diff options
Diffstat (limited to 'doc/classes')
476 files changed, 8208 insertions, 7005 deletions
diff --git a/doc/classes/@GDScript.xml b/doc/classes/@GDScript.xml deleted file mode 100644 index b6de5dbf62..0000000000 --- a/doc/classes/@GDScript.xml +++ /dev/null @@ -1,1301 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="@GDScript" category="Core" version="3.2"> - <brief_description> - Built-in GDScript functions. - </brief_description> - <description> - List of core built-in GDScript functions. Math functions and other utilities. Everything else is provided by objects. (Keywords: builtin, built in, global functions.) - </description> - <tutorials> - </tutorials> - <methods> - <method name="Color8"> - <return type="Color"> - </return> - <argument index="0" name="r8" type="int"> - </argument> - <argument index="1" name="g8" type="int"> - </argument> - <argument index="2" name="b8" type="int"> - </argument> - <argument index="3" name="a8" type="int" default="255"> - </argument> - <description> - Returns a 32 bit color with red, green, blue and alpha channels. Each channel has 8 bits of information ranging from 0 to 255. - [code]r8[/code] red channel - [code]g8[/code] green channel - [code]b8[/code] blue channel - [code]a8[/code] alpha channel - [codeblock] - red = Color8(255, 0, 0) - [/codeblock] - </description> - </method> - <method name="ColorN"> - <return type="Color"> - </return> - <argument index="0" name="name" type="String"> - </argument> - <argument index="1" name="alpha" type="float" default="1.0"> - </argument> - <description> - Returns a color according to the standardised [code]name[/code] with [code]alpha[/code] ranging from 0 to 1. - [codeblock] - red = ColorN("red", 1) - [/codeblock] - Supported color names: - "aliceblue", "antiquewhite", "aqua", "aquamarine", "azure", "beige", "bisque", "black", "blanchedalmond", "blue", "blueviolet", "brown", "burlywood", "cadetblue", "chartreuse", "chocolate", "coral", "cornflower", "cornsilk", "crimson", "cyan", "darkblue", "darkcyan", "darkgoldenrod", "darkgray", "darkgreen", "darkkhaki", "darkmagenta", "darkolivegreen", "darkorange", "darkorchid", "darkred", "darksalmon", "darkseagreen", "darkslateblue", "darkslategray", "darkturquoise", "darkviolet", "deeppink", "deepskyblue", "dimgray", "dodgerblue", "firebrick", "floralwhite", "forestgreen", "fuchsia", "gainsboro", "ghostwhite", "gold", "goldenrod", "gray", "webgray", "green", "webgreen", "greenyellow", "honeydew", "hotpink", "indianred", "indigo", "ivory", "khaki", "lavender", "lavenderblush", "lawngreen", "lemonchiffon", "lightblue", "lightcoral", "lightcyan", "lightgoldenrod", "lightgray", "lightgreen", "lightpink", "lightsalmon", "lightseagreen", "lightskyblue", "lightslategray", "lightsteelblue", "lightyellow", "lime", "limegreen", "linen", "magenta", "maroon", "webmaroon", "mediumaquamarine", "mediumblue", "mediumorchid", "mediumpurple", "mediumseagreen", "mediumslateblue", "mediumspringgreen", "mediumturquoise", "mediumvioletred", "midnightblue", "mintcream", "mistyrose", "moccasin", "navajowhite", "navyblue", "oldlace", "olive", "olivedrab", "orange", "orangered", "orchid", "palegoldenrod", "palegreen", "paleturquoise", "palevioletred", "papayawhip", "peachpuff", "peru", "pink", "plum", "powderblue", "purple", "webpurple", "rebeccapurple", "red", "rosybrown", "royalblue", "saddlebrown", "salmon", "sandybrown", "seagreen", "seashell", "sienna", "silver", "skyblue", "slateblue", "slategray", "snow", "springgreen", "steelblue", "tan", "teal", "thistle", "tomato", "turquoise", "violet", "wheat", "white", "whitesmoke", "yellow", "yellowgreen". - </description> - </method> - <method name="abs"> - <return type="float"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <description> - Returns the absolute value of parameter [code]s[/code] (i.e. unsigned value, works for integer and float). - [codeblock] - # a is 1 - a = abs(-1) - [/codeblock] - </description> - </method> - <method name="acos"> - <return type="float"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <description> - Returns the arc cosine of [code]s[/code] in radians. Use to get the angle of cosine [code]s[/code]. - [codeblock] - # c is 0.523599 or 30 degrees if converted with rad2deg(s) - c = acos(0.866025) - [/codeblock] - </description> - </method> - <method name="asin"> - <return type="float"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <description> - Returns the arc sine of [code]s[/code] in radians. Use to get the angle of sine [code]s[/code]. - [codeblock] - # s is 0.523599 or 30 degrees if converted with rad2deg(s) - s = asin(0.5) - [/codeblock] - </description> - </method> - <method name="assert"> - <return type="void"> - </return> - <argument index="0" name="condition" type="bool"> - </argument> - <description> - Asserts that the [code]condition[/code] is [code]true[/code] . If the [code]condition[/code] is [code]false[/code], an error is generated and the program is halted until you resume it. Only executes in debug builds, or when running the game from the editor. Use it for debugging purposes, to make sure a statement is [code]true[/code] during development. - [codeblock] - # Imagine we always want speed to be between 0 and 20 - speed = -10 - assert(speed < 20) # True, the program will continue - assert(speed >= 0) # False, the program will stop - assert(speed >= 0 && speed < 20) # You can also combine the two conditional statements in one check - [/codeblock] - </description> - </method> - <method name="atan"> - <return type="float"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <description> - Returns the arc tangent of [code]s[/code] in radians. Use it to get the angle from an angle's tangent in trigonometry: [code]atan(tan(angle)) == angle[/code]. - The method cannot know in which quadrant the angle should fall. See [method atan2] if you always want an exact angle. - [codeblock] - a = atan(0.5) # a is 0.463648 - [/codeblock] - </description> - </method> - <method name="atan2"> - <return type="float"> - </return> - <argument index="0" name="y" type="float"> - </argument> - <argument index="1" name="x" type="float"> - </argument> - <description> - Returns the arc tangent of [code]y/x[/code] in radians. Use to get the angle of tangent [code]y/x[/code]. To compute the value, the method takes into account the sign of both arguments in order to determine the quadrant. - [codeblock] - a = atan2(0, -1) # a is 3.141593 - [/codeblock] - </description> - </method> - <method name="bytes2var"> - <return type="Variant"> - </return> - <argument index="0" name="bytes" type="PoolByteArray"> - </argument> - <argument index="1" name="allow_objects" type="bool" default="false"> - </argument> - <description> - Decodes a byte array back to a value. When [code]allow_objects[/code] is [code]true[/code] decoding objects is allowed. - [b]WARNING:[/b] Deserialized object can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats (remote code execution). - </description> - </method> - <method name="cartesian2polar"> - <return type="Vector2"> - </return> - <argument index="0" name="x" type="float"> - </argument> - <argument index="1" name="y" type="float"> - </argument> - <description> - Converts a 2D point expressed in the cartesian coordinate system (x and y axis) to the polar coordinate system (a distance from the origin and an angle). - </description> - </method> - <method name="ceil"> - <return type="float"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <description> - Rounds [code]s[/code] upward, returning the smallest integral value that is not less than [code]s[/code]. - [codeblock] - i = ceil(1.45) # i is 2 - i = ceil(1.001) # i is 2 - [/codeblock] - </description> - </method> - <method name="char"> - <return type="String"> - </return> - <argument index="0" name="ascii" type="int"> - </argument> - <description> - Returns a character as a String of the given ASCII code. - [codeblock] - # a is 'A' - a = char(65) - # a is 'a' - a = char(65 + 32) - [/codeblock] - </description> - </method> - <method name="clamp"> - <return type="float"> - </return> - <argument index="0" name="value" type="float"> - </argument> - <argument index="1" name="min" type="float"> - </argument> - <argument index="2" name="max" type="float"> - </argument> - <description> - Clamps [code]value[/code] and returns a value not less than [code]min[/code] and not more than [code]max[/code]. - [codeblock] - speed = 1000 - # a is 20 - a = clamp(speed, 1, 20) - - speed = -10 - # a is 1 - a = clamp(speed, 1, 20) - [/codeblock] - </description> - </method> - <method name="convert"> - <return type="Variant"> - </return> - <argument index="0" name="what" type="Variant"> - </argument> - <argument index="1" name="type" type="int"> - </argument> - <description> - Converts from a type to another in the best way possible. The [code]type[/code] parameter uses the enum TYPE_* in [@GlobalScope]. - [codeblock] - a = Vector2(1, 0) - # prints 1 - print(a.length()) - a = convert(a, TYPE_STRING) - # prints 6 - # (1, 0) is 6 characters - print(a.length()) - [/codeblock] - </description> - </method> - <method name="cos"> - <return type="float"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <description> - Returns the cosine of angle [code]s[/code] in radians. - [codeblock] - # prints 1 and -1 - print(cos(PI * 2)) - print(cos(PI)) - [/codeblock] - </description> - </method> - <method name="cosh"> - <return type="float"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <description> - Returns the hyperbolic cosine of [code]s[/code] in radians. - [codeblock] - # prints 1.543081 - print(cosh(1)) - [/codeblock] - </description> - </method> - <method name="db2linear"> - <return type="float"> - </return> - <argument index="0" name="db" type="float"> - </argument> - <description> - Converts from decibels to linear energy (audio). - </description> - </method> - <method name="decimals"> - <return type="int"> - </return> - <argument index="0" name="step" type="float"> - </argument> - <description> - Deprecated alias for "[method step_decimals]". - </description> - </method> - <method name="dectime"> - <return type="float"> - </return> - <argument index="0" name="value" type="float"> - </argument> - <argument index="1" name="amount" type="float"> - </argument> - <argument index="2" name="step" type="float"> - </argument> - <description> - Returns the result of [code]value[/code] decreased by [code]step[/code] * [code]amount[/code]. - [codeblock] - # a = 59 - a = dectime(60, 10, 0.1)) - [/codeblock] - </description> - </method> - <method name="deg2rad"> - <return type="float"> - </return> - <argument index="0" name="deg" type="float"> - </argument> - <description> - Returns degrees converted to radians. - [codeblock] - # r is 3.141593 - r = deg2rad(180) - [/codeblock] - </description> - </method> - <method name="dict2inst"> - <return type="Object"> - </return> - <argument index="0" name="dict" type="Dictionary"> - </argument> - <description> - Converts a previously converted instance to a dictionary, back into an instance. Useful for deserializing. - </description> - </method> - <method name="ease"> - <return type="float"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <argument index="1" name="curve" type="float"> - </argument> - <description> - Easing function, based on exponent. 0 is constant, 1 is linear, 0 to 1 is ease-in, 1+ is ease out. Negative values are in-out/out in. - </description> - </method> - <method name="exp"> - <return type="float"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <description> - The natural exponential function. It raises the mathematical constant [b]e[/b] to the power of [code]s[/code] and returns it. - [b]e[/b] has an approximate value of 2.71828. - [codeblock] - a = exp(2) # approximately 7.39 - [/codeblock] - </description> - </method> - <method name="floor"> - <return type="float"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <description> - Rounds [code]s[/code] to the closest smaller integer and returns it. - [codeblock] - # a is 2 - a = floor(2.99) - # a is -3 - a = floor(-2.99) - [/codeblock] - </description> - </method> - <method name="fmod"> - <return type="float"> - </return> - <argument index="0" name="x" type="float"> - </argument> - <argument index="1" name="y" type="float"> - </argument> - <description> - Returns the floating-point remainder of [code]x/y[/code]. - [codeblock] - # remainder is 1.5 - var remainder = fmod(7, 5.5) - [/codeblock] - </description> - </method> - <method name="fposmod"> - <return type="float"> - </return> - <argument index="0" name="x" type="float"> - </argument> - <argument index="1" name="y" type="float"> - </argument> - <description> - Returns the floating-point remainder of [code]x/y[/code] that wraps equally in positive and negative. - [codeblock] - var i = -10 - while i < 0: - prints(i, fposmod(i, 10)) - i += 1 - [/codeblock] - Produces: - [codeblock] - -10 10 - -9 1 - -8 2 - -7 3 - -6 4 - -5 5 - -4 6 - -3 7 - -2 8 - -1 9 - [/codeblock] - </description> - </method> - <method name="funcref"> - <return type="FuncRef"> - </return> - <argument index="0" name="instance" type="Object"> - </argument> - <argument index="1" name="funcname" type="String"> - </argument> - <description> - Returns a reference to the specified function [code]funcname[/code] in the [code]instance[/code] node. As functions aren't first-class objects in GDscript, use [code]funcref[/code] to store a [FuncRef] in a variable and call it later. - [codeblock] - func foo(): - return("bar") - - a = funcref(self, "foo") - print(a.call_func()) # prints bar - [/codeblock] - </description> - </method> - <method name="get_stack"> - <return type="Array"> - </return> - <description> - Returns an array of dictionaries representing the current call stack. - [codeblock] - func _ready(): - foo() - - func foo(): - bar() - - func bar(): - print(get_stack()) - [/codeblock] - would print - [codeblock] - [{function:bar, line:12, source:res://script.gd}, {function:foo, line:9, source:res://script.gd}, {function:_ready, line:6, source:res://script.gd}] - [/codeblock] - </description> - </method> - <method name="hash"> - <return type="int"> - </return> - <argument index="0" name="var" type="Variant"> - </argument> - <description> - Returns the integer hash of the variable passed. - [codeblock] - print(hash("a")) # prints 177670 - [/codeblock] - </description> - </method> - <method name="inst2dict"> - <return type="Dictionary"> - </return> - <argument index="0" name="inst" type="Object"> - </argument> - <description> - Returns the passed instance converted to a dictionary (useful for serializing). - [codeblock] - var foo = "bar" - func _ready(): - var d = inst2dict(self) - print(d.keys()) - print(d.values()) - [/codeblock] - Prints out: - [codeblock] - [@subpath, @path, foo] - [, res://test.gd, bar] - [/codeblock] - </description> - </method> - <method name="instance_from_id"> - <return type="Object"> - </return> - <argument index="0" name="instance_id" type="int"> - </argument> - <description> - Returns the Object that corresponds to [code]instance_id[/code]. All Objects have a unique instance ID. - [codeblock] - var foo = "bar" - func _ready(): - var id = get_instance_id() - var inst = instance_from_id(id) - print(inst.foo) # prints bar - [/codeblock] - </description> - </method> - <method name="inverse_lerp"> - <return type="float"> - </return> - <argument index="0" name="from" type="float"> - </argument> - <argument index="1" name="to" type="float"> - </argument> - <argument index="2" name="weight" type="float"> - </argument> - <description> - Returns a normalized value considering the given range. - [codeblock] - inverse_lerp(3, 5, 4) # returns 0.5 - [/codeblock] - </description> - </method> - <method name="is_equal_approx"> - <return type="bool"> - </return> - <argument index="0" name="a" type="float"> - </argument> - <argument index="1" name="b" type="float"> - </argument> - <description> - Returns True/False whether [code]a[/code] and [code]b[/code] are approximately equal to each other. - </description> - </method> - <method name="is_inf"> - <return type="bool"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <description> - Returns whether [code]s[/code] is an infinity value (either positive infinity or negative infinity). - </description> - </method> - <method name="is_instance_valid"> - <return type="bool"> - </return> - <argument index="0" name="instance" type="Object"> - </argument> - <description> - Returns whether [code]instance[/code] is a valid object (e.g. has not been deleted from memory). - </description> - </method> - <method name="is_nan"> - <return type="bool"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <description> - Returns whether [code]s[/code] is a NaN (Not-A-Number) value. - </description> - </method> - <method name="is_zero_approx"> - <return type="bool"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <description> - Returns True/False whether [code]s[/code] is zero or almost zero. - </description> - </method> - <method name="len"> - <return type="int"> - </return> - <argument index="0" name="var" type="Variant"> - </argument> - <description> - Returns length of Variant [code]var[/code]. Length is the character count of String, element count of Array, size of Dictionary, etc. - [b]Note:[/b] Generates a fatal error if Variant can not provide a length. - [codeblock] - a = [1, 2, 3, 4] - len(a) # returns 4 - [/codeblock] - </description> - </method> - <method name="lerp"> - <return type="Variant"> - </return> - <argument index="0" name="from" type="Variant"> - </argument> - <argument index="1" name="to" type="Variant"> - </argument> - <argument index="2" name="weight" type="float"> - </argument> - <description> - Linearly interpolates between two values by a normalized value. - If the [code]from[/code] and [code]to[/code] arguments are of type [int] or [float], the return value is a [float]. - If both are of the same vector type ([Vector2], [Vector3] or [Color]), the return value will be of the same type ([code]lerp[/code] then calls the vector type's [code]linear_interpolate[/code] method). - [codeblock] - lerp(0, 4, 0.75) # returns 3.0 - lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # returns Vector2(2, 3.5) - [/codeblock] - </description> - </method> - <method name="linear2db"> - <return type="float"> - </return> - <argument index="0" name="nrg" type="float"> - </argument> - <description> - Converts from linear energy to decibels (audio). - </description> - </method> - <method name="load"> - <return type="Resource"> - </return> - <argument index="0" name="path" type="String"> - </argument> - <description> - Loads a resource from the filesystem located at [code]path[/code]. - [b]Note:[/b] Resource paths can be obtained by right clicking on a resource in the Assets Panel and choosing "Copy Path". - [codeblock] - # load a scene called main located in the root of the project directory - var main = load("res://main.tscn") - [/codeblock] - </description> - </method> - <method name="log"> - <return type="float"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <description> - Natural logarithm. The amount of time needed to reach a certain level of continuous growth. - [b]Note:[/b] This is not the same as the log function on your calculator which is a base 10 logarithm. - [codeblock] - log(10) # returns 2.302585 - [/codeblock] - </description> - </method> - <method name="max"> - <return type="float"> - </return> - <argument index="0" name="a" type="float"> - </argument> - <argument index="1" name="b" type="float"> - </argument> - <description> - Returns the maximum of two values. - [codeblock] - max(1, 2) # returns 2 - max(-3.99, -4) # returns -3.99 - [/codeblock] - </description> - </method> - <method name="min"> - <return type="float"> - </return> - <argument index="0" name="a" type="float"> - </argument> - <argument index="1" name="b" type="float"> - </argument> - <description> - Returns the minimum of two values. - [codeblock] - min(1, 2) # returns 1 - min(-3.99, -4) # returns -4 - [/codeblock] - </description> - </method> - <method name="move_toward"> - <return type="float"> - </return> - <argument index="0" name="from" type="float"> - </argument> - <argument index="1" name="to" type="float"> - </argument> - <argument index="2" name="delta" type="float"> - </argument> - <description> - Moves [code]from[/code] toward [code]to[/code] by the [code]delta[/code] value. - Use a negative [code]delta[/code] value to move away. - [codeblock] - move_toward(10, 5, 4) # returns 6 - [/codeblock] - </description> - </method> - <method name="nearest_po2"> - <return type="int"> - </return> - <argument index="0" name="value" type="int"> - </argument> - <description> - Returns the nearest larger power of 2 for integer [code]value[/code]. - [codeblock] - nearest_po2(3) # returns 4 - nearest_po2(4) # returns 4 - nearest_po2(5) # returns 8 - [/codeblock] - </description> - </method> - <method name="parse_json"> - <return type="Variant"> - </return> - <argument index="0" name="json" type="String"> - </argument> - <description> - Parse JSON text to a Variant (use [method typeof] to check if it is what you expect). - Be aware that the JSON specification does not define integer or float types, but only a number type. Therefore, parsing a JSON text will convert all numerical values to [float] types. - Note that JSON objects do not preserve key order like Godot dictionaries, thus you should not rely on keys being in a certain order if a dictionary is constructed from JSON. In contrast, JSON arrays retain the order of their elements: - [codeblock] - p = parse_json('["a", "b", "c"]') - if typeof(p) == TYPE_ARRAY: - print(p[0]) # prints a - else: - print("unexpected results") - [/codeblock] - </description> - </method> - <method name="polar2cartesian"> - <return type="Vector2"> - </return> - <argument index="0" name="r" type="float"> - </argument> - <argument index="1" name="th" type="float"> - </argument> - <description> - Converts a 2D point expressed in the polar coordinate system (a distance from the origin [code]r[/code] and an angle [code]th[/code]) to the cartesian coordinate system (x and y axis). - </description> - </method> - <method name="pow"> - <return type="float"> - </return> - <argument index="0" name="x" type="float"> - </argument> - <argument index="1" name="y" type="float"> - </argument> - <description> - Returns the result of [code]x[/code] raised to the power of [code]y[/code]. - [codeblock] - pow(2, 5) # returns 32 - [/codeblock] - </description> - </method> - <method name="preload"> - <return type="Resource"> - </return> - <argument index="0" name="path" type="String"> - </argument> - <description> - Returns a resource from the filesystem that is loaded during script parsing. - [b]Note:[/b] Resource paths can be obtained by right clicking on a resource in the Assets Panel and choosing "Copy Path". - [codeblock] - # load a scene called main located in the root of the project directory - var main = preload("res://main.tscn") - [/codeblock] - </description> - </method> - <method name="print" qualifiers="vararg"> - <return type="void"> - </return> - <description> - Converts one or more arguments to strings in the best way possible and prints them to the console. - [codeblock] - a = [1, 2, 3] - print("a", "b", a) # prints ab[1, 2, 3] - [/codeblock] - </description> - </method> - <method name="print_debug" qualifiers="vararg"> - <return type="void"> - </return> - <description> - Like [method print], but prints only when used in debug mode. - </description> - </method> - <method name="print_stack"> - <return type="void"> - </return> - <description> - Prints a stack track at code location, only works when running with debugger turned on. - Output in the console would look something like this: - [codeblock] - Frame 0 - res://test.gd:16 in function '_process' - [/codeblock] - </description> - </method> - <method name="printerr" qualifiers="vararg"> - <return type="void"> - </return> - <description> - Prints one or more arguments to strings in the best way possible to standard error line. - [codeblock] - printerr("prints to stderr") - [/codeblock] - </description> - </method> - <method name="printraw" qualifiers="vararg"> - <return type="void"> - </return> - <description> - Prints one or more arguments to strings in the best way possible to console. No newline is added at the end. - [codeblock] - printraw("A") - printraw("B") - # prints AB - [/codeblock] - </description> - </method> - <method name="prints" qualifiers="vararg"> - <return type="void"> - </return> - <description> - Prints one or more arguments to the console with a space between each argument. - [codeblock] - prints("A", "B", "C") # prints A B C - [/codeblock] - </description> - </method> - <method name="printt" qualifiers="vararg"> - <return type="void"> - </return> - <description> - Prints one or more arguments to the console with a tab between each argument. - [codeblock] - printt("A", "B", "C") # prints A B C - [/codeblock] - </description> - </method> - <method name="push_error"> - <return type="void"> - </return> - <argument index="0" name="message" type="String"> - </argument> - <description> - Pushes an error message to Godot's built-in debugger and to the OS terminal. - [codeblock] - push_error("test error") # prints "test error" to debugger and terminal as error call - [/codeblock] - </description> - </method> - <method name="push_warning"> - <return type="void"> - </return> - <argument index="0" name="message" type="String"> - </argument> - <description> - Pushes a warning message to Godot's built-in debugger and to the OS terminal. - [codeblock] - push_warning("test warning") # prints "test warning" to debugger and terminal as warning call - [/codeblock] - </description> - </method> - <method name="rad2deg"> - <return type="float"> - </return> - <argument index="0" name="rad" type="float"> - </argument> - <description> - Converts from radians to degrees. - [codeblock] - rad2deg(0.523599) # returns 30 - [/codeblock] - </description> - </method> - <method name="rand_range"> - <return type="float"> - </return> - <argument index="0" name="from" type="float"> - </argument> - <argument index="1" name="to" type="float"> - </argument> - <description> - Random range, any floating point value between [code]from[/code] and [code]to[/code]. - [codeblock] - prints(rand_range(0, 1), rand_range(0, 1)) # prints e.g. 0.135591 0.405263 - [/codeblock] - </description> - </method> - <method name="rand_seed"> - <return type="Array"> - </return> - <argument index="0" name="seed" type="int"> - </argument> - <description> - Random from seed: pass a [code]seed[/code], and an array with both number and new seed is returned. "Seed" here refers to the internal state of the pseudo random number generator. The internal state of the current implementation is 64 bits. - </description> - </method> - <method name="randf"> - <return type="float"> - </return> - <description> - Returns a random floating point value on the interval [code][0, 1][/code]. - [codeblock] - randf() # returns e.g. 0.375671 - [/codeblock] - </description> - </method> - <method name="randi"> - <return type="int"> - </return> - <description> - Returns a random unsigned 32 bit integer. Use remainder to obtain a random value in the interval [code][0, N][/code] (where N is smaller than 2^32 -1). - [codeblock] - randi() # returns random integer between 0 and 2^32 - 1 - randi() % 20 # returns random integer between 0 and 19 - randi() % 100 # returns random integer between 0 and 99 - randi() % 100 + 1 # returns random integer between 1 and 100 - [/codeblock] - </description> - </method> - <method name="randomize"> - <return type="void"> - </return> - <description> - Randomizes the seed (or the internal state) of the random number generator. Current implementation reseeds using a number based on time. - [codeblock] - func _ready(): - randomize() - [/codeblock] - </description> - </method> - <method name="range" qualifiers="vararg"> - <return type="Array"> - </return> - <description> - Returns an array with the given range. Range can be 1 argument N (0 to N-1), two arguments (initial, final-1) or three arguments (initial, final-1, increment). - [codeblock] - for i in range(4): - print(i) - for i in range(2, 5): - print(i) - for i in range(0, 6, 2): - print(i) - [/codeblock] - Output: - [codeblock] - 0 - 1 - 2 - 3 - - 2 - 3 - 4 - - 0 - 2 - 4 - [/codeblock] - </description> - </method> - <method name="range_lerp"> - <return type="float"> - </return> - <argument index="0" name="value" type="float"> - </argument> - <argument index="1" name="istart" type="float"> - </argument> - <argument index="2" name="istop" type="float"> - </argument> - <argument index="3" name="ostart" type="float"> - </argument> - <argument index="4" name="ostop" type="float"> - </argument> - <description> - Maps a [code]value[/code] from range [code][istart, istop][/code] to [code][ostart, ostop][/code]. - [codeblock] - range_lerp(75, 0, 100, -1, 1) # returns 0.5 - [/codeblock] - </description> - </method> - <method name="round"> - <return type="float"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <description> - Returns the integral value that is nearest to [code]s[/code], with halfway cases rounded away from zero. - [codeblock] - round(2.6) # returns 3 - [/codeblock] - </description> - </method> - <method name="seed"> - <return type="void"> - </return> - <argument index="0" name="seed" type="int"> - </argument> - <description> - Sets seed for the random number generator. - [codeblock] - my_seed = "Godot Rocks" - seed(my_seed.hash()) - [/codeblock] - </description> - </method> - <method name="sign"> - <return type="float"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <description> - Returns the sign of [code]s[/code]: -1 or 1. Returns 0 if [code]s[/code] is 0. - [codeblock] - sign(-6) # returns -1 - sign(0) # returns 0 - sign(6) # returns 1 - [/codeblock] - </description> - </method> - <method name="sin"> - <return type="float"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <description> - Returns the sine of angle [code]s[/code] in radians. - [codeblock] - sin(0.523599) # returns 0.5 - [/codeblock] - </description> - </method> - <method name="sinh"> - <return type="float"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <description> - Returns the hyperbolic sine of [code]s[/code]. - [codeblock] - a = log(2.0) # returns 0.693147 - sinh(a) # returns 0.75 - [/codeblock] - </description> - </method> - <method name="smoothstep"> - <return type="float"> - </return> - <argument index="0" name="from" type="float"> - </argument> - <argument index="1" name="to" type="float"> - </argument> - <argument index="2" name="weight" type="float"> - </argument> - <description> - Returns a number smoothly interpolated between the [code]from[/code] and [code]to[/code], based on the [code]weight[/code]. Similar to [method lerp], but interpolates faster at the beginning and slower at the end. - [codeblock] - smoothstep(0, 2, 0.5) # returns 0.15 - smoothstep(0, 2, 1.0) # returns 0.5 - smoothstep(0, 2, 2.0) # returns 1.0 - [/codeblock] - </description> - </method> - <method name="sqrt"> - <return type="float"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <description> - Returns the square root of [code]s[/code]. - [codeblock] - sqrt(9) # returns 3 - [/codeblock] - </description> - </method> - <method name="step_decimals"> - <return type="int"> - </return> - <argument index="0" name="step" type="float"> - </argument> - <description> - Returns the position of the first non-zero digit, after the decimal point. - [codeblock] - # n is 0 - n = step_decimals(5) - # n is 4 - n = step_decimals(1.0005) - # n is 9 - n = step_decimals(0.000000005) - [/codeblock] - </description> - </method> - <method name="stepify"> - <return type="float"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <argument index="1" name="step" type="float"> - </argument> - <description> - Snaps float value [code]s[/code] to a given [code]step[/code]. - </description> - </method> - <method name="str" qualifiers="vararg"> - <return type="String"> - </return> - <description> - Converts one or more arguments to string in the best way possible. - [codeblock] - var a = [10, 20, 30] - var b = str(a); - len(a) # returns 3 - len(b) # returns 12 - [/codeblock] - </description> - </method> - <method name="str2var"> - <return type="Variant"> - </return> - <argument index="0" name="string" type="String"> - </argument> - <description> - Converts a formatted string that was returned by [method var2str] to the original value. - [codeblock] - a = '{ "a": 1, "b": 2 }' - b = str2var(a) - print(b['a']) # prints 1 - [/codeblock] - </description> - </method> - <method name="tan"> - <return type="float"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <description> - Returns the tangent of angle [code]s[/code] in radians. - [codeblock] - tan(deg2rad(45)) # returns 1 - [/codeblock] - </description> - </method> - <method name="tanh"> - <return type="float"> - </return> - <argument index="0" name="s" type="float"> - </argument> - <description> - Returns the hyperbolic tangent of [code]s[/code]. - [codeblock] - a = log(2.0) # returns 0.693147 - tanh(a) # returns 0.6 - [/codeblock] - </description> - </method> - <method name="to_json"> - <return type="String"> - </return> - <argument index="0" name="var" type="Variant"> - </argument> - <description> - Converts a Variant [code]var[/code] to JSON text and return the result. Useful for serializing data to store or send over the network. - [codeblock] - a = { 'a': 1, 'b': 2 } - b = to_json(a) - print(b) # {"a":1, "b":2} - [/codeblock] - </description> - </method> - <method name="type_exists"> - <return type="bool"> - </return> - <argument index="0" name="type" type="String"> - </argument> - <description> - Returns whether the given class exists in [ClassDB]. - [codeblock] - type_exists("Sprite") # returns true - type_exists("Variant") # returns false - [/codeblock] - </description> - </method> - <method name="typeof"> - <return type="int"> - </return> - <argument index="0" name="what" type="Variant"> - </argument> - <description> - Returns the internal type of the given Variant object, using the TYPE_* enum in [@GlobalScope]. - [codeblock] - p = parse_json('["a", "b", "c"]') - if typeof(p) == TYPE_ARRAY: - print(p[0]) # prints a - else: - print("unexpected results") - [/codeblock] - </description> - </method> - <method name="validate_json"> - <return type="String"> - </return> - <argument index="0" name="json" type="String"> - </argument> - <description> - Checks that [code]json[/code] is valid JSON data. Returns empty string if valid. Returns error message if not valid. - [codeblock] - j = to_json([1, 2, 3]) - v = validate_json(j) - if not v: - print("valid") - else: - prints("invalid", v) - [/codeblock] - </description> - </method> - <method name="var2bytes"> - <return type="PoolByteArray"> - </return> - <argument index="0" name="var" type="Variant"> - </argument> - <argument index="1" name="full_objects" type="bool" default="false"> - </argument> - <description> - Encodes a variable value to a byte array. When [code]full_objects[/code] is [code]true[/code] encoding objects is allowed (and can potentially include code). - </description> - </method> - <method name="var2str"> - <return type="String"> - </return> - <argument index="0" name="var" type="Variant"> - </argument> - <description> - Converts a Variant [code]var[/code] to a formatted string that can later be parsed using [method str2var]. - [codeblock] - a = { 'a': 1, 'b': 2 } - print(var2str(a)) - [/codeblock] - prints - [codeblock] - { - "a": 1, - "b": 2 - } - [/codeblock] - </description> - </method> - <method name="weakref"> - <return type="WeakRef"> - </return> - <argument index="0" name="obj" type="Object"> - </argument> - <description> - Returns a weak reference to an object. - A weak reference to an object is not enough to keep the object alive: when the only remaining references to a referent are weak references, garbage collection is free to destroy the referent and reuse its memory for something else. However, until the object is actually destroyed the weak reference may return the object even if there are no strong references to it. - </description> - </method> - <method name="wrapf"> - <return type="float"> - </return> - <argument index="0" name="value" type="float"> - </argument> - <argument index="1" name="min" type="float"> - </argument> - <argument index="2" name="max" type="float"> - </argument> - <description> - Wraps float [code]value[/code] between [code]min[/code] and [code]max[/code]. - Usable for creating loop-alike behavior or infinite surfaces. - [codeblock] - # a is 0.5 - a = wrapf(10.5, 0.0, 10.0) - [/codeblock] - [codeblock] - # a is 9.5 - a = wrapf(-0.5, 0.0, 10.0) - [/codeblock] - [codeblock] - # infinite loop between 0.0 and 0.99 - f = wrapf(f + 0.1, 0.0, 1.0) - [/codeblock] - </description> - </method> - <method name="wrapi"> - <return type="int"> - </return> - <argument index="0" name="value" type="int"> - </argument> - <argument index="1" name="min" type="int"> - </argument> - <argument index="2" name="max" type="int"> - </argument> - <description> - Wraps integer [code]value[/code] between [code]min[/code] and [code]max[/code]. - Usable for creating loop-alike behavior or infinite surfaces. - [codeblock] - # a is 0 - a = wrapi(10, 0, 10) - [/codeblock] - [codeblock] - # a is 9 - a = wrapi(-1, 0, 10) - [/codeblock] - [codeblock] - # infinite loop between 0 and 9 - frame = wrapi(frame + 1, 0, 10) - [/codeblock] - </description> - </method> - <method name="yield"> - <return type="GDScriptFunctionState"> - </return> - <argument index="0" name="object" type="Object" default="null"> - </argument> - <argument index="1" name="signal" type="String" default=""""> - </argument> - <description> - Stops the function execution and returns the current suspended state to the calling function. - From the caller, call [method GDScriptFunctionState.resume] on the state to resume execution. This invalidates the state. Within the resumed function, [code]yield()[/code] returns whatever was passed to the [code]resume()[/code] function call. - If passed an object and a signal, the execution is resumed when the object emits the given signal. In this case, [code]yield()[/code] returns the argument passed to [code]emit_signal()[/code] if the signal takes only one argument, or an array containing all the arguments passed to [code]emit_signal()[/code] if the signal takes multiple arguments. - </description> - </method> - </methods> - <constants> - <constant name="PI" value="3.141593"> - Constant that represents how many times the diameter of a circle fits around its perimeter. - </constant> - <constant name="TAU" value="6.283185"> - The circle constant, the circumference of the unit circle. - </constant> - <constant name="INF" value="inf"> - A positive infinity. (For negative infinity, use -INF). - </constant> - <constant name="NAN" value="nan"> - Macro constant that expands to an expression of type float that represents a NaN. - The NaN values are used to identify undefined or non-representable values for floating-point elements, such as the square root of negative numbers or the result of 0/0. - </constant> - </constants> -</class> diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml index 760287e1b8..0428140908 100644 --- a/doc/classes/@GlobalScope.xml +++ b/doc/classes/@GlobalScope.xml @@ -4,7 +4,7 @@ Global scope constants and variables. </brief_description> <description> - Global scope constants and variables. This is all that resides in the globals, constants regarding error codes, scancodes, property hints, etc. It's not much. + Global scope constants and variables. This is all that resides in the globals, constants regarding error codes, scancodes, property hints, etc. Singletons are also documented here, since they can be accessed from anywhere. </description> <tutorials> @@ -13,97 +13,105 @@ </methods> <members> <member name="ARVRServer" type="ARVRServer" setter="" getter=""> - [ARVRServer] singleton + The [ARVRServer] singleton. </member> <member name="AudioServer" type="AudioServer" setter="" getter=""> - [AudioServer] singleton + The [AudioServer] singleton. + </member> + <member name="CameraServer" type="CameraServer" setter="" getter=""> + The [CameraServer] singleton. </member> <member name="ClassDB" type="ClassDB" setter="" getter=""> - [ClassDB] singleton + The [ClassDB] singleton. </member> <member name="Engine" type="Engine" setter="" getter=""> - [Engine] singleton + The [Engine] singleton. </member> <member name="Geometry" type="Geometry" setter="" getter=""> - [Geometry] singleton + The [Geometry] singleton. </member> <member name="IP" type="IP" setter="" getter=""> - [IP] singleton + The [IP] singleton. </member> <member name="Input" type="Input" setter="" getter=""> - [Input] singleton + The [Input] singleton. </member> <member name="InputMap" type="InputMap" setter="" getter=""> - [InputMap] singleton + The [InputMap] singleton. </member> <member name="JSON" type="JSON" setter="" getter=""> - [JSON] singleton + The [JSON] singleton. </member> <member name="JavaScript" type="JavaScript" setter="" getter=""> - [JavaScript] singleton + The [JavaScript] singleton. </member> <member name="Marshalls" type="Reference" setter="" getter=""> - [Marshalls] singleton + The [Marshalls] singleton. </member> <member name="NavigationMeshGenerator" type="EditorNavigationMeshGenerator" setter="" getter=""> + The [EditorNavigationMeshGenerator] singleton. </member> <member name="OS" type="OS" setter="" getter=""> - [OS] singleton + The [OS] singleton. </member> <member name="Performance" type="Performance" setter="" getter=""> - [Performance] singleton + The [Performance] singleton. </member> <member name="Physics2DServer" type="Physics2DServer" setter="" getter=""> - [Physics2DServer] singleton + The [Physics2DServer] singleton. </member> <member name="PhysicsServer" type="PhysicsServer" setter="" getter=""> - [PhysicsServer] singleton + The [PhysicsServer] singleton. </member> <member name="ProjectSettings" type="ProjectSettings" setter="" getter=""> - [ProjectSettings] singleton + The [ProjectSettings] singleton. </member> <member name="ResourceLoader" type="ResourceLoader" setter="" getter=""> - [ResourceLoader] singleton + The [ResourceLoader] singleton. </member> <member name="ResourceSaver" type="ResourceSaver" setter="" getter=""> - [ResourceSaver] singleton + The [ResourceSaver] singleton. </member> <member name="TranslationServer" type="TranslationServer" setter="" getter=""> - [TranslationServer] singleton + The [TranslationServer] singleton. </member> <member name="VisualScriptEditor" type="VisualScriptEditor" setter="" getter=""> - [VisualScriptEditor] singleton + The [VisualScriptEditor] singleton. </member> <member name="VisualServer" type="VisualServer" setter="" getter=""> - [VisualServer] singleton + The [VisualServer] singleton. </member> </members> <constants> <constant name="MARGIN_LEFT" value="0" enum="Margin"> - Left margin, used usually for [Control] or [StyleBox] derived classes. + Left margin, usually used for [Control] or [StyleBox]-derived classes. </constant> <constant name="MARGIN_TOP" value="1" enum="Margin"> - Top margin, used usually for [Control] or [StyleBox] derived classes. + Top margin, usually used for [Control] or [StyleBox]-derived classes. </constant> <constant name="MARGIN_RIGHT" value="2" enum="Margin"> - Right margin, used usually for [Control] or [StyleBox] derived classes. + Right margin, usually used for [Control] or [StyleBox]-derived classes. </constant> <constant name="MARGIN_BOTTOM" value="3" enum="Margin"> - Bottom margin, used usually for [Control] or [StyleBox] derived classes. + Bottom margin, usually used for [Control] or [StyleBox]-derived classes. </constant> <constant name="CORNER_TOP_LEFT" value="0" enum="Corner"> + Top-left corner. </constant> <constant name="CORNER_TOP_RIGHT" value="1" enum="Corner"> + Top-right corner. </constant> <constant name="CORNER_BOTTOM_RIGHT" value="2" enum="Corner"> + Bottom-right corner. </constant> <constant name="CORNER_BOTTOM_LEFT" value="3" enum="Corner"> + Bottom-left corner. </constant> <constant name="VERTICAL" value="1" enum="Orientation"> - General vertical alignment, used usually for [Separator], [ScrollBar], [Slider], etc. + General vertical alignment, usually used for [Separator], [ScrollBar], [Slider], etc. </constant> <constant name="HORIZONTAL" value="0" enum="Orientation"> - General horizontal alignment, used usually for [Separator], [ScrollBar], [Slider], etc. + General horizontal alignment, usually used for [Separator], [ScrollBar], [Slider], etc. </constant> <constant name="HALIGN_LEFT" value="0" enum="HAlign"> Horizontal left alignment, usually for text-derived classes. @@ -124,1215 +132,1324 @@ Vertical bottom alignment, usually for text-derived classes. </constant> <constant name="SPKEY" value="16777216"> - Scancodes with this bit applied are non printable. + Scancodes with this bit applied are non-printable. </constant> <constant name="KEY_ESCAPE" value="16777217" enum="KeyList"> - Escape Key + Escape key. </constant> <constant name="KEY_TAB" value="16777218" enum="KeyList"> - Tab Key + Tab key. </constant> <constant name="KEY_BACKTAB" value="16777219" enum="KeyList"> - Shift-Tab Key + Shift+Tab key. </constant> <constant name="KEY_BACKSPACE" value="16777220" enum="KeyList"> - Backspace Key + Backspace key. </constant> <constant name="KEY_ENTER" value="16777221" enum="KeyList"> - Return Key (On Main Keyboard) + Return key (on the main keyboard). </constant> <constant name="KEY_KP_ENTER" value="16777222" enum="KeyList"> - Enter Key (On Numpad) + Enter key on the numeric keypad. </constant> <constant name="KEY_INSERT" value="16777223" enum="KeyList"> - Insert Key + Insert key. </constant> <constant name="KEY_DELETE" value="16777224" enum="KeyList"> - Delete Key + Delete key. </constant> <constant name="KEY_PAUSE" value="16777225" enum="KeyList"> - Pause Key + Pause key. </constant> <constant name="KEY_PRINT" value="16777226" enum="KeyList"> - Printscreen Key + Print Screen key. </constant> <constant name="KEY_SYSREQ" value="16777227" enum="KeyList"> - System Request Key + System Request key. </constant> <constant name="KEY_CLEAR" value="16777228" enum="KeyList"> - Clear Key + Clear key. </constant> <constant name="KEY_HOME" value="16777229" enum="KeyList"> - Home Key + Home key. </constant> <constant name="KEY_END" value="16777230" enum="KeyList"> - End Key + End key. </constant> <constant name="KEY_LEFT" value="16777231" enum="KeyList"> - Left Arrow Key + Left arrow key. </constant> <constant name="KEY_UP" value="16777232" enum="KeyList"> - Up Arrow Key + Up arrow key. </constant> <constant name="KEY_RIGHT" value="16777233" enum="KeyList"> - Right Arrow Key + Right arrow key. </constant> <constant name="KEY_DOWN" value="16777234" enum="KeyList"> - Down Arrow Key + Down arrow key. </constant> <constant name="KEY_PAGEUP" value="16777235" enum="KeyList"> - Pageup Key + Page Up key. </constant> <constant name="KEY_PAGEDOWN" value="16777236" enum="KeyList"> - Pagedown Key + Page Down key. </constant> <constant name="KEY_SHIFT" value="16777237" enum="KeyList"> - Shift Key + Shift key. </constant> <constant name="KEY_CONTROL" value="16777238" enum="KeyList"> - Control Key + Control key. </constant> <constant name="KEY_META" value="16777239" enum="KeyList"> - Meta Key + Meta key. </constant> <constant name="KEY_ALT" value="16777240" enum="KeyList"> - Alt Key + Alt key. </constant> <constant name="KEY_CAPSLOCK" value="16777241" enum="KeyList"> - Capslock Key + Caps Lock key. </constant> <constant name="KEY_NUMLOCK" value="16777242" enum="KeyList"> - Numlock Key + Num Lock key. </constant> <constant name="KEY_SCROLLLOCK" value="16777243" enum="KeyList"> - Scrolllock Key + Scroll Lock key. </constant> <constant name="KEY_F1" value="16777244" enum="KeyList"> - F1 Key + F1 key. </constant> <constant name="KEY_F2" value="16777245" enum="KeyList"> - F2 Key + F2 key. </constant> <constant name="KEY_F3" value="16777246" enum="KeyList"> - F3 Key + F3 key. </constant> <constant name="KEY_F4" value="16777247" enum="KeyList"> - F4 Key + F4 key. </constant> <constant name="KEY_F5" value="16777248" enum="KeyList"> - F5 Key + F5 key. </constant> <constant name="KEY_F6" value="16777249" enum="KeyList"> - F6 Key + F6 key. </constant> <constant name="KEY_F7" value="16777250" enum="KeyList"> - F7 Key + F7 key. </constant> <constant name="KEY_F8" value="16777251" enum="KeyList"> - F8 Key + F8 key. </constant> <constant name="KEY_F9" value="16777252" enum="KeyList"> - F9 Key + F9 key. </constant> <constant name="KEY_F10" value="16777253" enum="KeyList"> - F10 Key + F10 key. </constant> <constant name="KEY_F11" value="16777254" enum="KeyList"> - F11 Key + F11 key. </constant> <constant name="KEY_F12" value="16777255" enum="KeyList"> - F12 Key + F12 key. </constant> <constant name="KEY_F13" value="16777256" enum="KeyList"> - F13 Key + F13 key. </constant> <constant name="KEY_F14" value="16777257" enum="KeyList"> - F14 Key + F14 key. </constant> <constant name="KEY_F15" value="16777258" enum="KeyList"> - F15 Key + F15 key. </constant> <constant name="KEY_F16" value="16777259" enum="KeyList"> - F16 Key + F16 key. </constant> <constant name="KEY_KP_MULTIPLY" value="16777345" enum="KeyList"> - Multiply Key on Numpad + Multiply (*) key on the numeric keypad. </constant> <constant name="KEY_KP_DIVIDE" value="16777346" enum="KeyList"> - Divide Key on Numpad + Divide (/) key on the numeric keypad. </constant> <constant name="KEY_KP_SUBTRACT" value="16777347" enum="KeyList"> - Subtract Key on Numpad + Subtract (-) key on the numeric keypad. </constant> <constant name="KEY_KP_PERIOD" value="16777348" enum="KeyList"> - Period Key on Numpad + Period (.) key on the numeric keypad. </constant> <constant name="KEY_KP_ADD" value="16777349" enum="KeyList"> - Add Key on Numpad + Add (+) key on the numeric keypad. </constant> <constant name="KEY_KP_0" value="16777350" enum="KeyList"> - Number 0 on Numpad + Number 0 on the numeric keypad. </constant> <constant name="KEY_KP_1" value="16777351" enum="KeyList"> - Number 1 on Numpad + Number 1 on the numeric keypad. </constant> <constant name="KEY_KP_2" value="16777352" enum="KeyList"> - Number 2 on Numpad + Number 2 on the numeric keypad. </constant> <constant name="KEY_KP_3" value="16777353" enum="KeyList"> - Number 3 on Numpad + Number 3 on the numeric keypad. </constant> <constant name="KEY_KP_4" value="16777354" enum="KeyList"> - Number 4 on Numpad + Number 4 on the numeric keypad. </constant> <constant name="KEY_KP_5" value="16777355" enum="KeyList"> - Number 5 on Numpad + Number 5 on the numeric keypad. </constant> <constant name="KEY_KP_6" value="16777356" enum="KeyList"> - Number 6 on Numpad + Number 6 on the numeric keypad. </constant> <constant name="KEY_KP_7" value="16777357" enum="KeyList"> - Number 7 on Numpad + Number 7 on the numeric keypad. </constant> <constant name="KEY_KP_8" value="16777358" enum="KeyList"> - Number 8 on Numpad + Number 8 on the numeric keypad. </constant> <constant name="KEY_KP_9" value="16777359" enum="KeyList"> - Number 9 on Numpad + Number 9 on the numeric keypad. </constant> <constant name="KEY_SUPER_L" value="16777260" enum="KeyList"> - Left Super Key (Windows Key) + Left Super key (Windows key). </constant> <constant name="KEY_SUPER_R" value="16777261" enum="KeyList"> - Right Super Key (Windows Key) + Right Super key (Windows key). </constant> <constant name="KEY_MENU" value="16777262" enum="KeyList"> - Context menu key + Context menu key. </constant> <constant name="KEY_HYPER_L" value="16777263" enum="KeyList"> - Left Hyper Key + Left Hyper key. </constant> <constant name="KEY_HYPER_R" value="16777264" enum="KeyList"> - Right Hyper Key + Right Hyper key. </constant> <constant name="KEY_HELP" value="16777265" enum="KeyList"> - Help key + Help key. </constant> <constant name="KEY_DIRECTION_L" value="16777266" enum="KeyList"> - Left Direction Key + Left Direction key. </constant> <constant name="KEY_DIRECTION_R" value="16777267" enum="KeyList"> - Right Direction Key + Right Direction key. </constant> <constant name="KEY_BACK" value="16777280" enum="KeyList"> - Back key + Back key. </constant> <constant name="KEY_FORWARD" value="16777281" enum="KeyList"> - Forward key + Forward key. </constant> <constant name="KEY_STOP" value="16777282" enum="KeyList"> - Stop key + Stop key. </constant> <constant name="KEY_REFRESH" value="16777283" enum="KeyList"> - Refresh key + Refresh key. </constant> <constant name="KEY_VOLUMEDOWN" value="16777284" enum="KeyList"> - Volume down key + Volume down key. </constant> <constant name="KEY_VOLUMEMUTE" value="16777285" enum="KeyList"> - Mute volume key + Mute volume key. </constant> <constant name="KEY_VOLUMEUP" value="16777286" enum="KeyList"> - Volume up key + Volume up key. </constant> <constant name="KEY_BASSBOOST" value="16777287" enum="KeyList"> - Bass Boost Key + Bass Boost key. </constant> <constant name="KEY_BASSUP" value="16777288" enum="KeyList"> - Bass Up Key + Bass up key. </constant> <constant name="KEY_BASSDOWN" value="16777289" enum="KeyList"> - Bass Down Key + Bass down key. </constant> <constant name="KEY_TREBLEUP" value="16777290" enum="KeyList"> - Treble Up Key + Treble up key. </constant> <constant name="KEY_TREBLEDOWN" value="16777291" enum="KeyList"> - Treble Down Key + Treble down key. </constant> <constant name="KEY_MEDIAPLAY" value="16777292" enum="KeyList"> - Media play key + Media play key. </constant> <constant name="KEY_MEDIASTOP" value="16777293" enum="KeyList"> - Media stop key + Media stop key. </constant> <constant name="KEY_MEDIAPREVIOUS" value="16777294" enum="KeyList"> - Previous song key + Previous song key. </constant> <constant name="KEY_MEDIANEXT" value="16777295" enum="KeyList"> - Next song key + Next song key. </constant> <constant name="KEY_MEDIARECORD" value="16777296" enum="KeyList"> - Media record key + Media record key. </constant> <constant name="KEY_HOMEPAGE" value="16777297" enum="KeyList"> - Home page key + Home page key. </constant> <constant name="KEY_FAVORITES" value="16777298" enum="KeyList"> - Favorites key + Favorites key. </constant> <constant name="KEY_SEARCH" value="16777299" enum="KeyList"> - Search key + Search key. </constant> <constant name="KEY_STANDBY" value="16777300" enum="KeyList"> - Standby Key + Standby key. </constant> <constant name="KEY_OPENURL" value="16777301" enum="KeyList"> - Open URL / Launch Browser Key + Open URL / Launch Browser key. </constant> <constant name="KEY_LAUNCHMAIL" value="16777302" enum="KeyList"> - Launch Mail Key + Launch Mail key. </constant> <constant name="KEY_LAUNCHMEDIA" value="16777303" enum="KeyList"> - Launch Media Key + Launch Media key. </constant> <constant name="KEY_LAUNCH0" value="16777304" enum="KeyList"> - Launch Shortcut 0 Key + Launch Shortcut 0 key. </constant> <constant name="KEY_LAUNCH1" value="16777305" enum="KeyList"> - Launch Shortcut 1 Key + Launch Shortcut 1 key. </constant> <constant name="KEY_LAUNCH2" value="16777306" enum="KeyList"> - Launch Shortcut 2 Key + Launch Shortcut 2 key. </constant> <constant name="KEY_LAUNCH3" value="16777307" enum="KeyList"> - Launch Shortcut 3 Key + Launch Shortcut 3 key. </constant> <constant name="KEY_LAUNCH4" value="16777308" enum="KeyList"> - Launch Shortcut 4 Key + Launch Shortcut 4 key. </constant> <constant name="KEY_LAUNCH5" value="16777309" enum="KeyList"> - Launch Shortcut 5 Key + Launch Shortcut 5 key. </constant> <constant name="KEY_LAUNCH6" value="16777310" enum="KeyList"> - Launch Shortcut 6 Key + Launch Shortcut 6 key. </constant> <constant name="KEY_LAUNCH7" value="16777311" enum="KeyList"> - Launch Shortcut 7 Key + Launch Shortcut 7 key. </constant> <constant name="KEY_LAUNCH8" value="16777312" enum="KeyList"> - Launch Shortcut 8 Key + Launch Shortcut 8 key. </constant> <constant name="KEY_LAUNCH9" value="16777313" enum="KeyList"> - Launch Shortcut 9 Key + Launch Shortcut 9 key. </constant> <constant name="KEY_LAUNCHA" value="16777314" enum="KeyList"> - Launch Shortcut A Key + Launch Shortcut A key. </constant> <constant name="KEY_LAUNCHB" value="16777315" enum="KeyList"> - Launch Shortcut B Key + Launch Shortcut B key. </constant> <constant name="KEY_LAUNCHC" value="16777316" enum="KeyList"> - Launch Shortcut C Key + Launch Shortcut C key. </constant> <constant name="KEY_LAUNCHD" value="16777317" enum="KeyList"> - Launch Shortcut D Key + Launch Shortcut D key. </constant> <constant name="KEY_LAUNCHE" value="16777318" enum="KeyList"> - Launch Shortcut E Key + Launch Shortcut E key. </constant> <constant name="KEY_LAUNCHF" value="16777319" enum="KeyList"> - Launch Shortcut F Key + Launch Shortcut F key. </constant> <constant name="KEY_UNKNOWN" value="33554431" enum="KeyList"> - Unknown Key + Unknown key. </constant> <constant name="KEY_SPACE" value="32" enum="KeyList"> - Space Key + Space key. </constant> <constant name="KEY_EXCLAM" value="33" enum="KeyList"> - ! key + ! key. </constant> <constant name="KEY_QUOTEDBL" value="34" enum="KeyList"> - " key + " key. </constant> <constant name="KEY_NUMBERSIGN" value="35" enum="KeyList"> - # key + # key. </constant> <constant name="KEY_DOLLAR" value="36" enum="KeyList"> - $ key + $ key. </constant> <constant name="KEY_PERCENT" value="37" enum="KeyList"> - % key + % key. </constant> <constant name="KEY_AMPERSAND" value="38" enum="KeyList"> - & key + & key. </constant> <constant name="KEY_APOSTROPHE" value="39" enum="KeyList"> - ' key + ' key. </constant> <constant name="KEY_PARENLEFT" value="40" enum="KeyList"> - ( key + ( key. </constant> <constant name="KEY_PARENRIGHT" value="41" enum="KeyList"> - ) key + ) key. </constant> <constant name="KEY_ASTERISK" value="42" enum="KeyList"> - * key + * key. </constant> <constant name="KEY_PLUS" value="43" enum="KeyList"> - + key + + key. </constant> <constant name="KEY_COMMA" value="44" enum="KeyList"> - , key + , key. </constant> <constant name="KEY_MINUS" value="45" enum="KeyList"> - - key + - key. </constant> <constant name="KEY_PERIOD" value="46" enum="KeyList"> - . key + . key. </constant> <constant name="KEY_SLASH" value="47" enum="KeyList"> - / key + / key. </constant> <constant name="KEY_0" value="48" enum="KeyList"> - Number 0 + Number 0. </constant> <constant name="KEY_1" value="49" enum="KeyList"> - Number 1 + Number 1. </constant> <constant name="KEY_2" value="50" enum="KeyList"> - Number 2 + Number 2. </constant> <constant name="KEY_3" value="51" enum="KeyList"> - Number 3 + Number 3. </constant> <constant name="KEY_4" value="52" enum="KeyList"> - Number 4 + Number 4. </constant> <constant name="KEY_5" value="53" enum="KeyList"> - Number 5 + Number 5. </constant> <constant name="KEY_6" value="54" enum="KeyList"> - Number 6 + Number 6. </constant> <constant name="KEY_7" value="55" enum="KeyList"> - Number 7 + Number 7. </constant> <constant name="KEY_8" value="56" enum="KeyList"> - Number 8 + Number 8. </constant> <constant name="KEY_9" value="57" enum="KeyList"> - Number 9 + Number 9. </constant> <constant name="KEY_COLON" value="58" enum="KeyList"> - : key + : key. </constant> <constant name="KEY_SEMICOLON" value="59" enum="KeyList"> - ; key + ; key. </constant> <constant name="KEY_LESS" value="60" enum="KeyList"> - Lower than key + < key. </constant> <constant name="KEY_EQUAL" value="61" enum="KeyList"> - = key + = key. </constant> <constant name="KEY_GREATER" value="62" enum="KeyList"> - Greater than key + > key. </constant> <constant name="KEY_QUESTION" value="63" enum="KeyList"> - ? key + ? key. </constant> <constant name="KEY_AT" value="64" enum="KeyList"> - @ key + @ key. </constant> <constant name="KEY_A" value="65" enum="KeyList"> - A Key + A key. </constant> <constant name="KEY_B" value="66" enum="KeyList"> - B Key + B key. </constant> <constant name="KEY_C" value="67" enum="KeyList"> - C Key + C key. </constant> <constant name="KEY_D" value="68" enum="KeyList"> - D Key + D key. </constant> <constant name="KEY_E" value="69" enum="KeyList"> - E Key + E key. </constant> <constant name="KEY_F" value="70" enum="KeyList"> - F Key + F key. </constant> <constant name="KEY_G" value="71" enum="KeyList"> - G Key + G key. </constant> <constant name="KEY_H" value="72" enum="KeyList"> - H Key + H key. </constant> <constant name="KEY_I" value="73" enum="KeyList"> - I Key + I key. </constant> <constant name="KEY_J" value="74" enum="KeyList"> - J Key + J key. </constant> <constant name="KEY_K" value="75" enum="KeyList"> - K Key + K key. </constant> <constant name="KEY_L" value="76" enum="KeyList"> - L Key + L key. </constant> <constant name="KEY_M" value="77" enum="KeyList"> - M Key + M key. </constant> <constant name="KEY_N" value="78" enum="KeyList"> - N Key + N key. </constant> <constant name="KEY_O" value="79" enum="KeyList"> - O Key + O key. </constant> <constant name="KEY_P" value="80" enum="KeyList"> - P Key + P key. </constant> <constant name="KEY_Q" value="81" enum="KeyList"> - Q Key + Q key. </constant> <constant name="KEY_R" value="82" enum="KeyList"> - R Key + R key. </constant> <constant name="KEY_S" value="83" enum="KeyList"> - S Key + S key. </constant> <constant name="KEY_T" value="84" enum="KeyList"> - T Key + T key. </constant> <constant name="KEY_U" value="85" enum="KeyList"> - U Key + U key. </constant> <constant name="KEY_V" value="86" enum="KeyList"> - V Key + V key. </constant> <constant name="KEY_W" value="87" enum="KeyList"> - W Key + W key. </constant> <constant name="KEY_X" value="88" enum="KeyList"> - X Key + X key. </constant> <constant name="KEY_Y" value="89" enum="KeyList"> - Y Key + Y key. </constant> <constant name="KEY_Z" value="90" enum="KeyList"> - Z Key + Z key. </constant> <constant name="KEY_BRACKETLEFT" value="91" enum="KeyList"> - [ key + [ key. </constant> <constant name="KEY_BACKSLASH" value="92" enum="KeyList"> - \ key + \ key. </constant> <constant name="KEY_BRACKETRIGHT" value="93" enum="KeyList"> - ] key + ] key. </constant> <constant name="KEY_ASCIICIRCUM" value="94" enum="KeyList"> - ^ key + ^ key. </constant> <constant name="KEY_UNDERSCORE" value="95" enum="KeyList"> - _ key + _ key. </constant> <constant name="KEY_QUOTELEFT" value="96" enum="KeyList"> - Left Quote Key + ` key. </constant> <constant name="KEY_BRACELEFT" value="123" enum="KeyList"> - { key + { key. </constant> <constant name="KEY_BAR" value="124" enum="KeyList"> - | key + | key. </constant> <constant name="KEY_BRACERIGHT" value="125" enum="KeyList"> - } key + } key. </constant> <constant name="KEY_ASCIITILDE" value="126" enum="KeyList"> - ~ key + ~ key. </constant> <constant name="KEY_NOBREAKSPACE" value="160" enum="KeyList"> + Non-breakable space key. </constant> <constant name="KEY_EXCLAMDOWN" value="161" enum="KeyList"> + ¡ key. </constant> <constant name="KEY_CENT" value="162" enum="KeyList"> - ¢ key + ¢ key. </constant> <constant name="KEY_STERLING" value="163" enum="KeyList"> + £ key. </constant> <constant name="KEY_CURRENCY" value="164" enum="KeyList"> + ¤ key. </constant> <constant name="KEY_YEN" value="165" enum="KeyList"> - Yen Key + ¥ key. </constant> <constant name="KEY_BROKENBAR" value="166" enum="KeyList"> - ¦ key + ¦ key. </constant> <constant name="KEY_SECTION" value="167" enum="KeyList"> - § key + § key. </constant> <constant name="KEY_DIAERESIS" value="168" enum="KeyList"> - ¨ key + ¨ key. </constant> <constant name="KEY_COPYRIGHT" value="169" enum="KeyList"> - © key + © key. </constant> <constant name="KEY_ORDFEMININE" value="170" enum="KeyList"> + ª key. </constant> <constant name="KEY_GUILLEMOTLEFT" value="171" enum="KeyList"> - « key + « key. </constant> <constant name="KEY_NOTSIGN" value="172" enum="KeyList"> - » key + ¬ key. </constant> <constant name="KEY_HYPHEN" value="173" enum="KeyList"> - ‐ key + Soft hyphen key. </constant> <constant name="KEY_REGISTERED" value="174" enum="KeyList"> - ® key + ® key. </constant> <constant name="KEY_MACRON" value="175" enum="KeyList"> - Macron Key + ¯ key. </constant> <constant name="KEY_DEGREE" value="176" enum="KeyList"> - ° key + ° key. </constant> <constant name="KEY_PLUSMINUS" value="177" enum="KeyList"> - ± key + ± key. </constant> <constant name="KEY_TWOSUPERIOR" value="178" enum="KeyList"> - ² key + ² key. </constant> <constant name="KEY_THREESUPERIOR" value="179" enum="KeyList"> - ³ key + ³ key. </constant> <constant name="KEY_ACUTE" value="180" enum="KeyList"> - ´ key + ´ key. </constant> <constant name="KEY_MU" value="181" enum="KeyList"> - µ key + µ key. </constant> <constant name="KEY_PARAGRAPH" value="182" enum="KeyList"> - Paragraph Key + ¶ key. </constant> <constant name="KEY_PERIODCENTERED" value="183" enum="KeyList"> - · key + · key. </constant> <constant name="KEY_CEDILLA" value="184" enum="KeyList"> - ¬ key + ¸ key. </constant> <constant name="KEY_ONESUPERIOR" value="185" enum="KeyList"> - ¹ key + ¹ key. </constant> <constant name="KEY_MASCULINE" value="186" enum="KeyList"> - ♂ key + º key. </constant> <constant name="KEY_GUILLEMOTRIGHT" value="187" enum="KeyList"> - » key + » key. </constant> <constant name="KEY_ONEQUARTER" value="188" enum="KeyList"> - ¼ key + ¼ key. </constant> <constant name="KEY_ONEHALF" value="189" enum="KeyList"> - ½ key + ½ key. </constant> <constant name="KEY_THREEQUARTERS" value="190" enum="KeyList"> - ¾ key + ¾ key. </constant> <constant name="KEY_QUESTIONDOWN" value="191" enum="KeyList"> - ¿ key + ¿ key. </constant> <constant name="KEY_AGRAVE" value="192" enum="KeyList"> - à key + À key. </constant> <constant name="KEY_AACUTE" value="193" enum="KeyList"> - á key + Á key. </constant> <constant name="KEY_ACIRCUMFLEX" value="194" enum="KeyList"> - â key + Â key. </constant> <constant name="KEY_ATILDE" value="195" enum="KeyList"> - ã key + Ã key. </constant> <constant name="KEY_ADIAERESIS" value="196" enum="KeyList"> - ä key + Ä key. </constant> <constant name="KEY_ARING" value="197" enum="KeyList"> - å key + Å key. </constant> <constant name="KEY_AE" value="198" enum="KeyList"> - æ key + Æ key. </constant> <constant name="KEY_CCEDILLA" value="199" enum="KeyList"> - ç key + Ç key. </constant> <constant name="KEY_EGRAVE" value="200" enum="KeyList"> - è key + È key. </constant> <constant name="KEY_EACUTE" value="201" enum="KeyList"> - é key + É key. </constant> <constant name="KEY_ECIRCUMFLEX" value="202" enum="KeyList"> - ê key + Ê key. </constant> <constant name="KEY_EDIAERESIS" value="203" enum="KeyList"> - ë key + Ë key. </constant> <constant name="KEY_IGRAVE" value="204" enum="KeyList"> - ì key + Ì key. </constant> <constant name="KEY_IACUTE" value="205" enum="KeyList"> - í key + Í key. </constant> <constant name="KEY_ICIRCUMFLEX" value="206" enum="KeyList"> - î key + Î key. </constant> <constant name="KEY_IDIAERESIS" value="207" enum="KeyList"> - ë key + Ï key. </constant> <constant name="KEY_ETH" value="208" enum="KeyList"> - ð key + Ð key. </constant> <constant name="KEY_NTILDE" value="209" enum="KeyList"> - ñ key + Ñ key. </constant> <constant name="KEY_OGRAVE" value="210" enum="KeyList"> - ò key + Ò key. </constant> <constant name="KEY_OACUTE" value="211" enum="KeyList"> - ó key + Ó key. </constant> <constant name="KEY_OCIRCUMFLEX" value="212" enum="KeyList"> - ô key + Ô key. </constant> <constant name="KEY_OTILDE" value="213" enum="KeyList"> - õ key + Õ key. </constant> <constant name="KEY_ODIAERESIS" value="214" enum="KeyList"> - ö key + Ö key. </constant> <constant name="KEY_MULTIPLY" value="215" enum="KeyList"> - × key + × key. </constant> <constant name="KEY_OOBLIQUE" value="216" enum="KeyList"> - ø key + Ø key. </constant> <constant name="KEY_UGRAVE" value="217" enum="KeyList"> - ù key + Ù key. </constant> <constant name="KEY_UACUTE" value="218" enum="KeyList"> - ú key + Ú key. </constant> <constant name="KEY_UCIRCUMFLEX" value="219" enum="KeyList"> - û key + Û key. </constant> <constant name="KEY_UDIAERESIS" value="220" enum="KeyList"> - ü key + Ü key. </constant> <constant name="KEY_YACUTE" value="221" enum="KeyList"> - ý key + Ý key. </constant> <constant name="KEY_THORN" value="222" enum="KeyList"> - þ key + Þ key. </constant> <constant name="KEY_SSHARP" value="223" enum="KeyList"> - ß key + ß key. </constant> <constant name="KEY_DIVISION" value="247" enum="KeyList"> - ÷ key + ÷ key. </constant> <constant name="KEY_YDIAERESIS" value="255" enum="KeyList"> - ÿ key + ÿ key. </constant> <constant name="KEY_CODE_MASK" value="33554431" enum="KeyModifierMask"> - Key Code Mask + Key Code mask. </constant> <constant name="KEY_MODIFIER_MASK" value="-16777216" enum="KeyModifierMask"> - Modifier Key Mask + Modifier key mask. </constant> <constant name="KEY_MASK_SHIFT" value="33554432" enum="KeyModifierMask"> - Shift Key Mask + Shift key mask. </constant> <constant name="KEY_MASK_ALT" value="67108864" enum="KeyModifierMask"> - Alt Key Mask + Alt key mask. </constant> <constant name="KEY_MASK_META" value="134217728" enum="KeyModifierMask"> - Meta Key Mask + Meta key mask. </constant> <constant name="KEY_MASK_CTRL" value="268435456" enum="KeyModifierMask"> - CTRL Key Mask + Ctrl key mask. </constant> <constant name="KEY_MASK_CMD" value="268435456" enum="KeyModifierMask"> - CMD Key Mask + Cmd key mask. </constant> <constant name="KEY_MASK_KPAD" value="536870912" enum="KeyModifierMask"> - Keypad Key Mask + Keypad key mask. </constant> <constant name="KEY_MASK_GROUP_SWITCH" value="1073741824" enum="KeyModifierMask"> - Group Switch Key Mask + Group Switch key mask. </constant> <constant name="BUTTON_LEFT" value="1" enum="ButtonList"> - Left Mouse Button + Left mouse button. </constant> <constant name="BUTTON_RIGHT" value="2" enum="ButtonList"> - Right Mouse Button + Right mouse button. </constant> <constant name="BUTTON_MIDDLE" value="3" enum="ButtonList"> - Middle Mouse Button + Middle mouse button. </constant> <constant name="BUTTON_XBUTTON1" value="8" enum="ButtonList"> - Extra Mouse Button 1 + Extra mouse button 1 (only present on some mice). </constant> <constant name="BUTTON_XBUTTON2" value="9" enum="ButtonList"> - Extra Mouse Button 2 + Extra mouse button 2 (only present on some mice). </constant> <constant name="BUTTON_WHEEL_UP" value="4" enum="ButtonList"> - Mouse wheel up + Mouse wheel up. </constant> <constant name="BUTTON_WHEEL_DOWN" value="5" enum="ButtonList"> - Mouse wheel down + Mouse wheel down. </constant> <constant name="BUTTON_WHEEL_LEFT" value="6" enum="ButtonList"> - Mouse wheel left button + Mouse wheel left button (only present on some mice). </constant> <constant name="BUTTON_WHEEL_RIGHT" value="7" enum="ButtonList"> - Mouse wheel right button + Mouse wheel right button (only present on some mice). </constant> <constant name="BUTTON_MASK_LEFT" value="1" enum="ButtonList"> - Left Mouse Button Mask + Left mouse button mask. </constant> <constant name="BUTTON_MASK_RIGHT" value="2" enum="ButtonList"> - Right Mouse Button Mask + Right mouse button mask. </constant> <constant name="BUTTON_MASK_MIDDLE" value="4" enum="ButtonList"> - Middle Mouse Button Mask + Middle mouse button mask. </constant> <constant name="BUTTON_MASK_XBUTTON1" value="128" enum="ButtonList"> - Extra Mouse Button 1 Mask + Extra mouse button 1 mask. </constant> <constant name="BUTTON_MASK_XBUTTON2" value="256" enum="ButtonList"> - Extra Mouse Button 2 Mask + Extra mouse button 2 mask. </constant> <constant name="JOY_BUTTON_0" value="0" enum="JoystickList"> - Joypad Button 0 + Gamepad button 0. </constant> <constant name="JOY_BUTTON_1" value="1" enum="JoystickList"> - Joypad Button 1 + Gamepad button 1. </constant> <constant name="JOY_BUTTON_2" value="2" enum="JoystickList"> - Joypad Button 2 + Gamepad button 2. </constant> <constant name="JOY_BUTTON_3" value="3" enum="JoystickList"> - Joypad Button 3 + Gamepad button 3. </constant> <constant name="JOY_BUTTON_4" value="4" enum="JoystickList"> - Joypad Button 4 + Gamepad button 4. </constant> <constant name="JOY_BUTTON_5" value="5" enum="JoystickList"> - Joypad Button 5 + Gamepad button 5. </constant> <constant name="JOY_BUTTON_6" value="6" enum="JoystickList"> - Joypad Button 6 + Gamepad button 6. </constant> <constant name="JOY_BUTTON_7" value="7" enum="JoystickList"> - Joypad Button 7 + Gamepad button 7. </constant> <constant name="JOY_BUTTON_8" value="8" enum="JoystickList"> - Joypad Button 8 + Gamepad button 8. </constant> <constant name="JOY_BUTTON_9" value="9" enum="JoystickList"> - Joypad Button 9 + Gamepad button 9. </constant> <constant name="JOY_BUTTON_10" value="10" enum="JoystickList"> - Joypad Button 10 + Gamepad button 10. </constant> <constant name="JOY_BUTTON_11" value="11" enum="JoystickList"> - Joypad Button 11 + Gamepad button 11. </constant> <constant name="JOY_BUTTON_12" value="12" enum="JoystickList"> - Joypad Button 12 + Gamepad button 12. </constant> <constant name="JOY_BUTTON_13" value="13" enum="JoystickList"> - Joypad Button 13 + Gamepad button 13. </constant> <constant name="JOY_BUTTON_14" value="14" enum="JoystickList"> - Joypad Button 14 + Gamepad button 14. </constant> <constant name="JOY_BUTTON_15" value="15" enum="JoystickList"> - Joypad Button 15 + Gamepad button 15. </constant> <constant name="JOY_BUTTON_MAX" value="16" enum="JoystickList"> - Joypad Button 16 + Represents the maximum number of joystick buttons supported. </constant> <constant name="JOY_SONY_CIRCLE" value="1" enum="JoystickList"> - DUALSHOCK circle button + DualShock circle button. </constant> <constant name="JOY_SONY_X" value="0" enum="JoystickList"> - DUALSHOCK X button + DualShock X button. </constant> <constant name="JOY_SONY_SQUARE" value="2" enum="JoystickList"> - DUALSHOCK square button + DualShock square button. </constant> <constant name="JOY_SONY_TRIANGLE" value="3" enum="JoystickList"> - DUALSHOCK triangle button + DualShock triangle button. </constant> <constant name="JOY_XBOX_B" value="1" enum="JoystickList"> - XBOX controller B button + Xbox controller B button. </constant> <constant name="JOY_XBOX_A" value="0" enum="JoystickList"> - XBOX controller A button + Xbox controller A button. </constant> <constant name="JOY_XBOX_X" value="2" enum="JoystickList"> - XBOX controller X button + Xbox controller X button. </constant> <constant name="JOY_XBOX_Y" value="3" enum="JoystickList"> - XBOX controller Y button + Xbox controller Y button. </constant> <constant name="JOY_DS_A" value="1" enum="JoystickList"> - DualShock controller A button + Nintendo controller A button. </constant> <constant name="JOY_DS_B" value="0" enum="JoystickList"> - DualShock controller B button + Nintendo controller B button. </constant> <constant name="JOY_DS_X" value="3" enum="JoystickList"> - DualShock controller X button + Nintendo controller X button. </constant> <constant name="JOY_DS_Y" value="2" enum="JoystickList"> - DualShock controller Y button + Nintendo controller Y button. + </constant> + <constant name="JOY_VR_GRIP" value="2" enum="JoystickList"> + Grip (side) buttons on a VR controller. + </constant> + <constant name="JOY_VR_PAD" value="14" enum="JoystickList"> + Push down on the touchpad or main joystick on a VR controller. + </constant> + <constant name="JOY_VR_TRIGGER" value="15" enum="JoystickList"> + Trigger on a VR controller. + </constant> + <constant name="JOY_OCULUS_AX" value="7" enum="JoystickList"> + A button on the right Oculus Touch controller, X button on the left controller (also when used in OpenVR). + </constant> + <constant name="JOY_OCULUS_BY" value="1" enum="JoystickList"> + B button on the right Oculus Touch controller, Y button on the left controller (also when used in OpenVR). + </constant> + <constant name="JOY_OCULUS_MENU" value="3" enum="JoystickList"> + Menu button on either Oculus Touch controller. + </constant> + <constant name="JOY_OPENVR_MENU" value="1" enum="JoystickList"> + Menu button in OpenVR (Except when Oculus Touch controllers are used). </constant> <constant name="JOY_SELECT" value="10" enum="JoystickList"> - Joypad Button Select + Gamepad button Select. </constant> <constant name="JOY_START" value="11" enum="JoystickList"> - Joypad Button Start + Gamepad button Start. </constant> <constant name="JOY_DPAD_UP" value="12" enum="JoystickList"> - Joypad DPad Up + Gamepad DPad up. </constant> <constant name="JOY_DPAD_DOWN" value="13" enum="JoystickList"> - Joypad DPad Down + Gamepad DPad down. </constant> <constant name="JOY_DPAD_LEFT" value="14" enum="JoystickList"> - Joypad DPad Left + Gamepad DPad left. </constant> <constant name="JOY_DPAD_RIGHT" value="15" enum="JoystickList"> - Joypad DPad Right + Gamepad DPad right. </constant> <constant name="JOY_L" value="4" enum="JoystickList"> - Joypad Left Shoulder Button + Gamepad left Shoulder button. </constant> <constant name="JOY_L2" value="6" enum="JoystickList"> - Joypad Left Trigger + Gamepad left trigger. </constant> <constant name="JOY_L3" value="8" enum="JoystickList"> - Joypad Left Stick Click + Gamepad left stick click. </constant> <constant name="JOY_R" value="5" enum="JoystickList"> - Joypad Right Shoulder Button + Gamepad right Shoulder button. </constant> <constant name="JOY_R2" value="7" enum="JoystickList"> - Joypad Right Trigger + Gamepad right trigger. </constant> <constant name="JOY_R3" value="9" enum="JoystickList"> - Joypad Right Stick Click + Gamepad right stick click. </constant> <constant name="JOY_AXIS_0" value="0" enum="JoystickList"> - Joypad Left Stick Horizontal Axis + Gamepad left stick horizontal axis. </constant> <constant name="JOY_AXIS_1" value="1" enum="JoystickList"> - Joypad Left Stick Vertical Axis + Gamepad left stick vertical axis. </constant> <constant name="JOY_AXIS_2" value="2" enum="JoystickList"> - Joypad Right Stick Horizontal Axis + Gamepad right stick horizontal axis. </constant> <constant name="JOY_AXIS_3" value="3" enum="JoystickList"> - Joypad Right Stick Vertical Axis + Gamepad right stick vertical axis. </constant> <constant name="JOY_AXIS_4" value="4" enum="JoystickList"> + Generic gamepad axis 4. </constant> <constant name="JOY_AXIS_5" value="5" enum="JoystickList"> + Generic gamepad axis 5. </constant> <constant name="JOY_AXIS_6" value="6" enum="JoystickList"> - Joypad Left Trigger Analog Axis + Gamepad left trigger analog axis. </constant> <constant name="JOY_AXIS_7" value="7" enum="JoystickList"> - Joypad Right Trigger Analog Axis + Gamepad right trigger analog axis. </constant> <constant name="JOY_AXIS_8" value="8" enum="JoystickList"> + Generic gamepad axis 8. </constant> <constant name="JOY_AXIS_9" value="9" enum="JoystickList"> + Generic gamepad axis 9. </constant> <constant name="JOY_AXIS_MAX" value="10" enum="JoystickList"> + Represents the maximum number of joystick axes supported. </constant> <constant name="JOY_ANALOG_LX" value="0" enum="JoystickList"> - Joypad Left Stick Horizontal Axis + Gamepad left stick horizontal axis. </constant> <constant name="JOY_ANALOG_LY" value="1" enum="JoystickList"> - Joypad Left Stick Vertical Axis + Gamepad left stick vertical axis. </constant> <constant name="JOY_ANALOG_RX" value="2" enum="JoystickList"> - Joypad Right Stick Horizontal Axis + Gamepad right stick horizontal axis. </constant> <constant name="JOY_ANALOG_RY" value="3" enum="JoystickList"> - Joypad Right Stick Vertical Axis + Gamepad right stick vertical axis. </constant> <constant name="JOY_ANALOG_L2" value="6" enum="JoystickList"> - Joypad Left Analog Trigger + Gamepad left analog trigger. </constant> <constant name="JOY_ANALOG_R2" value="7" enum="JoystickList"> - Joypad Right Analog Trigger + Gamepad right analog trigger. + </constant> + <constant name="JOY_VR_ANALOG_TRIGGER" value="2" enum="JoystickList"> + VR Controller analog trigger. + </constant> + <constant name="JOY_VR_ANALOG_GRIP" value="4" enum="JoystickList"> + VR Controller analog grip (side buttons). + </constant> + <constant name="JOY_OPENVR_TOUCHPADX" value="0" enum="JoystickList"> + OpenVR touchpad X axis (Joystick axis on Oculus Touch and Windows MR controllers). + </constant> + <constant name="JOY_OPENVR_TOUCHPADY" value="1" enum="JoystickList"> + OpenVR touchpad Y axis (Joystick axis on Oculus Touch and Windows MR controllers). </constant> <constant name="MIDI_MESSAGE_NOTE_OFF" value="8" enum="MidiMessageList"> + MIDI note OFF message. </constant> <constant name="MIDI_MESSAGE_NOTE_ON" value="9" enum="MidiMessageList"> + MIDI note ON message. </constant> <constant name="MIDI_MESSAGE_AFTERTOUCH" value="10" enum="MidiMessageList"> + MIDI aftertouch message. </constant> <constant name="MIDI_MESSAGE_CONTROL_CHANGE" value="11" enum="MidiMessageList"> + MIDI control change message. </constant> <constant name="MIDI_MESSAGE_PROGRAM_CHANGE" value="12" enum="MidiMessageList"> + MIDI program change message. </constant> <constant name="MIDI_MESSAGE_CHANNEL_PRESSURE" value="13" enum="MidiMessageList"> + MIDI channel pressure message. </constant> <constant name="MIDI_MESSAGE_PITCH_BEND" value="14" enum="MidiMessageList"> + MIDI pitch bend message. </constant> <constant name="OK" value="0" enum="Error"> - Functions that return Error return OK when no error occurred. Most functions don't return errors and/or just print errors to STDOUT. + Methods that return [enum Error] return [constant OK] when no error occurred. Note that many functions don't return an error code but will print error messages to standard output. + Since [constant OK] has value 0, and all other failure codes are positive integers, it can also be used in boolean checks, e.g.: + [codeblock] + var err = method_that_returns_error() + if (err != OK): + print("Failure!) + # Or, equivalent: + if (err): + print("Still failing!) + [/codeblock] </constant> <constant name="FAILED" value="1" enum="Error"> Generic error. </constant> <constant name="ERR_UNAVAILABLE" value="2" enum="Error"> - Unavailable error + Unavailable error. </constant> <constant name="ERR_UNCONFIGURED" value="3" enum="Error"> - Unconfigured error + Unconfigured error. </constant> <constant name="ERR_UNAUTHORIZED" value="4" enum="Error"> - Unauthorized error + Unauthorized error. </constant> <constant name="ERR_PARAMETER_RANGE_ERROR" value="5" enum="Error"> - Parameter range error + Parameter range error. </constant> <constant name="ERR_OUT_OF_MEMORY" value="6" enum="Error"> - Out of memory (OOM) error + Out of memory (OOM) error. </constant> <constant name="ERR_FILE_NOT_FOUND" value="7" enum="Error"> - File: Not found error + File: Not found error. </constant> <constant name="ERR_FILE_BAD_DRIVE" value="8" enum="Error"> - File: Bad drive error + File: Bad drive error. </constant> <constant name="ERR_FILE_BAD_PATH" value="9" enum="Error"> - File: Bad path error + File: Bad path error. </constant> <constant name="ERR_FILE_NO_PERMISSION" value="10" enum="Error"> - File: No permission error + File: No permission error. </constant> <constant name="ERR_FILE_ALREADY_IN_USE" value="11" enum="Error"> - File: Already in use error + File: Already in use error. </constant> <constant name="ERR_FILE_CANT_OPEN" value="12" enum="Error"> - File: Can't open error + File: Can't open error. </constant> <constant name="ERR_FILE_CANT_WRITE" value="13" enum="Error"> - File: Can't write error + File: Can't write error. </constant> <constant name="ERR_FILE_CANT_READ" value="14" enum="Error"> - File: Can't read error + File: Can't read error. </constant> <constant name="ERR_FILE_UNRECOGNIZED" value="15" enum="Error"> - File: Unrecognized error + File: Unrecognized error. </constant> <constant name="ERR_FILE_CORRUPT" value="16" enum="Error"> - File: Corrupt error + File: Corrupt error. </constant> <constant name="ERR_FILE_MISSING_DEPENDENCIES" value="17" enum="Error"> - File: Missing dependencies error + File: Missing dependencies error. </constant> <constant name="ERR_FILE_EOF" value="18" enum="Error"> - File: End of file (EOF) error + File: End of file (EOF) error. </constant> <constant name="ERR_CANT_OPEN" value="19" enum="Error"> - Can't open error + Can't open error. </constant> <constant name="ERR_CANT_CREATE" value="20" enum="Error"> - Can't create error - </constant> - <constant name="ERR_PARSE_ERROR" value="43" enum="Error"> - Parse error + Can't create error. </constant> <constant name="ERR_QUERY_FAILED" value="21" enum="Error"> - Query failed error + Query failed error. </constant> <constant name="ERR_ALREADY_IN_USE" value="22" enum="Error"> - Already in use error + Already in use error. </constant> <constant name="ERR_LOCKED" value="23" enum="Error"> - Locked error + Locked error. </constant> <constant name="ERR_TIMEOUT" value="24" enum="Error"> - Timeout error + Timeout error. + </constant> + <constant name="ERR_CANT_CONNECT" value="25" enum="Error"> + Can't connect error. + </constant> + <constant name="ERR_CANT_RESOLVE" value="26" enum="Error"> + Can't resolve error. + </constant> + <constant name="ERR_CONNECTION_ERROR" value="27" enum="Error"> + Connection error. </constant> <constant name="ERR_CANT_ACQUIRE_RESOURCE" value="28" enum="Error"> - Can't acquire resource error + Can't acquire resource error. + </constant> + <constant name="ERR_CANT_FORK" value="29" enum="Error"> + Can't fork process error. </constant> <constant name="ERR_INVALID_DATA" value="30" enum="Error"> - Invalid data error + Invalid data error. </constant> <constant name="ERR_INVALID_PARAMETER" value="31" enum="Error"> - Invalid parameter error + Invalid parameter error. </constant> <constant name="ERR_ALREADY_EXISTS" value="32" enum="Error"> - Already exists error + Already exists error. </constant> <constant name="ERR_DOES_NOT_EXIST" value="33" enum="Error"> - Does not exist error + Does not exist error. </constant> <constant name="ERR_DATABASE_CANT_READ" value="34" enum="Error"> - Database: Read error + Database: Read error. </constant> <constant name="ERR_DATABASE_CANT_WRITE" value="35" enum="Error"> - Database: Write error + Database: Write error. </constant> <constant name="ERR_COMPILATION_FAILED" value="36" enum="Error"> - Compilation failed error + Compilation failed error. </constant> <constant name="ERR_METHOD_NOT_FOUND" value="37" enum="Error"> - Method not found error + Method not found error. </constant> <constant name="ERR_LINK_FAILED" value="38" enum="Error"> - Linking failed error + Linking failed error. </constant> <constant name="ERR_SCRIPT_FAILED" value="39" enum="Error"> - Script failed error + Script failed error. </constant> <constant name="ERR_CYCLIC_LINK" value="40" enum="Error"> - Cycling link (import cycle) error + Cycling link (import cycle) error. + </constant> + <constant name="ERR_INVALID_DECLARATION" value="41" enum="Error"> + Invalid declaration error. + </constant> + <constant name="ERR_DUPLICATE_SYMBOL" value="42" enum="Error"> + Duplicate symbol error. + </constant> + <constant name="ERR_PARSE_ERROR" value="43" enum="Error"> + Parse error. </constant> <constant name="ERR_BUSY" value="44" enum="Error"> - Busy error + Busy error. + </constant> + <constant name="ERR_SKIP" value="45" enum="Error"> + Skip error. </constant> <constant name="ERR_HELP" value="46" enum="Error"> - Help error + Help error. </constant> <constant name="ERR_BUG" value="47" enum="Error"> - Bug error + Bug error. + </constant> + <constant name="ERR_PRINTER_ON_FIRE" value="48" enum="Error"> + Printer on fire error. (This is an easter egg, no engine methods return this error code.) </constant> <constant name="PROPERTY_HINT_NONE" value="0" enum="PropertyHint"> - No hint for edited property. + No hint for the edited property. </constant> <constant name="PROPERTY_HINT_RANGE" value="1" enum="PropertyHint"> - Hints that the string is a range, defined as "min,max" or "min,max,step". This is valid for integers and floats. + Hints that an integer or float property should be within a range specified via the hint string [code]"min,max"[/code] or [code]"min,max,step"[/code]. The hint string can optionally include [code]"allow_greater"[/code] and/or [code]"allow_lesser"[/code] to allow manual input going respectively above the max or below the min values. Example: [code]"-360,360,1,allow_greater,allow_lesser"[/code]. </constant> <constant name="PROPERTY_HINT_EXP_RANGE" value="2" enum="PropertyHint"> - Hints that the string is an exponential range, defined as "min,max" or "min,max,step". This is valid for integers and floats. + Hints that an integer or float property should be within an exponential range specified via the hint string [code]"min,max"[/code] or [code]"min,max,step"[/code]. The hint string can optionally include [code]"allow_greater"[/code] and/or [code]"allow_lesser"[/code] to allow manual input going respectively above the max or below the min values. Example: [code]"0.01,100,0.01,allow_greater"[/code]. </constant> <constant name="PROPERTY_HINT_ENUM" value="3" enum="PropertyHint"> - Property hint for an enumerated value, like "Hello,Something,Else". This is valid for integer, float and string properties. + Hints that an integer, float or string property is an enumerated value to pick in a list specified via a hint string such as [code]"Hello,Something,Else"[/code]. </constant> <constant name="PROPERTY_HINT_EXP_EASING" value="4" enum="PropertyHint"> + Hints that a float property should be edited via an exponential easing function. The hint string can include [code]"attenuation"[/code] to flip the curve horizontally and/or [code]"inout"[/code] to also include in/out easing. </constant> <constant name="PROPERTY_HINT_LENGTH" value="5" enum="PropertyHint"> + Deprecated hint, unused. </constant> <constant name="PROPERTY_HINT_KEY_ACCEL" value="7" enum="PropertyHint"> + Deprecated hint, unused. </constant> <constant name="PROPERTY_HINT_FLAGS" value="8" enum="PropertyHint"> - Property hint for a bitmask description, for bits 0,1,2,3 and 5 the hint would be like "Bit0,Bit1,Bit2,Bit3,,Bit5". Valid only for integers. + Hints that an integer property is a bitmask with named bit flags. For example, to allow toggling bits 0, 1, 2 and 4, the hint could be something like [code]"Bit0,Bit1,Bit2,,Bit4"[/code]. </constant> <constant name="PROPERTY_HINT_LAYERS_2D_RENDER" value="9" enum="PropertyHint"> + Hints that an integer property is a bitmask using the optionally named 2D render layers. </constant> <constant name="PROPERTY_HINT_LAYERS_2D_PHYSICS" value="10" enum="PropertyHint"> + Hints that an integer property is a bitmask using the optionally named 2D physics layers. </constant> <constant name="PROPERTY_HINT_LAYERS_3D_RENDER" value="11" enum="PropertyHint"> + Hints that an integer property is a bitmask using the optionally named 3D render layers. </constant> <constant name="PROPERTY_HINT_LAYERS_3D_PHYSICS" value="12" enum="PropertyHint"> + Hints that an integer property is a bitmask using the optionally named 3D physics layers. </constant> <constant name="PROPERTY_HINT_FILE" value="13" enum="PropertyHint"> - String property is a file (so pop up a file dialog when edited). Hint string can be a set of wildcards like "*.doc". + Hints that a string property is a path to a file. Editing it will show a file dialog for picking the path. The hint string can be a set of filters with wildcards like [code]"*.png,*.jpg"[/code]. </constant> <constant name="PROPERTY_HINT_DIR" value="14" enum="PropertyHint"> - String property is a directory (so pop up a file dialog when edited). + Hints that a string property is a path to a directory. Editing it will show a file dialog for picking the path. </constant> <constant name="PROPERTY_HINT_GLOBAL_FILE" value="15" enum="PropertyHint"> + Hints that a string property is an absolute path to a file outside the project folder. Editing it will show a file dialog for picking the path. The hint string can be a set of filters with wildcards like [code]"*.png,*.jpg"[/code]. </constant> <constant name="PROPERTY_HINT_GLOBAL_DIR" value="16" enum="PropertyHint"> + Hints that a string property is an absolute path to a directory outside the project folder. Editing it will show a file dialog for picking the path. </constant> <constant name="PROPERTY_HINT_RESOURCE_TYPE" value="17" enum="PropertyHint"> - String property is a resource, so open the resource popup menu when edited. + Hints that a property is an instance of a [Resource]-derived type, optionally specified via the hint string (e.g. [code]"Texture"[/code]). Editing it will show a popup menu of valid resource types to instantiate. </constant> <constant name="PROPERTY_HINT_MULTILINE_TEXT" value="18" enum="PropertyHint"> + Hints that a string property is text with line breaks. Editing it will show a text input field where line breaks can be typed. </constant> <constant name="PROPERTY_HINT_PLACEHOLDER_TEXT" value="19" enum="PropertyHint"> + Hints that a string property should have a placeholder text visible on its input field, whenever the property is empty. The hint string is the placeholder text to use. </constant> <constant name="PROPERTY_HINT_COLOR_NO_ALPHA" value="20" enum="PropertyHint"> + Hints that a color property should be edited without changing its alpha component, i.e. only R, G and B channels are edited. </constant> <constant name="PROPERTY_HINT_IMAGE_COMPRESS_LOSSY" value="21" enum="PropertyHint"> - Hints that the image is compressed using lossy compression. + Hints that an image is compressed using lossy compression. </constant> <constant name="PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS" value="22" enum="PropertyHint"> - Hints that the image is compressed using lossless compression. + Hints that an image is compressed using lossless compression. </constant> <constant name="PROPERTY_USAGE_STORAGE" value="1" enum="PropertyUsageFlags"> - Property will be used as storage (default). + The property is serialized and saved in the scene file (default). </constant> <constant name="PROPERTY_USAGE_EDITOR" value="2" enum="PropertyUsageFlags"> - Property will be visible in editor (default). + The property is shown in the editor inspector (default). </constant> <constant name="PROPERTY_USAGE_NETWORK" value="4" enum="PropertyUsageFlags"> + Deprecated usage flag, unused. </constant> <constant name="PROPERTY_USAGE_EDITOR_HELPER" value="8" enum="PropertyUsageFlags"> + Deprecated usage flag, unused. </constant> <constant name="PROPERTY_USAGE_CHECKABLE" value="16" enum="PropertyUsageFlags"> + The property can be checked in the editor inspector. </constant> <constant name="PROPERTY_USAGE_CHECKED" value="32" enum="PropertyUsageFlags"> + The property is checked in the editor inspector. </constant> <constant name="PROPERTY_USAGE_INTERNATIONALIZED" value="64" enum="PropertyUsageFlags"> + The property is a translatable string. </constant> <constant name="PROPERTY_USAGE_GROUP" value="128" enum="PropertyUsageFlags"> + Used to group properties together in the editor. </constant> <constant name="PROPERTY_USAGE_CATEGORY" value="256" enum="PropertyUsageFlags"> + Used to categorize properties together in the editor. </constant> <constant name="PROPERTY_USAGE_NO_INSTANCE_STATE" value="2048" enum="PropertyUsageFlags"> + The property does not save its state in [PackedScene]. </constant> <constant name="PROPERTY_USAGE_RESTART_IF_CHANGED" value="4096" enum="PropertyUsageFlags"> + Editing the property prompts the user for restarting the editor. </constant> <constant name="PROPERTY_USAGE_SCRIPT_VARIABLE" value="8192" enum="PropertyUsageFlags"> + The property is a script variable which should be serialized and saved in the scene file. </constant> <constant name="PROPERTY_USAGE_DEFAULT" value="7" enum="PropertyUsageFlags"> - Default usage (storage and editor). + Default usage (storage, editor and network). </constant> <constant name="PROPERTY_USAGE_DEFAULT_INTL" value="71" enum="PropertyUsageFlags"> + Default usage for translatable strings (storage, editor, network and internationalized). </constant> <constant name="PROPERTY_USAGE_NOEDITOR" value="5" enum="PropertyUsageFlags"> + Default usage but without showing the property in the editor (storage, network). </constant> <constant name="METHOD_FLAG_NORMAL" value="1" enum="MethodFlags"> - Flag for normal method + Flag for a normal method. </constant> <constant name="METHOD_FLAG_EDITOR" value="2" enum="MethodFlags"> - Flag for editor method + Flag for an editor method. </constant> <constant name="METHOD_FLAG_NOSCRIPT" value="4" enum="MethodFlags"> + Deprecated method flag, unused. </constant> <constant name="METHOD_FLAG_CONST" value="8" enum="MethodFlags"> - Flag for constant method + Flag for a constant method. </constant> <constant name="METHOD_FLAG_REVERSE" value="16" enum="MethodFlags"> + Deprecated method flag, unused. </constant> <constant name="METHOD_FLAG_VIRTUAL" value="32" enum="MethodFlags"> - Flag for virtual method + Flag for a virtual method. </constant> <constant name="METHOD_FLAG_FROM_SCRIPT" value="64" enum="MethodFlags"> - Flag for method from script + Deprecated method flag, unused. </constant> <constant name="METHOD_FLAGS_DEFAULT" value="1" enum="MethodFlags"> - Default method flags + Default method flags. </constant> <constant name="TYPE_NIL" value="0" enum="Variant.Type"> - Variable is of type nil (only applied for null). + Variable is of type [Nil] (only applied for [code]null[/code]). </constant> <constant name="TYPE_BOOL" value="1" enum="Variant.Type"> Variable is of type [bool]. @@ -1341,7 +1458,7 @@ Variable is of type [int]. </constant> <constant name="TYPE_REAL" value="3" enum="Variant.Type"> - Variable is of type [float]/real. + Variable is of type [float] (real). </constant> <constant name="TYPE_STRING" value="4" enum="Variant.Type"> Variable is of type [String]. @@ -1413,59 +1530,85 @@ Variable is of type [PoolColorArray]. </constant> <constant name="TYPE_MAX" value="27" enum="Variant.Type"> - Marker for end of type constants. + Represents the size of the [enum Variant.Type] enum. </constant> <constant name="OP_EQUAL" value="0" enum="Variant.Operator"> + Equality operator ([code]==[/code]). </constant> <constant name="OP_NOT_EQUAL" value="1" enum="Variant.Operator"> + Inequality operator ([code]!=[/code]). </constant> <constant name="OP_LESS" value="2" enum="Variant.Operator"> + Less than operator ([code]<[/code]). </constant> <constant name="OP_LESS_EQUAL" value="3" enum="Variant.Operator"> + Less than or equal operator ([code]<=[/code]). </constant> <constant name="OP_GREATER" value="4" enum="Variant.Operator"> + Greater than operator ([code]>[/code]). </constant> <constant name="OP_GREATER_EQUAL" value="5" enum="Variant.Operator"> + Greater than or equal operator ([code]>=[/code]). </constant> <constant name="OP_ADD" value="6" enum="Variant.Operator"> + Addition operator ([code]+[/code]). </constant> <constant name="OP_SUBTRACT" value="7" enum="Variant.Operator"> + Subtraction operator ([code]-[/code]). </constant> <constant name="OP_MULTIPLY" value="8" enum="Variant.Operator"> + Multiplication operator ([code]*[/code]). </constant> <constant name="OP_DIVIDE" value="9" enum="Variant.Operator"> + Division operator ([code]/[/code]). </constant> <constant name="OP_NEGATE" value="10" enum="Variant.Operator"> + Unary negation operator ([code]-[/code]). </constant> <constant name="OP_POSITIVE" value="11" enum="Variant.Operator"> + Unary plus operator ([code]+[/code]). </constant> <constant name="OP_MODULE" value="12" enum="Variant.Operator"> + Remainder/modulo operator ([code]%[/code]). </constant> <constant name="OP_STRING_CONCAT" value="13" enum="Variant.Operator"> + String concatenation operator ([code]+[/code]). </constant> <constant name="OP_SHIFT_LEFT" value="14" enum="Variant.Operator"> + Left shift operator ([code]<<[/code]). </constant> <constant name="OP_SHIFT_RIGHT" value="15" enum="Variant.Operator"> + Right shift operator ([code]>>[/code]). </constant> <constant name="OP_BIT_AND" value="16" enum="Variant.Operator"> + Bitwise AND operator ([code]&[/code]). </constant> <constant name="OP_BIT_OR" value="17" enum="Variant.Operator"> + Bitwise OR operator ([code]|[/code]). </constant> <constant name="OP_BIT_XOR" value="18" enum="Variant.Operator"> + Bitwise XOR operator ([code]^[/code]). </constant> <constant name="OP_BIT_NEGATE" value="19" enum="Variant.Operator"> + Bitwise NOT operator ([code]~[/code]). </constant> <constant name="OP_AND" value="20" enum="Variant.Operator"> + Logical AND operator ([code]and[/code] or [code]&&[/code]). </constant> <constant name="OP_OR" value="21" enum="Variant.Operator"> + Logical OR operator ([code]or[/code] or [code]||[/code]). </constant> <constant name="OP_XOR" value="22" enum="Variant.Operator"> + Logical XOR operator (not implemented in GDScript). </constant> <constant name="OP_NOT" value="23" enum="Variant.Operator"> + Logical NOT operator ([code]not[/code] or [code]![/code]). </constant> <constant name="OP_IN" value="24" enum="Variant.Operator"> + Logical IN operator ([code]in[/code]). </constant> <constant name="OP_MAX" value="25" enum="Variant.Operator"> + Represents the size of the [enum Variant.Operator] enum. </constant> </constants> </class> diff --git a/doc/classes/@NativeScript.xml b/doc/classes/@NativeScript.xml deleted file mode 100644 index cb5de198ac..0000000000 --- a/doc/classes/@NativeScript.xml +++ /dev/null @@ -1,13 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="@NativeScript" category="Core" version="3.2"> - <brief_description> - </brief_description> - <description> - </description> - <tutorials> - </tutorials> - <methods> - </methods> - <constants> - </constants> -</class> diff --git a/doc/classes/@VisualScript.xml b/doc/classes/@VisualScript.xml deleted file mode 100644 index 8d9408e6d4..0000000000 --- a/doc/classes/@VisualScript.xml +++ /dev/null @@ -1,15 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="@VisualScript" category="Core" version="3.2"> - <brief_description> - Built-in visual script functions. - </brief_description> - <description> - A list of built-in visual script functions, see [VisualScriptBuiltinFunc] and [VisualScript]. - </description> - <tutorials> - </tutorials> - <methods> - </methods> - <constants> - </constants> -</class> diff --git a/doc/classes/AABB.xml b/doc/classes/AABB.xml index 8ec07e4d5c..7dcfa5345d 100644 --- a/doc/classes/AABB.xml +++ b/doc/classes/AABB.xml @@ -187,13 +187,13 @@ </method> </methods> <members> - <member name="end" type="Vector3" setter="" getter=""> + <member name="end" type="Vector3" setter="" getter="" default="Vector3( 0, 0, 0 )"> Ending corner. </member> - <member name="position" type="Vector3" setter="" getter=""> + <member name="position" type="Vector3" setter="" getter="" default="Vector3( 0, 0, 0 )"> Beginning corner. </member> - <member name="size" type="Vector3" setter="" getter=""> + <member name="size" type="Vector3" setter="" getter="" default="Vector3( 0, 0, 0 )"> Size from position to end. </member> </members> diff --git a/doc/classes/ARVRAnchor.xml b/doc/classes/ARVRAnchor.xml index 91f44151fa..2177ed8930 100644 --- a/doc/classes/ARVRAnchor.xml +++ b/doc/classes/ARVRAnchor.xml @@ -1,11 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="ARVRAnchor" inherits="Spatial" category="Core" version="3.2"> <brief_description> - Anchor point in AR Space. + An anchor point in AR space. </brief_description> <description> The ARVR Anchor point is a spatial node that maps a real world location identified by the AR platform to a position within the game world. For example, as long as plane detection in ARKit is on, ARKit will identify and update the position of planes (tables, floors, etc) and create anchors for them. - This node is mapped to one of the anchors through its unique id. When you receive a signal that a new anchor is available, you should add this node to your scene for that anchor. You can predefine nodes and set the id and the nodes will simply remain on 0,0,0 until a plane is recognised. + This node is mapped to one of the anchors through its unique ID. When you receive a signal that a new anchor is available, you should add this node to your scene for that anchor. You can predefine nodes and set the ID; the nodes will simply remain on 0,0,0 until a plane is recognized. Keep in mind that, as long as plane detection is enabled, the size, placing and orientation of an anchor will be updated as the detection logic learns more about the real world out there especially if only part of the surface is in view. </description> <tutorials> @@ -22,14 +22,14 @@ <return type="bool"> </return> <description> - Returns [code]true[/code] if the anchor is being tracked and [code]false[/code] if no anchor with this id is currently known. + Returns [code]true[/code] if the anchor is being tracked and [code]false[/code] if no anchor with this ID is currently known. </description> </method> <method name="get_mesh" qualifiers="const"> <return type="Mesh"> </return> <description> - If provided by the ARVR Interface this returns a mesh object for the anchor. For an anchor this can be a shape related to the object being tracked or it can be a mesh that provides topology related to the anchor and can be used to create shadows/reflections on surfaces or for generating collision shapes. + If provided by the ARVR Interface, this returns a mesh object for the anchor. For an anchor, this can be a shape related to the object being tracked or it can be a mesh that provides topology related to the anchor and can be used to create shadows/reflections on surfaces or for generating collision shapes. </description> </method> <method name="get_plane" qualifiers="const"> @@ -48,8 +48,8 @@ </method> </methods> <members> - <member name="anchor_id" type="int" setter="set_anchor_id" getter="get_anchor_id"> - The anchor's id. You can set this before the anchor itself exists. The first anchor gets an id of [code]1[/code], the second an id of [code]2[/code], etc. When anchors get removed, the engine can then assign the corresponding id to new anchors. The most common situation where anchors 'disappear' is when the AR server identifies that two anchors represent different parts of the same plane and merges them. + <member name="anchor_id" type="int" setter="set_anchor_id" getter="get_anchor_id" default="1"> + The anchor's ID. You can set this before the anchor itself exists. The first anchor gets an ID of [code]1[/code], the second an ID of [code]2[/code], etc. When anchors get removed, the engine can then assign the corresponding ID to new anchors. The most common situation where anchors "disappear" is when the AR server identifies that two anchors represent different parts of the same plane and merges them. </member> </members> <signals> @@ -57,7 +57,7 @@ <argument index="0" name="mesh" type="Mesh"> </argument> <description> - Emitted when the mesh associated with the anchor changes or when one becomes available. This is especially important for topology that is constantly being mesh_updated. + Emitted when the mesh associated with the anchor changes or when one becomes available. This is especially important for topology that is constantly being [code]mesh_updated[/code]. </description> </signal> </signals> diff --git a/doc/classes/ARVRController.xml b/doc/classes/ARVRController.xml index c2b7fb2c08..9c6cfc1d7d 100644 --- a/doc/classes/ARVRController.xml +++ b/doc/classes/ARVRController.xml @@ -1,12 +1,12 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="ARVRController" inherits="Spatial" category="Core" version="3.2"> <brief_description> - A spatial node representing a spatially tracked controller. + A spatial node representing a spatially-tracked controller. </brief_description> <description> This is a helper spatial node that is linked to the tracking of controllers. It also offers several handy passthroughs to the state of buttons and such on the controllers. - Controllers are linked by their id. You can create controller nodes before the controllers are available. Say your game always uses two controllers (one for each hand) you can predefine the controllers with id 1 and 2 and they will become active as soon as the controllers are identified. If you expect additional controllers to be used, you should react to the signals and add ARVRController nodes to your scene. - The position of the controller node is automatically updated by the ARVR Server. This makes this node ideal to add child nodes to visualise the controller. + Controllers are linked by their ID. You can create controller nodes before the controllers are available. If your game always uses two controllers (one for each hand), you can predefine the controllers with ID 1 and 2; they will become active as soon as the controllers are identified. If you expect additional controllers to be used, you should react to the signals and add ARVRController nodes to your scene. + The position of the controller node is automatically updated by the [ARVRServer]. This makes this node ideal to add child nodes to visualize the controller. </description> <tutorials> </tutorials> @@ -22,7 +22,7 @@ <return type="int" enum="ARVRPositionalTracker.TrackerHand"> </return> <description> - Returns the hand holding this controller, if known. See TRACKER_* constants in [ARVRPositionalTracker]. + Returns the hand holding this controller, if known. See [code]TRACKER_*[/code] constants in [ARVRPositionalTracker]. </description> </method> <method name="get_is_active" qualifiers="const"> @@ -45,14 +45,14 @@ <return type="int"> </return> <description> - Returns the ID of the joystick object bound to this. Every controller tracked by the ARVR Server that has buttons and axis will also be registered as a joystick within Godot. This means that all the normal joystick tracking and input mapping will work for buttons and axis found on the AR/VR controllers. This ID is purely offered as information so you can link up the controller with its joystick entry. + Returns the ID of the joystick object bound to this. Every controller tracked by the [ARVRServer] that has buttons and axis will also be registered as a joystick within Godot. This means that all the normal joystick tracking and input mapping will work for buttons and axis found on the AR/VR controllers. This ID is purely offered as information so you can link up the controller with its joystick entry. </description> </method> <method name="get_mesh" qualifiers="const"> <return type="Mesh"> </return> <description> - If provided by the ARVR Interface this returns a mesh associated with the controller. This can be used to visualise the controller. + If provided by the [ARVRInterface], this returns a mesh associated with the controller. This can be used to visualize the controller. </description> </method> <method name="is_button_pressed" qualifiers="const"> @@ -66,13 +66,13 @@ </method> </methods> <members> - <member name="controller_id" type="int" setter="set_controller_id" getter="get_controller_id"> - The controller's id. - A controller id of 0 is unbound and will always result in an inactive node. Controller id 1 is reserved for the first controller that identifies itself as the left hand controller and id 2 is reserved for the first controller that identifies itself as the right hand controller. - For any other controller that the [ARVRServer] detects, we continue with controller id 3. - When a controller is turned off, its slot is freed. This ensures controllers will keep the same id even when controllers with lower ids are turned off. + <member name="controller_id" type="int" setter="set_controller_id" getter="get_controller_id" default="1"> + The controller's ID. + A controller ID of 0 is unbound and will always result in an inactive node. Controller ID 1 is reserved for the first controller that identifies itself as the left-hand controller and ID 2 is reserved for the first controller that identifies itself as the right-hand controller. + For any other controller that the [ARVRServer] detects, we continue with controller ID 3. + When a controller is turned off, its slot is freed. This ensures controllers will keep the same ID even when controllers with lower IDs are turned off. </member> - <member name="rumble" type="float" setter="set_rumble" getter="get_rumble"> + <member name="rumble" type="float" setter="set_rumble" getter="get_rumble" default="0.0"> The degree to which the tracker rumbles. Ranges from [code]0.0[/code] to [code]1.0[/code] with precision [code].01[/code]. If changed, updates [member ARVRPositionalTracker.rumble] accordingly. </member> </members> diff --git a/doc/classes/ARVRInterface.xml b/doc/classes/ARVRInterface.xml index 11084fb98e..1da1351e49 100644 --- a/doc/classes/ARVRInterface.xml +++ b/doc/classes/ARVRInterface.xml @@ -1,15 +1,22 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="ARVRInterface" inherits="Reference" category="Core" version="3.2"> <brief_description> - Base class for ARVR interface implementation. + Base class for an AR/VR interface implementation. </brief_description> <description> This class needs to be implemented to make an AR or VR platform available to Godot and these should be implemented as C++ modules or GDNative modules (note that for GDNative the subclass ARVRScriptInterface should be used). Part of the interface is exposed to GDScript so you can detect, enable and configure an AR or VR platform. - Interfaces should be written in such a way that simply enabling them will give us a working setup. You can query the available interfaces through ARVRServer. + Interfaces should be written in such a way that simply enabling them will give us a working setup. You can query the available interfaces through [ARVRServer]. </description> <tutorials> </tutorials> <methods> + <method name="get_camera_feed_id"> + <return type="int"> + </return> + <description> + If this is an AR interface that requires displaying a camera feed as the background, this method returns the feed ID in the [CameraServer] for this interface. + </description> + </method> <method name="get_capabilities" qualifiers="const"> <return type="int"> </return> @@ -44,9 +51,9 @@ <description> Call this to initialize this interface. The first interface that is initialized is identified as the primary interface and it will be used for rendering output. After initializing the interface you want to use you then need to enable the AR/VR mode of a viewport and rendering should commence. - Note that you must enable the AR/VR mode on the main viewport for any device that uses the main output of Godot such as for mobile VR. - If you do this for a platform that handles its own output (such as OpenVR) Godot will show just one eye without distortion on screen. Alternatively you can add a separate viewport node to your scene and enable AR/VR on that viewport and it will be used to output to the HMD leaving you free to do anything you like in the main window such as using a separate camera as a spectator camera or render out something completely different. - While currently not used you can activate additional interfaces, you may wish to do this if you want to track controllers from other platforms. However at this point in time only one interface can render to an HMD. + [b]Note:[/b] You must enable the AR/VR mode on the main viewport for any device that uses the main output of Godot such as for mobile VR. + If you do this for a platform that handles its own output (such as OpenVR) Godot will show just one eye without distortion on screen. Alternatively, you can add a separate viewport node to your scene and enable AR/VR on that viewport and it will be used to output to the HMD leaving you free to do anything you like in the main window such as using a separate camera as a spectator camera or render out something completely different. + While currently not used you can activate additional interfaces, you may wish to do this if you want to track controllers from other platforms. However, at this point in time only one interface can render to an HMD. </description> </method> <method name="is_stereo"> @@ -65,13 +72,13 @@ </method> </methods> <members> - <member name="ar_is_anchor_detection_enabled" type="bool" setter="set_anchor_detection_is_enabled" getter="get_anchor_detection_is_enabled"> + <member name="ar_is_anchor_detection_enabled" type="bool" setter="set_anchor_detection_is_enabled" getter="get_anchor_detection_is_enabled" default="false"> On an AR interface, is our anchor detection enabled? </member> - <member name="interface_is_initialized" type="bool" setter="set_is_initialized" getter="is_initialized"> + <member name="interface_is_initialized" type="bool" setter="set_is_initialized" getter="is_initialized" default="false"> Has this interface been initialized? </member> - <member name="interface_is_primary" type="bool" setter="set_is_primary" getter="is_primary"> + <member name="interface_is_primary" type="bool" setter="set_is_primary" getter="is_primary" default="false"> Is this our primary interface? </member> </members> @@ -89,7 +96,7 @@ This interface support AR (video background and real world tracking). </constant> <constant name="ARVR_EXTERNAL" value="8" enum="Capabilities"> - This interface outputs to an external device, if the main viewport is used the on screen output is an unmodified buffer of either the left or right eye (stretched if the viewport size is not changed to the same aspect ratio of get_render_targetsize. Using a separate viewport node frees up the main viewport for other purposes. + This interface outputs to an external device, if the main viewport is used the on screen output is an unmodified buffer of either the left or right eye (stretched if the viewport size is not changed to the same aspect ratio of [method get_render_targetsize]). Using a separate viewport node frees up the main viewport for other purposes. </constant> <constant name="EYE_MONO" value="0" enum="Eyes"> Mono output, this is mostly used internally when retrieving positioning information for our camera node or when stereo scopic rendering is not supported. @@ -104,10 +111,10 @@ Tracking is behaving as expected. </constant> <constant name="ARVR_EXCESSIVE_MOTION" value="1" enum="Tracking_status"> - Tracking is hindered by excessive motion, player is moving faster then tracking can keep up. + Tracking is hindered by excessive motion, player is moving faster than tracking can keep up. </constant> <constant name="ARVR_INSUFFICIENT_FEATURES" value="2" enum="Tracking_status"> - Tracking is hindered by insufficient features, it's too dark (for camera based tracking), player is blocked, etc. + Tracking is hindered by insufficient features, it's too dark (for camera-based tracking), player is blocked, etc. </constant> <constant name="ARVR_UNKNOWN_TRACKING" value="3" enum="Tracking_status"> We don't know the status of the tracking or this interface does not provide feedback. diff --git a/doc/classes/ARVROrigin.xml b/doc/classes/ARVROrigin.xml index 758f00a9ca..b6b55741aa 100644 --- a/doc/classes/ARVROrigin.xml +++ b/doc/classes/ARVROrigin.xml @@ -1,22 +1,22 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="ARVROrigin" inherits="Spatial" category="Core" version="3.2"> <brief_description> - Our origin point in AR/VR. + The origin point in AR/VR. </brief_description> <description> This is a special node within the AR/VR system that maps the physical location of the center of our tracking space to the virtual location within our game world. There should be only one of these nodes in your scene and you must have one. All the ARVRCamera, ARVRController and ARVRAnchor nodes should be direct children of this node for spatial tracking to work correctly. It is the position of this node that you update when your character needs to move through your game world while we're not moving in the real world. Movement in the real world is always in relation to this origin point. - So say that your character is driving a car, the ARVROrigin node should be a child node of this car. If you implement a teleport system to move your character, you change the position of this node. Etc. + For example, if your character is driving a car, the ARVROrigin node should be a child node of this car. Or, if you're implementing a teleport system to move your character, you should change the position of this node. </description> <tutorials> </tutorials> <methods> </methods> <members> - <member name="world_scale" type="float" setter="set_world_scale" getter="get_world_scale"> - Allows you to adjust the scale to your game's units. Most AR/VR platforms assume a scale of 1 game world unit = 1 meter in the real world. - Note that this method is a passthrough to the [ARVRServer] itself. + <member name="world_scale" type="float" setter="set_world_scale" getter="get_world_scale" default="1.0"> + Allows you to adjust the scale to your game's units. Most AR/VR platforms assume a scale of 1 game world unit = 1 real world meter. + [b]Note:[/b] This method is a passthrough to the [ARVRServer] itself. </member> </members> <constants> diff --git a/doc/classes/ARVRPositionalTracker.xml b/doc/classes/ARVRPositionalTracker.xml index de8b6b0620..5551d48a08 100644 --- a/doc/classes/ARVRPositionalTracker.xml +++ b/doc/classes/ARVRPositionalTracker.xml @@ -1,12 +1,12 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="ARVRPositionalTracker" inherits="Object" category="Core" version="3.2"> <brief_description> - A tracked object + A tracked object. </brief_description> <description> - An instance of this object represents a device that is tracked such as a controller or anchor point. HMDs aren't represented here as they are fully handled internally. - As controllers are turned on and the AR/VR interface detects them instances of this object are automatically added to this list of active tracking objects accessible through the ARVRServer - The ARVRController and ARVRAnchor both consume objects of this type and should be the objects you use in game. The positional trackers are just the under the hood objects that make this all work and are mostly exposed so GDNative based interfaces can interact with them. + An instance of this object represents a device that is tracked, such as a controller or anchor point. HMDs aren't represented here as they are handled internally. + As controllers are turned on and the AR/VR interface detects them, instances of this object are automatically added to this list of active tracking objects accessible through the [ARVRServer]. + The [ARVRController] and [ARVRAnchor] both consume objects of this type and should be used in your project. The positional trackers are just under-the-hood objects that make this all work. These are mostly exposed so that GDNative-based interfaces can interact with them. </description> <tutorials> </tutorials> @@ -15,14 +15,14 @@ <return type="int" enum="ARVRPositionalTracker.TrackerHand"> </return> <description> - Returns the hand holding this tracker, if known. See TRACKER_* constants. + Returns the hand holding this tracker, if known. See [code]TRACKER_*[/code] constants. </description> </method> <method name="get_joy_id" qualifiers="const"> <return type="int"> </return> <description> - If this is a controller that is being tracked the controller will also be represented by a joystick entry with this id. + If this is a controller that is being tracked, the controller will also be represented by a joystick entry with this ID. </description> </method> <method name="get_mesh" qualifiers="const"> @@ -85,7 +85,7 @@ </method> </methods> <members> - <member name="rumble" type="float" setter="set_rumble" getter="get_rumble"> + <member name="rumble" type="float" setter="set_rumble" getter="get_rumble" default="0.0"> The degree to which the tracker rumbles. Ranges from [code]0.0[/code] to [code]1.0[/code] with precision [code].01[/code]. </member> </members> diff --git a/doc/classes/ARVRServer.xml b/doc/classes/ARVRServer.xml index 6f5a76943f..af1a1b0fff 100644 --- a/doc/classes/ARVRServer.xml +++ b/doc/classes/ARVRServer.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="ARVRServer" inherits="Object" category="Core" version="3.2"> <brief_description> - This is our AR/VR Server. + The AR/VR server. </brief_description> <description> - The AR/VR Server is the heart of our AR/VR solution and handles all the processing. + The AR/VR server is the heart of our AR/VR solution and handles all the processing. </description> <tutorials> </tutorials> @@ -17,12 +17,12 @@ <argument index="1" name="keep_height" type="bool"> </argument> <description> - This is a really important function to understand correctly. AR and VR platforms all handle positioning slightly differently. - For platforms that do not offer spatial tracking our origin point (0,0,0) is the location of our HMD but you have little control over the direction the player is facing in the real world. - For platforms that do offer spatial tracking our origin point depends very much on the system. For OpenVR our origin point is usually the center of the tracking space, on the ground. For other platforms its often the location of the tracking camera. - This method allows you to center our tracker on the location of the HMD, it will take the current location of the HMD and use that to adjust all our tracking data in essence realigning the real world to your players current position in your game world. - For this method to produce usable results tracking information should be available and this often takes a few frames after starting your game. - You should call this method after a few seconds have passed, when the user requests a realignment of the display holding a designated button on a controller for a short period of time, and when implementing a teleport mechanism. + This is an important function to understand correctly. AR and VR platforms all handle positioning slightly differently. + For platforms that do not offer spatial tracking, our origin point (0,0,0) is the location of our HMD, but you have little control over the direction the player is facing in the real world. + For platforms that do offer spatial tracking, our origin point depends very much on the system. For OpenVR, our origin point is usually the center of the tracking space, on the ground. For other platforms, it's often the location of the tracking camera. + This method allows you to center your tracker on the location of the HMD. It will take the current location of the HMD and use that to adjust all your tracking data; in essence, realigning the real world to your player's current position in the game world. + For this method to produce usable results, tracking information must be available. This often takes a few frames after starting your game. + You should call this method after a few seconds have passed. For instance, when the user requests a realignment of the display holding a designated button on a controller for a short period of time, or when implementing a teleport mechanism. </description> </method> <method name="find_interface" qualifiers="const"> @@ -31,7 +31,7 @@ <argument index="0" name="name" type="String"> </argument> <description> - Find an interface by its name. Say that you're making a game that uses specific capabilities of an AR/VR platform you can find the interface for that platform by name and initialize it. + Finds an interface by its name. For instance, if your project uses capabilities of an AR/VR platform, you can find the interface for that platform by name and initialize it. </description> </method> <method name="get_hmd_transform"> @@ -47,21 +47,21 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Get the interface registered at a given index in our list of interfaces. + Gets the interface registered at a given index in our list of interfaces. </description> </method> <method name="get_interface_count" qualifiers="const"> <return type="int"> </return> <description> - Get the number of interfaces currently registered with the AR/VR server. If your game supports multiple AR/VR platforms, you can look through the available interface, and either present the user with a selection or simply try an initialize each interface and use the first one that returns [code]true[/code]. + Gets the number of interfaces currently registered with the AR/VR server. If your project supports multiple AR/VR platforms, you can look through the available interface, and either present the user with a selection or simply try to initialize each interface and use the first one that returns [code]true[/code]. </description> </method> <method name="get_interfaces" qualifiers="const"> <return type="Array"> </return> <description> - Returns a list of available interfaces with both id and name of the interface. + Returns a list of available interfaces the ID and name of each interface. </description> </method> <method name="get_last_commit_usec"> @@ -86,7 +86,7 @@ <return type="Transform"> </return> <description> - Gets our reference frame transform, mostly used internally and exposed for GDNative build interfaces. + Gets the reference frame transform. Mostly used internally and exposed for GDNative build interfaces. </description> </method> <method name="get_tracker" qualifiers="const"> @@ -95,22 +95,22 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Get the positional tracker at the given ID. + Gets the positional tracker at the given ID. </description> </method> <method name="get_tracker_count" qualifiers="const"> <return type="int"> </return> <description> - Get the number of trackers currently registered. + Gets the number of trackers currently registered. </description> </method> </methods> <members> - <member name="primary_interface" type="ARVRInterface" setter="set_primary_interface" getter="get_primary_interface"> + <member name="primary_interface" type="ARVRInterface" setter="set_primary_interface" getter="get_primary_interface" default="null"> </member> - <member name="world_scale" type="float" setter="set_world_scale" getter="get_world_scale"> - Allows you to adjust the scale to your game's units. Most AR/VR platforms assume a scale of 1 game world unit = 1 meter in the real world. + <member name="world_scale" type="float" setter="set_world_scale" getter="get_world_scale" default="1.0"> + Allows you to adjust the scale to your game's units. Most AR/VR platforms assume a scale of 1 game world unit = 1 real world meter. </member> </members> <signals> @@ -118,14 +118,14 @@ <argument index="0" name="interface_name" type="String"> </argument> <description> - Signal send when a new interface has been added. + Emitted when a new interface has been added. </description> </signal> <signal name="interface_removed"> <argument index="0" name="interface_name" type="String"> </argument> <description> - Signal send when an interface is removed. + Emitted when an interface is removed. </description> </signal> <signal name="tracker_added"> @@ -136,7 +136,7 @@ <argument index="2" name="id" type="int"> </argument> <description> - Signal send when a new tracker has been added. If you don't use a fixed number of controllers or if you're using ARVRAnchors for an AR solution it is important to react to this signal and add the appropriate ARVRController or ARVRAnchor node related to this new tracker. + Emitted when a new tracker has been added. If you don't use a fixed number of controllers or if you're using [ARVRAnchor]s for an AR solution, it is important to react to this signal to add the appropriate [ARVRController] or [ARVRAnchor] nodes related to this new tracker. </description> </signal> <signal name="tracker_removed"> @@ -147,19 +147,19 @@ <argument index="2" name="id" type="int"> </argument> <description> - Signal send when a tracker is removed, you should remove any ARVRController or ARVRAnchor points if applicable. This is not mandatory, the nodes simply become inactive and will be made active again when a new tracker becomes available (i.e. a new controller is switched on that takes the place of the previous one). + Emitted when a tracker is removed. You should remove any [ARVRController] or [ARVRAnchor] points if applicable. This is not mandatory, the nodes simply become inactive and will be made active again when a new tracker becomes available (i.e. a new controller is switched on that takes the place of the previous one). </description> </signal> </signals> <constants> <constant name="TRACKER_CONTROLLER" value="1" enum="TrackerType"> - Our tracker tracks the location of a controller. + The tracker tracks the location of a controller. </constant> <constant name="TRACKER_BASESTATION" value="2" enum="TrackerType"> - Our tracker tracks the location of a base station. + The tracker tracks the location of a base station. </constant> <constant name="TRACKER_ANCHOR" value="4" enum="TrackerType"> - Our tracker tracks the location and size of an AR anchor. + The tracker tracks the location and size of an AR anchor. </constant> <constant name="TRACKER_ANY_KNOWN" value="127" enum="TrackerType"> Used internally to filter trackers of any known type. diff --git a/doc/classes/AStar.xml b/doc/classes/AStar.xml index 16ceb293ad..99e2db6d83 100644 --- a/doc/classes/AStar.xml +++ b/doc/classes/AStar.xml @@ -1,11 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AStar" inherits="Reference" category="Core" version="3.2"> <brief_description> - AStar class representation that uses vectors as edges. + AStar class representation that uses 3d-vectors as edges. </brief_description> <description> A* (A star) is a computer algorithm that is widely used in pathfinding and graph traversal, the process of plotting an efficiently directed path between multiple points. It enjoys widespread use due to its performance and accuracy. Godot's A* implementation make use of vectors as points. - You must add points manually with [method AStar.add_point] and create segments manually with [method AStar.connect_points]. So you can test if there is a path between two points with the [method AStar.are_points_connected] function, get the list of existing ids in the found path with [method AStar.get_id_path], or the points list with [method AStar.get_point_path]. + You must add points manually with [method add_point] and create segments manually with [method connect_points]. So you can test if there is a path between two points with the [method are_points_connected] function, get the list of existing ids in the found path with [method get_id_path], or the points list with [method get_point_path]. </description> <tutorials> </tutorials> @@ -47,7 +47,7 @@ var as = AStar.new() as.add_point(1, Vector3(1, 0, 0), 4) # Adds the point (1, 0, 0) with weight_scale 4 and id 1 [/codeblock] - If there already exists a point for the given id, its position and weight scale are updated to the given values. + If there already exists a point for the given [code]id[/code], its position and weight scale are updated to the given values. </description> </method> <method name="are_points_connected" qualifiers="const"> @@ -102,7 +102,7 @@ <return type="int"> </return> <description> - Returns the next available point id with no point associated to it. + Returns the next available point ID with no point associated to it. </description> </method> <method name="get_closest_point" qualifiers="const"> @@ -111,7 +111,7 @@ <argument index="0" name="to_position" type="Vector3"> </argument> <description> - Returns the id of the closest point to [code]to_position[/code]. Returns -1 if there are no points in the points pool. + Returns the ID of the closest point to [code]to_position[/code]. Returns -1 if there are no points in the points pool. </description> </method> <method name="get_closest_position_in_segment" qualifiers="const"> @@ -126,7 +126,7 @@ as.add_point(1, Vector3(0, 0, 0)) as.add_point(2, Vector3(0, 5, 0)) as.connect_points(1, 2) - var res = as.get_closest_position_in_segment(Vector3(3, 3, 0)) # returns (0, 3, 0) + var res = as.get_closest_position_in_segment(Vector3(3, 3, 0)) # Returns (0, 3, 0) [/codeblock] The result is in the segment that goes from [code]y = 0[/code] to [code]y = 5[/code]. It's the closest position in the segment to the given point. </description> @@ -139,11 +139,11 @@ <argument index="1" name="to_id" type="int"> </argument> <description> - Returns an array with the ids of the points that form the path found by AStar between the given points. The array is ordered from the starting point to the ending point of the path. + Returns an array with the IDs of the points that form the path found by AStar between the given points. The array is ordered from the starting point to the ending point of the path. [codeblock] var as = AStar.new() as.add_point(1, Vector3(0, 0, 0)) - as.add_point(2, Vector3(0, 1, 0), 1) # default weight is 1 + as.add_point(2, Vector3(0, 1, 0), 1) # Default weight is 1 as.add_point(3, Vector3(1, 1, 0)) as.add_point(4, Vector3(2, 0, 0)) @@ -153,7 +153,7 @@ as.connect_points(1, 4, false) as.connect_points(5, 4, false) - var res = as.get_id_path(1, 3) # returns [1, 2, 3] + var res = as.get_id_path(1, 3) # Returns [1, 2, 3] [/codeblock] If you change the 2nd point's weight to 3, then the result will be [code][1, 4, 3][/code] instead, because now even though the distance is longer, it's "easier" to get through point 4 than through point 2. </description> @@ -164,7 +164,7 @@ <argument index="0" name="id" type="int"> </argument> <description> - Returns an array with the ids of the points that form the connect with the given point. + Returns an array with the IDs of the points that form the connection with the given point. [codeblock] var as = AStar.new() as.add_point(1, Vector3(0, 0, 0)) @@ -175,7 +175,7 @@ as.connect_points(1, 2, true) as.connect_points(1, 3, true) - var neighbors = as.get_point_connections(1) # returns [2, 3] + var neighbors = as.get_point_connections(1) # Returns [2, 3] [/codeblock] </description> </method> @@ -196,7 +196,7 @@ <argument index="0" name="id" type="int"> </argument> <description> - Returns the position of the point associated with the given id. + Returns the position of the point associated with the given [code]id[/code]. </description> </method> <method name="get_point_weight_scale" qualifiers="const"> @@ -205,7 +205,7 @@ <argument index="0" name="id" type="int"> </argument> <description> - Returns the weight scale of the point associated with the given id. + Returns the weight scale of the point associated with the given [code]id[/code]. </description> </method> <method name="get_points"> @@ -221,7 +221,7 @@ <argument index="0" name="id" type="int"> </argument> <description> - Returns whether a point associated with the given id exists. + Returns whether a point associated with the given [code]id[/code] exists. </description> </method> <method name="is_point_disabled" qualifiers="const"> @@ -239,7 +239,7 @@ <argument index="0" name="id" type="int"> </argument> <description> - Removes the point associated with the given id from the points pool. + Removes the point associated with the given [code]id[/code] from the points pool. </description> </method> <method name="set_point_disabled"> @@ -261,7 +261,7 @@ <argument index="1" name="position" type="Vector3"> </argument> <description> - Sets the position for the point with the given id. + Sets the [code]position[/code] for the point with the given [code]id[/code]. </description> </method> <method name="set_point_weight_scale"> @@ -272,7 +272,7 @@ <argument index="1" name="weight_scale" type="float"> </argument> <description> - Sets the [code]weight_scale[/code] for the point with the given id. + Sets the [code]weight_scale[/code] for the point with the given [code]id[/code]. </description> </method> </methods> diff --git a/doc/classes/AStar2D.xml b/doc/classes/AStar2D.xml new file mode 100644 index 0000000000..526d1c16da --- /dev/null +++ b/doc/classes/AStar2D.xml @@ -0,0 +1,258 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="AStar2D" inherits="Reference" category="Core" version="3.2"> + <brief_description> + AStar class representation that uses 2d-vectors as edges. + </brief_description> + <description> + This is a wrapper for the [AStar] class which uses 2D vectors instead of 3D vectors. + </description> + <tutorials> + </tutorials> + <methods> + <method name="add_point"> + <return type="void"> + </return> + <argument index="0" name="id" type="int"> + </argument> + <argument index="1" name="position" type="Vector2"> + </argument> + <argument index="2" name="weight_scale" type="float" default="1.0"> + </argument> + <description> + Adds a new point at the given position with the given identifier. The algorithm prefers points with lower [code]weight_scale[/code] to form a path. The [code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must be 1 or larger. + [codeblock] + var as = AStar2D.new() + as.add_point(1, Vector2(1, 0), 4) # Adds the point (1, 0) with weight_scale 4 and id 1 + [/codeblock] + If there already exists a point for the given [code]id[/code], its position and weight scale are updated to the given values. + </description> + </method> + <method name="are_points_connected" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="id" type="int"> + </argument> + <argument index="1" name="to_id" type="int"> + </argument> + <description> + Returns whether there is a connection/segment between the given points. + </description> + </method> + <method name="clear"> + <return type="void"> + </return> + <description> + Clears all the points and segments. + </description> + </method> + <method name="connect_points"> + <return type="void"> + </return> + <argument index="0" name="id" type="int"> + </argument> + <argument index="1" name="to_id" type="int"> + </argument> + <argument index="2" name="bidirectional" type="bool" default="true"> + </argument> + <description> + Creates a segment between the given points. If [code]bidirectional[/code] is [code]false[/code], only movement from [code]id[/code] to [code]to_id[/code] is allowed, not the reverse direction. + [codeblock] + var as = AStar2D.new() + as.add_point(1, Vector2(1, 1)) + as.add_point(2, Vector2(0, 5)) + as.connect_points(1, 2, false) + [/codeblock] + </description> + </method> + <method name="disconnect_points"> + <return type="void"> + </return> + <argument index="0" name="id" type="int"> + </argument> + <argument index="1" name="to_id" type="int"> + </argument> + <description> + Deletes the segment between the given points. + </description> + </method> + <method name="get_available_point_id" qualifiers="const"> + <return type="int"> + </return> + <description> + Returns the next available point ID with no point associated to it. + </description> + </method> + <method name="get_closest_point" qualifiers="const"> + <return type="int"> + </return> + <argument index="0" name="to_position" type="Vector2"> + </argument> + <description> + Returns the ID of the closest point to [code]to_position[/code]. Returns -1 if there are no points in the points pool. + </description> + </method> + <method name="get_closest_position_in_segment" qualifiers="const"> + <return type="Vector2"> + </return> + <argument index="0" name="to_position" type="Vector2"> + </argument> + <description> + Returns the closest position to [code]to_position[/code] that resides inside a segment between two connected points. + [codeblock] + var as = AStar2D.new() + as.add_point(1, Vector2(0, 0)) + as.add_point(2, Vector2(0, 5)) + as.connect_points(1, 2) + var res = as.get_closest_position_in_segment(Vector2(3, 3)) # Returns (0, 3) + [/codeblock] + The result is in the segment that goes from [code]y = 0[/code] to [code]y = 5[/code]. It's the closest position in the segment to the given point. + </description> + </method> + <method name="get_id_path"> + <return type="PoolIntArray"> + </return> + <argument index="0" name="from_id" type="int"> + </argument> + <argument index="1" name="to_id" type="int"> + </argument> + <description> + Returns an array with the IDs of the points that form the path found by AStar2D between the given points. The array is ordered from the starting point to the ending point of the path. + [codeblock] + var as = AStar2D.new() + as.add_point(1, Vector2(0, 0)) + as.add_point(2, Vector2(0, 1), 1) # Default weight is 1 + as.add_point(3, Vector2(1, 1)) + as.add_point(4, Vector2(2, 0)) + + as.connect_points(1, 2, false) + as.connect_points(2, 3, false) + as.connect_points(4, 3, false) + as.connect_points(1, 4, false) + as.connect_points(5, 4, false) + + var res = as.get_id_path(1, 3) # Returns [1, 2, 3] + [/codeblock] + If you change the 2nd point's weight to 3, then the result will be [code][1, 4, 3][/code] instead, because now even though the distance is longer, it's "easier" to get through point 4 than through point 2. + </description> + </method> + <method name="get_point_connections"> + <return type="PoolIntArray"> + </return> + <argument index="0" name="id" type="int"> + </argument> + <description> + Returns an array with the IDs of the points that form the connection with the given point. + [codeblock] + var as = AStar2D.new() + as.add_point(1, Vector2(0, 0)) + as.add_point(2, Vector2(0, 1)) + as.add_point(3, Vector2(1, 1)) + as.add_point(4, Vector2(2, 0)) + + as.connect_points(1, 2, true) + as.connect_points(1, 3, true) + + var neighbors = as.get_point_connections(1) # Returns [2, 3] + [/codeblock] + </description> + </method> + <method name="get_point_path"> + <return type="PoolVector2Array"> + </return> + <argument index="0" name="from_id" type="int"> + </argument> + <argument index="1" name="to_id" type="int"> + </argument> + <description> + Returns an array with the points that are in the path found by AStar2D between the given points. The array is ordered from the starting point to the ending point of the path. + </description> + </method> + <method name="get_point_position" qualifiers="const"> + <return type="Vector2"> + </return> + <argument index="0" name="id" type="int"> + </argument> + <description> + Returns the position of the point associated with the given [code]id[/code]. + </description> + </method> + <method name="get_point_weight_scale" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="id" type="int"> + </argument> + <description> + Returns the weight scale of the point associated with the given [code]id[/code]. + </description> + </method> + <method name="get_points"> + <return type="Array"> + </return> + <description> + Returns an array of all points. + </description> + </method> + <method name="has_point" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="id" type="int"> + </argument> + <description> + Returns whether a point associated with the given [code]id[/code] exists. + </description> + </method> + <method name="is_point_disabled" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="id" type="int"> + </argument> + <description> + Returns whether a point is disabled or not for pathfinding. By default, all points are enabled. + </description> + </method> + <method name="remove_point"> + <return type="void"> + </return> + <argument index="0" name="id" type="int"> + </argument> + <description> + Removes the point associated with the given [code]id[/code] from the points pool. + </description> + </method> + <method name="set_point_disabled"> + <return type="void"> + </return> + <argument index="0" name="id" type="int"> + </argument> + <argument index="1" name="disabled" type="bool" default="true"> + </argument> + <description> + Disables or enables the specified point for pathfinding. Useful for making a temporary obstacle. + </description> + </method> + <method name="set_point_position"> + <return type="void"> + </return> + <argument index="0" name="id" type="int"> + </argument> + <argument index="1" name="position" type="Vector2"> + </argument> + <description> + Sets the [code]position[/code] for the point with the given [code]id[/code]. + </description> + </method> + <method name="set_point_weight_scale"> + <return type="void"> + </return> + <argument index="0" name="id" type="int"> + </argument> + <argument index="1" name="weight_scale" type="float"> + </argument> + <description> + Sets the [code]weight_scale[/code] for the point with the given [code]id[/code]. + </description> + </method> + </methods> + <constants> + </constants> +</class> diff --git a/doc/classes/AcceptDialog.xml b/doc/classes/AcceptDialog.xml index db35b2f352..980adb4fca 100644 --- a/doc/classes/AcceptDialog.xml +++ b/doc/classes/AcceptDialog.xml @@ -19,8 +19,8 @@ <argument index="2" name="action" type="String" default=""""> </argument> <description> - Adds a button with label [i]text[/i] and a custom [i]action[/i] to the dialog and returns the created button. [i]action[/i] will be passed to the [signal custom_action] signal when pressed. - If [code]true[/code], [i]right[/i] will place the button to the right of any sibling buttons. Default value: [code]false[/code]. + Adds a button with label [code]text[/code] and a custom [code]action[/code] to the dialog and returns the created button. [code]action[/code] will be passed to the [signal custom_action] signal when pressed. + If [code]true[/code], [code]right[/code] will place the button to the right of any sibling buttons. </description> </method> <method name="add_cancel"> @@ -29,7 +29,7 @@ <argument index="0" name="name" type="String"> </argument> <description> - Adds a button with label [i]name[/i] and a cancel action to the dialog and returns the created button. + Adds a button with label [code]name[/code] and a cancel action to the dialog and returns the created button. </description> </method> <method name="get_label"> @@ -43,7 +43,7 @@ <return type="Button"> </return> <description> - Returns the OK Button. + Returns the OK [Button] instance. </description> </method> <method name="register_text_enter"> @@ -57,12 +57,15 @@ </method> </methods> <members> - <member name="dialog_hide_on_ok" type="bool" setter="set_hide_on_ok" getter="get_hide_on_ok"> - If [code]true[/code], the dialog is hidden when the OK button is pressed. You can set it to [code]false[/code] if you want to do e.g. input validation when receiving the [signal confirmed] signal, and handle hiding the dialog in your own logic. Default value: [code]true[/code]. - Note: Some nodes derived from this class can have a different default value, and potentially their own built-in logic overriding this setting. For example [FileDialog] defaults to [code]false[/code], and has its own input validation code that is called when you press OK, which eventually hides the dialog if the input is valid. As such this property can't be used in [FileDialog] to disable hiding the dialog when pressing OK. + <member name="dialog_autowrap" type="bool" setter="set_autowrap" getter="has_autowrap" default="false"> + Sets autowrapping for the text in the dialog. </member> - <member name="dialog_text" type="String" setter="set_text" getter="get_text"> - The text displayed by this dialog. + <member name="dialog_hide_on_ok" type="bool" setter="set_hide_on_ok" getter="get_hide_on_ok" default="true"> + If [code]true[/code], the dialog is hidden when the OK button is pressed. You can set it to [code]false[/code] if you want to do e.g. input validation when receiving the [signal confirmed] signal, and handle hiding the dialog in your own logic. + [b]Note:[/b] Some nodes derived from this class can have a different default value, and potentially their own built-in logic overriding this setting. For example [FileDialog] defaults to [code]false[/code], and has its own input validation code that is called when you press OK, which eventually hides the dialog if the input is valid. As such, this property can't be used in [FileDialog] to disable hiding the dialog when pressing OK. + </member> + <member name="dialog_text" type="String" setter="set_text" getter="get_text" default=""""> + The text displayed by the dialog. </member> </members> <signals> diff --git a/doc/classes/AnimatedSprite.xml b/doc/classes/AnimatedSprite.xml index da85f91367..72d1fa4881 100644 --- a/doc/classes/AnimatedSprite.xml +++ b/doc/classes/AnimatedSprite.xml @@ -13,7 +13,7 @@ <return type="bool"> </return> <description> - Returns [code]true[/code] if an animation if currently being played. + Returns [code]true[/code] if an animation is currently being played. </description> </method> <method name="play"> @@ -24,43 +24,43 @@ <argument index="1" name="backwards" type="bool" default="false"> </argument> <description> - Play the animation set in parameter. If no parameter is provided, the current animation is played. Property [code]backwards[/code] plays the animation in reverse if set to [code]true[/code]. + Plays the animation named [code]anim[/code]. If no [code]anim[/code] is provided, the current animation is played. If [code]backwards[/code] is [code]true[/code], the animation will be played in reverse. </description> </method> <method name="stop"> <return type="void"> </return> <description> - Stop the current animation (does not reset the frame counter). + Stops the current animation (does not reset the frame counter). </description> </method> </methods> <members> - <member name="animation" type="String" setter="set_animation" getter="get_animation"> + <member name="animation" type="String" setter="set_animation" getter="get_animation" default=""default""> The current animation from the [code]frames[/code] resource. If this value changes, the [code]frame[/code] counter is reset. </member> - <member name="centered" type="bool" setter="set_centered" getter="is_centered"> - If [code]true[/code], texture will be centered. Default value: [code]true[/code]. + <member name="centered" type="bool" setter="set_centered" getter="is_centered" default="true"> + If [code]true[/code], texture will be centered. </member> - <member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h"> - If [code]true[/code], texture is flipped horizontally. Default value: [code]false[/code]. + <member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h" default="false"> + If [code]true[/code], texture is flipped horizontally. </member> - <member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v"> - If [code]true[/code], texture is flipped vertically. Default value: [code]false[/code]. + <member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v" default="false"> + If [code]true[/code], texture is flipped vertically. </member> - <member name="frame" type="int" setter="set_frame" getter="get_frame"> + <member name="frame" type="int" setter="set_frame" getter="get_frame" default="0"> The displayed animation frame's index. </member> - <member name="frames" type="SpriteFrames" setter="set_sprite_frames" getter="get_sprite_frames"> + <member name="frames" type="SpriteFrames" setter="set_sprite_frames" getter="get_sprite_frames" default="null"> The [SpriteFrames] resource containing the animation(s). </member> - <member name="offset" type="Vector2" setter="set_offset" getter="get_offset"> + <member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )"> The texture's drawing offset. </member> - <member name="playing" type="bool" setter="_set_playing" getter="_is_playing"> + <member name="playing" type="bool" setter="_set_playing" getter="_is_playing" default="false"> If [code]true[/code], the [member animation] is currently playing. </member> - <member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale"> + <member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale" default="1.0"> The animation speed is multiplied by this value. </member> </members> diff --git a/doc/classes/AnimatedSprite3D.xml b/doc/classes/AnimatedSprite3D.xml index 96196f7601..ff7d2fb9eb 100644 --- a/doc/classes/AnimatedSprite3D.xml +++ b/doc/classes/AnimatedSprite3D.xml @@ -13,7 +13,7 @@ <return type="bool"> </return> <description> - Returns [code]true[/code] if an animation if currently being played. + Returns [code]true[/code] if an animation is currently being played. </description> </method> <method name="play"> @@ -22,28 +22,28 @@ <argument index="0" name="anim" type="String" default=""""> </argument> <description> - Play the animation set in parameter. If no parameter is provided, the current animation is played. + Plays the animation named [code]anim[/code]. If no [code]anim[/code] is provided, the current animation is played. </description> </method> <method name="stop"> <return type="void"> </return> <description> - Stop the current animation (does not reset the frame counter). + Stops the current animation (does not reset the frame counter). </description> </method> </methods> <members> - <member name="animation" type="String" setter="set_animation" getter="get_animation"> + <member name="animation" type="String" setter="set_animation" getter="get_animation" default=""default""> The current animation from the [code]frames[/code] resource. If this value changes, the [code]frame[/code] counter is reset. </member> - <member name="frame" type="int" setter="set_frame" getter="get_frame"> + <member name="frame" type="int" setter="set_frame" getter="get_frame" default="0"> The displayed animation frame's index. </member> - <member name="frames" type="SpriteFrames" setter="set_sprite_frames" getter="get_sprite_frames"> + <member name="frames" type="SpriteFrames" setter="set_sprite_frames" getter="get_sprite_frames" default="null"> The [SpriteFrames] resource containing the animation(s). </member> - <member name="playing" type="bool" setter="_set_playing" getter="_is_playing"> + <member name="playing" type="bool" setter="_set_playing" getter="_is_playing" default="false"> If [code]true[/code], the [member animation] is currently playing. </member> </members> diff --git a/doc/classes/AnimatedTexture.xml b/doc/classes/AnimatedTexture.xml index 2009139474..7e32db1bb8 100644 --- a/doc/classes/AnimatedTexture.xml +++ b/doc/classes/AnimatedTexture.xml @@ -61,12 +61,12 @@ </method> </methods> <members> - <member name="fps" type="float" setter="set_fps" getter="get_fps"> - Animation speed in frames per second. This value defines the default time interval between two frames of the animation, and thus the overall duration of the animation loop based on the [member frames] property. A value of 0 means no predefined number of frames per second, the animation will play according to each frame's frame delay (see [method set_frame_delay]). Default value: 4. + <member name="fps" type="float" setter="set_fps" getter="get_fps" default="4.0"> + Animation speed in frames per second. This value defines the default time interval between two frames of the animation, and thus the overall duration of the animation loop based on the [member frames] property. A value of 0 means no predefined number of frames per second, the animation will play according to each frame's frame delay (see [method set_frame_delay]). For example, an animation with 8 frames, no frame delay and a [code]fps[/code] value of 2 will run for 4 seconds, with each frame lasting 0.5 seconds. </member> - <member name="frames" type="int" setter="set_frames" getter="get_frames"> - Number of frames to use in the animation. While you can create the frames independently with [method set_frame_texture], you need to set this value for the animation to take new frames into account. The maximum number of frames is [constant MAX_FRAMES]. Default value: 1. + <member name="frames" type="int" setter="set_frames" getter="get_frames" default="1"> + Number of frames to use in the animation. While you can create the frames independently with [method set_frame_texture], you need to set this value for the animation to take new frames into account. The maximum number of frames is [constant MAX_FRAMES]. </member> </members> <constants> diff --git a/doc/classes/Animation.xml b/doc/classes/Animation.xml index c79903cb80..bc64cfbb19 100644 --- a/doc/classes/Animation.xml +++ b/doc/classes/Animation.xml @@ -28,7 +28,7 @@ <argument index="1" name="at_position" type="int" default="-1"> </argument> <description> - Add a track to the Animation. The track type must be specified as any of the values in the TYPE_* enumeration. + Adds a track to the Animation. </description> </method> <method name="animation_track_get_key_animation" qualifiers="const"> @@ -314,7 +314,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Remove a track by specifying the track index. + Removes a track by specifying the track index. </description> </method> <method name="track_find_key" qualifiers="const"> @@ -327,7 +327,7 @@ <argument index="2" name="exact" type="bool" default="false"> </argument> <description> - Find the key index by time in a given track. Optionally, only find it if the exact time is given. + Finds the key index by time in a given track. Optionally, only find it if the exact time is given. </description> </method> <method name="track_get_interpolation_loop_wrap" qualifiers="const"> @@ -336,7 +336,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns [code]true[/code] if the track at [code]idx[/code] wraps the interpolation loop. Default value: [code]true[/code]. + Returns [code]true[/code] if the track at [code]idx[/code] wraps the interpolation loop. New tracks wrap the interpolation loop by default. </description> </method> <method name="track_get_interpolation_type" qualifiers="const"> @@ -345,7 +345,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns the interpolation type of a given track, from the INTERPOLATION_* enum. + Returns the interpolation type of a given track. </description> </method> <method name="track_get_key_count" qualifiers="const"> @@ -376,7 +376,7 @@ <argument index="1" name="key_idx" type="int"> </argument> <description> - Returns the transition curve (easing) for a specific key (see built-in math function "ease"). + Returns the transition curve (easing) for a specific key (see the built-in math function [method @GDScript.ease]). </description> </method> <method name="track_get_key_value" qualifiers="const"> @@ -396,7 +396,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Get the path of a track. for more information on the path format, see [method track_set_path] + Gets the path of a track. For more information on the path format, see [method track_set_path]. </description> </method> <method name="track_get_type" qualifiers="const"> @@ -405,7 +405,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Get the type of a track. + Gets the type of a track. </description> </method> <method name="track_insert_key"> @@ -447,7 +447,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Move a track down. + Moves a track down. </description> </method> <method name="track_move_to"> @@ -467,7 +467,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Move a track up. + Moves a track up. </description> </method> <method name="track_remove_key"> @@ -478,7 +478,7 @@ <argument index="1" name="key_idx" type="int"> </argument> <description> - Remove a key by index in a given track. + Removes a key by index in a given track. </description> </method> <method name="track_remove_key_at_position"> @@ -489,7 +489,7 @@ <argument index="1" name="position" type="float"> </argument> <description> - Remove a key by position (seconds) in a given track. + Removes a key by position (seconds) in a given track. </description> </method> <method name="track_set_enabled"> @@ -511,7 +511,7 @@ <argument index="1" name="imported" type="bool"> </argument> <description> - Set the given track as imported or not. + Sets the given track as imported or not. </description> </method> <method name="track_set_interpolation_loop_wrap"> @@ -533,7 +533,7 @@ <argument index="1" name="interpolation" type="int" enum="Animation.InterpolationType"> </argument> <description> - Set the interpolation type of a given track, from the INTERPOLATION_* enum. + Sets the interpolation type of a given track. </description> </method> <method name="track_set_key_time"> @@ -546,7 +546,7 @@ <argument index="2" name="time" type="float"> </argument> <description> - Set the time of an existing key. + Sets the time of an existing key. </description> </method> <method name="track_set_key_transition"> @@ -559,7 +559,7 @@ <argument index="2" name="transition" type="float"> </argument> <description> - Set the transition curve (easing) for a specific key (see built-in math function "ease"). + Sets the transition curve (easing) for a specific key (see the built-in math function [method @GDScript.ease]). </description> </method> <method name="track_set_key_value"> @@ -572,7 +572,7 @@ <argument index="2" name="value" type="Variant"> </argument> <description> - Set the value of an existing key. + Sets the value of an existing key. </description> </method> <method name="track_set_path"> @@ -583,8 +583,8 @@ <argument index="1" name="path" type="NodePath"> </argument> <description> - Set the path of a track. Paths must be valid scene-tree paths to a node, and must be specified starting from the parent node of the node that will reproduce the animation. Tracks that control properties or bones must append their name after the path, separated by ":". - [b]Example:[/b] "character/skeleton:ankle" or "character/mesh:transform/local". + Sets the path of a track. Paths must be valid scene-tree paths to a node, and must be specified starting from the parent node of the node that will reproduce the animation. Tracks that control properties or bones must append their name after the path, separated by [code]":"[/code]. + For example, [code]"character/skeleton:ankle"[/code] or [code]"character/mesh:transform/local"[/code]. </description> </method> <method name="track_swap"> @@ -656,18 +656,19 @@ <argument index="1" name="mode" type="int" enum="Animation.UpdateMode"> </argument> <description> - Set the update mode (UPDATE_*) of a value track. + Sets the update mode ([code]UPDATE_*[/code]) of a value track. </description> </method> </methods> <members> - <member name="length" type="float" setter="set_length" getter="get_length"> - The total length of the animation (in seconds). Note that length is not delimited by the last key, as this one may be before or after the end to ensure correct interpolation and looping. + <member name="length" type="float" setter="set_length" getter="get_length" default="1.0"> + The total length of the animation (in seconds). + [b]Note:[/b] Length is not delimited by the last key, as this one may be before or after the end to ensure correct interpolation and looping. </member> - <member name="loop" type="bool" setter="set_loop" getter="has_loop"> + <member name="loop" type="bool" setter="set_loop" getter="has_loop" default="false"> A flag indicating that the animation must loop. This is uses for correct interpolation of animation cycles, and for hinting the player that it must restart the animation. </member> - <member name="step" type="float" setter="set_step" getter="get_step"> + <member name="step" type="float" setter="set_step" getter="get_step" default="0.1"> The animation step value. </member> </members> @@ -682,7 +683,7 @@ Value tracks set values in node properties, but only those which can be Interpolated. </constant> <constant name="TYPE_TRANSFORM" value="1" enum="TrackType"> - Transform tracks are used to change node local transforms or skeleton pose bones. Transitions are Interpolated. + Transform tracks are used to change node local transforms or skeleton pose bones. Transitions are interpolated. </constant> <constant name="TYPE_METHOD" value="2" enum="TrackType"> Method tracks call functions with given arguments per key. diff --git a/doc/classes/AnimationNode.xml b/doc/classes/AnimationNode.xml index 9854d4c27e..7d5d8a2db1 100644 --- a/doc/classes/AnimationNode.xml +++ b/doc/classes/AnimationNode.xml @@ -4,7 +4,7 @@ Base resource for [AnimationTree] nodes. </brief_description> <description> - Base resource for [AnimationTree] nodes. In general it's not used directly but you can create custom ones with custom blending formulas. + Base resource for [AnimationTree] nodes. In general, it's not used directly, but you can create custom ones with custom blending formulas. Inherit this when creating nodes mainly for use in [AnimationNodeBlendTree], otherwise [AnimationRootNode] should be used instead. </description> <tutorials> @@ -16,7 +16,7 @@ <argument index="0" name="name" type="String"> </argument> <description> - Add an input to the node. This is only useful for nodes created for use in an [AnimationNodeBlendTree] + Adds an input to the node. This is only useful for nodes created for use in an [AnimationNodeBlendTree] </description> </method> <method name="blend_animation"> @@ -80,7 +80,7 @@ <return type="String"> </return> <description> - Get the text caption for this node (used by some editors) + Gets the text caption for this node (used by some editors). </description> </method> <method name="get_child_by_name" qualifiers="virtual"> @@ -89,14 +89,14 @@ <argument index="0" name="name" type="String"> </argument> <description> - Get the a child node by index (used by editors inheriting from [AnimationRootNode]). + Gets a child node by index (used by editors inheriting from [AnimationRootNode]). </description> </method> <method name="get_child_nodes" qualifiers="virtual"> <return type="Dictionary"> </return> <description> - Get all children nodes, in order as a name:node dictionary. Only useful when inheriting [AnimationRootNode]. + Gets all children nodes in order as a [code]name: node[/code] dictionary. Only useful when inheriting [AnimationRootNode]. </description> </method> <method name="get_input_count" qualifiers="const"> @@ -112,7 +112,7 @@ <argument index="0" name="input" type="int"> </argument> <description> - Get the name of an input by index. + Gets the name of an input by index. </description> </method> <method name="get_parameter" qualifiers="const"> @@ -121,7 +121,7 @@ <argument index="0" name="name" type="String"> </argument> <description> - Get the value of a parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees. + Gets the value of a parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees. </description> </method> <method name="get_parameter_default_value" qualifiers="virtual"> @@ -130,14 +130,14 @@ <argument index="0" name="name" type="String"> </argument> <description> - Get the default value of a parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees. + Gets the default value of a parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees. </description> </method> <method name="get_parameter_list" qualifiers="virtual"> <return type="Array"> </return> <description> - Get the property information for parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees. Format is similar to [method Object.get_property_list]. + Gets the property information for parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees. Format is similar to [method Object.get_property_list]. </description> </method> <method name="has_filter" qualifiers="virtual"> @@ -176,7 +176,7 @@ <argument index="0" name="index" type="int"> </argument> <description> - Remove an input, call this only when inactive. + Removes an input, call this only when inactive. </description> </method> <method name="set_filter_path"> @@ -187,7 +187,7 @@ <argument index="1" name="enable" type="bool"> </argument> <description> - Add/Remove a path for the filter. + Adds or removes a path for the filter. </description> </method> <method name="set_parameter"> @@ -198,7 +198,7 @@ <argument index="1" name="value" type="Variant"> </argument> <description> - Set a custom parameter. These are used as local storage, because resources can be reused across the tree or scenes. + Sets a custom parameter. These are used as local storage, because resources can be reused across the tree or scenes. </description> </method> </methods> @@ -215,6 +215,7 @@ </signal> <signal name="tree_changed"> <description> + Emitted by nodes that inherit from this class and that have an internal tree when one of their nodes changes. The nodes that emit this signal are [AnimationNodeBlendSpace1D], [AnimationNodeBlendSpace2D], [AnimationNodeStateMachine], and [AnimationNodeBlendTree]. </description> </signal> </signals> diff --git a/doc/classes/AnimationNodeAdd2.xml b/doc/classes/AnimationNodeAdd2.xml index ac2a28e396..bb7857717d 100644 --- a/doc/classes/AnimationNodeAdd2.xml +++ b/doc/classes/AnimationNodeAdd2.xml @@ -1,15 +1,18 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AnimationNodeAdd2" inherits="AnimationNode" category="Core" version="3.2"> <brief_description> + Blends two animations additively inside of an [AnimationNodeBlendTree]. </brief_description> <description> + A resource to add to an [AnimationNodeBlendTree]. Blends two animations additively based on an amount value in the [code][0.0, 1.0][/code] range. </description> <tutorials> </tutorials> <methods> </methods> <members> - <member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync"> + <member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false"> + If [code]true[/code], sets the [code]optimization[/code] to [code]false[/code] when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame. </member> </members> <constants> diff --git a/doc/classes/AnimationNodeAdd3.xml b/doc/classes/AnimationNodeAdd3.xml index 9cfeb47378..d338c2cf9e 100644 --- a/doc/classes/AnimationNodeAdd3.xml +++ b/doc/classes/AnimationNodeAdd3.xml @@ -1,15 +1,22 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AnimationNodeAdd3" inherits="AnimationNode" category="Core" version="3.2"> <brief_description> + Blends two of three animations additively inside of an [AnimationNodeBlendTree]. </brief_description> <description> + A resource to add to an [AnimationNodeBlendTree]. Blends two animations together additively out of three based on a value in the [code][-1.0, 1.0][/code] range. + This node has three inputs: + - The base animation to add to + - A -add animation to blend with when the blend amount is in the [code][-1.0, 0.0][/code] range. + - A +add animation to blend with when the blend amount is in the [code][0.0, 1.0][/code] range </description> <tutorials> </tutorials> <methods> </methods> <members> - <member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync"> + <member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false"> + If [code]true[/code], sets the [code]optimization[/code] to [code]false[/code] when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame. </member> </members> <constants> diff --git a/doc/classes/AnimationNodeAnimation.xml b/doc/classes/AnimationNodeAnimation.xml index e7d53fc7b3..a964877068 100644 --- a/doc/classes/AnimationNodeAnimation.xml +++ b/doc/classes/AnimationNodeAnimation.xml @@ -1,15 +1,18 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AnimationNodeAnimation" inherits="AnimationRootNode" category="Core" version="3.2"> <brief_description> + Input animation to use in an [AnimationNodeBlendTree]. </brief_description> <description> + A resource to add to an [AnimationNodeBlendTree]. Only features one output set using the [member animation] property. Use it as an input for [AnimationNode] that blend animations together. </description> <tutorials> </tutorials> <methods> </methods> <members> - <member name="animation" type="String" setter="set_animation" getter="get_animation"> + <member name="animation" type="String" setter="set_animation" getter="get_animation" default=""""> + Animation to use as an output. It is one of the animations provided by [member AnimationTree.anim_player]. </member> </members> <constants> diff --git a/doc/classes/AnimationNodeBlend2.xml b/doc/classes/AnimationNodeBlend2.xml index f15fa44f39..cac97b9ee7 100644 --- a/doc/classes/AnimationNodeBlend2.xml +++ b/doc/classes/AnimationNodeBlend2.xml @@ -1,15 +1,18 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AnimationNodeBlend2" inherits="AnimationNode" category="Core" version="3.2"> <brief_description> + Blends two animations linearly inside of an [AnimationNodeBlendTree]. </brief_description> <description> + A resource to add to an [AnimationNodeBlendTree]. Blends two animations linearly based on an amount value in the [code][0.0, 1.0][/code] range. </description> <tutorials> </tutorials> <methods> </methods> <members> - <member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync"> + <member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false"> + If [code]true[/code], sets the [code]optimization[/code] to [code]false[/code] when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame. </member> </members> <constants> diff --git a/doc/classes/AnimationNodeBlend3.xml b/doc/classes/AnimationNodeBlend3.xml index 2f82eea041..3b5c1f0b99 100644 --- a/doc/classes/AnimationNodeBlend3.xml +++ b/doc/classes/AnimationNodeBlend3.xml @@ -1,15 +1,22 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AnimationNodeBlend3" inherits="AnimationNode" category="Core" version="3.2"> <brief_description> + Blends two of three animations linearly inside of an [AnimationNodeBlendTree]. </brief_description> <description> + A resource to add to an [AnimationNodeBlendTree]. Blends two animations together linearly out of three based on a value in the [code][-1.0, 1.0][/code] range. + This node has three inputs: + - The base animation + - A -blend animation to blend with when the blend amount is in the [code][-1.0, 0.0][/code] range. + - A +blend animation to blend with when the blend amount is in the [code][0.0, 1.0][/code] range </description> <tutorials> </tutorials> <methods> </methods> <members> - <member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync"> + <member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false"> + If [code]true[/code], sets the [code]optimization[/code] to [code]false[/code] when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame. </member> </members> <constants> diff --git a/doc/classes/AnimationNodeBlendSpace1D.xml b/doc/classes/AnimationNodeBlendSpace1D.xml index b13aee277e..82d5716ee3 100644 --- a/doc/classes/AnimationNodeBlendSpace1D.xml +++ b/doc/classes/AnimationNodeBlendSpace1D.xml @@ -1,8 +1,13 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AnimationNodeBlendSpace1D" inherits="AnimationRootNode" category="Core" version="3.2"> <brief_description> + Blends linearly between two of any number of [AnimationNode] of any type placed on a virtual axis. </brief_description> <description> + A resource to add to an [AnimationNodeBlendTree]. + This is a virtual axis on which you can add any type of [AnimationNode] using [method add_blend_point]. + Outputs the linear blend of the two [code]AnimationNode[/code] closest to the node's current [code]value[/code]. + You can set the extents of the axis using the [member min_space] and [member max_space]. </description> <tutorials> </tutorials> @@ -17,12 +22,14 @@ <argument index="2" name="at_index" type="int" default="-1"> </argument> <description> + Adds a new point that represents a [code]node[/code] on the virtual axis at a given position set by [code]pos[/code]. You can insert it at a specific index using the [code]at_index[/code] argument. If you use the default value for [code]at_index[/code] , the point is inserted at the end of the blend points array. </description> </method> <method name="get_blend_point_count" qualifiers="const"> <return type="int"> </return> <description> + Returns the number of points on the blend axis. </description> </method> <method name="get_blend_point_node" qualifiers="const"> @@ -31,6 +38,7 @@ <argument index="0" name="point" type="int"> </argument> <description> + Returns the [code]AnimationNode[/code] referenced by the point at index [code]point[/code]. </description> </method> <method name="get_blend_point_position" qualifiers="const"> @@ -39,6 +47,7 @@ <argument index="0" name="point" type="int"> </argument> <description> + Returns the position of the point at index [code]point[/code]. </description> </method> <method name="remove_blend_point"> @@ -47,6 +56,7 @@ <argument index="0" name="point" type="int"> </argument> <description> + Removes the point at index [code]point[/code] from the blend axis. </description> </method> <method name="set_blend_point_node"> @@ -57,6 +67,7 @@ <argument index="1" name="node" type="AnimationRootNode"> </argument> <description> + Changes the AnimationNode referenced by the point at index [code]point[/code]. </description> </method> <method name="set_blend_point_position"> @@ -67,17 +78,22 @@ <argument index="1" name="pos" type="float"> </argument> <description> + Updates the position of the point at index [code]point[/code] on the blend axis. </description> </method> </methods> <members> - <member name="max_space" type="float" setter="set_max_space" getter="get_max_space"> + <member name="max_space" type="float" setter="set_max_space" getter="get_max_space" default="1.0"> + The blend space's axis's upper limit for the points' position. See [method add_blend_point]. </member> - <member name="min_space" type="float" setter="set_min_space" getter="get_min_space"> + <member name="min_space" type="float" setter="set_min_space" getter="get_min_space" default="-1.0"> + The blend space's axis's lower limit for the points' position. See [method add_blend_point]. </member> - <member name="snap" type="float" setter="set_snap" getter="get_snap"> + <member name="snap" type="float" setter="set_snap" getter="get_snap" default="0.1"> + Position increment to snap to when moving a point on the axis. </member> - <member name="value_label" type="String" setter="set_value_label" getter="get_value_label"> + <member name="value_label" type="String" setter="set_value_label" getter="get_value_label" default=""value""> + Label of the virtual axis of the blend space. </member> </members> <constants> diff --git a/doc/classes/AnimationNodeBlendSpace2D.xml b/doc/classes/AnimationNodeBlendSpace2D.xml index 2ec5977301..c71a06d931 100644 --- a/doc/classes/AnimationNodeBlendSpace2D.xml +++ b/doc/classes/AnimationNodeBlendSpace2D.xml @@ -1,8 +1,12 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AnimationNodeBlendSpace2D" inherits="AnimationRootNode" category="Core" version="3.2"> <brief_description> + Blends linearly between three [AnimationNode] of any type placed in a 2d space. </brief_description> <description> + A resource to add to an [AnimationNodeBlendTree]. + This node allows you to blend linearly between three animations using a [Vector2] weight. + You can add vertices to the blend space with [method add_blend_point] and automatically triangulate it by setting [member auto_triangles] to [code]true[/code]. Otherwise, use [method add_triangle] and [method remove_triangle] to create up the blend space by hand. </description> <tutorials> </tutorials> @@ -17,6 +21,7 @@ <argument index="2" name="at_index" type="int" default="-1"> </argument> <description> + Adds a new point that represents a [code]node[/code] at the position set by [code]pos[/code]. You can insert it at a specific index using the [code]at_index[/code] argument. If you use the default value for [code]at_index[/code] , the point is inserted at the end of the blend points array. </description> </method> <method name="add_triangle"> @@ -31,12 +36,14 @@ <argument index="3" name="at_index" type="int" default="-1"> </argument> <description> + Creates a new triangle using three points [code]x[/code], [code]y[/code], and [code]z[/code]. Triangles can overlap. You can insert the triangle at a specific index using the [code]at_index[/code] argument. If you use the default value for [code]at_index[/code] , the point is inserted at the end of the blend points array. </description> </method> <method name="get_blend_point_count" qualifiers="const"> <return type="int"> </return> <description> + Returns the number of points in the blend space. </description> </method> <method name="get_blend_point_node" qualifiers="const"> @@ -45,6 +52,7 @@ <argument index="0" name="point" type="int"> </argument> <description> + Returns the [code]AnimationRootNode[/code] referenced by the point at index [code]point[/code]. </description> </method> <method name="get_blend_point_position" qualifiers="const"> @@ -53,12 +61,14 @@ <argument index="0" name="point" type="int"> </argument> <description> + Returns the position of the point at index [code]point[/code]. </description> </method> <method name="get_triangle_count" qualifiers="const"> <return type="int"> </return> <description> + Returns the number of triangles in the blend space. </description> </method> <method name="get_triangle_point"> @@ -69,6 +79,7 @@ <argument index="1" name="point" type="int"> </argument> <description> + Returns the position of the point at index [code]point[/code] in the triangle of index [code]triangle[/code]. </description> </method> <method name="remove_blend_point"> @@ -77,6 +88,7 @@ <argument index="0" name="point" type="int"> </argument> <description> + Removes the point at index [code]point[/code] from the blend space. </description> </method> <method name="remove_triangle"> @@ -85,6 +97,7 @@ <argument index="0" name="triangle" type="int"> </argument> <description> + Removes the triangle at index [code]triangle[/code] from the blend space. </description> </method> <method name="set_blend_point_node"> @@ -95,6 +108,7 @@ <argument index="1" name="node" type="AnimationRootNode"> </argument> <description> + Changes the AnimationNode referenced by the point at index [code]point[/code]. </description> </method> <method name="set_blend_point_position"> @@ -105,39 +119,49 @@ <argument index="1" name="pos" type="Vector2"> </argument> <description> + Updates the position of the point at index [code]point[/code] on the blend axis. </description> </method> </methods> <members> - <member name="auto_triangles" type="bool" setter="set_auto_triangles" getter="get_auto_triangles"> + <member name="auto_triangles" type="bool" setter="set_auto_triangles" getter="get_auto_triangles" default="true"> + If true, the blend space is triangulated automatically. The mesh updates every time you add or remove points with [method add_blend_point] and [method remove_blend_point]. </member> - <member name="blend_mode" type="int" setter="set_blend_mode" getter="get_blend_mode" enum="AnimationNodeBlendSpace2D.BlendMode"> + <member name="blend_mode" type="int" setter="set_blend_mode" getter="get_blend_mode" enum="AnimationNodeBlendSpace2D.BlendMode" default="0"> + Controls the interpolation between animations. See [enum BlendMode] constants. </member> - <member name="max_space" type="Vector2" setter="set_max_space" getter="get_max_space"> + <member name="max_space" type="Vector2" setter="set_max_space" getter="get_max_space" default="Vector2( 1, 1 )"> + The blend space's X and Y axes' upper limit for the points' position. See [method add_blend_point]. </member> - <member name="min_space" type="Vector2" setter="set_min_space" getter="get_min_space"> + <member name="min_space" type="Vector2" setter="set_min_space" getter="get_min_space" default="Vector2( -1, -1 )"> + The blend space's X and Y axes' lower limit for the points' position. See [method add_blend_point]. </member> - <member name="snap" type="Vector2" setter="set_snap" getter="get_snap"> + <member name="snap" type="Vector2" setter="set_snap" getter="get_snap" default="Vector2( 0.1, 0.1 )"> + Position increment to snap to when moving a point. </member> - <member name="x_label" type="String" setter="set_x_label" getter="get_x_label"> + <member name="x_label" type="String" setter="set_x_label" getter="get_x_label" default=""x""> + Name of the blend space's X axis. </member> - <member name="y_label" type="String" setter="set_y_label" getter="get_y_label"> + <member name="y_label" type="String" setter="set_y_label" getter="get_y_label" default=""y""> + Name of the blend space's Y axis. </member> </members> <signals> <signal name="triangles_updated"> <description> + Emitted every time the blend space's triangles are created, removed, or when one of their vertices changes position. </description> </signal> </signals> <constants> <constant name="BLEND_MODE_INTERPOLATED" value="0" enum="BlendMode"> + The interpolation between animations is linear. </constant> <constant name="BLEND_MODE_DISCRETE" value="1" enum="BlendMode"> - Useful for frame-by-frame 2D animations. + The blend space plays the animation of the node the blending position is closest to. Useful for frame-by-frame 2D animations. </constant> <constant name="BLEND_MODE_DISCRETE_CARRY" value="2" enum="BlendMode"> - Keep the current play position when switching between discrete animations. + Similar to [constant BLEND_MODE_DISCRETE], but starts the new animation at the last animation's playback position. </constant> </constants> </class> diff --git a/doc/classes/AnimationNodeBlendTree.xml b/doc/classes/AnimationNodeBlendTree.xml index 6454a26a04..76a0d65920 100644 --- a/doc/classes/AnimationNodeBlendTree.xml +++ b/doc/classes/AnimationNodeBlendTree.xml @@ -95,7 +95,7 @@ </method> </methods> <members> - <member name="graph_offset" type="Vector2" setter="set_graph_offset" getter="get_graph_offset"> + <member name="graph_offset" type="Vector2" setter="set_graph_offset" getter="get_graph_offset" default="Vector2( 0, 0 )"> </member> </members> <constants> diff --git a/doc/classes/AnimationNodeOneShot.xml b/doc/classes/AnimationNodeOneShot.xml index b6a6459c9e..099548f60a 100644 --- a/doc/classes/AnimationNodeOneShot.xml +++ b/doc/classes/AnimationNodeOneShot.xml @@ -23,17 +23,17 @@ </method> </methods> <members> - <member name="autorestart" type="bool" setter="set_autorestart" getter="has_autorestart"> + <member name="autorestart" type="bool" setter="set_autorestart" getter="has_autorestart" default="false"> </member> - <member name="autorestart_delay" type="float" setter="set_autorestart_delay" getter="get_autorestart_delay"> + <member name="autorestart_delay" type="float" setter="set_autorestart_delay" getter="get_autorestart_delay" default="1.0"> </member> - <member name="autorestart_random_delay" type="float" setter="set_autorestart_random_delay" getter="get_autorestart_random_delay"> + <member name="autorestart_random_delay" type="float" setter="set_autorestart_random_delay" getter="get_autorestart_random_delay" default="0.0"> </member> - <member name="fadein_time" type="float" setter="set_fadein_time" getter="get_fadein_time"> + <member name="fadein_time" type="float" setter="set_fadein_time" getter="get_fadein_time" default="0.1"> </member> - <member name="fadeout_time" type="float" setter="set_fadeout_time" getter="get_fadeout_time"> + <member name="fadeout_time" type="float" setter="set_fadeout_time" getter="get_fadeout_time" default="0.1"> </member> - <member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync"> + <member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false"> </member> </members> <constants> diff --git a/doc/classes/AnimationNodeStateMachine.xml b/doc/classes/AnimationNodeStateMachine.xml index 2834f83d2f..9a21492b8a 100644 --- a/doc/classes/AnimationNodeStateMachine.xml +++ b/doc/classes/AnimationNodeStateMachine.xml @@ -4,7 +4,8 @@ State machine for control of animations. </brief_description> <description> - Contains multiple nodes representing animation states, connected in a graph. Nodes transitions can be configured to happen automatically or via code, using a shortest-path algorithm. Retrieve the AnimationNodeStateMachinePlayback object from the [AnimationTree] node to control it programatically. Example: + Contains multiple nodes representing animation states, connected in a graph. Node transitions can be configured to happen automatically or via code, using a shortest-path algorithm. Retrieve the AnimationNodeStateMachinePlayback object from the [AnimationTree] node to control it programmatically. + [b]Example:[/b] [codeblock] var state_machine = $AnimationTree.get("parameters/playback") state_machine.travel("some_state") diff --git a/doc/classes/AnimationNodeStateMachinePlayback.xml b/doc/classes/AnimationNodeStateMachinePlayback.xml index 796d92d7d6..ab9652fcd8 100644 --- a/doc/classes/AnimationNodeStateMachinePlayback.xml +++ b/doc/classes/AnimationNodeStateMachinePlayback.xml @@ -4,7 +4,8 @@ Playback control for AnimationNodeStateMachine. </brief_description> <description> - Allows control of [AnimationTree] state machines created with [AnimationNodeStateMachine]. Retrieve with [code]$AnimationTree.get("parameters/playback")[/code]. Example: + Allows control of [AnimationTree] state machines created with [AnimationNodeStateMachine]. Retrieve with [code]$AnimationTree.get("parameters/playback")[/code]. + [b]Example:[/b] [codeblock] var state_machine = $AnimationTree.get("parameters/playback") state_machine.travel("some_state") diff --git a/doc/classes/AnimationNodeStateMachineTransition.xml b/doc/classes/AnimationNodeStateMachineTransition.xml index aeb44a789b..08ff9997cf 100644 --- a/doc/classes/AnimationNodeStateMachineTransition.xml +++ b/doc/classes/AnimationNodeStateMachineTransition.xml @@ -9,25 +9,25 @@ <methods> </methods> <members> - <member name="advance_condition" type="String" setter="set_advance_condition" getter="get_advance_condition"> + <member name="advance_condition" type="String" setter="set_advance_condition" getter="get_advance_condition" default=""""> Turn on auto advance when this condition is set. The provided name will become a boolean parameter on the [AnimationTree] that can be controlled from code (see [url=https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html#controlling-from-code][/url]). For example, if [member AnimationTree.tree_root] is an [AnimationNodeStateMachine] and [member advance_condition] is set to "idle": [codeblock] $animation_tree["parameters/conditions/idle"] = is_on_floor and linear_velocity.x == 0 [/codeblock] </member> - <member name="auto_advance" type="bool" setter="set_auto_advance" getter="has_auto_advance"> - Turn on the transition automatically when this state is reached. This works best with [code]SWITCH_MODE_AT_END[/code]. + <member name="auto_advance" type="bool" setter="set_auto_advance" getter="has_auto_advance" default="false"> + Turn on the transition automatically when this state is reached. This works best with [constant SWITCH_MODE_AT_END]. </member> - <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled"> + <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false"> Don't use this transition during [method AnimationNodeStateMachinePlayback.travel] or [member auto_advance]. </member> - <member name="priority" type="int" setter="set_priority" getter="get_priority"> + <member name="priority" type="int" setter="set_priority" getter="get_priority" default="1"> Lower priority transitions are preferred when travelling through the tree via [method AnimationNodeStateMachinePlayback.travel] or [member auto_advance]. </member> - <member name="switch_mode" type="int" setter="set_switch_mode" getter="get_switch_mode" enum="AnimationNodeStateMachineTransition.SwitchMode"> + <member name="switch_mode" type="int" setter="set_switch_mode" getter="get_switch_mode" enum="AnimationNodeStateMachineTransition.SwitchMode" default="0"> The transition type. </member> - <member name="xfade_time" type="float" setter="set_xfade_time" getter="get_xfade_time"> + <member name="xfade_time" type="float" setter="set_xfade_time" getter="get_xfade_time" default="0.0"> The time to cross-fade between this state and the next. </member> </members> diff --git a/doc/classes/AnimationNodeTransition.xml b/doc/classes/AnimationNodeTransition.xml index 311d0e8486..82839b6bab 100644 --- a/doc/classes/AnimationNodeTransition.xml +++ b/doc/classes/AnimationNodeTransition.xml @@ -7,6 +7,42 @@ <tutorials> </tutorials> <methods> + <method name="get_input_caption" qualifiers="const"> + <return type="String"> + </return> + <argument index="0" name="input" type="int"> + </argument> + <description> + </description> + </method> + <method name="is_input_set_as_auto_advance" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="input" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_input_as_auto_advance"> + <return type="void"> + </return> + <argument index="0" name="input" type="int"> + </argument> + <argument index="1" name="enable" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_input_caption"> + <return type="void"> + </return> + <argument index="0" name="input" type="int"> + </argument> + <argument index="1" name="caption" type="String"> + </argument> + <description> + </description> + </method> </methods> <members> <member name="input_0/auto_advance" type="bool" setter="set_input_as_auto_advance" getter="is_input_set_as_auto_advance"> @@ -137,9 +173,9 @@ </member> <member name="input_9/name" type="String" setter="set_input_caption" getter="get_input_caption"> </member> - <member name="input_count" type="int" setter="set_enabled_inputs" getter="get_enabled_inputs"> + <member name="input_count" type="int" setter="set_enabled_inputs" getter="get_enabled_inputs" default="0"> </member> - <member name="xfade_time" type="float" setter="set_cross_fade_time" getter="get_cross_fade_time"> + <member name="xfade_time" type="float" setter="set_cross_fade_time" getter="get_cross_fade_time" default="0.0"> </member> </members> <constants> diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml index 5ea993f83d..b4c44fe8eb 100644 --- a/doc/classes/AnimationPlayer.xml +++ b/doc/classes/AnimationPlayer.xml @@ -4,7 +4,7 @@ Container and player of [Animation] resources. </brief_description> <description> - An animation player is used for general purpose playback of [Animation] resources. It contains a dictionary of animations (referenced by name) and custom blend times between their transitions. Additionally, animations can be played and blended in different channels. + An animation player is used for general-purpose playback of [Animation] resources. It contains a dictionary of animations (referenced by name) and custom blend times between their transitions. Additionally, animations can be played and blended in different channels. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/getting_started/step_by_step/animations.html</link> @@ -55,7 +55,7 @@ <return type="void"> </return> <description> - [AnimationPlayer] caches animated nodes. It may not notice if a node disappears, so clear_caches forces it to update the cache again. + [AnimationPlayer] caches animated nodes. It may not notice if a node disappears; [method clear_caches] forces it to update the cache again. </description> </method> <method name="clear_queue"> @@ -98,14 +98,14 @@ <argument index="1" name="anim_to" type="String"> </argument> <description> - Get the blend time (in seconds) between two animations, referenced by their names. + Gets the blend time (in seconds) between two animations, referenced by their names. </description> </method> <method name="get_playing_speed" qualifiers="const"> <return type="float"> </return> <description> - Get the actual playing speed of current animation or 0 if not playing. This speed is the [code]playback_speed[/code] property multiplied by [code]custom_speed[/code] argument specified when calling the [code]play[/code] method. + Gets the actual playing speed of current animation or 0 if not playing. This speed is the [code]playback_speed[/code] property multiplied by [code]custom_speed[/code] argument specified when calling the [code]play[/code] method. </description> </method> <method name="get_queue"> @@ -142,8 +142,8 @@ <argument index="3" name="from_end" type="bool" default="false"> </argument> <description> - Play the animation with key [code]name[/code]. Custom speed and blend times can be set. If custom speed is negative (-1), 'from_end' being [code]true[/code] can play the animation backwards. - If the animation has been paused by [code]stop(true)[/code] it will be resumed. Calling [code]play()[/code] without arguments will also resume the animation. + Plays the animation with key [code]name[/code]. Custom speed and blend times can be set. If [code]custom_speed[/code] is negative and [code]from_end[/code] is [code]true[/code], the animation will play backwards. + If the animation has been paused by [method stop], it will be resumed. Calling [method play] without arguments will also resume the animation. </description> </method> <method name="play_backwards"> @@ -154,8 +154,8 @@ <argument index="1" name="custom_blend" type="float" default="-1"> </argument> <description> - Play the animation with key [code]name[/code] in reverse. - If the animation has been paused by [code]stop(true)[/code] it will be resumed backwards. Calling [code]play_backwards()[/code] without arguments will also resume the animation backwards. + Plays the animation with key [code]name[/code] in reverse. + If the animation has been paused by [code]stop(true)[/code], it will be resumed backwards. Calling [code]play_backwards()[/code] without arguments will also resume the animation backwards. </description> </method> <method name="queue"> @@ -164,7 +164,7 @@ <argument index="0" name="name" type="String"> </argument> <description> - Queue an animation for playback once the current one is done. + Queues an animation for playback once the current one is done. </description> </method> <method name="remove_animation"> @@ -173,7 +173,7 @@ <argument index="0" name="name" type="String"> </argument> <description> - Remove the animation with key [code]name[/code]. + Removes the animation with key [code]name[/code]. </description> </method> <method name="rename_animation"> @@ -184,7 +184,7 @@ <argument index="1" name="newname" type="String"> </argument> <description> - Rename an existing animation with key [code]name[/code] to [code]newname[/code]. + Renames an existing animation with key [code]name[/code] to [code]newname[/code]. </description> </method> <method name="seek"> @@ -195,7 +195,7 @@ <argument index="1" name="update" type="bool" default="false"> </argument> <description> - Seek the animation to the [code]seconds[/code] point in time (in seconds). If [code]update[/code] is [code]true[/code], the animation updates too, otherwise it updates at process time. Events between the current frame and [code]seconds[/code] are skipped. + Seeks the animation to the [code]seconds[/code] point in time (in seconds). If [code]update[/code] is [code]true[/code], the animation updates too, otherwise it updates at process time. Events between the current frame and [code]seconds[/code] are skipped. </description> </method> <method name="set_blend_time"> @@ -208,7 +208,7 @@ <argument index="2" name="sec" type="float"> </argument> <description> - Specify a blend time (in seconds) between two animations, referenced by their names. + Specifies a blend time (in seconds) between two animations, referenced by their names. </description> </method> <method name="stop"> @@ -217,8 +217,8 @@ <argument index="0" name="reset" type="bool" default="true"> </argument> <description> - Stop the currently playing animation. If [code]reset[/code] is [code]true[/code], the animation position is reset to [code]0[/code] and the playback speed is reset to [code]1.0[/code]. - If [code]reset[/code] is [code]false[/code], then calling [code]play()[/code] without arguments or [code]play("same_as_before")[/code] will resume the animation. Works the same for the [code]play_backwards()[/code] method. + Stops the currently playing animation. If [code]reset[/code] is [code]true[/code], the animation position is reset to [code]0[/code] and the playback speed is reset to [code]1.0[/code]. + If [code]reset[/code] is [code]false[/code], then calling [method play] without arguments or [code]play("same_as_before")[/code] will resume the animation. Works the same for the [method play_backwards]. </description> </method> </methods> @@ -226,11 +226,11 @@ <member name="assigned_animation" type="String" setter="set_assigned_animation" getter="get_assigned_animation"> If playing, the current animation; otherwise, the animation last played. When set, would change the animation, but would not play it unless currently playing. See also [member current_animation]. </member> - <member name="autoplay" type="String" setter="set_autoplay" getter="get_autoplay"> - The name of the animation to play when the scene loads. Default value: [code]""[/code]. + <member name="autoplay" type="String" setter="set_autoplay" getter="get_autoplay" default=""""> + The name of the animation to play when the scene loads. </member> - <member name="current_animation" type="String" setter="set_current_animation" getter="get_current_animation"> - The name of the current animation, "" if not playing anything. When being set, does not restart the animation. See also [method play]. Default value: [code]""[/code]. + <member name="current_animation" type="String" setter="set_current_animation" getter="get_current_animation" default=""""> + The name of the current animation, "" if not playing anything. When being set, does not restart the animation. See also [method play]. </member> <member name="current_animation_length" type="float" setter="" getter="get_current_animation_length"> The length (in seconds) of the currently being played animation. @@ -238,20 +238,23 @@ <member name="current_animation_position" type="float" setter="" getter="get_current_animation_position"> The position (in seconds) of the currently playing animation. </member> + <member name="method_call_mode" type="int" setter="set_method_call_mode" getter="get_method_call_mode" enum="AnimationPlayer.AnimationMethodCallMode" default="0"> + The call mode to use for Call Method tracks. + </member> <member name="playback_active" type="bool" setter="set_active" getter="is_active"> - If [code]true[/code], updates animations in response to process-related notifications. Default value: [code]true[/code]. + If [code]true[/code], updates animations in response to process-related notifications. </member> - <member name="playback_default_blend_time" type="float" setter="set_default_blend_time" getter="get_default_blend_time"> - The default time in which to blend animations. Ranges from 0 to 4096 with 0.01 precision. Default value: [code]0[/code]. + <member name="playback_default_blend_time" type="float" setter="set_default_blend_time" getter="get_default_blend_time" default="0.0"> + The default time in which to blend animations. Ranges from 0 to 4096 with 0.01 precision. </member> - <member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" enum="AnimationPlayer.AnimationProcessMode"> - The process notification in which to update animations. Default value: [code]ANIMATION_PROCESS_IDLE[/code]. + <member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" enum="AnimationPlayer.AnimationProcessMode" default="1"> + The process notification in which to update animations. </member> - <member name="playback_speed" type="float" setter="set_speed_scale" getter="get_speed_scale"> - The speed scaling ratio. For instance, if this value is 1 then the animation plays at normal speed. If it's 0.5 then it plays at half speed. If it's 2 then it plays at double speed. Default value: [code]1[/code]. + <member name="playback_speed" type="float" setter="set_speed_scale" getter="get_speed_scale" default="1.0"> + The speed scaling ratio. For instance, if this value is 1, then the animation plays at normal speed. If it's 0.5, then it plays at half speed. If it's 2, then it plays at double speed. </member> - <member name="root_node" type="NodePath" setter="set_root" getter="get_root"> - The node from which node path references will travel. Default value: [code]".."[/code]. + <member name="root_node" type="NodePath" setter="set_root" getter="get_root" default="NodePath("..")"> + The node from which node path references will travel. </member> </members> <signals> @@ -291,7 +294,13 @@ Process animation during the idle process. </constant> <constant name="ANIMATION_PROCESS_MANUAL" value="2" enum="AnimationProcessMode"> - Do not process animation. Use the 'advance' method to process the animation manually. + Do not process animation. Use [method advance] to process the animation manually. + </constant> + <constant name="ANIMATION_METHOD_CALL_DEFERRED" value="0" enum="AnimationMethodCallMode"> + Batch method calls during the animation process, then do the calls after events are processed. This avoids bugs involving deleting nodes or modifying the AnimationPlayer while playing. + </constant> + <constant name="ANIMATION_METHOD_CALL_IMMEDIATE" value="1" enum="AnimationMethodCallMode"> + Make method calls immediately when reached in the animation. </constant> </constants> </class> diff --git a/doc/classes/AnimationTree.xml b/doc/classes/AnimationTree.xml index f3dc1ecc1e..70c1b783df 100644 --- a/doc/classes/AnimationTree.xml +++ b/doc/classes/AnimationTree.xml @@ -35,15 +35,15 @@ </method> </methods> <members> - <member name="active" type="bool" setter="set_active" getter="is_active"> + <member name="active" type="bool" setter="set_active" getter="is_active" default="false"> </member> - <member name="anim_player" type="NodePath" setter="set_animation_player" getter="get_animation_player"> + <member name="anim_player" type="NodePath" setter="set_animation_player" getter="get_animation_player" default="NodePath("")"> </member> - <member name="process_mode" type="int" setter="set_process_mode" getter="get_process_mode" enum="AnimationTree.AnimationProcessMode"> + <member name="process_mode" type="int" setter="set_process_mode" getter="get_process_mode" enum="AnimationTree.AnimationProcessMode" default="1"> </member> - <member name="root_motion_track" type="NodePath" setter="set_root_motion_track" getter="get_root_motion_track"> + <member name="root_motion_track" type="NodePath" setter="set_root_motion_track" getter="get_root_motion_track" default="NodePath("")"> </member> - <member name="tree_root" type="AnimationNode" setter="set_tree_root" getter="get_tree_root"> + <member name="tree_root" type="AnimationNode" setter="set_tree_root" getter="get_tree_root" default="null"> </member> </members> <constants> diff --git a/doc/classes/AnimationTreePlayer.xml b/doc/classes/AnimationTreePlayer.xml index 818565e0dc..3b6003b478 100644 --- a/doc/classes/AnimationTreePlayer.xml +++ b/doc/classes/AnimationTreePlayer.xml @@ -238,7 +238,7 @@ </argument> <description> Sets mix amount of a Mix node given its name and value. - A Mix node adds input b to input a by a the amount given by ratio. + A Mix node adds input b to input a by the amount given by ratio. </description> </method> <method name="node_exists" qualifiers="const"> @@ -285,7 +285,7 @@ <argument index="0" name="id" type="String"> </argument> <description> - Get the node type, will return from NODE_* enum. + Gets the node type, will return from [code]NODE_*[/code] enum. </description> </method> <method name="node_rename"> @@ -503,7 +503,7 @@ <argument index="1" name="seconds" type="float"> </argument> <description> - Sets the time seek value of the TimeSeek node with name [code]id[/code] to [code]seconds[/code] + Sets the time seek value of the TimeSeek node with name [code]id[/code] to [code]seconds[/code]. This functions as a seek in the [Animation] or the blend or mix of [Animation]s input in it. </description> </method> @@ -604,19 +604,19 @@ </method> </methods> <members> - <member name="active" type="bool" setter="set_active" getter="is_active"> - If [code]true[/code], the [AnimationTreePlayer] is able to play animations. Default value: [code]false[/code]. + <member name="active" type="bool" setter="set_active" getter="is_active" default="false"> + If [code]true[/code], the [AnimationTreePlayer] is able to play animations. </member> - <member name="base_path" type="NodePath" setter="set_base_path" getter="get_base_path"> - The node from which to relatively access other nodes. Default value: [code]".."[/code]. + <member name="base_path" type="NodePath" setter="set_base_path" getter="get_base_path" default="NodePath("..")"> + The node from which to relatively access other nodes. It accesses the Bones, so it should point to the same Node the AnimationPlayer would point its Root Node at. </member> - <member name="master_player" type="NodePath" setter="set_master_player" getter="get_master_player"> + <member name="master_player" type="NodePath" setter="set_master_player" getter="get_master_player" default="NodePath("")"> The path to the [AnimationPlayer] from which this [AnimationTreePlayer] binds animations to animation nodes. Once set, Animation nodes can be added to the AnimationTreePlayer. </member> - <member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" enum="AnimationTreePlayer.AnimationProcessMode"> - The thread in which to update animations. Default value: [code]ANIMATION_PROCESS_IDLE[/code]. + <member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" enum="AnimationTreePlayer.AnimationProcessMode" default="1"> + The thread in which to update animations. </member> </members> <constants> diff --git a/doc/classes/Area.xml b/doc/classes/Area.xml index c39c570be9..6bd1382488 100644 --- a/doc/classes/Area.xml +++ b/doc/classes/Area.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Area" inherits="CollisionObject" category="Core" version="3.2"> <brief_description> - General purpose area node for detection and 3D physics influence. + General-purpose area node for detection and 3D physics influence. </brief_description> <description> 3D area that detects [CollisionObject] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping). @@ -47,7 +47,8 @@ <argument index="0" name="area" type="Node"> </argument> <description> - If [code]true[/code], the given area overlaps the Area. Note that the result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead. + If [code]true[/code], the given area overlaps the Area. + [b]Note:[/b] The result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead. </description> </method> <method name="overlaps_body" qualifiers="const"> @@ -56,7 +57,9 @@ <argument index="0" name="body" type="Node"> </argument> <description> - If [code]true[/code], the given body overlaps the Area. Note that the result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead. + If [code]true[/code], the given physics body overlaps the Area. + [b]Note:[/b] The result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead. + The [code]body[/code] argument can either be a [PhysicsBody] or a [GridMap] instance (while GridMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body). </description> </method> <method name="set_collision_layer_bit"> @@ -83,59 +86,59 @@ </method> </methods> <members> - <member name="angular_damp" type="float" setter="set_angular_damp" getter="get_angular_damp"> + <member name="angular_damp" type="float" setter="set_angular_damp" getter="get_angular_damp" default="0.1"> The rate at which objects stop spinning in this area. Represents the angular velocity lost per second. Values range from [code]0[/code] (no damping) to [code]1[/code] (full damping). </member> - <member name="audio_bus_name" type="String" setter="set_audio_bus" getter="get_audio_bus"> + <member name="audio_bus_name" type="String" setter="set_audio_bus" getter="get_audio_bus" default=""Master""> The name of the area's audio bus. </member> - <member name="audio_bus_override" type="bool" setter="set_audio_bus_override" getter="is_overriding_audio_bus"> - If [code]true[/code], the area's audio bus overrides the default audio bus. Default value: [code]false[/code]. + <member name="audio_bus_override" type="bool" setter="set_audio_bus_override" getter="is_overriding_audio_bus" default="false"> + If [code]true[/code], the area's audio bus overrides the default audio bus. </member> - <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer"> + <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1"> The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [member collision_mask]. </member> - <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask"> + <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> The physics layers this area scans to determine collision detection. </member> - <member name="gravity" type="float" setter="set_gravity" getter="get_gravity"> + <member name="gravity" type="float" setter="set_gravity" getter="get_gravity" default="9.8"> The area's gravity intensity (ranges from -1024 to 1024). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction. </member> - <member name="gravity_distance_scale" type="float" setter="set_gravity_distance_scale" getter="get_gravity_distance_scale"> + <member name="gravity_distance_scale" type="float" setter="set_gravity_distance_scale" getter="get_gravity_distance_scale" default="0.0"> The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance. </member> - <member name="gravity_point" type="bool" setter="set_gravity_is_point" getter="is_gravity_a_point"> - If [code]true[/code], gravity is calculated from a point (set via [member gravity_vec]). Also see [member space_override]. Default value: [code]false[/code]. + <member name="gravity_point" type="bool" setter="set_gravity_is_point" getter="is_gravity_a_point" default="false"> + If [code]true[/code], gravity is calculated from a point (set via [member gravity_vec]). See also [member space_override]. </member> - <member name="gravity_vec" type="Vector3" setter="set_gravity_vector" getter="get_gravity_vector"> + <member name="gravity_vec" type="Vector3" setter="set_gravity_vector" getter="get_gravity_vector" default="Vector3( 0, -1, 0 )"> The area's gravity vector (not normalized). If gravity is a point (see [member gravity_point]), this will be the point of attraction. </member> - <member name="linear_damp" type="float" setter="set_linear_damp" getter="get_linear_damp"> + <member name="linear_damp" type="float" setter="set_linear_damp" getter="get_linear_damp" default="0.1"> The rate at which objects stop moving in this area. Represents the linear velocity lost per second. Values range from [code]0[/code] (no damping) to [code]1[/code] (full damping). </member> - <member name="monitorable" type="bool" setter="set_monitorable" getter="is_monitorable"> - If [code]true[/code], other monitoring areas can detect this area. Default value: [code]true[/code]. + <member name="monitorable" type="bool" setter="set_monitorable" getter="is_monitorable" default="true"> + If [code]true[/code], other monitoring areas can detect this area. </member> - <member name="monitoring" type="bool" setter="set_monitoring" getter="is_monitoring"> - If [code]true[/code], the area detects bodies or areas entering and exiting it. Default value: [code]true[/code]. + <member name="monitoring" type="bool" setter="set_monitoring" getter="is_monitoring" default="true"> + If [code]true[/code], the area detects bodies or areas entering and exiting it. </member> - <member name="priority" type="float" setter="set_priority" getter="get_priority"> - The area's priority. Higher priority areas are processed first. Default value: 0. + <member name="priority" type="float" setter="set_priority" getter="get_priority" default="0.0"> + The area's priority. Higher priority areas are processed first. </member> - <member name="reverb_bus_amount" type="float" setter="set_reverb_amount" getter="get_reverb_amount"> + <member name="reverb_bus_amount" type="float" setter="set_reverb_amount" getter="get_reverb_amount" default="0.0"> The degree to which this area applies reverb to its associated audio. Ranges from [code]0[/code] to [code]1[/code] with [code]0.1[/code] precision. </member> - <member name="reverb_bus_enable" type="bool" setter="set_use_reverb_bus" getter="is_using_reverb_bus"> + <member name="reverb_bus_enable" type="bool" setter="set_use_reverb_bus" getter="is_using_reverb_bus" default="false"> If [code]true[/code], the area applies reverb to its associated audio. </member> - <member name="reverb_bus_name" type="String" setter="set_reverb_bus" getter="get_reverb_bus"> + <member name="reverb_bus_name" type="String" setter="set_reverb_bus" getter="get_reverb_bus" default=""Master""> The reverb bus name to use for this area's associated audio. </member> - <member name="reverb_bus_uniformity" type="float" setter="set_reverb_uniformity" getter="get_reverb_uniformity"> + <member name="reverb_bus_uniformity" type="float" setter="set_reverb_uniformity" getter="get_reverb_uniformity" default="0.0"> The degree to which this area's reverb is a uniform effect. Ranges from [code]0[/code] to [code]1[/code] with [code]0.1[/code] precision. </member> - <member name="space_override" type="int" setter="set_space_override_mode" getter="get_space_override_mode" enum="Area.SpaceOverride"> - Override mode for gravity and damping calculations within this area. See [enum Area.SpaceOverride] for possible values. + <member name="space_override" type="int" setter="set_space_override_mode" getter="get_space_override_mode" enum="Area.SpaceOverride" default="0"> + Override mode for gravity and damping calculations within this area. See [enum SpaceOverride] for possible values. </member> </members> <signals> @@ -183,14 +186,16 @@ <argument index="0" name="body" type="Node"> </argument> <description> - Emitted when a [PhysicsBody] object enters. + Emitted when a physics body enters. + The [code]body[/code] argument can either be a [PhysicsBody] or a [GridMap] instance (while GridMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body). </description> </signal> <signal name="body_exited"> <argument index="0" name="body" type="Node"> </argument> <description> - Emitted when a [PhysicsBody] object exits. + Emitted when a physics body exits. + The [code]body[/code] argument can either be a [PhysicsBody] or a [GridMap] instance (while GridMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body). </description> </signal> <signal name="body_shape_entered"> @@ -203,7 +208,8 @@ <argument index="3" name="area_shape" type="int"> </argument> <description> - Emitted when a [PhysicsBody] object enters, reporting which shapes overlapped. + Emitted when a physics body enters, reporting which shapes overlapped. + The [code]body[/code] argument can either be a [PhysicsBody] or a [GridMap] instance (while GridMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body). </description> </signal> <signal name="body_shape_exited"> @@ -216,7 +222,8 @@ <argument index="3" name="area_shape" type="int"> </argument> <description> - Emitted when a [PhysicsBody] object exits, reporting which shapes were overlapping. + Emitted when a physics body exits, reporting which shapes were overlapping. + The [code]body[/code] argument can either be a [PhysicsBody] or a [GridMap] instance (while GridMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body). </description> </signal> </signals> diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml index 8d28ddc889..e1cb9056da 100644 --- a/doc/classes/Area2D.xml +++ b/doc/classes/Area2D.xml @@ -47,7 +47,8 @@ <argument index="0" name="area" type="Node"> </argument> <description> - If [code]true[/code], the given area overlaps the Area2D. Note that the result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead. + If [code]true[/code], the given area overlaps the Area2D. + [b]Note:[/b] The result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead. </description> </method> <method name="overlaps_body" qualifiers="const"> @@ -56,7 +57,9 @@ <argument index="0" name="body" type="Node"> </argument> <description> - If [code]true[/code], the given body overlaps the Area2D. Note that the result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead. + If [code]true[/code], the given physics body overlaps the Area2D. + [b]Note:[/b] The result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead. + The [code]body[/code] argument can either be a [PhysicsBody2D] or a [TileMap] instance (while TileMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body). </description> </method> <method name="set_collision_layer_bit"> @@ -83,47 +86,47 @@ </method> </methods> <members> - <member name="angular_damp" type="float" setter="set_angular_damp" getter="get_angular_damp"> + <member name="angular_damp" type="float" setter="set_angular_damp" getter="get_angular_damp" default="1.0"> The rate at which objects stop spinning in this area. Represents the angular velocity lost per second. Values range from [code]0[/code] (no damping) to [code]1[/code] (full damping). </member> - <member name="audio_bus_name" type="String" setter="set_audio_bus_name" getter="get_audio_bus_name"> + <member name="audio_bus_name" type="String" setter="set_audio_bus_name" getter="get_audio_bus_name" default=""Master""> The name of the area's audio bus. </member> - <member name="audio_bus_override" type="bool" setter="set_audio_bus_override" getter="is_overriding_audio_bus"> - If [code]true[/code], the area's audio bus overrides the default audio bus. Default value: [code]false[/code]. + <member name="audio_bus_override" type="bool" setter="set_audio_bus_override" getter="is_overriding_audio_bus" default="false"> + If [code]true[/code], the area's audio bus overrides the default audio bus. </member> - <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer"> + <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1"> The area's physics layer(s). Collidable objects can exist in any of 32 different layers. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layers that object A scans. See also [member collision_mask]. </member> - <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask"> + <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> The physics layers this area scans to determine collision detection. </member> - <member name="gravity" type="float" setter="set_gravity" getter="get_gravity"> + <member name="gravity" type="float" setter="set_gravity" getter="get_gravity" default="98.0"> The area's gravity intensity (ranges from -1024 to 1024). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction. </member> - <member name="gravity_distance_scale" type="float" setter="set_gravity_distance_scale" getter="get_gravity_distance_scale"> + <member name="gravity_distance_scale" type="float" setter="set_gravity_distance_scale" getter="get_gravity_distance_scale" default="0.0"> The falloff factor for point gravity. The greater the value, the faster gravity decreases with distance. </member> - <member name="gravity_point" type="bool" setter="set_gravity_is_point" getter="is_gravity_a_point"> - If [code]true[/code], gravity is calculated from a point (set via [member gravity_vec]). Also see [member space_override]. Default value: [code]false[/code]. + <member name="gravity_point" type="bool" setter="set_gravity_is_point" getter="is_gravity_a_point" default="false"> + If [code]true[/code], gravity is calculated from a point (set via [member gravity_vec]). See also [member space_override]. </member> - <member name="gravity_vec" type="Vector2" setter="set_gravity_vector" getter="get_gravity_vector"> + <member name="gravity_vec" type="Vector2" setter="set_gravity_vector" getter="get_gravity_vector" default="Vector2( 0, 1 )"> The area's gravity vector (not normalized). If gravity is a point (see [member gravity_point]), this will be the point of attraction. </member> - <member name="linear_damp" type="float" setter="set_linear_damp" getter="get_linear_damp"> + <member name="linear_damp" type="float" setter="set_linear_damp" getter="get_linear_damp" default="0.1"> The rate at which objects stop moving in this area. Represents the linear velocity lost per second. Values range from [code]0[/code] (no damping) to [code]1[/code] (full damping). </member> - <member name="monitorable" type="bool" setter="set_monitorable" getter="is_monitorable"> - If [code]true[/code], other monitoring areas can detect this area. Default value: [code]true[/code]. + <member name="monitorable" type="bool" setter="set_monitorable" getter="is_monitorable" default="true"> + If [code]true[/code], other monitoring areas can detect this area. </member> - <member name="monitoring" type="bool" setter="set_monitoring" getter="is_monitoring"> - If [code]true[/code], the area detects bodies or areas entering and exiting it. Default value: [code]true[/code]. + <member name="monitoring" type="bool" setter="set_monitoring" getter="is_monitoring" default="true"> + If [code]true[/code], the area detects bodies or areas entering and exiting it. </member> - <member name="priority" type="float" setter="set_priority" getter="get_priority"> - The area's priority. Higher priority areas are processed first. Default value: 0. + <member name="priority" type="float" setter="set_priority" getter="get_priority" default="0.0"> + The area's priority. Higher priority areas are processed first. </member> - <member name="space_override" type="int" setter="set_space_override_mode" getter="get_space_override_mode" enum="Area2D.SpaceOverride"> - Override mode for gravity and damping calculations within this area. See [enum Area2D.SpaceOverride] for possible values. + <member name="space_override" type="int" setter="set_space_override_mode" getter="get_space_override_mode" enum="Area2D.SpaceOverride" default="0"> + Override mode for gravity and damping calculations within this area. See [enum SpaceOverride] for possible values. </member> </members> <signals> @@ -168,43 +171,47 @@ </description> </signal> <signal name="body_entered"> - <argument index="0" name="body" type="PhysicsBody2D"> + <argument index="0" name="body" type="Node"> </argument> <description> - Emitted when a [PhysicsBody2D] object enters. + Emitted when a physics body enters. + The [code]body[/code] argument can either be a [PhysicsBody2D] or a [TileMap] instance (while TileMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body). </description> </signal> <signal name="body_exited"> - <argument index="0" name="body" type="PhysicsBody2D"> + <argument index="0" name="body" type="Node"> </argument> <description> - Emitted when a [PhysicsBody2D] object exits. + Emitted when a physics body exits. + The [code]body[/code] argument can either be a [PhysicsBody2D] or a [TileMap] instance (while TileMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body). </description> </signal> <signal name="body_shape_entered"> <argument index="0" name="body_id" type="int"> </argument> - <argument index="1" name="body" type="PhysicsBody2D"> + <argument index="1" name="body" type="Node"> </argument> <argument index="2" name="body_shape" type="int"> </argument> <argument index="3" name="area_shape" type="int"> </argument> <description> - Emitted when a [PhysicsBody2D] object enters, reporting which shapes overlapped. + Emitted when a physics body enters, reporting which shapes overlapped. + The [code]body[/code] argument can either be a [PhysicsBody2D] or a [TileMap] instance (while TileMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body). </description> </signal> <signal name="body_shape_exited"> <argument index="0" name="body_id" type="int"> </argument> - <argument index="1" name="body" type="PhysicsBody2D"> + <argument index="1" name="body" type="Node"> </argument> <argument index="2" name="body_shape" type="int"> </argument> <argument index="3" name="area_shape" type="int"> </argument> <description> - Emitted when a [PhysicsBody2D] object exits, reporting which shapes were overlapping. + Emitted when a physics body exits, reporting which shapes were overlapping. + The [code]body[/code] argument can either be a [PhysicsBody2D] or a [TileMap] instance (while TileMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body). </description> </signal> </signals> diff --git a/doc/classes/Array.xml b/doc/classes/Array.xml index 75194fbf76..130908b842 100644 --- a/doc/classes/Array.xml +++ b/doc/classes/Array.xml @@ -4,7 +4,8 @@ Generic array datatype. </brief_description> <description> - Generic array which can contain several elements of any type, accessible by a numerical index starting at 0. Negative indices can be used to count from the back, like in Python (-1 is the last element, -2 the second to last, etc.). Example: + Generic array which can contain several elements of any type, accessible by a numerical index starting at 0. Negative indices can be used to count from the back, like in Python (-1 is the last element, -2 the second to last, etc.). + [b]Example:[/b] [codeblock] var array = ["One", 2, 3, "Four"] print(array[0]) # One @@ -103,7 +104,8 @@ <argument index="1" name="before" type="bool" default="True"> </argument> <description> - Finds the index of an existing value (or the insertion index that maintains sorting order, if the value is not yet present in the array) using binary search. Optionally, a before specifier can be passed. If [code]false[/code], the returned index comes after all existing entries of the value in the array. Note that calling bsearch on an unsorted array results in unexpected behavior. + Finds the index of an existing value (or the insertion index that maintains sorting order, if the value is not yet present in the array) using binary search. Optionally, a [code]before[/code] specifier can be passed. If [code]false[/code], the returned index comes after all existing entries of the value in the array. + [b]Note:[/b] Calling [method bsearch] on an unsorted array results in unexpected behavior. </description> </method> <method name="bsearch_custom"> @@ -118,12 +120,13 @@ <argument index="3" name="before" type="bool" default="True"> </argument> <description> - Finds the index of an existing value (or the insertion index that maintains sorting order, if the value is not yet present in the array) using binary search and a custom comparison method. Optionally, a before specifier can be passed. If [code]false[/code], the returned index comes after all existing entries of the value in the array. The custom method receives two arguments (an element from the array and the value searched for) and must return [code]true[/code] if the first argument is less than the second, and return [code]false[/code] otherwise. Note that calling bsearch on an unsorted array results in unexpected behavior. + Finds the index of an existing value (or the insertion index that maintains sorting order, if the value is not yet present in the array) using binary search and a custom comparison method. Optionally, a [code]before[/code] specifier can be passed. If [code]false[/code], the returned index comes after all existing entries of the value in the array. The custom method receives two arguments (an element from the array and the value searched for) and must return [code]true[/code] if the first argument is less than the second, and return [code]false[/code] otherwise. + [b]Note:[/b] Calling [method bsearch] on an unsorted array results in unexpected behavior. </description> </method> <method name="clear"> <description> - Clears the array (resizes to 0). + Clears the array. This is equivalent to using [method resize] with a size of [code]0[/code]. </description> </method> <method name="count"> @@ -275,7 +278,7 @@ <argument index="0" name="size" type="int"> </argument> <description> - Resizes the array to contain a different number of elements. If the array size is smaller, elements are cleared, if bigger, new elements are Null. + Resizes the array to contain a different number of elements. If the array size is smaller, elements are cleared, if bigger, new elements are [code]null[/code]. </description> </method> <method name="rfind"> @@ -303,7 +306,8 @@ </method> <method name="sort"> <description> - Sorts the array. Note: strings are sorted in alphabetical, not natural order. + Sorts the array. + [b]Note:[/b] strings are sorted in alphabetical, not natural order. </description> </method> <method name="sort_custom"> diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml index 745d803a30..9f32691e57 100644 --- a/doc/classes/ArrayMesh.xml +++ b/doc/classes/ArrayMesh.xml @@ -1,6 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="ArrayMesh" inherits="Mesh" category="Core" version="3.2"> <brief_description> + [Mesh] type that provides utility for constructing a surface from arrays. </brief_description> <description> The [ArrayMesh] is used to construct a [Mesh] by specifying the attributes as arrays. The most basic example is the creation of a single triangle @@ -30,6 +31,7 @@ <argument index="0" name="name" type="String"> </argument> <description> + Adds name for a blend shape that will be added with [method add_surface_from_arrays]. Must be called before surface is added. </description> </method> <method name="add_surface_from_arrays"> @@ -46,7 +48,7 @@ <description> Creates a new surface. Surfaces are created to be rendered using a "primitive", which may be PRIMITIVE_POINTS, PRIMITIVE_LINES, PRIMITIVE_LINE_STRIP, PRIMITIVE_LINE_LOOP, PRIMITIVE_TRIANGLES, PRIMITIVE_TRIANGLE_STRIP, PRIMITIVE_TRIANGLE_FAN. See [Mesh] for details. (As a note, when using indices, it is recommended to only use points, lines or triangles). [method Mesh.get_surface_count] will become the [code]surf_idx[/code] for this new surface. - The [code]arrays[/code] argument is an array of arrays. See [enum ArrayType] for the values used in this array. For example, [code]arrays[0][/code] is the array of vertices. That first vertex sub-array is always required; the others are optional. Adding an index array puts this function into "index mode" where the vertex and other arrays become the sources of data and the index array defines the vertex order. All sub-arrays must have the same length as the vertex array or be empty, except for [code]ARRAY_INDEX[/code] if it is used. + The [code]arrays[/code] argument is an array of arrays. See [enum ArrayType] for the values used in this array. For example, [code]arrays[0][/code] is the array of vertices. That first vertex sub-array is always required; the others are optional. Adding an index array puts this function into "index mode" where the vertex and other arrays become the sources of data and the index array defines the vertex order. All sub-arrays must have the same length as the vertex array or be empty, except for [constant ARRAY_INDEX] if it is used. Adding an index array puts this function into "index mode" where the vertex and other arrays become the sources of data, and the index array defines the order of the vertices. Godot uses clockwise winding order for front faces of triangle primitive modes. </description> @@ -55,7 +57,7 @@ <return type="void"> </return> <description> - Remove all blend shapes from this [ArrayMesh]. + Removes all blend shapes from this [ArrayMesh]. </description> </method> <method name="get_blend_shape_count" qualifiers="const"> @@ -98,7 +100,7 @@ <argument index="0" name="name" type="String"> </argument> <description> - Returns the index of the first surface with this name held within this [ArrayMesh]. If none are found -1 is returned. + Returns the index of the first surface with this name held within this [ArrayMesh]. If none are found, -1 is returned. </description> </method> <method name="surface_get_array_index_len" qualifiers="const"> @@ -134,7 +136,7 @@ <argument index="0" name="surf_idx" type="int"> </argument> <description> - Get the name assigned to this surface. + Gets the name assigned to this surface. </description> </method> <method name="surface_get_primitive_type" qualifiers="const"> @@ -152,7 +154,7 @@ <argument index="0" name="surf_idx" type="int"> </argument> <description> - Remove a surface at position surf_idx, shifting greater surfaces one surf_idx slot down. + Removes a surface at position [code]surf_idx[/code], shifting greater surfaces one [code]surf_idx[/code] slot down. </description> </method> <method name="surface_set_name"> @@ -163,7 +165,7 @@ <argument index="1" name="name" type="String"> </argument> <description> - Set a name for a given surface. + Sets a name for a given surface. </description> </method> <method name="surface_update_region"> @@ -176,14 +178,16 @@ <argument index="2" name="data" type="PoolByteArray"> </argument> <description> + Updates a specified region of mesh arrays on the GPU. + [b]Warning:[/b] Only use if you know what you are doing. You can easily cause crashes by calling this function with improper arguments. </description> </method> </methods> <members> - <member name="blend_shape_mode" type="int" setter="set_blend_shape_mode" getter="get_blend_shape_mode" enum="Mesh.BlendShapeMode"> + <member name="blend_shape_mode" type="int" setter="set_blend_shape_mode" getter="get_blend_shape_mode" enum="Mesh.BlendShapeMode" default="1"> </member> - <member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb"> - An overriding bounding box for this mesh. + <member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb" default="AABB( 0, 0, 0, 0, 0, 0 )"> + Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices. </member> </members> <constants> @@ -222,6 +226,7 @@ For triangles, the index array is interpreted as triples, referring to the vertices of each triangle. For lines, the index array is in pairs indicating the start and end of each line. </constant> <constant name="ARRAY_MAX" value="9" enum="ArrayType"> + Represents the size of the [enum ArrayType] enum. </constant> <constant name="ARRAY_FORMAT_VERTEX" value="1" enum="ArrayFormat"> Array format will include vertices (mandatory). diff --git a/doc/classes/AtlasTexture.xml b/doc/classes/AtlasTexture.xml index e573512f5a..1363287dc1 100644 --- a/doc/classes/AtlasTexture.xml +++ b/doc/classes/AtlasTexture.xml @@ -12,16 +12,16 @@ <methods> </methods> <members> - <member name="atlas" type="Texture" setter="set_atlas" getter="get_atlas"> + <member name="atlas" type="Texture" setter="set_atlas" getter="get_atlas" default="null"> The texture that contains the atlas. Can be any [Texture] subtype. </member> - <member name="filter_clip" type="bool" setter="set_filter_clip" getter="has_filter_clip"> + <member name="filter_clip" type="bool" setter="set_filter_clip" getter="has_filter_clip" default="false"> If [code]true[/code], clips the area outside of the region to avoid bleeding of the surrounding texture pixels. </member> - <member name="margin" type="Rect2" setter="set_margin" getter="get_margin"> - The margin around the region. The [Rect2]'s 'size' parameter ('w' and 'h' in the editor) resizes the texture so it fits within the margin. + <member name="margin" type="Rect2" setter="set_margin" getter="get_margin" default="Rect2( 0, 0, 0, 0 )"> + The margin around the region. The [Rect2]'s [member Rect2.size] parameter ("w" and "h" in the editor) resizes the texture so it fits within the margin. </member> - <member name="region" type="Rect2" setter="set_region" getter="get_region"> + <member name="region" type="Rect2" setter="set_region" getter="get_region" default="Rect2( 0, 0, 0, 0 )"> The AtlasTexture's used region. </member> </members> diff --git a/doc/classes/AudioBusLayout.xml b/doc/classes/AudioBusLayout.xml index 771e0390d3..fb36440a67 100644 --- a/doc/classes/AudioBusLayout.xml +++ b/doc/classes/AudioBusLayout.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AudioBusLayout" inherits="Resource" category="Core" version="3.2"> <brief_description> - Stores information about the audiobusses. + Stores information about the audio buses. </brief_description> <description> Stores position, muting, solo, bypass, effects, effect position, volume, and the connections between buses. See [AudioServer] for usage. diff --git a/doc/classes/AudioEffect.xml b/doc/classes/AudioEffect.xml index 7c21d04b03..3e7863a44c 100644 --- a/doc/classes/AudioEffect.xml +++ b/doc/classes/AudioEffect.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AudioEffect" inherits="Resource" category="Core" version="3.2"> <brief_description> - Audio Effect For Audio. + Audio effect for audio. </brief_description> <description> Base resource for audio bus. Applies an audio effect on the bus that the resource is applied on. diff --git a/doc/classes/AudioEffectAmplify.xml b/doc/classes/AudioEffectAmplify.xml index 9fd3e73b12..3003238eb9 100644 --- a/doc/classes/AudioEffectAmplify.xml +++ b/doc/classes/AudioEffectAmplify.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AudioEffectAmplify" inherits="AudioEffect" category="Core" version="3.2"> <brief_description> - Adds a Amplify audio effect to an Audio bus. + Adds an amplifying audio effect to an audio bus. Increases or decreases the volume of the selected audio bus. </brief_description> <description> @@ -12,8 +12,8 @@ <methods> </methods> <members> - <member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db"> - Amount of amplification. Positive values make the sound louder, negative values make it quieter. Value can range from -80 to 24. Default value: [code]0[/code]. + <member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db" default="0.0"> + Amount of amplification in decibels. Positive values make the sound louder, negative values make it quieter. Value can range from -80 to 24. </member> </members> <constants> diff --git a/doc/classes/AudioEffectBandLimitFilter.xml b/doc/classes/AudioEffectBandLimitFilter.xml index 1b511dfab0..f85c8cdd32 100644 --- a/doc/classes/AudioEffectBandLimitFilter.xml +++ b/doc/classes/AudioEffectBandLimitFilter.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AudioEffectBandLimitFilter" inherits="AudioEffectFilter" category="Core" version="3.2"> <brief_description> - Adds a band limit filter to the Audio Bus. + Adds a band limit filter to the audio bus. </brief_description> <description> Limits the frequencies in a range around the [member AudioEffectFilter.cutoff_hz] and allows frequencies outside of this range to pass. diff --git a/doc/classes/AudioEffectBandPassFilter.xml b/doc/classes/AudioEffectBandPassFilter.xml index 8df922da3a..359eb9d669 100644 --- a/doc/classes/AudioEffectBandPassFilter.xml +++ b/doc/classes/AudioEffectBandPassFilter.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AudioEffectBandPassFilter" inherits="AudioEffectFilter" category="Core" version="3.2"> <brief_description> - Adds a band pass filter to the Audio Bus. + Adds a band pass filter to the audio bus. </brief_description> <description> Attenuates the frequencies inside of a range around the [member AudioEffectFilter.cutoff_hz] and cuts frequencies outside of this band. diff --git a/doc/classes/AudioEffectChorus.xml b/doc/classes/AudioEffectChorus.xml index f85755df08..4da125ba63 100644 --- a/doc/classes/AudioEffectChorus.xml +++ b/doc/classes/AudioEffectChorus.xml @@ -9,45 +9,153 @@ <tutorials> </tutorials> <methods> + <method name="get_voice_cutoff_hz" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="voice_idx" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_voice_delay_ms" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="voice_idx" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_voice_depth_ms" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="voice_idx" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_voice_level_db" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="voice_idx" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_voice_pan" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="voice_idx" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_voice_rate_hz" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="voice_idx" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_voice_cutoff_hz"> + <return type="void"> + </return> + <argument index="0" name="voice_idx" type="int"> + </argument> + <argument index="1" name="cutoff_hz" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_voice_delay_ms"> + <return type="void"> + </return> + <argument index="0" name="voice_idx" type="int"> + </argument> + <argument index="1" name="delay_ms" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_voice_depth_ms"> + <return type="void"> + </return> + <argument index="0" name="voice_idx" type="int"> + </argument> + <argument index="1" name="depth_ms" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_voice_level_db"> + <return type="void"> + </return> + <argument index="0" name="voice_idx" type="int"> + </argument> + <argument index="1" name="level_db" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_voice_pan"> + <return type="void"> + </return> + <argument index="0" name="voice_idx" type="int"> + </argument> + <argument index="1" name="pan" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_voice_rate_hz"> + <return type="void"> + </return> + <argument index="0" name="voice_idx" type="int"> + </argument> + <argument index="1" name="rate_hz" type="float"> + </argument> + <description> + </description> + </method> </methods> <members> - <member name="dry" type="float" setter="set_dry" getter="get_dry"> + <member name="dry" type="float" setter="set_dry" getter="get_dry" default="1.0"> The effect's raw signal. </member> - <member name="voice/1/cutoff_hz" type="float" setter="set_voice_cutoff_hz" getter="get_voice_cutoff_hz"> + <member name="voice/1/cutoff_hz" type="float" setter="set_voice_cutoff_hz" getter="get_voice_cutoff_hz" default="8000.0"> The voice's cutoff frequency. </member> - <member name="voice/1/delay_ms" type="float" setter="set_voice_delay_ms" getter="get_voice_delay_ms"> + <member name="voice/1/delay_ms" type="float" setter="set_voice_delay_ms" getter="get_voice_delay_ms" default="15.0"> The voice's signal delay. </member> - <member name="voice/1/depth_ms" type="float" setter="set_voice_depth_ms" getter="get_voice_depth_ms"> + <member name="voice/1/depth_ms" type="float" setter="set_voice_depth_ms" getter="get_voice_depth_ms" default="2.0"> The voice filter's depth. </member> - <member name="voice/1/level_db" type="float" setter="set_voice_level_db" getter="get_voice_level_db"> + <member name="voice/1/level_db" type="float" setter="set_voice_level_db" getter="get_voice_level_db" default="0.0"> The voice's volume. </member> - <member name="voice/1/pan" type="float" setter="set_voice_pan" getter="get_voice_pan"> + <member name="voice/1/pan" type="float" setter="set_voice_pan" getter="get_voice_pan" default="-0.5"> The voice's pan level. </member> - <member name="voice/1/rate_hz" type="float" setter="set_voice_rate_hz" getter="get_voice_rate_hz"> + <member name="voice/1/rate_hz" type="float" setter="set_voice_rate_hz" getter="get_voice_rate_hz" default="0.8"> The voice's filter rate. </member> - <member name="voice/2/cutoff_hz" type="float" setter="set_voice_cutoff_hz" getter="get_voice_cutoff_hz"> + <member name="voice/2/cutoff_hz" type="float" setter="set_voice_cutoff_hz" getter="get_voice_cutoff_hz" default="8000.0"> The voice's cutoff frequency. </member> - <member name="voice/2/delay_ms" type="float" setter="set_voice_delay_ms" getter="get_voice_delay_ms"> + <member name="voice/2/delay_ms" type="float" setter="set_voice_delay_ms" getter="get_voice_delay_ms" default="20.0"> The voice's signal delay. </member> - <member name="voice/2/depth_ms" type="float" setter="set_voice_depth_ms" getter="get_voice_depth_ms"> + <member name="voice/2/depth_ms" type="float" setter="set_voice_depth_ms" getter="get_voice_depth_ms" default="3.0"> The voice filter's depth. </member> - <member name="voice/2/level_db" type="float" setter="set_voice_level_db" getter="get_voice_level_db"> + <member name="voice/2/level_db" type="float" setter="set_voice_level_db" getter="get_voice_level_db" default="0.0"> The voice's volume. </member> - <member name="voice/2/pan" type="float" setter="set_voice_pan" getter="get_voice_pan"> + <member name="voice/2/pan" type="float" setter="set_voice_pan" getter="get_voice_pan" default="0.5"> The voice's pan level. </member> - <member name="voice/2/rate_hz" type="float" setter="set_voice_rate_hz" getter="get_voice_rate_hz"> + <member name="voice/2/rate_hz" type="float" setter="set_voice_rate_hz" getter="get_voice_rate_hz" default="1.2"> The voice's filter rate. </member> <member name="voice/3/cutoff_hz" type="float" setter="set_voice_cutoff_hz" getter="get_voice_cutoff_hz"> @@ -86,10 +194,10 @@ <member name="voice/4/rate_hz" type="float" setter="set_voice_rate_hz" getter="get_voice_rate_hz"> The voice's filter rate. </member> - <member name="voice_count" type="int" setter="set_voice_count" getter="get_voice_count"> + <member name="voice_count" type="int" setter="set_voice_count" getter="get_voice_count" default="2"> The amount of voices in the effect. </member> - <member name="wet" type="float" setter="set_wet" getter="get_wet"> + <member name="wet" type="float" setter="set_wet" getter="get_wet" default="0.5"> The effect's processed signal. </member> </members> diff --git a/doc/classes/AudioEffectCompressor.xml b/doc/classes/AudioEffectCompressor.xml index 78b8047987..6834804ea7 100644 --- a/doc/classes/AudioEffectCompressor.xml +++ b/doc/classes/AudioEffectCompressor.xml @@ -1,15 +1,15 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AudioEffectCompressor" inherits="AudioEffect" category="Core" version="3.2"> <brief_description> - Adds a Compressor audio effect to an Audio bus. + Adds a compressor audio effect to an audio bus. Reduces sounds that exceed a certain threshold level, smooths out the dynamics and increases the overall volume. </brief_description> <description> Dynamic range compressor reduces the level of the sound when the amplitude goes over a certain threshold in Decibels. One of the main uses of a compressor is to increase the dynamic range by clipping as little as possible (when sound goes over 0dB). Compressor has many uses in the mix: - - In the Master bus to compress the whole output (Although a [AudioEffectLimiter] is probably better) + - In the Master bus to compress the whole output (although an [AudioEffectLimiter] is probably better). - In voice channels to ensure they sound as balanced as possible. - - Sidechained. Sidechained, which can reduce the sound level sidechained with another audio bus for threshold detection.. This technique is very common in video game mixing to download the level of Music/SFX while voices are being heard. + - Sidechained. This can reduce the sound level sidechained with another audio bus for threshold detection. This technique is common in video game mixing to the level of music and SFX while voices are being heard. - Accentuates transients by using a wider attack, making effects sound more punchy. </description> <tutorials> @@ -17,26 +17,26 @@ <methods> </methods> <members> - <member name="attack_us" type="float" setter="set_attack_us" getter="get_attack_us"> - Compressor's reaction time when the signal exceeds the threshold. Value can range from 20 to 2000. Default value: [code]20ms[/code]. + <member name="attack_us" type="float" setter="set_attack_us" getter="get_attack_us" default="20.0"> + Compressor's reaction time when the signal exceeds the threshold, in microseconds. Value can range from 20 to 2000. </member> - <member name="gain" type="float" setter="set_gain" getter="get_gain"> + <member name="gain" type="float" setter="set_gain" getter="get_gain" default="0.0"> Gain applied to the output signal. </member> - <member name="mix" type="float" setter="set_mix" getter="get_mix"> - Balance between original signal and effect signal. Value can range from 0 (totally dry) to 1 (totally wet). Default value: [code]1[/code]. + <member name="mix" type="float" setter="set_mix" getter="get_mix" default="1.0"> + Balance between original signal and effect signal. Value can range from 0 (totally dry) to 1 (totally wet). </member> - <member name="ratio" type="float" setter="set_ratio" getter="get_ratio"> - Amount of compression applied to the audio once it passes the threshold level. The higher the ratio the more the loud parts of the audio will be compressed. Value can range from 1 to 48. Default value: [code]4[/code]. + <member name="ratio" type="float" setter="set_ratio" getter="get_ratio" default="4.0"> + Amount of compression applied to the audio once it passes the threshold level. The higher the ratio, the more the loud parts of the audio will be compressed. Value can range from 1 to 48. </member> - <member name="release_ms" type="float" setter="set_release_ms" getter="get_release_ms"> - Compressor's delay time to stop reducing the signal after the signal level falls below the threshold. Value can range from 20 to 2000. Default value: [code]250ms[/code]. + <member name="release_ms" type="float" setter="set_release_ms" getter="get_release_ms" default="250.0"> + Compressor's delay time to stop reducing the signal after the signal level falls below the threshold, in milliseconds. Value can range from 20 to 2000. </member> - <member name="sidechain" type="String" setter="set_sidechain" getter="get_sidechain"> + <member name="sidechain" type="String" setter="set_sidechain" getter="get_sidechain" default=""""> Reduce the sound level using another audio bus for threshold detection. </member> - <member name="threshold" type="float" setter="set_threshold" getter="get_threshold"> - The level above which compression is applied to the audio. Value can range from -60 to 0. Default value: [code]0[/code]. + <member name="threshold" type="float" setter="set_threshold" getter="get_threshold" default="0.0"> + The level above which compression is applied to the audio. Value can range from -60 to 0. </member> </members> <constants> diff --git a/doc/classes/AudioEffectDelay.xml b/doc/classes/AudioEffectDelay.xml index 0e19a4a89f..aea6ead983 100644 --- a/doc/classes/AudioEffectDelay.xml +++ b/doc/classes/AudioEffectDelay.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AudioEffectDelay" inherits="AudioEffect" category="Core" version="3.2"> <brief_description> - Adds a Delay audio effect to an Audio bus. Plays input signal back after a period of time. + Adds a delay audio effect to an audio bus. Plays input signal back after a period of time. Two tap delay and feedback options. </brief_description> <description> @@ -12,44 +12,44 @@ <methods> </methods> <members> - <member name="dry" type="float" setter="set_dry" getter="get_dry"> - Output percent of original sound. At 0, only delayed sounds are output. Value can range from 0 to 1. Default value: [code]1[/code]. + <member name="dry" type="float" setter="set_dry" getter="get_dry" default="1.0"> + Output percent of original sound. At 0, only delayed sounds are output. Value can range from 0 to 1. </member> - <member name="feedback/active" type="bool" setter="set_feedback_active" getter="is_feedback_active"> - If [code]true[/code], feedback is enabled. Default value: [code]false[/code]. + <member name="feedback/active" type="bool" setter="set_feedback_active" getter="is_feedback_active" default="false"> + If [code]true[/code], feedback is enabled. </member> - <member name="feedback/delay_ms" type="float" setter="set_feedback_delay_ms" getter="get_feedback_delay_ms"> - Feedback delay time in milliseconds. Default value: [code]340[/code]. + <member name="feedback/delay_ms" type="float" setter="set_feedback_delay_ms" getter="get_feedback_delay_ms" default="340.0"> + Feedback delay time in milliseconds. </member> - <member name="feedback/level_db" type="float" setter="set_feedback_level_db" getter="get_feedback_level_db"> - Sound level for [code]tap1[/code]. Default value: [code]-6 dB[/code]. + <member name="feedback/level_db" type="float" setter="set_feedback_level_db" getter="get_feedback_level_db" default="-6.0"> + Sound level for [code]tap1[/code]. </member> - <member name="feedback/lowpass" type="float" setter="set_feedback_lowpass" getter="get_feedback_lowpass"> - Low-pass filter for feedback. Frequencies below the Low Cut value are filtered out of the source signal. Default value: [code]16000[/code]. + <member name="feedback/lowpass" type="float" setter="set_feedback_lowpass" getter="get_feedback_lowpass" default="16000.0"> + Low-pass filter for feedback, in Hz. Frequencies below this value are filtered out of the source signal. </member> - <member name="tap1/active" type="bool" setter="set_tap1_active" getter="is_tap1_active"> - If [code]true[/code], [code]tap1[/code] will be enabled. Default value: [code]true[/code]. + <member name="tap1/active" type="bool" setter="set_tap1_active" getter="is_tap1_active" default="true"> + If [code]true[/code], [code]tap1[/code] will be enabled. </member> - <member name="tap1/delay_ms" type="float" setter="set_tap1_delay_ms" getter="get_tap1_delay_ms"> - [b]Tap1[/b] delay time in milliseconds. Default value: [code]250ms[/code]. + <member name="tap1/delay_ms" type="float" setter="set_tap1_delay_ms" getter="get_tap1_delay_ms" default="250.0"> + [code]tap1[/code] delay time in milliseconds. </member> - <member name="tap1/level_db" type="float" setter="set_tap1_level_db" getter="get_tap1_level_db"> - Sound level for [code]tap1[/code]. Default value: [code]-6 dB[/code]. + <member name="tap1/level_db" type="float" setter="set_tap1_level_db" getter="get_tap1_level_db" default="-6.0"> + Sound level for [code]tap1[/code]. </member> - <member name="tap1/pan" type="float" setter="set_tap1_pan" getter="get_tap1_pan"> - Pan position for [code]tap1[/code]. Value can range from -1 (fully left) to 1 (fully right). Default value: [code]0.2[/code]. + <member name="tap1/pan" type="float" setter="set_tap1_pan" getter="get_tap1_pan" default="0.2"> + Pan position for [code]tap1[/code]. Value can range from -1 (fully left) to 1 (fully right). </member> - <member name="tap2/active" type="bool" setter="set_tap2_active" getter="is_tap2_active"> - If [code]true[/code], [code]tap2[/code] will be enabled. Default value: [code]true[/code]. + <member name="tap2/active" type="bool" setter="set_tap2_active" getter="is_tap2_active" default="true"> + If [code]true[/code], [code]tap2[/code] will be enabled. </member> - <member name="tap2/delay_ms" type="float" setter="set_tap2_delay_ms" getter="get_tap2_delay_ms"> - [b]Tap2[/b] delay time in milliseconds. Default value: [code]500ms[/code]. + <member name="tap2/delay_ms" type="float" setter="set_tap2_delay_ms" getter="get_tap2_delay_ms" default="500.0"> + [b]Tap2[/b] delay time in milliseconds. </member> - <member name="tap2/level_db" type="float" setter="set_tap2_level_db" getter="get_tap2_level_db"> - Sound level for [code]tap2[/code]. Default value: [code]-12 dB[/code]. + <member name="tap2/level_db" type="float" setter="set_tap2_level_db" getter="get_tap2_level_db" default="-12.0"> + Sound level for [code]tap2[/code]. </member> - <member name="tap2/pan" type="float" setter="set_tap2_pan" getter="get_tap2_pan"> - Pan position for [code]tap2[/code]. Value can range from -1 (fully left) to 1 (fully right). Default value: [code]-0.4[/code]. + <member name="tap2/pan" type="float" setter="set_tap2_pan" getter="get_tap2_pan" default="-0.4"> + Pan position for [code]tap2[/code]. Value can range from -1 (fully left) to 1 (fully right). </member> </members> <constants> diff --git a/doc/classes/AudioEffectDistortion.xml b/doc/classes/AudioEffectDistortion.xml index 4393f942f0..0ee7d73f88 100644 --- a/doc/classes/AudioEffectDistortion.xml +++ b/doc/classes/AudioEffectDistortion.xml @@ -1,11 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AudioEffectDistortion" inherits="AudioEffect" category="Core" version="3.2"> <brief_description> - Adds a Distortion audio effect to an Audio bus. + Adds a distortion audio effect to an Audio bus. Modify the sound to make it dirty. </brief_description> <description> - Modify the sound and make it dirty. Different types are available : clip, tan, lofi (bit crushing), overdrive, or waveshape. + Modify the sound and make it dirty. Different types are available: clip, tan, lo-fi (bit crushing), overdrive, or waveshape. By distorting the waveform the frequency content change, which will often make the sound "crunchy" or "abrasive". For games, it can simulate sound coming from some saturated device or speaker very efficiently. </description> <tutorials> @@ -13,20 +13,20 @@ <methods> </methods> <members> - <member name="drive" type="float" setter="set_drive" getter="get_drive"> - Distortion power. Value can range from 0 to 1. Default value: [code]0[/code]. + <member name="drive" type="float" setter="set_drive" getter="get_drive" default="0.0"> + Distortion power. Value can range from 0 to 1. </member> - <member name="keep_hf_hz" type="float" setter="set_keep_hf_hz" getter="get_keep_hf_hz"> - High-pass filter. Frequencies higher than this value will not be affected by the distortion. Value can range from 1 to 20000. Default value: [code]16000[/code]. + <member name="keep_hf_hz" type="float" setter="set_keep_hf_hz" getter="get_keep_hf_hz" default="16000.0"> + High-pass filter, in Hz. Frequencies higher than this value will not be affected by the distortion. Value can range from 1 to 20000. </member> - <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="AudioEffectDistortion.Mode"> - Distortion type. Default value: [code]MODE_CLIP[/code]. + <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="AudioEffectDistortion.Mode" default="0"> + Distortion type. </member> - <member name="post_gain" type="float" setter="set_post_gain" getter="get_post_gain"> - Increases or decreases the volume after the effect. Value can range from -80 to 24. Default value: [code]0[/code]. + <member name="post_gain" type="float" setter="set_post_gain" getter="get_post_gain" default="0.0"> + Increases or decreases the volume after the effect. Value can range from -80 to 24. </member> - <member name="pre_gain" type="float" setter="set_pre_gain" getter="get_pre_gain"> - Increases or decreases the volume before the effect. Value can range from -60 to 60. Default value: [code]0[/code]. + <member name="pre_gain" type="float" setter="set_pre_gain" getter="get_pre_gain" default="0.0"> + Increases or decreases the volume before the effect. Value can range from -60 to 60. </member> </members> <constants> diff --git a/doc/classes/AudioEffectEQ.xml b/doc/classes/AudioEffectEQ.xml index fef3868d02..d30b6fc71d 100644 --- a/doc/classes/AudioEffectEQ.xml +++ b/doc/classes/AudioEffectEQ.xml @@ -5,7 +5,7 @@ Use it to create a custom equalizer if [AudioEffectEQ6], [AudioEffectEQ10] or [AudioEffectEQ21] don't fit your needs. </brief_description> <description> - AudioEffectEQ gives you control over frequencies. Use it to compensate for existing deficiencies in audio. AudioEffectEQ are very useful on the Master Bus to completely master a mix and give it character. They are also very useful when a game is run on a mobile device, to adjust the mix to that kind of speakers (it can be added but disabled when headphones are plugged). + AudioEffectEQ gives you control over frequencies. Use it to compensate for existing deficiencies in audio. AudioEffectEQs are useful on the Master bus to completely master a mix and give it more character. They are also useful when a game is run on a mobile device, to adjust the mix to that kind of speakers (it can be added but disabled when headphones are plugged). </description> <tutorials> </tutorials> diff --git a/doc/classes/AudioEffectEQ10.xml b/doc/classes/AudioEffectEQ10.xml index e9fd0d72cb..e94c4c71df 100644 --- a/doc/classes/AudioEffectEQ10.xml +++ b/doc/classes/AudioEffectEQ10.xml @@ -5,17 +5,17 @@ Each frequency can be modulated between -60/+24 dB. </brief_description> <description> - Frequency bands : - Band 1 : 31 Hz - Band 2 : 62 Hz - Band 3 : 125 Hz - Band 4 : 250 Hz - Band 5 : 500 Hz - Band 6 : 1000 Hz - Band 7 : 2000 Hz - Band 8 : 4000 Hz - Band 9 : 8000 Hz - Band 10 : 16000 Hz + Frequency bands: + Band 1: 31 Hz + Band 2: 62 Hz + Band 3: 125 Hz + Band 4: 250 Hz + Band 5: 500 Hz + Band 6: 1000 Hz + Band 7: 2000 Hz + Band 8: 4000 Hz + Band 9: 8000 Hz + Band 10: 16000 Hz See also [AudioEffectEQ], [AudioEffectEQ6], [AudioEffectEQ21]. </description> <tutorials> diff --git a/doc/classes/AudioEffectEQ21.xml b/doc/classes/AudioEffectEQ21.xml index d1b39d9824..dd26e06ee8 100644 --- a/doc/classes/AudioEffectEQ21.xml +++ b/doc/classes/AudioEffectEQ21.xml @@ -5,28 +5,28 @@ Each frequency can be modulated between -60/+24 dB. </brief_description> <description> - Frequency bands : - Band 1 : 22 Hz - Band 2 : 32 Hz - Band 3 : 44 Hz - Band 4 : 63 Hz - Band 5 : 90 Hz - Band 6 : 125 Hz - Band 7 : 175 Hz - Band 8 : 250 Hz - Band 9 : 350 Hz - Band 10 : 500 Hz - Band 11 : 700 Hz - Band 12 : 1000 Hz - Band 13 : 1400 Hz - Band 14 : 2000 Hz - Band 15 : 2800 Hz - Band 16 : 4000 Hz - Band 17 : 5600 Hz - Band 18 : 8000 Hz - Band 19 : 11000 Hz - Band 20 : 16000 Hz - Band 21 : 22000 Hz + Frequency bands: + Band 1: 22 Hz + Band 2: 32 Hz + Band 3: 44 Hz + Band 4: 63 Hz + Band 5: 90 Hz + Band 6: 125 Hz + Band 7: 175 Hz + Band 8: 250 Hz + Band 9: 350 Hz + Band 10: 500 Hz + Band 11: 700 Hz + Band 12: 1000 Hz + Band 13: 1400 Hz + Band 14: 2000 Hz + Band 15: 2800 Hz + Band 16: 4000 Hz + Band 17: 5600 Hz + Band 18: 8000 Hz + Band 19: 11000 Hz + Band 20: 16000 Hz + Band 21: 22000 Hz See also [AudioEffectEQ], [AudioEffectEQ6], [AudioEffectEQ10]. </description> <tutorials> diff --git a/doc/classes/AudioEffectEQ6.xml b/doc/classes/AudioEffectEQ6.xml index d40471dbd6..eb3dc738ef 100644 --- a/doc/classes/AudioEffectEQ6.xml +++ b/doc/classes/AudioEffectEQ6.xml @@ -5,13 +5,13 @@ Each frequency can be modulated between -60/+24 dB. </brief_description> <description> - Frequency bands : - Band 1 : 32 Hz - Band 2 : 100 Hz - Band 3 : 320 Hz - Band 4 : 1000 Hz - Band 5 : 3200 Hz - Band 6 : 10000 Hz + Frequency bands: + Band 1: 32 Hz + Band 2: 100 Hz + Band 3: 320 Hz + Band 4: 1000 Hz + Band 5: 3200 Hz + Band 6: 10000 Hz See also [AudioEffectEQ], [AudioEffectEQ10], [AudioEffectEQ21]. </description> <tutorials> diff --git a/doc/classes/AudioEffectFilter.xml b/doc/classes/AudioEffectFilter.xml index 5ed4ae28db..5daad6748f 100644 --- a/doc/classes/AudioEffectFilter.xml +++ b/doc/classes/AudioEffectFilter.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AudioEffectFilter" inherits="AudioEffect" category="Core" version="3.2"> <brief_description> - Adds a filter to the Audio Bus. + Adds a filter to the audio bus. </brief_description> <description> Allows frequencies other than the [member cutoff_hz] to pass. @@ -11,15 +11,15 @@ <methods> </methods> <members> - <member name="cutoff_hz" type="float" setter="set_cutoff" getter="get_cutoff"> - Threshold frequency for the filter. + <member name="cutoff_hz" type="float" setter="set_cutoff" getter="get_cutoff" default="2000.0"> + Threshold frequency for the filter, in Hz. </member> - <member name="db" type="int" setter="set_db" getter="get_db" enum="AudioEffectFilter.FilterDB"> + <member name="db" type="int" setter="set_db" getter="get_db" enum="AudioEffectFilter.FilterDB" default="0"> </member> - <member name="gain" type="float" setter="set_gain" getter="get_gain"> + <member name="gain" type="float" setter="set_gain" getter="get_gain" default="1.0"> Gain amount of the frequencies after the filter. </member> - <member name="resonance" type="float" setter="set_resonance" getter="get_resonance"> + <member name="resonance" type="float" setter="set_resonance" getter="get_resonance" default="0.5"> Amount of boost in the overtones near the cutoff frequency. </member> </members> diff --git a/doc/classes/AudioEffectHighPassFilter.xml b/doc/classes/AudioEffectHighPassFilter.xml index 3a486acab8..589195da02 100644 --- a/doc/classes/AudioEffectHighPassFilter.xml +++ b/doc/classes/AudioEffectHighPassFilter.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AudioEffectHighPassFilter" inherits="AudioEffectFilter" category="Core" version="3.2"> <brief_description> - Adds a high pass filter to the Audio Bus. + Adds a high-pass filter to the Audio Bus. </brief_description> <description> Cuts frequencies lower than the [member AudioEffectFilter.cutoff_hz] and allows higher frequencies to pass. diff --git a/doc/classes/AudioEffectLimiter.xml b/doc/classes/AudioEffectLimiter.xml index c17816bb87..ee6252809a 100644 --- a/doc/classes/AudioEffectLimiter.xml +++ b/doc/classes/AudioEffectLimiter.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AudioEffectLimiter" inherits="AudioEffect" category="Core" version="3.2"> <brief_description> - Adds a soft clip Limiter audio effect to an Audio bus. + Adds a soft-clip limiter audio effect to an Audio bus. </brief_description> <description> - A limiter is similar to a compressor, but it's less flexible and designed to disallow sound going over a given dB threshold. Adding one in the Master Bus is always recommended to reduce the effects of clipping. + A limiter is similar to a compressor, but it's less flexible and designed to disallow sound going over a given dB threshold. Adding one in the Master bus is always recommended to reduce the effects of clipping. Soft clipping starts to reduce the peaks a little below the threshold level and progressively increases its effect as the input level increases such that the threshold is never exceeded. </description> <tutorials> @@ -12,16 +12,16 @@ <methods> </methods> <members> - <member name="ceiling_db" type="float" setter="set_ceiling_db" getter="get_ceiling_db"> - The waveform's maximum allowed value. Value can range from -20 to -0.1. Default value: [code]-0.1dB[/code]. + <member name="ceiling_db" type="float" setter="set_ceiling_db" getter="get_ceiling_db" default="-0.1"> + The waveform's maximum allowed value, in decibels. Value can range from -20 to -0.1. </member> - <member name="soft_clip_db" type="float" setter="set_soft_clip_db" getter="get_soft_clip_db"> - Applies a gain to the limited waves. Value can range from 0 to 6. Default value: [code]2dB[/code]. + <member name="soft_clip_db" type="float" setter="set_soft_clip_db" getter="get_soft_clip_db" default="2.0"> + Applies a gain to the limited waves, in decibels. Value can range from 0 to 6. </member> - <member name="soft_clip_ratio" type="float" setter="set_soft_clip_ratio" getter="get_soft_clip_ratio"> + <member name="soft_clip_ratio" type="float" setter="set_soft_clip_ratio" getter="get_soft_clip_ratio" default="10.0"> </member> - <member name="threshold_db" type="float" setter="set_threshold_db" getter="get_threshold_db"> - Threshold from which the limiter begins to be active. Value can range from -30 to 0. Default value: [code]0dB[/code]. + <member name="threshold_db" type="float" setter="set_threshold_db" getter="get_threshold_db" default="0.0"> + Threshold from which the limiter begins to be active, in decibels. Value can range from -30 to 0. </member> </members> <constants> diff --git a/doc/classes/AudioEffectLowPassFilter.xml b/doc/classes/AudioEffectLowPassFilter.xml index 9402045150..c0319a6713 100644 --- a/doc/classes/AudioEffectLowPassFilter.xml +++ b/doc/classes/AudioEffectLowPassFilter.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AudioEffectLowPassFilter" inherits="AudioEffectFilter" category="Core" version="3.2"> <brief_description> - Adds a low pass filter to the Audio Bus. + Adds a low-pass filter to the Audio bus. </brief_description> <description> Cuts frequencies higher than the [member AudioEffectFilter.cutoff_hz] and allows lower frequencies to pass. diff --git a/doc/classes/AudioEffectNotchFilter.xml b/doc/classes/AudioEffectNotchFilter.xml index 00e950b43a..4b5cfd7e51 100644 --- a/doc/classes/AudioEffectNotchFilter.xml +++ b/doc/classes/AudioEffectNotchFilter.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AudioEffectNotchFilter" inherits="AudioEffectFilter" category="Core" version="3.2"> <brief_description> - Adds a notch filter to the Audio Bus. + Adds a notch filter to the Audio bus. </brief_description> <description> Attenuates frequencies in a narrow band around the [member AudioEffectFilter.cutoff_hz] and cuts frequencies outside of this range. diff --git a/doc/classes/AudioEffectPanner.xml b/doc/classes/AudioEffectPanner.xml index 7d01a73b0b..e3a2dfcf21 100644 --- a/doc/classes/AudioEffectPanner.xml +++ b/doc/classes/AudioEffectPanner.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AudioEffectPanner" inherits="AudioEffect" category="Core" version="3.2"> <brief_description> - Adds a Panner audio effect to an Audio bus. Pans sound left or right. + Adds a panner audio effect to an Audio bus. Pans sound left or right. </brief_description> <description> Determines how much of an audio signal is sent to the left and right buses. @@ -11,7 +11,7 @@ <methods> </methods> <members> - <member name="pan" type="float" setter="set_pan" getter="get_pan"> + <member name="pan" type="float" setter="set_pan" getter="get_pan" default="0.0"> Pan position. Value can range from -1 (fully left) to 1 (fully right). </member> </members> diff --git a/doc/classes/AudioEffectPhaser.xml b/doc/classes/AudioEffectPhaser.xml index c42b5f59ee..445f78dd73 100644 --- a/doc/classes/AudioEffectPhaser.xml +++ b/doc/classes/AudioEffectPhaser.xml @@ -1,31 +1,31 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AudioEffectPhaser" inherits="AudioEffect" category="Core" version="3.2"> <brief_description> - Adds a Phaser audio effect to an Audio bus. + Adds a phaser audio effect to an Audio bus. Combines the original signal with a copy that is slightly out of phase with the original. </brief_description> <description> - Combines phase-shifted signals with the original signal. The movement of the phase-shifted signals is controlled using a Low Frequency Oscillator. + Combines phase-shifted signals with the original signal. The movement of the phase-shifted signals is controlled using a low-frequency oscillator. </description> <tutorials> </tutorials> <methods> </methods> <members> - <member name="depth" type="float" setter="set_depth" getter="get_depth"> - Governs how high the filter frequencies sweep. Low value will primarily affect bass frequencies. High value can sweep high into the treble. Value can range from 0.1 to 4. Default value: [code]1[/code]. + <member name="depth" type="float" setter="set_depth" getter="get_depth" default="1.0"> + Governs how high the filter frequencies sweep. Low value will primarily affect bass frequencies. High value can sweep high into the treble. Value can range from 0.1 to 4. </member> - <member name="feedback" type="float" setter="set_feedback" getter="get_feedback"> - Output percent of modified sound. Value can range from 0.1 to 0.9. Default value: [code]0.7[/code]. + <member name="feedback" type="float" setter="set_feedback" getter="get_feedback" default="0.7"> + Output percent of modified sound. Value can range from 0.1 to 0.9. </member> - <member name="range_max_hz" type="float" setter="set_range_max_hz" getter="get_range_max_hz"> - Determines the maximum frequency affected by the LFO modulations. Value can range from 10 to 10000. Default value: [code]1600hz[/code]. + <member name="range_max_hz" type="float" setter="set_range_max_hz" getter="get_range_max_hz" default="1600.0"> + Determines the maximum frequency affected by the LFO modulations, in Hz. Value can range from 10 to 10000. </member> - <member name="range_min_hz" type="float" setter="set_range_min_hz" getter="get_range_min_hz"> - Determines the minimum frequency affected by the LFO modulations. Value can range from 10 to 10000. Default value: [code]440hz[/code]. + <member name="range_min_hz" type="float" setter="set_range_min_hz" getter="get_range_min_hz" default="440.0"> + Determines the minimum frequency affected by the LFO modulations, in Hz. Value can range from 10 to 10000. </member> - <member name="rate_hz" type="float" setter="set_rate_hz" getter="get_rate_hz"> - Adjusts the rate at which the effect sweeps up and down across the frequency range. + <member name="rate_hz" type="float" setter="set_rate_hz" getter="get_rate_hz" default="0.5"> + Adjusts the rate in Hz at which the effect sweeps up and down across the frequency range. </member> </members> <constants> diff --git a/doc/classes/AudioEffectPitchShift.xml b/doc/classes/AudioEffectPitchShift.xml index 7d6c5f2b20..1f891dfb32 100644 --- a/doc/classes/AudioEffectPitchShift.xml +++ b/doc/classes/AudioEffectPitchShift.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AudioEffectPitchShift" inherits="AudioEffect" category="Core" version="3.2"> <brief_description> - Adds a Pitch shift audio effect to an Audio bus. + Adds a pitch-shifting audio effect to an Audio bus. Raises or lowers the pitch of original sound. </brief_description> <description> @@ -12,10 +12,27 @@ <methods> </methods> <members> - <member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale"> + <member name="fft_size" type="int" setter="set_fft_size" getter="get_fft_size" enum="AudioEffectPitchShift.FFT_Size" default="3"> + </member> + <member name="oversampling" type="int" setter="set_oversampling" getter="get_oversampling" default="4"> + </member> + <member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale" default="1.0"> Pitch value. Can range from 0 (-1 octave) to 16 (+16 octaves). </member> </members> <constants> + <constant name="FFT_SIZE_256" value="0" enum="FFT_Size"> + </constant> + <constant name="FFT_SIZE_512" value="1" enum="FFT_Size"> + </constant> + <constant name="FFT_SIZE_1024" value="2" enum="FFT_Size"> + </constant> + <constant name="FFT_SIZE_2048" value="3" enum="FFT_Size"> + </constant> + <constant name="FFT_SIZE_4096" value="4" enum="FFT_Size"> + </constant> + <constant name="FFT_SIZE_MAX" value="5" enum="FFT_Size"> + Represents the size of the [enum FFT_Size] enum. + </constant> </constants> </class> diff --git a/doc/classes/AudioEffectRecord.xml b/doc/classes/AudioEffectRecord.xml index d6e678f276..4f97797b37 100644 --- a/doc/classes/AudioEffectRecord.xml +++ b/doc/classes/AudioEffectRecord.xml @@ -29,7 +29,7 @@ </method> </methods> <members> - <member name="format" type="int" setter="set_format" getter="get_format" enum="AudioStreamSample.Format"> + <member name="format" type="int" setter="set_format" getter="get_format" enum="AudioStreamSample.Format" default="1"> </member> </members> <constants> diff --git a/doc/classes/AudioEffectReverb.xml b/doc/classes/AudioEffectReverb.xml index 8c9652eee2..a0664e727f 100644 --- a/doc/classes/AudioEffectReverb.xml +++ b/doc/classes/AudioEffectReverb.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AudioEffectReverb" inherits="AudioEffect" category="Core" version="3.2"> <brief_description> - Adds a Reverb audio effect to an Audio bus. + Adds a reverberation audio effect to an Audio bus. Simulates the sound of acoustic environments such as rooms, concert halls, caverns, or an open spaces. </brief_description> <description> @@ -12,29 +12,29 @@ <methods> </methods> <members> - <member name="damping" type="float" setter="set_damping" getter="get_damping"> - Defines how reflective the imaginary room's walls are. Value can range from 0 to 1. Default value: [code]1[/code]. + <member name="damping" type="float" setter="set_damping" getter="get_damping" default="0.5"> + Defines how reflective the imaginary room's walls are. Value can range from 0 to 1. </member> - <member name="dry" type="float" setter="set_dry" getter="get_dry"> - Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1. Default value: [code]1[/code]. + <member name="dry" type="float" setter="set_dry" getter="get_dry" default="1.0"> + Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1. </member> - <member name="hipass" type="float" setter="set_hpf" getter="get_hpf"> - High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1. Default value: [code]0[/code]. + <member name="hipass" type="float" setter="set_hpf" getter="get_hpf" default="0.0"> + High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1. </member> - <member name="predelay_feedback" type="float" setter="set_predelay_feedback" getter="get_predelay_feedback"> - Output percent of predelay. Value can range from 0 to 1. Default value: [code]1[/code]. + <member name="predelay_feedback" type="float" setter="set_predelay_feedback" getter="get_predelay_feedback" default="0.4"> + Output percent of predelay. Value can range from 0 to 1. </member> - <member name="predelay_msec" type="float" setter="set_predelay_msec" getter="get_predelay_msec"> - Time between the original signal and the early reflections of the reverb signal. Default value: [code]150ms[/code]. + <member name="predelay_msec" type="float" setter="set_predelay_msec" getter="get_predelay_msec" default="150.0"> + Time between the original signal and the early reflections of the reverb signal, in milliseconds. </member> - <member name="room_size" type="float" setter="set_room_size" getter="get_room_size"> - Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1. Default value: [code]0.8[/code]. + <member name="room_size" type="float" setter="set_room_size" getter="get_room_size" default="0.8"> + Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1. </member> - <member name="spread" type="float" setter="set_spread" getter="get_spread"> - Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1. Default value: [code]1[/code]. + <member name="spread" type="float" setter="set_spread" getter="get_spread" default="1.0"> + Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1. </member> - <member name="wet" type="float" setter="set_wet" getter="get_wet"> - Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1. Default value: [code]0.5[/code]. + <member name="wet" type="float" setter="set_wet" getter="get_wet" default="0.5"> + Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1. </member> </members> <constants> diff --git a/doc/classes/AudioEffectSpectrumAnalyzer.xml b/doc/classes/AudioEffectSpectrumAnalyzer.xml index 8a71991437..a56e4f2692 100644 --- a/doc/classes/AudioEffectSpectrumAnalyzer.xml +++ b/doc/classes/AudioEffectSpectrumAnalyzer.xml @@ -9,11 +9,11 @@ <methods> </methods> <members> - <member name="buffer_length" type="float" setter="set_buffer_length" getter="get_buffer_length"> + <member name="buffer_length" type="float" setter="set_buffer_length" getter="get_buffer_length" default="2.0"> </member> - <member name="fft_size" type="int" setter="set_fft_size" getter="get_fft_size" enum="AudioEffectSpectrumAnalyzer.FFT_Size"> + <member name="fft_size" type="int" setter="set_fft_size" getter="get_fft_size" enum="AudioEffectSpectrumAnalyzer.FFT_Size" default="2"> </member> - <member name="tap_back_pos" type="float" setter="set_tap_back_pos" getter="get_tap_back_pos"> + <member name="tap_back_pos" type="float" setter="set_tap_back_pos" getter="get_tap_back_pos" default="0.01"> </member> </members> <constants> @@ -28,6 +28,7 @@ <constant name="FFT_SIZE_4096" value="4" enum="FFT_Size"> </constant> <constant name="FFT_SIZE_MAX" value="5" enum="FFT_Size"> + Represents the size of the [enum FFT_Size] enum. </constant> </constants> </class> diff --git a/doc/classes/AudioEffectSpectrumAnalyzerInstance.xml b/doc/classes/AudioEffectSpectrumAnalyzerInstance.xml index f4620f9905..ca068d572d 100644 --- a/doc/classes/AudioEffectSpectrumAnalyzerInstance.xml +++ b/doc/classes/AudioEffectSpectrumAnalyzerInstance.xml @@ -22,8 +22,10 @@ </methods> <constants> <constant name="MAGNITUDE_AVERAGE" value="0" enum="MagnitudeMode"> + Use the average value as magnitude. </constant> <constant name="MAGNITUDE_MAX" value="1" enum="MagnitudeMode"> + Use the maximum value as magnitude. </constant> </constants> </class> diff --git a/doc/classes/AudioEffectStereoEnhance.xml b/doc/classes/AudioEffectStereoEnhance.xml index 95bc6128f2..6cb692b5d7 100644 --- a/doc/classes/AudioEffectStereoEnhance.xml +++ b/doc/classes/AudioEffectStereoEnhance.xml @@ -9,11 +9,11 @@ <methods> </methods> <members> - <member name="pan_pullout" type="float" setter="set_pan_pullout" getter="get_pan_pullout"> + <member name="pan_pullout" type="float" setter="set_pan_pullout" getter="get_pan_pullout" default="1.0"> </member> - <member name="surround" type="float" setter="set_surround" getter="get_surround"> + <member name="surround" type="float" setter="set_surround" getter="get_surround" default="0.0"> </member> - <member name="time_pullout_ms" type="float" setter="set_time_pullout" getter="get_time_pullout"> + <member name="time_pullout_ms" type="float" setter="set_time_pullout" getter="get_time_pullout" default="0.0"> </member> </members> <constants> diff --git a/doc/classes/AudioServer.xml b/doc/classes/AudioServer.xml index 6dc1600cf2..7581ae6935 100644 --- a/doc/classes/AudioServer.xml +++ b/doc/classes/AudioServer.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AudioServer" inherits="Object" category="Core" version="3.2"> <brief_description> - Server interface for low level audio access. + Server interface for low-level audio access. </brief_description> <description> - AudioServer is a low level server interface for audio access. It is in charge of creating sample data (playable audio) as well as its playback via a voice interface. + AudioServer is a low-level server interface for audio access. It is in charge of creating sample data (playable audio) as well as its playback via a voice interface. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html</link> @@ -68,13 +68,6 @@ Returns the amount of channels of the bus at index [code]bus_idx[/code]. </description> </method> - <method name="get_bus_count" qualifiers="const"> - <return type="int"> - </return> - <description> - Returns the number of available buses. - </description> - </method> <method name="get_bus_effect"> <return type="AudioEffect"> </return> @@ -165,29 +158,25 @@ Returns the volume of the bus at index [code]bus_idx[/code] in dB. </description> </method> - <method name="get_device"> - <return type="String"> - </return> - <description> - </description> - </method> <method name="get_device_list"> <return type="Array"> </return> <description> + Returns the names of all audio devices detected on the system. </description> </method> <method name="get_mix_rate" qualifiers="const"> <return type="float"> </return> <description> - Returns the sample rate at the output of the audioserver. + Returns the sample rate at the output of the [AudioServer]. </description> </method> <method name="get_output_latency" qualifiers="const"> <return type="float"> </return> <description> + Returns the audio driver's output latency. </description> </method> <method name="get_speaker_mode" qualifiers="const"> @@ -251,7 +240,7 @@ <return type="void"> </return> <description> - Locks the audio drivers mainloop. Remember to unlock it afterwards. + Locks the audio driver's main loop. Remember to unlock it afterwards. </description> </method> <method name="move_bus"> @@ -296,15 +285,6 @@ If [code]true[/code], the bus at index [code]bus_idx[/code] is bypassing effects. </description> </method> - <method name="set_bus_count"> - <return type="void"> - </return> - <argument index="0" name="amount" type="int"> - </argument> - <description> - Adds and removes buses to make the number of buses match [code]amount[/code]. - </description> - </method> <method name="set_bus_effect_enabled"> <return type="void"> </return> @@ -382,14 +362,6 @@ Sets the volume of the bus at index [code]bus_idx[/code] to [code]volume_db[/code]. </description> </method> - <method name="set_device"> - <return type="void"> - </return> - <argument index="0" name="device" type="String"> - </argument> - <description> - </description> - </method> <method name="swap_bus_effects"> <return type="void"> </return> @@ -407,10 +379,21 @@ <return type="void"> </return> <description> - Unlocks the audiodriver's main loop. After locking it always unlock it. + Unlocks the audio driver's main loop. (After locking it, you should always unlock it.) </description> </method> </methods> + <members> + <member name="bus_count" type="int" setter="set_bus_count" getter="get_bus_count" default="1"> + Number of available audio buses. + </member> + <member name="device" type="String" setter="set_device" getter="get_device" default=""Default""> + Name of the current device (see [method get_device_list]). + </member> + <member name="global_rate_scale" type="float" setter="set_global_rate_scale" getter="get_global_rate_scale" default="1.0"> + Scales the rate at which audio is played (i.e. setting it to [code]0.5[/code] will make the audio be played twice as fast). + </member> + </members> <signals> <signal name="bus_layout_changed"> <description> @@ -420,15 +403,16 @@ </signals> <constants> <constant name="SPEAKER_MODE_STEREO" value="0" enum="SpeakerMode"> - Two or fewer speakers are detected. + Two or fewer speakers were detected. </constant> <constant name="SPEAKER_SURROUND_31" value="1" enum="SpeakerMode"> + A 3.1 channel surround setup was detected. </constant> <constant name="SPEAKER_SURROUND_51" value="2" enum="SpeakerMode"> - A 5.1 channel surround setup detected. + A 5.1 channel surround setup was detected. </constant> <constant name="SPEAKER_SURROUND_71" value="3" enum="SpeakerMode"> - A 7.1 channel surround setup detected. + A 7.1 channel surround setup was detected. </constant> </constants> </class> diff --git a/doc/classes/AudioStreamGenerator.xml b/doc/classes/AudioStreamGenerator.xml index ab06ddd710..9d67b88c71 100644 --- a/doc/classes/AudioStreamGenerator.xml +++ b/doc/classes/AudioStreamGenerator.xml @@ -9,9 +9,9 @@ <methods> </methods> <members> - <member name="buffer_length" type="float" setter="set_buffer_length" getter="get_buffer_length"> + <member name="buffer_length" type="float" setter="set_buffer_length" getter="get_buffer_length" default="0.5"> </member> - <member name="mix_rate" type="float" setter="set_mix_rate" getter="get_mix_rate"> + <member name="mix_rate" type="float" setter="set_mix_rate" getter="get_mix_rate" default="44100.0"> </member> </members> <constants> diff --git a/doc/classes/AudioStreamPlayback.xml b/doc/classes/AudioStreamPlayback.xml index 773a396bc4..92e654a50f 100644 --- a/doc/classes/AudioStreamPlayback.xml +++ b/doc/classes/AudioStreamPlayback.xml @@ -4,7 +4,7 @@ Meta class for playing back audio. </brief_description> <description> - Can play, loop, pause a scroll through Audio. See [AudioStream] and [AudioStreamOGGVorbis] for usage. + Can play, loop, pause a scroll through audio. See [AudioStream] and [AudioStreamOGGVorbis] for usage. </description> <tutorials> </tutorials> diff --git a/doc/classes/AudioStreamPlayer.xml b/doc/classes/AudioStreamPlayer.xml index c6ec45f15e..92f3a9bd73 100644 --- a/doc/classes/AudioStreamPlayer.xml +++ b/doc/classes/AudioStreamPlayer.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AudioStreamPlayer" inherits="Node" category="Core" version="3.2"> <brief_description> - Plays back audio. + Plays back audio non-positionally. </brief_description> <description> - Plays background audio. + Plays an audio stream non-positionally. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link> @@ -29,7 +29,7 @@ <argument index="0" name="from_position" type="float" default="0.0"> </argument> <description> - Plays the audio from the given position 'from_position', in seconds. + Plays the audio from the given [code]from_position[/code], in seconds. </description> </method> <method name="seek"> @@ -50,27 +50,27 @@ </method> </methods> <members> - <member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled"> - If [code]true[/code], audio plays when added to scene tree. Default value: [code]false[/code]. + <member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled" default="false"> + If [code]true[/code], audio plays when added to scene tree. </member> - <member name="bus" type="String" setter="set_bus" getter="get_bus"> + <member name="bus" type="String" setter="set_bus" getter="get_bus" default=""Master""> Bus on which this audio is playing. </member> - <member name="mix_target" type="int" setter="set_mix_target" getter="get_mix_target" enum="AudioStreamPlayer.MixTarget"> + <member name="mix_target" type="int" setter="set_mix_target" getter="get_mix_target" enum="AudioStreamPlayer.MixTarget" default="0"> If the audio configuration has more than two speakers, this sets the target channels. See [code]MIX_TARGET_*[/code] constants. </member> - <member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale"> + <member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale" default="1.0"> Changes the pitch and the tempo of the audio. </member> - <member name="playing" type="bool" setter="_set_playing" getter="is_playing"> + <member name="playing" type="bool" setter="_set_playing" getter="is_playing" default="false"> If [code]true[/code], audio is playing. </member> - <member name="stream" type="AudioStream" setter="set_stream" getter="get_stream"> + <member name="stream" type="AudioStream" setter="set_stream" getter="get_stream" default="null"> The [AudioStream] object to be played. </member> - <member name="stream_paused" type="bool" setter="set_stream_paused" getter="get_stream_paused"> + <member name="stream_paused" type="bool" setter="set_stream_paused" getter="get_stream_paused" default="false"> </member> - <member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db"> + <member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db" default="0.0"> Volume of sound, in dB. </member> </members> diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml index 51bf5e7574..362a096810 100644 --- a/doc/classes/AudioStreamPlayer2D.xml +++ b/doc/classes/AudioStreamPlayer2D.xml @@ -29,7 +29,7 @@ <argument index="0" name="from_position" type="float" default="0.0"> </argument> <description> - Plays the audio from the given position 'from_position', in seconds. + Plays the audio from the given position [code]from_position[/code], in seconds. </description> </method> <method name="seek"> @@ -50,33 +50,33 @@ </method> </methods> <members> - <member name="area_mask" type="int" setter="set_area_mask" getter="get_area_mask"> + <member name="area_mask" type="int" setter="set_area_mask" getter="get_area_mask" default="1"> Areas in which this sound plays. </member> - <member name="attenuation" type="float" setter="set_attenuation" getter="get_attenuation"> + <member name="attenuation" type="float" setter="set_attenuation" getter="get_attenuation" default="1.0"> Dampens audio over distance with this as an exponent. </member> - <member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled"> - If [code]true[/code], audio plays when added to scene tree. Default value: [code]false[/code]. + <member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled" default="false"> + If [code]true[/code], audio plays when added to scene tree. </member> - <member name="bus" type="String" setter="set_bus" getter="get_bus"> + <member name="bus" type="String" setter="set_bus" getter="get_bus" default=""Master""> Bus on which this audio is playing. </member> - <member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance"> + <member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance" default="2000.0"> Maximum distance from which audio is still hearable. </member> - <member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale"> + <member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale" default="1.0"> Changes the pitch and the tempo of the audio. </member> - <member name="playing" type="bool" setter="_set_playing" getter="is_playing"> + <member name="playing" type="bool" setter="_set_playing" getter="is_playing" default="false"> If [code]true[/code], audio is playing. </member> - <member name="stream" type="AudioStream" setter="set_stream" getter="get_stream"> + <member name="stream" type="AudioStream" setter="set_stream" getter="get_stream" default="null"> The [AudioStream] object to be played. </member> - <member name="stream_paused" type="bool" setter="set_stream_paused" getter="get_stream_paused"> + <member name="stream_paused" type="bool" setter="set_stream_paused" getter="get_stream_paused" default="false"> </member> - <member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db"> + <member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db" default="0.0"> Base volume without dampening. </member> </members> diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml index 2bd3ac1eaa..d722f2164d 100644 --- a/doc/classes/AudioStreamPlayer3D.xml +++ b/doc/classes/AudioStreamPlayer3D.xml @@ -29,7 +29,7 @@ <argument index="0" name="from_position" type="float" default="0.0"> </argument> <description> - Plays the audio from the given position 'from_position', in seconds. + Plays the audio from the given position [code]from_position[/code], in seconds. </description> </method> <method name="seek"> @@ -50,67 +50,67 @@ </method> </methods> <members> - <member name="area_mask" type="int" setter="set_area_mask" getter="get_area_mask"> + <member name="area_mask" type="int" setter="set_area_mask" getter="get_area_mask" default="1"> Areas in which this sound plays. </member> - <member name="attenuation_filter_cutoff_hz" type="float" setter="set_attenuation_filter_cutoff_hz" getter="get_attenuation_filter_cutoff_hz"> + <member name="attenuation_filter_cutoff_hz" type="float" setter="set_attenuation_filter_cutoff_hz" getter="get_attenuation_filter_cutoff_hz" default="5000.0"> Dampens audio above this frequency, in Hz. </member> - <member name="attenuation_filter_db" type="float" setter="set_attenuation_filter_db" getter="get_attenuation_filter_db"> + <member name="attenuation_filter_db" type="float" setter="set_attenuation_filter_db" getter="get_attenuation_filter_db" default="-24.0"> Amount how much the filter affects the loudness, in dB. </member> - <member name="attenuation_model" type="int" setter="set_attenuation_model" getter="get_attenuation_model" enum="AudioStreamPlayer3D.AttenuationModel"> + <member name="attenuation_model" type="int" setter="set_attenuation_model" getter="get_attenuation_model" enum="AudioStreamPlayer3D.AttenuationModel" default="0"> Decides if audio should get quieter with distance linearly, quadratically, logarithmically, or not be affected by distance, effectively disabling attenuation. </member> - <member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled"> - If [code]true[/code], audio plays when added to scene tree. Default value: [code]false[/code]. + <member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled" default="false"> + If [code]true[/code], audio plays when added to scene tree. </member> - <member name="bus" type="String" setter="set_bus" getter="get_bus"> + <member name="bus" type="String" setter="set_bus" getter="get_bus" default=""Master""> Bus on which this audio is playing. </member> - <member name="doppler_tracking" type="int" setter="set_doppler_tracking" getter="get_doppler_tracking" enum="AudioStreamPlayer3D.DopplerTracking"> + <member name="doppler_tracking" type="int" setter="set_doppler_tracking" getter="get_doppler_tracking" enum="AudioStreamPlayer3D.DopplerTracking" default="0"> Decides in which step the Doppler effect should be calculated. </member> - <member name="emission_angle_degrees" type="float" setter="set_emission_angle" getter="get_emission_angle"> + <member name="emission_angle_degrees" type="float" setter="set_emission_angle" getter="get_emission_angle" default="45.0"> The angle in which the audio reaches cameras undampened. </member> - <member name="emission_angle_enabled" type="bool" setter="set_emission_angle_enabled" getter="is_emission_angle_enabled"> + <member name="emission_angle_enabled" type="bool" setter="set_emission_angle_enabled" getter="is_emission_angle_enabled" default="false"> If [code]true[/code], the audio should be dampened according to the direction of the sound. </member> - <member name="emission_angle_filter_attenuation_db" type="float" setter="set_emission_angle_filter_attenuation_db" getter="get_emission_angle_filter_attenuation_db"> - dampens audio if camera is outside of 'emission_angle_degrees' and 'emission_angle_enabled' is set by this factor, in dB. + <member name="emission_angle_filter_attenuation_db" type="float" setter="set_emission_angle_filter_attenuation_db" getter="get_emission_angle_filter_attenuation_db" default="-12.0"> + Dampens audio if camera is outside of [member emission_angle_degrees] and [member emission_angle_enabled] is set by this factor, in dB. </member> - <member name="max_db" type="float" setter="set_max_db" getter="get_max_db"> + <member name="max_db" type="float" setter="set_max_db" getter="get_max_db" default="3.0"> Sets the absolute maximum of the soundlevel, in dB. </member> - <member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance"> - Sets the distance from which the 'out_of_range_mode' takes effect. Has no effect if set to 0. + <member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance" default="0.0"> + Sets the distance from which the [member out_of_range_mode] takes effect. Has no effect if set to 0. </member> - <member name="out_of_range_mode" type="int" setter="set_out_of_range_mode" getter="get_out_of_range_mode" enum="AudioStreamPlayer3D.OutOfRangeMode"> - Decides if audio should pause when source is outside of 'max_distance' range. + <member name="out_of_range_mode" type="int" setter="set_out_of_range_mode" getter="get_out_of_range_mode" enum="AudioStreamPlayer3D.OutOfRangeMode" default="0"> + Decides if audio should pause when source is outside of [member max_distance] range. </member> - <member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale"> + <member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale" default="1.0"> Changes the pitch and the tempo of the audio. </member> - <member name="playing" type="bool" setter="_set_playing" getter="is_playing"> + <member name="playing" type="bool" setter="_set_playing" getter="is_playing" default="false"> If [code]true[/code], audio is playing. </member> - <member name="stream" type="AudioStream" setter="set_stream" getter="get_stream"> + <member name="stream" type="AudioStream" setter="set_stream" getter="get_stream" default="null"> The [AudioStream] object to be played. </member> - <member name="stream_paused" type="bool" setter="set_stream_paused" getter="get_stream_paused"> + <member name="stream_paused" type="bool" setter="set_stream_paused" getter="get_stream_paused" default="false"> </member> - <member name="unit_db" type="float" setter="set_unit_db" getter="get_unit_db"> + <member name="unit_db" type="float" setter="set_unit_db" getter="get_unit_db" default="0.0"> Base sound level unaffected by dampening, in dB. </member> - <member name="unit_size" type="float" setter="set_unit_size" getter="get_unit_size"> + <member name="unit_size" type="float" setter="set_unit_size" getter="get_unit_size" default="1.0"> Factor for the attenuation effect. </member> </members> <signals> <signal name="finished"> <description> - Fires when the audio stops playing. + Emitted when the audio stops playing. </description> </signal> </signals> diff --git a/doc/classes/AudioStreamRandomPitch.xml b/doc/classes/AudioStreamRandomPitch.xml index 49aa5a0192..9c73a64537 100644 --- a/doc/classes/AudioStreamRandomPitch.xml +++ b/doc/classes/AudioStreamRandomPitch.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AudioStreamRandomPitch" inherits="AudioStream" category="Core" version="3.2"> <brief_description> - Plays audio with random pitch tweaking. + Plays audio with random pitch shifting. </brief_description> <description> Randomly varies pitch on each start. @@ -11,10 +11,10 @@ <methods> </methods> <members> - <member name="audio_stream" type="AudioStream" setter="set_audio_stream" getter="get_audio_stream"> + <member name="audio_stream" type="AudioStream" setter="set_audio_stream" getter="get_audio_stream" default="null"> The current [AudioStream]. </member> - <member name="random_pitch" type="float" setter="set_random_pitch" getter="get_random_pitch"> + <member name="random_pitch" type="float" setter="set_random_pitch" getter="get_random_pitch" default="1.1"> The intensity of random pitch variation. </member> </members> diff --git a/doc/classes/AudioStreamSample.xml b/doc/classes/AudioStreamSample.xml index 4bcf8ea791..6d03301749 100644 --- a/doc/classes/AudioStreamSample.xml +++ b/doc/classes/AudioStreamSample.xml @@ -1,11 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AudioStreamSample" inherits="AudioStream" category="Core" version="3.2"> <brief_description> - Stores audio data loaded from [code].wav[/code] files. + Stores audio data loaded from WAV files. </brief_description> <description> - AudioStreamSample stores sound samples loaded from [code].wav[/code] files. To play the stored sound use an [AudioStreamPlayer] (for background music) or [AudioStreamPlayer2D]/[AudioStreamPlayer3D] (for positional audio). The sound can be looped. - This class can also be used to store dynamically generated PCM audio data. + AudioStreamSample stores sound samples loaded from WAV files. To play the stored sound, use an [AudioStreamPlayer] (for non-positional audio) or [AudioStreamPlayer2D]/[AudioStreamPlayer3D] (for positional audio). The sound can be looped. + This class can also be used to store dynamically-generated PCM audio data. </description> <tutorials> </tutorials> @@ -17,54 +17,54 @@ </argument> <description> Saves the AudioStreamSample as a WAV file to [code]path[/code]. Samples with IMA ADPCM format can't be saved. - Note that a [code].wav[/code] extension is automatically appended to [code]path[/code] if it is missing. + [b]Note:[/b] A [code].wav[/code] extension is automatically appended to [code]path[/code] if it is missing. </description> </method> </methods> <members> - <member name="data" type="PoolByteArray" setter="set_data" getter="get_data"> + <member name="data" type="PoolByteArray" setter="set_data" getter="get_data" default="PoolByteArray( )"> Contains the audio data in bytes. </member> - <member name="format" type="int" setter="set_format" getter="get_format" enum="AudioStreamSample.Format"> - Audio format. See FORMAT_* constants for values. + <member name="format" type="int" setter="set_format" getter="get_format" enum="AudioStreamSample.Format" default="0"> + Audio format. See [code]FORMAT_*[/code] constants for values. </member> - <member name="loop_begin" type="int" setter="set_loop_begin" getter="get_loop_begin"> + <member name="loop_begin" type="int" setter="set_loop_begin" getter="get_loop_begin" default="0"> Loop start in bytes. </member> - <member name="loop_end" type="int" setter="set_loop_end" getter="get_loop_end"> + <member name="loop_end" type="int" setter="set_loop_end" getter="get_loop_end" default="0"> Loop end in bytes. </member> - <member name="loop_mode" type="int" setter="set_loop_mode" getter="get_loop_mode" enum="AudioStreamSample.LoopMode"> - Loop mode. See LOOP_* constants for values. + <member name="loop_mode" type="int" setter="set_loop_mode" getter="get_loop_mode" enum="AudioStreamSample.LoopMode" default="0"> + Loop mode. See [code]LOOP_*[/code] constants for values. </member> - <member name="mix_rate" type="int" setter="set_mix_rate" getter="get_mix_rate"> + <member name="mix_rate" type="int" setter="set_mix_rate" getter="get_mix_rate" default="44100"> The sample rate for mixing this audio. </member> - <member name="stereo" type="bool" setter="set_stereo" getter="is_stereo"> - If [code]true[/code], audio is stereo. Default value: [code]false[/code]. + <member name="stereo" type="bool" setter="set_stereo" getter="is_stereo" default="false"> + If [code]true[/code], audio is stereo. </member> </members> <constants> <constant name="FORMAT_8_BITS" value="0" enum="Format"> - Audio codec 8 bit. + 8-bit audio codec. </constant> <constant name="FORMAT_16_BITS" value="1" enum="Format"> - Audio codec 16 bit. + 16-bit audio codec. </constant> <constant name="FORMAT_IMA_ADPCM" value="2" enum="Format"> - Audio codec IMA ADPCM. + Audio is compressed using IMA ADPCM. </constant> <constant name="LOOP_DISABLED" value="0" enum="LoopMode"> Audio does not loop. </constant> <constant name="LOOP_FORWARD" value="1" enum="LoopMode"> - Audio loops the data between loop_begin and loop_end playing forward only. + Audio loops the data between [member loop_begin] and [member loop_end] playing forward only. </constant> <constant name="LOOP_PING_PONG" value="2" enum="LoopMode"> - Audio loops the data between loop_begin and loop_end playing back and forth. + Audio loops the data between [member loop_begin] and [member loop_end] playing back and forth. </constant> <constant name="LOOP_BACKWARD" value="3" enum="LoopMode"> - Audio loops the data between loop_begin and loop_end playing backward only. + Audio loops the data between [member loop_begin] and [member loop_end] playing backward only. </constant> </constants> </class> diff --git a/doc/classes/BackBufferCopy.xml b/doc/classes/BackBufferCopy.xml index 65e8774c59..9bb32e0444 100644 --- a/doc/classes/BackBufferCopy.xml +++ b/doc/classes/BackBufferCopy.xml @@ -4,18 +4,18 @@ Copies a region of the screen (or the whole screen) to a buffer so it can be accessed with [code]SCREEN_TEXTURE[/code] in the [code]texture()[/code] function. </brief_description> <description> - Node for back-buffering the currently displayed screen. The region defined in the BackBufferCopy node is bufferized with the content of the screen it covers, or the entire screen according to the copy mode set. Use [code]SCREEN_TEXTURE[/code] in the [code]texture()[/code] function to access the buffer. + Node for back-buffering the currently-displayed screen. The region defined in the BackBufferCopy node is bufferized with the content of the screen it covers, or the entire screen according to the copy mode set. Use [code]SCREEN_TEXTURE[/code] in the [code]texture()[/code] function to access the buffer. </description> <tutorials> </tutorials> <methods> </methods> <members> - <member name="copy_mode" type="int" setter="set_copy_mode" getter="get_copy_mode" enum="BackBufferCopy.CopyMode"> - Buffer mode. See [code]COPY_MODE_*[/code] constants. + <member name="copy_mode" type="int" setter="set_copy_mode" getter="get_copy_mode" enum="BackBufferCopy.CopyMode" default="1"> + Buffer mode. See [enum CopyMode] constants. </member> - <member name="rect" type="Rect2" setter="set_rect" getter="get_rect"> - The area covered by the BackBufferCopy. Only used if [code]copy_mode[/code] is [code]COPY_MODE_RECT[/code]. + <member name="rect" type="Rect2" setter="set_rect" getter="get_rect" default="Rect2( -100, -100, 200, 200 )"> + The area covered by the BackBufferCopy. Only used if [member copy_mode] is [constant COPY_MODE_RECT]. </member> </members> <constants> diff --git a/doc/classes/BakedLightmap.xml b/doc/classes/BakedLightmap.xml index 735e55cd39..4baf3a6bb2 100644 --- a/doc/classes/BakedLightmap.xml +++ b/doc/classes/BakedLightmap.xml @@ -28,44 +28,46 @@ </method> </methods> <members> - <member name="bake_cell_size" type="float" setter="set_bake_cell_size" getter="get_bake_cell_size"> - Grid subdivision size for lightmapper calculation. Default value of [code]0.25[/code] will work for most cases. Increase for better lighting on small details or if your scene is very large. + <member name="bake_cell_size" type="float" setter="set_bake_cell_size" getter="get_bake_cell_size" default="0.25"> + Grid subdivision size for lightmapper calculation. The default value will work for most cases. Increase for better lighting on small details or if your scene is very large. </member> - <member name="bake_energy" type="float" setter="set_energy" getter="get_energy"> + <member name="bake_default_texels_per_unit" type="float" setter="set_bake_default_texels_per_unit" getter="get_bake_default_texels_per_unit" default="20.0"> </member> - <member name="bake_extents" type="Vector3" setter="set_extents" getter="get_extents"> - Size of affected area. + <member name="bake_energy" type="float" setter="set_energy" getter="get_energy" default="1.0"> </member> - <member name="bake_hdr" type="bool" setter="set_hdr" getter="is_hdr"> - If [code]true[/code], lightmap can capture light values greater than [code]1.0[/code]. Turning this off will result in a smaller lightmap. Default value:[code]false[/code]. + <member name="bake_extents" type="Vector3" setter="set_extents" getter="get_extents" default="Vector3( 10, 10, 10 )"> + The size of the affected area. </member> - <member name="bake_mode" type="int" setter="set_bake_mode" getter="get_bake_mode" enum="BakedLightmap.BakeMode"> + <member name="bake_hdr" type="bool" setter="set_hdr" getter="is_hdr" default="false"> + If [code]true[/code], the lightmap can capture light values greater than [code]1.0[/code]. Turning this off will result in a smaller file size. + </member> + <member name="bake_mode" type="int" setter="set_bake_mode" getter="get_bake_mode" enum="BakedLightmap.BakeMode" default="0"> Lightmapping mode. See [enum BakeMode]. </member> - <member name="bake_propagation" type="float" setter="set_propagation" getter="get_propagation"> + <member name="bake_propagation" type="float" setter="set_propagation" getter="get_propagation" default="1.0"> </member> - <member name="bake_quality" type="int" setter="set_bake_quality" getter="get_bake_quality" enum="BakedLightmap.BakeQuality"> + <member name="bake_quality" type="int" setter="set_bake_quality" getter="get_bake_quality" enum="BakedLightmap.BakeQuality" default="1"> Three quality modes are available. Higher quality requires more rendering time. See [enum BakeQuality]. </member> - <member name="capture_cell_size" type="float" setter="set_capture_cell_size" getter="get_capture_cell_size"> + <member name="capture_cell_size" type="float" setter="set_capture_cell_size" getter="get_capture_cell_size" default="0.5"> Grid size used for real-time capture information on dynamic objects. Cannot be larger than [member bake_cell_size]. </member> - <member name="image_path" type="String" setter="set_image_path" getter="get_image_path"> - Location where lightmaps will be saved. + <member name="image_path" type="String" setter="set_image_path" getter="get_image_path" default="".""> + The location where lightmaps will be saved. </member> - <member name="light_data" type="BakedLightmapData" setter="set_light_data" getter="get_light_data"> + <member name="light_data" type="BakedLightmapData" setter="set_light_data" getter="get_light_data" default="null"> The calculated light data. </member> </members> <constants> <constant name="BAKE_QUALITY_LOW" value="0" enum="BakeQuality"> - Lowest bake quality mode. Fastest to calculate. + The lowest bake quality mode. Fastest to calculate. </constant> <constant name="BAKE_QUALITY_MEDIUM" value="1" enum="BakeQuality"> - Default bake quality mode. + The default bake quality mode. </constant> <constant name="BAKE_QUALITY_HIGH" value="2" enum="BakeQuality"> - Highest bake quality mode. Takes longer to calculate. + The highest bake quality mode. Takes longer to calculate. </constant> <constant name="BAKE_MODE_CONE_TRACE" value="0" enum="BakeMode"> Less precise but faster bake mode. diff --git a/doc/classes/BakedLightmapData.xml b/doc/classes/BakedLightmapData.xml index 75f3187434..68bbfb8f60 100644 --- a/doc/classes/BakedLightmapData.xml +++ b/doc/classes/BakedLightmapData.xml @@ -49,15 +49,15 @@ </method> </methods> <members> - <member name="bounds" type="AABB" setter="set_bounds" getter="get_bounds"> + <member name="bounds" type="AABB" setter="set_bounds" getter="get_bounds" default="AABB( 0, 0, 0, 0, 0, 0 )"> </member> - <member name="cell_space_transform" type="Transform" setter="set_cell_space_transform" getter="get_cell_space_transform"> + <member name="cell_space_transform" type="Transform" setter="set_cell_space_transform" getter="get_cell_space_transform" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )"> </member> - <member name="cell_subdiv" type="int" setter="set_cell_subdiv" getter="get_cell_subdiv"> + <member name="cell_subdiv" type="int" setter="set_cell_subdiv" getter="get_cell_subdiv" default="1"> </member> - <member name="energy" type="float" setter="set_energy" getter="get_energy"> + <member name="energy" type="float" setter="set_energy" getter="get_energy" default="1.0"> </member> - <member name="octree" type="PoolByteArray" setter="set_octree" getter="get_octree"> + <member name="octree" type="PoolByteArray" setter="set_octree" getter="get_octree" default="PoolByteArray( )"> </member> </members> <constants> diff --git a/doc/classes/BaseButton.xml b/doc/classes/BaseButton.xml index 6d1a7a8f87..f306adced2 100644 --- a/doc/classes/BaseButton.xml +++ b/doc/classes/BaseButton.xml @@ -29,7 +29,7 @@ <return type="int" enum="BaseButton.DrawMode"> </return> <description> - Returns the visual state used to draw the button. This is useful mainly when implementing your own draw code by either overriding _draw() or connecting to "draw" signal. The visual state of the button is defined by the DRAW_* enum. + Returns the visual state used to draw the button. This is useful mainly when implementing your own draw code by either overriding _draw() or connecting to "draw" signal. The visual state of the button is defined by the [code]DRAW_*[/code] enum. </description> </method> <method name="is_hovered" qualifiers="const"> @@ -41,35 +41,35 @@ </method> </methods> <members> - <member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" enum="BaseButton.ActionMode"> - Determines when the button is considered clicked, one of the ACTION_MODE_* constants. + <member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" enum="BaseButton.ActionMode" default="1"> + Determines when the button is considered clicked, one of the [code]ACTION_MODE_*[/code] constants. </member> - <member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask"> + <member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask" default="1"> Binary mask to choose which mouse buttons this button will respond to. To allow both left-click and right-click, use [code]BUTTON_MASK_LEFT | BUTTON_MASK_RIGHT[/code]. </member> - <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled"> + <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false"> If [code]true[/code], the button is in disabled state and can't be clicked or toggled. </member> - <member name="enabled_focus_mode" type="int" setter="set_enabled_focus_mode" getter="get_enabled_focus_mode" enum="Control.FocusMode"> + <member name="enabled_focus_mode" type="int" setter="set_enabled_focus_mode" getter="get_enabled_focus_mode" enum="Control.FocusMode" default="2"> Focus access mode to use when switching between enabled/disabled (see [member Control.focus_mode] and [member disabled]). </member> - <member name="group" type="ButtonGroup" setter="set_button_group" getter="get_button_group"> + <member name="group" type="ButtonGroup" setter="set_button_group" getter="get_button_group" default="null"> [ButtonGroup] associated to the button. </member> - <member name="keep_pressed_outside" type="bool" setter="set_keep_pressed_outside" getter="is_keep_pressed_outside"> - If [code]true[/code], the button stays pressed when moving the cursor outside the button while pressing it. Default value: [code]false[/code]. + <member name="keep_pressed_outside" type="bool" setter="set_keep_pressed_outside" getter="is_keep_pressed_outside" default="false"> + If [code]true[/code], the button stays pressed when moving the cursor outside the button while pressing it. </member> - <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed"> + <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false"> If [code]true[/code], the button's state is pressed. Means the button is pressed down or toggled (if toggle_mode is active). </member> - <member name="shortcut" type="ShortCut" setter="set_shortcut" getter="get_shortcut"> + <member name="shortcut" type="ShortCut" setter="set_shortcut" getter="get_shortcut" default="null"> [ShortCut] associated to the button. </member> - <member name="shortcut_in_tooltip" type="bool" setter="set_shortcut_in_tooltip" getter="is_shortcut_in_tooltip_enabled"> + <member name="shortcut_in_tooltip" type="bool" setter="set_shortcut_in_tooltip" getter="is_shortcut_in_tooltip_enabled" default="true"> If [code]true[/code], the button will add information about its shortcut in the tooltip. </member> - <member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode"> + <member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode" default="false"> If [code]true[/code], the button is in toggle mode. Makes the button flip state between pressed and unpressed each time its area is clicked. </member> </members> @@ -86,14 +86,14 @@ </signal> <signal name="pressed"> <description> - This signal is emitted every time the button is toggled or pressed (i.e. activated, so on [code]button_down[/code] if "Click on press" is active and on [code]button_up[/code] otherwise). + Emitted when the button is toggled or pressed. This is on [signal button_down] if [member action_mode] is [constant ACTION_MODE_BUTTON_PRESS] and on [signal button_up] otherwise. </description> </signal> <signal name="toggled"> <argument index="0" name="button_pressed" type="bool"> </argument> <description> - This signal is emitted when the button was just toggled between pressed and normal states (only if toggle_mode is active). The new state is contained in the [i]button_pressed[/i] argument. + Emitted when the button was just toggled between pressed and normal states (only if [member toggle_mode] is active). The new state is contained in the [code]button_pressed[/code] argument. </description> </signal> </signals> diff --git a/doc/classes/Basis.xml b/doc/classes/Basis.xml index ae7a3ff323..4d5c76a75c 100644 --- a/doc/classes/Basis.xml +++ b/doc/classes/Basis.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Basis" category="Built-In Types" version="3.2"> <brief_description> - 3x3 matrix datatype. + 3×3 matrix datatype. </brief_description> <description> - 3x3 matrix used for 3D rotation and scale. Contains 3 vector fields x,y and z as its columns, which can be interpreted as the local basis vectors of a transformation. Can also be accessed as array of 3D vectors. These vectors are orthogonal to each other, but are not necessarily normalized (due to scaling). Almost always used as orthogonal basis for a [Transform]. + 3×3 matrix used for 3D rotation and scale. Contains 3 vector fields X, Y and Z as its columns, which can be interpreted as the local basis vectors of a transformation. Can also be accessed as array of 3D vectors. These vectors are orthogonal to each other, but are not necessarily normalized (due to scaling). Almost always used as an orthogonal basis for a [Transform]. For such use, it is composed of a scaling and a rotation matrix, in that order (M = R.S). </description> <tutorials> @@ -26,7 +26,7 @@ <argument index="0" name="from" type="Vector3"> </argument> <description> - Create a rotation matrix (in the YXZ convention: first Z, then X, and Y last) from the specified Euler angles, given in the vector format as (X-angle, Y-angle, Z-angle). + Create a rotation matrix (in the YXZ convention: first Z, then X, and Y last) from the specified Euler angles, given in the vector format as (X angle, Y angle, Z angle). </description> </method> <method name="Basis"> @@ -64,7 +64,7 @@ <return type="Vector3"> </return> <description> - Assuming that the matrix is a proper rotation matrix (orthonormal matrix with determinant +1), return Euler angles (in the YXZ convention: first Z, then X, and Y last). Returned vector contains the rotation angles in the format (X-angle, Y-angle, Z-angle). + Assuming that the matrix is a proper rotation matrix (orthonormal matrix with determinant +1), return Euler angles (in the YXZ convention: first Z, then X, and Y last). Returned vector contains the rotation angles in the format (X angle, Y angle, Z angle). </description> </method> <method name="get_orthogonal_index"> @@ -148,7 +148,7 @@ <argument index="0" name="with" type="Vector3"> </argument> <description> - Transposed dot product with the x axis of the matrix. + Transposed dot product with the X axis of the matrix. </description> </method> <method name="tdoty"> @@ -157,7 +157,7 @@ <argument index="0" name="with" type="Vector3"> </argument> <description> - Transposed dot product with the y axis of the matrix. + Transposed dot product with the Y axis of the matrix. </description> </method> <method name="tdotz"> @@ -166,7 +166,7 @@ <argument index="0" name="with" type="Vector3"> </argument> <description> - Transposed dot product with the z axis of the matrix. + Transposed dot product with the Z axis of the matrix. </description> </method> <method name="transposed"> @@ -191,19 +191,20 @@ <argument index="0" name="v" type="Vector3"> </argument> <description> - Returns a vector transformed (multiplied) by the transposed matrix. Note that this results in a multiplication by the inverse of the matrix only if it represents a rotation-reflection. + Returns a vector transformed (multiplied) by the transposed matrix. + [b]Note:[/b] This results in a multiplication by the inverse of the matrix only if it represents a rotation-reflection. </description> </method> </methods> <members> - <member name="x" type="Vector3" setter="" getter=""> - The basis matrix's x vector. + <member name="x" type="Vector3" setter="" getter="" default="Vector3( 1, 0, 0 )"> + The basis matrix's X vector. </member> - <member name="y" type="Vector3" setter="" getter=""> - The basis matrix's y vector. + <member name="y" type="Vector3" setter="" getter="" default="Vector3( 0, 1, 0 )"> + The basis matrix's Y vector. </member> - <member name="z" type="Vector3" setter="" getter=""> - The basis matrix's z vector. + <member name="z" type="Vector3" setter="" getter="" default="Vector3( 0, 0, 1 )"> + The basis matrix's Z vector. </member> </members> <constants> diff --git a/doc/classes/BitmapFont.xml b/doc/classes/BitmapFont.xml index 149d92e870..5ec4947f46 100644 --- a/doc/classes/BitmapFont.xml +++ b/doc/classes/BitmapFont.xml @@ -23,7 +23,7 @@ <argument index="4" name="advance" type="float" default="-1"> </argument> <description> - Adds a character to the font, where [code]character[/code] is the unicode value, [code]texture[/code] is the texture index, [code]rect[/code] is the region in the texture (in pixels!), [code]align[/code] is the (optional) alignment for the character and [code]advance[/code] is the (optional) advance. + Adds a character to the font, where [code]character[/code] is the Unicode value, [code]texture[/code] is the texture index, [code]rect[/code] is the region in the texture (in pixels!), [code]align[/code] is the (optional) alignment for the character and [code]advance[/code] is the (optional) advance. </description> </method> <method name="add_kerning_pair"> @@ -104,16 +104,16 @@ </method> </methods> <members> - <member name="ascent" type="float" setter="set_ascent" getter="get_ascent"> + <member name="ascent" type="float" setter="set_ascent" getter="get_ascent" default="0.0"> Ascent (number of pixels above the baseline). </member> - <member name="distance_field" type="bool" setter="set_distance_field_hint" getter="is_distance_field_hint"> + <member name="distance_field" type="bool" setter="set_distance_field_hint" getter="is_distance_field_hint" default="false"> If [code]true[/code], distance field hint is enabled. </member> - <member name="fallback" type="BitmapFont" setter="set_fallback" getter="get_fallback"> + <member name="fallback" type="BitmapFont" setter="set_fallback" getter="get_fallback" default="null"> The fallback font. </member> - <member name="height" type="float" setter="set_height" getter="get_height"> + <member name="height" type="float" setter="set_height" getter="get_height" default="1.0"> Total font height (ascent plus descent) in pixels. </member> </members> diff --git a/doc/classes/Bone2D.xml b/doc/classes/Bone2D.xml index 59f7bec889..21e08f13f9 100644 --- a/doc/classes/Bone2D.xml +++ b/doc/classes/Bone2D.xml @@ -1,8 +1,13 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Bone2D" inherits="Node2D" category="Core" version="3.2"> <brief_description> + Joint used with [Skeleton2D] to control and animate other nodes. </brief_description> <description> + Use a hierarchy of [code]Bone2D[/code] bound to a [Skeleton2D] to control, and animate other [Node2D] nodes. + You can use [code]Bone2D[/code] and [code]Skeleton2D[/code] nodes to animate 2D meshes created with the Polygon 2D UV editor. + Each bone has a [member rest] transform that you can reset to with [method apply_rest]. These rest poses are relative to the bone's parent. + If in the editor, you can set the rest pose of an entire skeleton using a menu option, from the code, you need to iterate over the bones to set their individual rest poses. </description> <tutorials> </tutorials> @@ -11,25 +16,30 @@ <return type="void"> </return> <description> + Stores the node's current transforms in [member rest]. </description> </method> <method name="get_index_in_skeleton" qualifiers="const"> <return type="int"> </return> <description> + Returns the node's index as part of the entire skeleton. See [Skeleton2D]. </description> </method> <method name="get_skeleton_rest" qualifiers="const"> <return type="Transform2D"> </return> <description> + Returns the node's [member rest] [code]Transform2D[/code] if it doesn't have a parent, or its rest pose relative to its parent. </description> </method> </methods> <members> - <member name="default_length" type="float" setter="set_default_length" getter="get_default_length"> + <member name="default_length" type="float" setter="set_default_length" getter="get_default_length" default="16.0"> + Length of the bone's representation drawn in the editor's viewport in pixels. </member> - <member name="rest" type="Transform2D" setter="set_rest" getter="get_rest"> + <member name="rest" type="Transform2D" setter="set_rest" getter="get_rest" default="Transform2D( 0, 0, 0, 0, 0, 0 )"> + Rest transform of the bone. You can reset the node's transforms to this value using [method apply_rest]. </member> </members> <constants> diff --git a/doc/classes/BoneAttachment.xml b/doc/classes/BoneAttachment.xml index 109cac4fa3..a6145b6a78 100644 --- a/doc/classes/BoneAttachment.xml +++ b/doc/classes/BoneAttachment.xml @@ -11,7 +11,7 @@ <methods> </methods> <members> - <member name="bone_name" type="String" setter="set_bone_name" getter="get_bone_name"> + <member name="bone_name" type="String" setter="set_bone_name" getter="get_bone_name" default=""""> The name of the attached bone. </member> </members> diff --git a/doc/classes/BoxContainer.xml b/doc/classes/BoxContainer.xml index 9aa69e4164..77db8b74db 100644 --- a/doc/classes/BoxContainer.xml +++ b/doc/classes/BoxContainer.xml @@ -15,13 +15,13 @@ <argument index="0" name="begin" type="bool"> </argument> <description> - Adds a control to the box as a spacer. If [code]true[/code], [i]begin[/i] will insert the spacer control in front of other children. + Adds a control to the box as a spacer. If [code]true[/code], [code]begin[/code] will insert the spacer control in front of other children. </description> </method> </methods> <members> - <member name="alignment" type="int" setter="set_alignment" getter="get_alignment" enum="BoxContainer.AlignMode"> - The alignment of the container's children (must be one of ALIGN_BEGIN, ALIGN_CENTER, or ALIGN_END). + <member name="alignment" type="int" setter="set_alignment" getter="get_alignment" enum="BoxContainer.AlignMode" default="0"> + The alignment of the container's children (must be one of [constant ALIGN_BEGIN], [constant ALIGN_CENTER] or [constant ALIGN_END]). </member> </members> <constants> diff --git a/doc/classes/BoxShape.xml b/doc/classes/BoxShape.xml index 3678c0e393..9e3977b342 100644 --- a/doc/classes/BoxShape.xml +++ b/doc/classes/BoxShape.xml @@ -11,8 +11,8 @@ <methods> </methods> <members> - <member name="extents" type="Vector3" setter="set_extents" getter="get_extents"> - The shape's half extents. + <member name="extents" type="Vector3" setter="set_extents" getter="get_extents" default="Vector3( 1, 1, 1 )"> + The box's half extents. The width, height and depth of this shape is twice the half extents. </member> </members> <constants> diff --git a/doc/classes/Button.xml b/doc/classes/Button.xml index 5d3027e347..f92cf8fabc 100644 --- a/doc/classes/Button.xml +++ b/doc/classes/Button.xml @@ -11,19 +11,19 @@ <methods> </methods> <members> - <member name="align" type="int" setter="set_text_align" getter="get_text_align" enum="Button.TextAlign"> - Text alignment policy for the button's text, use one of the ALIGN_* constants. + <member name="align" type="int" setter="set_text_align" getter="get_text_align" enum="Button.TextAlign" default="1"> + Text alignment policy for the button's text, use one of the [code]ALIGN_*[/code] constants. </member> - <member name="clip_text" type="bool" setter="set_clip_text" getter="get_clip_text"> + <member name="clip_text" type="bool" setter="set_clip_text" getter="get_clip_text" default="false"> When this property is enabled, text that is too large to fit the button is clipped, when disabled the Button will always be wide enough to hold the text. This property is disabled by default. </member> - <member name="flat" type="bool" setter="set_flat" getter="is_flat"> + <member name="flat" type="bool" setter="set_flat" getter="is_flat" default="false"> Flat buttons don't display decoration. </member> - <member name="icon" type="Texture" setter="set_button_icon" getter="get_button_icon"> + <member name="icon" type="Texture" setter="set_button_icon" getter="get_button_icon" default="null"> Button's icon, if text is present the icon will be placed before the text. </member> - <member name="text" type="String" setter="set_text" getter="get_text"> + <member name="text" type="String" setter="set_text" getter="get_text" default=""""> The button's text that will be displayed inside the button's area. </member> </members> @@ -45,17 +45,17 @@ </theme_item> <theme_item name="font" type="Font"> </theme_item> - <theme_item name="font_color" type="Color"> + <theme_item name="font_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )"> </theme_item> - <theme_item name="font_color_disabled" type="Color"> + <theme_item name="font_color_disabled" type="Color" default="Color( 0.9, 0.9, 0.9, 0.2 )"> </theme_item> - <theme_item name="font_color_hover" type="Color"> + <theme_item name="font_color_hover" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )"> </theme_item> - <theme_item name="font_color_pressed" type="Color"> + <theme_item name="font_color_pressed" type="Color" default="Color( 1, 1, 1, 1 )"> </theme_item> <theme_item name="hover" type="StyleBox"> </theme_item> - <theme_item name="hseparation" type="int"> + <theme_item name="hseparation" type="int" default="2"> </theme_item> <theme_item name="normal" type="StyleBox"> </theme_item> diff --git a/doc/classes/CPUParticles.xml b/doc/classes/CPUParticles.xml index 599c067328..12e00be04a 100644 --- a/doc/classes/CPUParticles.xml +++ b/doc/classes/CPUParticles.xml @@ -1,8 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="CPUParticles" inherits="GeometryInstance" category="Core" version="3.2"> <brief_description> + CPU-based 3D particle emitter. </brief_description> <description> + CPU-based 3D particle node used to create a variety of particle systems and effects. + See also [Particles], which provides the same functionality with hardware acceleration, but may not run on older devices. </description> <tutorials> </tutorials> @@ -13,182 +16,353 @@ <argument index="0" name="particles" type="Node"> </argument> <description> + Sets this node's properties to match a given [Particles] node with an assigned [ParticlesMaterial]. + </description> + </method> + <method name="get_param" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="param" type="int" enum="CPUParticles.Parameter"> + </argument> + <description> + </description> + </method> + <method name="get_param_curve" qualifiers="const"> + <return type="Curve"> + </return> + <argument index="0" name="param" type="int" enum="CPUParticles.Parameter"> + </argument> + <description> + </description> + </method> + <method name="get_param_randomness" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="param" type="int" enum="CPUParticles.Parameter"> + </argument> + <description> + </description> + </method> + <method name="get_particle_flag" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="flag" type="int" enum="CPUParticles.Flags"> + </argument> + <description> </description> </method> <method name="restart"> <return type="void"> </return> <description> + Restarts the particle emitter. + </description> + </method> + <method name="set_param"> + <return type="void"> + </return> + <argument index="0" name="param" type="int" enum="CPUParticles.Parameter"> + </argument> + <argument index="1" name="value" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_param_curve"> + <return type="void"> + </return> + <argument index="0" name="param" type="int" enum="CPUParticles.Parameter"> + </argument> + <argument index="1" name="curve" type="Curve"> + </argument> + <description> + </description> + </method> + <method name="set_param_randomness"> + <return type="void"> + </return> + <argument index="0" name="param" type="int" enum="CPUParticles.Parameter"> + </argument> + <argument index="1" name="randomness" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_particle_flag"> + <return type="void"> + </return> + <argument index="0" name="flag" type="int" enum="CPUParticles.Flags"> + </argument> + <argument index="1" name="enable" type="bool"> + </argument> + <description> </description> </method> </methods> <members> - <member name="amount" type="int" setter="set_amount" getter="get_amount"> + <member name="amount" type="int" setter="set_amount" getter="get_amount" default="8"> + Number of particles emitted in one emission cycle. </member> - <member name="angle" type="float" setter="set_param" getter="get_param"> + <member name="angle" type="float" setter="set_param" getter="get_param" default="0.0"> + Initial rotation applied to each particle, in degrees. </member> - <member name="angle_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> + <member name="angle_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + Each particle's rotation will be animated along this [Curve]. </member> - <member name="angle_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + <member name="angle_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> + Rotation randomness ratio. </member> - <member name="angular_velocity" type="float" setter="set_param" getter="get_param"> + <member name="angular_velocity" type="float" setter="set_param" getter="get_param" default="0.0"> + Initial angular velocity applied to each particle. Sets the speed of rotation of the particle. </member> - <member name="angular_velocity_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> + <member name="angular_velocity_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + Each particle's angular velocity will vary along this [Curve]. </member> - <member name="angular_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + <member name="angular_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> + Angular velocity randomness ratio. </member> - <member name="anim_offset" type="float" setter="set_param" getter="get_param"> + <member name="anim_offset" type="float" setter="set_param" getter="get_param" default="0.0"> + Particle animation offset. </member> - <member name="anim_offset_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> + <member name="anim_offset_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + Each particle's animation offset will vary along this [Curve]. </member> - <member name="anim_offset_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + <member name="anim_offset_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> + Animation offset randomness ratio. </member> - <member name="anim_speed" type="float" setter="set_param" getter="get_param"> + <member name="anim_speed" type="float" setter="set_param" getter="get_param" default="0.0"> + Particle animation speed. </member> - <member name="anim_speed_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> + <member name="anim_speed_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + Each particle's animation speed will vary along this [Curve]. </member> - <member name="anim_speed_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + <member name="anim_speed_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> + Animation speed randomness ratio. </member> - <member name="color" type="Color" setter="set_color" getter="get_color"> + <member name="color" type="Color" setter="set_color" getter="get_color" default="Color( 1, 1, 1, 1 )"> + Unused for 3D particles. </member> - <member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp"> - Each particle's vertex color will vary along this [GradientTexture]. + <member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp" default="null"> + Unused for 3D particles. </member> - <member name="damping" type="float" setter="set_param" getter="get_param"> + <member name="damping" type="float" setter="set_param" getter="get_param" default="0.0"> + The rate at which particles lose velocity. </member> - <member name="damping_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> + <member name="damping_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + Damping will vary along this [Curve]. </member> - <member name="damping_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + <member name="damping_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> + Damping randomness ratio. </member> - <member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="CPUParticles.DrawOrder"> + <member name="direction" type="Vector3" setter="set_direction" getter="get_direction" default="Vector3( 1, 0, 0 )"> + Unit vector specifying the particles' emission direction. + </member> + <member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="CPUParticles.DrawOrder" default="0"> + Particle draw order. Uses [enum DrawOrder] values. </member> <member name="emission_box_extents" type="Vector3" setter="set_emission_box_extents" getter="get_emission_box_extents"> + The rectangle's extents if [member emission_shape] is set to [constant EMISSION_SHAPE_BOX]. </member> - <member name="emission_colors" type="PoolColorArray" setter="set_emission_colors" getter="get_emission_colors"> + <member name="emission_colors" type="PoolColorArray" setter="set_emission_colors" getter="get_emission_colors" default="PoolColorArray( )"> </member> <member name="emission_normals" type="PoolVector3Array" setter="set_emission_normals" getter="get_emission_normals"> </member> - <member name="emission_points" type="PoolVector3Array" setter="set_emission_points" getter="get_emission_points"> + <member name="emission_points" type="PoolVector3Array" setter="set_emission_points" getter="get_emission_points" default="PoolVector3Array( )"> </member> - <member name="emission_shape" type="int" setter="set_emission_shape" getter="get_emission_shape" enum="CPUParticles.EmissionShape"> + <member name="emission_shape" type="int" setter="set_emission_shape" getter="get_emission_shape" enum="CPUParticles.EmissionShape" default="0"> + Particles will be emitted inside this region. See [enum EmissionShape] for possible values. </member> <member name="emission_sphere_radius" type="float" setter="set_emission_sphere_radius" getter="get_emission_sphere_radius"> + The sphere's radius if [enum EmissionShape] is set to [constant EMISSION_SHAPE_SPHERE]. + </member> + <member name="emitting" type="bool" setter="set_emitting" getter="is_emitting" default="true"> + If [code]true[/code], particles are being emitted. + </member> + <member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio" default="0.0"> + How rapidly particles in an emission cycle are emitted. If greater than [code]0[/code], there will be a gap in emissions before the next cycle begins. </member> - <member name="emitting" type="bool" setter="set_emitting" getter="is_emitting"> + <member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps" default="0"> + The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the particle system itself. </member> - <member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio"> + <member name="flag_align_y" type="bool" setter="set_particle_flag" getter="get_particle_flag" default="false"> + Align Y axis of particle with the direction of its velocity. </member> - <member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps"> + <member name="flag_disable_z" type="bool" setter="set_particle_flag" getter="get_particle_flag" default="false"> + If [code]true[/code], particles will not move on the z axis. </member> - <member name="flag_align_y" type="bool" setter="set_particle_flag" getter="get_particle_flag"> + <member name="flag_rotate_y" type="bool" setter="set_particle_flag" getter="get_particle_flag" default="false"> + If [code]true[/code], particles rotate around Y axis by [member angle]. </member> - <member name="flag_disable_z" type="bool" setter="set_particle_flag" getter="get_particle_flag"> + <member name="flatness" type="float" setter="set_flatness" getter="get_flatness" default="0.0"> + Amount of [member spread] in Y/Z plane. A value of [code]1[/code] restricts particles to X/Z plane. </member> - <member name="flag_rotate_y" type="bool" setter="set_particle_flag" getter="get_particle_flag"> + <member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta" default="true"> + If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect. </member> - <member name="flatness" type="float" setter="set_flatness" getter="get_flatness"> + <member name="gravity" type="Vector3" setter="set_gravity" getter="get_gravity" default="Vector3( 0, -9.8, 0 )"> + Gravity applied to every particle. </member> - <member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta"> + <member name="hue_variation" type="float" setter="set_param" getter="get_param" default="0.0"> + Initial hue variation applied to each particle. </member> - <member name="gravity" type="Vector3" setter="set_gravity" getter="get_gravity"> + <member name="hue_variation_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + Each particle's hue will vary along this [Curve]. </member> - <member name="hue_variation" type="float" setter="set_param" getter="get_param"> + <member name="hue_variation_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> + Hue variation randomness ratio. </member> - <member name="hue_variation_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> + <member name="initial_velocity" type="float" setter="set_param" getter="get_param" default="0.0"> + Initial velocity magnitude for each particle. Direction comes from [member spread] and the node's orientation. </member> - <member name="hue_variation_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + <member name="initial_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> + Initial velocity randomness ratio. </member> - <member name="initial_velocity" type="float" setter="set_param" getter="get_param"> + <member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime" default="1.0"> + Amount of time each particle will exist. </member> - <member name="initial_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + <member name="linear_accel" type="float" setter="set_param" getter="get_param" default="0.0"> + Linear acceleration applied to each particle in the direction of motion. </member> - <member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime"> + <member name="linear_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + Each particle's linear acceleration will vary along this [Curve]. </member> - <member name="linear_accel" type="float" setter="set_param" getter="get_param"> + <member name="linear_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> + Linear acceleration randomness ratio. </member> - <member name="linear_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> + <member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates" default="true"> + If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. </member> - <member name="linear_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh" default="null"> + The [Mesh] used for each particle. If [code]null[/code], particles will be spheres. </member> - <member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates"> + <member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot" default="false"> + If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end. </member> - <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh"> + <member name="orbit_velocity" type="float" setter="set_param" getter="get_param"> + Orbital velocity applied to each particle. Makes the particles circle around origin in the local XY plane. Specified in number of full rotations around origin per second. + This property is only available when [member flag_disable_z] is [code]true[/code]. </member> - <member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot"> + <member name="orbit_velocity_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> + Each particle's orbital velocity will vary along this [Curve]. </member> - <member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time"> + <member name="orbit_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + Orbital velocity randomness ratio. </member> - <member name="radial_accel" type="float" setter="set_param" getter="get_param"> + <member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time" default="0.0"> + Particle system starts as if it had already run for this many seconds. </member> - <member name="radial_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> + <member name="radial_accel" type="float" setter="set_param" getter="get_param" default="0.0"> + Radial acceleration applied to each particle. Makes particle accelerate away from origin. </member> - <member name="radial_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + <member name="radial_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + Each particle's radial acceleration will vary along this [Curve]. </member> - <member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio"> + <member name="radial_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> + Radial acceleration randomness ratio. </member> - <member name="scale_amount" type="float" setter="set_param" getter="get_param"> + <member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio" default="0.0"> + Emission lifetime randomness ratio. </member> - <member name="scale_amount_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> + <member name="scale_amount" type="float" setter="set_param" getter="get_param" default="1.0"> + Initial scale applied to each particle. </member> - <member name="scale_amount_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + <member name="scale_amount_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + Each particle's scale will vary along this [Curve]. </member> - <member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale"> + <member name="scale_amount_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> + Scale randomness ratio. </member> - <member name="spread" type="float" setter="set_spread" getter="get_spread"> + <member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale" default="1.0"> + Particle system's running speed scaling ratio. A value of [code]0[/code] can be used to pause the particles. </member> - <member name="tangential_accel" type="float" setter="set_param" getter="get_param"> + <member name="spread" type="float" setter="set_spread" getter="get_spread" default="45.0"> + Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees. Applied to X/Z plane and Y/Z planes. </member> - <member name="tangential_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> + <member name="tangential_accel" type="float" setter="set_param" getter="get_param" default="0.0"> + Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion. </member> - <member name="tangential_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + <member name="tangential_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + Each particle's tangential acceleration will vary along this [Curve]. + </member> + <member name="tangential_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> + Tangential acceleration randomness ratio. </member> </members> <constants> <constant name="DRAW_ORDER_INDEX" value="0" enum="DrawOrder"> + Particles are drawn in the order emitted. </constant> <constant name="DRAW_ORDER_LIFETIME" value="1" enum="DrawOrder"> + Particles are drawn in order of remaining lifetime. </constant> <constant name="DRAW_ORDER_VIEW_DEPTH" value="2" enum="DrawOrder"> + Particles are drawn in order of depth. </constant> <constant name="PARAM_INITIAL_LINEAR_VELOCITY" value="0" enum="Parameter"> + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set initial velocity properties. </constant> <constant name="PARAM_ANGULAR_VELOCITY" value="1" enum="Parameter"> + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set angular velocity properties. + </constant> + <constant name="PARAM_ORBIT_VELOCITY" value="2" enum="Parameter"> + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set orbital velocity properties. </constant> - <constant name="PARAM_LINEAR_ACCEL" value="2" enum="Parameter"> + <constant name="PARAM_LINEAR_ACCEL" value="3" enum="Parameter"> + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set linear acceleration properties. </constant> - <constant name="PARAM_RADIAL_ACCEL" value="3" enum="Parameter"> + <constant name="PARAM_RADIAL_ACCEL" value="4" enum="Parameter"> + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set radial acceleration properties. </constant> - <constant name="PARAM_TANGENTIAL_ACCEL" value="4" enum="Parameter"> + <constant name="PARAM_TANGENTIAL_ACCEL" value="5" enum="Parameter"> + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set tangential acceleration properties. </constant> - <constant name="PARAM_DAMPING" value="5" enum="Parameter"> + <constant name="PARAM_DAMPING" value="6" enum="Parameter"> + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set damping properties. </constant> - <constant name="PARAM_ANGLE" value="6" enum="Parameter"> + <constant name="PARAM_ANGLE" value="7" enum="Parameter"> + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set angle properties. </constant> - <constant name="PARAM_SCALE" value="7" enum="Parameter"> + <constant name="PARAM_SCALE" value="8" enum="Parameter"> + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set scale properties. </constant> - <constant name="PARAM_HUE_VARIATION" value="8" enum="Parameter"> + <constant name="PARAM_HUE_VARIATION" value="9" enum="Parameter"> + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set hue variation properties. </constant> - <constant name="PARAM_ANIM_SPEED" value="9" enum="Parameter"> + <constant name="PARAM_ANIM_SPEED" value="10" enum="Parameter"> + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set animation speed properties. </constant> - <constant name="PARAM_ANIM_OFFSET" value="10" enum="Parameter"> + <constant name="PARAM_ANIM_OFFSET" value="11" enum="Parameter"> + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set animation offset properties. </constant> - <constant name="PARAM_MAX" value="11" enum="Parameter"> + <constant name="PARAM_MAX" value="12" enum="Parameter"> + Represents the size of the [enum Parameter] enum. </constant> <constant name="FLAG_ALIGN_Y_TO_VELOCITY" value="0" enum="Flags"> + Use with [method set_flag] to set [member flag_align_y]. </constant> <constant name="FLAG_ROTATE_Y" value="1" enum="Flags"> + Use with [method set_flag] to set [member flag_rotate_y]. + </constant> + <constant name="FLAG_DISABLE_Z" value="2" enum="Flags"> + Use with [method set_flag] to set [member flag_disable_z]. </constant> <constant name="FLAG_MAX" value="3" enum="Flags"> + Represents the size of the [enum Flags] enum. </constant> <constant name="EMISSION_SHAPE_POINT" value="0" enum="EmissionShape"> + All particles will be emitted from a single point. </constant> <constant name="EMISSION_SHAPE_SPHERE" value="1" enum="EmissionShape"> + Particles will be emitted in the volume of a sphere. </constant> <constant name="EMISSION_SHAPE_BOX" value="2" enum="EmissionShape"> + Particles will be emitted in the volume of a box. </constant> <constant name="EMISSION_SHAPE_POINTS" value="3" enum="EmissionShape"> + Particles will be emitted at a position chosen randomly among [member emission_points]. Particle color will be modulated by [member emission_colors]. </constant> <constant name="EMISSION_SHAPE_DIRECTED_POINTS" value="4" enum="EmissionShape"> + Particles will be emitted at a position chosen randomly among [member emission_points]. Particle velocity and rotation will be set based on [member emission_normals]. Particle color will be modulated by [member emission_colors]. </constant> </constants> </class> diff --git a/doc/classes/CPUParticles2D.xml b/doc/classes/CPUParticles2D.xml index e1f71e3600..7380014b96 100644 --- a/doc/classes/CPUParticles2D.xml +++ b/doc/classes/CPUParticles2D.xml @@ -1,10 +1,14 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="CPUParticles2D" inherits="Node2D" category="Core" version="3.2"> <brief_description> + CPU-based 2D particle emitter. </brief_description> <description> + CPU-based 2D particle node used to create a variety of particle systems and effects. + See also [Particles2D], which provides the same functionality with hardware acceleration, but may not run on older devices. </description> <tutorials> + <link>https://docs.godotengine.org/en/latest/tutorials/2d/particle_systems_2d.html</link> </tutorials> <methods> <method name="convert_from_particles"> @@ -13,53 +17,149 @@ <argument index="0" name="particles" type="Node"> </argument> <description> + Sets this node's properties to match a given [Particles2D] node with an assigned [ParticlesMaterial]. + </description> + </method> + <method name="get_param" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="param" type="int" enum="CPUParticles2D.Parameter"> + </argument> + <description> + </description> + </method> + <method name="get_param_curve" qualifiers="const"> + <return type="Curve"> + </return> + <argument index="0" name="param" type="int" enum="CPUParticles2D.Parameter"> + </argument> + <description> + </description> + </method> + <method name="get_param_randomness" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="param" type="int" enum="CPUParticles2D.Parameter"> + </argument> + <description> + </description> + </method> + <method name="get_particle_flag" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="flag" type="int" enum="CPUParticles2D.Flags"> + </argument> + <description> </description> </method> <method name="restart"> <return type="void"> </return> <description> + Restarts the particle emitter. + </description> + </method> + <method name="set_param"> + <return type="void"> + </return> + <argument index="0" name="param" type="int" enum="CPUParticles2D.Parameter"> + </argument> + <argument index="1" name="value" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_param_curve"> + <return type="void"> + </return> + <argument index="0" name="param" type="int" enum="CPUParticles2D.Parameter"> + </argument> + <argument index="1" name="curve" type="Curve"> + </argument> + <description> + </description> + </method> + <method name="set_param_randomness"> + <return type="void"> + </return> + <argument index="0" name="param" type="int" enum="CPUParticles2D.Parameter"> + </argument> + <argument index="1" name="randomness" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_particle_flag"> + <return type="void"> + </return> + <argument index="0" name="flag" type="int" enum="CPUParticles2D.Flags"> + </argument> + <argument index="1" name="enable" type="bool"> + </argument> + <description> </description> </method> </methods> <members> - <member name="amount" type="int" setter="set_amount" getter="get_amount"> + <member name="amount" type="int" setter="set_amount" getter="get_amount" default="8"> + Number of particles emitted in one emission cycle. </member> - <member name="angle" type="float" setter="set_param" getter="get_param"> + <member name="angle" type="float" setter="set_param" getter="get_param" default="0.0"> + Initial rotation applied to each particle, in degrees. </member> - <member name="angle_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> + <member name="angle_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + Each particle's rotation will be animated along this [Curve]. </member> - <member name="angle_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + <member name="angle_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> + Rotation randomness ratio. </member> - <member name="angular_velocity" type="float" setter="set_param" getter="get_param"> + <member name="angular_velocity" type="float" setter="set_param" getter="get_param" default="0.0"> + Initial angular velocity applied to each particle. Sets the speed of rotation of the particle. </member> - <member name="angular_velocity_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> + <member name="angular_velocity_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + Each particle's angular velocity will vary along this [Curve]. </member> - <member name="angular_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + <member name="angular_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> + Angular velocity randomness ratio. </member> - <member name="anim_offset" type="float" setter="set_param" getter="get_param"> + <member name="anim_offset" type="float" setter="set_param" getter="get_param" default="0.0"> + Particle animation offset. </member> - <member name="anim_offset_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> + <member name="anim_offset_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + Each particle's animation offset will vary along this [Curve]. </member> - <member name="anim_offset_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + <member name="anim_offset_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> + Animation offset randomness ratio. </member> - <member name="anim_speed" type="float" setter="set_param" getter="get_param"> + <member name="anim_speed" type="float" setter="set_param" getter="get_param" default="0.0"> + Particle animation speed. </member> - <member name="anim_speed_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> + <member name="anim_speed_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + Each particle's animation speed will vary along this [Curve]. </member> - <member name="anim_speed_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + <member name="anim_speed_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> + Animation speed randomness ratio. </member> - <member name="color" type="Color" setter="set_color" getter="get_color"> + <member name="color" type="Color" setter="set_color" getter="get_color" default="Color( 1, 1, 1, 1 )"> + Each particle's initial color. If [member texture] is defined, it will be multiplied by this color. </member> - <member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp"> + <member name="color_ramp" type="Gradient" setter="set_color_ramp" getter="get_color_ramp" default="null"> + Each particle's color will vary along this [Gradient]. </member> - <member name="damping" type="float" setter="set_param" getter="get_param"> + <member name="damping" type="float" setter="set_param" getter="get_param" default="0.0"> + The rate at which particles lose velocity. </member> - <member name="damping_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> + <member name="damping_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + Damping will vary along this [Curve]. </member> - <member name="damping_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + <member name="damping_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> + Damping randomness ratio. </member> - <member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="CPUParticles2D.DrawOrder"> + <member name="direction" type="Vector2" setter="set_direction" getter="get_direction" default="Vector2( 1, 0 )"> + Unit vector specifying the particles' emission direction. + </member> + <member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="CPUParticles2D.DrawOrder" default="0"> + Particle draw order. Uses [enum DrawOrder] values. </member> <member name="emission_colors" type="PoolColorArray" setter="set_emission_colors" getter="get_emission_colors"> </member> @@ -68,122 +168,194 @@ <member name="emission_points" type="PoolVector2Array" setter="set_emission_points" getter="get_emission_points"> </member> <member name="emission_rect_extents" type="Vector2" setter="set_emission_rect_extents" getter="get_emission_rect_extents"> + The rectangle's extents if [member emission_shape] is set to [constant EMISSION_SHAPE_RECTANGLE]. </member> - <member name="emission_shape" type="int" setter="set_emission_shape" getter="get_emission_shape" enum="CPUParticles2D.EmissionShape"> + <member name="emission_shape" type="int" setter="set_emission_shape" getter="get_emission_shape" enum="CPUParticles2D.EmissionShape" default="0"> + Particles will be emitted inside this region. See [enum EmissionShape] for possible values. </member> <member name="emission_sphere_radius" type="float" setter="set_emission_sphere_radius" getter="get_emission_sphere_radius"> + The sphere's radius if [member emission_shape] is set to [constant EMISSION_SHAPE_SPHERE]. + </member> + <member name="emitting" type="bool" setter="set_emitting" getter="is_emitting" default="true"> + If [code]true[/code], particles are being emitted. + </member> + <member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio" default="0.0"> + How rapidly particles in an emission cycle are emitted. If greater than [code]0[/code], there will be a gap in emissions before the next cycle begins. </member> - <member name="emitting" type="bool" setter="set_emitting" getter="is_emitting"> + <member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps" default="0"> + The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself. </member> - <member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio"> + <member name="flag_align_y" type="bool" setter="set_particle_flag" getter="get_particle_flag" default="false"> + Align Y axis of particle with the direction of its velocity. </member> - <member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps"> + <member name="flatness" type="float" setter="set_flatness" getter="get_flatness" default="0.0"> </member> - <member name="flag_align_y" type="bool" setter="set_particle_flag" getter="get_particle_flag"> + <member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta" default="true"> + If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect. </member> - <member name="flatness" type="float" setter="set_flatness" getter="get_flatness"> + <member name="gravity" type="Vector2" setter="set_gravity" getter="get_gravity" default="Vector2( 0, 98 )"> + Gravity applied to every particle. </member> - <member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta"> + <member name="hue_variation" type="float" setter="set_param" getter="get_param" default="0.0"> + Initial hue variation applied to each particle. </member> - <member name="gravity" type="Vector2" setter="set_gravity" getter="get_gravity"> + <member name="hue_variation_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + Each particle's hue will vary along this [Curve]. </member> - <member name="hue_variation" type="float" setter="set_param" getter="get_param"> + <member name="hue_variation_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> + Hue variation randomness ratio. </member> - <member name="hue_variation_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> + <member name="initial_velocity" type="float" setter="set_param" getter="get_param" default="0.0"> + Initial velocity magnitude for each particle. Direction comes from [member spread] and the node's orientation. </member> - <member name="hue_variation_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + <member name="initial_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> + Initial velocity randomness ratio. </member> - <member name="initial_velocity" type="float" setter="set_param" getter="get_param"> + <member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime" default="1.0"> + Amount of time each particle will exist. </member> - <member name="initial_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + <member name="linear_accel" type="float" setter="set_param" getter="get_param" default="0.0"> + Linear acceleration applied to each particle in the direction of motion. </member> - <member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime"> + <member name="linear_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + Each particle's linear acceleration will vary along this [Curve]. </member> - <member name="linear_accel" type="float" setter="set_param" getter="get_param"> + <member name="linear_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> + Linear acceleration randomness ratio. </member> - <member name="linear_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> + <member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates" default="true"> + If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. </member> - <member name="linear_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + <member name="normalmap" type="Texture" setter="set_normalmap" getter="get_normalmap" default="null"> + Normal map to be used for the [member texture] property. </member> - <member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates"> + <member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot" default="false"> + If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end. </member> - <member name="normalmap" type="Texture" setter="set_normalmap" getter="get_normalmap"> + <member name="orbit_velocity" type="float" setter="set_param" getter="get_param" default="0.0"> + Orbital velocity applied to each particle. Makes the particles circle around origin. Specified in number of full rotations around origin per second. </member> - <member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot"> + <member name="orbit_velocity_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + Each particle's orbital velocity will vary along this [Curve]. </member> - <member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time"> + <member name="orbit_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> + Orbital velocity randomness ratio. </member> - <member name="radial_accel" type="float" setter="set_param" getter="get_param"> + <member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time" default="0.0"> + Particle system starts as if it had already run for this many seconds. </member> - <member name="radial_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> + <member name="radial_accel" type="float" setter="set_param" getter="get_param" default="0.0"> + Radial acceleration applied to each particle. Makes particle accelerate away from origin. </member> - <member name="radial_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + <member name="radial_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + Each particle's radial acceleration will vary along this [Curve]. </member> - <member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio"> + <member name="radial_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> + Radial acceleration randomness ratio. </member> - <member name="scale_amount" type="float" setter="set_param" getter="get_param"> + <member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio" default="0.0"> + Emission lifetime randomness ratio. </member> - <member name="scale_amount_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> + <member name="scale_amount" type="float" setter="set_param" getter="get_param" default="1.0"> + Initial scale applied to each particle. </member> - <member name="scale_amount_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + <member name="scale_amount_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + Each particle's scale will vary along this [Curve]. </member> - <member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale"> + <member name="scale_amount_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> + Scale randomness ratio. </member> - <member name="spread" type="float" setter="set_spread" getter="get_spread"> + <member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale" default="1.0"> + Particle system's running speed scaling ratio. A value of [code]0[/code] can be used to pause the particles. </member> - <member name="tangential_accel" type="float" setter="set_param" getter="get_param"> + <member name="spread" type="float" setter="set_spread" getter="get_spread" default="45.0"> + Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees. </member> - <member name="tangential_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve"> + <member name="tangential_accel" type="float" setter="set_param" getter="get_param" default="0.0"> + Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion. </member> - <member name="tangential_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> + <member name="tangential_accel_curve" type="Curve" setter="set_param_curve" getter="get_param_curve" default="null"> + Each particle's tangential acceleration will vary along this [Curve]. </member> - <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> + <member name="tangential_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> + Tangential acceleration randomness ratio. + </member> + <member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null"> + Particle texture. If [code]null[/code], particles will be squares. </member> </members> <constants> <constant name="DRAW_ORDER_INDEX" value="0" enum="DrawOrder"> + Particles are drawn in the order emitted. </constant> <constant name="DRAW_ORDER_LIFETIME" value="1" enum="DrawOrder"> + Particles are drawn in order of remaining lifetime. </constant> <constant name="PARAM_INITIAL_LINEAR_VELOCITY" value="0" enum="Parameter"> + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set initial velocity properties. </constant> <constant name="PARAM_ANGULAR_VELOCITY" value="1" enum="Parameter"> + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set angular velocity properties. </constant> <constant name="PARAM_ORBIT_VELOCITY" value="2" enum="Parameter"> + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set orbital velocity properties. </constant> <constant name="PARAM_LINEAR_ACCEL" value="3" enum="Parameter"> + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set linear acceleration properties. </constant> <constant name="PARAM_RADIAL_ACCEL" value="4" enum="Parameter"> + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set radial acceleration properties. </constant> <constant name="PARAM_TANGENTIAL_ACCEL" value="5" enum="Parameter"> + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set tangential acceleration properties. </constant> <constant name="PARAM_DAMPING" value="6" enum="Parameter"> + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set damping properties. </constant> <constant name="PARAM_ANGLE" value="7" enum="Parameter"> + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set angle properties. </constant> <constant name="PARAM_SCALE" value="8" enum="Parameter"> + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set scale properties. </constant> <constant name="PARAM_HUE_VARIATION" value="9" enum="Parameter"> + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set hue variation properties. </constant> <constant name="PARAM_ANIM_SPEED" value="10" enum="Parameter"> + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set animation speed properties. </constant> <constant name="PARAM_ANIM_OFFSET" value="11" enum="Parameter"> + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set animation offset properties. </constant> <constant name="PARAM_MAX" value="12" enum="Parameter"> + Represents the size of the [enum Parameter] enum. </constant> <constant name="FLAG_ALIGN_Y_TO_VELOCITY" value="0" enum="Flags"> + Use with [method set_flag] to set [member flag_align_y]. + </constant> + <constant name="FLAG_ROTATE_Y" value="1" enum="Flags"> + Present for consistency with 3D particle nodes, not used in 2D. + </constant> + <constant name="FLAG_DISABLE_Z" value="2" enum="Flags"> + Present for consistency with 3D particle nodes, not used in 2D. </constant> - <constant name="FLAG_MAX" value="1" enum="Flags"> + <constant name="FLAG_MAX" value="3" enum="Flags"> + Represents the size of the [enum Flags] enum. </constant> <constant name="EMISSION_SHAPE_POINT" value="0" enum="EmissionShape"> + All particles will be emitted from a single point. </constant> - <constant name="EMISSION_SHAPE_CIRCLE" value="1" enum="EmissionShape"> + <constant name="EMISSION_SHAPE_SPHERE" value="1" enum="EmissionShape"> + Particles will be emitted on the surface of a sphere flattened to two dimensions. </constant> <constant name="EMISSION_SHAPE_RECTANGLE" value="2" enum="EmissionShape"> + Particles will be emitted in the area of a rectangle. </constant> <constant name="EMISSION_SHAPE_POINTS" value="3" enum="EmissionShape"> + Particles will be emitted at a position chosen randomly among [member emission_points]. Particle color will be modulated by [member emission_colors]. </constant> <constant name="EMISSION_SHAPE_DIRECTED_POINTS" value="4" enum="EmissionShape"> + Particles will be emitted at a position chosen randomly among [member emission_points]. Particle velocity and rotation will be set based on [member emission_normals]. Particle color will be modulated by [member emission_colors]. </constant> </constants> </class> diff --git a/doc/classes/Camera.xml b/doc/classes/Camera.xml index cc869d28a2..c22413ae7e 100644 --- a/doc/classes/Camera.xml +++ b/doc/classes/Camera.xml @@ -4,7 +4,7 @@ Camera node, displays from a point of view. </brief_description> <description> - Camera is a special node that displays what is visible from its current location. Cameras register themselves in the nearest [Viewport] node (when ascending the tree). Only one camera can be active per viewport. If no viewport is available ascending the tree, the Camera will register in the global viewport. In other words, a Camera just provides [i]3D[/i] display capabilities to a [Viewport], and, without one, a scene registered in that [Viewport] (or higher viewports) can't be displayed. + Camera is a special node that displays what is visible from its current location. Cameras register themselves in the nearest [Viewport] node (when ascending the tree). Only one camera can be active per viewport. If no viewport is available ascending the tree, the camera will register in the global viewport. In other words, a camera just provides 3D display capabilities to a [Viewport], and, without one, a scene registered in that [Viewport] (or higher viewports) can't be displayed. </description> <tutorials> </tutorials> @@ -15,7 +15,7 @@ <argument index="0" name="enable_next" type="bool" default="true"> </argument> <description> - If this is the current Camera, remove it from being current. If [code]enable_next[/code] is [code]true[/code], request to make the next Camera current, if any. + If this is the current camera, remove it from being current. If [code]enable_next[/code] is [code]true[/code], request to make the next camera current, if any. </description> </method> <method name="get_camera_rid" qualifiers="const"> @@ -29,7 +29,7 @@ <return type="Transform"> </return> <description> - Gets the camera transform. Subclassed cameras (such as CharacterCamera) may provide different transforms than the [Node] transform. + Gets the camera transform. Subclassed cameras such as [InterpolatedCamera] may provide different transforms than the [Node] transform. </description> </method> <method name="get_cull_mask_bit" qualifiers="const"> @@ -52,14 +52,15 @@ <argument index="0" name="world_point" type="Vector3"> </argument> <description> - Returns [code]true[/code] if the given position is behind the Camera. Note that a position which returns [code]false[/code] may still be outside the Camera's field of view. + Returns [code]true[/code] if the given position is behind the camera. + [b]Note:[/b] A position which returns [code]false[/code] may still be outside the camera's field of view. </description> </method> <method name="make_current"> <return type="void"> </return> <description> - Makes this camera the current Camera for the [Viewport] (see class description). If the Camera Node is outside the scene tree, it will attempt to become current once it's added. + Makes this camera the current camera for the [Viewport] (see class description). If the camera node is outside the scene tree, it will attempt to become current once it's added. </description> </method> <method name="project_local_ray_normal" qualifiers="const"> @@ -134,7 +135,7 @@ <argument index="2" name="z_far" type="float"> </argument> <description> - Sets the camera projection to orthogonal mode, by specifying a width and the [i]near[/i] and [i]far[/i] clip planes in worldspace units. (As a hint, 2D games often use this projection, with values specified in pixels) + Sets the camera projection to orthogonal mode, by specifying a width and the [code]near[/code] and [code]far[/code] clip planes in worldspace units. (As a hint, 2D games often use this projection, with values specified in pixels) </description> </method> <method name="set_perspective"> @@ -147,7 +148,7 @@ <argument index="2" name="z_far" type="float"> </argument> <description> - Sets the camera projection to perspective mode, by specifying a [i]FOV[/i] Y angle in degrees (FOV means Field of View), and the [i]near[/i] and [i]far[/i] clip planes in worldspace units. + Sets the camera projection to perspective mode, by specifying a [code]fov[/code] angle in degrees (FOV means Field of View), and the [code]near[/code] and [code]far[/code] clip planes in world-space units. </description> </method> <method name="unproject_position" qualifiers="const"> @@ -161,68 +162,69 @@ </method> </methods> <members> - <member name="cull_mask" type="int" setter="set_cull_mask" getter="get_cull_mask"> + <member name="cull_mask" type="int" setter="set_cull_mask" getter="get_cull_mask" default="1048575"> The culling mask that describes which 3D render layers are rendered by this camera. </member> - <member name="current" type="bool" setter="set_current" getter="is_current"> - If [code]true[/code], the ancestor [Viewport] is currently using this Camera. Default value: [code]false[/code]. + <member name="current" type="bool" setter="set_current" getter="is_current" default="false"> + If [code]true[/code], the ancestor [Viewport] is currently using this camera. </member> - <member name="doppler_tracking" type="int" setter="set_doppler_tracking" getter="get_doppler_tracking" enum="Camera.DopplerTracking"> - If not [code]DOPPLER_TRACKING_DISABLED[/code] this Camera will simulate the Doppler effect for objects changed in particular [code]_process[/code] methods. Default value: [code]DOPPLER_TRACKING_DISABLED[/code]. + <member name="doppler_tracking" type="int" setter="set_doppler_tracking" getter="get_doppler_tracking" enum="Camera.DopplerTracking" default="0"> + If not [constant DOPPLER_TRACKING_DISABLED], this camera will simulate the Doppler effect for objects changed in particular [code]_process[/code] methods. See [enum DopplerTracking] for possible values. </member> - <member name="environment" type="Environment" setter="set_environment" getter="get_environment"> - The [Environment] to use for this Camera. + <member name="environment" type="Environment" setter="set_environment" getter="get_environment" default="null"> + The [Environment] to use for this camera. </member> - <member name="far" type="float" setter="set_zfar" getter="get_zfar"> - The distance to the far culling boundary for this Camera relative to its local z-axis. + <member name="far" type="float" setter="set_zfar" getter="get_zfar" default="100.0"> + The distance to the far culling boundary for this camera relative to its local Z axis. </member> - <member name="fov" type="float" setter="set_fov" getter="get_fov"> + <member name="fov" type="float" setter="set_fov" getter="get_fov" default="70.0"> The camera's field of view angle (in degrees). Only applicable in perspective mode. Since [member keep_aspect] locks one axis, [code]fov[/code] sets the other axis' field of view angle. </member> - <member name="frustum_offset" type="Vector2" setter="set_frustum_offset" getter="get_frustum_offset"> + <member name="frustum_offset" type="Vector2" setter="set_frustum_offset" getter="get_frustum_offset" default="Vector2( 0, 0 )"> </member> - <member name="h_offset" type="float" setter="set_h_offset" getter="get_h_offset"> - The horizontal (X) offset of the Camera viewport. + <member name="h_offset" type="float" setter="set_h_offset" getter="get_h_offset" default="0.0"> + The horizontal (X) offset of the camera viewport. </member> - <member name="keep_aspect" type="int" setter="set_keep_aspect_mode" getter="get_keep_aspect_mode" enum="Camera.KeepAspect"> - The axis to lock during [member fov]/[member size] adjustments. Can be either [code]KEEP_WIDTH[/code] or [code]KEEP_HEIGHT[/code]. + <member name="keep_aspect" type="int" setter="set_keep_aspect_mode" getter="get_keep_aspect_mode" enum="Camera.KeepAspect" default="1"> + The axis to lock during [member fov]/[member size] adjustments. Can be either [constant KEEP_WIDTH] or [constant KEEP_HEIGHT]. </member> - <member name="near" type="float" setter="set_znear" getter="get_znear"> - The distance to the near culling boundary for this Camera relative to its local z-axis. + <member name="near" type="float" setter="set_znear" getter="get_znear" default="0.05"> + The distance to the near culling boundary for this camera relative to its local Z axis. </member> - <member name="projection" type="int" setter="set_projection" getter="get_projection" enum="Camera.Projection"> - The camera's projection mode. In [code]PROJECTION_PERSPECTIVE[/code] mode, objects' z-distance from the camera's local space scales their perceived size. + <member name="projection" type="int" setter="set_projection" getter="get_projection" enum="Camera.Projection" default="0"> + The camera's projection mode. In [constant PROJECTION_PERSPECTIVE] mode, objects' Z distance from the camera's local space scales their perceived size. </member> - <member name="size" type="float" setter="set_size" getter="get_size"> + <member name="size" type="float" setter="set_size" getter="get_size" default="1.0"> The camera's size measured as 1/2 the width or height. Only applicable in orthogonal mode. Since [member keep_aspect] locks on axis, [code]size[/code] sets the other axis' size length. </member> - <member name="v_offset" type="float" setter="set_v_offset" getter="get_v_offset"> - The vertical (Y) offset of the Camera viewport. + <member name="v_offset" type="float" setter="set_v_offset" getter="get_v_offset" default="0.0"> + The vertical (Y) offset of the camera viewport. </member> </members> <constants> <constant name="PROJECTION_PERSPECTIVE" value="0" enum="Projection"> - Perspective Projection (object's size on the screen becomes smaller when far away). + Perspective projection. Objects on the screen becomes smaller when they are far away. </constant> <constant name="PROJECTION_ORTHOGONAL" value="1" enum="Projection"> - Orthogonal Projection (objects remain the same size on the screen no matter how far away they are; also known as orthographic projection). + Orthogonal projection, also known as orthographic projection. Objects remain the same size on the screen no matter how far away they are. </constant> <constant name="PROJECTION_FRUSTUM" value="2" enum="Projection"> + Frustum projection. This mode allows adjusting [member frustum_offset] to create "tilted frustum" effects. </constant> <constant name="KEEP_WIDTH" value="0" enum="KeepAspect"> - Preserves the horizontal aspect ratio. + Preserves the horizontal aspect ratio; also known as Vert- scaling. This is usually the best option for projects running in portrait mode, as taller aspect ratios will benefit from a wider vertical FOV. </constant> <constant name="KEEP_HEIGHT" value="1" enum="KeepAspect"> - Preserves the vertical aspect ratio. + Preserves the vertical aspect ratio; also known as Hor+ scaling. This is usually the best option for projects running in landscape mode, as wider aspect ratios will automatically benefit from a wider horizontal FOV. </constant> <constant name="DOPPLER_TRACKING_DISABLED" value="0" enum="DopplerTracking"> - Disable Doppler effect simulation (default). + Disables Doppler effect simulation (default). </constant> <constant name="DOPPLER_TRACKING_IDLE_STEP" value="1" enum="DopplerTracking"> - Simulate Doppler effect by tracking positions of objects that are changed in [code]_process[/code]. Changes in the relative velocity of this Camera compared to those objects affect how Audio is perceived (changing the Audio's [code]pitch shift[/code]). + Simulate Doppler effect by tracking positions of objects that are changed in [code]_process[/code]. Changes in the relative velocity of this camera compared to those objects affect how Audio is perceived (changing the Audio's [code]pitch shift[/code]). </constant> <constant name="DOPPLER_TRACKING_PHYSICS_STEP" value="2" enum="DopplerTracking"> - Simulate Doppler effect by tracking positions of objects that are changed in [code]_physics_process[/code]. Changes in the relative velocity of this Camera compared to those objects affect how Audio is perceived (changing the Audio's [code]pitch shift[/code]). + Simulate Doppler effect by tracking positions of objects that are changed in [code]_physics_process[/code]. Changes in the relative velocity of this camera compared to those objects affect how Audio is perceived (changing the Audio's [code]pitch shift[/code]). </constant> </constants> </class> diff --git a/doc/classes/Camera2D.xml b/doc/classes/Camera2D.xml index fcc99123d2..750b6851b6 100644 --- a/doc/classes/Camera2D.xml +++ b/doc/classes/Camera2D.xml @@ -4,8 +4,8 @@ Camera node for 2D scenes. </brief_description> <description> - Camera node for 2D scenes. It forces the screen (current layer) to scroll following this node. This makes it easier (and faster) to program scrollable scenes than manually changing the position of [CanvasItem] based nodes. - This node is intended to be a simple helper to get things going quickly and it may happen often that more functionality is desired to change how the camera works. To make your own custom camera node, simply inherit from [Node2D] and change the transform of the canvas by calling get_viewport().set_canvas_transform(m) in [Viewport]. + Camera node for 2D scenes. It forces the screen (current layer) to scroll following this node. This makes it easier (and faster) to program scrollable scenes than manually changing the position of [CanvasItem]-based nodes. + This node is intended to be a simple helper to get things going quickly and it may happen that more functionality is desired to change how the camera works. To make your own custom camera node, simply inherit from [Node2D] and change the transform of the canvas by calling get_viewport().set_canvas_transform(m) in [Viewport]. </description> <tutorials> </tutorials> @@ -14,7 +14,7 @@ <return type="void"> </return> <description> - Align the camera to the tracked node + Aligns the camera to the tracked node. </description> </method> <method name="clear_current"> @@ -28,7 +28,7 @@ <return type="void"> </return> <description> - Force the camera to update scroll immediately. + Forces the camera to update scroll immediately. </description> </method> <method name="get_camera_position" qualifiers="const"> @@ -45,96 +45,132 @@ Returns the location of the [Camera2D]'s screen-center, relative to the origin. </description> </method> + <method name="get_drag_margin" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="margin" type="int" enum="Margin"> + </argument> + <description> + </description> + </method> + <method name="get_limit" qualifiers="const"> + <return type="int"> + </return> + <argument index="0" name="margin" type="int" enum="Margin"> + </argument> + <description> + </description> + </method> <method name="make_current"> <return type="void"> </return> <description> - Make this the current 2D camera for the scene (viewport and layer), in case there's many cameras in the scene. + Make this the current 2D camera for the scene (viewport and layer), in case there are many cameras in the scene. </description> </method> <method name="reset_smoothing"> <return type="void"> </return> <description> - Set the camera's position immediately to its current smoothing destination. + Sets the camera's position immediately to its current smoothing destination. This has no effect if smoothing is disabled. </description> </method> + <method name="set_drag_margin"> + <return type="void"> + </return> + <argument index="0" name="margin" type="int" enum="Margin"> + </argument> + <argument index="1" name="drag_margin" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_limit"> + <return type="void"> + </return> + <argument index="0" name="margin" type="int" enum="Margin"> + </argument> + <argument index="1" name="limit" type="int"> + </argument> + <description> + </description> + </method> </methods> <members> - <member name="anchor_mode" type="int" setter="set_anchor_mode" getter="get_anchor_mode" enum="Camera2D.AnchorMode"> + <member name="anchor_mode" type="int" setter="set_anchor_mode" getter="get_anchor_mode" enum="Camera2D.AnchorMode" default="1"> The Camera2D's anchor point. See [code]ANCHOR_MODE_*[/code] constants. </member> - <member name="current" type="bool" setter="_set_current" getter="is_current"> + <member name="current" type="bool" setter="_set_current" getter="is_current" default="false"> If [code]true[/code], the camera is the active camera for the current scene. Only one camera can be current, so setting a different camera [code]current[/code] will disable this one. </member> <member name="custom_viewport" type="Node" setter="set_custom_viewport" getter="get_custom_viewport"> - The custom [Viewport] node attached to the [Camera2D]. If null or not a [Viewport], uses the default viewport instead. + The custom [Viewport] node attached to the [Camera2D]. If [code]null[/code] or not a [Viewport], uses the default viewport instead. </member> - <member name="drag_margin_bottom" type="float" setter="set_drag_margin" getter="get_drag_margin"> + <member name="drag_margin_bottom" type="float" setter="set_drag_margin" getter="get_drag_margin" default="0.2"> Bottom margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen. </member> - <member name="drag_margin_h_enabled" type="bool" setter="set_h_drag_enabled" getter="is_h_drag_enabled"> - If [code]true[/code], the camera only moves when reaching the horizontal drag margins. If [code]false[/code], the camera moves horizontally regardless of margins. Default value: [code]true[/code]. + <member name="drag_margin_h_enabled" type="bool" setter="set_h_drag_enabled" getter="is_h_drag_enabled" default="true"> + If [code]true[/code], the camera only moves when reaching the horizontal drag margins. If [code]false[/code], the camera moves horizontally regardless of margins. </member> - <member name="drag_margin_left" type="float" setter="set_drag_margin" getter="get_drag_margin"> + <member name="drag_margin_left" type="float" setter="set_drag_margin" getter="get_drag_margin" default="0.2"> Left margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen. </member> - <member name="drag_margin_right" type="float" setter="set_drag_margin" getter="get_drag_margin"> + <member name="drag_margin_right" type="float" setter="set_drag_margin" getter="get_drag_margin" default="0.2"> Right margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen. </member> - <member name="drag_margin_top" type="float" setter="set_drag_margin" getter="get_drag_margin"> + <member name="drag_margin_top" type="float" setter="set_drag_margin" getter="get_drag_margin" default="0.2"> Top margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen. </member> - <member name="drag_margin_v_enabled" type="bool" setter="set_v_drag_enabled" getter="is_v_drag_enabled"> - If [code]true[/code], the camera only moves when reaching the vertical drag margins. If [code]false[/code], the camera moves vertically regardless of margins. Default value: [code]true[/code]. + <member name="drag_margin_v_enabled" type="bool" setter="set_v_drag_enabled" getter="is_v_drag_enabled" default="true"> + If [code]true[/code], the camera only moves when reaching the vertical drag margins. If [code]false[/code], the camera moves vertically regardless of margins. </member> - <member name="editor_draw_drag_margin" type="bool" setter="set_margin_drawing_enabled" getter="is_margin_drawing_enabled"> - If [code]true[/code], draws the camera's drag margin rectangle in the editor. Default value: [code]false[/code] + <member name="editor_draw_drag_margin" type="bool" setter="set_margin_drawing_enabled" getter="is_margin_drawing_enabled" default="false"> + If [code]true[/code], draws the camera's drag margin rectangle in the editor. </member> - <member name="editor_draw_limits" type="bool" setter="set_limit_drawing_enabled" getter="is_limit_drawing_enabled"> - If [code]true[/code], draws the camera's limits rectangle in the editor. Default value: [code]true[/code] + <member name="editor_draw_limits" type="bool" setter="set_limit_drawing_enabled" getter="is_limit_drawing_enabled" default="false"> + If [code]true[/code], draws the camera's limits rectangle in the editor. </member> - <member name="editor_draw_screen" type="bool" setter="set_screen_drawing_enabled" getter="is_screen_drawing_enabled"> - If [code]true[/code], draws the camera's screen rectangle in the editor. Default value: [code]false[/code] + <member name="editor_draw_screen" type="bool" setter="set_screen_drawing_enabled" getter="is_screen_drawing_enabled" default="true"> + If [code]true[/code], draws the camera's screen rectangle in the editor. </member> - <member name="limit_bottom" type="int" setter="set_limit" getter="get_limit"> + <member name="limit_bottom" type="int" setter="set_limit" getter="get_limit" default="10000000"> Bottom scroll limit in pixels. The camera stops moving when reaching this value. </member> - <member name="limit_left" type="int" setter="set_limit" getter="get_limit"> + <member name="limit_left" type="int" setter="set_limit" getter="get_limit" default="-10000000"> Left scroll limit in pixels. The camera stops moving when reaching this value. </member> - <member name="limit_right" type="int" setter="set_limit" getter="get_limit"> + <member name="limit_right" type="int" setter="set_limit" getter="get_limit" default="10000000"> Right scroll limit in pixels. The camera stops moving when reaching this value. </member> - <member name="limit_smoothed" type="bool" setter="set_limit_smoothing_enabled" getter="is_limit_smoothing_enabled"> - If [code]true[/code], the camera smoothly stops when reaches its limits. Default value: [code]false[/code] + <member name="limit_smoothed" type="bool" setter="set_limit_smoothing_enabled" getter="is_limit_smoothing_enabled" default="false"> + If [code]true[/code], the camera smoothly stops when reaches its limits. </member> - <member name="limit_top" type="int" setter="set_limit" getter="get_limit"> + <member name="limit_top" type="int" setter="set_limit" getter="get_limit" default="-10000000"> Top scroll limit in pixels. The camera stops moving when reaching this value. </member> - <member name="offset" type="Vector2" setter="set_offset" getter="get_offset"> + <member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )"> The camera's offset, useful for looking around or camera shake animations. </member> - <member name="offset_h" type="float" setter="set_h_offset" getter="get_h_offset"> - The horizontal offset of the camera, relative to the drag margins. Default value: [code]0[/code] + <member name="offset_h" type="float" setter="set_h_offset" getter="get_h_offset" default="0.0"> + The horizontal offset of the camera, relative to the drag margins. </member> - <member name="offset_v" type="float" setter="set_v_offset" getter="get_v_offset"> - The vertical offset of the camera, relative to the drag margins. Default value: [code]0[/code] + <member name="offset_v" type="float" setter="set_v_offset" getter="get_v_offset" default="0.0"> + The vertical offset of the camera, relative to the drag margins. </member> - <member name="process_mode" type="int" setter="set_process_mode" getter="get_process_mode" enum="Camera2D.Camera2DProcessMode"> + <member name="process_mode" type="int" setter="set_process_mode" getter="get_process_mode" enum="Camera2D.Camera2DProcessMode" default="1"> </member> - <member name="rotating" type="bool" setter="set_rotating" getter="is_rotating"> - If [code]true[/code], the camera rotates with the target. Default value: [code]false[/code] + <member name="rotating" type="bool" setter="set_rotating" getter="is_rotating" default="false"> + If [code]true[/code], the camera rotates with the target. </member> - <member name="smoothing_enabled" type="bool" setter="set_enable_follow_smoothing" getter="is_follow_smoothing_enabled"> - If [code]true[/code], the camera smoothly moves towards the target at [member smoothing_speed]. Default value: [code]false[/code] + <member name="smoothing_enabled" type="bool" setter="set_enable_follow_smoothing" getter="is_follow_smoothing_enabled" default="false"> + If [code]true[/code], the camera smoothly moves towards the target at [member smoothing_speed]. </member> - <member name="smoothing_speed" type="float" setter="set_follow_smoothing" getter="get_follow_smoothing"> - Speed in pixels per second of the camera's smoothing effect when [member smoothing_enabled] is [code]true[/code] + <member name="smoothing_speed" type="float" setter="set_follow_smoothing" getter="get_follow_smoothing" default="5.0"> + Speed in pixels per second of the camera's smoothing effect when [member smoothing_enabled] is [code]true[/code]. </member> - <member name="zoom" type="Vector2" setter="set_zoom" getter="get_zoom"> - The camera's zoom relative to the viewport. Values larger than [code]Vector2(1, 1)[/code] zoom out and smaller values zoom in. For an example, use [code]Vector2(0.5, 0.5)[/code] for a 2x zoom in, and [code]Vector2(4, 4)[/code] for a 4x zoom out. + <member name="zoom" type="Vector2" setter="set_zoom" getter="get_zoom" default="Vector2( 1, 1 )"> + The camera's zoom relative to the viewport. Values larger than [code]Vector2(1, 1)[/code] zoom out and smaller values zoom in. For an example, use [code]Vector2(0.5, 0.5)[/code] for a 2× zoom-in, and [code]Vector2(4, 4)[/code] for a 4× zoom-out. </member> </members> <constants> diff --git a/doc/classes/CameraFeed.xml b/doc/classes/CameraFeed.xml new file mode 100644 index 0000000000..6d7757f9f5 --- /dev/null +++ b/doc/classes/CameraFeed.xml @@ -0,0 +1,64 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="CameraFeed" inherits="Reference" category="Core" version="3.2"> + <brief_description> + A camera feed gives you access to a single physical camera attached to your device. + </brief_description> + <description> + A camera feed gives you access to a single physical camera attached to your device. When enabled, Godot will start capturing frames from the camera which can then be used. + [b]Note:[/b] Many cameras will return YCbCr images which are split into two textures and need to be combined in a shader. Godot does this automatically for you if you set the environment to show the camera image in the background. + </description> + <tutorials> + </tutorials> + <methods> + <method name="get_id" qualifiers="const"> + <return type="int"> + </return> + <description> + Gets the unique ID for this feed. + </description> + </method> + <method name="get_name" qualifiers="const"> + <return type="String"> + </return> + <description> + Gets the camera's name. + </description> + </method> + <method name="get_position" qualifiers="const"> + <return type="int" enum="CameraFeed.FeedPosition"> + </return> + <description> + Position of camera on the device. + </description> + </method> + </methods> + <members> + <member name="feed_is_active" type="bool" setter="set_active" getter="is_active" default="false"> + </member> + <member name="feed_transform" type="Transform2D" setter="set_transform" getter="get_transform" default="Transform2D( 1, 0, 0, -1, 0, 1 )"> + </member> + </members> + <constants> + <constant name="FEED_NOIMAGE" value="0" enum="FeedDataType"> + No image set for the feed. + </constant> + <constant name="FEED_RGB" value="1" enum="FeedDataType"> + Feed supplies RGB images. + </constant> + <constant name="FEED_YCBCR" value="2" enum="FeedDataType"> + Feed supplies YCbCr images that need to be converted to RGB. + </constant> + <constant name="FEED_YCBCR_SEP" value="3" enum="FeedDataType"> + Feed supplies separate Y and CbCr images that need to be combined and converted to RGB. + </constant> + <constant name="FEED_UNSPECIFIED" value="0" enum="FeedPosition"> + Unspecified position. + </constant> + <constant name="FEED_FRONT" value="1" enum="FeedPosition"> + Camera is mounted at the front of the device. + </constant> + <constant name="FEED_BACK" value="2" enum="FeedPosition"> + Camera is mounted at the back of the device. + </constant> + </constants> +</class> diff --git a/doc/classes/CameraServer.xml b/doc/classes/CameraServer.xml new file mode 100644 index 0000000000..850794c1da --- /dev/null +++ b/doc/classes/CameraServer.xml @@ -0,0 +1,83 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="CameraServer" inherits="Object" category="Core" version="3.2"> + <brief_description> + The CameraServer keeps track of different cameras accessible in Godot. These are external cameras such as webcams or the cameras on your phone. + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + <method name="add_feed"> + <return type="void"> + </return> + <argument index="0" name="feed" type="CameraFeed"> + </argument> + <description> + Adds a camera feed to the camera server. + </description> + </method> + <method name="feeds"> + <return type="Array"> + </return> + <description> + Returns an array of [CameraFeed]s. + </description> + </method> + <method name="get_feed"> + <return type="CameraFeed"> + </return> + <argument index="0" name="index" type="int"> + </argument> + <description> + Returns the [CameraFeed] with this id. + </description> + </method> + <method name="get_feed_count"> + <return type="int"> + </return> + <description> + Returns the number of [CameraFeed]s registered. + </description> + </method> + <method name="remove_feed"> + <return type="void"> + </return> + <argument index="0" name="feed" type="CameraFeed"> + </argument> + <description> + Removes a [CameraFeed]. + </description> + </method> + </methods> + <signals> + <signal name="camera_feed_added"> + <argument index="0" name="id" type="int"> + </argument> + <description> + Emitted when a [CameraFeed] is added (webcam is plugged in). + </description> + </signal> + <signal name="camera_feed_removed"> + <argument index="0" name="id" type="int"> + </argument> + <description> + Emitted when a [CameraFeed] is removed (webcam is removed). + </description> + </signal> + </signals> + <constants> + <constant name="FEED_RGBA_IMAGE" value="0" enum="FeedImage"> + The RGBA camera image. + </constant> + <constant name="FEED_YCBCR_IMAGE" value="0" enum="FeedImage"> + The YCbCr camera image. + </constant> + <constant name="FEED_Y_IMAGE" value="0" enum="FeedImage"> + The Y component camera image. + </constant> + <constant name="FEED_CBCR_IMAGE" value="1" enum="FeedImage"> + The CbCr component camera image. + </constant> + </constants> +</class> diff --git a/doc/classes/CameraTexture.xml b/doc/classes/CameraTexture.xml new file mode 100644 index 0000000000..15da46885f --- /dev/null +++ b/doc/classes/CameraTexture.xml @@ -0,0 +1,26 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="CameraTexture" inherits="Texture" category="Core" version="3.2"> + <brief_description> + This texture gives access to the camera texture provided by a [CameraFeed]. + [b]Note:[/b] Many cameras supply YCbCr images which need to be converted in a shader. + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="camera_feed_id" type="int" setter="set_camera_feed_id" getter="get_camera_feed_id" default="0"> + The ID of the [CameraFeed] for which we want to display the image. + </member> + <member name="camera_is_active" type="bool" setter="set_camera_active" getter="get_camera_active" default="false"> + Convenience property that gives access to the active property of the [CameraFeed]. + </member> + <member name="which_feed" type="int" setter="set_which_feed" getter="get_which_feed" enum="CameraServer.FeedImage" default="0"> + Which image within the [CameraFeed] we want access to, important if the camera image is split in a Y and CbCr component. + </member> + </members> + <constants> + </constants> +</class> diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml index 2426471a49..79e3676068 100644 --- a/doc/classes/CanvasItem.xml +++ b/doc/classes/CanvasItem.xml @@ -223,8 +223,13 @@ </argument> <argument index="2" name="filled" type="bool" default="true"> </argument> + <argument index="3" name="width" type="float" default="1.0"> + </argument> + <argument index="4" name="antialiased" type="bool" default="false"> + </argument> <description> - Draws a colored rectangle. + Draws a rectangle. If [code]filled[/code] is [code]true[/code], the rectangle will be filled with the [code]color[/code] specified. If [code]filled[/code] is [code]false[/code], the rectangle will be drawn as a stroke with the [code]color[/code] and [code]width[/code] specified. If [code]antialiased[/code] is [code]true[/code], the lines will be antialiased. + [b]Note:[/b] [code]width[/code] and [code]antialiased[/code] are only effective if [code]filled[/code] is [code]false[/code]. </description> </method> <method name="draw_set_transform"> @@ -356,63 +361,63 @@ <return type="Transform2D"> </return> <description> - Get the transform matrix of this item's canvas. + Gets the transform matrix of this item's canvas. </description> </method> <method name="get_global_mouse_position" qualifiers="const"> <return type="Vector2"> </return> <description> - Get the global position of the mouse. + Gets the global position of the mouse. </description> </method> <method name="get_global_transform" qualifiers="const"> <return type="Transform2D"> </return> <description> - Get the global transform matrix of this item. + Gets the global transform matrix of this item. </description> </method> <method name="get_global_transform_with_canvas" qualifiers="const"> <return type="Transform2D"> </return> <description> - Get the global transform matrix of this item in relation to the canvas. + Gets the global transform matrix of this item in relation to the canvas. </description> </method> <method name="get_local_mouse_position" qualifiers="const"> <return type="Vector2"> </return> <description> - Get the mouse position relative to this item's position. + Gets the mouse position relative to this item's position. </description> </method> <method name="get_transform" qualifiers="const"> <return type="Transform2D"> </return> <description> - Get the transform matrix of this item. + Gets the transform matrix of this item. </description> </method> <method name="get_viewport_rect" qualifiers="const"> <return type="Rect2"> </return> <description> - Get the viewport's boundaries as a [Rect2]. + Gets the viewport's boundaries as a [Rect2]. </description> </method> <method name="get_viewport_transform" qualifiers="const"> <return type="Transform2D"> </return> <description> - Get this item's transform in relation to the viewport. + Gets this item's transform in relation to the viewport. </description> </method> <method name="get_world_2d" qualifiers="const"> <return type="World2D"> </return> <description> - Get the [World2D] where this item is in. + Gets the [World2D] where this item is in. </description> </method> <method name="hide"> @@ -511,29 +516,29 @@ </method> </methods> <members> - <member name="light_mask" type="int" setter="set_light_mask" getter="get_light_mask"> - The rendering layers in which this [CanvasItem] responds to [Light2D] nodes. Default value: [code]1[/code]. + <member name="light_mask" type="int" setter="set_light_mask" getter="get_light_mask" default="1"> + The rendering layers in which this [CanvasItem] responds to [Light2D] nodes. </member> - <member name="material" type="Material" setter="set_material" getter="get_material"> - The material applied to textures on this [CanvasItem]. Default value: [code]null[/code]. + <member name="material" type="Material" setter="set_material" getter="get_material" default="null"> + The material applied to textures on this [CanvasItem]. </member> - <member name="modulate" type="Color" setter="set_modulate" getter="get_modulate"> - The color applied to textures on this [CanvasItem]. Default value: [code]Color(1, 1, 1, 1)[/code] (opaque "white"). + <member name="modulate" type="Color" setter="set_modulate" getter="get_modulate" default="Color( 1, 1, 1, 1 )"> + The color applied to textures on this [CanvasItem]. </member> - <member name="self_modulate" type="Color" setter="set_self_modulate" getter="get_self_modulate"> - The color applied to textures on this [CanvasItem]. This is not inherited by children [CanvasItem]s. Default value: [code]Color(1, 1, 1, 1)[/code] (opaque "white").. + <member name="self_modulate" type="Color" setter="set_self_modulate" getter="get_self_modulate" default="Color( 1, 1, 1, 1 )"> + The color applied to textures on this [CanvasItem]. This is not inherited by children [CanvasItem]s. </member> - <member name="show_behind_parent" type="bool" setter="set_draw_behind_parent" getter="is_draw_behind_parent_enabled"> - If [code]true[/code], the object draws behind its parent. Default value: [code]false[/code]. + <member name="show_behind_parent" type="bool" setter="set_draw_behind_parent" getter="is_draw_behind_parent_enabled" default="false"> + If [code]true[/code], the object draws behind its parent. </member> <member name="show_on_top" type="bool" setter="_set_on_top" getter="_is_on_top"> - If [code]true[/code], the object draws on top of its parent. Default value: [code]true[/code]. + If [code]true[/code], the object draws on top of its parent. </member> - <member name="use_parent_material" type="bool" setter="set_use_parent_material" getter="get_use_parent_material"> - If [code]true[/code], the parent [CanvasItem]'s [member material] property is used as this one's material. Default value: [code]false[/code]. + <member name="use_parent_material" type="bool" setter="set_use_parent_material" getter="get_use_parent_material" default="false"> + If [code]true[/code], the parent [CanvasItem]'s [member material] property is used as this one's material. </member> - <member name="visible" type="bool" setter="set_visible" getter="is_visible"> - If [code]true[/code], this [CanvasItem] is drawn. Default value: [code]true[/code]. For controls that inherit [Popup], the correct way to make them visible is to call one of the multiple [code]popup*()[/code] functions instead. + <member name="visible" type="bool" setter="set_visible" getter="is_visible" default="true"> + If [code]true[/code], this [CanvasItem] is drawn. For controls that inherit [Popup], the correct way to make them visible is to call one of the multiple [code]popup*()[/code] functions instead. </member> </members> <signals> @@ -575,7 +580,7 @@ Mix blending mode. Colors are assumed to be premultiplied by the alpha (opacity) value. </constant> <constant name="BLEND_MODE_DISABLED" value="5" enum="BlendMode"> - Disable blending mode. Colors including alpha are written as-is. Only applicable for render targets with a transparent background. No lighting will be applied. + Disables blending mode. Colors including alpha are written as-is. Only applicable for render targets with a transparent background. No lighting will be applied. </constant> <constant name="NOTIFICATION_TRANSFORM_CHANGED" value="2000"> The CanvasItem's transform has changed. This notification is only received if enabled by [method set_notify_transform] or [method set_notify_local_transform]. diff --git a/doc/classes/CanvasItemMaterial.xml b/doc/classes/CanvasItemMaterial.xml index f125c2be0d..5963e00d9e 100644 --- a/doc/classes/CanvasItemMaterial.xml +++ b/doc/classes/CanvasItemMaterial.xml @@ -11,10 +11,10 @@ <methods> </methods> <members> - <member name="blend_mode" type="int" setter="set_blend_mode" getter="get_blend_mode" enum="CanvasItemMaterial.BlendMode"> + <member name="blend_mode" type="int" setter="set_blend_mode" getter="get_blend_mode" enum="CanvasItemMaterial.BlendMode" default="0"> The manner in which a material's rendering is applied to underlying textures. </member> - <member name="light_mode" type="int" setter="set_light_mode" getter="get_light_mode" enum="CanvasItemMaterial.LightMode"> + <member name="light_mode" type="int" setter="set_light_mode" getter="get_light_mode" enum="CanvasItemMaterial.LightMode" default="0"> The manner in which material reacts to lighting. </member> <member name="particles_anim_h_frames" type="int" setter="set_particles_anim_h_frames" getter="get_particles_anim_h_frames"> @@ -23,7 +23,7 @@ </member> <member name="particles_anim_v_frames" type="int" setter="set_particles_anim_v_frames" getter="get_particles_anim_v_frames"> </member> - <member name="particles_animation" type="bool" setter="set_particles_animation" getter="get_particles_animation"> + <member name="particles_animation" type="bool" setter="set_particles_animation" getter="get_particles_animation" default="false"> </member> </members> <constants> diff --git a/doc/classes/CanvasLayer.xml b/doc/classes/CanvasLayer.xml index d152442b85..2e56009f50 100644 --- a/doc/classes/CanvasLayer.xml +++ b/doc/classes/CanvasLayer.xml @@ -21,28 +21,28 @@ </methods> <members> <member name="custom_viewport" type="Node" setter="set_custom_viewport" getter="get_custom_viewport"> - The custom [Viewport] node assigned to the [CanvasLayer]. If null, uses the default viewport instead. + The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/code], uses the default viewport instead. </member> - <member name="follow_viewport_enable" type="bool" setter="set_follow_viewport" getter="is_following_viewport"> + <member name="follow_viewport_enable" type="bool" setter="set_follow_viewport" getter="is_following_viewport" default="false"> </member> - <member name="follow_viewport_scale" type="float" setter="set_follow_viewport_scale" getter="get_follow_viewport_scale"> + <member name="follow_viewport_scale" type="float" setter="set_follow_viewport_scale" getter="get_follow_viewport_scale" default="1.0"> </member> - <member name="layer" type="int" setter="set_layer" getter="get_layer"> - Layer index for draw order. Lower values are drawn first. Default value: [code]1[/code]. + <member name="layer" type="int" setter="set_layer" getter="get_layer" default="1"> + Layer index for draw order. Lower values are drawn first. </member> - <member name="offset" type="Vector2" setter="set_offset" getter="get_offset"> + <member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )"> The layer's base offset. </member> - <member name="rotation" type="float" setter="set_rotation" getter="get_rotation"> + <member name="rotation" type="float" setter="set_rotation" getter="get_rotation" default="0.0"> The layer's rotation in radians. </member> - <member name="rotation_degrees" type="float" setter="set_rotation_degrees" getter="get_rotation_degrees"> + <member name="rotation_degrees" type="float" setter="set_rotation_degrees" getter="get_rotation_degrees" default="0.0"> The layer's rotation in degrees. </member> - <member name="scale" type="Vector2" setter="set_scale" getter="get_scale"> + <member name="scale" type="Vector2" setter="set_scale" getter="get_scale" default="Vector2( 1, 1 )"> The layer's scale. </member> - <member name="transform" type="Transform2D" setter="set_transform" getter="get_transform"> + <member name="transform" type="Transform2D" setter="set_transform" getter="get_transform" default="Transform2D( 1, 0, 0, 1, 0, 0 )"> The layer's transform. </member> </members> diff --git a/doc/classes/CanvasModulate.xml b/doc/classes/CanvasModulate.xml index c409b690e7..95214b8c6a 100644 --- a/doc/classes/CanvasModulate.xml +++ b/doc/classes/CanvasModulate.xml @@ -4,14 +4,14 @@ Tint the entire canvas. </brief_description> <description> - [CanvasModulate] tints the canvas elements using its assigned [code]color[/code]. + [CanvasModulate] tints the canvas elements using its assigned [member color]. </description> <tutorials> </tutorials> <methods> </methods> <members> - <member name="color" type="Color" setter="set_color" getter="get_color"> + <member name="color" type="Color" setter="set_color" getter="get_color" default="Color( 1, 1, 1, 1 )"> The tint color to apply. </member> </members> diff --git a/doc/classes/CapsuleMesh.xml b/doc/classes/CapsuleMesh.xml index eba440a84e..3cdb9b3e22 100644 --- a/doc/classes/CapsuleMesh.xml +++ b/doc/classes/CapsuleMesh.xml @@ -11,17 +11,17 @@ <methods> </methods> <members> - <member name="mid_height" type="float" setter="set_mid_height" getter="get_mid_height"> - Height of the capsule mesh from the center point. Defaults to 1.0. + <member name="mid_height" type="float" setter="set_mid_height" getter="get_mid_height" default="1.0"> + Height of the capsule mesh from the center point. </member> - <member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments"> - Number of radial segments on the capsule mesh. Defaults to 64. + <member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments" default="64"> + Number of radial segments on the capsule mesh. </member> - <member name="radius" type="float" setter="set_radius" getter="get_radius"> - Radius of the capsule mesh. Defaults to 1.0. + <member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0"> + Radius of the capsule mesh. </member> - <member name="rings" type="int" setter="set_rings" getter="get_rings"> - Number of rings along the height of the capsule. Defaults to 8. + <member name="rings" type="int" setter="set_rings" getter="get_rings" default="8"> + Number of rings along the height of the capsule. </member> </members> <constants> diff --git a/doc/classes/CapsuleShape.xml b/doc/classes/CapsuleShape.xml index c867dcf326..0b55ca3472 100644 --- a/doc/classes/CapsuleShape.xml +++ b/doc/classes/CapsuleShape.xml @@ -11,10 +11,10 @@ <methods> </methods> <members> - <member name="height" type="float" setter="set_height" getter="get_height"> + <member name="height" type="float" setter="set_height" getter="get_height" default="1.0"> The capsule's height. </member> - <member name="radius" type="float" setter="set_radius" getter="get_radius"> + <member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0"> The capsule's radius. </member> </members> diff --git a/doc/classes/CapsuleShape2D.xml b/doc/classes/CapsuleShape2D.xml index c7724314d6..a13abadf36 100644 --- a/doc/classes/CapsuleShape2D.xml +++ b/doc/classes/CapsuleShape2D.xml @@ -11,10 +11,10 @@ <methods> </methods> <members> - <member name="height" type="float" setter="set_height" getter="get_height"> + <member name="height" type="float" setter="set_height" getter="get_height" default="20.0"> The capsule's height. </member> - <member name="radius" type="float" setter="set_radius" getter="get_radius"> + <member name="radius" type="float" setter="set_radius" getter="get_radius" default="10.0"> The capsule's radius. </member> </members> diff --git a/doc/classes/CenterContainer.xml b/doc/classes/CenterContainer.xml index 5460831ce3..d792b1b180 100644 --- a/doc/classes/CenterContainer.xml +++ b/doc/classes/CenterContainer.xml @@ -4,15 +4,15 @@ Keeps children controls centered. </brief_description> <description> - CenterContainer Keeps children controls centered. This container keeps all children to their minimum size, in the center. + CenterContainer keeps children controls centered. This container keeps all children to their minimum size, in the center. </description> <tutorials> </tutorials> <methods> </methods> <members> - <member name="use_top_left" type="bool" setter="set_use_top_left" getter="is_using_top_left"> - If [code]true[/code], centers children relative to the [CenterContainer]'s top left corner. Default value: [code]false[/code]. + <member name="use_top_left" type="bool" setter="set_use_top_left" getter="is_using_top_left" default="false"> + If [code]true[/code], centers children relative to the [CenterContainer]'s top left corner. </member> </members> <constants> diff --git a/doc/classes/CheckBox.xml b/doc/classes/CheckBox.xml index d486b5fad2..80b5e90717 100644 --- a/doc/classes/CheckBox.xml +++ b/doc/classes/CheckBox.xml @@ -4,7 +4,7 @@ Binary choice user interface widget. </brief_description> <description> - A checkbox allows the user to make a binary choice (choosing only one of two possible options), for example Answer 'yes' or 'no'. + A checkbox allows the user to make a binary choice (choosing only one of two possible options). </description> <tutorials> </tutorials> @@ -13,7 +13,7 @@ <constants> </constants> <theme_items> - <theme_item name="check_vadjust" type="int"> + <theme_item name="check_vadjust" type="int" default="0"> </theme_item> <theme_item name="checked" type="Texture"> </theme_item> @@ -23,21 +23,21 @@ </theme_item> <theme_item name="font" type="Font"> </theme_item> - <theme_item name="font_color" type="Color"> + <theme_item name="font_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )"> </theme_item> - <theme_item name="font_color_disabled" type="Color"> + <theme_item name="font_color_disabled" type="Color" default="Color( 0.9, 0.9, 0.9, 0.2 )"> </theme_item> - <theme_item name="font_color_hover" type="Color"> + <theme_item name="font_color_hover" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )"> </theme_item> - <theme_item name="font_color_hover_pressed" type="Color"> + <theme_item name="font_color_hover_pressed" type="Color" default="Color( 1, 1, 1, 1 )"> </theme_item> - <theme_item name="font_color_pressed" type="Color"> + <theme_item name="font_color_pressed" type="Color" default="Color( 1, 1, 1, 1 )"> </theme_item> <theme_item name="hover" type="StyleBox"> </theme_item> <theme_item name="hover_pressed" type="StyleBox"> </theme_item> - <theme_item name="hseparation" type="int"> + <theme_item name="hseparation" type="int" default="4"> </theme_item> <theme_item name="normal" type="StyleBox"> </theme_item> diff --git a/doc/classes/CheckButton.xml b/doc/classes/CheckButton.xml index 04344c1834..f4d0e0657b 100644 --- a/doc/classes/CheckButton.xml +++ b/doc/classes/CheckButton.xml @@ -13,7 +13,7 @@ <constants> </constants> <theme_items> - <theme_item name="check_vadjust" type="int"> + <theme_item name="check_vadjust" type="int" default="0"> </theme_item> <theme_item name="disabled" type="StyleBox"> </theme_item> @@ -21,21 +21,21 @@ </theme_item> <theme_item name="font" type="Font"> </theme_item> - <theme_item name="font_color" type="Color"> + <theme_item name="font_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )"> </theme_item> - <theme_item name="font_color_disabled" type="Color"> + <theme_item name="font_color_disabled" type="Color" default="Color( 0.9, 0.9, 0.9, 0.2 )"> </theme_item> - <theme_item name="font_color_hover" type="Color"> + <theme_item name="font_color_hover" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )"> </theme_item> - <theme_item name="font_color_hover_pressed" type="Color"> + <theme_item name="font_color_hover_pressed" type="Color" default="Color( 1, 1, 1, 1 )"> </theme_item> - <theme_item name="font_color_pressed" type="Color"> + <theme_item name="font_color_pressed" type="Color" default="Color( 1, 1, 1, 1 )"> </theme_item> <theme_item name="hover" type="StyleBox"> </theme_item> <theme_item name="hover_pressed" type="StyleBox"> </theme_item> - <theme_item name="hseparation" type="int"> + <theme_item name="hseparation" type="int" default="4"> </theme_item> <theme_item name="normal" type="StyleBox"> </theme_item> diff --git a/doc/classes/CircleShape2D.xml b/doc/classes/CircleShape2D.xml index 7c8bf923f4..4cff7b5cd4 100644 --- a/doc/classes/CircleShape2D.xml +++ b/doc/classes/CircleShape2D.xml @@ -11,7 +11,7 @@ <methods> </methods> <members> - <member name="radius" type="float" setter="set_radius" getter="get_radius"> + <member name="radius" type="float" setter="set_radius" getter="get_radius" default="10.0"> The circle's radius. </member> </members> diff --git a/doc/classes/ClassDB.xml b/doc/classes/ClassDB.xml index ddbe66380a..b7b77bc02a 100644 --- a/doc/classes/ClassDB.xml +++ b/doc/classes/ClassDB.xml @@ -15,7 +15,7 @@ <argument index="0" name="class" type="String"> </argument> <description> - Returns [code]true[/code] if you can instance objects from the specified 'class', [code]false[/code] in other case. + Returns [code]true[/code] if you can instance objects from the specified [code]class[/code], [code]false[/code] in other case. </description> </method> <method name="class_exists" qualifiers="const"> @@ -24,7 +24,7 @@ <argument index="0" name="class" type="String"> </argument> <description> - Returns whether the specified 'class' is available or not. + Returns whether the specified [code]class[/code] is available or not. </description> </method> <method name="class_get_category" qualifiers="const"> @@ -44,7 +44,7 @@ <argument index="1" name="name" type="String"> </argument> <description> - Returns the value of the integer constant 'name' of 'class' or its ancestry. Always returns 0 when the constant could not be found. + Returns the value of the integer constant [code]name[/code] of [code]class[/code] or its ancestry. Always returns 0 when the constant could not be found. </description> </method> <method name="class_get_integer_constant_list" qualifiers="const"> @@ -55,7 +55,7 @@ <argument index="1" name="no_inheritance" type="bool" default="false"> </argument> <description> - Returns an array with the names all the integer constants of 'class' or its ancestry. + Returns an array with the names all the integer constants of [code]class[/code] or its ancestry. </description> </method> <method name="class_get_method_list" qualifiers="const"> @@ -66,7 +66,7 @@ <argument index="1" name="no_inheritance" type="bool" default="false"> </argument> <description> - Returns an array with all the methods of 'class' or its ancestry if 'no_inheritance' is [code]false[/code]. Every element of the array is a [Dictionary] with the following keys: args, default_args, flags, id, name, return: (class_name, hint, hint_string, name, type, usage). + Returns an array with all the methods of [code]class[/code] or its ancestry if [code]no_inheritance[/code] is [code]false[/code]. Every element of the array is a [Dictionary] with the following keys: [code]args[/code], [code]default_args[/code], [code]flags[/code], [code]id[/code], [code]name[/code], [code]return: (class_name, hint, hint_string, name, type, usage)[/code]. </description> </method> <method name="class_get_property" qualifiers="const"> @@ -77,7 +77,7 @@ <argument index="1" name="property" type="String"> </argument> <description> - Returns the value of 'property' of 'class' or its ancestry. + Returns the value of [code]property[/code] of [code]class[/code] or its ancestry. </description> </method> <method name="class_get_property_list" qualifiers="const"> @@ -88,7 +88,7 @@ <argument index="1" name="no_inheritance" type="bool" default="false"> </argument> <description> - Returns an array with all the properties of 'class' or its ancestry if 'no_inheritance' is [code]false[/code]. + Returns an array with all the properties of [code]class[/code] or its ancestry if [code]no_inheritance[/code] is [code]false[/code]. </description> </method> <method name="class_get_signal" qualifiers="const"> @@ -99,7 +99,7 @@ <argument index="1" name="signal" type="String"> </argument> <description> - Returns the 'signal' data of 'class' or its ancestry. The returned value is a [Dictionary] with the following keys: args, default_args, flags, id, name, return: (class_name, hint, hint_string, name, type, usage). + Returns the [code]signal[/code] data of [code]class[/code] or its ancestry. The returned value is a [Dictionary] with the following keys: [code]args[/code], [code]default_args[/code], [code]flags[/code], [code]id[/code], [code]name[/code], [code]return: (class_name, hint, hint_string, name, type, usage)[/code]. </description> </method> <method name="class_get_signal_list" qualifiers="const"> @@ -110,7 +110,7 @@ <argument index="1" name="no_inheritance" type="bool" default="false"> </argument> <description> - Returns an array with all the signals of 'class' or its ancestry if 'no_inheritance' is [code]false[/code]. Every element of the array is a [Dictionary] as described in [method class_get_signal]. + Returns an array with all the signals of [code]class[/code] or its ancestry if [code]no_inheritance[/code] is [code]false[/code]. Every element of the array is a [Dictionary] as described in [method class_get_signal]. </description> </method> <method name="class_has_integer_constant" qualifiers="const"> @@ -121,7 +121,7 @@ <argument index="1" name="name" type="String"> </argument> <description> - Returns whether 'class' or its ancestry has an integer constant called 'name' or not. + Returns whether [code]class[/code] or its ancestry has an integer constant called [code]name[/code] or not. </description> </method> <method name="class_has_method" qualifiers="const"> @@ -134,7 +134,7 @@ <argument index="2" name="no_inheritance" type="bool" default="false"> </argument> <description> - Returns whether 'class' (or its ancestry if 'no_inheritance' is false) has a method called 'method' or not. + Returns whether [code]class[/code] (or its ancestry if [code]no_inheritance[/code] is false) has a method called [code]method[/code] or not. </description> </method> <method name="class_has_signal" qualifiers="const"> @@ -145,7 +145,7 @@ <argument index="1" name="signal" type="String"> </argument> <description> - Returns whether 'class' or its ancestry has a signal called 'signal' or not. + Returns whether [code]class[/code] or its ancestry has a signal called [code]signal[/code] or not. </description> </method> <method name="class_set_property" qualifiers="const"> @@ -158,7 +158,7 @@ <argument index="2" name="value" type="Variant"> </argument> <description> - Sets 'property' value of 'class' to 'value'. + Sets [code]property[/code] value of [code]class[/code] to [code]value[/code]. </description> </method> <method name="get_class_list" qualifiers="const"> @@ -174,7 +174,7 @@ <argument index="0" name="class" type="String"> </argument> <description> - Returns the names of all the classes that directly or indirectly inherit from 'class'. + Returns the names of all the classes that directly or indirectly inherit from [code]class[/code]. </description> </method> <method name="get_parent_class" qualifiers="const"> @@ -183,7 +183,7 @@ <argument index="0" name="class" type="String"> </argument> <description> - Returns the parent class of 'class'. + Returns the parent class of [code]class[/code]. </description> </method> <method name="instance" qualifiers="const"> @@ -192,7 +192,7 @@ <argument index="0" name="class" type="String"> </argument> <description> - Creates an instance of 'class'. + Creates an instance of [code]class[/code]. </description> </method> <method name="is_class_enabled" qualifiers="const"> @@ -212,7 +212,7 @@ <argument index="1" name="inherits" type="String"> </argument> <description> - Returns whether 'inherits' is an ancestor of 'class' or not. + Returns whether [code]inherits[/code] is an ancestor of [code]class[/code] or not. </description> </method> </methods> diff --git a/doc/classes/ClippedCamera.xml b/doc/classes/ClippedCamera.xml index b7f158dd65..f6a2a3bc11 100644 --- a/doc/classes/ClippedCamera.xml +++ b/doc/classes/ClippedCamera.xml @@ -29,6 +29,12 @@ <description> </description> </method> + <method name="get_clip_offset" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> <method name="get_collision_mask_bit" qualifiers="const"> <return type="bool"> </return> @@ -65,15 +71,15 @@ </method> </methods> <members> - <member name="clip_to_areas" type="bool" setter="set_clip_to_areas" getter="is_clip_to_areas_enabled"> + <member name="clip_to_areas" type="bool" setter="set_clip_to_areas" getter="is_clip_to_areas_enabled" default="false"> </member> - <member name="clip_to_bodies" type="bool" setter="set_clip_to_bodies" getter="is_clip_to_bodies_enabled"> + <member name="clip_to_bodies" type="bool" setter="set_clip_to_bodies" getter="is_clip_to_bodies_enabled" default="true"> </member> - <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask"> + <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> </member> - <member name="margin" type="float" setter="set_margin" getter="get_margin"> + <member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.0"> </member> - <member name="process_mode" type="int" setter="set_process_mode" getter="get_process_mode" enum="ClippedCamera.ProcessMode"> + <member name="process_mode" type="int" setter="set_process_mode" getter="get_process_mode" enum="ClippedCamera.ProcessMode" default="0"> </member> </members> <constants> diff --git a/doc/classes/CollisionObject.xml b/doc/classes/CollisionObject.xml index cb10530006..c30aeafcf3 100644 --- a/doc/classes/CollisionObject.xml +++ b/doc/classes/CollisionObject.xml @@ -180,11 +180,11 @@ </method> </methods> <members> - <member name="input_capture_on_drag" type="bool" setter="set_capture_input_on_drag" getter="get_capture_input_on_drag"> - If [code]true[/code], the [CollisionObject] will continue to receive input events as the mouse is dragged across its shapes. Default value: [code]false[/code]. + <member name="input_capture_on_drag" type="bool" setter="set_capture_input_on_drag" getter="get_capture_input_on_drag" default="false"> + If [code]true[/code], the [CollisionObject] will continue to receive input events as the mouse is dragged across its shapes. </member> - <member name="input_ray_pickable" type="bool" setter="set_ray_pickable" getter="is_ray_pickable"> - If [code]true[/code], the [CollisionObject]'s shapes will respond to [RayCast]s. Default value: [code]true[/code]. + <member name="input_ray_pickable" type="bool" setter="set_ray_pickable" getter="is_ray_pickable" default="true"> + If [code]true[/code], the [CollisionObject]'s shapes will respond to [RayCast]s. </member> </members> <signals> diff --git a/doc/classes/CollisionObject2D.xml b/doc/classes/CollisionObject2D.xml index f847893a39..eb69a4aed4 100644 --- a/doc/classes/CollisionObject2D.xml +++ b/doc/classes/CollisionObject2D.xml @@ -214,7 +214,7 @@ </method> </methods> <members> - <member name="input_pickable" type="bool" setter="set_pickable" getter="is_pickable"> + <member name="input_pickable" type="bool" setter="set_pickable" getter="is_pickable" default="true"> If [code]true[/code], this object is pickable. A pickable object can detect the mouse pointer entering/leaving, and if the mouse is inside it, report input events. Requires at least one [code]collision_layer[/code] bit to be set. </member> </members> diff --git a/doc/classes/CollisionPolygon.xml b/doc/classes/CollisionPolygon.xml index 85eb17cae7..994f589190 100644 --- a/doc/classes/CollisionPolygon.xml +++ b/doc/classes/CollisionPolygon.xml @@ -4,21 +4,22 @@ Editor-only class for defining a collision polygon in 3D space. </brief_description> <description> - Allows editing a collision polygon's vertices on a selected plane. Can also set a depth perpendicular to that plane. This class is only available in the editor. It will not appear in the scene tree at runtime. Creates a [Shape] for gameplay. Properties modified during gameplay will have no effect. + Allows editing a collision polygon's vertices on a selected plane. Can also set a depth perpendicular to that plane. This class is only available in the editor. It will not appear in the scene tree at run-time. Creates a [Shape] for gameplay. Properties modified during gameplay will have no effect. </description> <tutorials> </tutorials> <methods> </methods> <members> - <member name="depth" type="float" setter="set_depth" getter="get_depth"> + <member name="depth" type="float" setter="set_depth" getter="get_depth" default="1.0"> Length that the resulting collision extends in either direction perpendicular to its polygon. </member> - <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled"> + <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false"> If [code]true[/code], no collision will be produced. </member> - <member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon"> - Array of vertices which define the polygon. Note that the returned value is a copy of the original. Methods which mutate the size or properties of the return value will not impact the original polygon. To change properties of the polygon, assign it to a temporary variable and make changes before reassigning the [code]polygon[/code] member. + <member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon" default="PoolVector2Array( )"> + Array of vertices which define the polygon. + [b]Note:[/b] The returned value is a copy of the original. Methods which mutate the size or properties of the return value will not impact the original polygon. To change properties of the polygon, assign it to a temporary variable and make changes before reassigning the [code]polygon[/code] member. </member> </members> <constants> diff --git a/doc/classes/CollisionPolygon2D.xml b/doc/classes/CollisionPolygon2D.xml index 3d609fa965..fe46d45f71 100644 --- a/doc/classes/CollisionPolygon2D.xml +++ b/doc/classes/CollisionPolygon2D.xml @@ -11,18 +11,18 @@ <methods> </methods> <members> - <member name="build_mode" type="int" setter="set_build_mode" getter="get_build_mode" enum="CollisionPolygon2D.BuildMode"> - Collision build mode. Use one of the [code]BUILD_*[/code] constants. Default value: [code]BUILD_SOLIDS[/code]. + <member name="build_mode" type="int" setter="set_build_mode" getter="get_build_mode" enum="CollisionPolygon2D.BuildMode" default="0"> + Collision build mode. Use one of the [code]BUILD_*[/code] constants. </member> - <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled"> + <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false"> If [code]true[/code], no collisions will be detected. </member> - <member name="one_way_collision" type="bool" setter="set_one_way_collision" getter="is_one_way_collision_enabled"> + <member name="one_way_collision" type="bool" setter="set_one_way_collision" getter="is_one_way_collision_enabled" default="false"> If [code]true[/code], only edges that face up, relative to CollisionPolygon2D's rotation, will collide with other objects. </member> - <member name="one_way_collision_margin" type="float" setter="set_one_way_collision_margin" getter="get_one_way_collision_margin"> + <member name="one_way_collision_margin" type="float" setter="set_one_way_collision_margin" getter="get_one_way_collision_margin" default="1.0"> </member> - <member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon"> + <member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon" default="PoolVector2Array( )"> The polygon's list of vertices. The final point will be connected to the first. The returned value is a clone of the PoolVector2Array, not a reference. </member> </members> diff --git a/doc/classes/CollisionShape.xml b/doc/classes/CollisionShape.xml index 3f2e550e83..bbbc07e6d3 100644 --- a/doc/classes/CollisionShape.xml +++ b/doc/classes/CollisionShape.xml @@ -28,10 +28,10 @@ </method> </methods> <members> - <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled"> + <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false"> A disabled collision shape has no effect in the world. </member> - <member name="shape" type="Shape" setter="set_shape" getter="get_shape"> + <member name="shape" type="Shape" setter="set_shape" getter="get_shape" default="null"> The actual shape owned by this collision shape. </member> </members> diff --git a/doc/classes/CollisionShape2D.xml b/doc/classes/CollisionShape2D.xml index 97dc230f22..fa002bc881 100644 --- a/doc/classes/CollisionShape2D.xml +++ b/doc/classes/CollisionShape2D.xml @@ -12,15 +12,15 @@ <methods> </methods> <members> - <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled"> + <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false"> A disabled collision shape has no effect in the world. </member> - <member name="one_way_collision" type="bool" setter="set_one_way_collision" getter="is_one_way_collision_enabled"> + <member name="one_way_collision" type="bool" setter="set_one_way_collision" getter="is_one_way_collision_enabled" default="false"> Sets whether this collision shape should only detect collision on one side (top or bottom). </member> - <member name="one_way_collision_margin" type="float" setter="set_one_way_collision_margin" getter="get_one_way_collision_margin"> + <member name="one_way_collision_margin" type="float" setter="set_one_way_collision_margin" getter="get_one_way_collision_margin" default="1.0"> </member> - <member name="shape" type="Shape2D" setter="set_shape" getter="get_shape"> + <member name="shape" type="Shape2D" setter="set_shape" getter="get_shape" default="null"> The actual shape owned by this collision shape. </member> </members> diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml index ab5d7a0a5d..46499ed349 100644 --- a/doc/classes/Color.xml +++ b/doc/classes/Color.xml @@ -4,7 +4,7 @@ Color in RGBA format with some support for ARGB format. </brief_description> <description> - A color is represented by red, green, and blue [code](r, g, b)[/code] components. Additionally, [code]a[/code] represents the alpha component, often used for transparency. Values are in floating point and usually range from 0 to 1. Some properties (such as [member CanvasItem.modulate]) may accept values > 1. + A color is represented by red, green, and blue [code](r, g, b)[/code] components. Additionally, [code]a[/code] represents the alpha component, often used for transparency. Values are in floating-point and usually range from 0 to 1. Some properties (such as [member CanvasItem.modulate]) may accept values greater than 1. You can also create a color from standardized color names by using [method @GDScript.ColorN]. </description> <tutorials> @@ -19,9 +19,9 @@ Constructs a color from an HTML hexadecimal color string in ARGB or RGB format. See also [method @GDScript.ColorN]. [codeblock] # Each of the following creates the same color RGBA(178, 217, 10, 255) - var c1 = Color("#ffb2d90a") # ARGB format with '#' + var c1 = Color("#ffb2d90a") # ARGB format with "#" var c2 = Color("ffb2d90a") # ARGB format - var c3 = Color("#b2d90a") # RGB format with '#' + var c3 = Color("#b2d90a") # RGB format with "#" var c4 = Color("b2d90a") # RGB format [/codeblock] </description> @@ -136,7 +136,7 @@ The gray value is calculated as [code](r + g + b) / 3[/code]. [codeblock] var c = Color(0.2, 0.45, 0.82) - var gray = c.gray() # a value of 0.466667 + var gray = c.gray() # A value of 0.466667 [/codeblock] </description> </method> @@ -144,10 +144,10 @@ <return type="Color"> </return> <description> - Returns the inverted color [code](1 - r, 1 - g, 1 - b, 1 - a)[/code]. + Returns the inverted color [code](1 - r, 1 - g, 1 - b, a)[/code]. [codeblock] var c = Color(0.3, 0.4, 0.9) - var inverted_color = c.inverted() # a color of an RGBA(178, 153, 26, 255) + var inverted_color = c.inverted() # A color of an RGBA(178, 153, 26, 255) [/codeblock] </description> </method> @@ -176,7 +176,7 @@ [codeblock] var c1 = Color(1.0, 0.0, 0.0) var c2 = Color(0.0, 1.0, 0.0) - var li_c = c1.linear_interpolate(c2, 0.5) # a color of an RGBA(128, 128, 0, 255) + var li_c = c1.linear_interpolate(c2, 0.5) # A color of an RGBA(128, 128, 0, 255) [/codeblock] </description> </method> @@ -234,8 +234,8 @@ Setting [code]with_alpha[/code] to [code]false[/code] excludes alpha from the hexadecimal string. [codeblock] var c = Color(1, 1, 1, 0.5) - var s1 = c.to_html() # Results "7fffffff" - var s2 = c.to_html(false) # Results 'ffffff' + var s1 = c.to_html() # Returns "7fffffff" + var s2 = c.to_html(false) # Returns "ffffff" [/codeblock] </description> </method> @@ -263,37 +263,37 @@ </method> </methods> <members> - <member name="a" type="float" setter="" getter=""> + <member name="a" type="float" setter="" getter="" default="1.0"> Alpha value (range 0 to 1). </member> - <member name="a8" type="int" setter="" getter=""> + <member name="a8" type="int" setter="" getter="" default="255"> Alpha value (range 0 to 255). </member> - <member name="b" type="float" setter="" getter=""> + <member name="b" type="float" setter="" getter="" default="0.0"> Blue value (range 0 to 1). </member> - <member name="b8" type="int" setter="" getter=""> + <member name="b8" type="int" setter="" getter="" default="0"> Blue value (range 0 to 255). </member> - <member name="g" type="float" setter="" getter=""> + <member name="g" type="float" setter="" getter="" default="0.0"> Green value (range 0 to 1). </member> - <member name="g8" type="int" setter="" getter=""> + <member name="g8" type="int" setter="" getter="" default="0"> Green value (range 0 to 255). </member> - <member name="h" type="float" setter="" getter=""> + <member name="h" type="float" setter="" getter="" default="0.0"> HSV hue value (range 0 to 1). </member> - <member name="r" type="float" setter="" getter=""> + <member name="r" type="float" setter="" getter="" default="0.0"> Red value (range 0 to 1). </member> - <member name="r8" type="int" setter="" getter=""> + <member name="r8" type="int" setter="" getter="" default="0"> Red value (range 0 to 255). </member> - <member name="s" type="float" setter="" getter=""> + <member name="s" type="float" setter="" getter="" default="0.0"> HSV saturation value (range 0 to 1). </member> - <member name="v" type="float" setter="" getter=""> + <member name="v" type="float" setter="" getter="" default="0.0"> HSV value (range 0 to 1). </member> </members> diff --git a/doc/classes/ColorPicker.xml b/doc/classes/ColorPicker.xml index 32e6014c75..b62eb443d9 100644 --- a/doc/classes/ColorPicker.xml +++ b/doc/classes/ColorPicker.xml @@ -15,7 +15,8 @@ <argument index="0" name="color" type="Color"> </argument> <description> - Adds the given color to a list of color presets. The presets are displayed in the color picker and the user will be able to select them. Note: the presets list is only for [i]this[/i] color picker. + Adds the given color to a list of color presets. The presets are displayed in the color picker and the user will be able to select them. + [b]Note:[/b] the presets list is only for [i]this[/i] color picker. </description> </method> <method name="erase_preset"> @@ -24,7 +25,7 @@ <argument index="0" name="color" type="Color"> </argument> <description> - Remove the given color from the list of color presets of this color picker. + Removes the given color from the list of color presets of this color picker. </description> </method> <method name="get_presets" qualifiers="const"> @@ -36,21 +37,26 @@ </method> </methods> <members> - <member name="color" type="Color" setter="set_pick_color" getter="get_pick_color"> + <member name="color" type="Color" setter="set_pick_color" getter="get_pick_color" default="Color( 1, 1, 1, 1 )"> The currently selected color. </member> - <member name="deferred_mode" type="bool" setter="set_deferred_mode" getter="is_deferred_mode"> + <member name="deferred_mode" type="bool" setter="set_deferred_mode" getter="is_deferred_mode" default="false"> If [code]true[/code], the color will apply only after the user releases the mouse button, otherwise it will apply immediately even in mouse motion event (which can cause performance issues). </member> - <member name="edit_alpha" type="bool" setter="set_edit_alpha" getter="is_editing_alpha"> + <member name="edit_alpha" type="bool" setter="set_edit_alpha" getter="is_editing_alpha" default="true"> If [code]true[/code], shows an alpha channel slider (transparency). </member> - <member name="presets_enabled" type="bool" setter="set_presets_enabled" getter="are_presets_enabled"> + <member name="hsv_mode" type="bool" setter="set_hsv_mode" getter="is_hsv_mode" default="false"> + If [code]true[/code], allows editing the color with Hue/Saturation/Value sliders. + [b]Note:[/b] Cannot be enabled if raw mode is on. </member> - <member name="presets_visible" type="bool" setter="set_presets_visible" getter="are_presets_visible"> + <member name="presets_enabled" type="bool" setter="set_presets_enabled" getter="are_presets_enabled" default="true"> </member> - <member name="raw_mode" type="bool" setter="set_raw_mode" getter="is_raw_mode"> + <member name="presets_visible" type="bool" setter="set_presets_visible" getter="are_presets_visible" default="true"> + </member> + <member name="raw_mode" type="bool" setter="set_raw_mode" getter="is_raw_mode" default="false"> If [code]true[/code], allows the color R, G, B component values to go beyond 1.0, which can be used for certain special operations that require it (like tinting without darkening or rendering sprites in HDR). + [b]Note:[/b] Cannot be enabled if HSV mode is on. </member> </members> <signals> @@ -85,19 +91,19 @@ </theme_item> <theme_item name="color_sample" type="Texture"> </theme_item> - <theme_item name="h_width" type="int"> + <theme_item name="h_width" type="int" default="30"> </theme_item> - <theme_item name="label_width" type="int"> + <theme_item name="label_width" type="int" default="10"> </theme_item> - <theme_item name="margin" type="int"> + <theme_item name="margin" type="int" default="4"> </theme_item> <theme_item name="preset_bg" type="Texture"> </theme_item> <theme_item name="screen_picker" type="Texture"> </theme_item> - <theme_item name="sv_height" type="int"> + <theme_item name="sv_height" type="int" default="256"> </theme_item> - <theme_item name="sv_width" type="int"> + <theme_item name="sv_width" type="int" default="256"> </theme_item> </theme_items> </class> diff --git a/doc/classes/ColorPickerButton.xml b/doc/classes/ColorPickerButton.xml index 3e4911cac3..7aeae61ebf 100644 --- a/doc/classes/ColorPickerButton.xml +++ b/doc/classes/ColorPickerButton.xml @@ -25,11 +25,11 @@ </method> </methods> <members> - <member name="color" type="Color" setter="set_pick_color" getter="get_pick_color"> + <member name="color" type="Color" setter="set_pick_color" getter="get_pick_color" default="Color( 0, 0, 0, 1 )"> The currently selected color. </member> - <member name="edit_alpha" type="bool" setter="set_edit_alpha" getter="is_editing_alpha"> - If [code]true[/code], the alpha channel in the displayed [ColorPicker] will be visible. Default value: [code]true[/code]. + <member name="edit_alpha" type="bool" setter="set_edit_alpha" getter="is_editing_alpha" default="true"> + If [code]true[/code], the alpha channel in the displayed [ColorPicker] will be visible. </member> </members> <signals> @@ -56,17 +56,17 @@ </theme_item> <theme_item name="font" type="Font"> </theme_item> - <theme_item name="font_color" type="Color"> + <theme_item name="font_color" type="Color" default="Color( 1, 1, 1, 1 )"> </theme_item> - <theme_item name="font_color_disabled" type="Color"> + <theme_item name="font_color_disabled" type="Color" default="Color( 0.9, 0.9, 0.9, 0.3 )"> </theme_item> - <theme_item name="font_color_hover" type="Color"> + <theme_item name="font_color_hover" type="Color" default="Color( 1, 1, 1, 1 )"> </theme_item> - <theme_item name="font_color_pressed" type="Color"> + <theme_item name="font_color_pressed" type="Color" default="Color( 0.8, 0.8, 0.8, 1 )"> </theme_item> <theme_item name="hover" type="StyleBox"> </theme_item> - <theme_item name="hseparation" type="int"> + <theme_item name="hseparation" type="int" default="2"> </theme_item> <theme_item name="normal" type="StyleBox"> </theme_item> diff --git a/doc/classes/ColorRect.xml b/doc/classes/ColorRect.xml index d659ebdfcd..2ff0a7eee3 100644 --- a/doc/classes/ColorRect.xml +++ b/doc/classes/ColorRect.xml @@ -11,7 +11,7 @@ <methods> </methods> <members> - <member name="color" type="Color" setter="set_frame_color" getter="get_frame_color"> + <member name="color" type="Color" setter="set_frame_color" getter="get_frame_color" default="Color( 1, 1, 1, 1 )"> The fill color. [codeblock] $ColorRect.color = Color(1, 0, 0, 1) # Set ColorRect's color to red. diff --git a/doc/classes/ConcavePolygonShape.xml b/doc/classes/ConcavePolygonShape.xml index 62d42f4eb4..a09b5005b9 100644 --- a/doc/classes/ConcavePolygonShape.xml +++ b/doc/classes/ConcavePolygonShape.xml @@ -22,7 +22,7 @@ <argument index="0" name="faces" type="PoolVector3Array"> </argument> <description> - Set the faces (an array of triangles). + Sets the faces (an array of triangles). </description> </method> </methods> diff --git a/doc/classes/ConcavePolygonShape2D.xml b/doc/classes/ConcavePolygonShape2D.xml index 5414fe42c5..a6fe2486ea 100644 --- a/doc/classes/ConcavePolygonShape2D.xml +++ b/doc/classes/ConcavePolygonShape2D.xml @@ -4,7 +4,7 @@ Concave polygon 2D shape resource for physics. </brief_description> <description> - Concave polygon 2D shape resource for physics. It is made out of segments and is very optimal for complex polygonal concave collisions. It is really not advised to use for [RigidBody2D] nodes. A CollisionPolygon2D in convex decomposition mode (solids) or several convex objects are advised for that instead. Otherwise, a concave polygon 2D shape is better for static collisions. + Concave polygon 2D shape resource for physics. It is made out of segments and is optimal for complex polygonal concave collisions. However, it is not advised to use for [RigidBody2D] nodes. A CollisionPolygon2D in convex decomposition mode (solids) or several convex objects are advised for that instead. Otherwise, a concave polygon 2D shape is better for static collisions. The main difference between a [ConvexPolygonShape2D] and a [ConcavePolygonShape2D] is that a concave polygon assumes it is concave and uses a more complex method of collision detection, and a convex one forces itself to be convex in order to speed up collision detection. </description> <tutorials> @@ -12,7 +12,7 @@ <methods> </methods> <members> - <member name="segments" type="PoolVector2Array" setter="set_segments" getter="get_segments"> + <member name="segments" type="PoolVector2Array" setter="set_segments" getter="get_segments" default="PoolVector2Array( )"> The array of points that make up the [ConcavePolygonShape2D]'s line segments. </member> </members> diff --git a/doc/classes/ConeTwistJoint.xml b/doc/classes/ConeTwistJoint.xml index cd2289d715..4c95a4bef9 100644 --- a/doc/classes/ConeTwistJoint.xml +++ b/doc/classes/ConeTwistJoint.xml @@ -5,31 +5,49 @@ </brief_description> <description> The joint can rotate the bodies across an axis defined by the local x-axes of the [Joint]. - The twist axis is initiated as the x-axis of the [Joint]. + The twist axis is initiated as the X axis of the [Joint]. Once the Bodies swing, the twist axis is calculated as the middle of the x-axes of the Joint in the local space of the two Bodies. </description> <tutorials> </tutorials> <methods> + <method name="get_param" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="param" type="int" enum="ConeTwistJoint.Param"> + </argument> + <description> + </description> + </method> + <method name="set_param"> + <return type="void"> + </return> + <argument index="0" name="param" type="int" enum="ConeTwistJoint.Param"> + </argument> + <argument index="1" name="value" type="float"> + </argument> + <description> + </description> + </method> </methods> <members> - <member name="bias" type="float" setter="set_param" getter="get_param"> + <member name="bias" type="float" setter="set_param" getter="get_param" default="0.3"> The speed with which the swing or twist will take place. The higher, the faster. </member> - <member name="relaxation" type="float" setter="set_param" getter="get_param"> + <member name="relaxation" type="float" setter="set_param" getter="get_param" default="1.0"> Defines, how fast the swing- and twist-speed-difference on both sides gets synced. </member> - <member name="softness" type="float" setter="set_param" getter="get_param"> + <member name="softness" type="float" setter="set_param" getter="get_param" default="0.8"> The ease with which the joint starts to twist. If it's too low, it takes more force to start twisting the joint. </member> - <member name="swing_span" type="float" setter="_set_swing_span" getter="_get_swing_span"> + <member name="swing_span" type="float" setter="_set_swing_span" getter="_get_swing_span" default="45.0"> Swing is rotation from side to side, around the axis perpendicular to the twist axis. - The swing span defines, how much rotation will not get corrected allong the swing axis. + The swing span defines, how much rotation will not get corrected along the swing axis. Could be defined as looseness in the [ConeTwistJoint]. - If below 0.05, this behaviour is locked. Default value: [code]PI/4[/code]. + If below 0.05, this behavior is locked. </member> - <member name="twist_span" type="float" setter="_set_twist_span" getter="_get_twist_span"> + <member name="twist_span" type="float" setter="_set_twist_span" getter="_get_twist_span" default="180.0"> Twist is the rotation around the twist axis, this value defined how far the joint can twist. Twist is locked if below 0.05. </member> @@ -37,9 +55,9 @@ <constants> <constant name="PARAM_SWING_SPAN" value="0" enum="Param"> Swing is rotation from side to side, around the axis perpendicular to the twist axis. - The swing span defines, how much rotation will not get corrected allong the swing axis. + The swing span defines, how much rotation will not get corrected along the swing axis. Could be defined as looseness in the [ConeTwistJoint]. - If below 0.05, this behaviour is locked. Default value: [code]PI/4[/code]. + If below 0.05, this behavior is locked. </constant> <constant name="PARAM_TWIST_SPAN" value="1" enum="Param"> Twist is the rotation around the twist axis, this value defined how far the joint can twist. @@ -56,7 +74,7 @@ Defines, how fast the swing- and twist-speed-difference on both sides gets synced. </constant> <constant name="PARAM_MAX" value="5" enum="Param"> - End flag of PARAM_* constants, used internally. + Represents the size of the [enum Param] enum. </constant> </constants> </class> diff --git a/doc/classes/ConfigFile.xml b/doc/classes/ConfigFile.xml index 68831a886a..775ad4c922 100644 --- a/doc/classes/ConfigFile.xml +++ b/doc/classes/ConfigFile.xml @@ -16,7 +16,7 @@ [codeblock] var config = ConfigFile.new() var err = config.load("user://settings.cfg") - if err == OK: # if not, something went wrong with the file loading + if err == OK: # If not, something went wrong with the file loading # Look for the display/width pair, and default to 1024 if missing var screen_width = config.get_value("display", "width", 1024) # Store a variable if and only if it hasn't been defined yet @@ -94,7 +94,27 @@ <argument index="0" name="path" type="String"> </argument> <description> - Loads the config file specified as a parameter. The file's contents are parsed and loaded in the ConfigFile object which the method was called on. Returns one of the [code]OK[/code], [code]FAILED[/code] or [code]ERR_*[/code] constants listed in [@GlobalScope]. If the load was successful, the return value is [code]OK[/code]. + Loads the config file specified as a parameter. The file's contents are parsed and loaded in the ConfigFile object which the method was called on. Returns one of the [constant OK], [constant FAILED] or [code]ERR_*[/code] constants listed in [@GlobalScope]. If the load was successful, the return value is [constant OK]. + </description> + </method> + <method name="load_encrypted"> + <return type="int" enum="Error"> + </return> + <argument index="0" name="path" type="String"> + </argument> + <argument index="1" name="key" type="PoolByteArray"> + </argument> + <description> + </description> + </method> + <method name="load_encrypted_pass"> + <return type="int" enum="Error"> + </return> + <argument index="0" name="path" type="String"> + </argument> + <argument index="1" name="pass" type="String"> + </argument> + <description> </description> </method> <method name="save"> @@ -103,7 +123,27 @@ <argument index="0" name="path" type="String"> </argument> <description> - Saves the contents of the ConfigFile object to the file specified as a parameter. The output file uses an INI-style structure. Returns one of the [code]OK[/code], [code]FAILED[/code] or [code]ERR_*[/code] constants listed in [@GlobalScope]. If the load was successful, the return value is [code]OK[/code]. + Saves the contents of the ConfigFile object to the file specified as a parameter. The output file uses an INI-style structure. Returns one of the [constant OK], [constant FAILED] or [code]ERR_*[/code] constants listed in [@GlobalScope]. If the load was successful, the return value is [constant OK]. + </description> + </method> + <method name="save_encrypted"> + <return type="int" enum="Error"> + </return> + <argument index="0" name="path" type="String"> + </argument> + <argument index="1" name="key" type="PoolByteArray"> + </argument> + <description> + </description> + </method> + <method name="save_encrypted_pass"> + <return type="int" enum="Error"> + </return> + <argument index="0" name="path" type="String"> + </argument> + <argument index="1" name="pass" type="String"> + </argument> + <description> </description> </method> <method name="set_value"> diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index fea706987c..8ca0bb0b9b 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -4,12 +4,12 @@ All User Interface nodes inherit from Control. A control's anchors and margins adapt its position and size relative to its parent. </brief_description> <description> - Base class for all User Interface or [i]UI[/i] related nodes. [Control] features a bounding rectangle that defines its extents, an anchor position relative to its parent control or the current viewport, and margins that represent an offset to the anchor. The margins update automatically when the node, any of its parents, or the screen size change. + Base class for all UI-related nodes. [Control] features a bounding rectangle that defines its extents, an anchor position relative to its parent control or the current viewport, and margins that represent an offset to the anchor. The margins update automatically when the node, any of its parents, or the screen size change. For more information on Godot's UI system, anchors, margins, and containers, see the related tutorials in the manual. To build flexible UIs, you'll need a mix of UI elements that inherit from [Control] and [Container] nodes. [b]User Interface nodes and input[/b] Godot sends input events to the scene's root node first, by calling [method Node._input]. [method Node._input] forwards the event down the node tree to the nodes under the mouse cursor, or on keyboard focus. To do so, it calls [method MainLoop._input_event]. Call [method accept_event] so no other node receives the event. Once you accepted an input, it becomes handled so [method Node._unhandled_input] will not process it. Only one [Control] node can be in keyboard focus. Only the node in focus will receive keyboard events. To get the focus, call [method grab_focus]. [Control] nodes lose focus when another node grabs it, or if you hide the node in focus. - Set [member mouse_filter] to [constant MOUSE_FILTER_IGNORE] to tell a [Control] node to ignore mouse or touch events. You'll need it if you place an icon on top of a button. + Sets [member mouse_filter] to [constant MOUSE_FILTER_IGNORE] to tell a [Control] node to ignore mouse or touch events. You'll need it if you place an icon on top of a button. [Theme] resources change the Control's appearance. If you change the [Theme] on a [Control] node, it affects all of its children. To override some of the theme's parameters, call one of the [code]add_*_override[/code] methods, like [method add_font_override]. You can override the theme with the inspector. </description> <tutorials> @@ -135,9 +135,9 @@ extends Control func can_drop_data(position, data): - # check position if it is relevant to you - # otherwise just check data - return typeof(data) == TYPE_DICTIONARY and data.has('expected') + # Check position if it is relevant to you + # Otherwise, just check data + return typeof(data) == TYPE_DICTIONARY and data.has("expected") [/codeblock] </description> </method> @@ -154,10 +154,10 @@ extends ColorRect func can_drop_data(position, data): - return typeof(data) == TYPE_DICTIONARY and data.has('color') + return typeof(data) == TYPE_DICTIONARY and data.has("color") func drop_data(position, data): - color = data['color'] + color = data["color"] [/codeblock] </description> </method> @@ -173,6 +173,14 @@ The methods [method can_drop_data] and [method drop_data] must be implemented on controls that want to receive drop data. </description> </method> + <method name="get_anchor" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="margin" type="int" enum="Margin"> + </argument> + <description> + </description> + </method> <method name="get_begin" qualifiers="const"> <return type="Vector2"> </return> @@ -221,7 +229,7 @@ <argument index="0" name="position" type="Vector2"> </argument> <description> - Godot calls this method to get data that can be dragged and dropped onto controls that expect drop data. Returns null if there is no data to drag. Controls that want to receive drop data should implement [method can_drop_data] and [method drop_data]. [code]position[/code] is local to this control. Drag may be forced with [method force_drag]. + Godot calls this method to get data that can be dragged and dropped onto controls that expect drop data. Returns [code]null[/code] if there is no data to drag. Controls that want to receive drop data should implement [method can_drop_data] and [method drop_data]. [code]position[/code] is local to this control. Drag may be forced with [method force_drag]. A preview that will follow the mouse that should represent the data can be set with [method set_drag_preview]. A good time to set the preview is in this method. [codeblock] extends Control @@ -240,6 +248,14 @@ Returns [member margin_right] and [member margin_bottom]. </description> </method> + <method name="get_focus_neighbour" qualifiers="const"> + <return type="NodePath"> + </return> + <argument index="0" name="margin" type="int" enum="Margin"> + </argument> + <description> + </description> + </method> <method name="get_focus_owner" qualifiers="const"> <return type="Control"> </return> @@ -274,6 +290,14 @@ <description> </description> </method> + <method name="get_margin" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="margin" type="int" enum="Margin"> + </argument> + <description> + </description> + </method> <method name="get_minimum_size" qualifiers="const"> <return type="Vector2"> </return> @@ -574,6 +598,16 @@ Sets [member margin_right] and [member margin_bottom] at the same time. </description> </method> + <method name="set_focus_neighbour"> + <return type="void"> + </return> + <argument index="0" name="margin" type="int" enum="Margin"> + </argument> + <argument index="1" name="neighbour" type="NodePath"> + </argument> + <description> + </description> + </method> <method name="set_global_position"> <return type="void"> </return> @@ -584,6 +618,16 @@ <description> </description> </method> + <method name="set_margin"> + <return type="void"> + </return> + <argument index="0" name="margin" type="int" enum="Margin"> + </argument> + <argument index="1" name="offset" type="float"> + </argument> + <description> + </description> + </method> <method name="set_margins_preset"> <return type="void"> </return> @@ -644,107 +688,107 @@ </method> </methods> <members> - <member name="anchor_bottom" type="float" setter="_set_anchor" getter="get_anchor"> - Anchors the bottom edge of the node to the origin, the center, or the end of its parent control. It changes how the bottom margin updates when the node moves or changes size. You can use one of the [code]ANCHOR_*[/code] constants for convenience. Default value: [code]ANCHOR_BEGIN[/code]. + <member name="anchor_bottom" type="float" setter="_set_anchor" getter="get_anchor" default="0.0"> + Anchors the bottom edge of the node to the origin, the center, or the end of its parent control. It changes how the bottom margin updates when the node moves or changes size. You can use one of the [code]ANCHOR_*[/code] constants for convenience. </member> - <member name="anchor_left" type="float" setter="_set_anchor" getter="get_anchor"> - Anchors the left edge of the node to the origin, the center or the end of its parent control. It changes how the left margin updates when the node moves or changes size. You can use one of the [code]ANCHOR_*[/code] constants for convenience.Default value: [code]ANCHOR_BEGIN[/code]. + <member name="anchor_left" type="float" setter="_set_anchor" getter="get_anchor" default="0.0"> + Anchors the left edge of the node to the origin, the center or the end of its parent control. It changes how the left margin updates when the node moves or changes size. You can use one of the [code]ANCHOR_*[/code] constants for convenience. </member> - <member name="anchor_right" type="float" setter="_set_anchor" getter="get_anchor"> - Anchors the right edge of the node to the origin, the center or the end of its parent control. It changes how the right margin updates when the node moves or changes size. You can use one of the [code]ANCHOR_*[/code] constants for convenience. Default value: [code]ANCHOR_BEGIN[/code]. + <member name="anchor_right" type="float" setter="_set_anchor" getter="get_anchor" default="0.0"> + Anchors the right edge of the node to the origin, the center or the end of its parent control. It changes how the right margin updates when the node moves or changes size. You can use one of the [code]ANCHOR_*[/code] constants for convenience. </member> - <member name="anchor_top" type="float" setter="_set_anchor" getter="get_anchor"> - Anchors the top edge of the node to the origin, the center or the end of its parent control. It changes how the top margin updates when the node moves or changes size. You can use one of the [code]ANCHOR_*[/code] constants for convenience. Default value: [code]ANCHOR_BEGIN[/code]. + <member name="anchor_top" type="float" setter="_set_anchor" getter="get_anchor" default="0.0"> + Anchors the top edge of the node to the origin, the center or the end of its parent control. It changes how the top margin updates when the node moves or changes size. You can use one of the [code]ANCHOR_*[/code] constants for convenience. </member> - <member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" enum="Control.FocusMode"> + <member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" enum="Control.FocusMode" default="0"> The focus access mode for the control (None, Click or All). Only one Control can be focused at the same time, and it will receive keyboard signals. </member> - <member name="focus_neighbour_bottom" type="NodePath" setter="set_focus_neighbour" getter="get_focus_neighbour"> + <member name="focus_neighbour_bottom" type="NodePath" setter="set_focus_neighbour" getter="get_focus_neighbour" default="NodePath("")"> Tells Godot which node it should give keyboard focus to if the user presses the down arrow on the keyboard or down on a gamepad by default. You can change the key by editing the [code]ui_down[/code] input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the bottom of this one. </member> - <member name="focus_neighbour_left" type="NodePath" setter="set_focus_neighbour" getter="get_focus_neighbour"> + <member name="focus_neighbour_left" type="NodePath" setter="set_focus_neighbour" getter="get_focus_neighbour" default="NodePath("")"> Tells Godot which node it should give keyboard focus to if the user presses the left arrow on the keyboard or left on a gamepad by default. You can change the key by editing the [code]ui_left[/code] input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the left of this one. </member> - <member name="focus_neighbour_right" type="NodePath" setter="set_focus_neighbour" getter="get_focus_neighbour"> + <member name="focus_neighbour_right" type="NodePath" setter="set_focus_neighbour" getter="get_focus_neighbour" default="NodePath("")"> Tells Godot which node it should give keyboard focus to if the user presses the right arrow on the keyboard or right on a gamepad by default. You can change the key by editing the [code]ui_right[/code] input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the bottom of this one. </member> - <member name="focus_neighbour_top" type="NodePath" setter="set_focus_neighbour" getter="get_focus_neighbour"> + <member name="focus_neighbour_top" type="NodePath" setter="set_focus_neighbour" getter="get_focus_neighbour" default="NodePath("")"> Tells Godot which node it should give keyboard focus to if the user presses the top arrow on the keyboard or top on a gamepad by default. You can change the key by editing the [code]ui_top[/code] input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the bottom of this one. </member> - <member name="focus_next" type="NodePath" setter="set_focus_next" getter="get_focus_next"> + <member name="focus_next" type="NodePath" setter="set_focus_next" getter="get_focus_next" default="NodePath("")"> Tells Godot which node it should give keyboard focus to if the user presses Tab on a keyboard by default. You can change the key by editing the [code]ui_focus_next[/code] input action. If this property is not set, Godot will select a "best guess" based on surrounding nodes in the scene tree. </member> - <member name="focus_previous" type="NodePath" setter="set_focus_previous" getter="get_focus_previous"> + <member name="focus_previous" type="NodePath" setter="set_focus_previous" getter="get_focus_previous" default="NodePath("")"> Tells Godot which node it should give keyboard focus to if the user presses Shift+Tab on a keyboard by default. You can change the key by editing the [code]ui_focus_prev[/code] input action. If this property is not set, Godot will select a "best guess" based on surrounding nodes in the scene tree. </member> - <member name="grow_horizontal" type="int" setter="set_h_grow_direction" getter="get_h_grow_direction" enum="Control.GrowDirection"> + <member name="grow_horizontal" type="int" setter="set_h_grow_direction" getter="get_h_grow_direction" enum="Control.GrowDirection" default="1"> Controls the direction on the horizontal axis in which the control should grow if its horizontal minimum size is changed to be greater than its current size, as the control always has to be at least the minimum size. </member> - <member name="grow_vertical" type="int" setter="set_v_grow_direction" getter="get_v_grow_direction" enum="Control.GrowDirection"> + <member name="grow_vertical" type="int" setter="set_v_grow_direction" getter="get_v_grow_direction" enum="Control.GrowDirection" default="1"> Controls the direction on the vertical axis in which the control should grow if its vertical minimum size is changed to be greater than its current size, as the control always has to be at least the minimum size. </member> - <member name="hint_tooltip" type="String" setter="set_tooltip" getter="_get_tooltip"> + <member name="hint_tooltip" type="String" setter="set_tooltip" getter="_get_tooltip" default=""""> Changes the tooltip text. The tooltip appears when the user's mouse cursor stays idle over this control for a few moments, provided that the [member mouse_filter] property is not [constant MOUSE_FILTER_IGNORE]. </member> - <member name="margin_bottom" type="float" setter="set_margin" getter="get_margin"> + <member name="margin_bottom" type="float" setter="set_margin" getter="get_margin" default="0.0"> Distance between the node's bottom edge and its parent control, based on [member anchor_bottom]. Margins are often controlled by one or multiple parent [Container] nodes, so you should not modify them manually if your node is a direct child of a [Container]. Margins update automatically when you move or resize the node. </member> - <member name="margin_left" type="float" setter="set_margin" getter="get_margin"> + <member name="margin_left" type="float" setter="set_margin" getter="get_margin" default="0.0"> Distance between the node's left edge and its parent control, based on [member anchor_left]. Margins are often controlled by one or multiple parent [Container] nodes, so you should not modify them manually if your node is a direct child of a [Container]. Margins update automatically when you move or resize the node. </member> - <member name="margin_right" type="float" setter="set_margin" getter="get_margin"> + <member name="margin_right" type="float" setter="set_margin" getter="get_margin" default="0.0"> Distance between the node's right edge and its parent control, based on [member anchor_right]. Margins are often controlled by one or multiple parent [Container] nodes, so you should not modify them manually if your node is a direct child of a [Container]. Margins update automatically when you move or resize the node. </member> - <member name="margin_top" type="float" setter="set_margin" getter="get_margin"> + <member name="margin_top" type="float" setter="set_margin" getter="get_margin" default="0.0"> Distance between the node's top edge and its parent control, based on [member anchor_top]. Margins are often controlled by one or multiple parent [Container] nodes, so you should not modify them manually if your node is a direct child of a [Container]. Margins update automatically when you move or resize the node. </member> - <member name="mouse_default_cursor_shape" type="int" setter="set_default_cursor_shape" getter="get_default_cursor_shape" enum="Control.CursorShape"> + <member name="mouse_default_cursor_shape" type="int" setter="set_default_cursor_shape" getter="get_default_cursor_shape" enum="Control.CursorShape" default="0"> The default cursor shape for this control. Useful for Godot plugins and applications or games that use the system's mouse cursors. [b]Note:[/b] On Linux, shapes may vary depending on the cursor theme of the system. </member> - <member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" enum="Control.MouseFilter"> + <member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" enum="Control.MouseFilter" default="0"> Controls whether the control will be able to receive mouse button input events through [method _gui_input] and how these events should be handled. Also controls whether the control can receive the [signal mouse_entered], and [signal mouse_exited] signals. See the constants to learn what each does. </member> - <member name="rect_clip_content" type="bool" setter="set_clip_contents" getter="is_clipping_contents"> + <member name="rect_clip_content" type="bool" setter="set_clip_contents" getter="is_clipping_contents" default="false"> Enables whether rendering of children should be clipped to this control's rectangle. If [code]true[/code], parts of a child which would be visibly outside of this control's rectangle will not be rendered. </member> <member name="rect_global_position" type="Vector2" setter="_set_global_position" getter="get_global_position"> The node's global position, relative to the world (usually to the top-left corner of the window). </member> - <member name="rect_min_size" type="Vector2" setter="set_custom_minimum_size" getter="get_custom_minimum_size"> + <member name="rect_min_size" type="Vector2" setter="set_custom_minimum_size" getter="get_custom_minimum_size" default="Vector2( 0, 0 )"> The minimum size of the node's bounding rectangle. If you set it to a value greater than (0, 0), the node's bounding rectangle will always have at least this size, even if its content is smaller. If it's set to (0, 0), the node sizes automatically to fit its content, be it a texture or child nodes. </member> - <member name="rect_pivot_offset" type="Vector2" setter="set_pivot_offset" getter="get_pivot_offset"> + <member name="rect_pivot_offset" type="Vector2" setter="set_pivot_offset" getter="get_pivot_offset" default="Vector2( 0, 0 )"> By default, the node's pivot is its top-left corner. When you change its [member rect_scale], it will scale around this pivot. Set this property to [member rect_size] / 2 to center the pivot in the node's rectangle. </member> - <member name="rect_position" type="Vector2" setter="_set_position" getter="get_position"> + <member name="rect_position" type="Vector2" setter="_set_position" getter="get_position" default="Vector2( 0, 0 )"> The node's position, relative to its parent. It corresponds to the rectangle's top-left corner. The property is not affected by [member rect_pivot_offset]. </member> - <member name="rect_rotation" type="float" setter="set_rotation_degrees" getter="get_rotation_degrees"> + <member name="rect_rotation" type="float" setter="set_rotation_degrees" getter="get_rotation_degrees" default="0.0"> The node's rotation around its pivot, in degrees. See [member rect_pivot_offset] to change the pivot's position. </member> - <member name="rect_scale" type="Vector2" setter="set_scale" getter="get_scale"> + <member name="rect_scale" type="Vector2" setter="set_scale" getter="get_scale" default="Vector2( 1, 1 )"> The node's scale, relative to its [member rect_size]. Change this property to scale the node around its [member rect_pivot_offset]. </member> - <member name="rect_size" type="Vector2" setter="_set_size" getter="get_size"> + <member name="rect_size" type="Vector2" setter="_set_size" getter="get_size" default="Vector2( 0, 0 )"> The size of the node's bounding rectangle, in pixels. [Container] nodes update this property automatically. </member> - <member name="size_flags_horizontal" type="int" setter="set_h_size_flags" getter="get_h_size_flags"> + <member name="size_flags_horizontal" type="int" setter="set_h_size_flags" getter="get_h_size_flags" default="1"> Tells the parent [Container] nodes how they should resize and place the node on the X axis. Use one of the [code]SIZE_*[/code] constants to change the flags. See the constants to learn what each does. </member> - <member name="size_flags_stretch_ratio" type="float" setter="set_stretch_ratio" getter="get_stretch_ratio"> - If the node and at least one of its neighbours uses the [code]SIZE_EXPAND[/code] size flag, the parent [Container] will let it take more or less space depending on this property. If this node has a stretch ratio of 2 and its neighbour a ratio of 1, this node will take two thirds of the available space. + <member name="size_flags_stretch_ratio" type="float" setter="set_stretch_ratio" getter="get_stretch_ratio" default="1.0"> + If the node and at least one of its neighbours uses the [constant SIZE_EXPAND] size flag, the parent [Container] will let it take more or less space depending on this property. If this node has a stretch ratio of 2 and its neighbour a ratio of 1, this node will take two thirds of the available space. </member> - <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags"> + <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" default="1"> Tells the parent [Container] nodes how they should resize and place the node on the Y axis. Use one of the [code]SIZE_*[/code] constants to change the flags. See the constants to learn what each does. </member> - <member name="theme" type="Theme" setter="set_theme" getter="get_theme"> + <member name="theme" type="Theme" setter="set_theme" getter="get_theme" default="null"> Changing this property replaces the current [Theme] resource this node and all its [Control] children use. </member> </members> @@ -862,25 +906,25 @@ Show the system's forbidden mouse cursor when the user hovers the node. Often a crossed circle. </constant> <constant name="CURSOR_VSIZE" value="9" enum="CursorShape"> - Show the system's vertical resize mouse cursor when the user hovers the node. A double headed vertical arrow. It tells the user they can resize the window or the panel vertically. + Show the system's vertical resize mouse cursor when the user hovers the node. A double-headed vertical arrow. It tells the user they can resize the window or the panel vertically. </constant> <constant name="CURSOR_HSIZE" value="10" enum="CursorShape"> - Show the system's horizontal resize mouse cursor when the user hovers the node. A double headed horizontal arrow. It tells the user they can resize the window or the panel horizontally. + Show the system's horizontal resize mouse cursor when the user hovers the node. A double-headed horizontal arrow. It tells the user they can resize the window or the panel horizontally. </constant> <constant name="CURSOR_BDIAGSIZE" value="11" enum="CursorShape"> - Show the system's window resize mouse cursor when the user hovers the node. The cursor is a double headed arrow that goes from the bottom left to the top right. It tells the user they can resize the window or the panel both horizontally and vertically. + Show the system's window resize mouse cursor when the user hovers the node. The cursor is a double-headed arrow that goes from the bottom left to the top right. It tells the user they can resize the window or the panel both horizontally and vertically. </constant> <constant name="CURSOR_FDIAGSIZE" value="12" enum="CursorShape"> - Show the system's window resize mouse cursor when the user hovers the node. The cursor is a double headed arrow that goes from the top left to the bottom right, the opposite of [code]CURSOR_BDIAGSIZE[/code]. It tells the user they can resize the window or the panel both horizontally and vertically. + Show the system's window resize mouse cursor when the user hovers the node. The cursor is a double-headed arrow that goes from the top left to the bottom right, the opposite of [constant CURSOR_BDIAGSIZE]. It tells the user they can resize the window or the panel both horizontally and vertically. </constant> <constant name="CURSOR_MOVE" value="13" enum="CursorShape"> Show the system's move mouse cursor when the user hovers the node. It shows 2 double-headed arrows at a 90 degree angle. It tells the user they can move a UI element freely. </constant> <constant name="CURSOR_VSPLIT" value="14" enum="CursorShape"> - Show the system's vertical split mouse cursor when the user hovers the node. On Windows, it's the same as [code]CURSOR_VSIZE[/code]. + Show the system's vertical split mouse cursor when the user hovers the node. On Windows, it's the same as [constant CURSOR_VSIZE]. </constant> <constant name="CURSOR_HSPLIT" value="15" enum="CursorShape"> - Show the system's horizontal split mouse cursor when the user hovers the node. On Windows, it's the same as [code]CURSOR_HSIZE[/code]. + Show the system's horizontal split mouse cursor when the user hovers the node. On Windows, it's the same as [constant CURSOR_HSIZE]. </constant> <constant name="CURSOR_HELP" value="16" enum="CursorShape"> Show the system's help mouse cursor when the user hovers the node, a question mark. @@ -931,7 +975,7 @@ Snap all 4 anchors to a horizontal line that cuts the parent control in half. Use with [method set_anchors_preset]. </constant> <constant name="PRESET_WIDE" value="15" enum="LayoutPreset"> - Snap all 4 anchors to the respective corners of the parent control. Set all 4 margins to 0 after you applied this preset and the [Control] will fit its parent control. This is equivalent to to the "Full Rect" layout option in the editor. Use with [method set_anchors_preset]. + Snap all 4 anchors to the respective corners of the parent control. Set all 4 margins to 0 after you applied this preset and the [Control] will fit its parent control. This is equivalent to the "Full Rect" layout option in the editor. Use with [method set_anchors_preset]. </constant> <constant name="PRESET_MODE_MINSIZE" value="0" enum="LayoutPresetMode"> </constant> @@ -957,13 +1001,13 @@ Tells the parent [Container] to align the node with its end, either the bottom or the right edge. It doesn't work with the fill or expand size flags. Use with [member size_flags_horizontal] and [member size_flags_vertical]. </constant> <constant name="MOUSE_FILTER_STOP" value="0" enum="MouseFilter"> - The control will receive mouse button input events through [method _gui_input] if clicked on. And the control will receive the [signal mouse_entered] and [signal mouse_exited] signals. These events are automatically marked as handled and they will not propagate further to other controls. This also results in blocking signals in other controls. + The control will receive mouse button input events through [method _gui_input] if clicked on. And the control will receive the [signal mouse_entered] and [signal mouse_exited] signals. These events are automatically marked as handled, and they will not propagate further to other controls. This also results in blocking signals in other controls. </constant> <constant name="MOUSE_FILTER_PASS" value="1" enum="MouseFilter"> The control will receive mouse button input events through [method _gui_input] if clicked on. And the control will receive the [signal mouse_entered] and [signal mouse_exited] signals. If this control does not handle the event, the parent control (if any) will be considered, and so on until there is no more parent control to potentially handle it. This also allows signals to fire in other controls. Even if no control handled it at all, the event will still be handled automatically, so unhandled input will not be fired. </constant> <constant name="MOUSE_FILTER_IGNORE" value="2" enum="MouseFilter"> - The control will not receive mouse button input events through [method _gui_input]. Also the control will not receive the [signal mouse_entered] nor [signal mouse_exited] signals. This will not block other controls from receiving these events or firing the signals. Ignored events will not be handled automatically. + The control will not receive mouse button input events through [method _gui_input]. The control will also not receive the [signal mouse_entered] nor [signal mouse_exited] signals. This will not block other controls from receiving these events or firing the signals. Ignored events will not be handled automatically. </constant> <constant name="GROW_DIRECTION_BEGIN" value="0" enum="GrowDirection"> The control will grow to the left or top to make up if its minimum size is changed to be greater than its current size on the respective axis. diff --git a/doc/classes/ConvexPolygonShape.xml b/doc/classes/ConvexPolygonShape.xml index 31b4d08213..d15a0a7336 100644 --- a/doc/classes/ConvexPolygonShape.xml +++ b/doc/classes/ConvexPolygonShape.xml @@ -11,7 +11,7 @@ <methods> </methods> <members> - <member name="points" type="PoolVector3Array" setter="set_points" getter="get_points"> + <member name="points" type="PoolVector3Array" setter="set_points" getter="get_points" default="PoolVector3Array( )"> The list of 3D points forming the convex polygon shape. </member> </members> diff --git a/doc/classes/ConvexPolygonShape2D.xml b/doc/classes/ConvexPolygonShape2D.xml index 7add252481..050ca23e05 100644 --- a/doc/classes/ConvexPolygonShape2D.xml +++ b/doc/classes/ConvexPolygonShape2D.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="ConvexPolygonShape2D" inherits="Shape2D" category="Core" version="3.2"> <brief_description> - Convex Polygon Shape for 2D physics. + Convex polygon shape for 2D physics. </brief_description> <description> - Convex Polygon Shape for 2D physics. A convex polygon, whatever its shape, is internally decomposed into as many convex polygons as needed to ensure all collision checks against it are always done on convex polygons (which are faster to check). + Convex polygon shape for 2D physics. A convex polygon, whatever its shape, is internally decomposed into as many convex polygons as needed to ensure all collision checks against it are always done on convex polygons (which are faster to check). The main difference between a [ConvexPolygonShape2D] and a [ConcavePolygonShape2D] is that a concave polygon assumes it is concave and uses a more complex method of collision detection, and a convex one forces itself to be convex in order to speed up collision detection. </description> <tutorials> @@ -21,7 +21,7 @@ </method> </methods> <members> - <member name="points" type="PoolVector2Array" setter="set_points" getter="get_points"> + <member name="points" type="PoolVector2Array" setter="set_points" getter="get_points" default="PoolVector2Array( )"> The polygon's list of vertices. Can be in either clockwise or counterclockwise order. </member> </members> diff --git a/doc/classes/CubeMap.xml b/doc/classes/CubeMap.xml index f5d2823115..2cedc78499 100644 --- a/doc/classes/CubeMap.xml +++ b/doc/classes/CubeMap.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="CubeMap" inherits="Resource" category="Core" version="3.2"> <brief_description> - A CubeMap is a 6 sided 3D texture. + A CubeMap is a 6-sided 3D texture. </brief_description> <description> A 6-sided 3D texture typically used for faking reflections. It can be used to make an object look as if it's reflecting its surroundings. This usually delivers much better performance than other reflection methods. @@ -45,13 +45,13 @@ </method> </methods> <members> - <member name="flags" type="int" setter="set_flags" getter="get_flags"> + <member name="flags" type="int" setter="set_flags" getter="get_flags" default="7"> The render flags for the [CubeMap]. See the [code]FLAG_*[/code] constants for details. </member> - <member name="lossy_storage_quality" type="float" setter="set_lossy_storage_quality" getter="get_lossy_storage_quality"> + <member name="lossy_storage_quality" type="float" setter="set_lossy_storage_quality" getter="get_lossy_storage_quality" default="0.7"> The lossy storage quality of the [CubeMap] if the storage mode is set to STORAGE_COMPRESS_LOSSY. </member> - <member name="storage_mode" type="int" setter="set_storage" getter="get_storage" enum="CubeMap.Storage"> + <member name="storage_mode" type="int" setter="set_storage" getter="get_storage" enum="CubeMap.Storage" default="0"> The [CubeMap]'s storage mode. See [code]STORAGE_*[/code] constants. </member> </members> diff --git a/doc/classes/CubeMesh.xml b/doc/classes/CubeMesh.xml index 6162474ed1..67e559ab07 100644 --- a/doc/classes/CubeMesh.xml +++ b/doc/classes/CubeMesh.xml @@ -12,17 +12,17 @@ <methods> </methods> <members> - <member name="size" type="Vector3" setter="set_size" getter="get_size"> - Size of the cuboid mesh. Defaults to (2, 2, 2). + <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3( 2, 2, 2 )"> + Size of the cuboid mesh. </member> - <member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth"> - Number of extra edge loops inserted along the z-axis. Defaults to 0. + <member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth" default="0"> + Number of extra edge loops inserted along the Z axis. </member> - <member name="subdivide_height" type="int" setter="set_subdivide_height" getter="get_subdivide_height"> - Number of extra edge loops inserted along the y-axis. Defaults to 0. + <member name="subdivide_height" type="int" setter="set_subdivide_height" getter="get_subdivide_height" default="0"> + Number of extra edge loops inserted along the Y axis. </member> - <member name="subdivide_width" type="int" setter="set_subdivide_width" getter="get_subdivide_width"> - Number of extra edge loops inserted along the x-axis. Defaults to 0. + <member name="subdivide_width" type="int" setter="set_subdivide_width" getter="get_subdivide_width" default="0"> + Number of extra edge loops inserted along the X axis. </member> </members> <constants> diff --git a/doc/classes/Curve.xml b/doc/classes/Curve.xml index 20afb03048..0fb559296e 100644 --- a/doc/classes/Curve.xml +++ b/doc/classes/Curve.xml @@ -4,7 +4,7 @@ A mathematic curve. </brief_description> <description> - A curve that can be saved and re-used for other objects. By default it ranges between [code]0[/code] and [code]1[/code] on the y-axis and positions points relative to the [code]0.5[/code] y-position. + A curve that can be saved and re-used for other objects. By default, it ranges between [code]0[/code] and [code]1[/code] on the Y axis and positions points relative to the [code]0.5[/code] Y position. </description> <tutorials> </tutorials> @@ -23,7 +23,7 @@ <argument index="4" name="right_mode" type="int" enum="Curve.TangentMode" default="0"> </argument> <description> - Adds a point to the curve. For each side, if the [code]*_mode[/code] is [code]TANGENT_LINEAR[/code], the [code]*_tangent[/code] angle (in degrees) uses the slope of the curve halfway to the adjacent point. Allows custom assignments to the [code]*_tangent[/code] angle if [code]*_mode[/code] is set to [code]TANGENT_FREE[/code]. + Adds a point to the curve. For each side, if the [code]*_mode[/code] is [constant TANGENT_LINEAR], the [code]*_tangent[/code] angle (in degrees) uses the slope of the curve halfway to the adjacent point. Allows custom assignments to the [code]*_tangent[/code] angle if [code]*_mode[/code] is set to [constant TANGENT_FREE]. </description> </method> <method name="bake"> @@ -60,7 +60,7 @@ <argument index="0" name="index" type="int"> </argument> <description> - Returns the left [code]TangentMode[/code] for the point at [code]index[/code]. + Returns the left [enum TangentMode] for the point at [code]index[/code]. </description> </method> <method name="get_point_left_tangent" qualifiers="const"> @@ -87,7 +87,7 @@ <argument index="0" name="index" type="int"> </argument> <description> - Returns the right [code]TangentMode[/code] for the point at [code]index[/code]. + Returns the right [enum TangentMode] for the point at [code]index[/code]. </description> </method> <method name="get_point_right_tangent" qualifiers="const"> @@ -105,7 +105,7 @@ <argument index="0" name="offset" type="float"> </argument> <description> - Returns the y value for the point that would exist at x-position [code]offset[/code] along the curve. + Returns the Y value for the point that would exist at the X position [code]offset[/code] along the curve. </description> </method> <method name="interpolate_baked"> @@ -114,7 +114,7 @@ <argument index="0" name="offset" type="float"> </argument> <description> - Returns the y value for the point that would exist at x-position [code]offset[/code] along the curve using the baked cache. Bakes the curve's points if not already baked. + Returns the Y value for the point that would exist at the X position [code]offset[/code] along the curve using the baked cache. Bakes the curve's points if not already baked. </description> </method> <method name="remove_point"> @@ -134,7 +134,7 @@ <argument index="1" name="mode" type="int" enum="Curve.TangentMode"> </argument> <description> - Sets the left [code]TangentMode[/code] for the point at [code]index[/code] to [code]mode[/code]. + Sets the left [enum TangentMode] for the point at [code]index[/code] to [code]mode[/code]. </description> </method> <method name="set_point_left_tangent"> @@ -156,7 +156,7 @@ <argument index="1" name="offset" type="float"> </argument> <description> - Sets the offset from [code]0.5[/code] + Sets the offset from [code]0.5[/code]. </description> </method> <method name="set_point_right_mode"> @@ -167,7 +167,7 @@ <argument index="1" name="mode" type="int" enum="Curve.TangentMode"> </argument> <description> - Sets the right [code]TangentMode[/code] for the point at [code]index[/code] to [code]mode[/code]. + Sets the right [enum TangentMode] for the point at [code]index[/code] to [code]mode[/code]. </description> </method> <method name="set_point_right_tangent"> @@ -194,14 +194,14 @@ </method> </methods> <members> - <member name="bake_resolution" type="int" setter="set_bake_resolution" getter="get_bake_resolution"> + <member name="bake_resolution" type="int" setter="set_bake_resolution" getter="get_bake_resolution" default="100"> The number of points to include in the baked (i.e. cached) curve data. </member> - <member name="max_value" type="float" setter="set_max_value" getter="get_max_value"> - The maximum value the curve can reach. Default value: [code]1[/code]. + <member name="max_value" type="float" setter="set_max_value" getter="get_max_value" default="1.0"> + The maximum value the curve can reach. </member> - <member name="min_value" type="float" setter="set_min_value" getter="get_min_value"> - The minimum value the curve can reach. Default value: [code]0[/code]. + <member name="min_value" type="float" setter="set_min_value" getter="get_min_value" default="0.0"> + The minimum value the curve can reach. </member> </members> <signals> diff --git a/doc/classes/Curve2D.xml b/doc/classes/Curve2D.xml index 3631711a8f..4e449a2032 100644 --- a/doc/classes/Curve2D.xml +++ b/doc/classes/Curve2D.xml @@ -1,11 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Curve2D" inherits="Resource" category="Core" version="3.2"> <brief_description> - Describes a Bezier curve in 2D space. + Describes a Bézier curve in 2D space. </brief_description> <description> - This class describes a Bezier curve in 2D space. It is mainly used to give a shape to a [Path2D], but can be manually sampled for other purposes. - It keeps a cache of precalculated points along the curve, to speed further calculations up. + This class describes a Bézier curve in 2D space. It is mainly used to give a shape to a [Path2D], but can be manually sampled for other purposes. + It keeps a cache of precalculated points along the curve, to speed up further calculations. </description> <tutorials> </tutorials> @@ -22,7 +22,7 @@ <argument index="3" name="at_position" type="int" default="-1"> </argument> <description> - Adds a point to a curve, at [code]position[/code], with control points [code]in[/code] and [code]out[/code]. + Adds a point to a curve at [code]position[/code], with control points [code]in[/code] and [code]out[/code]. If [code]at_position[/code] is given, the point is inserted before the point number [code]at_position[/code], moving that point (and every point after) after the inserted point. If [code]at_position[/code] is not given, or is an illegal value ([code]at_position <0[/code] or [code]at_position >= [method get_point_count][/code]), the point will be appended at the end of the point list. </description> </method> @@ -193,7 +193,7 @@ </method> </methods> <members> - <member name="bake_interval" type="float" setter="set_bake_interval" getter="get_bake_interval"> + <member name="bake_interval" type="float" setter="set_bake_interval" getter="get_bake_interval" default="5.0"> The distance in pixels between two adjacent cached points. Changing it forces the cache to be recomputed the next time the [method get_baked_points] or [method get_baked_length] function is called. The smaller the distance, the more points in the cache and the more memory it will consume, so use with care. </member> </members> diff --git a/doc/classes/Curve3D.xml b/doc/classes/Curve3D.xml index 7fda8aaa93..4a0873a986 100644 --- a/doc/classes/Curve3D.xml +++ b/doc/classes/Curve3D.xml @@ -1,11 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Curve3D" inherits="Resource" category="Core" version="3.2"> <brief_description> - Describes a Bezier curve in 3D space. + Describes a Bézier curve in 3D space. </brief_description> <description> - This class describes a Bezier curve in 3D space. It is mainly used to give a shape to a [Path], but can be manually sampled for other purposes. - It keeps a cache of precalculated points along the curve, to speed further calculations up. + This class describes a Bézier curve in 3D space. It is mainly used to give a shape to a [Path], but can be manually sampled for other purposes. + It keeps a cache of precalculated points along the curve, to speed up further calculations. </description> <tutorials> </tutorials> @@ -22,7 +22,7 @@ <argument index="3" name="at_position" type="int" default="-1"> </argument> <description> - Adds a point to a curve, at [code]position[/code], with control points [code]in[/code] and [code]out[/code]. + Adds a point to a curve at [code]position[/code], with control points [code]in[/code] and [code]out[/code]. If [code]at_position[/code] is given, the point is inserted before the point number [code]at_position[/code], moving that point (and every point after) after the inserted point. If [code]at_position[/code] is not given, or is an illegal value ([code]at_position <0[/code] or [code]at_position >= [method get_point_count][/code]), the point will be appended at the end of the point list. </description> </method> @@ -242,11 +242,11 @@ </method> </methods> <members> - <member name="bake_interval" type="float" setter="set_bake_interval" getter="get_bake_interval"> + <member name="bake_interval" type="float" setter="set_bake_interval" getter="get_bake_interval" default="0.2"> The distance in meters between two adjacent cached points. Changing it forces the cache to be recomputed the next time the [method get_baked_points] or [method get_baked_length] function is called. The smaller the distance, the more points in the cache and the more memory it will consume, so use with care. </member> - <member name="up_vector_enabled" type="bool" setter="set_up_vector_enabled" getter="is_up_vector_enabled"> - If [code]true[/code], the curve will bake up vectors used for orientation. This is used when a [member PathFollow.rotation_mode] is set to [code]ROTATION_ORIENTED[/code], see [PathFollow] for details. Changing it forces the cache to be recomputed. + <member name="up_vector_enabled" type="bool" setter="set_up_vector_enabled" getter="is_up_vector_enabled" default="true"> + If [code]true[/code], the curve will bake up vectors used for orientation. This is used when [member PathFollow.rotation_mode] is set to [constant PathFollow.ROTATION_ORIENTED]. Changing it forces the cache to be recomputed. </member> </members> <constants> diff --git a/doc/classes/CurveTexture.xml b/doc/classes/CurveTexture.xml index 0184e1e6b6..666284138b 100644 --- a/doc/classes/CurveTexture.xml +++ b/doc/classes/CurveTexture.xml @@ -11,10 +11,10 @@ <methods> </methods> <members> - <member name="curve" type="Curve" setter="set_curve" getter="get_curve"> + <member name="curve" type="Curve" setter="set_curve" getter="get_curve" default="null"> The [code]curve[/code] rendered onto the texture. </member> - <member name="width" type="int" setter="set_width" getter="get_width"> + <member name="width" type="int" setter="set_width" getter="get_width" default="2048"> The width of the texture. </member> </members> diff --git a/doc/classes/CylinderMesh.xml b/doc/classes/CylinderMesh.xml index dbdc7aeb92..8e9397791a 100644 --- a/doc/classes/CylinderMesh.xml +++ b/doc/classes/CylinderMesh.xml @@ -11,20 +11,20 @@ <methods> </methods> <members> - <member name="bottom_radius" type="float" setter="set_bottom_radius" getter="get_bottom_radius"> - Bottom radius of the cylinder. Defaults to 1.0. + <member name="bottom_radius" type="float" setter="set_bottom_radius" getter="get_bottom_radius" default="1.0"> + Bottom radius of the cylinder. </member> - <member name="height" type="float" setter="set_height" getter="get_height"> - Full height of the cylinder. Defaults to 2.0. + <member name="height" type="float" setter="set_height" getter="get_height" default="2.0"> + Full height of the cylinder. </member> - <member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments"> - Number of radial segments on the cylinder. Defaults to 64. + <member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments" default="64"> + Number of radial segments on the cylinder. </member> - <member name="rings" type="int" setter="set_rings" getter="get_rings"> - Number of edge rings along the height of the cylinder. Defaults to 4. + <member name="rings" type="int" setter="set_rings" getter="get_rings" default="4"> + Number of edge rings along the height of the cylinder. </member> - <member name="top_radius" type="float" setter="set_top_radius" getter="get_top_radius"> - Top radius of the cylinder. Defaults to 1.0. + <member name="top_radius" type="float" setter="set_top_radius" getter="get_top_radius" default="1.0"> + Top radius of the cylinder. </member> </members> <constants> diff --git a/doc/classes/CylinderShape.xml b/doc/classes/CylinderShape.xml index 847265ef25..5dff156775 100644 --- a/doc/classes/CylinderShape.xml +++ b/doc/classes/CylinderShape.xml @@ -11,10 +11,10 @@ <methods> </methods> <members> - <member name="height" type="float" setter="set_height" getter="get_height"> + <member name="height" type="float" setter="set_height" getter="get_height" default="2.0"> The cylinder's height. </member> - <member name="radius" type="float" setter="set_radius" getter="get_radius"> + <member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0"> The cylinder's radius. </member> </members> diff --git a/doc/classes/DampedSpringJoint2D.xml b/doc/classes/DampedSpringJoint2D.xml index d6973848e2..270d948f5e 100644 --- a/doc/classes/DampedSpringJoint2D.xml +++ b/doc/classes/DampedSpringJoint2D.xml @@ -11,17 +11,17 @@ <methods> </methods> <members> - <member name="damping" type="float" setter="set_damping" getter="get_damping"> - The spring joint's damping ratio. A value between [code]0[/code] and [code]1[/code]. When the two bodies move into different directions the system tries to align them to the spring axis again. A high [code]damping[/code] value forces the attached bodies to align faster. Default value: [code]1[/code] + <member name="damping" type="float" setter="set_damping" getter="get_damping" default="1.0"> + The spring joint's damping ratio. A value between [code]0[/code] and [code]1[/code]. When the two bodies move into different directions the system tries to align them to the spring axis again. A high [code]damping[/code] value forces the attached bodies to align faster. </member> - <member name="length" type="float" setter="set_length" getter="get_length"> - The spring joint's maximum length. The two attached bodies cannot stretch it past this value. Default value: [code]50[/code] + <member name="length" type="float" setter="set_length" getter="get_length" default="50.0"> + The spring joint's maximum length. The two attached bodies cannot stretch it past this value. </member> - <member name="rest_length" type="float" setter="set_rest_length" getter="get_rest_length"> - When the bodies attached to the spring joint move they stretch or squash it. The joint always tries to resize towards this length. Default value: [code]0[/code] + <member name="rest_length" type="float" setter="set_rest_length" getter="get_rest_length" default="0.0"> + When the bodies attached to the spring joint move they stretch or squash it. The joint always tries to resize towards this length. </member> - <member name="stiffness" type="float" setter="set_stiffness" getter="get_stiffness"> - The higher the value, the less the bodies attached to the joint will deform it. The joint applies an opposing force to the bodies, the product of the stiffness multiplied by the size difference from its resting length. Default value: [code]20[/code] + <member name="stiffness" type="float" setter="set_stiffness" getter="get_stiffness" default="20.0"> + The higher the value, the less the bodies attached to the joint will deform it. The joint applies an opposing force to the bodies, the product of the stiffness multiplied by the size difference from its resting length. </member> </members> <constants> diff --git a/doc/classes/Dictionary.xml b/doc/classes/Dictionary.xml index ec70fd311b..831a0bb02f 100644 --- a/doc/classes/Dictionary.xml +++ b/doc/classes/Dictionary.xml @@ -47,7 +47,7 @@ <argument index="0" name="key" type="Variant"> </argument> <description> - Erase a dictionary key/value pair by key. Returns [code]true[/code] if the given key was present in the dictionary, [code]false[/code] otherwise. Do not erase elements while iterating over the dictionary. + Erase a dictionary key/value pair by key. Returns [code]true[/code] if the given key was present in the dictionary, [code]false[/code] otherwise. Does not erase elements while iterating over the dictionary. </description> </method> <method name="get"> @@ -58,7 +58,7 @@ <argument index="1" name="default" type="Variant" default="Null"> </argument> <description> - Returns the current value for the specified key in the [Dictionary]. If the key does not exist, the method returns the value of the optional default argument, or Null if it is omitted. + Returns the current value for the specified key in the [Dictionary]. If the key does not exist, the method returns the value of the optional default argument, or [code]null[/code] if it is omitted. </description> </method> <method name="has"> diff --git a/doc/classes/DirectionalLight.xml b/doc/classes/DirectionalLight.xml index c6650a1641..4d0ff7f13b 100644 --- a/doc/classes/DirectionalLight.xml +++ b/doc/classes/DirectionalLight.xml @@ -4,7 +4,7 @@ Directional light from a distance, as from the Sun. </brief_description> <description> - A directional light is a type of [Light] node that models an infinite number of parallel rays covering the entire scene. It is used for lights with strong intensity that are located far away from the scene to model sunlight or moonlight. The worldspace location of the DirectionalLight transform (origin) is ignored. Only the basis is used do determine light direction. + A directional light is a type of [Light] node that models an infinite number of parallel rays covering the entire scene. It is used for lights with strong intensity that are located far away from the scene to model sunlight or moonlight. The worldspace location of the DirectionalLight transform (origin) is ignored. Only the basis is used to determine light direction. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link> @@ -12,31 +12,31 @@ <methods> </methods> <members> - <member name="directional_shadow_bias_split_scale" type="float" setter="set_param" getter="get_param"> - Amount of extra bias for shadow splits that are far away. If self shadowing occurs only on the splits far away, this value can fix them. + <member name="directional_shadow_bias_split_scale" type="float" setter="set_param" getter="get_param" default="0.25"> + Amount of extra bias for shadow splits that are far away. If self-shadowing occurs only on the splits far away, increasing this value can fix them. </member> - <member name="directional_shadow_blend_splits" type="bool" setter="set_blend_splits" getter="is_blend_splits_enabled"> - If [code]true[/code], shadow detail is sacrificed in exchange for smoother transitions between splits. Default value:[code]false[/code]. + <member name="directional_shadow_blend_splits" type="bool" setter="set_blend_splits" getter="is_blend_splits_enabled" default="false"> + If [code]true[/code], shadow detail is sacrificed in exchange for smoother transitions between splits. </member> - <member name="directional_shadow_depth_range" type="int" setter="set_shadow_depth_range" getter="get_shadow_depth_range" enum="DirectionalLight.ShadowDepthRange"> + <member name="directional_shadow_depth_range" type="int" setter="set_shadow_depth_range" getter="get_shadow_depth_range" enum="DirectionalLight.ShadowDepthRange" default="0"> Optimizes shadow rendering for detail versus movement. See [enum ShadowDepthRange]. </member> - <member name="directional_shadow_max_distance" type="float" setter="set_param" getter="get_param"> + <member name="directional_shadow_max_distance" type="float" setter="set_param" getter="get_param" default="200.0"> The maximum distance for shadow splits. </member> - <member name="directional_shadow_mode" type="int" setter="set_shadow_mode" getter="get_shadow_mode" enum="DirectionalLight.ShadowMode"> + <member name="directional_shadow_mode" type="int" setter="set_shadow_mode" getter="get_shadow_mode" enum="DirectionalLight.ShadowMode" default="2"> The light's shadow rendering algorithm. See [enum ShadowMode]. </member> - <member name="directional_shadow_normal_bias" type="float" setter="set_param" getter="get_param"> + <member name="directional_shadow_normal_bias" type="float" setter="set_param" getter="get_param" default="0.8"> Can be used to fix special cases of self shadowing when objects are perpendicular to the light. </member> - <member name="directional_shadow_split_1" type="float" setter="set_param" getter="get_param"> - The distance from camera to shadow split 1. Relative to [member directional_shadow_max_distance]. Only used when [member directional_shadow_mode] is one of the [code]SHADOW_PARALLEL_*_SPLITS[/code] constants. + <member name="directional_shadow_split_1" type="float" setter="set_param" getter="get_param" default="0.1"> + The distance from camera to shadow split 1. Relative to [member directional_shadow_max_distance]. Only used when [member directional_shadow_mode] is [code]SHADOW_PARALLEL_2_SPLITS[/code] or [code]SHADOW_PARALLEL_4_SPLITS[/code]. </member> - <member name="directional_shadow_split_2" type="float" setter="set_param" getter="get_param"> - The distance from shadow split 1 to split 2. Relative to [member directional_shadow_max_distance]. Only used when [member directional_shadow_mode] is [code]SHADOW_PARALLEL_3_SPLITS[/code] or [code]SHADOW_PARALLEL_4_SPLITS[/code]. + <member name="directional_shadow_split_2" type="float" setter="set_param" getter="get_param" default="0.2"> + The distance from shadow split 1 to split 2. Relative to [member directional_shadow_max_distance]. Only used when [member directional_shadow_mode] is [code]SHADOW_PARALLEL_2_SPLITS[/code] or [code]SHADOW_PARALLEL_4_SPLITS[/code]. </member> - <member name="directional_shadow_split_3" type="float" setter="set_param" getter="get_param"> + <member name="directional_shadow_split_3" type="float" setter="set_param" getter="get_param" default="0.5"> The distance from shadow split 2 to split 3. Relative to [member directional_shadow_max_distance]. Only used when [member directional_shadow_mode] is [code]SHADOW_PARALLEL_4_SPLITS[/code]. </member> </members> @@ -51,7 +51,7 @@ Splits the view frustum in 4 areas, each with its own shadow map. </constant> <constant name="SHADOW_DEPTH_RANGE_STABLE" value="0" enum="ShadowDepthRange"> - Keeps the shadow stable when the camera moves, at the cost of lower effective shadow resolution. Default value. + Keeps the shadow stable when the camera moves, at the cost of lower effective shadow resolution. </constant> <constant name="SHADOW_DEPTH_RANGE_OPTIMIZED" value="1" enum="ShadowDepthRange"> Tries to achieve maximum shadow resolution. May result in saw effect on shadow edges. diff --git a/doc/classes/Directory.xml b/doc/classes/Directory.xml index 54aac33652..9294a515d2 100644 --- a/doc/classes/Directory.xml +++ b/doc/classes/Directory.xml @@ -32,8 +32,8 @@ <argument index="0" name="todir" type="String"> </argument> <description> - Change the currently opened directory to the one passed as an argument. The argument can be relative to the current directory (e.g. [code]newdir[/code] or [code]../newdir[/code]), or an absolute path (e.g. [code]/tmp/newdir[/code] or [code]res://somedir/newdir[/code]). - The method returns one of the error code constants defined in [@GlobalScope] (OK or ERR_*). + Changes the currently opened directory to the one passed as an argument. The argument can be relative to the current directory (e.g. [code]newdir[/code] or [code]../newdir[/code]), or an absolute path (e.g. [code]/tmp/newdir[/code] or [code]res://somedir/newdir[/code]). + The method returns one of the error code constants defined in [@GlobalScope] ([code]OK[/code] or [code]ERR_*[/code]). </description> </method> <method name="copy"> @@ -44,8 +44,8 @@ <argument index="1" name="to" type="String"> </argument> <description> - Copy the [i]from[/i] file to the [i]to[/i] destination. Both arguments should be paths to files, either relative or absolute. If the destination file exists and is not access-protected, it will be overwritten. - Returns one of the error code constants defined in [@GlobalScope] (OK, FAILED or ERR_*). + Copies the [code]from[/code] file to the [code]to[/code] destination. Both arguments should be paths to files, either relative or absolute. If the destination file exists and is not access-protected, it will be overwritten. + Returns one of the error code constants defined in [@GlobalScope] ([code]OK[/code], [code]FAILED[/code] or [code]ERR_*[/code]). </description> </method> <method name="current_is_dir" qualifiers="const"> @@ -93,14 +93,14 @@ <argument index="0" name="idx" type="int"> </argument> <description> - On Windows, return the name of the drive (partition) passed as an argument (e.g. [code]C:[/code]). On other platforms, or if the requested drive does not existed, the method returns an empty String. + On Windows, returns the name of the drive (partition) passed as an argument (e.g. [code]C:[/code]). On other platforms, or if the requested drive does not existed, the method returns an empty String. </description> </method> <method name="get_drive_count"> <return type="int"> </return> <description> - On Windows, return the number of drives (partitions) mounted on the current filesystem. On other platforms, the method returns 0. + On Windows, returns the number of drives (partitions) mounted on the current filesystem. On other platforms, the method returns 0. </description> </method> <method name="get_next"> @@ -115,7 +115,7 @@ <return type="int"> </return> <description> - On Unix desktop systems, return the available space on the current directory's disk. On other platforms, this information is not available and the method returns 0 or -1. + On UNIX desktop systems, returns the available space on the current directory's disk. On other platforms, this information is not available and the method returns 0 or -1. </description> </method> <method name="list_dir_begin"> @@ -126,7 +126,7 @@ <argument index="1" name="skip_hidden" type="bool" default="false"> </argument> <description> - Initialise the stream used to list all files and directories using the [method get_next] function, closing the current opened stream if needed. Once the stream has been processed, it should typically be closed with [method list_dir_end]. + Initializes the stream used to list all files and directories using the [method get_next] function, closing the current opened stream if needed. Once the stream has been processed, it should typically be closed with [method list_dir_end]. If you pass [code]skip_navigational[/code], then [code].[/code] and [code]..[/code] would be filtered out. If you pass [code]skip_hidden[/code], then hidden files would be filtered out. </description> @@ -135,7 +135,7 @@ <return type="void"> </return> <description> - Close the current stream opened with [method list_dir_begin] (whether it has been fully processed with [method get_next] or not does not matter). + Closes the current stream opened with [method list_dir_begin] (whether it has been fully processed with [method get_next] or not does not matter). </description> </method> <method name="make_dir"> @@ -144,8 +144,8 @@ <argument index="0" name="path" type="String"> </argument> <description> - Create a directory. The argument can be relative to the current directory, or an absolute path. The target directory should be placed in an already existing directory (to create the full path recursively, see [method make_dir_recursive]). - The method returns one of the error code constants defined in [@GlobalScope] (OK, FAILED or ERR_*). + Creates a directory. The argument can be relative to the current directory, or an absolute path. The target directory should be placed in an already existing directory (to create the full path recursively, see [method make_dir_recursive]). + The method returns one of the error code constants defined in [@GlobalScope] ([code]OK[/code], [code]FAILED[/code] or [code]ERR_*[/code]). </description> </method> <method name="make_dir_recursive"> @@ -154,8 +154,8 @@ <argument index="0" name="path" type="String"> </argument> <description> - Create a target directory and all necessary intermediate directories in its path, by calling [method make_dir] recursively. The argument can be relative to the current directory, or an absolute path. - Returns one of the error code constants defined in [@GlobalScope] (OK, FAILED or ERR_*). + Creates a target directory and all necessary intermediate directories in its path, by calling [method make_dir] recursively. The argument can be relative to the current directory, or an absolute path. + Returns one of the error code constants defined in [@GlobalScope] ([code]0K[/code], [code]FAILED[/code] or [code]ERR_*[/code]). </description> </method> <method name="open"> @@ -164,8 +164,8 @@ <argument index="0" name="path" type="String"> </argument> <description> - Open an existing directory of the filesystem. The [i]path[/i] argument can be within the project tree ([code]res://folder[/code]), the user directory ([code]user://folder[/code]) or an absolute path of the user filesystem (e.g. [code]/tmp/folder[/code] or [code]C:\tmp\folder[/code]). - The method returns one of the error code constants defined in [@GlobalScope] (OK or ERR_*). + Opens an existing directory of the filesystem. The [code]path[/code] argument can be within the project tree ([code]res://folder[/code]), the user directory ([code]user://folder[/code]) or an absolute path of the user filesystem (e.g. [code]/tmp/folder[/code] or [code]C:\tmp\folder[/code]). + The method returns one of the error code constants defined in [@GlobalScope] ([code]OK[/code] or [code]ERR_*[/code]). </description> </method> <method name="remove"> @@ -174,8 +174,8 @@ <argument index="0" name="path" type="String"> </argument> <description> - Delete the target file or an empty directory. The argument can be relative to the current directory, or an absolute path. If the target directory is not empty, the operation will fail. - Returns one of the error code constants defined in [@GlobalScope] (OK or FAILED). + Deletes the target file or an empty directory. The argument can be relative to the current directory, or an absolute path. If the target directory is not empty, the operation will fail. + Returns one of the error code constants defined in [@GlobalScope] ([code]OK[/code] or [code]FAILED[/code]). </description> </method> <method name="rename"> @@ -186,8 +186,8 @@ <argument index="1" name="to" type="String"> </argument> <description> - Rename (move) the [i]from[/i] file to the [i]to[/i] destination. Both arguments should be paths to files, either relative or absolute. If the destination file exists and is not access-protected, it will be overwritten. - Returns one of the error code constants defined in [@GlobalScope] (OK or FAILED). + Renames (move) the [code]from[/code] file to the [code]to[/code] destination. Both arguments should be paths to files, either relative or absolute. If the destination file exists and is not access-protected, it will be overwritten. + Returns one of the error code constants defined in [@GlobalScope] ([code]OK[/code] or [code]FAILED[/code]). </description> </method> </methods> diff --git a/doc/classes/DynamicFont.xml b/doc/classes/DynamicFont.xml index 5fdc1ebb75..ac707d09bc 100644 --- a/doc/classes/DynamicFont.xml +++ b/doc/classes/DynamicFont.xml @@ -40,6 +40,14 @@ Returns the number of fallback fonts. </description> </method> + <method name="get_spacing" qualifiers="const"> + <return type="int"> + </return> + <argument index="0" name="type" type="int"> + </argument> + <description> + </description> + </method> <method name="remove_fallback"> <return type="void"> </return> @@ -60,34 +68,44 @@ Sets the fallback font at index [code]idx[/code]. </description> </method> + <method name="set_spacing"> + <return type="void"> + </return> + <argument index="0" name="type" type="int"> + </argument> + <argument index="1" name="value" type="int"> + </argument> + <description> + </description> + </method> </methods> <members> - <member name="extra_spacing_bottom" type="int" setter="set_spacing" getter="get_spacing"> + <member name="extra_spacing_bottom" type="int" setter="set_spacing" getter="get_spacing" default="0"> Extra spacing at the bottom in pixels. </member> - <member name="extra_spacing_char" type="int" setter="set_spacing" getter="get_spacing"> + <member name="extra_spacing_char" type="int" setter="set_spacing" getter="get_spacing" default="0"> Extra character spacing in pixels. </member> - <member name="extra_spacing_space" type="int" setter="set_spacing" getter="get_spacing"> + <member name="extra_spacing_space" type="int" setter="set_spacing" getter="get_spacing" default="0"> Extra space spacing in pixels. </member> - <member name="extra_spacing_top" type="int" setter="set_spacing" getter="get_spacing"> + <member name="extra_spacing_top" type="int" setter="set_spacing" getter="get_spacing" default="0"> Extra spacing at the top in pixels. </member> - <member name="font_data" type="DynamicFontData" setter="set_font_data" getter="get_font_data"> + <member name="font_data" type="DynamicFontData" setter="set_font_data" getter="get_font_data" default="null"> The font data. </member> - <member name="outline_color" type="Color" setter="set_outline_color" getter="get_outline_color"> + <member name="outline_color" type="Color" setter="set_outline_color" getter="get_outline_color" default="Color( 1, 1, 1, 1 )"> </member> - <member name="outline_size" type="int" setter="set_outline_size" getter="get_outline_size"> + <member name="outline_size" type="int" setter="set_outline_size" getter="get_outline_size" default="0"> </member> - <member name="size" type="int" setter="set_size" getter="get_size"> + <member name="size" type="int" setter="set_size" getter="get_size" default="16"> The font size. </member> - <member name="use_filter" type="bool" setter="set_use_filter" getter="get_use_filter"> + <member name="use_filter" type="bool" setter="set_use_filter" getter="get_use_filter" default="false"> If [code]true[/code], filtering is used. </member> - <member name="use_mipmaps" type="bool" setter="set_use_mipmaps" getter="get_use_mipmaps"> + <member name="use_mipmaps" type="bool" setter="set_use_mipmaps" getter="get_use_mipmaps" default="false"> If [code]true[/code], mipmapping is used. </member> </members> diff --git a/doc/classes/DynamicFontData.xml b/doc/classes/DynamicFontData.xml index 8eff5fb993..ecdab32e80 100644 --- a/doc/classes/DynamicFontData.xml +++ b/doc/classes/DynamicFontData.xml @@ -11,19 +11,19 @@ <methods> </methods> <members> - <member name="antialiased" type="bool" setter="set_antialiased" getter="is_antialiased"> + <member name="antialiased" type="bool" setter="set_antialiased" getter="is_antialiased" default="true"> Controls whether the font should be rendered with anti-aliasing. </member> - <member name="font_path" type="String" setter="set_font_path" getter="get_font_path"> + <member name="font_path" type="String" setter="set_font_path" getter="get_font_path" default=""""> The path to the vector font file. </member> - <member name="hinting" type="int" setter="set_hinting" getter="get_hinting" enum="DynamicFontData.Hinting"> + <member name="hinting" type="int" setter="set_hinting" getter="get_hinting" enum="DynamicFontData.Hinting" default="2"> The font hinting mode used by FreeType. </member> </members> <constants> <constant name="HINTING_NONE" value="0" enum="Hinting"> - Disable font hinting (smoother but less crisp). + Disables font hinting (smoother but less crisp). </constant> <constant name="HINTING_LIGHT" value="1" enum="Hinting"> Use the light font hinting mode. diff --git a/doc/classes/EditorFeatureProfile.xml b/doc/classes/EditorFeatureProfile.xml index 410b71a43e..21da9fd454 100644 --- a/doc/classes/EditorFeatureProfile.xml +++ b/doc/classes/EditorFeatureProfile.xml @@ -124,6 +124,7 @@ <constant name="FEATURE_FILESYSTEM_DOCK" value="6" enum="Feature"> </constant> <constant name="FEATURE_MAX" value="7" enum="Feature"> + Represents the size of the [enum Feature] enum. </constant> </constants> </class> diff --git a/doc/classes/EditorFileDialog.xml b/doc/classes/EditorFileDialog.xml index 15271b8050..c9f55afbaf 100644 --- a/doc/classes/EditorFileDialog.xml +++ b/doc/classes/EditorFileDialog.xml @@ -14,7 +14,7 @@ </argument> <description> Adds a comma-delimited file extension filter option to the [EditorFileDialog] with an optional semi-colon-delimited label. - Example: "*.tscn, *.scn; Scenes", results in filter text "Scenes (*.tscn, *.scn)". + For example, [code]"*.tscn, *.scn; Scenes"[/code] results in filter text "Scenes (*.tscn, *.scn)". </description> </method> <method name="clear_filters"> @@ -40,28 +40,28 @@ </method> </methods> <members> - <member name="access" type="int" setter="set_access" getter="get_access" enum="EditorFileDialog.Access"> + <member name="access" type="int" setter="set_access" getter="get_access" enum="EditorFileDialog.Access" default="0"> The location from which the user may select a file, including [code]res://[/code], [code]user://[/code], and the local file system. </member> - <member name="current_dir" type="String" setter="set_current_dir" getter="get_current_dir"> + <member name="current_dir" type="String" setter="set_current_dir" getter="get_current_dir" default=""res://""> The currently occupied directory. </member> - <member name="current_file" type="String" setter="set_current_file" getter="get_current_file"> + <member name="current_file" type="String" setter="set_current_file" getter="get_current_file" default=""""> The currently selected file. </member> - <member name="current_path" type="String" setter="set_current_path" getter="get_current_path"> + <member name="current_path" type="String" setter="set_current_path" getter="get_current_path" default=""res://""> The file system path in the address bar. </member> - <member name="disable_overwrite_warning" type="bool" setter="set_disable_overwrite_warning" getter="is_overwrite_warning_disabled"> + <member name="disable_overwrite_warning" type="bool" setter="set_disable_overwrite_warning" getter="is_overwrite_warning_disabled" default="false"> If [code]true[/code], the [EditorFileDialog] will not warn the user before overwriting files. </member> - <member name="display_mode" type="int" setter="set_display_mode" getter="get_display_mode" enum="EditorFileDialog.DisplayMode"> + <member name="display_mode" type="int" setter="set_display_mode" getter="get_display_mode" enum="EditorFileDialog.DisplayMode" default="0"> The view format in which the [EditorFileDialog] displays resources to the user. </member> - <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="EditorFileDialog.Mode"> - The purpose of the [EditorFileDialog]. Changes allowed behaviors. + <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="EditorFileDialog.Mode" default="4"> + The purpose of the [EditorFileDialog], which defines the allowed behaviors. </member> - <member name="show_hidden_files" type="bool" setter="set_show_hidden_files" getter="is_showing_hidden_files"> + <member name="show_hidden_files" type="bool" setter="set_show_hidden_files" getter="is_showing_hidden_files" default="false"> If [code]true[/code], hidden files and directories will be visible in the [EditorFileDialog]. </member> </members> diff --git a/doc/classes/EditorFileSystem.xml b/doc/classes/EditorFileSystem.xml index 1c7a68fc0b..798658c8d0 100644 --- a/doc/classes/EditorFileSystem.xml +++ b/doc/classes/EditorFileSystem.xml @@ -15,14 +15,14 @@ <argument index="0" name="path" type="String"> </argument> <description> - Get the type of the file, given the full path. + Gets the type of the file, given the full path. </description> </method> <method name="get_filesystem"> <return type="EditorFileSystemDirectory"> </return> <description> - Get the root directory object. + Gets the root directory object. </description> </method> <method name="get_filesystem_path"> diff --git a/doc/classes/EditorFileSystemDirectory.xml b/doc/classes/EditorFileSystemDirectory.xml index c7920c6ed6..cb2ed28b38 100644 --- a/doc/classes/EditorFileSystemDirectory.xml +++ b/doc/classes/EditorFileSystemDirectory.xml @@ -97,7 +97,7 @@ <return type="EditorFileSystemDirectory"> </return> <description> - Returns the parent directory for this directory or null if called on a directory at [code]res://[/code] or [code]user://[/code]. + Returns the parent directory for this directory or [code]null[/code] if called on a directory at [code]res://[/code] or [code]user://[/code]. </description> </method> <method name="get_path" qualifiers="const"> diff --git a/doc/classes/EditorImportPlugin.xml b/doc/classes/EditorImportPlugin.xml index c3f38e9e20..0da87a9371 100644 --- a/doc/classes/EditorImportPlugin.xml +++ b/doc/classes/EditorImportPlugin.xml @@ -1,11 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="EditorImportPlugin" inherits="Reference" category="Core" version="3.2"> +<class name="EditorImportPlugin" inherits="ResourceImporter" category="Core" version="3.2"> <brief_description> Registers a custom resource importer in the editor. Use the class to parse any file and import it as a new resource type. </brief_description> <description> EditorImportPlugins provide a way to extend the editor's resource import functionality. Use them to import resources from custom files or to provide alternatives to the editor's existing importers. Register your [EditorPlugin] with [method EditorPlugin.add_import_plugin]. - EditorImportPlugins work by associating with specific file extensions and a resource type. See [method get_recognized_extensions] and [method get_resource_type]). They may optionally specify some import presets that affect the import process. EditorImportPlugins are responsible for creating the resources and saving them in the [code].import[/code] directory. + EditorImportPlugins work by associating with specific file extensions and a resource type. See [method get_recognized_extensions] and [method get_resource_type]. They may optionally specify some import presets that affect the import process. EditorImportPlugins are responsible for creating the resources and saving them in the [code].import[/code] directory. Below is an example EditorImportPlugin that imports a [Mesh] from a file with the extension ".special" or ".spec": [codeblock] tool @@ -41,7 +41,7 @@ return FAILED var mesh = Mesh.new() - # Fill the Mesh with data read in 'file', left as exercise to the reader + # Fill the Mesh with data read in "file", left as an exercise to the reader var filename = save_path + "." + get_save_extension() ResourceSaver.save(filename, mesh) @@ -58,21 +58,21 @@ <argument index="0" name="preset" type="int"> </argument> <description> - Get the options and default values for the preset at this index. Returns an Array of Dictionaries with the following keys: [code]name[/code], [code]default_value[/code], [code]property_hint[/code] (optional), [code]hint_string[/code] (optional), [code]usage[/code] (optional). + Gets the options and default values for the preset at this index. Returns an Array of Dictionaries with the following keys: [code]name[/code], [code]default_value[/code], [code]property_hint[/code] (optional), [code]hint_string[/code] (optional), [code]usage[/code] (optional). </description> </method> <method name="get_import_order" qualifiers="virtual"> <return type="int"> </return> <description> - Get the order of this importer to be run when importing resources. Higher values will be called later. Use this to ensure the importer runs after the dependencies are already imported. + Gets the order of this importer to be run when importing resources. Higher values will be called later. Use this to ensure the importer runs after the dependencies are already imported. </description> </method> <method name="get_importer_name" qualifiers="virtual"> <return type="String"> </return> <description> - Get the unique name of the importer. + Gets the unique name of the importer. </description> </method> <method name="get_option_visibility" qualifiers="virtual"> @@ -89,7 +89,7 @@ <return type="int"> </return> <description> - Get the number of initial presets defined by the plugin. Use [method get_import_options] to get the default options for the preset and [method get_preset_name] to get the name of the preset. + Gets the number of initial presets defined by the plugin. Use [method get_import_options] to get the default options for the preset and [method get_preset_name] to get the name of the preset. </description> </method> <method name="get_preset_name" qualifiers="virtual"> @@ -98,42 +98,42 @@ <argument index="0" name="preset" type="int"> </argument> <description> - Get the name of the options preset at this index. + Gets the name of the options preset at this index. </description> </method> <method name="get_priority" qualifiers="virtual"> <return type="float"> </return> <description> - Get the priority of this plugin for the recognized extension. Higher priority plugins will be preferred. Default value is 1.0. + Gets the priority of this plugin for the recognized extension. Higher priority plugins will be preferred. The default priority is [code]1.0[/code]. </description> </method> <method name="get_recognized_extensions" qualifiers="virtual"> <return type="Array"> </return> <description> - Get the list of file extensions to associate with this loader (case insensitive). e.g. [code]["obj"][/code]. + Gets the list of file extensions to associate with this loader (case-insensitive). e.g. [code]["obj"][/code]. </description> </method> <method name="get_resource_type" qualifiers="virtual"> <return type="String"> </return> <description> - Get the Godot resource type associated with this loader. e.g. [code]"Mesh"[/code] or [code]"Animation"[/code]. + Gets the Godot resource type associated with this loader. e.g. [code]"Mesh"[/code] or [code]"Animation"[/code]. </description> </method> <method name="get_save_extension" qualifiers="virtual"> <return type="String"> </return> <description> - Get the extension used to save this resource in the [code].import[/code] directory. + Gets the extension used to save this resource in the [code].import[/code] directory. </description> </method> <method name="get_visible_name" qualifiers="virtual"> <return type="String"> </return> <description> - Get the name to display in the import window. + Gets the name to display in the import window. </description> </method> <method name="import" qualifiers="virtual"> diff --git a/doc/classes/EditorInspectorPlugin.xml b/doc/classes/EditorInspectorPlugin.xml index c2b13ff89e..cab5af3985 100644 --- a/doc/classes/EditorInspectorPlugin.xml +++ b/doc/classes/EditorInspectorPlugin.xml @@ -21,7 +21,7 @@ <argument index="0" name="control" type="Control"> </argument> <description> - Add a custom control, not necessarily a property editor. + Adds a custom control, not necessarily a property editor. </description> </method> <method name="add_property_editor"> @@ -32,7 +32,7 @@ <argument index="1" name="editor" type="Control"> </argument> <description> - Add a property editor, this must inherit [EditorProperty]. + Adds a property editor, this must inherit [EditorProperty]. </description> </method> <method name="add_property_editor_for_multiple_properties"> @@ -45,7 +45,7 @@ <argument index="2" name="editor" type="Control"> </argument> <description> - Add am editor that allows modifying multiple properties, this must inherit [EditorProperty]. + Adds an editor that allows modifying multiple properties, this must inherit [EditorProperty]. </description> </method> <method name="can_handle" qualifiers="virtual"> diff --git a/doc/classes/EditorInterface.xml b/doc/classes/EditorInterface.xml index ecbb5da10c..6f07682b04 100644 --- a/doc/classes/EditorInterface.xml +++ b/doc/classes/EditorInterface.xml @@ -146,7 +146,7 @@ <return type="int" enum="Error"> </return> <description> - Saves the scene. Returns either OK or ERR_CANT_CREATE. See [@GlobalScope] constants. + Saves the scene. Returns either [code]OK[/code] or [code]ERR_CANT_CREATE[/code] (see [@GlobalScope] constants). </description> </method> <method name="save_scene_as"> diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml index 3d91bff0aa..bd9a100267 100644 --- a/doc/classes/EditorPlugin.xml +++ b/doc/classes/EditorPlugin.xml @@ -4,7 +4,7 @@ Used by the editor to extend its functionality. </brief_description> <description> - Plugins are used by the editor to extend functionality. The most common types of plugins are those which edit a given node or resource type, import plugins and export plugins. Also see [EditorScript] to add functions to the editor. + Plugins are used by the editor to extend functionality. The most common types of plugins are those which edit a given node or resource type, import plugins and export plugins. See also [EditorScript] to add functions to the editor. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html</link> @@ -18,7 +18,7 @@ <argument index="1" name="path" type="String"> </argument> <description> - Add a script at [code]path[/code] to the Autoload list as [code]name[/code]. + Adds a script at [code]path[/code] to the Autoload list as [code]name[/code]. </description> </method> <method name="add_control_to_bottom_panel"> @@ -29,7 +29,7 @@ <argument index="1" name="title" type="String"> </argument> <description> - Add a control to the bottom panel (together with Output, Debug, Animation, etc). Returns a reference to the button added. It's up to you to hide/show the button when needed. When your plugin is deactivated, make sure to remove your custom control with [method remove_control_from_bottom_panel] and free it with [code]queue_free()[/code]. + Adds a control to the bottom panel (together with Output, Debug, Animation, etc). Returns a reference to the button added. It's up to you to hide/show the button when needed. When your plugin is deactivated, make sure to remove your custom control with [method remove_control_from_bottom_panel] and free it with [code]queue_free()[/code]. </description> </method> <method name="add_control_to_container"> @@ -40,7 +40,7 @@ <argument index="1" name="control" type="Control"> </argument> <description> - Add a custom control to a container (see CONTAINER_* enum). There are many locations where custom controls can be added in the editor UI. + Adds a custom control to a container (see [code]CONTAINER_*[/code] enum). There are many locations where custom controls can be added in the editor UI. Please remember that you have to manage the visibility of your custom controls yourself (and likely hide it after adding it). When your plugin is deactivated, make sure to remove your custom control with [method remove_control_from_container] and free it with [code]queue_free()[/code]. </description> @@ -53,7 +53,7 @@ <argument index="1" name="control" type="Control"> </argument> <description> - Add the control to a specific dock slot (see DOCK_* enum for options). + Adds the control to a specific dock slot (see [code]DOCK_*[/code] enum for options). If the dock is repositioned and as long as the plugin is active, the editor will save the dock position on further sessions. When your plugin is deactivated, make sure to remove your custom control with [method remove_control_from_docks] and free it with [code]queue_free()[/code]. </description> @@ -70,9 +70,9 @@ <argument index="3" name="icon" type="Texture"> </argument> <description> - Add a custom type, which will appear in the list of nodes or resources. An icon can be optionally passed. + Adds a custom type, which will appear in the list of nodes or resources. An icon can be optionally passed. When given node or resource is selected, the base type will be instanced (ie, "Spatial", "Control", "Resource"), then the script will be loaded and set to this object. - You can use the virtual method [method handles] to check if your custom object is being edited by checking the script or using 'is' keyword. + You can use the virtual method [method handles] to check if your custom object is being edited by checking the script or using the [code]is[/code] keyword. During run-time, this will be a simple object with a script so this function does not need to be called then. </description> </method> @@ -128,7 +128,7 @@ <argument index="3" name="ud" type="Variant" default="null"> </argument> <description> - Add a custom menu to 'Project > Tools' as [code]name[/code] that calls [code]callback[/code] on an instance of [code]handler[/code] with a parameter [code]ud[/code] when user activates it. + Adds a custom menu to [b]Project > Tools[/b] as [code]name[/code] that calls [code]callback[/code] on an instance of [code]handler[/code] with a parameter [code]ud[/code] when user activates it. </description> </method> <method name="add_tool_submenu_item"> @@ -234,7 +234,7 @@ <return type="PoolStringArray"> </return> <description> - This is for editors that edit script based objects. You can return a list of breakpoints in the format (script:line), for example: res://path_to_script.gd:25 + This is for editors that edit script-based objects. You can return a list of breakpoints in the format ([code]script:line[/code]), for example: [code]res://path_to_script.gd:25[/code]. </description> </method> <method name="get_editor_interface"> @@ -260,21 +260,22 @@ <return type="ScriptCreateDialog"> </return> <description> - Gets the Editor's dialogue used for making scripts. Note that users can configure it before use. + Gets the Editor's dialogue used for making scripts. + [b]Note:[/b] Users can configure it before use. </description> </method> <method name="get_state" qualifiers="virtual"> <return type="Dictionary"> </return> <description> - Get the state of your plugin editor. This is used when saving the scene (so state is kept when opening it again) and for switching tabs (so state can be restored when the tab returns). + Gets the state of your plugin editor. This is used when saving the scene (so state is kept when opening it again) and for switching tabs (so state can be restored when the tab returns). </description> </method> <method name="get_undo_redo"> <return type="UndoRedo"> </return> <description> - Get the undo/redo object. Most actions in the editor can be undoable, so use this object to make sure this happens when it's worth it. + Gets the undo/redo object. Most actions in the editor can be undoable, so use this object to make sure this happens when it's worth it. </description> </method> <method name="get_window_layout" qualifiers="virtual"> @@ -283,7 +284,7 @@ <argument index="0" name="layout" type="ConfigFile"> </argument> <description> - Get the GUI layout of the plugin. This is used to save the project's editor layout when [method queue_save_layout] is called or the editor layout was changed(For example changing the position of a dock). + Gets the GUI layout of the plugin. This is used to save the project's editor layout when [method queue_save_layout] is called or the editor layout was changed(For example changing the position of a dock). </description> </method> <method name="handles" qualifiers="virtual"> @@ -292,14 +293,14 @@ <argument index="0" name="object" type="Object"> </argument> <description> - Implement this function if your plugin edits a specific type of object (Resource or Node). If you return [code]true[/code], then you will get the functions [method EditorPlugin.edit] and [method EditorPlugin.make_visible] called when the editor requests them. If you have declared the methods [method forward_canvas_gui_input] and [method forward_spatial_gui_input] these will be called too. + Implement this function if your plugin edits a specific type of object (Resource or Node). If you return [code]true[/code], then you will get the functions [method edit] and [method make_visible] called when the editor requests them. If you have declared the methods [method forward_canvas_gui_input] and [method forward_spatial_gui_input] these will be called too. </description> </method> <method name="has_main_screen" qualifiers="virtual"> <return type="bool"> </return> <description> - Returns [code]true[/code] if this is a main screen editor plugin (it goes in the workspaces selector together with '2D', '3D', and 'Script'). + Returns [code]true[/code] if this is a main screen editor plugin (it goes in the workspace selector together with [b]2D[/b], [b]3D[/b], [b]Script[/b] and [b]AssetLib[/b]). </description> </method> <method name="hide_bottom_panel"> @@ -339,7 +340,7 @@ <argument index="0" name="name" type="String"> </argument> <description> - Remove an Autoload [code]name[/code] from the list. + Removes an Autoload [code]name[/code] from the list. </description> </method> <method name="remove_control_from_bottom_panel"> @@ -348,7 +349,7 @@ <argument index="0" name="control" type="Control"> </argument> <description> - Remove the control from the bottom panel. You have to manually [code]queue_free()[/code] the control. + Removes the control from the bottom panel. You have to manually [code]queue_free()[/code] the control. </description> </method> <method name="remove_control_from_container"> @@ -359,7 +360,7 @@ <argument index="1" name="control" type="Control"> </argument> <description> - Remove the control from the specified container. You have to manually [code]queue_free()[/code] the control. + Removes the control from the specified container. You have to manually [code]queue_free()[/code] the control. </description> </method> <method name="remove_control_from_docks"> @@ -368,7 +369,7 @@ <argument index="0" name="control" type="Control"> </argument> <description> - Remove the control from the dock. You have to manually [code]queue_free()[/code] the control. + Removes the control from the dock. You have to manually [code]queue_free()[/code] the control. </description> </method> <method name="remove_custom_type"> @@ -377,7 +378,7 @@ <argument index="0" name="type" type="String"> </argument> <description> - Remove a custom type added by [method add_custom_type] + Removes a custom type added by [method add_custom_type]. </description> </method> <method name="remove_export_plugin"> @@ -426,7 +427,7 @@ <argument index="0" name="name" type="String"> </argument> <description> - Removes a menu [code]name[/code] from 'Project > Tools'. + Removes a menu [code]name[/code] from [b]Project > Tools[/b]. </description> </method> <method name="save_external_data" qualifiers="virtual"> @@ -455,7 +456,7 @@ <argument index="0" name="state" type="Dictionary"> </argument> <description> - Restore the state saved by [method EditorPlugin.get_state]. + Restore the state saved by [method get_state]. </description> </method> <method name="set_window_layout" qualifiers="virtual"> @@ -464,7 +465,7 @@ <argument index="0" name="layout" type="ConfigFile"> </argument> <description> - Restore the plugin GUI layout saved by [method EditorPlugin.get_window_layout]. + Restore the plugin GUI layout saved by [method get_window_layout]. </description> </method> <method name="update_overlays" qualifiers="const"> @@ -480,7 +481,7 @@ <argument index="0" name="screen_name" type="String"> </argument> <description> - Emitted when user changes the workspace (2D, 3D, Script, AssetLib). Also works with custom screens defined by plugins. + Emitted when user changes the workspace ([b]2D[/b], [b]3D[/b], [b]Script[/b], [b]AssetLib[/b]). Also works with custom screens defined by plugins. </description> </signal> <signal name="resource_saved"> @@ -493,7 +494,7 @@ <argument index="0" name="scene_root" type="Node"> </argument> <description> - Emitted when the scene is changed in the editor. The argument will return the root node of the scene that has just become active. If this scene is new and empty, the argument will be null. + Emitted when the scene is changed in the editor. The argument will return the root node of the scene that has just become active. If this scene is new and empty, the argument will be [code]null[/code]. </description> </signal> <signal name="scene_closed"> @@ -546,6 +547,7 @@ <constant name="DOCK_SLOT_RIGHT_BR" value="7" enum="DockSlot"> </constant> <constant name="DOCK_SLOT_MAX" value="8" enum="DockSlot"> + Represents the size of the [enum DockSlot] enum. </constant> </constants> </class> diff --git a/doc/classes/EditorProperty.xml b/doc/classes/EditorProperty.xml index 735c270279..5c24f0bebc 100644 --- a/doc/classes/EditorProperty.xml +++ b/doc/classes/EditorProperty.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="EditorProperty" inherits="Container" category="Core" version="3.2"> <brief_description> - Custom control to edit properties for adding into the inspector + Custom control to edit properties for adding into the inspector. </brief_description> <description> This control allows property editing for one or multiple properties into [EditorInspector]. It is added via [EditorInspectorPlugin]. @@ -30,21 +30,21 @@ <argument index="3" name="changing" type="bool" default="false"> </argument> <description> - If one (or many properties) changed, this must be called. "Field" is used in case your editor can modify fields separately (as an example, Vector3.x). The "changing" argument avoids the editor requesting this property to be refreshed (leave as false if unsure). + If one or several properties have changed, this must be called. [code]field[/code] is used in case your editor can modify fields separately (as an example, Vector3.x). The [code]changing[/code] argument avoids the editor requesting this property to be refreshed (leave as [code]false[/code] if unsure). </description> </method> <method name="get_edited_object"> <return type="Object"> </return> <description> - Get the edited object. + Gets the edited object. </description> </method> <method name="get_edited_property"> <return type="String"> </return> <description> - Get the edited property. If your editor is for a single property (added via [method EditorInspectorPlugin.parse_property]), then this will return it.. + Gets the edited property. If your editor is for a single property (added via [method EditorInspectorPlugin.parse_property]), then this will return the property. </description> </method> <method name="get_tooltip_text" qualifiers="const"> @@ -60,7 +60,7 @@ <argument index="0" name="editor" type="Control"> </argument> <description> - Add controls with this function if you want them on the bottom (below the label). + Adds controls with this function if you want them on the bottom (below the label). </description> </method> <method name="update_property" qualifiers="virtual"> @@ -72,22 +72,22 @@ </method> </methods> <members> - <member name="checkable" type="bool" setter="set_checkable" getter="is_checkable"> + <member name="checkable" type="bool" setter="set_checkable" getter="is_checkable" default="false"> Used by the inspector, set when property is checkable. </member> - <member name="checked" type="bool" setter="set_checked" getter="is_checked"> + <member name="checked" type="bool" setter="set_checked" getter="is_checked" default="false"> Used by the inspector, when the property is checked. </member> - <member name="draw_red" type="bool" setter="set_draw_red" getter="is_draw_red"> + <member name="draw_red" type="bool" setter="set_draw_red" getter="is_draw_red" default="false"> Used by the inspector, when the property must draw with error color. </member> - <member name="keying" type="bool" setter="set_keying" getter="is_keying"> - Used by the inspector, when the property can add keys for animation/ + <member name="keying" type="bool" setter="set_keying" getter="is_keying" default="false"> + Used by the inspector, when the property can add keys for animation. </member> - <member name="label" type="String" setter="set_label" getter="get_label"> - Set this property to change the label (if you want to show one) + <member name="label" type="String" setter="set_label" getter="get_label" default=""""> + Sets this property to change the label (if you want to show one). </member> - <member name="read_only" type="bool" setter="set_read_only" getter="is_read_only"> + <member name="read_only" type="bool" setter="set_read_only" getter="is_read_only" default="false"> Used by the inspector, when the property is read-only. </member> </members> @@ -98,7 +98,7 @@ <argument index="1" name="value" type="Array"> </argument> <description> - Emit yourself if you want multiple properties modified at the same time. Do not use if added via [method EditorInspectorPlugin.parse_property] + Emit it if you want multiple properties modified at the same time. Do not use if added via [method EditorInspectorPlugin.parse_property]. </description> </signal> <signal name="object_id_selected"> @@ -107,7 +107,7 @@ <argument index="1" name="id" type="int"> </argument> <description> - Used by sub-inspectors. Emit if what was selected was an Object ID. + Used by sub-inspectors. Emit it if what was selected was an Object ID. </description> </signal> <signal name="property_changed"> @@ -125,14 +125,14 @@ <argument index="1" name="bool" type="String"> </argument> <description> - Used internally, when a property was checked. + Emitted when a property was checked. Used internally. </description> </signal> <signal name="property_keyed"> <argument index="0" name="property" type="String"> </argument> <description> - Emit if you want to add this value as an animation key (check keying being enabled first). + Emit it if you want to add this value as an animation key (check for keying being enabled first). </description> </signal> <signal name="property_keyed_with_value"> @@ -141,7 +141,7 @@ <argument index="1" name="value" type="Nil"> </argument> <description> - Emit if you want to key a property with a single value. + Emit it if you want to key a property with a single value. </description> </signal> <signal name="resource_selected"> @@ -159,7 +159,7 @@ <argument index="1" name="focusable_idx" type="int"> </argument> <description> - Internal, used when selected. + Emitted when selected. Used internally. </description> </signal> </signals> diff --git a/doc/classes/EditorResourcePreview.xml b/doc/classes/EditorResourcePreview.xml index 8de905e710..9d3f4b0b12 100644 --- a/doc/classes/EditorResourcePreview.xml +++ b/doc/classes/EditorResourcePreview.xml @@ -24,7 +24,7 @@ <argument index="0" name="path" type="String"> </argument> <description> - Check if the resource changed, if so it will be invalidated and the corresponding signal emitted. + Check if the resource changed, if so, it will be invalidated and the corresponding signal emitted. </description> </method> <method name="queue_edited_resource_preview"> @@ -63,7 +63,7 @@ <argument index="0" name="generator" type="EditorResourcePreviewGenerator"> </argument> <description> - Remove a custom preview generator. + Removes a custom preview generator. </description> </method> </methods> @@ -72,7 +72,7 @@ <argument index="0" name="path" type="String"> </argument> <description> - If a preview was invalidated (changed) this signal will emit (using the path of the preview) + Emitted if a preview was invalidated (changed). [code]path[/code] corresponds to the path of the preview. </description> </signal> </signals> diff --git a/doc/classes/EditorResourcePreviewGenerator.xml b/doc/classes/EditorResourcePreviewGenerator.xml index 156cc62941..4e61943c8f 100644 --- a/doc/classes/EditorResourcePreviewGenerator.xml +++ b/doc/classes/EditorResourcePreviewGenerator.xml @@ -4,7 +4,7 @@ Custom generator of previews. </brief_description> <description> - Custom code to generate previews. Please check "file_dialog/thumbnail_size" in EditorSettings to find out the right size to do previews at. + Custom code to generate previews. Please check [code]file_dialog/thumbnail_size[/code] in [EditorSettings] to find out the right size to do previews at. </description> <tutorials> </tutorials> @@ -13,8 +13,8 @@ <return type="bool"> </return> <description> - If this function returns true the generator will call [method generate] or [method generate_from_path] for small previews too. - By default it returns false. + If this function returns [code]true[/code], the generator will call [method generate] or [method generate_from_path] for small previews as well. + By default, it returns [code]false[/code]. </description> </method> <method name="generate" qualifiers="virtual"> @@ -47,8 +47,8 @@ <return type="bool"> </return> <description> - If this function returns true the generator will automatically generate the small previews from the normal preview texture generated by the methods [method generate] or [method generate_from_path]. - By default it returns false. + If this function returns [code]true[/code], the generator will automatically generate the small previews from the normal preview texture generated by the methods [method generate] or [method generate_from_path]. + By default, it returns [code]false[/code]. </description> </method> <method name="handles" qualifiers="virtual"> @@ -57,7 +57,7 @@ <argument index="0" name="type" type="String"> </argument> <description> - Returns if your generator supports this resource type. + Returns [code]true[/code] if your generator supports the resource of type [code]type[/code]. </description> </method> </methods> diff --git a/doc/classes/EditorSceneImporterAssimp.xml b/doc/classes/EditorSceneImporterAssimp.xml index b1f397e2b9..e2d73be870 100644 --- a/doc/classes/EditorSceneImporterAssimp.xml +++ b/doc/classes/EditorSceneImporterAssimp.xml @@ -1,30 +1,30 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="EditorSceneImporterAssimp" inherits="EditorSceneImporter" category="Core" version="3.2"> <brief_description> - This is a multi-format 3d asset importer. + Multi-format 3D asset importer based on [url=http://assimp.org/]Assimp[/url]. </brief_description> <description> - This is a multi-format 3d asset importer. - Use these FBX export settings from Autodesk Maya. + This is a multi-format 3D asset importer based on [url=http://assimp.org/]Assimp[/url]. See [url=https://assimp-docs.readthedocs.io/en/latest/about/intoduction.html#installation]this page[/url] for a full list of supported formats. + If exporting a FBX scene from Autodesk Maya, use these FBX export settings: [codeblock] - * Smoothing Groups - * Smooth Mesh - * Triangluate (For mesh with blendshapes) - * Bake Animation - * Resample All - * Deformed Models - * Skins - * Blend Shapes - * Curve Filters - * Constant Key Reducer - * Auto Tangents Only - * DO NOT CHECK Constraints (Will Break File) - * Can check Embed Media (Embeds textures into FBX file to import) - -- Note: When importing embed media, texture and mesh will be a un-alterable file. - -- Reimport of fbx with updated texture is need if texture is updated. - * Units: Centimeters - * Up Axis: Y - * Binary format in FBX 2017 + - Smoothing Groups + - Smooth Mesh + - Triangluate (for meshes with blend shapes) + - Bake Animation + - Resample All + - Deformed Models + - Skins + - Blend Shapes + - Curve Filters + - Constant Key Reducer + - Auto Tangents Only + - *Do not check* Constraints (as it will break the file) + - Can check Embed Media (embeds textures into the exported FBX file) + - Note that when importing embedded media, the texture and mesh will be a single immutable file. + - You will have to re-export then re-import the FBX if the texture has changed. + - Units: Centimeters + - Up Axis: Y + - Binary format in FBX 2017 [/codeblock] </description> <tutorials> diff --git a/doc/classes/EditorScenePostImport.xml b/doc/classes/EditorScenePostImport.xml index 3b0590f78c..df6cdd4b35 100644 --- a/doc/classes/EditorScenePostImport.xml +++ b/doc/classes/EditorScenePostImport.xml @@ -1,22 +1,22 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="EditorScenePostImport" inherits="Reference" category="Core" version="3.2"> <brief_description> - Post process scenes after import + Post-processes scenes after import. </brief_description> <description> - Imported scenes can be automatically modified right after import by setting their [i]Custom Script[/i] Import property to a [code]tool[/code] script that inherits from this class. + Imported scenes can be automatically modified right after import by setting their [b]Custom Script[/b] Import property to a [code]tool[/code] script that inherits from this class. The [method post_import] callback receives the imported scene's root node and returns the modified version of the scene. Usage example: [codeblock] - tool # needed so it runs in editor + tool # Needed so it runs in editor extends EditorScenePostImport # This sample changes all node names # Called right after the scene is imported and gets the root node func post_import(scene): - # change all node names to "modified_[oldnodename]" + # Change all node names to "modified_[oldnodename]" iterate(scene) - return scene # remember to return the imported scene + return scene # Remember to return the imported scene func iterate(node): if node != null: @@ -49,7 +49,7 @@ <argument index="0" name="scene" type="Object"> </argument> <description> - Gets called after the scene got imported and has to return the modified version of the scene. + Called after the scene was imported. This method must return the modified version of the scene. </description> </method> </methods> diff --git a/doc/classes/EditorScript.xml b/doc/classes/EditorScript.xml index 52d7ce3f17..5c49e227be 100644 --- a/doc/classes/EditorScript.xml +++ b/doc/classes/EditorScript.xml @@ -4,8 +4,9 @@ Base script that can be used to add extension functions to the editor. </brief_description> <description> - Scripts extending this class and implementing its [code]_run()[/code] method can be executed from the Script Editor's [code]File -> Run[/code] menu option (or by pressing [code]CTRL+Shift+X[/code]) while the editor is running. This is useful for adding custom in-editor functionality to Godot. For more complex additions, consider using [EditorPlugin]s instead. Note that extending scripts need to have [code]tool mode[/code] enabled. - Example script: + Scripts extending this class and implementing its [method _run] method can be executed from the Script Editor's [b]File > Run[/b] menu option (or by pressing [code]Ctrl+Shift+X[/code]) while the editor is running. This is useful for adding custom in-editor functionality to Godot. For more complex additions, consider using [EditorPlugin]s instead. + [b]Note:[/b] Extending scripts need to have [code]tool mode[/code] enabled. + [b]Example script:[/b] [codeblock] tool extends EditorScript @@ -13,7 +14,7 @@ func _run(): print("Hello from the Godot Editor!") [/codeblock] - Note that the script is run in the Editor context, which means the output is visible in the console window started with the Editor (STDOUT) instead of the usual Godot [i]Output[/i] dock. + [b]Note:[/b] The script is run in the Editor context, which means the output is visible in the console window started with the Editor (stdout) instead of the usual Godot [b]Output[/b] dock. </description> <tutorials> </tutorials> @@ -22,7 +23,7 @@ <return type="void"> </return> <description> - This method is executed by the Editor when [code]File -> Run[/code] is used. + This method is executed by the Editor when [b]File > Run[/b] is used. </description> </method> <method name="add_root_node"> @@ -32,7 +33,7 @@ </argument> <description> Adds [code]node[/code] as a child of the root node in the editor context. - WARNING: The implementation of this method is currently disabled. + [b]Warning:[/b] The implementation of this method is currently disabled. </description> </method> <method name="get_editor_interface"> diff --git a/doc/classes/EditorSelection.xml b/doc/classes/EditorSelection.xml index 336390b2b1..57df71ab01 100644 --- a/doc/classes/EditorSelection.xml +++ b/doc/classes/EditorSelection.xml @@ -15,7 +15,7 @@ <argument index="0" name="node" type="Node"> </argument> <description> - Add a node to the selection. + Adds a node to the selection. </description> </method> <method name="clear"> @@ -29,14 +29,14 @@ <return type="Array"> </return> <description> - Get the list of selected nodes. + Gets the list of selected nodes. </description> </method> <method name="get_transformable_selected_nodes"> <return type="Array"> </return> <description> - Get the list of selected nodes, optimized for transform operations (ie, moving them, rotating, etc). This list avoids situations where a node is selected and also chid/grandchild. + Gets the list of selected nodes, optimized for transform operations (i.e. moving them, rotating, etc). This list avoids situations where a node is selected and also child/grandchild. </description> </method> <method name="remove_node"> @@ -45,7 +45,7 @@ <argument index="0" name="node" type="Node"> </argument> <description> - Remove a node from the selection. + Removes a node from the selection. </description> </method> </methods> diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml index 7d38031a4c..5395a8fcb0 100644 --- a/doc/classes/EditorSettings.xml +++ b/doc/classes/EditorSettings.xml @@ -4,7 +4,7 @@ Object that holds the project-independent editor settings. </brief_description> <description> - Object that holds the project-independent editor settings. These settings are generally visible in the Editor Settings menu. + Object that holds the project-independent editor settings. These settings are generally visible in the [b]Editor > Editor Settings[/b] menu. Accessing the settings is done by using the regular [Object] API, such as: [codeblock] settings.set(prop,value) @@ -21,8 +21,8 @@ <argument index="0" name="info" type="Dictionary"> </argument> <description> - Add a custom property info to a property. The dictionary must contain: name:[String](the name of the property) and type:[int](see TYPE_* in [@GlobalScope]), and optionally hint:[int](see PROPERTY_HINT_* in [@GlobalScope]), hint_string:[String]. - Example: + Adds a custom property info to a property. The dictionary must contain: name:[String](the name of the property) and type:[int](see [code]TYPE_*[/code] in [@GlobalScope]), and optionally hint:[int](see [code]PROPERTY_HINT_*[/code] in [@GlobalScope]), hint_string:[String]. + [b]Example:[/b] [codeblock] editor_settings.set("category/property_name", 0) @@ -50,7 +50,7 @@ <return type="PoolStringArray"> </return> <description> - Get the list of favorite files and directories for this project. + Gets the list of favorite files and directories for this project. </description> </method> <method name="get_project_metadata" qualifiers="const"> @@ -69,14 +69,14 @@ <return type="String"> </return> <description> - Get the specific project settings path. Projects all have a unique sub-directory inside the settings path where project specific settings are saved. + Gets the specific project settings path. Projects all have a unique sub-directory inside the settings path where project specific settings are saved. </description> </method> <method name="get_recent_dirs" qualifiers="const"> <return type="PoolStringArray"> </return> <description> - Get the list of recently visited folders in the file dialog for this project. + Gets the list of recently visited folders in the file dialog for this project. </description> </method> <method name="get_setting" qualifiers="const"> @@ -91,9 +91,9 @@ <return type="String"> </return> <description> - Get the global settings path for the engine. Inside this path you can find some standard paths such as: - settings/tmp - used for temporary storage of files - settings/templates - where export templates are located + Gets the global settings path for the engine. Inside this path, you can find some standard paths such as: + [code]settings/tmp[/code] - Used for temporary storage of files + [code]settings/templates[/code] - Where export templates are located </description> </method> <method name="has_setting" qualifiers="const"> @@ -126,7 +126,7 @@ <argument index="0" name="dirs" type="PoolStringArray"> </argument> <description> - Set the list of favorite files and directories for this project. + Sets the list of favorite files and directories for this project. </description> </method> <method name="set_initial_value"> @@ -159,7 +159,7 @@ <argument index="0" name="dirs" type="PoolStringArray"> </argument> <description> - Set the list of recently visited folders in the file dialog for this project. + Sets the list of recently visited folders in the file dialog for this project. </description> </method> <method name="set_setting"> @@ -176,9 +176,13 @@ <signals> <signal name="settings_changed"> <description> + Emitted when editor settings change. </description> </signal> </signals> <constants> + <constant name="NOTIFICATION_EDITOR_SETTINGS_CHANGED" value="10000"> + Emitted when editor settings change. It used by various editor plugins to update their visuals on theme changes or logic on configuration changes. + </constant> </constants> </class> diff --git a/doc/classes/EditorSpatialGizmo.xml b/doc/classes/EditorSpatialGizmo.xml index 5d5c37b212..03a274e23e 100644 --- a/doc/classes/EditorSpatialGizmo.xml +++ b/doc/classes/EditorSpatialGizmo.xml @@ -23,7 +23,7 @@ <argument index="0" name="triangles" type="TriangleMesh"> </argument> <description> - Add collision triangles to the gizmo for picking. A [TriangleMesh] can be generated from a regular [Mesh] too. Call this function during [method redraw]. + Adds collision triangles to the gizmo for picking. A [TriangleMesh] can be generated from a regular [Mesh] too. Call this function during [method redraw]. </description> </method> <method name="add_handles"> @@ -38,7 +38,7 @@ <argument index="3" name="secondary" type="bool" default="false"> </argument> <description> - Add a list of handles (points) which can be used to deform the object being edited. + Adds a list of handles (points) which can be used to deform the object being edited. There are virtual functions which will be called upon editing of these handles. Call this function during [method redraw]. </description> </method> @@ -52,7 +52,7 @@ <argument index="2" name="billboard" type="bool" default="false"> </argument> <description> - Add lines to the gizmo (as sets of 2 points), with a given material. The lines are used for visualizing the gizmo. Call this function during [method redraw]. + Adds lines to the gizmo (as sets of 2 points), with a given material. The lines are used for visualizing the gizmo. Call this function during [method redraw]. </description> </method> <method name="add_mesh"> @@ -77,7 +77,7 @@ <argument index="1" name="default_scale" type="float" default="1"> </argument> <description> - Add an unscaled billboard for visualization. Call this function during [method redraw]. + Adds an unscaled billboard for visualization. Call this function during [method redraw]. </description> </method> <method name="clear"> @@ -97,7 +97,7 @@ </argument> <description> Commit a handle being edited (handles must have been previously added by [method add_handles]). - If the cancel parameter is [code]true[/code], an option to restore the edited value to the original is provided. + If the [code]cancel[/code] parameter is [code]true[/code], an option to restore the edited value to the original is provided. </description> </method> <method name="get_handle_name" qualifiers="virtual"> @@ -106,7 +106,7 @@ <argument index="0" name="index" type="int"> </argument> <description> - Get the name of an edited handle (handles must have been previously added by [method add_handles]). + Gets the name of an edited handle (handles must have been previously added by [method add_handles]). Handles can be named for reference to the user when editing. </description> </method> @@ -116,7 +116,7 @@ <argument index="0" name="index" type="int"> </argument> <description> - Get actual value of a handle. This value can be anything and used for eventually undoing the motion when calling [method commit_handle]. + Gets actual value of a handle. This value can be anything and used for eventually undoing the motion when calling [method commit_handle]. </description> </method> <method name="get_plugin" qualifiers="const"> @@ -139,7 +139,7 @@ <argument index="0" name="index" type="int"> </argument> <description> - Get whether a handle is highlighted or not. + Gets whether a handle is highlighted or not. </description> </method> <method name="redraw" qualifiers="virtual"> diff --git a/doc/classes/EditorSpatialGizmoPlugin.xml b/doc/classes/EditorSpatialGizmoPlugin.xml index 40d6376ca3..777d558a8e 100644 --- a/doc/classes/EditorSpatialGizmoPlugin.xml +++ b/doc/classes/EditorSpatialGizmoPlugin.xml @@ -25,7 +25,7 @@ <return type="bool"> </return> <description> - Override this method to define whether the gizmo can be hidden or not. Defaults to [code]true[/code]. + Override this method to define whether the gizmo can be hidden or not. Returns [code]true[/code] if not overridden. </description> </method> <method name="commit_handle" qualifiers="virtual"> @@ -114,7 +114,7 @@ <argument index="1" name="index" type="int"> </argument> <description> - Get actual value of a handle from gizmo. Called for this plugin's active gizmos. + Gets actual value of a handle from gizmo. Called for this plugin's active gizmos. </description> </method> <method name="get_material"> @@ -125,7 +125,7 @@ <argument index="1" name="gizmo" type="EditorSpatialGizmo"> </argument> <description> - Get material from the internal list of materials. If an [EditorSpatialGizmo] is provided it will try to get the corresponding variant (selected and/or editable). + Gets material from the internal list of materials. If an [EditorSpatialGizmo] is provided, it will try to get the corresponding variant (selected and/or editable). </description> </method> <method name="get_name" qualifiers="virtual"> @@ -158,7 +158,7 @@ <argument index="1" name="index" type="int"> </argument> <description> - Get whether a handle is highlighted or not. Called for this plugin's active gizmos. + Gets whether a handle is highlighted or not. Called for this plugin's active gizmos. </description> </method> <method name="is_selectable_when_hidden" qualifiers="virtual"> diff --git a/doc/classes/EncodedObjectAsID.xml b/doc/classes/EncodedObjectAsID.xml index 1822f6c199..7221aa845b 100644 --- a/doc/classes/EncodedObjectAsID.xml +++ b/doc/classes/EncodedObjectAsID.xml @@ -1,27 +1,21 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="EncodedObjectAsID" inherits="Reference" category="Core" version="3.2"> <brief_description> + Holds a reference to an [Object]'s instance ID. </brief_description> <description> + Utility class which holds a reference to the internal identifier of an [Object] instance, as given by [method Object.get_instance_id]. This ID can then be used to retrieve the object instance with [method @GDScript.instance_from_id]. + This class is used internally by the editor inspector and script debugger, but can also be used in plugins to pass and display objects as their IDs. </description> <tutorials> </tutorials> <methods> - <method name="get_object_id" qualifiers="const"> - <return type="int"> - </return> - <description> - </description> - </method> - <method name="set_object_id"> - <return type="void"> - </return> - <argument index="0" name="id" type="int"> - </argument> - <description> - </description> - </method> </methods> + <members> + <member name="object_id" type="int" setter="set_object_id" getter="get_object_id" default="0"> + The [Object] identifier stored in this [EncodedObjectAsID] instance. The object instance can be retrieved with [method @GDScript.instance_from_id]. + </member> + </members> <constants> </constants> </class> diff --git a/doc/classes/Engine.xml b/doc/classes/Engine.xml index ac46d34198..60a807c304 100644 --- a/doc/classes/Engine.xml +++ b/doc/classes/Engine.xml @@ -4,7 +4,7 @@ Access to basic engine properties. </brief_description> <description> - The [Engine] class allows you to query and modify the game's run-time parameters, such as frames per second, time scale, and others. + The [Engine] class allows you to query and modify the project's run-time parameters, such as frames per second, time scale, and others. </description> <tutorials> </tutorials> @@ -14,10 +14,10 @@ </return> <description> Returns engine author information in a Dictionary. - "lead_developers" - Array of Strings, lead developer names - "founders" - Array of Strings, founder names - "project_managers" - Array of Strings, project manager names - "developers" - Array of Strings, developer names + [code]lead_developers[/code] - Array of Strings, lead developer names + [code]founders[/code] - Array of Strings, founder names + [code]project_managers[/code] - Array of Strings, project manager names + [code]developers[/code] - Array of Strings, developer names </description> </method> <method name="get_copyright_info" qualifiers="const"> @@ -25,8 +25,8 @@ </return> <description> Returns an Array of copyright information Dictionaries. - "name" - String, component name - "parts" - Array of Dictionaries {"files", "copyright", "license"} describing subsections of the component + [code]name[/code] - String, component name + [code]parts[/code] - Array of Dictionaries {[code]files[/code], [code]copyright[/code], [code]license[/code]} describing subsections of the component </description> </method> <method name="get_donor_info" qualifiers="const"> @@ -34,7 +34,7 @@ </return> <description> Returns a Dictionary of Arrays of donor names. - {"platinum_sponsors", "gold_sponsors", "mini_sponsors", "gold_donors", "silver_donors", "bronze_donors"} + {[code]platinum_sponsors[/code], [code]gold_sponsors[/code], [code]mini_sponsors[/code], [code]gold_donors[/code], [code]silver_donors[/code], [code]bronze_donors[/code]} </description> </method> <method name="get_frames_drawn"> @@ -85,19 +85,21 @@ </return> <description> Returns the current engine version information in a Dictionary. - "major" - Holds the major version number as an int - "minor" - Holds the minor version number as an int - "patch" - Holds the patch version number as an int - "hex" - Holds the full version number encoded as an hexadecimal int with one byte (2 places) per number (see example below) - "status" - Holds the status (e.g. "beta", "rc1", "rc2", ... "stable") as a String - "build" - Holds the build name (e.g. "custom-build") as a String - "string" - major + minor + patch + status + build in a single String - The "hex" value is encoded as follows, from left to right: one byte for the major, one byte for the minor, one byte for the patch version. For example, "3.1.12" would be [code]0x03010C[/code]. Note that it's still an int internally, and printing it will give you its decimal representation, which is not particularly meaningful. Use hexadecimal literals for easy version comparisons from code: + [code]major[/code] - Holds the major version number as an int + [code]minor[/code] - Holds the minor version number as an int + [code]patch[/code] - Holds the patch version number as an int + [code]hex[/code] - Holds the full version number encoded as a hexadecimal int with one byte (2 places) per number (see example below) + [code]status[/code] - Holds the status (e.g. "beta", "rc1", "rc2", ... "stable") as a String + [code]build[/code] - Holds the build name (e.g. "custom_build") as a String + [code]hash[/code] - Holds the full Git commit hash as a String + [code]year[/code] - Holds the year the version was released in as an int + [code]string[/code] - [code]major[/code] + [code]minor[/code] + [code]patch[/code] + [code]status[/code] + [code]build[/code] in a single String + The [code]hex[/code] value is encoded as follows, from left to right: one byte for the major, one byte for the minor, one byte for the patch version. For example, "3.1.12" would be [code]0x03010C[/code]. [b]Note:[/b] It's still an int internally, and printing it will give you its decimal representation, which is not particularly meaningful. Use hexadecimal literals for easy version comparisons from code: [codeblock] if Engine.get_version_info().hex >= 0x030200: - # do things specific to version 3.2 or later + # Do things specific to version 3.2 or later else: - # do things specific to versions before 3.2 + # Do things specific to versions before 3.2 [/codeblock] </description> </method> @@ -118,18 +120,18 @@ </method> </methods> <members> - <member name="editor_hint" type="bool" setter="set_editor_hint" getter="is_editor_hint"> + <member name="editor_hint" type="bool" setter="set_editor_hint" getter="is_editor_hint" default="true"> If [code]true[/code], it is running inside the editor. Useful for tool scripts. </member> - <member name="iterations_per_second" type="int" setter="set_iterations_per_second" getter="get_iterations_per_second"> + <member name="iterations_per_second" type="int" setter="set_iterations_per_second" getter="get_iterations_per_second" default="60"> The number of fixed iterations per second (for fixed process and physics). </member> - <member name="physics_jitter_fix" type="float" setter="set_physics_jitter_fix" getter="get_physics_jitter_fix"> + <member name="physics_jitter_fix" type="float" setter="set_physics_jitter_fix" getter="get_physics_jitter_fix" default="0.5"> </member> - <member name="target_fps" type="int" setter="set_target_fps" getter="get_target_fps"> - The desired frames per second. If the hardware cannot keep up, this setting may not be respected. Defaults to 0, which indicates no limit. + <member name="target_fps" type="int" setter="set_target_fps" getter="get_target_fps" default="0"> + The desired frames per second. If the hardware cannot keep up, this setting may not be respected. A value of 0 means no limit. </member> - <member name="time_scale" type="float" setter="set_time_scale" getter="get_time_scale"> + <member name="time_scale" type="float" setter="set_time_scale" getter="get_time_scale" default="1.0"> Controls how fast or slow the in-game clock ticks versus the real life one. It defaults to 1.0. A value of 2.0 means the game moves twice as fast as real life, whilst a value of 0.5 means the game moves at half the regular speed. </member> </members> diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml index 2a4ab4ce0d..613c5b6563 100644 --- a/doc/classes/Environment.xml +++ b/doc/classes/Environment.xml @@ -5,10 +5,9 @@ </brief_description> <description> Resource for environment nodes (like [WorldEnvironment]) that define multiple environment operations (such as background [Sky] or [Color], ambient light, fog, depth-of-field...). These parameters affect the final render of the scene. The order of these operations is: - - DOF Blur - - Motion Blur - - Bloom - - Tonemap (auto exposure) + - Depth of Field Blur + - Glow + - Tonemap (Auto Exposure) - Adjustments </description> <tutorials> @@ -16,234 +15,255 @@ <link>https://docs.godotengine.org/en/latest/tutorials/3d/high_dynamic_range.html</link> </tutorials> <methods> + <method name="is_glow_level_enabled" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="idx" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_glow_level"> + <return type="void"> + </return> + <argument index="0" name="idx" type="int"> + </argument> + <argument index="1" name="enabled" type="bool"> + </argument> + <description> + </description> + </method> </methods> <members> - <member name="adjustment_brightness" type="float" setter="set_adjustment_brightness" getter="get_adjustment_brightness"> + <member name="adjustment_brightness" type="float" setter="set_adjustment_brightness" getter="get_adjustment_brightness" default="1.0"> Global brightness value of the rendered scene (default value is 1). </member> - <member name="adjustment_color_correction" type="Texture" setter="set_adjustment_color_correction" getter="get_adjustment_color_correction"> + <member name="adjustment_color_correction" type="Texture" setter="set_adjustment_color_correction" getter="get_adjustment_color_correction" default="null"> Applies the provided [Texture] resource to affect the global color aspect of the rendered scene. </member> - <member name="adjustment_contrast" type="float" setter="set_adjustment_contrast" getter="get_adjustment_contrast"> + <member name="adjustment_contrast" type="float" setter="set_adjustment_contrast" getter="get_adjustment_contrast" default="1.0"> Global contrast value of the rendered scene (default value is 1). </member> - <member name="adjustment_enabled" type="bool" setter="set_adjustment_enable" getter="is_adjustment_enabled"> + <member name="adjustment_enabled" type="bool" setter="set_adjustment_enable" getter="is_adjustment_enabled" default="false"> Enables the adjustment_* options provided by this resource. If [code]false[/code], adjustments modifications will have no effect on the rendered scene. </member> - <member name="adjustment_saturation" type="float" setter="set_adjustment_saturation" getter="get_adjustment_saturation"> + <member name="adjustment_saturation" type="float" setter="set_adjustment_saturation" getter="get_adjustment_saturation" default="1.0"> Global color saturation value of the rendered scene (default value is 1). </member> - <member name="ambient_light_color" type="Color" setter="set_ambient_light_color" getter="get_ambient_light_color"> + <member name="ambient_light_color" type="Color" setter="set_ambient_light_color" getter="get_ambient_light_color" default="Color( 0, 0, 0, 1 )"> [Color] of the ambient light. </member> - <member name="ambient_light_energy" type="float" setter="set_ambient_light_energy" getter="get_ambient_light_energy"> + <member name="ambient_light_energy" type="float" setter="set_ambient_light_energy" getter="get_ambient_light_energy" default="1.0"> Energy of the ambient light. The higher the value, the stronger the light. </member> - <member name="ambient_light_sky_contribution" type="float" setter="set_ambient_light_sky_contribution" getter="get_ambient_light_sky_contribution"> + <member name="ambient_light_sky_contribution" type="float" setter="set_ambient_light_sky_contribution" getter="get_ambient_light_sky_contribution" default="1.0"> Defines the amount of light that the sky brings on the scene. A value of 0 means that the sky's light emission has no effect on the scene illumination, thus all ambient illumination is provided by the ambient light. On the contrary, a value of 1 means that all the light that affects the scene is provided by the sky, thus the ambient light parameter has no effect on the scene. </member> - <member name="auto_exposure_enabled" type="bool" setter="set_tonemap_auto_exposure" getter="get_tonemap_auto_exposure"> + <member name="auto_exposure_enabled" type="bool" setter="set_tonemap_auto_exposure" getter="get_tonemap_auto_exposure" default="false"> Enables the tonemapping auto exposure mode of the scene renderer. If activated, the renderer will automatically determine the exposure setting to adapt to the illumination of the scene and the observed light. </member> - <member name="auto_exposure_max_luma" type="float" setter="set_tonemap_auto_exposure_max" getter="get_tonemap_auto_exposure_max"> + <member name="auto_exposure_max_luma" type="float" setter="set_tonemap_auto_exposure_max" getter="get_tonemap_auto_exposure_max" default="8.0"> Maximum luminance value for the auto exposure. </member> - <member name="auto_exposure_min_luma" type="float" setter="set_tonemap_auto_exposure_min" getter="get_tonemap_auto_exposure_min"> + <member name="auto_exposure_min_luma" type="float" setter="set_tonemap_auto_exposure_min" getter="get_tonemap_auto_exposure_min" default="0.05"> Minimum luminance value for the auto exposure. </member> - <member name="auto_exposure_scale" type="float" setter="set_tonemap_auto_exposure_grey" getter="get_tonemap_auto_exposure_grey"> + <member name="auto_exposure_scale" type="float" setter="set_tonemap_auto_exposure_grey" getter="get_tonemap_auto_exposure_grey" default="0.4"> Scale of the auto exposure effect. Affects the intensity of auto exposure. </member> - <member name="auto_exposure_speed" type="float" setter="set_tonemap_auto_exposure_speed" getter="get_tonemap_auto_exposure_speed"> + <member name="auto_exposure_speed" type="float" setter="set_tonemap_auto_exposure_speed" getter="get_tonemap_auto_exposure_speed" default="0.5"> Speed of the auto exposure effect. Affects the time needed for the camera to perform auto exposure. </member> - <member name="background_canvas_max_layer" type="int" setter="set_canvas_max_layer" getter="get_canvas_max_layer"> + <member name="background_camera_feed_id" type="int" setter="set_camera_feed_id" getter="get_camera_feed_id" default="1"> + The id of the camera feed to show in the background. + </member> + <member name="background_canvas_max_layer" type="int" setter="set_canvas_max_layer" getter="get_canvas_max_layer" default="0"> Maximum layer id (if using Layer background mode). </member> - <member name="background_color" type="Color" setter="set_bg_color" getter="get_bg_color"> + <member name="background_color" type="Color" setter="set_bg_color" getter="get_bg_color" default="Color( 0, 0, 0, 1 )"> Color displayed for clear areas of the scene (if using Custom color or Color+Sky background modes). </member> - <member name="background_energy" type="float" setter="set_bg_energy" getter="get_bg_energy"> + <member name="background_energy" type="float" setter="set_bg_energy" getter="get_bg_energy" default="1.0"> Power of light emitted by the background. </member> - <member name="background_mode" type="int" setter="set_background" getter="get_background" enum="Environment.BGMode"> + <member name="background_mode" type="int" setter="set_background" getter="get_background" enum="Environment.BGMode" default="0"> Defines the mode of background. </member> - <member name="background_sky" type="Sky" setter="set_sky" getter="get_sky"> + <member name="background_sky" type="Sky" setter="set_sky" getter="get_sky" default="null"> [Sky] resource defined as background. </member> - <member name="background_sky_custom_fov" type="float" setter="set_sky_custom_fov" getter="get_sky_custom_fov"> + <member name="background_sky_custom_fov" type="float" setter="set_sky_custom_fov" getter="get_sky_custom_fov" default="0.0"> [Sky] resource's custom field of view. </member> - <member name="background_sky_orientation" type="Basis" setter="set_sky_orientation" getter="get_sky_orientation"> + <member name="background_sky_orientation" type="Basis" setter="set_sky_orientation" getter="get_sky_orientation" default="Basis( 1, 0, 0, 0, 1, 0, 0, 0, 1 )"> [Sky] resource's rotation expressed as a [Basis] </member> - <member name="background_sky_rotation" type="Vector3" setter="set_sky_rotation" getter="get_sky_rotation"> + <member name="background_sky_rotation" type="Vector3" setter="set_sky_rotation" getter="get_sky_rotation" default="Vector3( 0, 0, 0 )"> [Sky] resource's rotation expressed as euler angles in radians </member> - <member name="background_sky_rotation_degrees" type="Vector3" setter="set_sky_rotation_degrees" getter="get_sky_rotation_degrees"> + <member name="background_sky_rotation_degrees" type="Vector3" setter="set_sky_rotation_degrees" getter="get_sky_rotation_degrees" default="Vector3( 0, 0, 0 )"> [Sky] resource's rotation expressed as euler angles in degrees </member> - <member name="dof_blur_far_amount" type="float" setter="set_dof_blur_far_amount" getter="get_dof_blur_far_amount"> + <member name="dof_blur_far_amount" type="float" setter="set_dof_blur_far_amount" getter="get_dof_blur_far_amount" default="0.1"> Amount of far blur. </member> - <member name="dof_blur_far_distance" type="float" setter="set_dof_blur_far_distance" getter="get_dof_blur_far_distance"> + <member name="dof_blur_far_distance" type="float" setter="set_dof_blur_far_distance" getter="get_dof_blur_far_distance" default="10.0"> Distance from the camera where the far blur effect affects the rendering. </member> - <member name="dof_blur_far_enabled" type="bool" setter="set_dof_blur_far_enabled" getter="is_dof_blur_far_enabled"> + <member name="dof_blur_far_enabled" type="bool" setter="set_dof_blur_far_enabled" getter="is_dof_blur_far_enabled" default="false"> Enables the far blur effect. </member> - <member name="dof_blur_far_quality" type="int" setter="set_dof_blur_far_quality" getter="get_dof_blur_far_quality" enum="Environment.DOFBlurQuality"> + <member name="dof_blur_far_quality" type="int" setter="set_dof_blur_far_quality" getter="get_dof_blur_far_quality" enum="Environment.DOFBlurQuality" default="1"> Quality of the far blur quality. </member> - <member name="dof_blur_far_transition" type="float" setter="set_dof_blur_far_transition" getter="get_dof_blur_far_transition"> + <member name="dof_blur_far_transition" type="float" setter="set_dof_blur_far_transition" getter="get_dof_blur_far_transition" default="5.0"> Transition between no-blur area and far blur. </member> - <member name="dof_blur_near_amount" type="float" setter="set_dof_blur_near_amount" getter="get_dof_blur_near_amount"> + <member name="dof_blur_near_amount" type="float" setter="set_dof_blur_near_amount" getter="get_dof_blur_near_amount" default="0.1"> Amount of near blur. </member> - <member name="dof_blur_near_distance" type="float" setter="set_dof_blur_near_distance" getter="get_dof_blur_near_distance"> + <member name="dof_blur_near_distance" type="float" setter="set_dof_blur_near_distance" getter="get_dof_blur_near_distance" default="2.0"> Distance from the camera where the near blur effect affects the rendering. </member> - <member name="dof_blur_near_enabled" type="bool" setter="set_dof_blur_near_enabled" getter="is_dof_blur_near_enabled"> + <member name="dof_blur_near_enabled" type="bool" setter="set_dof_blur_near_enabled" getter="is_dof_blur_near_enabled" default="false"> Enables the near blur effect. </member> - <member name="dof_blur_near_quality" type="int" setter="set_dof_blur_near_quality" getter="get_dof_blur_near_quality" enum="Environment.DOFBlurQuality"> + <member name="dof_blur_near_quality" type="int" setter="set_dof_blur_near_quality" getter="get_dof_blur_near_quality" enum="Environment.DOFBlurQuality" default="1"> Quality of the near blur quality. </member> - <member name="dof_blur_near_transition" type="float" setter="set_dof_blur_near_transition" getter="get_dof_blur_near_transition"> + <member name="dof_blur_near_transition" type="float" setter="set_dof_blur_near_transition" getter="get_dof_blur_near_transition" default="1.0"> Transition between near blur and no-blur area. </member> - <member name="fog_color" type="Color" setter="set_fog_color" getter="get_fog_color"> + <member name="fog_color" type="Color" setter="set_fog_color" getter="get_fog_color" default="Color( 0.5, 0.6, 0.7, 1 )"> Fog's [Color]. </member> - <member name="fog_depth_begin" type="float" setter="set_fog_depth_begin" getter="get_fog_depth_begin"> + <member name="fog_depth_begin" type="float" setter="set_fog_depth_begin" getter="get_fog_depth_begin" default="10.0"> Fog's depth starting distance from the camera. </member> - <member name="fog_depth_curve" type="float" setter="set_fog_depth_curve" getter="get_fog_depth_curve"> + <member name="fog_depth_curve" type="float" setter="set_fog_depth_curve" getter="get_fog_depth_curve" default="1.0"> Value defining the fog depth intensity. </member> - <member name="fog_depth_enabled" type="bool" setter="set_fog_depth_enabled" getter="is_fog_depth_enabled"> + <member name="fog_depth_enabled" type="bool" setter="set_fog_depth_enabled" getter="is_fog_depth_enabled" default="true"> Enables the fog depth. </member> - <member name="fog_depth_end" type="float" setter="set_fog_depth_end" getter="get_fog_depth_end"> + <member name="fog_depth_end" type="float" setter="set_fog_depth_end" getter="get_fog_depth_end" default="0.0"> </member> - <member name="fog_enabled" type="bool" setter="set_fog_enabled" getter="is_fog_enabled"> + <member name="fog_enabled" type="bool" setter="set_fog_enabled" getter="is_fog_enabled" default="false"> Enables the fog. Needs fog_height_enabled and/or for_depth_enabled to actually display fog. </member> - <member name="fog_height_curve" type="float" setter="set_fog_height_curve" getter="get_fog_height_curve"> + <member name="fog_height_curve" type="float" setter="set_fog_height_curve" getter="get_fog_height_curve" default="1.0"> Value defining the fog height intensity. </member> - <member name="fog_height_enabled" type="bool" setter="set_fog_height_enabled" getter="is_fog_height_enabled"> + <member name="fog_height_enabled" type="bool" setter="set_fog_height_enabled" getter="is_fog_height_enabled" default="false"> Enables the fog height. </member> - <member name="fog_height_max" type="float" setter="set_fog_height_max" getter="get_fog_height_max"> + <member name="fog_height_max" type="float" setter="set_fog_height_max" getter="get_fog_height_max" default="100.0"> Maximum height of fog. </member> - <member name="fog_height_min" type="float" setter="set_fog_height_min" getter="get_fog_height_min"> + <member name="fog_height_min" type="float" setter="set_fog_height_min" getter="get_fog_height_min" default="0.0"> Minimum height of fog. </member> - <member name="fog_sun_amount" type="float" setter="set_fog_sun_amount" getter="get_fog_sun_amount"> + <member name="fog_sun_amount" type="float" setter="set_fog_sun_amount" getter="get_fog_sun_amount" default="0.0"> Amount of sun that affects the fog rendering. </member> - <member name="fog_sun_color" type="Color" setter="set_fog_sun_color" getter="get_fog_sun_color"> + <member name="fog_sun_color" type="Color" setter="set_fog_sun_color" getter="get_fog_sun_color" default="Color( 1, 0.9, 0.7, 1 )"> Sun [Color]. </member> - <member name="fog_transmit_curve" type="float" setter="set_fog_transmit_curve" getter="get_fog_transmit_curve"> + <member name="fog_transmit_curve" type="float" setter="set_fog_transmit_curve" getter="get_fog_transmit_curve" default="1.0"> Amount of light that the fog transmits. </member> - <member name="fog_transmit_enabled" type="bool" setter="set_fog_transmit_enabled" getter="is_fog_transmit_enabled"> + <member name="fog_transmit_enabled" type="bool" setter="set_fog_transmit_enabled" getter="is_fog_transmit_enabled" default="false"> Enables fog's light transmission. If enabled, lets reflections light to be transmitted by the fog. </member> - <member name="glow_bicubic_upscale" type="bool" setter="set_glow_bicubic_upscale" getter="is_glow_bicubic_upscale_enabled"> + <member name="glow_bicubic_upscale" type="bool" setter="set_glow_bicubic_upscale" getter="is_glow_bicubic_upscale_enabled" default="false"> </member> - <member name="glow_blend_mode" type="int" setter="set_glow_blend_mode" getter="get_glow_blend_mode" enum="Environment.GlowBlendMode"> + <member name="glow_blend_mode" type="int" setter="set_glow_blend_mode" getter="get_glow_blend_mode" enum="Environment.GlowBlendMode" default="2"> Glow blending mode. </member> - <member name="glow_bloom" type="float" setter="set_glow_bloom" getter="get_glow_bloom"> + <member name="glow_bloom" type="float" setter="set_glow_bloom" getter="get_glow_bloom" default="0.0"> Bloom value (global glow). </member> - <member name="glow_enabled" type="bool" setter="set_glow_enabled" getter="is_glow_enabled"> + <member name="glow_enabled" type="bool" setter="set_glow_enabled" getter="is_glow_enabled" default="false"> Enables glow rendering. </member> - <member name="glow_hdr_luminance_cap" type="float" setter="set_glow_hdr_luminance_cap" getter="get_glow_hdr_luminance_cap"> + <member name="glow_hdr_luminance_cap" type="float" setter="set_glow_hdr_luminance_cap" getter="get_glow_hdr_luminance_cap" default="12.0"> </member> - <member name="glow_hdr_scale" type="float" setter="set_glow_hdr_bleed_scale" getter="get_glow_hdr_bleed_scale"> + <member name="glow_hdr_scale" type="float" setter="set_glow_hdr_bleed_scale" getter="get_glow_hdr_bleed_scale" default="2.0"> Bleed scale of the HDR glow. </member> - <member name="glow_hdr_threshold" type="float" setter="set_glow_hdr_bleed_threshold" getter="get_glow_hdr_bleed_threshold"> + <member name="glow_hdr_threshold" type="float" setter="set_glow_hdr_bleed_threshold" getter="get_glow_hdr_bleed_threshold" default="1.0"> Bleed threshold of the HDR glow. </member> - <member name="glow_intensity" type="float" setter="set_glow_intensity" getter="get_glow_intensity"> + <member name="glow_intensity" type="float" setter="set_glow_intensity" getter="get_glow_intensity" default="0.8"> Glow intensity. </member> - <member name="glow_levels/1" type="bool" setter="set_glow_level" getter="is_glow_level_enabled"> + <member name="glow_levels/1" type="bool" setter="set_glow_level" getter="is_glow_level_enabled" default="false"> First level of glow (most local). </member> - <member name="glow_levels/2" type="bool" setter="set_glow_level" getter="is_glow_level_enabled"> + <member name="glow_levels/2" type="bool" setter="set_glow_level" getter="is_glow_level_enabled" default="false"> Second level of glow. </member> - <member name="glow_levels/3" type="bool" setter="set_glow_level" getter="is_glow_level_enabled"> + <member name="glow_levels/3" type="bool" setter="set_glow_level" getter="is_glow_level_enabled" default="true"> Third level of glow. </member> - <member name="glow_levels/4" type="bool" setter="set_glow_level" getter="is_glow_level_enabled"> + <member name="glow_levels/4" type="bool" setter="set_glow_level" getter="is_glow_level_enabled" default="false"> Fourth level of glow. </member> - <member name="glow_levels/5" type="bool" setter="set_glow_level" getter="is_glow_level_enabled"> + <member name="glow_levels/5" type="bool" setter="set_glow_level" getter="is_glow_level_enabled" default="true"> Fifth level of glow. </member> - <member name="glow_levels/6" type="bool" setter="set_glow_level" getter="is_glow_level_enabled"> + <member name="glow_levels/6" type="bool" setter="set_glow_level" getter="is_glow_level_enabled" default="false"> Sixth level of glow. </member> - <member name="glow_levels/7" type="bool" setter="set_glow_level" getter="is_glow_level_enabled"> + <member name="glow_levels/7" type="bool" setter="set_glow_level" getter="is_glow_level_enabled" default="false"> Seventh level of glow (most global). </member> - <member name="glow_strength" type="float" setter="set_glow_strength" getter="get_glow_strength"> + <member name="glow_strength" type="float" setter="set_glow_strength" getter="get_glow_strength" default="1.0"> Glow strength. </member> - <member name="ss_reflections_depth_tolerance" type="float" setter="set_ssr_depth_tolerance" getter="get_ssr_depth_tolerance"> + <member name="ss_reflections_depth_tolerance" type="float" setter="set_ssr_depth_tolerance" getter="get_ssr_depth_tolerance" default="0.2"> </member> - <member name="ss_reflections_enabled" type="bool" setter="set_ssr_enabled" getter="is_ssr_enabled"> + <member name="ss_reflections_enabled" type="bool" setter="set_ssr_enabled" getter="is_ssr_enabled" default="false"> </member> - <member name="ss_reflections_fade_in" type="float" setter="set_ssr_fade_in" getter="get_ssr_fade_in"> + <member name="ss_reflections_fade_in" type="float" setter="set_ssr_fade_in" getter="get_ssr_fade_in" default="0.15"> </member> - <member name="ss_reflections_fade_out" type="float" setter="set_ssr_fade_out" getter="get_ssr_fade_out"> + <member name="ss_reflections_fade_out" type="float" setter="set_ssr_fade_out" getter="get_ssr_fade_out" default="2.0"> </member> - <member name="ss_reflections_max_steps" type="int" setter="set_ssr_max_steps" getter="get_ssr_max_steps"> + <member name="ss_reflections_max_steps" type="int" setter="set_ssr_max_steps" getter="get_ssr_max_steps" default="64"> </member> - <member name="ss_reflections_roughness" type="bool" setter="set_ssr_rough" getter="is_ssr_rough"> + <member name="ss_reflections_roughness" type="bool" setter="set_ssr_rough" getter="is_ssr_rough" default="true"> </member> - <member name="ssao_ao_channel_affect" type="float" setter="set_ssao_ao_channel_affect" getter="get_ssao_ao_channel_affect"> + <member name="ssao_ao_channel_affect" type="float" setter="set_ssao_ao_channel_affect" getter="get_ssao_ao_channel_affect" default="0.0"> </member> - <member name="ssao_bias" type="float" setter="set_ssao_bias" getter="get_ssao_bias"> + <member name="ssao_bias" type="float" setter="set_ssao_bias" getter="get_ssao_bias" default="0.01"> </member> - <member name="ssao_blur" type="int" setter="set_ssao_blur" getter="get_ssao_blur" enum="Environment.SSAOBlur"> + <member name="ssao_blur" type="int" setter="set_ssao_blur" getter="get_ssao_blur" enum="Environment.SSAOBlur" default="3"> </member> - <member name="ssao_color" type="Color" setter="set_ssao_color" getter="get_ssao_color"> + <member name="ssao_color" type="Color" setter="set_ssao_color" getter="get_ssao_color" default="Color( 0, 0, 0, 1 )"> </member> - <member name="ssao_edge_sharpness" type="float" setter="set_ssao_edge_sharpness" getter="get_ssao_edge_sharpness"> + <member name="ssao_edge_sharpness" type="float" setter="set_ssao_edge_sharpness" getter="get_ssao_edge_sharpness" default="4.0"> </member> - <member name="ssao_enabled" type="bool" setter="set_ssao_enabled" getter="is_ssao_enabled"> + <member name="ssao_enabled" type="bool" setter="set_ssao_enabled" getter="is_ssao_enabled" default="false"> </member> - <member name="ssao_intensity" type="float" setter="set_ssao_intensity" getter="get_ssao_intensity"> + <member name="ssao_intensity" type="float" setter="set_ssao_intensity" getter="get_ssao_intensity" default="1.0"> </member> - <member name="ssao_intensity2" type="float" setter="set_ssao_intensity2" getter="get_ssao_intensity2"> + <member name="ssao_intensity2" type="float" setter="set_ssao_intensity2" getter="get_ssao_intensity2" default="1.0"> </member> - <member name="ssao_light_affect" type="float" setter="set_ssao_direct_light_affect" getter="get_ssao_direct_light_affect"> + <member name="ssao_light_affect" type="float" setter="set_ssao_direct_light_affect" getter="get_ssao_direct_light_affect" default="0.0"> </member> - <member name="ssao_quality" type="int" setter="set_ssao_quality" getter="get_ssao_quality" enum="Environment.SSAOQuality"> + <member name="ssao_quality" type="int" setter="set_ssao_quality" getter="get_ssao_quality" enum="Environment.SSAOQuality" default="1"> </member> - <member name="ssao_radius" type="float" setter="set_ssao_radius" getter="get_ssao_radius"> + <member name="ssao_radius" type="float" setter="set_ssao_radius" getter="get_ssao_radius" default="1.0"> </member> - <member name="ssao_radius2" type="float" setter="set_ssao_radius2" getter="get_ssao_radius2"> + <member name="ssao_radius2" type="float" setter="set_ssao_radius2" getter="get_ssao_radius2" default="0.0"> </member> - <member name="tonemap_exposure" type="float" setter="set_tonemap_exposure" getter="get_tonemap_exposure"> + <member name="tonemap_exposure" type="float" setter="set_tonemap_exposure" getter="get_tonemap_exposure" default="1.0"> Default exposure for tonemap. </member> - <member name="tonemap_mode" type="int" setter="set_tonemapper" getter="get_tonemapper" enum="Environment.ToneMapper"> + <member name="tonemap_mode" type="int" setter="set_tonemapper" getter="get_tonemapper" enum="Environment.ToneMapper" default="0"> Tonemapping mode. </member> - <member name="tonemap_white" type="float" setter="set_tonemap_white" getter="get_tonemap_white"> + <member name="tonemap_white" type="float" setter="set_tonemap_white" getter="get_tonemap_white" default="1.0"> White reference value for tonemap. </member> </members> @@ -266,8 +286,11 @@ <constant name="BG_CANVAS" value="4" enum="BGMode"> Display a [CanvasLayer] in the background. </constant> - <constant name="BG_MAX" value="6" enum="BGMode"> - Helper constant keeping track of the enum's size, has no direct usage in API calls. + <constant name="BG_CAMERA_FEED" value="6" enum="BGMode"> + Display a camera feed in the background. + </constant> + <constant name="BG_MAX" value="7" enum="BGMode"> + Represents the size of the [enum BGMode] enum. </constant> <constant name="GLOW_BLEND_MODE_ADDITIVE" value="0" enum="GlowBlendMode"> Additive glow blending mode. Mostly used for particles, glows (bloom), lens flare, bright sources. @@ -276,7 +299,7 @@ Screen glow blending mode. Increases brightness, used frequently with bloom. </constant> <constant name="GLOW_BLEND_MODE_SOFTLIGHT" value="2" enum="GlowBlendMode"> - Softlight glow blending mode. Modifies contrast, exposes shadows and highlights, vivid bloom. + Soft light glow blending mode. Modifies contrast, exposes shadows and highlights, vivid bloom. </constant> <constant name="GLOW_BLEND_MODE_REPLACE" value="3" enum="GlowBlendMode"> Replace glow blending mode. Replaces all pixels' color by the glow value. @@ -285,7 +308,7 @@ Linear tonemapper operator. Reads the linear data and performs an exposure adjustment. </constant> <constant name="TONE_MAPPER_REINHARDT" value="1" enum="ToneMapper"> - Reinhardt tonemapper operator. Performs a variation on rendered pixels' colors by this formula: color = color / (1 + color). + Reinhardt tonemapper operator. Performs a variation on rendered pixels' colors by this formula: [code]color = color / (1 + color)[/code]. </constant> <constant name="TONE_MAPPER_FILMIC" value="2" enum="ToneMapper"> Filmic tonemapper operator. diff --git a/doc/classes/Expression.xml b/doc/classes/Expression.xml index 464ed44ecd..f85413b8b4 100644 --- a/doc/classes/Expression.xml +++ b/doc/classes/Expression.xml @@ -62,7 +62,7 @@ <argument index="1" name="input_names" type="PoolStringArray" default="PoolStringArray( )"> </argument> <description> - Parses the expression and returns a [enum @GlobalScope.Error]. + Parses the expression and returns an [enum Error] code. You can optionally specify names of variables that may appear in the expression with [code]input_names[/code], so that you can bind them when it gets executed. </description> </method> diff --git a/doc/classes/File.xml b/doc/classes/File.xml index 30da143f88..9eff0a4d27 100644 --- a/doc/classes/File.xml +++ b/doc/classes/File.xml @@ -36,7 +36,8 @@ <return type="bool"> </return> <description> - Returns [code]true[/code] if the file cursor has read past the end of the file. Note that this function will still return [code]false[/code] while at the end of the file and only activates when reading past it. This can be confusing but it conforms to how low level file access works in all operating systems. There is always [method get_len] and [method get_position] to implement a custom logic. + Returns [code]true[/code] if the file cursor has read past the end of the file. + [b]Note:[/b] This function will still return [code]false[/code] while at the end of the file and only activates when reading past it. This can be confusing but it conforms to how low-level file access works in all operating systems. There is always [method get_len] and [method get_position] to implement a custom logic. </description> </method> <method name="file_exists" qualifiers="const"> @@ -46,7 +47,7 @@ </argument> <description> Returns [code]true[/code] if the file exists in the given path. - Note that many resources types are imported (e.g. textures or sound files), and that their source asset will not be included in the exported game, as only the imported version is used (in the [code]res://.import[/code] folder). To check for the existence of such resources while taking into account the remapping to their imported location, use [method ResourceLoader.exists]. Typically, using [code]File.file_exists[/code] on an imported resource would work while you are developing in the editor (the source asset is present in [code]res://[/code], but fail when exported). + [b]Note:[/b] Many resources types are imported (e.g. textures or sound files), and that their source asset will not be included in the exported game, as only the imported version is used (in the [code]res://.import[/code] folder). To check for the existence of such resources while taking into account the remapping to their imported location, use [method ResourceLoader.exists]. Typically, using [code]File.file_exists[/code] on an imported resource would work while you are developing in the editor (the source asset is present in [code]res://[/code], but fail when exported). </description> </method> <method name="get_16" qualifiers="const"> @@ -100,7 +101,7 @@ <argument index="0" name="delim" type="String" default="",""> </argument> <description> - Returns the next value of the file in CSV (Comma Separated Values) format. You can pass a different delimiter to use other than the default "," (comma), it should be one character long. + Returns the next value of the file in CSV (Comma-Separated Values) format. You can pass a different delimiter [code]delim[/code] to use other than the default [code]","[/code] (comma). This delimiter must be one-character long. Text is interpreted as being UTF-8 encoded. </description> </method> @@ -108,21 +109,21 @@ <return type="float"> </return> <description> - Returns the next 64 bits from the file as a floating point number. + Returns the next 64 bits from the file as a floating-point number. </description> </method> <method name="get_error" qualifiers="const"> <return type="int" enum="Error"> </return> <description> - Returns the last error that happened when trying to perform operations. Compare with the [code]ERR_FILE_*[/code] constants from [@GlobalScope]. + Returns the last error that happened when trying to perform operations. Compare with the [code]ERR_FILE_*[/code] constants from [enum Error]. </description> </method> <method name="get_float" qualifiers="const"> <return type="float"> </return> <description> - Returns the next 32 bits from the file as a floating point number. + Returns the next 32 bits from the file as a floating-point number. </description> </method> <method name="get_len" qualifiers="const"> @@ -191,7 +192,7 @@ <return type="float"> </return> <description> - Returns the next bits from the file as a floating point number. + Returns the next bits from the file as a floating-point number. </description> </method> <method name="get_sha256" qualifiers="const"> @@ -209,8 +210,8 @@ <argument index="0" name="allow_objects" type="bool" default="false"> </argument> <description> - Returns the next [Variant] value from the file. When [code]allow_objects[/code] is [code]true[/code] decoding objects is allowed. - [b]WARNING:[/b] Deserialized object can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats (remote code execution). + Returns the next [Variant] value from the file. If [code]allow_objects[/code] is [code]true[/code], decoding objects is allowed. + [b]Warning:[/b] Deserialized objects can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats such as remote code execution. </description> </method> <method name="is_open" qualifiers="const"> @@ -241,7 +242,7 @@ <argument index="2" name="compression_mode" type="int" enum="File.CompressionMode" default="0"> </argument> <description> - Opens a compressed file for reading or writing. Use COMPRESSION_* constants to set [code]compression_mode[/code]. + Opens a compressed file for reading or writing. </description> </method> <method name="open_encrypted"> @@ -276,7 +277,7 @@ <argument index="0" name="position" type="int"> </argument> <description> - Change the file reading/writing cursor to the specified position (in bytes from the beginning of the file). + Changes the file reading/writing cursor to the specified position (in bytes from the beginning of the file). </description> </method> <method name="seek_end"> @@ -285,7 +286,8 @@ <argument index="0" name="position" type="int" default="0"> </argument> <description> - Changes the file reading/writing cursor to the specified position (in bytes from the end of the file). Note that this is an offset, so you should use negative numbers or the cursor will be at the end of the file. + Changes the file reading/writing cursor to the specified position (in bytes from the end of the file). + [b]Note:[/b] This is an offset, so you should use negative numbers or the cursor will be at the end of the file. </description> </method> <method name="store_16"> @@ -341,7 +343,7 @@ <argument index="1" name="delim" type="String" default="",""> </argument> <description> - Store the given [PoolStringArray] in the file as a line formatted in the CSV (Comma Separated Values) format. You can pass a different delimiter to use other than the default "," (comma), it should be one character long. + Store the given [PoolStringArray] in the file as a line formatted in the CSV (Comma-Separated Values) format. You can pass a different delimiter [code]delim[/code] to use other than the default [code]","[/code] (comma). This delimiter must be one-character long. Text will be encoded as UTF-8. </description> </method> @@ -351,7 +353,7 @@ <argument index="0" name="value" type="float"> </argument> <description> - Stores a floating point number as 64 bits in the file. + Stores a floating-point number as 64 bits in the file. </description> </method> <method name="store_float"> @@ -360,7 +362,7 @@ <argument index="0" name="value" type="float"> </argument> <description> - Stores a floating point number as 32 bits in the file. + Stores a floating-point number as 32 bits in the file. </description> </method> <method name="store_line"> @@ -389,7 +391,7 @@ <argument index="0" name="value" type="float"> </argument> <description> - Stores a floating point number in the file. + Stores a floating-point number in the file. </description> </method> <method name="store_string"> @@ -410,14 +412,14 @@ <argument index="1" name="full_objects" type="bool" default="false"> </argument> <description> - Stores any Variant value in the file. When [code]full_objects[/code] is [code]true[/code] encoding objects is allowed (and can potentially include code). + Stores any Variant value in the file. If [code]full_objects[/code] is [code]true[/code], encoding objects is allowed (and can potentially include code). </description> </method> </methods> <members> - <member name="endian_swap" type="bool" setter="set_endian_swap" getter="get_endian_swap"> - If [code]true[/code], the file's endianness is swapped. Use this if you're dealing with files written in big endian machines. - Note that this is about the file format, not CPU type. This is always reset to [code]false[/code] whenever you open the file. + <member name="endian_swap" type="bool" setter="set_endian_swap" getter="get_endian_swap" default="false"> + If [code]true[/code], the file's endianness is swapped. Use this if you're dealing with files written on big-endian machines. + [b]Note:[/b] This is about the file format, not CPU type. This is always reset to [code]false[/code] whenever you open the file. </member> </members> <constants> @@ -434,16 +436,16 @@ Opens the file for read and write operations. Create it if the file does not exist and truncate if it exists. </constant> <constant name="COMPRESSION_FASTLZ" value="0" enum="CompressionMode"> - Uses the FastLZ compression method. + Uses the [url=http://fastlz.org/]FastLZ[/url] compression method. </constant> <constant name="COMPRESSION_DEFLATE" value="1" enum="CompressionMode"> - Uses the Deflate compression method. + Uses the [url=https://en.wikipedia.org/wiki/DEFLATE]DEFLATE[/url] compression method. </constant> <constant name="COMPRESSION_ZSTD" value="2" enum="CompressionMode"> - Uses the Zstd compression method. + Uses the [url=https://facebook.github.io/zstd/]Zstandard[/url] compression method. </constant> <constant name="COMPRESSION_GZIP" value="3" enum="CompressionMode"> - Uses the gzip compression method. + Uses the [url=https://www.gzip.org/]gzip[/url] compression method. </constant> </constants> </class> diff --git a/doc/classes/FileDialog.xml b/doc/classes/FileDialog.xml index 953f364bdb..e78f21b274 100644 --- a/doc/classes/FileDialog.xml +++ b/doc/classes/FileDialog.xml @@ -15,7 +15,7 @@ <argument index="0" name="filter" type="String"> </argument> <description> - Add a custom filter. Example: [code]add_filter("*.png ; PNG Images")[/code] + Adds [code]filter[/code] as a custom filter; [code]filter[/code] should be of the form [code]"filename.extension ; Description"[/code]. For example, [code]"*.png ; PNG Images"[/code]. </description> </method> <method name="clear_filters"> @@ -55,28 +55,28 @@ </method> </methods> <members> - <member name="access" type="int" setter="set_access" getter="get_access" enum="FileDialog.Access"> + <member name="access" type="int" setter="set_access" getter="get_access" enum="FileDialog.Access" default="0"> The file system access scope. See enum [code]Access[/code] constants. </member> - <member name="current_dir" type="String" setter="set_current_dir" getter="get_current_dir"> + <member name="current_dir" type="String" setter="set_current_dir" getter="get_current_dir" default=""res://""> The current working directory of the file dialog. </member> - <member name="current_file" type="String" setter="set_current_file" getter="get_current_file"> + <member name="current_file" type="String" setter="set_current_file" getter="get_current_file" default=""""> The currently selected file of the file dialog. </member> - <member name="current_path" type="String" setter="set_current_path" getter="get_current_path"> + <member name="current_path" type="String" setter="set_current_path" getter="get_current_path" default=""res://""> The currently selected file path of the file dialog. </member> - <member name="filters" type="PoolStringArray" setter="set_filters" getter="get_filters"> - Set file type filters. This example shows only .png and .gd files [code]set_filters(PoolStringArray(["*.png ; PNG Images","*.gd ; GD Script"]))[/code]. + <member name="filters" type="PoolStringArray" setter="set_filters" getter="get_filters" default="PoolStringArray( )"> + The available file type filters. For example, this shows only [code].png[/code] and [code].gd[/code] files: [code]set_filters(PoolStringArray(["*.png ; PNG Images","*.gd ; GDScript Files"]))[/code]. </member> - <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="FileDialog.Mode"> - Set dialog to open or save mode, changes selection behavior. See enum [code]Mode[/code] constants. + <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="FileDialog.Mode" default="4"> + The dialog's open or save mode, which affects the selection behavior. See enum [code]Mode[/code] constants. </member> - <member name="mode_overrides_title" type="bool" setter="set_mode_overrides_title" getter="is_mode_overriding_title"> - If [code]true[/code], changing the [code]Mode[/code] property will set the window title accordingly (e.g. setting mode to [code]MODE_OPEN_FILE[/code] will change the window title to "Open a File"). + <member name="mode_overrides_title" type="bool" setter="set_mode_overrides_title" getter="is_mode_overriding_title" default="true"> + If [code]true[/code], changing the [code]Mode[/code] property will set the window title accordingly (e.g. setting mode to [constant MODE_OPEN_FILE] will change the window title to "Open a File"). </member> - <member name="show_hidden_files" type="bool" setter="set_show_hidden_files" getter="is_showing_hidden_files"> + <member name="show_hidden_files" type="bool" setter="set_show_hidden_files" getter="is_showing_hidden_files" default="false"> If [code]true[/code], the dialog will show hidden files. </member> </members> @@ -85,52 +85,52 @@ <argument index="0" name="dir" type="String"> </argument> <description> - Event emitted when the user selects a directory. + Emitted when the user selects a directory. </description> </signal> <signal name="file_selected"> <argument index="0" name="path" type="String"> </argument> <description> - Event emitted when the user selects a file (double clicks it or presses the OK button). + Emitted when the user selects a file by double-clicking it or pressing the [b]OK[/b] button. </description> </signal> <signal name="files_selected"> <argument index="0" name="paths" type="PoolStringArray"> </argument> <description> - Event emitted when the user selects multiple files. + Emitted when the user selects multiple files. </description> </signal> </signals> <constants> <constant name="MODE_OPEN_FILE" value="0" enum="Mode"> - The dialog allows the selection of one, and only one file. + The dialog allows selecting one, and only one file. </constant> <constant name="MODE_OPEN_FILES" value="1" enum="Mode"> - The dialog allows the selection of multiple files. + The dialog allows selecting multiple files. </constant> <constant name="MODE_OPEN_DIR" value="2" enum="Mode"> - The dialog functions as a folder selector, disallowing the selection of any file. + The dialog only allows selecting a directory, disallowing the selection of any file. </constant> <constant name="MODE_OPEN_ANY" value="3" enum="Mode"> - The dialog allows the selection of a file or a directory. + The dialog allows selecting one file or directory. </constant> <constant name="MODE_SAVE_FILE" value="4" enum="Mode"> The dialog will warn when a file exists. </constant> <constant name="ACCESS_RESOURCES" value="0" enum="Access"> - The dialog allows the selection of file and directory. + The dialog only allows accessing files under the [Resource] path ([code]res://[/code]). </constant> <constant name="ACCESS_USERDATA" value="1" enum="Access"> - The dialog allows access files under [Resource] path(res://) . + The dialog only allows accessing files under user data path ([code]user://[/code]). </constant> <constant name="ACCESS_FILESYSTEM" value="2" enum="Access"> - The dialog allows access files in whole file system. + The dialog allows accessing files on the whole file system. </constant> </constants> <theme_items> - <theme_item name="files_disabled" type="Color"> + <theme_item name="files_disabled" type="Color" default="Color( 0, 0, 0, 0.7 )"> </theme_item> <theme_item name="folder" type="Texture"> </theme_item> @@ -138,5 +138,7 @@ </theme_item> <theme_item name="reload" type="Texture"> </theme_item> + <theme_item name="toggle_hidden" type="Texture"> + </theme_item> </theme_items> </class> diff --git a/doc/classes/Font.xml b/doc/classes/Font.xml index d65dad9fe1..6ec1545bc7 100644 --- a/doc/classes/Font.xml +++ b/doc/classes/Font.xml @@ -4,7 +4,7 @@ Internationalized font and text drawing support. </brief_description> <description> - Font contains a unicode compatible character set, as well as the ability to draw it with variable width, ascent, descent and kerning. For creating fonts from TTF files (or other font formats), see the editor support for fonts. + Font contains a Unicode-compatible character set, as well as the ability to draw it with variable width, ascent, descent and kerning. For creating fonts from TTF files (or other font formats), see the editor support for fonts. </description> <tutorials> </tutorials> @@ -25,7 +25,7 @@ <argument index="5" name="outline_modulate" type="Color" default="Color( 1, 1, 1, 1 )"> </argument> <description> - Draw "string" into a canvas item using the font at a given position, with "modulate" color, and optionally clipping the width. "position" specifies the baseline, not the top. To draw from the top, [i]ascent[/i] must be added to the Y axis. + Draw [code]string[/code] into a canvas item using the font at a given position, with [code]modulate[/code] color, and optionally clipping the width. [code]position[/code] specifies the baseline, not the top. To draw from the top, [i]ascent[/i] must be added to the Y axis. </description> </method> <method name="draw_char" qualifiers="const"> @@ -44,7 +44,7 @@ <argument index="5" name="outline" type="bool" default="false"> </argument> <description> - Draw character "char" into a canvas item using the font at a given position, with "modulate" color, and optionally kerning if "next" is passed. clipping the width. "position" specifies the baseline, not the top. To draw from the top, [i]ascent[/i] must be added to the Y axis. The width used by the character is returned, making this function useful for drawing strings character by character. + Draw character [code]char[/code] into a canvas item using the font at a given position, with [code]modulate[/code] color, and optionally kerning if [code]next[/code] is passed. clipping the width. [code]position[/code] specifies the baseline, not the top. To draw from the top, [i]ascent[/i] must be added to the Y axis. The width used by the character is returned, making this function useful for drawing strings character by character. </description> </method> <method name="get_ascent" qualifiers="const"> diff --git a/doc/classes/GDNativeLibraryResourceLoader.xml b/doc/classes/GDNativeLibraryResourceLoader.xml deleted file mode 100644 index 1b98fa3889..0000000000 --- a/doc/classes/GDNativeLibraryResourceLoader.xml +++ /dev/null @@ -1,13 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="GDNativeLibraryResourceLoader" inherits="ResourceFormatLoader" category="Core" version="3.2"> - <brief_description> - </brief_description> - <description> - </description> - <tutorials> - </tutorials> - <methods> - </methods> - <constants> - </constants> -</class> diff --git a/doc/classes/GDNativeLibraryResourceSaver.xml b/doc/classes/GDNativeLibraryResourceSaver.xml deleted file mode 100644 index 346d0d87d4..0000000000 --- a/doc/classes/GDNativeLibraryResourceSaver.xml +++ /dev/null @@ -1,13 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="GDNativeLibraryResourceSaver" inherits="ResourceFormatSaver" category="Core" version="3.2"> - <brief_description> - </brief_description> - <description> - </description> - <tutorials> - </tutorials> - <methods> - </methods> - <constants> - </constants> -</class> diff --git a/doc/classes/GIProbe.xml b/doc/classes/GIProbe.xml index e42d3ed2c4..6f672bd01a 100644 --- a/doc/classes/GIProbe.xml +++ b/doc/classes/GIProbe.xml @@ -26,25 +26,25 @@ </method> </methods> <members> - <member name="bias" type="float" setter="set_bias" getter="get_bias"> + <member name="bias" type="float" setter="set_bias" getter="get_bias" default="1.5"> </member> - <member name="compress" type="bool" setter="set_compress" getter="is_compressed"> + <member name="compress" type="bool" setter="set_compress" getter="is_compressed" default="false"> </member> - <member name="data" type="GIProbeData" setter="set_probe_data" getter="get_probe_data"> + <member name="data" type="GIProbeData" setter="set_probe_data" getter="get_probe_data" default="null"> </member> - <member name="dynamic_range" type="int" setter="set_dynamic_range" getter="get_dynamic_range"> + <member name="dynamic_range" type="int" setter="set_dynamic_range" getter="get_dynamic_range" default="4"> </member> - <member name="energy" type="float" setter="set_energy" getter="get_energy"> + <member name="energy" type="float" setter="set_energy" getter="get_energy" default="1.0"> </member> - <member name="extents" type="Vector3" setter="set_extents" getter="get_extents"> + <member name="extents" type="Vector3" setter="set_extents" getter="get_extents" default="Vector3( 10, 10, 10 )"> </member> - <member name="interior" type="bool" setter="set_interior" getter="is_interior"> + <member name="interior" type="bool" setter="set_interior" getter="is_interior" default="false"> </member> - <member name="normal_bias" type="float" setter="set_normal_bias" getter="get_normal_bias"> + <member name="normal_bias" type="float" setter="set_normal_bias" getter="get_normal_bias" default="0.0"> </member> - <member name="propagation" type="float" setter="set_propagation" getter="get_propagation"> + <member name="propagation" type="float" setter="set_propagation" getter="get_propagation" default="0.7"> </member> - <member name="subdiv" type="int" setter="set_subdiv" getter="get_subdiv" enum="GIProbe.Subdiv"> + <member name="subdiv" type="int" setter="set_subdiv" getter="get_subdiv" enum="GIProbe.Subdiv" default="1"> </member> </members> <constants> @@ -57,6 +57,7 @@ <constant name="SUBDIV_512" value="3" enum="Subdiv"> </constant> <constant name="SUBDIV_MAX" value="4" enum="Subdiv"> + Represents the size of the [enum Subdiv] enum. </constant> </constants> </class> diff --git a/doc/classes/GIProbeData.xml b/doc/classes/GIProbeData.xml index 94b86dee74..84bd695f43 100644 --- a/doc/classes/GIProbeData.xml +++ b/doc/classes/GIProbeData.xml @@ -9,27 +9,27 @@ <methods> </methods> <members> - <member name="bias" type="float" setter="set_bias" getter="get_bias"> + <member name="bias" type="float" setter="set_bias" getter="get_bias" default="0.4"> </member> - <member name="bounds" type="AABB" setter="set_bounds" getter="get_bounds"> + <member name="bounds" type="AABB" setter="set_bounds" getter="get_bounds" default="AABB( 0, 0, 0, 1, 1, 1 )"> </member> - <member name="cell_size" type="float" setter="set_cell_size" getter="get_cell_size"> + <member name="cell_size" type="float" setter="set_cell_size" getter="get_cell_size" default="1.0"> </member> - <member name="compress" type="bool" setter="set_compress" getter="is_compressed"> + <member name="compress" type="bool" setter="set_compress" getter="is_compressed" default="false"> </member> - <member name="dynamic_data" type="PoolIntArray" setter="set_dynamic_data" getter="get_dynamic_data"> + <member name="dynamic_data" type="PoolIntArray" setter="set_dynamic_data" getter="get_dynamic_data" default="PoolIntArray( )"> </member> - <member name="dynamic_range" type="int" setter="set_dynamic_range" getter="get_dynamic_range"> + <member name="dynamic_range" type="int" setter="set_dynamic_range" getter="get_dynamic_range" default="1"> </member> - <member name="energy" type="float" setter="set_energy" getter="get_energy"> + <member name="energy" type="float" setter="set_energy" getter="get_energy" default="1.0"> </member> - <member name="interior" type="bool" setter="set_interior" getter="is_interior"> + <member name="interior" type="bool" setter="set_interior" getter="is_interior" default="false"> </member> - <member name="normal_bias" type="float" setter="set_normal_bias" getter="get_normal_bias"> + <member name="normal_bias" type="float" setter="set_normal_bias" getter="get_normal_bias" default="0.4"> </member> - <member name="propagation" type="float" setter="set_propagation" getter="get_propagation"> + <member name="propagation" type="float" setter="set_propagation" getter="get_propagation" default="1.0"> </member> - <member name="to_cell_xform" type="Transform" setter="set_to_cell_xform" getter="get_to_cell_xform"> + <member name="to_cell_xform" type="Transform" setter="set_to_cell_xform" getter="get_to_cell_xform" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )"> </member> </members> <constants> diff --git a/doc/classes/Generic6DOFJoint.xml b/doc/classes/Generic6DOFJoint.xml index 53cece21fa..bc34f3ac0d 100644 --- a/doc/classes/Generic6DOFJoint.xml +++ b/doc/classes/Generic6DOFJoint.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Generic6DOFJoint" inherits="Joint" category="Core" version="3.2"> <brief_description> - The generic 6 degrees of freedom joint can implement a variety of joint-types by locking certain axes' rotation or translation. + The generic 6-degrees-of-freedom joint can implement a variety of joint types by locking certain axes' rotation or translation. </brief_description> <description> The first 3 DOF axes are linear axes, which represent translation of Bodies, and the latter 3 DOF axes represent the angular motion. Each axis can be either locked, or limited. @@ -9,238 +9,346 @@ <tutorials> </tutorials> <methods> + <method name="get_flag_x" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="flag" type="int" enum="Generic6DOFJoint.Flag"> + </argument> + <description> + </description> + </method> + <method name="get_flag_y" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="flag" type="int" enum="Generic6DOFJoint.Flag"> + </argument> + <description> + </description> + </method> + <method name="get_flag_z" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="flag" type="int" enum="Generic6DOFJoint.Flag"> + </argument> + <description> + </description> + </method> + <method name="get_param_x" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="param" type="int" enum="Generic6DOFJoint.Param"> + </argument> + <description> + </description> + </method> + <method name="get_param_y" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="param" type="int" enum="Generic6DOFJoint.Param"> + </argument> + <description> + </description> + </method> + <method name="get_param_z" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="param" type="int" enum="Generic6DOFJoint.Param"> + </argument> + <description> + </description> + </method> + <method name="set_flag_x"> + <return type="void"> + </return> + <argument index="0" name="flag" type="int" enum="Generic6DOFJoint.Flag"> + </argument> + <argument index="1" name="value" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_flag_y"> + <return type="void"> + </return> + <argument index="0" name="flag" type="int" enum="Generic6DOFJoint.Flag"> + </argument> + <argument index="1" name="value" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_flag_z"> + <return type="void"> + </return> + <argument index="0" name="flag" type="int" enum="Generic6DOFJoint.Flag"> + </argument> + <argument index="1" name="value" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_param_x"> + <return type="void"> + </return> + <argument index="0" name="param" type="int" enum="Generic6DOFJoint.Param"> + </argument> + <argument index="1" name="value" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_param_y"> + <return type="void"> + </return> + <argument index="0" name="param" type="int" enum="Generic6DOFJoint.Param"> + </argument> + <argument index="1" name="value" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_param_z"> + <return type="void"> + </return> + <argument index="0" name="param" type="int" enum="Generic6DOFJoint.Param"> + </argument> + <argument index="1" name="value" type="float"> + </argument> + <description> + </description> + </method> </methods> <members> - <member name="angular_limit_x/damping" type="float" setter="set_param_x" getter="get_param_x"> - The amount of rotational damping across the x-axis. + <member name="angular_limit_x/damping" type="float" setter="set_param_x" getter="get_param_x" default="1.0"> + The amount of rotational damping across the X axis. The lower, the longer an impulse from one side takes to travel to the other side. </member> - <member name="angular_limit_x/enabled" type="bool" setter="set_flag_x" getter="get_flag_x"> - If [code]true[/code], rotation across the x-axis is limited. + <member name="angular_limit_x/enabled" type="bool" setter="set_flag_x" getter="get_flag_x" default="true"> + If [code]true[/code], rotation across the X axis is limited. </member> - <member name="angular_limit_x/erp" type="float" setter="set_param_x" getter="get_param_x"> - When rotating across x-axis, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower. + <member name="angular_limit_x/erp" type="float" setter="set_param_x" getter="get_param_x" default="0.5"> + When rotating across the X axis, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower. </member> - <member name="angular_limit_x/force_limit" type="float" setter="set_param_x" getter="get_param_x"> - The maximum amount of force that can occur, when rotating around x-axis. + <member name="angular_limit_x/force_limit" type="float" setter="set_param_x" getter="get_param_x" default="0.0"> + The maximum amount of force that can occur, when rotating around the X axis. </member> - <member name="angular_limit_x/lower_angle" type="float" setter="_set_angular_lo_limit_x" getter="_get_angular_lo_limit_x"> - The minimum rotation in negative direction to break loose and rotate around the x-axis. + <member name="angular_limit_x/lower_angle" type="float" setter="_set_angular_lo_limit_x" getter="_get_angular_lo_limit_x" default="0.0"> + The minimum rotation in negative direction to break loose and rotate around the X axis. </member> - <member name="angular_limit_x/restitution" type="float" setter="set_param_x" getter="get_param_x"> - The amount of rotational restitution across the x-axis. The lower, the more restitution occurs. + <member name="angular_limit_x/restitution" type="float" setter="set_param_x" getter="get_param_x" default="0.0"> + The amount of rotational restitution across the X axis. The lower, the more restitution occurs. </member> - <member name="angular_limit_x/softness" type="float" setter="set_param_x" getter="get_param_x"> - The speed of all rotations across the x-axis. + <member name="angular_limit_x/softness" type="float" setter="set_param_x" getter="get_param_x" default="0.5"> + The speed of all rotations across the X axis. </member> - <member name="angular_limit_x/upper_angle" type="float" setter="_set_angular_hi_limit_x" getter="_get_angular_hi_limit_x"> - The minimum rotation in positive direction to break loose and rotate around the x-axis. + <member name="angular_limit_x/upper_angle" type="float" setter="_set_angular_hi_limit_x" getter="_get_angular_hi_limit_x" default="0.0"> + The minimum rotation in positive direction to break loose and rotate around the X axis. </member> - <member name="angular_limit_y/damping" type="float" setter="set_param_y" getter="get_param_y"> - The amount of rotational damping across the y-axis. The lower, the more dampening occurs. + <member name="angular_limit_y/damping" type="float" setter="set_param_y" getter="get_param_y" default="1.0"> + The amount of rotational damping across the Y axis. The lower, the more dampening occurs. </member> - <member name="angular_limit_y/enabled" type="bool" setter="set_flag_y" getter="get_flag_y"> - If [code]true[/code], rotation across the y-axis is limited. + <member name="angular_limit_y/enabled" type="bool" setter="set_flag_y" getter="get_flag_y" default="true"> + If [code]true[/code], rotation across the Y axis is limited. </member> - <member name="angular_limit_y/erp" type="float" setter="set_param_y" getter="get_param_y"> - When rotating across y-axis, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower. + <member name="angular_limit_y/erp" type="float" setter="set_param_y" getter="get_param_y" default="0.5"> + When rotating across the Y axis, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower. </member> - <member name="angular_limit_y/force_limit" type="float" setter="set_param_y" getter="get_param_y"> - The maximum amount of force that can occur, when rotating around y-axis. + <member name="angular_limit_y/force_limit" type="float" setter="set_param_y" getter="get_param_y" default="0.0"> + The maximum amount of force that can occur, when rotating around the Y axis. </member> - <member name="angular_limit_y/lower_angle" type="float" setter="_set_angular_lo_limit_y" getter="_get_angular_lo_limit_y"> - The minimum rotation in negative direction to break loose and rotate around the y-axis. + <member name="angular_limit_y/lower_angle" type="float" setter="_set_angular_lo_limit_y" getter="_get_angular_lo_limit_y" default="0.0"> + The minimum rotation in negative direction to break loose and rotate around the Y axis. </member> - <member name="angular_limit_y/restitution" type="float" setter="set_param_y" getter="get_param_y"> - The amount of rotational restitution across the y-axis. The lower, the more restitution occurs. + <member name="angular_limit_y/restitution" type="float" setter="set_param_y" getter="get_param_y" default="0.0"> + The amount of rotational restitution across the Y axis. The lower, the more restitution occurs. </member> - <member name="angular_limit_y/softness" type="float" setter="set_param_y" getter="get_param_y"> - The speed of all rotations across the y-axis. + <member name="angular_limit_y/softness" type="float" setter="set_param_y" getter="get_param_y" default="0.5"> + The speed of all rotations across the Y axis. </member> - <member name="angular_limit_y/upper_angle" type="float" setter="_set_angular_hi_limit_y" getter="_get_angular_hi_limit_y"> - The minimum rotation in positive direction to break loose and rotate around the y-axis. + <member name="angular_limit_y/upper_angle" type="float" setter="_set_angular_hi_limit_y" getter="_get_angular_hi_limit_y" default="0.0"> + The minimum rotation in positive direction to break loose and rotate around the Y axis. </member> - <member name="angular_limit_z/damping" type="float" setter="set_param_z" getter="get_param_z"> - The amount of rotational damping across the z-axis. The lower, the more dampening occurs. + <member name="angular_limit_z/damping" type="float" setter="set_param_z" getter="get_param_z" default="1.0"> + The amount of rotational damping across the Z axis. The lower, the more dampening occurs. </member> - <member name="angular_limit_z/enabled" type="bool" setter="set_flag_z" getter="get_flag_z"> - If [code]true[/code], rotation across the z-axis is limited. + <member name="angular_limit_z/enabled" type="bool" setter="set_flag_z" getter="get_flag_z" default="true"> + If [code]true[/code], rotation across the Z axis is limited. </member> - <member name="angular_limit_z/erp" type="float" setter="set_param_z" getter="get_param_z"> - When rotating across z-axis, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower. + <member name="angular_limit_z/erp" type="float" setter="set_param_z" getter="get_param_z" default="0.5"> + When rotating across the Z axis, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower. </member> - <member name="angular_limit_z/force_limit" type="float" setter="set_param_z" getter="get_param_z"> - The maximum amount of force that can occur, when rotating around z-axis. + <member name="angular_limit_z/force_limit" type="float" setter="set_param_z" getter="get_param_z" default="0.0"> + The maximum amount of force that can occur, when rotating around the Z axis. </member> - <member name="angular_limit_z/lower_angle" type="float" setter="_set_angular_lo_limit_z" getter="_get_angular_lo_limit_z"> - The minimum rotation in negative direction to break loose and rotate around the z-axis. + <member name="angular_limit_z/lower_angle" type="float" setter="_set_angular_lo_limit_z" getter="_get_angular_lo_limit_z" default="0.0"> + The minimum rotation in negative direction to break loose and rotate around the Z axis. </member> - <member name="angular_limit_z/restitution" type="float" setter="set_param_z" getter="get_param_z"> - The amount of rotational restitution across the z-axis. The lower, the more restitution occurs. + <member name="angular_limit_z/restitution" type="float" setter="set_param_z" getter="get_param_z" default="0.0"> + The amount of rotational restitution across the Z axis. The lower, the more restitution occurs. </member> - <member name="angular_limit_z/softness" type="float" setter="set_param_z" getter="get_param_z"> - The speed of all rotations across the z-axis. + <member name="angular_limit_z/softness" type="float" setter="set_param_z" getter="get_param_z" default="0.5"> + The speed of all rotations across the Z axis. </member> - <member name="angular_limit_z/upper_angle" type="float" setter="_set_angular_hi_limit_z" getter="_get_angular_hi_limit_z"> - The minimum rotation in positive direction to break loose and rotate around the z-axis. + <member name="angular_limit_z/upper_angle" type="float" setter="_set_angular_hi_limit_z" getter="_get_angular_hi_limit_z" default="0.0"> + The minimum rotation in positive direction to break loose and rotate around the Z axis. </member> - <member name="angular_motor_x/enabled" type="bool" setter="set_flag_x" getter="get_flag_x"> - If [code]true[/code], a rotating motor at the x-axis is enabled. + <member name="angular_motor_x/enabled" type="bool" setter="set_flag_x" getter="get_flag_x" default="false"> + If [code]true[/code], a rotating motor at the X axis is enabled. </member> - <member name="angular_motor_x/force_limit" type="float" setter="set_param_x" getter="get_param_x"> - Maximum acceleration for the motor at the x-axis. + <member name="angular_motor_x/force_limit" type="float" setter="set_param_x" getter="get_param_x" default="300.0"> + Maximum acceleration for the motor at the X axis. </member> - <member name="angular_motor_x/target_velocity" type="float" setter="set_param_x" getter="get_param_x"> - Target speed for the motor at the x-axis. + <member name="angular_motor_x/target_velocity" type="float" setter="set_param_x" getter="get_param_x" default="0.0"> + Target speed for the motor at the X axis. </member> - <member name="angular_motor_y/enabled" type="bool" setter="set_flag_y" getter="get_flag_y"> - If [code]true[/code], a rotating motor at the y-axis is enabled. + <member name="angular_motor_y/enabled" type="bool" setter="set_flag_y" getter="get_flag_y" default="false"> + If [code]true[/code], a rotating motor at the Y axis is enabled. </member> - <member name="angular_motor_y/force_limit" type="float" setter="set_param_y" getter="get_param_y"> - Maximum acceleration for the motor at the y-axis. + <member name="angular_motor_y/force_limit" type="float" setter="set_param_y" getter="get_param_y" default="300.0"> + Maximum acceleration for the motor at the Y axis. </member> - <member name="angular_motor_y/target_velocity" type="float" setter="set_param_y" getter="get_param_y"> - Target speed for the motor at the y-axis. + <member name="angular_motor_y/target_velocity" type="float" setter="set_param_y" getter="get_param_y" default="0.0"> + Target speed for the motor at the Y axis. </member> - <member name="angular_motor_z/enabled" type="bool" setter="set_flag_z" getter="get_flag_z"> - If [code]true[/code], a rotating motor at the z-axis is enabled. + <member name="angular_motor_z/enabled" type="bool" setter="set_flag_z" getter="get_flag_z" default="false"> + If [code]true[/code], a rotating motor at the Z axis is enabled. </member> - <member name="angular_motor_z/force_limit" type="float" setter="set_param_z" getter="get_param_z"> - Maximum acceleration for the motor at the z-axis. + <member name="angular_motor_z/force_limit" type="float" setter="set_param_z" getter="get_param_z" default="300.0"> + Maximum acceleration for the motor at the Z axis. </member> - <member name="angular_motor_z/target_velocity" type="float" setter="set_param_z" getter="get_param_z"> - Target speed for the motor at the z-axis. + <member name="angular_motor_z/target_velocity" type="float" setter="set_param_z" getter="get_param_z" default="0.0"> + Target speed for the motor at the Z axis. </member> - <member name="angular_spring_x/damping" type="float" setter="set_param_x" getter="get_param_x"> + <member name="angular_spring_x/damping" type="float" setter="set_param_x" getter="get_param_x" default="0.0"> </member> - <member name="angular_spring_x/enabled" type="bool" setter="set_flag_x" getter="get_flag_x"> + <member name="angular_spring_x/enabled" type="bool" setter="set_flag_x" getter="get_flag_x" default="false"> </member> - <member name="angular_spring_x/equilibrium_point" type="float" setter="set_param_x" getter="get_param_x"> + <member name="angular_spring_x/equilibrium_point" type="float" setter="set_param_x" getter="get_param_x" default="0.0"> </member> - <member name="angular_spring_x/stiffness" type="float" setter="set_param_x" getter="get_param_x"> + <member name="angular_spring_x/stiffness" type="float" setter="set_param_x" getter="get_param_x" default="0.0"> </member> - <member name="angular_spring_y/damping" type="float" setter="set_param_y" getter="get_param_y"> + <member name="angular_spring_y/damping" type="float" setter="set_param_y" getter="get_param_y" default="0.0"> </member> - <member name="angular_spring_y/enabled" type="bool" setter="set_flag_y" getter="get_flag_y"> + <member name="angular_spring_y/enabled" type="bool" setter="set_flag_y" getter="get_flag_y" default="false"> </member> - <member name="angular_spring_y/equilibrium_point" type="float" setter="set_param_y" getter="get_param_y"> + <member name="angular_spring_y/equilibrium_point" type="float" setter="set_param_y" getter="get_param_y" default="0.0"> </member> - <member name="angular_spring_y/stiffness" type="float" setter="set_param_y" getter="get_param_y"> + <member name="angular_spring_y/stiffness" type="float" setter="set_param_y" getter="get_param_y" default="0.0"> </member> - <member name="angular_spring_z/damping" type="float" setter="set_param_z" getter="get_param_z"> + <member name="angular_spring_z/damping" type="float" setter="set_param_z" getter="get_param_z" default="0.0"> </member> - <member name="angular_spring_z/enabled" type="bool" setter="set_flag_z" getter="get_flag_z"> + <member name="angular_spring_z/enabled" type="bool" setter="set_flag_z" getter="get_flag_z" default="false"> </member> - <member name="angular_spring_z/equilibrium_point" type="float" setter="set_param_z" getter="get_param_z"> + <member name="angular_spring_z/equilibrium_point" type="float" setter="set_param_z" getter="get_param_z" default="0.0"> </member> - <member name="angular_spring_z/stiffness" type="float" setter="set_param_z" getter="get_param_z"> + <member name="angular_spring_z/stiffness" type="float" setter="set_param_z" getter="get_param_z" default="0.0"> </member> - <member name="linear_limit_x/damping" type="float" setter="set_param_x" getter="get_param_x"> - The amount of damping that happens at the x-motion. + <member name="linear_limit_x/damping" type="float" setter="set_param_x" getter="get_param_x" default="1.0"> + The amount of damping that happens at the X motion. </member> - <member name="linear_limit_x/enabled" type="bool" setter="set_flag_x" getter="get_flag_x"> - If [code]true[/code], the linear motion across the x-axis is limited. + <member name="linear_limit_x/enabled" type="bool" setter="set_flag_x" getter="get_flag_x" default="true"> + If [code]true[/code], the linear motion across the X axis is limited. </member> - <member name="linear_limit_x/lower_distance" type="float" setter="set_param_x" getter="get_param_x"> - The minimum difference between the pivot points' x-axis. + <member name="linear_limit_x/lower_distance" type="float" setter="set_param_x" getter="get_param_x" default="0.0"> + The minimum difference between the pivot points' X axis. </member> - <member name="linear_limit_x/restitution" type="float" setter="set_param_x" getter="get_param_x"> - The amount of restitution on the x-axis movement The lower, the more momentum gets lost. + <member name="linear_limit_x/restitution" type="float" setter="set_param_x" getter="get_param_x" default="0.5"> + The amount of restitution on the X axis movement. The lower, the more momentum gets lost. </member> - <member name="linear_limit_x/softness" type="float" setter="set_param_x" getter="get_param_x"> - A factor applied to the movement across the x-axis The lower, the slower the movement. + <member name="linear_limit_x/softness" type="float" setter="set_param_x" getter="get_param_x" default="0.7"> + A factor applied to the movement across the X axis. The lower, the slower the movement. </member> - <member name="linear_limit_x/upper_distance" type="float" setter="set_param_x" getter="get_param_x"> - The maximum difference between the pivot points' x-axis. + <member name="linear_limit_x/upper_distance" type="float" setter="set_param_x" getter="get_param_x" default="0.0"> + The maximum difference between the pivot points' X axis. </member> - <member name="linear_limit_y/damping" type="float" setter="set_param_y" getter="get_param_y"> - The amount of damping that happens at the y-motion. + <member name="linear_limit_y/damping" type="float" setter="set_param_y" getter="get_param_y" default="1.0"> + The amount of damping that happens at the Y motion. </member> - <member name="linear_limit_y/enabled" type="bool" setter="set_flag_y" getter="get_flag_y"> - If [code]true[/code], the linear motion across the y-axis is limited. + <member name="linear_limit_y/enabled" type="bool" setter="set_flag_y" getter="get_flag_y" default="true"> + If [code]true[/code], the linear motion across the Y axis is limited. </member> - <member name="linear_limit_y/lower_distance" type="float" setter="set_param_y" getter="get_param_y"> - The minimum difference between the pivot points' y-axis. + <member name="linear_limit_y/lower_distance" type="float" setter="set_param_y" getter="get_param_y" default="0.0"> + The minimum difference between the pivot points' Y axis. </member> - <member name="linear_limit_y/restitution" type="float" setter="set_param_y" getter="get_param_y"> - The amount of restitution on the y-axis movement The lower, the more momentum gets lost. + <member name="linear_limit_y/restitution" type="float" setter="set_param_y" getter="get_param_y" default="0.5"> + The amount of restitution on the Y axis movement. The lower, the more momentum gets lost. </member> - <member name="linear_limit_y/softness" type="float" setter="set_param_y" getter="get_param_y"> - A factor applied to the movement across the y-axis The lower, the slower the movement. + <member name="linear_limit_y/softness" type="float" setter="set_param_y" getter="get_param_y" default="0.7"> + A factor applied to the movement across the Y axis. The lower, the slower the movement. </member> - <member name="linear_limit_y/upper_distance" type="float" setter="set_param_y" getter="get_param_y"> - The maximum difference between the pivot points' y-axis. + <member name="linear_limit_y/upper_distance" type="float" setter="set_param_y" getter="get_param_y" default="0.0"> + The maximum difference between the pivot points' Y axis. </member> - <member name="linear_limit_z/damping" type="float" setter="set_param_z" getter="get_param_z"> - The amount of damping that happens at the z-motion. + <member name="linear_limit_z/damping" type="float" setter="set_param_z" getter="get_param_z" default="1.0"> + The amount of damping that happens at the Z motion. </member> - <member name="linear_limit_z/enabled" type="bool" setter="set_flag_z" getter="get_flag_z"> - If [code]true[/code], the linear motion across the z-axis is limited. + <member name="linear_limit_z/enabled" type="bool" setter="set_flag_z" getter="get_flag_z" default="true"> + If [code]true[/code], the linear motion across the Z axis is limited. </member> - <member name="linear_limit_z/lower_distance" type="float" setter="set_param_z" getter="get_param_z"> - The minimum difference between the pivot points' z-axis. + <member name="linear_limit_z/lower_distance" type="float" setter="set_param_z" getter="get_param_z" default="0.0"> + The minimum difference between the pivot points' Z axis. </member> - <member name="linear_limit_z/restitution" type="float" setter="set_param_z" getter="get_param_z"> - The amount of restitution on the z-axis movement The lower, the more momentum gets lost. + <member name="linear_limit_z/restitution" type="float" setter="set_param_z" getter="get_param_z" default="0.5"> + The amount of restitution on the Z axis movement. The lower, the more momentum gets lost. </member> - <member name="linear_limit_z/softness" type="float" setter="set_param_z" getter="get_param_z"> - A factor applied to the movement across the z-axis The lower, the slower the movement. + <member name="linear_limit_z/softness" type="float" setter="set_param_z" getter="get_param_z" default="0.7"> + A factor applied to the movement across the Z axis. The lower, the slower the movement. </member> - <member name="linear_limit_z/upper_distance" type="float" setter="set_param_z" getter="get_param_z"> - The maximum difference between the pivot points' z-axis. + <member name="linear_limit_z/upper_distance" type="float" setter="set_param_z" getter="get_param_z" default="0.0"> + The maximum difference between the pivot points' Z axis. </member> - <member name="linear_motor_x/enabled" type="bool" setter="set_flag_x" getter="get_flag_x"> - If [code]true[/code], then there is a linear motor on the x-axis. It will attempt to reach the target velocity while staying within the force limits. + <member name="linear_motor_x/enabled" type="bool" setter="set_flag_x" getter="get_flag_x" default="false"> + If [code]true[/code], then there is a linear motor on the X axis. It will attempt to reach the target velocity while staying within the force limits. </member> - <member name="linear_motor_x/force_limit" type="float" setter="set_param_x" getter="get_param_x"> - The maximum force the linear motor can apply on the x-axis while trying to reach the target velocity. + <member name="linear_motor_x/force_limit" type="float" setter="set_param_x" getter="get_param_x" default="0.0"> + The maximum force the linear motor can apply on the X axis while trying to reach the target velocity. </member> - <member name="linear_motor_x/target_velocity" type="float" setter="set_param_x" getter="get_param_x"> - The speed that the linear motor will attempt to reach on the x-axis. + <member name="linear_motor_x/target_velocity" type="float" setter="set_param_x" getter="get_param_x" default="0.0"> + The speed that the linear motor will attempt to reach on the X axis. </member> - <member name="linear_motor_y/enabled" type="bool" setter="set_flag_y" getter="get_flag_y"> - If [code]true[/code], then there is a linear motor on the y-axis. It will attempt to reach the target velocity while staying within the force limits. + <member name="linear_motor_y/enabled" type="bool" setter="set_flag_y" getter="get_flag_y" default="false"> + If [code]true[/code], then there is a linear motor on the Y axis. It will attempt to reach the target velocity while staying within the force limits. </member> - <member name="linear_motor_y/force_limit" type="float" setter="set_param_y" getter="get_param_y"> - The maximum force the linear motor can apply on the y-axis while trying to reach the target velocity. + <member name="linear_motor_y/force_limit" type="float" setter="set_param_y" getter="get_param_y" default="0.0"> + The maximum force the linear motor can apply on the Y axis while trying to reach the target velocity. </member> - <member name="linear_motor_y/target_velocity" type="float" setter="set_param_y" getter="get_param_y"> - The speed that the linear motor will attempt to reach on the y-axis. + <member name="linear_motor_y/target_velocity" type="float" setter="set_param_y" getter="get_param_y" default="0.0"> + The speed that the linear motor will attempt to reach on the Y axis. </member> - <member name="linear_motor_z/enabled" type="bool" setter="set_flag_z" getter="get_flag_z"> - If [code]true[/code], then there is a linear motor on the z-axis. It will attempt to reach the target velocity while staying within the force limits. + <member name="linear_motor_z/enabled" type="bool" setter="set_flag_z" getter="get_flag_z" default="false"> + If [code]true[/code], then there is a linear motor on the Z axis. It will attempt to reach the target velocity while staying within the force limits. </member> - <member name="linear_motor_z/force_limit" type="float" setter="set_param_z" getter="get_param_z"> - The maximum force the linear motor can apply on the z-axis while trying to reach the target velocity. + <member name="linear_motor_z/force_limit" type="float" setter="set_param_z" getter="get_param_z" default="0.0"> + The maximum force the linear motor can apply on the Z axis while trying to reach the target velocity. </member> - <member name="linear_motor_z/target_velocity" type="float" setter="set_param_z" getter="get_param_z"> - The speed that the linear motor will attempt to reach on the z-axis. + <member name="linear_motor_z/target_velocity" type="float" setter="set_param_z" getter="get_param_z" default="0.0"> + The speed that the linear motor will attempt to reach on the Z axis. </member> - <member name="linear_spring_x/damping" type="float" setter="set_param_x" getter="get_param_x"> + <member name="linear_spring_x/damping" type="float" setter="set_param_x" getter="get_param_x" default="0.01"> </member> - <member name="linear_spring_x/enabled" type="bool" setter="set_flag_x" getter="get_flag_x"> + <member name="linear_spring_x/enabled" type="bool" setter="set_flag_x" getter="get_flag_x" default="false"> </member> - <member name="linear_spring_x/equilibrium_point" type="float" setter="set_param_x" getter="get_param_x"> + <member name="linear_spring_x/equilibrium_point" type="float" setter="set_param_x" getter="get_param_x" default="0.0"> </member> - <member name="linear_spring_x/stiffness" type="float" setter="set_param_x" getter="get_param_x"> + <member name="linear_spring_x/stiffness" type="float" setter="set_param_x" getter="get_param_x" default="0.01"> </member> - <member name="linear_spring_y/damping" type="float" setter="set_param_y" getter="get_param_y"> + <member name="linear_spring_y/damping" type="float" setter="set_param_y" getter="get_param_y" default="0.01"> </member> - <member name="linear_spring_y/enabled" type="bool" setter="set_flag_y" getter="get_flag_y"> + <member name="linear_spring_y/enabled" type="bool" setter="set_flag_y" getter="get_flag_y" default="false"> </member> - <member name="linear_spring_y/equilibrium_point" type="float" setter="set_param_y" getter="get_param_y"> + <member name="linear_spring_y/equilibrium_point" type="float" setter="set_param_y" getter="get_param_y" default="0.0"> </member> - <member name="linear_spring_y/stiffness" type="float" setter="set_param_y" getter="get_param_y"> + <member name="linear_spring_y/stiffness" type="float" setter="set_param_y" getter="get_param_y" default="0.01"> </member> - <member name="linear_spring_z/damping" type="float" setter="set_param_z" getter="get_param_z"> + <member name="linear_spring_z/damping" type="float" setter="set_param_z" getter="get_param_z" default="0.01"> </member> - <member name="linear_spring_z/enabled" type="bool" setter="set_flag_z" getter="get_flag_z"> + <member name="linear_spring_z/enabled" type="bool" setter="set_flag_z" getter="get_flag_z" default="false"> </member> - <member name="linear_spring_z/equilibrium_point" type="float" setter="set_param_z" getter="get_param_z"> + <member name="linear_spring_z/equilibrium_point" type="float" setter="set_param_z" getter="get_param_z" default="0.0"> </member> - <member name="linear_spring_z/stiffness" type="float" setter="set_param_z" getter="get_param_z"> + <member name="linear_spring_z/stiffness" type="float" setter="set_param_z" getter="get_param_z" default="0.01"> </member> - <member name="precision" type="int" setter="set_precision" getter="get_precision"> + <member name="precision" type="int" setter="set_precision" getter="get_precision" default="1"> </member> </members> <constants> @@ -251,10 +359,10 @@ The maximum difference between the pivot points' axes. </constant> <constant name="PARAM_LINEAR_LIMIT_SOFTNESS" value="2" enum="Param"> - A factor applied to the movement across the axes The lower, the slower the movement. + A factor applied to the movement across the axes. The lower, the slower the movement. </constant> <constant name="PARAM_LINEAR_RESTITUTION" value="3" enum="Param"> - The amount of restitution on the axes movement The lower, the more momentum gets lost. + The amount of restitution on the axes' movement. The lower, the more momentum gets lost. </constant> <constant name="PARAM_LINEAR_DAMPING" value="4" enum="Param"> The amount of damping that happens at the linear motion across the axes. @@ -293,25 +401,26 @@ Maximum acceleration for the motor at the axes. </constant> <constant name="PARAM_MAX" value="22" enum="Param"> - End flag of PARAM_* constants, used internally. + Represents the size of the [enum Param] enum. </constant> <constant name="FLAG_ENABLE_LINEAR_LIMIT" value="0" enum="Flag"> - If [code]set[/code] there is linear motion possible within the given limits. + If enabled, linear motion is possible within the given limits. </constant> <constant name="FLAG_ENABLE_ANGULAR_LIMIT" value="1" enum="Flag"> - If [code]set[/code] there is rotational motion possible. + If enabled, rotational motion is possible within the given limits. </constant> <constant name="FLAG_ENABLE_LINEAR_SPRING" value="3" enum="Flag"> </constant> <constant name="FLAG_ENABLE_ANGULAR_SPRING" value="2" enum="Flag"> </constant> <constant name="FLAG_ENABLE_MOTOR" value="4" enum="Flag"> - If [code]set[/code] there is a rotational motor across these axes. + If enabled, there is a rotational motor across these axes. </constant> <constant name="FLAG_ENABLE_LINEAR_MOTOR" value="5" enum="Flag"> + If enabled, there is a linear motor across these axes. </constant> <constant name="FLAG_MAX" value="6" enum="Flag"> - End flag of FLAG_* constants, used internally. + Represents the size of the [enum Flag] enum. </constant> </constants> </class> diff --git a/doc/classes/Geometry.xml b/doc/classes/Geometry.xml index e2ba3fb7b0..3cbbe6da56 100644 --- a/doc/classes/Geometry.xml +++ b/doc/classes/Geometry.xml @@ -67,7 +67,7 @@ <argument index="1" name="polygon_b" type="PoolVector2Array"> </argument> <description> - Clips [code]polygon_a[/code] against [code]polygon_b[/code] and returns an array of clipped polygons. This performs [code]OPERATION_DIFFERENCE[/code] between polygons. Returns an empty array if [code]polygon_b[/code] completely overlaps [code]polygon_a[/code]. + Clips [code]polygon_a[/code] against [code]polygon_b[/code] and returns an array of clipped polygons. This performs [constant OPERATION_DIFFERENCE] between polygons. Returns an empty array if [code]polygon_b[/code] completely overlaps [code]polygon_a[/code]. If [code]polygon_b[/code] is enclosed by [code]polygon_a[/code], returns an outer polygon (boundary) and inner polygon (hole) which could be distiguished by calling [method is_polygon_clockwise]. </description> </method> @@ -79,7 +79,7 @@ <argument index="1" name="polygon" type="PoolVector2Array"> </argument> <description> - Clips [code]polyline[/code] against [code]polygon[/code] and returns an array of clipped polylines. This performs [code]OPERATION_DIFFERENCE[/code] between the polyline and the polygon. This operation can be thought of as cutting a line with a closed shape. + Clips [code]polyline[/code] against [code]polygon[/code] and returns an array of clipped polylines. This performs [constant OPERATION_DIFFERENCE] between the polyline and the polygon. This operation can be thought of as cutting a line with a closed shape. </description> </method> <method name="convex_hull_2d"> @@ -88,7 +88,7 @@ <argument index="0" name="points" type="PoolVector2Array"> </argument> <description> - Given an array of [Vector2]s, returns the convex hull as a list of points in counter-clockwise order. The last point is the same as the first one. + Given an array of [Vector2]s, returns the convex hull as a list of points in counterclockwise order. The last point is the same as the first one. </description> </method> <method name="exclude_polygons_2d"> @@ -99,7 +99,7 @@ <argument index="1" name="polygon_b" type="PoolVector2Array"> </argument> <description> - Mutually excludes common area defined by intersection of [code]polygon_a[/code] and [code]polygon_b[/code] (see [method intersect_polygons_2d]) and returns an array of excluded polygons. This performs [code]OPERATION_XOR[/code] between polygons. In other words, returns all but common area between polygons. + Mutually excludes common area defined by intersection of [code]polygon_a[/code] and [code]polygon_b[/code] (see [method intersect_polygons_2d]) and returns an array of excluded polygons. This performs [constant OPERATION_XOR] between polygons. In other words, returns all but common area between polygons. The operation may result in an outer polygon (boundary) and inner polygon (hole) produced which could be distiguished by calling [method is_polygon_clockwise]. </description> </method> @@ -201,8 +201,8 @@ <argument index="1" name="polygon_b" type="PoolVector2Array"> </argument> <description> - Intersects [code]polygon_a[/code] with [code]polygon_b[/code] and returns an array of intersected polygons. This performs [code]OPERATION_INTERSECTION[/code] between polygons. In other words, returns common area shared by polygons. Returns an empty array if no intersection occurs. - The operation may result in an outer polygon (boundary) and inner polygon (hole) produced which could be distiguished by calling [method is_polygon_clockwise]. + Intersects [code]polygon_a[/code] with [code]polygon_b[/code] and returns an array of intersected polygons. This performs [constant OPERATION_INTERSECTION] between polygons. In other words, returns common area shared by polygons. Returns an empty array if no intersection occurs. + The operation may result in an outer polygon (boundary) and inner polygon (hole) produced which could be distinguished by calling [method is_polygon_clockwise]. </description> </method> <method name="intersect_polyline_with_polygon_2d"> @@ -213,7 +213,18 @@ <argument index="1" name="polygon" type="PoolVector2Array"> </argument> <description> - Intersects [code]polyline[/code] with [code]polygon[/code] and returns an array of intersected polylines. This performs [code]OPERATION_INTERSECTION[/code] between the polyline and the polygon. This operation can be thought of as chopping a line with a closed shape. + Intersects [code]polyline[/code] with [code]polygon[/code] and returns an array of intersected polylines. This performs [constant OPERATION_INTERSECTION] between the polyline and the polygon. This operation can be thought of as chopping a line with a closed shape. + </description> + </method> + <method name="is_point_in_polygon"> + <return type="bool"> + </return> + <argument index="0" name="point" type="Vector2"> + </argument> + <argument index="1" name="polygon" type="PoolVector2Array"> + </argument> + <description> + Returns [code]true[/code] if [code]point[/code] is inside [code]polygon[/code] or if it's located exactly [i]on[/i] polygon's boundary, otherwise returns [code]false[/code]. </description> </method> <method name="is_polygon_clockwise"> @@ -237,7 +248,8 @@ <argument index="3" name="dir_b" type="Vector2"> </argument> <description> - Checks if the two lines ([code]from_a[/code], [code]dir_a[/code]) and ([code]from_b[/code], [code]dir_b[/code]) intersect. If yes, return the point of intersection as [Vector2]. If no intersection takes place, returns an empty [Variant]. Note that the lines are specified using direction vectors, not end points. + Checks if the two lines ([code]from_a[/code], [code]dir_a[/code]) and ([code]from_b[/code], [code]dir_b[/code]) intersect. If yes, return the point of intersection as [Vector2]. If no intersection takes place, returns an empty [Variant]. + [b]Note:[/b] The lines are specified using direction vectors, not end points. </description> </method> <method name="make_atlas"> @@ -257,8 +269,8 @@ <argument index="1" name="polygon_b" type="PoolVector2Array"> </argument> <description> - Merges (combines) [code]polygon_a[/code] and [code]polygon_b[/code] and returns an array of merged polygons. This performs [code]OPERATION_UNION[/code] between polygons. - The operation may result in an outer polygon (boundary) and inner polygon (hole) produced which could be distiguished by calling [method is_polygon_clockwise]. + Merges (combines) [code]polygon_a[/code] and [code]polygon_b[/code] and returns an array of merged polygons. This performs [constant OPERATION_UNION] between polygons. + The operation may result in an outer polygon (boundary) and inner polygon (hole) produced which could be distinguished by calling [method is_polygon_clockwise]. </description> </method> <method name="offset_polygon_2d"> @@ -272,8 +284,8 @@ </argument> <description> Inflates or deflates [code]polygon[/code] by [code]delta[/code] units (pixels). If [code]delta[/code] is positive, makes the polygon grow outward. If [code]delta[/code] is negative, shrinks the polygon inward. Returns an array of polygons because inflating/deflating may result in multiple discrete polygons. Returns an empty array if [code]delta[/code] is negative and the absolute value of it approximately exceeds the minimum bounding rectangle dimensions of the polygon. - Each polygon's vertices will be rounded as determined by [code]join_type[/code], see [enum Geometry.PolyJoinType]. - The operation may result in an outer polygon (boundary) and inner polygon (hole) produced which could be distiguished by calling [method is_polygon_clockwise]. + Each polygon's vertices will be rounded as determined by [code]join_type[/code], see [enum PolyJoinType]. + The operation may result in an outer polygon (boundary) and inner polygon (hole) produced which could be distinguished by calling [method is_polygon_clockwise]. </description> </method> <method name="offset_polyline_2d"> @@ -289,9 +301,9 @@ </argument> <description> Inflates or deflates [code]polyline[/code] by [code]delta[/code] units (pixels), producing polygons. If [code]delta[/code] is positive, makes the polyline grow outward. Returns an array of polygons because inflating/deflating may result in multiple discrete polygons. If [code]delta[/code] is negative, returns an empty array. - Each polygon's vertices will be rounded as determined by [code]join_type[/code], see [enum Geometry.PolyJoinType]. - Each polygon's endpoints will be rounded as determined by [code]end_type[/code], see [enum Geometry.PolyEndType]. - The operation may result in an outer polygon (boundary) and inner polygon (hole) produced which could be distiguished by calling [method is_polygon_clockwise]. + Each polygon's vertices will be rounded as determined by [code]join_type[/code], see [enum PolyJoinType]. + Each polygon's endpoints will be rounded as determined by [code]end_type[/code], see [enum PolyEndType]. + The operation may result in an outer polygon (boundary) and inner polygon (hole) produced which could be distinguished by calling [method is_polygon_clockwise]. </description> </method> <method name="point_is_inside_triangle" qualifiers="const"> @@ -424,8 +436,8 @@ <argument index="1" name="transform" type="Transform2D"> </argument> <description> - Transforms an array of points by [code]transform[/code] and returns the result. - Can be useful in conjuction with performing polygon boolean operations in CSG manner, see [method merge_polygons_2d], [method clip_polygons_2d], [method intersect_polygons_2d], [method exclude_polygons_2d]. + Transforms an array of points by [code]transform[/code] and returns the result. + Can be useful in conjunction with performing polygon boolean operations in a CSG-like manner, see [method merge_polygons_2d], [method clip_polygons_2d], [method intersect_polygons_2d], [method exclude_polygons_2d]. </description> </method> <method name="triangulate_delaunay_2d"> @@ -467,7 +479,7 @@ While flattened paths can never perfectly trace an arc, they are approximated by a series of arc chords. </constant> <constant name="JOIN_MITER" value="2" enum="PolyJoinType"> - There's a necessary limit to mitered joins since offsetting edges that join at very acute angles will produce excessively long and narrow 'spikes'. For any given edge join, when miter offsetting would exceed that maximum distance, 'square' joining is applied. + There's a necessary limit to mitered joins since offsetting edges that join at very acute angles will produce excessively long and narrow "spikes". For any given edge join, when miter offsetting would exceed that maximum distance, "square" joining is applied. </constant> <constant name="END_POLYGON" value="0" enum="PolyEndType"> Endpoints are joined using the [enum PolyJoinType] value and the path filled as a polygon. diff --git a/doc/classes/GeometryInstance.xml b/doc/classes/GeometryInstance.xml index 674f786149..49c1ce480f 100644 --- a/doc/classes/GeometryInstance.xml +++ b/doc/classes/GeometryInstance.xml @@ -1,48 +1,66 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="GeometryInstance" inherits="VisualInstance" category="Core" version="3.2"> <brief_description> - Base node for geometry based visual instances. + Base node for geometry-based visual instances. </brief_description> <description> - Base node for geometry based visual instances. Shares some common functionality like visibility and custom materials. + Base node for geometry-based visual instances. Shares some common functionality like visibility and custom materials. </description> <tutorials> </tutorials> <methods> + <method name="get_flag" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="flag" type="int" enum="GeometryInstance.Flags"> + </argument> + <description> + </description> + </method> <method name="set_custom_aabb"> <return type="void"> </return> <argument index="0" name="aabb" type="AABB"> </argument> <description> - Overrides the bounding box of this node with a custom one. To remove it, set an AABB with all fields set to zero. + Overrides the bounding box of this node with a custom one. To remove it, set an [AABB] with all fields set to zero. + </description> + </method> + <method name="set_flag"> + <return type="void"> + </return> + <argument index="0" name="flag" type="int" enum="GeometryInstance.Flags"> + </argument> + <argument index="1" name="value" type="bool"> + </argument> + <description> </description> </method> </methods> <members> - <member name="cast_shadow" type="int" setter="set_cast_shadows_setting" getter="get_cast_shadows_setting" enum="GeometryInstance.ShadowCastingSetting"> - The selected shadow casting flag. See SHADOW_CASTING_SETTING_* constants for values. + <member name="cast_shadow" type="int" setter="set_cast_shadows_setting" getter="get_cast_shadows_setting" enum="GeometryInstance.ShadowCastingSetting" default="1"> + The selected shadow casting flag. See [enum ShadowCastingSetting] for possible values. </member> - <member name="extra_cull_margin" type="float" setter="set_extra_cull_margin" getter="get_extra_cull_margin"> + <member name="extra_cull_margin" type="float" setter="set_extra_cull_margin" getter="get_extra_cull_margin" default="0.0"> The extra distance added to the GeometryInstance's bounding box ([AABB]) to increase its cull box. </member> - <member name="lod_max_distance" type="float" setter="set_lod_max_distance" getter="get_lod_max_distance"> + <member name="lod_max_distance" type="float" setter="set_lod_max_distance" getter="get_lod_max_distance" default="0.0"> The GeometryInstance's max LOD distance. </member> - <member name="lod_max_hysteresis" type="float" setter="set_lod_max_hysteresis" getter="get_lod_max_hysteresis"> + <member name="lod_max_hysteresis" type="float" setter="set_lod_max_hysteresis" getter="get_lod_max_hysteresis" default="0.0"> The GeometryInstance's max LOD margin. </member> - <member name="lod_min_distance" type="float" setter="set_lod_min_distance" getter="get_lod_min_distance"> + <member name="lod_min_distance" type="float" setter="set_lod_min_distance" getter="get_lod_min_distance" default="0.0"> The GeometryInstance's min LOD distance. </member> - <member name="lod_min_hysteresis" type="float" setter="set_lod_min_hysteresis" getter="get_lod_min_hysteresis"> + <member name="lod_min_hysteresis" type="float" setter="set_lod_min_hysteresis" getter="get_lod_min_hysteresis" default="0.0"> The GeometryInstance's min LOD margin. </member> - <member name="material_override" type="Material" setter="set_material_override" getter="get_material_override"> + <member name="material_override" type="Material" setter="set_material_override" getter="get_material_override" default="null"> The material override for the whole geometry. - If there is a material in material_override, it will be used instead of any material set in any material slot of the mesh. + If there is a material in [code]material_override[/code], it will be used instead of any material set in any material slot of the mesh. </member> - <member name="use_in_baked_light" type="bool" setter="set_flag" getter="get_flag"> + <member name="use_in_baked_light" type="bool" setter="set_flag" getter="get_flag" default="false"> If [code]true[/code], this GeometryInstance will be used when baking lights using a [GIProbe] and/or any other form of baked lighting. </member> </members> @@ -64,9 +82,12 @@ </constant> <constant name="FLAG_USE_BAKED_LIGHT" value="0" enum="Flags"> Will allow the GeometryInstance to be used when baking lights using a [GIProbe] and/or any other form of baked lighting. - Added documentation for GeometryInstance and VisualInstance + </constant> + <constant name="FLAG_DRAW_NEXT_FRAME_IF_VISIBLE" value="1" enum="Flags"> + Unused in this class, exposed for consistency with [enum VisualServer.InstanceFlags]. </constant> <constant name="FLAG_MAX" value="2" enum="Flags"> + Represents the size of the [enum Flags] enum. </constant> </constants> </class> diff --git a/doc/classes/Gradient.xml b/doc/classes/Gradient.xml index d80fed204e..247a7afe85 100644 --- a/doc/classes/Gradient.xml +++ b/doc/classes/Gradient.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Gradient" inherits="Resource" category="Core" version="3.2"> <brief_description> - Color interpolator node. + A color interpolator resource which can be used to generate colors between user-defined color points. </brief_description> <description> - Given a set of colors, this node will interpolate them in order, meaning, that if you have color 1, color 2 and color 3, the ramp will interpolate (generate the colors between two colors) from color 1 to color 2 and from color 2 to color 3. Initially the ramp will have 2 colors (black and white), one (black) at ramp lower offset 0 and the other (white) at the ramp higher offset 1. + Given a set of colors, this resource will interpolate them in order. This means that if you have color 1, color 2 and color 3, the ramp will interpolate from color 1 to color 2 and from color 2 to color 3. The ramp will initially have 2 colors (black and white), one (black) at ramp lower offset 0 and the other (white) at the ramp higher offset 1. </description> <tutorials> </tutorials> @@ -17,7 +17,7 @@ <argument index="1" name="color" type="Color"> </argument> <description> - Adds the specified color to the end of the ramp, with the specified offset + Adds the specified color to the end of the ramp, with the specified offset. </description> </method> <method name="get_color" qualifiers="const"> @@ -26,7 +26,7 @@ <argument index="0" name="point" type="int"> </argument> <description> - Returns the color of the ramp color at index [i]point[/i] + Returns the color of the ramp color at index [code]point[/code]. </description> </method> <method name="get_offset" qualifiers="const"> @@ -35,14 +35,14 @@ <argument index="0" name="point" type="int"> </argument> <description> - Returns the offset of the ramp color at index [i]point[/i] + Returns the offset of the ramp color at index [code]point[/code]. </description> </method> <method name="get_point_count" qualifiers="const"> <return type="int"> </return> <description> - Returns the number of colors in the ramp + Returns the number of colors in the ramp. </description> </method> <method name="interpolate"> @@ -51,7 +51,7 @@ <argument index="0" name="offset" type="float"> </argument> <description> - Returns the interpolated color specified by [i]offset[/i] + Returns the interpolated color specified by [code]offset[/code]. </description> </method> <method name="remove_point"> @@ -60,7 +60,7 @@ <argument index="0" name="offset" type="int"> </argument> <description> - Removes the color at the index [i]offset[/i] + Removes the color at the index [code]offset[/code]. </description> </method> <method name="set_color"> @@ -71,7 +71,7 @@ <argument index="1" name="color" type="Color"> </argument> <description> - Sets the color of the ramp color at index [i]point[/i] + Sets the color of the ramp color at index [code]point[/code]. </description> </method> <method name="set_offset"> @@ -82,15 +82,15 @@ <argument index="1" name="offset" type="float"> </argument> <description> - Sets the offset for the ramp color at index [i]point[/i] + Sets the offset for the ramp color at index [code]point[/code]. </description> </method> </methods> <members> - <member name="colors" type="PoolColorArray" setter="set_colors" getter="get_colors"> + <member name="colors" type="PoolColorArray" setter="set_colors" getter="get_colors" default="PoolColorArray( 0, 0, 0, 1, 1, 1, 1, 1 )"> Gradient's colors returned as a [PoolColorArray]. </member> - <member name="offsets" type="PoolRealArray" setter="set_offsets" getter="get_offsets"> + <member name="offsets" type="PoolRealArray" setter="set_offsets" getter="get_offsets" default="PoolRealArray( 0, 1 )"> Gradient's offsets returned as a [PoolRealArray]. </member> </members> diff --git a/doc/classes/GradientTexture.xml b/doc/classes/GradientTexture.xml index fc952346ad..ef46491e02 100644 --- a/doc/classes/GradientTexture.xml +++ b/doc/classes/GradientTexture.xml @@ -1,20 +1,20 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="GradientTexture" inherits="Texture" category="Core" version="3.2"> <brief_description> - Gradient filled texture. + Gradient-filled texture. </brief_description> <description> - Uses a [Gradient] to fill the texture data, the gradient will be filled from left to right using colors obtained from the gradient, this means that the texture does not necessarily represent an exact copy of the gradient, but instead an interpolation of samples obtained from the gradient at fixed steps (see [member width]). + GradientTexture uses a [Gradient] to fill the texture data. The gradient will be filled from left to right using colors obtained from the gradient. This means the texture does not necessarily represent an exact copy of the gradient, but instead an interpolation of samples obtained from the gradient at fixed steps (see [member width]). </description> <tutorials> </tutorials> <methods> </methods> <members> - <member name="gradient" type="Gradient" setter="set_gradient" getter="get_gradient"> + <member name="gradient" type="Gradient" setter="set_gradient" getter="get_gradient" default="null"> The [Gradient] that will be used to fill the texture. </member> - <member name="width" type="int" setter="set_width" getter="get_width"> + <member name="width" type="int" setter="set_width" getter="get_width" default="2048"> The number of color samples that will be obtained from the [Gradient]. </member> </members> diff --git a/doc/classes/GraphEdit.xml b/doc/classes/GraphEdit.xml index db186eab35..111bf2109e 100644 --- a/doc/classes/GraphEdit.xml +++ b/doc/classes/GraphEdit.xml @@ -4,8 +4,8 @@ GraphEdit is an area capable of showing various GraphNodes. It manages connection events between them. </brief_description> <description> - GraphEdit manages the showing of GraphNodes it contains, as well as connections and disconnections between them. Signals are sent for each of these two events. Disconnection between GraphNodes slots is disabled by default. - It is greatly advised to enable low processor usage mode (see [member OS.low_processor_usage_mode]) when using GraphEdits. + GraphEdit manages the showing of GraphNodes it contains, as well as connections and disconnections between them. Signals are sent for each of these two events. Disconnection between GraphNode slots is disabled by default. + It is greatly advised to enable low-processor usage mode (see [member OS.low_processor_usage_mode]) when using GraphEdits. </description> <tutorials> </tutorials> @@ -43,7 +43,7 @@ <return type="void"> </return> <description> - Remove all connections between nodes. + Removes all connections between nodes. </description> </method> <method name="connect_node"> @@ -58,7 +58,7 @@ <argument index="3" name="to_port" type="int"> </argument> <description> - Create a connection between 'from_port' slot of 'from' GraphNode and 'to_port' slot of 'to' GraphNode. If the connection already exists, no connection is created. + Create a connection between the [code]from_port[/code] slot of the [code]from[/code] GraphNode and the [code]to_port[/code] slot of the [code]to[/code] GraphNode. If the connection already exists, no connection is created. </description> </method> <method name="disconnect_node"> @@ -73,14 +73,14 @@ <argument index="3" name="to_port" type="int"> </argument> <description> - Remove the connection between 'from_port' slot of 'from' GraphNode and 'to_port' slot of 'to' GraphNode, if connection exists. + Removes the connection between the [code]from_port[/code] slot of the [code]from[/code] GraphNode and the [code]to_port[/code] slot of the [code]to[/code] GraphNode. If the connection does not exist, no connection is removed. </description> </method> <method name="get_connection_list" qualifiers="const"> <return type="Array"> </return> <description> - Returns an Array containing the list of connections. A connection consists in a structure of the form {from_port: 0, from: "GraphNode name 0", to_port: 1, to: "GraphNode name 1" } + Returns an Array containing the list of connections. A connection consists in a structure of the form [code]{ from_port: 0, from: "GraphNode name 0", to_port: 1, to: "GraphNode name 1" }[/code]. </description> </method> <method name="get_zoom_hbox"> @@ -101,7 +101,7 @@ <argument index="3" name="to_port" type="int"> </argument> <description> - Returns [code]true[/code] if the 'from_port' slot of 'from' GraphNode is connected to the 'to_port' slot of 'to' GraphNode. + Returns [code]true[/code] if the [code]from_port[/code] slot of the [code]from[/code] GraphNode is connected to the [code]to_port[/code] slot of the [code]to[/code] GraphNode. </description> </method> <method name="is_valid_connection_type" qualifiers="const"> @@ -171,19 +171,19 @@ </method> </methods> <members> - <member name="right_disconnects" type="bool" setter="set_right_disconnects" getter="is_right_disconnects_enabled"> + <member name="right_disconnects" type="bool" setter="set_right_disconnects" getter="is_right_disconnects_enabled" default="false"> If [code]true[/code], enables disconnection of existing connections in the GraphEdit by dragging the right end. </member> - <member name="scroll_offset" type="Vector2" setter="set_scroll_ofs" getter="get_scroll_ofs"> + <member name="scroll_offset" type="Vector2" setter="set_scroll_ofs" getter="get_scroll_ofs" default="Vector2( 0, 0 )"> The scroll offset. </member> - <member name="snap_distance" type="int" setter="set_snap" getter="get_snap"> + <member name="snap_distance" type="int" setter="set_snap" getter="get_snap" default="20"> The snapping distance in pixels. </member> - <member name="use_snap" type="bool" setter="set_use_snap" getter="is_using_snap"> + <member name="use_snap" type="bool" setter="set_use_snap" getter="is_using_snap" default="true"> If [code]true[/code], enables snapping. </member> - <member name="zoom" type="float" setter="set_zoom" getter="get_zoom"> + <member name="zoom" type="float" setter="set_zoom" getter="get_zoom" default="1.0"> The current zoom value. </member> </members> @@ -198,6 +198,17 @@ Signal sent at the end of a GraphNode movement. </description> </signal> + <signal name="connection_from_empty"> + <argument index="0" name="to" type="String"> + </argument> + <argument index="1" name="to_slot" type="int"> + </argument> + <argument index="2" name="release_position" type="Vector2"> + </argument> + <description> + Signal sent when user dragging connection from input port into empty space of the graph. + </description> + </signal> <signal name="connection_request"> <argument index="0" name="from" type="String"> </argument> @@ -208,7 +219,7 @@ <argument index="3" name="to_slot" type="int"> </argument> <description> - Signal sent to the GraphEdit when the connection between 'from_slot' slot of 'from' GraphNode and 'to_slot' slot of 'to' GraphNode is attempted to be created. + Signal sent to the GraphEdit when the connection between the [code]from_slot[/code] slot of the [code]from[/code] GraphNode and the [code]to_slot[/code] slot of the [code]to[/code] GraphNode is attempted to be created. </description> </signal> <signal name="connection_to_empty"> @@ -219,6 +230,7 @@ <argument index="2" name="release_position" type="Vector2"> </argument> <description> + Signal sent when user dragging connection from output port into empty space of the graph. </description> </signal> <signal name="delete_nodes_request"> @@ -236,12 +248,12 @@ <argument index="3" name="to_slot" type="int"> </argument> <description> - Signal sent to the GraphEdit when the connection between 'from_slot' slot of 'from' GraphNode and 'to_slot' slot of 'to' GraphNode is attempted to be removed. + Emitted to the GraphEdit when the connection between [code]from_slot[/code] slot of [code]from[/code] GraphNode and [code]to_slot[/code] slot of [code]to[/code] GraphNode is attempted to be removed. </description> </signal> <signal name="duplicate_nodes_request"> <description> - Signal sent when a GraphNode is attempted to be duplicated in the GraphEdit. + Emitted when a GraphNode is attempted to be duplicated in the GraphEdit. </description> </signal> <signal name="node_selected"> @@ -255,7 +267,7 @@ <argument index="0" name="position" type="Vector2"> </argument> <description> - Signal sent when a popup is requested. Happens on right-clicking in the GraphEdit. 'p_position' is the position of the mouse pointer when the signal is sent. + Emitted when a popup is requested. Happens on right-clicking in the GraphEdit. [code]position[/code] is the position of the mouse pointer when the signal is sent. </description> </signal> <signal name="scroll_offset_changed"> @@ -268,25 +280,25 @@ <constants> </constants> <theme_items> - <theme_item name="activity" type="Color"> + <theme_item name="activity" type="Color" default="Color( 1, 1, 1, 1 )"> </theme_item> - <theme_item name="bezier_len_neg" type="int"> + <theme_item name="bezier_len_neg" type="int" default="160"> </theme_item> - <theme_item name="bezier_len_pos" type="int"> + <theme_item name="bezier_len_pos" type="int" default="80"> </theme_item> <theme_item name="bg" type="StyleBox"> </theme_item> - <theme_item name="grid_major" type="Color"> + <theme_item name="grid_major" type="Color" default="Color( 1, 1, 1, 0.2 )"> </theme_item> - <theme_item name="grid_minor" type="Color"> + <theme_item name="grid_minor" type="Color" default="Color( 1, 1, 1, 0.05 )"> </theme_item> <theme_item name="minus" type="Texture"> </theme_item> <theme_item name="more" type="Texture"> </theme_item> - <theme_item name="port_grab_distance_horizontal" type="int"> + <theme_item name="port_grab_distance_horizontal" type="int" default="48"> </theme_item> - <theme_item name="port_grab_distance_vertical" type="int"> + <theme_item name="port_grab_distance_vertical" type="int" default="6"> </theme_item> <theme_item name="reset" type="Texture"> </theme_item> diff --git a/doc/classes/GraphNode.xml b/doc/classes/GraphNode.xml index a19676798b..6bc09e5289 100644 --- a/doc/classes/GraphNode.xml +++ b/doc/classes/GraphNode.xml @@ -4,7 +4,7 @@ A GraphNode is a container with several input and output slots allowing connections between GraphNodes. Slots can have different, incompatible types. </brief_description> <description> - A GraphNode is a container defined by a title. It can have 1 or more input and output slots, which can be enabled (shown) or disabled (not shown) and have different (incompatible) types. Colors can also be assigned to slots. A tuple of input and output slots is defined for each GUI element included in the GraphNode. Input and output connections are left and right slots, but only enabled slots are counted as connections. + A GraphNode is a container defined by a title. It can have one or more input and output slots, which can be enabled (shown) or disabled (not shown) and have different (incompatible) types. Colors can also be assigned to slots. A tuple of input and output slots is defined for each GUI element included in the GraphNode. Input and output connections are left and right slots, but only enabled slots are counted as connections. </description> <tutorials> </tutorials> @@ -13,7 +13,7 @@ <return type="void"> </return> <description> - Disable all input and output slots of the GraphNode. + Disables all input and output slots of the GraphNode. </description> </method> <method name="clear_slot"> @@ -22,7 +22,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Disable input and output slot whose index is 'idx'. + Disables input and output slot whose index is [code]idx[/code]. </description> </method> <method name="get_connection_input_color"> @@ -31,7 +31,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns the color of the input connection 'idx'. + Returns the color of the input connection [code]idx[/code]. </description> </method> <method name="get_connection_input_count"> @@ -47,7 +47,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns the position of the input connection 'idx'. + Returns the position of the input connection [code]idx[/code]. </description> </method> <method name="get_connection_input_type"> @@ -56,7 +56,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns the type of the input connection 'idx'. + Returns the type of the input connection [code]idx[/code]. </description> </method> <method name="get_connection_output_color"> @@ -65,7 +65,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns the color of the output connection 'idx'. + Returns the color of the output connection [code]idx[/code]. </description> </method> <method name="get_connection_output_count"> @@ -81,7 +81,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns the position of the output connection 'idx'. + Returns the position of the output connection [code]idx[/code]. </description> </method> <method name="get_connection_output_type"> @@ -90,7 +90,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns the type of the output connection 'idx'. + Returns the type of the output connection [code]idx[/code]. </description> </method> <method name="get_slot_color_left" qualifiers="const"> @@ -99,7 +99,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns the color set to 'idx' left (input) slot. + Returns the color set to [code]idx[/code] left (input) slot. </description> </method> <method name="get_slot_color_right" qualifiers="const"> @@ -108,7 +108,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns the color set to 'idx' right (output) slot. + Returns the color set to [code]idx[/code] right (output) slot. </description> </method> <method name="get_slot_type_left" qualifiers="const"> @@ -117,7 +117,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns the (integer) type of left (input) 'idx' slot. + Returns the (integer) type of left (input) [code]idx[/code] slot. </description> </method> <method name="get_slot_type_right" qualifiers="const"> @@ -126,7 +126,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns the (integer) type of right (output) 'idx' slot. + Returns the (integer) type of right (output) [code]idx[/code] slot. </description> </method> <method name="is_slot_enabled_left" qualifiers="const"> @@ -135,7 +135,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns [code]true[/code] if left (input) slot 'idx' is enabled, [code]false[/code] otherwise. + Returns [code]true[/code] if left (input) slot [code]idx[/code] is enabled, [code]false[/code] otherwise. </description> </method> <method name="is_slot_enabled_right" qualifiers="const"> @@ -144,7 +144,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns [code]true[/code] if right (output) slot 'idx' is enabled, [code]false[/code] otherwise. + Returns [code]true[/code] if right (output) slot [code]idx[/code] is enabled, [code]false[/code] otherwise. </description> </method> <method name="set_slot"> @@ -173,20 +173,21 @@ </method> </methods> <members> - <member name="comment" type="bool" setter="set_comment" getter="is_comment"> + <member name="comment" type="bool" setter="set_comment" getter="is_comment" default="false"> </member> - <member name="offset" type="Vector2" setter="set_offset" getter="get_offset"> - The offset of the GraphNode, relative to the scroll offset of the [GraphEdit]. Note that you cannot use position directly, as [GraphEdit] is a [Container]. + <member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )"> + The offset of the GraphNode, relative to the scroll offset of the [GraphEdit]. + [b]Note:[/b] You cannot use position directly, as [GraphEdit] is a [Container]. </member> - <member name="overlay" type="int" setter="set_overlay" getter="get_overlay" enum="GraphNode.Overlay"> + <member name="overlay" type="int" setter="set_overlay" getter="get_overlay" enum="GraphNode.Overlay" default="0"> </member> - <member name="resizable" type="bool" setter="set_resizable" getter="is_resizable"> + <member name="resizable" type="bool" setter="set_resizable" getter="is_resizable" default="false"> </member> - <member name="selected" type="bool" setter="set_selected" getter="is_selected"> + <member name="selected" type="bool" setter="set_selected" getter="is_selected" default="false"> </member> - <member name="show_close" type="bool" setter="set_show_close_button" getter="is_close_button_visible"> + <member name="show_close" type="bool" setter="set_show_close_button" getter="is_close_button_visible" default="false"> </member> - <member name="title" type="String" setter="set_title" getter="get_title"> + <member name="title" type="String" setter="set_title" getter="get_title" default=""""> </member> </members> <signals> @@ -234,9 +235,9 @@ </theme_item> <theme_item name="close" type="Texture"> </theme_item> - <theme_item name="close_color" type="Color"> + <theme_item name="close_color" type="Color" default="Color( 0, 0, 0, 1 )"> </theme_item> - <theme_item name="close_offset" type="int"> + <theme_item name="close_offset" type="int" default="18"> </theme_item> <theme_item name="comment" type="StyleBox"> </theme_item> @@ -250,7 +251,7 @@ </theme_item> <theme_item name="port" type="Texture"> </theme_item> - <theme_item name="port_offset" type="int"> + <theme_item name="port_offset" type="int" default="3"> </theme_item> <theme_item name="position" type="StyleBox"> </theme_item> @@ -258,13 +259,13 @@ </theme_item> <theme_item name="selectedframe" type="StyleBox"> </theme_item> - <theme_item name="separation" type="int"> + <theme_item name="separation" type="int" default="1"> </theme_item> - <theme_item name="title_color" type="Color"> + <theme_item name="title_color" type="Color" default="Color( 0, 0, 0, 1 )"> </theme_item> <theme_item name="title_font" type="Font"> </theme_item> - <theme_item name="title_offset" type="int"> + <theme_item name="title_offset" type="int" default="20"> </theme_item> </theme_items> </class> diff --git a/doc/classes/GridContainer.xml b/doc/classes/GridContainer.xml index 94d805e3f6..08832c08b4 100644 --- a/doc/classes/GridContainer.xml +++ b/doc/classes/GridContainer.xml @@ -4,23 +4,23 @@ Grid container used to arrange elements in a grid like layout. </brief_description> <description> - Grid container will arrange its children in a grid like structure, the grid columns are specified using the [member columns] property and the number of rows will be equal to the number of children in the container divided by the number of columns, for example: if the container has 5 children, and 2 columns, there will be 3 rows in the container. Notice that grid layout will preserve the columns and rows for every size of the container. + Grid container will arrange its children in a grid like structure, the grid columns are specified using the [member columns] property and the number of rows will be equal to the number of children in the container divided by the number of columns. For example, if the container has 5 children, and 2 columns, there will be 3 rows in the container. Notice that grid layout will preserve the columns and rows for every size of the container. </description> <tutorials> </tutorials> <methods> </methods> <members> - <member name="columns" type="int" setter="set_columns" getter="get_columns"> + <member name="columns" type="int" setter="set_columns" getter="get_columns" default="1"> The number of columns in the [GridContainer]. If modified, [GridContainer] reorders its children to accommodate the new layout. </member> </members> <constants> </constants> <theme_items> - <theme_item name="hseparation" type="int"> + <theme_item name="hseparation" type="int" default="4"> </theme_item> - <theme_item name="vseparation" type="int"> + <theme_item name="vseparation" type="int" default="4"> </theme_item> </theme_items> </class> diff --git a/doc/classes/GrooveJoint2D.xml b/doc/classes/GrooveJoint2D.xml index dd758d0bd3..6b87fa5cfe 100644 --- a/doc/classes/GrooveJoint2D.xml +++ b/doc/classes/GrooveJoint2D.xml @@ -11,11 +11,11 @@ <methods> </methods> <members> - <member name="initial_offset" type="float" setter="set_initial_offset" getter="get_initial_offset"> - The body B's initial anchor position defined by the joint's origin and a local offset [member initial_offset] along the joint's y axis (along the groove). Default value: [code]25[/code] + <member name="initial_offset" type="float" setter="set_initial_offset" getter="get_initial_offset" default="25.0"> + The body B's initial anchor position defined by the joint's origin and a local offset [member initial_offset] along the joint's Y axis (along the groove). </member> - <member name="length" type="float" setter="set_length" getter="get_length"> - The groove's length. The groove is from the joint's origin towards [member length] along the joint's local y axis. Default value: [code]50[/code] + <member name="length" type="float" setter="set_length" getter="get_length" default="50.0"> + The groove's length. The groove is from the joint's origin towards [member length] along the joint's local Y axis. </member> </members> <constants> diff --git a/doc/classes/HBoxContainer.xml b/doc/classes/HBoxContainer.xml index fce030a260..e2abbe16cc 100644 --- a/doc/classes/HBoxContainer.xml +++ b/doc/classes/HBoxContainer.xml @@ -13,7 +13,7 @@ <constants> </constants> <theme_items> - <theme_item name="separation" type="int"> + <theme_item name="separation" type="int" default="4"> </theme_item> </theme_items> </class> diff --git a/doc/classes/HSeparator.xml b/doc/classes/HSeparator.xml index c2c22d3bcd..c34364c573 100644 --- a/doc/classes/HSeparator.xml +++ b/doc/classes/HSeparator.xml @@ -4,7 +4,7 @@ Horizontal separator. </brief_description> <description> - Horizontal separator. See [Separator]. It is used to separate objects vertically, though (but it looks horizontal!). + Horizontal separator. See [Separator]. Even though it looks horizontal, it is used to separate objects vertically. </description> <tutorials> </tutorials> @@ -13,7 +13,7 @@ <constants> </constants> <theme_items> - <theme_item name="separation" type="int"> + <theme_item name="separation" type="int" default="4"> </theme_item> <theme_item name="separator" type="StyleBox"> </theme_item> diff --git a/doc/classes/HSplitContainer.xml b/doc/classes/HSplitContainer.xml index accc09d190..3a425705c6 100644 --- a/doc/classes/HSplitContainer.xml +++ b/doc/classes/HSplitContainer.xml @@ -13,13 +13,13 @@ <constants> </constants> <theme_items> - <theme_item name="autohide" type="int"> + <theme_item name="autohide" type="int" default="1"> </theme_item> <theme_item name="bg" type="StyleBox"> </theme_item> <theme_item name="grabber" type="Texture"> </theme_item> - <theme_item name="separation" type="int"> + <theme_item name="separation" type="int" default="12"> </theme_item> </theme_items> </class> diff --git a/doc/classes/HTTPClient.xml b/doc/classes/HTTPClient.xml index 8ae0120a34..c91ddccaa4 100644 --- a/doc/classes/HTTPClient.xml +++ b/doc/classes/HTTPClient.xml @@ -4,8 +4,8 @@ Hyper-text transfer protocol client. </brief_description> <description> - Hyper-text transfer protocol client (sometimes called "User Agent"). Used to make HTTP requests to download web content, upload files and other data or to communicate with various services, among other use cases. - Note that this client only needs to connect to a host once (see [method connect_to_host]) to send multiple requests. Because of this, methods that take URLs usually take just the part after the host instead of the full URL, as the client is already connected to a host. See [method request] for a full example and to get started. + Hyper-text transfer protocol client (sometimes called "User Agent"). Used to make HTTP requests to download web content, upload files and other data or to communicate with various services, among other use cases. See [HTTPRequest] for an higher-level alternative. + [b]Note:[/b] This client only needs to connect to a host once (see [method connect_to_host]) to send multiple requests. Because of this, methods that take URLs usually take just the part after the host instead of the full URL, as the client is already connected to a host. See [method request] for a full example and to get started. A [HTTPClient] should be reused between multiple requests or to connect to different hosts instead of creating one client per request. Supports SSL and SSL server certificate verification. HTTP status codes in the 2xx range indicate success, 3xx redirection (i.e. "try again, but over here"), 4xx something was wrong with the request, and 5xx something went wrong on the server's side. For more information on HTTP, see https://developer.mozilla.org/en-US/docs/Web/HTTP (or read RFC 2616 to get it straight from the source: https://tools.ietf.org/html/rfc2616). </description> @@ -33,7 +33,7 @@ <argument index="3" name="verify_host" type="bool" default="true"> </argument> <description> - Connect to a host. This needs to be done before any requests are sent. + Connects to a host. This needs to be done before any requests are sent. The host should not have http:// prepended but will strip the protocol identifier if provided. If no [code]port[/code] is specified (or [code]-1[/code] is used), it is automatically set to 80 for HTTP and 443 for HTTPS (if [code]use_ssl[/code] is enabled). [code]verify_host[/code] will check the SSL identity of the host if set to [code]true[/code]. @@ -64,16 +64,21 @@ <return type="Dictionary"> </return> <description> - Returns all response headers as dictionary where the case-sensitivity of the keys and values is kept like the server delivers it. A value is a simple String, this string can have more than one value where "; " is used as separator. - Structure: ("key":"value1; value2") - Example: (content-length:12), (Content-Type:application/json; charset=UTF-8) + Returns all response headers as a Dictionary of structure [code]{ "key": "value1; value2" }[/code] where the case-sensitivity of the keys and values is kept like the server delivers it. A value is a simple String, this string can have more than one value where "; " is used as separator. + [b]Example:[/b] + [codeblock] + { + "content-length": 12, + "Content-Type": "application/json; charset=UTF-8", + } + [/codeblock] </description> </method> <method name="get_status" qualifiers="const"> <return type="int" enum="HTTPClient.Status"> </return> <description> - Returns a STATUS_* enum constant. Need to call [method poll] in order to get status updates. + Returns a [code]STATUS_*[/code] enum constant. Need to call [method poll] in order to get status updates. </description> </method> <method name="has_response" qualifiers="const"> @@ -107,13 +112,13 @@ [codeblock] var fields = {"username": "user", "password": "pass"} String query_string = http_client.query_string_from_dict(fields) - # returns: "username=user&password=pass" + # Returns "username=user&password=pass" [/codeblock] - Furthermore, if a key has a null value, only the key itself is added, without equal sign and value. If the value is an array, for each value in it a pair with the same key is added. + Furthermore, if a key has a [code]null[/code] value, only the key itself is added, without equal sign and value. If the value is an array, for each value in it a pair with the same key is added. [codeblock] var fields = {"single": 123, "not_valued": null, "multiple": [22, 33, 44]} String query_string = http_client.query_string_from_dict(fields) - # returns: "single=123&not_valued&multiple=22&multiple=33&multiple=44" + # Returns "single=123&not_valued&multiple=22&multiple=33&multiple=44" [/codeblock] </description> </method> @@ -175,7 +180,7 @@ </method> </methods> <members> - <member name="blocking_mode_enabled" type="bool" setter="set_blocking_mode" getter="is_blocking_mode_enabled"> + <member name="blocking_mode_enabled" type="bool" setter="set_blocking_mode" getter="is_blocking_mode_enabled" default="false"> If [code]true[/code], execution will block until all data is read from the response. </member> <member name="connection" type="StreamPeer" setter="set_connection" getter="get_connection"> @@ -193,7 +198,7 @@ HTTP POST method. The POST method is used to submit an entity to the specified resource, often causing a change in state or side effects on the server. This is often used for forms and submitting data or uploading files. </constant> <constant name="METHOD_PUT" value="3" enum="Method"> - HTTP PUT method. The PUT method asks to replace all current representations of the target resource with the request payload. (You can think of [code]POST[/code] as "create or update" and [code]PUT[/code] as "update", although many services tend to not make a clear distinction or change their meaning). + HTTP PUT method. The PUT method asks to replace all current representations of the target resource with the request payload. (You can think of POST as "create or update" and PUT as "update", although many services tend to not make a clear distinction or change their meaning). </constant> <constant name="METHOD_DELETE" value="4" enum="Method"> HTTP DELETE method. The DELETE method requests to delete the specified resource. @@ -211,7 +216,7 @@ HTTP PATCH method. The PATCH method is used to apply partial modifications to a resource. </constant> <constant name="METHOD_MAX" value="9" enum="Method"> - Marker for end of [code]METHOD_*[/code] enum. Not used. + Represents the size of the [enum Method] enum. </constant> <constant name="STATUS_DISCONNECTED" value="0" enum="Status"> Status: Disconnected from the server. @@ -298,10 +303,10 @@ HTTP status code [code]304 Not Modified[/code]. A conditional GET or HEAD request has been received and would have resulted in a 200 OK response if it were not for the fact that the condition evaluated to [code]false[/code]. </constant> <constant name="RESPONSE_USE_PROXY" value="305" enum="ResponseCode"> - HTTP status code [code]305 Use Proxy[/code]. Deprecated. Do not use. + HTTP status code [code]305 Use Proxy[/code]. [i]Deprecated. Do not use.[/i] </constant> <constant name="RESPONSE_SWITCH_PROXY" value="306" enum="ResponseCode"> - HTTP status code [code]306 Switch Proxy[/code]. Deprecated. Do not use. + HTTP status code [code]306 Switch Proxy[/code]. [i]Deprecated. Do not use.[/i] </constant> <constant name="RESPONSE_TEMPORARY_REDIRECT" value="307" enum="ResponseCode"> HTTP status code [code]307 Temporary Redirect[/code]. The target resource resides temporarily under a different URI and the user agent MUST NOT change the request method if it performs an automatic redirection to that URI. diff --git a/doc/classes/HTTPRequest.xml b/doc/classes/HTTPRequest.xml index 3dccc8e741..53ee0b6132 100644 --- a/doc/classes/HTTPRequest.xml +++ b/doc/classes/HTTPRequest.xml @@ -54,21 +54,23 @@ </argument> <description> Creates request on the underlying [HTTPClient]. If there is no configuration errors, it tries to connect using [method HTTPClient.connect_to_host] and passes parameters onto [method HTTPClient.request]. - Returns [code]OK[/code] if request is successfully created. (Does not imply that the server has responded), [code]ERR_UNCONFIGURED[/code] if not in the tree, [code]ERR_BUSY[/code] if still processing previous request, [code]ERR_INVALID_PARAMETER[/code] if given string is not a valid URL format, or [code]ERR_CANT_CONNECT[/code] if not using thread and the [HTTPClient] cannot connect to host. + Returns [constant OK] if request is successfully created. (Does not imply that the server has responded), [constant ERR_UNCONFIGURED] if not in the tree, [constant ERR_BUSY] if still processing previous request, [constant ERR_INVALID_PARAMETER] if given string is not a valid URL format, or [constant ERR_CANT_CONNECT] if not using thread and the [HTTPClient] cannot connect to host. </description> </method> </methods> <members> - <member name="body_size_limit" type="int" setter="set_body_size_limit" getter="get_body_size_limit"> + <member name="body_size_limit" type="int" setter="set_body_size_limit" getter="get_body_size_limit" default="-1"> Maximum allowed size for response bodies. </member> - <member name="download_file" type="String" setter="set_download_file" getter="get_download_file"> + <member name="download_file" type="String" setter="set_download_file" getter="get_download_file" default=""""> The file to download into. Will output any received file into it. </member> - <member name="max_redirects" type="int" setter="set_max_redirects" getter="get_max_redirects"> + <member name="max_redirects" type="int" setter="set_max_redirects" getter="get_max_redirects" default="8"> Maximum number of allowed redirects. </member> - <member name="use_threads" type="bool" setter="set_use_threads" getter="is_using_threads"> + <member name="timeout" type="int" setter="set_timeout" getter="get_timeout" default="0"> + </member> + <member name="use_threads" type="bool" setter="set_use_threads" getter="is_using_threads" default="false"> If [code]true[/code], multithreading is used to improve performance. </member> </members> @@ -83,7 +85,7 @@ <argument index="3" name="body" type="PoolByteArray"> </argument> <description> - This signal is emitted upon request completion. + Emitted when a request is completed. </description> </signal> </signals> @@ -123,5 +125,7 @@ <constant name="RESULT_REDIRECT_LIMIT_REACHED" value="11" enum="Result"> Request reached its maximum redirect limit, see [member max_redirects]. </constant> + <constant name="RESULT_TIMEOUT" value="12" enum="Result"> + </constant> </constants> </class> diff --git a/doc/classes/HeightMapShape.xml b/doc/classes/HeightMapShape.xml index 22896535b9..cb7da8af26 100644 --- a/doc/classes/HeightMapShape.xml +++ b/doc/classes/HeightMapShape.xml @@ -11,13 +11,13 @@ <methods> </methods> <members> - <member name="map_data" type="PoolRealArray" setter="set_map_data" getter="get_map_data"> + <member name="map_data" type="PoolRealArray" setter="set_map_data" getter="get_map_data" default="PoolRealArray( 0, 0, 0, 0 )"> Height map data, pool array must be of [member map_width] * [member map_depth] size. </member> - <member name="map_depth" type="int" setter="set_map_depth" getter="get_map_depth"> + <member name="map_depth" type="int" setter="set_map_depth" getter="get_map_depth" default="2"> Depth of the height map data. Changing this will resize the [member map_data]. </member> - <member name="map_width" type="int" setter="set_map_width" getter="get_map_width"> + <member name="map_width" type="int" setter="set_map_width" getter="get_map_width" default="2"> Width of the height map data. Changing this will resize the [member map_data]. </member> </members> diff --git a/doc/classes/HingeJoint.xml b/doc/classes/HingeJoint.xml index 79df64f226..4582e36da6 100644 --- a/doc/classes/HingeJoint.xml +++ b/doc/classes/HingeJoint.xml @@ -4,40 +4,76 @@ A hinge between two 3D bodies. </brief_description> <description> - Normally uses the z-axis of body A as the hinge axis, another axis can be specified when adding it manually though. + A HingeJoint normally uses the Z axis of body A as the hinge axis, another axis can be specified when adding it manually though. </description> <tutorials> </tutorials> <methods> + <method name="get_flag" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="flag" type="int" enum="HingeJoint.Flag"> + </argument> + <description> + </description> + </method> + <method name="get_param" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="param" type="int" enum="HingeJoint.Param"> + </argument> + <description> + </description> + </method> + <method name="set_flag"> + <return type="void"> + </return> + <argument index="0" name="flag" type="int" enum="HingeJoint.Flag"> + </argument> + <argument index="1" name="enabled" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_param"> + <return type="void"> + </return> + <argument index="0" name="param" type="int" enum="HingeJoint.Param"> + </argument> + <argument index="1" name="value" type="float"> + </argument> + <description> + </description> + </method> </methods> <members> - <member name="angular_limit/bias" type="float" setter="set_param" getter="get_param"> + <member name="angular_limit/bias" type="float" setter="set_param" getter="get_param" default="0.3"> The speed with which the rotation across the axis perpendicular to the hinge gets corrected. </member> - <member name="angular_limit/enable" type="bool" setter="set_flag" getter="get_flag"> + <member name="angular_limit/enable" type="bool" setter="set_flag" getter="get_flag" default="false"> If [code]true[/code], the hinges maximum and minimum rotation, defined by [member angular_limit/lower] and [member angular_limit/upper] has effects. </member> - <member name="angular_limit/lower" type="float" setter="_set_lower_limit" getter="_get_lower_limit"> - The minimum rotation. only active if [member angular_limit/enable] is [code]true[/code]. + <member name="angular_limit/lower" type="float" setter="_set_lower_limit" getter="_get_lower_limit" default="-90.0"> + The minimum rotation. Only active if [member angular_limit/enable] is [code]true[/code]. </member> - <member name="angular_limit/relaxation" type="float" setter="set_param" getter="get_param"> + <member name="angular_limit/relaxation" type="float" setter="set_param" getter="get_param" default="1.0"> The lower this value, the more the rotation gets slowed down. </member> - <member name="angular_limit/softness" type="float" setter="set_param" getter="get_param"> + <member name="angular_limit/softness" type="float" setter="set_param" getter="get_param" default="0.9"> </member> - <member name="angular_limit/upper" type="float" setter="_set_upper_limit" getter="_get_upper_limit"> - The maximum rotation. only active if [member angular_limit/enable] is [code]true[/code]. + <member name="angular_limit/upper" type="float" setter="_set_upper_limit" getter="_get_upper_limit" default="90.0"> + The maximum rotation. Only active if [member angular_limit/enable] is [code]true[/code]. </member> - <member name="motor/enable" type="bool" setter="set_flag" getter="get_flag"> + <member name="motor/enable" type="bool" setter="set_flag" getter="get_flag" default="false"> When activated, a motor turns the hinge. </member> - <member name="motor/max_impulse" type="float" setter="set_param" getter="get_param"> + <member name="motor/max_impulse" type="float" setter="set_param" getter="get_param" default="1.0"> Maximum acceleration for the motor. </member> - <member name="motor/target_velocity" type="float" setter="set_param" getter="get_param"> + <member name="motor/target_velocity" type="float" setter="set_param" getter="get_param" default="1.0"> Target speed for the motor. </member> - <member name="params/bias" type="float" setter="set_param" getter="get_param"> + <member name="params/bias" type="float" setter="set_param" getter="get_param" default="0.3"> The speed with which the two bodies get pulled together when they move in different directions. </member> </members> @@ -46,10 +82,10 @@ The speed with which the two bodies get pulled together when they move in different directions. </constant> <constant name="PARAM_LIMIT_UPPER" value="1" enum="Param"> - The maximum rotation. only active if [member angular_limit/enable] is [code]true[/code]. + The maximum rotation. Only active if [member angular_limit/enable] is [code]true[/code]. </constant> <constant name="PARAM_LIMIT_LOWER" value="2" enum="Param"> - The minimum rotation. only active if [member angular_limit/enable] is [code]true[/code]. + The minimum rotation. Only active if [member angular_limit/enable] is [code]true[/code]. </constant> <constant name="PARAM_LIMIT_BIAS" value="3" enum="Param"> The speed with which the rotation across the axis perpendicular to the hinge gets corrected. @@ -66,7 +102,7 @@ Maximum acceleration for the motor. </constant> <constant name="PARAM_MAX" value="8" enum="Param"> - End flag of PARAM_* constants, used internally. + Represents the size of the [enum Param] enum. </constant> <constant name="FLAG_USE_LIMIT" value="0" enum="Flag"> If [code]true[/code], the hinges maximum and minimum rotation, defined by [member angular_limit/lower] and [member angular_limit/upper] has effects. @@ -75,7 +111,7 @@ When activated, a motor turns the hinge. </constant> <constant name="FLAG_MAX" value="2" enum="Flag"> - End flag of FLAG_* constants, used internally. + Represents the size of the [enum Flag] enum. </constant> </constants> </class> diff --git a/doc/classes/IP.xml b/doc/classes/IP.xml index 3616a9ec50..b8b5f0bd39 100644 --- a/doc/classes/IP.xml +++ b/doc/classes/IP.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="IP" inherits="Object" category="Core" version="3.2"> <brief_description> - Internet protocol (IP) support functions like DNS resolution. + Internet protocol (IP) support functions such as DNS resolution. </brief_description> <description> IP contains support functions for the Internet Protocol (IP). TCP/IP support is in different classes (see [StreamPeerTCP] and [TCP_Server]). IP provides DNS hostname resolution support, both blocking and threaded. @@ -15,7 +15,7 @@ <argument index="0" name="hostname" type="String" default=""""> </argument> <description> - Removes all of a "hostname"'s cached references. If no "hostname" is given then all cached IP addresses are removed. + Removes all of a [code]hostname[/code]'s cached references. If no [code]hostname[/code] is given, all cached IP addresses are removed. </description> </method> <method name="erase_resolve_item"> @@ -24,7 +24,7 @@ <argument index="0" name="id" type="int"> </argument> <description> - Removes a given item "id" from the queue. This should be used to free a queue after it has completed to enable more queries to happen. + Removes a given item [code]id[/code] from the queue. This should be used to free a queue after it has completed to enable more queries to happen. </description> </method> <method name="get_local_addresses" qualifiers="const"> @@ -34,13 +34,29 @@ Returns all of the user's current IPv4 and IPv6 addresses as an array. </description> </method> + <method name="get_local_interfaces" qualifiers="const"> + <return type="Array"> + </return> + <description> + Returns all network adapters as an array. + Each adapter is a dictionary of the form: + [codeblock] + { + "index": "1", # Interface index. + "name": "eth0", # Interface name. + "friendly": "Ethernet One", # A friendly name (might be empty). + "addresses": ["192.168.1.101"], # An array of IP addresses associated to this interface. + } + [/codeblock] + </description> + </method> <method name="get_resolve_item_address" qualifiers="const"> <return type="String"> </return> <argument index="0" name="id" type="int"> </argument> <description> - Returns a queued hostname's IP address, given its queue "id". Returns an empty string on error or if resolution hasn't happened yet (see [method get_resolve_item_status]). + Returns a queued hostname's IP address, given its queue [code]id[/code]. Returns an empty string on error or if resolution hasn't happened yet (see [method get_resolve_item_status]). </description> </method> <method name="get_resolve_item_status" qualifiers="const"> @@ -49,7 +65,7 @@ <argument index="0" name="id" type="int"> </argument> <description> - Returns a queued hostname's status as a RESOLVER_STATUS_* constant, given its queue "id". + Returns a queued hostname's status as a [code]RESOLVER_STATUS_*[/code] constant, given its queue [code]id[/code]. </description> </method> <method name="resolve_hostname"> @@ -60,7 +76,7 @@ <argument index="1" name="ip_type" type="int" enum="IP.Type" default="3"> </argument> <description> - Returns a given hostname's IPv4 or IPv6 address when resolved (blocking-type method). The address type returned depends on the TYPE_* constant given as "ip_type". + Returns a given hostname's IPv4 or IPv6 address when resolved (blocking-type method). The address type returned depends on the [code]TYPE_*[/code] constant given as [code]ip_type[/code]. </description> </method> <method name="resolve_hostname_queue_item"> @@ -71,7 +87,7 @@ <argument index="1" name="ip_type" type="int" enum="IP.Type" default="3"> </argument> <description> - Creates a queue item to resolve a hostname to an IPv4 or IPv6 address depending on the TYPE_* constant given as "ip_type". Returns the queue ID if successful, or RESOLVER_INVALID_ID on error. + Creates a queue item to resolve a hostname to an IPv4 or IPv6 address depending on the [code]TYPE_*[/code] constant given as [code]ip_type[/code]. Returns the queue ID if successful, or [constant RESOLVER_INVALID_ID] on error. </description> </method> </methods> @@ -89,10 +105,10 @@ DNS hostname resolver status: Error. </constant> <constant name="RESOLVER_MAX_QUERIES" value="32"> - Maximum number of concurrent DNS resolver queries allowed, [code]RESOLVER_INVALID_ID[/code] is returned if exceeded. + Maximum number of concurrent DNS resolver queries allowed, [constant RESOLVER_INVALID_ID] is returned if exceeded. </constant> <constant name="RESOLVER_INVALID_ID" value="-1"> - Invalid ID constant. Returned if [code]RESOLVER_MAX_QUERIES[/code] is exceeded. + Invalid ID constant. Returned if [constant RESOLVER_MAX_QUERIES] is exceeded. </constant> <constant name="TYPE_NONE" value="0" enum="Type"> Address type: None. diff --git a/doc/classes/IP_Unix.xml b/doc/classes/IP_Unix.xml index 4e09bf5dc0..2a97c40ef8 100644 --- a/doc/classes/IP_Unix.xml +++ b/doc/classes/IP_Unix.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="IP_Unix" inherits="IP" category="Core" version="3.2"> <brief_description> - Unix IP support. See [IP]. + UNIX IP support. See [IP]. </brief_description> <description> - Unix-specific implementation of IP support functions. See [IP]. + UNIX-specific implementation of IP support functions. See [IP]. </description> <tutorials> </tutorials> diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml index 8dfabdd884..65d5fbedc3 100644 --- a/doc/classes/Image.xml +++ b/doc/classes/Image.xml @@ -123,7 +123,7 @@ <argument index="3" name="format" type="int" enum="Image.Format"> </argument> <description> - Creates an empty image of given size and format. See [code]FORMAT_*[/code] constants. If [code]use_mipmaps[/code] is [code]true[/code] then generate mipmaps for this image. See the [code]generate_mipmaps[/code] method. + Creates an empty image of given size and format. See [code]FORMAT_*[/code] constants. If [code]use_mipmaps[/code] is [code]true[/code] then generate mipmaps for this image. See the [method generate_mipmaps]. </description> </method> <method name="create_from_data"> @@ -140,7 +140,7 @@ <argument index="4" name="data" type="PoolByteArray"> </argument> <description> - Creates a new image of given size and format. See [code]FORMAT_*[/code] constants. Fills the image with the given raw data. If [code]use_mipmaps[/code] is [code]true[/code] then generate mipmaps for this image. See the [code]generate_mipmaps[/code] method. + Creates a new image of given size and format. See [code]FORMAT_*[/code] constants. Fills the image with the given raw data. If [code]use_mipmaps[/code] is [code]true[/code] then generate mipmaps for this image. See the [method generate_mipmaps]. </description> </method> <method name="crop"> @@ -361,7 +361,7 @@ <return type="void"> </return> <description> - Locks the data for writing access. + Locks the data for reading and writing access. Sends an error to the console if the image is not locked when reading or writing a pixel. </description> </method> <method name="normalmap_to_xy"> @@ -469,7 +469,13 @@ </method> </methods> <members> - <member name="data" type="Dictionary" setter="_set_data" getter="_get_data"> + <member name="data" type="Dictionary" setter="_set_data" getter="_get_data" default="{ +"data": PoolByteArray( ), +"format": "Lum8", +"height": 0, +"mipmaps": false, +"width": 0 +}"> Holds all of the image's color data in a given format. See [code]FORMAT_*[/code] constants. </member> </members> @@ -485,125 +491,141 @@ <constant name="FORMAT_LA8" value="1" enum="Format"> </constant> <constant name="FORMAT_R8" value="2" enum="Format"> - OpenGL texture format RED with a single component and a bitdepth of 8. + OpenGL texture format [code]RED[/code] with a single component and a bitdepth of 8. </constant> <constant name="FORMAT_RG8" value="3" enum="Format"> - OpenGL texture format RG with two components and a bitdepth of 8 for each. + OpenGL texture format [code]RG[/code] with two components and a bitdepth of 8 for each. </constant> <constant name="FORMAT_RGB8" value="4" enum="Format"> - OpenGL texture format RGB with three components, each with a bitdepth of 8. Note that when creating an [ImageTexture], an sRGB to linear color space conversion is performed. + OpenGL texture format [code]RGB[/code] with three components, each with a bitdepth of 8. + [b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space conversion is performed. </constant> <constant name="FORMAT_RGBA8" value="5" enum="Format"> - OpenGL texture format RGBA with four components, each with a bitdepth of 8. Note that when creating an [ImageTexture], an sRGB to linear color space conversion is performed. + OpenGL texture format [code]RGBA[/code] with four components, each with a bitdepth of 8. + [b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space conversion is performed. </constant> <constant name="FORMAT_RGBA4444" value="6" enum="Format"> - OpenGL texture format RGBA with four components, each with a bitdepth of 4. + OpenGL texture format [code]RGBA[/code] with four components, each with a bitdepth of 4. </constant> <constant name="FORMAT_RGBA5551" value="7" enum="Format"> - OpenGL texture format GL_RGB5_A1 where 5 bits of depth for each component of RGB and one bit for alpha. + OpenGL texture format [code]GL_RGB5_A1[/code] where 5 bits of depth for each component of RGB and one bit for alpha. </constant> <constant name="FORMAT_RF" value="8" enum="Format"> - OpenGL texture format GL_R32F where there's one component, a 32-bit floating-point value. + OpenGL texture format [code]GL_R32F[/code] where there's one component, a 32-bit floating-point value. </constant> <constant name="FORMAT_RGF" value="9" enum="Format"> - OpenGL texture format GL_RG32F where there are two components, each a 32-bit floating-point values. + OpenGL texture format [code]GL_RG32F[/code] where there are two components, each a 32-bit floating-point values. </constant> <constant name="FORMAT_RGBF" value="10" enum="Format"> - OpenGL texture format GL_RGB32F where there are three components, each a 32-bit floating-point values. + OpenGL texture format [code]GL_RGB32F[/code] where there are three components, each a 32-bit floating-point values. </constant> <constant name="FORMAT_RGBAF" value="11" enum="Format"> - OpenGL texture format GL_RGBA32F where there are four components, each a 32-bit floating-point values. + OpenGL texture format [code]GL_RGBA32F[/code] where there are four components, each a 32-bit floating-point values. </constant> <constant name="FORMAT_RH" value="12" enum="Format"> - OpenGL texture format GL_R32F where there's one component, a 16-bit "half-precision" floating-point value. + OpenGL texture format [code]GL_R32F[/code] where there's one component, a 16-bit "half-precision" floating-point value. </constant> <constant name="FORMAT_RGH" value="13" enum="Format"> - OpenGL texture format GL_RG32F where there's two components, each a 16-bit "half-precision" floating-point value. + OpenGL texture format [code]GL_RG32F[/code] where there are two components, each a 16-bit "half-precision" floating-point value. </constant> <constant name="FORMAT_RGBH" value="14" enum="Format"> - OpenGL texture format GL_RGB32F where there's three components, each a 16-bit "half-precision" floating-point value. + OpenGL texture format [code]GL_RGB32F[/code] where there are three components, each a 16-bit "half-precision" floating-point value. </constant> <constant name="FORMAT_RGBAH" value="15" enum="Format"> - OpenGL texture format GL_RGBA32F where there's four components, each a 16-bit "half-precision" floating-point value. + OpenGL texture format [code]GL_RGBA32F[/code] where there are four components, each a 16-bit "half-precision" floating-point value. </constant> <constant name="FORMAT_RGBE9995" value="16" enum="Format"> - A special OpenGL texture format where the three color components have 9 bits of precision and all three share a single exponent. + A special OpenGL texture format where the three color components have 9 bits of precision and all three share a single 5-bit exponent. </constant> <constant name="FORMAT_DXT1" value="17" enum="Format"> - The S3TC texture format that uses Block Compression 1, and is the smallest variation of S3TC, only providing 1 bit of alpha and color data being premultiplied with alpha. More information can be found at https://www.khronos.org/opengl/wiki/S3_Texture_Compression. Note that when creating an [ImageTexture], an sRGB to linear color space conversion is performed. + The [url=https://en.wikipedia.org/wiki/S3_Texture_Compression]S3TC[/url] texture format that uses Block Compression 1, and is the smallest variation of S3TC, only providing 1 bit of alpha and color data being premultiplied with alpha. + [b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space conversion is performed. </constant> <constant name="FORMAT_DXT3" value="18" enum="Format"> - The S3TC texture format that uses Block Compression 2, and color data is interpreted as not having been premultiplied by alpha. Well suited for images with sharp alpha transitions between translucent and opaque areas. Note that when creating an [ImageTexture], an sRGB to linear color space conversion is performed. + The [url=https://en.wikipedia.org/wiki/S3_Texture_Compression]S3TC[/url] texture format that uses Block Compression 2, and color data is interpreted as not having been premultiplied by alpha. Well suited for images with sharp alpha transitions between translucent and opaque areas. + [b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space conversion is performed. </constant> <constant name="FORMAT_DXT5" value="19" enum="Format"> - The S3TC texture format also known as Block Compression 3 or BC3 that contains 64 bits of alpha channel data followed by 64 bits of DXT1-encoded color data. Color data is not premultiplied by alpha, same as DXT3. DXT5 generally produces superior results for transparency gradients than DXT3. Note that when creating an [ImageTexture], an sRGB to linear color space conversion is performed. + The [url=https://en.wikipedia.org/wiki/S3_Texture_Compression]S3TC[/url] texture format also known as Block Compression 3 or BC3 that contains 64 bits of alpha channel data followed by 64 bits of DXT1-encoded color data. Color data is not premultiplied by alpha, same as DXT3. DXT5 generally produces superior results for transparent gradients compared to DXT3. + [b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space conversion is performed. </constant> <constant name="FORMAT_RGTC_R" value="20" enum="Format"> - Texture format that uses Red Green Texture Compression, normalizing the red channel data using the same compression algorithm that DXT5 uses for the alpha channel. More information can be found here https://www.khronos.org/opengl/wiki/Red_Green_Texture_Compression. + Texture format that uses [url=https://www.khronos.org/opengl/wiki/Red_Green_Texture_Compression]Red Green Texture Compression[/url], normalizing the red channel data using the same compression algorithm that DXT5 uses for the alpha channel. </constant> <constant name="FORMAT_RGTC_RG" value="21" enum="Format"> - Texture format that uses Red Green Texture Compression, normalizing the red and green channel data using the same compression algorithm that DXT5 uses for the alpha channel. + Texture format that uses [url=https://www.khronos.org/opengl/wiki/Red_Green_Texture_Compression]Red Green Texture Compression[/url], normalizing the red and green channel data using the same compression algorithm that DXT5 uses for the alpha channel. </constant> <constant name="FORMAT_BPTC_RGBA" value="22" enum="Format"> - Texture format that uses BPTC compression with unsigned normalized RGBA components. More information can be found at https://www.khronos.org/opengl/wiki/BPTC_Texture_Compression. Note that when creating an [ImageTexture], an sRGB to linear color space conversion is performed. + Texture format that uses [url=https://www.khronos.org/opengl/wiki/BPTC_Texture_Compression]BPTC[/url] compression with unsigned normalized RGBA components. + [b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space conversion is performed. </constant> <constant name="FORMAT_BPTC_RGBF" value="23" enum="Format"> - Texture format that uses BPTC compression with signed floating-point RGB components. + Texture format that uses [url=https://www.khronos.org/opengl/wiki/BPTC_Texture_Compression]BPTC[/url] compression with signed floating-point RGB components. </constant> <constant name="FORMAT_BPTC_RGBFU" value="24" enum="Format"> - Texture format that uses BPTC compression with unsigned floating-point RGB components. + Texture format that uses [url=https://www.khronos.org/opengl/wiki/BPTC_Texture_Compression]BPTC[/url] compression with unsigned floating-point RGB components. </constant> <constant name="FORMAT_PVRTC2" value="25" enum="Format"> - Texture format used on PowerVR-supported mobile platforms, uses 2 bit color depth with no alpha. More information on PVRTC can be found here https://en.wikipedia.org/wiki/PVRTC. Note that when creating an [ImageTexture], an sRGB to linear color space conversion is performed. + Texture format used on PowerVR-supported mobile platforms, uses 2-bit color depth with no alpha. More information can be found [url=https://en.wikipedia.org/wiki/PVRTC]here[/url]. + [b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space conversion is performed. </constant> <constant name="FORMAT_PVRTC2A" value="26" enum="Format"> - Same as PVRTC2, but with an alpha component. + Same as [url=https://en.wikipedia.org/wiki/PVRTC]PVRTC2[/url], but with an alpha component. </constant> <constant name="FORMAT_PVRTC4" value="27" enum="Format"> - Similar to PVRTC2, but with 4 bit color depth and no alpha. + Similar to [url=https://en.wikipedia.org/wiki/PVRTC]PVRTC2[/url], but with 4-bit color depth and no alpha. </constant> <constant name="FORMAT_PVRTC4A" value="28" enum="Format"> - Same as PVRTC4, but with an alpha component. + Same as [url=https://en.wikipedia.org/wiki/PVRTC]PVRTC4[/url], but with an alpha component. </constant> <constant name="FORMAT_ETC" value="29" enum="Format"> - Ericsson Texture Compression format, also referred to as 'ETC1', and is part of the OpenGL ES graphics standard. An overview of the format is given at https://en.wikipedia.org/wiki/Ericsson_Texture_Compression#ETC1. + [url=https://en.wikipedia.org/wiki/Ericsson_Texture_Compression#ETC1]Ericsson Texture Compression format 1[/url], also referred to as "ETC1", and is part of the OpenGL ES graphics standard. This format cannot store an alpha channel. </constant> <constant name="FORMAT_ETC2_R11" value="30" enum="Format"> - Ericsson Texture Compression format 2 variant R11_EAC, which provides one channel of unsigned data. + [url=https://en.wikipedia.org/wiki/Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression format 2[/url] ([code]R11_EAC[/code] variant), which provides one channel of unsigned data. </constant> <constant name="FORMAT_ETC2_R11S" value="31" enum="Format"> - Ericsson Texture Compression format 2 variant SIGNED_R11_EAC, which provides one channel of signed data. + [url=https://en.wikipedia.org/wiki/Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression format 2[/url] ([code]SIGNED_R11_EAC[/code] variant), which provides one channel of signed data. </constant> <constant name="FORMAT_ETC2_RG11" value="32" enum="Format"> - Ericsson Texture Compression format 2 variant RG11_EAC, which provides two channels of unsigned data. + [url=https://en.wikipedia.org/wiki/Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression format 2[/url] ([code]RG11_EAC[/code] variant), which provides two channels of unsigned data. </constant> <constant name="FORMAT_ETC2_RG11S" value="33" enum="Format"> - Ericsson Texture Compression format 2 variant SIGNED_RG11_EAC, which provides two channels of signed data. + [url=https://en.wikipedia.org/wiki/Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression format 2[/url] ([code]SIGNED_RG11_EAC[/code] variant), which provides two channels of signed data. </constant> <constant name="FORMAT_ETC2_RGB8" value="34" enum="Format"> - Ericsson Texture Compression format 2 variant RGB8, which is a followup of ETC1 and compresses RGB888 data. Note that when creating an [ImageTexture], an sRGB to linear color space conversion is performed. + [url=https://en.wikipedia.org/wiki/Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression format 2[/url] ([code]RGB8[/code] variant), which is a follow-up of ETC1 and compresses RGB888 data. + [b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space conversion is performed. </constant> <constant name="FORMAT_ETC2_RGBA8" value="35" enum="Format"> - Ericsson Texture Compression format 2 variant RGBA8, which compresses RGBA8888 data with full alpha support. Note that when creating an [ImageTexture], an sRGB to linear color space conversion is performed. + [url=https://en.wikipedia.org/wiki/Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression format 2[/url] ([code]RGBA8[/code]variant), which compresses RGBA8888 data with full alpha support. + [b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space conversion is performed. </constant> <constant name="FORMAT_ETC2_RGB8A1" value="36" enum="Format"> - Ericsson Texture Compression format 2 variant RGB8_PUNCHTHROUGH_ALPHA1, which compresses RGBA data to make alpha either fully transparent or fully opaque. Note that when creating an [ImageTexture], an sRGB to linear color space conversion is performed. + [url=https://en.wikipedia.org/wiki/Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression format 2[/url] ([code]RGB8_PUNCHTHROUGH_ALPHA1[/code] variant), which compresses RGBA data to make alpha either fully transparent or fully opaque. + [b]Note:[/b] When creating an [ImageTexture], an sRGB to linear color space conversion is performed. </constant> <constant name="FORMAT_MAX" value="37" enum="Format"> + Represents the size of the [enum Format] enum. </constant> <constant name="INTERPOLATE_NEAREST" value="0" enum="Interpolation"> + Performs nearest-neighbor interpolation. If the image is resized, it will be pixelated. </constant> <constant name="INTERPOLATE_BILINEAR" value="1" enum="Interpolation"> + Performs bilinear interpolation. If the image is resized, it will be blurry. This mode is faster than [constant INTERPOLATE_CUBIC], but it results in lower quality. </constant> <constant name="INTERPOLATE_CUBIC" value="2" enum="Interpolation"> + Performs cubic interpolation. If the image is resized, it will be blurry. This mode often gives better results compared to [constant INTERPOLATE_BILINEAR], at the cost of being slower. </constant> <constant name="INTERPOLATE_TRILINEAR" value="3" enum="Interpolation"> - Performs bilinear separately on the two most suited mipmap levels, then linearly interpolates between them. - It's slower than [code]INTERPOLATE_BILINEAR[/code], but produces higher quality results, with much less aliasing artifacts. - If the image does not have mipmaps, they will be generated and used internally, but no mipmaps will be generated on the resulting image. (Note that if you intend to scale multiple copies of the original image, it's better to call [code]generate_mipmaps[/code] on it in advance, to avoid wasting processing power in generating them again and again.) + Performs bilinear separately on the two most-suited mipmap levels, then linearly interpolates between them. + It's slower than [constant INTERPOLATE_BILINEAR], but produces higher-quality results with much less aliasing artifacts. + If the image does not have mipmaps, they will be generated and used internally, but no mipmaps will be generated on the resulting image. + [b]Note:[/b] If you intend to scale multiple copies of the original image, it's better to call [method generate_mipmaps]] on it in advance, to avoid wasting processing power in generating them again and again. On the other hand, if the image already has mipmaps, they will be used, and a new set will be generated for the resulting image. </constant> <constant name="INTERPOLATE_LANCZOS" value="4" enum="Interpolation"> + Performs Lanczos interpolation. This is the slowest image resizing mode, but it typically gives the best results, especially when downscalng images. </constant> <constant name="ALPHA_NONE" value="0" enum="AlphaMode"> </constant> diff --git a/doc/classes/ImageTexture.xml b/doc/classes/ImageTexture.xml index e5a8fee767..0a09b96ba7 100644 --- a/doc/classes/ImageTexture.xml +++ b/doc/classes/ImageTexture.xml @@ -58,7 +58,7 @@ <argument index="0" name="image" type="Image"> </argument> <description> - Set the [Image] of this [ImageTexture]. + Sets the [Image] of this [ImageTexture]. </description> </method> <method name="set_size_override"> @@ -72,10 +72,10 @@ </method> </methods> <members> - <member name="lossy_quality" type="float" setter="set_lossy_storage_quality" getter="get_lossy_storage_quality"> - The storage quality for [code]STORAGE_COMPRESS_LOSSY[/code]. + <member name="lossy_quality" type="float" setter="set_lossy_storage_quality" getter="get_lossy_storage_quality" default="0.7"> + The storage quality for [constant STORAGE_COMPRESS_LOSSY]. </member> - <member name="storage" type="int" setter="set_storage" getter="get_storage" enum="ImageTexture.Storage"> + <member name="storage" type="int" setter="set_storage" getter="get_storage" enum="ImageTexture.Storage" default="0"> The storage type (raw, lossy, or compressed). </member> </members> diff --git a/doc/classes/ImmediateGeometry.xml b/doc/classes/ImmediateGeometry.xml index ca45fc5f9e..ddfd3d74d5 100644 --- a/doc/classes/ImmediateGeometry.xml +++ b/doc/classes/ImmediateGeometry.xml @@ -21,7 +21,7 @@ <argument index="3" name="add_uv" type="bool" default="true"> </argument> <description> - Simple helper to draw a uvsphere, with given latitudes, longitude and radius. + Simple helper to draw an UV sphere with given latitude, longitude and radius. </description> </method> <method name="add_vertex"> @@ -42,7 +42,7 @@ </argument> <description> Begin drawing (And optionally pass a texture override). When done call end(). For more information on how this works, search for glBegin() glEnd() references. - For the type of primitive, use the [Mesh].PRIMITIVE_* enumerations. + For the type of primitive, use the [Mesh].[code]PRIMITIVE_*[/code] enumerations. </description> </method> <method name="clear"> diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml index 9c41e4bf1d..bbf1ee186f 100644 --- a/doc/classes/Input.xml +++ b/doc/classes/Input.xml @@ -4,7 +4,7 @@ A Singleton that deals with inputs. </brief_description> <description> - A Singleton that deals with inputs. This includes key presses, mouse buttons and movement, joypads, and input actions. Actions and their events can be set in the Project Settings / Input Map tab. Or be set with [InputMap]. + A Singleton that deals with inputs. This includes key presses, mouse buttons and movement, joypads, and input actions. Actions and their events can be set in the [b]Input Map[/b] tab in the [b]Project > Project Settings[/b], or with the [InputMap] class. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/inputs/index.html</link> @@ -39,7 +39,7 @@ <argument index="1" name="update_existing" type="bool" default="false"> </argument> <description> - Add a new mapping entry (in SDL2 format) to the mapping database. Optionally update already connected devices. + Adds a new mapping entry (in SDL2 format) to the mapping database. Optionally update already connected devices. </description> </method> <method name="get_accelerometer" qualifiers="const"> @@ -83,7 +83,7 @@ <return type="Vector3"> </return> <description> - If the device has a gyroscope, this will return the rate of rotation in rad/s around a device's x, y, and z axis. Otherwise, it returns an empty [Vector3]. + If the device has a gyroscope, this will return the rate of rotation in rad/s around a device's X, Y, and Z axes. Otherwise, it returns an empty [Vector3]. </description> </method> <method name="get_joy_axis" qualifiers="const"> @@ -130,7 +130,7 @@ <argument index="0" name="button_index" type="int"> </argument> <description> - Receives a joy button from [enum JoystickList] and returns its equivalent name as a string. + Receives a gamepad button from [enum JoystickList] and returns its equivalent name as a string. </description> </method> <method name="get_joy_guid" qualifiers="const"> @@ -139,7 +139,7 @@ <argument index="0" name="device" type="int"> </argument> <description> - Returns a SDL2 compatible device guid on platforms that use gamepad remapping. Returns "Default Gamepad" otherwise. + Returns a SDL2-compatible device GUID on platforms that use gamepad remapping. Returns [code]"Default Gamepad"[/code] otherwise. </description> </method> <method name="get_joy_name"> @@ -148,7 +148,7 @@ <argument index="0" name="device" type="int"> </argument> <description> - Returns the name of the joypad at the specified device index + Returns the name of the joypad at the specified device index. </description> </method> <method name="get_joy_vibration_duration"> @@ -187,7 +187,7 @@ <return type="int"> </return> <description> - Returns mouse buttons as a bitmask. If multiple mouse buttons are pressed at the same time the bits are added together. + Returns mouse buttons as a bitmask. If multiple mouse buttons are pressed at the same time, the bits are added together. </description> </method> <method name="get_mouse_mode" qualifiers="const"> @@ -292,7 +292,7 @@ <argument index="0" name="guid" type="String"> </argument> <description> - Removes all mappings from the internal db that match the given uid. + Removes all mappings from the internal database that match the given GUID. </description> </method> <method name="set_custom_mouse_cursor"> @@ -306,7 +306,7 @@ </argument> <description> Sets a custom mouse cursor image, which is only visible inside the game window. The hotspot can also be specified. Passing [code]null[/code] to the image parameter resets to the system cursor. See enum [code]CURSOR_*[/code] for the list of shapes. - [code]image[/code]'s size must be lower than 256x256. + [code]image[/code]'s size must be lower than 256×256. [code]hotspot[/code] must be within [code]image[/code]'s size. </description> </method> @@ -316,8 +316,8 @@ <argument index="0" name="shape" type="int" enum="Input.CursorShape" default="0"> </argument> <description> - Sets the default cursor shape to be used in the viewport instead of [code]CURSOR_ARROW[/code]. - Note that if you want to change the default cursor shape for [Control]'s nodes, use [member Control.mouse_default_cursor_shape] instead. + Sets the default cursor shape to be used in the viewport instead of [constant CURSOR_ARROW]. + [b]Note:[/b] If you want to change the default cursor shape for [Control]'s nodes, use [member Control.mouse_default_cursor_shape] instead. </description> </method> <method name="set_mouse_mode"> @@ -326,7 +326,7 @@ <argument index="0" name="mode" type="int" enum="Input.MouseMode"> </argument> <description> - Set the mouse mode. See the constants for more information. + Sets the mouse mode. See the constants for more information. </description> </method> <method name="set_use_accumulated_input"> @@ -335,7 +335,7 @@ <argument index="0" name="enable" type="bool"> </argument> <description> - Whether to accumulate similar input events sent by the operating system. Defaults to [code]true[/code]. + Whether to accumulate similar input events sent by the operating system. Enabled by default. </description> </method> <method name="start_joy_vibration"> @@ -350,8 +350,8 @@ <argument index="3" name="duration" type="float" default="0"> </argument> <description> - Starts to vibrate the joypad. Joypads usually come with two rumble motors, a strong and a weak one. weak_magnitude is the strength of the weak motor (between 0 and 1) and strong_magnitude is the strength of the strong motor (between 0 and 1). duration is the duration of the effect in seconds (a duration of 0 will try to play the vibration indefinitely). - Note that not every hardware is compatible with long effect durations, it is recommended to restart an effect if in need to play it for more than a few seconds. + Starts to vibrate the joypad. Joypads usually come with two rumble motors, a strong and a weak one. [code]weak_magnitude[/code] is the strength of the weak motor (between 0 and 1) and [code]strong_magnitude[/code] is the strength of the strong motor (between 0 and 1). [code]duration[/code] is the duration of the effect in seconds (a duration of 0 will try to play the vibration indefinitely). + [b]Note:[/b] Not every hardware is compatible with long effect durations; it is recommended to restart an effect if it has to be played for more than a few seconds. </description> </method> <method name="stop_joy_vibration"> @@ -392,7 +392,7 @@ Makes the mouse cursor hidden if it is visible. </constant> <constant name="MOUSE_MODE_CAPTURED" value="2" enum="MouseMode"> - Captures the mouse. The mouse will be hidden and unable to leave the game window. But it will still register movement and mouse button presses. + Captures the mouse. The mouse will be hidden and unable to leave the game window, but it will still register movement and mouse button presses. On Windows and Linux, the mouse will use raw input mode, which means the reported movement will be unaffected by the OS' mouse acceleration settings. </constant> <constant name="MOUSE_MODE_CONFINED" value="3" enum="MouseMode"> Makes the mouse cursor visible but confines it to the game window. @@ -410,10 +410,10 @@ Cross cursor. Typically appears over regions in which a drawing operation can be performed or for selections. </constant> <constant name="CURSOR_WAIT" value="4" enum="CursorShape"> - Wait cursor. Indicates that the application is busy performing an operation. + Wait cursor. Indicates that the application is busy performing an operation. This cursor shape denotes that the application is still usable during the operation. </constant> <constant name="CURSOR_BUSY" value="5" enum="CursorShape"> - Busy cursor. See [code]CURSOR_WAIT[/code]. + Busy cursor. Indicates that the application is busy performing an operation. This cursor shape denotes that the application isn't usable during the operation (e.g. something is blocking its main thread). </constant> <constant name="CURSOR_DRAG" value="6" enum="CursorShape"> Drag cursor. Usually displayed when dragging something. @@ -425,25 +425,25 @@ Forbidden cursor. Indicates that the current action is forbidden (for example, when dragging something) or that the control at a position is disabled. </constant> <constant name="CURSOR_VSIZE" value="9" enum="CursorShape"> - Vertical resize mouse cursor. A double headed vertical arrow. It tells the user they can resize the window or the panel vertically. + Vertical resize mouse cursor. A double-headed vertical arrow. It tells the user they can resize the window or the panel vertically. </constant> <constant name="CURSOR_HSIZE" value="10" enum="CursorShape"> - Horizontal resize mouse cursor. A double headed horizontal arrow. It tells the user they can resize the window or the panel horizontally. + Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells the user they can resize the window or the panel horizontally. </constant> <constant name="CURSOR_BDIAGSIZE" value="11" enum="CursorShape"> - Window resize mouse cursor. The cursor is a double headed arrow that goes from the bottom left to the top right. It tells the user they can resize the window or the panel both horizontally and vertically. + Window resize mouse cursor. The cursor is a double-headed arrow that goes from the bottom left to the top right. It tells the user they can resize the window or the panel both horizontally and vertically. </constant> <constant name="CURSOR_FDIAGSIZE" value="12" enum="CursorShape"> - Window resize mouse cursor. The cursor is a double headed arrow that goes from the top left to the bottom right, the opposite of [code]CURSOR_BDIAGSIZE[/code]. It tells the user they can resize the window or the panel both horizontally and vertically. + Window resize mouse cursor. The cursor is a double-headed arrow that goes from the top left to the bottom right, the opposite of [constant CURSOR_BDIAGSIZE]. It tells the user they can resize the window or the panel both horizontally and vertically. </constant> <constant name="CURSOR_MOVE" value="13" enum="CursorShape"> Move cursor. Indicates that something can be moved. </constant> <constant name="CURSOR_VSPLIT" value="14" enum="CursorShape"> - Vertical split mouse cursor. On Windows, it's the same as [code]CURSOR_VSIZE[/code]. + Vertical split mouse cursor. On Windows, it's the same as [constant CURSOR_VSIZE]. </constant> <constant name="CURSOR_HSPLIT" value="15" enum="CursorShape"> - Horizontal split mouse cursor. On Windows, it's the same as [code]CURSOR_HSIZE[/code]. + Horizontal split mouse cursor. On Windows, it's the same as [constant CURSOR_HSIZE]. </constant> <constant name="CURSOR_HELP" value="16" enum="CursorShape"> Help cursor. Usually a question mark. diff --git a/doc/classes/InputEvent.xml b/doc/classes/InputEvent.xml index 934597d0c6..f2c00908f6 100644 --- a/doc/classes/InputEvent.xml +++ b/doc/classes/InputEvent.xml @@ -49,7 +49,7 @@ <argument index="0" name="action" type="String"> </argument> <description> - Returns [code]true[/code] if the given action is being pressed (and is not an echo event for KEY events). Not relevant for the event types [code]MOUSE_MOTION[/code], [code]SCREEN_DRAG[/code] or [code]NONE[/code]. + Returns [code]true[/code] if the given action is being pressed (and is not an echo event for [InputEventKey] events). Not relevant for events of type [InputEventMouseMotion] or [InputEventScreenDrag]. </description> </method> <method name="is_action_released" qualifiers="const"> @@ -58,28 +58,28 @@ <argument index="0" name="action" type="String"> </argument> <description> - Returns [code]true[/code] if the given action is released (i.e. not pressed). Not relevant for the event types [code]MOUSE_MOTION[/code], [code]SCREEN_DRAG[/code] or [code]NONE[/code]. + Returns [code]true[/code] if the given action is released (i.e. not pressed). Not relevant for events of type [InputEventMouseMotion] or [InputEventScreenDrag]. </description> </method> <method name="is_action_type" qualifiers="const"> <return type="bool"> </return> <description> - Returns [code]true[/code] if this input event's type is one of the [InputEvent] constants. + Returns [code]true[/code] if this input event's type is one that can be assigned to an input action. </description> </method> <method name="is_echo" qualifiers="const"> <return type="bool"> </return> <description> - Returns [code]true[/code] if this input event is an echo event (only for events of type KEY). + Returns [code]true[/code] if this input event is an echo event (only for events of type [InputEventKey]). </description> </method> <method name="is_pressed" qualifiers="const"> <return type="bool"> </return> <description> - Returns [code]true[/code] if this input event is pressed. Not relevant for the event types [code]MOUSE_MOTION[/code], [code]SCREEN_DRAG[/code] or [code]NONE[/code]. + Returns [code]true[/code] if this input event is pressed. Not relevant for events of type [InputEventMouseMotion] or [InputEventScreenDrag]. </description> </method> <method name="shortcut_match" qualifiers="const"> @@ -102,7 +102,7 @@ </method> </methods> <members> - <member name="device" type="int" setter="set_device" getter="get_device"> + <member name="device" type="int" setter="set_device" getter="get_device" default="0"> The event's device ID. </member> </members> diff --git a/doc/classes/InputEventAction.xml b/doc/classes/InputEventAction.xml index 9df7bbca74..46c47e357f 100644 --- a/doc/classes/InputEventAction.xml +++ b/doc/classes/InputEventAction.xml @@ -4,7 +4,7 @@ Input event type for actions. </brief_description> <description> - Contains a generic action which can be targeted from several type of inputs. Actions can be created from the project settings menu [code]Project > Project Settings > Input Map[/code]. See [method Node._input]. + Contains a generic action which can be targeted from several types of inputs. Actions can be created from the [b]Input Map[/b] tab in the [b]Project > Project Settings[/b] menu. See [method Node._input]. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html#actions</link> @@ -12,14 +12,14 @@ <methods> </methods> <members> - <member name="action" type="String" setter="set_action" getter="get_action"> + <member name="action" type="String" setter="set_action" getter="get_action" default=""""> The action's name. Actions are accessed via this [String]. </member> - <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed"> + <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false"> If [code]true[/code], the action's state is pressed. If [code]false[/code], the action's state is released. </member> - <member name="strength" type="float" setter="set_strength" getter="get_strength"> - The action's strength between 0 and 1. This value is consired as equal to 0 if pressed is [code]false[/code]. The event strength allows faking analog joypad motion events, by precising how strongly is the joypad axis bent or pressed. + <member name="strength" type="float" setter="set_strength" getter="get_strength" default="1.0"> + The action's strength between 0 and 1. This value is considered as equal to 0 if pressed is [code]false[/code]. The event strength allows faking analog joypad motion events, by precising how strongly is the joypad axis bent or pressed. </member> </members> <constants> diff --git a/doc/classes/InputEventGesture.xml b/doc/classes/InputEventGesture.xml index b1abf04b51..59750a0902 100644 --- a/doc/classes/InputEventGesture.xml +++ b/doc/classes/InputEventGesture.xml @@ -9,7 +9,7 @@ <methods> </methods> <members> - <member name="position" type="Vector2" setter="set_position" getter="get_position"> + <member name="position" type="Vector2" setter="set_position" getter="get_position" default="Vector2( 0, 0 )"> </member> </members> <constants> diff --git a/doc/classes/InputEventJoypadButton.xml b/doc/classes/InputEventJoypadButton.xml index 78cd55b79a..dcdda83681 100644 --- a/doc/classes/InputEventJoypadButton.xml +++ b/doc/classes/InputEventJoypadButton.xml @@ -4,7 +4,7 @@ Input event for gamepad buttons. </brief_description> <description> - Input event type for gamepad buttons. For joysticks see [InputEventJoypadMotion]. + Input event type for gamepad buttons. For gamepad analog sticks and joysticks, see [InputEventJoypadMotion]. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link> @@ -12,13 +12,13 @@ <methods> </methods> <members> - <member name="button_index" type="int" setter="set_button_index" getter="get_button_index"> + <member name="button_index" type="int" setter="set_button_index" getter="get_button_index" default="0"> Button identifier. One of the [enum JoystickList] button constants. </member> - <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed"> + <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false"> If [code]true[/code], the button's state is pressed. If [code]false[/code], the button's state is released. </member> - <member name="pressure" type="float" setter="set_pressure" getter="get_pressure"> + <member name="pressure" type="float" setter="set_pressure" getter="get_pressure" default="0.0"> Represents the pressure the user puts on the button with his finger, if the controller supports it. Ranges from [code]0[/code] to [code]1[/code]. </member> </members> diff --git a/doc/classes/InputEventJoypadMotion.xml b/doc/classes/InputEventJoypadMotion.xml index 5330b2a6e0..eb05cd2f99 100644 --- a/doc/classes/InputEventJoypadMotion.xml +++ b/doc/classes/InputEventJoypadMotion.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="InputEventJoypadMotion" inherits="InputEvent" category="Core" version="3.2"> <brief_description> - Input event type for gamepad joysticks and other motions. For buttons see [code]InputEventJoypadButton[/code]. + Input event type for gamepad joysticks and other motions. For buttons, see [code]InputEventJoypadButton[/code]. </brief_description> <description> Stores information about joystick motions. One [InputEventJoypadMotion] represents one axis at a time. @@ -12,10 +12,10 @@ <methods> </methods> <members> - <member name="axis" type="int" setter="set_axis" getter="get_axis"> + <member name="axis" type="int" setter="set_axis" getter="get_axis" default="0"> Axis identifier. Use one of the [enum JoystickList] axis constants. </member> - <member name="axis_value" type="float" setter="set_axis_value" getter="get_axis_value"> + <member name="axis_value" type="float" setter="set_axis_value" getter="get_axis_value" default="0.0"> Current position of the joystick on the given axis. The value ranges from [code]-1.0[/code] to [code]1.0[/code]. A value of [code]0[/code] means the axis is in its resting position. </member> </members> diff --git a/doc/classes/InputEventKey.xml b/doc/classes/InputEventKey.xml index 53b1f74bd4..cf9faaa26d 100644 --- a/doc/classes/InputEventKey.xml +++ b/doc/classes/InputEventKey.xml @@ -19,17 +19,17 @@ </method> </methods> <members> - <member name="echo" type="bool" setter="set_echo" getter="is_echo"> + <member name="echo" type="bool" setter="set_echo" getter="is_echo" default="false"> If [code]true[/code], the key was already pressed before this event. It means the user is holding the key down. </member> - <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed"> + <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false"> If [code]true[/code], the key's state is pressed. If [code]false[/code], the key's state is released. </member> - <member name="scancode" type="int" setter="set_scancode" getter="get_scancode"> + <member name="scancode" type="int" setter="set_scancode" getter="get_scancode" default="0"> Key scancode, one of the [enum KeyList] constants. </member> - <member name="unicode" type="int" setter="set_unicode" getter="get_unicode"> - Key unicode identifier when relevant. Unicode identifiers for the composite characters and complex scripts may not be available unless IME input mode is active. See [method OS.set_ime_active] for more information. + <member name="unicode" type="int" setter="set_unicode" getter="get_unicode" default="0"> + Key Unicode identifier when relevant. Unicode identifiers for the composite characters and complex scripts may not be available unless IME input mode is active. See [method OS.set_ime_active] for more information. </member> </members> <constants> diff --git a/doc/classes/InputEventMIDI.xml b/doc/classes/InputEventMIDI.xml index 5ded362bc7..fe77e46c6c 100644 --- a/doc/classes/InputEventMIDI.xml +++ b/doc/classes/InputEventMIDI.xml @@ -9,21 +9,21 @@ <methods> </methods> <members> - <member name="channel" type="int" setter="set_channel" getter="get_channel"> + <member name="channel" type="int" setter="set_channel" getter="get_channel" default="0"> </member> - <member name="controller_number" type="int" setter="set_controller_number" getter="get_controller_number"> + <member name="controller_number" type="int" setter="set_controller_number" getter="get_controller_number" default="0"> </member> - <member name="controller_value" type="int" setter="set_controller_value" getter="get_controller_value"> + <member name="controller_value" type="int" setter="set_controller_value" getter="get_controller_value" default="0"> </member> - <member name="instrument" type="int" setter="set_instrument" getter="get_instrument"> + <member name="instrument" type="int" setter="set_instrument" getter="get_instrument" default="0"> </member> - <member name="message" type="int" setter="set_message" getter="get_message"> + <member name="message" type="int" setter="set_message" getter="get_message" default="0"> </member> - <member name="pitch" type="int" setter="set_pitch" getter="get_pitch"> + <member name="pitch" type="int" setter="set_pitch" getter="get_pitch" default="0"> </member> - <member name="pressure" type="int" setter="set_pressure" getter="get_pressure"> + <member name="pressure" type="int" setter="set_pressure" getter="get_pressure" default="0"> </member> - <member name="velocity" type="int" setter="set_velocity" getter="get_velocity"> + <member name="velocity" type="int" setter="set_velocity" getter="get_velocity" default="0"> </member> </members> <constants> diff --git a/doc/classes/InputEventMagnifyGesture.xml b/doc/classes/InputEventMagnifyGesture.xml index 8f01f6f486..f5add435f5 100644 --- a/doc/classes/InputEventMagnifyGesture.xml +++ b/doc/classes/InputEventMagnifyGesture.xml @@ -9,7 +9,7 @@ <methods> </methods> <members> - <member name="factor" type="float" setter="set_factor" getter="get_factor"> + <member name="factor" type="float" setter="set_factor" getter="get_factor" default="1.0"> </member> </members> <constants> diff --git a/doc/classes/InputEventMouse.xml b/doc/classes/InputEventMouse.xml index 8ba272d470..56ba33702b 100644 --- a/doc/classes/InputEventMouse.xml +++ b/doc/classes/InputEventMouse.xml @@ -12,14 +12,14 @@ <methods> </methods> <members> - <member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask"> - Mouse button mask identifier, one of or a bitwise combination of the [enum ButtonList] button masks. + <member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask" default="0"> + The mouse button mask identifier, one of or a bitwise combination of the [enum ButtonList] button masks. </member> - <member name="global_position" type="Vector2" setter="set_global_position" getter="get_global_position"> - Mouse position relative to the current [Viewport] when used in [method Control._gui_input], otherwise is at 0,0. + <member name="global_position" type="Vector2" setter="set_global_position" getter="get_global_position" default="Vector2( 0, 0 )"> + The global mouse position relative to the current [Viewport] when used in [method Control._gui_input], otherwise is at 0,0. </member> - <member name="position" type="Vector2" setter="set_position" getter="get_position"> - Mouse local position relative to the [Viewport]. If used in [method Control._gui_input] the position is relative to the current [Control] which is under the mouse. + <member name="position" type="Vector2" setter="set_position" getter="get_position" default="Vector2( 0, 0 )"> + The local mouse position relative to the [Viewport]. If used in [method Control._gui_input], the position is relative to the current [Control] which is under the mouse. </member> </members> <constants> diff --git a/doc/classes/InputEventMouseButton.xml b/doc/classes/InputEventMouseButton.xml index 99e25d2c6f..4cf7174ab1 100644 --- a/doc/classes/InputEventMouseButton.xml +++ b/doc/classes/InputEventMouseButton.xml @@ -12,16 +12,16 @@ <methods> </methods> <members> - <member name="button_index" type="int" setter="set_button_index" getter="get_button_index"> - Mouse button identifier, one of the [enum ButtonList] button or button wheel constants. + <member name="button_index" type="int" setter="set_button_index" getter="get_button_index" default="0"> + The mouse button identifier, one of the [enum ButtonList] button or button wheel constants. </member> - <member name="doubleclick" type="bool" setter="set_doubleclick" getter="is_doubleclick"> + <member name="doubleclick" type="bool" setter="set_doubleclick" getter="is_doubleclick" default="false"> If [code]true[/code], the mouse button's state is a double-click. </member> - <member name="factor" type="float" setter="set_factor" getter="get_factor"> - Magnitude. Amount (or delta) of the event. Used for scroll events, indicates scroll amount (vertically or horizontally). Only supported on some platforms, sensitivity varies by platform. May be 0 if not supported. + <member name="factor" type="float" setter="set_factor" getter="get_factor" default="1.0"> + The amount (or delta) of the event. When used for high-precision scroll events, this indicates the scroll amount (vertical or horizontal). This is only supported on some platforms; the reported sensitivity varies depending on the platform. May be [code]0[/code] if not supported. </member> - <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed"> + <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false"> If [code]true[/code], the mouse button's state is pressed. If [code]false[/code], the mouse button's state is released. </member> </members> diff --git a/doc/classes/InputEventMouseMotion.xml b/doc/classes/InputEventMouseMotion.xml index 3df47177dc..fab4cc0fb9 100644 --- a/doc/classes/InputEventMouseMotion.xml +++ b/doc/classes/InputEventMouseMotion.xml @@ -12,11 +12,11 @@ <methods> </methods> <members> - <member name="relative" type="Vector2" setter="set_relative" getter="get_relative"> - Mouse position relative to the previous position (position at the last frame). + <member name="relative" type="Vector2" setter="set_relative" getter="get_relative" default="Vector2( 0, 0 )"> + The mouse position relative to the previous position (position at the last frame). </member> - <member name="speed" type="Vector2" setter="set_speed" getter="get_speed"> - Mouse speed. + <member name="speed" type="Vector2" setter="set_speed" getter="get_speed" default="Vector2( 0, 0 )"> + The mouse speed in pixels per second. </member> </members> <constants> diff --git a/doc/classes/InputEventPanGesture.xml b/doc/classes/InputEventPanGesture.xml index 8a2fa74597..dab2c74543 100644 --- a/doc/classes/InputEventPanGesture.xml +++ b/doc/classes/InputEventPanGesture.xml @@ -9,7 +9,7 @@ <methods> </methods> <members> - <member name="delta" type="Vector2" setter="set_delta" getter="get_delta"> + <member name="delta" type="Vector2" setter="set_delta" getter="get_delta" default="Vector2( 0, 0 )"> </member> </members> <constants> diff --git a/doc/classes/InputEventScreenDrag.xml b/doc/classes/InputEventScreenDrag.xml index 36e47ee51a..be2eafbe7c 100644 --- a/doc/classes/InputEventScreenDrag.xml +++ b/doc/classes/InputEventScreenDrag.xml @@ -1,8 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="InputEventScreenDrag" inherits="InputEvent" category="Core" version="3.2"> <brief_description> - Input event type for screen drag events. - (only available on mobile devices) + Input event type for screen drag events. Only available on mobile devices. </brief_description> <description> Contains screen drag information. See [method Node._input]. @@ -13,17 +12,17 @@ <methods> </methods> <members> - <member name="index" type="int" setter="set_index" getter="get_index"> - Drag event index in the case of a multi-drag event. + <member name="index" type="int" setter="set_index" getter="get_index" default="0"> + The drag event index in the case of a multi-drag event. </member> - <member name="position" type="Vector2" setter="set_position" getter="get_position"> - Drag position. + <member name="position" type="Vector2" setter="set_position" getter="get_position" default="Vector2( 0, 0 )"> + The drag position. </member> - <member name="relative" type="Vector2" setter="set_relative" getter="get_relative"> - Drag position relative to its start position. + <member name="relative" type="Vector2" setter="set_relative" getter="get_relative" default="Vector2( 0, 0 )"> + The drag position relative to its start position. </member> - <member name="speed" type="Vector2" setter="set_speed" getter="get_speed"> - Drag speed. + <member name="speed" type="Vector2" setter="set_speed" getter="get_speed" default="Vector2( 0, 0 )"> + The drag speed. </member> </members> <constants> diff --git a/doc/classes/InputEventScreenTouch.xml b/doc/classes/InputEventScreenTouch.xml index 8f537f12bc..6239fbc949 100644 --- a/doc/classes/InputEventScreenTouch.xml +++ b/doc/classes/InputEventScreenTouch.xml @@ -13,13 +13,13 @@ <methods> </methods> <members> - <member name="index" type="int" setter="set_index" getter="get_index"> - Touch index in the case of a multi-touch event. One index = one finger. + <member name="index" type="int" setter="set_index" getter="get_index" default="0"> + The touch index in the case of a multi-touch event. One index = one finger. </member> - <member name="position" type="Vector2" setter="set_position" getter="get_position"> - Touch position. + <member name="position" type="Vector2" setter="set_position" getter="get_position" default="Vector2( 0, 0 )"> + The touch position. </member> - <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed"> + <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false"> If [code]true[/code], the touch's state is pressed. If [code]false[/code], the touch's state is released. </member> </members> diff --git a/doc/classes/InputEventWithModifiers.xml b/doc/classes/InputEventWithModifiers.xml index de120446fb..9b31dd4639 100644 --- a/doc/classes/InputEventWithModifiers.xml +++ b/doc/classes/InputEventWithModifiers.xml @@ -4,7 +4,7 @@ Base class for keys events with modifiers. </brief_description> <description> - Contains keys events information with modifiers support like [code]SHIFT[/code] or [code]ALT[/code]. See [method Node._input]. + Contains keys events information with modifiers support like [code]Shift[/code] or [code]Alt[/code]. See [method Node._input]. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link> @@ -12,20 +12,20 @@ <methods> </methods> <members> - <member name="alt" type="bool" setter="set_alt" getter="get_alt"> - State of the Alt modifier. + <member name="alt" type="bool" setter="set_alt" getter="get_alt" default="false"> + State of the [code]Alt[/code] modifier. </member> - <member name="command" type="bool" setter="set_command" getter="get_command"> - State of the Command modifier. + <member name="command" type="bool" setter="set_command" getter="get_command" default="false"> + State of the [code]Command[/code] modifier. </member> - <member name="control" type="bool" setter="set_control" getter="get_control"> - State of the Ctrl modifier. + <member name="control" type="bool" setter="set_control" getter="get_control" default="false"> + State of the [code]Ctrl[/code] modifier. </member> - <member name="meta" type="bool" setter="set_metakey" getter="get_metakey"> - State of the Meta modifier. + <member name="meta" type="bool" setter="set_metakey" getter="get_metakey" default="false"> + State of the [code]Meta[/code] modifier. </member> - <member name="shift" type="bool" setter="set_shift" getter="get_shift"> - State of the Shift modifier. + <member name="shift" type="bool" setter="set_shift" getter="get_shift" default="false"> + State of the [code]Shift[/code] modifier. </member> </members> <constants> diff --git a/doc/classes/InputMap.xml b/doc/classes/InputMap.xml index bb29a09d22..6bbb402b15 100644 --- a/doc/classes/InputMap.xml +++ b/doc/classes/InputMap.xml @@ -4,7 +4,7 @@ Singleton that manages [InputEventAction]. </brief_description> <description> - Manages all [InputEventAction] which can be created/modified from the project settings menu [code]Project > Project Settings > Input Map[/code] or in code with [method add_action] and [method action_add_event]. See [method Node._input]. + Manages all [InputEventAction] which can be created/modified from the project settings menu [b]Project > Project Settings > Input Map[/b] or in code with [method add_action] and [method action_add_event]. See [method Node._input]. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html#inputmap</link> diff --git a/doc/classes/InstancePlaceholder.xml b/doc/classes/InstancePlaceholder.xml index c4752c735d..4b98166ef2 100644 --- a/doc/classes/InstancePlaceholder.xml +++ b/doc/classes/InstancePlaceholder.xml @@ -24,7 +24,7 @@ <return type="String"> </return> <description> - Retrieve the path to the [PackedScene] resource file that is loaded by default when calling [method replace_by_instance]. + Gets the path to the [PackedScene] resource file that is loaded by default when calling [method replace_by_instance]. </description> </method> <method name="get_stored_values"> @@ -41,7 +41,7 @@ <argument index="0" name="custom_scene" type="PackedScene" default="null"> </argument> <description> - Replace this placeholder by the scene handed as an argument, or the original scene if no argument is given. As for all resources, the scene is loaded only if it's not loaded already. By manually loading the scene beforehand, delays caused by this function can be avoided. + Replaces this placeholder by the scene handed as an argument, or the original scene if no argument is given. As for all resources, the scene is loaded only if it's not loaded already. By manually loading the scene beforehand, delays caused by this function can be avoided. </description> </method> </methods> diff --git a/doc/classes/InterpolatedCamera.xml b/doc/classes/InterpolatedCamera.xml index d124ea707a..ca3a5d0733 100644 --- a/doc/classes/InterpolatedCamera.xml +++ b/doc/classes/InterpolatedCamera.xml @@ -21,13 +21,13 @@ </method> </methods> <members> - <member name="enabled" type="bool" setter="set_interpolation_enabled" getter="is_interpolation_enabled"> + <member name="enabled" type="bool" setter="set_interpolation_enabled" getter="is_interpolation_enabled" default="false"> If [code]true[/code], and a target is set, the camera will move automatically. </member> - <member name="speed" type="float" setter="set_speed" getter="get_speed"> + <member name="speed" type="float" setter="set_speed" getter="get_speed" default="1.0"> How quickly the camera moves toward its target. Higher values will result in tighter camera motion. </member> - <member name="target" type="NodePath" setter="set_target_path" getter="get_target_path"> + <member name="target" type="NodePath" setter="set_target_path" getter="get_target_path" default="NodePath("")"> The target's [NodePath]. </member> </members> diff --git a/doc/classes/ItemList.xml b/doc/classes/ItemList.xml index ba3a7fe6d8..8515d1063d 100644 --- a/doc/classes/ItemList.xml +++ b/doc/classes/ItemList.xml @@ -5,7 +5,7 @@ </brief_description> <description> This control provides a selectable list of items that may be in a single (or multiple columns) with option of text, icons, or both text and icon. Tooltips are supported and may be different for every item in the list. - Selectable items in the list may be selected or deselected and multiple selection may be enabled. Selection with right mouse button may also be enabled to allow use of popup context menus. Items may also be 'activated' with a double click (or Enter key). + Selectable items in the list may be selected or deselected and multiple selection may be enabled. Selection with right mouse button may also be enabled to allow use of popup context menus. Items may also be "activated" by double-clicking them or by pressing Enter. </description> <tutorials> </tutorials> @@ -31,22 +31,22 @@ <argument index="2" name="selectable" type="bool" default="true"> </argument> <description> - Adds an item to the item list with specified text. Specify an icon of null for a list item with no icon. - If selectable is [code]true[/code] the list item will be selectable. + Adds an item to the item list with specified text. Specify an [code]icon[/code], or use [code]null[/code] as the [code]icon[/code] for a list item with no icon. + If selectable is [code]true[/code], the list item will be selectable. </description> </method> <method name="clear"> <return type="void"> </return> <description> - Remove all items from the list. + Removes all items from the list. </description> </method> <method name="ensure_current_is_visible"> <return type="void"> </return> <description> - Ensure selection is visible, adjusting the scroll position as necessary. + Ensure current selection is visible, adjusting the scroll position as necessary. </description> </method> <method name="get_item_at_position" qualifiers="const"> @@ -64,7 +64,7 @@ <return type="int"> </return> <description> - Returns count of items currently in the item list. + Returns the number of items currently in the list. </description> </method> <method name="get_item_custom_bg_color" qualifiers="const"> @@ -73,6 +73,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> + Returns the custom background color of the item specified by [code]idx[/code] index. </description> </method> <method name="get_item_custom_fg_color" qualifiers="const"> @@ -81,6 +82,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> + Returns the custom foreground color of the item specified by [code]idx[/code] index. </description> </method> <method name="get_item_icon" qualifiers="const"> @@ -89,6 +91,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> + Returns the icon associated with the specified index. </description> </method> <method name="get_item_icon_modulate" qualifiers="const"> @@ -114,6 +117,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> + Returns the metadata value of the specified index. </description> </method> <method name="get_item_text" qualifiers="const"> @@ -122,7 +126,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns the text for specified item index. + Returns the text associated with the specified index. </description> </method> <method name="get_item_tooltip" qualifiers="const"> @@ -131,21 +135,21 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns tooltip hint for specified item index. + Returns the tooltip hint associated with the specified index. </description> </method> <method name="get_selected_items"> <return type="PoolIntArray"> </return> <description> - Returns the list of selected indexes. + Returns an array with the indexes of the selected items. </description> </method> <method name="get_v_scroll"> <return type="VScrollBar"> </return> <description> - Returns the current vertical scroll bar for the List. + Returns the [Object] ID associated with the list. </description> </method> <method name="is_anything_selected"> @@ -161,7 +165,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns whether or not the item at the specified index is disabled + Returns [code]true[/code] if the item at the specified index is disabled. </description> </method> <method name="is_item_icon_transposed" qualifiers="const"> @@ -178,7 +182,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns whether or not the item at the specified index is selectable. + Returns [code]true[/code] if the item at the specified index is selectable. </description> </method> <method name="is_item_tooltip_enabled" qualifiers="const"> @@ -187,7 +191,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns whether the tooltip is enabled for specified item index. + Returns [code]true[/code] if the tooltip is enabled for specified item index. </description> </method> <method name="is_selected" qualifiers="const"> @@ -196,7 +200,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns whether or not item at the specified index is currently selected. + Returns [code]true[/code] if the item at the specified index is currently selected. </description> </method> <method name="move_item"> @@ -207,7 +211,7 @@ <argument index="1" name="to_idx" type="int"> </argument> <description> - Moves item at index [code]from_idx[/code] to [code]to_idx[/code]. + Moves item from index [code]from_idx[/code] to [code]to_idx[/code]. </description> </method> <method name="remove_item"> @@ -216,7 +220,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Remove item at specified index from the list. + Removes the item specified by [code]idx[/code] index from the list. </description> </method> <method name="select"> @@ -228,7 +232,7 @@ </argument> <description> Select the item at the specified index. - Note: This method does not trigger the item selection signal. + [b]Note:[/b] This method does not trigger the item selection signal. </description> </method> <method name="set_item_custom_bg_color"> @@ -239,6 +243,11 @@ <argument index="1" name="custom_bg_color" type="Color"> </argument> <description> + Sets the background color of the item specified by [code]idx[/code] index to the specified [Color]. + [codeblock] + var some_string = "Some text" + some_string.set_item_custom_bg_color(0,Color(1, 0, 0, 1) # This will set the background color of the first item of the control to red. + [/codeblock] </description> </method> <method name="set_item_custom_fg_color"> @@ -249,6 +258,11 @@ <argument index="1" name="custom_fg_color" type="Color"> </argument> <description> + Sets the foreground color of the item specified by [code]idx[/code] index to the specified [Color]. + [codeblock] + var some_string = "Some text" + some_string.set_item_custom_fg_color(0,Color(1, 0, 0, 1) # This will set the foreground color of the first item of the control to red. + [/codeblock] </description> </method> <method name="set_item_disabled"> @@ -259,8 +273,8 @@ <argument index="1" name="disabled" type="bool"> </argument> <description> - Disable (or enable) item at specified index. - Disabled items are not be selectable and do not fire activation (Enter or double-click) signals. + Disables (or enables) the item at the specified index. + Disabled items cannot be selected and do not trigger activation signals (when double-clicking or pressing Enter). </description> </method> <method name="set_item_icon"> @@ -271,7 +285,7 @@ <argument index="1" name="icon" type="Texture"> </argument> <description> - Set (or replace) icon of the item at the specified index. + Sets (or replaces) the icon's [Texture] associated with the specified index. </description> </method> <method name="set_item_icon_modulate"> @@ -282,7 +296,7 @@ <argument index="1" name="modulate" type="Color"> </argument> <description> - Sets a modulating [Color] for item's icon at the specified index. + Sets a modulating [Color] of the item associated with the specified index. </description> </method> <method name="set_item_icon_region"> @@ -313,7 +327,7 @@ <argument index="1" name="metadata" type="Variant"> </argument> <description> - Sets a value (of any type) to be stored with the item at the specified index. + Sets a value (of any type) to be stored with the item associated with the specified index. </description> </method> <method name="set_item_selectable"> @@ -324,7 +338,7 @@ <argument index="1" name="selectable" type="bool"> </argument> <description> - Allow or disallow selection of the item at the specified index. + Allows or disallows selection of the item associated with the specified index. </description> </method> <method name="set_item_text"> @@ -335,7 +349,7 @@ <argument index="1" name="text" type="String"> </argument> <description> - Sets text of item at specified index. + Sets text of the item associated with the specified index. </description> </method> <method name="set_item_tooltip"> @@ -346,7 +360,7 @@ <argument index="1" name="tooltip" type="String"> </argument> <description> - Sets tooltip hint for item at specified index. + Sets the tooltip hint for the item associated with the specified index. </description> </method> <method name="set_item_tooltip_enabled"> @@ -357,7 +371,7 @@ <argument index="1" name="enable" type="bool"> </argument> <description> - Sets whether the tooltip is enabled for specified item index. + Sets whether the tooltip hint is enabled for specified item index. </description> </method> <method name="sort_items_by_text"> @@ -373,42 +387,49 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Ensure item at specified index is not selected. + Ensures the item associated with the specified index is not selected. </description> </method> <method name="unselect_all"> <return type="void"> </return> <description> - Ensure there are no items selected. + Ensures there are no items selected. </description> </method> </methods> <members> - <member name="allow_reselect" type="bool" setter="set_allow_reselect" getter="get_allow_reselect"> - If [code]true[/code], the currently selected item may be selected again. + <member name="allow_reselect" type="bool" setter="set_allow_reselect" getter="get_allow_reselect" default="false"> + If [code]true[/code], the currently selected item can be selected again. </member> - <member name="allow_rmb_select" type="bool" setter="set_allow_rmb_select" getter="get_allow_rmb_select"> - If [code]true[/code], a right mouse button click can select items. + <member name="allow_rmb_select" type="bool" setter="set_allow_rmb_select" getter="get_allow_rmb_select" default="false"> + If [code]true[/code], right mouse button click can select items. </member> - <member name="auto_height" type="bool" setter="set_auto_height" getter="has_auto_height"> + <member name="auto_height" type="bool" setter="set_auto_height" getter="has_auto_height" default="false"> + If [code]true[/code], the control will automatically resize the height to fit its content. </member> - <member name="fixed_column_width" type="int" setter="set_fixed_column_width" getter="get_fixed_column_width"> + <member name="fixed_column_width" type="int" setter="set_fixed_column_width" getter="get_fixed_column_width" default="0"> + Sets the default column width in pixels. If left to default value, each item will have a width equal to the width of its content and the columns will have an uneven width. </member> - <member name="fixed_icon_size" type="Vector2" setter="set_fixed_icon_size" getter="get_fixed_icon_size"> + <member name="fixed_icon_size" type="Vector2" setter="set_fixed_icon_size" getter="get_fixed_icon_size" default="Vector2( 0, 0 )"> + Sets the default icon size in pixels. </member> - <member name="icon_mode" type="int" setter="set_icon_mode" getter="get_icon_mode" enum="ItemList.IconMode"> + <member name="icon_mode" type="int" setter="set_icon_mode" getter="get_icon_mode" enum="ItemList.IconMode" default="1"> + Sets the default position of the icon to either [constant ICON_MODE_LEFT] or [constant ICON_MODE_TOP]. </member> - <member name="icon_scale" type="float" setter="set_icon_scale" getter="get_icon_scale"> + <member name="icon_scale" type="float" setter="set_icon_scale" getter="get_icon_scale" default="1.0"> + Sets the icon size to its initial size multiplied by the specified scale. </member> - <member name="max_columns" type="int" setter="set_max_columns" getter="get_max_columns"> + <member name="max_columns" type="int" setter="set_max_columns" getter="get_max_columns" default="1"> + Sets the maximum columns the list will have. If set to anything other than the default, the content will be split among the specified columns. </member> - <member name="max_text_lines" type="int" setter="set_max_text_lines" getter="get_max_text_lines"> + <member name="max_text_lines" type="int" setter="set_max_text_lines" getter="get_max_text_lines" default="1"> </member> - <member name="same_column_width" type="bool" setter="set_same_column_width" getter="is_same_column_width"> + <member name="same_column_width" type="bool" setter="set_same_column_width" getter="is_same_column_width" default="false"> + If set to [code]true[/code], all columns will have the same width specified by [member fixed_column_width]. </member> - <member name="select_mode" type="int" setter="set_select_mode" getter="get_select_mode" enum="ItemList.SelectMode"> - Allow single or multiple selection. See the [code]SELECT_*[/code] constants. + <member name="select_mode" type="int" setter="set_select_mode" getter="get_select_mode" enum="ItemList.SelectMode" default="0"> + Allows single or multiple item selection. See the [enum SelectMode] constants. </member> </members> <signals> @@ -416,7 +437,7 @@ <argument index="0" name="index" type="int"> </argument> <description> - Fired when specified list item is activated via double click or Enter. + Triggered when specified list item is activated via double-clicking or by pressing Enter. </description> </signal> <signal name="item_rmb_selected"> @@ -425,9 +446,8 @@ <argument index="1" name="at_position" type="Vector2"> </argument> <description> - Fired when specified list item has been selected via right mouse clicking. - The click position is also provided to allow appropriate popup of context menus - at the correct location. + Triggered when specified list item has been selected via right mouse clicking. + The click position is also provided to allow appropriate popup of context menus at the correct location. [member allow_rmb_select] must be enabled. </description> </signal> @@ -435,7 +455,7 @@ <argument index="0" name="index" type="int"> </argument> <description> - Fired when specified item has been selected. + Triggered when specified item has been selected. [member allow_reselect] must be enabled to reselect an item. </description> </signal> @@ -445,17 +465,20 @@ <argument index="1" name="selected" type="bool"> </argument> <description> - Fired when a multiple selection is altered on a list allowing multiple selection. + Triggered when a multiple selection is altered on a list allowing multiple selection. </description> </signal> <signal name="nothing_selected"> <description> + Triggered when a left mouse click is issued within the rect of the list but on empty space. </description> </signal> <signal name="rmb_clicked"> <argument index="0" name="at_position" type="Vector2"> </argument> <description> + Triggered when a right mouse click is issued within the rect of the list but on empty space. + [member allow_rmb_select] must be enabled. </description> </signal> </signals> @@ -465,8 +488,10 @@ <constant name="ICON_MODE_LEFT" value="1" enum="IconMode"> </constant> <constant name="SELECT_SINGLE" value="0" enum="SelectMode"> + Only allow selecting a single item. </constant> <constant name="SELECT_MULTI" value="1" enum="SelectMode"> + Allows selecting multiple items by holding Ctrl or Shift. </constant> </constants> <theme_items> @@ -480,23 +505,23 @@ </theme_item> <theme_item name="font" type="Font"> </theme_item> - <theme_item name="font_color" type="Color"> + <theme_item name="font_color" type="Color" default="Color( 0.63, 0.63, 0.63, 1 )"> </theme_item> - <theme_item name="font_color_selected" type="Color"> + <theme_item name="font_color_selected" type="Color" default="Color( 1, 1, 1, 1 )"> </theme_item> - <theme_item name="guide_color" type="Color"> + <theme_item name="guide_color" type="Color" default="Color( 0, 0, 0, 0.1 )"> </theme_item> - <theme_item name="hseparation" type="int"> + <theme_item name="hseparation" type="int" default="4"> </theme_item> - <theme_item name="icon_margin" type="int"> + <theme_item name="icon_margin" type="int" default="4"> </theme_item> - <theme_item name="line_separation" type="int"> + <theme_item name="line_separation" type="int" default="2"> </theme_item> <theme_item name="selected" type="StyleBox"> </theme_item> <theme_item name="selected_focus" type="StyleBox"> </theme_item> - <theme_item name="vseparation" type="int"> + <theme_item name="vseparation" type="int" default="2"> </theme_item> </theme_items> </class> diff --git a/doc/classes/JSON.xml b/doc/classes/JSON.xml index cb62a1e88e..e834f5cb39 100644 --- a/doc/classes/JSON.xml +++ b/doc/classes/JSON.xml @@ -28,7 +28,7 @@ <argument index="2" name="sort_keys" type="bool" default="false"> </argument> <description> - Converts a Variant var to JSON text and returns the result. Useful for serializing data to store or send over the network. + Converts a [Variant] var to JSON text and returns the result. Useful for serializing data to store or send over the network. </description> </method> </methods> diff --git a/doc/classes/JSONParseResult.xml b/doc/classes/JSONParseResult.xml index c9caa5c5d4..98db123f5b 100644 --- a/doc/classes/JSONParseResult.xml +++ b/doc/classes/JSONParseResult.xml @@ -4,7 +4,7 @@ Data class wrapper for decoded JSON. </brief_description> <description> - Returned by [method JSON.parse], [JSONParseResult] contains decoded JSON or error information if JSON source not successfully parsed. You can check if JSON source was successfully parsed with [code]if json_result.error == OK[/code]. + Returned by [method JSON.parse], [JSONParseResult] contains the decoded JSON or error information if the JSON source wasn't successfully parsed. You can check if the JSON source was successfully parsed with [code]if json_result.error == OK[/code]. </description> <tutorials> </tutorials> @@ -12,22 +12,22 @@ </methods> <members> <member name="error" type="int" setter="set_error" getter="get_error" enum="Error"> - The error type if JSON source was not successfully parsed. See [@GlobalScope] ERR_* constants. + The error type if the JSON source was not successfully parsed. See the [@GlobalScope] [code]ERR_*[/code] constants. </member> - <member name="error_line" type="int" setter="set_error_line" getter="get_error_line"> + <member name="error_line" type="int" setter="set_error_line" getter="get_error_line" default="-1"> The line number where the error occurred if JSON source was not successfully parsed. </member> - <member name="error_string" type="String" setter="set_error_string" getter="get_error_string"> - The error message if JSON source was not successfully parsed. See [@GlobalScope] ERR_* constants. + <member name="error_string" type="String" setter="set_error_string" getter="get_error_string" default=""""> + The error message if JSON source was not successfully parsed. See the [@GlobalScope] [code]ERR_*[/code] constants. </member> <member name="result" type="Variant" setter="set_result" getter="get_result"> - A [Variant] containing the parsed JSON. Use typeof() to check if it is what you expect. For example, if JSON source starts with curly braces ([code]{}[/code]) a [Dictionary] will be returned, if JSON source starts with braces ([code][][/code]) an [Array] will be returned. - [i]Be aware that the JSON specification does not define integer or float types, but only a number type. Therefore, parsing a JSON text will convert all numerical values to float types.[/i] - Note that JSON objects do not preserve key order like Godot dictionaries, thus you should not rely on keys being in a certain order if a dictionary is constructed from JSON. In contrast, JSON arrays retain the order of their elements:[/i] + A [Variant] containing the parsed JSON. Use [method @GDScript.typeof] or the [code]is[/code] keyword to check if it is what you expect. For example, if the JSON source starts with curly braces ([code]{}[/code]), a [Dictionary] will be returned. If the JSON source starts with braces ([code][][/code]), an [Array] will be returned. + [b]Note:[/b] The JSON specification does not define integer or float types, but only a number type. Therefore, parsing a JSON text will convert all numerical values to float types. + [b]Note:[/b] JSON objects do not preserve key order like Godot dictionaries, thus, you should not rely on keys being in a certain order if a dictionary is constructed from JSON. In contrast, JSON arrays retain the order of their elements: [codeblock] var p = JSON.parse('["hello", "world", "!"]') if typeof(p.result) == TYPE_ARRAY: - print(p.result[0]) # prints 'hello' + print(p.result[0]) # Prints "hello" else: print("unexpected results") [/codeblock] diff --git a/doc/classes/JavaScript.xml b/doc/classes/JavaScript.xml index 68b6831103..7737001a6c 100644 --- a/doc/classes/JavaScript.xml +++ b/doc/classes/JavaScript.xml @@ -4,7 +4,7 @@ Singleton that connects the engine with the browser's JavaScript context in HTML5 export. </brief_description> <description> - The JavaScript singleton is implemented only in HTML5 export. It's used to access the browser's JavaScript context. This allows interaction with embedding pages or calling third-party JavaScript APIs. + The JavaScript singleton is implemented only in the HTML5 export. It's used to access the browser's JavaScript context. This allows interaction with embedding pages or calling third-party JavaScript APIs. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/getting_started/workflow/export/exporting_for_web.html#calling-javascript-from-script</link> diff --git a/doc/classes/Joint.xml b/doc/classes/Joint.xml index 5cd59852df..fe50cdac10 100644 --- a/doc/classes/Joint.xml +++ b/doc/classes/Joint.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Joint" inherits="Spatial" category="Core" version="3.2"> <brief_description> - Base class for all 3D joints + Base class for all 3D joints. </brief_description> <description> Joints are used to bind together two physics bodies. They have a solver priority and can define if the bodies of the two attached nodes should be able to collide with each other. @@ -11,16 +11,16 @@ <methods> </methods> <members> - <member name="collision/exclude_nodes" type="bool" setter="set_exclude_nodes_from_collision" getter="get_exclude_nodes_from_collision"> + <member name="collision/exclude_nodes" type="bool" setter="set_exclude_nodes_from_collision" getter="get_exclude_nodes_from_collision" default="true"> If [code]true[/code], the two bodies of the nodes are not able to collide with each other. </member> - <member name="nodes/node_a" type="NodePath" setter="set_node_a" getter="get_node_a"> + <member name="nodes/node_a" type="NodePath" setter="set_node_a" getter="get_node_a" default="NodePath("")"> The node attached to the first side (A) of the joint. </member> - <member name="nodes/node_b" type="NodePath" setter="set_node_b" getter="get_node_b"> + <member name="nodes/node_b" type="NodePath" setter="set_node_b" getter="get_node_b" default="NodePath("")"> The node attached to the second side (B) of the joint. </member> - <member name="solver/priority" type="int" setter="set_solver_priority" getter="get_solver_priority"> + <member name="solver/priority" type="int" setter="set_solver_priority" getter="get_solver_priority" default="1"> The priority used to define which solver is executed first for multiple joints. The lower the value, the higher the priority. </member> </members> diff --git a/doc/classes/Joint2D.xml b/doc/classes/Joint2D.xml index b700bbd991..63d083d470 100644 --- a/doc/classes/Joint2D.xml +++ b/doc/classes/Joint2D.xml @@ -11,16 +11,16 @@ <methods> </methods> <members> - <member name="bias" type="float" setter="set_bias" getter="get_bias"> - When [member node_a] and [member node_b] move in different directions the [code]bias[/code] controls how fast the joint pulls them back to their original position. The lower the [code]bias[/code] the more the two bodies can pull on the joint. Default value: [code]0[/code] + <member name="bias" type="float" setter="set_bias" getter="get_bias" default="0.0"> + When [member node_a] and [member node_b] move in different directions the [code]bias[/code] controls how fast the joint pulls them back to their original position. The lower the [code]bias[/code] the more the two bodies can pull on the joint. </member> - <member name="disable_collision" type="bool" setter="set_exclude_nodes_from_collision" getter="get_exclude_nodes_from_collision"> - If [code]true[/code], [member node_a] and [member node_b] can collide. Default value: [code]false[/code]. + <member name="disable_collision" type="bool" setter="set_exclude_nodes_from_collision" getter="get_exclude_nodes_from_collision" default="true"> + If [code]true[/code], [member node_a] and [member node_b] can collide. </member> - <member name="node_a" type="NodePath" setter="set_node_a" getter="get_node_a"> + <member name="node_a" type="NodePath" setter="set_node_a" getter="get_node_a" default="NodePath("")"> The first body attached to the joint. Must derive from [PhysicsBody2D]. </member> - <member name="node_b" type="NodePath" setter="set_node_b" getter="get_node_b"> + <member name="node_b" type="NodePath" setter="set_node_b" getter="get_node_b" default="NodePath("")"> The second body attached to the joint. Must derive from [PhysicsBody2D]. </member> </members> diff --git a/doc/classes/KinematicBody.xml b/doc/classes/KinematicBody.xml index 8ea3d8c188..b7c4200b95 100644 --- a/doc/classes/KinematicBody.xml +++ b/doc/classes/KinematicBody.xml @@ -4,14 +4,22 @@ Kinematic body 3D node. </brief_description> <description> - Kinematic bodies are special types of bodies that are meant to be user-controlled. They are not affected by physics at all (to other types of bodies, such a character or a rigid body, these are the same as a static body). They have however, two main uses: - Simulated Motion: When these bodies are moved manually, either from code or from an AnimationPlayer (with process mode set to fixed), the physics will automatically compute an estimate of their linear and angular velocity. This makes them very useful for moving platforms or other AnimationPlayer-controlled objects (like a door, a bridge that opens, etc). - Kinematic Characters: KinematicBody also has an API for moving objects (the [method move_and_collide] and [method move_and_slide] methods) while performing collision tests. This makes them really useful to implement characters that collide against a world, but that don't require advanced physics. + Kinematic bodies are special types of bodies that are meant to be user-controlled. They are not affected by physics at all; to other types of bodies, such as a character or a rigid body, these are the same as a static body. However, they have two main uses: + [b]Simulated motion:[/b] When these bodies are moved manually, either from code or from an AnimationPlayer (with process mode set to fixed), the physics will automatically compute an estimate of their linear and angular velocity. This makes them very useful for moving platforms or other AnimationPlayer-controlled objects (like a door, a bridge that opens, etc). + [b]Kinematic characters:[/b] KinematicBody also has an API for moving objects (the [method move_and_collide] and [method move_and_slide] methods) while performing collision tests. This makes them really useful to implement characters that collide against a world, but that don't require advanced physics. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/physics/kinematic_character_2d.html</link> </tutorials> <methods> + <method name="get_axis_lock" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="axis" type="int" enum="PhysicsServer.BodyAxis"> + </argument> + <description> + </description> + </method> <method name="get_floor_velocity" qualifiers="const"> <return type="Vector3"> </return> @@ -94,7 +102,7 @@ If [code]stop_on_slope[/code] is [code]true[/code], body will not slide on slopes if you include gravity in [code]linear_velocity[/code]. If the body collides, it will change direction a maximum of [code]max_slides[/code] times before it stops. [code]floor_max_angle[/code] is the maximum angle (in radians) where a slope is still considered a floor (or a ceiling), rather than a wall. The default value equals 45 degrees. - If [code]infinite_inertia[/code] is [code]true[/code], body will be able to push [RigidBody] nodes, but it won't also detect any collisions with them. If [code]false[/code] it will interact with [RigidBody] nodes like with [StaticBody]. + If [code]infinite_inertia[/code] is [code]true[/code], body will be able to push [RigidBody] nodes, but it won't also detect any collisions with them. If [code]false[/code], it will interact with [RigidBody] nodes like with [StaticBody]. Returns the [code]linear_velocity[/code] vector, rotated and/or scaled if a slide collision occurred. To get detailed information about collisions that occurred, use [method get_slide_collision]. </description> </method> @@ -120,6 +128,16 @@ As long as the [code]snap[/code] vector is in contact with the ground, the body will remain attached to the surface. This means you must disable snap in order to jump, for example. You can do this by setting[code]snap[/code] to[code](0, 0, 0)[/code] or by using [method move_and_slide] instead. </description> </method> + <method name="set_axis_lock"> + <return type="void"> + </return> + <argument index="0" name="axis" type="int" enum="PhysicsServer.BodyAxis"> + </argument> + <argument index="1" name="lock" type="bool"> + </argument> + <description> + </description> + </method> <method name="test_move"> <return type="bool"> </return> @@ -135,17 +153,17 @@ </method> </methods> <members> - <member name="collision/safe_margin" type="float" setter="set_safe_margin" getter="get_safe_margin"> + <member name="collision/safe_margin" type="float" setter="set_safe_margin" getter="get_safe_margin" default="0.001"> If the body is at least this close to another body, this body will consider them to be colliding. </member> - <member name="move_lock_x" type="bool" setter="set_axis_lock" getter="get_axis_lock"> - Lock the body's movement in the x-axis. + <member name="move_lock_x" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false"> + Lock the body's X axis movement. </member> - <member name="move_lock_y" type="bool" setter="set_axis_lock" getter="get_axis_lock"> - Lock the body's movement in the y-axis. + <member name="move_lock_y" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false"> + Lock the body's Y axis movement. </member> - <member name="move_lock_z" type="bool" setter="set_axis_lock" getter="get_axis_lock"> - Lock the body's movement in the z-axis. + <member name="move_lock_z" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false"> + Lock the body's Z axis movement. </member> </members> <constants> diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml index b7ff4bac84..39d84c6e31 100644 --- a/doc/classes/KinematicBody2D.xml +++ b/doc/classes/KinematicBody2D.xml @@ -4,9 +4,9 @@ Kinematic body 2D node. </brief_description> <description> - Kinematic bodies are special types of bodies that are meant to be user-controlled. They are not affected by physics at all (to other types of bodies, such a character or a rigid body, these are the same as a static body). They have however, two main uses: - Simulated Motion: When these bodies are moved manually, either from code or from an AnimationPlayer (with process mode set to fixed), the physics will automatically compute an estimate of their linear and angular velocity. This makes them very useful for moving platforms or other AnimationPlayer-controlled objects (like a door, a bridge that opens, etc). - Kinematic Characters: KinematicBody2D also has an API for moving objects (the [method move_and_collide] and [method move_and_slide] methods) while performing collision tests. This makes them really useful to implement characters that collide against a world, but that don't require advanced physics. + Kinematic bodies are special types of bodies that are meant to be user-controlled. They are not affected by physics at all; to other types of bodies, such as a character or a rigid body, these are the same as a static body. However, they have two main uses: + [b]Simulated motion:[/b] When these bodies are moved manually, either from code or from an AnimationPlayer (with process mode set to fixed), the physics will automatically compute an estimate of their linear and angular velocity. This makes them very useful for moving platforms or other AnimationPlayer-controlled objects (like a door, a bridge that opens, etc). + [b]Kinematic characters:[/b] KinematicBody2D also has an API for moving objects (the [method move_and_collide] and [method move_and_slide] methods) while performing collision tests. This makes them really useful to implement characters that collide against a world, but that don't require advanced physics. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/physics/kinematic_character_2d.html</link> @@ -27,7 +27,7 @@ </argument> <description> Returns a [KinematicCollision2D], which contains information about a collision that occurred during the last [method move_and_slide] call. Since the body can collide several times in a single call to [method move_and_slide], you must specify the index of the collision in the range 0 to ([method get_slide_count] - 1). - Example usage: + [b]Example usage:[/b] [codeblock] for i in get_slide_count(): var collision = get_slide_collision(i) @@ -100,7 +100,7 @@ If [code]stop_on_slope[/code] is [code]true[/code], body will not slide on slopes when you include gravity in [code]linear_velocity[/code] and the body is standing still. If the body collides, it will change direction a maximum of [code]max_slides[/code] times before it stops. [code]floor_max_angle[/code] is the maximum angle (in radians) where a slope is still considered a floor (or a ceiling), rather than a wall. The default value equals 45 degrees. - If [code]infinite_inertia[/code] is [code]true[/code], body will be able to push [RigidBody2D] nodes, but it won't also detect any collisions with them. If [code]false[/code] it will interact with [RigidBody2D] nodes like with [StaticBody2D]. + If [code]infinite_inertia[/code] is [code]true[/code], body will be able to push [RigidBody2D] nodes, but it won't also detect any collisions with them. If [code]false[/code], it will interact with [RigidBody2D] nodes like with [StaticBody2D]. Returns the [code]linear_velocity[/code] vector, rotated and/or scaled if a slide collision occurred. To get detailed information about collisions that occurred, use [method get_slide_collision]. </description> </method> @@ -141,10 +141,10 @@ </method> </methods> <members> - <member name="collision/safe_margin" type="float" setter="set_safe_margin" getter="get_safe_margin"> + <member name="collision/safe_margin" type="float" setter="set_safe_margin" getter="get_safe_margin" default="0.08"> If the body is at least this close to another body, this body will consider them to be colliding. </member> - <member name="motion/sync_to_physics" type="bool" setter="set_sync_to_physics" getter="is_sync_to_physics_enabled"> + <member name="motion/sync_to_physics" type="bool" setter="set_sync_to_physics" getter="is_sync_to_physics_enabled" default="false"> If [code]true[/code], the body's movement will be synchronized to the physics frame. This is useful when animating movement via [AnimationPlayer], for example on moving platforms. Do [b]not[/b] use together with [method move_and_slide] or [method move_and_collide] functions. </member> </members> diff --git a/doc/classes/KinematicCollision.xml b/doc/classes/KinematicCollision.xml index 4ce74df767..4ce28b25c9 100644 --- a/doc/classes/KinematicCollision.xml +++ b/doc/classes/KinematicCollision.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="KinematicCollision" inherits="Reference" category="Core" version="3.2"> <brief_description> - Collision data for KinematicBody collisions. + Collision data for [KinematicBody] collisions. </brief_description> <description> - Contains collision data for KinematicBody collisions. When a [KinematicBody] is moved using [method KinematicBody.move_and_collide], it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision object is returned. + Contains collision data for [KinematicBody] collisions. When a [KinematicBody] is moved using [method KinematicBody.move_and_collide], it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision object is returned. This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response. </description> <tutorials> @@ -12,37 +12,37 @@ <methods> </methods> <members> - <member name="collider" type="Object" setter="" getter="get_collider"> + <member name="collider" type="Object" setter="" getter="get_collider" default="null"> The colliding body. </member> - <member name="collider_id" type="int" setter="" getter="get_collider_id"> + <member name="collider_id" type="int" setter="" getter="get_collider_id" default="0"> The colliding body's unique [RID]. </member> <member name="collider_metadata" type="Variant" setter="" getter="get_collider_metadata"> The colliding body's metadata. See [Object]. </member> - <member name="collider_shape" type="Object" setter="" getter="get_collider_shape"> + <member name="collider_shape" type="Object" setter="" getter="get_collider_shape" default="null"> The colliding body's shape. </member> - <member name="collider_shape_index" type="int" setter="" getter="get_collider_shape_index"> + <member name="collider_shape_index" type="int" setter="" getter="get_collider_shape_index" default="0"> The colliding shape's index. See [CollisionObject]. </member> - <member name="collider_velocity" type="Vector3" setter="" getter="get_collider_velocity"> + <member name="collider_velocity" type="Vector3" setter="" getter="get_collider_velocity" default="Vector3( 0, 0, 0 )"> The colliding object's velocity. </member> - <member name="local_shape" type="Object" setter="" getter="get_local_shape"> + <member name="local_shape" type="Object" setter="" getter="get_local_shape" default="null"> The moving object's colliding shape. </member> - <member name="normal" type="Vector3" setter="" getter="get_normal"> + <member name="normal" type="Vector3" setter="" getter="get_normal" default="Vector3( 0, 0, 0 )"> The colliding body's shape's normal at the point of collision. </member> - <member name="position" type="Vector3" setter="" getter="get_position"> + <member name="position" type="Vector3" setter="" getter="get_position" default="Vector3( 0, 0, 0 )"> The point of collision. </member> - <member name="remainder" type="Vector3" setter="" getter="get_remainder"> + <member name="remainder" type="Vector3" setter="" getter="get_remainder" default="Vector3( 0, 0, 0 )"> The moving object's remaining movement vector. </member> - <member name="travel" type="Vector3" setter="" getter="get_travel"> + <member name="travel" type="Vector3" setter="" getter="get_travel" default="Vector3( 0, 0, 0 )"> The distance the moving object traveled before collision. </member> </members> diff --git a/doc/classes/KinematicCollision2D.xml b/doc/classes/KinematicCollision2D.xml index 5a0303b7ba..91cee3d05a 100644 --- a/doc/classes/KinematicCollision2D.xml +++ b/doc/classes/KinematicCollision2D.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="KinematicCollision2D" inherits="Reference" category="Core" version="3.2"> <brief_description> - Collision data for KinematicBody2D collisions. + Collision data for [KinematicBody2D] collisions. </brief_description> <description> - Contains collision data for KinematicBody2D collisions. When a [KinematicBody2D] is moved using [method KinematicBody2D.move_and_collide], it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision2D object is returned. + Contains collision data for [KinematicBody2D] collisions. When a [KinematicBody2D] is moved using [method KinematicBody2D.move_and_collide], it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision2D object is returned. This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response. </description> <tutorials> @@ -12,37 +12,37 @@ <methods> </methods> <members> - <member name="collider" type="Object" setter="" getter="get_collider"> + <member name="collider" type="Object" setter="" getter="get_collider" default="null"> The colliding body. </member> - <member name="collider_id" type="int" setter="" getter="get_collider_id"> + <member name="collider_id" type="int" setter="" getter="get_collider_id" default="0"> The colliding body's unique [RID]. </member> <member name="collider_metadata" type="Variant" setter="" getter="get_collider_metadata"> The colliding body's metadata. See [Object]. </member> - <member name="collider_shape" type="Object" setter="" getter="get_collider_shape"> + <member name="collider_shape" type="Object" setter="" getter="get_collider_shape" default="null"> The colliding body's shape. </member> - <member name="collider_shape_index" type="int" setter="" getter="get_collider_shape_index"> + <member name="collider_shape_index" type="int" setter="" getter="get_collider_shape_index" default="0"> The colliding shape's index. See [CollisionObject2D]. </member> - <member name="collider_velocity" type="Vector2" setter="" getter="get_collider_velocity"> + <member name="collider_velocity" type="Vector2" setter="" getter="get_collider_velocity" default="Vector2( 0, 0 )"> The colliding object's velocity. </member> - <member name="local_shape" type="Object" setter="" getter="get_local_shape"> + <member name="local_shape" type="Object" setter="" getter="get_local_shape" default="null"> The moving object's colliding shape. </member> - <member name="normal" type="Vector2" setter="" getter="get_normal"> + <member name="normal" type="Vector2" setter="" getter="get_normal" default="Vector2( 0, 0 )"> The colliding body's shape's normal at the point of collision. </member> - <member name="position" type="Vector2" setter="" getter="get_position"> + <member name="position" type="Vector2" setter="" getter="get_position" default="Vector2( 0, 0 )"> The point of collision. </member> - <member name="remainder" type="Vector2" setter="" getter="get_remainder"> + <member name="remainder" type="Vector2" setter="" getter="get_remainder" default="Vector2( 0, 0 )"> The moving object's remaining movement vector. </member> - <member name="travel" type="Vector2" setter="" getter="get_travel"> + <member name="travel" type="Vector2" setter="" getter="get_travel" default="Vector2( 0, 0 )"> The distance the moving object traveled before collision. </member> </members> diff --git a/doc/classes/Label.xml b/doc/classes/Label.xml index 8d52cae186..72e640adb6 100644 --- a/doc/classes/Label.xml +++ b/doc/classes/Label.xml @@ -5,7 +5,7 @@ </brief_description> <description> Label displays plain text on the screen. It gives you control over the horizontal and vertical alignment, and can wrap the text inside the node's bounding rectangle. It doesn't support bold, italics or other formatting. For that, use [RichTextLabel] instead. - Note that contrarily to most other [Control]s, Label's [member Control.mouse_filter] defaults to MOUSE_FILTER_IGNORE (i.e. it doesn't react to mouse input events). This implies that a label won't display any configured [member Control.hint_tooltip], unless you change its mouse filter. + [b]Note:[/b] Contrarily to most other [Control]s, Label's [member Control.mouse_filter] defaults to [constant Control.MOUSE_FILTER_IGNORE] (i.e. it doesn't react to mouse input events). This implies that a label won't display any configured [member Control.hint_tooltip], unless you change its mouse filter. </description> <tutorials> </tutorials> @@ -35,39 +35,39 @@ <return type="int"> </return> <description> - Returns the number of lines shown. Useful if the [Label] 's height cannot currently display all lines. + Returns the number of lines shown. Useful if the [Label]'s height cannot currently display all lines. </description> </method> </methods> <members> - <member name="align" type="int" setter="set_align" getter="get_align" enum="Label.Align"> + <member name="align" type="int" setter="set_align" getter="get_align" enum="Label.Align" default="0"> Controls the text's horizontal align. Supports left, center, right, and fill, or justify. Set it to one of the [code]ALIGN_*[/code] constants. </member> - <member name="autowrap" type="bool" setter="set_autowrap" getter="has_autowrap"> - If [code]true[/code], wraps the text inside the node's bounding rectangle. If you resize the node, it will change its height automatically to show all the text. Default: [code]false[/code]. + <member name="autowrap" type="bool" setter="set_autowrap" getter="has_autowrap" default="false"> + If [code]true[/code], wraps the text inside the node's bounding rectangle. If you resize the node, it will change its height automatically to show all the text. </member> - <member name="clip_text" type="bool" setter="set_clip_text" getter="is_clipping_text"> + <member name="clip_text" type="bool" setter="set_clip_text" getter="is_clipping_text" default="false"> If [code]true[/code], the Label only shows the text that fits inside its bounding rectangle. It also lets you scale the node down freely. </member> - <member name="lines_skipped" type="int" setter="set_lines_skipped" getter="get_lines_skipped"> + <member name="lines_skipped" type="int" setter="set_lines_skipped" getter="get_lines_skipped" default="0"> The node ignores the first [code]lines_skipped[/code] lines before it starts to display text. </member> - <member name="max_lines_visible" type="int" setter="set_max_lines_visible" getter="get_max_lines_visible"> + <member name="max_lines_visible" type="int" setter="set_max_lines_visible" getter="get_max_lines_visible" default="-1"> Limits the lines of text the node shows on screen. </member> - <member name="percent_visible" type="float" setter="set_percent_visible" getter="get_percent_visible"> + <member name="percent_visible" type="float" setter="set_percent_visible" getter="get_percent_visible" default="1.0"> Limits the count of visible characters. If you set [code]percent_visible[/code] to 50, only up to half of the text's characters will display on screen. Useful to animate the text in a dialog box. </member> - <member name="text" type="String" setter="set_text" getter="get_text"> + <member name="text" type="String" setter="set_text" getter="get_text" default=""""> The text to display on screen. </member> - <member name="uppercase" type="bool" setter="set_uppercase" getter="is_uppercase"> + <member name="uppercase" type="bool" setter="set_uppercase" getter="is_uppercase" default="false"> If [code]true[/code], all the text displays as UPPERCASE. </member> - <member name="valign" type="int" setter="set_valign" getter="get_valign" enum="Label.VAlign"> + <member name="valign" type="int" setter="set_valign" getter="get_valign" enum="Label.VAlign" default="0"> Controls the text's vertical align. Supports top, center, bottom, and fill. Set it to one of the [code]VALIGN_*[/code] constants. </member> - <member name="visible_characters" type="int" setter="set_visible_characters" getter="get_visible_characters"> + <member name="visible_characters" type="int" setter="set_visible_characters" getter="get_visible_characters" default="-1"> Restricts the number of characters to display. Set to -1 to disable. </member> </members> @@ -79,7 +79,7 @@ Align rows centered. </constant> <constant name="ALIGN_RIGHT" value="2" enum="Align"> - Align rows to the right (default). + Align rows to the right. </constant> <constant name="ALIGN_FILL" value="3" enum="Align"> Expand row whitespaces to fit the width. @@ -100,21 +100,21 @@ <theme_items> <theme_item name="font" type="Font"> </theme_item> - <theme_item name="font_color" type="Color"> + <theme_item name="font_color" type="Color" default="Color( 1, 1, 1, 1 )"> </theme_item> - <theme_item name="font_color_shadow" type="Color"> + <theme_item name="font_color_shadow" type="Color" default="Color( 0, 0, 0, 0 )"> </theme_item> - <theme_item name="font_outline_modulate" type="Color"> + <theme_item name="font_outline_modulate" type="Color" default="Color( 1, 1, 1, 1 )"> </theme_item> - <theme_item name="line_spacing" type="int"> + <theme_item name="line_spacing" type="int" default="3"> </theme_item> <theme_item name="normal" type="StyleBox"> </theme_item> - <theme_item name="shadow_as_outline" type="int"> + <theme_item name="shadow_as_outline" type="int" default="0"> </theme_item> - <theme_item name="shadow_offset_x" type="int"> + <theme_item name="shadow_offset_x" type="int" default="1"> </theme_item> - <theme_item name="shadow_offset_y" type="int"> + <theme_item name="shadow_offset_y" type="int" default="1"> </theme_item> </theme_items> </class> diff --git a/doc/classes/LargeTexture.xml b/doc/classes/LargeTexture.xml index 4611bc228e..b4267f55f0 100644 --- a/doc/classes/LargeTexture.xml +++ b/doc/classes/LargeTexture.xml @@ -1,11 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="LargeTexture" inherits="Texture" category="Core" version="3.2"> <brief_description> - A Texture capable of storing many smaller Textures with offsets. + A [Texture] capable of storing many smaller textures with offsets. </brief_description> <description> - A Texture capable of storing many smaller Textures with offsets. - You can dynamically add pieces([Texture]) to this [LargeTexture] using different offsets. + A [Texture] capable of storing many smaller textures with offsets. + You can dynamically add pieces ([Texture]s) to this [LargeTexture] using different offsets. </description> <tutorials> </tutorials> @@ -18,7 +18,7 @@ <argument index="1" name="texture" type="Texture"> </argument> <description> - Add another [Texture] to this [LargeTexture], starting on offset "ofs". + Adds [code]texture[/code] to this [LargeTexture], starting on offset [code]ofs[/code]. </description> </method> <method name="clear"> @@ -41,7 +41,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns the offset of the piece with index "idx". + Returns the offset of the piece with the index [code]idx[/code]. </description> </method> <method name="get_piece_texture" qualifiers="const"> @@ -50,7 +50,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns the [Texture] of the piece with index "idx". + Returns the [Texture] of the piece with the index [code]idx[/code]. </description> </method> <method name="set_piece_offset"> @@ -61,7 +61,7 @@ <argument index="1" name="ofs" type="Vector2"> </argument> <description> - Sets the offset of the piece with index "idx" to "ofs". + Sets the offset of the piece with the index [code]idx[/code] to [code]ofs[/code]. </description> </method> <method name="set_piece_texture"> @@ -72,7 +72,7 @@ <argument index="1" name="texture" type="Texture"> </argument> <description> - Sets the [Texture] of the piece with index "idx" to "texture". + Sets the [Texture] of the piece with index [code]idx[/code] to [code]texture[/code]. </description> </method> <method name="set_size"> diff --git a/doc/classes/Light.xml b/doc/classes/Light.xml index ecbc07ba72..6ef7c2652d 100644 --- a/doc/classes/Light.xml +++ b/doc/classes/Light.xml @@ -4,51 +4,69 @@ Provides a base class for different kinds of light nodes. </brief_description> <description> - Light is the abstract base class for light nodes, so it shouldn't be used directly (It can't be instanced). Other types of light nodes inherit from it. Light contains the common variables and parameters used for lighting. + Light is the abstract base class for light nodes, so it shouldn't be used directly (it can't be instanced). Other types of light nodes inherit from it. Light contains the common variables and parameters used for lighting. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link> </tutorials> <methods> + <method name="get_param" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="param" type="int" enum="Light.Param"> + </argument> + <description> + </description> + </method> + <method name="set_param"> + <return type="void"> + </return> + <argument index="0" name="param" type="int" enum="Light.Param"> + </argument> + <argument index="1" name="value" type="float"> + </argument> + <description> + </description> + </method> </methods> <members> - <member name="editor_only" type="bool" setter="set_editor_only" getter="is_editor_only"> - If [code]true[/code], the light only appears in the editor and will not be visible at runtime. Default value:[code]false[/code]. + <member name="editor_only" type="bool" setter="set_editor_only" getter="is_editor_only" default="false"> + If [code]true[/code], the light only appears in the editor and will not be visible at runtime. </member> - <member name="light_bake_mode" type="int" setter="set_bake_mode" getter="get_bake_mode" enum="Light.BakeMode"> + <member name="light_bake_mode" type="int" setter="set_bake_mode" getter="get_bake_mode" enum="Light.BakeMode" default="1"> The light's bake mode. See [enum BakeMode]. </member> - <member name="light_color" type="Color" setter="set_color" getter="get_color"> + <member name="light_color" type="Color" setter="set_color" getter="get_color" default="Color( 1, 1, 1, 1 )"> The light's color. </member> - <member name="light_cull_mask" type="int" setter="set_cull_mask" getter="get_cull_mask"> + <member name="light_cull_mask" type="int" setter="set_cull_mask" getter="get_cull_mask" default="4294967295"> The light will affect objects in the selected layers. </member> - <member name="light_energy" type="float" setter="set_param" getter="get_param"> + <member name="light_energy" type="float" setter="set_param" getter="get_param" default="1.0"> The light's strength multiplier. </member> - <member name="light_indirect_energy" type="float" setter="set_param" getter="get_param"> - Secondary multiplier used with indirect light (light bounces). This works in baked light or GIProbe. + <member name="light_indirect_energy" type="float" setter="set_param" getter="get_param" default="1.0"> + Secondary multiplier used with indirect light (light bounces). This works on both [BakedLightmap] and [GIProbe]. </member> - <member name="light_negative" type="bool" setter="set_negative" getter="is_negative"> - If [code]true[/code], the light's effect is reversed, darkening areas and casting bright shadows. Default value: [code]false[/code]. + <member name="light_negative" type="bool" setter="set_negative" getter="is_negative" default="false"> + If [code]true[/code], the light's effect is reversed, darkening areas and casting bright shadows. </member> - <member name="light_specular" type="float" setter="set_param" getter="get_param"> + <member name="light_specular" type="float" setter="set_param" getter="get_param" default="0.5"> The intensity of the specular blob in objects affected by the light. At [code]0[/code] the light becomes a pure diffuse light. </member> - <member name="shadow_bias" type="float" setter="set_param" getter="get_param"> - Used to adjust shadow appearance. Too small a value results in self shadowing, while too large a value causes shadows to separate from casters. Adjust as needed. + <member name="shadow_bias" type="float" setter="set_param" getter="get_param" default="0.15"> + Used to adjust shadow appearance. Too small a value results in self-shadowing, while too large a value causes shadows to separate from casters. Adjust as needed. </member> - <member name="shadow_color" type="Color" setter="set_shadow_color" getter="get_shadow_color"> + <member name="shadow_color" type="Color" setter="set_shadow_color" getter="get_shadow_color" default="Color( 0, 0, 0, 1 )"> The color of shadows cast by this light. </member> - <member name="shadow_contact" type="float" setter="set_param" getter="get_param"> + <member name="shadow_contact" type="float" setter="set_param" getter="get_param" default="0.0"> Attempts to reduce [member shadow_bias] gap. </member> - <member name="shadow_enabled" type="bool" setter="set_shadow" getter="has_shadow"> - If [code]true[/code], the light will cast shadows. Default value: [code]false[/code]. + <member name="shadow_enabled" type="bool" setter="set_shadow" getter="has_shadow" default="false"> + If [code]true[/code], the light will cast shadows. </member> - <member name="shadow_reverse_cull_face" type="bool" setter="set_shadow_reverse_cull_face" getter="get_shadow_reverse_cull_face"> + <member name="shadow_reverse_cull_face" type="bool" setter="set_shadow_reverse_cull_face" getter="get_shadow_reverse_cull_face" default="false"> </member> </members> <constants> @@ -83,15 +101,18 @@ <constant name="PARAM_SHADOW_BIAS_SPLIT_SCALE" value="14" enum="Param"> </constant> <constant name="PARAM_MAX" value="15" enum="Param"> + Represents the size of the [enum Param] enum. </constant> <constant name="BAKE_DISABLED" value="0" enum="BakeMode"> - Light is ignored when baking. Note: hiding a light does [i]not[/i] affect baking. + Light is ignored when baking. + [b]Note:[/b] Hiding a light does [i]not[/i] affect baking. </constant> <constant name="BAKE_INDIRECT" value="1" enum="BakeMode"> - Only indirect lighting will be baked. Default value. + Only indirect lighting will be baked (default). </constant> <constant name="BAKE_ALL" value="2" enum="BakeMode"> - Both direct and indirect light will be baked. Note: you should hide the light if you don't want it to appear twice (dynamic and baked). + Both direct and indirect light will be baked. + [b]Note:[/b] You should hide the light if you don't want it to appear twice (dynamic and baked). </constant> </constants> </class> diff --git a/doc/classes/Light2D.xml b/doc/classes/Light2D.xml index a487fdf2fe..88ad371983 100644 --- a/doc/classes/Light2D.xml +++ b/doc/classes/Light2D.xml @@ -4,7 +4,8 @@ Casts light in a 2D environment. </brief_description> <description> - Casts light in a 2D environment. Light is defined by a (usually grayscale) texture, a color, an energy value, a mode (see constants), and various other parameters (range and shadows-related). Note that Light2D can be used as a mask. + Casts light in a 2D environment. Light is defined by a (usually grayscale) texture, a color, an energy value, a mode (see constants), and various other parameters (range and shadows-related). + [b]Note:[/b] Light2D can also be used as a mask. </description> <tutorials> <link>http://docs.godotengine.org/en/latest/tutorials/2d/2d_lights_and_shadows.html</link> @@ -12,73 +13,73 @@ <methods> </methods> <members> - <member name="color" type="Color" setter="set_color" getter="get_color"> + <member name="color" type="Color" setter="set_color" getter="get_color" default="Color( 1, 1, 1, 1 )"> The Light2D's [Color]. </member> - <member name="editor_only" type="bool" setter="set_editor_only" getter="is_editor_only"> - If [code]true[/code], Light2D will only appear when editing the scene. Default value: [code]false[/code]. + <member name="editor_only" type="bool" setter="set_editor_only" getter="is_editor_only" default="false"> + If [code]true[/code], Light2D will only appear when editing the scene. </member> - <member name="enabled" type="bool" setter="set_enabled" getter="is_enabled"> - If [code]true[/code], Light2D will emit light. Default value: [code]true[/code]. + <member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true"> + If [code]true[/code], Light2D will emit light. </member> - <member name="energy" type="float" setter="set_energy" getter="get_energy"> + <member name="energy" type="float" setter="set_energy" getter="get_energy" default="1.0"> The Light2D's energy value. The larger the value, the stronger the light. </member> - <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="Light2D.Mode"> - The Light2D's mode. See MODE_* constants for values. + <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="Light2D.Mode" default="0"> + The Light2D's mode. See [code]MODE_*[/code] constants for values. </member> - <member name="offset" type="Vector2" setter="set_texture_offset" getter="get_texture_offset"> + <member name="offset" type="Vector2" setter="set_texture_offset" getter="get_texture_offset" default="Vector2( 0, 0 )"> The offset of the Light2D's [code]texture[/code]. </member> - <member name="range_height" type="float" setter="set_height" getter="get_height"> + <member name="range_height" type="float" setter="set_height" getter="get_height" default="0.0"> The height of the Light2D. Used with 2D normal mapping. </member> - <member name="range_item_cull_mask" type="int" setter="set_item_cull_mask" getter="get_item_cull_mask"> + <member name="range_item_cull_mask" type="int" setter="set_item_cull_mask" getter="get_item_cull_mask" default="1"> The layer mask. Only objects with a matching mask will be affected by the Light2D. </member> - <member name="range_layer_max" type="int" setter="set_layer_range_max" getter="get_layer_range_max"> - Maximum layer value of objects that are affected by the Light2D. Default value: [code]0[/code]. + <member name="range_layer_max" type="int" setter="set_layer_range_max" getter="get_layer_range_max" default="0"> + Maximum layer value of objects that are affected by the Light2D. </member> - <member name="range_layer_min" type="int" setter="set_layer_range_min" getter="get_layer_range_min"> - Minimum layer value of objects that are affected by the Light2D. Default value: [code]0[/code]. + <member name="range_layer_min" type="int" setter="set_layer_range_min" getter="get_layer_range_min" default="0"> + Minimum layer value of objects that are affected by the Light2D. </member> - <member name="range_z_max" type="int" setter="set_z_range_max" getter="get_z_range_max"> - Maximum [code]Z[/code] value of objects that are affected by the Light2D. Default value: [code]1024[/code]. + <member name="range_z_max" type="int" setter="set_z_range_max" getter="get_z_range_max" default="1024"> + Maximum [code]z[/code] value of objects that are affected by the Light2D. </member> - <member name="range_z_min" type="int" setter="set_z_range_min" getter="get_z_range_min"> - Minimum [code]z[/code] value of objects that are affected by the Light2D. Default value: [code]-1024[/code]. + <member name="range_z_min" type="int" setter="set_z_range_min" getter="get_z_range_min" default="-1024"> + Minimum [code]z[/code] value of objects that are affected by the Light2D. </member> - <member name="shadow_buffer_size" type="int" setter="set_shadow_buffer_size" getter="get_shadow_buffer_size"> - Shadow buffer size. Default value: [code]2048[/code]. + <member name="shadow_buffer_size" type="int" setter="set_shadow_buffer_size" getter="get_shadow_buffer_size" default="2048"> + Shadow buffer size. </member> - <member name="shadow_color" type="Color" setter="set_shadow_color" getter="get_shadow_color"> + <member name="shadow_color" type="Color" setter="set_shadow_color" getter="get_shadow_color" default="Color( 0, 0, 0, 0 )"> [Color] of shadows cast by the Light2D. </member> - <member name="shadow_enabled" type="bool" setter="set_shadow_enabled" getter="is_shadow_enabled"> - If [code]true[/code], the Light2D will cast shadows. Default value: [code]false[/code]. + <member name="shadow_enabled" type="bool" setter="set_shadow_enabled" getter="is_shadow_enabled" default="false"> + If [code]true[/code], the Light2D will cast shadows. </member> - <member name="shadow_filter" type="int" setter="set_shadow_filter" getter="get_shadow_filter" enum="Light2D.ShadowFilter"> - Shadow filter type. Use [enum Light2D.ShadowFilter] constants as values. Default value: [code]SHADOW_FILTER_NONE[/code]. + <member name="shadow_filter" type="int" setter="set_shadow_filter" getter="get_shadow_filter" enum="Light2D.ShadowFilter" default="0"> + Shadow filter type. See [enum ShadowFilter] for possible values. </member> - <member name="shadow_filter_smooth" type="float" setter="set_shadow_smooth" getter="get_shadow_smooth"> + <member name="shadow_filter_smooth" type="float" setter="set_shadow_smooth" getter="get_shadow_smooth" default="0.0"> Smoothing value for shadows. </member> - <member name="shadow_gradient_length" type="float" setter="set_shadow_gradient_length" getter="get_shadow_gradient_length"> + <member name="shadow_gradient_length" type="float" setter="set_shadow_gradient_length" getter="get_shadow_gradient_length" default="0.0"> Smooth shadow gradient length. </member> - <member name="shadow_item_cull_mask" type="int" setter="set_item_shadow_cull_mask" getter="get_item_shadow_cull_mask"> + <member name="shadow_item_cull_mask" type="int" setter="set_item_shadow_cull_mask" getter="get_item_shadow_cull_mask" default="1"> The shadow mask. Used with [LightOccluder2D] to cast shadows. Only occluders with a matching shadow mask will cast shadows. </member> - <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> + <member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null"> [Texture] used for the Light2D's appearance. </member> - <member name="texture_scale" type="float" setter="set_texture_scale" getter="get_texture_scale"> + <member name="texture_scale" type="float" setter="set_texture_scale" getter="get_texture_scale" default="1.0"> The [code]texture[/code]'s scale factor. </member> </members> <constants> <constant name="MODE_ADD" value="0" enum="Mode"> - Adds the value of pixels corresponding to the Light2D to the values of pixels under it. This is the common behaviour of a light. + Adds the value of pixels corresponding to the Light2D to the values of pixels under it. This is the common behavior of a light. </constant> <constant name="MODE_SUB" value="1" enum="Mode"> Subtracts the value of pixels corresponding to the Light2D to the values of pixels under it, resulting in inversed light effect. diff --git a/doc/classes/LightOccluder2D.xml b/doc/classes/LightOccluder2D.xml index a621937eb3..55978aa0a1 100644 --- a/doc/classes/LightOccluder2D.xml +++ b/doc/classes/LightOccluder2D.xml @@ -12,10 +12,10 @@ <methods> </methods> <members> - <member name="light_mask" type="int" setter="set_occluder_light_mask" getter="get_occluder_light_mask"> + <member name="light_mask" type="int" setter="set_occluder_light_mask" getter="get_occluder_light_mask" default="1"> The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s). </member> - <member name="occluder" type="OccluderPolygon2D" setter="set_occluder_polygon" getter="get_occluder_polygon"> + <member name="occluder" type="OccluderPolygon2D" setter="set_occluder_polygon" getter="get_occluder_polygon" default="null"> The [OccluderPolygon2D] used to compute the shadow. </member> </members> diff --git a/doc/classes/Line2D.xml b/doc/classes/Line2D.xml index c55760767a..106c736147 100644 --- a/doc/classes/Line2D.xml +++ b/doc/classes/Line2D.xml @@ -17,7 +17,7 @@ <argument index="1" name="at_position" type="int" default="-1"> </argument> <description> - Add a point at the [code]position[/code]. Appends the point at the end of the line. + Adds a point at the [code]position[/code]. Appends the point at the end of the line. If [code]at_position[/code] is given, the point is inserted before the point number [code]at_position[/code], moving that point (and every point after) after the inserted point. If [code]at_position[/code] is not given, or is an illegal value ([code]at_position < 0[/code] or [code]at_position >= [method get_point_count][/code]), the point will be appended at the end of the point list. </description> </method> @@ -50,7 +50,7 @@ <argument index="0" name="i" type="int"> </argument> <description> - Remove the point at index [code]i[/code] from the line. + Removes the point at index [code]i[/code] from the line. </description> </method> <method name="set_point_position"> @@ -66,39 +66,42 @@ </method> </methods> <members> - <member name="begin_cap_mode" type="int" setter="set_begin_cap_mode" getter="get_begin_cap_mode" enum="Line2D.LineCapMode"> - Controls the style of the line's first point. Use [code]LINE_CAP_*[/code] constants. Default value: [code]LINE_CAP_NONE[/code]. + <member name="begin_cap_mode" type="int" setter="set_begin_cap_mode" getter="get_begin_cap_mode" enum="Line2D.LineCapMode" default="0"> + Controls the style of the line's first point. Use [code]LINE_CAP_*[/code] constants. </member> - <member name="default_color" type="Color" setter="set_default_color" getter="get_default_color"> + <member name="default_color" type="Color" setter="set_default_color" getter="get_default_color" default="Color( 0.4, 0.5, 1, 1 )"> The line's color. Will not be used if a gradient is set. </member> - <member name="end_cap_mode" type="int" setter="set_end_cap_mode" getter="get_end_cap_mode" enum="Line2D.LineCapMode"> - Controls the style of the line's last point. Use [code]LINE_CAP_*[/code] constants. Default value: [code]LINE_CAP_NONE[/code]. + <member name="end_cap_mode" type="int" setter="set_end_cap_mode" getter="get_end_cap_mode" enum="Line2D.LineCapMode" default="0"> + Controls the style of the line's last point. Use [code]LINE_CAP_*[/code] constants. </member> - <member name="gradient" type="Gradient" setter="set_gradient" getter="get_gradient"> + <member name="gradient" type="Gradient" setter="set_gradient" getter="get_gradient" default="null"> The gradient is drawn through the whole line from start to finish. The default color will not be used if a gradient is set. </member> - <member name="joint_mode" type="int" setter="set_joint_mode" getter="get_joint_mode" enum="Line2D.LineJointMode"> + <member name="joint_mode" type="int" setter="set_joint_mode" getter="get_joint_mode" enum="Line2D.LineJointMode" default="0"> The style for the points between the start and the end. </member> - <member name="points" type="PoolVector2Array" setter="set_points" getter="get_points"> + <member name="points" type="PoolVector2Array" setter="set_points" getter="get_points" default="PoolVector2Array( )"> The points that form the lines. The line is drawn between every point set in this array. </member> - <member name="round_precision" type="int" setter="set_round_precision" getter="get_round_precision"> + <member name="round_precision" type="int" setter="set_round_precision" getter="get_round_precision" default="8"> The smoothness of the rounded joints and caps. This is only used if a cap or joint is set as round. </member> - <member name="sharp_limit" type="float" setter="set_sharp_limit" getter="get_sharp_limit"> - The direction difference in radians between vector points. This value is only used if [code]joint mode[/code] is set to [code]LINE_JOINT_SHARP[/code]. + <member name="sharp_limit" type="float" setter="set_sharp_limit" getter="get_sharp_limit" default="2.0"> + The direction difference in radians between vector points. This value is only used if [code]joint mode[/code] is set to [constant LINE_JOINT_SHARP]. </member> - <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> + <member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null"> The texture used for the line's texture. Uses [code]texture_mode[/code] for drawing style. </member> - <member name="texture_mode" type="int" setter="set_texture_mode" getter="get_texture_mode" enum="Line2D.LineTextureMode"> - The style to render the [code]texture[/code] on the line. Use [code]LINE_TEXTURE_*[/code] constants. Default value: [code]LINE_TEXTURE_NONE[/code]. + <member name="texture_mode" type="int" setter="set_texture_mode" getter="get_texture_mode" enum="Line2D.LineTextureMode" default="0"> + The style to render the [code]texture[/code] on the line. Use [code]LINE_TEXTURE_*[/code] constants. </member> - <member name="width" type="float" setter="set_width" getter="get_width"> + <member name="width" type="float" setter="set_width" getter="get_width" default="10.0"> The line's width. </member> + <member name="width_curve" type="Curve" setter="set_curve" getter="get_curve" default="null"> + The line's width varies with the curve. The original width is simply multiply by the value of the Curve. + </member> </members> <constants> <constant name="LINE_JOINT_SHARP" value="0" enum="LineJointMode"> @@ -111,7 +114,7 @@ The line's joints will be rounded. </constant> <constant name="LINE_CAP_NONE" value="0" enum="LineCapMode"> - Don't have a line cap. + Don't draw a line cap. </constant> <constant name="LINE_CAP_BOX" value="1" enum="LineCapMode"> Draws the line cap as a box. @@ -123,10 +126,10 @@ Takes the left pixels of the texture and renders it over the whole line. </constant> <constant name="LINE_TEXTURE_TILE" value="1" enum="LineTextureMode"> - Tiles the texture over the line. The texture need to be imported with Repeat Enabled for it to work properly. + Tiles the texture over the line. The texture must be imported with [b]Repeat[/b] enabled for it to work properly. </constant> <constant name="LINE_TEXTURE_STRETCH" value="2" enum="LineTextureMode"> - Stretches the texture across the line. Import the texture with Repeat Disabled for best results. + Stretches the texture across the line. Import the texture with [b]Repeat[/b] disabled for best results. </constant> </constants> </class> diff --git a/doc/classes/LineEdit.xml b/doc/classes/LineEdit.xml index 184987d2dd..d90a290fdc 100644 --- a/doc/classes/LineEdit.xml +++ b/doc/classes/LineEdit.xml @@ -54,7 +54,7 @@ <argument index="0" name="option" type="int"> </argument> <description> - Executes a given action as defined in the MENU_* enum. + Executes a given action as defined in the[code]MENU_*[/code] enum. </description> </method> <method name="select"> @@ -65,12 +65,12 @@ <argument index="1" name="to" type="int" default="-1"> </argument> <description> - Selects characters inside [LineEdit] between [code]from[/code] and [code]to[/code]. By default [code]from[/code] is at the beginning and [code]to[/code] at the end. + Selects characters inside [LineEdit] between [code]from[/code] and [code]to[/code]. By default, [code]from[/code] is at the beginning and [code]to[/code] at the end. [codeblock] text = "Welcome" - select() # Welcome - select(4) # ome - select(2, 5) # lco + select() # Will select "Welcome" + select(4) # Will select "ome" + select(2, 5) # Will select "lco" [/codeblock] </description> </method> @@ -83,49 +83,49 @@ </method> </methods> <members> - <member name="align" type="int" setter="set_align" getter="get_align" enum="LineEdit.Align"> - Text alignment as defined in the ALIGN_* enum. + <member name="align" type="int" setter="set_align" getter="get_align" enum="LineEdit.Align" default="0"> + Text alignment as defined in the [code]ALIGN_*[/code] enum. </member> - <member name="caret_blink" type="bool" setter="cursor_set_blink_enabled" getter="cursor_get_blink_enabled"> + <member name="caret_blink" type="bool" setter="cursor_set_blink_enabled" getter="cursor_get_blink_enabled" default="false"> If [code]true[/code], the caret (visual cursor) blinks. </member> - <member name="caret_blink_speed" type="float" setter="cursor_set_blink_speed" getter="cursor_get_blink_speed"> + <member name="caret_blink_speed" type="float" setter="cursor_set_blink_speed" getter="cursor_get_blink_speed" default="0.65"> Duration (in seconds) of a caret's blinking cycle. </member> - <member name="caret_position" type="int" setter="set_cursor_position" getter="get_cursor_position"> + <member name="caret_position" type="int" setter="set_cursor_position" getter="get_cursor_position" default="0"> The cursor's position inside the [LineEdit]. When set, the text may scroll to accommodate it. </member> - <member name="clear_button_enabled" type="bool" setter="set_clear_button_enabled" getter="is_clear_button_enabled"> + <member name="clear_button_enabled" type="bool" setter="set_clear_button_enabled" getter="is_clear_button_enabled" default="false"> If [code]true[/code], the [LineEdit] will show a clear button if [code]text[/code] is not empty. </member> - <member name="context_menu_enabled" type="bool" setter="set_context_menu_enabled" getter="is_context_menu_enabled"> - If [code]true[/code], the context menu will appear when right clicked. + <member name="context_menu_enabled" type="bool" setter="set_context_menu_enabled" getter="is_context_menu_enabled" default="true"> + If [code]true[/code], the context menu will appear when right-clicked. </member> - <member name="editable" type="bool" setter="set_editable" getter="is_editable"> + <member name="editable" type="bool" setter="set_editable" getter="is_editable" default="true"> If [code]false[/code], existing text cannot be modified and new text cannot be added. </member> - <member name="expand_to_text_length" type="bool" setter="set_expand_to_text_length" getter="get_expand_to_text_length"> + <member name="expand_to_text_length" type="bool" setter="set_expand_to_text_length" getter="get_expand_to_text_length" default="false"> If [code]true[/code], the [LineEdit] width will increase to stay longer than the [member text]. It will [b]not[/b] compress if the [member text] is shortened. </member> - <member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" enum="Control.FocusMode"> - Defines how the [LineEdit] can grab focus (Keyboard and mouse, only keyboard, or none). See [enum Control.FocusMode] in [Control] for details. + <member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" enum="Control.FocusMode" default="2"> + Defines how the [LineEdit] can grab focus (Keyboard and mouse, only keyboard, or none). See [enum Control.FocusMode] for details. </member> - <member name="max_length" type="int" setter="set_max_length" getter="get_max_length"> + <member name="max_length" type="int" setter="set_max_length" getter="get_max_length" default="0"> Maximum amount of characters that can be entered inside the [LineEdit]. If [code]0[/code], there is no limit. </member> - <member name="placeholder_alpha" type="float" setter="set_placeholder_alpha" getter="get_placeholder_alpha"> + <member name="placeholder_alpha" type="float" setter="set_placeholder_alpha" getter="get_placeholder_alpha" default="0.6"> Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/code]. </member> - <member name="placeholder_text" type="String" setter="set_placeholder" getter="get_placeholder"> + <member name="placeholder_text" type="String" setter="set_placeholder" getter="get_placeholder" default=""""> Text shown when the [LineEdit] is empty. It is [b]not[/b] the [LineEdit]'s default value (see [member text]). </member> - <member name="secret" type="bool" setter="set_secret" getter="is_secret"> + <member name="secret" type="bool" setter="set_secret" getter="is_secret" default="false"> If [code]true[/code], every character is replaced with the secret character (see [member secret_character]). </member> - <member name="secret_character" type="String" setter="set_secret_character" getter="get_secret_character"> + <member name="secret_character" type="String" setter="set_secret_character" getter="get_secret_character" default=""*""> The character to use to mask secret input (defaults to "*"). Only a single character can be used as the secret character. </member> - <member name="text" type="String" setter="set_text" getter="get_text"> + <member name="text" type="String" setter="set_text" getter="get_text" default=""""> String value of the [LineEdit]. </member> </members> @@ -147,13 +147,13 @@ </signals> <constants> <constant name="ALIGN_LEFT" value="0" enum="Align"> - Aligns the text on the left hand side of the [LineEdit]. + Aligns the text on the left-hand side of the [LineEdit]. </constant> <constant name="ALIGN_CENTER" value="1" enum="Align"> Centers the text in the middle of the [LineEdit]. </constant> <constant name="ALIGN_RIGHT" value="2" enum="Align"> - Aligns the text on the right hand side of the [LineEdit]. + Aligns the text on the right-hand side of the [LineEdit]. </constant> <constant name="ALIGN_FILL" value="3" enum="Align"> Stretches whitespaces to fit the [LineEdit]'s width. @@ -181,32 +181,35 @@ Reverse the last undo action. </constant> <constant name="MENU_MAX" value="7" enum="MenuItems"> + Represents the size of the [enum MenuItems] enum. </constant> </constants> <theme_items> <theme_item name="clear" type="Texture"> </theme_item> - <theme_item name="clear_button_color" type="Color"> + <theme_item name="clear_button_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )"> </theme_item> - <theme_item name="clear_button_color_pressed" type="Color"> + <theme_item name="clear_button_color_pressed" type="Color" default="Color( 1, 1, 1, 1 )"> </theme_item> - <theme_item name="cursor_color" type="Color"> + <theme_item name="cursor_color" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )"> </theme_item> <theme_item name="focus" type="StyleBox"> </theme_item> <theme_item name="font" type="Font"> </theme_item> - <theme_item name="font_color" type="Color"> + <theme_item name="font_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )"> </theme_item> - <theme_item name="font_color_selected" type="Color"> + <theme_item name="font_color_selected" type="Color" default="Color( 0, 0, 0, 1 )"> </theme_item> - <theme_item name="minimum_spaces" type="int"> + <theme_item name="font_color_uneditable" type="Color" default="Color( 0.88, 0.88, 0.88, 0.5 )"> + </theme_item> + <theme_item name="minimum_spaces" type="int" default="12"> </theme_item> <theme_item name="normal" type="StyleBox"> </theme_item> <theme_item name="read_only" type="StyleBox"> </theme_item> - <theme_item name="selection_color" type="Color"> + <theme_item name="selection_color" type="Color" default="Color( 0.49, 0.49, 0.49, 1 )"> </theme_item> </theme_items> </class> diff --git a/doc/classes/LineShape2D.xml b/doc/classes/LineShape2D.xml index 94409cbd83..fbab1dbe3c 100644 --- a/doc/classes/LineShape2D.xml +++ b/doc/classes/LineShape2D.xml @@ -4,17 +4,17 @@ Line shape for 2D collisions. </brief_description> <description> - Line shape for 2D collisions. It works like a 2D plane and will not allow any body to go to the negative side. Not recommended for rigid bodies, and usually not recommended for static bodies either because it forces checks against it on every frame. + Line shape for 2D collisions. It works like a 2D plane and will not allow any physics body to go to the negative side. Not recommended for rigid bodies, and usually not recommended for static bodies either because it forces checks against it on every frame. </description> <tutorials> </tutorials> <methods> </methods> <members> - <member name="d" type="float" setter="set_d" getter="get_d"> + <member name="d" type="float" setter="set_d" getter="get_d" default="0.0"> The line's distance from the origin. </member> - <member name="normal" type="Vector2" setter="set_normal" getter="get_normal"> + <member name="normal" type="Vector2" setter="set_normal" getter="get_normal" default="Vector2( 0, -1 )"> The line's normal. </member> </members> diff --git a/doc/classes/LinkButton.xml b/doc/classes/LinkButton.xml index ef9f785f0f..3e6b5e8c1a 100644 --- a/doc/classes/LinkButton.xml +++ b/doc/classes/LinkButton.xml @@ -4,21 +4,21 @@ Simple button used to represent a link to some resource. </brief_description> <description> - This kind of buttons are primarily used when the interaction with the button causes a context change (like linking to a web page). + This kind of button is primarily used when the interaction with the button causes a context change (like linking to a web page). </description> <tutorials> </tutorials> <methods> </methods> <members> - <member name="text" type="String" setter="set_text" getter="get_text"> + <member name="text" type="String" setter="set_text" getter="get_text" default=""""> </member> - <member name="underline" type="int" setter="set_underline_mode" getter="get_underline_mode" enum="LinkButton.UnderlineMode"> + <member name="underline" type="int" setter="set_underline_mode" getter="get_underline_mode" enum="LinkButton.UnderlineMode" default="0"> </member> </members> <constants> <constant name="UNDERLINE_MODE_ALWAYS" value="0" enum="UnderlineMode"> - The LinkButton will always show an underline at the bottom of its text + The LinkButton will always show an underline at the bottom of its text. </constant> <constant name="UNDERLINE_MODE_ON_HOVER" value="1" enum="UnderlineMode"> The LinkButton will show an underline at the bottom of its text when the mouse cursor is over it. @@ -32,13 +32,13 @@ </theme_item> <theme_item name="font" type="Font"> </theme_item> - <theme_item name="font_color" type="Color"> + <theme_item name="font_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )"> </theme_item> - <theme_item name="font_color_hover" type="Color"> + <theme_item name="font_color_hover" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )"> </theme_item> - <theme_item name="font_color_pressed" type="Color"> + <theme_item name="font_color_pressed" type="Color" default="Color( 1, 1, 1, 1 )"> </theme_item> - <theme_item name="underline_spacing" type="int"> + <theme_item name="underline_spacing" type="int" default="2"> </theme_item> </theme_items> </class> diff --git a/doc/classes/MainLoop.xml b/doc/classes/MainLoop.xml index 324ee72b8e..f5bf12a876 100644 --- a/doc/classes/MainLoop.xml +++ b/doc/classes/MainLoop.xml @@ -1,10 +1,44 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="MainLoop" inherits="Object" category="Core" version="3.2"> <brief_description> - Main loop is the abstract main loop base class. + Abstract base class for the game's main loop. </brief_description> <description> - Main loop is the abstract main loop base class. All other main loop classes are derived from it. Upon application start, a [MainLoop] has to be provided to OS, else the application will exit. This happens automatically (and a [SceneTree] is created), unless a main [Script] is supplied, which may or not create and return a [MainLoop]. + [MainLoop] is the abstract base class for a Godot project's game loop. It in inherited by [SceneTree], which is the default game loop implementation used in Godot projects, though it is also possible to write and use one's own [MainLoop] subclass instead of the scene tree. + Upon the application start, a [MainLoop] implementation must be provided to the OS; otherwise, the application will exit. This happens automatically (and a [SceneTree] is created) unless a main [Script] is provided from the command line (with e.g. [code]godot -s my_loop.gd[/code], which should then be a [MainLoop] implementation. + Here is an example script implementing a simple [MainLoop]: + [codeblock] + extends MainLoop + + var time_elapsed = 0 + var keys_typed = [] + var quit = false + + func _initialize(): + print("Initialized:") + print(" Starting time: %s" % str(time_elapsed)) + + func _idle(delta): + time_elapsed += delta + # Return true to end the main loop + return quit + + func _input_event(event): + # Record keys + if event is InputEventKey and event.pressed and !event.echo: + keys_typed.append(OS.get_scancode_string(event.scancode)) + # Quit on Escape press + if event.scancode == KEY_ESCAPE: + quit = true + # Quit on any mouse click + if event is InputEventMouseButton: + quit = true + + func _finalize(): + print("Finalized:") + print(" End time: %s" % str(time_elapsed)) + print(" Keys typed: %s" % var2str(keys_typed)) + [/codeblock] </description> <tutorials> </tutorials> @@ -14,9 +48,10 @@ </return> <argument index="0" name="files" type="PoolStringArray"> </argument> - <argument index="1" name="screen" type="int"> + <argument index="1" name="from_screen" type="int"> </argument> <description> + Called when files are dragged from the OS file manager and dropped in the game window. The arguments are a list of file paths and the identifier of the screen where the drag originated. </description> </method> <method name="_finalize" qualifiers="virtual"> @@ -27,12 +62,13 @@ </description> </method> <method name="_idle" qualifiers="virtual"> - <return type="void"> + <return type="bool"> </return> <argument index="0" name="delta" type="float"> </argument> <description> - Called each idle frame with time since last call as an only argument. + Called each idle frame with the time since the last idle frame as argument (in seconds). Equivalent to [method Node._process]. + If implemented, the method must return a boolean value. [code]true[/code] ends the main loop, while [code]false[/code] lets it proceed to the next frame. </description> </method> <method name="_initialize" qualifiers="virtual"> @@ -48,6 +84,7 @@ <argument index="0" name="event" type="InputEvent"> </argument> <description> + Called whenever an [InputEvent] is received by the main loop. </description> </method> <method name="_input_text" qualifiers="virtual"> @@ -56,20 +93,24 @@ <argument index="0" name="text" type="String"> </argument> <description> + Deprecated callback, does not do anything. Use [method _input_event] to parse text input. Will be removed in Godot 4.0. </description> </method> <method name="_iteration" qualifiers="virtual"> - <return type="void"> + <return type="bool"> </return> <argument index="0" name="delta" type="float"> </argument> <description> + Called each physics frame with the time since the last physics frame as argument (in seconds). Equivalent to [method Node._physics_process]. + If implemented, the method must return a boolean value. [code]true[/code] ends the main loop, while [code]false[/code] lets it proceed to the next frame. </description> </method> <method name="finish"> <return type="void"> </return> <description> + Should not be called manually, override [method _finalize] instead. Will be removed in Godot 4.0. </description> </method> <method name="idle"> @@ -78,12 +119,14 @@ <argument index="0" name="delta" type="float"> </argument> <description> + Should not be called manually, override [method _idle] instead. Will be removed in Godot 4.0. </description> </method> <method name="init"> <return type="void"> </return> <description> + Should not be called manually, override [method _initialize] instead. Will be removed in Godot 4.0. </description> </method> <method name="input_event"> @@ -92,6 +135,7 @@ <argument index="0" name="event" type="InputEvent"> </argument> <description> + Should not be called manually, override [method _input_event] instead. Will be removed in Godot 4.0. </description> </method> <method name="input_text"> @@ -100,6 +144,7 @@ <argument index="0" name="text" type="String"> </argument> <description> + Should not be called manually, override [method _input_text] instead. Will be removed in Godot 4.0. </description> </method> <method name="iteration"> @@ -108,33 +153,57 @@ <argument index="0" name="delta" type="float"> </argument> <description> + Should not be called manually, override [method _iteration] instead. Will be removed in Godot 4.0. </description> </method> </methods> <constants> <constant name="NOTIFICATION_WM_MOUSE_ENTER" value="1002"> + Notification received from the OS when the mouse enters the game window. + Implemented on desktop and web platforms. </constant> <constant name="NOTIFICATION_WM_MOUSE_EXIT" value="1003"> + Notification received from the OS when the mouse leaves the game window. + Implemented on desktop and web platforms. </constant> <constant name="NOTIFICATION_WM_FOCUS_IN" value="1004"> + Notification received from the OS when the game window is focused. + Implemented on all platforms. </constant> <constant name="NOTIFICATION_WM_FOCUS_OUT" value="1005"> + Notification received from the OS when the game window is unfocused. + Implemented on all platforms. </constant> <constant name="NOTIFICATION_WM_QUIT_REQUEST" value="1006"> + Notification received from the OS when a quit request is sent (e.g. closing the window with a "Close" button or Alt+F4). + Implemented on desktop platforms. </constant> <constant name="NOTIFICATION_WM_GO_BACK_REQUEST" value="1007"> + Notification received from the OS when a go back request is sent (e.g. pressing the "Back" button on Android). + Specific to the Android platform. </constant> <constant name="NOTIFICATION_WM_UNFOCUS_REQUEST" value="1008"> + Notification received from the OS when an unfocus request is sent (e.g. another OS window wants to take the focus). + No supported platforms currently send this notification. </constant> <constant name="NOTIFICATION_OS_MEMORY_WARNING" value="1009"> + Notification received from the OS when the application is exceeding its allocated memory. + Specific to the iOS platform. </constant> <constant name="NOTIFICATION_TRANSLATION_CHANGED" value="1010"> + Notification received when translations may have changed. Can be triggered by the user changing the locale. Can be used to respond to language changes, for example to change the UI strings on the fly. Useful when working with the built-in translation support, like [method Object.tr]. </constant> <constant name="NOTIFICATION_WM_ABOUT" value="1011"> + Notification received from the OS when a request for "About" information is sent. + Specific to the macOS platform. </constant> <constant name="NOTIFICATION_CRASH" value="1012"> + Notification received from Godot's crash handler when the engine is about to crash. + Implemented on desktop platforms if the crash handler is enabled. </constant> <constant name="NOTIFICATION_OS_IME_UPDATE" value="1013"> + Notification received from the OS when an update of the Input Method Engine occurs (e.g. change of IME cursor position or composition string). + Specific to the macOS platform. </constant> </constants> </class> diff --git a/doc/classes/MarginContainer.xml b/doc/classes/MarginContainer.xml index 0993ed88ca..08e8098a75 100644 --- a/doc/classes/MarginContainer.xml +++ b/doc/classes/MarginContainer.xml @@ -4,7 +4,15 @@ Simple margin container. </brief_description> <description> - Simple margin container. Adds a left margin to anything contained. + Adds a top, left, bottom, and right margin to all [Control] nodes that are direct children of the container. To control the [MarginContainer]'s margin, use the [code]margin_*[/code] theme properties listed below. + [b]Note:[/b] Be careful, [Control] margin values are different than the constant margin values. If you want to change the custom margin values of the [MarginContainer] by code, you should use the following examples: + [codeblock] + var margin_value = 100 + set("custom_constants/margin_top", margin_value) + set("custom_constants/margin_left", margin_value) + set("custom_constants/margin_bottom", margin_value) + set("custom_constants/margin_right", margin_value) + [/codeblock] </description> <tutorials> </tutorials> @@ -13,13 +21,17 @@ <constants> </constants> <theme_items> - <theme_item name="margin_bottom" type="int"> + <theme_item name="margin_bottom" type="int" default="0"> + All direct children of [MarginContainer] will have a bottom margin of [code]margin_bottom[/code] pixels. </theme_item> - <theme_item name="margin_left" type="int"> + <theme_item name="margin_left" type="int" default="0"> + All direct children of [MarginContainer] will have a left margin of [code]margin_left[/code] pixels. </theme_item> - <theme_item name="margin_right" type="int"> + <theme_item name="margin_right" type="int" default="0"> + All direct children of [MarginContainer] will have a right margin of [code]margin_right[/code] pixels. </theme_item> - <theme_item name="margin_top" type="int"> + <theme_item name="margin_top" type="int" default="0"> + All direct children of [MarginContainer] will have a top margin of [code]margin_top[/code] pixels. </theme_item> </theme_items> </class> diff --git a/doc/classes/Marshalls.xml b/doc/classes/Marshalls.xml index c7118a4d9f..083a3163ce 100644 --- a/doc/classes/Marshalls.xml +++ b/doc/classes/Marshalls.xml @@ -15,7 +15,7 @@ <argument index="0" name="base64_str" type="String"> </argument> <description> - Returns [PoolByteArray] of a given base64 encoded String. + Returns a decoded [PoolByteArray] corresponding to the Base64-encoded string [code]base64_str[/code]. </description> </method> <method name="base64_to_utf8"> @@ -24,7 +24,7 @@ <argument index="0" name="base64_str" type="String"> </argument> <description> - Returns utf8 String of a given base64 encoded String. + Returns a decoded string corresponding to the Base64-encoded string [code]base64_str[/code]. </description> </method> <method name="base64_to_variant"> @@ -35,8 +35,8 @@ <argument index="1" name="allow_objects" type="bool" default="false"> </argument> <description> - Returns [Variant] of a given base64 encoded String. When [code]allow_objects[/code] is [code]true[/code] decoding objects is allowed. - [b]WARNING:[/b] Deserialized object can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats (remote code execution). + Returns a decoded [Variant] corresponding to the Base64-encoded string [code]base64_str[/code]. If [code]allow_objects[/code] is [code]true[/code], decoding objects is allowed. + [b]Warning:[/b] Deserialized objects can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats such as remote code execution. </description> </method> <method name="raw_to_base64"> @@ -45,7 +45,7 @@ <argument index="0" name="array" type="PoolByteArray"> </argument> <description> - Returns base64 encoded String of a given [PoolByteArray]. + Returns a Base64-encoded string of a given [PoolByteArray]. </description> </method> <method name="utf8_to_base64"> @@ -54,7 +54,7 @@ <argument index="0" name="utf8_str" type="String"> </argument> <description> - Returns base64 encoded String of a given utf8 String. + Returns a Base64-encoded string of the UTF-8 string [code]utf8_str[/code]. </description> </method> <method name="variant_to_base64"> @@ -65,7 +65,7 @@ <argument index="1" name="full_objects" type="bool" default="false"> </argument> <description> - Returns base64 encoded String of a given [Variant]. When [code]full_objects[/code] is [code]true[/code] encoding objects is allowed (and can potentially include code). + Returns a Base64-encoded string of the [Variant] [code]variant[/code]. If [code]full_objects[/code] is [code]true[/code], encoding objects is allowed (and can potentially include code). </description> </method> </methods> diff --git a/doc/classes/Material.xml b/doc/classes/Material.xml index 848a43e6c4..80d8b674f3 100644 --- a/doc/classes/Material.xml +++ b/doc/classes/Material.xml @@ -11,15 +11,17 @@ <methods> </methods> <members> - <member name="next_pass" type="Material" setter="set_next_pass" getter="get_next_pass"> + <member name="next_pass" type="Material" setter="set_next_pass" getter="get_next_pass" default="null"> </member> - <member name="render_priority" type="int" setter="set_render_priority" getter="get_render_priority"> + <member name="render_priority" type="int" setter="set_render_priority" getter="get_render_priority" default="0"> </member> </members> <constants> <constant name="RENDER_PRIORITY_MAX" value="127"> + Maximum value for the [member render_priority] parameter. </constant> <constant name="RENDER_PRIORITY_MIN" value="-128"> + Minimum value for the [member render_priority] parameter. </constant> </constants> </class> diff --git a/doc/classes/MenuButton.xml b/doc/classes/MenuButton.xml index 1043aa1087..40d2160baa 100644 --- a/doc/classes/MenuButton.xml +++ b/doc/classes/MenuButton.xml @@ -26,7 +26,7 @@ </method> </methods> <members> - <member name="switch_on_hover" type="bool" setter="set_switch_on_hover" getter="is_switch_on_hover"> + <member name="switch_on_hover" type="bool" setter="set_switch_on_hover" getter="is_switch_on_hover" default="false"> If [code]true[/code], when the cursor hovers above another MenuButton within the same parent which also has [code]switch_on_hover[/code] enabled, it will close the current MenuButton and open the other one. </member> </members> @@ -46,17 +46,17 @@ </theme_item> <theme_item name="font" type="Font"> </theme_item> - <theme_item name="font_color" type="Color"> + <theme_item name="font_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )"> </theme_item> - <theme_item name="font_color_disabled" type="Color"> + <theme_item name="font_color_disabled" type="Color" default="Color( 1, 1, 1, 0.3 )"> </theme_item> - <theme_item name="font_color_hover" type="Color"> + <theme_item name="font_color_hover" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )"> </theme_item> - <theme_item name="font_color_pressed" type="Color"> + <theme_item name="font_color_pressed" type="Color" default="Color( 1, 1, 1, 1 )"> </theme_item> <theme_item name="hover" type="StyleBox"> </theme_item> - <theme_item name="hseparation" type="int"> + <theme_item name="hseparation" type="int" default="3"> </theme_item> <theme_item name="normal" type="StyleBox"> </theme_item> diff --git a/doc/classes/Mesh.xml b/doc/classes/Mesh.xml index 048e7074f1..f7b3b0d7ea 100644 --- a/doc/classes/Mesh.xml +++ b/doc/classes/Mesh.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Mesh" inherits="Resource" category="Core" version="3.2"> <brief_description> - A [Resource] that contains vertex-array based geometry. + A [Resource] that contains vertex array-based geometry. </brief_description> <description> - Mesh is a type of [Resource] that contains vertex-array based geometry, divided in [i]surfaces[/i]. Each surface contains a completely separate array and a material used to draw it. Design wise, a mesh with multiple surfaces is preferred to a single surface, because objects created in 3D editing software commonly contain multiple materials. + Mesh is a type of [Resource] that contains vertex array-based geometry, divided in [i]surfaces[/i]. Each surface contains a completely separate array and a material used to draw it. Design wise, a mesh with multiple surfaces is preferred to a single surface, because objects created in 3D editing software commonly contain multiple materials. </description> <tutorials> </tutorials> @@ -22,7 +22,8 @@ <argument index="0" name="margin" type="float"> </argument> <description> - Calculate an outline mesh at a defined offset (margin) from the original mesh. Note: Typically returns the vertices in reverse order (e.g. clockwise to anti-clockwise). + Calculate an outline mesh at a defined offset (margin) from the original mesh. + [b]Note:[/b] This method typically returns the vertices in reverse order (e.g. clockwise to counterclockwise). </description> </method> <method name="create_trimesh_shape" qualifiers="const"> @@ -88,12 +89,12 @@ <argument index="1" name="material" type="Material"> </argument> <description> - Set a [Material] for a given surface. Surface will be rendered using this material. + Sets a [Material] for a given surface. Surface will be rendered using this material. </description> </method> </methods> <members> - <member name="lightmap_size_hint" type="Vector2" setter="set_lightmap_size_hint" getter="get_lightmap_size_hint"> + <member name="lightmap_size_hint" type="Vector2" setter="set_lightmap_size_hint" getter="get_lightmap_size_hint" default="Vector2( 0, 0 )"> </member> </members> <constants> @@ -194,6 +195,7 @@ Array of indices. </constant> <constant name="ARRAY_MAX" value="9" enum="ArrayType"> + Represents the size of the [enum ArrayType] enum. </constant> </constants> </class> diff --git a/doc/classes/MeshDataTool.xml b/doc/classes/MeshDataTool.xml index eeb251c8c7..22c31306bf 100644 --- a/doc/classes/MeshDataTool.xml +++ b/doc/classes/MeshDataTool.xml @@ -4,9 +4,9 @@ Helper tool to access and edit [Mesh] data. </brief_description> <description> - The MeshDataTool provides access to individual vertices in a [Mesh]. It allows users to read and edit vertex data of meshes. It also creates an array of faces and edges. - To use the MeshDataTool, load a mesh with [method create_from_surface]. When you are finished editing the data commit the data to a mesh with [method commit_to_surface]. - Below is an example of how the MeshDataTool may be used. + MeshDataTool provides access to individual vertices in a [Mesh]. It allows users to read and edit vertex data of meshes. It also creates an array of faces and edges. + To use MeshDataTool, load a mesh with [method create_from_surface]. When you are finished editing the data commit the data to a mesh with [method commit_to_surface]. + Below is an example of how MeshDataTool may be used. [codeblock] var mdt = MeshDataTool.new() mdt.create_from_surface(mesh, 0) @@ -46,7 +46,7 @@ </argument> <description> Uses specified surface of given [Mesh] to populate data for MeshDataTool. - Requires [Mesh] with primitive type [code]PRIMITIVE_TRIANGLES[/code]. + Requires [Mesh] with primitive type [constant Mesh.PRIMITIVE_TRIANGLES]. </description> </method> <method name="get_edge_count" qualifiers="const"> @@ -111,7 +111,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns meta data associated with given face. + Returns the metadata associated with the given face. </description> </method> <method name="get_face_normal" qualifiers="const"> @@ -120,7 +120,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Calculates and returns face normal of given face. + Calculates and returns the face normal of the given face. </description> </method> <method name="get_face_vertex" qualifiers="const"> @@ -131,7 +131,7 @@ <argument index="1" name="vertex" type="int"> </argument> <description> - Returns specified vertex of given face. + Returns the specified vertex of the given face. Vertex argument must be 2 or less because faces contain three vertices. </description> </method> @@ -139,15 +139,15 @@ <return type="int"> </return> <description> - Returns format of [Mesh]. Format is an integer made up of [Mesh] format flags combined together. For example, a mesh containing both vertices and normals would return a format of [code]3[/code] because [code]ARRAY_FORMAT_VERTEX[/code] is [code]1[/code] and [code]ARRAY_FORMAT_NORMAL[/code] is [code]2[/code]. - For list of format flags see [ArrayMesh]. + Returns the [Mesh]'s format. Format is an integer made up of [Mesh] format flags combined together. For example, a mesh containing both vertices and normals would return a format of [code]3[/code] because [constant ArrayMesh.ARRAY_FORMAT_VERTEX] is [code]1[/code] and [constant ArrayMesh.ARRAY_FORMAT_NORMAL] is [code]2[/code]. + See [enum ArrayMesh.ArrayFormat] for a list of format flags. </description> </method> <method name="get_material" qualifiers="const"> <return type="Material"> </return> <description> - Returns material assigned to the [Mesh]. + Returns the material assigned to the [Mesh]. </description> </method> <method name="get_vertex" qualifiers="const"> @@ -190,7 +190,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns array of edges that share given vertex. + Returns an array of edges that share the given vertex. </description> </method> <method name="get_vertex_faces" qualifiers="const"> @@ -199,7 +199,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns array of faces that share given vertex. + Returns an array of faces that share the given vertex. </description> </method> <method name="get_vertex_meta" qualifiers="const"> @@ -208,7 +208,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns meta data associated with given vertex. + Returns the metadata associated with the given vertex. </description> </method> <method name="get_vertex_normal" qualifiers="const"> @@ -217,7 +217,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns normal of given vertex. + Returns the normal of the given vertex. </description> </method> <method name="get_vertex_tangent" qualifiers="const"> @@ -226,7 +226,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns tangent of given vertex. + Returns the tangent of the given vertex. </description> </method> <method name="get_vertex_uv" qualifiers="const"> @@ -235,7 +235,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns UV of given vertex. + Returns the UV of the given vertex. </description> </method> <method name="get_vertex_uv2" qualifiers="const"> @@ -244,7 +244,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns UV2 of given vertex. + Returns the UV2 of the given vertex. </description> </method> <method name="get_vertex_weights" qualifiers="const"> @@ -253,7 +253,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns bone weights of given vertex. + Returns bone weights of the given vertex. </description> </method> <method name="set_edge_meta"> @@ -264,7 +264,7 @@ <argument index="1" name="meta" type="Variant"> </argument> <description> - Sets the meta data of given edge. + Sets the metadata of the given edge. </description> </method> <method name="set_face_meta"> @@ -275,7 +275,7 @@ <argument index="1" name="meta" type="Variant"> </argument> <description> - Sets the meta data of given face. + Sets the metadata of the given face. </description> </method> <method name="set_material"> @@ -284,7 +284,7 @@ <argument index="0" name="material" type="Material"> </argument> <description> - Sets the material to be used by newly constructed [Mesh]. + Sets the material to be used by newly-constructed [Mesh]. </description> </method> <method name="set_vertex"> @@ -295,7 +295,7 @@ <argument index="1" name="vertex" type="Vector3"> </argument> <description> - Sets the position of given vertex. + Sets the position of the given vertex. </description> </method> <method name="set_vertex_bones"> @@ -306,7 +306,7 @@ <argument index="1" name="bones" type="PoolIntArray"> </argument> <description> - Sets the bones of given vertex. + Sets the bones of the given vertex. </description> </method> <method name="set_vertex_color"> @@ -317,7 +317,7 @@ <argument index="1" name="color" type="Color"> </argument> <description> - Sets the color of given vertex. + Sets the color of the given vertex. </description> </method> <method name="set_vertex_meta"> @@ -328,7 +328,7 @@ <argument index="1" name="meta" type="Variant"> </argument> <description> - Sets the meta data associated with given vertex. + Sets the metadata associated with the given vertex. </description> </method> <method name="set_vertex_normal"> @@ -339,7 +339,7 @@ <argument index="1" name="normal" type="Vector3"> </argument> <description> - Sets the normal of given vertex. + Sets the normal of the given vertex. </description> </method> <method name="set_vertex_tangent"> @@ -350,7 +350,7 @@ <argument index="1" name="tangent" type="Plane"> </argument> <description> - Sets the tangent of given vertex. + Sets the tangent of the given vertex. </description> </method> <method name="set_vertex_uv"> @@ -361,7 +361,7 @@ <argument index="1" name="uv" type="Vector2"> </argument> <description> - Sets the UV of given vertex. + Sets the UV of the given vertex. </description> </method> <method name="set_vertex_uv2"> @@ -372,7 +372,7 @@ <argument index="1" name="uv2" type="Vector2"> </argument> <description> - Sets the UV2 of given vertex. + Sets the UV2 of the given vertex. </description> </method> <method name="set_vertex_weights"> @@ -383,7 +383,7 @@ <argument index="1" name="weights" type="PoolRealArray"> </argument> <description> - Sets the bone weights of given vertex. + Sets the bone weights of the given vertex. </description> </method> </methods> diff --git a/doc/classes/MeshInstance.xml b/doc/classes/MeshInstance.xml index c5c15e0ddc..e7dbb8e017 100644 --- a/doc/classes/MeshInstance.xml +++ b/doc/classes/MeshInstance.xml @@ -43,6 +43,7 @@ <return type="int"> </return> <description> + Returns the number of surface materials. </description> </method> <method name="set_surface_material"> @@ -58,10 +59,10 @@ </method> </methods> <members> - <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh"> + <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh" default="null"> The [Mesh] resource for the instance. </member> - <member name="skeleton" type="NodePath" setter="set_skeleton_path" getter="get_skeleton_path"> + <member name="skeleton" type="NodePath" setter="set_skeleton_path" getter="get_skeleton_path" default="NodePath("..")"> [NodePath] to the [Skeleton] associated with the instance. </member> </members> diff --git a/doc/classes/MeshInstance2D.xml b/doc/classes/MeshInstance2D.xml index d18ba96a95..a44b009fb6 100644 --- a/doc/classes/MeshInstance2D.xml +++ b/doc/classes/MeshInstance2D.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="MeshInstance2D" inherits="Node2D" category="Core" version="3.2"> <brief_description> + Node used for displaying a [Mesh] in 2D. </brief_description> <description> + Node used for displaying a [Mesh] in 2D. Can be constructed from an existing [Sprite] use tool in Toolbar. Select "Sprite" then "Convert to Mesh2D", select settings in popup and press "Create Mesh2D". </description> <tutorials> <link>http://docs.godotengine.org/en/latest/tutorials/2d/2d_meshes.html</link> @@ -10,13 +12,22 @@ <methods> </methods> <members> - <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh"> + <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh" default="null"> + The [Mesh] that will be drawn by the [MeshInstance2D]. </member> - <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map"> + <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map" default="null"> + The normal map that will be used if using the default [CanvasItemMaterial]. </member> - <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> + <member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null"> + The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader. </member> </members> + <signals> + <signal name="texture_changed"> + <description> + </description> + </signal> + </signals> <constants> </constants> </class> diff --git a/doc/classes/MeshLibrary.xml b/doc/classes/MeshLibrary.xml index ad5824640d..041d1fa80d 100644 --- a/doc/classes/MeshLibrary.xml +++ b/doc/classes/MeshLibrary.xml @@ -4,7 +4,7 @@ Library of meshes. </brief_description> <description> - Library of meshes. Contains a list of [Mesh] resources, each with name and ID. Useful for GridMap or painting Terrain. + Library of meshes. Contains a list of [Mesh] resources, each with name and ID. This resource is used in [GridMap]. </description> <tutorials> </tutorials> @@ -94,7 +94,7 @@ <return type="int"> </return> <description> - Get an unused id for a new item. + Gets an unused id for a new item. </description> </method> <method name="remove_item"> @@ -103,7 +103,7 @@ <argument index="0" name="id" type="int"> </argument> <description> - Remove the item. + Removes the item. </description> </method> <method name="set_item_mesh"> @@ -114,7 +114,7 @@ <argument index="1" name="mesh" type="Mesh"> </argument> <description> - Set the mesh of the item. + Sets the mesh of the item. </description> </method> <method name="set_item_name"> @@ -125,7 +125,7 @@ <argument index="1" name="name" type="String"> </argument> <description> - Set the name of the item. + Sets the name of the item. </description> </method> <method name="set_item_navmesh"> diff --git a/doc/classes/MeshTexture.xml b/doc/classes/MeshTexture.xml index d305cca482..4ec8268cc5 100644 --- a/doc/classes/MeshTexture.xml +++ b/doc/classes/MeshTexture.xml @@ -11,14 +11,14 @@ <methods> </methods> <members> - <member name="base_texture" type="Texture" setter="set_base_texture" getter="get_base_texture"> - Set the base texture that the Mesh will use to draw. + <member name="base_texture" type="Texture" setter="set_base_texture" getter="get_base_texture" default="null"> + Sets the base texture that the Mesh will use to draw. </member> - <member name="image_size" type="Vector2" setter="set_image_size" getter="get_image_size"> - Set the size of the image, needed for reference. + <member name="image_size" type="Vector2" setter="set_image_size" getter="get_image_size" default="Vector2( 0, 0 )"> + Sets the size of the image, needed for reference. </member> - <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh"> - Set the mesh used to draw. It must be a mesh using 2D vertices. + <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh" default="null"> + Sets the mesh used to draw. It must be a mesh using 2D vertices. </member> </members> <constants> diff --git a/doc/classes/MultiMesh.xml b/doc/classes/MultiMesh.xml index 0784fc3a42..295f23a92c 100644 --- a/doc/classes/MultiMesh.xml +++ b/doc/classes/MultiMesh.xml @@ -1,11 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="MultiMesh" inherits="Resource" category="Core" version="3.2"> <brief_description> - Provides high performance mesh instancing. + Provides high-performance mesh instancing. </brief_description> <description> - MultiMesh provides low level mesh instancing. Drawing thousands of [MeshInstance] nodes can be slow because each object is submitted to the GPU to be drawn individually. - MultiMesh is much faster because it can draw thousands of instances with a single draw call, resulting in less API overhead. + MultiMesh provides low-level mesh instancing. Drawing thousands of [MeshInstance] nodes can be slow, since each object is submitted to the GPU then drawn individually. + MultiMesh is much faster as it can draw thousands of instances with a single draw call, resulting in less API overhead. As a drawback, if the instances are too far away of each other, performance may be reduced as every single instance will always rendered (they are spatially indexed as one, for the whole object). Since instances may have any behavior, the AABB used for visibility must be provided by the user. </description> @@ -17,7 +17,7 @@ <return type="AABB"> </return> <description> - Returns the visibility AABB. + Returns the visibility axis-aligned bounding box. </description> </method> <method name="get_instance_color" qualifiers="const"> @@ -26,7 +26,7 @@ <argument index="0" name="instance" type="int"> </argument> <description> - Get the color of a specific instance. + Gets a specific instance's color. </description> </method> <method name="get_instance_custom_data" qualifiers="const"> @@ -62,9 +62,9 @@ <argument index="0" name="array" type="PoolRealArray"> </argument> <description> - Set all data related to the instances in one go. This is especially useful when loading the data from disk or preparing the data from GDNative. + Sets all data related to the instances in one go. This is especially useful when loading the data from disk or preparing the data from GDNative. All data is packed in one large float array. An array may look like this: Transform for instance 1, color data for instance 1, custom data for instance 1, transform for instance 2, color data for instance 2, etc... - [Transform] is stored as 12 floats, [Transform2D] is stored as 8 floats, COLOR_8BIT / CUSTOM_DATA_8BIT is stored as 1 float (4 bytes as is) and COLOR_FLOAT / CUSTOM_DATA_FLOAT is stored as 4 floats. + [Transform] is stored as 12 floats, [Transform2D] is stored as 8 floats, [code]COLOR_8BIT[/code] / [code]CUSTOM_DATA_8BIT[/code] is stored as 1 float (4 bytes as is) and [code]COLOR_FLOAT[/code] / [code]CUSTOM_DATA_FLOAT[/code] is stored as 4 floats. </description> </method> <method name="set_instance_color"> @@ -75,7 +75,7 @@ <argument index="1" name="color" type="Color"> </argument> <description> - Set the color of a specific instance. + Sets the color of a specific instance. For the color to take effect, ensure that [member color_format] is non-[code]null[/code] on the [MultiMesh] and [member SpatialMaterial.vertex_color_use_as_albedo] is [code]true[/code] on the material. </description> </method> @@ -87,7 +87,7 @@ <argument index="1" name="custom_data" type="Color"> </argument> <description> - Set custom data for a specific instance. Although [Color] is used, it is just a container for 4 numbers. + Sets custom data for a specific instance. Although [Color] is used, it is just a container for 4 numbers. </description> </method> <method name="set_instance_transform"> @@ -98,7 +98,7 @@ <argument index="1" name="transform" type="Transform"> </argument> <description> - Set the [Transform] for a specific instance. + Sets the [Transform] for a specific instance. </description> </method> <method name="set_instance_transform_2d"> @@ -109,27 +109,27 @@ <argument index="1" name="transform" type="Transform2D"> </argument> <description> - Set the [Transform2D] for a specific instance. + Sets the [Transform2D] for a specific instance. </description> </method> </methods> <members> - <member name="color_format" type="int" setter="set_color_format" getter="get_color_format" enum="MultiMesh.ColorFormat"> + <member name="color_format" type="int" setter="set_color_format" getter="get_color_format" enum="MultiMesh.ColorFormat" default="0"> Format of colors in color array that gets passed to shader. </member> - <member name="custom_data_format" type="int" setter="set_custom_data_format" getter="get_custom_data_format" enum="MultiMesh.CustomDataFormat"> + <member name="custom_data_format" type="int" setter="set_custom_data_format" getter="get_custom_data_format" enum="MultiMesh.CustomDataFormat" default="0"> Format of custom data in custom data array that gets passed to shader. </member> - <member name="instance_count" type="int" setter="set_instance_count" getter="get_instance_count"> - Number of instances that will get drawn. This clears and (re)sizes the buffers. By default all instances are drawn but you can limit this with [member visible_instance_count]. + <member name="instance_count" type="int" setter="set_instance_count" getter="get_instance_count" default="0"> + Number of instances that will get drawn. This clears and (re)sizes the buffers. By default, all instances are drawn but you can limit this with [member visible_instance_count]. </member> - <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh"> + <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh" default="null"> Mesh to be drawn. </member> - <member name="transform_format" type="int" setter="set_transform_format" getter="get_transform_format" enum="MultiMesh.TransformFormat"> + <member name="transform_format" type="int" setter="set_transform_format" getter="get_transform_format" enum="MultiMesh.TransformFormat" default="0"> Format of transform used to transform mesh, either 2D or 3D. </member> - <member name="visible_instance_count" type="int" setter="set_visible_instance_count" getter="get_visible_instance_count"> + <member name="visible_instance_count" type="int" setter="set_visible_instance_count" getter="get_visible_instance_count" default="-1"> Limits the number of instances drawn, -1 draws all instances. Changing this does not change the sizes of the buffers. </member> </members> diff --git a/doc/classes/MultiMeshInstance.xml b/doc/classes/MultiMeshInstance.xml index 70834d6085..5e8cb83a39 100644 --- a/doc/classes/MultiMeshInstance.xml +++ b/doc/classes/MultiMeshInstance.xml @@ -5,7 +5,7 @@ </brief_description> <description> [MultiMeshInstance] is a specialized node to instance [GeometryInstance]s based on a [MultiMesh] resource. - This is useful to optimize the rendering of a high amount of instances of a given mesh (for example tree in a forest or grass strands). + This is useful to optimize the rendering of a high amount of instances of a given mesh (for example trees in a forest or grass strands). </description> <tutorials> <link>http://docs.godotengine.org/en/latest/tutorials/3d/vertex_animation/animating_thousands_of_fish.html</link> @@ -14,7 +14,7 @@ <methods> </methods> <members> - <member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh"> + <member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh" default="null"> The [MultiMesh] resource that will be used and shared among all instances of the [MultiMeshInstance]. </member> </members> diff --git a/doc/classes/MultiMeshInstance2D.xml b/doc/classes/MultiMeshInstance2D.xml index 0bf243ee24..28cee1aeba 100644 --- a/doc/classes/MultiMeshInstance2D.xml +++ b/doc/classes/MultiMeshInstance2D.xml @@ -12,16 +12,22 @@ <methods> </methods> <members> - <member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh"> + <member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh" default="null"> The [MultiMesh] that will be drawn by the [MultiMeshInstance2D]. </member> - <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map"> + <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map" default="null"> The normal map that will be used if using the default [CanvasItemMaterial]. </member> - <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> + <member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null"> The [Texture] that will be used if using the default [CanvasItemMaterial]. Can be accessed as [code]TEXTURE[/code] in CanvasItem shader. </member> </members> + <signals> + <signal name="texture_changed"> + <description> + </description> + </signal> + </signals> <constants> </constants> </class> diff --git a/doc/classes/MultiplayerAPI.xml b/doc/classes/MultiplayerAPI.xml index 7b5794bbfc..5f8c7ed120 100644 --- a/doc/classes/MultiplayerAPI.xml +++ b/doc/classes/MultiplayerAPI.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="MultiplayerAPI" inherits="Reference" category="Core" version="3.2"> <brief_description> - High Level Multiplayer API. + High-level multiplayer API. </brief_description> <description> - This class implements most of the logic behind the high level multiplayer API. + This class implements most of the logic behind the high-level multiplayer API. By default, [SceneTree] has a reference to this class that is used to provide multiplayer capabilities (i.e. RPC/RSET) across the whole scene. It is possible to override the MultiplayerAPI instance used by specific Nodes by setting the [member Node.custom_multiplayer] property, effectively allowing to run both client and server in the same scene. </description> @@ -37,7 +37,7 @@ </return> <description> Returns the sender's peer ID for the RPC currently being executed. - NOTE: If not inside an RPC this method will return 0. + [b]Note:[/b] If not inside an RPC this method will return 0. </description> </method> <method name="has_network_peer" qualifiers="const"> @@ -58,8 +58,8 @@ <return type="void"> </return> <description> - Method used for polling the MultiplayerAPI. You only need to worry about this if you are using [member Node.custom_multiplayer] override or you set [member SceneTree.multiplayer_poll] to [code]false[/code]. By default [SceneTree] will poll its MultiplayerAPI for you. - NOTE: This method results in RPCs and RSETs being called, so they will be executed in the same context of this function (e.g. [code]_process[/code], [code]physics[/code], [Thread]). + Method used for polling the MultiplayerAPI. You only need to worry about this if you are using [member Node.custom_multiplayer] override or you set [member SceneTree.multiplayer_poll] to [code]false[/code]. By default, [SceneTree] will poll its MultiplayerAPI for you. + [b]Note:[/b] This method results in RPCs and RSETs being called, so they will be executed in the same context of this function (e.g. [code]_process[/code], [code]physics[/code], [Thread]). </description> </method> <method name="send_bytes"> @@ -87,40 +87,40 @@ </method> </methods> <members> - <member name="allow_object_decoding" type="bool" setter="set_allow_object_decoding" getter="is_object_decoding_allowed"> - If [code]true[/code] (or if the [member network_peer] [member PacketPeer.allow_object_decoding] the MultiplayerAPI will allow encoding and decoding of object during RPCs/RSETs. - [b]WARNING:[/b] Deserialized object can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats (remote code execution). + <member name="allow_object_decoding" type="bool" setter="set_allow_object_decoding" getter="is_object_decoding_allowed" default="false"> + If [code]true[/code] (or if the [member network_peer] has [member PacketPeer.allow_object_decoding] set to [code]true[/code]), the MultiplayerAPI will allow encoding and decoding of object during RPCs/RSETs. + [b]Warning:[/b] Deserialized objects can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats such as remote code execution. </member> <member name="network_peer" type="NetworkedMultiplayerPeer" setter="set_network_peer" getter="get_network_peer"> - The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the MultiplayerAPI will become a network server (check with [method is_network_server]) and will set root node's network mode to master (see NETWORK_MODE_* constants in [Node]), or it will become a regular peer with root node set to puppet. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to MultiplayerAPI's signals. + The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the MultiplayerAPI will become a network server (check with [method is_network_server]) and will set root node's network mode to master (see [code]NETWORK_MODE_*[/code] constants in [Node]), or it will become a regular peer with root node set to puppet. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to MultiplayerAPI's signals. </member> - <member name="refuse_new_network_connections" type="bool" setter="set_refuse_new_network_connections" getter="is_refusing_new_network_connections"> + <member name="refuse_new_network_connections" type="bool" setter="set_refuse_new_network_connections" getter="is_refusing_new_network_connections" default="false"> If [code]true[/code], the MultiplayerAPI's [member network_peer] refuses new incoming connections. </member> </members> <signals> <signal name="connected_to_server"> <description> - Emitted whenever this MultiplayerAPI's [member network_peer] successfully connected to a server. Only emitted on clients. + Emitted when this MultiplayerAPI's [member network_peer] successfully connected to a server. Only emitted on clients. </description> </signal> <signal name="connection_failed"> <description> - Emitted whenever this MultiplayerAPI's [member network_peer] fails to establish a connection to a server. Only emitted on clients. + Emitted when this MultiplayerAPI's [member network_peer] fails to establish a connection to a server. Only emitted on clients. </description> </signal> <signal name="network_peer_connected"> <argument index="0" name="id" type="int"> </argument> <description> - Emitted whenever this MultiplayerAPI's [member network_peer] connects with a new peer. ID is the peer ID of the new peer. Clients get notified when other clients connect to the same server. Upon connecting to a server, a client also receives this signal for the server (with ID being 1). + Emitted when this MultiplayerAPI's [member network_peer] connects with a new peer. ID is the peer ID of the new peer. Clients get notified when other clients connect to the same server. Upon connecting to a server, a client also receives this signal for the server (with ID being 1). </description> </signal> <signal name="network_peer_disconnected"> <argument index="0" name="id" type="int"> </argument> <description> - Emitted whenever this MultiplayerAPI's [member network_peer] disconnects from a peer. Clients get notified when other clients disconnect from the same server. + Emitted when this MultiplayerAPI's [member network_peer] disconnects from a peer. Clients get notified when other clients disconnect from the same server. </description> </signal> <signal name="network_peer_packet"> @@ -129,12 +129,12 @@ <argument index="1" name="packet" type="PoolByteArray"> </argument> <description> - Emitted whenever this MultiplayerAPI's [member network_peer] receive a [code]packet[/code] with custom data (see [method send_bytes]). ID is the peer ID of the peer that sent the packet. + Emitted when this MultiplayerAPI's [member network_peer] receive a [code]packet[/code] with custom data (see [method send_bytes]). ID is the peer ID of the peer that sent the packet. </description> </signal> <signal name="server_disconnected"> <description> - Emitted whenever this MultiplayerAPI's [member network_peer] disconnects from server. Only emitted on clients. + Emitted when this MultiplayerAPI's [member network_peer] disconnects from server. Only emitted on clients. </description> </signal> </signals> @@ -152,19 +152,19 @@ Used with [method Node.rpc_config] or [method Node.rset_config] to set a method to be called or a property to be changed only on puppets for this node. Analogous to the [code]puppet[/code] keyword. Only accepts calls or property changes from the node's network master, see [method Node.set_network_master]. </constant> <constant name="RPC_MODE_SLAVE" value="3" enum="RPCMode"> - Deprecated. Use [code]RPC_MODE_PUPPET[/code] instead. Analogous to the [code]slave[/code] keyword. + [i]Deprecated.[/i] Use [constant RPC_MODE_PUPPET] instead. Analogous to the [code]slave[/code] keyword. </constant> <constant name="RPC_MODE_REMOTESYNC" value="4" enum="RPCMode"> - Behave like [code]RPC_MODE_REMOTE[/code] but also make the call or property change locally. Analogous to the [code]remotesync[/code] keyword. + Behave like [constant RPC_MODE_REMOTE] but also make the call or property change locally. Analogous to the [code]remotesync[/code] keyword. </constant> <constant name="RPC_MODE_SYNC" value="4" enum="RPCMode"> - Deprecated. Use [code]RPC_MODE_REMOTESYNC[/code] instead. Analogous to the [code]sync[/code] keyword. + [i]Deprecated.[/i] Use [constant RPC_MODE_REMOTESYNC] instead. Analogous to the [code]sync[/code] keyword. </constant> <constant name="RPC_MODE_MASTERSYNC" value="5" enum="RPCMode"> - Behave like [code]RPC_MODE_MASTER[/code] but also make the call or property change locally. Analogous to the [code]mastersync[/code] keyword. + Behave like [constant RPC_MODE_MASTER] but also make the call or property change locally. Analogous to the [code]mastersync[/code] keyword. </constant> <constant name="RPC_MODE_PUPPETSYNC" value="6" enum="RPCMode"> - Behave like [code]RPC_MODE_PUPPET[/code] but also make the call or property change locally. Analogous to the [code]puppetsync[/code] keyword. + Behave like [constant RPC_MODE_PUPPET] but also make the call or property change locally. Analogous to the [code]puppetsync[/code] keyword. </constant> </constants> </class> diff --git a/doc/classes/Mutex.xml b/doc/classes/Mutex.xml index 73c0a53f59..793696321b 100644 --- a/doc/classes/Mutex.xml +++ b/doc/classes/Mutex.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Mutex" inherits="Reference" category="Core" version="3.2"> <brief_description> - A synchronization Mutex. + A synchronization mutex (mutual exclusion). </brief_description> <description> - A synchronization Mutex. Element used to synchronize multiple [Thread]s. Basically a binary [Semaphore]. Guarantees that only one thread can ever acquire this lock at a time. Can be used to protect a critical section. Be careful to avoid deadlocks. + A synchronization mutex (mutual exclusion). This is used to synchronize multiple [Thread]s, and is equivalent to a binary [Semaphore]. It guarantees that only one thread can ever acquire the lock at a time. A mutex can be used to protect a critical section; however, be careful to avoid deadlocks. </description> <tutorials> </tutorials> @@ -13,21 +13,21 @@ <return type="void"> </return> <description> - Lock this [Mutex], blocks until it is unlocked by the current owner. + Locks this [Mutex], blocks until it is unlocked by the current owner. </description> </method> <method name="try_lock"> <return type="int" enum="Error"> </return> <description> - Try locking this [Mutex], does not block. Returns [code]OK[/code] on success, [code]ERR_BUSY[/code] otherwise. + Tries locking this [Mutex], but does not block. Returns [constant OK] on success, [constant ERR_BUSY] otherwise. </description> </method> <method name="unlock"> <return type="void"> </return> <description> - Unlock this [Mutex], leaving it to other threads. + Unlocks this [Mutex], leaving it to other threads. </description> </method> </methods> diff --git a/doc/classes/Navigation.xml b/doc/classes/Navigation.xml index 3690c1d682..58b7d1255e 100644 --- a/doc/classes/Navigation.xml +++ b/doc/classes/Navigation.xml @@ -4,7 +4,7 @@ Mesh-based navigation and pathfinding node. </brief_description> <description> - Provides navigation and pathfinding within a collection of [NavigationMesh]es. By default these will be automatically collected from child [NavigationMeshInstance] nodes, but they can also be added on the fly with [method navmesh_add]. In addition to basic pathfinding, this class also assists with aligning navigation agents with the meshes they are navigating on. + Provides navigation and pathfinding within a collection of [NavigationMesh]es. By default, these will be automatically collected from child [NavigationMeshInstance] nodes, but they can also be added on the fly with [method navmesh_add]. In addition to basic pathfinding, this class also assists with aligning navigation agents with the meshes they are navigating on. </description> <tutorials> </tutorials> @@ -59,7 +59,7 @@ <argument index="2" name="optimize" type="bool" default="true"> </argument> <description> - Returns the path between two given points. Points are in local coordinate space. If [code]optimize[/code] is [code]true[/code] (the default), the agent properties associated with each [NavigationMesh] (raidus, height, etc.) are considered in the path calculation, otherwise they are ignored. + Returns the path between two given points. Points are in local coordinate space. If [code]optimize[/code] is [code]true[/code] (the default), the agent properties associated with each [NavigationMesh] (radius, height, etc.) are considered in the path calculation, otherwise they are ignored. </description> </method> <method name="navmesh_add"> @@ -97,8 +97,8 @@ </method> </methods> <members> - <member name="up_vector" type="Vector3" setter="set_up_vector" getter="get_up_vector"> - Defines which direction is up. By default this is [code](0, 1, 0)[/code], which is the world up direction. + <member name="up_vector" type="Vector3" setter="set_up_vector" getter="get_up_vector" default="Vector3( 0, 1, 0 )"> + Defines which direction is up. By default, this is [code](0, 1, 0)[/code], which is the world's "up" direction. </member> </members> <constants> diff --git a/doc/classes/Navigation2D.xml b/doc/classes/Navigation2D.xml index 67b5d72182..ea1b992d79 100644 --- a/doc/classes/Navigation2D.xml +++ b/doc/classes/Navigation2D.xml @@ -4,7 +4,7 @@ 2D navigation and pathfinding node. </brief_description> <description> - Navigation2D provides navigation and pathfinding within a 2D area, specified as a collection of [NavigationPolygon] resources. By default these are automatically collected from child [NavigationPolygonInstance] nodes, but they can also be added on the fly with [method navpoly_add]. + Navigation2D provides navigation and pathfinding within a 2D area, specified as a collection of [NavigationPolygon] resources. By default, these are automatically collected from child [NavigationPolygonInstance] nodes, but they can also be added on the fly with [method navpoly_add]. </description> <tutorials> </tutorials> diff --git a/doc/classes/NavigationMesh.xml b/doc/classes/NavigationMesh.xml index 79ad7f63ae..f6c7a7d1b5 100644 --- a/doc/classes/NavigationMesh.xml +++ b/doc/classes/NavigationMesh.xml @@ -77,43 +77,43 @@ </method> </methods> <members> - <member name="agent/height" type="float" setter="set_agent_height" getter="get_agent_height"> + <member name="agent/height" type="float" setter="set_agent_height" getter="get_agent_height" default="2.0"> </member> - <member name="agent/max_climb" type="float" setter="set_agent_max_climb" getter="get_agent_max_climb"> + <member name="agent/max_climb" type="float" setter="set_agent_max_climb" getter="get_agent_max_climb" default="0.9"> </member> - <member name="agent/max_slope" type="float" setter="set_agent_max_slope" getter="get_agent_max_slope"> + <member name="agent/max_slope" type="float" setter="set_agent_max_slope" getter="get_agent_max_slope" default="45.0"> </member> - <member name="agent/radius" type="float" setter="set_agent_radius" getter="get_agent_radius"> + <member name="agent/radius" type="float" setter="set_agent_radius" getter="get_agent_radius" default="0.6"> </member> - <member name="cell/height" type="float" setter="set_cell_height" getter="get_cell_height"> + <member name="cell/height" type="float" setter="set_cell_height" getter="get_cell_height" default="0.2"> </member> - <member name="cell/size" type="float" setter="set_cell_size" getter="get_cell_size"> + <member name="cell/size" type="float" setter="set_cell_size" getter="get_cell_size" default="0.3"> </member> - <member name="detail/sample_distance" type="float" setter="set_detail_sample_distance" getter="get_detail_sample_distance"> + <member name="detail/sample_distance" type="float" setter="set_detail_sample_distance" getter="get_detail_sample_distance" default="6.0"> </member> - <member name="detail/sample_max_error" type="float" setter="set_detail_sample_max_error" getter="get_detail_sample_max_error"> + <member name="detail/sample_max_error" type="float" setter="set_detail_sample_max_error" getter="get_detail_sample_max_error" default="1.0"> </member> - <member name="edge/max_error" type="float" setter="set_edge_max_error" getter="get_edge_max_error"> + <member name="edge/max_error" type="float" setter="set_edge_max_error" getter="get_edge_max_error" default="1.3"> </member> - <member name="edge/max_length" type="float" setter="set_edge_max_length" getter="get_edge_max_length"> + <member name="edge/max_length" type="float" setter="set_edge_max_length" getter="get_edge_max_length" default="12.0"> </member> - <member name="filter/filter_walkable_low_height_spans" type="bool" setter="set_filter_walkable_low_height_spans" getter="get_filter_walkable_low_height_spans"> + <member name="filter/filter_walkable_low_height_spans" type="bool" setter="set_filter_walkable_low_height_spans" getter="get_filter_walkable_low_height_spans" default="false"> </member> - <member name="filter/ledge_spans" type="bool" setter="set_filter_ledge_spans" getter="get_filter_ledge_spans"> + <member name="filter/ledge_spans" type="bool" setter="set_filter_ledge_spans" getter="get_filter_ledge_spans" default="false"> </member> - <member name="filter/low_hanging_obstacles" type="bool" setter="set_filter_low_hanging_obstacles" getter="get_filter_low_hanging_obstacles"> + <member name="filter/low_hanging_obstacles" type="bool" setter="set_filter_low_hanging_obstacles" getter="get_filter_low_hanging_obstacles" default="false"> </member> <member name="geometry/collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask"> </member> - <member name="geometry/parsed_geometry_type" type="int" setter="set_parsed_geometry_type" getter="get_parsed_geometry_type"> + <member name="geometry/parsed_geometry_type" type="int" setter="set_parsed_geometry_type" getter="get_parsed_geometry_type" default="0"> </member> - <member name="polygon/verts_per_poly" type="float" setter="set_verts_per_poly" getter="get_verts_per_poly"> + <member name="polygon/verts_per_poly" type="float" setter="set_verts_per_poly" getter="get_verts_per_poly" default="6.0"> </member> - <member name="region/merge_size" type="float" setter="set_region_merge_size" getter="get_region_merge_size"> + <member name="region/merge_size" type="float" setter="set_region_merge_size" getter="get_region_merge_size" default="20.0"> </member> - <member name="region/min_size" type="float" setter="set_region_min_size" getter="get_region_min_size"> + <member name="region/min_size" type="float" setter="set_region_min_size" getter="get_region_min_size" default="8.0"> </member> - <member name="sample_partition_type/sample_partition_type" type="int" setter="set_sample_partition_type" getter="get_sample_partition_type"> + <member name="sample_partition_type/sample_partition_type" type="int" setter="set_sample_partition_type" getter="get_sample_partition_type" default="0"> </member> </members> <constants> diff --git a/doc/classes/NavigationMeshInstance.xml b/doc/classes/NavigationMeshInstance.xml index 3b11005e38..a6266aac0a 100644 --- a/doc/classes/NavigationMeshInstance.xml +++ b/doc/classes/NavigationMeshInstance.xml @@ -9,9 +9,9 @@ <methods> </methods> <members> - <member name="enabled" type="bool" setter="set_enabled" getter="is_enabled"> + <member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true"> </member> - <member name="navmesh" type="NavigationMesh" setter="set_navigation_mesh" getter="get_navigation_mesh"> + <member name="navmesh" type="NavigationMesh" setter="set_navigation_mesh" getter="get_navigation_mesh" default="null"> </member> </members> <constants> diff --git a/doc/classes/NavigationPolygon.xml b/doc/classes/NavigationPolygon.xml index 2630ae1377..555f308660 100644 --- a/doc/classes/NavigationPolygon.xml +++ b/doc/classes/NavigationPolygon.xml @@ -4,7 +4,7 @@ A node that has methods to draw outlines or use indices of vertices to create navigation polygons. </brief_description> <description> - There are two ways to create polygons. Either by using the [method add_outline] method or using the [method add_polygon] method. + There are two ways to create polygons. Either by using the [method add_outline] method, or using the [method add_polygon] method. Using [method add_outline]: [codeblock] var polygon = NavigationPolygon.new() diff --git a/doc/classes/NavigationPolygonInstance.xml b/doc/classes/NavigationPolygonInstance.xml index e566e25336..26cc7fbf31 100644 --- a/doc/classes/NavigationPolygonInstance.xml +++ b/doc/classes/NavigationPolygonInstance.xml @@ -9,9 +9,9 @@ <methods> </methods> <members> - <member name="enabled" type="bool" setter="set_enabled" getter="is_enabled"> + <member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true"> </member> - <member name="navpoly" type="NavigationPolygon" setter="set_navigation_polygon" getter="get_navigation_polygon"> + <member name="navpoly" type="NavigationPolygon" setter="set_navigation_polygon" getter="get_navigation_polygon" default="null"> </member> </members> <constants> diff --git a/doc/classes/NetworkedMultiplayerPeer.xml b/doc/classes/NetworkedMultiplayerPeer.xml index e5cadb6ffe..4f212cf392 100644 --- a/doc/classes/NetworkedMultiplayerPeer.xml +++ b/doc/classes/NetworkedMultiplayerPeer.xml @@ -45,15 +45,15 @@ </argument> <description> Sets the peer to which packets will be sent. - The [code]id[/code] can be one of: [code]TARGET_PEER_BROADCAST[/code] to send to all connected peers, [code]TARGET_PEER_SERVER[/code] to send to the peer acting as server, a valid peer ID to send to that specific peer, a negative peer ID to send to all peers except that one. Default: [code]TARGET_PEER_BROADCAST[/code] + The [code]id[/code] can be one of: [constant TARGET_PEER_BROADCAST] to send to all connected peers, [constant TARGET_PEER_SERVER] to send to the peer acting as server, a valid peer ID to send to that specific peer, a negative peer ID to send to all peers except that one. By default, the target peer is [constant TARGET_PEER_BROADCAST]. </description> </method> </methods> <members> - <member name="refuse_new_connections" type="bool" setter="set_refuse_new_connections" getter="is_refusing_new_connections"> - If [code]true[/code], this [NetworkedMultiplayerPeer] refuses new connections. Default value: [code]false[/code]. + <member name="refuse_new_connections" type="bool" setter="set_refuse_new_connections" getter="is_refusing_new_connections" default="true"> + If [code]true[/code], this [NetworkedMultiplayerPeer] refuses new connections. </member> - <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" enum="NetworkedMultiplayerPeer.TransferMode"> + <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" enum="NetworkedMultiplayerPeer.TransferMode" default="0"> The manner in which to send packets to the [code]target_peer[/code]. See [enum TransferMode]. </member> </members> @@ -90,13 +90,13 @@ </signals> <constants> <constant name="TRANSFER_MODE_UNRELIABLE" value="0" enum="TransferMode"> - Packets are not acknowledged, no resend attempts are made for lost packets. Packets may arrive in any order. Potentially faster than [code]TRANSFER_MODE_UNRELIABLE_ORDERED[/code]. Use for non-critical data, and always consider whether the order matters. + Packets are not acknowledged, no resend attempts are made for lost packets. Packets may arrive in any order. Potentially faster than [constant TRANSFER_MODE_UNRELIABLE_ORDERED]. Use for non-critical data, and always consider whether the order matters. </constant> <constant name="TRANSFER_MODE_UNRELIABLE_ORDERED" value="1" enum="TransferMode"> - Packets are not acknowledged, no resend attempts are made for lost packets. Packets are received in the order they were sent in. Potentially faster than [code]TRANSFER_MODE_RELIABLE[/code]. Use for non-critical data or data that would be outdated if received late due to resend attempt(s) anyway, for example movement and positional data. + Packets are not acknowledged, no resend attempts are made for lost packets. Packets are received in the order they were sent in. Potentially faster than [constant TRANSFER_MODE_RELIABLE]. Use for non-critical data or data that would be outdated if received late due to resend attempt(s) anyway, for example movement and positional data. </constant> <constant name="TRANSFER_MODE_RELIABLE" value="2" enum="TransferMode"> - Packets must be received and resend attempts should be made until the packets are acknowledged. Packets must be received in the order they were sent in. Most reliable transfer mode, but potentially slowest due to the overhead. Use for critical data that must be transmitted and arrive in order, for example an ability being triggered or a chat message. Consider carefully if the information really is critical, and use sparingly. + Packets must be received and resend attempts should be made until the packets are acknowledged. Packets must be received in the order they were sent in. Most reliable transfer mode, but potentially the slowest due to the overhead. Use for critical data that must be transmitted and arrive in order, for example an ability being triggered or a chat message. Consider carefully if the information really is critical, and use sparingly. </constant> <constant name="CONNECTION_DISCONNECTED" value="0" enum="ConnectionStatus"> The ongoing connection disconnected. diff --git a/doc/classes/NinePatchRect.xml b/doc/classes/NinePatchRect.xml index 3095da14be..c50c1b6079 100644 --- a/doc/classes/NinePatchRect.xml +++ b/doc/classes/NinePatchRect.xml @@ -4,38 +4,56 @@ Scalable texture-based frame that tiles the texture's centers and sides, but keeps the corners' original size. Perfect for panels and dialog boxes. </brief_description> <description> - Better known as 9-slice panels, NinePatchRect produces clean panels of any size, based on a small texture. To do so, it splits the texture in a 3 by 3 grid. When you scale the node, it tiles the texture's sides horizontally or vertically, the center on both axes but it doesn't scale or tile the corners. + Also known as 9-slice panels, NinePatchRect produces clean panels of any size, based on a small texture. To do so, it splits the texture in a 3×3 grid. When you scale the node, it tiles the texture's sides horizontally or vertically, the center on both axes but it doesn't scale or tile the corners. </description> <tutorials> </tutorials> <methods> + <method name="get_patch_margin" qualifiers="const"> + <return type="int"> + </return> + <argument index="0" name="margin" type="int" enum="Margin"> + </argument> + <description> + </description> + </method> + <method name="set_patch_margin"> + <return type="void"> + </return> + <argument index="0" name="margin" type="int" enum="Margin"> + </argument> + <argument index="1" name="value" type="int"> + </argument> + <description> + </description> + </method> </methods> <members> - <member name="axis_stretch_horizontal" type="int" setter="set_h_axis_stretch_mode" getter="get_h_axis_stretch_mode" enum="NinePatchRect.AxisStretchMode"> + <member name="axis_stretch_horizontal" type="int" setter="set_h_axis_stretch_mode" getter="get_h_axis_stretch_mode" enum="NinePatchRect.AxisStretchMode" default="0"> Doesn't do anything at the time of writing. </member> - <member name="axis_stretch_vertical" type="int" setter="set_v_axis_stretch_mode" getter="get_v_axis_stretch_mode" enum="NinePatchRect.AxisStretchMode"> + <member name="axis_stretch_vertical" type="int" setter="set_v_axis_stretch_mode" getter="get_v_axis_stretch_mode" enum="NinePatchRect.AxisStretchMode" default="0"> Doesn't do anything at the time of writing. </member> - <member name="draw_center" type="bool" setter="set_draw_center" getter="is_draw_center_enabled"> - If [code]true[/code], draw the panel's center. Else, only draw the 9-slice's borders. Default value: [code]true[/code] + <member name="draw_center" type="bool" setter="set_draw_center" getter="is_draw_center_enabled" default="true"> + If [code]true[/code], draw the panel's center. Else, only draw the 9-slice's borders. </member> - <member name="patch_margin_bottom" type="int" setter="set_patch_margin" getter="get_patch_margin"> + <member name="patch_margin_bottom" type="int" setter="set_patch_margin" getter="get_patch_margin" default="0"> The height of the 9-slice's bottom row. A margin of 16 means the 9-slice's bottom corners and side will have a height of 16 pixels. You can set all 4 margin values individually to create panels with non-uniform borders. </member> - <member name="patch_margin_left" type="int" setter="set_patch_margin" getter="get_patch_margin"> + <member name="patch_margin_left" type="int" setter="set_patch_margin" getter="get_patch_margin" default="0"> The height of the 9-slice's left column. </member> - <member name="patch_margin_right" type="int" setter="set_patch_margin" getter="get_patch_margin"> + <member name="patch_margin_right" type="int" setter="set_patch_margin" getter="get_patch_margin" default="0"> The height of the 9-slice's right column. </member> - <member name="patch_margin_top" type="int" setter="set_patch_margin" getter="get_patch_margin"> + <member name="patch_margin_top" type="int" setter="set_patch_margin" getter="get_patch_margin" default="0"> The height of the 9-slice's top row. </member> - <member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect"> + <member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2( 0, 0, 0, 0 )"> Rectangular region of the texture to sample from. If you're working with an atlas, use this property to define the area the 9-slice should use. All other properties are relative to this one. </member> - <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> + <member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null"> The node's texture resource. </member> </members> @@ -48,7 +66,7 @@ </signals> <constants> <constant name="AXIS_STRETCH_MODE_STRETCH" value="0" enum="AxisStretchMode"> - Doesn't do anything at the time of writing. Default value for [code]axis_stretch_horizontal[/code] and [code]axis_stretch_vertical[/code]. + Doesn't do anything at the time of writing. </constant> <constant name="AXIS_STRETCH_MODE_TILE" value="1" enum="AxisStretchMode"> Doesn't do anything at the time of writing. diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index 1fb2e7350f..889ce4d3eb 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -6,15 +6,15 @@ <description> Nodes are Godot's building blocks. They can be assigned as the child of another node, resulting in a tree arrangement. A given node can contain any number of nodes as children with the requirement that all siblings (direct children of a node) should have unique names. A tree of nodes is called a [i]scene[/i]. Scenes can be saved to the disk and then instanced into other scenes. This allows for very high flexibility in the architecture and data model of Godot projects. - [b]Scene tree:[/b] The [SceneTree] contains the active tree of nodes. When a node is added to the scene tree, it receives the NOTIFICATION_ENTER_TREE notification and its [method _enter_tree] callback is triggered. Child nodes are always added [i]after[/i] their parent node, i.e. the [method _enter_tree] callback of a parent node will be triggered before its child's. - Once all nodes have been added in the scene tree, they receive the NOTIFICATION_READY notification and their respective [method _ready] callbacks are triggered. For groups of nodes, the [method _ready] callback is called in reverse order, starting with the children and moving up to the parent nodes. + [b]Scene tree:[/b] The [SceneTree] contains the active tree of nodes. When a node is added to the scene tree, it receives the [constant NOTIFICATION_ENTER_TREE] notification and its [method _enter_tree] callback is triggered. Child nodes are always added [i]after[/i] their parent node, i.e. the [method _enter_tree] callback of a parent node will be triggered before its child's. + Once all nodes have been added in the scene tree, they receive the [constant NOTIFICATION_READY] notification and their respective [method _ready] callbacks are triggered. For groups of nodes, the [method _ready] callback is called in reverse order, starting with the children and moving up to the parent nodes. This means that when adding a node to the scene tree, the following order will be used for the callbacks: [method _enter_tree] of the parent, [method _enter_tree] of the children, [method _ready] of the children and finally [method _ready] of the parent (recursively for the entire scene tree). [b]Processing:[/b] Nodes can override the "process" state, so that they receive a callback on each frame requesting them to process (do something). Normal processing (callback [method _process], toggled with [method set_process]) happens as fast as possible and is dependent on the frame rate, so the processing time [i]delta[/i] is passed as an argument. Physics processing (callback [method _physics_process], toggled with [method set_physics_process]) happens a fixed number of times per second (60 by default) and is useful for code related to the physics engine. Nodes can also process input events. When present, the [method _input] function will be called for each input that the program receives. In many cases, this can be overkill (unless used for simple projects), and the [method _unhandled_input] function might be preferred; it is called when the input event was not handled by anyone else (typically, GUI [Control] nodes), ensuring that the node only receives the events that were meant for it. To keep track of the scene hierarchy (especially when instancing scenes into other scenes), an "owner" can be set for the node with the [member owner] property. This keeps track of who instanced what. This is mostly useful when writing editors and tools, though. Finally, when a node is freed with [method Object.free] or [method queue_free], it will also free all its children. [b]Groups:[/b] Nodes can be added to as many groups as you want to be easy to manage, you could create groups like "enemies" or "collectables" for example, depending on your game. See [method add_to_group], [method is_in_group] and [method remove_from_group]. You can then retrieve all nodes in these groups, iterate them and even call methods on groups via the methods on [SceneTree]. - [b]Networking with nodes:[/b] After connecting to a server (or making one, see [NetworkedMultiplayerENet]) it is possible to use the built-in RPC (remote procedure call) system to communicate over the network. By calling [method rpc] with a method name, it will be called locally and in all connected peers (peers = clients and the server that accepts connections). To identify which node receives the RPC call Godot will use its [NodePath] (make sure node names are the same on all peers). Also take a look at the high-level networking tutorial and corresponding demos. + [b]Networking with nodes:[/b] After connecting to a server (or making one, see [NetworkedMultiplayerENet]), it is possible to use the built-in RPC (remote procedure call) system to communicate over the network. By calling [method rpc] with a method name, it will be called locally and in all connected peers (peers = clients and the server that accepts connections). To identify which node receives the RPC call, Godot will use its [NodePath] (make sure node names are the same on all peers). Also, take a look at the high-level networking tutorial and corresponding demos. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/getting_started/step_by_step/scenes_and_nodes.html</link> @@ -25,7 +25,7 @@ </return> <description> Called when the node enters the [SceneTree] (e.g. upon instancing, scene changing, or after calling [method add_child] in a script). If the node has children, its [method _enter_tree] callback will be called first, and then that of the children. - Corresponds to the NOTIFICATION_ENTER_TREE notification in [method Object._notification]. + Corresponds to the [constant NOTIFICATION_ENTER_TREE] notification in [method Object._notification]. </description> </method> <method name="_exit_tree" qualifiers="virtual"> @@ -33,7 +33,7 @@ </return> <description> Called when the node is about to leave the [SceneTree] (e.g. upon freeing, scene changing, or after calling [method remove_child] in a script). If the node has children, its [method _exit_tree] callback will be called last, after all its children have left the tree. - Corresponds to the NOTIFICATION_EXIT_TREE notification in [method Object._notification] and signal [signal tree_exiting]. To get notified when the node has already left the active tree, connect to the [signal tree_exited] + Corresponds to the [constant NOTIFICATION_EXIT_TREE] notification in [method Object._notification] and signal [signal tree_exiting]. To get notified when the node has already left the active tree, connect to the [signal tree_exited] </description> </method> <method name="_get_configuration_warning" qualifiers="virtual"> @@ -64,7 +64,7 @@ <description> Called during the physics processing step of the main loop. Physics processing means that the frame rate is synced to the physics, i.e. the [code]delta[/code] variable should be constant. It is only called if physics processing is enabled, which is done automatically if this method is overridden, and can be toggled with [method set_physics_process]. - Corresponds to the NOTIFICATION_PHYSICS_PROCESS notification in [method Object._notification]. + Corresponds to the [constant NOTIFICATION_PHYSICS_PROCESS] notification in [method Object._notification]. </description> </method> <method name="_process" qualifiers="virtual"> @@ -75,7 +75,7 @@ <description> Called during the processing step of the main loop. Processing happens at every frame and as fast as possible, so the [code]delta[/code] time since the previous frame is not constant. It is only called if processing is enabled, which is done automatically if this method is overridden, and can be toggled with [method set_process]. - Corresponds to the NOTIFICATION_PROCESS notification in [method Object._notification]. + Corresponds to the [constant NOTIFICATION_PROCESS] notification in [method Object._notification]. </description> </method> <method name="_ready" qualifiers="virtual"> @@ -83,8 +83,9 @@ </return> <description> Called when the node is "ready", i.e. when both the node and its children have entered the scene tree. If the node has children, their [method _ready] callbacks get triggered first, and the parent node will receive the ready notification afterwards. - Corresponds to the NOTIFICATION_READY notification in [method Object._notification]. See also the [code]onready[/code] keyword for variables. - Usually used for initialization. For even earlier initialization, [method Object._init] may be used. Also see [method _enter_tree]. + Corresponds to the [constant NOTIFICATION_READY] notification in [method Object._notification]. See also the [code]onready[/code] keyword for variables. + Usually used for initialization. For even earlier initialization, [method Object._init] may be used. See also [method _enter_tree]. + [b]Note:[/b] [method _ready] may be called only once for each node. After removing a node from the scene tree and adding again, [code]_ready[/code] will not be called for the second time. This can be bypassed with requesting another call with [method request_ready], which may be called anywhere before adding the node again. </description> </method> <method name="_unhandled_input" qualifiers="virtual"> @@ -120,7 +121,7 @@ </argument> <description> Adds a child node. Nodes can have any number of children, but every child must have a unique name. Child nodes are automatically deleted when the parent node is deleted, so an entire scene can be removed by deleting its topmost node. - Setting "legible_unique_name" [code]true[/code] creates child nodes with human-readable names, based on the name of the node being instanced instead of its type. + If [code]legible_unique_name[/code] is [code]true[/code], the child node will have an human-readable name based on the name of the node being instanced instead of its type. </description> </method> <method name="add_child_below_node"> @@ -134,7 +135,7 @@ </argument> <description> Adds a child node. The child is placed below the given node in the list of children. - Setting "legible_unique_name" [code]true[/code] creates child nodes with human-readable names, based on the name of the node being instanced instead of its type. + If [code]legible_unique_name[/code] is [code]true[/code], the child node will have an human-readable name based on the name of the node being instanced instead of its type. </description> </method> <method name="add_to_group"> @@ -146,7 +147,7 @@ </argument> <description> Adds the node to a group. Groups are helpers to name and organize a subset of nodes, for example "enemies" or "collectables". A node can be in any number of groups. Nodes can be assigned a group at any time, but will not be added until they are inside the scene tree (see [method is_inside_tree]). See notes in the description, and the group methods in [SceneTree]. - [code]persistent[/code] option is used when packing node to [PackedScene] and saving to file. Non-persistent groups aren't stored. + The [code]persistent[/code] option is used when packing node to [PackedScene] and saving to file. Non-persistent groups aren't stored. </description> </method> <method name="can_process" qualifiers="const"> @@ -163,7 +164,7 @@ </argument> <description> Duplicates the node, returning a new node. - You can fine-tune the behavior using the [code]flags[/code] (see [enum Node.DuplicateFlags]). + You can fine-tune the behavior using the [code]flags[/code] (see [enum DuplicateFlags]). </description> </method> <method name="find_node" qualifiers="const"> @@ -176,8 +177,9 @@ <argument index="2" name="owned" type="bool" default="true"> </argument> <description> - Finds a descendant of this node whose name matches [code]mask[/code] as in [method String.match] (i.e. case sensitive, but '*' matches zero or more characters and '?' matches any single character except '.'). Note that it does not match against the full path, just against individual node names. - If [code]owned[/code] is [code]true[/code], this method only finds nodes whose owner is this node. This is especially important for scenes instantiated through script, because those scenes don't have an owner. + Finds a descendant of this node whose name matches [code]mask[/code] as in [method String.match] (i.e. case-sensitive, but [code]"*"[/code] matches zero or more characters and [code]"?"[/code] matches any single character except [code]"."[/code]). + [b]Note:[/b] It does not match against the full path, just against individual node names. + If [code]owned[/code] is [code]true[/code], this method only finds nodes whose owner is this node. This is especially important for scenes instantiated through a script, because those scenes don't have an owner. </description> </method> <method name="find_parent" qualifiers="const"> @@ -186,7 +188,8 @@ <argument index="0" name="mask" type="String"> </argument> <description> - Finds the first parent of the current node whose name matches [code]mask[/code] as in [method String.match] (i.e. case sensitive, but '*' matches zero or more characters and '?' matches any single character except '.'). Note that it does not match against the full path, just against individual node names. + Finds the first parent of the current node whose name matches [code]mask[/code] as in [method String.match] (i.e. case-sensitive, but [code]"*"[/code] matches zero or more characters and [code]"?"[/code] matches any single character except [code]"."[/code]). + [b]Note:[/b] It does not match against the full path, just against individual node names. </description> </method> <method name="get_child" qualifiers="const"> @@ -268,6 +271,14 @@ <argument index="0" name="path" type="NodePath"> </argument> <description> + Fetches a node and one of its resources as specified by the [NodePath]'s subname (e.g. [code]Area2D/CollisionShape2D:shape[/code]). If several nested resources are specified in the [NodePath], the last one will be fetched. + The return value is an array of size 3: the first index points to the [Node] (or [code]null[/code] if not found), the second index points to the [Resource] (or [code]null[/code] if not found), and the third index is the remaining [NodePath], if any. + For example, assuming that [code]Area2D/CollisionShape2D[/code] is a valid node and that its [code]shape[/code] property has been assigned a [RectangleShape2D] resource, one could have this kind of output: + [codeblock] + print(get_node_and_resource("Area2D/CollisionShape2D")) # [[CollisionShape2D:1161], Null, ] + print(get_node_and_resource("Area2D/CollisionShape2D:shape")) # [[CollisionShape2D:1161], [RectangleShape2D:1156], ] + print(get_node_and_resource("Area2D/CollisionShape2D:shape:extents")) # [[CollisionShape2D:1161], [RectangleShape2D:1156], :extents] + [/codeblock] </description> </method> <method name="get_node_or_null" qualifiers="const"> @@ -276,7 +287,7 @@ <argument index="0" name="path" type="NodePath"> </argument> <description> - Similar to [method get_node], but does not raise an error when [code]path[/code] does not point to a valid [Node]. + Similar to [method get_node], but does not raise an error if [code]path[/code] does not point to a valid [Node]. </description> </method> <method name="get_parent" qualifiers="const"> @@ -306,7 +317,7 @@ <return type="float"> </return> <description> - Returns the time elapsed since the last physics-bound frame (see [method _physics_process]). This is always a constant value in physics processing unless the frames per second is changed in [OS]. + Returns the time elapsed since the last physics-bound frame (see [method _physics_process]). This is always a constant value in physics processing unless the frames per second is changed via [member Engine.target_fps]. </description> </method> <method name="get_position_in_parent" qualifiers="const"> @@ -359,6 +370,7 @@ <argument index="0" name="path" type="NodePath"> </argument> <description> + Returns [code]true[/code] if the [NodePath] points to a valid node and its subname points to a valid resource, e.g. [code]Area2D/CollisionShape2D:shape[/code]. Properties with a non-[Resource] type (e.g. nodes or primitive math types) are not considered resources. </description> </method> <method name="is_a_parent_of" qualifiers="const"> @@ -466,7 +478,7 @@ <argument index="1" name="to_position" type="int"> </argument> <description> - Moves a child node to a different position (order) amongst the other children. Since calls, signals, etc are performed by tree order, changing the order of children nodes may be useful. + Moves a child node to a different position (order) among the other children. Since calls, signals, etc are performed by tree order, changing the order of children nodes may be useful. </description> </method> <method name="print_stray_nodes"> @@ -480,7 +492,8 @@ <return type="void"> </return> <description> - Prints the tree to stdout. Used mainly for debugging purposes. This version displays the path relative to the current node, and is good for copy/pasting into the [method get_node] function. Example output: + Prints the tree to stdout. Used mainly for debugging purposes. This version displays the path relative to the current node, and is good for copy/pasting into the [method get_node] function. + [b]Example output:[/b] [codeblock] TheGame TheGame/Menu @@ -495,7 +508,8 @@ <return type="void"> </return> <description> - Similar to [method print_tree], this prints the tree to stdout. This version displays a more graphical representation similar to what is displayed in the scene inspector. It is useful for inspecting larger trees. Example output: + Similar to [method print_tree], this prints the tree to stdout. This version displays a more graphical representation similar to what is displayed in the scene inspector. It is useful for inspecting larger trees. + [b]Example output:[/b] [codeblock] ┖╴TheGame ┠╴Menu @@ -516,7 +530,7 @@ <argument index="2" name="parent_first" type="bool" default="false"> </argument> <description> - Calls the given method (if present) with the arguments given in [code]args[/code] on this node and recursively on all its children. If the parent_first argument is [code]true[/code] then the method will be called on the current node first, then on all children. If it is [code]false[/code] then the children will be called first. + Calls the given method (if present) with the arguments given in [code]args[/code] on this node and recursively on all its children. If the [code]parent_first[/code] argument is [code]true[/code], the method will be called on the current node first, then on all its children. If [code]parent_first[/code] is [code]false[/code], the children will be called first. </description> </method> <method name="propagate_notification"> @@ -525,7 +539,7 @@ <argument index="0" name="what" type="int"> </argument> <description> - Notifies the current node and all its children recursively by calling notification() on all of them. + Notifies the current node and all its children recursively by calling [method Object.notification] on all of them. </description> </method> <method name="queue_free"> @@ -539,7 +553,7 @@ <return type="void"> </return> <description> - Moves this node to the top of the array of nodes of the parent node. This is often useful in GUIs ([Control] nodes), because their order of drawing depends on their order in the tree. + Moves this node to the bottom of parent node's children hierarchy. This is often useful in GUIs ([Control] nodes), because their order of drawing depends on their order in the tree, i.e. the further they are on the node list, the higher they are drawn. After using [code]raise[/code], a Control will be drawn on top of their siblings. </description> </method> <method name="remove_and_skip"> @@ -582,7 +596,7 @@ <return type="void"> </return> <description> - Requests that [code]_ready[/code] be called again. + Requests that [code]_ready[/code] be called again. Note that the method won't be called immediately, but is scheduled for when the node is added to the scene tree again (see [method _ready]). [code]_ready[/code] is called only for the node which requested it, which means that you need to request ready for each child if you want them to call [code]_ready[/code] too (in which case, [code]_ready[/code] will be called in the same order as it would normally). </description> </method> <method name="rpc" qualifiers="vararg"> @@ -591,7 +605,8 @@ <argument index="0" name="method" type="String"> </argument> <description> - Sends a remote procedure call request for the given [code]method[/code] to peers on the network (and locally), optionally sending all additional arguments as arguments to the method called by the RPC. The call request will only be received by nodes with the same [NodePath], including the exact same node name. Behaviour depends on the RPC configuration for the given method, see [method rpc_config]. Methods are not exposed to RPCs by default. Also see [method rset] and [method rset_config] for properties. Returns an empty [Variant]. Note that you can only safely use RPCs on clients after you received the [code]connected_to_server[/code] signal from the [SceneTree]. You also need to keep track of the connection state, either by the [SceneTree] signals like [code]server_disconnected[/code] or by checking [code]SceneTree.network_peer.get_connection_status() == CONNECTION_CONNECTED[/code]. + Sends a remote procedure call request for the given [code]method[/code] to peers on the network (and locally), optionally sending all additional arguments as arguments to the method called by the RPC. The call request will only be received by nodes with the same [NodePath], including the exact same node name. Behaviour depends on the RPC configuration for the given method, see [method rpc_config]. Methods are not exposed to RPCs by default. See also [method rset] and [method rset_config] for properties. Returns an empty [Variant]. + [b]Note:[/b] You can only safely use RPCs on clients after you received the [code]connected_to_server[/code] signal from the [SceneTree]. You also need to keep track of the connection state, either by the [SceneTree] signals like [code]server_disconnected[/code] or by checking [code]SceneTree.network_peer.get_connection_status() == CONNECTION_CONNECTED[/code]. </description> </method> <method name="rpc_config"> @@ -602,7 +617,7 @@ <argument index="1" name="mode" type="int" enum="MultiplayerAPI.RPCMode"> </argument> <description> - Changes the RPC mode for the given [code]method[/code] to the given [code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is annotating methods and properties with the corresponding keywords ([code]remote[/code], [code]master[/code], [code]puppet[/code], [code]remotesync[/code], [code]mastersync[/code], [code]puppetsync[/code]). By default, methods are not exposed to networking (and RPCs). Also see [method rset] and [method rset_config] for properties. + Changes the RPC mode for the given [code]method[/code] to the given [code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is annotating methods and properties with the corresponding keywords ([code]remote[/code], [code]master[/code], [code]puppet[/code], [code]remotesync[/code], [code]mastersync[/code], [code]puppetsync[/code]). By default, methods are not exposed to networking (and RPCs). See also [method rset] and [method rset_config] for properties. </description> </method> <method name="rpc_id" qualifiers="vararg"> @@ -644,7 +659,7 @@ <argument index="1" name="value" type="Variant"> </argument> <description> - Remotely changes a property's value on other peers (and locally). Behaviour depends on the RPC configuration for the given property, see [method rset_config]. Also see [method rpc] for RPCs for methods, most information applies to this method as well. + Remotely changes a property's value on other peers (and locally). Behaviour depends on the RPC configuration for the given property, see [method rset_config]. See also [method rpc] for RPCs for methods, most information applies to this method as well. </description> </method> <method name="rset_config"> @@ -655,7 +670,7 @@ <argument index="1" name="mode" type="int" enum="MultiplayerAPI.RPCMode"> </argument> <description> - Changes the RPC mode for the given [code]property[/code] to the given [code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is annotating methods and properties with the corresponding keywords ([code]remote[/code], [code]master[/code], [code]puppet[/code], [code]remotesync[/code], [code]mastersync[/code], [code]puppetsync[/code]). By default, properties are not exposed to networking (and RPCs). Also see [method rpc] and [method rpc_config] for methods. + Changes the RPC mode for the given [code]property[/code] to the given [code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is annotating methods and properties with the corresponding keywords ([code]remote[/code], [code]master[/code], [code]puppet[/code], [code]remotesync[/code], [code]mastersync[/code], [code]puppetsync[/code]). By default, properties are not exposed to networking (and RPCs). See also [method rpc] and [method rpc_config] for methods. </description> </method> <method name="rset_id"> @@ -721,7 +736,7 @@ <argument index="0" name="enable" type="bool"> </argument> <description> - Enables or disables physics (i.e. fixed framerate) processing. When a node is being processed, it will receive a NOTIFICATION_PHYSICS_PROCESS at a fixed (usually 60 fps, see [OS] to change) interval (and the [method _physics_process] callback will be called if exists). Enabled automatically if [method _physics_process] is overridden. Any calls to this before [method _ready] will be ignored. + Enables or disables physics (i.e. fixed framerate) processing. When a node is being processed, it will receive a [constant NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine.target_fps] to change) interval (and the [method _physics_process] callback will be called if exists). Enabled automatically if [method _physics_process] is overridden. Any calls to this before [method _ready] will be ignored. </description> </method> <method name="set_physics_process_internal"> @@ -730,7 +745,7 @@ <argument index="0" name="enable" type="bool"> </argument> <description> - Enables or disables internal physics for this node. Internal physics processing happens in isolation from the normal [method _physics_process] calls and is used by some nodes internally to guarantee proper functioning even if the node is paused or physics processing is disabled for scripting ([method set_physics_process]). Only useful for advanced uses to manipulate built-in nodes behaviour. + Enables or disables internal physics for this node. Internal physics processing happens in isolation from the normal [method _physics_process] calls and is used by some nodes internally to guarantee proper functioning even if the node is paused or physics processing is disabled for scripting ([method set_physics_process]). Only useful for advanced uses to manipulate built-in nodes' behaviour. </description> </method> <method name="set_process"> @@ -739,7 +754,7 @@ <argument index="0" name="enable" type="bool"> </argument> <description> - Enables or disables processing. When a node is being processed, it will receive a NOTIFICATION_PROCESS on every drawn frame (and the [method _process] callback will be called if exists). Enabled automatically if [method _process] is overridden. Any calls to this before [method _ready] will be ignored. + Enables or disables processing. When a node is being processed, it will receive a [constant NOTIFICATION_PROCESS] on every drawn frame (and the [method _process] callback will be called if exists). Enabled automatically if [method _process] is overridden. Any calls to this before [method _ready] will be ignored. </description> </method> <method name="set_process_input"> @@ -757,7 +772,7 @@ <argument index="0" name="enable" type="bool"> </argument> <description> - Enables or disabled internal processing for this node. Internal processing happens in isolation from the normal [method _process] calls and is used by some nodes internally to guarantee proper functioning even if the node is paused or processing is disabled for scripting ([method set_process]). Only useful for advanced uses to manipulate built-in nodes behaviour. + Enables or disabled internal processing for this node. Internal processing happens in isolation from the normal [method _process] calls and is used by some nodes internally to guarantee proper functioning even if the node is paused or processing is disabled for scripting ([method set_process]). Only useful for advanced uses to manipulate built-in nodes' behaviour. </description> </method> <method name="set_process_priority"> @@ -766,6 +781,7 @@ <argument index="0" name="priority" type="int"> </argument> <description> + Sets the node's priority in the execution order of the enabled processing callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant NOTIFICATION_PHYSICS_PROCESS] and their internal counterparts). Nodes with a higher process priority will have their processing callbacks executed first. </description> </method> <method name="set_process_unhandled_input"> @@ -798,7 +814,7 @@ </methods> <members> <member name="custom_multiplayer" type="MultiplayerAPI" setter="set_custom_multiplayer" getter="get_custom_multiplayer"> - The override to the default [MultiplayerAPI]. Set to null to use the default SceneTree one. + The override to the default [MultiplayerAPI]. Set to [code]null[/code] to use the default [SceneTree] one. </member> <member name="filename" type="String" setter="set_filename" getter="get_filename"> When a scene is instanced from a file, its topmost node contains the filename from which it was loaded. @@ -807,12 +823,12 @@ The [MultiplayerAPI] instance associated with this node. Either the [member custom_multiplayer], or the default SceneTree one (if inside tree). </member> <member name="name" type="String" setter="set_name" getter="get_name"> - The name of the node. This name is unique among the siblings (other child nodes from the same parent). When set to an existing name, the node will be automatically renamed + The name of the node. This name is unique among the siblings (other child nodes from the same parent). When set to an existing name, the node will be automatically renamed. </member> <member name="owner" type="Node" setter="set_owner" getter="get_owner"> - The node owner. A node can have any other node as owner (as long as it is a valid parent, grandparent, etc. ascending in the tree). When saving a node (using [PackedScene]) all the nodes it owns will be saved with it. This allows for the creation of complex [SceneTree]s, with instancing and subinstancing. + The node owner. A node can have any other node as owner (as long as it is a valid parent, grandparent, etc. ascending in the tree). When saving a node (using [PackedScene]), all the nodes it owns will be saved with it. This allows for the creation of complex [SceneTree]s, with instancing and subinstancing. </member> - <member name="pause_mode" type="int" setter="set_pause_mode" getter="get_pause_mode" enum="Node.PauseMode"> + <member name="pause_mode" type="int" setter="set_pause_mode" getter="get_pause_mode" enum="Node.PauseMode" default="0"> Pause mode. How the node will behave if the [SceneTree] is paused. </member> </members> @@ -869,7 +885,8 @@ Notification received every frame when the process flag is set (see [method set_process]). </constant> <constant name="NOTIFICATION_PARENTED" value="18"> - Notification received when a node is set as a child of another node. Note that this doesn't mean that a node entered the Scene Tree. + Notification received when a node is set as a child of another node. + [b]Note:[/b] This doesn't mean that a node entered the [SceneTree]. </constant> <constant name="NOTIFICATION_UNPARENTED" value="19"> Notification received when a node is unparented (parent removed it from the list of children). @@ -893,35 +910,57 @@ Notification received every frame when the internal physics process flag is set (see [method set_physics_process_internal]). </constant> <constant name="NOTIFICATION_WM_MOUSE_ENTER" value="1002"> + Notification received from the OS when the mouse enters the game window. + Implemented on desktop and web platforms. </constant> <constant name="NOTIFICATION_WM_MOUSE_EXIT" value="1003"> + Notification received from the OS when the mouse leaves the game window. + Implemented on desktop and web platforms. </constant> <constant name="NOTIFICATION_WM_FOCUS_IN" value="1004"> + Notification received from the OS when the game window is focused. + Implemented on all platforms. </constant> <constant name="NOTIFICATION_WM_FOCUS_OUT" value="1005"> + Notification received from the OS when the game window is unfocused. + Implemented on all platforms. </constant> <constant name="NOTIFICATION_WM_QUIT_REQUEST" value="1006"> + Notification received from the OS when a quit request is sent (e.g. closing the window with a "Close" button or Alt+F4). + Implemented on desktop platforms. </constant> <constant name="NOTIFICATION_WM_GO_BACK_REQUEST" value="1007"> + Notification received from the OS when a go back request is sent (e.g. pressing the "Back" button on Android). + Specific to the Android platform. </constant> <constant name="NOTIFICATION_WM_UNFOCUS_REQUEST" value="1008"> + Notification received from the OS when an unfocus request is sent (e.g. another OS window wants to take the focus). + No supported platforms currently send this notification. </constant> <constant name="NOTIFICATION_OS_MEMORY_WARNING" value="1009"> + Notification received from the OS when the application is exceeding its allocated memory. + Specific to the iOS platform. </constant> <constant name="NOTIFICATION_TRANSLATION_CHANGED" value="1010"> Notification received when translations may have changed. Can be triggered by the user changing the locale. Can be used to respond to language changes, for example to change the UI strings on the fly. Useful when working with the built-in translation support, like [method Object.tr]. </constant> <constant name="NOTIFICATION_WM_ABOUT" value="1011"> + Notification received from the OS when a request for "About" information is sent. + Specific to the macOS platform. </constant> <constant name="NOTIFICATION_CRASH" value="1012"> + Notification received from Godot's crash handler when the engine is about to crash. + Implemented on desktop platforms if the crash handler is enabled. </constant> <constant name="NOTIFICATION_OS_IME_UPDATE" value="1013"> + Notification received from the OS when an update of the Input Method Engine occurs (e.g. change of IME cursor position or composition string). + Specific to the macOS platform. </constant> <constant name="PAUSE_MODE_INHERIT" value="0" enum="PauseMode"> - Inherits pause mode from the node's parent. For the root node, it is equivalent to PAUSE_MODE_STOP. Default. + Inherits pause mode from the node's parent. For the root node, it is equivalent to [constant PAUSE_MODE_STOP]. Default. </constant> <constant name="PAUSE_MODE_STOP" value="1" enum="PauseMode"> - Stop processing when the [SceneTree] is paused. + Stops processing when the [SceneTree] is paused. </constant> <constant name="PAUSE_MODE_PROCESS" value="2" enum="PauseMode"> Continue to process regardless of the [SceneTree] pause state. diff --git a/doc/classes/Node2D.xml b/doc/classes/Node2D.xml index 1b97f3267f..abdbfa09f7 100644 --- a/doc/classes/Node2D.xml +++ b/doc/classes/Node2D.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Node2D" inherits="CanvasItem" category="Core" version="3.2"> <brief_description> - A 2D game object, parent of all 2D related nodes. Has a position, rotation, scale and Z-index. + A 2D game object, parent of all 2D-related nodes. Has a position, rotation, scale and Z index. </brief_description> <description> A 2D game object, with a position, rotation and scale. All 2D physics nodes and sprites inherit from Node2D. Use Node2D as a parent node to move, scale and rotate children in a 2D project. Also gives control on the node's render order. @@ -16,7 +16,7 @@ <argument index="0" name="ratio" type="Vector2"> </argument> <description> - Multiplies the current scale by the 'ratio' vector. + Multiplies the current scale by the [code]ratio[/code] vector. </description> </method> <method name="get_angle_to" qualifiers="const"> @@ -25,7 +25,7 @@ <argument index="0" name="point" type="Vector2"> </argument> <description> - Returns the angle between the node and the 'point' in radians. + Returns the angle between the node and the [code]point[/code] in radians. </description> </method> <method name="get_relative_transform_to_parent" qualifiers="const"> @@ -43,7 +43,7 @@ <argument index="0" name="offset" type="Vector2"> </argument> <description> - Adds the 'offset' vector to the node's global position. + Adds the [code]offset[/code] vector to the node's global position. </description> </method> <method name="look_at"> @@ -52,7 +52,7 @@ <argument index="0" name="point" type="Vector2"> </argument> <description> - Rotates the node so it points towards the 'point'. + Rotates the node so it points towards the [code]point[/code]. </description> </method> <method name="move_local_x"> @@ -130,26 +130,26 @@ <member name="global_transform" type="Transform2D" setter="set_global_transform" getter="get_global_transform"> Global [Transform2D]. </member> - <member name="position" type="Vector2" setter="set_position" getter="get_position"> + <member name="position" type="Vector2" setter="set_position" getter="get_position" default="Vector2( 0, 0 )"> Position, relative to the node's parent. </member> - <member name="rotation" type="float" setter="set_rotation" getter="get_rotation"> + <member name="rotation" type="float" setter="set_rotation" getter="get_rotation" default="0.0"> Rotation in radians, relative to the node's parent. </member> - <member name="rotation_degrees" type="float" setter="set_rotation_degrees" getter="get_rotation_degrees"> + <member name="rotation_degrees" type="float" setter="set_rotation_degrees" getter="get_rotation_degrees" default="0.0"> Rotation in degrees, relative to the node's parent. </member> - <member name="scale" type="Vector2" setter="set_scale" getter="get_scale"> - The node's scale. Unscaled value: [code](1, 1)[/code] + <member name="scale" type="Vector2" setter="set_scale" getter="get_scale" default="Vector2( 1, 1 )"> + The node's scale. Unscaled value: [code](1, 1)[/code]. </member> <member name="transform" type="Transform2D" setter="set_transform" getter="get_transform"> Local [Transform2D]. </member> - <member name="z_as_relative" type="bool" setter="set_z_as_relative" getter="is_z_relative"> - If [code]true[/code], the node's Z-index is relative to its parent's Z-index. If this node's Z-index is 2 and its parent's effective Z-index is 3, then this node's effective Z-index will be 2 + 3 = 5. + <member name="z_as_relative" type="bool" setter="set_z_as_relative" getter="is_z_relative" default="true"> + If [code]true[/code], the node's Z index is relative to its parent's Z index. If this node's Z index is 2 and its parent's effective Z index is 3, then this node's effective Z index will be 2 + 3 = 5. </member> - <member name="z_index" type="int" setter="set_z_index" getter="get_z_index"> - Z-index. Controls the order in which the nodes render. A node with a higher Z-index will display in front of others. + <member name="z_index" type="int" setter="set_z_index" getter="get_z_index" default="0"> + Z index. Controls the order in which the nodes render. A node with a higher Z index will display in front of others. </member> </members> <constants> diff --git a/doc/classes/NodePath.xml b/doc/classes/NodePath.xml index 554858d895..5deee941da 100644 --- a/doc/classes/NodePath.xml +++ b/doc/classes/NodePath.xml @@ -4,9 +4,9 @@ Pre-parsed scene tree path. </brief_description> <description> - A pre-parsed relative or absolute path in a scene tree, for use with [method Node.get_node] and similar functions. It can reference a node, a resource within a node, or a property of a node or resource. For instance, [code]"Path2D/PathFollow2D/Sprite:texture:size"[/code] would refer to the size property of the texture resource on the node named "Sprite" which is a child of the other named nodes in the path. Note that if you want to get a resource, you must end the path with a colon, otherwise the last element will be used as a property name. + A pre-parsed relative or absolute path in a scene tree, for use with [method Node.get_node] and similar functions. It can reference a node, a resource within a node, or a property of a node or resource. For instance, [code]"Path2D/PathFollow2D/Sprite:texture:size"[/code] would refer to the [code]size[/code] property of the [code]texture[/code] resource on the node named [code]"Sprite"[/code] which is a child of the other named nodes in the path. You will usually just pass a string to [method Node.get_node] and it will be automatically converted, but you may occasionally want to parse a path ahead of time with [NodePath] or the literal syntax [code]@"path"[/code]. Exporting a [NodePath] variable will give you a node selection widget in the properties panel of the editor, which can often be useful. - A [NodePath] is made up of a list of node names, a list of "subnode" (resource) names, and the name of a property in the final node or resource. + A [NodePath] is composed of a list of slash-separated node names (like a filesystem path) and an optional colon-separated list of "subnames" which can be resources or properties. </description> <tutorials> </tutorials> @@ -17,19 +17,48 @@ <argument index="0" name="from" type="String"> </argument> <description> - Create a NodePath from a string, e.g. "Path2D/PathFollow2D/Sprite:texture:size". A path is absolute if it starts with a slash. Absolute paths are only valid in the global scene tree, not within individual scenes. In a relative path, [code]"."[/code] and [code]".."[/code] indicate the current node and its parent. + Creates a NodePath from a string, e.g. [code]"Path2D/PathFollow2D/Sprite:texture:size"[/code]. A path is absolute if it starts with a slash. Absolute paths are only valid in the global scene tree, not within individual scenes. In a relative path, [code]"."[/code] and [code]".."[/code] indicate the current node and its parent. + The "subnames" optionally included after the path to the target node can point to resources or properties, and can also be nested. + Examples of valid NodePaths (assuming that those nodes exist and have the referenced resources or properties): + [codeblock] + # Points to the Sprite node + "Path2D/PathFollow2D/Sprite" + # Points to the Sprite node and its "texture" resource. + # get_node() would retrieve "Sprite", while get_node_and_resource() + # would retrieve both the Sprite node and the "texture" resource. + "Path2D/PathFollow2D/Sprite:texture" + # Points to the Sprite node and its "position" property. + "Path2D/PathFollow2D/Sprite:position" + # Points to the Sprite node and the "x" component of its "position" property. + "Path2D/PathFollow2D/Sprite:position:x" + # Absolute path (from "root") + "/root/Level/Path2D" + [/codeblock] </description> </method> <method name="get_as_property_path"> <return type="NodePath"> </return> <description> + Returns a node path with a colon character ([code]:[/code]) prepended, transforming it to a pure property path with no node name (defaults to resolving from the current node). + [codeblock] + # This will be parsed as a node path to the "x" property in the "position" node + var node_path = NodePath("position:x") + # This will be parsed as a node path to the "x" component of the "position" property in the current node + var property_path = node_path.get_as_property_path() + print(property_path) # :position:x + [/codeblock] </description> </method> <method name="get_concatenated_subnames"> <return type="String"> </return> <description> + Returns all subnames concatenated with a colon character ([code]:[/code]) as separator, i.e. the right side of the first colon in a node path. + [codeblock] + var nodepath = NodePath("Path2D/PathFollow2D/Sprite:texture:load_path") + print(nodepath.get_concatenated_subnames()) # texture:load_path + [/codeblock] </description> </method> <method name="get_name"> @@ -38,14 +67,21 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Get the node name indicated by [code]idx[/code] (0 to [method get_name_count]) + Gets the node name indicated by [code]idx[/code] (0 to [method get_name_count]). + [codeblock] + var node_path = NodePath("Path2D/PathFollow2D/Sprite") + print(node_path.get_name(0)) # Path2D + print(node_path.get_name(1)) # PathFollow2D + print(node_path.get_name(2)) # Sprite + [/codeblock] </description> </method> <method name="get_name_count"> <return type="int"> </return> <description> - Get the number of node names which make up the path. + Gets the number of node names which make up the path. Subnames (see [method get_subname_count]) are not included. + For example, [code]"Path2D/PathFollow2D/Sprite"[/code] has 3 names. </description> </method> <method name="get_subname"> @@ -54,21 +90,27 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Get the resource name indicated by [code]idx[/code] (0 to [method get_subname_count]) + Gets the resource or property name indicated by [code]idx[/code] (0 to [method get_subname_count]). + [codeblock] + var node_path = NodePath("Path2D/PathFollow2D/Sprite:texture:load_path") + print(node_path.get_subname(0)) # texture + print(node_path.get_subname(1)) # load_path + [/codeblock] </description> </method> <method name="get_subname_count"> <return type="int"> </return> <description> - Get the number of resource names in the path. + Gets the number of resource or property names ("subnames") in the path. Each subname is listed after a colon character ([code]:[/code]) in the node path. + For example, [code]"Path2D/PathFollow2D/Sprite:texture:load_path"[/code] has 2 subnames. </description> </method> <method name="is_absolute"> <return type="bool"> </return> <description> - Returns [code]true[/code] if the node path is absolute (not relative). + Returns [code]true[/code] if the node path is absolute (as opposed to relative), which means that it starts with a slash character ([code]/[/code]). Absolute node paths can be used to access the root node ([code]"/root"[/code]) or autoloads (e.g. [code]"/global"[/code] if a "global" autoload was registered). </description> </method> <method name="is_empty"> diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index f7cd6c3e83..c770e78c7c 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -4,7 +4,7 @@ Operating System functions. </brief_description> <description> - Operating System functions. OS Wraps the most common functionality to communicate with the host Operating System, such as: mouse grabbing, mouse cursors, clipboard, video mode, date and time, timers, environment variables, execution of binaries, command line, etc. + Operating System functions. OS wraps the most common functionality to communicate with the host operating system, such as the clipboard, video driver, date and time, timers, environment variables, execution of binaries, command line, etc. </description> <tutorials> </tutorials> @@ -17,7 +17,7 @@ <argument index="1" name="title" type="String" default=""Alert!""> </argument> <description> - Displays a modal dialog box utilizing the host OS. + Displays a modal dialog box using the host OS' facilities. Execution is blocked until the dialog is closed. </description> </method> <method name="can_draw" qualifiers="const"> @@ -53,7 +53,7 @@ <argument index="0" name="msec" type="int"> </argument> <description> - Delay execution of the current thread by given milliseconds. + Delay execution of the current thread by [code]msec[/code] milliseconds. </description> </method> <method name="delay_usec" qualifiers="const"> @@ -62,7 +62,7 @@ <argument index="0" name="usec" type="int"> </argument> <description> - Delay execution of the current thread by given microseconds. + Delay execution of the current thread by [code]usec[/code] microseconds. </description> </method> <method name="dump_memory_to_file"> @@ -101,15 +101,15 @@ </argument> <description> Execute the file at the given path with the arguments passed as an array of strings. Platform path resolution will take place. The resolved file must exist and be executable. - The arguments are used in the given order and separated by a space, so [code]OS.execute('ping', ['-w', '3', 'godotengine.org'], false)[/code] will resolve to [code]ping -w 3 godotengine.org[/code] in the system's shell. - This method has slightly different behaviour based on whether the [code]blocking[/code] mode is enabled. - When [code]blocking[/code] is enabled, the Godot thread will pause its execution while waiting for the process to terminate. The shell output of the process will be written to the [code]output[/code] array as a single string. When the process terminates, the Godot thread will resume execution. - When [code]blocking[/code] is disabled, the Godot thread will continue while the new process runs. It is not possible to retrieve the shell output in non-blocking mode, so [code]output[/code] will be empty. - The return value also depends on the blocking mode. When blocking, the method will return -2 (no process ID information is available in blocking mode). When non-blocking, the method returns a process ID, which you can use to monitor the process (and potentially terminate it with [method kill]). If the process forking (non-blocking) or opening (blocking) fails, the method will return -1. + The arguments are used in the given order and separated by a space, so [code]OS.execute("ping", ["-w", "3", "godotengine.org"], false)[/code] will resolve to [code]ping -w 3 godotengine.org[/code] in the system's shell. + This method has slightly different behavior based on whether the [code]blocking[/code] mode is enabled. + If [code]blocking[/code] is [code]true[/code], the Godot thread will pause its execution while waiting for the process to terminate. The shell output of the process will be written to the [code]output[/code] array as a single string. When the process terminates, the Godot thread will resume execution. + If [code]blocking[/code] is [code]false[/code], the Godot thread will continue while the new process runs. It is not possible to retrieve the shell output in non-blocking mode, so [code]output[/code] will be empty. + The return value also depends on the blocking mode. When blocking, the method will return -2 (no process ID information is available in blocking mode). When non-blocking, the method returns a process ID, which you can use to monitor the process (and potentially terminate it with [method kill]). If the process forking (non-blocking) or opening (blocking) fails, the method will return [code]-1[/code]. Example of blocking mode and retrieving the shell output: [codeblock] var output = [] - OS.execute('ls', ['-l', '/tmp'], true, output) + OS.execute("ls", ["-l", "/tmp"], true, output) [/codeblock] Example of non-blocking mode, running another instance of the project and storing its process ID: [codeblock] @@ -117,7 +117,7 @@ [/codeblock] If you wish to access a shell built-in or perform a composite command, a platform-specific shell can be invoked. For example: [codeblock] - OS.execute('CMD.exe', ['/C', 'cd %TEMP% && dir'], true, output) + OS.execute("CMD.exe", ["/C", "cd %TEMP% && dir"], true, output) [/codeblock] </description> </method> @@ -127,7 +127,7 @@ <argument index="0" name="string" type="String"> </argument> <description> - Returns the scancode of the given string (e.g. "Escape") + Returns the scancode of the given string (e.g. "Escape"). </description> </method> <method name="get_audio_driver_count" qualifiers="const"> @@ -163,7 +163,7 @@ <return type="int" enum="OS.VideoDriver"> </return> <description> - Returns the currently used video driver, using one of the values from [enum OS.VideoDriver]. + Returns the currently used video driver, using one of the values from [enum VideoDriver]. </description> </method> <method name="get_date" qualifiers="const"> @@ -172,7 +172,7 @@ <argument index="0" name="utc" type="bool" default="false"> </argument> <description> - Returns current date as a dictionary of keys: year, month, day, weekday, dst (daylight savings time). + Returns current date as a dictionary of keys: [code]year[/code], [code]month[/code], [code]day[/code], [code]weekday[/code], [code]dst[/code] (Daylight Savings Time). </description> </method> <method name="get_datetime" qualifiers="const"> @@ -181,7 +181,7 @@ <argument index="0" name="utc" type="bool" default="false"> </argument> <description> - Returns current datetime as a dictionary of keys: year, month, day, weekday, dst (daylight savings time), hour, minute, second. + Returns current datetime as a dictionary of keys: [code]year[/code], [code]month[/code], [code]day[/code], [code]weekday[/code], [code]dst[/code] (Daylight Savings Time), [code]hour[/code], [code]minute[/code], [code]second[/code]. </description> </method> <method name="get_datetime_from_unix_time" qualifiers="const"> @@ -190,8 +190,8 @@ <argument index="0" name="unix_time_val" type="int"> </argument> <description> - Get a dictionary of time values when given epoch time. - Dictionary Time values will be a union of values from [method get_time] and [method get_date] dictionaries (with the exception of dst = day light standard time, as it cannot be determined from epoch). + Gets a dictionary of time values corresponding to the given UNIX epoch time (in seconds). + The returned Dictionary's values will be the same as [method get_datetime], with the exception of Daylight Savings Time as it cannot be determined from the epoch. </description> </method> <method name="get_dynamic_memory_usage" qualifiers="const"> @@ -221,16 +221,16 @@ <return type="Vector2"> </return> <description> - Returns IME cursor position (currently edited portion of the string) relative to the characters in the composition string. - [code]NOTIFICATION_OS_IME_UPDATE[/code] is sent to the application to notify it of changes to the IME cursor position. + Returns the IME cursor position (the currently-edited portion of the string) relative to the characters in the composition string. + [constant MainLoop.NOTIFICATION_OS_IME_UPDATE] is sent to the application to notify it of changes to the IME cursor position. </description> </method> <method name="get_ime_text" qualifiers="const"> <return type="String"> </return> <description> - Returns IME intermediate composition string. - [code]NOTIFICATION_OS_IME_UPDATE[/code] is sent to the application to notify it of changes to the IME composition string. + Returns the IME intermediate composition string. + [constant MainLoop.NOTIFICATION_OS_IME_UPDATE] is sent to the application to notify it of changes to the IME composition string. </description> </method> <method name="get_latin_keyboard_variant" qualifiers="const"> @@ -238,7 +238,7 @@ </return> <description> Returns the current latin keyboard variant as a String. - Possible return values are: "QWERTY", "AZERTY", "QZERTY", "DVORAK", "NEO", "COLEMAK" or "ERROR". + Possible return values are: [code]"QWERTY"[/code], [code]"AZERTY"[/code], [code]"QZERTY"[/code], [code]"DVORAK"[/code], [code]"NEO"[/code], [code]"COLEMAK"[/code] or [code]"ERROR"[/code]. </description> </method> <method name="get_locale" qualifiers="const"> @@ -259,7 +259,7 @@ <return type="String"> </return> <description> - Returns the name of the host OS. Possible values are: "Android", "Haiku", "iOS", "HTML5", "OSX", "Server", "Windows", "UWP", "X11". + Returns the name of the host OS. Possible values are: [code]"Android"[/code], [code]"Haiku"[/code], [code]"iOS"[/code], [code]"HTML5"[/code], [code]"OSX"[/code], [code]"Server"[/code], [code]"Windows"[/code], [code]"UWP"[/code], [code]"X11"[/code]. </description> </method> <method name="get_power_percent_left"> @@ -273,28 +273,28 @@ <return type="int"> </return> <description> - Returns the time in seconds before the device runs out of battery. + Returns an estimate of the time left in seconds before the device runs out of battery. </description> </method> <method name="get_power_state"> <return type="int" enum="OS.PowerState"> </return> <description> - Returns the current state of the device regarding battery and power. See [code]POWERSTATE_*[/code] constants. + Returns the current state of the device regarding battery and power. See [enum PowerState] constants. </description> </method> <method name="get_process_id" qualifiers="const"> <return type="int"> </return> <description> - Returns the game process ID + Returns the project's process ID. </description> </method> <method name="get_processor_count" qualifiers="const"> <return type="int"> </return> <description> - Returns the number of cores available in the host machine. + Returns the number of threads available on the host machine. </description> </method> <method name="get_real_window_size" qualifiers="const"> @@ -310,7 +310,7 @@ <argument index="0" name="code" type="int"> </argument> <description> - Returns the given scancode as a string (e.g. Return values: "Escape", "Shift+Escape"). + Returns the given scancode as a string (e.g. Return values: [code]"Escape"[/code], [code]"Shift+Escape"[/code]). </description> </method> <method name="get_screen_count" qualifiers="const"> @@ -327,13 +327,15 @@ </argument> <description> Returns the dots per inch density of the specified screen. - On Android Devices, the actual screen densities are grouped into six generalized densities: - ldpi - 120 dpi - mdpi - 160 dpi - hdpi - 240 dpi - xhdpi - 320 dpi - xxhdpi - 480 dpi - xxxhdpi - 640 dpi + On Android devices, the actual screen densities are grouped into six generalized densities: + [codeblock] + ldpi - 120 dpi + mdpi - 160 dpi + hdpi - 240 dpi + xhdpi - 320 dpi + xxhdpi - 480 dpi + xxxhdpi - 640 dpi + [/codeblock] </description> </method> <method name="get_screen_position" qualifiers="const"> @@ -358,13 +360,14 @@ <return type="int"> </return> <description> + Returns the amount of time in milliseconds it took for the boot logo to appear. </description> </method> <method name="get_static_memory_peak_usage" qualifiers="const"> <return type="int"> </return> <description> - Returns the max amount of static memory used (only works in debug). + Returns the maximum amount of static memory used (only works in debug). </description> </method> <method name="get_static_memory_usage" qualifiers="const"> @@ -380,7 +383,7 @@ <argument index="0" name="dir" type="int" enum="OS.SystemDir"> </argument> <description> - Returns the actual path to commonly used folders across different platforms. Available locations are specified in [enum OS.SystemDir]. + Returns the actual path to commonly used folders across different platforms. Available locations are specified in [enum SystemDir]. </description> </method> <method name="get_system_time_msecs" qualifiers="const"> @@ -432,14 +435,14 @@ </return> <description> Returns a string that is unique to the device. - Returns empty string on HTML5 and UWP which are not supported yet. + [b]Note:[/b] Returns an empty string on HTML5 and UWP, as this method isn't implemented on those platforms yet. </description> </method> <method name="get_unix_time" qualifiers="const"> <return type="int"> </return> <description> - Returns the current unix epoch timestamp. + Returns the current UNIX epoch timestamp. </description> </method> <method name="get_unix_time_from_datetime" qualifiers="const"> @@ -448,9 +451,9 @@ <argument index="0" name="datetime" type="Dictionary"> </argument> <description> - Get an epoch time value from a dictionary of time values. - [code]datetime[/code] must be populated with the following keys: year, month, day, hour, minute, second. - You can pass the output from [method get_datetime_from_unix_time] directly into this function. Daylight savings time (dst), if present, is ignored. + Gets an epoch time value from a dictionary of time values. + [code]datetime[/code] must be populated with the following keys: [code]year[/code], [code]month[/code], [code]day[/code], [code]hour[/code], [code]minute[/code], [code]second[/code]. + You can pass the output from [method get_datetime_from_unix_time] directly into this function. Daylight Savings Time ([code]dst[/code]), if present, is ignored. </description> </method> <method name="get_user_data_dir" qualifiers="const"> @@ -460,7 +463,7 @@ Returns the absolute directory path where user data is written ([code]user://[/code]). On Linux, this is [code]~/.local/share/godot/app_userdata/[project_name][/code], or [code]~/.local/share/[custom_name][/code] if [code]use_custom_user_dir[/code] is set. On macOS, this is [code]~/Library/Application Support/Godot/app_userdata/[project_name][/code], or [code]~/Library/Application Support/[custom_name][/code] if [code]use_custom_user_dir[/code] is set. - On Windows, this is [code]%APPDATA%/Godot/app_userdata/[project_name][/code], or [code]%APPDATA%/[custom_name][/code] if [code]use_custom_user_dir[/code] is set. + On Windows, this is [code]%APPDATA%\Godot\app_userdata\[project_name][/code], or [code]%APPDATA%\[custom_name][/code] if [code]use_custom_user_dir[/code] is set. [code]%APPDATA%[/code] expands to [code]%USERPROFILE%\AppData\Roaming[/code]. If the project name is empty, [code]user://[/code] falls back to [code]res://[/code]. </description> </method> @@ -477,20 +480,21 @@ <argument index="0" name="driver" type="int" enum="OS.VideoDriver"> </argument> <description> - Returns the name of the video driver matching the given [code]driver[/code] index. This index is a value from [enum OS.VideoDriver], and you can use [method get_current_video_driver] to get the current backend's index. + Returns the name of the video driver matching the given [code]driver[/code] index. This index is a value from [enum VideoDriver], and you can use [method get_current_video_driver] to get the current backend's index. </description> </method> <method name="get_virtual_keyboard_height"> <return type="int"> </return> <description> - Returns the on-screen keyboard's height in pixels. Returns 0 if there is no keyboard or it is currently hidden. + Returns the on-screen keyboard's height in pixels. Returns 0 if there is no keyboard or if it is currently hidden. </description> </method> <method name="get_window_safe_area" qualifiers="const"> <return type="Rect2"> </return> <description> + Returns unobscured area of the window where interactive controls should be rendered. </description> </method> <method name="has_environment" qualifiers="const"> @@ -508,7 +512,8 @@ <argument index="0" name="tag_name" type="String"> </argument> <description> - Returns [code]true[/code] if the feature for the given feature tag is supported in the currently running instance, depending on platform, build etc. Can be used to check whether you're currently running a debug build, on a certain platform or arch, etc. See feature tags documentation. + Returns [code]true[/code] if the feature for the given feature tag is supported in the currently running instance, depending on platform, build etc. Can be used to check whether you're currently running a debug build, on a certain platform or arch, etc. Refer to the [url=https://docs.godotengine.org/en/latest/getting_started/workflow/export/feature_tags.html]Feature Tags[/url] documentation for more details. + [b]Note:[/b] Tag names are case-sensitive. </description> </method> <method name="has_touchscreen_ui_hint" qualifiers="const"> @@ -545,7 +550,7 @@ <return type="bool"> </return> <description> - Returns [code]true[/code] if the "Okay" button should appear on the left and "Cancel" on the right. + Returns [code]true[/code] if the [b]OK[/b] button should appear on the left and [b]Cancel[/b] on the right. </description> </method> <method name="is_scancode_unicode" qualifiers="const"> @@ -554,14 +559,14 @@ <argument index="0" name="code" type="int"> </argument> <description> - Returns [code]true[/code] if the input code has a unicode character. + Returns [code]true[/code] if the input scancode corresponds to a Unicode character. </description> </method> <method name="is_stdout_verbose" qualifiers="const"> <return type="bool"> </return> <description> - Returns [code]true[/code] if the engine was executed with -v (verbose stdout). + Returns [code]true[/code] if the engine was executed with [code]-v[/code] (verbose stdout). </description> </method> <method name="is_userfs_persistent" qualifiers="const"> @@ -585,7 +590,7 @@ </argument> <description> Kill (terminate) the process identified by the given process ID ([code]pid[/code]), e.g. the one returned by [method execute] in non-blocking mode. - Note that this method can also be used to kill processes that were not spawned by the game. + [b]Note:[/b] This method can also be used to kill processes that were not spawned by the game. </description> </method> <method name="move_window_to_foreground"> @@ -622,7 +627,7 @@ </argument> <description> Plays native video from the specified path, at the given volume and with audio and subtitle tracks. - Note: This method is only implemented on Android and iOS, and the current Android implementation does not support the [code]volume[/code], [code]audio_track[/code] and [code]subtitle_track[/code] options. + [b]Note:[/b] This method is only implemented on Android and iOS, and the current Android implementation does not support the [code]volume[/code], [code]audio_track[/code] and [code]subtitle_track[/code] options. </description> </method> <method name="native_video_stop"> @@ -651,7 +656,7 @@ <argument index="0" name="tofile" type="String" default=""""> </argument> <description> - Shows all resources in the game. Optionally the list can be written to a file. + Shows all resources in the game. Optionally, the list can be written to a file by specifying a file path in [code]tofile[/code]. </description> </method> <method name="print_all_textures_by_size"> @@ -734,7 +739,7 @@ <description> Sets the game's icon using a multi-size platform-specific icon file ([code]*.ico[/code] on Windows and [code]*.icns[/code] on macOS). Appropriate size sub-icons are used for window caption, taskbar/dock and window selection dialog. - Note: This method is only implemented on macOS and Windows. + [b]Note:[/b] This method is only implemented on macOS and Windows. </description> </method> <method name="set_thread_name"> @@ -790,53 +795,63 @@ <argument index="0" name="existing_text" type="String" default=""""> </argument> <description> - Shows the virtual keyboard if the platform has one. The [i]existing_text[/i] parameter is useful for implementing your own LineEdit, as it tells the virtual keyboard what text has already been typed (the virtual keyboard uses it for auto-correct and predictions). + Shows the virtual keyboard if the platform has one. The [code]existing_text[/code] parameter is useful for implementing your own LineEdit, as it tells the virtual keyboard what text has already been typed (the virtual keyboard uses it for auto-correct and predictions). </description> </method> </methods> <members> - <member name="clipboard" type="String" setter="set_clipboard" getter="get_clipboard"> + <member name="clipboard" type="String" setter="set_clipboard" getter="get_clipboard" default=""""> The clipboard from the host OS. Might be unavailable on some platforms. </member> - <member name="current_screen" type="int" setter="set_current_screen" getter="get_current_screen"> + <member name="current_screen" type="int" setter="set_current_screen" getter="get_current_screen" default="0"> The current screen index (starting from 0). </member> - <member name="exit_code" type="int" setter="set_exit_code" getter="get_exit_code"> + <member name="exit_code" type="int" setter="set_exit_code" getter="get_exit_code" default="0"> The exit code passed to the OS when the main loop exits. </member> - <member name="keep_screen_on" type="bool" setter="set_keep_screen_on" getter="is_keep_screen_on"> + <member name="keep_screen_on" type="bool" setter="set_keep_screen_on" getter="is_keep_screen_on" default="true"> If [code]true[/code], the engine tries to keep the screen on while the game is running. Useful on mobile. </member> - <member name="low_processor_usage_mode" type="bool" setter="set_low_processor_usage_mode" getter="is_in_low_processor_usage_mode"> + <member name="low_processor_usage_mode" type="bool" setter="set_low_processor_usage_mode" getter="is_in_low_processor_usage_mode" default="false"> If [code]true[/code], the engine optimizes for low processor usage by only refreshing the screen if needed. Can improve battery consumption on mobile. </member> - <member name="screen_orientation" type="int" setter="set_screen_orientation" getter="get_screen_orientation" enum="_OS.ScreenOrientation"> + <member name="max_window_size" type="Vector2" setter="set_max_window_size" getter="get_max_window_size" default="Vector2( 0, 0 )"> + The maximum size of the window (without counting window manager decorations). Does not affect fullscreen mode. Set to [code](0, 0)[/code] to reset to the system default value. + </member> + <member name="min_window_size" type="Vector2" setter="set_min_window_size" getter="get_min_window_size" default="Vector2( 0, 0 )"> + The minimum size of the window (without counting window manager decorations). Does not affect fullscreen mode. Set to [code](0, 0)[/code] to reset to the system default value. + </member> + <member name="screen_orientation" type="int" setter="set_screen_orientation" getter="get_screen_orientation" enum="_OS.ScreenOrientation" default="0"> The current screen orientation. </member> - <member name="vsync_enabled" type="bool" setter="set_use_vsync" getter="is_vsync_enabled"> + <member name="vsync_enabled" type="bool" setter="set_use_vsync" getter="is_vsync_enabled" default="true"> If [code]true[/code], vertical synchronization (Vsync) is enabled. </member> - <member name="window_borderless" type="bool" setter="set_borderless_window" getter="get_borderless_window"> + <member name="window_borderless" type="bool" setter="set_borderless_window" getter="get_borderless_window" default="false"> If [code]true[/code], removes the window frame. + [b]Note:[/b] Setting [code]window_borderless[/code] to [code]false[/code] disables per-pixel transparency. </member> - <member name="window_fullscreen" type="bool" setter="set_window_fullscreen" getter="is_window_fullscreen"> + <member name="window_fullscreen" type="bool" setter="set_window_fullscreen" getter="is_window_fullscreen" default="false"> If [code]true[/code], the window is fullscreen. </member> - <member name="window_maximized" type="bool" setter="set_window_maximized" getter="is_window_maximized"> + <member name="window_maximized" type="bool" setter="set_window_maximized" getter="is_window_maximized" default="false"> If [code]true[/code], the window is maximized. </member> - <member name="window_minimized" type="bool" setter="set_window_minimized" getter="is_window_minimized"> + <member name="window_minimized" type="bool" setter="set_window_minimized" getter="is_window_minimized" default="false"> If [code]true[/code], the window is minimized. </member> - <member name="window_per_pixel_transparency_enabled" type="bool" setter="set_window_per_pixel_transparency_enabled" getter="get_window_per_pixel_transparency_enabled"> + <member name="window_per_pixel_transparency_enabled" type="bool" setter="set_window_per_pixel_transparency_enabled" getter="get_window_per_pixel_transparency_enabled" default="false"> + If [code]true[/code], the window background is transparent and window frame is removed. + Use [code]get_tree().get_root().set_transparent_background(true)[/code] to disable main viewport background rendering. + [b]Note:[/b] This property has no effect if [b]Project > Project Settings > Display > Window > Per-pixel transparency > Allowed[/b] setting is disabled. </member> - <member name="window_position" type="Vector2" setter="set_window_position" getter="get_window_position"> + <member name="window_position" type="Vector2" setter="set_window_position" getter="get_window_position" default="Vector2( 0, 0 )"> The window position relative to the screen, the origin is the top left corner, +Y axis goes to the bottom and +X axis goes to the right. </member> - <member name="window_resizable" type="bool" setter="set_window_resizable" getter="is_window_resizable"> + <member name="window_resizable" type="bool" setter="set_window_resizable" getter="is_window_resizable" default="true"> If [code]true[/code], the window is resizable by the user. </member> - <member name="window_size" type="Vector2" setter="set_window_size" getter="get_window_size"> + <member name="window_size" type="Vector2" setter="set_window_size" getter="get_window_size" default="Vector2( 0, 0 )"> The size of the window (without counting window manager decorations). </member> </members> diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml index c9910360ed..b87e912b45 100644 --- a/doc/classes/Object.xml +++ b/doc/classes/Object.xml @@ -9,7 +9,7 @@ Objects do not manage memory. If a class inherits from Object, you will have to delete instances of it manually. To do so, call the [method free] method from your script or delete the instance from C++. Some classes that extend Object add memory management. This is the case of [Reference], which counts references and deletes itself automatically when no longer referenced. [Node], another fundamental type, deletes all its children when freed from memory. Objects export properties, which are mainly useful for storage and editing, but not really so much in programming. Properties are exported in [method _get_property_list] and handled in [method _get] and [method _set]. However, scripting languages and C++ have simpler means to export them. - Objects also receive notifications. Notifications are a simple way to notify the object about simple events, so they can all be handled together. See [method _notification]. + Objects also receive notifications. Notifications are a simple way to notify the object about different events, so they can all be handled together. See [method _notification]. </description> <tutorials> </tutorials> @@ -20,6 +20,7 @@ <argument index="0" name="property" type="String"> </argument> <description> + Virtual method which can be overridden to customize the return value of [method get]. Returns the given property. Returns [code]null[/code] if the [code]property[/code] does not exist. </description> </method> @@ -27,14 +28,16 @@ <return type="Array"> </return> <description> - Returns the object's property list as an [Array] of dictionaries. Dictionaries must contain: name:String, type:int (see TYPE_* enum in [@GlobalScope]) and optionally: hint:int (see PROPERTY_HINT_* in [@GlobalScope]), hint_string:String, usage:int (see PROPERTY_USAGE_* in [@GlobalScope]). + Virtual method which can be overridden to customize the return value of [method get_property_list]. + Returns the object's property list as an [Array] of dictionaries. + Each property's [Dictionary] must contain at least [code]name: String[/code] and [code]type: int[/code] (see [enum Variant.Type]) entries. Optionally, it can also include [code]hint: int[/code] (see [enum PropertyHint]), [code]hint_string: String[/code], and [code]usage: int[/code] (see [enum PropertyUsageFlags]). </description> </method> <method name="_init" qualifiers="virtual"> <return type="void"> </return> <description> - The virtual method called upon initialization. + Called when the object is initialized. </description> </method> <method name="_notification" qualifiers="virtual"> @@ -43,7 +46,7 @@ <argument index="0" name="what" type="int"> </argument> <description> - Notify the object internally using an ID. + Called whenever the object receives a notification, which is identified in [code]what[/code] by a constant. The base [Object] has two constants [constant NOTIFICATION_POSTINITIALIZE] and [constant NOTIFICATION_PREDELETE], but subclasses such as [Node] define a lot more notifications which are also received by this method. </description> </method> <method name="_set" qualifiers="virtual"> @@ -54,6 +57,7 @@ <argument index="1" name="value" type="Variant"> </argument> <description> + Virtual method which can be overridden to customize the return value of [method set]. Sets a property. Returns [code]true[/code] if the [code]property[/code] exists. </description> </method> @@ -61,8 +65,8 @@ <return type="String"> </return> <description> - Returns a [String] representing the object. Default is [code]"[ClassName:RID]"[/code]. - Override this method to customize the [String] representation of the object when it's being converted to a string, for example: [code]print(obj)[/code]. + Virtual method which can be overridden to customize the return value of [method to_string], and thus the object's representation where it is converted to a string, e.g. with [code]print(obj)[/code]. + Returns a [String] representing the object. If not overridden, defaults to [code]"[ClassName:RID]"[/code]. </description> </method> <method name="add_user_signal"> @@ -73,7 +77,7 @@ <argument index="1" name="arguments" type="Array" default="[ ]"> </argument> <description> - Adds a user-defined [code]signal[/code]. Arguments are optional, but can be added as an [Array] of dictionaries, each containing "name" and "type" (from [@GlobalScope] TYPE_*). + Adds a user-defined [code]signal[/code]. Arguments are optional, but can be added as an [Array] of dictionaries, each containing [code]name: String[/code] and [code]type: int[/code] (see [enum Variant.Type]) entries. </description> </method> <method name="call" qualifiers="vararg"> @@ -82,7 +86,10 @@ <argument index="0" name="method" type="String"> </argument> <description> - Calls the [code]method[/code] on the object and returns a result. Pass parameters as a comma separated list. + Calls the [code]method[/code] on the object and returns the result. This method supports a variable number of arguments, so parameters are passed as a comma separated list. Example: + [codeblock] + call("set", "position", Vector2(42.0, 0.0)) + [/codeblock] </description> </method> <method name="call_deferred" qualifiers="vararg"> @@ -91,7 +98,10 @@ <argument index="0" name="method" type="String"> </argument> <description> - Calls the [code]method[/code] on the object during idle time and returns a result. Pass parameters as a comma separated list. + Calls the [code]method[/code] on the object during idle time and returns the result. This method supports a variable number of arguments, so parameters are passed as a comma separated list. Example: + [codeblock] + call_deferred("set", "position", Vector2(42.0, 0.0)) + [/codeblock] </description> </method> <method name="callv"> @@ -102,14 +112,17 @@ <argument index="1" name="arg_array" type="Array"> </argument> <description> - Calls the [code]method[/code] on the object and returns a result. Pass parameters as an [Array]. + Calls the [code]method[/code] on the object and returns the result. Contrarily to [method call], this method does not support a variable number of arguments but expected all parameters passed via a single [Array]. + [codeblock] + callv("set", [ "position", Vector2(42.0, 0.0) ]) + [/codeblock] </description> </method> <method name="can_translate_messages" qualifiers="const"> <return type="bool"> </return> <description> - Returns [code]true[/code] if the object can translate strings. + Returns [code]true[/code] if the object can translate strings. See [method set_message_translation] and [method tr]. </description> </method> <method name="connect"> @@ -126,9 +139,15 @@ <argument index="4" name="flags" type="int" default="0"> </argument> <description> - Connects a [code]signal[/code] to a [code]method[/code] on a [code]target[/code] object. Pass optional [code]binds[/code] to the call. Use [code]flags[/code] to set deferred or one shot connections. See [code]CONNECT_*[/code] constants. - A [code]signal[/code] can only be connected once to a [code]method[/code]. It will throw an error if already connected. To avoid this, first, use [method is_connected] to check for existing connections. + Connects a [code]signal[/code] to a [code]method[/code] on a [code]target[/code] object. Pass optional [code]binds[/code] to the call as an [Array] of parameters. Use [code]flags[/code] to set deferred or one-shot connections. See [enum ConnectFlags] constants. + A [code]signal[/code] can only be connected once to a [code]method[/code]. It will throw an error if already connected, unless the signal was connected with [constant CONNECT_REFERENCE_COUNTED]. To avoid this, first, use [method is_connected] to check for existing connections. If the [code]target[/code] is destroyed in the game's lifecycle, the connection will be lost. + Examples: + [codeblock] + connect("pressed", self, "_on_Button_pressed") # BaseButton signal + connect("text_entered", self, "_on_LineEdit_text_entered") # LineEdit signal + connect("hit", self, "_on_Player_hit", [ weapon_type, damage ]) # User-defined signal + [/codeblock] </description> </method> <method name="disconnect"> @@ -151,14 +170,18 @@ <argument index="0" name="signal" type="String"> </argument> <description> - Emits the given [code]signal[/code]. + Emits the given [code]signal[/code]. The signal must exist, so it should be a built-in signal of this class or one of its parent classes, or a user-defined signal. This method supports a variable number of arguments, so parameters are passed as a comma separated list. Example: + [codeblock] + emit_signal("hit", weapon_type, damage) + emit_signal("game_over") + [/codeblock] </description> </method> <method name="free"> <return type="void"> </return> <description> - Deletes the object from memory. + Deletes the object from memory. Any pre-existing reference to the freed object will now return [code]null[/code]. </description> </method> <method name="get" qualifiers="const"> @@ -167,7 +190,7 @@ <argument index="0" name="property" type="String"> </argument> <description> - Returns a [Variant] for a [code]property[/code]. + Returns the [Variant] value of the given [code]property[/code]. </description> </method> <method name="get_class" qualifiers="const"> @@ -182,10 +205,10 @@ </return> <description> Returns an [Array] of dictionaries with information about signals that are connected to the object. - Inside each [Dictionary] there are 3 fields: - - "source" is a reference to signal emitter. - - "signal_name" is name of connected signal. - - "method_name" is a name of method to which signal is connected. + Each [Dictionary] contains three String entries: + - [code]source[/code] is a reference to the signal emitter. + - [code]signal_name[/code] is the name of the connected signal. + - [code]method_name[/code] is the name of the method to which the signal is connected. </description> </method> <method name="get_indexed" qualifiers="const"> @@ -194,8 +217,7 @@ <argument index="0" name="property" type="NodePath"> </argument> <description> - Get indexed object property by String. - Property indices get accessed with colon separation, for example: [code]position:x[/code] + Gets the object's property indexed by the given [NodePath]. The node path should be relative to the current object and can use the colon character ([code]:[/code]) to access nested properties. Examples: [code]"position:x"[/code] or [code]"material:next_pass:blend_mode"[/code]. </description> </method> <method name="get_instance_id" qualifiers="const"> @@ -203,6 +225,7 @@ </return> <description> Returns the object's unique instance ID. + This ID can be saved in [EncodedObjectAsID], and can be used to retrieve the object instance with [method @GDScript.instance_from_id]. </description> </method> <method name="get_meta" qualifiers="const"> @@ -211,7 +234,7 @@ <argument index="0" name="name" type="String"> </argument> <description> - Returns the object's metadata for the given [code]name[/code]. + Returns the object's metadata entry for the given [code]name[/code]. </description> </method> <method name="get_meta_list" qualifiers="const"> @@ -232,14 +255,15 @@ <return type="Array"> </return> <description> - Returns the list of properties as an [Array] of dictionaries. Dictionaries contain: name:String, type:int (see TYPE_* enum in [@GlobalScope]) and optionally: hint:int (see PROPERTY_HINT_* in [@GlobalScope]), hint_string:String, usage:int (see PROPERTY_USAGE_* in [@GlobalScope]). + Returns the object's property list as an [Array] of dictionaries. + Each property's [Dictionary] contain at least [code]name: String[/code] and [code]type: int[/code] (see [enum Variant.Type]) entries. Optionally, it can also include [code]hint: int[/code] (see [enum PropertyHint]), [code]hint_string: String[/code], and [code]usage: int[/code] (see [enum PropertyUsageFlags]). </description> </method> <method name="get_script" qualifiers="const"> <return type="Reference"> </return> <description> - Returns the object's [Script] or [code]null[/code] if one doesn't exist. + Returns the object's [Script] instance, or [code]null[/code] if none is assigned. </description> </method> <method name="get_signal_connection_list" qualifiers="const"> @@ -264,7 +288,7 @@ <argument index="0" name="name" type="String"> </argument> <description> - Returns [code]true[/code] if a metadata is found with the given [code]name[/code]. + Returns [code]true[/code] if a metadata entry is found with the given [code]name[/code]. </description> </method> <method name="has_method" qualifiers="const"> @@ -295,10 +319,10 @@ <method name="is_class" qualifiers="const"> <return type="bool"> </return> - <argument index="0" name="type" type="String"> + <argument index="0" name="class" type="String"> </argument> <description> - Returns [code]true[/code] if the object inherits from the given [code]type[/code]. + Returns [code]true[/code] if the object inherits from the given [code]class[/code]. </description> </method> <method name="is_connected" qualifiers="const"> @@ -318,7 +342,7 @@ <return type="bool"> </return> <description> - Returns [code]true[/code] if the [code]queue_free[/code] method was called for the object. + Returns [code]true[/code] if the [method Node.queue_free] method was called for the object. </description> </method> <method name="notification"> @@ -329,13 +353,15 @@ <argument index="1" name="reversed" type="bool" default="false"> </argument> <description> - Notify the object of something. + Send a given notification to the object, which will also trigger a call to the [method _notification] method of all classes that the object inherits from. + If [code]reversed[/code] is [code]true[/code], [method _notification] is called first on the object's own class, and then up to its successive parent classes. If [code]reversed[/code] is [code]false[/code], [method _notification] is called first on the highest ancestor ([Object] itself), and then down to its successive inheriting classes. </description> </method> <method name="property_list_changed_notify"> <return type="void"> </return> <description> + Notify the editor that the property list has changed, so that editor plugins can take the new values into account. Does nothing on export builds. </description> </method> <method name="remove_meta"> @@ -344,6 +370,7 @@ <argument index="0" name="name" type="String"> </argument> <description> + Removes a given entry from the object's metadata. </description> </method> <method name="set"> @@ -354,7 +381,7 @@ <argument index="1" name="value" type="Variant"> </argument> <description> - Set property into the object. + Assigns a new value to the given property. If the [code]property[/code] does not exist, nothing will happen. </description> </method> <method name="set_block_signals"> @@ -374,6 +401,7 @@ <argument index="1" name="value" type="Variant"> </argument> <description> + Assigns a new value to the given property, after the current frame's physics step. This is equivalent to calling [method set] via [method call_deferred], i.e. [code]call_deferred("set", property, value)[/code]. </description> </method> <method name="set_indexed"> @@ -384,6 +412,12 @@ <argument index="1" name="value" type="Variant"> </argument> <description> + Assigns a new value to the property identified by the [NodePath]. The node path should be relative to the current object and can use the colon character ([code]:[/code]) to access nested properties. Example: + [codeblock] + set_indexed("position", Vector2(42, 0)) + set_indexed("position:y", -10) + print(position) # (42, -10) + [/codeblock] </description> </method> <method name="set_message_translation"> @@ -392,7 +426,7 @@ <argument index="0" name="enable" type="bool"> </argument> <description> - Define whether the object can translate strings (with calls to [method tr]). Default is [code]true[/code]. + Defines whether the object can translate strings (with calls to [method tr]). Enabled by default. </description> </method> <method name="set_meta"> @@ -403,7 +437,7 @@ <argument index="1" name="value" type="Variant"> </argument> <description> - Set a metadata into the object. Metadata is serialized. Metadata can be [i]anything[/i]. + Adds or changes a given entry in the object's metadata. Metadata are serialized, and can take any [Variant] value. </description> </method> <method name="set_script"> @@ -412,14 +446,14 @@ <argument index="0" name="script" type="Reference"> </argument> <description> - Set a script into the object, scripts extend the object functionality. + Assigns a script to the object. Each object can have a single script assigned to it, which are used to extend its functionality. </description> </method> <method name="to_string"> <return type="String"> </return> <description> - Returns a [String] representing the object. Default is [code]"[ClassName:RID]"[/code]. + Returns a [String] representing the object. If not overridden, defaults to [code]"[ClassName:RID]"[/code]. Override the method [method _to_string] to customize the [String] representation. </description> </method> @@ -429,14 +463,15 @@ <argument index="0" name="message" type="String"> </argument> <description> - Translate a message. Only works if message translation is enabled (which it is by default). See [method set_message_translation]. + Translates a message using translation catalogs configured in the Project Settings. + Only works if message translation is enabled (which it is by default), otherwise it returns the [code]message[/code] unchanged. See [method set_message_translation]. </description> </method> </methods> <signals> <signal name="script_changed"> <description> - Emitted whenever the script of the Object is changed. + Emitted whenever the object's script is changed. </description> </signal> </signals> @@ -448,15 +483,16 @@ Called before the object is about to be deleted. </constant> <constant name="CONNECT_DEFERRED" value="1" enum="ConnectFlags"> - Connect a signal in deferred mode. This way, signal emissions are stored in a queue, then set on idle time. + Connects a signal in deferred mode. This way, signal emissions are stored in a queue, then set on idle time. </constant> <constant name="CONNECT_PERSIST" value="2" enum="ConnectFlags"> Persisting connections are saved when the object is serialized to file. </constant> <constant name="CONNECT_ONESHOT" value="4" enum="ConnectFlags"> - One shot connections disconnect themselves after emission. + One-shot connections disconnect themselves after emission. </constant> <constant name="CONNECT_REFERENCE_COUNTED" value="8" enum="ConnectFlags"> + Connect a signal as reference counted. This means that a given signal can be connected several times to the same target, and will only be fully disconnected once no references are left. </constant> </constants> </class> diff --git a/doc/classes/OccluderPolygon2D.xml b/doc/classes/OccluderPolygon2D.xml index f1d7d55cb9..f4fa6ac688 100644 --- a/doc/classes/OccluderPolygon2D.xml +++ b/doc/classes/OccluderPolygon2D.xml @@ -11,25 +11,26 @@ <methods> </methods> <members> - <member name="closed" type="bool" setter="set_closed" getter="is_closed"> - If [code]true[/code], closes the polygon. A closed OccluderPolygon2D occludes the light coming from any direction. An opened OccluderPolygon2D occludes the light only at its outline's direction. Default value [code]true[/code]. + <member name="closed" type="bool" setter="set_closed" getter="is_closed" default="true"> + If [code]true[/code], closes the polygon. A closed OccluderPolygon2D occludes the light coming from any direction. An opened OccluderPolygon2D occludes the light only at its outline's direction. </member> - <member name="cull_mode" type="int" setter="set_cull_mode" getter="get_cull_mode" enum="OccluderPolygon2D.CullMode"> - Set the direction of the occlusion culling when not [code]CULL_DISABLED[/code]. Default value [code]DISABLED[/code]. + <member name="cull_mode" type="int" setter="set_cull_mode" getter="get_cull_mode" enum="OccluderPolygon2D.CullMode" default="0"> + The culling mode to use. </member> - <member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon"> - A [Vector2] array with the index for polygon's vertices positions. Note that the returned value is a copy of the underlying array, rather than a reference. + <member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon" default="PoolVector2Array( )"> + A [Vector2] array with the index for polygon's vertices positions. + [b]Note:[/b] The returned value is a copy of the underlying array, rather than a reference. </member> </members> <constants> <constant name="CULL_DISABLED" value="0" enum="CullMode"> - Culling mode for the occlusion. Disabled means no culling. See [member cull_mode]. + Culling is disabled. See [member cull_mode]. </constant> <constant name="CULL_CLOCKWISE" value="1" enum="CullMode"> - Culling mode for the occlusion. Sets the culling to be in clockwise direction. See [member cull_mode]. + Culling is performed in the clockwise direction. See [member cull_mode]. </constant> <constant name="CULL_COUNTER_CLOCKWISE" value="2" enum="CullMode"> - Culling mode for the occlusion. Sets the culling to be in counter clockwise direction. See [member cull_mode]. + Culling is performed in the counterclockwise direction. See [member cull_mode]. </constant> </constants> </class> diff --git a/doc/classes/OmniLight.xml b/doc/classes/OmniLight.xml index 408018fdcb..7189826385 100644 --- a/doc/classes/OmniLight.xml +++ b/doc/classes/OmniLight.xml @@ -12,23 +12,25 @@ <methods> </methods> <members> - <member name="omni_attenuation" type="float" setter="set_param" getter="get_param"> - The light's attenuation (drop-off) curve. A number of presets are available in the Inspector. + <member name="omni_attenuation" type="float" setter="set_param" getter="get_param" default="1.0"> + The light's attenuation (drop-off) curve. A number of presets are available in the [b]Inspector[/b] by right-clicking the curve. </member> - <member name="omni_range" type="float" setter="set_param" getter="get_param"> - Maximum distance the light affects. + <member name="omni_range" type="float" setter="set_param" getter="get_param" default="5.0"> + The light's radius. </member> - <member name="omni_shadow_detail" type="int" setter="set_shadow_detail" getter="get_shadow_detail" enum="OmniLight.ShadowDetail"> + <member name="omni_shadow_detail" type="int" setter="set_shadow_detail" getter="get_shadow_detail" enum="OmniLight.ShadowDetail" default="1"> See [enum ShadowDetail]. </member> - <member name="omni_shadow_mode" type="int" setter="set_shadow_mode" getter="get_shadow_mode" enum="OmniLight.ShadowMode"> + <member name="omni_shadow_mode" type="int" setter="set_shadow_mode" getter="get_shadow_mode" enum="OmniLight.ShadowMode" default="1"> See [enum ShadowMode]. </member> </members> <constants> <constant name="SHADOW_DUAL_PARABOLOID" value="0" enum="ShadowMode"> + Shadows are rendered to a dual-paraboloid texture. Faster than [constant SHADOW_CUBE], but lower-quality. </constant> <constant name="SHADOW_CUBE" value="1" enum="ShadowMode"> + Shadows are rendered to a cubemap. Slower than [constant SHADOW_DUAL_PARABOLOID], but higher-quality. </constant> <constant name="SHADOW_DETAIL_VERTICAL" value="0" enum="ShadowDetail"> </constant> diff --git a/doc/classes/OptionButton.xml b/doc/classes/OptionButton.xml index 1f714656de..0c2566e845 100644 --- a/doc/classes/OptionButton.xml +++ b/doc/classes/OptionButton.xml @@ -19,7 +19,7 @@ <argument index="2" name="id" type="int" default="-1"> </argument> <description> - Add an item, with a "texture" icon, text "label" and (optionally) id. If no "id" is passed, "id" becomes the item index. New items are appended at the end. + Adds an item, with a [code]texture[/code] icon, text [code]label[/code] and (optionally) [code]id[/code]. If no [code]id[/code] is passed, [code]id[/code] becomes the item index. New items are appended at the end. </description> </method> <method name="add_item"> @@ -30,14 +30,14 @@ <argument index="1" name="id" type="int" default="-1"> </argument> <description> - Add an item, with text "label" and (optionally) id. If no "id" is passed, "id" becomes the item index. New items are appended at the end. + Adds an item, with text [code]label[/code] and (optionally) [code]id[/code]. If no [code]id[/code] is passed, [code]id[/code] becomes the item index. New items are appended at the end. </description> </method> <method name="add_separator"> <return type="void"> </return> <description> - Add a separator to the list of items. Separators help to group items. Separator also takes up an index and is appended at the end. + Adds a separator to the list of items. Separators help to group items. Separator also takes up an index and is appended at the end. </description> </method> <method name="clear"> @@ -60,7 +60,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns the icon of the item at index "idx". + Returns the icon of the item at index [code]idx[/code]. </description> </method> <method name="get_item_id" qualifiers="const"> @@ -95,7 +95,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns the text of the item at index "idx". + Returns the text of the item at index [code]idx[/code]. </description> </method> <method name="get_popup" qualifiers="const"> @@ -160,7 +160,7 @@ <argument index="1" name="texture" type="Texture"> </argument> <description> - Set the icon of an item at index "idx". + Sets the icon of an item at index [code]idx[/code]. </description> </method> <method name="set_item_id"> @@ -171,7 +171,7 @@ <argument index="1" name="id" type="int"> </argument> <description> - Set the ID of an item at index "idx". + Sets the ID of an item at index [code]idx[/code]. </description> </method> <method name="set_item_metadata"> @@ -192,12 +192,12 @@ <argument index="1" name="text" type="String"> </argument> <description> - Set the text of an item at index "idx". + Sets the text of an item at index [code]idx[/code]. </description> </method> </methods> <members> - <member name="selected" type="int" setter="_select_int" getter="get_selected"> + <member name="selected" type="int" setter="_select_int" getter="get_selected" default="-1"> </member> </members> <signals> @@ -205,14 +205,14 @@ <argument index="0" name="id" type="int"> </argument> <description> - This signal is emitted when user navigated to an item using [code]ui_up[/code] or [code]ui_down[/code] action. ID of the item selected is passed as argument. + Emitted the when user navigates to an item using the [code]ui_up[/code] or [code]ui_down[/code] actions. The index of the item selected is passed as argument. </description> </signal> <signal name="item_selected"> <argument index="0" name="id" type="int"> </argument> <description> - This signal is emitted when the current item was changed by the user. Index of the item selected is passed as argument. + Emitted when the current item has been changed by the user. The index of the item selected is passed as argument. </description> </signal> </signals> @@ -221,7 +221,7 @@ <theme_items> <theme_item name="arrow" type="Texture"> </theme_item> - <theme_item name="arrow_margin" type="int"> + <theme_item name="arrow_margin" type="int" default="2"> </theme_item> <theme_item name="disabled" type="StyleBox"> </theme_item> @@ -229,17 +229,17 @@ </theme_item> <theme_item name="font" type="Font"> </theme_item> - <theme_item name="font_color" type="Color"> + <theme_item name="font_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )"> </theme_item> - <theme_item name="font_color_disabled" type="Color"> + <theme_item name="font_color_disabled" type="Color" default="Color( 0.9, 0.9, 0.9, 0.2 )"> </theme_item> - <theme_item name="font_color_hover" type="Color"> + <theme_item name="font_color_hover" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )"> </theme_item> - <theme_item name="font_color_pressed" type="Color"> + <theme_item name="font_color_pressed" type="Color" default="Color( 1, 1, 1, 1 )"> </theme_item> <theme_item name="hover" type="StyleBox"> </theme_item> - <theme_item name="hseparation" type="int"> + <theme_item name="hseparation" type="int" default="2"> </theme_item> <theme_item name="normal" type="StyleBox"> </theme_item> diff --git a/doc/classes/PackedDataContainer.xml b/doc/classes/PackedDataContainer.xml index f230953aac..fa6a00d65d 100644 --- a/doc/classes/PackedDataContainer.xml +++ b/doc/classes/PackedDataContainer.xml @@ -23,7 +23,7 @@ </method> </methods> <members> - <member name="__data__" type="PoolByteArray" setter="_set_data" getter="_get_data"> + <member name="__data__" type="PoolByteArray" setter="_set_data" getter="_get_data" default="PoolByteArray( )"> </member> </members> <constants> diff --git a/doc/classes/PackedScene.xml b/doc/classes/PackedScene.xml index 777e5221ed..f01ef78c02 100644 --- a/doc/classes/PackedScene.xml +++ b/doc/classes/PackedScene.xml @@ -5,26 +5,27 @@ </brief_description> <description> A simplified interface to a scene file. Provides access to operations and checks that can be performed on the scene resource itself. - Can be used to save a node to a file. When saving, the node as well as all the node it owns get saved (see [code]owner[/code] property on [Node]). Note that the node doesn't need to own itself. - Example of saving a node with different owners: The following example creates 3 objects: [code]Node2D[/code] ([code]node[/code]), [code]RigidBody2D[/code] ([code]rigid[/code]) and [code]CollisionObject2D[/code] ([code]collision[/code]). [code]collision[/code] is a child of [code]rigid[/code] which is a child of [code]node[/code]. Only [code]rigid[/code] is owned by [code]node[/code] and [code]pack[/code] will therefore only save those two nodes, but not [code]collision[/code]. + Can be used to save a node to a file. When saving, the node as well as all the node it owns get saved (see [code]owner[/code] property on [Node]). + [b]Note:[/b] The node doesn't need to own itself. + [b]Example of saving a node with different owners:[/b] The following example creates 3 objects: [code]Node2D[/code] ([code]node[/code]), [code]RigidBody2D[/code] ([code]rigid[/code]) and [code]CollisionObject2D[/code] ([code]collision[/code]). [code]collision[/code] is a child of [code]rigid[/code] which is a child of [code]node[/code]. Only [code]rigid[/code] is owned by [code]node[/code] and [code]pack[/code] will therefore only save those two nodes, but not [code]collision[/code]. [codeblock] - # create the objects + # Create the objects var node = Node2D.new() var rigid = RigidBody2D.new() var collision = CollisionShape2D.new() - # create the object hierarchy + # Create the object hierarchy rigid.add_child(collision) node.add_child(rigid) - # change owner of rigid, but not of collision + # Change owner of rigid, but not of collision rigid.owner = node var scene = PackedScene.new() - # only node and rigid are now packed + # Only node and rigid are now packed var result = scene.pack(node) if result == OK: - ResourceSaver.save("res://path/name.scn", scene) # or user://... + ResourceSaver.save("res://path/name.scn", scene) # Or "user://..." [/codeblock] </description> <tutorials> @@ -50,7 +51,7 @@ <argument index="0" name="edit_state" type="int" enum="PackedScene.GenEditState" default="0"> </argument> <description> - Instantiates the scene's node hierarchy. Triggers child scene instantiation(s). Triggers [Node]'s [code]NOTIFICATION_INSTANCED[/code] notification on the root node. + Instantiates the scene's node hierarchy. Triggers child scene instantiation(s). Triggers a [constant Node.NOTIFICATION_INSTANCED] notification on the root node. </description> </method> <method name="pack"> @@ -64,7 +65,17 @@ </method> </methods> <members> - <member name="_bundled" type="Dictionary" setter="_set_bundled_scene" getter="_get_bundled_scene"> + <member name="_bundled" type="Dictionary" setter="_set_bundled_scene" getter="_get_bundled_scene" default="{ +"conn_count": 0, +"conns": PoolIntArray( ), +"editable_instances": [ ], +"names": PoolStringArray( ), +"node_count": 0, +"node_paths": [ ], +"nodes": PoolIntArray( ), +"variants": [ ], +"version": 2 +}"> A dictionary representation of the scene contents. Available keys include "rnames" and "variants" for resources, "node_count", "nodes", "node_paths" for nodes, "editable_instances" for base scene children overrides, "conn_count" and "conns" for signal connections, and "version" for the format style of the PackedScene. </member> @@ -74,10 +85,12 @@ If passed to [method instance], blocks edits to the scene state. </constant> <constant name="GEN_EDIT_STATE_INSTANCE" value="1" enum="GenEditState"> - If passed to [method instance], provides local scene resources to the local scene. Requires tools compiled. + If passed to [method instance], provides local scene resources to the local scene. + [b]Note:[/b] Only available in editor builds. </constant> <constant name="GEN_EDIT_STATE_MAIN" value="2" enum="GenEditState"> - If passed to [method instance], provides local scene resources to the local scene. Only the main scene should receive the main edit state. Requires tools compiled. + If passed to [method instance], provides local scene resources to the local scene. Only the main scene should receive the main edit state. + [b]Note:[/b] Only available in editor builds. </constant> </constants> </class> diff --git a/doc/classes/PacketPeer.xml b/doc/classes/PacketPeer.xml index 4109d9d462..d52bf4e3bb 100644 --- a/doc/classes/PacketPeer.xml +++ b/doc/classes/PacketPeer.xml @@ -4,7 +4,7 @@ Abstraction and base class for packet-based protocols. </brief_description> <description> - PacketPeer is an abstraction and base class for packet-based protocols (such as UDP). It provides an API for sending and receiving packets both as raw data or variables. This makes it easy to transfer data over a protocol, without having to encode data as low level bytes or having to worry about network ordering. + PacketPeer is an abstraction and base class for packet-based protocols (such as UDP). It provides an API for sending and receiving packets both as raw data or variables. This makes it easy to transfer data over a protocol, without having to encode data as low-level bytes or having to worry about network ordering. </description> <tutorials> </tutorials> @@ -20,7 +20,7 @@ <return type="PoolByteArray"> </return> <description> - Get a raw packet. + Gets a raw packet. </description> </method> <method name="get_packet_error" qualifiers="const"> @@ -36,8 +36,8 @@ <argument index="0" name="allow_objects" type="bool" default="false"> </argument> <description> - Get a Variant. When [code]allow_objects[/code] (or [member allow_object_decoding]) is [code]true[/code] decoding objects is allowed. - [b]WARNING:[/b] Deserialized object can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats (remote code execution). + Gets a Variant. If [code]allow_objects[/code] (or [member allow_object_decoding]) is [code]true[/code], decoding objects is allowed. + [b]Warning:[/b] Deserialized objects can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats such as remote code execution. </description> </method> <method name="put_packet"> @@ -46,7 +46,7 @@ <argument index="0" name="buffer" type="PoolByteArray"> </argument> <description> - Send a raw packet. + Sends a raw packet. </description> </method> <method name="put_var"> @@ -57,15 +57,15 @@ <argument index="1" name="full_objects" type="bool" default="false"> </argument> <description> - Send a Variant as a packet. When [code]full_objects[/code] (or [member allow_object_decoding]) is [code]true[/code] encoding objects is allowed (and can potentially include code). + Sends a [Variant] as a packet. If [code]full_objects[/code] (or [member allow_object_decoding]) is [code]true[/code], encoding objects is allowed (and can potentially include code). </description> </method> </methods> <members> - <member name="allow_object_decoding" type="bool" setter="set_allow_object_decoding" getter="is_object_decoding_allowed"> - Deprecated. Use [code]get_var[/code] and [code]put_var[/code] parameters instead. - If [code]true[/code] the PacketPeer will allow encoding and decoding of object via [method get_var] and [method put_var]. - [b]WARNING:[/b] Deserialized object can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats (remote code execution). + <member name="allow_object_decoding" type="bool" setter="set_allow_object_decoding" getter="is_object_decoding_allowed" default="false"> + [i]Deprecated.[/i] Use [code]get_var[/code] and [code]put_var[/code] parameters instead. + If [code]true[/code], the PacketPeer will allow encoding and decoding of object via [method get_var] and [method put_var]. + [b]Warning:[/b] Deserialized objects can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats such as remote code execution. </member> </members> <constants> diff --git a/doc/classes/PacketPeerStream.xml b/doc/classes/PacketPeerStream.xml index 20e5e570ac..0376fea592 100644 --- a/doc/classes/PacketPeerStream.xml +++ b/doc/classes/PacketPeerStream.xml @@ -11,9 +11,9 @@ <methods> </methods> <members> - <member name="input_buffer_max_size" type="int" setter="set_input_buffer_max_size" getter="get_input_buffer_max_size"> + <member name="input_buffer_max_size" type="int" setter="set_input_buffer_max_size" getter="get_input_buffer_max_size" default="65532"> </member> - <member name="output_buffer_max_size" type="int" setter="set_output_buffer_max_size" getter="get_output_buffer_max_size"> + <member name="output_buffer_max_size" type="int" setter="set_output_buffer_max_size" getter="get_output_buffer_max_size" default="65532"> </member> <member name="stream_peer" type="StreamPeer" setter="set_stream_peer" getter="get_stream_peer"> The wrapped [StreamPeer] object. diff --git a/doc/classes/PacketPeerUDP.xml b/doc/classes/PacketPeerUDP.xml index 9843c16108..260dbae8e2 100644 --- a/doc/classes/PacketPeerUDP.xml +++ b/doc/classes/PacketPeerUDP.xml @@ -13,7 +13,7 @@ <return type="void"> </return> <description> - Close the UDP socket the [PacketPeerUDP] is currently listening on. + Closes the UDP socket the [PacketPeerUDP] is currently listening on. </description> </method> <method name="get_packet_ip" qualifiers="const"> @@ -37,6 +37,29 @@ Returns whether this [PacketPeerUDP] is listening. </description> </method> + <method name="join_multicast_group"> + <return type="int" enum="Error"> + </return> + <argument index="0" name="multicast_address" type="String"> + </argument> + <argument index="1" name="interface_name" type="String"> + </argument> + <description> + Joins the multicast group specified by [code]multicast_address[/code] using the interface identified by [code]interface_name[/code]. + You can join the same multicast group with multiple interfaces. Use [method IP.get_local_interfaces] to know which are available. + </description> + </method> + <method name="leave_multicast_group"> + <return type="int" enum="Error"> + </return> + <argument index="0" name="multicast_address" type="String"> + </argument> + <argument index="1" name="interface_name" type="String"> + </argument> + <description> + Removes the interface identified by [code]interface_name[/code] from the multicast group specified by [code]multicast_address[/code]. + </description> + </method> <method name="listen"> <return type="int" enum="Error"> </return> @@ -47,10 +70,10 @@ <argument index="2" name="recv_buf_size" type="int" default="65536"> </argument> <description> - Make this [PacketPeerUDP] listen on the "port" binding to "bind_address" with a buffer size "recv_buf_size". - If "bind_address" is set as "*" (default), the peer will listen on all available addresses (both IPv4 and IPv6). - If "bind_address" is set as "0.0.0.0" (for IPv4) or "::" (for IPv6), the peer will listen on all available addresses matching that IP type. - If "bind_address" is set to any valid address (e.g. "192.168.1.101", "::1", etc), the peer will only listen on the interface with that addresses (or fail if no interface with the given address exists). + Makes this [PacketPeerUDP] listen on the [code]port[/code] binding to [code]bind_address[/code] with a buffer size [code]recv_buf_size[/code]. + If [code]bind_address[/code] is set to [code]"*"[/code] (default), the peer will listen on all available addresses (both IPv4 and IPv6). + If [code]bind_address[/code] is set to [code]"0.0.0.0"[/code] (for IPv4) or [code]"::"[/code] (for IPv6), the peer will listen on all available addresses matching that IP type. + If [code]bind_address[/code] is set to any valid address (e.g. [code]"192.168.1.101"[/code], [code]"::1"[/code], etc), the peer will only listen on the interface with that addresses (or fail if no interface with the given address exists). </description> </method> <method name="set_dest_address"> @@ -61,14 +84,14 @@ <argument index="1" name="port" type="int"> </argument> <description> - Set the destination address and port for sending packets and variables, a hostname will be resolved using if valid. + Sets the destination address and port for sending packets and variables. A hostname will be resolved using DNS if needed. </description> </method> <method name="wait"> <return type="int" enum="Error"> </return> <description> - Wait for a packet to arrive on the listening port, see [method listen]. + Waits for a packet to arrive on the listening port. See [method listen]. </description> </method> </methods> diff --git a/doc/classes/PanoramaSky.xml b/doc/classes/PanoramaSky.xml index 30d15c030a..93a8bc6166 100644 --- a/doc/classes/PanoramaSky.xml +++ b/doc/classes/PanoramaSky.xml @@ -4,14 +4,14 @@ A type of [Sky] used to draw a background texture. </brief_description> <description> - A resource referenced in an [Environment] that is used to draw a background. The Panorama sky functions similar to skyboxes in other engines except it uses a equirectangular sky map instead of a cube map. + A resource referenced in an [Environment] that is used to draw a background. The Panorama sky functions similar to skyboxes in other engines, except it uses an equirectangular sky map instead of a cube map. </description> <tutorials> </tutorials> <methods> </methods> <members> - <member name="panorama" type="Texture" setter="set_panorama" getter="get_panorama"> + <member name="panorama" type="Texture" setter="set_panorama" getter="get_panorama" default="null"> [Texture] to be applied to the PanoramaSky. </member> </members> diff --git a/doc/classes/ParallaxBackground.xml b/doc/classes/ParallaxBackground.xml index 6c9d5de945..2778707577 100644 --- a/doc/classes/ParallaxBackground.xml +++ b/doc/classes/ParallaxBackground.xml @@ -11,22 +11,22 @@ <methods> </methods> <members> - <member name="scroll_base_offset" type="Vector2" setter="set_scroll_base_offset" getter="get_scroll_base_offset"> - Base position offset of all [ParallaxLayer] children. + <member name="scroll_base_offset" type="Vector2" setter="set_scroll_base_offset" getter="get_scroll_base_offset" default="Vector2( 0, 0 )"> + The base position offset for all [ParallaxLayer] children. </member> - <member name="scroll_base_scale" type="Vector2" setter="set_scroll_base_scale" getter="get_scroll_base_scale"> - Base motion scale of all [ParallaxLayer] children. + <member name="scroll_base_scale" type="Vector2" setter="set_scroll_base_scale" getter="get_scroll_base_scale" default="Vector2( 1, 1 )"> + The base motion scale for all [ParallaxLayer] children. </member> - <member name="scroll_ignore_camera_zoom" type="bool" setter="set_ignore_camera_zoom" getter="is_ignore_camera_zoom"> + <member name="scroll_ignore_camera_zoom" type="bool" setter="set_ignore_camera_zoom" getter="is_ignore_camera_zoom" default="false"> If [code]true[/code], elements in [ParallaxLayer] child aren't affected by the zoom level of the camera. </member> - <member name="scroll_limit_begin" type="Vector2" setter="set_limit_begin" getter="get_limit_begin"> - Top left limits for scrolling to begin. If the camera is outside of this limit the background will stop scrolling. Must be lower than [member scroll_limit_end] to work. + <member name="scroll_limit_begin" type="Vector2" setter="set_limit_begin" getter="get_limit_begin" default="Vector2( 0, 0 )"> + Top-left limits for scrolling to begin. If the camera is outside of this limit, the background will stop scrolling. Must be lower than [member scroll_limit_end] to work. </member> - <member name="scroll_limit_end" type="Vector2" setter="set_limit_end" getter="get_limit_end"> - Right bottom limits for scrolling to end. If the camera is outside of this limit the background will stop scrolling. Must be higher than [member scroll_limit_begin] to work. + <member name="scroll_limit_end" type="Vector2" setter="set_limit_end" getter="get_limit_end" default="Vector2( 0, 0 )"> + Bottom-right limits for scrolling to end. If the camera is outside of this limit, the background will stop scrolling. Must be higher than [member scroll_limit_begin] to work. </member> - <member name="scroll_offset" type="Vector2" setter="set_scroll_offset" getter="get_scroll_offset"> + <member name="scroll_offset" type="Vector2" setter="set_scroll_offset" getter="get_scroll_offset" default="Vector2( 0, 0 )"> The ParallaxBackground's scroll value. Calculated automatically when using a [Camera2D], but can be used to manually manage scrolling when no camera is present. </member> </members> diff --git a/doc/classes/ParallaxLayer.xml b/doc/classes/ParallaxLayer.xml index 993f38c31a..75c69cc4b1 100644 --- a/doc/classes/ParallaxLayer.xml +++ b/doc/classes/ParallaxLayer.xml @@ -6,21 +6,21 @@ <description> A ParallaxLayer must be the child of a [ParallaxBackground] node. Each ParallaxLayer can be set to move at different speeds relative to the camera movement or the [member ParallaxBackground.scroll_offset] value. This node's children will be affected by its scroll offset. - Note that any changes to this node's position and scale made after it enters the scene will be ignored. + [b]Note:[/b] Any changes to this node's position and scale made after it enters the scene will be ignored. </description> <tutorials> </tutorials> <methods> </methods> <members> - <member name="motion_mirroring" type="Vector2" setter="set_mirroring" getter="get_mirroring"> - The ParallaxLayer's [Texture] mirroring. Useful for creating an infinite scrolling background. If an axis is set to [code]0[/code] the [Texture] will not be mirrored. Default value: [code](0, 0)[/code]. + <member name="motion_mirroring" type="Vector2" setter="set_mirroring" getter="get_mirroring" default="Vector2( 0, 0 )"> + The ParallaxLayer's [Texture] mirroring. Useful for creating an infinite scrolling background. If an axis is set to [code]0[/code], the [Texture] will not be mirrored. </member> - <member name="motion_offset" type="Vector2" setter="set_motion_offset" getter="get_motion_offset"> + <member name="motion_offset" type="Vector2" setter="set_motion_offset" getter="get_motion_offset" default="Vector2( 0, 0 )"> The ParallaxLayer's offset relative to the parent ParallaxBackground's [member ParallaxBackground.scroll_offset]. </member> - <member name="motion_scale" type="Vector2" setter="set_motion_scale" getter="get_motion_scale"> - Multiplies the ParallaxLayer's motion. If an axis is set to [code]0[/code] it will not scroll. + <member name="motion_scale" type="Vector2" setter="set_motion_scale" getter="get_motion_scale" default="Vector2( 1, 1 )"> + Multiplies the ParallaxLayer's motion. If an axis is set to [code]0[/code], it will not scroll. </member> </members> <constants> diff --git a/doc/classes/Particles.xml b/doc/classes/Particles.xml index 7820c63ad7..3b9a0554e8 100644 --- a/doc/classes/Particles.xml +++ b/doc/classes/Particles.xml @@ -15,7 +15,15 @@ <return type="AABB"> </return> <description> - Returns the bounding box that contains all the particles that are active in the current frame. + Returns the axis-aligned bounding box that contains all the particles that are active in the current frame. + </description> + </method> + <method name="get_draw_pass_mesh" qualifiers="const"> + <return type="Mesh"> + </return> + <argument index="0" name="pass" type="int"> + </argument> + <description> </description> </method> <method name="restart"> @@ -25,15 +33,25 @@ Restarts the particle emission, clearing existing particles. </description> </method> + <method name="set_draw_pass_mesh"> + <return type="void"> + </return> + <argument index="0" name="pass" type="int"> + </argument> + <argument index="1" name="mesh" type="Mesh"> + </argument> + <description> + </description> + </method> </methods> <members> - <member name="amount" type="int" setter="set_amount" getter="get_amount"> + <member name="amount" type="int" setter="set_amount" getter="get_amount" default="8"> Number of particles to emit. </member> - <member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="Particles.DrawOrder"> - Particle draw order. Uses [code]DRAW_ORDER_*[/code] values. Default value: [code]DRAW_ORDER_INDEX[/code]. + <member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="Particles.DrawOrder" default="0"> + Particle draw order. Uses [code]DRAW_ORDER_*[/code] values. </member> - <member name="draw_pass_1" type="Mesh" setter="set_draw_pass_mesh" getter="get_draw_pass_mesh"> + <member name="draw_pass_1" type="Mesh" setter="set_draw_pass_mesh" getter="get_draw_pass_mesh" default="null"> [Mesh] that is drawn for the first draw pass. </member> <member name="draw_pass_2" type="Mesh" setter="set_draw_pass_mesh" getter="get_draw_pass_mesh"> @@ -45,41 +63,43 @@ <member name="draw_pass_4" type="Mesh" setter="set_draw_pass_mesh" getter="get_draw_pass_mesh"> [Mesh] that is drawn for the fourth draw pass. </member> - <member name="draw_passes" type="int" setter="set_draw_passes" getter="get_draw_passes"> + <member name="draw_passes" type="int" setter="set_draw_passes" getter="get_draw_passes" default="1"> The number of draw passes when rendering particles. </member> - <member name="emitting" type="bool" setter="set_emitting" getter="is_emitting"> - If [code]true[/code], particles are being emitted. Default value: [code]true[/code]. + <member name="emitting" type="bool" setter="set_emitting" getter="is_emitting" default="true"> + If [code]true[/code], particles are being emitted. </member> - <member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio"> - Time ratio between each emission. If [code]0[/code] particles are emitted continuously. If [code]1[/code] all particles are emitted simultaneously. Default value: [code]0[/code]. + <member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio" default="0.0"> + Time ratio between each emission. If [code]0[/code], particles are emitted continuously. If [code]1[/code], all particles are emitted simultaneously. </member> - <member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps"> + <member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps" default="0"> + The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself. </member> - <member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta"> + <member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta" default="true"> + If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect. </member> - <member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime"> - Amount of time each particle will exist. Default value: [code]1[/code]. + <member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime" default="1.0"> + Amount of time each particle will exist. </member> - <member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates"> - If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. Default value: [code]true[/code]. + <member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates" default="true"> + If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. </member> - <member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot"> - If [code]true[/code], only [code]amount[/code] particles will be emitted. Default value: [code]false[/code]. + <member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot" default="false"> + If [code]true[/code], only [code]amount[/code] particles will be emitted. </member> - <member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time"> + <member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time" default="0.0"> Amount of time to preprocess the particles before animation starts. Lets you start the animation some time after particles have started emitting. </member> - <member name="process_material" type="Material" setter="set_process_material" getter="get_process_material"> + <member name="process_material" type="Material" setter="set_process_material" getter="get_process_material" default="null"> [Material] for processing particles. Can be a [ParticlesMaterial] or a [ShaderMaterial]. </member> - <member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio"> - Emission randomness ratio. Default value: [code]0[/code]. + <member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio" default="0.0"> + Emission randomness ratio. </member> - <member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale"> - Speed scaling ratio. Default value: [code]1[/code]. A value of [code]0[/code] can be used to pause the particles. + <member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale" default="1.0"> + Speed scaling ratio. A value of [code]0[/code] can be used to pause the particles. </member> - <member name="visibility_aabb" type="AABB" setter="set_visibility_aabb" getter="get_visibility_aabb"> + <member name="visibility_aabb" type="AABB" setter="set_visibility_aabb" getter="get_visibility_aabb" default="AABB( -4, -4, -4, 8, 8, 8 )"> The [AABB] that determines the area of the world part of which needs to be visible on screen for the particle system to be active. </member> </members> diff --git a/doc/classes/Particles2D.xml b/doc/classes/Particles2D.xml index de4877b639..52b0c846ca 100644 --- a/doc/classes/Particles2D.xml +++ b/doc/classes/Particles2D.xml @@ -27,52 +27,52 @@ </method> </methods> <members> - <member name="amount" type="int" setter="set_amount" getter="get_amount"> + <member name="amount" type="int" setter="set_amount" getter="get_amount" default="8"> Number of particles emitted in one emission cycle. </member> - <member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="Particles2D.DrawOrder"> - Particle draw order. Uses [code]DRAW_ORDER_*[/code] values. Default value: [code]DRAW_ORDER_INDEX[/code]. + <member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="Particles2D.DrawOrder" default="0"> + Particle draw order. Uses [code]DRAW_ORDER_*[/code] values. </member> - <member name="emitting" type="bool" setter="set_emitting" getter="is_emitting"> - If [code]true[/code], particles are being emitted. Default value: [code]true[/code]. + <member name="emitting" type="bool" setter="set_emitting" getter="is_emitting" default="true"> + If [code]true[/code], particles are being emitted. </member> - <member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio"> - How rapidly particles in an emission cycle are emitted. If greater than [code]0[/code], there will be a gap in emissions before the next cycle begins. Default value: [code]0[/code]. + <member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio" default="0.0"> + How rapidly particles in an emission cycle are emitted. If greater than [code]0[/code], there will be a gap in emissions before the next cycle begins. </member> - <member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps"> - The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the particle system itself. + <member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps" default="0"> + The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the simulation of the particle system itself. </member> - <member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta"> - If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect. Default value: [code]true[/code] + <member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta" default="true"> + If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect. </member> - <member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime"> - Amount of time each particle will exist. Default value: [code]1[/code]. + <member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime" default="1.0"> + Amount of time each particle will exist. </member> - <member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates"> - If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. Default value: [code]true[/code]. + <member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates" default="true"> + If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. </member> - <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map"> - Normal map to be used for the [code]texture[/code] property. + <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map" default="null"> + Normal map to be used for the [member texture] property. </member> - <member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot"> - If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end. Default value: [code]false[/code]. + <member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot" default="false"> + If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end. </member> - <member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time"> + <member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time" default="0.0"> Particle system starts as if it had already run for this many seconds. </member> - <member name="process_material" type="Material" setter="set_process_material" getter="get_process_material"> + <member name="process_material" type="Material" setter="set_process_material" getter="get_process_material" default="null"> [Material] for processing particles. Can be a [ParticlesMaterial] or a [ShaderMaterial]. </member> - <member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio"> - Emission lifetime randomness ratio. Default value: [code]0[/code]. + <member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio" default="0.0"> + Emission lifetime randomness ratio. </member> - <member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale"> - Particle system's running speed scaling ratio. Default value: [code]1[/code]. A value of [code]0[/code] can be used to pause the particles. + <member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale" default="1.0"> + Particle system's running speed scaling ratio. A value of [code]0[/code] can be used to pause the particles. </member> - <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> - Particle texture. If [code]null[/code] particles will be squares. + <member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null"> + Particle texture. If [code]null[/code], particles will be squares. </member> - <member name="visibility_rect" type="Rect2" setter="set_visibility_rect" getter="get_visibility_rect"> + <member name="visibility_rect" type="Rect2" setter="set_visibility_rect" getter="get_visibility_rect" default="Rect2( -100, -100, 200, 200 )"> Editor visibility helper. </member> </members> diff --git a/doc/classes/ParticlesMaterial.xml b/doc/classes/ParticlesMaterial.xml index dd7a7cd151..624a8d4dc5 100644 --- a/doc/classes/ParticlesMaterial.xml +++ b/doc/classes/ParticlesMaterial.xml @@ -11,120 +11,195 @@ <tutorials> </tutorials> <methods> + <method name="get_flag" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="flag" type="int" enum="ParticlesMaterial.Flags"> + </argument> + <description> + </description> + </method> + <method name="get_param" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="param" type="int" enum="ParticlesMaterial.Parameter"> + </argument> + <description> + </description> + </method> + <method name="get_param_randomness" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="param" type="int" enum="ParticlesMaterial.Parameter"> + </argument> + <description> + </description> + </method> + <method name="get_param_texture" qualifiers="const"> + <return type="Texture"> + </return> + <argument index="0" name="param" type="int" enum="ParticlesMaterial.Parameter"> + </argument> + <description> + </description> + </method> + <method name="set_flag"> + <return type="void"> + </return> + <argument index="0" name="flag" type="int" enum="ParticlesMaterial.Flags"> + </argument> + <argument index="1" name="enable" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_param"> + <return type="void"> + </return> + <argument index="0" name="param" type="int" enum="ParticlesMaterial.Parameter"> + </argument> + <argument index="1" name="value" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_param_randomness"> + <return type="void"> + </return> + <argument index="0" name="param" type="int" enum="ParticlesMaterial.Parameter"> + </argument> + <argument index="1" name="randomness" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_param_texture"> + <return type="void"> + </return> + <argument index="0" name="param" type="int" enum="ParticlesMaterial.Parameter"> + </argument> + <argument index="1" name="texture" type="Texture"> + </argument> + <description> + </description> + </method> </methods> <members> - <member name="angle" type="float" setter="set_param" getter="get_param"> + <member name="angle" type="float" setter="set_param" getter="get_param" default="0.0"> Initial rotation applied to each particle, in degrees. - Only applied when [member flag_disable_z] or [member flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to draw the particle is using [code]BillboardMode.BILLBOARD_PARTICLES[/code]. + Only applied when [member flag_disable_z] or [member flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]. </member> - <member name="angle_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> + <member name="angle_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null"> Each particle's rotation will be animated along this [CurveTexture]. </member> - <member name="angle_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> - Rotation randomness ratio. Default value: [code]0[/code]. + <member name="angle_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> + Rotation randomness ratio. </member> - <member name="angular_velocity" type="float" setter="set_param" getter="get_param"> + <member name="angular_velocity" type="float" setter="set_param" getter="get_param" default="0.0"> Initial angular velocity applied to each particle. Sets the speed of rotation of the particle. - Only applied when [member flag_disable_z] or [member flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to draw the particle is using [code]BillboardMode.BILLBOARD_PARTICLES[/code]. + Only applied when [member flag_disable_z] or [member flag_rotate_y] are [code]true[/code] or the [SpatialMaterial] being used to draw the particle is using [constant SpatialMaterial.BILLBOARD_PARTICLES]. </member> - <member name="angular_velocity_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> + <member name="angular_velocity_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null"> Each particle's angular velocity will vary along this [CurveTexture]. </member> - <member name="angular_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> - Angular velocity randomness ratio. Default value: [code]0[/code]. + <member name="angular_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> + Angular velocity randomness ratio. </member> - <member name="anim_offset" type="float" setter="set_param" getter="get_param"> + <member name="anim_offset" type="float" setter="set_param" getter="get_param" default="0.0"> Particle animation offset. </member> - <member name="anim_offset_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> + <member name="anim_offset_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null"> Each particle's animation offset will vary along this [CurveTexture]. </member> - <member name="anim_offset_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> - Animation offset randomness ratio. Default value: [code]0[/code]. + <member name="anim_offset_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> + Animation offset randomness ratio. </member> - <member name="anim_speed" type="float" setter="set_param" getter="get_param"> + <member name="anim_speed" type="float" setter="set_param" getter="get_param" default="0.0"> Particle animation speed. </member> - <member name="anim_speed_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> + <member name="anim_speed_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null"> Each particle's animation speed will vary along this [CurveTexture]. </member> - <member name="anim_speed_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> - Animation speed randomness ratio. Default value: [code]0[/code]. + <member name="anim_speed_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> + Animation speed randomness ratio. </member> - <member name="color" type="Color" setter="set_color" getter="get_color"> + <member name="color" type="Color" setter="set_color" getter="get_color" default="Color( 1, 1, 1, 1 )"> Each particle's initial color. If the [Particles2D]'s [code]texture[/code] is defined, it will be multiplied by this color. To have particle display color in a [SpatialMaterial] make sure to set [member SpatialMaterial.vertex_color_use_as_albedo] to [code]true[/code]. </member> - <member name="color_ramp" type="Texture" setter="set_color_ramp" getter="get_color_ramp"> + <member name="color_ramp" type="Texture" setter="set_color_ramp" getter="get_color_ramp" default="null"> Each particle's color will vary along this [GradientTexture]. </member> - <member name="damping" type="float" setter="set_param" getter="get_param"> + <member name="damping" type="float" setter="set_param" getter="get_param" default="0.0"> The rate at which particles lose velocity. </member> - <member name="damping_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> + <member name="damping_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null"> Damping will vary along this [CurveTexture]. </member> - <member name="damping_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> - Damping randomness ratio. Default value: [code]0[/code]. + <member name="damping_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> + Damping randomness ratio. + </member> + <member name="direction" type="Vector3" setter="set_direction" getter="get_direction" default="Vector3( 1, 0, 0 )"> + Unit vector specifying the particles' emission direction. </member> <member name="emission_box_extents" type="Vector3" setter="set_emission_box_extents" getter="get_emission_box_extents"> - The box's extents if [code]emission_shape[/code] is set to [code]EMISSION_SHAPE_BOX[/code]. + The box's extents if [code]emission_shape[/code] is set to [constant EMISSION_SHAPE_BOX]. </member> <member name="emission_color_texture" type="Texture" setter="set_emission_color_texture" getter="get_emission_color_texture"> Particle color will be modulated by color determined by sampling this texture at the same point as the [member emission_point_texture]. </member> <member name="emission_normal_texture" type="Texture" setter="set_emission_normal_texture" getter="get_emission_normal_texture"> - Particle velocity and rotation will be set by sampling this texture at the same point as the [member emission_point_texture]. Used only in [code]EMISSION_SHAPE_DIRECTED[/code]. Can be created automatically from mesh or node by selecting "Create Emission Points from Mesh/Node" under the "Particles" tool in the toolbar. + Particle velocity and rotation will be set by sampling this texture at the same point as the [member emission_point_texture]. Used only in [constant EMISSION_SHAPE_DIRECTED_POINTS]. Can be created automatically from mesh or node by selecting "Create Emission Points from Mesh/Node" under the "Particles" tool in the toolbar. </member> <member name="emission_point_count" type="int" setter="set_emission_point_count" getter="get_emission_point_count"> - The number of emission points if [code]emission_shape[/code] is set to [code]EMISSION_SHAPE_POINTS[/code] or [code]EMISSION_SHAPE_DIRECTED_POINTS[/code]. + The number of emission points if [code]emission_shape[/code] is set to [constant EMISSION_SHAPE_POINTS] or [constant EMISSION_SHAPE_DIRECTED_POINTS]. </member> <member name="emission_point_texture" type="Texture" setter="set_emission_point_texture" getter="get_emission_point_texture"> - Particles will be emitted at positions determined by sampling this texture at a random position. Used with [code]EMISSION_SHAPE_POINTS[/code] and [code]EMISSION_SHAPE_DIRECTED_POINTS[/code]. Can be created automatically from mesh or node by selecting "Create Emission Points from Mesh/Node" under the "Particles" tool in the toolbar. + Particles will be emitted at positions determined by sampling this texture at a random position. Used with [constant EMISSION_SHAPE_POINTS] and [constant EMISSION_SHAPE_DIRECTED_POINTS]. Can be created automatically from mesh or node by selecting "Create Emission Points from Mesh/Node" under the "Particles" tool in the toolbar. </member> - <member name="emission_shape" type="int" setter="set_emission_shape" getter="get_emission_shape" enum="ParticlesMaterial.EmissionShape"> - Particles will be emitted inside this region. Use [code]EMISSION_SHAPE_*[/code] constants for values. Default value: [code]EMISSION_SHAPE_POINT[/code]. + <member name="emission_shape" type="int" setter="set_emission_shape" getter="get_emission_shape" enum="ParticlesMaterial.EmissionShape" default="0"> + Particles will be emitted inside this region. Use [code]EMISSION_SHAPE_*[/code] constants for values. </member> <member name="emission_sphere_radius" type="float" setter="set_emission_sphere_radius" getter="get_emission_sphere_radius"> - The sphere's radius if [code]emission_shape[/code] is set to [code]EMISSION_SHAPE_SPHERE[/code]. + The sphere's radius if [code]emission_shape[/code] is set to [constant EMISSION_SHAPE_SPHERE]. </member> - <member name="flag_align_y" type="bool" setter="set_flag" getter="get_flag"> - Align y-axis of particle with the direction of its velocity. + <member name="flag_align_y" type="bool" setter="set_flag" getter="get_flag" default="false"> + Align Y axis of particle with the direction of its velocity. </member> - <member name="flag_disable_z" type="bool" setter="set_flag" getter="get_flag"> - If [code]true[/code], particles will not move on the z axis. Default value: [code]true[/code] for [Particles2D], [code]false[/code] for [Particles]. + <member name="flag_disable_z" type="bool" setter="set_flag" getter="get_flag" default="false"> + If [code]true[/code], particles will not move on the z axis. </member> - <member name="flag_rotate_y" type="bool" setter="set_flag" getter="get_flag"> - If [code]true[/code], particles rotate around y-axis by [member angle]. + <member name="flag_rotate_y" type="bool" setter="set_flag" getter="get_flag" default="false"> + If [code]true[/code], particles rotate around Y axis by [member angle]. </member> - <member name="flatness" type="float" setter="set_flatness" getter="get_flatness"> - Amount of [member spread] in Y/Z plane. A value of [code]1[/code] restricts particles to X/Z plane. Default [code]0[/code]. + <member name="flatness" type="float" setter="set_flatness" getter="get_flatness" default="0.0"> + Amount of [member spread] in Y/Z plane. A value of [code]1[/code] restricts particles to X/Z plane. </member> - <member name="gravity" type="Vector3" setter="set_gravity" getter="get_gravity"> - Gravity applied to every particle. Default value: [code](0, 98, 0)[/code]. + <member name="gravity" type="Vector3" setter="set_gravity" getter="get_gravity" default="Vector3( 0, -9.8, 0 )"> + Gravity applied to every particle. </member> - <member name="hue_variation" type="float" setter="set_param" getter="get_param"> + <member name="hue_variation" type="float" setter="set_param" getter="get_param" default="0.0"> Initial hue variation applied to each particle. </member> - <member name="hue_variation_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> + <member name="hue_variation_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null"> Each particle's hue will vary along this [CurveTexture]. </member> - <member name="hue_variation_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> - Hue variation randomness ratio. Default value: [code]0[/code]. + <member name="hue_variation_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> + Hue variation randomness ratio. </member> - <member name="initial_velocity" type="float" setter="set_param" getter="get_param"> - Initial velocity magnitude for each particle. Direction comes from [member spread]. + <member name="initial_velocity" type="float" setter="set_param" getter="get_param" default="0.0"> + Initial velocity magnitude for each particle. Direction comes from [member spread] and the node's orientation. </member> - <member name="initial_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> - Initial velocity randomness ratio. Default value: [code]0[/code]. + <member name="initial_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> + Initial velocity randomness ratio. </member> - <member name="linear_accel" type="float" setter="set_param" getter="get_param"> - Linear acceleration applied to each particle. Acceleration increases velocity magnitude each frame without affecting direction. + <member name="linear_accel" type="float" setter="set_param" getter="get_param" default="0.0"> + Linear acceleration applied to each particle in the direction of motion. </member> - <member name="linear_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> + <member name="linear_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null"> Each particle's linear acceleration will vary along this [CurveTexture]. </member> - <member name="linear_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> - Linear acceleration randomness ratio. Default value: [code]0[/code]. + <member name="linear_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> + Linear acceleration randomness ratio. </member> <member name="orbit_velocity" type="float" setter="set_param" getter="get_param"> Orbital velocity applied to each particle. Makes the particles circle around origin. Specified in number of full rotations around origin per second. @@ -134,45 +209,45 @@ Each particle's orbital velocity will vary along this [CurveTexture]. </member> <member name="orbit_velocity_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> - Orbital velocity randomness ratio. Default value: [code]0[/code]. + Orbital velocity randomness ratio. </member> - <member name="radial_accel" type="float" setter="set_param" getter="get_param"> + <member name="radial_accel" type="float" setter="set_param" getter="get_param" default="0.0"> Radial acceleration applied to each particle. Makes particle accelerate away from origin. </member> - <member name="radial_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> + <member name="radial_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null"> Each particle's radial acceleration will vary along this [CurveTexture]. </member> - <member name="radial_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> - Radial acceleration randomness ratio. Default value: [code]0[/code]. + <member name="radial_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> + Radial acceleration randomness ratio. </member> - <member name="scale" type="float" setter="set_param" getter="get_param"> + <member name="scale" type="float" setter="set_param" getter="get_param" default="1.0"> Initial scale applied to each particle. </member> - <member name="scale_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> + <member name="scale_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null"> Each particle's scale will vary along this [CurveTexture]. </member> - <member name="scale_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> - Scale randomness ratio. Default value: [code]0[/code]. + <member name="scale_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> + Scale randomness ratio. </member> - <member name="spread" type="float" setter="set_spread" getter="get_spread"> - Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees. Default value: [code]45[/code]. Applied to X/Z plane and Y/Z planes. + <member name="spread" type="float" setter="set_spread" getter="get_spread" default="45.0"> + Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees. Applied to X/Z plane and Y/Z planes. </member> - <member name="tangential_accel" type="float" setter="set_param" getter="get_param"> + <member name="tangential_accel" type="float" setter="set_param" getter="get_param" default="0.0"> Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion. </member> - <member name="tangential_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture"> + <member name="tangential_accel_curve" type="Texture" setter="set_param_texture" getter="get_param_texture" default="null"> Each particle's tangential acceleration will vary along this [CurveTexture]. </member> - <member name="tangential_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness"> - Tangential acceleration randomness ratio. Default value: [code]0[/code]. + <member name="tangential_accel_random" type="float" setter="set_param_randomness" getter="get_param_randomness" default="0.0"> + Tangential acceleration randomness ratio. </member> - <member name="trail_color_modifier" type="GradientTexture" setter="set_trail_color_modifier" getter="get_trail_color_modifier"> + <member name="trail_color_modifier" type="GradientTexture" setter="set_trail_color_modifier" getter="get_trail_color_modifier" default="null"> Trail particles' color will vary along this [GradientTexture]. </member> - <member name="trail_divisor" type="int" setter="set_trail_divisor" getter="get_trail_divisor"> + <member name="trail_divisor" type="int" setter="set_trail_divisor" getter="get_trail_divisor" default="1"> Emitter will emit [code]amount[/code] divided by [code]trail_divisor[/code] particles. The remaining particles will be used as trail(s). </member> - <member name="trail_size_modifier" type="CurveTexture" setter="set_trail_size_modifier" getter="get_trail_size_modifier"> + <member name="trail_size_modifier" type="CurveTexture" setter="set_trail_size_modifier" getter="get_trail_size_modifier" default="null"> Trail particles' size will vary along this [CurveTexture]. </member> </members> @@ -184,7 +259,7 @@ Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set angular velocity properties. </constant> <constant name="PARAM_ORBIT_VELOCITY" value="2" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set orbital_velocity properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set orbital velocity properties. </constant> <constant name="PARAM_LINEAR_ACCEL" value="3" enum="Parameter"> Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set linear acceleration properties. @@ -205,7 +280,7 @@ Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set scale properties. </constant> <constant name="PARAM_HUE_VARIATION" value="9" enum="Parameter"> - Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set hue_variation properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set hue variation properties. </constant> <constant name="PARAM_ANIM_SPEED" value="10" enum="Parameter"> Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set animation speed properties. diff --git a/doc/classes/Path.xml b/doc/classes/Path.xml index 1b553dbc02..5c1100e670 100644 --- a/doc/classes/Path.xml +++ b/doc/classes/Path.xml @@ -1,22 +1,29 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Path" inherits="Spatial" category="Core" version="3.2"> <brief_description> - Container for a [Curve3D]. + Contains a [Curve3D] path for [PathFollow] nodes to follow. </brief_description> <description> - This class is a container/Node-ification of a [Curve3D], so it can have [Spatial] properties and [Node] info. + Can have [PathFollow] child nodes moving along the [Curve3D]. See [PathFollow] for more information on the usage. + Note that the path is considered as relative to the moved nodes (children of [PathFollow]). As such, the curve should usually start with a zero vector [code](0, 0, 0)[/code]. </description> <tutorials> </tutorials> <methods> </methods> <members> - <member name="curve" type="Curve3D" setter="set_curve" getter="get_curve"> + <member name="curve" type="Curve3D" setter="set_curve" getter="get_curve" default="Object(Curve3D,"resource_local_to_scene":false,"resource_name":"","bake_interval":0.2,"_data":{ +"points": PoolVector3Array( ), +"tilts": PoolRealArray( ) +},"up_vector_enabled":true,"script":null) +"> + A [Curve3D] describing the path. </member> </members> <signals> <signal name="curve_changed"> <description> + Emitted when the [member curve] changes. </description> </signal> </signals> diff --git a/doc/classes/Path2D.xml b/doc/classes/Path2D.xml index ce15b3eab2..960cd5163d 100644 --- a/doc/classes/Path2D.xml +++ b/doc/classes/Path2D.xml @@ -4,15 +4,18 @@ Contains a [Curve2D] path for [PathFollow2D] nodes to follow. </brief_description> <description> - Can have [PathFollow2D] child-nodes moving along the [Curve2D]. See [PathFollow2D] for more information on this usage. - Note that the path is considered as relative to the moved nodes (children of [PathFollow2D]) - usually the curve should start with a zero vector (0, 0). + Can have [PathFollow2D] child nodes moving along the [Curve2D]. See [PathFollow2D] for more information on usage. + [b]Note:[/b] The path is considered as relative to the moved nodes (children of [PathFollow2D]). As such, the curve should usually start with a zero vector ([code](0, 0)[/code]). </description> <tutorials> </tutorials> <methods> </methods> <members> - <member name="curve" type="Curve2D" setter="set_curve" getter="get_curve"> + <member name="curve" type="Curve2D" setter="set_curve" getter="get_curve" default="Object(Curve2D,"resource_local_to_scene":false,"resource_name":"","bake_interval":5.0,"_data":{ +"points": PoolVector2Array( ) +},"script":null) +"> A [Curve2D] describing the path. </member> </members> diff --git a/doc/classes/PathFollow.xml b/doc/classes/PathFollow.xml index ba27ca04eb..0b4a781a7e 100644 --- a/doc/classes/PathFollow.xml +++ b/doc/classes/PathFollow.xml @@ -5,34 +5,34 @@ </brief_description> <description> This node takes its parent [Path], and returns the coordinates of a point within it, given a distance from the first vertex. - It is useful for making other nodes follow a path, without coding the movement pattern. For that, the nodes must be descendants of this node. Then, when setting an offset in this node, the descendant nodes will move accordingly. + It is useful for making other nodes follow a path, without coding the movement pattern. For that, the nodes must be children of this node. The descendant nodes will then move accordingly when setting an offset in this node. </description> <tutorials> </tutorials> <methods> </methods> <members> - <member name="cubic_interp" type="bool" setter="set_cubic_interpolation" getter="get_cubic_interpolation"> + <member name="cubic_interp" type="bool" setter="set_cubic_interpolation" getter="get_cubic_interpolation" default="true"> If [code]true[/code], the position between two cached points is interpolated cubically, and linearly otherwise. The points along the [Curve3D] of the [Path] are precomputed before use, for faster calculations. The point at the requested offset is then calculated interpolating between two adjacent cached points. This may present a problem if the curve makes sharp turns, as the cached points may not follow the curve closely enough. - There are two answers to this problem: Either increase the number of cached points and increase memory consumption, or make a cubic interpolation between two points at the cost of (slightly) slower calculations. + There are two answers to this problem: either increase the number of cached points and increase memory consumption, or make a cubic interpolation between two points at the cost of (slightly) slower calculations. </member> - <member name="h_offset" type="float" setter="set_h_offset" getter="get_h_offset"> + <member name="h_offset" type="float" setter="set_h_offset" getter="get_h_offset" default="0.0"> The node's offset along the curve. </member> - <member name="loop" type="bool" setter="set_loop" getter="has_loop"> + <member name="loop" type="bool" setter="set_loop" getter="has_loop" default="true"> If [code]true[/code], any offset outside the path's length will wrap around, instead of stopping at the ends. Use it for cyclic paths. </member> - <member name="offset" type="float" setter="set_offset" getter="get_offset"> + <member name="offset" type="float" setter="set_offset" getter="get_offset" default="0.0"> The distance from the first vertex, measured in 3D units along the path. This sets this node's position to a point within the path. </member> - <member name="rotation_mode" type="int" setter="set_rotation_mode" getter="get_rotation_mode" enum="PathFollow.RotationMode"> - Allows or forbids rotation on one or more axes, depending on the constants being used. + <member name="rotation_mode" type="int" setter="set_rotation_mode" getter="get_rotation_mode" enum="PathFollow.RotationMode" default="3"> + Allows or forbids rotation on one or more axes, depending on the [enum RotationMode] constants being used. </member> - <member name="unit_offset" type="float" setter="set_unit_offset" getter="get_unit_offset"> + <member name="unit_offset" type="float" setter="set_unit_offset" getter="get_unit_offset" default="0.0"> The distance from the first vertex, considering 0.0 as the first vertex and 1.0 as the last. This is just another way of expressing the offset within the path, as the offset supplied is multiplied internally by the path's length. </member> - <member name="v_offset" type="float" setter="set_v_offset" getter="get_v_offset"> + <member name="v_offset" type="float" setter="set_v_offset" getter="get_v_offset" default="0.0"> The node's offset perpendicular to the curve. </member> </members> diff --git a/doc/classes/PathFollow2D.xml b/doc/classes/PathFollow2D.xml index 6f38b9f08d..9c4624dfee 100644 --- a/doc/classes/PathFollow2D.xml +++ b/doc/classes/PathFollow2D.xml @@ -5,37 +5,37 @@ </brief_description> <description> This node takes its parent [Path2D], and returns the coordinates of a point within it, given a distance from the first vertex. - It is useful for making other nodes follow a path, without coding the movement pattern. For that, the nodes must be descendants of this node. Then, when setting an offset in this node, the descendant nodes will move accordingly. + It is useful for making other nodes follow a path, without coding the movement pattern. For that, the nodes must be children of this node. The descendant nodes will then move accordingly when setting an offset in this node. </description> <tutorials> </tutorials> <methods> </methods> <members> - <member name="cubic_interp" type="bool" setter="set_cubic_interpolation" getter="get_cubic_interpolation"> + <member name="cubic_interp" type="bool" setter="set_cubic_interpolation" getter="get_cubic_interpolation" default="true"> If [code]true[/code], the position between two cached points is interpolated cubically, and linearly otherwise. The points along the [Curve2D] of the [Path2D] are precomputed before use, for faster calculations. The point at the requested offset is then calculated interpolating between two adjacent cached points. This may present a problem if the curve makes sharp turns, as the cached points may not follow the curve closely enough. - There are two answers to this problem: Either increase the number of cached points and increase memory consumption, or make a cubic interpolation between two points at the cost of (slightly) slower calculations. + There are two answers to this problem: either increase the number of cached points and increase memory consumption, or make a cubic interpolation between two points at the cost of (slightly) slower calculations. </member> - <member name="h_offset" type="float" setter="set_h_offset" getter="get_h_offset"> + <member name="h_offset" type="float" setter="set_h_offset" getter="get_h_offset" default="0.0"> The node's offset along the curve. </member> - <member name="lookahead" type="float" setter="set_lookahead" getter="get_lookahead"> - How far to look ahead of the curve to calculate the tangent if the node is rotating. E.g. shorter lookaheads will lead to faster rotations. Default value: [code]4[/code]. + <member name="lookahead" type="float" setter="set_lookahead" getter="get_lookahead" default="4.0"> + How far to look ahead of the curve to calculate the tangent if the node is rotating. E.g. shorter lookaheads will lead to faster rotations. </member> - <member name="loop" type="bool" setter="set_loop" getter="has_loop"> + <member name="loop" type="bool" setter="set_loop" getter="has_loop" default="true"> If [code]true[/code], any offset outside the path's length will wrap around, instead of stopping at the ends. Use it for cyclic paths. </member> - <member name="offset" type="float" setter="set_offset" getter="get_offset"> + <member name="offset" type="float" setter="set_offset" getter="get_offset" default="0.0"> The distance along the path in pixels. </member> - <member name="rotate" type="bool" setter="set_rotate" getter="is_rotating"> + <member name="rotate" type="bool" setter="set_rotate" getter="is_rotating" default="true"> If [code]true[/code], this node rotates to follow the path, making its descendants rotate. </member> - <member name="unit_offset" type="float" setter="set_unit_offset" getter="get_unit_offset"> + <member name="unit_offset" type="float" setter="set_unit_offset" getter="get_unit_offset" default="0.0"> The distance along the path as a number in the range 0.0 (for the first vertex) to 1.0 (for the last). This is just another way of expressing the offset within the path, as the offset supplied is multiplied internally by the path's length. </member> - <member name="v_offset" type="float" setter="set_v_offset" getter="get_v_offset"> + <member name="v_offset" type="float" setter="set_v_offset" getter="get_v_offset" default="0.0"> The node's offset perpendicular to the curve. </member> </members> diff --git a/doc/classes/Performance.xml b/doc/classes/Performance.xml index 3860511615..a2b5856624 100644 --- a/doc/classes/Performance.xml +++ b/doc/classes/Performance.xml @@ -1,11 +1,12 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Performance" inherits="Object" category="Core" version="3.2"> <brief_description> - Exposes performance related data. + Exposes performance-related data. </brief_description> <description> - This class provides access to a number of different monitors related to performance, such as memory usage, draw calls, and FPS. These are the same as the values displayed in the [i]Monitor[/i] tab in the editor's [i]Debugger[/i] panel. By using the [method get_monitor] method of this class, you can access this data from your code. Note that a few of these monitors are only available in debug mode and will always return 0 when used in a release build. - Many of these monitors are not updated in real-time, so there may be a short delay between changes. + This class provides access to a number of different monitors related to performance, such as memory usage, draw calls, and FPS. These are the same as the values displayed in the [b]Monitor[/b] tab in the editor's [b]Debugger[/b] panel. By using the [method get_monitor] method of this class, you can access this data from your code. + [b]Note:[/b] A few of these monitors are only available in debug mode and will always return 0 when used in a release build. + [b]Note:[/b] Many of these monitors are not updated in real-time, so there may be a short delay between changes. </description> <tutorials> </tutorials> @@ -16,7 +17,7 @@ <argument index="0" name="monitor" type="int" enum="Performance.Monitor"> </argument> <description> - Returns the value of one of the available monitors. You should provide one of this class's constants as the argument, like this: + Returns the value of one of the available monitors. You should provide one of the [enum Monitor] constants as the argument, like this: [codeblock] print(Performance.get_monitor(Performance.TIME_FPS)) # Prints the FPS to the console [/codeblock] @@ -25,13 +26,13 @@ </methods> <constants> <constant name="TIME_FPS" value="0" enum="Monitor"> - Frames per second. + Number of frames per second. </constant> <constant name="TIME_PROCESS" value="1" enum="Monitor"> - Time it took to complete one frame. + Time it took to complete one frame, in seconds. </constant> <constant name="TIME_PHYSICS_PROCESS" value="2" enum="Monitor"> - Time it took to complete one physics frame. + Time it took to complete one physics frame, in seconds. </constant> <constant name="MEMORY_STATIC" value="3" enum="Monitor"> Static memory currently used, in bytes. Not available in release builds. @@ -58,6 +59,7 @@ Number of nodes currently instanced in the scene tree. This also includes the root node. </constant> <constant name="OBJECT_ORPHAN_NODE_COUNT" value="11" enum="Monitor"> + Number of orphan nodes, i.e. nodes which are not parented to a node of the scene tree. </constant> <constant name="RENDER_OBJECTS_IN_FRAME" value="12" enum="Monitor"> 3D objects drawn per frame. @@ -66,7 +68,7 @@ Vertices drawn per frame. 3D only. </constant> <constant name="RENDER_MATERIAL_CHANGES_IN_FRAME" value="14" enum="Monitor"> - Material changes per frame. 3D only + Material changes per frame. 3D only. </constant> <constant name="RENDER_SHADER_CHANGES_IN_FRAME" value="15" enum="Monitor"> Shader changes per frame. 3D only. @@ -78,15 +80,16 @@ Draw calls per frame. 3D only. </constant> <constant name="RENDER_VIDEO_MEM_USED" value="18" enum="Monitor"> - Video memory used. Includes both texture and vertex memory. + The amount of video memory used, i.e. texture and vertex memory combined. </constant> <constant name="RENDER_TEXTURE_MEM_USED" value="19" enum="Monitor"> - Texture memory used. + The amount of texture memory used. </constant> <constant name="RENDER_VERTEX_MEM_USED" value="20" enum="Monitor"> - Vertex memory used. + The amount of vertex memory used. </constant> <constant name="RENDER_USAGE_VIDEO_MEM_TOTAL" value="21" enum="Monitor"> + Unimplemented in the GLES2 and GLES3 rendering backends, always returns 0. </constant> <constant name="PHYSICS_2D_ACTIVE_OBJECTS" value="22" enum="Monitor"> Number of active [RigidBody2D] nodes in the game. @@ -107,8 +110,10 @@ Number of islands in the 3D physics engine. </constant> <constant name="AUDIO_OUTPUT_LATENCY" value="28" enum="Monitor"> + Output latency of the [AudioServer]. </constant> <constant name="MONITOR_MAX" value="29" enum="Monitor"> + Represents the size of the [enum Monitor] enum. </constant> </constants> </class> diff --git a/doc/classes/PhysicalBone.xml b/doc/classes/PhysicalBone.xml index bf379afab8..583c24e2c0 100644 --- a/doc/classes/PhysicalBone.xml +++ b/doc/classes/PhysicalBone.xml @@ -33,21 +33,21 @@ </method> </methods> <members> - <member name="body_offset" type="Transform" setter="set_body_offset" getter="get_body_offset"> + <member name="body_offset" type="Transform" setter="set_body_offset" getter="get_body_offset" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )"> </member> - <member name="bounce" type="float" setter="set_bounce" getter="get_bounce"> + <member name="bounce" type="float" setter="set_bounce" getter="get_bounce" default="0.0"> </member> - <member name="friction" type="float" setter="set_friction" getter="get_friction"> + <member name="friction" type="float" setter="set_friction" getter="get_friction" default="1.0"> </member> - <member name="gravity_scale" type="float" setter="set_gravity_scale" getter="get_gravity_scale"> + <member name="gravity_scale" type="float" setter="set_gravity_scale" getter="get_gravity_scale" default="1.0"> </member> - <member name="joint_offset" type="Transform" setter="set_joint_offset" getter="get_joint_offset"> + <member name="joint_offset" type="Transform" setter="set_joint_offset" getter="get_joint_offset" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )"> </member> - <member name="joint_type" type="int" setter="set_joint_type" getter="get_joint_type" enum="PhysicalBone.JointType"> + <member name="joint_type" type="int" setter="set_joint_type" getter="get_joint_type" enum="PhysicalBone.JointType" default="0"> </member> - <member name="mass" type="float" setter="set_mass" getter="get_mass"> + <member name="mass" type="float" setter="set_mass" getter="get_mass" default="1.0"> </member> - <member name="weight" type="float" setter="set_weight" getter="get_weight"> + <member name="weight" type="float" setter="set_weight" getter="get_weight" default="9.8"> </member> </members> <constants> diff --git a/doc/classes/Physics2DDirectBodyState.xml b/doc/classes/Physics2DDirectBodyState.xml index 1fd578ecd8..af3bba9b86 100644 --- a/doc/classes/Physics2DDirectBodyState.xml +++ b/doc/classes/Physics2DDirectBodyState.xml @@ -56,7 +56,7 @@ <argument index="1" name="impulse" type="Vector2"> </argument> <description> - Applies a positioned impulse to the body. An impulse is time independent! Applying an impulse every frame would result in a framerate dependent force. For this reason it should only be used when simulating one-time impacts (use the "_force" functions otherwise). The offset uses the rotation of the global coordinate system, but is centered at the object's origin. + Applies a positioned impulse to the body. An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the "_force" functions otherwise). The offset uses the rotation of the global coordinate system, but is centered at the object's origin. </description> </method> <method name="apply_torque_impulse"> @@ -135,7 +135,8 @@ <return type="int"> </return> <description> - Returns the number of contacts this body has with other bodies. Note that by default this returns 0 unless bodies are configured to log contacts. See [member RigidBody2D.contact_monitor]. + Returns the number of contacts this body has with other bodies. + [b]Note:[/b] By default, this returns 0 unless bodies are configured to monitor contacts. See [member RigidBody2D.contact_monitor]. </description> </method> <method name="get_contact_local_normal" qualifiers="const"> diff --git a/doc/classes/Physics2DDirectSpaceState.xml b/doc/classes/Physics2DDirectSpaceState.xml index 040d7d05c3..e11e8918cd 100644 --- a/doc/classes/Physics2DDirectSpaceState.xml +++ b/doc/classes/Physics2DDirectSpaceState.xml @@ -16,8 +16,8 @@ <argument index="0" name="shape" type="Physics2DShapeQueryParameters"> </argument> <description> - Checks how far the shape can travel toward a point. Note that both the shape and the motion are supplied through a [Physics2DShapeQueryParameters] object. The method will return an array with two floats between 0 and 1, both representing a fraction of [code]motion[/code]. The first is how far the shape can move without triggering a collision, and the second is the point at which a collision will occur. If no collision is detected, the returned array will be [code][1, 1][/code]. - If the shape can not move, the array will be empty. + Checks how far the shape can travel toward a point. If the shape can not move, the array will be empty. + [b]Note:[/b] Both the shape and the motion are supplied through a [Physics2DShapeQueryParameters] object. The method will return an array with two floats between 0 and 1, both representing a fraction of [code]motion[/code]. The first is how far the shape can move without triggering a collision, and the second is the point at which a collision will occur. If no collision is detected, the returned array will be [code][1, 1][/code]. </description> </method> <method name="collide_shape"> @@ -37,7 +37,8 @@ <argument index="0" name="shape" type="Physics2DShapeQueryParameters"> </argument> <description> - Checks the intersections of a shape, given through a [Physics2DShapeQueryParameters] object, against the space. If it collides with more than one shape, the nearest one is selected. Note that this method does not take into account the [code]motion[/code] property of the object. The returned object is a dictionary containing the following fields: + Checks the intersections of a shape, given through a [Physics2DShapeQueryParameters] object, against the space. If it collides with more than one shape, the nearest one is selected. If the shape did not intersect anything, then an empty dictionary is returned instead. + [b]Note:[/b] This method does not take into account the [code]motion[/code] property of the object. The returned object is a dictionary containing the following fields: [code]collider_id[/code]: The colliding object's ID. [code]linear_velocity[/code]: The colliding object's velocity [Vector2]. If the object is an [Area2D], the result is [code](0, 0)[/code]. [code]metadata[/code]: The intersecting shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data]. @@ -45,7 +46,6 @@ [code]point[/code]: The intersection point. [code]rid[/code]: The intersecting object's [RID]. [code]shape[/code]: The shape index of the colliding shape. - If the shape did not intersect anything, then an empty dictionary is returned instead. </description> </method> <method name="intersect_point"> @@ -129,7 +129,8 @@ <argument index="1" name="max_results" type="int" default="32"> </argument> <description> - Checks the intersections of a shape, given through a [Physics2DShapeQueryParameters] object, against the space. Note that this method does not take into account the [code]motion[/code] property of the object. The intersected shapes are returned in an array containing dictionaries with the following fields: + Checks the intersections of a shape, given through a [Physics2DShapeQueryParameters] object, against the space. + [b]Note:[/b] This method does not take into account the [code]motion[/code] property of the object. The intersected shapes are returned in an array containing dictionaries with the following fields: [code]collider[/code]: The colliding object. [code]collider_id[/code]: The colliding object's ID. [code]metadata[/code]: The intersecting shape's metadata. This metadata is different from [method Object.get_meta], and is set with [method Physics2DServer.shape_set_data]. diff --git a/doc/classes/Physics2DServer.xml b/doc/classes/Physics2DServer.xml index 172420e4ca..ba00438ea1 100644 --- a/doc/classes/Physics2DServer.xml +++ b/doc/classes/Physics2DServer.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Physics2DServer" inherits="Object" category="Core" version="3.2"> <brief_description> - Physics 2D Server. + Server interface for low-level 2D physics access. </brief_description> <description> - Physics 2D Server is the server responsible for all 2D physics. It can create many kinds of physics objects, but does not insert them on the node tree. + Physics2DServer is the server responsible for all 2D physics. It can create many kinds of physics objects, but does not insert them on the node tree. </description> <tutorials> </tutorials> @@ -86,7 +86,7 @@ <argument index="1" name="param" type="int" enum="Physics2DServer.AreaParameter"> </argument> <description> - Returns an area parameter value. A list of available parameters is on the AREA_PARAM_* constants. + Returns an area parameter value. See [enum AreaParameter] for a list of available parameters. </description> </method> <method name="area_get_shape" qualifiers="const"> @@ -230,7 +230,7 @@ <argument index="2" name="value" type="Variant"> </argument> <description> - Sets the value for an area parameter. A list of available parameters is on the AREA_PARAM_* constants. + Sets the value for an area parameter. See [enum AreaParameter] for a list of available parameters. </description> </method> <method name="area_set_shape"> @@ -291,7 +291,7 @@ <argument index="1" name="mode" type="int" enum="Physics2DServer.AreaSpaceOverrideMode"> </argument> <description> - Sets the space override mode for the area. The modes are described in the constants AREA_SPACE_OVERRIDE_*. + Sets the space override mode for the area. See [enum AreaSpaceOverrideMode] for a list of available modes. </description> </method> <method name="area_set_transform"> @@ -431,7 +431,7 @@ <return type="RID"> </return> <description> - Creates a physics body. The first parameter can be any value from constants BODY_MODE*, for the type of body created. Additionally, the body can be created in sleeping state to save processing time. + Creates a physics body. </description> </method> <method name="body_get_canvas_instance_id" qualifiers="const"> @@ -513,7 +513,7 @@ <argument index="1" name="param" type="int" enum="Physics2DServer.BodyParameter"> </argument> <description> - Returns the value of a body parameter. A list of available parameters is on the BODY_PARAM_* constants. + Returns the value of a body parameter. See [enum BodyParameter] for a list of available parameters. </description> </method> <method name="body_get_shape" qualifiers="const"> @@ -650,7 +650,7 @@ <argument index="1" name="mode" type="int" enum="Physics2DServer.CCDMode"> </argument> <description> - Sets the continuous collision detection mode from any of the CCD_MODE_* constants. + Sets the continuous collision detection mode using one of the [enum CCDMode] constants. Continuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided. </description> </method> @@ -688,7 +688,7 @@ <argument index="1" name="mode" type="int" enum="Physics2DServer.BodyMode"> </argument> <description> - Sets the body mode, from one of the constants BODY_MODE*. + Sets the body mode using one of the [enum BodyMode] constants. </description> </method> <method name="body_set_omit_force_integration"> @@ -712,7 +712,7 @@ <argument index="2" name="value" type="float"> </argument> <description> - Sets a body parameter. A list of available parameters is on the BODY_PARAM_* constants. + Sets a body parameter. See [enum BodyParameter] for a list of available parameters. </description> </method> <method name="body_set_shape"> @@ -803,7 +803,7 @@ <argument index="2" name="value" type="Variant"> </argument> <description> - Sets a body state (see BODY_STATE* constants). + Sets a body state using one of the [enum BodyState] constants. </description> </method> <method name="body_test_motion"> @@ -885,7 +885,7 @@ <argument index="2" name="value" type="float"> </argument> <description> - Sets a damped spring joint parameter. Parameters are explained in the DAMPED_STRING* constants. + Sets a damped spring joint parameter. See [enum DampedStringParam] for a list of available parameters. </description> </method> <method name="free_rid"> @@ -903,7 +903,7 @@ <argument index="0" name="process_info" type="int" enum="Physics2DServer.ProcessInfo"> </argument> <description> - Returns information about the current state of the 2D physics engine. The states are listed under the INFO_* constants. + Returns information about the current state of the 2D physics engine. See [enum ProcessInfo] for a list of available states. </description> </method> <method name="groove_joint_create"> @@ -920,7 +920,7 @@ <argument index="4" name="body_b" type="RID"> </argument> <description> - Creates a groove joint between two bodies. If not specified, the bodyies are assumed to be the joint itself. + Creates a groove joint between two bodies. If not specified, the bodies are assumed to be the joint itself. </description> </method> <method name="joint_get_param" qualifiers="const"> @@ -940,7 +940,7 @@ <argument index="0" name="joint" type="RID"> </argument> <description> - Returns the type of a joint (see JOINT_* constants). + Returns a joint's type (see [enum JointType]). </description> </method> <method name="joint_set_param"> @@ -953,7 +953,7 @@ <argument index="2" name="value" type="float"> </argument> <description> - Sets a joint parameter. Parameters are explained in the JOINT_PARAM* constants. + Sets a joint parameter. See [enum JointParam] for a list of available parameters. </description> </method> <method name="line_shape_create"> @@ -1017,7 +1017,7 @@ <argument index="0" name="shape" type="RID"> </argument> <description> - Returns the type of shape (see SHAPE_* constants). + Returns a shape's type (see [enum ShapeType]). </description> </method> <method name="shape_set_data"> @@ -1088,7 +1088,7 @@ <argument index="2" name="value" type="float"> </argument> <description> - Sets the value for a space parameter. A list of available parameters is on the SPACE_PARAM_* constants. + Sets the value for a space parameter. See [enum SpaceParameter] for a list of available parameters. </description> </method> </methods> @@ -1215,7 +1215,7 @@ Constant to set/get a body's angular dampening factor. </constant> <constant name="BODY_PARAM_MAX" value="7" enum="BodyParameter"> - This is the last ID for body parameters. Any attempt to set this property is ignored. Any attempt to get it returns 0. + Represents the size of the [enum BodyParameter] enum. </constant> <constant name="BODY_STATE_TRANSFORM" value="0" enum="BodyState"> Constant to set/get the current transform matrix of the body. @@ -1248,13 +1248,13 @@ <constant name="JOINT_PARAM_MAX_FORCE" value="2" enum="JointParam"> </constant> <constant name="DAMPED_STRING_REST_LENGTH" value="0" enum="DampedStringParam"> - Set the resting length of the spring joint. The joint will always try to go to back this length when pulled apart. + Sets the resting length of the spring joint. The joint will always try to go to back this length when pulled apart. </constant> <constant name="DAMPED_STRING_STIFFNESS" value="1" enum="DampedStringParam"> - Set the stiffness of the spring joint. The joint applies a force equal to the stiffness times the distance from its resting length. + Sets the stiffness of the spring joint. The joint applies a force equal to the stiffness times the distance from its resting length. </constant> <constant name="DAMPED_STRING_DAMPING" value="2" enum="DampedStringParam"> - Set the damping ratio of the spring joint. A value of 0 indicates an undamped spring, while 1 causes the system to reach equilibrium as fast as possible (critical damping). + Sets the damping ratio of the spring joint. A value of 0 indicates an undamped spring, while 1 causes the system to reach equilibrium as fast as possible (critical damping). </constant> <constant name="CCD_MODE_DISABLED" value="0" enum="CCDMode"> Disables continuous collision detection. This is the fastest way to detect body collisions, but can miss small, fast-moving objects. diff --git a/doc/classes/Physics2DShapeQueryParameters.xml b/doc/classes/Physics2DShapeQueryParameters.xml index 43d9b71c94..7d46dd2876 100644 --- a/doc/classes/Physics2DShapeQueryParameters.xml +++ b/doc/classes/Physics2DShapeQueryParameters.xml @@ -15,31 +15,31 @@ <argument index="0" name="shape" type="Resource"> </argument> <description> - Set the [Shape2D] that will be used for collision/intersection queries. + Sets the [Shape2D] that will be used for collision/intersection queries. </description> </method> </methods> <members> - <member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled"> + <member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false"> </member> - <member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled"> + <member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled" default="true"> </member> - <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer"> + <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="2147483647"> The physics layer the query should be made on. </member> - <member name="exclude" type="Array" setter="set_exclude" getter="get_exclude"> + <member name="exclude" type="Array" setter="set_exclude" getter="get_exclude" default="[ ]"> The list of objects or object [RID]s, that will be excluded from collisions. </member> - <member name="margin" type="float" setter="set_margin" getter="get_margin"> + <member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.0"> The collision margin for the shape. </member> - <member name="motion" type="Vector2" setter="set_motion" getter="get_motion"> + <member name="motion" type="Vector2" setter="set_motion" getter="get_motion" default="Vector2( 0, 0 )"> The motion of the shape being queried for. </member> <member name="shape_rid" type="RID" setter="set_shape_rid" getter="get_shape_rid"> - The [RID] of the queried shape. See [method set_shape] also. + The [RID] of the queried shape. See also [method set_shape]. </member> - <member name="transform" type="Transform2D" setter="set_transform" getter="get_transform"> + <member name="transform" type="Transform2D" setter="set_transform" getter="get_transform" default="Transform2D( 1, 0, 0, 1, 0, 0 )"> the transform matrix of the queried shape. </member> </members> diff --git a/doc/classes/Physics2DTestMotionResult.xml b/doc/classes/Physics2DTestMotionResult.xml index a0f8a1ca4c..410bffc0f0 100644 --- a/doc/classes/Physics2DTestMotionResult.xml +++ b/doc/classes/Physics2DTestMotionResult.xml @@ -9,23 +9,23 @@ <methods> </methods> <members> - <member name="collider" type="Object" setter="" getter="get_collider"> + <member name="collider" type="Object" setter="" getter="get_collider" default="null"> </member> - <member name="collider_id" type="int" setter="" getter="get_collider_id"> + <member name="collider_id" type="int" setter="" getter="get_collider_id" default="0"> </member> <member name="collider_rid" type="RID" setter="" getter="get_collider_rid"> </member> - <member name="collider_shape" type="int" setter="" getter="get_collider_shape"> + <member name="collider_shape" type="int" setter="" getter="get_collider_shape" default="0"> </member> - <member name="collider_velocity" type="Vector2" setter="" getter="get_collider_velocity"> + <member name="collider_velocity" type="Vector2" setter="" getter="get_collider_velocity" default="Vector2( 0, 0 )"> </member> - <member name="collision_normal" type="Vector2" setter="" getter="get_collision_normal"> + <member name="collision_normal" type="Vector2" setter="" getter="get_collision_normal" default="Vector2( 0, 0 )"> </member> - <member name="collision_point" type="Vector2" setter="" getter="get_collision_point"> + <member name="collision_point" type="Vector2" setter="" getter="get_collision_point" default="Vector2( 0, 0 )"> </member> - <member name="motion" type="Vector2" setter="" getter="get_motion"> + <member name="motion" type="Vector2" setter="" getter="get_motion" default="Vector2( 0, 0 )"> </member> - <member name="motion_remainder" type="Vector2" setter="" getter="get_motion_remainder"> + <member name="motion_remainder" type="Vector2" setter="" getter="get_motion_remainder" default="Vector2( 0, 0 )"> </member> </members> <constants> diff --git a/doc/classes/PhysicsBody.xml b/doc/classes/PhysicsBody.xml index fc4f2e18fd..ee50f5a6c3 100644 --- a/doc/classes/PhysicsBody.xml +++ b/doc/classes/PhysicsBody.xml @@ -77,15 +77,13 @@ </method> </methods> <members> - <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer"> + <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1"> The physics layers this area is in. Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the [member collision_mask] property. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. - Default value: 1 (the first layer/bit is enabled). </member> - <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask"> + <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> The physics layers this area scans for collisions. - Default value: 1 (the first layer/bit is enabled). </member> </members> <constants> diff --git a/doc/classes/PhysicsBody2D.xml b/doc/classes/PhysicsBody2D.xml index a5024c2432..076131357b 100644 --- a/doc/classes/PhysicsBody2D.xml +++ b/doc/classes/PhysicsBody2D.xml @@ -77,15 +77,13 @@ </method> </methods> <members> - <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer"> + <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1"> The physics layers this area is in. Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the [member collision_mask] property. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. - Default value: 1 (the first layer/bit is enabled). </member> - <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask"> + <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> The physics layers this area scans for collisions. - Default value: 1 (the first layer/bit is enabled). </member> <member name="layers" type="int" setter="_set_layers" getter="_get_layers"> Both [member collision_layer] and [member collision_mask]. Returns [member collision_layer] when accessed. Updates [member collision_layer] and [member collision_mask] when modified. diff --git a/doc/classes/PhysicsDirectBodyState.xml b/doc/classes/PhysicsDirectBodyState.xml index e556e8037a..e68d280cd1 100644 --- a/doc/classes/PhysicsDirectBodyState.xml +++ b/doc/classes/PhysicsDirectBodyState.xml @@ -57,7 +57,7 @@ <argument index="1" name="j" type="Vector3"> </argument> <description> - Applies a positioned impulse to the body. An impulse is time independent! Applying an impulse every frame would result in a framerate dependent force. For this reason it should only be used when simulating one-time impacts. The position uses the rotation of the global coordinate system, but is centered at the object's origin. + Applies a positioned impulse to the body. An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason it should only be used when simulating one-time impacts. The position uses the rotation of the global coordinate system, but is centered at the object's origin. </description> </method> <method name="apply_torque_impulse"> @@ -66,7 +66,7 @@ <argument index="0" name="j" type="Vector3"> </argument> <description> - Apply a torque impulse (which will be affected by the body mass and shape). This will rotate the body around the passed in vector. + Apply a torque impulse (which will be affected by the body mass and shape). This will rotate the body around the vector [code]j[/code] passed as parameter. </description> </method> <method name="get_contact_collider" qualifiers="const"> @@ -127,7 +127,8 @@ <return type="int"> </return> <description> - Returns the number of contacts this body has with other bodies. Note that by default this returns 0 unless bodies are configured to log contacts. See [member RigidBody.contact_monitor]. + Returns the number of contacts this body has with other bodies. + [b]Note:[/b] By default, this returns 0 unless bodies are configured to monitor contacts. See [member RigidBody.contact_monitor]. </description> </method> <method name="get_contact_impulse" qualifiers="const"> diff --git a/doc/classes/PhysicsMaterial.xml b/doc/classes/PhysicsMaterial.xml index b507b4f9f5..73f1416172 100644 --- a/doc/classes/PhysicsMaterial.xml +++ b/doc/classes/PhysicsMaterial.xml @@ -11,15 +11,15 @@ <methods> </methods> <members> - <member name="absorbent" type="bool" setter="set_absorbent" getter="is_absorbent"> + <member name="absorbent" type="bool" setter="set_absorbent" getter="is_absorbent" default="false"> </member> - <member name="bounce" type="float" setter="set_bounce" getter="get_bounce"> - The body's bounciness. Default value: [code]0[/code]. + <member name="bounce" type="float" setter="set_bounce" getter="get_bounce" default="0.0"> + The body's bounciness. Values range from [code]0[/code] (no bounce) to [code]1[/code] (full bounciness). </member> - <member name="friction" type="float" setter="set_friction" getter="get_friction"> - The body's friction. Values range from [code]0[/code] (frictionless) to [code]1[/code] (maximum friction). Default value: [code]1[/code]. + <member name="friction" type="float" setter="set_friction" getter="get_friction" default="1.0"> + The body's friction. Values range from [code]0[/code] (frictionless) to [code]1[/code] (maximum friction). </member> - <member name="rough" type="bool" setter="set_rough" getter="is_rough"> + <member name="rough" type="bool" setter="set_rough" getter="is_rough" default="false"> </member> </members> <constants> diff --git a/doc/classes/PhysicsServer.xml b/doc/classes/PhysicsServer.xml index 78a6ed8ac0..a779a34e6a 100644 --- a/doc/classes/PhysicsServer.xml +++ b/doc/classes/PhysicsServer.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="PhysicsServer" inherits="Object" category="Core" version="3.2"> <brief_description> - Server interface for low level physics access. + Server interface for low-level physics access. </brief_description> <description> - Everything related to physics in 3D. + PhysicsServer is the server responsible for all 3D physics. It can create many kinds of physics objects, but does not insert them on the node tree. </description> <tutorials> </tutorials> @@ -68,7 +68,7 @@ <argument index="1" name="param" type="int" enum="PhysicsServer.AreaParameter"> </argument> <description> - Returns an area parameter value. A list of available parameters is on the AREA_PARAM_* constants. + Returns an area parameter value. A list of available parameters is on the [code]AREA_PARAM_*[/code] constants. </description> </method> <method name="area_get_shape" qualifiers="const"> @@ -221,7 +221,7 @@ <argument index="2" name="value" type="Variant"> </argument> <description> - Sets the value for an area parameter. A list of available parameters is on the AREA_PARAM_* constants. + Sets the value for an area parameter. A list of available parameters is on the [code]AREA_PARAM_*[/code] constants. </description> </method> <method name="area_set_ray_pickable"> @@ -292,7 +292,7 @@ <argument index="1" name="mode" type="int" enum="PhysicsServer.AreaSpaceOverrideMode"> </argument> <description> - Sets the space override mode for the area. The modes are described in the constants AREA_SPACE_OVERRIDE_*. + Sets the space override mode for the area. The modes are described in the constants [code]AREA_SPACE_OVERRIDE_*[/code]. </description> </method> <method name="area_set_transform"> @@ -500,7 +500,7 @@ <argument index="1" name="param" type="int" enum="PhysicsServer.BodyParameter"> </argument> <description> - Returns the value of a body parameter. A list of available parameters is on the BODY_PARAM_* constants. + Returns the value of a body parameter. A list of available parameters is on the [code]BODY_PARAM_*[/code] constants. </description> </method> <method name="body_get_shape" qualifiers="const"> @@ -588,7 +588,7 @@ <argument index="0" name="body" type="RID"> </argument> <description> - If [code]true[/code], the body can be detected by rays + If [code]true[/code], the body can be detected by rays. </description> </method> <method name="body_remove_collision_exception"> @@ -739,7 +739,7 @@ <argument index="2" name="value" type="float"> </argument> <description> - Sets a body parameter. A list of available parameters is on the BODY_PARAM_* constants. + Sets a body parameter. A list of available parameters is on the [code]BODY_PARAM_*[/code] constants. </description> </method> <method name="body_set_ray_pickable"> @@ -910,7 +910,7 @@ <argument index="0" name="process_info" type="int" enum="PhysicsServer.ProcessInfo"> </argument> <description> - Returns an Info defined by the [enum PhysicsServer.ProcessInfo] input given. + Returns an Info defined by the [enum ProcessInfo] input given. </description> </method> <method name="hinge_joint_get_flag" qualifiers="const"> @@ -1144,7 +1144,7 @@ <argument index="0" name="type" type="int" enum="PhysicsServer.ShapeType"> </argument> <description> - Creates a shape of type SHAPE_*. Does not assign it to a body or an area. To do so, you must use [method area_set_shape] or [method body_set_shape]. + Creates a shape of type [code]SHAPE_*[/code]. Does not assign it to a body or an area. To do so, you must use [method area_set_shape] or [method body_set_shape]. </description> </method> <method name="shape_get_data" qualifiers="const"> @@ -1162,7 +1162,7 @@ <argument index="0" name="shape" type="RID"> </argument> <description> - Returns the type of shape (see SHAPE_* constants). + Returns the type of shape (see [code]SHAPE_*[/code] constants). </description> </method> <method name="shape_set_data"> @@ -1257,7 +1257,7 @@ <argument index="2" name="value" type="float"> </argument> <description> - Sets the value for a space parameter. A list of available parameters is on the SPACE_PARAM_* constants. + Sets the value for a space parameter. A list of available parameters is on the [code]SPACE_PARAM_*[/code] constants. </description> </method> </methods> @@ -1318,10 +1318,10 @@ If [code]true[/code], a motor turns the Hinge </constant> <constant name="SLIDER_JOINT_LINEAR_LIMIT_UPPER" value="0" enum="SliderJointParam"> - The maximum difference between the pivot points on their x-axis before damping happens. + The maximum difference between the pivot points on their X axis before damping happens. </constant> <constant name="SLIDER_JOINT_LINEAR_LIMIT_LOWER" value="1" enum="SliderJointParam"> - The minimum difference between the pivot points on their x-axis before damping happens. + The minimum difference between the pivot points on their X axis before damping happens. </constant> <constant name="SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS" value="2" enum="SliderJointParam"> A factor applied to the movement across the slider axis once the limits get surpassed. The lower, the slower the movement. @@ -1384,13 +1384,13 @@ The amount of damping of the rotation across axes orthogonal to the slider. </constant> <constant name="SLIDER_JOINT_MAX" value="22" enum="SliderJointParam"> - End flag of SLIDER_JOINT_* constants, used internally. + Represents the size of the [enum SliderJointParam] enum. </constant> <constant name="CONE_TWIST_JOINT_SWING_SPAN" value="0" enum="ConeTwistJointParam"> Swing is rotation from side to side, around the axis perpendicular to the twist axis. The swing span defines, how much rotation will not get corrected allong the swing axis. Could be defined as looseness in the [ConeTwistJoint]. - If below 0.05, this behaviour is locked. Default value: [code]PI/4[/code]. + If below 0.05, this behavior is locked. </constant> <constant name="CONE_TWIST_JOINT_TWIST_SPAN" value="1" enum="ConeTwistJointParam"> Twist is the rotation around the twist axis, this value defined how far the joint can twist. @@ -1566,7 +1566,7 @@ Constant to set/get a body's angular dampening factor. </constant> <constant name="BODY_PARAM_MAX" value="6" enum="BodyParameter"> - This is the last ID for body parameters. Any attempt to set this property is ignored. Any attempt to get it returns 0. + Represents the size of the [enum BodyParameter] enum. </constant> <constant name="BODY_STATE_TRANSFORM" value="0" enum="BodyState"> Constant to set/get the current transform matrix of the body. diff --git a/doc/classes/PhysicsShapeQueryParameters.xml b/doc/classes/PhysicsShapeQueryParameters.xml index c1f8b48d73..7d7307592e 100644 --- a/doc/classes/PhysicsShapeQueryParameters.xml +++ b/doc/classes/PhysicsShapeQueryParameters.xml @@ -17,19 +17,19 @@ </method> </methods> <members> - <member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled"> + <member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false"> </member> - <member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled"> + <member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled" default="true"> </member> - <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask"> + <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="2147483647"> </member> - <member name="exclude" type="Array" setter="set_exclude" getter="get_exclude"> + <member name="exclude" type="Array" setter="set_exclude" getter="get_exclude" default="[ ]"> </member> - <member name="margin" type="float" setter="set_margin" getter="get_margin"> + <member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.0"> </member> <member name="shape_rid" type="RID" setter="set_shape_rid" getter="get_shape_rid"> </member> - <member name="transform" type="Transform" setter="set_transform" getter="get_transform"> + <member name="transform" type="Transform" setter="set_transform" getter="get_transform" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )"> </member> </members> <constants> diff --git a/doc/classes/PinJoint.xml b/doc/classes/PinJoint.xml index 4546377171..647a59feef 100644 --- a/doc/classes/PinJoint.xml +++ b/doc/classes/PinJoint.xml @@ -1,36 +1,50 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="PinJoint" inherits="Joint" category="Core" version="3.2"> <brief_description> - Pin Joint for 3D Shapes. + Pin joint for 3D shapes. </brief_description> <description> - Pin Joint for 3D Rigid Bodies. It pins 2 bodies (rigid or static) together. + Pin joint for 3D rigid bodies. It pins 2 bodies (rigid or static) together. </description> <tutorials> </tutorials> <methods> + <method name="get_param" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="param" type="int" enum="PinJoint.Param"> + </argument> + <description> + </description> + </method> + <method name="set_param"> + <return type="void"> + </return> + <argument index="0" name="param" type="int" enum="PinJoint.Param"> + </argument> + <argument index="1" name="value" type="float"> + </argument> + <description> + </description> + </method> </methods> <members> - <member name="params/bias" type="float" setter="set_param" getter="get_param"> - The force with which the pinned objects stay in positional relation to each other. - The higher, the stronger. + <member name="params/bias" type="float" setter="set_param" getter="get_param" default="0.3"> + The force with which the pinned objects stay in positional relation to each other. The higher, the stronger. </member> - <member name="params/damping" type="float" setter="set_param" getter="get_param"> - The force with which the pinned objects stay in velocity relation to each other. - The higher, the stronger. + <member name="params/damping" type="float" setter="set_param" getter="get_param" default="1.0"> + The force with which the pinned objects stay in velocity relation to each other. The higher, the stronger. </member> - <member name="params/impulse_clamp" type="float" setter="set_param" getter="get_param"> + <member name="params/impulse_clamp" type="float" setter="set_param" getter="get_param" default="0.0"> If above 0, this value is the maximum value for an impulse that this Joint produces. </member> </members> <constants> <constant name="PARAM_BIAS" value="0" enum="Param"> - The force with which the pinned objects stay in positional relation to each other. - The higher, the stronger. + The force with which the pinned objects stay in positional relation to each other. The higher, the stronger. </constant> <constant name="PARAM_DAMPING" value="1" enum="Param"> - The force with which the pinned objects stay in velocity relation to each other. - The higher, the stronger. + The force with which the pinned objects stay in velocity relation to each other. The higher, the stronger. </constant> <constant name="PARAM_IMPULSE_CLAMP" value="2" enum="Param"> If above 0, this value is the maximum value for an impulse that this Joint produces. diff --git a/doc/classes/PinJoint2D.xml b/doc/classes/PinJoint2D.xml index 4a11ce30e1..f65cb86b1c 100644 --- a/doc/classes/PinJoint2D.xml +++ b/doc/classes/PinJoint2D.xml @@ -1,17 +1,17 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="PinJoint2D" inherits="Joint2D" category="Core" version="3.2"> <brief_description> - Pin Joint for 2D Shapes. + Pin Joint for 2D shapes. </brief_description> <description> - Pin Joint for 2D Rigid Bodies. It pins two bodies (rigid or static) together. + Pin Joint for 2D rigid bodies. It pins two bodies (rigid or static) together. </description> <tutorials> </tutorials> <methods> </methods> <members> - <member name="softness" type="float" setter="set_softness" getter="get_softness"> + <member name="softness" type="float" setter="set_softness" getter="get_softness" default="0.0"> The higher this value, the more the bond to the pinned partner can flex. </member> </members> diff --git a/doc/classes/Plane.xml b/doc/classes/Plane.xml index a5e5c7022f..69dfe28ac4 100644 --- a/doc/classes/Plane.xml +++ b/doc/classes/Plane.xml @@ -22,7 +22,7 @@ <argument index="3" name="d" type="float"> </argument> <description> - Creates a plane from the four parameters "a", "b", "c" and "d". + Creates a plane from the four parameters [code]a[/code], [code]b[/code], [code]c[/code] and [code]d[/code]. </description> </method> <method name="Plane"> @@ -62,7 +62,7 @@ <argument index="0" name="point" type="Vector3"> </argument> <description> - Returns the shortest distance from the plane to the position "point". + Returns the shortest distance from the plane to the position [code]point[/code]. </description> </method> <method name="get_any_point"> @@ -80,7 +80,7 @@ <argument index="1" name="epsilon" type="float" default="0.00001"> </argument> <description> - Returns [code]true[/code] if "point" is inside the plane (by a very minimum threshold). + Returns [code]true[/code] if [code]point[/code] is inside the plane (by a very minimum [code]epsilon[/code] threshold). </description> </method> <method name="intersect_3"> @@ -91,7 +91,7 @@ <argument index="1" name="c" type="Plane"> </argument> <description> - Returns the intersection point of the three planes "b", "c" and this plane. If no intersection is found null is returned. + Returns the intersection point of the three planes [code]b[/code], [code]c[/code] and this plane. If no intersection is found, [code]null[/code] is returned. </description> </method> <method name="intersects_ray"> @@ -102,7 +102,7 @@ <argument index="1" name="dir" type="Vector3"> </argument> <description> - Returns the intersection point of a ray consisting of the position "from" and the direction normal "dir" with this plane. If no intersection is found null is returned. + Returns the intersection point of a ray consisting of the position [code]from[/code] and the direction normal [code]dir[/code] with this plane. If no intersection is found, [code]null[/code] is returned. </description> </method> <method name="intersects_segment"> @@ -113,7 +113,7 @@ <argument index="1" name="end" type="Vector3"> </argument> <description> - Returns the intersection point of a segment from position "begin" to position "end" with this plane. If no intersection is found null is returned. + Returns the intersection point of a segment from position [code]begin[/code] to position [code]end[/code] with this plane. If no intersection is found, [code]null[/code] is returned. </description> </method> <method name="is_point_over"> @@ -122,7 +122,7 @@ <argument index="0" name="point" type="Vector3"> </argument> <description> - Returns [code]true[/code] if "point" is located above the plane. + Returns [code]true[/code] if [code]point[/code] is located above the plane. </description> </method> <method name="normalized"> @@ -138,20 +138,20 @@ <argument index="0" name="point" type="Vector3"> </argument> <description> - Returns the orthogonal projection of point "p" into a point in the plane. + Returns the orthogonal projection of point [code]p[/code] into a point in the plane. </description> </method> </methods> <members> - <member name="d" type="float" setter="" getter=""> + <member name="d" type="float" setter="" getter="" default="0.0"> </member> - <member name="normal" type="Vector3" setter="" getter=""> + <member name="normal" type="Vector3" setter="" getter="" default="Vector3( 0, 0, 0 )"> </member> - <member name="x" type="float" setter="" getter=""> + <member name="x" type="float" setter="" getter="" default="0.0"> </member> - <member name="y" type="float" setter="" getter=""> + <member name="y" type="float" setter="" getter="" default="0.0"> </member> - <member name="z" type="float" setter="" getter=""> + <member name="z" type="float" setter="" getter="" default="0.0"> </member> </members> <constants> diff --git a/doc/classes/PlaneMesh.xml b/doc/classes/PlaneMesh.xml index a507f9f145..01aee93dad 100644 --- a/doc/classes/PlaneMesh.xml +++ b/doc/classes/PlaneMesh.xml @@ -11,14 +11,14 @@ <methods> </methods> <members> - <member name="size" type="Vector2" setter="set_size" getter="get_size"> - Size of the generated plane. Defaults to (2.0, 2.0). + <member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2( 2, 2 )"> + Size of the generated plane. </member> - <member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth"> - Number of subdivision along the Z axis. Defaults to 0. + <member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth" default="0"> + Number of subdivision along the Z axis. </member> - <member name="subdivide_width" type="int" setter="set_subdivide_width" getter="get_subdivide_width"> - Number of subdivision along the X axis. Defaults to 0. + <member name="subdivide_width" type="int" setter="set_subdivide_width" getter="get_subdivide_width" default="0"> + Number of subdivision along the X axis. </member> </members> <constants> diff --git a/doc/classes/PlaneShape.xml b/doc/classes/PlaneShape.xml index 83d8b09280..b94bb8e613 100644 --- a/doc/classes/PlaneShape.xml +++ b/doc/classes/PlaneShape.xml @@ -9,7 +9,7 @@ <methods> </methods> <members> - <member name="plane" type="Plane" setter="set_plane" getter="get_plane"> + <member name="plane" type="Plane" setter="set_plane" getter="get_plane" default="Plane( 0, 1, 0, 0 )"> </member> </members> <constants> diff --git a/doc/classes/Polygon2D.xml b/doc/classes/Polygon2D.xml index 8f434e5499..6fc0d76d02 100644 --- a/doc/classes/Polygon2D.xml +++ b/doc/classes/Polygon2D.xml @@ -77,51 +77,52 @@ </method> </methods> <members> - <member name="antialiased" type="bool" setter="set_antialiased" getter="get_antialiased"> - If [code]true[/code], polygon edges will be anti-aliased. Default value: [code]false[/code]. + <member name="antialiased" type="bool" setter="set_antialiased" getter="get_antialiased" default="false"> + If [code]true[/code], polygon edges will be anti-aliased. </member> - <member name="bones" type="Array" setter="_set_bones" getter="_get_bones"> + <member name="bones" type="Array" setter="_set_bones" getter="_get_bones" default="[ ]"> </member> - <member name="color" type="Color" setter="set_color" getter="get_color"> + <member name="color" type="Color" setter="set_color" getter="get_color" default="Color( 1, 1, 1, 1 )"> The polygon's fill color. If [code]texture[/code] is defined, it will be multiplied by this color. It will also be the default color for vertices not set in [code]vertex_colors[/code]. </member> - <member name="internal_vertex_count" type="int" setter="set_internal_vertex_count" getter="get_internal_vertex_count"> + <member name="internal_vertex_count" type="int" setter="set_internal_vertex_count" getter="get_internal_vertex_count" default="0"> </member> - <member name="invert_border" type="float" setter="set_invert_border" getter="get_invert_border"> - Added padding applied to the bounding box when using [code]invert[/code]. Setting this value too small may result in a "Bad Polygon" error. Default value: [code]100[/code]. + <member name="invert_border" type="float" setter="set_invert_border" getter="get_invert_border" default="100.0"> + Added padding applied to the bounding box when using [code]invert[/code]. Setting this value too small may result in a "Bad Polygon" error. </member> - <member name="invert_enable" type="bool" setter="set_invert" getter="get_invert"> - If [code]true[/code], polygon will be inverted, containing the area outside the defined points and extending to the [code]invert_border[/code]. Default value: [code]false[/code]. + <member name="invert_enable" type="bool" setter="set_invert" getter="get_invert" default="false"> + If [code]true[/code], polygon will be inverted, containing the area outside the defined points and extending to the [code]invert_border[/code]. </member> - <member name="offset" type="Vector2" setter="set_offset" getter="get_offset"> + <member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )"> The offset applied to each vertex. </member> - <member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon"> - The polygon's list of vertices. The final point will be connected to the first. Note that this returns a copy of the [PoolVector2Array] rather than a reference. + <member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon" default="PoolVector2Array( )"> + The polygon's list of vertices. The final point will be connected to the first. + [b]Note:[/b] This returns a copy of the [PoolVector2Array] rather than a reference. </member> - <member name="polygons" type="Array" setter="set_polygons" getter="get_polygons"> + <member name="polygons" type="Array" setter="set_polygons" getter="get_polygons" default="[ ]"> </member> - <member name="skeleton" type="NodePath" setter="set_skeleton" getter="get_skeleton"> + <member name="skeleton" type="NodePath" setter="set_skeleton" getter="get_skeleton" default="NodePath("")"> </member> - <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> + <member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null"> The polygon's fill texture. Use [code]uv[/code] to set texture coordinates. </member> - <member name="texture_offset" type="Vector2" setter="set_texture_offset" getter="get_texture_offset"> + <member name="texture_offset" type="Vector2" setter="set_texture_offset" getter="get_texture_offset" default="Vector2( 0, 0 )"> Amount to offset the polygon's [code]texture[/code]. If [code](0, 0)[/code] the texture's origin (its top-left corner) will be placed at the polygon's [code]position[/code]. </member> <member name="texture_rotation" type="float" setter="set_texture_rotation" getter="get_texture_rotation"> The texture's rotation in radians. </member> - <member name="texture_rotation_degrees" type="float" setter="set_texture_rotation_degrees" getter="get_texture_rotation_degrees"> + <member name="texture_rotation_degrees" type="float" setter="set_texture_rotation_degrees" getter="get_texture_rotation_degrees" default="0.0"> The texture's rotation in degrees. </member> - <member name="texture_scale" type="Vector2" setter="set_texture_scale" getter="get_texture_scale"> + <member name="texture_scale" type="Vector2" setter="set_texture_scale" getter="get_texture_scale" default="Vector2( 1, 1 )"> Amount to multiply the [code]uv[/code] coordinates when using a [code]texture[/code]. Larger values make the texture smaller, and vice versa. </member> - <member name="uv" type="PoolVector2Array" setter="set_uv" getter="get_uv"> + <member name="uv" type="PoolVector2Array" setter="set_uv" getter="get_uv" default="PoolVector2Array( )"> Texture coordinates for each vertex of the polygon. There should be one [code]uv[/code] per polygon vertex. If there are fewer, undefined vertices will use [code](0, 0)[/code]. </member> - <member name="vertex_colors" type="PoolColorArray" setter="set_vertex_colors" getter="get_vertex_colors"> + <member name="vertex_colors" type="PoolColorArray" setter="set_vertex_colors" getter="get_vertex_colors" default="PoolColorArray( )"> Color for each vertex. Colors are interpolated between vertices, resulting in smooth gradients. There should be one per polygon vertex. If there are fewer, undefined vertices will use [code]color[/code]. </member> </members> diff --git a/doc/classes/PoolByteArray.xml b/doc/classes/PoolByteArray.xml index cb99b660ae..08848e789b 100644 --- a/doc/classes/PoolByteArray.xml +++ b/doc/classes/PoolByteArray.xml @@ -4,7 +4,8 @@ A pooled [Array] of bytes. </brief_description> <description> - An [Array] specifically designed to hold bytes. Optimized for memory usage, does not fragment the memory. Note that this type is passed by value and not by reference. + An [Array] specifically designed to hold bytes. Optimized for memory usage, does not fragment the memory. + [b]Note:[/b] This type is passed by value and not by reference. </description> <tutorials> </tutorials> @@ -15,21 +16,21 @@ <argument index="0" name="from" type="Array"> </argument> <description> - Construct a new [PoolByteArray]. Optionally, you can pass in a generic [Array] that will be converted. + Constructs a new [PoolByteArray]. Optionally, you can pass in a generic [Array] that will be converted. </description> </method> <method name="append"> <argument index="0" name="byte" type="int"> </argument> <description> - Append an element at the end of the array (alias of [method push_back]). + Appends an element at the end of the array (alias of [method push_back]). </description> </method> <method name="append_array"> <argument index="0" name="array" type="PoolByteArray"> </argument> <description> - Append a [PoolByteArray] at the end of this array. + Appends a [PoolByteArray] at the end of this array. </description> </method> <method name="compress"> @@ -74,33 +75,33 @@ <argument index="1" name="byte" type="int"> </argument> <description> - Insert a new element at a given position in the array. The position must be valid, or at the end of the array ([code]idx == size()[/code]). + Inserts a new element at a given position in the array. The position must be valid, or at the end of the array ([code]idx == size()[/code]). </description> </method> <method name="invert"> <description> - Reverse the order of the elements in the array. + Reverses the order of the elements in the array. </description> </method> <method name="push_back"> <argument index="0" name="byte" type="int"> </argument> <description> - Append an element at the end of the array. + Appends an element at the end of the array. </description> </method> <method name="remove"> <argument index="0" name="idx" type="int"> </argument> <description> - Remove an element from the array by index. + Removes an element from the array by index. </description> </method> <method name="resize"> <argument index="0" name="idx" type="int"> </argument> <description> - Set the size of the array. If the array is grown reserve elements at the end of the array. If the array is shrunk truncate the array to the new size. + Sets the size of the array. If the array is grown, reserves elements at the end of the array. If the array is shrunk, truncates the array to the new size. </description> </method> <method name="set"> @@ -109,14 +110,14 @@ <argument index="1" name="byte" type="int"> </argument> <description> - Change the byte at the given index. + Changes the byte at the given index. </description> </method> <method name="sha256_string"> <return type="String"> </return> <description> - Returns SHA256 string of the PoolByteArray. + Returns SHA-256 string of the PoolByteArray. </description> </method> <method name="size"> diff --git a/doc/classes/PoolColorArray.xml b/doc/classes/PoolColorArray.xml index efc3582ba4..a1fb868ef5 100644 --- a/doc/classes/PoolColorArray.xml +++ b/doc/classes/PoolColorArray.xml @@ -4,7 +4,8 @@ A pooled [Array] of [Color]. </brief_description> <description> - An [Array] specifically designed to hold [Color]. Optimized for memory usage, does not fragment the memory. Note that this type is passed by value and not by reference. + An [Array] specifically designed to hold [Color]. Optimized for memory usage, does not fragment the memory. + [b]Note:[/b] This type is passed by value and not by reference. </description> <tutorials> </tutorials> @@ -15,21 +16,21 @@ <argument index="0" name="from" type="Array"> </argument> <description> - Construct a new [PoolColorArray]. Optionally, you can pass in a generic [Array] that will be converted. + Constructs a new [PoolColorArray]. Optionally, you can pass in a generic [Array] that will be converted. </description> </method> <method name="append"> <argument index="0" name="color" type="Color"> </argument> <description> - Append an element at the end of the array (alias of [method push_back]). + Appends an element at the end of the array (alias of [method push_back]). </description> </method> <method name="append_array"> <argument index="0" name="array" type="PoolColorArray"> </argument> <description> - Append a [PoolColorArray] at the end of this array. + Appends a [PoolColorArray] at the end of this array. </description> </method> <method name="insert"> @@ -40,33 +41,33 @@ <argument index="1" name="color" type="Color"> </argument> <description> - Insert a new element at a given position in the array. The position must be valid, or at the end of the array ([code]idx == size()[/code]). + Inserts a new element at a given position in the array. The position must be valid, or at the end of the array ([code]idx == size()[/code]). </description> </method> <method name="invert"> <description> - Reverse the order of the elements in the array. + Reverses the order of the elements in the array. </description> </method> <method name="push_back"> <argument index="0" name="color" type="Color"> </argument> <description> - Append a value to the array. + Appends a value to the array. </description> </method> <method name="remove"> <argument index="0" name="idx" type="int"> </argument> <description> - Remove an element from the array by index. + Removes an element from the array by index. </description> </method> <method name="resize"> <argument index="0" name="idx" type="int"> </argument> <description> - Set the size of the array. If the array is grown reserve elements at the end of the array. If the array is shrunk truncate the array to the new size. + Sets the size of the array. If the array is grown, reserves elements at the end of the array. If the array is shrunk, truncates the array to the new size. </description> </method> <method name="set"> @@ -75,7 +76,7 @@ <argument index="1" name="color" type="Color"> </argument> <description> - Change the [Color] at the given index. + Changes the [Color] at the given index. </description> </method> <method name="size"> diff --git a/doc/classes/PoolIntArray.xml b/doc/classes/PoolIntArray.xml index fca1083c25..730833b097 100644 --- a/doc/classes/PoolIntArray.xml +++ b/doc/classes/PoolIntArray.xml @@ -4,7 +4,8 @@ A pooled [Array] of integers ([int]). </brief_description> <description> - An [Array] specifically designed to hold integer values ([int]). Optimized for memory usage, does not fragment the memory. Note that this type is passed by value and not by reference. + An [Array] specifically designed to hold integer values ([int]). Optimized for memory usage, does not fragment the memory. + [b]Note:[/b] This type is passed by value and not by reference. </description> <tutorials> </tutorials> @@ -15,21 +16,21 @@ <argument index="0" name="from" type="Array"> </argument> <description> - Construct a new [PoolIntArray]. Optionally, you can pass in a generic [Array] that will be converted. + Constructs a new [PoolIntArray]. Optionally, you can pass in a generic [Array] that will be converted. </description> </method> <method name="append"> <argument index="0" name="integer" type="int"> </argument> <description> - Append an element at the end of the array (alias of [method push_back]). + Appends an element at the end of the array (alias of [method push_back]). </description> </method> <method name="append_array"> <argument index="0" name="array" type="PoolIntArray"> </argument> <description> - Append a [PoolIntArray] at the end of this array. + Appends a [PoolIntArray] at the end of this array. </description> </method> <method name="insert"> @@ -40,33 +41,33 @@ <argument index="1" name="integer" type="int"> </argument> <description> - Insert a new int at a given position in the array. The position must be valid, or at the end of the array ([code]idx == size()[/code]). + Inserts a new int at a given position in the array. The position must be valid, or at the end of the array ([code]idx == size()[/code]). </description> </method> <method name="invert"> <description> - Reverse the order of the elements in the array. + Reverses the order of the elements in the array. </description> </method> <method name="push_back"> <argument index="0" name="integer" type="int"> </argument> <description> - Append a value to the array. + Appends a value to the array. </description> </method> <method name="remove"> <argument index="0" name="idx" type="int"> </argument> <description> - Remove an element from the array by index. + Removes an element from the array by index. </description> </method> <method name="resize"> <argument index="0" name="idx" type="int"> </argument> <description> - Set the size of the array. If the array is grown reserve elements at the end of the array. If the array is shrunk truncate the array to the new size. + Sets the size of the array. If the array is grown, reserves elements at the end of the array. If the array is shrunk, truncates the array to the new size. </description> </method> <method name="set"> @@ -75,7 +76,7 @@ <argument index="1" name="integer" type="int"> </argument> <description> - Change the int at the given index. + Changes the int at the given index. </description> </method> <method name="size"> diff --git a/doc/classes/PoolRealArray.xml b/doc/classes/PoolRealArray.xml index c5f6062175..7eaec82338 100644 --- a/doc/classes/PoolRealArray.xml +++ b/doc/classes/PoolRealArray.xml @@ -4,7 +4,8 @@ A pooled [Array] of reals ([float]). </brief_description> <description> - An [Array] specifically designed to hold floating point values ([float]). Optimized for memory usage, does not fragment the memory. Note that this type is passed by value and not by reference. + An [Array] specifically designed to hold floating-point values ([float]). Optimized for memory usage, does not fragment the memory. + [b]Note:[/b] This type is passed by value and not by reference. </description> <tutorials> </tutorials> @@ -15,21 +16,21 @@ <argument index="0" name="from" type="Array"> </argument> <description> - Construct a new [PoolRealArray]. Optionally, you can pass in a generic [Array] that will be converted. + Constructs a new [PoolRealArray]. Optionally, you can pass in a generic [Array] that will be converted. </description> </method> <method name="append"> <argument index="0" name="value" type="float"> </argument> <description> - Append an element at the end of the array (alias of [method push_back]). + Appends an element at the end of the array (alias of [method push_back]). </description> </method> <method name="append_array"> <argument index="0" name="array" type="PoolRealArray"> </argument> <description> - Append a [PoolRealArray] at the end of this array. + Appends a [PoolRealArray] at the end of this array. </description> </method> <method name="insert"> @@ -40,33 +41,33 @@ <argument index="1" name="value" type="float"> </argument> <description> - Insert a new element at a given position in the array. The position must be valid, or at the end of the array ([code]idx == size()[/code]). + Inserts a new element at a given position in the array. The position must be valid, or at the end of the array ([code]idx == size()[/code]). </description> </method> <method name="invert"> <description> - Reverse the order of the elements in the array. + Reverses the order of the elements in the array. </description> </method> <method name="push_back"> <argument index="0" name="value" type="float"> </argument> <description> - Append an element at the end of the array. + Appends an element at the end of the array. </description> </method> <method name="remove"> <argument index="0" name="idx" type="int"> </argument> <description> - Remove an element from the array by index. + Removes an element from the array by index. </description> </method> <method name="resize"> <argument index="0" name="idx" type="int"> </argument> <description> - Set the size of the array. If the array is grown reserve elements at the end of the array. If the array is shrunk truncate the array to the new size. + Sets the size of the array. If the array is grown, reserves elements at the end of the array. If the array is shrunk, truncates the array to the new size. </description> </method> <method name="set"> @@ -75,7 +76,7 @@ <argument index="1" name="value" type="float"> </argument> <description> - Change the float at the given index. + Changes the float at the given index. </description> </method> <method name="size"> diff --git a/doc/classes/PoolStringArray.xml b/doc/classes/PoolStringArray.xml index 01dca93be3..a408a18b19 100644 --- a/doc/classes/PoolStringArray.xml +++ b/doc/classes/PoolStringArray.xml @@ -4,7 +4,8 @@ A pooled [Array] of [String]. </brief_description> <description> - An [Array] specifically designed to hold [String]. Optimized for memory usage, does not fragment the memory. Note that this type is passed by value and not by reference. + An [Array] specifically designed to hold [String]s. Optimized for memory usage, does not fragment the memory. + [b]Note:[/b] This type is passed by value and not by reference. </description> <tutorials> </tutorials> @@ -15,21 +16,21 @@ <argument index="0" name="from" type="Array"> </argument> <description> - Construct a new [PoolStringArray]. Optionally, you can pass in a generic [Array] that will be converted. + Constructs a new [PoolStringArray]. Optionally, you can pass in a generic [Array] that will be converted. </description> </method> <method name="append"> <argument index="0" name="string" type="String"> </argument> <description> - Append an element at the end of the array (alias of [method push_back]). + Appends an element at the end of the array (alias of [method push_back]). </description> </method> <method name="append_array"> <argument index="0" name="array" type="PoolStringArray"> </argument> <description> - Append a [PoolStringArray] at the end of this array. + Appends a [PoolStringArray] at the end of this array. </description> </method> <method name="insert"> @@ -40,12 +41,12 @@ <argument index="1" name="string" type="String"> </argument> <description> - Insert a new element at a given position in the array. The position must be valid, or at the end of the array ([code]idx == size()[/code]). + Inserts a new element at a given position in the array. The position must be valid, or at the end of the array ([code]idx == size()[/code]). </description> </method> <method name="invert"> <description> - Reverse the order of the elements in the array. + Reverses the order of the elements in the array. </description> </method> <method name="join"> @@ -61,21 +62,21 @@ <argument index="0" name="string" type="String"> </argument> <description> - Append a string element at end of the array. + Appends a string element at end of the array. </description> </method> <method name="remove"> <argument index="0" name="idx" type="int"> </argument> <description> - Remove an element from the array by index. + Removes an element from the array by index. </description> </method> <method name="resize"> <argument index="0" name="idx" type="int"> </argument> <description> - Set the size of the array. If the array is grown reserve elements at the end of the array. If the array is shrunk truncate the array to the new size. + Sets the size of the array. If the array is grown, reserves elements at the end of the array. If the array is shrunk, truncates the array to the new size. </description> </method> <method name="set"> @@ -84,7 +85,7 @@ <argument index="1" name="string" type="String"> </argument> <description> - Change the [String] at the given index. + Changes the [String] at the given index. </description> </method> <method name="size"> diff --git a/doc/classes/PoolVector2Array.xml b/doc/classes/PoolVector2Array.xml index 45f619dc5d..623247e639 100644 --- a/doc/classes/PoolVector2Array.xml +++ b/doc/classes/PoolVector2Array.xml @@ -4,7 +4,8 @@ A pooled [Array] of [Vector2]. </brief_description> <description> - An [Array] specifically designed to hold [Vector2]. Optimized for memory usage, does not fragment the memory. Note that this type is passed by value and not by reference. + An [Array] specifically designed to hold [Vector2]. Optimized for memory usage, does not fragment the memory. + [b]Note:[/b] This type is passed by value and not by reference. </description> <tutorials> </tutorials> @@ -15,21 +16,21 @@ <argument index="0" name="from" type="Array"> </argument> <description> - Construct a new [PoolVector2Array]. Optionally, you can pass in a generic [Array] that will be converted. + Constructs a new [PoolVector2Array]. Optionally, you can pass in a generic [Array] that will be converted. </description> </method> <method name="append"> <argument index="0" name="vector2" type="Vector2"> </argument> <description> - Append an element at the end of the array (alias of [method push_back]). + Appends an element at the end of the array (alias of [method push_back]). </description> </method> <method name="append_array"> <argument index="0" name="array" type="PoolVector2Array"> </argument> <description> - Append a [PoolVector2Array] at the end of this array. + Appends a [PoolVector2Array] at the end of this array. </description> </method> <method name="insert"> @@ -40,33 +41,33 @@ <argument index="1" name="vector2" type="Vector2"> </argument> <description> - Insert a new element at a given position in the array. The position must be valid, or at the end of the array ([code]idx == size()[/code]). + Inserts a new element at a given position in the array. The position must be valid, or at the end of the array ([code]idx == size()[/code]). </description> </method> <method name="invert"> <description> - Reverse the order of the elements in the array. + Reverses the order of the elements in the array. </description> </method> <method name="push_back"> <argument index="0" name="vector2" type="Vector2"> </argument> <description> - Insert a [Vector2] at the end. + Inserts a [Vector2] at the end. </description> </method> <method name="remove"> <argument index="0" name="idx" type="int"> </argument> <description> - Remove an element from the array by index. + Removes an element from the array by index. </description> </method> <method name="resize"> <argument index="0" name="idx" type="int"> </argument> <description> - Set the size of the array. If the array is grown reserve elements at the end of the array. If the array is shrunk truncate the array to the new size. + Sets the size of the array. If the array is grown, reserves elements at the end of the array. If the array is shrunk, truncates the array to the new size. </description> </method> <method name="set"> @@ -75,7 +76,7 @@ <argument index="1" name="vector2" type="Vector2"> </argument> <description> - Change the [Vector2] at the given index. + Changes the [Vector2] at the given index. </description> </method> <method name="size"> diff --git a/doc/classes/PoolVector3Array.xml b/doc/classes/PoolVector3Array.xml index 0a682e2baf..adc28b46cb 100644 --- a/doc/classes/PoolVector3Array.xml +++ b/doc/classes/PoolVector3Array.xml @@ -4,7 +4,8 @@ A pooled [Array] of [Vector3]. </brief_description> <description> - An [Array] specifically designed to hold [Vector3]. Optimized for memory usage, does not fragment the memory. Note that this type is passed by value and not by reference. + An [Array] specifically designed to hold [Vector3]. Optimized for memory usage, does not fragment the memory. + [b]Note:[/b] This type is passed by value and not by reference. </description> <tutorials> </tutorials> @@ -15,21 +16,21 @@ <argument index="0" name="from" type="Array"> </argument> <description> - Construct a new [PoolVector3Array]. Optionally, you can pass in a generic [Array] that will be converted. + Constructs a new [PoolVector3Array]. Optionally, you can pass in a generic [Array] that will be converted. </description> </method> <method name="append"> <argument index="0" name="vector3" type="Vector3"> </argument> <description> - Append an element at the end of the array (alias of [method push_back]). + Appends an element at the end of the array (alias of [method push_back]). </description> </method> <method name="append_array"> <argument index="0" name="array" type="PoolVector3Array"> </argument> <description> - Append a [PoolVector3Array] at the end of this array. + Appends a [PoolVector3Array] at the end of this array. </description> </method> <method name="insert"> @@ -40,33 +41,33 @@ <argument index="1" name="vector3" type="Vector3"> </argument> <description> - Insert a new element at a given position in the array. The position must be valid, or at the end of the array ([code]idx == size()[/code]). + Inserts a new element at a given position in the array. The position must be valid, or at the end of the array ([code]idx == size()[/code]). </description> </method> <method name="invert"> <description> - Reverse the order of the elements in the array. + Reverses the order of the elements in the array. </description> </method> <method name="push_back"> <argument index="0" name="vector3" type="Vector3"> </argument> <description> - Insert a [Vector3] at the end. + Inserts a [Vector3] at the end. </description> </method> <method name="remove"> <argument index="0" name="idx" type="int"> </argument> <description> - Remove an element from the array by index. + Removes an element from the array by index. </description> </method> <method name="resize"> <argument index="0" name="idx" type="int"> </argument> <description> - Set the size of the array. If the array is grown reserve elements at the end of the array. If the array is shrunk truncate the array to the new size. + Sets the size of the array. If the array is grown, reserves elements at the end of the array. If the array is shrunk, truncates the array to the new size. </description> </method> <method name="set"> @@ -75,7 +76,7 @@ <argument index="1" name="vector3" type="Vector3"> </argument> <description> - Change the [Vector3] at the given index. + Changes the [Vector3] at the given index. </description> </method> <method name="size"> diff --git a/doc/classes/Popup.xml b/doc/classes/Popup.xml index e1b51463b2..1e24aadfd9 100644 --- a/doc/classes/Popup.xml +++ b/doc/classes/Popup.xml @@ -24,7 +24,7 @@ <argument index="0" name="size" type="Vector2" default="Vector2( 0, 0 )"> </argument> <description> - Popup (show the control in modal form) in the center of the screen relative to its current canvas transform, at the current size, or at a size determined by "size". + Popup (show the control in modal form) in the center of the screen relative to its current canvas transform, at the current size, or at a size determined by [code]size[/code]. </description> </method> <method name="popup_centered_clamped"> @@ -58,19 +58,19 @@ </method> </methods> <members> - <member name="popup_exclusive" type="bool" setter="set_exclusive" getter="is_exclusive"> + <member name="popup_exclusive" type="bool" setter="set_exclusive" getter="is_exclusive" default="false"> If [code]true[/code], the popup will not be hidden when a click event occurs outside of it, or when it receives the [code]ui_cancel[/code] action event. </member> </members> <signals> <signal name="about_to_show"> <description> - This signal is emitted when a popup is about to be shown. (often used in [PopupMenu] for clearing the list of options and creating a new one according to the current context). + Emitted when a popup is about to be shown. This is often used in [PopupMenu] to clear the list of options then create a new one according to the current context. </description> </signal> <signal name="popup_hide"> <description> - This signal is emitted when a popup is hidden. + Emitted when a popup is hidden. </description> </signal> </signals> diff --git a/doc/classes/PopupDialog.xml b/doc/classes/PopupDialog.xml index b510208ae2..d85f568abf 100644 --- a/doc/classes/PopupDialog.xml +++ b/doc/classes/PopupDialog.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="PopupDialog" inherits="Popup" category="Core" version="3.2"> <brief_description> - Base class for Popup Dialogs. + Base class for popup dialogs. </brief_description> <description> PopupDialog is a base class for popup dialogs, along with [WindowDialog]. diff --git a/doc/classes/PopupMenu.xml b/doc/classes/PopupMenu.xml index d6249f73aa..3d6693da15 100644 --- a/doc/classes/PopupMenu.xml +++ b/doc/classes/PopupMenu.xml @@ -4,7 +4,7 @@ PopupMenu displays a list of options. </brief_description> <description> - PopupMenu is the typical Control that displays a list of options. They are popular in toolbars or context menus. + [PopupMenu] is a [Control] that displays a list of options. They are popular in toolbars or context menus. </description> <tutorials> </tutorials> @@ -19,7 +19,9 @@ <argument index="2" name="accel" type="int" default="0"> </argument> <description> - Add a new checkable item with text "label". An id can optionally be provided, as well as an accelerator. If no id is provided, one will be created from the index. Note that checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. + Adds a new checkable item with text [code]label[/code]. + An [code]id[/code] can optionally be provided, as well as an accelerator ([code]accel[/code]). If no [code]id[/code] is provided, one will be created from the index. If no [code]accel[/code] is provided then the default [code]0[/code] will be assigned to it. See [method get_item_accelerator] for more info on accelerators. + [b]Note:[/b] Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it. </description> </method> <method name="add_check_shortcut"> @@ -32,6 +34,9 @@ <argument index="2" name="global" type="bool" default="false"> </argument> <description> + Adds a new checkable item and assigns the specified [ShortCut] to it. Sets the label of the checkbox to the [ShortCut]'s name. + An [code]id[/code] can optionally be provided. If no [code]id[/code] is provided, one will be created from the index. + [b]Note:[/b] Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it. </description> </method> <method name="add_icon_check_item"> @@ -46,8 +51,9 @@ <argument index="3" name="accel" type="int" default="0"> </argument> <description> - Add a new checkable item with text "label" and icon "texture". An id can optionally be provided, as well as an accelerator. If no id is provided, one will be - created from the index. Note that checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. + Adds a new checkable item with text [code]label[/code] and icon [code]texture[/code]. + An [code]id[/code] can optionally be provided, as well as an accelerator ([code]accel[/code]). If no [code]id[/code] is provided, one will be created from the index. If no [code]accel[/code] is provided then the default [code]0[/code] will be assigned to it. See [method get_item_accelerator] for more info on accelerators. + [b]Note:[/b] Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it. </description> </method> <method name="add_icon_check_shortcut"> @@ -62,6 +68,9 @@ <argument index="3" name="global" type="bool" default="false"> </argument> <description> + Adds a new checkable item and assigns the specified [ShortCut] and icon [code]texture[/code] to it. Sets the label of the checkbox to the [ShortCut]'s name. + An [code]id[/code] can optionally be provided. If no [code]id[/code] is provided, one will be created from the index. + [b]Note:[/b] Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it. </description> </method> <method name="add_icon_item"> @@ -76,7 +85,8 @@ <argument index="3" name="accel" type="int" default="0"> </argument> <description> - Add a new item with text "label" and icon "texture". An id can optionally be provided, as well as an accelerator keybinding. If no id is provided, one will be created from the index. + Adds a new item with text [code]label[/code] and icon [code]texture[/code]. + An [code]id[/code] can optionally be provided, as well as an accelerator ([code]accel[/code]). If no [code]id[/code] is provided, one will be created from the index. If no [code]accel[/code] is provided then the default [code]0[/code] will be assigned to it. See [method get_item_accelerator] for more info on accelerators. </description> </method> <method name="add_icon_shortcut"> @@ -91,6 +101,8 @@ <argument index="3" name="global" type="bool" default="false"> </argument> <description> + Adds a new item and assigns the specified [ShortCut] and icon [code]texture[/code] to it. Sets the label of the checkbox to the [ShortCut]'s name. + An [code]id[/code] can optionally be provided. If no [code]id[/code] is provided, one will be created from the index. </description> </method> <method name="add_item"> @@ -103,7 +115,8 @@ <argument index="2" name="accel" type="int" default="0"> </argument> <description> - Add a new item with text "label". An id can optionally be provided, as well as an accelerator keybinding. If no id is provided, one will be created from the index. + Adds a new item with text [code]label[/code]. + An [code]id[/code] can optionally be provided, as well as an accelerator ([code]accel[/code]). If no [code]id[/code] is provided, one will be created from the index. If no [code]accel[/code] is provided then the default [code]0[/code] will be assigned to it. See [method get_item_accelerator] for more info on accelerators. </description> </method> <method name="add_radio_check_item"> @@ -116,7 +129,9 @@ <argument index="2" name="accel" type="int" default="0"> </argument> <description> - The same as [method add_check_item] but the inserted item will look as a radio button. Remember this is just cosmetic and you have to add the logic for checking/unchecking items in radio groups. + Adds a new radio button with text [code]label[/code]. + An [code]id[/code] can optionally be provided, as well as an accelerator ([code]accel[/code]). If no [code]id[/code] is provided, one will be created from the index. If no [code]accel[/code] is provided then the default [code]0[/code] will be assigned to it. See [method get_item_accelerator] for more info on accelerators. + [b]Note:[/b] Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it. </description> </method> <method name="add_radio_check_shortcut"> @@ -129,6 +144,9 @@ <argument index="2" name="global" type="bool" default="false"> </argument> <description> + Adds a new radio check button and assigns a [ShortCut] to it. Sets the label of the checkbox to the [ShortCut]'s name. + An [code]id[/code] can optionally be provided. If no [code]id[/code] is provided, one will be created from the index. + [b]Note:[/b] Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. See [method set_item_checked] for more info on how to control it. </description> </method> <method name="add_separator"> @@ -137,7 +155,7 @@ <argument index="0" name="label" type="String" default=""""> </argument> <description> - Add a separator between items. Separators also occupy an index. + Adds a separator between items. Separators also occupy an index. </description> </method> <method name="add_shortcut"> @@ -150,6 +168,8 @@ <argument index="2" name="global" type="bool" default="false"> </argument> <description> + Adds a [ShortCut]. + An [code]id[/code] can optionally be provided. If no [code]id[/code] is provided, one will be created from the index. </description> </method> <method name="add_submenu_item"> @@ -162,14 +182,15 @@ <argument index="2" name="id" type="int" default="-1"> </argument> <description> - Adds an item with a submenu. The submenu is the name of a child PopupMenu node that would be shown when the item is clicked. An id can optionally be provided, but if is isn't provided, one will be created from the index. + Adds an item that will act as a submenu of the parent [PopupMenu] node when clicked. The [code]submenu[/code] argument is the name of the child [PopupMenu] node that will be shown when the item is clicked. + An [code]id[/code] can optionally be provided. If no [code]id[/code] is provided, one will be created from the index. </description> </method> <method name="clear"> <return type="void"> </return> <description> - Clear the popup menu, in effect removing all items. + Removes all items from the [PopupMenu]. </description> </method> <method name="get_item_accelerator" qualifiers="const"> @@ -178,14 +199,14 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns the accelerator of the item at index "idx". Accelerators are special combinations of keys that activate the item, no matter which control is focused. + Returns the accelerator of the item at index [code]idx[/code]. Accelerators are special combinations of keys that activate the item, no matter which control is focused. </description> </method> <method name="get_item_count" qualifiers="const"> <return type="int"> </return> <description> - Returns the amount of items. + Returns the number of items in the [PopupMenu]. </description> </method> <method name="get_item_icon" qualifiers="const"> @@ -194,7 +215,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns the icon of the item at index "idx". + Returns the icon of the item at index [code]idx[/code]. </description> </method> <method name="get_item_id" qualifiers="const"> @@ -203,7 +224,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns the id of the item at index "idx". + Returns the id of the item at index [code]idx[/code]. [code]id[/code] can be manually assigned, while index can not. </description> </method> <method name="get_item_index" qualifiers="const"> @@ -212,7 +233,7 @@ <argument index="0" name="id" type="int"> </argument> <description> - Find and return the index of the item containing a given id. + Returns the index of the item containing the specified [code]id[/code]. Index is automatically assigned to each item by the engine. Index can not be set manualy. </description> </method> <method name="get_item_metadata" qualifiers="const"> @@ -221,7 +242,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns the metadata of an item, which might be of any type. You can set it with [method set_item_metadata], which provides a simple way of assigning context data to items. + Returns the metadata of the specified item, which might be of any type. You can set it with [method set_item_metadata], which provides a simple way of assigning context data to items. </description> </method> <method name="get_item_shortcut" qualifiers="const"> @@ -230,6 +251,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> + Returns the [ShortCut] associated with the specified [code]idx[/code] item. </description> </method> <method name="get_item_submenu" qualifiers="const"> @@ -238,7 +260,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns the submenu name of the item at index "idx". + Returns the submenu name of the item at index [code]idx[/code]. See [method add_submenu_item] for more info on how to add a submenu. </description> </method> <method name="get_item_text" qualifiers="const"> @@ -247,7 +269,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns the text of the item at index "idx". + Returns the text of the item at index [code]idx[/code]. </description> </method> <method name="get_item_tooltip" qualifiers="const"> @@ -256,12 +278,14 @@ <argument index="0" name="idx" type="int"> </argument> <description> + Returns the tooltip associated with the specified index index [code]idx[/code]. </description> </method> <method name="is_hide_on_window_lose_focus" qualifiers="const"> <return type="bool"> </return> <description> + Returns whether the popup will be hidden when the window loses focus or not. </description> </method> <method name="is_item_checkable" qualifiers="const"> @@ -270,7 +294,8 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns whether the item at index "idx" is checkable in some way, i.e., whether has a checkbox or radio button. Note that checkable items just display a checkmark or radio button, but don't have any built-in checking behavior and must be checked/unchecked manually. + Returns [code]true[/code] if the item at index [code]idx[/code] is checkable in some way, i.e. if it has a checkbox or radio button. + [b]Note:[/b] Checkable items just display a checkmark or radio button, but don't have any built-in checking behavior and must be checked/unchecked manually. </description> </method> <method name="is_item_checked" qualifiers="const"> @@ -279,7 +304,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns whether the item at index "idx" is checked. + Returns [code]true[/code] if the item at index [code]idx[/code] is checked. </description> </method> <method name="is_item_disabled" qualifiers="const"> @@ -288,7 +313,8 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns whether the item at index "idx" is disabled. When it is disabled it can't be selected, or its action invoked. + Returns [code]true[/code] if the item at index [code]idx[/code] is disabled. When it is disabled it can't be selected, or its action invoked. + See [method set_item_disabled] for more info on how to disable an item. </description> </method> <method name="is_item_radio_checkable" qualifiers="const"> @@ -297,7 +323,8 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns whether the item at index "idx" has radio-button-style checkability. Remember this is just cosmetic and you have to add the logic for checking/unchecking items in radio groups. + Returns [code]true[/code] if the item at index [code]idx[/code] has radio button-style checkability. + [b]Note:[/b] This is purely cosmetic; you must add the logic for checking/unchecking items in radio groups. </description> </method> <method name="is_item_separator" qualifiers="const"> @@ -306,7 +333,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns whether the item is a separator. If it is, it would be displayed as a line. + Returns [code]true[/code] if the item is a separator. If it is, it will be displayed as a line. See [method add_separator] for more info on how to add a separator. </description> </method> <method name="is_item_shortcut_disabled" qualifiers="const"> @@ -315,6 +342,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> + Returns whether the shortcut of the specified item [code]idx[/code] is disabled or not. </description> </method> <method name="remove_item"> @@ -323,7 +351,8 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Removes the item at index "idx" from the menu. Note that the indexes of items after the removed item are going to be shifted by one. + Removes the item at index [code]idx[/code] from the menu. + [b]Note:[/b] The indices of items after the removed item will be shifted by one. </description> </method> <method name="set_hide_on_window_lose_focus"> @@ -332,6 +361,7 @@ <argument index="0" name="enable" type="bool"> </argument> <description> + Hides the [PopupMenu] when the window loses focus. </description> </method> <method name="set_item_accelerator"> @@ -342,7 +372,7 @@ <argument index="1" name="accel" type="int"> </argument> <description> - Set the accelerator of the item at index "idx". Accelerators are special combinations of keys that activate the item, no matter which control is focused. + Sets the accelerator of the item at index [code]idx[/code]. Accelerators are special combinations of keys that activate the item, no matter which control is focused. </description> </method> <method name="set_item_as_checkable"> @@ -353,7 +383,8 @@ <argument index="1" name="enable" type="bool"> </argument> <description> - Set whether the item at index "idx" has a checkbox. Note that checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. + Sets whether the item at index [code]idx[/code] has a checkbox. If [code]false[/code], sets the type of the item to plain text. + [b]Note:[/b] Checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. </description> </method> <method name="set_item_as_radio_checkable"> @@ -364,8 +395,7 @@ <argument index="1" name="enable" type="bool"> </argument> <description> - The same as [method set_item_as_checkable] but placing a radio button in case of enabling. If used for disabling, it's the same. - Remember this is just cosmetic and you have to add the logic for checking/unchecking items in radio groups. + Sets the type of the item at the specified index [code]idx[/code] to radio button. If false, sets the type of the item to plain text. </description> </method> <method name="set_item_as_separator"> @@ -376,7 +406,7 @@ <argument index="1" name="enable" type="bool"> </argument> <description> - Mark the item at index "idx" as a separator, which means that it would be displayed as a line. + Mark the item at index [code]idx[/code] as a separator, which means that it would be displayed as a line. If [code]false[/code], sets the type of the item to plain text. </description> </method> <method name="set_item_checked"> @@ -387,7 +417,7 @@ <argument index="1" name="checked" type="bool"> </argument> <description> - Set the checkstate status of the item at index "idx". + Sets the checkstate status of the item at index [code]idx[/code]. </description> </method> <method name="set_item_disabled"> @@ -398,7 +428,7 @@ <argument index="1" name="disabled" type="bool"> </argument> <description> - Sets whether the item at index "idx" is disabled or not. When it is disabled it can't be selected, or its action invoked. + Sets whether the item at index [code]idx[/code] is disabled or not. When it is disabled, it can't be selected and its action can't be invoked. </description> </method> <method name="set_item_icon"> @@ -409,6 +439,7 @@ <argument index="1" name="icon" type="Texture"> </argument> <description> + Replaces the [Texture] icon of the specified [code]idx[/code]. </description> </method> <method name="set_item_id"> @@ -419,7 +450,7 @@ <argument index="1" name="id" type="int"> </argument> <description> - Set the id of the item at index "idx". + Sets the [code]id[/code] of the item at index [code]idx[/code]. </description> </method> <method name="set_item_metadata"> @@ -430,7 +461,7 @@ <argument index="1" name="metadata" type="Variant"> </argument> <description> - Sets the metadata of an item, which might be of any type. You can later get it with [method get_item_metadata], which provides a simple way of assigning context data to items. + Sets the metadata of an item, which may be of any type. You can later get it with [method get_item_metadata], which provides a simple way of assigning context data to items. </description> </method> <method name="set_item_multistate"> @@ -453,6 +484,7 @@ <argument index="2" name="global" type="bool" default="false"> </argument> <description> + Sets a [ShortCut] for the specified item [code]idx[/code]. </description> </method> <method name="set_item_shortcut_disabled"> @@ -463,6 +495,7 @@ <argument index="1" name="disabled" type="bool"> </argument> <description> + Disables the [ShortCut] of the specified index [code]idx[/code]. </description> </method> <method name="set_item_submenu"> @@ -473,7 +506,7 @@ <argument index="1" name="submenu" type="String"> </argument> <description> - Sets the submenu of the item at index "idx". The submenu is the name of a child PopupMenu node that would be shown when the item is clicked. + Sets the submenu of the item at index [code]idx[/code]. The submenu is the name of a child [PopupMenu] node that would be shown when the item is clicked. </description> </method> <method name="set_item_text"> @@ -484,7 +517,7 @@ <argument index="1" name="text" type="String"> </argument> <description> - Set the text of the item at index "idx". + Sets the text of the item at index [code]idx[/code]. </description> </method> <method name="set_item_tooltip"> @@ -495,6 +528,7 @@ <argument index="1" name="tooltip" type="String"> </argument> <description> + Sets the [String] tooltip of the item at the specified index [code]idx[/code]. </description> </method> <method name="toggle_item_checked"> @@ -503,6 +537,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> + Toggles the check state of the item of the specified index [code]idx[/code]. </description> </method> <method name="toggle_item_multistate"> @@ -515,17 +550,20 @@ </method> </methods> <members> - <member name="allow_search" type="bool" setter="set_allow_search" getter="get_allow_search"> - If [code]true[/code], allows to navigate [PopupMenu] with letter keys. Default value: [code]false[/code]. + <member name="allow_search" type="bool" setter="set_allow_search" getter="get_allow_search" default="false"> + If [code]true[/code], allows to navigate [PopupMenu] with letter keys. </member> - <member name="hide_on_checkable_item_selection" type="bool" setter="set_hide_on_checkable_item_selection" getter="is_hide_on_checkable_item_selection"> + <member name="hide_on_checkable_item_selection" type="bool" setter="set_hide_on_checkable_item_selection" getter="is_hide_on_checkable_item_selection" default="true"> + If [code]true[/code], hides the [PopupMenu] when a checkbox or radio button is selected. </member> - <member name="hide_on_item_selection" type="bool" setter="set_hide_on_item_selection" getter="is_hide_on_item_selection"> + <member name="hide_on_item_selection" type="bool" setter="set_hide_on_item_selection" getter="is_hide_on_item_selection" default="true"> + If [code]true[/code], hides the [PopupMenu] when an item is selected. </member> - <member name="hide_on_state_item_selection" type="bool" setter="set_hide_on_state_item_selection" getter="is_hide_on_state_item_selection"> + <member name="hide_on_state_item_selection" type="bool" setter="set_hide_on_state_item_selection" getter="is_hide_on_state_item_selection" default="false"> + If [code]true[/code], hides the [PopupMenu] when a state item is selected. </member> - <member name="submenu_popup_delay" type="float" setter="set_submenu_popup_delay" getter="get_submenu_popup_delay"> - Sets the delay time for the submenu item to popup on mouse hovering. If the popup menu is added as a child of another (acting as a submenu), it will inherit the delay time of the parent menu item. Default value: [code]0.3[/code] seconds. + <member name="submenu_popup_delay" type="float" setter="set_submenu_popup_delay" getter="get_submenu_popup_delay" default="0.3"> + Sets the delay time in seconds for the submenu item to popup on mouse hovering. If the popup menu is added as a child of another (acting as a submenu), it will inherit the delay time of the parent menu item. </member> </members> <signals> @@ -533,21 +571,21 @@ <argument index="0" name="id" type="int"> </argument> <description> - This event is emitted when user navigated to an item of some id using [code]ui_up[/code] or [code]ui_down[/code] action. + Emitted when user navigated to an item of some [code]id[/code] using [code]ui_up[/code] or [code]ui_down[/code] action. </description> </signal> <signal name="id_pressed"> <argument index="0" name="id" type="int"> </argument> <description> - This event is emitted when an item of some id is pressed or its accelerator is activated. + Emitted when an item of some [code]id[/code] is pressed or its accelerator is activated. </description> </signal> <signal name="index_pressed"> <argument index="0" name="index" type="int"> </argument> <description> - This event is emitted when an item of some index is pressed or its accelerator is activated. + Emitted when an item of some [code]index[/code] is pressed or its accelerator is activated. </description> </signal> </signals> @@ -555,40 +593,55 @@ </constants> <theme_items> <theme_item name="checked" type="Texture"> + Sets a custom [Texture] icon for [code]checked[/code] state of checkbox items. </theme_item> <theme_item name="font" type="Font"> + Sets a custom [Font]. </theme_item> - <theme_item name="font_color" type="Color"> + <theme_item name="font_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )"> + Sets a custom [Color] for the [Font]. </theme_item> - <theme_item name="font_color_accel" type="Color"> + <theme_item name="font_color_accel" type="Color" default="Color( 0.7, 0.7, 0.7, 0.8 )"> </theme_item> - <theme_item name="font_color_disabled" type="Color"> + <theme_item name="font_color_disabled" type="Color" default="Color( 0.4, 0.4, 0.4, 0.8 )"> + Sets a custom [Color] for disabled text. </theme_item> - <theme_item name="font_color_hover" type="Color"> + <theme_item name="font_color_hover" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )"> + Sets a custom [Color] for the hovered text. </theme_item> <theme_item name="hover" type="StyleBox"> + Sets a custom [StyleBox] when the [PopupMenu] is hovered. </theme_item> - <theme_item name="hseparation" type="int"> + <theme_item name="hseparation" type="int" default="4"> + Sets the horizontal space separation between each item. </theme_item> <theme_item name="labeled_separator_left" type="StyleBox"> </theme_item> <theme_item name="labeled_separator_right" type="StyleBox"> </theme_item> <theme_item name="panel" type="StyleBox"> + Sets a custom [StyleBox] for the panel of the [PopupMenu]. </theme_item> <theme_item name="panel_disabled" type="StyleBox"> + Sets a custom [StyleBox] for the panel of the [PopupMenu], when the panel is disabled. </theme_item> <theme_item name="radio_checked" type="Texture"> + Sets a custom [Texture] icon for [code]checked[/code] of radio button items. </theme_item> <theme_item name="radio_unchecked" type="Texture"> + Sets a custom [Texture] icon for [code]unchecked[/code] of radio button items. </theme_item> <theme_item name="separator" type="StyleBox"> + Sets a custom [StyleBox] for separator's. </theme_item> <theme_item name="submenu" type="Texture"> + Sets a custom [Texture] for submenu's. </theme_item> <theme_item name="unchecked" type="Texture"> + Sets a custom [Texture] icon for [code]unchecked[/code] of checkbox items. </theme_item> - <theme_item name="vseparation" type="int"> + <theme_item name="vseparation" type="int" default="4"> + Sets the vertical space separation between each item. </theme_item> </theme_items> </class> diff --git a/doc/classes/Position2D.xml b/doc/classes/Position2D.xml index 916bd99131..ccadee6018 100644 --- a/doc/classes/Position2D.xml +++ b/doc/classes/Position2D.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Position2D" inherits="Node2D" category="Core" version="3.2"> <brief_description> - Generic 2D Position hint for editing. + Generic 2D position hint for editing. </brief_description> <description> - Generic 2D Position hint for editing. It's just like a plain [Node2D] but displays as a cross in the 2D-Editor at all times. You can set visual size of the cross by changing Gizmo Extents in the inspector. + Generic 2D position hint for editing. It's just like a plain [Node2D], but it displays as a cross in the 2D editor at all times. You can set cross' visual size by using the gizmo in the 2D editor while the node is selected. </description> <tutorials> </tutorials> diff --git a/doc/classes/Position3D.xml b/doc/classes/Position3D.xml index 247f1fb6a3..4d43a6729d 100644 --- a/doc/classes/Position3D.xml +++ b/doc/classes/Position3D.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Position3D" inherits="Spatial" category="Core" version="3.2"> <brief_description> - Generic 3D Position hint for editing. + Generic 3D position hint for editing. </brief_description> <description> - Generic 3D Position hint for editing. It's just like a plain [Spatial] but displays as a cross in the 3D-Editor at all times. + Generic 3D position hint for editing. It's just like a plain [Spatial], but it displays as a cross in the 3D editor at all times. </description> <tutorials> </tutorials> diff --git a/doc/classes/PrimitiveMesh.xml b/doc/classes/PrimitiveMesh.xml index c9c3643edb..83d4dea5b1 100644 --- a/doc/classes/PrimitiveMesh.xml +++ b/doc/classes/PrimitiveMesh.xml @@ -4,7 +4,7 @@ Base class for all primitive meshes. Handles applying a [Material] to a primitive mesh. </brief_description> <description> - Base class for all primitive meshes. Handles applying a [Material] to a primitive mesh. + Base class for all primitive meshes. Handles applying a [Material] to a primitive mesh. Examples include [CapsuleMesh], [CubeMesh], [CylinderMesh], [PlaneMesh], [PrismMesh], [QuadMesh], and [SphereMesh]. </description> <tutorials> </tutorials> @@ -13,15 +13,18 @@ <return type="Array"> </return> <description> + Returns mesh arrays used to constitute surface of [Mesh]. Mesh arrays can be used with [ArrayMesh] to create new surfaces. </description> </method> </methods> <members> - <member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb"> + <member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb" default="AABB( 0, 0, 0, 0, 0, 0 )"> + Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unnexpected culling when using a shader to offset vertices. </member> - <member name="flip_faces" type="bool" setter="set_flip_faces" getter="get_flip_faces"> + <member name="flip_faces" type="bool" setter="set_flip_faces" getter="get_flip_faces" default="false"> + If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn. Result is the same as using *CULL_BACK* in [SpatialMaterial]. </member> - <member name="material" type="Material" setter="set_material" getter="get_material"> + <member name="material" type="Material" setter="set_material" getter="get_material" default="null"> The current [Material] of the primitive mesh. </member> </members> diff --git a/doc/classes/PrismMesh.xml b/doc/classes/PrismMesh.xml index 62f1278bba..1d4e5ddab7 100644 --- a/doc/classes/PrismMesh.xml +++ b/doc/classes/PrismMesh.xml @@ -11,20 +11,20 @@ <methods> </methods> <members> - <member name="left_to_right" type="float" setter="set_left_to_right" getter="get_left_to_right"> - Displacement of the upper edge along the X axis. 0.0 positions edge straight above the bottom-left edge. Defaults to 0.5 (positioned on the midpoint). + <member name="left_to_right" type="float" setter="set_left_to_right" getter="get_left_to_right" default="0.5"> + Displacement of the upper edge along the X axis. 0.0 positions edge straight above the bottom-left edge. </member> - <member name="size" type="Vector3" setter="set_size" getter="get_size"> - Size of the prism. Defaults to (2.0, 2.0, 2.0). + <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3( 2, 2, 2 )"> + Size of the prism. </member> - <member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth"> - Number of added edge loops along the Z axis. Defaults to 0. + <member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth" default="0"> + Number of added edge loops along the Z axis. </member> - <member name="subdivide_height" type="int" setter="set_subdivide_height" getter="get_subdivide_height"> - Number of added edge loops along the Y axis. Defaults to 0. + <member name="subdivide_height" type="int" setter="set_subdivide_height" getter="get_subdivide_height" default="0"> + Number of added edge loops along the Y axis. </member> - <member name="subdivide_width" type="int" setter="set_subdivide_width" getter="get_subdivide_width"> - Number of added edge loops along the X axis. Defaults to 0. + <member name="subdivide_width" type="int" setter="set_subdivide_width" getter="get_subdivide_width" default="0"> + Number of added edge loops along the X axis. </member> </members> <constants> diff --git a/doc/classes/ProceduralSky.xml b/doc/classes/ProceduralSky.xml index 97ad1efa93..9ffca20081 100644 --- a/doc/classes/ProceduralSky.xml +++ b/doc/classes/ProceduralSky.xml @@ -4,61 +4,61 @@ Type of [Sky] that is generated procedurally based on user input parameters. </brief_description> <description> - ProceduralSky provides a way to create an effective background quickly by defining procedural parameters for the sun, the sky and the ground. The sky and ground are very similar, they are defined by a color at the horizon, another color, and finally an easing curve to interpolate between these two colors. Similarly the sun is described by a position in the sky, a color, and an easing curve. However, the sun also defines a minimum and maximum angle, these two values define at what distance the easing curve begins and ends from the sun, and thus end up defining the size of the sun in the sky. - The ProceduralSky is updated on the CPU after the parameters change and stored in a texture and then displayed as a background in the scene. This makes it relatively unsuitable for realtime updates during gameplay. But with a small texture size it is still feasible to update relatively frequently because it is updated on a background thread when multi-threading is available. + ProceduralSky provides a way to create an effective background quickly by defining procedural parameters for the sun, the sky and the ground. The sky and ground are very similar, they are defined by a color at the horizon, another color, and finally an easing curve to interpolate between these two colors. Similarly, the sun is described by a position in the sky, a color, and an easing curve. However, the sun also defines a minimum and maximum angle, these two values define at what distance the easing curve begins and ends from the sun, and thus end up defining the size of the sun in the sky. + The ProceduralSky is updated on the CPU after the parameters change. It is stored in a texture and then displayed as a background in the scene. This makes it relatively unsuitable for real-time updates during gameplay. However, with a small enough texture size, it can still be updated relatively frequently, as it is updated on a background thread when multi-threading is available. </description> <tutorials> </tutorials> <methods> </methods> <members> - <member name="ground_bottom_color" type="Color" setter="set_ground_bottom_color" getter="get_ground_bottom_color"> + <member name="ground_bottom_color" type="Color" setter="set_ground_bottom_color" getter="get_ground_bottom_color" default="Color( 0.156863, 0.184314, 0.211765, 1 )"> Color of the ground at the bottom. </member> - <member name="ground_curve" type="float" setter="set_ground_curve" getter="get_ground_curve"> + <member name="ground_curve" type="float" setter="set_ground_curve" getter="get_ground_curve" default="0.02"> How quickly the [member ground_horizon_color] fades into the [member ground_bottom_color]. </member> - <member name="ground_energy" type="float" setter="set_ground_energy" getter="get_ground_energy"> + <member name="ground_energy" type="float" setter="set_ground_energy" getter="get_ground_energy" default="1.0"> Amount of energy contribution from the ground. </member> - <member name="ground_horizon_color" type="Color" setter="set_ground_horizon_color" getter="get_ground_horizon_color"> + <member name="ground_horizon_color" type="Color" setter="set_ground_horizon_color" getter="get_ground_horizon_color" default="Color( 0.423529, 0.396078, 0.372549, 1 )"> Color of the ground at the horizon. </member> - <member name="sky_curve" type="float" setter="set_sky_curve" getter="get_sky_curve"> + <member name="sky_curve" type="float" setter="set_sky_curve" getter="get_sky_curve" default="0.09"> How quickly the [member sky_horizon_color] fades into the [member sky_top_color]. </member> - <member name="sky_energy" type="float" setter="set_sky_energy" getter="get_sky_energy"> + <member name="sky_energy" type="float" setter="set_sky_energy" getter="get_sky_energy" default="1.0"> Amount of energy contribution from the sky. </member> - <member name="sky_horizon_color" type="Color" setter="set_sky_horizon_color" getter="get_sky_horizon_color"> + <member name="sky_horizon_color" type="Color" setter="set_sky_horizon_color" getter="get_sky_horizon_color" default="Color( 0.839216, 0.917647, 0.980392, 1 )"> Color of the sky at the horizon. </member> - <member name="sky_top_color" type="Color" setter="set_sky_top_color" getter="get_sky_top_color"> + <member name="sky_top_color" type="Color" setter="set_sky_top_color" getter="get_sky_top_color" default="Color( 0.647059, 0.839216, 0.945098, 1 )"> Color of the sky at the top. </member> - <member name="sun_angle_max" type="float" setter="set_sun_angle_max" getter="get_sun_angle_max"> + <member name="sun_angle_max" type="float" setter="set_sun_angle_max" getter="get_sun_angle_max" default="100.0"> Distance from center of sun where it fades out completely. </member> - <member name="sun_angle_min" type="float" setter="set_sun_angle_min" getter="get_sun_angle_min"> + <member name="sun_angle_min" type="float" setter="set_sun_angle_min" getter="get_sun_angle_min" default="1.0"> Distance from sun where it goes from solid to starting to fade. </member> - <member name="sun_color" type="Color" setter="set_sun_color" getter="get_sun_color"> - Color of the sun. + <member name="sun_color" type="Color" setter="set_sun_color" getter="get_sun_color" default="Color( 1, 1, 1, 1 )"> + The sun's color. </member> - <member name="sun_curve" type="float" setter="set_sun_curve" getter="get_sun_curve"> - How quickly the sun fades away between [member sun_angle_min] and [member sun_angle_max] + <member name="sun_curve" type="float" setter="set_sun_curve" getter="get_sun_curve" default="0.05"> + How quickly the sun fades away between [member sun_angle_min] and [member sun_angle_max]. </member> - <member name="sun_energy" type="float" setter="set_sun_energy" getter="get_sun_energy"> + <member name="sun_energy" type="float" setter="set_sun_energy" getter="get_sun_energy" default="1.0"> Amount of energy contribution from the sun. </member> - <member name="sun_latitude" type="float" setter="set_sun_latitude" getter="get_sun_latitude"> - The suns height using polar coordinates. + <member name="sun_latitude" type="float" setter="set_sun_latitude" getter="get_sun_latitude" default="35.0"> + The sun's height using polar coordinates. </member> - <member name="sun_longitude" type="float" setter="set_sun_longitude" getter="get_sun_longitude"> + <member name="sun_longitude" type="float" setter="set_sun_longitude" getter="get_sun_longitude" default="0.0"> The direction of the sun using polar coordinates. </member> - <member name="texture_size" type="int" setter="set_texture_size" getter="get_texture_size" enum="ProceduralSky.TextureSize"> - Size of [Texture] that the ProceduralSky will generate. + <member name="texture_size" type="int" setter="set_texture_size" getter="get_texture_size" enum="ProceduralSky.TextureSize" default="2"> + Size of [Texture] that the ProceduralSky will generate. The size is set using [enum TextureSize]. </member> </members> <constants> @@ -73,6 +73,7 @@ <constant name="TEXTURE_SIZE_4096" value="4" enum="TextureSize"> </constant> <constant name="TEXTURE_SIZE_MAX" value="5" enum="TextureSize"> + Represents the size of the [enum TextureSize] enum. </constant> </constants> </class> diff --git a/doc/classes/ProgressBar.xml b/doc/classes/ProgressBar.xml index 98d7e5c128..96d377fd5e 100644 --- a/doc/classes/ProgressBar.xml +++ b/doc/classes/ProgressBar.xml @@ -1,18 +1,18 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="ProgressBar" inherits="Range" category="Core" version="3.2"> <brief_description> - General purpose progress bar. + General-purpose progress bar. </brief_description> <description> - General purpose progress bar. Shows fill percentage from right to left. + General-purpose progress bar. Shows fill percentage from right to left. </description> <tutorials> </tutorials> <methods> </methods> <members> - <member name="percent_visible" type="bool" setter="set_percent_visible" getter="is_percent_visible"> - If [code]true[/code], the fill percentage is displayed on the bar. Default value: [code]true[/code]. + <member name="percent_visible" type="bool" setter="set_percent_visible" getter="is_percent_visible" default="true"> + If [code]true[/code], the fill percentage is displayed on the bar. </member> </members> <constants> @@ -24,9 +24,9 @@ </theme_item> <theme_item name="font" type="Font"> </theme_item> - <theme_item name="font_color" type="Color"> + <theme_item name="font_color" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )"> </theme_item> - <theme_item name="font_color_shadow" type="Color"> + <theme_item name="font_color_shadow" type="Color" default="Color( 0, 0, 0, 1 )"> </theme_item> </theme_items> </class> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 5bcd39a8d6..22dae4fe71 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -15,8 +15,8 @@ <argument index="0" name="hint" type="Dictionary"> </argument> <description> - Adds a custom property info to a property. The dictionary must contain: name:[String](the property's name) and type:[int](see TYPE_* in [@GlobalScope]), and optionally hint:[int](see PROPERTY_HINT_* in [@GlobalScope]), hint_string:[String]. - Example: + Adds a custom property info to a property. The dictionary must contain: name:[String](the property's name) and type:[int](see [code]TYPE_*[/code] in [@GlobalScope]), and optionally hint:[int](see [code]PROPERTY_HINT_*[/code] in [@GlobalScope]), hint_string:[String]. + [b]Example:[/b] [codeblock] ProjectSettings.set("category/property_name", 0) @@ -82,7 +82,7 @@ </argument> <description> Loads the contents of the .pck or .zip file specified by [code]pack[/code] into the resource filesystem ([code]res://[/code]). Returns [code]true[/code] on success. - Note: If a file from [code]pack[/code] shares the same path as a file already in the resource filesystem, any attempts to load that file will use the file from [code]pack[/code]. + [b]Note:[/b] If a file from [code]pack[/code] shares the same path as a file already in the resource filesystem, any attempts to load that file will use the file from [code]pack[/code]. </description> </method> <method name="localize_path" qualifiers="const"> @@ -161,684 +161,753 @@ </method> </methods> <members> - <member name="android/modules" type="String" setter="" getter=""> + <member name="android/modules" type="String" setter="" getter="" default=""""> Comma-separated list of custom Android modules (which must have been built in the Android export templates) using their Java package path, e.g. [code]org/godotengine/org/GodotPaymentV3,org/godotengine/godot/MyCustomSingleton"[/code]. </member> - <member name="application/boot_splash/bg_color" type="Color" setter="" getter=""> + <member name="application/boot_splash/bg_color" type="Color" setter="" getter="" default="Color( 0.14, 0.14, 0.14, 1 )"> Background color for the boot splash. </member> - <member name="application/boot_splash/fullsize" type="bool" setter="" getter=""> + <member name="application/boot_splash/fullsize" type="bool" setter="" getter="" default="true"> If [code]true[/code], scale the boot splash image to the full window length when engine starts. If [code]false[/code], the engine will leave it at the default pixel size. </member> - <member name="application/boot_splash/image" type="String" setter="" getter=""> + <member name="application/boot_splash/image" type="String" setter="" getter="" default=""""> Path to an image used as the boot splash. </member> - <member name="application/config/custom_user_dir_name" type="String" setter="" getter=""> + <member name="application/boot_splash/use_filter" type="bool" setter="" getter="" default="true"> + If [code]true[/code], applies linear filtering when scaling the image (recommended for high resolution artwork). If [code]false[/code], uses nearest-neighbor interpolation (recommended for pixel art). + </member> + <member name="application/config/custom_user_dir_name" type="String" setter="" getter="" default=""""> This user directory is used for storing persistent data ([code]user://[/code] filesystem). If left empty, [code]user://[/code] resolves to a project-specific folder in Godot's own configuration folder (see [method OS.get_user_data_dir]). If a custom directory name is defined, this name will be used instead and appended to the system-specific user data directory (same parent folder as the Godot configuration folder documented in [method OS.get_user_data_dir]). The [member application/config/use_custom_user_dir] setting must be enabled for this to take effect. </member> - <member name="application/config/icon" type="String" setter="" getter=""> + <member name="application/config/icon" type="String" setter="" getter="" default=""""> Icon used for the project, set when project loads. Exporters will also use this icon when possible. </member> - <member name="application/config/macos_native_icon" type="String" setter="" getter=""> + <member name="application/config/macos_native_icon" type="String" setter="" getter="" default=""""> </member> - <member name="application/config/name" type="String" setter="" getter=""> + <member name="application/config/name" type="String" setter="" getter="" default=""""> The project's name. It is used both by the Project Manager and by exporters. The project name can be translated by translating its value in localization files. </member> - <member name="application/config/project_settings_override" type="String" setter="" getter=""> + <member name="application/config/project_settings_override" type="String" setter="" getter="" default=""""> Specifies a file to override project settings. For example: [code]user://custom_settings.cfg[/code]. </member> - <member name="application/config/use_custom_user_dir" type="bool" setter="" getter=""> + <member name="application/config/use_custom_user_dir" type="bool" setter="" getter="" default="false"> If [code]true[/code], the project will save user data to its own user directory (see [member application/config/custom_user_dir_name]). This setting is only effective on desktop platforms. A name must be set in the [member application/config/custom_user_dir_name] setting for this to take effect. If [code]false[/code], the project will save user data to [code](OS user data directory)/Godot/app_userdata/(project name)[/code]. </member> - <member name="application/config/windows_native_icon" type="String" setter="" getter=""> + <member name="application/config/windows_native_icon" type="String" setter="" getter="" default=""""> </member> - <member name="application/run/disable_stderr" type="bool" setter="" getter=""> + <member name="application/run/disable_stderr" type="bool" setter="" getter="" default="false"> If [code]true[/code], disables printing to standard error in an exported build. </member> - <member name="application/run/disable_stdout" type="bool" setter="" getter=""> + <member name="application/run/disable_stdout" type="bool" setter="" getter="" default="false"> If [code]true[/code], disables printing to standard output in an exported build. </member> - <member name="application/run/frame_delay_msec" type="int" setter="" getter=""> + <member name="application/run/frame_delay_msec" type="int" setter="" getter="" default="0"> Forces a delay between frames in the main loop (in milliseconds). This may be useful if you plan to disable vertical synchronization. </member> - <member name="application/run/low_processor_mode" type="bool" setter="" getter=""> + <member name="application/run/low_processor_mode" type="bool" setter="" getter="" default="false"> If [code]true[/code], enables low-processor usage mode. This setting only works on desktop platforms. The screen is not redrawn if nothing changes visually. This is meant for writing applications and editors, but is pretty useless (and can hurt performance) in most games. </member> - <member name="application/run/low_processor_mode_sleep_usec" type="int" setter="" getter=""> + <member name="application/run/low_processor_mode_sleep_usec" type="int" setter="" getter="" default="6900"> Amount of sleeping between frames when the low-processor usage mode is enabled (in microseconds). Higher values will result in lower CPU usage. </member> - <member name="application/run/main_scene" type="String" setter="" getter=""> + <member name="application/run/main_scene" type="String" setter="" getter="" default=""""> Path to the main scene file that will be loaded when the project runs. </member> - <member name="audio/channel_disable_threshold_db" type="float" setter="" getter=""> + <member name="audio/channel_disable_threshold_db" type="float" setter="" getter="" default="-60.0"> Audio buses will disable automatically when sound goes below a given dB threshold for a given time. This saves CPU as effects assigned to that bus will no longer do any processing. </member> - <member name="audio/channel_disable_time" type="float" setter="" getter=""> + <member name="audio/channel_disable_time" type="float" setter="" getter="" default="2.0"> Audio buses will disable automatically when sound goes below a given dB threshold for a given time. This saves CPU as effects assigned to that bus will no longer do any processing. </member> - <member name="audio/default_bus_layout" type="String" setter="" getter=""> + <member name="audio/default_bus_layout" type="String" setter="" getter="" default=""res://default_bus_layout.tres""> </member> - <member name="audio/driver" type="String" setter="" getter=""> + <member name="audio/driver" type="String" setter="" getter="" default=""PulseAudio""> Specifies the audio driver to use. This setting is platform-dependent as each platform supports different audio drivers. If left empty, the default audio driver will be used. </member> - <member name="audio/enable_audio_input" type="bool" setter="" getter=""> + <member name="audio/enable_audio_input" type="bool" setter="" getter="" default="false"> If [code]true[/code], microphone input will be allowed. This requires appropriate permissions to be set when exporting to Android or iOS. </member> - <member name="audio/mix_rate" type="int" setter="" getter=""> + <member name="audio/mix_rate" type="int" setter="" getter="" default="44100"> Mixing rate used for audio. In general, it's better to not touch this and leave it to the host operating system. </member> - <member name="audio/output_latency" type="int" setter="" getter=""> + <member name="audio/output_latency" type="int" setter="" getter="" default="15"> Output latency in milliseconds for audio. Lower values will result in lower audio latency at the cost of increased CPU usage. Low values may result in audible cracking on slower hardware. </member> - <member name="audio/video_delay_compensation_ms" type="int" setter="" getter=""> + <member name="audio/video_delay_compensation_ms" type="int" setter="" getter="" default="0"> Setting to hardcode audio delay when playing video. Best to leave this untouched unless you know what you are doing. </member> - <member name="compression/formats/gzip/compression_level" type="int" setter="" getter=""> + <member name="compression/formats/gzip/compression_level" type="int" setter="" getter="" default="-1"> Default compression level for gzip. Affects compressed scenes and resources. </member> - <member name="compression/formats/zlib/compression_level" type="int" setter="" getter=""> + <member name="compression/formats/zlib/compression_level" type="int" setter="" getter="" default="-1"> Default compression level for Zlib. Affects compressed scenes and resources. </member> - <member name="compression/formats/zstd/compression_level" type="int" setter="" getter=""> + <member name="compression/formats/zstd/compression_level" type="int" setter="" getter="" default="3"> Default compression level for Zstandard. Affects compressed scenes and resources. </member> - <member name="compression/formats/zstd/long_distance_matching" type="bool" setter="" getter=""> + <member name="compression/formats/zstd/long_distance_matching" type="bool" setter="" getter="" default="false"> Enables long-distance matching in Zstandard. </member> - <member name="compression/formats/zstd/window_log_size" type="int" setter="" getter=""> + <member name="compression/formats/zstd/window_log_size" type="int" setter="" getter="" default="27"> </member> - <member name="debug/gdscript/completion/autocomplete_setters_and_getters" type="bool" setter="" getter=""> + <member name="debug/gdscript/completion/autocomplete_setters_and_getters" type="bool" setter="" getter="" default="false"> If [code]true[/code], displays getters and setters in autocompletion results in the script editor. This setting is meant to be used when porting old projects (Godot 2), as using member variables is the preferred style from Godot 3 onwards. </member> - <member name="debug/gdscript/warnings/constant_used_as_function" type="bool" setter="" getter=""> + <member name="debug/gdscript/warnings/constant_used_as_function" type="bool" setter="" getter="" default="true"> If [code]true[/code], enables warnings when a constant is used as a function. </member> - <member name="debug/gdscript/warnings/deprecated_keyword" type="bool" setter="" getter=""> + <member name="debug/gdscript/warnings/deprecated_keyword" type="bool" setter="" getter="" default="true"> If [code]true[/code], enables warnings when deprecated keywords such as [code]slave[/code] are used. </member> - <member name="debug/gdscript/warnings/enable" type="bool" setter="" getter=""> + <member name="debug/gdscript/warnings/enable" type="bool" setter="" getter="" default="true"> If [code]true[/code], enables specific GDScript warnings (see [code]debug/gdscript/warnings/*[/code] settings). If [code]false[/code], disables all GDScript warnings. </member> - <member name="debug/gdscript/warnings/function_conflicts_constant" type="bool" setter="" getter=""> + <member name="debug/gdscript/warnings/function_conflicts_constant" type="bool" setter="" getter="" default="true"> If [code]true[/code], enables warnings when a function is declared with the same name as a constant. </member> - <member name="debug/gdscript/warnings/function_conflicts_variable" type="bool" setter="" getter=""> + <member name="debug/gdscript/warnings/function_conflicts_variable" type="bool" setter="" getter="" default="true"> If [code]true[/code], enables warnings when a function is declared with the same name as a variable. This will turn into an error in a future version when first-class functions become supported in GDScript. </member> - <member name="debug/gdscript/warnings/function_may_yield" type="bool" setter="" getter=""> + <member name="debug/gdscript/warnings/function_may_yield" type="bool" setter="" getter="" default="true"> If [code]true[/code], enables warnings when a function assigned to a variable may yield and return a function state instead of a value. </member> - <member name="debug/gdscript/warnings/function_used_as_property" type="bool" setter="" getter=""> + <member name="debug/gdscript/warnings/function_used_as_property" type="bool" setter="" getter="" default="true"> If [code]true[/code], enables warnings when using a function as if it was a property. </member> - <member name="debug/gdscript/warnings/incompatible_ternary" type="bool" setter="" getter=""> + <member name="debug/gdscript/warnings/incompatible_ternary" type="bool" setter="" getter="" default="true"> If [code]true[/code], enables warnings when a ternary operator may emit values with incompatible types. </member> - <member name="debug/gdscript/warnings/integer_division" type="bool" setter="" getter=""> + <member name="debug/gdscript/warnings/integer_division" type="bool" setter="" getter="" default="true"> If [code]true[/code], enables warnings when dividing an integer by another integer (the decimal part will be discarded). </member> - <member name="debug/gdscript/warnings/narrowing_conversion" type="bool" setter="" getter=""> + <member name="debug/gdscript/warnings/narrowing_conversion" type="bool" setter="" getter="" default="true"> If [code]true[/code], enables warnings when passing a floating-point value to a function that expects an integer (it will be converted and lose precision). </member> - <member name="debug/gdscript/warnings/property_used_as_function" type="bool" setter="" getter=""> + <member name="debug/gdscript/warnings/property_used_as_function" type="bool" setter="" getter="" default="true"> If [code]true[/code], enables warnings when using a property as if it was a function. </member> - <member name="debug/gdscript/warnings/return_value_discarded" type="bool" setter="" getter=""> + <member name="debug/gdscript/warnings/return_value_discarded" type="bool" setter="" getter="" default="true"> If [code]true[/code], enables warnings when calling a function without using its return value (by assigning it to a variable or using it as a function argument). Such return values are sometimes used to denote possible errors using the [enum Error] enum. </member> - <member name="debug/gdscript/warnings/shadowed_variable" type="bool" setter="" getter=""> + <member name="debug/gdscript/warnings/shadowed_variable" type="bool" setter="" getter="" default="true"> If [code]true[/code], enables warnings when defining a local or subclass member variable that would shadow a variable at an upper level (such as a member variable). </member> - <member name="debug/gdscript/warnings/standalone_expression" type="bool" setter="" getter=""> + <member name="debug/gdscript/warnings/standalone_expression" type="bool" setter="" getter="" default="true"> If [code]true[/code], enables warnings when calling an expression that has no effect on the surrounding code, such as writing [code]2 + 2[/code] as a statement. </member> - <member name="debug/gdscript/warnings/treat_warnings_as_errors" type="bool" setter="" getter=""> + <member name="debug/gdscript/warnings/treat_warnings_as_errors" type="bool" setter="" getter="" default="false"> If [code]true[/code], all warnings will be reported as if they were errors. </member> - <member name="debug/gdscript/warnings/unassigned_variable" type="bool" setter="" getter=""> + <member name="debug/gdscript/warnings/unassigned_variable" type="bool" setter="" getter="" default="true"> If [code]true[/code], enables warnings when using a variable that wasn't previously assigned. </member> - <member name="debug/gdscript/warnings/unassigned_variable_op_assign" type="bool" setter="" getter=""> + <member name="debug/gdscript/warnings/unassigned_variable_op_assign" type="bool" setter="" getter="" default="true"> If [code]true[/code], enables warnings when assigning a variable using an assignment operator like [code]+=[/code] if the variable wasn't previously assigned. </member> - <member name="debug/gdscript/warnings/unreachable_code" type="bool" setter="" getter=""> + <member name="debug/gdscript/warnings/unreachable_code" type="bool" setter="" getter="" default="true"> If [code]true[/code], enables warnings when unreachable code is detected (such as after a [code]return[/code] statement that will always be executed). </member> - <member name="debug/gdscript/warnings/unsafe_call_argument" type="bool" setter="" getter=""> + <member name="debug/gdscript/warnings/unsafe_call_argument" type="bool" setter="" getter="" default="false"> If [code]true[/code], enables warnings when using an expression whose type may not be compatible with the function parameter expected. </member> - <member name="debug/gdscript/warnings/unsafe_cast" type="bool" setter="" getter=""> + <member name="debug/gdscript/warnings/unsafe_cast" type="bool" setter="" getter="" default="false"> If [code]true[/code], enables warnings when performing an unsafe cast. </member> - <member name="debug/gdscript/warnings/unsafe_method_access" type="bool" setter="" getter=""> + <member name="debug/gdscript/warnings/unsafe_method_access" type="bool" setter="" getter="" default="false"> If [code]true[/code], enables warnings when calling a method whose presence is not guaranteed at compile-time in the class. </member> - <member name="debug/gdscript/warnings/unsafe_property_access" type="bool" setter="" getter=""> + <member name="debug/gdscript/warnings/unsafe_property_access" type="bool" setter="" getter="" default="false"> If [code]true[/code], enables warnings when accessing a property whose presence is not guaranteed at compile-time in the class. </member> - <member name="debug/gdscript/warnings/unused_argument" type="bool" setter="" getter=""> + <member name="debug/gdscript/warnings/unused_argument" type="bool" setter="" getter="" default="true"> If [code]true[/code], enables warnings when a function parameter is unused. </member> - <member name="debug/gdscript/warnings/unused_class_variable" type="bool" setter="" getter=""> + <member name="debug/gdscript/warnings/unused_class_variable" type="bool" setter="" getter="" default="true"> If [code]true[/code], enables warnings when a member variable is unused. </member> - <member name="debug/gdscript/warnings/unused_signal" type="bool" setter="" getter=""> + <member name="debug/gdscript/warnings/unused_signal" type="bool" setter="" getter="" default="true"> If [code]true[/code], enables warnings when a signal is unused. </member> - <member name="debug/gdscript/warnings/unused_variable" type="bool" setter="" getter=""> + <member name="debug/gdscript/warnings/unused_variable" type="bool" setter="" getter="" default="true"> If [code]true[/code], enables warnings when a local variable is unused. </member> - <member name="debug/gdscript/warnings/variable_conflicts_function" type="bool" setter="" getter=""> + <member name="debug/gdscript/warnings/variable_conflicts_function" type="bool" setter="" getter="" default="true"> If [code]true[/code], enables warnings when a variable is declared with the same name as a function. This will turn into an error in a future version when first-class functions become supported in GDScript. </member> - <member name="debug/gdscript/warnings/void_assignment" type="bool" setter="" getter=""> + <member name="debug/gdscript/warnings/void_assignment" type="bool" setter="" getter="" default="true"> If [code]true[/code], enables warnings when assigning the result of a function that returns [code]void[/code] to a variable. </member> - <member name="debug/settings/crash_handler/message" type="String" setter="" getter=""> + <member name="debug/settings/crash_handler/message" type="String" setter="" getter="" default=""Please include this when reporting the bug on https://github.com/godotengine/godot/issues""> Message to be displayed before the backtrace when the engine crashes. </member> - <member name="debug/settings/fps/force_fps" type="int" setter="" getter=""> + <member name="debug/settings/fps/force_fps" type="int" setter="" getter="" default="0"> </member> - <member name="debug/settings/gdscript/max_call_stack" type="int" setter="" getter=""> + <member name="debug/settings/gdscript/max_call_stack" type="int" setter="" getter="" default="1024"> Maximum call stack allowed for debugging GDScript. </member> - <member name="debug/settings/profiler/max_functions" type="int" setter="" getter=""> + <member name="debug/settings/profiler/max_functions" type="int" setter="" getter="" default="16384"> Maximum amount of functions per frame allowed when profiling. </member> - <member name="debug/settings/stdout/print_fps" type="bool" setter="" getter=""> + <member name="debug/settings/stdout/print_fps" type="bool" setter="" getter="" default="false"> Print frames per second to standard output every second. </member> - <member name="debug/settings/stdout/verbose_stdout" type="bool" setter="" getter=""> + <member name="debug/settings/stdout/verbose_stdout" type="bool" setter="" getter="" default="false"> Print more information to standard output when running. It displays information such as memory leaks, which scenes and resources are being loaded, etc. </member> - <member name="debug/settings/visual_script/max_call_stack" type="int" setter="" getter=""> + <member name="debug/settings/visual_script/max_call_stack" type="int" setter="" getter="" default="1024"> Maximum call stack in visual scripting, to avoid infinite recursion. </member> - <member name="display/mouse_cursor/custom_image" type="String" setter="" getter=""> - Custom image for the mouse cursor (limited to 256x256). + <member name="display/mouse_cursor/custom_image" type="String" setter="" getter="" default=""""> + Custom image for the mouse cursor (limited to 256×256). </member> - <member name="display/mouse_cursor/custom_image_hotspot" type="Vector2" setter="" getter=""> + <member name="display/mouse_cursor/custom_image_hotspot" type="Vector2" setter="" getter="" default="Vector2( 0, 0 )"> Hotspot for the custom mouse cursor image. </member> - <member name="display/mouse_cursor/tooltip_position_offset" type="Vector2" setter="" getter=""> + <member name="display/mouse_cursor/tooltip_position_offset" type="Vector2" setter="" getter="" default="Vector2( 10, 10 )"> Position offset for tooltips, relative to the mouse cursor's hotspot. </member> - <member name="display/window/dpi/allow_hidpi" type="bool" setter="" getter=""> + <member name="display/window/dpi/allow_hidpi" type="bool" setter="" getter="" default="false"> If [code]true[/code], allows HiDPI display on Windows and macOS. This setting has no effect on desktop Linux, as DPI-awareness fallbacks are not supported there. </member> - <member name="display/window/energy_saving/keep_screen_on" type="bool" setter="" getter=""> + <member name="display/window/energy_saving/keep_screen_on" type="bool" setter="" getter="" default="true"> If [code]true[/code], keeps the screen on (even in case of inactivity), so the screensaver does not take over. Works on desktop and mobile platforms. </member> - <member name="display/window/handheld/orientation" type="String" setter="" getter=""> + <member name="display/window/handheld/orientation" type="String" setter="" getter="" default=""landscape""> Default orientation on mobile devices. </member> - <member name="display/window/per_pixel_transparency/allowed" type="bool" setter="" getter=""> - If [code]true[/code], allows per-pixel transparency in a desktop window. This affects performance if not needed, so leave it on [code]false[/code] unless you need it. - </member> - <member name="display/window/per_pixel_transparency/enabled" type="bool" setter="" getter=""> + <member name="display/window/per_pixel_transparency/allowed" type="bool" setter="" getter="" default="false"> + If [code]true[/code], allows per-pixel transparency in a desktop window. This affects performance, so leave it on [code]false[/code] unless you need it. </member> - <member name="display/window/per_pixel_transparency/splash" type="bool" setter="" getter=""> + <member name="display/window/per_pixel_transparency/enabled" type="bool" setter="" getter="" default="false"> + Sets the window background to transparent when it starts. </member> - <member name="display/window/size/always_on_top" type="bool" setter="" getter=""> + <member name="display/window/size/always_on_top" type="bool" setter="" getter="" default="false"> Force the window to be always on top. </member> - <member name="display/window/size/borderless" type="bool" setter="" getter=""> + <member name="display/window/size/borderless" type="bool" setter="" getter="" default="false"> Force the window to be borderless. </member> - <member name="display/window/size/fullscreen" type="bool" setter="" getter=""> - Set the window to full screen when it starts. + <member name="display/window/size/fullscreen" type="bool" setter="" getter="" default="false"> + Sets the window to full screen when it starts. </member> - <member name="display/window/size/height" type="int" setter="" getter=""> - Set the main window height. On desktop, this is the default window size. Stretch mode settings use this also as a reference when enabled. + <member name="display/window/size/height" type="int" setter="" getter="" default="600"> + Sets the main window height. On desktop, this is the default window size. Stretch mode settings use this also as a reference when enabled. </member> - <member name="display/window/size/resizable" type="bool" setter="" getter=""> + <member name="display/window/size/resizable" type="bool" setter="" getter="" default="true"> Allows the window to be resizable by default. </member> - <member name="display/window/size/test_height" type="int" setter="" getter=""> + <member name="display/window/size/test_height" type="int" setter="" getter="" default="0"> If greater than zero, uses a different height for the window when running from the editor. The main use for this is to test with stretch modes. </member> - <member name="display/window/size/test_width" type="int" setter="" getter=""> + <member name="display/window/size/test_width" type="int" setter="" getter="" default="0"> If greater than zero, uses a different width for the window when running from the editor. The main use for this is to test with stretch modes. </member> - <member name="display/window/size/width" type="int" setter="" getter=""> + <member name="display/window/size/width" type="int" setter="" getter="" default="1024"> Sets the main window width. On desktop platforms, this is the default window size. Stretch mode settings use this also as a reference when enabled. </member> - <member name="display/window/vsync/use_vsync" type="bool" setter="" getter=""> + <member name="display/window/vsync/use_vsync" type="bool" setter="" getter="" default="true"> If [code]true[/code], enables vertical synchronization. This eliminates tearing that may appear in moving scenes, at the cost of higher input latency and stuttering at lower framerates. If [code]false[/code], vertical synchronization will be disabled, however, many platforms will enforce it regardless (such as mobile platforms and HTML5). </member> - <member name="editor/active" type="bool" setter="" getter=""> + <member name="editor/active" type="bool" setter="" getter="" default="false"> Internal editor setting, don't touch. </member> - <member name="editor/search_in_file_extensions" type="PoolStringArray" setter="" getter=""> + <member name="editor/search_in_file_extensions" type="PoolStringArray" setter="" getter="" default="PoolStringArray( "gd", "shader" )"> </member> - <member name="gui/common/default_scroll_deadzone" type="int" setter="" getter=""> + <member name="gui/common/default_scroll_deadzone" type="int" setter="" getter="" default="0"> </member> - <member name="gui/common/swap_ok_cancel" type="bool" setter="" getter=""> + <member name="gui/common/swap_ok_cancel" type="bool" setter="" getter="" default="false"> If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and UWP to follow interface conventions. </member> - <member name="gui/theme/custom" type="String" setter="" getter=""> + <member name="gui/theme/custom" type="String" setter="" getter="" default=""""> Use a custom theme resource, set a path to it here. </member> - <member name="gui/theme/custom_font" type="String" setter="" getter=""> + <member name="gui/theme/custom_font" type="String" setter="" getter="" default=""""> Use a custom default font resource, set a path to it here. </member> - <member name="gui/theme/use_hidpi" type="bool" setter="" getter=""> + <member name="gui/theme/use_hidpi" type="bool" setter="" getter="" default="false"> If [code]true[/code], makes sure the theme used works with HiDPI. </member> - <member name="gui/timers/incremental_search_max_interval_msec" type="int" setter="" getter=""> + <member name="gui/timers/incremental_search_max_interval_msec" type="int" setter="" getter="" default="2000"> Timer setting for incremental search in Tree, IntemList, etc. controls (in milliseconds). </member> - <member name="gui/timers/text_edit_idle_detect_sec" type="float" setter="" getter=""> + <member name="gui/timers/text_edit_idle_detect_sec" type="float" setter="" getter="" default="3"> Timer for detecting idle in the editor (in seconds). </member> - <member name="input/ui_accept" type="Dictionary" setter="" getter=""> - </member> - <member name="input/ui_cancel" type="Dictionary" setter="" getter=""> - </member> - <member name="input/ui_down" type="Dictionary" setter="" getter=""> - </member> - <member name="input/ui_end" type="Dictionary" setter="" getter=""> - </member> - <member name="input/ui_focus_next" type="Dictionary" setter="" getter=""> - </member> - <member name="input/ui_focus_prev" type="Dictionary" setter="" getter=""> - </member> - <member name="input/ui_home" type="Dictionary" setter="" getter=""> - </member> - <member name="input/ui_left" type="Dictionary" setter="" getter=""> - </member> - <member name="input/ui_page_down" type="Dictionary" setter="" getter=""> - </member> - <member name="input/ui_page_up" type="Dictionary" setter="" getter=""> - </member> - <member name="input/ui_right" type="Dictionary" setter="" getter=""> - </member> - <member name="input/ui_select" type="Dictionary" setter="" getter=""> - </member> - <member name="input/ui_up" type="Dictionary" setter="" getter=""> - </member> - <member name="input_devices/pointing/emulate_mouse_from_touch" type="bool" setter="" getter=""> + <member name="input/ui_accept" type="Dictionary" setter="" getter="" default="{ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"unicode":0,"echo":false,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777222,"unicode":0,"echo":false,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null) +, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null) + ] +}"> + </member> + <member name="input/ui_cancel" type="Dictionary" setter="" getter="" default="{ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null) +, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":1,"pressure":0.0,"pressed":false,"script":null) + ] +}"> + </member> + <member name="input/ui_down" type="Dictionary" setter="" getter="" default="{ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null) +, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null) + ] +}"> + </member> + <member name="input/ui_end" type="Dictionary" setter="" getter="" default="{ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777230,"unicode":0,"echo":false,"script":null) + ] +}"> + </member> + <member name="input/ui_focus_next" type="Dictionary" setter="" getter="" default="{ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777218,"unicode":0,"echo":false,"script":null) + ] +}"> + </member> + <member name="input/ui_focus_prev" type="Dictionary" setter="" getter="" default="{ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777218,"unicode":0,"echo":false,"script":null) + ] +}"> + </member> + <member name="input/ui_home" type="Dictionary" setter="" getter="" default="{ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777229,"unicode":0,"echo":false,"script":null) + ] +}"> + </member> + <member name="input/ui_left" type="Dictionary" setter="" getter="" default="{ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null) +, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null) + ] +}"> + </member> + <member name="input/ui_page_down" type="Dictionary" setter="" getter="" default="{ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777236,"unicode":0,"echo":false,"script":null) + ] +}"> + </member> + <member name="input/ui_page_up" type="Dictionary" setter="" getter="" default="{ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777235,"unicode":0,"echo":false,"script":null) + ] +}"> + </member> + <member name="input/ui_right" type="Dictionary" setter="" getter="" default="{ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null) +, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null) + ] +}"> + </member> + <member name="input/ui_select" type="Dictionary" setter="" getter="" default="{ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null) +, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":3,"pressure":0.0,"pressed":false,"script":null) + ] +}"> + </member> + <member name="input/ui_up" type="Dictionary" setter="" getter="" default="{ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null) +, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null) + ] +}"> + </member> + <member name="input_devices/pointing/emulate_mouse_from_touch" type="bool" setter="" getter="" default="true"> If [code]true[/code], sends mouse input events when tapping or swiping on the touchscreen. </member> - <member name="input_devices/pointing/emulate_touch_from_mouse" type="bool" setter="" getter=""> + <member name="input_devices/pointing/emulate_touch_from_mouse" type="bool" setter="" getter="" default="false"> If [code]true[/code], sends touch input events when clicking or dragging the mouse. </member> - <member name="layer_names/2d_physics/layer_1" type="String" setter="" getter=""> + <member name="layer_names/2d_physics/layer_1" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/2d_physics/layer_10" type="String" setter="" getter=""> + <member name="layer_names/2d_physics/layer_10" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/2d_physics/layer_11" type="String" setter="" getter=""> + <member name="layer_names/2d_physics/layer_11" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/2d_physics/layer_12" type="String" setter="" getter=""> + <member name="layer_names/2d_physics/layer_12" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/2d_physics/layer_13" type="String" setter="" getter=""> + <member name="layer_names/2d_physics/layer_13" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/2d_physics/layer_14" type="String" setter="" getter=""> + <member name="layer_names/2d_physics/layer_14" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/2d_physics/layer_15" type="String" setter="" getter=""> + <member name="layer_names/2d_physics/layer_15" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/2d_physics/layer_16" type="String" setter="" getter=""> + <member name="layer_names/2d_physics/layer_16" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/2d_physics/layer_17" type="String" setter="" getter=""> + <member name="layer_names/2d_physics/layer_17" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/2d_physics/layer_18" type="String" setter="" getter=""> + <member name="layer_names/2d_physics/layer_18" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/2d_physics/layer_19" type="String" setter="" getter=""> + <member name="layer_names/2d_physics/layer_19" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/2d_physics/layer_2" type="String" setter="" getter=""> + <member name="layer_names/2d_physics/layer_2" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/2d_physics/layer_20" type="String" setter="" getter=""> + <member name="layer_names/2d_physics/layer_20" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/2d_physics/layer_3" type="String" setter="" getter=""> + <member name="layer_names/2d_physics/layer_3" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/2d_physics/layer_4" type="String" setter="" getter=""> + <member name="layer_names/2d_physics/layer_4" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/2d_physics/layer_5" type="String" setter="" getter=""> + <member name="layer_names/2d_physics/layer_5" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/2d_physics/layer_6" type="String" setter="" getter=""> + <member name="layer_names/2d_physics/layer_6" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/2d_physics/layer_7" type="String" setter="" getter=""> + <member name="layer_names/2d_physics/layer_7" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/2d_physics/layer_8" type="String" setter="" getter=""> + <member name="layer_names/2d_physics/layer_8" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/2d_physics/layer_9" type="String" setter="" getter=""> + <member name="layer_names/2d_physics/layer_9" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/2d_render/layer_1" type="String" setter="" getter=""> + <member name="layer_names/2d_render/layer_1" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/2d_render/layer_10" type="String" setter="" getter=""> + <member name="layer_names/2d_render/layer_10" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/2d_render/layer_11" type="String" setter="" getter=""> + <member name="layer_names/2d_render/layer_11" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/2d_render/layer_12" type="String" setter="" getter=""> + <member name="layer_names/2d_render/layer_12" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/2d_render/layer_13" type="String" setter="" getter=""> + <member name="layer_names/2d_render/layer_13" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/2d_render/layer_14" type="String" setter="" getter=""> + <member name="layer_names/2d_render/layer_14" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/2d_render/layer_15" type="String" setter="" getter=""> + <member name="layer_names/2d_render/layer_15" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/2d_render/layer_16" type="String" setter="" getter=""> + <member name="layer_names/2d_render/layer_16" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/2d_render/layer_17" type="String" setter="" getter=""> + <member name="layer_names/2d_render/layer_17" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/2d_render/layer_18" type="String" setter="" getter=""> + <member name="layer_names/2d_render/layer_18" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/2d_render/layer_19" type="String" setter="" getter=""> + <member name="layer_names/2d_render/layer_19" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/2d_render/layer_2" type="String" setter="" getter=""> + <member name="layer_names/2d_render/layer_2" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/2d_render/layer_20" type="String" setter="" getter=""> + <member name="layer_names/2d_render/layer_20" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/2d_render/layer_3" type="String" setter="" getter=""> + <member name="layer_names/2d_render/layer_3" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/2d_render/layer_4" type="String" setter="" getter=""> + <member name="layer_names/2d_render/layer_4" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/2d_render/layer_5" type="String" setter="" getter=""> + <member name="layer_names/2d_render/layer_5" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/2d_render/layer_6" type="String" setter="" getter=""> + <member name="layer_names/2d_render/layer_6" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/2d_render/layer_7" type="String" setter="" getter=""> + <member name="layer_names/2d_render/layer_7" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/2d_render/layer_8" type="String" setter="" getter=""> + <member name="layer_names/2d_render/layer_8" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/2d_render/layer_9" type="String" setter="" getter=""> + <member name="layer_names/2d_render/layer_9" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/3d_physics/layer_1" type="String" setter="" getter=""> + <member name="layer_names/3d_physics/layer_1" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/3d_physics/layer_10" type="String" setter="" getter=""> + <member name="layer_names/3d_physics/layer_10" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/3d_physics/layer_11" type="String" setter="" getter=""> + <member name="layer_names/3d_physics/layer_11" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/3d_physics/layer_12" type="String" setter="" getter=""> + <member name="layer_names/3d_physics/layer_12" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/3d_physics/layer_13" type="String" setter="" getter=""> + <member name="layer_names/3d_physics/layer_13" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/3d_physics/layer_14" type="String" setter="" getter=""> + <member name="layer_names/3d_physics/layer_14" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/3d_physics/layer_15" type="String" setter="" getter=""> + <member name="layer_names/3d_physics/layer_15" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/3d_physics/layer_16" type="String" setter="" getter=""> + <member name="layer_names/3d_physics/layer_16" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/3d_physics/layer_17" type="String" setter="" getter=""> + <member name="layer_names/3d_physics/layer_17" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/3d_physics/layer_18" type="String" setter="" getter=""> + <member name="layer_names/3d_physics/layer_18" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/3d_physics/layer_19" type="String" setter="" getter=""> + <member name="layer_names/3d_physics/layer_19" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/3d_physics/layer_2" type="String" setter="" getter=""> + <member name="layer_names/3d_physics/layer_2" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/3d_physics/layer_20" type="String" setter="" getter=""> + <member name="layer_names/3d_physics/layer_20" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/3d_physics/layer_3" type="String" setter="" getter=""> + <member name="layer_names/3d_physics/layer_3" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/3d_physics/layer_4" type="String" setter="" getter=""> + <member name="layer_names/3d_physics/layer_4" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/3d_physics/layer_5" type="String" setter="" getter=""> + <member name="layer_names/3d_physics/layer_5" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/3d_physics/layer_6" type="String" setter="" getter=""> + <member name="layer_names/3d_physics/layer_6" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/3d_physics/layer_7" type="String" setter="" getter=""> + <member name="layer_names/3d_physics/layer_7" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/3d_physics/layer_8" type="String" setter="" getter=""> + <member name="layer_names/3d_physics/layer_8" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/3d_physics/layer_9" type="String" setter="" getter=""> + <member name="layer_names/3d_physics/layer_9" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/3d_render/layer_1" type="String" setter="" getter=""> + <member name="layer_names/3d_render/layer_1" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/3d_render/layer_10" type="String" setter="" getter=""> + <member name="layer_names/3d_render/layer_10" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/3d_render/layer_11" type="String" setter="" getter=""> + <member name="layer_names/3d_render/layer_11" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/3d_render/layer_12" type="String" setter="" getter=""> + <member name="layer_names/3d_render/layer_12" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/3d_render/layer_13" type="String" setter="" getter=""> + <member name="layer_names/3d_render/layer_13" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/3d_render/layer_14" type="String" setter="" getter=""> + <member name="layer_names/3d_render/layer_14" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/3d_render/layer_15" type="String" setter="" getter=""> + <member name="layer_names/3d_render/layer_15" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/3d_render/layer_16" type="String" setter="" getter=""> + <member name="layer_names/3d_render/layer_16" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/3d_render/layer_17" type="String" setter="" getter=""> + <member name="layer_names/3d_render/layer_17" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/3d_render/layer_18" type="String" setter="" getter=""> + <member name="layer_names/3d_render/layer_18" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/3d_render/layer_19" type="String" setter="" getter=""> + <member name="layer_names/3d_render/layer_19" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/3d_render/layer_2" type="String" setter="" getter=""> + <member name="layer_names/3d_render/layer_2" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/3d_render/layer_20" type="String" setter="" getter=""> + <member name="layer_names/3d_render/layer_20" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/3d_render/layer_3" type="String" setter="" getter=""> + <member name="layer_names/3d_render/layer_3" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/3d_render/layer_4" type="String" setter="" getter=""> + <member name="layer_names/3d_render/layer_4" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/3d_render/layer_5" type="String" setter="" getter=""> + <member name="layer_names/3d_render/layer_5" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/3d_render/layer_6" type="String" setter="" getter=""> + <member name="layer_names/3d_render/layer_6" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/3d_render/layer_7" type="String" setter="" getter=""> + <member name="layer_names/3d_render/layer_7" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/3d_render/layer_8" type="String" setter="" getter=""> + <member name="layer_names/3d_render/layer_8" type="String" setter="" getter="" default=""""> </member> - <member name="layer_names/3d_render/layer_9" type="String" setter="" getter=""> + <member name="layer_names/3d_render/layer_9" type="String" setter="" getter="" default=""""> </member> - <member name="locale/fallback" type="String" setter="" getter=""> + <member name="locale/fallback" type="String" setter="" getter="" default=""en""> The locale to fall back to if a translation isn't available in a given language. If left empty, [code]en[/code] (English) will be used. </member> - <member name="locale/test" type="String" setter="" getter=""> + <member name="locale/test" type="String" setter="" getter="" default=""""> If non-empty, this locale will be used when running the project from the editor. </member> - <member name="logging/file_logging/enable_file_logging" type="bool" setter="" getter=""> + <member name="logging/file_logging/enable_file_logging" type="bool" setter="" getter="" default="false"> If [code]true[/code], logs all output to files. </member> - <member name="logging/file_logging/log_path" type="String" setter="" getter=""> + <member name="logging/file_logging/log_path" type="String" setter="" getter="" default=""user://logs/log.txt""> Path to logs within the project. Using an [code]user://[/code] path is recommended. </member> - <member name="logging/file_logging/max_log_files" type="int" setter="" getter=""> + <member name="logging/file_logging/max_log_files" type="int" setter="" getter="" default="10"> Specifies the maximum amount of log files allowed (used for rotation). </member> - <member name="memory/limits/message_queue/max_size_kb" type="int" setter="" getter=""> + <member name="memory/limits/message_queue/max_size_kb" type="int" setter="" getter="" default="1024"> Godot uses a message queue to defer some function calls. If you run out of space on it (you will see an error), you can increase the size here. </member> - <member name="memory/limits/multithreaded_server/rid_pool_prealloc" type="int" setter="" getter=""> + <member name="memory/limits/multithreaded_server/rid_pool_prealloc" type="int" setter="" getter="" default="60"> This is used by servers when used in multi-threading mode (servers and visual). RIDs are preallocated to avoid stalling the server requesting them on threads. If servers get stalled too often when loading resources in a thread, increase this number. </member> - <member name="network/limits/debugger_stdout/max_chars_per_second" type="int" setter="" getter=""> + <member name="network/limits/debugger_stdout/max_chars_per_second" type="int" setter="" getter="" default="2048"> Maximum amount of characters allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection. </member> - <member name="network/limits/debugger_stdout/max_errors_per_frame" type="int" setter="" getter=""> + <member name="network/limits/debugger_stdout/max_errors_per_frame" type="int" setter="" getter="" default="10"> Maximum amount of errors allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection. </member> - <member name="network/limits/debugger_stdout/max_messages_per_frame" type="int" setter="" getter=""> + <member name="network/limits/debugger_stdout/max_messages_per_frame" type="int" setter="" getter="" default="10"> Maximum amount of messages allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection. </member> - <member name="network/limits/packet_peer_stream/max_buffer_po2" type="int" setter="" getter=""> + <member name="network/limits/packet_peer_stream/max_buffer_po2" type="int" setter="" getter="" default="16"> Default size of packet peer stream for deserializing Godot data. Over this size, data is dropped. </member> - <member name="network/limits/websocket_client/max_in_buffer_kb" type="int" setter="" getter=""> + <member name="network/limits/tcp/connect_timeout_seconds" type="int" setter="" getter="" default="30"> + </member> + <member name="network/limits/websocket_client/max_in_buffer_kb" type="int" setter="" getter="" default="64"> </member> - <member name="network/limits/websocket_client/max_in_packets" type="int" setter="" getter=""> + <member name="network/limits/websocket_client/max_in_packets" type="int" setter="" getter="" default="1024"> </member> - <member name="network/limits/websocket_client/max_out_buffer_kb" type="int" setter="" getter=""> + <member name="network/limits/websocket_client/max_out_buffer_kb" type="int" setter="" getter="" default="64"> </member> - <member name="network/limits/websocket_client/max_out_packets" type="int" setter="" getter=""> + <member name="network/limits/websocket_client/max_out_packets" type="int" setter="" getter="" default="1024"> </member> - <member name="network/limits/websocket_server/max_in_buffer_kb" type="int" setter="" getter=""> + <member name="network/limits/websocket_server/max_in_buffer_kb" type="int" setter="" getter="" default="64"> </member> - <member name="network/limits/websocket_server/max_in_packets" type="int" setter="" getter=""> + <member name="network/limits/websocket_server/max_in_packets" type="int" setter="" getter="" default="1024"> </member> - <member name="network/limits/websocket_server/max_out_buffer_kb" type="int" setter="" getter=""> + <member name="network/limits/websocket_server/max_out_buffer_kb" type="int" setter="" getter="" default="64"> </member> - <member name="network/limits/websocket_server/max_out_packets" type="int" setter="" getter=""> + <member name="network/limits/websocket_server/max_out_packets" type="int" setter="" getter="" default="1024"> </member> - <member name="network/remote_fs/page_read_ahead" type="int" setter="" getter=""> + <member name="network/remote_fs/page_read_ahead" type="int" setter="" getter="" default="4"> Amount of read ahead used by remote filesystem. Higher values decrease the effects of latency at the cost of higher bandwidth usage. </member> - <member name="network/remote_fs/page_size" type="int" setter="" getter=""> + <member name="network/remote_fs/page_size" type="int" setter="" getter="" default="65536"> Page size used by remote filesystem (in bytes). </member> - <member name="node/name_casing" type="int" setter="" getter=""> + <member name="node/name_casing" type="int" setter="" getter="" default="0"> When creating node names automatically, set the type of casing in this project. This is mostly an editor setting. </member> - <member name="node/name_num_separator" type="int" setter="" getter=""> + <member name="node/name_num_separator" type="int" setter="" getter="" default="0"> What to use to separate node name from number. This is mostly an editor setting. </member> - <member name="physics/2d/physics_engine" type="String" setter="" getter=""> + <member name="physics/2d/default_gravity" type="int" setter="" getter="" default="98"> </member> - <member name="physics/2d/thread_model" type="int" setter="" getter=""> + <member name="physics/2d/physics_engine" type="String" setter="" getter="" default=""DEFAULT""> + </member> + <member name="physics/2d/thread_model" type="int" setter="" getter="" default="1"> Sets whether physics is run on the main thread or a separate one. Running the server on a thread increases performance, but restricts API access to only physics process. </member> - <member name="physics/3d/active_soft_world" type="bool" setter="" getter=""> + <member name="physics/3d/active_soft_world" type="bool" setter="" getter="" default="true"> + </member> + <member name="physics/3d/default_gravity" type="float" setter="" getter="" default="9.8"> </member> - <member name="physics/3d/physics_engine" type="String" setter="" getter=""> + <member name="physics/3d/physics_engine" type="String" setter="" getter="" default=""DEFAULT""> Sets which physics engine to use. </member> - <member name="physics/common/physics_fps" type="int" setter="" getter=""> + <member name="physics/common/physics_fps" type="int" setter="" getter="" default="60"> Frames per second used in the physics. Physics always needs a fixed amount of frames per second. </member> - <member name="physics/common/physics_jitter_fix" type="float" setter="" getter=""> + <member name="physics/common/physics_jitter_fix" type="float" setter="" getter="" default="0.5"> Fix to improve physics jitter, specially on monitors where refresh rate is different than the physics FPS. </member> - <member name="rendering/environment/default_clear_color" type="Color" setter="" getter=""> + <member name="rendering/environment/default_clear_color" type="Color" setter="" getter="" default="Color( 0.3, 0.3, 0.3, 1 )"> Default background clear color. Overriddable per [Viewport] using its [Environment]. See [member Environment.background_mode] and [member Environment.background_color] in particular. To change this default color programmatically, use [method VisualServer.set_default_clear_color]. </member> - <member name="rendering/limits/buffers/blend_shape_max_buffer_size_kb" type="int" setter="" getter=""> + <member name="rendering/limits/buffers/blend_shape_max_buffer_size_kb" type="int" setter="" getter="" default="4096"> Max buffer size for blend shapes. Any blend shape bigger than this will not work. </member> - <member name="rendering/limits/buffers/canvas_polygon_buffer_size_kb" type="int" setter="" getter=""> + <member name="rendering/limits/buffers/canvas_polygon_buffer_size_kb" type="int" setter="" getter="" default="128"> Max buffer size for drawing polygons. Any polygon bigger than this will not work. </member> - <member name="rendering/limits/buffers/canvas_polygon_index_buffer_size_kb" type="int" setter="" getter=""> + <member name="rendering/limits/buffers/canvas_polygon_index_buffer_size_kb" type="int" setter="" getter="" default="128"> Max index buffer size for drawing polygons. Any polygon bigger than this will not work. </member> - <member name="rendering/limits/buffers/immediate_buffer_size_kb" type="int" setter="" getter=""> + <member name="rendering/limits/buffers/immediate_buffer_size_kb" type="int" setter="" getter="" default="2048"> Max buffer size for drawing immediate objects (ImmediateGeometry nodes). Nodes using more than this size will not work. </member> - <member name="rendering/limits/rendering/max_renderable_elements" type="int" setter="" getter=""> + <member name="rendering/limits/rendering/max_renderable_elements" type="int" setter="" getter="" default="65536"> Max amount of elements renderable in a frame. If more than this are visible per frame, they will be dropped. Keep in mind elements refer to mesh surfaces and not meshes themselves. </member> - <member name="rendering/limits/time/time_rollover_secs" type="float" setter="" getter=""> + <member name="rendering/limits/time/time_rollover_secs" type="float" setter="" getter="" default="3600"> Shaders have a time variable that constantly increases. At some point, it needs to be rolled back to zero to avoid precision errors on shader animations. This setting specifies when (in seconds). </member> - <member name="rendering/quality/2d/gles2_use_nvidia_rect_flicker_workaround" type="bool" setter="" getter=""> - Some NVIDIA GPU drivers have a bug which produces flickering issues for the [code]draw_rect[/code] method, especially as used in [TileMap]. Refer to [url=https://github.com/godotengine/godot/issues/9913][/url] for details. + <member name="rendering/quality/2d/gles2_use_nvidia_rect_flicker_workaround" type="bool" setter="" getter="" default="false"> + Some NVIDIA GPU drivers have a bug which produces flickering issues for the [code]draw_rect[/code] method, especially as used in [TileMap]. Refer to [url=https://github.com/godotengine/godot/issues/9913]GitHub issue 9913[/url] for details. If [code]true[/code], this option enables a "safe" code path for such NVIDIA GPUs at the cost of performance. This option only impacts the GLES2 rendering backend (so the bug stays if you use GLES3), and only desktop platforms. </member> - <member name="rendering/quality/2d/use_pixel_snap" type="bool" setter="" getter=""> + <member name="rendering/quality/2d/use_pixel_snap" type="bool" setter="" getter="" default="false"> If [code]true[/code], forces snapping of polygons to pixels in 2D rendering. May help in some pixel art styles. </member> - <member name="rendering/quality/depth_prepass/disable_for_vendors" type="String" setter="" getter=""> - Disable depth pre-pass for some GPU vendors (usually mobile), as their architecture already does this. + <member name="rendering/quality/depth_prepass/disable_for_vendors" type="String" setter="" getter="" default=""PowerVR,Mali,Adreno,Apple""> + Disables depth pre-pass for some GPU vendors (usually mobile), as their architecture already does this. </member> - <member name="rendering/quality/depth_prepass/enable" type="bool" setter="" getter=""> + <member name="rendering/quality/depth_prepass/enable" type="bool" setter="" getter="" default="true"> If [code]true[/code], performs a previous depth pass before rendering materials. This increases performance in scenes with high overdraw, when complex materials and lighting are used. </member> - <member name="rendering/quality/directional_shadow/size" type="int" setter="" getter=""> + <member name="rendering/quality/directional_shadow/size" type="int" setter="" getter="" default="4096"> The directional shadow's size in pixels. Higher values will result in sharper shadows, at the cost of performance. </member> - <member name="rendering/quality/directional_shadow/size.mobile" type="int" setter="" getter=""> + <member name="rendering/quality/directional_shadow/size.mobile" type="int" setter="" getter="" default="2048"> </member> - <member name="rendering/quality/driver/driver_name" type="String" setter="" getter=""> + <member name="rendering/quality/driver/driver_name" type="String" setter="" getter="" default=""GLES3""> The video driver to use ("GLES2" or "GLES3"). - Note that the backend in use can be overridden at runtime via the [code]--video-driver[/code] command line argument, or by the [member rendering/quality/driver/fallback_to_gles2] option if the target system does not support GLES3 and falls back to GLES2. In such cases, this property is not updated, so use [method OS.get_current_video_driver] to query it at run-time. + [b]Note:[/b] The backend in use can be overridden at runtime via the [code]--video-driver[/code] command line argument, or by the [member rendering/quality/driver/fallback_to_gles2] option if the target system does not support GLES3 and falls back to GLES2. In such cases, this property is not updated, so use [method OS.get_current_video_driver] to query it at run-time. </member> - <member name="rendering/quality/driver/fallback_to_gles2" type="bool" setter="" getter=""> + <member name="rendering/quality/driver/fallback_to_gles2" type="bool" setter="" getter="" default="false"> If [code]true[/code], allows falling back to the GLES2 driver if the GLES3 driver is not supported. - Note that the two video drivers are not drop-in replacements for each other, so a game designed for GLES3 might not work properly when falling back to GLES2. In particular, some features of the GLES3 backend are not available in GLES2. Enabling this setting also means that both ETC and ETC2 VRAM-compressed textures will be exported on Android and iOS, increasing the data pack's size. + [b]Note:[/b] The two video drivers are not drop-in replacements for each other, so a game designed for GLES3 might not work properly when falling back to GLES2. In particular, some features of the GLES3 backend are not available in GLES2. Enabling this setting also means that both ETC and ETC2 VRAM-compressed textures will be exported on Android and iOS, increasing the data pack's size. </member> - <member name="rendering/quality/filters/anisotropic_filter_level" type="int" setter="" getter=""> + <member name="rendering/quality/filters/anisotropic_filter_level" type="int" setter="" getter="" default="4"> Maximum anisotropic filter level used for textures with anisotropy enabled. Higher values will result in sharper textures when viewed from oblique angles, at the cost of performance. Only power-of-two values are valid (2, 4, 8, 16). </member> - <member name="rendering/quality/filters/use_nearest_mipmap_filter" type="bool" setter="" getter=""> + <member name="rendering/quality/filters/use_nearest_mipmap_filter" type="bool" setter="" getter="" default="false"> If [code]true[/code], uses nearest-neighbor mipmap filtering when using mipmaps (also called "bilinear filtering"), which will result in visible seams appearing between mipmap stages. This may increase performance in mobile as less memory bandwidth is used. If [code]false[/code], linear mipmap filtering (also called "trilinear filtering") is used. </member> - <member name="rendering/quality/intended_usage/framebuffer_allocation" type="int" setter="" getter=""> + <member name="rendering/quality/intended_usage/framebuffer_allocation" type="int" setter="" getter="" default="2"> Strategy used for framebuffer allocation. The simpler it is, the less resources it uses (but the less features it supports). </member> - <member name="rendering/quality/intended_usage/framebuffer_allocation.mobile" type="int" setter="" getter=""> + <member name="rendering/quality/intended_usage/framebuffer_allocation.mobile" type="int" setter="" getter="" default="3"> </member> - <member name="rendering/quality/reflections/high_quality_ggx" type="bool" setter="" getter=""> + <member name="rendering/quality/reflections/high_quality_ggx" type="bool" setter="" getter="" default="true"> If [code]true[/code], uses a high amount of samples to create blurred variants of reflection probes and panorama backgrounds (sky). Those blurred variants are used by rough materials. </member> - <member name="rendering/quality/reflections/high_quality_ggx.mobile" type="bool" setter="" getter=""> + <member name="rendering/quality/reflections/high_quality_ggx.mobile" type="bool" setter="" getter="" default="false"> </member> - <member name="rendering/quality/reflections/texture_array_reflections" type="bool" setter="" getter=""> + <member name="rendering/quality/reflections/texture_array_reflections" type="bool" setter="" getter="" default="true"> If [code]true[/code], uses texture arrays instead of mipmaps for reflection probes and panorama backgrounds (sky). This reduces jitter noise on reflections, but costs more performance and memory. </member> - <member name="rendering/quality/reflections/texture_array_reflections.mobile" type="bool" setter="" getter=""> + <member name="rendering/quality/reflections/texture_array_reflections.mobile" type="bool" setter="" getter="" default="false"> </member> - <member name="rendering/quality/shading/force_blinn_over_ggx" type="bool" setter="" getter=""> + <member name="rendering/quality/shading/force_blinn_over_ggx" type="bool" setter="" getter="" default="false"> If [code]true[/code], uses faster but lower-quality Blinn model to generate blurred reflections instead of the GGX model. </member> - <member name="rendering/quality/shading/force_blinn_over_ggx.mobile" type="bool" setter="" getter=""> + <member name="rendering/quality/shading/force_blinn_over_ggx.mobile" type="bool" setter="" getter="" default="true"> </member> - <member name="rendering/quality/shading/force_lambert_over_burley" type="bool" setter="" getter=""> + <member name="rendering/quality/shading/force_lambert_over_burley" type="bool" setter="" getter="" default="false"> If [code]true[/code], uses faster but lower-quality Lambert material lighting model instead of Burley. </member> - <member name="rendering/quality/shading/force_lambert_over_burley.mobile" type="bool" setter="" getter=""> + <member name="rendering/quality/shading/force_lambert_over_burley.mobile" type="bool" setter="" getter="" default="true"> </member> - <member name="rendering/quality/shading/force_vertex_shading" type="bool" setter="" getter=""> + <member name="rendering/quality/shading/force_vertex_shading" type="bool" setter="" getter="" default="false"> If [code]true[/code], forces vertex shading for all rendering. This can increase performance a lot, but also reduces quality immensely. Can be used to optimize performance on low-end mobile devices. </member> - <member name="rendering/quality/shading/force_vertex_shading.mobile" type="bool" setter="" getter=""> + <member name="rendering/quality/shading/force_vertex_shading.mobile" type="bool" setter="" getter="" default="true"> </member> - <member name="rendering/quality/shadow_atlas/quadrant_0_subdiv" type="int" setter="" getter=""> + <member name="rendering/quality/shadow_atlas/quadrant_0_subdiv" type="int" setter="" getter="" default="1"> Subdivision quadrant size for shadow mapping. See shadow mapping documentation. </member> - <member name="rendering/quality/shadow_atlas/quadrant_1_subdiv" type="int" setter="" getter=""> + <member name="rendering/quality/shadow_atlas/quadrant_1_subdiv" type="int" setter="" getter="" default="2"> Subdivision quadrant size for shadow mapping. See shadow mapping documentation. </member> - <member name="rendering/quality/shadow_atlas/quadrant_2_subdiv" type="int" setter="" getter=""> + <member name="rendering/quality/shadow_atlas/quadrant_2_subdiv" type="int" setter="" getter="" default="3"> Subdivision quadrant size for shadow mapping. See shadow mapping documentation. </member> - <member name="rendering/quality/shadow_atlas/quadrant_3_subdiv" type="int" setter="" getter=""> + <member name="rendering/quality/shadow_atlas/quadrant_3_subdiv" type="int" setter="" getter="" default="4"> Subdivision quadrant size for shadow mapping. See shadow mapping documentation. </member> - <member name="rendering/quality/shadow_atlas/size" type="int" setter="" getter=""> + <member name="rendering/quality/shadow_atlas/size" type="int" setter="" getter="" default="4096"> Size for shadow atlas (used for OmniLights and SpotLights). See documentation. </member> - <member name="rendering/quality/shadow_atlas/size.mobile" type="int" setter="" getter=""> + <member name="rendering/quality/shadow_atlas/size.mobile" type="int" setter="" getter="" default="2048"> </member> - <member name="rendering/quality/shadows/filter_mode" type="int" setter="" getter=""> + <member name="rendering/quality/shadows/filter_mode" type="int" setter="" getter="" default="1"> Shadow filter mode. Higher-quality settings result in smoother shadows that flicker less when moving. "Disabled" is the fastest option, but also has the lowest quality. "PCF5" is smoother but is also slower. "PCF13" is the smoothest option, but is also the slowest. </member> - <member name="rendering/quality/shadows/filter_mode.mobile" type="int" setter="" getter=""> + <member name="rendering/quality/shadows/filter_mode.mobile" type="int" setter="" getter="" default="0"> </member> - <member name="rendering/quality/subsurface_scattering/follow_surface" type="bool" setter="" getter=""> + <member name="rendering/quality/subsurface_scattering/follow_surface" type="bool" setter="" getter="" default="false"> Improves quality of subsurface scattering, but cost significantly increases. </member> - <member name="rendering/quality/subsurface_scattering/quality" type="int" setter="" getter=""> + <member name="rendering/quality/subsurface_scattering/quality" type="int" setter="" getter="" default="1"> Quality setting for subsurface scaterring (samples taken). </member> - <member name="rendering/quality/subsurface_scattering/scale" type="int" setter="" getter=""> + <member name="rendering/quality/subsurface_scattering/scale" type="int" setter="" getter="" default="1.0"> </member> - <member name="rendering/quality/subsurface_scattering/weight_samples" type="bool" setter="" getter=""> + <member name="rendering/quality/subsurface_scattering/weight_samples" type="bool" setter="" getter="" default="true"> Weight subsurface scattering samples. Helps to avoid reading samples from unrelated parts of the screen. </member> - <member name="rendering/quality/voxel_cone_tracing/high_quality" type="bool" setter="" getter=""> + <member name="rendering/quality/voxel_cone_tracing/high_quality" type="bool" setter="" getter="" default="true"> Use high-quality voxel cone tracing. This results in better-looking reflections, but is much more expensive on the GPU. </member> - <member name="rendering/threads/thread_model" type="int" setter="" getter=""> + <member name="rendering/threads/thread_model" type="int" setter="" getter="" default="1"> Thread model for rendering. Rendering on a thread can vastly improve performance, but synchronizing to the main thread can cause a bit more jitter. </member> - <member name="rendering/vram_compression/import_bptc" type="bool" setter="" getter=""> + <member name="rendering/vram_compression/import_bptc" type="bool" setter="" getter="" default="false"> If [code]true[/code], the texture importer will import VRAM-compressed textures using the BPTC algorithm. This texture compression algorithm is only supported on desktop platforms, and only when using the GLES3 renderer. </member> - <member name="rendering/vram_compression/import_etc" type="bool" setter="" getter=""> + <member name="rendering/vram_compression/import_etc" type="bool" setter="" getter="" default="false"> If [code]true[/code], the texture importer will import VRAM-compressed textures using the Ericsson Texture Compression algorithm. This algorithm doesn't support alpha channels in textures. </member> - <member name="rendering/vram_compression/import_etc2" type="bool" setter="" getter=""> + <member name="rendering/vram_compression/import_etc2" type="bool" setter="" getter="" default="true"> If [code]true[/code], the texture importer will import VRAM-compressed textures using the Ericsson Texture Compression 2 algorithm. This texture compression algorithm is only supported when using the GLES3 renderer. </member> - <member name="rendering/vram_compression/import_pvrtc" type="bool" setter="" getter=""> + <member name="rendering/vram_compression/import_pvrtc" type="bool" setter="" getter="" default="false"> If [code]true[/code], the texture importer will import VRAM-compressed textures using the PowerVR Texture Compression algorithm. This texture compression algorithm is only supported on iOS. </member> - <member name="rendering/vram_compression/import_s3tc" type="bool" setter="" getter=""> + <member name="rendering/vram_compression/import_s3tc" type="bool" setter="" getter="" default="true"> If [code]true[/code], the texture importer will import VRAM-compressed textures using the S3 Texture Compression algorithm. This algorithm is only supported on desktop platforms and consoles. </member> - <member name="script" type="Script" setter="" getter=""> + <member name="script" type="Script" setter="" getter="" default="null"> </member> </members> <constants> diff --git a/doc/classes/ProximityGroup.xml b/doc/classes/ProximityGroup.xml index ad4cb682cb..3c081bf91f 100644 --- a/doc/classes/ProximityGroup.xml +++ b/doc/classes/ProximityGroup.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="ProximityGroup" inherits="Spatial" category="Core" version="3.2"> <brief_description> - General purpose proximity-detection node. + General-purpose proximity detection node. </brief_description> <description> - General purpose proximity-detection node. + General-purpose proximity detection node. </description> <tutorials> </tutorials> @@ -21,11 +21,11 @@ </method> </methods> <members> - <member name="dispatch_mode" type="int" setter="set_dispatch_mode" getter="get_dispatch_mode" enum="ProximityGroup.DispatchMode"> + <member name="dispatch_mode" type="int" setter="set_dispatch_mode" getter="get_dispatch_mode" enum="ProximityGroup.DispatchMode" default="0"> </member> - <member name="grid_radius" type="Vector3" setter="set_grid_radius" getter="get_grid_radius"> + <member name="grid_radius" type="Vector3" setter="set_grid_radius" getter="get_grid_radius" default="Vector3( 1, 1, 1 )"> </member> - <member name="group_name" type="String" setter="set_group_name" getter="get_group_name"> + <member name="group_name" type="String" setter="set_group_name" getter="get_group_name" default=""""> </member> </members> <signals> diff --git a/doc/classes/ProxyTexture.xml b/doc/classes/ProxyTexture.xml index a36f670c42..d403196022 100644 --- a/doc/classes/ProxyTexture.xml +++ b/doc/classes/ProxyTexture.xml @@ -9,7 +9,7 @@ <methods> </methods> <members> - <member name="base" type="Texture" setter="set_base" getter="get_base"> + <member name="base" type="Texture" setter="set_base" getter="get_base" default="null"> </member> </members> <constants> diff --git a/doc/classes/QuadMesh.xml b/doc/classes/QuadMesh.xml index 779ce11180..209e91eef2 100644 --- a/doc/classes/QuadMesh.xml +++ b/doc/classes/QuadMesh.xml @@ -11,7 +11,8 @@ <methods> </methods> <members> - <member name="size" type="Vector2" setter="set_size" getter="get_size"> + <member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2( 1, 1 )"> + Size on the X and Y axes. </member> </members> <constants> diff --git a/doc/classes/Quat.xml b/doc/classes/Quat.xml index 3ef65e1edb..9d163e926c 100644 --- a/doc/classes/Quat.xml +++ b/doc/classes/Quat.xml @@ -5,7 +5,7 @@ </brief_description> <description> A unit quaternion used for representing 3D rotations. - It is similar to [Basis], which implements matrix representation of rotations, and can be parametrized using both an axis-angle pair or Euler angles. But due to its compactness and the way it is stored in memory, certain operations (obtaining axis-angle and performing SLERP, in particular) are more efficient and robust against floating point errors. + It is similar to [Basis], which implements matrix representation of rotations, and can be parametrized using both an axis-angle pair or Euler angles. But due to its compactness and the way it is stored in memory, certain operations (obtaining axis-angle and performing SLERP, in particular) are more efficient and robust against floating-point errors. Quaternions need to be (re)normalized. </description> <tutorials> @@ -27,7 +27,7 @@ <argument index="0" name="euler" type="Vector3"> </argument> <description> - Returns a quaternion that will perform a rotation specified by Euler angles (in the YXZ convention: first Z, then X, and Y last), given in the vector format as (X-angle, Y-angle, Z-angle). + Returns a quaternion that will perform a rotation specified by Euler angles (in the YXZ convention: first Z, then X, and Y last), given in the vector format as (X angle, Y angle, Z angle). </description> </method> <method name="Quat"> @@ -84,7 +84,7 @@ <return type="Vector3"> </return> <description> - Returns Euler angles (in the YXZ convention: first Z, then X, and Y last) corresponding to the rotation represented by the unit quaternion. Returned vector contains the rotation angles in the format (X-angle, Y-angle, Z-angle). + Returns Euler angles (in the YXZ convention: first Z, then X, and Y last) corresponding to the rotation represented by the unit quaternion. Returned vector contains the rotation angles in the format (X angle, Y angle, Z angle). </description> </method> <method name="inverse"> @@ -128,14 +128,14 @@ <argument index="1" name="angle" type="float"> </argument> <description> - Set the quaternion to a rotation which rotates around axis by the specified angle, in radians. The axis must be a normalized vector. + Sets the quaternion to a rotation which rotates around axis by the specified angle, in radians. The axis must be a normalized vector. </description> </method> <method name="set_euler"> <argument index="0" name="euler" type="Vector3"> </argument> <description> - Set the quaternion to a rotation specified by Euler angles (in the YXZ convention: first Z, then X, and Y last), given in the vector format as (X-angle, Y-angle, Z-angle). + Sets the quaternion to a rotation specified by Euler angles (in the YXZ convention: first Z, then X, and Y last), given in the vector format as (X angle, Y angle, Z angle). </description> </method> <method name="slerp"> @@ -171,17 +171,17 @@ </method> </methods> <members> - <member name="w" type="float" setter="" getter=""> - W component of the quaternion. Default value: [code]1[/code] + <member name="w" type="float" setter="" getter="" default="1.0"> + W component of the quaternion. </member> - <member name="x" type="float" setter="" getter=""> - X component of the quaternion. Default value: [code]0[/code] + <member name="x" type="float" setter="" getter="" default="0.0"> + X component of the quaternion. </member> - <member name="y" type="float" setter="" getter=""> - Y component of the quaternion. Default value: [code]0[/code] + <member name="y" type="float" setter="" getter="" default="0.0"> + Y component of the quaternion. </member> - <member name="z" type="float" setter="" getter=""> - Z component of the quaternion. Default value: [code]0[/code] + <member name="z" type="float" setter="" getter="" default="0.0"> + Z component of the quaternion. </member> </members> <constants> diff --git a/doc/classes/RID.xml b/doc/classes/RID.xml index 89778e1c8b..5edef100c5 100644 --- a/doc/classes/RID.xml +++ b/doc/classes/RID.xml @@ -4,7 +4,7 @@ Handle for a [Resource]'s unique ID. </brief_description> <description> - The RID type is used to access the unique integer ID of a resource. They are opaque, so they do not grant access to the associated resource by themselves. They are used by and with the low-level Server classes such as [VisualServer]. + The RID type is used to access the unique integer ID of a resource. They are opaque, which means they do not grant access to the associated resource by themselves. They are used by and with the low-level Server classes such as [VisualServer]. </description> <tutorials> </tutorials> diff --git a/doc/classes/RandomNumberGenerator.xml b/doc/classes/RandomNumberGenerator.xml index be7bcc9c35..9054e2fa88 100644 --- a/doc/classes/RandomNumberGenerator.xml +++ b/doc/classes/RandomNumberGenerator.xml @@ -4,7 +4,15 @@ A class for generating pseudo-random numbers. </brief_description> <description> - RandomNumberGenerator is a class for generating pseudo-random numbers. It currently uses PCG32. The underlying algorithm is an implementation detail. As a result, it should not be depended upon for reproducible random streams across Godot versions. + RandomNumberGenerator is a class for generating pseudo-random numbers. It currently uses [url=http://www.pcg-random.org/]PCG32[/url]. + [b]Note:[/b] The underlying algorithm is an implementation detail. As a result, it should not be depended upon for reproducible random streams across Godot versions. + To generate a random float number (within a given range) based on a time-dependant seed: + [codeblock] + var rng = RandomNumberGenerator.new() + func _ready(): + rng.randomize() + var my_random_number = rng.randf_range(-10.0, 10.0) + [/codeblock] </description> <tutorials> </tutorials> @@ -13,7 +21,7 @@ <return type="float"> </return> <description> - Generates pseudo-random float between '0.0' and '1.0', inclusive. + Generates a pseudo-random float between [code]0.0[/code] and [code]1.0[/code] (inclusive). </description> </method> <method name="randf_range"> @@ -24,7 +32,7 @@ <argument index="1" name="to" type="float"> </argument> <description> - Generates pseudo-random float between [code]from[/code] and [code]to[/code], inclusive. + Generates a pseudo-random float between [code]from[/code] and [code]to[/code] (inclusive). </description> </method> <method name="randfn"> @@ -35,14 +43,14 @@ <argument index="1" name="deviation" type="float" default="1.0"> </argument> <description> - Generates normally(gaussian) distributed pseudo-random number, using Box-Muller transform with the specified [code]mean[/code] and a standard [code]deviation[/code]. + Generates a [url=https://en.wikipedia.org/wiki/Normal_distribution]normally-distributed[/url] pseudo-random number, using Box-Muller transform with the specified [code]mean[/code] and a standard [code]deviation[/code]. This is also called Gaussian distribution. </description> </method> <method name="randi"> <return type="int"> </return> <description> - Generates pseudo-random 32-bit unsigned integer between '0' and '4294967295', inclusive. + Generates a pseudo-random 32-bit unsigned integer between [code]0[/code] and [code]4294967295[/code] (inclusive). </description> </method> <method name="randi_range"> @@ -53,7 +61,7 @@ <argument index="1" name="to" type="int"> </argument> <description> - Generates pseudo-random 32-bit signed integer between [code]from[/code] and [code]to[/code] (inclusive). + Generates a pseudo-random 32-bit signed integer between [code]from[/code] and [code]to[/code] (inclusive). </description> </method> <method name="randomize"> @@ -65,7 +73,7 @@ </method> </methods> <members> - <member name="seed" type="int" setter="set_seed" getter="get_seed"> + <member name="seed" type="int" setter="set_seed" getter="get_seed" default="-6398989897141750821"> The seed used by the random number generator. A given seed will give a reproducible sequence of pseudo-random numbers. [b]Note:[/b] The RNG does not have an avalanche effect, and can output similar random streams given similar seeds. Consider using a hash function to improve your seed quality if they're sourced externally. </member> diff --git a/doc/classes/Range.xml b/doc/classes/Range.xml index 3c7317bf85..82fffd0cb8 100644 --- a/doc/classes/Range.xml +++ b/doc/classes/Range.xml @@ -4,7 +4,7 @@ Abstract base class for range-based controls. </brief_description> <description> - Range is a base class for [Control] nodes that change a floating point [i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/i] and [i]page[/i], for example a [ScrollBar]. + Range is a base class for [Control] nodes that change a floating-point [i]value[/i] between a [i]minimum[/i] and a [i]maximum[/i], using [i]step[/i] and [i]page[/i], for example a [ScrollBar]. </description> <tutorials> </tutorials> @@ -22,39 +22,39 @@ <return type="void"> </return> <description> - Stop range from sharing its member variables with any other. + Stops range from sharing its member variables with any other. </description> </method> </methods> <members> - <member name="allow_greater" type="bool" setter="set_allow_greater" getter="is_greater_allowed"> - If [code]true[/code], [member value] may be greater than [member max_value]. Default value: [code]false[/code]. + <member name="allow_greater" type="bool" setter="set_allow_greater" getter="is_greater_allowed" default="false"> + If [code]true[/code], [member value] may be greater than [member max_value]. </member> - <member name="allow_lesser" type="bool" setter="set_allow_lesser" getter="is_lesser_allowed"> - If [code]true[/code], [member value] may be less than [member min_value]. Default value: [code]false[/code]. + <member name="allow_lesser" type="bool" setter="set_allow_lesser" getter="is_lesser_allowed" default="false"> + If [code]true[/code], [member value] may be less than [member min_value]. </member> - <member name="exp_edit" type="bool" setter="set_exp_ratio" getter="is_ratio_exp"> + <member name="exp_edit" type="bool" setter="set_exp_ratio" getter="is_ratio_exp" default="false"> If [code]true[/code], and [code]min_value[/code] is greater than 0, [code]value[/code] will be represented exponentially rather than linearly. </member> - <member name="max_value" type="float" setter="set_max" getter="get_max"> - Maximum value. Range is clamped if [code]value[/code] is greater than [code]max_value[/code]. Default value: [code]100[/code]. + <member name="max_value" type="float" setter="set_max" getter="get_max" default="100.0"> + Maximum value. Range is clamped if [code]value[/code] is greater than [code]max_value[/code]. </member> - <member name="min_value" type="float" setter="set_min" getter="get_min"> - Minimum value. Range is clamped if [code]value[/code] is less than [code]min_value[/code]. Default value: [code]0[/code]. + <member name="min_value" type="float" setter="set_min" getter="get_min" default="0.0"> + Minimum value. Range is clamped if [code]value[/code] is less than [code]min_value[/code]. </member> - <member name="page" type="float" setter="set_page" getter="get_page"> + <member name="page" type="float" setter="set_page" getter="get_page" default="0.0"> Page size. Used mainly for [ScrollBar]. ScrollBar's length is its size multiplied by [code]page[/code] over the difference between [code]min_value[/code] and [code]max_value[/code]. </member> <member name="ratio" type="float" setter="set_as_ratio" getter="get_as_ratio"> The value mapped between 0 and 1. </member> - <member name="rounded" type="bool" setter="set_use_rounded_values" getter="is_using_rounded_values"> - If [code]true[/code], [code]value[/code] will always be rounded to the nearest integer. Default value: [code]false[/code]. + <member name="rounded" type="bool" setter="set_use_rounded_values" getter="is_using_rounded_values" default="false"> + If [code]true[/code], [code]value[/code] will always be rounded to the nearest integer. </member> - <member name="step" type="float" setter="set_step" getter="get_step"> + <member name="step" type="float" setter="set_step" getter="get_step" default="1.0"> If greater than 0, [code]value[/code] will always be rounded to a multiple of [code]step[/code]. If [code]rounded[/code] is also [code]true[/code], [code]value[/code] will first be rounded to a multiple of [code]step[/code] then rounded to the nearest integer. </member> - <member name="value" type="float" setter="set_value" getter="get_value"> + <member name="value" type="float" setter="set_value" getter="get_value" default="0.0"> Range's current value. </member> </members> diff --git a/doc/classes/RayCast.xml b/doc/classes/RayCast.xml index 1368143b67..19f62a57bd 100644 --- a/doc/classes/RayCast.xml +++ b/doc/classes/RayCast.xml @@ -43,7 +43,8 @@ </return> <description> Updates the collision information for the ray. - Use this method to update the collision information immediately instead of waiting for the next [code]_physics_process[/code] call, for example if the ray or its parent has changed state. Note: [code]enabled == true[/code] is not required for this to work. + Use this method to update the collision information immediately instead of waiting for the next [code]_physics_process[/code] call, for example if the ray or its parent has changed state. + [b]Note:[/b] [code]enabled == true[/code] is not required for this to work. </description> </method> <method name="get_collider" qualifiers="const"> @@ -66,7 +67,8 @@ <argument index="0" name="bit" type="int"> </argument> <description> - Returns [code]true[/code] if the bit index passed is turned on. Note that bit indexes range from 0-19. + Returns [code]true[/code] if the bit index passed is turned on. + [b]Note:[/b] Bit indices range from 0-19. </description> </method> <method name="get_collision_normal" qualifiers="const"> @@ -80,7 +82,8 @@ <return type="Vector3"> </return> <description> - Returns the collision point at which the ray intersects the closest object. Note: this point is in the [b]global[/b] coordinate system. + Returns the collision point at which the ray intersects the closest object. + [b]Note:[/b] This point is in the [b]global[/b] coordinate system. </description> </method> <method name="is_colliding" qualifiers="const"> @@ -116,28 +119,29 @@ <argument index="1" name="value" type="bool"> </argument> <description> - Sets the bit index passed to the [code]value[/code] passed. Note that bit indexes range from 0-19. + Sets the bit index passed to the [code]value[/code] passed. + [b]Note:[/b] Bit indexes range from 0-19. </description> </method> </methods> <members> - <member name="cast_to" type="Vector3" setter="set_cast_to" getter="get_cast_to"> + <member name="cast_to" type="Vector3" setter="set_cast_to" getter="get_cast_to" default="Vector3( 0, -1, 0 )"> The ray's destination point, relative to the RayCast's [code]position[/code]. </member> - <member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled"> - If [code]true[/code], collision with [Area]s will be reported. Default value: [code]false[/code]. + <member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false"> + If [code]true[/code], collision with [Area]s will be reported. </member> - <member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled"> - If [code]true[/code], collision with [PhysicsBody]s will be reported. Default value: [code]true[/code]. + <member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled" default="true"> + If [code]true[/code], collision with [PhysicsBody]s will be reported. </member> - <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask"> + <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. </member> - <member name="enabled" type="bool" setter="set_enabled" getter="is_enabled"> - If [code]true[/code], collisions will be reported. Default value: [code]false[/code]. + <member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="false"> + If [code]true[/code], collisions will be reported. </member> - <member name="exclude_parent" type="bool" setter="set_exclude_parent_body" getter="get_exclude_parent_body"> - If [code]true[/code], collisions will be ignored for this RayCast's immediate parent. Default value: [code]true[/code]. + <member name="exclude_parent" type="bool" setter="set_exclude_parent_body" getter="get_exclude_parent_body" default="true"> + If [code]true[/code], collisions will be ignored for this RayCast's immediate parent. </member> </members> <constants> diff --git a/doc/classes/RayCast2D.xml b/doc/classes/RayCast2D.xml index 90e0178ddb..81d66ef496 100644 --- a/doc/classes/RayCast2D.xml +++ b/doc/classes/RayCast2D.xml @@ -42,7 +42,8 @@ <return type="void"> </return> <description> - Updates the collision information for the ray. Use this method to update the collision information immediately instead of waiting for the next [code]_physics_process[/code] call, for example if the ray or its parent has changed state. Note: [code]enabled == true[/code] is not required for this to work. + Updates the collision information for the ray. Use this method to update the collision information immediately instead of waiting for the next [code]_physics_process[/code] call, for example if the ray or its parent has changed state. + [b]Note:[/b] [code]enabled == true[/code] is not required for this to work. </description> </method> <method name="get_collider" qualifiers="const"> @@ -79,7 +80,8 @@ <return type="Vector2"> </return> <description> - Returns the collision point at which the ray intersects the closest object. Note: this point is in the [b]global[/b] coordinate system. + Returns the collision point at which the ray intersects the closest object. + [b]Note:[/b] this point is in the [b]global[/b] coordinate system. </description> </method> <method name="is_colliding" qualifiers="const"> @@ -115,28 +117,28 @@ <argument index="1" name="value" type="bool"> </argument> <description> - Set/clear individual bits on the collision mask. This makes selecting the areas scanned easier. + Sets or clears individual bits on the collision mask. This makes selecting the areas scanned easier. </description> </method> </methods> <members> - <member name="cast_to" type="Vector2" setter="set_cast_to" getter="get_cast_to"> + <member name="cast_to" type="Vector2" setter="set_cast_to" getter="get_cast_to" default="Vector2( 0, 50 )"> The ray's destination point, relative to the RayCast's [code]position[/code]. </member> - <member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled"> - If [code]true[/code], collision with [Area2D]s will be reported. Default value: [code]false[/code]. + <member name="collide_with_areas" type="bool" setter="set_collide_with_areas" getter="is_collide_with_areas_enabled" default="false"> + If [code]true[/code], collision with [Area2D]s will be reported. </member> - <member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled"> - If [code]true[/code], collision with [PhysicsBody2D]s will be reported. Default value: [code]true[/code]. + <member name="collide_with_bodies" type="bool" setter="set_collide_with_bodies" getter="is_collide_with_bodies_enabled" default="true"> + If [code]true[/code], collision with [PhysicsBody2D]s will be reported. </member> - <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask"> + <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> The ray's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. </member> - <member name="enabled" type="bool" setter="set_enabled" getter="is_enabled"> - If [code]true[/code], collisions will be reported. Default value: [code]false[/code]. + <member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="false"> + If [code]true[/code], collisions will be reported. </member> - <member name="exclude_parent" type="bool" setter="set_exclude_parent_body" getter="get_exclude_parent_body"> - If [code]true[/code], the parent node will be excluded from collision detection. Default value: [code]true[/code]. + <member name="exclude_parent" type="bool" setter="set_exclude_parent_body" getter="get_exclude_parent_body" default="true"> + If [code]true[/code], the parent node will be excluded from collision detection. </member> </members> <constants> diff --git a/doc/classes/RayShape.xml b/doc/classes/RayShape.xml index 69b159fa97..3f5859714e 100644 --- a/doc/classes/RayShape.xml +++ b/doc/classes/RayShape.xml @@ -4,18 +4,18 @@ Ray shape for 3D collisions. </brief_description> <description> - Ray shape for 3D collisions, which can be set into a [PhysicsBody] or [Area]. A ray is not really a collision body, instead it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters. + Ray shape for 3D collisions, which can be set into a [PhysicsBody] or [Area]. A ray is not really a collision body; instead, it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters. </description> <tutorials> </tutorials> <methods> </methods> <members> - <member name="length" type="float" setter="set_length" getter="get_length"> + <member name="length" type="float" setter="set_length" getter="get_length" default="1.0"> The ray's length. </member> - <member name="slips_on_slope" type="bool" setter="set_slips_on_slope" getter="get_slips_on_slope"> - If [code]true[/code], allow the shape to return the correct normal. Default value: [code]false[/code]. + <member name="slips_on_slope" type="bool" setter="set_slips_on_slope" getter="get_slips_on_slope" default="false"> + If [code]true[/code], allow the shape to return the correct normal. </member> </members> <constants> diff --git a/doc/classes/RayShape2D.xml b/doc/classes/RayShape2D.xml index e0ef01bd2a..377a19e8da 100644 --- a/doc/classes/RayShape2D.xml +++ b/doc/classes/RayShape2D.xml @@ -4,18 +4,18 @@ Ray shape for 2D collisions. </brief_description> <description> - Ray shape for 2D collisions. A ray is not really a collision body, instead it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters. + Ray shape for 2D collisions. A ray is not really a collision body; instead, it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters. </description> <tutorials> </tutorials> <methods> </methods> <members> - <member name="length" type="float" setter="set_length" getter="get_length"> + <member name="length" type="float" setter="set_length" getter="get_length" default="20.0"> The ray's length. </member> - <member name="slips_on_slope" type="bool" setter="set_slips_on_slope" getter="get_slips_on_slope"> - If [code]true[/code], allow the shape to return the correct normal. Default value: [code]false[/code]. + <member name="slips_on_slope" type="bool" setter="set_slips_on_slope" getter="get_slips_on_slope" default="false"> + If [code]true[/code], allow the shape to return the correct normal. </member> </members> <constants> diff --git a/doc/classes/Rect2.xml b/doc/classes/Rect2.xml index c4f7844a03..9d6bfbf398 100644 --- a/doc/classes/Rect2.xml +++ b/doc/classes/Rect2.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Rect2" category="Built-In Types" version="3.2"> <brief_description> - 2D Axis-aligned bounding box. + 2D axis-aligned bounding box. </brief_description> <description> Rect2 consists of a position, a size, and several utility functions. It is typically used for fast overlap tests. @@ -148,13 +148,13 @@ </method> </methods> <members> - <member name="end" type="Vector2" setter="" getter=""> + <member name="end" type="Vector2" setter="" getter="" default="Vector2( 0, 0 )"> Ending corner. </member> - <member name="position" type="Vector2" setter="" getter=""> + <member name="position" type="Vector2" setter="" getter="" default="Vector2( 0, 0 )"> Position (starting corner). </member> - <member name="size" type="Vector2" setter="" getter=""> + <member name="size" type="Vector2" setter="" getter="" default="Vector2( 0, 0 )"> Size from position to end. </member> </members> diff --git a/doc/classes/RectangleShape2D.xml b/doc/classes/RectangleShape2D.xml index 62ead5598b..d55324c98f 100644 --- a/doc/classes/RectangleShape2D.xml +++ b/doc/classes/RectangleShape2D.xml @@ -11,7 +11,7 @@ <methods> </methods> <members> - <member name="extents" type="Vector2" setter="set_extents" getter="get_extents"> + <member name="extents" type="Vector2" setter="set_extents" getter="get_extents" default="Vector2( 10, 10 )"> The rectangle's half extents. The width and height of this shape is twice the half extents. </member> </members> diff --git a/doc/classes/Reference.xml b/doc/classes/Reference.xml index bc24483367..70d41b665a 100644 --- a/doc/classes/Reference.xml +++ b/doc/classes/Reference.xml @@ -1,10 +1,12 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Reference" inherits="Object" category="Core" version="3.2"> <brief_description> - Base class for anything that keeps a reference count. + Base class for reference-counted objects. </brief_description> <description> - Base class for anything that keeps a reference count. Resource and many other helper objects inherit this. References keep an internal reference counter so they are only released when no longer in use. + Base class for any object that keeps a reference count. [Resource] and many other helper objects inherit this class. + References keep an internal reference counter so that they are automatically released when no longer in use, and only then. References therefore do not need to be freed manually with [method Object.free]. + In the vast majority of use cases, instantiating and using [Reference]-derived types is all you need to do. The methods provided in this class are only for advanced users, and can cause issues if misused. </description> <tutorials> </tutorials> @@ -13,20 +15,24 @@ <return type="bool"> </return> <description> + Initializes the internal reference counter. Use this only if you really know what you are doing. + Returns whether the initialization was successful. </description> </method> <method name="reference"> <return type="bool"> </return> <description> - Increase the internal reference counter. Use this only if you really know what you are doing. + Increments the internal reference counter. Use this only if you really know what you are doing. + Returns [code]true[/code] if the increment was successful, [code]false[/code] otherwise. </description> </method> <method name="unreference"> <return type="bool"> </return> <description> - Decrease the internal reference counter. Use this only if you really know what you are doing. + Decrements the internal reference counter. Use this only if you really know what you are doing. + Returns [code]true[/code] if the decrement was successful, [code]false[/code] otherwise. </description> </method> </methods> diff --git a/doc/classes/ReferenceRect.xml b/doc/classes/ReferenceRect.xml index 0e19e35e58..393a72cf60 100644 --- a/doc/classes/ReferenceRect.xml +++ b/doc/classes/ReferenceRect.xml @@ -4,14 +4,18 @@ Reference frame for GUI. </brief_description> <description> - Reference frame for GUI. It's just like an empty control, except a red box is displayed while editing around its size at all times. + A rectangle box that displays only a [member border_color] border color around its rectangle. [ReferenceRect] has no fill [Color]. </description> <tutorials> </tutorials> <methods> </methods> <members> - <member name="border_color" type="Color" setter="set_border_color" getter="get_border_color"> + <member name="border_color" type="Color" setter="set_border_color" getter="get_border_color" default="Color( 1, 0, 0, 1 )"> + Sets the border [Color] of the [ReferenceRect]. + </member> + <member name="editor_only" type="bool" setter="set_editor_only" getter="get_editor_only" default="true"> + If set to [code]true[/code], the [ReferenceRect] will only be visible while in editor. Otherwise, [ReferenceRect] will be visible in game. </member> </members> <constants> diff --git a/doc/classes/ReflectionProbe.xml b/doc/classes/ReflectionProbe.xml index 3268e9f8e5..68b9110b50 100644 --- a/doc/classes/ReflectionProbe.xml +++ b/doc/classes/ReflectionProbe.xml @@ -10,29 +10,29 @@ <methods> </methods> <members> - <member name="box_projection" type="bool" setter="set_enable_box_projection" getter="is_box_projection_enabled"> + <member name="box_projection" type="bool" setter="set_enable_box_projection" getter="is_box_projection_enabled" default="false"> </member> - <member name="cull_mask" type="int" setter="set_cull_mask" getter="get_cull_mask"> + <member name="cull_mask" type="int" setter="set_cull_mask" getter="get_cull_mask" default="1048575"> </member> - <member name="enable_shadows" type="bool" setter="set_enable_shadows" getter="are_shadows_enabled"> + <member name="enable_shadows" type="bool" setter="set_enable_shadows" getter="are_shadows_enabled" default="false"> </member> - <member name="extents" type="Vector3" setter="set_extents" getter="get_extents"> + <member name="extents" type="Vector3" setter="set_extents" getter="get_extents" default="Vector3( 1, 1, 1 )"> </member> - <member name="intensity" type="float" setter="set_intensity" getter="get_intensity"> + <member name="intensity" type="float" setter="set_intensity" getter="get_intensity" default="1.0"> </member> - <member name="interior_ambient_color" type="Color" setter="set_interior_ambient" getter="get_interior_ambient"> + <member name="interior_ambient_color" type="Color" setter="set_interior_ambient" getter="get_interior_ambient" default="Color( 0, 0, 0, 1 )"> </member> - <member name="interior_ambient_contrib" type="float" setter="set_interior_ambient_probe_contribution" getter="get_interior_ambient_probe_contribution"> + <member name="interior_ambient_contrib" type="float" setter="set_interior_ambient_probe_contribution" getter="get_interior_ambient_probe_contribution" default="0.0"> </member> - <member name="interior_ambient_energy" type="float" setter="set_interior_ambient_energy" getter="get_interior_ambient_energy"> + <member name="interior_ambient_energy" type="float" setter="set_interior_ambient_energy" getter="get_interior_ambient_energy" default="1.0"> </member> - <member name="interior_enable" type="bool" setter="set_as_interior" getter="is_set_as_interior"> + <member name="interior_enable" type="bool" setter="set_as_interior" getter="is_set_as_interior" default="false"> </member> - <member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance"> + <member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance" default="0.0"> </member> - <member name="origin_offset" type="Vector3" setter="set_origin_offset" getter="get_origin_offset"> + <member name="origin_offset" type="Vector3" setter="set_origin_offset" getter="get_origin_offset" default="Vector3( 0, 0, 0 )"> </member> - <member name="update_mode" type="int" setter="set_update_mode" getter="get_update_mode" enum="ReflectionProbe.UpdateMode"> + <member name="update_mode" type="int" setter="set_update_mode" getter="get_update_mode" enum="ReflectionProbe.UpdateMode" default="0"> </member> </members> <constants> diff --git a/doc/classes/RemoteTransform.xml b/doc/classes/RemoteTransform.xml index 17ee7bf123..377f9cc34b 100644 --- a/doc/classes/RemoteTransform.xml +++ b/doc/classes/RemoteTransform.xml @@ -10,22 +10,29 @@ <tutorials> </tutorials> <methods> + <method name="force_update_cache"> + <return type="void"> + </return> + <description> + [RemoteTransform] caches the remote node. It may not notice if the remote node disappears; [method force_update_cache] forces it to update the cache again. + </description> + </method> </methods> <members> - <member name="remote_path" type="NodePath" setter="set_remote_node" getter="get_remote_node"> + <member name="remote_path" type="NodePath" setter="set_remote_node" getter="get_remote_node" default="NodePath("")"> The [NodePath] to the remote node, relative to the RemoteTransform's position in the scene. </member> - <member name="update_position" type="bool" setter="set_update_position" getter="get_update_position"> - If [code]true[/code], the remote node's position is updated. Default value: [code]true[/code]. + <member name="update_position" type="bool" setter="set_update_position" getter="get_update_position" default="true"> + If [code]true[/code], the remote node's position is updated. </member> - <member name="update_rotation" type="bool" setter="set_update_rotation" getter="get_update_rotation"> - If [code]true[/code], the remote node's rotation is updated. Default value: [code]true[/code]. + <member name="update_rotation" type="bool" setter="set_update_rotation" getter="get_update_rotation" default="true"> + If [code]true[/code], the remote node's rotation is updated. </member> - <member name="update_scale" type="bool" setter="set_update_scale" getter="get_update_scale"> - If [code]true[/code], the remote node's scale is updated. Default value: [code]true[/code]. + <member name="update_scale" type="bool" setter="set_update_scale" getter="get_update_scale" default="true"> + If [code]true[/code], the remote node's scale is updated. </member> - <member name="use_global_coordinates" type="bool" setter="set_use_global_coordinates" getter="get_use_global_coordinates"> - If [code]true[/code], global coordinates are used. If [code]false[/code], local coordinates are used. Default value: [code]true[/code]. + <member name="use_global_coordinates" type="bool" setter="set_use_global_coordinates" getter="get_use_global_coordinates" default="true"> + If [code]true[/code], global coordinates are used. If [code]false[/code], local coordinates are used. </member> </members> <constants> diff --git a/doc/classes/RemoteTransform2D.xml b/doc/classes/RemoteTransform2D.xml index b8eb7c6f13..f5d509782f 100644 --- a/doc/classes/RemoteTransform2D.xml +++ b/doc/classes/RemoteTransform2D.xml @@ -10,22 +10,29 @@ <tutorials> </tutorials> <methods> + <method name="force_update_cache"> + <return type="void"> + </return> + <description> + [RemoteTransform2D] caches the remote node. It may not notice if the remote node disappears; [method force_update_cache] forces it to update the cache again. + </description> + </method> </methods> <members> - <member name="remote_path" type="NodePath" setter="set_remote_node" getter="get_remote_node"> + <member name="remote_path" type="NodePath" setter="set_remote_node" getter="get_remote_node" default="NodePath("")"> The [NodePath] to the remote node, relative to the RemoteTransform2D's position in the scene. </member> - <member name="update_position" type="bool" setter="set_update_position" getter="get_update_position"> - If [code]true[/code], the remote node's position is updated. Default value: [code]true[/code]. + <member name="update_position" type="bool" setter="set_update_position" getter="get_update_position" default="true"> + If [code]true[/code], the remote node's position is updated. </member> - <member name="update_rotation" type="bool" setter="set_update_rotation" getter="get_update_rotation"> - If [code]true[/code], the remote node's rotation is updated. Default value: [code]true[/code]. + <member name="update_rotation" type="bool" setter="set_update_rotation" getter="get_update_rotation" default="true"> + If [code]true[/code], the remote node's rotation is updated. </member> - <member name="update_scale" type="bool" setter="set_update_scale" getter="get_update_scale"> - If [code]true[/code], the remote node's scale is updated. Default value: [code]true[/code]. + <member name="update_scale" type="bool" setter="set_update_scale" getter="get_update_scale" default="true"> + If [code]true[/code], the remote node's scale is updated. </member> - <member name="use_global_coordinates" type="bool" setter="set_use_global_coordinates" getter="get_use_global_coordinates"> - If [code]true[/code], global coordinates are used. If [code]false[/code], local coordinates are used. Default value: [code]true[/code]. + <member name="use_global_coordinates" type="bool" setter="set_use_global_coordinates" getter="get_use_global_coordinates" default="true"> + If [code]true[/code], global coordinates are used. If [code]false[/code], local coordinates are used. </member> </members> <constants> diff --git a/doc/classes/Resource.xml b/doc/classes/Resource.xml index 211bda1a09..a50f5c97d1 100644 --- a/doc/classes/Resource.xml +++ b/doc/classes/Resource.xml @@ -4,7 +4,7 @@ Base class for all resources. </brief_description> <description> - Resource is the base class for all resource types, serving primarily as data containers. They are reference counted and freed when no longer in use. They are also loaded only once from disk, and further attempts to load the resource will return the same reference (all this in contrast to a [Node], which is not reference counted and can be instanced from disk as many times as desired). Resources can be saved externally on disk or bundled into another object, such as a [Node] or another resource. + Resource is the base class for all Godot-specific resource types, serving primarily as data containers. They are reference counted and freed when no longer in use. They are also cached once loaded from disk, so that any further attempts to load a resource from a given path will return the same reference (all this in contrast to a [Node], which is not reference counted and can be instanced from disk as many times as desired). Resources can be saved externally on disk or bundled into another object, such as a [Node] or another resource. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/getting_started/step_by_step/resources.html</link> @@ -14,6 +14,7 @@ <return type="void"> </return> <description> + Virtual function which can be overridden to customize the behavior value of [method setup_local_to_scene]. </description> </method> <method name="duplicate" qualifiers="const"> @@ -29,19 +30,22 @@ <return type="Node"> </return> <description> + If [member resource_local_to_scene] is enabled and the resource was loaded from a [PackedScene] instantiation, returns the local scene where this resource's unique copy is in use. Otherwise, returns [code]null[/code]. </description> </method> <method name="get_rid" qualifiers="const"> <return type="RID"> </return> <description> - Returns the RID of the resource (or an empty RID). Many resources (such as [Texture], [Mesh], etc) are high level abstractions of resources stored in a server, so this function will return the original RID. + Returns the RID of the resource (or an empty RID). Many resources (such as [Texture], [Mesh], etc) are high-level abstractions of resources stored in a server, so this function will return the original RID. </description> </method> <method name="setup_local_to_scene"> <return type="void"> </return> <description> + This method is called when a resource with [member resource_local_to_scene] enabled is loaded from a [PackedScene] instantiation. Its behavior can be customized by overriding [method _setup_local_to_scene] from script. + For most resources, this method performs no base logic. [ViewportTexture] performs custom logic to properly set the proxy texture and flags in the local viewport. </description> </method> <method name="take_over_path"> @@ -50,23 +54,25 @@ <argument index="0" name="path" type="String"> </argument> <description> - Sets the path of the resource. Differs from [code]set_path()[/code], if another [Resource] exists with "path" it over-takes it, instead of failing. + Sets the path of the resource, potentially overriding an existing cache entry for this path. This differs from setting [member resource_path], as the latter would error out if another resource was already cached for the given path. </description> </method> </methods> <members> - <member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene"> + <member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" default="false"> + If [code]true[/code], the resource will be made unique in each instance of its local scene. It can thus be modified in a scene instance without impacting other instances of that same scene. </member> - <member name="resource_name" type="String" setter="set_name" getter="get_name"> + <member name="resource_name" type="String" setter="set_name" getter="get_name" default=""""> The name of the resource. This is an optional identifier. </member> - <member name="resource_path" type="String" setter="set_path" getter="get_path"> + <member name="resource_path" type="String" setter="set_path" getter="get_path" default=""""> The path to the resource. In case it has its own file, it will return its filepath. If it's tied to the scene, it will return the scene's path, followed by the resource's index. </member> </members> <signals> <signal name="changed"> <description> + Emitted whenever the resource changes. </description> </signal> </signals> diff --git a/doc/classes/ResourceFormatDDS.xml b/doc/classes/ResourceFormatDDS.xml deleted file mode 100644 index 9717052a5d..0000000000 --- a/doc/classes/ResourceFormatDDS.xml +++ /dev/null @@ -1,13 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceFormatDDS" inherits="ResourceFormatLoader" category="Core" version="3.2"> - <brief_description> - </brief_description> - <description> - </description> - <tutorials> - </tutorials> - <methods> - </methods> - <constants> - </constants> -</class> diff --git a/doc/classes/ResourceFormatImporter.xml b/doc/classes/ResourceFormatImporter.xml deleted file mode 100644 index e5c84e6db4..0000000000 --- a/doc/classes/ResourceFormatImporter.xml +++ /dev/null @@ -1,13 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceFormatImporter" inherits="ResourceFormatLoader" category="Core" version="3.2"> - <brief_description> - </brief_description> - <description> - </description> - <tutorials> - </tutorials> - <methods> - </methods> - <constants> - </constants> -</class> diff --git a/doc/classes/ResourceFormatLoader.xml b/doc/classes/ResourceFormatLoader.xml index 925706b50c..ce37691e0a 100644 --- a/doc/classes/ResourceFormatLoader.xml +++ b/doc/classes/ResourceFormatLoader.xml @@ -4,9 +4,9 @@ Loads a specific resource type from a file. </brief_description> <description> - Godot loads resources in the editor or in exported games using ResourceFormatLoaders. They get queried when you call [code]load[/code], or when a resource with internal dependencies is loaded. Each file type may load as a different resource type, so multiple ResourceFormatLoader are registered in the engine. - Extending this class allows you to define your own. You should give it a global class name with [code]class_name[/code] for it to be registered. You may as well implement a [ResourceFormatSaver]. - Note: You can also extend [EditorImportPlugin] if the resource type you need exists but Godot is unable to load its format. Choosing one way over another depends if the format is suitable or not for the final exported game. Example: it's better to import .PNG textures as .STEX first, so they can be loaded with better efficiency on the graphics card. + Godot loads resources in the editor or in exported games using ResourceFormatLoaders. They are queried automatically via the [ResourceLoader] singleton, or when a resource with internal dependencies is loaded. Each file type may load as a different resource type, so multiple ResourceFormatLoaders are registered in the engine. + Extending this class allows you to define your own loader. Be sure to respect the documented return types and values. You should give it a global class name with [code]class_name[/code] for it to be registered. Like built-in ResourceFormatLoaders, it will be called automatically when loading resources of its handled type(s). You may also implement a [ResourceFormatSaver]. + [b]Note:[/b] You can also extend [EditorImportPlugin] if the resource type you need exists but Godot is unable to load its format. Choosing one way over another depends if the format is suitable or not for the final exported game. For example, it's better to import [code].png[/code] textures as [code].stex[/code] ([StreamTexture]) first, so they can be loaded with better efficiency on the graphics card. </description> <tutorials> </tutorials> @@ -19,7 +19,8 @@ <argument index="1" name="add_types" type="String"> </argument> <description> - If implemented, gets the dependencies of a given resource. If [code]add_types[/code] is [code]true[/code], paths should be appended [code]::TypeName[/code], where [code]TypeName[/code] is the class name of the dependency. Note that custom resource types defined by scripts aren't known by the [ClassDB], so you might just return [code]Resource[/code] for them. + If implemented, gets the dependencies of a given resource. If [code]add_types[/code] is [code]true[/code], paths should be appended [code]::TypeName[/code], where [code]TypeName[/code] is the class name of the dependency. + [b]Note:[/b] Custom resource types defined by scripts aren't known by the [ClassDB], so you might just return [code]"Resource"[/code] for them. </description> </method> <method name="get_recognized_extensions" qualifiers="virtual"> @@ -35,7 +36,8 @@ <argument index="0" name="path" type="String"> </argument> <description> - Gets the class name of the resource associated with the given path. If the loader cannot handle it, it should return [code]""[/code]. Note that custom resource types defined by scripts aren't known by the [ClassDB], so you might just return [code]"Resource"[/code] for them. + Gets the class name of the resource associated with the given path. If the loader cannot handle it, it should return [code]""[/code]. + [b]Note:[/b] Custom resource types defined by scripts aren't known by the [ClassDB], so you might just return [code]"Resource"[/code] for them. </description> </method> <method name="handles_type" qualifiers="virtual"> @@ -44,7 +46,8 @@ <argument index="0" name="typename" type="String"> </argument> <description> - Tells which resource class this loader can load. Note that custom resource types defined by scripts aren't known by the [ClassDB], so you might just handle [code]"Resource"[/code] for them. + Tells which resource class this loader can load. + [b]Note:[/b] Custom resource types defined by scripts aren't known by the [ClassDB], so you might just handle [code]"Resource"[/code] for them. </description> </method> <method name="load" qualifiers="virtual"> @@ -55,7 +58,7 @@ <argument index="1" name="original_path" type="String"> </argument> <description> - Loads a resource when the engine finds this loader to be compatible. If the loaded resource is the result of an import, [code]original_path[/code] will target the source file. Returns a resource object if succeeded, or an [code]ERR_*[/code] constant listed in [@GlobalScope] if it failed. + Loads a resource when the engine finds this loader to be compatible. If the loaded resource is the result of an import, [code]original_path[/code] will target the source file. Returns a [Resource] object on success, or an [enum Error] constant in case of failure. </description> </method> <method name="rename_dependencies" qualifiers="virtual"> @@ -66,7 +69,8 @@ <argument index="1" name="renames" type="String"> </argument> <description> - If implemented, renames dependencies within the given resource and saves it. [code]renames[/code] is a dictionary [code]{ String => String }[/code] mapping old dependency paths to new paths. Returns [code]OK[/code] on success, or an [code]ERR_*[/code] constant listed in [@GlobalScope] in case of failure. + If implemented, renames dependencies within the given resource and saves it. [code]renames[/code] is a dictionary [code]{ String => String }[/code] mapping old dependency paths to new paths. + Returns [constant OK] on success, or an [enum Error] constant in case of failure. </description> </method> </methods> diff --git a/doc/classes/ResourceFormatLoaderBMFont.xml b/doc/classes/ResourceFormatLoaderBMFont.xml deleted file mode 100644 index f5b26a6ff7..0000000000 --- a/doc/classes/ResourceFormatLoaderBMFont.xml +++ /dev/null @@ -1,13 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceFormatLoaderBMFont" inherits="ResourceFormatLoader" category="Core" version="3.2"> - <brief_description> - </brief_description> - <description> - </description> - <tutorials> - </tutorials> - <methods> - </methods> - <constants> - </constants> -</class> diff --git a/doc/classes/ResourceFormatLoaderBinary.xml b/doc/classes/ResourceFormatLoaderBinary.xml deleted file mode 100644 index cf4a2373dc..0000000000 --- a/doc/classes/ResourceFormatLoaderBinary.xml +++ /dev/null @@ -1,13 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceFormatLoaderBinary" inherits="ResourceFormatLoader" category="Core" version="3.2"> - <brief_description> - </brief_description> - <description> - </description> - <tutorials> - </tutorials> - <methods> - </methods> - <constants> - </constants> -</class> diff --git a/doc/classes/ResourceFormatLoaderDynamicFont.xml b/doc/classes/ResourceFormatLoaderDynamicFont.xml deleted file mode 100644 index af06ea0d8d..0000000000 --- a/doc/classes/ResourceFormatLoaderDynamicFont.xml +++ /dev/null @@ -1,13 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceFormatLoaderDynamicFont" inherits="ResourceFormatLoader" category="Core" version="3.2"> - <brief_description> - </brief_description> - <description> - </description> - <tutorials> - </tutorials> - <methods> - </methods> - <constants> - </constants> -</class> diff --git a/doc/classes/ResourceFormatLoaderGDScript.xml b/doc/classes/ResourceFormatLoaderGDScript.xml deleted file mode 100644 index 5bb9127978..0000000000 --- a/doc/classes/ResourceFormatLoaderGDScript.xml +++ /dev/null @@ -1,13 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceFormatLoaderGDScript" inherits="ResourceFormatLoader" category="Core" version="3.2"> - <brief_description> - </brief_description> - <description> - </description> - <tutorials> - </tutorials> - <methods> - </methods> - <constants> - </constants> -</class> diff --git a/doc/classes/ResourceFormatLoaderImage.xml b/doc/classes/ResourceFormatLoaderImage.xml deleted file mode 100644 index de53d2c076..0000000000 --- a/doc/classes/ResourceFormatLoaderImage.xml +++ /dev/null @@ -1,13 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceFormatLoaderImage" inherits="ResourceFormatLoader" category="Core" version="3.2"> - <brief_description> - </brief_description> - <description> - </description> - <tutorials> - </tutorials> - <methods> - </methods> - <constants> - </constants> -</class> diff --git a/doc/classes/ResourceFormatLoaderNativeScript.xml b/doc/classes/ResourceFormatLoaderNativeScript.xml deleted file mode 100644 index 7355f702b9..0000000000 --- a/doc/classes/ResourceFormatLoaderNativeScript.xml +++ /dev/null @@ -1,13 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceFormatLoaderNativeScript" inherits="ResourceFormatLoader" category="Core" version="3.2"> - <brief_description> - </brief_description> - <description> - </description> - <tutorials> - </tutorials> - <methods> - </methods> - <constants> - </constants> -</class> diff --git a/doc/classes/ResourceFormatLoaderShader.xml b/doc/classes/ResourceFormatLoaderShader.xml deleted file mode 100644 index 1bef7485fb..0000000000 --- a/doc/classes/ResourceFormatLoaderShader.xml +++ /dev/null @@ -1,13 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceFormatLoaderShader" inherits="ResourceFormatLoader" category="Core" version="3.2"> - <brief_description> - </brief_description> - <description> - </description> - <tutorials> - </tutorials> - <methods> - </methods> - <constants> - </constants> -</class> diff --git a/doc/classes/ResourceFormatLoaderStreamTexture.xml b/doc/classes/ResourceFormatLoaderStreamTexture.xml deleted file mode 100644 index 4bdc74acbc..0000000000 --- a/doc/classes/ResourceFormatLoaderStreamTexture.xml +++ /dev/null @@ -1,13 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceFormatLoaderStreamTexture" inherits="ResourceFormatLoader" category="Core" version="3.2"> - <brief_description> - </brief_description> - <description> - </description> - <tutorials> - </tutorials> - <methods> - </methods> - <constants> - </constants> -</class> diff --git a/doc/classes/ResourceFormatLoaderText.xml b/doc/classes/ResourceFormatLoaderText.xml deleted file mode 100644 index 92ad3179bf..0000000000 --- a/doc/classes/ResourceFormatLoaderText.xml +++ /dev/null @@ -1,13 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceFormatLoaderText" inherits="ResourceFormatLoader" category="Core" version="3.2"> - <brief_description> - </brief_description> - <description> - </description> - <tutorials> - </tutorials> - <methods> - </methods> - <constants> - </constants> -</class> diff --git a/doc/classes/ResourceFormatLoaderTextureLayered.xml b/doc/classes/ResourceFormatLoaderTextureLayered.xml deleted file mode 100644 index 69c3eedf63..0000000000 --- a/doc/classes/ResourceFormatLoaderTextureLayered.xml +++ /dev/null @@ -1,13 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceFormatLoaderTextureLayered" inherits="ResourceFormatLoader" category="Core" version="3.2"> - <brief_description> - </brief_description> - <description> - </description> - <tutorials> - </tutorials> - <methods> - </methods> - <constants> - </constants> -</class> diff --git a/doc/classes/ResourceFormatLoaderTheora.xml b/doc/classes/ResourceFormatLoaderTheora.xml deleted file mode 100644 index 1b5e30f09c..0000000000 --- a/doc/classes/ResourceFormatLoaderTheora.xml +++ /dev/null @@ -1,13 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceFormatLoaderTheora" inherits="ResourceFormatLoader" category="Core" version="3.2"> - <brief_description> - </brief_description> - <description> - </description> - <tutorials> - </tutorials> - <methods> - </methods> - <constants> - </constants> -</class> diff --git a/doc/classes/ResourceFormatLoaderWebm.xml b/doc/classes/ResourceFormatLoaderWebm.xml deleted file mode 100644 index a45e5d488d..0000000000 --- a/doc/classes/ResourceFormatLoaderWebm.xml +++ /dev/null @@ -1,13 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceFormatLoaderWebm" inherits="ResourceFormatLoader" category="Core" version="3.2"> - <brief_description> - </brief_description> - <description> - </description> - <tutorials> - </tutorials> - <methods> - </methods> - <constants> - </constants> -</class> diff --git a/doc/classes/ResourceFormatPKM.xml b/doc/classes/ResourceFormatPKM.xml deleted file mode 100644 index 6c442cd934..0000000000 --- a/doc/classes/ResourceFormatPKM.xml +++ /dev/null @@ -1,13 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceFormatPKM" inherits="ResourceFormatLoader" category="Core" version="3.2"> - <brief_description> - </brief_description> - <description> - </description> - <tutorials> - </tutorials> - <methods> - </methods> - <constants> - </constants> -</class> diff --git a/doc/classes/ResourceFormatPVR.xml b/doc/classes/ResourceFormatPVR.xml deleted file mode 100644 index d82f48f207..0000000000 --- a/doc/classes/ResourceFormatPVR.xml +++ /dev/null @@ -1,13 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceFormatPVR" inherits="ResourceFormatLoader" category="Core" version="3.2"> - <brief_description> - </brief_description> - <description> - </description> - <tutorials> - </tutorials> - <methods> - </methods> - <constants> - </constants> -</class> diff --git a/doc/classes/ResourceFormatSaver.xml b/doc/classes/ResourceFormatSaver.xml index caa05dce26..5ad5ab49b1 100644 --- a/doc/classes/ResourceFormatSaver.xml +++ b/doc/classes/ResourceFormatSaver.xml @@ -4,8 +4,8 @@ Saves a specific resource type to a file. </brief_description> <description> - The engine can save resources when you do it from the editor, or when you call [method ResourceSaver.save]. This is accomplished with multiple [ResourceFormatSaver]s, each handling its own format. - By default, Godot saves resources as [code].tres[/code], [code].res[/code] or another built-in format, but you can choose to create your own format by extending this class. You should give it a global class name with [code]class_name[/code] for it to be registered. You may as well implement a [ResourceFormatLoader]. + The engine can save resources when you do it from the editor, or when you use the [ResourceSaver] singleton. This is accomplished thanks to multiple [ResourceFormatSaver]s, each handling its own format and called automatically by the engine. + By default, Godot saves resources as [code].tres[/code] (text-based), [code].res[/code] (binary) or another built-in format, but you can choose to create your own format by extending this class. Be sure to respect the documented return types and values. You should give it a global class name with [code]class_name[/code] for it to be registered. Like built-in ResourceFormatSavers, it will be called automatically when saving resources of its recognized type(s). You may also implement a [ResourceFormatLoader]. </description> <tutorials> </tutorials> @@ -16,7 +16,7 @@ <argument index="0" name="resource" type="Resource"> </argument> <description> - Gets the list of extensions for files this saver is able to write. + Returns the list of extensions available for saving the resource object, provided it is recognized (see [method recognize]). </description> </method> <method name="recognize" qualifiers="virtual"> @@ -25,7 +25,7 @@ <argument index="0" name="resource" type="Resource"> </argument> <description> - Returns [code]true[/code] if the given resource object can be saved by this saver. + Returns whether the given resource object can be saved by this saver. </description> </method> <method name="save" qualifiers="virtual"> @@ -38,7 +38,8 @@ <argument index="2" name="flags" type="int"> </argument> <description> - Saves the given resource object to a file. [code]flags[/code] is a bitmask composed with [code]FLAG_*[/code] constants defined in [ResourceSaver]. Returns [code]OK[/code] on success, or an [code]ERR_*[/code] constant listed in [@GlobalScope] if it failed. + Saves the given resource object to a file at the target [code]path[/code]. [code]flags[/code] is a bitmask composed with [enum ResourceSaver.SaverFlags] constants. + Returns [constant OK] on success, or an [enum Error] constant in case of failure. </description> </method> </methods> diff --git a/doc/classes/ResourceFormatSaverBinary.xml b/doc/classes/ResourceFormatSaverBinary.xml deleted file mode 100644 index 32c286d0d9..0000000000 --- a/doc/classes/ResourceFormatSaverBinary.xml +++ /dev/null @@ -1,13 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceFormatSaverBinary" inherits="ResourceFormatSaver" category="Core" version="3.2"> - <brief_description> - </brief_description> - <description> - </description> - <tutorials> - </tutorials> - <methods> - </methods> - <constants> - </constants> -</class> diff --git a/doc/classes/ResourceFormatSaverGDScript.xml b/doc/classes/ResourceFormatSaverGDScript.xml deleted file mode 100644 index 0fe65e28b0..0000000000 --- a/doc/classes/ResourceFormatSaverGDScript.xml +++ /dev/null @@ -1,13 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceFormatSaverGDScript" inherits="ResourceFormatSaver" category="Core" version="3.2"> - <brief_description> - </brief_description> - <description> - </description> - <tutorials> - </tutorials> - <methods> - </methods> - <constants> - </constants> -</class> diff --git a/doc/classes/ResourceFormatSaverNativeScript.xml b/doc/classes/ResourceFormatSaverNativeScript.xml deleted file mode 100644 index 7a699a2cca..0000000000 --- a/doc/classes/ResourceFormatSaverNativeScript.xml +++ /dev/null @@ -1,13 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceFormatSaverNativeScript" inherits="ResourceFormatSaver" category="Core" version="3.2"> - <brief_description> - </brief_description> - <description> - </description> - <tutorials> - </tutorials> - <methods> - </methods> - <constants> - </constants> -</class> diff --git a/doc/classes/ResourceFormatSaverShader.xml b/doc/classes/ResourceFormatSaverShader.xml deleted file mode 100644 index 65ddee42fd..0000000000 --- a/doc/classes/ResourceFormatSaverShader.xml +++ /dev/null @@ -1,13 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceFormatSaverShader" inherits="ResourceFormatSaver" category="Core" version="3.2"> - <brief_description> - </brief_description> - <description> - </description> - <tutorials> - </tutorials> - <methods> - </methods> - <constants> - </constants> -</class> diff --git a/doc/classes/ResourceFormatSaverText.xml b/doc/classes/ResourceFormatSaverText.xml deleted file mode 100644 index 921de81031..0000000000 --- a/doc/classes/ResourceFormatSaverText.xml +++ /dev/null @@ -1,13 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceFormatSaverText" inherits="ResourceFormatSaver" category="Core" version="3.2"> - <brief_description> - </brief_description> - <description> - </description> - <tutorials> - </tutorials> - <methods> - </methods> - <constants> - </constants> -</class> diff --git a/doc/classes/ResourceInteractiveLoader.xml b/doc/classes/ResourceInteractiveLoader.xml index bb9826999c..df552d3656 100644 --- a/doc/classes/ResourceInteractiveLoader.xml +++ b/doc/classes/ResourceInteractiveLoader.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="ResourceInteractiveLoader" inherits="Reference" category="Core" version="3.2"> <brief_description> - Interactive Resource Loader. + Interactive [Resource] loader. </brief_description> <description> - Interactive Resource Loader. This object is returned by ResourceLoader when performing an interactive load. It allows to load with high granularity, so this is mainly useful for displaying load bars/percentages. + Interactive [Resource] loader. This object is returned by [ResourceLoader] when performing an interactive load. It allows loading resources with high granularity, which makes it mainly useful for displaying loading bars or percentages. </description> <tutorials> </tutorials> @@ -13,14 +13,14 @@ <return type="Resource"> </return> <description> - Returns the loaded resource (only if loaded). Otherwise, returns null. + Returns the loaded resource if the load operation completed successfully, [code]null[/code] otherwise. </description> </method> <method name="get_stage" qualifiers="const"> <return type="int"> </return> <description> - Returns the load stage. The total amount of stages can be queried with [method get_stage_count] + Returns the load stage. The total amount of stages can be queried with [method get_stage_count]. </description> </method> <method name="get_stage_count" qualifiers="const"> @@ -34,13 +34,19 @@ <return type="int" enum="Error"> </return> <description> - Poll the load. If OK is returned, this means poll will have to be called again. If ERR_FILE_EOF is returned, them the load has finished and the resource can be obtained by calling [method get_resource]. + Polls the loading operation, i.e. loads a data chunk up to the next stage. + Returns [constant OK] if the poll is successful but the load operation has not finished yet (intermediate stage). This means [method poll] will have to be called again until the last stage is completed. + Returns [constant ERR_FILE_EOF] if the load operation has completed successfully. The loaded resource can be obtained by calling [method get_resource]. + Returns another [enum Error] code if the poll has failed. </description> </method> <method name="wait"> <return type="int" enum="Error"> </return> <description> + Polls the loading operation successively until the resource is completely loaded or a [method poll] fails. + Returns [constant ERR_FILE_EOF] if the load operation has completed successfully. The loaded resource can be obtained by calling [method get_resource]. + Returns another [enum Error] code if a poll has failed, aborting the operation. </description> </method> </methods> diff --git a/doc/classes/ResourceLoader.xml b/doc/classes/ResourceLoader.xml index 76b7c39191..31bba18171 100644 --- a/doc/classes/ResourceLoader.xml +++ b/doc/classes/ResourceLoader.xml @@ -1,10 +1,12 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="ResourceLoader" inherits="Object" category="Core" version="3.2"> <brief_description> - Resource Loader. + Singleton used to load resource files. </brief_description> <description> - Resource Loader. This is a static object accessible as [ResourceLoader]. GDScript has a simplified load() function, though. + Singleton used to load resource files from the filesystem. + It uses the many [ResourceFormatLoader] classes registered in the engine (either built-in or from a plugin) to load files into memory and convert them to a format that can be used by the engine. + GDScript has a simplified [method @GDScript.load] built-in method which can be used in most situations, leaving the use of [ResourceLoader] for more advanced scenarios. </description> <tutorials> </tutorials> @@ -17,6 +19,8 @@ <argument index="1" name="type_hint" type="String" default=""""> </argument> <description> + Returns whether a recognized resource exists for the given [code]path[/code]. + An optional [code]type_hint[/code] can be used to further specify the [Resource] type that should be handled by the [ResourceFormatLoader]. </description> </method> <method name="get_dependencies"> @@ -25,6 +29,7 @@ <argument index="0" name="path" type="String"> </argument> <description> + Returns the dependencies for the resource at the given [code]path[/code]. </description> </method> <method name="get_recognized_extensions_for_type"> @@ -42,6 +47,7 @@ <argument index="0" name="path" type="String"> </argument> <description> + [i]Deprecated method.[/i] Use [method has_cached] or [method exists] instead. </description> </method> <method name="has_cached"> @@ -50,6 +56,8 @@ <argument index="0" name="path" type="String"> </argument> <description> + Returns whether a cached resource is available for the given [code]path[/code]. + Once a resource has been loaded by the engine, it is cached in memory for faster access, and future calls to the [method load] or [method load_interactive] methods will use the cached version. The cached resource can be overridden by using [method Resource.take_over_path] on a new resource for that same path. </description> </method> <method name="load"> @@ -62,6 +70,11 @@ <argument index="2" name="no_cache" type="bool" default="false"> </argument> <description> + Loads a resource at the given [code]path[/code], caching the result for further access. + The registered [ResourceFormatLoader]s are queried sequentially to find the first one which can handle the file's extension, and then attempt loading. If loading fails, the remaining ResourceFormatLoaders are also attempted. + An optional [code]type_hint[/code] can be used to further specify the [Resource] type that should be handled by the [ResourceFormatLoader]. + If [code]no_cache[/code] is [code]true[/code], the resource cache will be bypassed and the resource will be loaded anew. Otherwise, the cached resource will be returned if it exists. + Returns an empty resource if no ResourceFormatLoader could handle the file. </description> </method> <method name="load_interactive"> @@ -72,7 +85,8 @@ <argument index="1" name="type_hint" type="String" default=""""> </argument> <description> - Load a resource interactively, the returned object allows to load with high granularity. + Starts loading a resource interactively. The returned [ResourceInteractiveLoader] object allows to load with high granularity, calling its [method ResourceInteractiveLoader.poll] method successively to load chunks. + An optional [code]type_hint[/code] can be used to further specify the [Resource] type that should be handled by the [ResourceFormatLoader]. </description> </method> <method name="set_abort_on_missing_resources"> @@ -81,7 +95,7 @@ <argument index="0" name="abort" type="bool"> </argument> <description> - Change the behavior on missing sub-resources. Default is to abort load. + Changes the behavior on missing sub-resources. The default behavior is to abort loading. </description> </method> </methods> diff --git a/doc/classes/ResourcePreloader.xml b/doc/classes/ResourcePreloader.xml index d6c635b6eb..2b00c038e1 100644 --- a/doc/classes/ResourcePreloader.xml +++ b/doc/classes/ResourcePreloader.xml @@ -5,6 +5,7 @@ </brief_description> <description> This node is used to preload sub-resources inside a scene, so when the scene is loaded, all the resources are ready to use and can be retrieved from the preloader. + GDScript has a simplified [method @GDScript.preload] built-in method which can be used in most situations, leaving the use of [ResourcePreloader] for more advanced scenarios. </description> <tutorials> </tutorials> diff --git a/doc/classes/ResourceSaver.xml b/doc/classes/ResourceSaver.xml index eac022f564..f12d26d4b9 100644 --- a/doc/classes/ResourceSaver.xml +++ b/doc/classes/ResourceSaver.xml @@ -1,10 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="ResourceSaver" inherits="Object" category="Core" version="3.2"> <brief_description> - Resource saving interface. + Singleton for saving Godot-specific resource types. </brief_description> <description> - Resource saving interface, used for saving resources to disk. + Singleton for saving Godot-specific resource types to the filesystem. + It uses the many [ResourceFormatSaver] classes registered in the engine (either built-in or from a plugin) to save engine-specific resource data to text-based (e.g. [code].tres[/code] or [code].tscn[/code]) or binary files (e.g. [code].res[/code] or [code].scn[/code]). </description> <tutorials> </tutorials> @@ -28,24 +29,33 @@ <argument index="2" name="flags" type="int" enum="ResourceSaver.SaverFlags" default="0"> </argument> <description> - Saves a resource to disk. + Saves a resource to disk to the given path, using a [ResourceFormatSaver] that recognizes the resource object. + The [code]flags[/code] bitmask can be specified to customize the save behavior. + Returns [constant OK] on success. </description> </method> </methods> <constants> <constant name="FLAG_RELATIVE_PATHS" value="1" enum="SaverFlags"> + Save the resource with a path relative to the scene which uses it. </constant> <constant name="FLAG_BUNDLE_RESOURCES" value="2" enum="SaverFlags"> + Bundles external resources. </constant> <constant name="FLAG_CHANGE_PATH" value="4" enum="SaverFlags"> + Changes the [member Resource.resource_path] of the saved resource to match its new location. </constant> <constant name="FLAG_OMIT_EDITOR_PROPERTIES" value="8" enum="SaverFlags"> + Do not save editor-specific metadata (identified by their [code]__editor[/code] prefix). </constant> <constant name="FLAG_SAVE_BIG_ENDIAN" value="16" enum="SaverFlags"> + Save as big endian (see [member File.endian_swap]). </constant> <constant name="FLAG_COMPRESS" value="32" enum="SaverFlags"> + Compress the resource on save using [constant File.COMPRESSION_ZSTD]. Only available for binary resource types. </constant> <constant name="FLAG_REPLACE_SUBRESOURCE_PATHS" value="64" enum="SaverFlags"> + Take over the paths of the saved subresources (see [method Resource.take_over_path]). </constant> </constants> </class> diff --git a/doc/classes/ResourceSaverPNG.xml b/doc/classes/ResourceSaverPNG.xml deleted file mode 100644 index 5ed4829f25..0000000000 --- a/doc/classes/ResourceSaverPNG.xml +++ /dev/null @@ -1,13 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="ResourceSaverPNG" inherits="ResourceFormatSaver" category="Core" version="3.2"> - <brief_description> - </brief_description> - <description> - </description> - <tutorials> - </tutorials> - <methods> - </methods> - <constants> - </constants> -</class> diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml index c8dd7821a3..81f5f44866 100644 --- a/doc/classes/RichTextLabel.xml +++ b/doc/classes/RichTextLabel.xml @@ -5,7 +5,7 @@ </brief_description> <description> Rich text can contain custom text, fonts, images and some basic formatting. The label manages these as an internal tag stack. It also adapts itself to given width/heights. - Note that assignments to [member bbcode_text] clear the tag stack and reconstruct it from the property's contents. Any edits made to [member bbcode_text] will erase previous edits made from other manual sources such as [method append_bbcode] and the [code]push_*[/code] / [method pop] methods. + [b]Note:[/b] Assignments to [member bbcode_text] clear the tag stack and reconstruct it from the property's contents. Any edits made to [member bbcode_text] will erase previous edits made from other manual sources such as [method append_bbcode] and the [code]push_*[/code] / [method pop] methods. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel.html</link> @@ -26,7 +26,7 @@ <argument index="0" name="text" type="String"> </argument> <description> - Adds raw non-bbcode-parsed text to the tag stack. + Adds raw non-BBCode-parsed text to the tag stack. </description> </method> <method name="append_bbcode"> @@ -35,7 +35,7 @@ <argument index="0" name="bbcode" type="String"> </argument> <description> - Parses [code]bbcode[/code] and adds tags to the tag stack as needed. Returns the result of the parsing, [code]OK[/code] if successful. + Parses [code]bbcode[/code] and adds tags to the tag stack as needed. Returns the result of the parsing, [constant OK] if successful. </description> </method> <method name="clear"> @@ -63,7 +63,7 @@ <return type="int"> </return> <description> - Returns the total number of characters from text tags. Does not include bbcodes. + Returns the total number of characters from text tags. Does not include BBCodes. </description> </method> <method name="get_v_scroll"> @@ -93,14 +93,14 @@ <argument index="0" name="bbcode" type="String"> </argument> <description> - The assignment version of [method append_bbcode]. Clears the tag stack and inserts the new content. Returns [code]OK[/code] if parses [code]bbcode[/code] successfully. + The assignment version of [method append_bbcode]. Clears the tag stack and inserts the new content. Returns [constant OK] if parses [code]bbcode[/code] successfully. </description> </method> <method name="pop"> <return type="void"> </return> <description> - Terminates the current tag. Use after [code]push_*[/code] methods to close bbcodes manually. Does not need to follow [code]add_*[/code] methods. + Terminates the current tag. Use after [code]push_*[/code] methods to close BBCodes manually. Does not need to follow [code]add_*[/code] methods. </description> </method> <method name="push_align"> @@ -109,7 +109,7 @@ <argument index="0" name="align" type="int" enum="RichTextLabel.Align"> </argument> <description> - Adds an alignment tag based on the given [code]align[/code] value. See [enum Align] for possible values. + Adds an [code][align][/code] tag based on the given [code]align[/code] value. See [enum Align] for possible values. </description> </method> <method name="push_cell"> @@ -152,7 +152,7 @@ <argument index="0" name="type" type="int" enum="RichTextLabel.ListType"> </argument> <description> - Adds a list tag to the tag stack. Similar to the bbcodes [code][ol][/code] or [code][ul][/code], but supports more list types. Not fully implemented! + Adds a [code][list][/code] tag to the tag stack. Similar to the BBCodes [code][ol][/code] or [code][ul][/code], but supports more list types. Not fully implemented! </description> </method> <method name="push_meta"> @@ -161,7 +161,7 @@ <argument index="0" name="data" type="Variant"> </argument> <description> - Adds a meta tag to the tag stack. Similar to the bbcode [code][url=something]{text}[/url][/code], but supports non-[String] metadata types. + Adds a [code][meta][/code] tag to the tag stack. Similar to the BBCode [code][url=something]{text}[/url][/code], but supports non-[String] metadata types. </description> </method> <method name="push_strikethrough"> @@ -215,46 +215,46 @@ <argument index="2" name="ratio" type="int"> </argument> <description> - Edits the selected columns expansion options. If [code]expand[/code] is [code]true[/code], the column expands in proportion to its expansion ratio versus the other columns' ratios. + Edits the selected column's expansion options. If [code]expand[/code] is [code]true[/code], the column expands in proportion to its expansion ratio versus the other columns' ratios. For example, 2 columns with ratios 3 and 4 plus 70 pixels in available width would expand 30 and 40 pixels, respectively. - Columns with a [code]false[/code] expand will not contribute to the total ratio. + If [code]expand[/code] is [code]false[/code], the column will not contribute to the total ratio. </description> </method> </methods> <members> - <member name="bbcode_enabled" type="bool" setter="set_use_bbcode" getter="is_using_bbcode"> - If [code]true[/code], the label uses BBCode formatting. Default value: [code]false[/code]. + <member name="bbcode_enabled" type="bool" setter="set_use_bbcode" getter="is_using_bbcode" default="false"> + If [code]true[/code], the label uses BBCode formatting. </member> - <member name="bbcode_text" type="String" setter="set_bbcode" getter="get_bbcode"> + <member name="bbcode_text" type="String" setter="set_bbcode" getter="get_bbcode" default=""""> The label's text in BBCode format. Is not representative of manual modifications to the internal tag stack. Erases changes made by other methods when edited. </member> - <member name="meta_underlined" type="bool" setter="set_meta_underline" getter="is_meta_underlined"> - If [code]true[/code], the label underlines meta tags such as [code][url]{text}[/url][/code]. Default value: [code]true[/code]. + <member name="meta_underlined" type="bool" setter="set_meta_underline" getter="is_meta_underlined" default="true"> + If [code]true[/code], the label underlines meta tags such as [code][url]{text}[/url][/code]. </member> - <member name="override_selected_font_color" type="bool" setter="set_override_selected_font_color" getter="is_overriding_selected_font_color"> - If [code]true[/code], the label uses the custom font color. Default value: [code]false[/code]. + <member name="override_selected_font_color" type="bool" setter="set_override_selected_font_color" getter="is_overriding_selected_font_color" default="false"> + If [code]true[/code], the label uses the custom font color. </member> - <member name="percent_visible" type="float" setter="set_percent_visible" getter="get_percent_visible"> + <member name="percent_visible" type="float" setter="set_percent_visible" getter="get_percent_visible" default="1.0"> The text's visibility, as a [float] between 0.0 and 1.0. </member> - <member name="scroll_active" type="bool" setter="set_scroll_active" getter="is_scroll_active"> - If [code]true[/code], the scrollbar is visible. Does not block scrolling completely. See [method scroll_to_line]. Default value: [code]true[/code]. + <member name="scroll_active" type="bool" setter="set_scroll_active" getter="is_scroll_active" default="true"> + If [code]true[/code], the scrollbar is visible. Does not block scrolling completely. See [method scroll_to_line]. </member> - <member name="scroll_following" type="bool" setter="set_scroll_follow" getter="is_scroll_following"> - If [code]true[/code], the window scrolls down to display new content automatically. Default value: [code]false[/code]. + <member name="scroll_following" type="bool" setter="set_scroll_follow" getter="is_scroll_following" default="false"> + If [code]true[/code], the window scrolls down to display new content automatically. </member> - <member name="selection_enabled" type="bool" setter="set_selection_enabled" getter="is_selection_enabled"> + <member name="selection_enabled" type="bool" setter="set_selection_enabled" getter="is_selection_enabled" default="false"> If [code]true[/code], the label allows text selection. </member> - <member name="tab_size" type="int" setter="set_tab_size" getter="get_tab_size"> - The number of spaces associated with a single tab length. Does not affect "\t" in text tags, only indent tags. + <member name="tab_size" type="int" setter="set_tab_size" getter="get_tab_size" default="4"> + The number of spaces associated with a single tab length. Does not affect [code]\t[/code] in text tags, only indent tags. </member> - <member name="text" type="String" setter="set_text" getter="get_text"> + <member name="text" type="String" setter="set_text" getter="get_text" default=""""> The raw text of the label. - When set, clears the tag stack and adds a raw text tag to the top of it. Does not parse bbcodes. Does not modify [member bbcode_text]. + When set, clears the tag stack and adds a raw text tag to the top of it. Does not parse BBCodes. Does not modify [member bbcode_text]. </member> - <member name="visible_characters" type="int" setter="set_visible_characters" getter="get_visible_characters"> - The restricted number of characters to display in the label. + <member name="visible_characters" type="int" setter="set_visible_characters" getter="get_visible_characters" default="-1"> + The restricted number of characters to display in the label. If [code]-1[/code], all characters will be displayed. </member> </members> <signals> @@ -327,17 +327,17 @@ </theme_item> <theme_item name="bold_italics_font" type="Font"> </theme_item> - <theme_item name="default_color" type="Color"> + <theme_item name="default_color" type="Color" default="Color( 1, 1, 1, 1 )"> </theme_item> <theme_item name="focus" type="StyleBox"> </theme_item> - <theme_item name="font_color_selected" type="Color"> + <theme_item name="font_color_selected" type="Color" default="Color( 0.49, 0.49, 0.49, 1 )"> </theme_item> - <theme_item name="font_color_shadow" type="Color"> + <theme_item name="font_color_shadow" type="Color" default="Color( 0, 0, 0, 0 )"> </theme_item> <theme_item name="italics_font" type="Font"> </theme_item> - <theme_item name="line_separation" type="int"> + <theme_item name="line_separation" type="int" default="1"> </theme_item> <theme_item name="mono_font" type="Font"> </theme_item> @@ -345,17 +345,17 @@ </theme_item> <theme_item name="normal_font" type="Font"> </theme_item> - <theme_item name="selection_color" type="Color"> + <theme_item name="selection_color" type="Color" default="Color( 0.1, 0.1, 1, 0.8 )"> </theme_item> - <theme_item name="shadow_as_outline" type="int"> + <theme_item name="shadow_as_outline" type="int" default="0"> </theme_item> - <theme_item name="shadow_offset_x" type="int"> + <theme_item name="shadow_offset_x" type="int" default="1"> </theme_item> - <theme_item name="shadow_offset_y" type="int"> + <theme_item name="shadow_offset_y" type="int" default="1"> </theme_item> - <theme_item name="table_hseparation" type="int"> + <theme_item name="table_hseparation" type="int" default="3"> </theme_item> - <theme_item name="table_vseparation" type="int"> + <theme_item name="table_vseparation" type="int" default="3"> </theme_item> </theme_items> </class> diff --git a/doc/classes/RigidBody.xml b/doc/classes/RigidBody.xml index 8dadca49e1..07eed6bb34 100644 --- a/doc/classes/RigidBody.xml +++ b/doc/classes/RigidBody.xml @@ -4,10 +4,10 @@ Physics Body whose position is determined through physics simulation in 3D space. </brief_description> <description> - This is the node that implements full 3D physics. This means that you do not control a RigidBody directly. Instead you can apply forces to it (gravity, impulses, etc.), and the physics simulation will calculate the resulting movement, collision, bouncing, rotating, etc. + This is the node that implements full 3D physics. This means that you do not control a RigidBody directly. Instead, you can apply forces to it (gravity, impulses, etc.), and the physics simulation will calculate the resulting movement, collision, bouncing, rotating, etc. A RigidBody has 4 behavior [member mode]s: Rigid, Static, Character, and Kinematic. - [b]Note:[/b] Don't change a RigidBody's position every frame or very often. Sporadic changes work fine, but physics runs at a different granularity (fixed hz) than usual rendering (process callback) and maybe even in a separate thread, so changing this from a process loop will yield strange behavior. If you need to directly affect the body's state, use [method _integrate_forces], which allows you to directly access the physics state. - If you need to override the default physics behavior, you can write a custom force integration. See [member custom_integrator]. + [b]Note:[/b] Don't change a RigidBody's position every frame or very often. Sporadic changes work fine, but physics runs at a different granularity (fixed Hz) than usual rendering (process callback) and maybe even in a separate thread, so changing this from a process loop may result in strange behavior. If you need to directly affect the body's state, use [method _integrate_forces], which allows you to directly access the physics state. + If you need to override the default physics behavior, you can write a custom force integration function. See [member custom_integrator]. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> @@ -70,7 +70,7 @@ <argument index="1" name="impulse" type="Vector3"> </argument> <description> - Applies a positioned impulse to the body. An impulse is time independent! Applying an impulse every frame would result in a framerate dependent force. For this reason it should only be used when simulating one-time impacts. The position uses the rotation of the global coordinate system, but is centered at the object's origin. + Applies a positioned impulse to the body. An impulse is time independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason it should only be used when simulating one-time impacts. The position uses the rotation of the global coordinate system, but is centered at the object's origin. </description> </method> <method name="apply_torque_impulse"> @@ -79,14 +79,33 @@ <argument index="0" name="impulse" type="Vector3"> </argument> <description> - Applies a torque impulse which will be affected by the body mass and shape. This will rotate the body around the passed in vector. + Applies a torque impulse which will be affected by the body mass and shape. This will rotate the body around the [code]impulse[/code] vector passed. + </description> + </method> + <method name="get_axis_lock" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="axis" type="int" enum="PhysicsServer.BodyAxis"> + </argument> + <description> </description> </method> <method name="get_colliding_bodies" qualifiers="const"> <return type="Array"> </return> <description> - Returns a list of the bodies colliding with this one. By default, number of max contacts reported is at 0, see the [member contacts_reported] property to increase it. Note that the result of this test is not immediate after moving objects. For performance, list of collisions is updated once per frame and before the physics step. Consider using signals instead. + Returns a list of the bodies colliding with this one. By default, number of max contacts reported is at 0, see the [member contacts_reported] property to increase it. + [b]Note:[/b] The result of this test is not immediate after moving objects. For performance, list of collisions is updated once per frame and before the physics step. Consider using signals instead. + </description> + </method> + <method name="set_axis_lock"> + <return type="void"> + </return> + <argument index="0" name="axis" type="int" enum="PhysicsServer.BodyAxis"> + </argument> + <argument index="1" name="lock" type="bool"> + </argument> + <description> </description> </method> <method name="set_axis_velocity"> @@ -100,74 +119,76 @@ </method> </methods> <members> - <member name="angular_damp" type="float" setter="set_angular_damp" getter="get_angular_damp"> + <member name="angular_damp" type="float" setter="set_angular_damp" getter="get_angular_damp" default="-1.0"> Damps RigidBody's rotational forces. </member> - <member name="angular_velocity" type="Vector3" setter="set_angular_velocity" getter="get_angular_velocity"> + <member name="angular_velocity" type="Vector3" setter="set_angular_velocity" getter="get_angular_velocity" default="Vector3( 0, 0, 0 )"> RigidBody's rotational velocity. </member> - <member name="axis_lock_angular_x" type="bool" setter="set_axis_lock" getter="get_axis_lock"> - Lock the body's rotation in the x-axis. + <member name="axis_lock_angular_x" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false"> + Lock the body's rotation in the X axis. </member> - <member name="axis_lock_angular_y" type="bool" setter="set_axis_lock" getter="get_axis_lock"> - Lock the body's rotation in the y-axis. + <member name="axis_lock_angular_y" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false"> + Lock the body's rotation in the Y axis. </member> - <member name="axis_lock_angular_z" type="bool" setter="set_axis_lock" getter="get_axis_lock"> - Lock the body's rotation in the z-axis. + <member name="axis_lock_angular_z" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false"> + Lock the body's rotation in the Z axis. </member> - <member name="axis_lock_linear_x" type="bool" setter="set_axis_lock" getter="get_axis_lock"> - Lock the body's movement in the x-axis. + <member name="axis_lock_linear_x" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false"> + Lock the body's movement in the X axis. </member> - <member name="axis_lock_linear_y" type="bool" setter="set_axis_lock" getter="get_axis_lock"> - Lock the body's movement in the y-axis. + <member name="axis_lock_linear_y" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false"> + Lock the body's movement in the Y axis. </member> - <member name="axis_lock_linear_z" type="bool" setter="set_axis_lock" getter="get_axis_lock"> - Lock the body's movement in the z-axis. + <member name="axis_lock_linear_z" type="bool" setter="set_axis_lock" getter="get_axis_lock" default="false"> + Lock the body's movement in the Z axis. </member> <member name="bounce" type="float" setter="set_bounce" getter="get_bounce"> - RigidBody's bounciness. + The body's bounciness. Values range from [code]0[/code] (no bounce) to [code]1[/code] (full bounciness). + Deprecated, use [member PhysicsMaterial.bounce] instead via [member physics_material_override]. </member> - <member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep"> + <member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true"> If [code]true[/code], the RigidBody will not calculate forces and will act as a static body while there is no movement. It will wake up when forces are applied through other collisions or when the [code]apply_impulse[/code] method is used. </member> - <member name="contact_monitor" type="bool" setter="set_contact_monitor" getter="is_contact_monitor_enabled"> + <member name="contact_monitor" type="bool" setter="set_contact_monitor" getter="is_contact_monitor_enabled" default="false"> If [code]true[/code], the RigidBody will emit signals when it collides with another RigidBody. </member> - <member name="contacts_reported" type="int" setter="set_max_contacts_reported" getter="get_max_contacts_reported"> + <member name="contacts_reported" type="int" setter="set_max_contacts_reported" getter="get_max_contacts_reported" default="0"> The maximum contacts to report. Bodies can keep a log of the contacts with other bodies, this is enabled by setting the maximum amount of contacts reported to a number greater than 0. </member> - <member name="continuous_cd" type="bool" setter="set_use_continuous_collision_detection" getter="is_using_continuous_collision_detection"> + <member name="continuous_cd" type="bool" setter="set_use_continuous_collision_detection" getter="is_using_continuous_collision_detection" default="false"> If [code]true[/code], continuous collision detection is used. - Continuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided. Continuous collision detection is more precise, and misses less impacts by small, fast-moving objects. Not using continuous collision detection is faster to compute, but can miss small, fast-moving objects. + Continuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided. Continuous collision detection is more precise, and misses fewer impacts by small, fast-moving objects. Not using continuous collision detection is faster to compute, but can miss small, fast-moving objects. </member> - <member name="custom_integrator" type="bool" setter="set_use_custom_integrator" getter="is_using_custom_integrator"> + <member name="custom_integrator" type="bool" setter="set_use_custom_integrator" getter="is_using_custom_integrator" default="false"> If [code]true[/code], internal force integration will be disabled (like gravity or air friction) for this body. Other than collision response, the body will only move as determined by the [method _integrate_forces] function, if defined. </member> <member name="friction" type="float" setter="set_friction" getter="get_friction"> The body's friction, from 0 (frictionless) to 1 (max friction). + Deprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override]. </member> - <member name="gravity_scale" type="float" setter="set_gravity_scale" getter="get_gravity_scale"> - This is multiplied by the global 3D gravity setting found in "Project > Project Settings > Physics > 3d" to produce RigidBody's gravity. E.g. a value of 1 will be normal gravity, 2 will apply double gravity, and 0.5 will apply half gravity to this object. + <member name="gravity_scale" type="float" setter="set_gravity_scale" getter="get_gravity_scale" default="1.0"> + This is multiplied by the global 3D gravity setting found in [b]Project > Project Settings > Physics > 3d[/b] to produce RigidBody's gravity. For example, a value of 1 will be normal gravity, 2 will apply double gravity, and 0.5 will apply half gravity to this object. </member> - <member name="linear_damp" type="float" setter="set_linear_damp" getter="get_linear_damp"> - The body's linear damp. Default value: -1, cannot be less than -1. If this value is different from -1, any linear damp derived from the world or areas will be overridden. + <member name="linear_damp" type="float" setter="set_linear_damp" getter="get_linear_damp" default="-1.0"> + The body's linear damp. Cannot be less than -1.0. If this value is different from -1.0, any linear damp derived from the world or areas will be overridden. </member> - <member name="linear_velocity" type="Vector3" setter="set_linear_velocity" getter="get_linear_velocity"> - The body's linear velocity. Can be used sporadically, but [b]DON'T SET THIS IN EVERY FRAME[/b], because physics may run in another thread and runs at a different granularity. Use [method _integrate_forces] as your process loop for precise control of the body state. + <member name="linear_velocity" type="Vector3" setter="set_linear_velocity" getter="get_linear_velocity" default="Vector3( 0, 0, 0 )"> + The body's linear velocity. Can be used sporadically, but [b]don't set this every frame[/b], because physics may run in another thread and runs at a different granularity. Use [method _integrate_forces] as your process loop for precise control of the body state. </member> - <member name="mass" type="float" setter="set_mass" getter="get_mass"> + <member name="mass" type="float" setter="set_mass" getter="get_mass" default="1.0"> The body's mass. </member> - <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="RigidBody.Mode"> - The body mode from the MODE_* enum. Modes include: MODE_STATIC, MODE_KINEMATIC, MODE_RIGID, and MODE_CHARACTER. + <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="RigidBody.Mode" default="0"> + The body mode. See [enum Mode] for possible values. </member> - <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override"> + <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override" default="null"> </member> - <member name="sleeping" type="bool" setter="set_sleeping" getter="is_sleeping"> + <member name="sleeping" type="bool" setter="set_sleeping" getter="is_sleeping" default="false"> If [code]true[/code], the body is sleeping and will not calculate forces until woken up by a collision or the [code]apply_impulse[/code] method. </member> - <member name="weight" type="float" setter="set_weight" getter="get_weight"> - The body's weight based on its mass and the global 3D gravity. Global values are set in "Project > Project Settings > Physics > 3d". + <member name="weight" type="float" setter="set_weight" getter="get_weight" default="9.8"> + The body's weight based on its mass and the global 3D gravity. Global values are set in [b]Project > Project Settings > Physics > 3d[/b]. </member> </members> <signals> @@ -196,7 +217,7 @@ </argument> <description> Emitted when a body enters into contact with this one. Contact monitor and contacts reported must be enabled for this to work. - This signal not only receives the body that collided with this one, but also its [RID] (body_id), the shape index from the colliding body (body_shape), and the shape index from this body (local_shape) the other body collided with. + This signal not only receives the body that collided with this one, but also its [RID] ([code]body_id[/code]), the shape index from the colliding body ([code]body_shape[/code]), and the shape index from this body ([code]local_shape[/code]) the other body collided with. </description> </signal> <signal name="body_shape_exited"> @@ -210,7 +231,7 @@ </argument> <description> Emitted when a body shape exits contact with this one. Contact monitor and contacts reported must be enabled for this to work. - This signal not only receives the body that stopped colliding with this one, but also its [RID] (body_id), the shape index from the colliding body (body_shape), and the shape index from this body (local_shape) the other body stopped colliding with. + This signal not only receives the body that stopped colliding with this one, but also its [RID] ([code]body_id[/code]), the shape index from the colliding body ([code]body_shape[/code]), and the shape index from this body ([code]local_shape[/code]) the other body stopped colliding with. </description> </signal> <signal name="sleeping_state_changed"> diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml index 9a1802b515..907a82d51d 100644 --- a/doc/classes/RigidBody2D.xml +++ b/doc/classes/RigidBody2D.xml @@ -68,7 +68,7 @@ <argument index="1" name="impulse" type="Vector2"> </argument> <description> - Applies a positioned impulse to the body. An impulse is time independent! Applying an impulse every frame would result in a framerate dependent force. For this reason it should only be used when simulating one-time impacts (use the "_force" functions otherwise). The position uses the rotation of the global coordinate system, but is centered at the object's origin. + Applies a positioned impulse to the body. An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason it should only be used when simulating one-time impacts (use the "_force" functions otherwise). The position uses the rotation of the global coordinate system, but is centered at the object's origin. </description> </method> <method name="apply_torque_impulse"> @@ -84,7 +84,8 @@ <return type="Array"> </return> <description> - Returns a list of the bodies colliding with this one. Use [member contacts_reported] to set the maximum number reported. You must also set [member contact_monitor] to [code]true[/code]. Note that the result of this test is not immediate after moving objects. For performance, list of collisions is updated once per frame and before the physics step. Consider using signals instead. + Returns a list of the bodies colliding with this one. Use [member contacts_reported] to set the maximum number reported. You must also set [member contact_monitor] to [code]true[/code]. + [b]Note:[/b] The result of this test is not immediate after moving objects. For performance, list of collisions is updated once per frame and before the physics step. Consider using signals instead. </description> </method> <method name="set_axis_velocity"> @@ -113,65 +114,67 @@ </method> </methods> <members> - <member name="angular_damp" type="float" setter="set_angular_damp" getter="get_angular_damp"> - Damps the body's [member angular_velocity]. If [code]-1[/code] the body will use the "Default Angular Damp" in "Project > Project Settings > Physics > 2d". Default value: [code]-1[/code]. + <member name="angular_damp" type="float" setter="set_angular_damp" getter="get_angular_damp" default="-1.0"> + Damps the body's [member angular_velocity]. If [code]-1[/code], the body will use the [b]Default Angular Damp[/b] defined in [b]Project > Project Settings > Physics > 2d[/b]. </member> - <member name="angular_velocity" type="float" setter="set_angular_velocity" getter="get_angular_velocity"> + <member name="angular_velocity" type="float" setter="set_angular_velocity" getter="get_angular_velocity" default="0.0"> The body's rotational velocity. </member> - <member name="applied_force" type="Vector2" setter="set_applied_force" getter="get_applied_force"> + <member name="applied_force" type="Vector2" setter="set_applied_force" getter="get_applied_force" default="Vector2( 0, 0 )"> The body's total applied force. </member> - <member name="applied_torque" type="float" setter="set_applied_torque" getter="get_applied_torque"> + <member name="applied_torque" type="float" setter="set_applied_torque" getter="get_applied_torque" default="0.0"> The body's total applied torque. </member> <member name="bounce" type="float" setter="set_bounce" getter="get_bounce"> - The body's bounciness. Default value: [code]0[/code]. + The body's bounciness. Values range from [code]0[/code] (no bounce) to [code]1[/code] (full bounciness). + Deprecated, use [member PhysicsMaterial.bounce] instead via [member physics_material_override]. </member> - <member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep"> - If [code]true[/code], the body will not calculate forces and will act as a static body if there is no movement. The body will wake up when other forces are applied via collisions or by using [method apply_impulse] or [method add_force]. Default value: [code]true[/code]. + <member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true"> + If [code]true[/code], the body will not calculate forces and will act as a static body if there is no movement. The body will wake up when other forces are applied via collisions or by using [method apply_impulse] or [method add_force]. </member> - <member name="contact_monitor" type="bool" setter="set_contact_monitor" getter="is_contact_monitor_enabled"> - If [code]true[/code], the body will emit signals when it collides with another RigidBody2D. See also [member contacts_reported]. Default value: [code]false[/code]. + <member name="contact_monitor" type="bool" setter="set_contact_monitor" getter="is_contact_monitor_enabled" default="false"> + If [code]true[/code], the body will emit signals when it collides with another RigidBody2D. See also [member contacts_reported]. </member> - <member name="contacts_reported" type="int" setter="set_max_contacts_reported" getter="get_max_contacts_reported"> - The maximum number of contacts to report. Default value: [code]0[/code]. + <member name="contacts_reported" type="int" setter="set_max_contacts_reported" getter="get_max_contacts_reported" default="0"> + The maximum number of contacts to report. </member> - <member name="continuous_cd" type="int" setter="set_continuous_collision_detection_mode" getter="get_continuous_collision_detection_mode" enum="RigidBody2D.CCDMode"> - Continuous collision detection mode. Default value: [code]CCD_MODE_DISABLED[/code]. - Continuous collision detection tries to predict where a moving body will collide instead of moving it and correcting its movement after collision. Continuous collision detection is slower, but more precise and misses fewer collisions with small, fast-moving objects. Raycasting and shapecasting methods are available. See [code]CCD_MODE_[/code] constants for details. + <member name="continuous_cd" type="int" setter="set_continuous_collision_detection_mode" getter="get_continuous_collision_detection_mode" enum="RigidBody2D.CCDMode" default="0"> + Continuous collision detection mode. + Continuous collision detection tries to predict where a moving body will collide instead of moving it and correcting its movement after collision. Continuous collision detection is slower, but more precise and misses fewer collisions with small, fast-moving objects. Raycasting and shapecasting methods are available. See [enum CCDMode] for details. </member> - <member name="custom_integrator" type="bool" setter="set_use_custom_integrator" getter="is_using_custom_integrator"> + <member name="custom_integrator" type="bool" setter="set_use_custom_integrator" getter="is_using_custom_integrator" default="false"> If [code]true[/code], internal force integration is disabled for this body. Aside from collision response, the body will only move as determined by the [method _integrate_forces] function. </member> <member name="friction" type="float" setter="set_friction" getter="get_friction"> - The body's friction. Values range from [code]0[/code] (frictionless) to [code]1[/code] (maximum friction). Default value: [code]1[/code]. + The body's friction. Values range from [code]0[/code] (frictionless) to [code]1[/code] (maximum friction). + Deprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override]. </member> - <member name="gravity_scale" type="float" setter="set_gravity_scale" getter="get_gravity_scale"> - Multiplies the gravity applied to the body. The body's gravity is calculated from the "Default Gravity" value in "Project > Project Settings > Physics > 2d" and/or any additional gravity vector applied by [Area2D]s. Default value: [code]1[/code]. + <member name="gravity_scale" type="float" setter="set_gravity_scale" getter="get_gravity_scale" default="1.0"> + Multiplies the gravity applied to the body. The body's gravity is calculated from the [b]Default Gravity[/b] value in [b]Project > Project Settings > Physics > 2d[/b] and/or any additional gravity vector applied by [Area2D]s. </member> <member name="inertia" type="float" setter="set_inertia" getter="get_inertia"> The body's moment of inertia. This is like mass, but for rotation: it determines how much torque it takes to rotate the body. The moment of inertia is usually computed automatically from the mass and the shapes, but this function allows you to set a custom value. Set 0 (or negative) inertia to return to automatically computing it. </member> - <member name="linear_damp" type="float" setter="set_linear_damp" getter="get_linear_damp"> - Damps the body's [member linear_velocity]. If [code]-1[/code] the body will use the "Default Linear Damp" in "Project > Project Settings > Physics > 2d". Default value: [code]-1[/code]. + <member name="linear_damp" type="float" setter="set_linear_damp" getter="get_linear_damp" default="-1.0"> + Damps the body's [member linear_velocity]. If [code]-1[/code], the body will use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > Physics > 2d[/b]. </member> - <member name="linear_velocity" type="Vector2" setter="set_linear_velocity" getter="get_linear_velocity"> + <member name="linear_velocity" type="Vector2" setter="set_linear_velocity" getter="get_linear_velocity" default="Vector2( 0, 0 )"> The body's linear velocity. </member> - <member name="mass" type="float" setter="set_mass" getter="get_mass"> - The body's mass. Default value: [code]1[/code]. + <member name="mass" type="float" setter="set_mass" getter="get_mass" default="1.0"> + The body's mass. </member> - <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="RigidBody2D.Mode"> - The body's mode. See [code]MODE_*[/code] constants. Default value: [code]MODE_RIGID[/code]. + <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="RigidBody2D.Mode" default="0"> + The body's mode. See [enum Mode] for possible values. </member> - <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override"> + <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override" default="null"> </member> - <member name="sleeping" type="bool" setter="set_sleeping" getter="is_sleeping"> + <member name="sleeping" type="bool" setter="set_sleeping" getter="is_sleeping" default="false"> If [code]true[/code], the body is sleeping and will not calculate forces until woken up by a collision or by using [method apply_impulse] or [method add_force]. </member> - <member name="weight" type="float" setter="set_weight" getter="get_weight"> - The body's weight based on its mass and the "Default Gravity" value in "Project > Project Settings > Physics > 2d". + <member name="weight" type="float" setter="set_weight" getter="get_weight" default="9.8"> + The body's weight based on its mass and the [b]Default Gravity[/b] value in [b]Project > Project Settings > Physics > 2d[/b]. </member> </members> <signals> @@ -229,7 +232,7 @@ Static mode. The body behaves like a [StaticBody2D] and does not move. </constant> <constant name="MODE_CHARACTER" value="2" enum="Mode"> - Character mode. Similar to [code]MODE_RIGID[/code], but the body can not rotate. + Character mode. Similar to [constant MODE_RIGID], but the body can not rotate. </constant> <constant name="MODE_KINEMATIC" value="3" enum="Mode"> Kinematic mode. The body behaves like a [KinematicBody2D], and must be moved by code. diff --git a/doc/classes/SceneState.xml b/doc/classes/SceneState.xml index 34a28b5d1c..3bd958bfd4 100644 --- a/doc/classes/SceneState.xml +++ b/doc/classes/SceneState.xml @@ -5,6 +5,7 @@ </brief_description> <description> Maintains a list of resources, nodes, exported, and overridden properties, and built-in scripts associated with a scene. + This class cannot be instantiated directly, it is retrieved for a given scene as the result of [method PackedScene.get_state]. </description> <tutorials> </tutorials> @@ -23,6 +24,7 @@ </return> <description> Returns the number of signal connections in the scene. + The [code]idx[/code] argument used to query connection metadata in other [code]get_connection_*[/code] methods in the interval [code][0, get_connection_count() - 1][/code]. </description> </method> <method name="get_connection_flags" qualifiers="const"> @@ -31,7 +33,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns the flags for the signal at [code]idx[/code]. See [Object]'s [code]CONNECT_*[/code] flags. + Returns the connection flags for the signal at [code]idx[/code]. See [enum Object.ConnectFlags] constants. </description> </method> <method name="get_connection_method" qualifiers="const"> @@ -75,6 +77,7 @@ </return> <description> Returns the number of nodes in the scene. + The [code]idx[/code] argument used to query node data in other [code]get_node_*[/code] methods in the interval [code][0, get_node_count() - 1][/code]. </description> </method> <method name="get_node_groups" qualifiers="const"> @@ -92,6 +95,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> + Returns the node's index, which is its position relative to its siblings. This is only relevant and saved in scenes for cases where new nodes are added to an instanced or inherited scene among siblings from the base scene. Despite the name, this index is not related to the [code]idx[/code] argument used here and in other methods. </description> </method> <method name="get_node_instance" qualifiers="const"> @@ -100,7 +104,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Returns the scene for the node at [code]idx[/code] or [code]null[/code] if the node is not an instance. + Returns a [PackedScene] for the node at [code]idx[/code] (i.e. the whole branch starting at this node, with its child nodes and resources), or [code]null[/code] if the node is not an instance. </description> </method> <method name="get_node_instance_placeholder" qualifiers="const"> @@ -139,6 +143,7 @@ </argument> <description> Returns the path to the node at [code]idx[/code]. + If [code]for_parent[/code] is [code]true[/code], returns the path of the [code]idx[/code] node's parent instead. </description> </method> <method name="get_node_property_count" qualifiers="const"> @@ -148,6 +153,7 @@ </argument> <description> Returns the number of exported or overridden properties for the node at [code]idx[/code]. + The [code]prop_idx[/code] argument used to query node property data in other [code]get_node_property_*[/code] methods in the interval [code][0, get_node_property_count() - 1][/code]. </description> </method> <method name="get_node_property_name" qualifiers="const"> @@ -196,10 +202,12 @@ If passed to [method PackedScene.instance], blocks edits to the scene state. </constant> <constant name="GEN_EDIT_STATE_INSTANCE" value="1" enum="GenEditState"> - If passed to [method PackedScene.instance], provides inherited scene resources to the local scene. Requires tools compiled. + If passed to [method PackedScene.instance], provides inherited scene resources to the local scene. + [b]Note:[/b] Only available in editor builds. </constant> <constant name="GEN_EDIT_STATE_MAIN" value="2" enum="GenEditState"> - If passed to [method PackedScene.instance], provides local scene resources to the local scene. Only the main scene should receive the main edit state. Requires tools compiled. + If passed to [method PackedScene.instance], provides local scene resources to the local scene. Only the main scene should receive the main edit state. + [b]Note:[/b] Only available in editor builds. </constant> </constants> </class> diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index a236d776c7..1302c1e6bf 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -1,10 +1,12 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="SceneTree" inherits="MainLoop" category="Core" version="3.2"> <brief_description> - SceneTree manages a hierarchy of nodes. + Manages the game loop via a hierarchy of nodes. </brief_description> <description> - As one of the most important classes, the [SceneTree] manages the hierarchy of nodes in a scene as well as scenes themselves. Nodes can be added, retrieved and removed. The whole scene tree (and thus the current scene) can be paused. Scenes can be loaded, switched and reloaded. You can also use the SceneTree to organize your nodes into groups: every node can be assigned as many groups as you want to create, e.g. a "enemy" group. You can then iterate these groups or even call methods and set properties on all the group's members at once. + As one of the most important classes, the [SceneTree] manages the hierarchy of nodes in a scene as well as scenes themselves. Nodes can be added, retrieved and removed. The whole scene tree (and thus the current scene) can be paused. Scenes can be loaded, switched and reloaded. + You can also use the [SceneTree] to organize your nodes into groups: every node can be assigned as many groups as you want to create, e.g. a "enemy" group. You can then iterate these groups or even call methods and set properties on all the group's members at once. + [SceneTree] is the default [MainLoop] implementation used by scenes, and is thus in charge of the game loop. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/getting_started/step_by_step/scene_tree.html</link> @@ -41,7 +43,8 @@ <argument index="0" name="path" type="String"> </argument> <description> - Changes to the scene at the given [code]path[/code]. + Changes the running scene to the one at the given [code]path[/code], after loading it into a [PackedScene] and creating a new instance. + Returns [constant OK] on success, [constant ERR_CANT_OPEN] if the [code]path[/code] cannot be loaded into a [PackedScene], or [constant ERR_CANT_CREATE] if that scene cannot be instantiated. </description> </method> <method name="change_scene_to"> @@ -50,7 +53,8 @@ <argument index="0" name="packed_scene" type="PackedScene"> </argument> <description> - Changes to the given [PackedScene]. + Changes the running scene to a new instance of the given [PackedScene]. + Returns [constant OK] on success or [constant ERR_CANT_CREATE] if the scene cannot be instantiated. </description> </method> <method name="create_timer"> @@ -61,7 +65,7 @@ <argument index="1" name="pause_mode_process" type="bool" default="true"> </argument> <description> - Returns a [SceneTreeTimer] which will [signal SceneTreeTimer.timeout] after the given time in seconds elapsed in this SceneTree. If [code]pause_mode_process[/code] is set to [code]false[/code], pausing the SceneTree will also pause the timer. + Returns a [SceneTreeTimer] which will [signal SceneTreeTimer.timeout] after the given time in seconds elapsed in this [SceneTree]. If [code]pause_mode_process[/code] is set to [code]false[/code], pausing the [SceneTree] will also pause the timer. Commonly used to create a one-shot delay timer as in the following example: [codeblock] func some_function(): @@ -75,28 +79,28 @@ <return type="int"> </return> <description> - Returns the current frame, i.e. number of frames since the application started. + Returns the current frame number, i.e. the total frame count since the application started. </description> </method> <method name="get_network_connected_peers" qualifiers="const"> <return type="PoolIntArray"> </return> <description> - Returns the peer IDs of all connected peers of this SceneTree's [member network_peer]. + Returns the peer IDs of all connected peers of this [SceneTree]'s [member network_peer]. </description> </method> <method name="get_network_unique_id" qualifiers="const"> <return type="int"> </return> <description> - Returns the unique peer ID of this SceneTree's [member network_peer]. + Returns the unique peer ID of this [SceneTree]'s [member network_peer]. </description> </method> <method name="get_node_count" qualifiers="const"> <return type="int"> </return> <description> - Returns the number of nodes in this SceneTree. + Returns the number of nodes in this [SceneTree]. </description> </method> <method name="get_nodes_in_group"> @@ -105,7 +109,7 @@ <argument index="0" name="group" type="String"> </argument> <description> - Returns all nodes assigned to the given group. + Returns a list of all nodes assigned to the given group. </description> </method> <method name="get_rpc_sender_id" qualifiers="const"> @@ -135,14 +139,14 @@ <return type="bool"> </return> <description> - Returns [code]true[/code] if the most recent InputEvent was marked as handled with [method set_input_as_handled]. + Returns [code]true[/code] if the most recent [InputEvent] was marked as handled with [method set_input_as_handled]. </description> </method> <method name="is_network_server" qualifiers="const"> <return type="bool"> </return> <description> - Returns [code]true[/code] if this SceneTree's [member network_peer] is in server mode (listening for connections). + Returns [code]true[/code] if this [SceneTree]'s [member network_peer] is in server mode (listening for connections). </description> </method> <method name="notify_group"> @@ -190,6 +194,7 @@ </return> <description> Reloads the currently active scene. + Returns an [enum Error] code as described in [method change_scene], with the addition of [constant ERR_UNCONFIGURED] if no [member current_scene] was defined yet. </description> </method> <method name="set_auto_accept_quit"> @@ -198,7 +203,7 @@ <argument index="0" name="enabled" type="bool"> </argument> <description> - If [code]true[/code], the application automatically accepts quitting. + If [code]true[/code], the application automatically accepts quitting. Enabled by default. </description> </method> <method name="set_group"> @@ -233,7 +238,7 @@ <return type="void"> </return> <description> - Marks the most recent input event as handled. + Marks the most recent [InputEvent] as handled. </description> </method> <method name="set_quit_on_go_back"> @@ -242,7 +247,7 @@ <argument index="0" name="enabled" type="bool"> </argument> <description> - If [code]true[/code], the application quits automatically on going back (e.g. on Android). + If [code]true[/code], the application quits automatically on going back (e.g. on Android). Enabled by default. </description> </method> <method name="set_screen_stretch"> @@ -257,7 +262,7 @@ <argument index="3" name="shrink" type="float" default="1"> </argument> <description> - Configures screen stretching to the given [enum StretchMode], [enum StretchAspect], minimum size and [code]shrink[/code]. + Configures screen stretching to the given [enum StretchMode], [enum StretchAspect], minimum size and [code]shrink[/code] ratio. </description> </method> </methods> @@ -265,49 +270,49 @@ <member name="current_scene" type="Node" setter="set_current_scene" getter="get_current_scene"> The current scene. </member> - <member name="debug_collisions_hint" type="bool" setter="set_debug_collisions_hint" getter="is_debugging_collisions_hint"> + <member name="debug_collisions_hint" type="bool" setter="set_debug_collisions_hint" getter="is_debugging_collisions_hint" default="false"> + If [code]true[/code], collision shapes will be visible when running the game from the editor for debugging purposes. </member> - <member name="debug_navigation_hint" type="bool" setter="set_debug_navigation_hint" getter="is_debugging_navigation_hint"> + <member name="debug_navigation_hint" type="bool" setter="set_debug_navigation_hint" getter="is_debugging_navigation_hint" default="false"> + If [code]true[/code], navigation polygons will be visible when running the game from the editor for debugging purposes. </member> <member name="edited_scene_root" type="Node" setter="set_edited_scene_root" getter="get_edited_scene_root"> The root of the edited scene. </member> <member name="multiplayer" type="MultiplayerAPI" setter="set_multiplayer" getter="get_multiplayer"> - The default [MultiplayerAPI] instance for this SceneTree. + The default [MultiplayerAPI] instance for this [SceneTree]. </member> - <member name="multiplayer_poll" type="bool" setter="set_multiplayer_poll_enabled" getter="is_multiplayer_poll_enabled"> - If [code]true[/code], (default) enable the automatic polling of the [MultiplayerAPI] for this SceneTree during [signal idle_frame]. - When [code]false[/code] you need to manually call [method MultiplayerAPI.poll] for processing network packets and delivering RPCs/RSETs. This allows to run RPCs/RSETs in a different loop (e.g. physics, thread, specific time step) and for manual [Mutex] protection when accessing the [MultiplayerAPI] from threads. + <member name="multiplayer_poll" type="bool" setter="set_multiplayer_poll_enabled" getter="is_multiplayer_poll_enabled" default="true"> + If [code]true[/code] (default value), enables automatic polling of the [MultiplayerAPI] for this SceneTree during [signal idle_frame]. + If [code]false[/code], you need to manually call [method MultiplayerAPI.poll] to process network packets and deliver RPCs/RSETs. This allows running RPCs/RSETs in a different loop (e.g. physics, thread, specific time step) and for manual [Mutex] protection when accessing the [MultiplayerAPI] from threads. </member> <member name="network_peer" type="NetworkedMultiplayerPeer" setter="set_network_peer" getter="get_network_peer"> - The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the SceneTree will become a network server (check with [method is_network_server]) and will set root node's network mode to master (see NETWORK_MODE_* constants in [Node]), or it will become a regular peer with root node set to puppet. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to SceneTree's signals. + The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the [SceneTree] will become a network server (check with [method is_network_server]) and will set the root node's network mode to master (see [code]NETWORK_MODE_*[/code] constants in [Node]), or it will become a regular peer with the root node set to puppet. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to [SceneTree]'s signals. </member> - <member name="paused" type="bool" setter="set_pause" getter="is_paused"> - If [code]true[/code], the SceneTree is paused. - Doing so will have the following behavior: - * 2D and 3D physics will be stopped. - * _process and _physics_process will not be called anymore in nodes. - * _input and _input_event will not be called anymore either. + <member name="paused" type="bool" setter="set_pause" getter="is_paused" default="false"> + If [code]true[/code], the [SceneTree] is paused. Doing so will have the following behavior: + - 2D and 3D physics will be stopped. + - [method Node._process], [method Node._physics_process] and [method Node._input] will not be called anymore in nodes. </member> - <member name="refuse_new_network_connections" type="bool" setter="set_refuse_new_network_connections" getter="is_refusing_new_network_connections"> - If [code]true[/code], the SceneTree's [member network_peer] refuses new incoming connections. + <member name="refuse_new_network_connections" type="bool" setter="set_refuse_new_network_connections" getter="is_refusing_new_network_connections" default="false"> + If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new incoming connections. </member> <member name="root" type="Viewport" setter="" getter="get_root"> - The SceneTree's [Viewport]. + The [SceneTree]'s root [Viewport]. </member> - <member name="use_font_oversampling" type="bool" setter="set_use_font_oversampling" getter="is_using_font_oversampling"> + <member name="use_font_oversampling" type="bool" setter="set_use_font_oversampling" getter="is_using_font_oversampling" default="false"> If [code]true[/code], font oversampling is used. </member> </members> <signals> <signal name="connected_to_server"> <description> - Emitted whenever this SceneTree's [member network_peer] successfully connected to a server. Only emitted on clients. + Emitted whenever this [SceneTree]'s [member network_peer] successfully connected to a server. Only emitted on clients. </description> </signal> <signal name="connection_failed"> <description> - Emitted whenever this SceneTree's [member network_peer] fails to establish a connection to a server. Only emitted on clients. + Emitted whenever this [SceneTree]'s [member network_peer] fails to establish a connection to a server. Only emitted on clients. </description> </signal> <signal name="files_dropped"> @@ -316,73 +321,74 @@ <argument index="1" name="screen" type="int"> </argument> <description> - Emitted whenever files are drag-and-dropped onto the window. + Emitted when files are dragged from the OS file manager and dropped in the game window. The arguments are a list of file paths and the identifier of the screen where the drag originated. </description> </signal> <signal name="idle_frame"> <description> - Emitted immediately before [method Node._process] is called on every node in the SceneTree. + Emitted immediately before [method Node._process] is called on every node in the [SceneTree]. </description> </signal> <signal name="network_peer_connected"> <argument index="0" name="id" type="int"> </argument> <description> - Emitted whenever this SceneTree's [member network_peer] connects with a new peer. ID is the peer ID of the new peer. Clients get notified when other clients connect to the same server. Upon connecting to a server, a client also receives this signal for the server (with ID being 1). + Emitted whenever this [SceneTree]'s [member network_peer] connects with a new peer. ID is the peer ID of the new peer. Clients get notified when other clients connect to the same server. Upon connecting to a server, a client also receives this signal for the server (with ID being 1). </description> </signal> <signal name="network_peer_disconnected"> <argument index="0" name="id" type="int"> </argument> <description> - Emitted whenever this SceneTree's [member network_peer] disconnects from a peer. Clients get notified when other clients disconnect from the same server. + Emitted whenever this [SceneTree]'s [member network_peer] disconnects from a peer. Clients get notified when other clients disconnect from the same server. </description> </signal> <signal name="node_added"> <argument index="0" name="node" type="Node"> </argument> <description> - Emitted whenever a node is added to the SceneTree. + Emitted whenever a node is added to the [SceneTree]. </description> </signal> <signal name="node_configuration_warning_changed"> <argument index="0" name="node" type="Node"> </argument> <description> - Emitted when a node's configuration changed. Only emitted in tool mode. + Emitted when a node's configuration changed. Only emitted in [code]tool[/code] mode. </description> </signal> <signal name="node_removed"> <argument index="0" name="node" type="Node"> </argument> <description> - Emitted whenever a node is removed from the SceneTree. + Emitted whenever a node is removed from the [SceneTree]. </description> </signal> <signal name="node_renamed"> <argument index="0" name="node" type="Node"> </argument> <description> + Emitted whenever a node is renamed. </description> </signal> <signal name="physics_frame"> <description> - Emitted immediately before [method Node._physics_process] is called on every node in the SceneTree. + Emitted immediately before [method Node._physics_process] is called on every node in the [SceneTree]. </description> </signal> <signal name="screen_resized"> <description> - Emitted whenever the screen resolution (fullscreen) or window size (windowed) changes. + Emitted when the screen resolution (fullscreen) or window size (windowed) changes. </description> </signal> <signal name="server_disconnected"> <description> - Emitted whenever this SceneTree's [member network_peer] disconnected from server. Only emitted on clients. + Emitted whenever this [SceneTree]'s [member network_peer] disconnected from server. Only emitted on clients. </description> </signal> <signal name="tree_changed"> <description> - Emitted whenever the SceneTree hierarchy changed (children being moved or renamed, etc.). + Emitted whenever the [SceneTree] hierarchy changed (children being moved or renamed, etc.). </description> </signal> </signals> @@ -409,10 +415,10 @@ Keep the specified display resolution. No interpolation. Content may appear pixelated. </constant> <constant name="STRETCH_ASPECT_IGNORE" value="0" enum="StretchAspect"> - Fill the window with the content stretched to cover excessive space. Content may appear elongated. + Fill the window with the content stretched to cover excessive space. Content may appear stretched. </constant> <constant name="STRETCH_ASPECT_KEEP" value="1" enum="StretchAspect"> - Retain the same aspect ratio by padding with black bars in either axes. No expansion of content. + Retain the same aspect ratio by padding with black bars on either axis. This prevents distortion. </constant> <constant name="STRETCH_ASPECT_KEEP_WIDTH" value="2" enum="StretchAspect"> Expand vertically. Left/right black bars may appear if the window is too wide. @@ -421,7 +427,7 @@ Expand horizontally. Top/bottom black bars may appear if the window is too tall. </constant> <constant name="STRETCH_ASPECT_EXPAND" value="4" enum="StretchAspect"> - Expand in both directions, retaining the same aspect ratio. No black bars. + Expand in both directions, retaining the same aspect ratio. This prevents distortion while avoiding black bars. </constant> </constants> </class> diff --git a/doc/classes/ScriptCreateDialog.xml b/doc/classes/ScriptCreateDialog.xml index b2c2d0f060..def2fa944a 100644 --- a/doc/classes/ScriptCreateDialog.xml +++ b/doc/classes/ScriptCreateDialog.xml @@ -7,8 +7,8 @@ The [ScriptCreateDialog] creates script files according to a given template for a given scripting language. The standard use is to configure its fields prior to calling one of the [method Popup.popup] methods. [codeblock] func _ready(): - dialog.config("Node", "res://new_node.gd") # for in-engine types - dialog.config("\"res://base_node.gd\"", "res://derived_node.gd") # for script types + dialog.config("Node", "res://new_node.gd") # For in-engine types + dialog.config("\"res://base_node.gd\"", "res://derived_node.gd") # For script types dialog.popup_centered() [/codeblock] </description> diff --git a/doc/classes/ScrollBar.xml b/doc/classes/ScrollBar.xml index 8b8314d2c8..29bc85cc56 100644 --- a/doc/classes/ScrollBar.xml +++ b/doc/classes/ScrollBar.xml @@ -4,20 +4,20 @@ Base class for scroll bars. </brief_description> <description> - Scrollbars are a [Range] based [Control], that display a draggable area (the size of the page). Horizontal ([HScrollBar]) and Vertical ([VScrollBar]) versions are available. + Scrollbars are a [Range]-based [Control], that display a draggable area (the size of the page). Horizontal ([HScrollBar]) and Vertical ([VScrollBar]) versions are available. </description> <tutorials> </tutorials> <methods> </methods> <members> - <member name="custom_step" type="float" setter="set_custom_step" getter="get_custom_step"> + <member name="custom_step" type="float" setter="set_custom_step" getter="get_custom_step" default="-1.0"> </member> </members> <signals> <signal name="scrolling"> <description> - Emitted whenever the scrollbar is being scrolled. + Emitted when the scrollbar is being scrolled. </description> </signal> </signals> diff --git a/doc/classes/ScrollContainer.xml b/doc/classes/ScrollContainer.xml index 7d7dfe167a..59e8d566cf 100644 --- a/doc/classes/ScrollContainer.xml +++ b/doc/classes/ScrollContainer.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="ScrollContainer" inherits="Container" category="Core" version="3.2"> <brief_description> - A helper node for displaying scrollable elements (e.g. lists). + A helper node for displaying scrollable elements such as lists. </brief_description> <description> - A ScrollContainer node meant to contain a [Control] child. ScrollContainers will automatically create a scrollbar child ([HScrollBar], [VScrollBar], or both) when needed and will only draw the Control within the ScrollContainer area. Scrollbars will automatically be drawn at the right (for vertical) or bottom (for horizontal) and will enable dragging to move the viewable Control (and its children) within the ScrollContainer. Scrollbars will also automatically resize the grabber based on the minimum_size of the Control relative to the ScrollContainer. Works great with a [Panel] control. You can set EXPAND on children size flags, so they will upscale to ScrollContainer size if ScrollContainer size is bigger (scroll is invisible for chosen dimension). + A ScrollContainer node meant to contain a [Control] child. ScrollContainers will automatically create a scrollbar child ([HScrollBar], [VScrollBar], or both) when needed and will only draw the Control within the ScrollContainer area. Scrollbars will automatically be drawn at the right (for vertical) or bottom (for horizontal) and will enable dragging to move the viewable Control (and its children) within the ScrollContainer. Scrollbars will also automatically resize the grabber based on the [member Control.rect_min_size] of the Control relative to the ScrollContainer. Works great with a [Panel] control. You can set [code]EXPAND[/code] on the children's size flags, so they will upscale to the ScrollContainer's size if it's larger (scroll is invisible for the chosen dimension). </description> <tutorials> </tutorials> @@ -23,30 +23,30 @@ </method> </methods> <members> - <member name="scroll_deadzone" type="int" setter="set_deadzone" getter="get_deadzone"> + <member name="scroll_deadzone" type="int" setter="set_deadzone" getter="get_deadzone" default="0"> </member> - <member name="scroll_horizontal" type="int" setter="set_h_scroll" getter="get_h_scroll"> + <member name="scroll_horizontal" type="int" setter="set_h_scroll" getter="get_h_scroll" default="0"> The current horizontal scroll value. </member> - <member name="scroll_horizontal_enabled" type="bool" setter="set_enable_h_scroll" getter="is_h_scroll_enabled"> + <member name="scroll_horizontal_enabled" type="bool" setter="set_enable_h_scroll" getter="is_h_scroll_enabled" default="true"> If [code]true[/code], enables horizontal scrolling. </member> - <member name="scroll_vertical" type="int" setter="set_v_scroll" getter="get_v_scroll"> + <member name="scroll_vertical" type="int" setter="set_v_scroll" getter="get_v_scroll" default="0"> The current vertical scroll value. </member> - <member name="scroll_vertical_enabled" type="bool" setter="set_enable_v_scroll" getter="is_v_scroll_enabled"> + <member name="scroll_vertical_enabled" type="bool" setter="set_enable_v_scroll" getter="is_v_scroll_enabled" default="true"> If [code]true[/code], enables vertical scrolling. </member> </members> <signals> <signal name="scroll_ended"> <description> - Emitted whenever scrolling stops. + Emitted when scrolling stops. </description> </signal> <signal name="scroll_started"> <description> - Emitted whenever scrolling is started. + Emitted when scrolling is started. </description> </signal> </signals> diff --git a/doc/classes/SegmentShape2D.xml b/doc/classes/SegmentShape2D.xml index af2392787c..e9e9d01a42 100644 --- a/doc/classes/SegmentShape2D.xml +++ b/doc/classes/SegmentShape2D.xml @@ -11,10 +11,10 @@ <methods> </methods> <members> - <member name="a" type="Vector2" setter="set_a" getter="get_a"> + <member name="a" type="Vector2" setter="set_a" getter="get_a" default="Vector2( 0, 0 )"> The segment's first point position. </member> - <member name="b" type="Vector2" setter="set_b" getter="get_b"> + <member name="b" type="Vector2" setter="set_b" getter="get_b" default="Vector2( 0, 10 )"> The segment's second point position. </member> </members> diff --git a/doc/classes/Semaphore.xml b/doc/classes/Semaphore.xml index dadb445d4b..7aee5c2951 100644 --- a/doc/classes/Semaphore.xml +++ b/doc/classes/Semaphore.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Semaphore" inherits="Reference" category="Core" version="3.2"> <brief_description> - A synchronization Semaphore. + A synchronization semaphore. </brief_description> <description> - A synchronization Semaphore. Element used to synchronize multiple [Thread]s. Initialized to zero on creation. Be careful to avoid deadlocks. For a binary version, see [Mutex]. + A synchronization semaphore which can be used to synchronize multiple [Thread]s. Initialized to zero on creation. Be careful to avoid deadlocks. For a binary version, see [Mutex]. </description> <tutorials> </tutorials> @@ -13,14 +13,14 @@ <return type="int" enum="Error"> </return> <description> - Lowers the [Semaphore], allowing one more thread in. Returns [code]OK[/code] on success, [code]ERR_BUSY[/code] otherwise. + Lowers the [Semaphore], allowing one more thread in. Returns [constant OK] on success, [constant ERR_BUSY] otherwise. </description> </method> <method name="wait"> <return type="int" enum="Error"> </return> <description> - Tries to wait for the [Semaphore], if its value is zero, blocks until non-zero. Returns [code]OK[/code] on success, [code]ERR_BUSY[/code] otherwise. + Tries to wait for the [Semaphore], if its value is zero, blocks until non-zero. Returns [constant OK] on success, [constant ERR_BUSY] otherwise. </description> </method> </methods> diff --git a/doc/classes/Shader.xml b/doc/classes/Shader.xml index 668fb6bafa..be9509fda5 100644 --- a/doc/classes/Shader.xml +++ b/doc/classes/Shader.xml @@ -22,7 +22,7 @@ <return type="int" enum="Shader.Mode"> </return> <description> - Returns the shader mode for the shader, either [code]MODE_CANVAS_ITEM[/code], [code]MODE_SPATIAL[/code] or [code]MODE_PARTICLES[/code] + Returns the shader mode for the shader, either [constant MODE_CANVAS_ITEM], [constant MODE_SPATIAL] or [constant MODE_PARTICLES] </description> </method> <method name="has_param" qualifiers="const"> @@ -45,7 +45,7 @@ </method> </methods> <members> - <member name="code" type="String" setter="set_code" getter="get_code"> + <member name="code" type="String" setter="set_code" getter="get_code" default=""""> </member> </members> <constants> diff --git a/doc/classes/ShaderMaterial.xml b/doc/classes/ShaderMaterial.xml index ef355c4417..01d9055569 100644 --- a/doc/classes/ShaderMaterial.xml +++ b/doc/classes/ShaderMaterial.xml @@ -48,7 +48,7 @@ </method> </methods> <members> - <member name="shader" type="Shader" setter="set_shader" getter="get_shader"> + <member name="shader" type="Shader" setter="set_shader" getter="get_shader" default="null"> The [Shader] program used to render this material. </member> </members> diff --git a/doc/classes/Shape.xml b/doc/classes/Shape.xml index d622ff1cf2..ce5947bc06 100644 --- a/doc/classes/Shape.xml +++ b/doc/classes/Shape.xml @@ -12,7 +12,7 @@ <methods> </methods> <members> - <member name="margin" type="float" setter="set_margin" getter="get_margin"> + <member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.04"> </member> </members> <constants> diff --git a/doc/classes/Shape2D.xml b/doc/classes/Shape2D.xml index c887e23de0..2c3120f04d 100644 --- a/doc/classes/Shape2D.xml +++ b/doc/classes/Shape2D.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Shape2D" inherits="Resource" category="Core" version="3.2"> <brief_description> - Base class for all 2D Shapes. + Base class for all 2D shapes. </brief_description> <description> - Base class for all 2D Shapes. All 2D shape types inherit from this. + Base class for all 2D shapes. All 2D shape types inherit from this. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> @@ -76,7 +76,7 @@ </method> </methods> <members> - <member name="custom_solver_bias" type="float" setter="set_custom_solver_bias" getter="get_custom_solver_bias"> + <member name="custom_solver_bias" type="float" setter="set_custom_solver_bias" getter="get_custom_solver_bias" default="0.0"> </member> </members> <constants> diff --git a/doc/classes/ShortCut.xml b/doc/classes/ShortCut.xml index 4c5dc0e77b..44a10ba598 100644 --- a/doc/classes/ShortCut.xml +++ b/doc/classes/ShortCut.xml @@ -35,7 +35,7 @@ </method> </methods> <members> - <member name="shortcut" type="InputEvent" setter="set_shortcut" getter="get_shortcut"> + <member name="shortcut" type="InputEvent" setter="set_shortcut" getter="get_shortcut" default="null"> The shortcut's [InputEvent]. Generally the [InputEvent] is a keyboard key, though it can be any [InputEvent]. </member> diff --git a/doc/classes/Skeleton.xml b/doc/classes/Skeleton.xml index b693ee0a5e..b1e71ee924 100644 --- a/doc/classes/Skeleton.xml +++ b/doc/classes/Skeleton.xml @@ -17,7 +17,7 @@ <argument index="0" name="name" type="String"> </argument> <description> - Add a bone, with name "name". [method get_bone_count] will become the bone index. + Adds a bone, with name [code]name[/code]. [method get_bone_count] will become the bone index. </description> </method> <method name="bind_child_node_to_bone"> @@ -28,7 +28,7 @@ <argument index="1" name="node" type="Node"> </argument> <description> - Deprecated soon. + [i]Deprecated soon.[/i] </description> </method> <method name="clear_bones"> @@ -44,7 +44,7 @@ <argument index="0" name="name" type="String"> </argument> <description> - Returns the bone index that matches "name" as its name. + Returns the bone index that matches [code]name[/code] as its name. </description> </method> <method name="get_bone_count" qualifiers="const"> @@ -78,7 +78,7 @@ <argument index="0" name="bone_idx" type="int"> </argument> <description> - Returns the name of the bone at index "index". + Returns the name of the bone at index [code]index[/code]. </description> </method> <method name="get_bone_parent" qualifiers="const"> @@ -87,7 +87,8 @@ <argument index="0" name="bone_idx" type="int"> </argument> <description> - Returns the bone index which is the parent of the bone at "bone_idx". If -1, then bone has no parent. Note that the parent bone returned will always be less than "bone_idx". + Returns the bone index which is the parent of the bone at [code]bone_idx[/code]. If -1, then bone has no parent. + [b]Note:[/b] The parent bone returned will always be less than [code]bone_idx[/code]. </description> </method> <method name="get_bone_pose" qualifiers="const"> @@ -105,7 +106,7 @@ <argument index="0" name="bone_idx" type="int"> </argument> <description> - Returns the rest transform for a bone "bone_idx". + Returns the rest transform for a bone [code]bone_idx[/code]. </description> </method> <method name="get_bone_transform" qualifiers="const"> @@ -123,7 +124,7 @@ <argument index="0" name="bone_idx" type="int"> </argument> <description> - Deprecated soon. + [i]Deprecated soon.[/i] </description> </method> <method name="is_bone_rest_disabled" qualifiers="const"> @@ -218,7 +219,8 @@ <argument index="1" name="parent_idx" type="int"> </argument> <description> - Set the bone index "parent_idx" as the parent of the bone at "bone_idx". If -1, then bone has no parent. Note: "parent_idx" must be less than "bone_idx". + Sets the bone index [code]parent_idx[/code] as the parent of the bone at [code]bone_idx[/code]. If -1, then bone has no parent. + [b]Note:[/b] [code]parent_idx[/code] must be less than [code]bone_idx[/code]. </description> </method> <method name="set_bone_pose"> @@ -229,7 +231,7 @@ <argument index="1" name="pose" type="Transform"> </argument> <description> - Returns the pose transform for bone "bone_idx". + Returns the pose transform for bone [code]bone_idx[/code]. </description> </method> <method name="set_bone_rest"> @@ -240,7 +242,7 @@ <argument index="1" name="rest" type="Transform"> </argument> <description> - Set the rest transform for bone "bone_idx" + Sets the rest transform for bone [code]bone_idx[/code]. </description> </method> <method name="unbind_child_node_from_bone"> @@ -251,7 +253,7 @@ <argument index="1" name="node" type="Node"> </argument> <description> - Deprecated soon. + [i]Deprecated soon.[/i] </description> </method> <method name="unparent_bone_and_rest"> @@ -264,7 +266,7 @@ </method> </methods> <members> - <member name="bones_in_world_transform" type="bool" setter="set_use_bones_in_world_transform" getter="is_using_bones_in_world_transform"> + <member name="bones_in_world_transform" type="bool" setter="set_use_bones_in_world_transform" getter="is_using_bones_in_world_transform" default="false"> </member> </members> <constants> diff --git a/doc/classes/SkeletonIK.xml b/doc/classes/SkeletonIK.xml index 42c7759c1f..2f35826cc7 100644 --- a/doc/classes/SkeletonIK.xml +++ b/doc/classes/SkeletonIK.xml @@ -35,25 +35,25 @@ </method> </methods> <members> - <member name="interpolation" type="float" setter="set_interpolation" getter="get_interpolation"> + <member name="interpolation" type="float" setter="set_interpolation" getter="get_interpolation" default="1.0"> </member> - <member name="magnet" type="Vector3" setter="set_magnet_position" getter="get_magnet_position"> + <member name="magnet" type="Vector3" setter="set_magnet_position" getter="get_magnet_position" default="Vector3( 0, 0, 0 )"> </member> - <member name="max_iterations" type="int" setter="set_max_iterations" getter="get_max_iterations"> + <member name="max_iterations" type="int" setter="set_max_iterations" getter="get_max_iterations" default="10"> </member> - <member name="min_distance" type="float" setter="set_min_distance" getter="get_min_distance"> + <member name="min_distance" type="float" setter="set_min_distance" getter="get_min_distance" default="0.01"> </member> - <member name="override_tip_basis" type="bool" setter="set_override_tip_basis" getter="is_override_tip_basis"> + <member name="override_tip_basis" type="bool" setter="set_override_tip_basis" getter="is_override_tip_basis" default="true"> </member> - <member name="root_bone" type="String" setter="set_root_bone" getter="get_root_bone"> + <member name="root_bone" type="String" setter="set_root_bone" getter="get_root_bone" default=""""> </member> - <member name="target" type="Transform" setter="set_target_transform" getter="get_target_transform"> + <member name="target" type="Transform" setter="set_target_transform" getter="get_target_transform" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )"> </member> - <member name="target_node" type="NodePath" setter="set_target_node" getter="get_target_node"> + <member name="target_node" type="NodePath" setter="set_target_node" getter="get_target_node" default="NodePath("")"> </member> - <member name="tip_bone" type="String" setter="set_tip_bone" getter="get_tip_bone"> + <member name="tip_bone" type="String" setter="set_tip_bone" getter="get_tip_bone" default=""""> </member> - <member name="use_magnet" type="bool" setter="set_use_magnet" getter="is_using_magnet"> + <member name="use_magnet" type="bool" setter="set_use_magnet" getter="is_using_magnet" default="false"> </member> </members> <constants> diff --git a/doc/classes/Sky.xml b/doc/classes/Sky.xml index ffd8c3fdee..398a988d9e 100644 --- a/doc/classes/Sky.xml +++ b/doc/classes/Sky.xml @@ -11,36 +11,35 @@ <methods> </methods> <members> - <member name="radiance_size" type="int" setter="set_radiance_size" getter="get_radiance_size" enum="Sky.RadianceSize"> - The Sky's radiance map size. - The higher the radiance map size, the more detailed the lighting from the Sky will be. - See RADIANCE_SIZE_* constants for values. Default size is RADIANCE_SIZE_512. + <member name="radiance_size" type="int" setter="set_radiance_size" getter="get_radiance_size" enum="Sky.RadianceSize" default="2"> + The [Sky]'s radiance map size. The higher the radiance map size, the more detailed the lighting from the [Sky] will be. + See [enum RadianceSize] constants for values. </member> </members> <constants> <constant name="RADIANCE_SIZE_32" value="0" enum="RadianceSize"> - Radiance texture size is 32x32 pixels. + Radiance texture size is 32×32 pixels. </constant> <constant name="RADIANCE_SIZE_64" value="1" enum="RadianceSize"> - Radiance texture size is 64x64 pixels. + Radiance texture size is 64×64 pixels. </constant> <constant name="RADIANCE_SIZE_128" value="2" enum="RadianceSize"> - Radiance texture size is 128x128 pixels. + Radiance texture size is 128×128 pixels. </constant> <constant name="RADIANCE_SIZE_256" value="3" enum="RadianceSize"> - Radiance texture size is 256x256 pixels. + Radiance texture size is 256×256 pixels. </constant> <constant name="RADIANCE_SIZE_512" value="4" enum="RadianceSize"> - Radiance texture size is 512x512 pixels. + Radiance texture size is 512×512 pixels. </constant> <constant name="RADIANCE_SIZE_1024" value="5" enum="RadianceSize"> - Radiance texture size is 1024x1024 pixels. + Radiance texture size is 1024×1024 pixels. </constant> <constant name="RADIANCE_SIZE_2048" value="6" enum="RadianceSize"> - Radiance texture size is 2048x2048 pixels. + Radiance texture size is 2048×2048 pixels. </constant> <constant name="RADIANCE_SIZE_MAX" value="7" enum="RadianceSize"> - Radiance texture size is the largest size it can be. + Represents the size of the [enum RadianceSize] enum. </constant> </constants> </class> diff --git a/doc/classes/Slider.xml b/doc/classes/Slider.xml index 8fdf2bc848..24ddb95c96 100644 --- a/doc/classes/Slider.xml +++ b/doc/classes/Slider.xml @@ -1,28 +1,28 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Slider" inherits="Range" category="Core" version="3.2"> <brief_description> - Base class for GUI Sliders. + Base class for GUI sliders. </brief_description> <description> - Base class for GUI Sliders. + Base class for GUI sliders. </description> <tutorials> </tutorials> <methods> </methods> <members> - <member name="editable" type="bool" setter="set_editable" getter="is_editable"> + <member name="editable" type="bool" setter="set_editable" getter="is_editable" default="true"> If [code]true[/code], the slider can be interacted with. If [code]false[/code], the value can be changed only by code. </member> - <member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" enum="Control.FocusMode"> + <member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" enum="Control.FocusMode" default="2"> </member> - <member name="scrollable" type="bool" setter="set_scrollable" getter="is_scrollable"> + <member name="scrollable" type="bool" setter="set_scrollable" getter="is_scrollable" default="true"> If [code]true[/code], the value can be changed using the mouse wheel. </member> - <member name="tick_count" type="int" setter="set_ticks" getter="get_ticks"> + <member name="tick_count" type="int" setter="set_ticks" getter="get_ticks" default="0"> Number of ticks displayed on the slider, including border ticks. Ticks are uniformly-distributed value markers. </member> - <member name="ticks_on_borders" type="bool" setter="set_ticks_on_borders" getter="get_ticks_on_borders"> + <member name="ticks_on_borders" type="bool" setter="set_ticks_on_borders" getter="get_ticks_on_borders" default="false"> If [code]true[/code], the slider will display ticks for minimum and maximum values. </member> </members> diff --git a/doc/classes/SliderJoint.xml b/doc/classes/SliderJoint.xml index 997930eaa3..3f22b5a37c 100644 --- a/doc/classes/SliderJoint.xml +++ b/doc/classes/SliderJoint.xml @@ -4,89 +4,107 @@ Piston kind of slider between two bodies in 3D. </brief_description> <description> - Slides across the x-axis of the pivot object. + Slides across the X axis of the pivot object. </description> <tutorials> </tutorials> <methods> + <method name="get_param" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="param" type="int" enum="SliderJoint.Param"> + </argument> + <description> + </description> + </method> + <method name="set_param"> + <return type="void"> + </return> + <argument index="0" name="param" type="int" enum="SliderJoint.Param"> + </argument> + <argument index="1" name="value" type="float"> + </argument> + <description> + </description> + </method> </methods> <members> - <member name="angular_limit/damping" type="float" setter="set_param" getter="get_param"> + <member name="angular_limit/damping" type="float" setter="set_param" getter="get_param" default="0.0"> The amount of damping of the rotation when the limit is surpassed. A lower damping value allows a rotation initiated by body A to travel to body B slower. </member> - <member name="angular_limit/lower_angle" type="float" setter="_set_lower_limit_angular" getter="_get_lower_limit_angular"> + <member name="angular_limit/lower_angle" type="float" setter="_set_lower_limit_angular" getter="_get_lower_limit_angular" default="0.0"> The lower limit of rotation in the slider. </member> - <member name="angular_limit/restitution" type="float" setter="set_param" getter="get_param"> + <member name="angular_limit/restitution" type="float" setter="set_param" getter="get_param" default="0.7"> The amount of restitution of the rotation when the limit is surpassed. Does not affect damping. </member> - <member name="angular_limit/softness" type="float" setter="set_param" getter="get_param"> + <member name="angular_limit/softness" type="float" setter="set_param" getter="get_param" default="1.0"> A factor applied to the all rotation once the limit is surpassed. Makes all rotation slower when between 0 and 1. </member> - <member name="angular_limit/upper_angle" type="float" setter="_set_upper_limit_angular" getter="_get_upper_limit_angular"> + <member name="angular_limit/upper_angle" type="float" setter="_set_upper_limit_angular" getter="_get_upper_limit_angular" default="0.0"> The upper limit of rotation in the slider. </member> - <member name="angular_motion/damping" type="float" setter="set_param" getter="get_param"> + <member name="angular_motion/damping" type="float" setter="set_param" getter="get_param" default="1.0"> The amount of damping of the rotation in the limits. </member> - <member name="angular_motion/restitution" type="float" setter="set_param" getter="get_param"> + <member name="angular_motion/restitution" type="float" setter="set_param" getter="get_param" default="0.7"> The amount of restitution of the rotation in the limits. </member> - <member name="angular_motion/softness" type="float" setter="set_param" getter="get_param"> + <member name="angular_motion/softness" type="float" setter="set_param" getter="get_param" default="1.0"> A factor applied to the all rotation in the limits. </member> - <member name="angular_ortho/damping" type="float" setter="set_param" getter="get_param"> + <member name="angular_ortho/damping" type="float" setter="set_param" getter="get_param" default="1.0"> The amount of damping of the rotation across axes orthogonal to the slider. </member> - <member name="angular_ortho/restitution" type="float" setter="set_param" getter="get_param"> + <member name="angular_ortho/restitution" type="float" setter="set_param" getter="get_param" default="0.7"> The amount of restitution of the rotation across axes orthogonal to the slider. </member> - <member name="angular_ortho/softness" type="float" setter="set_param" getter="get_param"> + <member name="angular_ortho/softness" type="float" setter="set_param" getter="get_param" default="1.0"> A factor applied to the all rotation across axes orthogonal to the slider. </member> - <member name="linear_limit/damping" type="float" setter="set_param" getter="get_param"> + <member name="linear_limit/damping" type="float" setter="set_param" getter="get_param" default="1.0"> The amount of damping that happens once the limit defined by [member linear_limit/lower_distance] and [member linear_limit/upper_distance] is surpassed. </member> - <member name="linear_limit/lower_distance" type="float" setter="set_param" getter="get_param"> - The minimum difference between the pivot points on their x-axis before damping happens. + <member name="linear_limit/lower_distance" type="float" setter="set_param" getter="get_param" default="-1.0"> + The minimum difference between the pivot points on their X axis before damping happens. </member> - <member name="linear_limit/restitution" type="float" setter="set_param" getter="get_param"> + <member name="linear_limit/restitution" type="float" setter="set_param" getter="get_param" default="0.7"> The amount of restitution once the limits are surpassed. The lower, the more velocity-energy gets lost. </member> - <member name="linear_limit/softness" type="float" setter="set_param" getter="get_param"> + <member name="linear_limit/softness" type="float" setter="set_param" getter="get_param" default="1.0"> A factor applied to the movement across the slider axis once the limits get surpassed. The lower, the slower the movement. </member> - <member name="linear_limit/upper_distance" type="float" setter="set_param" getter="get_param"> - The maximum difference between the pivot points on their x-axis before damping happens. + <member name="linear_limit/upper_distance" type="float" setter="set_param" getter="get_param" default="1.0"> + The maximum difference between the pivot points on their X axis before damping happens. </member> - <member name="linear_motion/damping" type="float" setter="set_param" getter="get_param"> + <member name="linear_motion/damping" type="float" setter="set_param" getter="get_param" default="0.0"> The amount of damping inside the slider limits. </member> - <member name="linear_motion/restitution" type="float" setter="set_param" getter="get_param"> + <member name="linear_motion/restitution" type="float" setter="set_param" getter="get_param" default="0.7"> The amount of restitution inside the slider limits. </member> - <member name="linear_motion/softness" type="float" setter="set_param" getter="get_param"> + <member name="linear_motion/softness" type="float" setter="set_param" getter="get_param" default="1.0"> A factor applied to the movement across the slider axis as long as the slider is in the limits. The lower, the slower the movement. </member> - <member name="linear_ortho/damping" type="float" setter="set_param" getter="get_param"> + <member name="linear_ortho/damping" type="float" setter="set_param" getter="get_param" default="1.0"> The amount of damping when movement is across axes orthogonal to the slider. </member> - <member name="linear_ortho/restitution" type="float" setter="set_param" getter="get_param"> + <member name="linear_ortho/restitution" type="float" setter="set_param" getter="get_param" default="0.7"> The amount of restitution when movement is across axes orthogonal to the slider. </member> - <member name="linear_ortho/softness" type="float" setter="set_param" getter="get_param"> + <member name="linear_ortho/softness" type="float" setter="set_param" getter="get_param" default="1.0"> A factor applied to the movement across axes orthogonal to the slider. </member> </members> <constants> <constant name="PARAM_LINEAR_LIMIT_UPPER" value="0" enum="Param"> - The maximum difference between the pivot points on their x-axis before damping happens. + The maximum difference between the pivot points on their X axis before damping happens. </constant> <constant name="PARAM_LINEAR_LIMIT_LOWER" value="1" enum="Param"> - The minimum difference between the pivot points on their x-axis before damping happens. + The minimum difference between the pivot points on their X axis before damping happens. </constant> <constant name="PARAM_LINEAR_LIMIT_SOFTNESS" value="2" enum="Param"> A factor applied to the movement across the slider axis once the limits get surpassed. The lower, the slower the movement. @@ -149,7 +167,7 @@ The amount of damping of the rotation across axes orthogonal to the slider. </constant> <constant name="PARAM_MAX" value="22" enum="Param"> - End flag of PARAM_* constants, used internally. + Represents the size of the [enum Param] enum. </constant> </constants> </class> diff --git a/doc/classes/SoftBody.xml b/doc/classes/SoftBody.xml index b235a26ad7..5cde31fa59 100644 --- a/doc/classes/SoftBody.xml +++ b/doc/classes/SoftBody.xml @@ -90,34 +90,34 @@ </method> </methods> <members> - <member name="areaAngular_stiffness" type="float" setter="set_areaAngular_stiffness" getter="get_areaAngular_stiffness"> + <member name="areaAngular_stiffness" type="float" setter="set_areaAngular_stiffness" getter="get_areaAngular_stiffness" default="0.5"> </member> - <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer"> + <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1"> The physics layers this area is in. Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. </member> - <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask"> + <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> The physics layers this area scans for collisions. </member> - <member name="damping_coefficient" type="float" setter="set_damping_coefficient" getter="get_damping_coefficient"> + <member name="damping_coefficient" type="float" setter="set_damping_coefficient" getter="get_damping_coefficient" default="0.01"> </member> - <member name="drag_coefficient" type="float" setter="set_drag_coefficient" getter="get_drag_coefficient"> + <member name="drag_coefficient" type="float" setter="set_drag_coefficient" getter="get_drag_coefficient" default="0.0"> </member> - <member name="linear_stiffness" type="float" setter="set_linear_stiffness" getter="get_linear_stiffness"> + <member name="linear_stiffness" type="float" setter="set_linear_stiffness" getter="get_linear_stiffness" default="0.5"> </member> - <member name="parent_collision_ignore" type="NodePath" setter="set_parent_collision_ignore" getter="get_parent_collision_ignore"> + <member name="parent_collision_ignore" type="NodePath" setter="set_parent_collision_ignore" getter="get_parent_collision_ignore" default="NodePath("")"> </member> - <member name="pose_matching_coefficient" type="float" setter="set_pose_matching_coefficient" getter="get_pose_matching_coefficient"> + <member name="pose_matching_coefficient" type="float" setter="set_pose_matching_coefficient" getter="get_pose_matching_coefficient" default="0.0"> </member> - <member name="pressure_coefficient" type="float" setter="set_pressure_coefficient" getter="get_pressure_coefficient"> + <member name="pressure_coefficient" type="float" setter="set_pressure_coefficient" getter="get_pressure_coefficient" default="0.0"> </member> - <member name="simulation_precision" type="int" setter="set_simulation_precision" getter="get_simulation_precision"> + <member name="simulation_precision" type="int" setter="set_simulation_precision" getter="get_simulation_precision" default="5"> Increasing this value will improve the resulting simulation, but can affect performance. Use with care. </member> - <member name="total_mass" type="float" setter="set_total_mass" getter="get_total_mass"> + <member name="total_mass" type="float" setter="set_total_mass" getter="get_total_mass" default="1.0"> </member> - <member name="volume_stiffness" type="float" setter="set_volume_stiffness" getter="get_volume_stiffness"> + <member name="volume_stiffness" type="float" setter="set_volume_stiffness" getter="get_volume_stiffness" default="0.5"> </member> </members> <constants> diff --git a/doc/classes/Spatial.xml b/doc/classes/Spatial.xml index 9d1761ba9f..09a5bf3b8f 100644 --- a/doc/classes/Spatial.xml +++ b/doc/classes/Spatial.xml @@ -1,11 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Spatial" inherits="Node" category="Core" version="3.2"> <brief_description> - Most basic 3D game object, parent of all 3D related nodes. + Most basic 3D game object, parent of all 3D-related nodes. </brief_description> <description> Most basic 3D game object, with a 3D [Transform] and visibility settings. All other 3D game objects inherit from Spatial. Use [Spatial] as a parent node to move, scale, rotate and show/hide children in a 3D project. - Affine operations (rotate, scale, translate) happen in parent's local coordinate system, unless the [Spatial] object is set as top level. Affine operations in this coordinate system correspond to direct affine operations on the [Spatial]'s transform. The word local below refers to this coordinate system. The coordinate system that is attached to the [Spatial] object itself is referred to as object-local coordinate system. + Affine operations (rotate, scale, translate) happen in parent's local coordinate system, unless the [Spatial] object is set as top-level. Affine operations in this coordinate system correspond to direct affine operations on the [Spatial]'s transform. The word local below refers to this coordinate system. The coordinate system that is attached to the [Spatial] object itself is referred to as object-local coordinate system. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html</link> @@ -161,7 +161,7 @@ <argument index="0" name="angle" type="float"> </argument> <description> - Rotates the local transformation around the X axis by angle in radians + Rotates the local transformation around the X axis by angle in radians. </description> </method> <method name="rotate_y"> @@ -212,7 +212,7 @@ <return type="void"> </return> <description> - Reset all transformations for this node. Set its [Transform] to identity matrix. + Reset all transformations for this node (sets its [Transform] to the identity matrix). </description> </method> <method name="set_ignore_transform_notification"> @@ -221,7 +221,7 @@ <argument index="0" name="enabled" type="bool"> </argument> <description> - Set whether the node ignores notification that its transformation (global or local) changed. + Sets whether the node ignores notification that its transformation (global or local) changed. </description> </method> <method name="set_notify_local_transform"> @@ -230,7 +230,7 @@ <argument index="0" name="enable" type="bool"> </argument> <description> - Set whether the node notifies about its local transformation changes. [Spatial] will not propagate this by default. + Sets whether the node notifies about its local transformation changes. [Spatial] will not propagate this by default. </description> </method> <method name="set_notify_transform"> @@ -239,7 +239,7 @@ <argument index="0" name="enable" type="bool"> </argument> <description> - Set whether the node notifies about its global and local transformation changes. [Spatial] will not propagate this by default. + Sets whether the node notifies about its global and local transformation changes. [Spatial] will not propagate this by default. </description> </method> <method name="show"> @@ -255,7 +255,7 @@ <argument index="0" name="local_point" type="Vector3"> </argument> <description> - Transforms [Vector3] "local_point" from this node's local space to world space. + Transforms [code]local_point[/code] from this node's local space to world space. </description> </method> <method name="to_local" qualifiers="const"> @@ -264,7 +264,7 @@ <argument index="0" name="global_point" type="Vector3"> </argument> <description> - Transforms [Vector3] "global_point" from world space to this node's local space. + Transforms [code]global_point[/code] from world space to this node's local space. </description> </method> <method name="translate"> @@ -274,6 +274,7 @@ </argument> <description> Changes the node's position by given offset [Vector3]. + Note that the translation [code]offset[/code] is affected by the node's scale, so if scaled by e.g. [code](10, 1, 1)[/code], a translation by an offset of [code](2, 0, 0)[/code] would actually add 20 ([code]2 * 10[/code]) to the X coordinate. </description> </method> <method name="translate_object_local"> @@ -300,23 +301,23 @@ World space (global) [Transform] of this node. </member> <member name="rotation" type="Vector3" setter="set_rotation" getter="get_rotation"> - Rotation part of the local transformation in radians, specified in terms of YXZ-Euler angles in the format (X-angle, Y-angle, Z-angle). - Note that in the mathematical sense, rotation is a matrix and not a vector. The three Euler angles, which are the three independent parameters of the Euler-angle parametrization of the rotation matrix, are stored in a [Vector3] data structure not because the rotation is a vector, but only because [Vector3] exists as a convenient data-structure to store 3 floating point numbers. Therefore, applying affine operations on the rotation "vector" is not meaningful. + Rotation part of the local transformation in radians, specified in terms of YXZ-Euler angles in the format (X angle, Y angle, Z angle). + [b]Note:[/b] In the mathematical sense, rotation is a matrix and not a vector. The three Euler angles, which are the three independent parameters of the Euler-angle parametrization of the rotation matrix, are stored in a [Vector3] data structure not because the rotation is a vector, but only because [Vector3] exists as a convenient data-structure to store 3 floating-point numbers. Therefore, applying affine operations on the rotation "vector" is not meaningful. </member> - <member name="rotation_degrees" type="Vector3" setter="set_rotation_degrees" getter="get_rotation_degrees"> - Rotation part of the local transformation in degrees, specified in terms of YXZ-Euler angles in the format (X-angle, Y-angle, Z-angle). + <member name="rotation_degrees" type="Vector3" setter="set_rotation_degrees" getter="get_rotation_degrees" default="Vector3( 0, 0, 0 )"> + Rotation part of the local transformation in degrees, specified in terms of YXZ-Euler angles in the format (X angle, Y angle, Z angle). </member> - <member name="scale" type="Vector3" setter="set_scale" getter="get_scale"> + <member name="scale" type="Vector3" setter="set_scale" getter="get_scale" default="Vector3( 1, 1, 1 )"> Scale part of the local transformation. </member> - <member name="transform" type="Transform" setter="set_transform" getter="get_transform"> + <member name="transform" type="Transform" setter="set_transform" getter="get_transform" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )"> Local space [Transform] of this node, with respect to the parent node. </member> - <member name="translation" type="Vector3" setter="set_translation" getter="get_translation"> + <member name="translation" type="Vector3" setter="set_translation" getter="get_translation" default="Vector3( 0, 0, 0 )"> Local translation of this node. </member> - <member name="visible" type="bool" setter="set_visible" getter="is_visible"> - If [code]true[/code], this node is drawn. Default value: [code]true[/code]. + <member name="visible" type="bool" setter="set_visible" getter="is_visible" default="true"> + If [code]true[/code], this node is drawn. </member> </members> <signals> @@ -329,7 +330,7 @@ <constants> <constant name="NOTIFICATION_TRANSFORM_CHANGED" value="2000"> Spatial nodes receives this notification when their global transform changes. This means that either the current or a parent node changed its transform. - In order for [code]NOTIFICATION_TRANSFORM_CHANGED[/code] to work, users first need to ask for it, with [method set_notify_transform]. + In order for [constant NOTIFICATION_TRANSFORM_CHANGED] to work, users first need to ask for it, with [method set_notify_transform]. </constant> <constant name="NOTIFICATION_ENTER_WORLD" value="41"> Spatial nodes receives this notification when they are registered to new [World] resource. diff --git a/doc/classes/SpatialMaterial.xml b/doc/classes/SpatialMaterial.xml index f0df5fac4a..f739fed733 100644 --- a/doc/classes/SpatialMaterial.xml +++ b/doc/classes/SpatialMaterial.xml @@ -10,22 +10,76 @@ <link>https://docs.godotengine.org/en/latest/tutorials/3d/spatial_material.html</link> </tutorials> <methods> + <method name="get_feature" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="feature" type="int" enum="SpatialMaterial.Feature"> + </argument> + <description> + </description> + </method> + <method name="get_flag" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="flag" type="int" enum="SpatialMaterial.Flags"> + </argument> + <description> + </description> + </method> + <method name="get_texture" qualifiers="const"> + <return type="Texture"> + </return> + <argument index="0" name="param" type="int" enum="SpatialMaterial.TextureParam"> + </argument> + <description> + </description> + </method> + <method name="set_feature"> + <return type="void"> + </return> + <argument index="0" name="feature" type="int" enum="SpatialMaterial.Feature"> + </argument> + <argument index="1" name="enable" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_flag"> + <return type="void"> + </return> + <argument index="0" name="flag" type="int" enum="SpatialMaterial.Flags"> + </argument> + <argument index="1" name="enable" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_texture"> + <return type="void"> + </return> + <argument index="0" name="param" type="int" enum="SpatialMaterial.TextureParam"> + </argument> + <argument index="1" name="texture" type="Texture"> + </argument> + <description> + </description> + </method> </methods> <members> - <member name="albedo_color" type="Color" setter="set_albedo" getter="get_albedo"> + <member name="albedo_color" type="Color" setter="set_albedo" getter="get_albedo" default="Color( 1, 1, 1, 1 )"> The material's base color. </member> - <member name="albedo_texture" type="Texture" setter="set_texture" getter="get_texture"> + <member name="albedo_texture" type="Texture" setter="set_texture" getter="get_texture" default="null"> </member> <member name="anisotropy" type="float" setter="set_anisotropy" getter="get_anisotropy"> The strength of the anisotropy effect. </member> - <member name="anisotropy_enabled" type="bool" setter="set_feature" getter="get_feature"> - If [code]true[/code], anisotropy is enabled. Changes the shape of the specular blob and aligns it to tangent space. Default value: [code]false[/code]. + <member name="anisotropy_enabled" type="bool" setter="set_feature" getter="get_feature" default="false"> + If [code]true[/code], anisotropy is enabled. Changes the shape of the specular blob and aligns it to tangent space. </member> <member name="anisotropy_flowmap" type="Texture" setter="set_texture" getter="get_texture"> </member> - <member name="ao_enabled" type="bool" setter="set_feature" getter="get_feature"> + <member name="ao_enabled" type="bool" setter="set_feature" getter="get_feature" default="false"> If [code]true[/code], ambient occlusion is enabled. </member> <member name="ao_light_affect" type="float" setter="set_ao_light_affect" getter="get_ao_light_affect"> @@ -38,8 +92,8 @@ </member> <member name="clearcoat" type="float" setter="set_clearcoat" getter="get_clearcoat"> </member> - <member name="clearcoat_enabled" type="bool" setter="set_feature" getter="get_feature"> - If [code]true[/code], clearcoat rendering is enabled. Adds a secondary transparent pass to the material. Default value: [code]false[/code]. + <member name="clearcoat_enabled" type="bool" setter="set_feature" getter="get_feature" default="false"> + If [code]true[/code], clearcoat rendering is enabled. Adds a secondary transparent pass to the material. </member> <member name="clearcoat_gloss" type="float" setter="set_clearcoat_gloss" getter="get_clearcoat_gloss"> </member> @@ -47,8 +101,8 @@ </member> <member name="depth_deep_parallax" type="bool" setter="set_depth_deep_parallax" getter="is_depth_deep_parallax_enabled"> </member> - <member name="depth_enabled" type="bool" setter="set_feature" getter="get_feature"> - If [code]true[/code], Depth mapping is enabled. See also [member normal_enabled]. + <member name="depth_enabled" type="bool" setter="set_feature" getter="get_feature" default="false"> + If [code]true[/code], depth mapping is enabled (also called "parallax mapping" or "height mapping"). See also [member normal_enabled]. </member> <member name="depth_flip_binormal" type="bool" setter="set_depth_deep_parallax_flip_binormal" getter="get_depth_deep_parallax_flip_binormal"> </member> @@ -66,7 +120,7 @@ </member> <member name="detail_blend_mode" type="int" setter="set_detail_blend_mode" getter="get_detail_blend_mode" enum="SpatialMaterial.BlendMode"> </member> - <member name="detail_enabled" type="bool" setter="set_feature" getter="get_feature"> + <member name="detail_enabled" type="bool" setter="set_feature" getter="get_feature" default="false"> </member> <member name="detail_mask" type="Texture" setter="set_texture" getter="get_texture"> </member> @@ -78,12 +132,12 @@ </member> <member name="distance_fade_min_distance" type="float" setter="set_distance_fade_min_distance" getter="get_distance_fade_min_distance"> </member> - <member name="distance_fade_mode" type="int" setter="set_distance_fade" getter="get_distance_fade" enum="SpatialMaterial.DistanceFadeMode"> + <member name="distance_fade_mode" type="int" setter="set_distance_fade" getter="get_distance_fade" enum="SpatialMaterial.DistanceFadeMode" default="0"> </member> <member name="emission" type="Color" setter="set_emission" getter="get_emission"> The emitted light's color. See [member emission_enabled]. </member> - <member name="emission_enabled" type="bool" setter="set_feature" getter="get_feature"> + <member name="emission_enabled" type="bool" setter="set_feature" getter="get_feature" default="false"> If [code]true[/code], the body emits light. </member> <member name="emission_energy" type="float" setter="set_emission_energy" getter="get_emission_energy"> @@ -95,50 +149,52 @@ </member> <member name="emission_texture" type="Texture" setter="set_texture" getter="get_texture"> </member> - <member name="flags_albedo_tex_force_srgb" type="bool" setter="set_flag" getter="get_flag"> + <member name="flags_albedo_tex_force_srgb" type="bool" setter="set_flag" getter="get_flag" default="false"> </member> - <member name="flags_disable_ambient_light" type="bool" setter="set_flag" getter="get_flag"> - If [code]true[/code], the object receives no ambient light. Default value: [code]false[/code]. + <member name="flags_disable_ambient_light" type="bool" setter="set_flag" getter="get_flag" default="false"> + If [code]true[/code], the object receives no ambient light. </member> - <member name="flags_do_not_receive_shadows" type="bool" setter="set_flag" getter="get_flag"> - If [code]true[/code], the object receives no shadow that would otherwise be cast onto it. Default value: [code]false[/code]. + <member name="flags_do_not_receive_shadows" type="bool" setter="set_flag" getter="get_flag" default="false"> + If [code]true[/code], the object receives no shadow that would otherwise be cast onto it. </member> - <member name="flags_ensure_correct_normals" type="bool" setter="set_flag" getter="get_flag"> + <member name="flags_ensure_correct_normals" type="bool" setter="set_flag" getter="get_flag" default="false"> </member> - <member name="flags_fixed_size" type="bool" setter="set_flag" getter="get_flag"> - If [code]true[/code], the object is rendered at the same size regardless of distance. Default value: [code]false[/code]. + <member name="flags_fixed_size" type="bool" setter="set_flag" getter="get_flag" default="false"> + If [code]true[/code], the object is rendered at the same size regardless of distance. </member> - <member name="flags_no_depth_test" type="bool" setter="set_flag" getter="get_flag"> + <member name="flags_no_depth_test" type="bool" setter="set_flag" getter="get_flag" default="false"> If [code]true[/code], depth testing is disabled and the object will be drawn in render order. </member> - <member name="flags_transparent" type="bool" setter="set_feature" getter="get_feature"> - If [code]true[/code], transparency is enabled on the body. Default value: [code]false[/code]. See also [member params_blend_mode]. + <member name="flags_transparent" type="bool" setter="set_feature" getter="get_feature" default="false"> + If [code]true[/code], transparency is enabled on the body. See also [member params_blend_mode]. </member> - <member name="flags_unshaded" type="bool" setter="set_flag" getter="get_flag"> - If [code]true[/code], the object is unaffected by lighting. Default value: [code]false[/code]. + <member name="flags_unshaded" type="bool" setter="set_flag" getter="get_flag" default="false"> + If [code]true[/code], the object is unaffected by lighting. </member> - <member name="flags_use_point_size" type="bool" setter="set_flag" getter="get_flag"> - If [code]true[/code], render point size can be changed. Note: this is only effective for objects whose geometry is point-based rather than triangle-based. See also [member params_point_size]. + <member name="flags_use_point_size" type="bool" setter="set_flag" getter="get_flag" default="false"> + If [code]true[/code], render point size can be changed. + [b]Note:[/b] this is only effective for objects whose geometry is point-based rather than triangle-based. See also [member params_point_size]. </member> - <member name="flags_use_shadow_to_opacity" type="bool" setter="set_flag" getter="get_flag"> + <member name="flags_use_shadow_to_opacity" type="bool" setter="set_flag" getter="get_flag" default="false"> </member> - <member name="flags_vertex_lighting" type="bool" setter="set_flag" getter="get_flag"> - If [code]true[/code], lighting is calculated per vertex rather than per pixel. This may increase performance on low-end devices. Default value: [code]false[/code]. + <member name="flags_vertex_lighting" type="bool" setter="set_flag" getter="get_flag" default="false"> + If [code]true[/code], lighting is calculated per vertex rather than per pixel. This may increase performance on low-end devices. </member> - <member name="flags_world_triplanar" type="bool" setter="set_flag" getter="get_flag"> - If [code]true[/code], triplanar mapping is calculated in world space rather than object local space. See also [member uv1_triplanar]. Default value: [code]false[/code]. + <member name="flags_world_triplanar" type="bool" setter="set_flag" getter="get_flag" default="false"> + If [code]true[/code], triplanar mapping is calculated in world space rather than object local space. See also [member uv1_triplanar]. </member> - <member name="metallic" type="float" setter="set_metallic" getter="get_metallic"> - The reflectivity of the object's surface. The higher the value the more light is reflected. + <member name="metallic" type="float" setter="set_metallic" getter="get_metallic" default="0.0"> + The reflectivity of the object's surface. The higher the value, the more light is reflected. </member> - <member name="metallic_specular" type="float" setter="set_specular" getter="get_specular"> - General reflectivity amount. Note: unlike [member metallic], this is not energy-conserving, so it should be left at [code]0.5[/code] in most cases. See also [member roughness]. + <member name="metallic_specular" type="float" setter="set_specular" getter="get_specular" default="0.5"> + General reflectivity amount. + [b]Note:[/b] unlike [member metallic], this is not energy-conserving, so it should be left at [code]0.5[/code] in most cases. See also [member roughness]. </member> - <member name="metallic_texture" type="Texture" setter="set_texture" getter="get_texture"> + <member name="metallic_texture" type="Texture" setter="set_texture" getter="get_texture" default="null"> </member> - <member name="metallic_texture_channel" type="int" setter="set_metallic_texture_channel" getter="get_metallic_texture_channel" enum="SpatialMaterial.TextureChannel"> + <member name="metallic_texture_channel" type="int" setter="set_metallic_texture_channel" getter="get_metallic_texture_channel" enum="SpatialMaterial.TextureChannel" default="2"> </member> - <member name="normal_enabled" type="bool" setter="set_feature" getter="get_feature"> + <member name="normal_enabled" type="bool" setter="set_feature" getter="get_feature" default="false"> If [code]true[/code], normal mapping is enabled. </member> <member name="normal_scale" type="float" setter="set_normal_scale" getter="get_normal_scale"> @@ -148,55 +204,56 @@ </member> <member name="params_alpha_scissor_threshold" type="float" setter="set_alpha_scissor_threshold" getter="get_alpha_scissor_threshold"> </member> - <member name="params_billboard_keep_scale" type="bool" setter="set_flag" getter="get_flag"> + <member name="params_billboard_keep_scale" type="bool" setter="set_flag" getter="get_flag" default="false"> </member> - <member name="params_billboard_mode" type="int" setter="set_billboard_mode" getter="get_billboard_mode" enum="SpatialMaterial.BillboardMode"> + <member name="params_billboard_mode" type="int" setter="set_billboard_mode" getter="get_billboard_mode" enum="SpatialMaterial.BillboardMode" default="0"> Controls how the object faces the camera. See [enum BillboardMode]. </member> - <member name="params_blend_mode" type="int" setter="set_blend_mode" getter="get_blend_mode" enum="SpatialMaterial.BlendMode"> - The material's blend mode. Note that values other than [code]Mix[/code] force the object into the transparent pipeline. See [enum BlendMode]. + <member name="params_blend_mode" type="int" setter="set_blend_mode" getter="get_blend_mode" enum="SpatialMaterial.BlendMode" default="0"> + The material's blend mode. + [b]Note:[/b] Values other than [code]Mix[/code] force the object into the transparent pipeline. See [enum BlendMode]. </member> - <member name="params_cull_mode" type="int" setter="set_cull_mode" getter="get_cull_mode" enum="SpatialMaterial.CullMode"> + <member name="params_cull_mode" type="int" setter="set_cull_mode" getter="get_cull_mode" enum="SpatialMaterial.CullMode" default="0"> Which side of the object is not drawn when backfaces are rendered. See [enum CullMode]. </member> - <member name="params_depth_draw_mode" type="int" setter="set_depth_draw_mode" getter="get_depth_draw_mode" enum="SpatialMaterial.DepthDrawMode"> + <member name="params_depth_draw_mode" type="int" setter="set_depth_draw_mode" getter="get_depth_draw_mode" enum="SpatialMaterial.DepthDrawMode" default="0"> Determines when depth rendering takes place. See [enum DepthDrawMode]. See also [member flags_transparent]. </member> - <member name="params_diffuse_mode" type="int" setter="set_diffuse_mode" getter="get_diffuse_mode" enum="SpatialMaterial.DiffuseMode"> + <member name="params_diffuse_mode" type="int" setter="set_diffuse_mode" getter="get_diffuse_mode" enum="SpatialMaterial.DiffuseMode" default="0"> The algorithm used for diffuse light scattering. See [enum DiffuseMode]. </member> - <member name="params_grow" type="bool" setter="set_grow_enabled" getter="is_grow_enabled"> + <member name="params_grow" type="bool" setter="set_grow_enabled" getter="is_grow_enabled" default="false"> If [code]true[/code], enables the vertex grow setting. See [member params_grow_amount]. </member> <member name="params_grow_amount" type="float" setter="set_grow" getter="get_grow"> Grows object vertices in the direction of their normals. </member> - <member name="params_line_width" type="float" setter="set_line_width" getter="get_line_width"> + <member name="params_line_width" type="float" setter="set_line_width" getter="get_line_width" default="1.0"> </member> - <member name="params_point_size" type="float" setter="set_point_size" getter="get_point_size"> + <member name="params_point_size" type="float" setter="set_point_size" getter="get_point_size" default="1.0"> The point size in pixels. See [member flags_use_point_size]. </member> - <member name="params_specular_mode" type="int" setter="set_specular_mode" getter="get_specular_mode" enum="SpatialMaterial.SpecularMode"> + <member name="params_specular_mode" type="int" setter="set_specular_mode" getter="get_specular_mode" enum="SpatialMaterial.SpecularMode" default="0"> The method for rendering the specular blob. See [enum SpecularMode]. </member> - <member name="params_use_alpha_scissor" type="bool" setter="set_flag" getter="get_flag"> + <member name="params_use_alpha_scissor" type="bool" setter="set_flag" getter="get_flag" default="false"> </member> <member name="particles_anim_h_frames" type="int" setter="set_particles_anim_h_frames" getter="get_particles_anim_h_frames"> - The number of horizontal frames in the particle spritesheet. Only enabled when using [code]BillboardMode.BILLBOARD_PARTICLES[/code]. See [member params_billboard_mode]. + The number of horizontal frames in the particle sprite sheet. Only enabled when using [constant BILLBOARD_PARTICLES]. See [member params_billboard_mode]. </member> <member name="particles_anim_loop" type="bool" setter="set_particles_anim_loop" getter="get_particles_anim_loop"> - If [code]true[/code], particle animations are looped. Only enabled when using [code]BillboardMode.BILLBOARD_PARTICLES[/code]. See [member params_billboard_mode]. + If [code]true[/code], particle animations are looped. Only enabled when using [constant BILLBOARD_PARTICLES]. See [member params_billboard_mode]. </member> <member name="particles_anim_v_frames" type="int" setter="set_particles_anim_v_frames" getter="get_particles_anim_v_frames"> - The number of vertical frames in the particle spritesheet. Only enabled when using [code]BillboardMode.BILLBOARD_PARTICLES[/code]. See [member params_billboard_mode]. + The number of vertical frames in the particle sprite sheet. Only enabled when using [constant BILLBOARD_PARTICLES]. See [member params_billboard_mode]. </member> <member name="proximity_fade_distance" type="float" setter="set_proximity_fade_distance" getter="get_proximity_fade_distance"> </member> - <member name="proximity_fade_enable" type="bool" setter="set_proximity_fade" getter="is_proximity_fade_enabled"> - If [code]true[/code], the proximity and distance fade effect is enabled. Default value: [code]false[/code]. + <member name="proximity_fade_enable" type="bool" setter="set_proximity_fade" getter="is_proximity_fade_enabled" default="false"> + If [code]true[/code], the proximity and distance fade effect is enabled. </member> - <member name="refraction_enabled" type="bool" setter="set_feature" getter="get_feature"> - If [code]true[/code], the refraction effect is enabled. Distorts transparency based on light from behind the object. Default value: [code]false[/code]. + <member name="refraction_enabled" type="bool" setter="set_feature" getter="get_feature" default="false"> + If [code]true[/code], the refraction effect is enabled. Distorts transparency based on light from behind the object. </member> <member name="refraction_scale" type="float" setter="set_refraction" getter="get_refraction"> The strength of the refraction effect. @@ -207,22 +264,22 @@ </member> <member name="rim" type="float" setter="set_rim" getter="get_rim"> </member> - <member name="rim_enabled" type="bool" setter="set_feature" getter="get_feature"> - If [code]true[/code], rim effect is enabled. Default value: [code]false[/code]. + <member name="rim_enabled" type="bool" setter="set_feature" getter="get_feature" default="false"> + If [code]true[/code], rim effect is enabled. </member> <member name="rim_texture" type="Texture" setter="set_texture" getter="get_texture"> </member> <member name="rim_tint" type="float" setter="set_rim_tint" getter="get_rim_tint"> The amount of to blend light and albedo color when rendering rim effect. If [code]0[/code] the light color is used, while [code]1[/code] means albedo color is used. An intermediate value generally works best. </member> - <member name="roughness" type="float" setter="set_roughness" getter="get_roughness"> + <member name="roughness" type="float" setter="set_roughness" getter="get_roughness" default="1.0"> Surface reflection. A value of [code]0[/code] represents a perfect mirror while a value of [code]1[/code] completely blurs the reflection. See also [member metallic]. </member> - <member name="roughness_texture" type="Texture" setter="set_texture" getter="get_texture"> + <member name="roughness_texture" type="Texture" setter="set_texture" getter="get_texture" default="null"> </member> - <member name="roughness_texture_channel" type="int" setter="set_roughness_texture_channel" getter="get_roughness_texture_channel" enum="SpatialMaterial.TextureChannel"> + <member name="roughness_texture_channel" type="int" setter="set_roughness_texture_channel" getter="get_roughness_texture_channel" enum="SpatialMaterial.TextureChannel" default="1"> </member> - <member name="subsurf_scatter_enabled" type="bool" setter="set_feature" getter="get_feature"> + <member name="subsurf_scatter_enabled" type="bool" setter="set_feature" getter="get_feature" default="false"> If [code]true[/code], subsurface scattering is enabled. Emulates light that penetrates an object's surface, is scattered, and then emerges. </member> <member name="subsurf_scatter_strength" type="float" setter="set_subsurface_scattering_strength" getter="get_subsurface_scattering_strength"> @@ -233,32 +290,32 @@ <member name="transmission" type="Color" setter="set_transmission" getter="get_transmission"> The color used by the transmission effect. Represents the light passing through an object. </member> - <member name="transmission_enabled" type="bool" setter="set_feature" getter="get_feature"> - If [code]true[/code], the transmission effect is enabled. Default value: [code]false[/code]. + <member name="transmission_enabled" type="bool" setter="set_feature" getter="get_feature" default="false"> + If [code]true[/code], the transmission effect is enabled. </member> <member name="transmission_texture" type="Texture" setter="set_texture" getter="get_texture"> </member> - <member name="uv1_offset" type="Vector3" setter="set_uv1_offset" getter="get_uv1_offset"> + <member name="uv1_offset" type="Vector3" setter="set_uv1_offset" getter="get_uv1_offset" default="Vector3( 0, 0, 0 )"> </member> - <member name="uv1_scale" type="Vector3" setter="set_uv1_scale" getter="get_uv1_scale"> + <member name="uv1_scale" type="Vector3" setter="set_uv1_scale" getter="get_uv1_scale" default="Vector3( 1, 1, 1 )"> </member> - <member name="uv1_triplanar" type="bool" setter="set_flag" getter="get_flag"> + <member name="uv1_triplanar" type="bool" setter="set_flag" getter="get_flag" default="false"> </member> - <member name="uv1_triplanar_sharpness" type="float" setter="set_uv1_triplanar_blend_sharpness" getter="get_uv1_triplanar_blend_sharpness"> + <member name="uv1_triplanar_sharpness" type="float" setter="set_uv1_triplanar_blend_sharpness" getter="get_uv1_triplanar_blend_sharpness" default="1.0"> </member> - <member name="uv2_offset" type="Vector3" setter="set_uv2_offset" getter="get_uv2_offset"> + <member name="uv2_offset" type="Vector3" setter="set_uv2_offset" getter="get_uv2_offset" default="Vector3( 0, 0, 0 )"> </member> - <member name="uv2_scale" type="Vector3" setter="set_uv2_scale" getter="get_uv2_scale"> + <member name="uv2_scale" type="Vector3" setter="set_uv2_scale" getter="get_uv2_scale" default="Vector3( 1, 1, 1 )"> </member> - <member name="uv2_triplanar" type="bool" setter="set_flag" getter="get_flag"> + <member name="uv2_triplanar" type="bool" setter="set_flag" getter="get_flag" default="false"> </member> - <member name="uv2_triplanar_sharpness" type="float" setter="set_uv2_triplanar_blend_sharpness" getter="get_uv2_triplanar_blend_sharpness"> + <member name="uv2_triplanar_sharpness" type="float" setter="set_uv2_triplanar_blend_sharpness" getter="get_uv2_triplanar_blend_sharpness" default="1.0"> </member> - <member name="vertex_color_is_srgb" type="bool" setter="set_flag" getter="get_flag"> - If [code]true[/code], the model's vertex colors are processed as sRGB mode. Default value: [code]false[/code]. + <member name="vertex_color_is_srgb" type="bool" setter="set_flag" getter="get_flag" default="false"> + If [code]true[/code], the model's vertex colors are processed as sRGB mode. </member> - <member name="vertex_color_use_as_albedo" type="bool" setter="set_flag" getter="get_flag"> - If [code]true[/code], the vertex color is used as albedo color. Default value: [code]false[/code]. + <member name="vertex_color_use_as_albedo" type="bool" setter="set_flag" getter="get_flag" default="false"> + If [code]true[/code], the vertex color is used as albedo color. </member> </members> <constants> @@ -295,6 +352,7 @@ <constant name="TEXTURE_DETAIL_NORMAL" value="15" enum="TextureParam"> </constant> <constant name="TEXTURE_MAX" value="16" enum="TextureParam"> + Represents the size of the [enum TextureParam] enum. </constant> <constant name="DETAIL_UV_1" value="0" enum="DetailUV"> </constant> @@ -325,6 +383,7 @@ <constant name="FEATURE_DETAIL" value="11" enum="Feature"> </constant> <constant name="FEATURE_MAX" value="12" enum="Feature"> + Represents the size of the [enum Feature] enum. </constant> <constant name="BLEND_MODE_MIX" value="0" enum="BlendMode"> Default blend mode. @@ -395,6 +454,7 @@ <constant name="FLAG_USE_SHADOW_TO_OPACITY" value="18" enum="Flags"> </constant> <constant name="FLAG_MAX" value="19" enum="Flags"> + Represents the size of the [enum Flags] enum. </constant> <constant name="DIFFUSE_BURLEY" value="0" enum="DiffuseMode"> Default diffuse scattering algorithm. @@ -427,13 +487,13 @@ No specular blob. </constant> <constant name="BILLBOARD_DISABLED" value="0" enum="BillboardMode"> - Default value. + Billboard mode is disabled. </constant> <constant name="BILLBOARD_ENABLED" value="1" enum="BillboardMode"> - The object's z-axis will always face the camera. + The object's Z axis will always face the camera. </constant> <constant name="BILLBOARD_FIXED_Y" value="2" enum="BillboardMode"> - The object's x-axis will always face the camera. + The object's X axis will always face the camera. </constant> <constant name="BILLBOARD_PARTICLES" value="3" enum="BillboardMode"> Used for particle systems. Enables particle animation options. diff --git a/doc/classes/SpatialVelocityTracker.xml b/doc/classes/SpatialVelocityTracker.xml index 45dd06e926..0dcd174a67 100644 --- a/doc/classes/SpatialVelocityTracker.xml +++ b/doc/classes/SpatialVelocityTracker.xml @@ -31,7 +31,7 @@ </method> </methods> <members> - <member name="track_physics_step" type="bool" setter="set_track_physics_step" getter="is_tracking_physics_step"> + <member name="track_physics_step" type="bool" setter="set_track_physics_step" getter="is_tracking_physics_step" default="false"> </member> </members> <constants> diff --git a/doc/classes/SphereMesh.xml b/doc/classes/SphereMesh.xml index 4ebb2e919d..6d81d8ff82 100644 --- a/doc/classes/SphereMesh.xml +++ b/doc/classes/SphereMesh.xml @@ -11,20 +11,21 @@ <methods> </methods> <members> - <member name="height" type="float" setter="set_height" getter="get_height"> - Full height of the sphere. Defaults to 2.0. + <member name="height" type="float" setter="set_height" getter="get_height" default="2.0"> + Full height of the sphere. </member> - <member name="is_hemisphere" type="bool" setter="set_is_hemisphere" getter="get_is_hemisphere"> - Determines whether a full sphere or a hemisphere is created. Attention: To get a regular hemisphere, the height and radius of the sphere have to equal. Defaults to [code]false[/code]. + <member name="is_hemisphere" type="bool" setter="set_is_hemisphere" getter="get_is_hemisphere" default="false"> + Determines whether a full sphere or a hemisphere is created. + [b]Note:[/b] To get a regular hemisphere, the height and radius of the sphere must be equal. </member> - <member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments"> - Number of radial segments on the sphere. Defaults to 64. + <member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments" default="64"> + Number of radial segments on the sphere. </member> - <member name="radius" type="float" setter="set_radius" getter="get_radius"> - Radius of sphere. Defaults to 1.0. + <member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0"> + Radius of sphere. </member> - <member name="rings" type="int" setter="set_rings" getter="get_rings"> - Number of segments along the height of the sphere. Defaults to 32. + <member name="rings" type="int" setter="set_rings" getter="get_rings" default="32"> + Number of segments along the height of the sphere. </member> </members> <constants> diff --git a/doc/classes/SphereShape.xml b/doc/classes/SphereShape.xml index 21309ae83e..616c3b3894 100644 --- a/doc/classes/SphereShape.xml +++ b/doc/classes/SphereShape.xml @@ -11,7 +11,7 @@ <methods> </methods> <members> - <member name="radius" type="float" setter="set_radius" getter="get_radius"> + <member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0"> The sphere's radius. The shape's diameter is double the radius. </member> </members> diff --git a/doc/classes/SpinBox.xml b/doc/classes/SpinBox.xml index 8e2e2f1baa..bda0b1192d 100644 --- a/doc/classes/SpinBox.xml +++ b/doc/classes/SpinBox.xml @@ -5,6 +5,16 @@ </brief_description> <description> SpinBox is a numerical input text field. It allows entering integers and floats. + [b]Example:[/b] + [codeblock] + var spin_box = SpinBox.new() + add_child(spin_box) + var line_edit = spin_box.get_line_edit() + line_edit.context_menu_enabled = false + spin_box.align = LineEdit.ALIGN_RIGHT + [/codeblock] + The above code will create a [SpinBox], disable context menu on it and set the text alignment to right. + See [Range] class for more options over the [SpinBox]. </description> <tutorials> </tutorials> @@ -13,23 +23,29 @@ <return type="LineEdit"> </return> <description> + Returns the [LineEdit] instance from this [SpinBox]. You can use it to access properties and methods of [LineEdit]. </description> </method> </methods> <members> - <member name="align" type="int" setter="set_align" getter="get_align" enum="LineEdit.Align"> + <member name="align" type="int" setter="set_align" getter="get_align" enum="LineEdit.Align" default="0"> + Sets the text alignment of the [SpinBox]. </member> - <member name="editable" type="bool" setter="set_editable" getter="is_editable"> + <member name="editable" type="bool" setter="set_editable" getter="is_editable" default="true"> + If [code]true[/code], the [SpinBox] will be editable. Otherwise, it will be read only. </member> - <member name="prefix" type="String" setter="set_prefix" getter="get_prefix"> + <member name="prefix" type="String" setter="set_prefix" getter="get_prefix" default=""""> + Adds the specified [code]prefix[/code] string before the numerical value of the [SpinBox]. </member> - <member name="suffix" type="String" setter="set_suffix" getter="get_suffix"> + <member name="suffix" type="String" setter="set_suffix" getter="get_suffix" default=""""> + Adds the specified [code]prefix[/code] string after the numerical value of the [SpinBox]. </member> </members> <constants> </constants> <theme_items> <theme_item name="updown" type="Texture"> + Sets a custom [Texture] for up and down arrows of the [SpinBox]. </theme_item> </theme_items> </class> diff --git a/doc/classes/SplitContainer.xml b/doc/classes/SplitContainer.xml index 5d9a233624..d756c17cef 100644 --- a/doc/classes/SplitContainer.xml +++ b/doc/classes/SplitContainer.xml @@ -17,12 +17,12 @@ </method> </methods> <members> - <member name="collapsed" type="bool" setter="set_collapsed" getter="is_collapsed"> + <member name="collapsed" type="bool" setter="set_collapsed" getter="is_collapsed" default="false"> </member> - <member name="dragger_visibility" type="int" setter="set_dragger_visibility" getter="get_dragger_visibility" enum="SplitContainer.DraggerVisibility"> + <member name="dragger_visibility" type="int" setter="set_dragger_visibility" getter="get_dragger_visibility" enum="SplitContainer.DraggerVisibility" default="0"> Determines whether the dragger is visible. </member> - <member name="split_offset" type="int" setter="set_split_offset" getter="get_split_offset"> + <member name="split_offset" type="int" setter="set_split_offset" getter="get_split_offset" default="0"> </member> </members> <signals> diff --git a/doc/classes/SpotLight.xml b/doc/classes/SpotLight.xml index 7369189c72..93aee55b99 100644 --- a/doc/classes/SpotLight.xml +++ b/doc/classes/SpotLight.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="SpotLight" inherits="Light" category="Core" version="3.2"> <brief_description> - Spotlight [Light], such as a reflector spotlight or a lantern. + A spotlight, such as a reflector spotlight or a lantern. </brief_description> <description> - A SpotLight light is a type of [Light] node that emits lights in a specific direction, in the shape of a cone. The light is attenuated through the distance and this attenuation can be configured by changing the energy, radius and attenuation parameters of [Light]. + A Spotlight is a type of [Light] node that emits lights in a specific direction, in the shape of a cone. The light is attenuated through the distance. This attenuation can be configured by changing the energy, radius and attenuation parameters of [Light]. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link> @@ -12,13 +12,17 @@ <methods> </methods> <members> - <member name="spot_angle" type="float" setter="set_param" getter="get_param"> + <member name="spot_angle" type="float" setter="set_param" getter="get_param" default="45.0"> + The spotlight's angle in degrees. </member> - <member name="spot_angle_attenuation" type="float" setter="set_param" getter="get_param"> + <member name="spot_angle_attenuation" type="float" setter="set_param" getter="get_param" default="1.0"> + The spotlight's angular attenuation curve. </member> - <member name="spot_attenuation" type="float" setter="set_param" getter="get_param"> + <member name="spot_attenuation" type="float" setter="set_param" getter="get_param" default="1.0"> + The spotlight's light energy attenuation curve. </member> - <member name="spot_range" type="float" setter="set_param" getter="get_param"> + <member name="spot_range" type="float" setter="set_param" getter="get_param" default="5.0"> + The maximal range that can be reached by the spotlight. </member> </members> <constants> diff --git a/doc/classes/SpringArm.xml b/doc/classes/SpringArm.xml index 50c6fef148..16b4b846e4 100644 --- a/doc/classes/SpringArm.xml +++ b/doc/classes/SpringArm.xml @@ -37,13 +37,13 @@ </method> </methods> <members> - <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask"> + <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> </member> - <member name="margin" type="float" setter="set_margin" getter="get_margin"> + <member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.01"> </member> - <member name="shape" type="Shape" setter="set_shape" getter="get_shape"> + <member name="shape" type="Shape" setter="set_shape" getter="get_shape" default="null"> </member> - <member name="spring_length" type="float" setter="set_length" getter="get_length"> + <member name="spring_length" type="float" setter="set_length" getter="get_length" default="1.0"> </member> </members> <constants> diff --git a/doc/classes/Sprite.xml b/doc/classes/Sprite.xml index 26ff67cc74..c14ae43f66 100644 --- a/doc/classes/Sprite.xml +++ b/doc/classes/Sprite.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Sprite" inherits="Node2D" category="Core" version="3.2"> <brief_description> - General purpose Sprite node. + General-purpose sprite node. </brief_description> <description> A node that displays a 2D texture. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation. @@ -28,44 +28,46 @@ <argument index="0" name="pos" type="Vector2"> </argument> <description> + Returns [code]true[/code], if the pixel at the given position is opaque and [code]false[/code] in other case. + [b]Note:[/b] It also returns [code]false[/code], if the sprite's texture is [code]null[/code] or if the given position is invalid. </description> </method> </methods> <members> - <member name="centered" type="bool" setter="set_centered" getter="is_centered"> - If [code]true[/code], texture is centered. Default value: [code]true[/code]. + <member name="centered" type="bool" setter="set_centered" getter="is_centered" default="true"> + If [code]true[/code], texture is centered. </member> - <member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h"> - If [code]true[/code], texture is flipped horizontally. Default value: [code]false[/code]. + <member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h" default="false"> + If [code]true[/code], texture is flipped horizontally. </member> - <member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v"> - If [code]true[/code], texture is flipped vertically. Default value: [code]false[/code]. + <member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v" default="false"> + If [code]true[/code], texture is flipped vertically. </member> - <member name="frame" type="int" setter="set_frame" getter="get_frame"> + <member name="frame" type="int" setter="set_frame" getter="get_frame" default="0"> Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1. </member> - <member name="hframes" type="int" setter="set_hframes" getter="get_hframes"> + <member name="hframes" type="int" setter="set_hframes" getter="get_hframes" default="1"> The number of columns in the sprite sheet. </member> - <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map"> + <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map" default="null"> The normal map gives depth to the Sprite. </member> - <member name="offset" type="Vector2" setter="set_offset" getter="get_offset"> + <member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )"> The texture's drawing offset. </member> - <member name="region_enabled" type="bool" setter="set_region" getter="is_region"> - If [code]true[/code], texture is cut from a larger atlas texture. See [member region_rect]. Default value: [code]false[/code]. + <member name="region_enabled" type="bool" setter="set_region" getter="is_region" default="false"> + If [code]true[/code], texture is cut from a larger atlas texture. See [member region_rect]. </member> - <member name="region_filter_clip" type="bool" setter="set_region_filter_clip" getter="is_region_filter_clip_enabled"> + <member name="region_filter_clip" type="bool" setter="set_region_filter_clip" getter="is_region_filter_clip_enabled" default="false"> If [code]true[/code], the outermost pixels get blurred out. </member> - <member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect"> + <member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2( 0, 0, 0, 0 )"> The region of the atlas texture to display. [member region_enabled] must be [code]true[/code]. </member> - <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> + <member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null"> [Texture] object to draw. </member> - <member name="vframes" type="int" setter="set_vframes" getter="get_vframes"> + <member name="vframes" type="int" setter="set_vframes" getter="get_vframes" default="1"> The number of rows in the sprite sheet. </member> </members> diff --git a/doc/classes/Sprite3D.xml b/doc/classes/Sprite3D.xml index 81fe182782..78004c60ee 100644 --- a/doc/classes/Sprite3D.xml +++ b/doc/classes/Sprite3D.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Sprite3D" inherits="SpriteBase3D" category="Core" version="3.2"> <brief_description> - 2D Sprite node in 3D world. + 2D sprite node in a 3D world. </brief_description> <description> A node that displays a 2D texture in a 3D environment. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation. @@ -11,22 +11,22 @@ <methods> </methods> <members> - <member name="frame" type="int" setter="set_frame" getter="get_frame"> + <member name="frame" type="int" setter="set_frame" getter="get_frame" default="0"> Current frame to display from sprite sheet. [member vframes] or [member hframes] must be greater than 1. </member> - <member name="hframes" type="int" setter="set_hframes" getter="get_hframes"> + <member name="hframes" type="int" setter="set_hframes" getter="get_hframes" default="1"> The number of columns in the sprite sheet. </member> - <member name="region_enabled" type="bool" setter="set_region" getter="is_region"> - If [code]true[/code], texture will be cut from a larger atlas texture. See [member region_rect]. Default value: [code]false[/code]. + <member name="region_enabled" type="bool" setter="set_region" getter="is_region" default="false"> + If [code]true[/code], texture will be cut from a larger atlas texture. See [member region_rect]. </member> - <member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect"> + <member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2( 0, 0, 0, 0 )"> The region of the atlas texture to display. [member region_enabled] must be [code]true[/code]. </member> - <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> + <member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null"> [Texture] object to draw. </member> - <member name="vframes" type="int" setter="set_vframes" getter="get_vframes"> + <member name="vframes" type="int" setter="set_vframes" getter="get_vframes" default="1"> The number of rows in the sprite sheet. </member> </members> diff --git a/doc/classes/SpriteBase3D.xml b/doc/classes/SpriteBase3D.xml index 50e00fe333..5529da909d 100644 --- a/doc/classes/SpriteBase3D.xml +++ b/doc/classes/SpriteBase3D.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="SpriteBase3D" inherits="GeometryInstance" category="Core" version="3.2"> <brief_description> - 2D Sprite node in 3D environment. + 2D sprite node in 3D environment. </brief_description> <description> A node that displays 2D texture information in a 3D environment. @@ -15,62 +15,80 @@ <description> </description> </method> + <method name="get_draw_flag" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="flag" type="int" enum="SpriteBase3D.DrawFlags"> + </argument> + <description> + </description> + </method> <method name="get_item_rect" qualifiers="const"> <return type="Rect2"> </return> <description> </description> </method> + <method name="set_draw_flag"> + <return type="void"> + </return> + <argument index="0" name="flag" type="int" enum="SpriteBase3D.DrawFlags"> + </argument> + <argument index="1" name="enabled" type="bool"> + </argument> + <description> + </description> + </method> </methods> <members> - <member name="alpha_cut" type="int" setter="set_alpha_cut_mode" getter="get_alpha_cut_mode" enum="SpriteBase3D.AlphaCutMode"> + <member name="alpha_cut" type="int" setter="set_alpha_cut_mode" getter="get_alpha_cut_mode" enum="SpriteBase3D.AlphaCutMode" default="0"> </member> - <member name="axis" type="int" setter="set_axis" getter="get_axis" enum="Vector3.Axis"> + <member name="axis" type="int" setter="set_axis" getter="get_axis" enum="Vector3.Axis" default="2"> The direction in which the front of the texture faces. </member> - <member name="centered" type="bool" setter="set_centered" getter="is_centered"> - If [code]true[/code], texture will be centered. Default value: [code]true[/code]. + <member name="centered" type="bool" setter="set_centered" getter="is_centered" default="true"> + If [code]true[/code], texture will be centered. </member> - <member name="double_sided" type="bool" setter="set_draw_flag" getter="get_draw_flag"> - If [code]true[/code], texture can be seen from the back as well, if [code]false[/code], it is invisible when looking at it from behind. Default value: [code]true[/code]. + <member name="double_sided" type="bool" setter="set_draw_flag" getter="get_draw_flag" default="true"> + If [code]true[/code], texture can be seen from the back as well, if [code]false[/code], it is invisible when looking at it from behind. </member> - <member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h"> - If [code]true[/code], texture is flipped horizontally. Default value: [code]false[/code]. + <member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h" default="false"> + If [code]true[/code], texture is flipped horizontally. </member> - <member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v"> - If [code]true[/code], texture is flipped vertically. Default value: [code]false[/code]. + <member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v" default="false"> + If [code]true[/code], texture is flipped vertically. </member> - <member name="modulate" type="Color" setter="set_modulate" getter="get_modulate"> + <member name="modulate" type="Color" setter="set_modulate" getter="get_modulate" default="Color( 1, 1, 1, 1 )"> A color value that gets multiplied on, could be used for mood-coloring or to simulate the color of light. </member> - <member name="offset" type="Vector2" setter="set_offset" getter="get_offset"> + <member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2( 0, 0 )"> The texture's drawing offset. </member> - <member name="opacity" type="float" setter="set_opacity" getter="get_opacity"> + <member name="opacity" type="float" setter="set_opacity" getter="get_opacity" default="1.0"> The objects visibility on a scale from [code]0[/code] fully invisible to [code]1[/code] fully visible. </member> - <member name="pixel_size" type="float" setter="set_pixel_size" getter="get_pixel_size"> - The size of one pixel's width on the Sprite to scale it in 3D. + <member name="pixel_size" type="float" setter="set_pixel_size" getter="get_pixel_size" default="0.01"> + The size of one pixel's width on the sprite to scale it in 3D. </member> - <member name="shaded" type="bool" setter="set_draw_flag" getter="get_draw_flag"> - If [code]true[/code], the [Light] in the [Environment] has effects on the Sprite. Default value: [code]false[/code]. + <member name="shaded" type="bool" setter="set_draw_flag" getter="get_draw_flag" default="false"> + If [code]true[/code], the [Light] in the [Environment] has effects on the sprite. </member> - <member name="transparent" type="bool" setter="set_draw_flag" getter="get_draw_flag"> - If [code]true[/code], the texture's transparency and the opacity are used to make those parts of the Sprite invisible. Default value: [code]true[/code]. + <member name="transparent" type="bool" setter="set_draw_flag" getter="get_draw_flag" default="true"> + If [code]true[/code], the texture's transparency and the opacity are used to make those parts of the sprite invisible. </member> </members> <constants> <constant name="FLAG_TRANSPARENT" value="0" enum="DrawFlags"> - If set, the texture's transparency and the opacity are used to make those parts of the Sprite invisible. + If set, the texture's transparency and the opacity are used to make those parts of the sprite invisible. </constant> <constant name="FLAG_SHADED" value="1" enum="DrawFlags"> - If set, the Light in the Environment has effects on the Sprite. + If set, lights in the environment affect the sprite. </constant> <constant name="FLAG_DOUBLE_SIDED" value="2" enum="DrawFlags"> If set, texture can be seen from the back as well, if not, it is invisible when looking at it from behind. </constant> <constant name="FLAG_MAX" value="3" enum="DrawFlags"> - Used internally to mark the end of the Flags section. + Represents the size of the [enum DrawFlags] enum. </constant> <constant name="ALPHA_CUT_DISABLED" value="0" enum="AlphaCutMode"> </constant> diff --git a/doc/classes/StaticBody.xml b/doc/classes/StaticBody.xml index d2b7abebb1..878d76a2e3 100644 --- a/doc/classes/StaticBody.xml +++ b/doc/classes/StaticBody.xml @@ -4,8 +4,8 @@ Static body for 3D physics. </brief_description> <description> - Static body for 3D physics. A static body is a simple body that is not intended to move. They don't consume any CPU resources in contrast to a [RigidBody] so they are great for scenario collision. - A static body can also be animated by using simulated motion mode. This is useful for implementing functionalities such as moving platforms. When this mode is active the body can be animated and automatically computes linear and angular velocity to apply in that frame and to influence other bodies. + Static body for 3D physics. A static body is a simple body that is not intended to move. In contrast to [RigidBody], they don't consume any CPU resources as long as they don't move. + A static body can also be animated by using simulated motion mode. This is useful for implementing functionalities such as moving platforms. When this mode is active, the body can be animated and automatically computes linear and angular velocity to apply in that frame and to influence other bodies. Alternatively, a constant linear or angular velocity can be set for the static body, so even if it doesn't move, it affects other bodies as if it was moving (this is useful for simulating conveyor belts or conveyor wheels). </description> <tutorials> @@ -14,18 +14,20 @@ </methods> <members> <member name="bounce" type="float" setter="set_bounce" getter="get_bounce"> - The body bounciness. + The body's bounciness. Values range from [code]0[/code] (no bounce) to [code]1[/code] (full bounciness). + Deprecated, use [member PhysicsMaterial.bounce] instead via [member physics_material_override]. </member> - <member name="constant_angular_velocity" type="Vector3" setter="set_constant_angular_velocity" getter="get_constant_angular_velocity"> - The constant angular velocity for the body. This does not rotate the body, but affects other bodies that touch it, as if it was in a state of rotation. + <member name="constant_angular_velocity" type="Vector3" setter="set_constant_angular_velocity" getter="get_constant_angular_velocity" default="Vector3( 0, 0, 0 )"> + The body's constant angular velocity. This does not rotate the body, but affects other bodies that touch it, as if it was in a state of rotation. </member> - <member name="constant_linear_velocity" type="Vector3" setter="set_constant_linear_velocity" getter="get_constant_linear_velocity"> - The constant linear velocity for the body. This does not move the body, but affects other bodies that touch it, as if it was in a state of movement. + <member name="constant_linear_velocity" type="Vector3" setter="set_constant_linear_velocity" getter="get_constant_linear_velocity" default="Vector3( 0, 0, 0 )"> + The body's constant linear velocity. This does not move the body, but affects other bodies that touch it, as if it was in a state of movement. </member> <member name="friction" type="float" setter="set_friction" getter="get_friction"> - The body friction, from 0 (frictionless) to 1 (full friction). + The body's friction, from 0 (frictionless) to 1 (full friction). + Deprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override]. </member> - <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override"> + <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override" default="null"> </member> </members> <constants> diff --git a/doc/classes/StaticBody2D.xml b/doc/classes/StaticBody2D.xml index 98b38e9e26..4522a50557 100644 --- a/doc/classes/StaticBody2D.xml +++ b/doc/classes/StaticBody2D.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="StaticBody2D" inherits="PhysicsBody2D" category="Core" version="3.2"> <brief_description> - Static body for 2D Physics. + Static body for 2D physics. </brief_description> <description> - Static body for 2D Physics. A StaticBody2D is a body that is not intended to move. It is ideal for implementing objects in the environment, such as walls or platforms. + Static body for 2D physics. A StaticBody2D is a body that is not intended to move. It is ideal for implementing objects in the environment, such as walls or platforms. Additionally, a constant linear or angular velocity can be set for the static body, which will affect colliding bodies as if it were moving (for example, a conveyor belt). </description> <tutorials> @@ -14,17 +14,19 @@ <members> <member name="bounce" type="float" setter="set_bounce" getter="get_bounce"> The body's bounciness. Values range from [code]0[/code] (no bounce) to [code]1[/code] (full bounciness). + Deprecated, use [member PhysicsMaterial.bounce] instead via [member physics_material_override]. </member> - <member name="constant_angular_velocity" type="float" setter="set_constant_angular_velocity" getter="get_constant_angular_velocity"> - Constant angular velocity for the body. This does not rotate the body, but affects colliding bodies, as if it were rotating. + <member name="constant_angular_velocity" type="float" setter="set_constant_angular_velocity" getter="get_constant_angular_velocity" default="0.0"> + The body's constant angular velocity. This does not rotate the body, but affects colliding bodies, as if it were rotating. </member> - <member name="constant_linear_velocity" type="Vector2" setter="set_constant_linear_velocity" getter="get_constant_linear_velocity"> - Constant linear velocity for the body. This does not move the body, but affects colliding bodies, as if it were moving. + <member name="constant_linear_velocity" type="Vector2" setter="set_constant_linear_velocity" getter="get_constant_linear_velocity" default="Vector2( 0, 0 )"> + The body's constant linear velocity. This does not move the body, but affects colliding bodies, as if it were moving. </member> <member name="friction" type="float" setter="set_friction" getter="get_friction"> The body's friction. Values range from [code]0[/code] (no friction) to [code]1[/code] (full friction). + Deprecated, use [member PhysicsMaterial.friction] instead via [member physics_material_override]. </member> - <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override"> + <member name="physics_material_override" type="PhysicsMaterial" setter="set_physics_material_override" getter="get_physics_material_override" default="null"> </member> </members> <constants> diff --git a/doc/classes/StreamPeer.xml b/doc/classes/StreamPeer.xml index d278312fc3..678c587f8d 100644 --- a/doc/classes/StreamPeer.xml +++ b/doc/classes/StreamPeer.xml @@ -4,7 +4,7 @@ Abstraction and base class for stream-based protocols. </brief_description> <description> - StreamPeer is an abstraction and base class for stream-based protocols (such as TCP or Unix Sockets). It provides an API for sending and receiving data through streams as raw data or strings. + StreamPeer is an abstraction and base class for stream-based protocols (such as TCP or UNIX sockets). It provides an API for sending and receiving data through streams as raw data or strings. </description> <tutorials> </tutorials> @@ -13,28 +13,28 @@ <return type="int"> </return> <description> - Get a signed 16 bit value from the stream. + Gets a signed 16-bit value from the stream. </description> </method> <method name="get_32"> <return type="int"> </return> <description> - Get a signed 32 bit value from the stream. + Gets a signed 32-bit value from the stream. </description> </method> <method name="get_64"> <return type="int"> </return> <description> - Get a signed 64 bit value from the stream. + Gets a signed 64-bit value from the stream. </description> </method> <method name="get_8"> <return type="int"> </return> <description> - Get a signed byte from the stream. + Gets a signed byte from the stream. </description> </method> <method name="get_available_bytes" qualifiers="const"> @@ -50,21 +50,21 @@ <argument index="0" name="bytes" type="int"> </argument> <description> - Returns a chunk data with the received bytes. The amount of bytes to be received can be requested in the "bytes" argument. If not enough bytes are available, the function will block until the desired amount is received. This function returns two values, an Error code and a data array. + Returns a chunk data with the received bytes. The amount of bytes to be received can be requested in the [code]bytes[/code] argument. If not enough bytes are available, the function will block until the desired amount is received. This function returns two values, an [enum @GlobalScope.Error] code and a data array. </description> </method> <method name="get_double"> <return type="float"> </return> <description> - Get a double-precision float from the stream. + Gets a double-precision float from the stream. </description> </method> <method name="get_float"> <return type="float"> </return> <description> - Get a single-precision float from the stream. + Gets a single-precision float from the stream. </description> </method> <method name="get_partial_data"> @@ -73,7 +73,7 @@ <argument index="0" name="bytes" type="int"> </argument> <description> - Returns a chunk data with the received bytes. The amount of bytes to be received can be requested in the "bytes" argument. If not enough bytes are available, the function will return how many were actually received. This function returns two values, an Error code, and a data array. + Returns a chunk data with the received bytes. The amount of bytes to be received can be requested in the "bytes" argument. If not enough bytes are available, the function will return how many were actually received. This function returns two values, an [enum @GlobalScope.Error] code, and a data array. </description> </method> <method name="get_string"> @@ -82,35 +82,35 @@ <argument index="0" name="bytes" type="int" default="-1"> </argument> <description> - Get a string with byte-length [code]bytes[/code] from the stream. If [code]bytes[/code] is negative (default) the length will be read from the stream using the reverse process of [method put_string]. + Gets a string with byte-length [code]bytes[/code] from the stream. If [code]bytes[/code] is negative (default) the length will be read from the stream using the reverse process of [method put_string]. </description> </method> <method name="get_u16"> <return type="int"> </return> <description> - Get an unsigned 16 bit value from the stream. + Gets an unsigned 16-bit value from the stream. </description> </method> <method name="get_u32"> <return type="int"> </return> <description> - Get an unsigned 32 bit value from the stream. + Gets an unsigned 32-bit value from the stream. </description> </method> <method name="get_u64"> <return type="int"> </return> <description> - Get an unsigned 64 bit value from the stream. + Gets an unsigned 64-bit value from the stream. </description> </method> <method name="get_u8"> <return type="int"> </return> <description> - Get an unsigned byte from the stream. + Gets an unsigned byte from the stream. </description> </method> <method name="get_utf8_string"> @@ -119,7 +119,7 @@ <argument index="0" name="bytes" type="int" default="-1"> </argument> <description> - Get a utf8 string with byte-length [code]bytes[/code] from the stream (this decodes the string sent as utf8). If [code]bytes[/code] is negative (default) the length will be read from the stream using the reverse process of [method put_utf8_string]. + Gets an UTF-8 string with byte-length [code]bytes[/code] from the stream (this decodes the string sent as UTF-8). If [code]bytes[/code] is negative (default) the length will be read from the stream using the reverse process of [method put_utf8_string]. </description> </method> <method name="get_var"> @@ -128,8 +128,8 @@ <argument index="0" name="allow_objects" type="bool" default="false"> </argument> <description> - Get a Variant from the stream. When [code]allow_objects[/code] is [code]true[/code] decoding objects is allowed. - [b]WARNING:[/b] Deserialized object can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats (remote code execution). + Gets a Variant from the stream. If [code]allow_objects[/code] is [code]true[/code], decoding objects is allowed. + [b]Warning:[/b] Deserialized objects can contain code which gets executed. Do not use this option if the serialized object comes from untrusted sources to avoid potential security threats such as remote code execution. </description> </method> <method name="put_16"> @@ -138,7 +138,7 @@ <argument index="0" name="value" type="int"> </argument> <description> - Put a signed 16 bit value into the stream. + Puts a signed 16-bit value into the stream. </description> </method> <method name="put_32"> @@ -147,7 +147,7 @@ <argument index="0" name="value" type="int"> </argument> <description> - Put a signed 32 bit value into the stream. + Puts a signed 32-bit value into the stream. </description> </method> <method name="put_64"> @@ -156,7 +156,7 @@ <argument index="0" name="value" type="int"> </argument> <description> - Put a signed 64 bit value into the stream. + Puts a signed 64-bit value into the stream. </description> </method> <method name="put_8"> @@ -165,7 +165,7 @@ <argument index="0" name="value" type="int"> </argument> <description> - Put a signed byte into the stream. + Puts a signed byte into the stream. </description> </method> <method name="put_data"> @@ -174,7 +174,7 @@ <argument index="0" name="data" type="PoolByteArray"> </argument> <description> - Send a chunk of data through the connection, blocking if necessary until the data is done sending. This function returns an Error code. + Sends a chunk of data through the connection, blocking if necessary until the data is done sending. This function returns an [enum @GlobalScope.Error] code. </description> </method> <method name="put_double"> @@ -183,7 +183,7 @@ <argument index="0" name="value" type="float"> </argument> <description> - Put a double-precision float into the stream. + Puts a double-precision float into the stream. </description> </method> <method name="put_float"> @@ -192,7 +192,7 @@ <argument index="0" name="value" type="float"> </argument> <description> - Put a single-precision float into the stream. + Puts a single-precision float into the stream. </description> </method> <method name="put_partial_data"> @@ -201,7 +201,7 @@ <argument index="0" name="data" type="PoolByteArray"> </argument> <description> - Send a chunk of data through the connection, if all the data could not be sent at once, only part of it will. This function returns two values, an Error code and an integer, describing how much data was actually sent. + Sends a chunk of data through the connection. If all the data could not be sent at once, only part of it will. This function returns two values, an [enum @GlobalScope.Error] code and an integer, describing how much data was actually sent. </description> </method> <method name="put_string"> @@ -210,7 +210,7 @@ <argument index="0" name="value" type="String"> </argument> <description> - Put a zero-terminated ascii string into the stream prepended by a 32 bits unsigned integer representing its size. + Puts a zero-terminated ASCII string into the stream prepended by a 32-bit unsigned integer representing its size. </description> </method> <method name="put_u16"> @@ -219,7 +219,7 @@ <argument index="0" name="value" type="int"> </argument> <description> - Put an unsigned 16 bit value into the stream. + Puts an unsigned 16-bit value into the stream. </description> </method> <method name="put_u32"> @@ -228,7 +228,7 @@ <argument index="0" name="value" type="int"> </argument> <description> - Put an unsigned 32 bit value into the stream. + Puts an unsigned 32-bit value into the stream. </description> </method> <method name="put_u64"> @@ -237,7 +237,7 @@ <argument index="0" name="value" type="int"> </argument> <description> - Put an unsigned 64 bit value into the stream. + Puts an unsigned 64-bit value into the stream. </description> </method> <method name="put_u8"> @@ -246,7 +246,7 @@ <argument index="0" name="value" type="int"> </argument> <description> - Put an unsigned byte into the stream. + Puts an unsigned byte into the stream. </description> </method> <method name="put_utf8_string"> @@ -255,7 +255,7 @@ <argument index="0" name="value" type="String"> </argument> <description> - Put a zero-terminated utf8 string into the stream prepended by a 32 bits unsigned integer representing its size. + Puts a zero-terminated UTF-8 string into the stream prepended by a 32 bits unsigned integer representing its size. </description> </method> <method name="put_var"> @@ -266,12 +266,12 @@ <argument index="1" name="full_objects" type="bool" default="false"> </argument> <description> - Put a Variant into the stream. When [code]full_objects[/code] is [code]true[/code] encoding objects is allowed (and can potentially include code). + Puts a Variant into the stream. If [code]full_objects[/code] is [code]true[/code] encoding objects is allowed (and can potentially include code). </description> </method> </methods> <members> - <member name="big_endian" type="bool" setter="set_big_endian" getter="is_big_endian_enabled"> + <member name="big_endian" type="bool" setter="set_big_endian" getter="is_big_endian_enabled" default="false"> If [code]true[/code], this [StreamPeer] will using big-endian format for encoding and decoding. </member> </members> diff --git a/doc/classes/StreamPeerBuffer.xml b/doc/classes/StreamPeerBuffer.xml index de4603b7c0..30a220863d 100644 --- a/doc/classes/StreamPeerBuffer.xml +++ b/doc/classes/StreamPeerBuffer.xml @@ -49,7 +49,7 @@ </method> </methods> <members> - <member name="data_array" type="PoolByteArray" setter="set_data_array" getter="get_data_array"> + <member name="data_array" type="PoolByteArray" setter="set_data_array" getter="get_data_array" default="PoolByteArray( )"> </member> </members> <constants> diff --git a/doc/classes/StreamPeerSSL.xml b/doc/classes/StreamPeerSSL.xml index f28e6e5544..9b5f4e7580 100644 --- a/doc/classes/StreamPeerSSL.xml +++ b/doc/classes/StreamPeerSSL.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="StreamPeerSSL" inherits="StreamPeer" category="Core" version="3.2"> <brief_description> - SSL Stream peer. + SSL stream peer. </brief_description> <description> - SSL Stream peer. This object can be used to connect to SSL servers. + SSL stream peer. This object can be used to connect to SSL servers. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates.html</link> @@ -28,33 +28,33 @@ <argument index="2" name="for_hostname" type="String" default=""""> </argument> <description> - Connect to a peer using an underlying [StreamPeer] "stream", when "validate_certs" is [code]true[/code], [StreamPeerSSL] will validate that the certificate presented by the peer matches the "for_hostname". + Connects to a peer using an underlying [StreamPeer] [code]stream[/code]. If [code]validate_certs[/code] is [code]true[/code], [StreamPeerSSL] will validate that the certificate presented by the peer matches the [code]for_hostname[/code]. </description> </method> <method name="disconnect_from_stream"> <return type="void"> </return> <description> - Disconnect from host. + Disconnects from host. </description> </method> <method name="get_status" qualifiers="const"> <return type="int" enum="StreamPeerSSL.Status"> </return> <description> - Returns the status of the connection, one of STATUS_* enum. + Returns the status of the connection. See [enum Status] for values. </description> </method> <method name="poll"> <return type="void"> </return> <description> - Poll the connection to check for incoming bytes. Call this right before "get_available_bytes()" for it to work properly. + Poll the connection to check for incoming bytes. Call this right before [method StreamPeer.get_available_bytes] for it to work properly. </description> </method> </methods> <members> - <member name="blocking_handshake" type="bool" setter="set_blocking_handshake_enabled" getter="is_blocking_handshake_enabled"> + <member name="blocking_handshake" type="bool" setter="set_blocking_handshake_enabled" getter="is_blocking_handshake_enabled" default="true"> </member> </members> <constants> diff --git a/doc/classes/StreamPeerTCP.xml b/doc/classes/StreamPeerTCP.xml index 0edea42521..bee026c851 100644 --- a/doc/classes/StreamPeerTCP.xml +++ b/doc/classes/StreamPeerTCP.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="StreamPeerTCP" inherits="StreamPeer" category="Core" version="3.2"> <brief_description> - TCP Stream peer. + TCP stream peer. </brief_description> <description> - TCP Stream peer. This object can be used to connect to TCP servers, or also is returned by a TCP server. + TCP stream peer. This object can be used to connect to TCP servers, or also is returned by a TCP server. </description> <tutorials> </tutorials> @@ -17,14 +17,14 @@ <argument index="1" name="port" type="int"> </argument> <description> - Connect to the specified host:port pair. A hostname will be resolved if valid. Returns [code]OK[/code] on success or [code]FAILED[/code] on failure. + Connects to the specified [code]host:port[/code] pair. A hostname will be resolved if valid. Returns [constant OK] on success or [constant FAILED] on failure. </description> </method> <method name="disconnect_from_host"> <return type="void"> </return> <description> - Disconnect from host. + Disconnects from host. </description> </method> <method name="get_connected_host" qualifiers="const"> @@ -45,7 +45,7 @@ <return type="int" enum="StreamPeerTCP.Status"> </return> <description> - Returns the status of the connection, see [enum StreamPeerTCP.Status]. + Returns the status of the connection, see [enum Status]. </description> </method> <method name="is_connected_to_host" qualifiers="const"> @@ -61,14 +61,14 @@ <argument index="0" name="enabled" type="bool"> </argument> <description> - Disable Nagle algorithm to improve latency for small packets. - Note that for applications that send large packets, or need to transfer a lot of data, this can reduce total bandwidth. + Disables Nagle's algorithm to improve latency for small packets. + [b]Note:[/b] For applications that send large packets or need to transfer a lot of data, this can decrease the total available bandwidth. </description> </method> </methods> <constants> <constant name="STATUS_NONE" value="0" enum="Status"> - The initial status of the [StreamPeerTCP], also the status after a disconnect. + The initial status of the [StreamPeerTCP]. This is also the status after disconnecting. </constant> <constant name="STATUS_CONNECTING" value="1" enum="Status"> A status representing a [StreamPeerTCP] that is connecting to a host. diff --git a/doc/classes/StreamTexture.xml b/doc/classes/StreamTexture.xml index 1ff2500d1a..9c7adea079 100644 --- a/doc/classes/StreamTexture.xml +++ b/doc/classes/StreamTexture.xml @@ -1,18 +1,26 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="StreamTexture" inherits="Texture" category="Core" version="3.2"> <brief_description> - A .stex texture. + A [code].stex[/code] texture. </brief_description> <description> - A texture that is loaded from a .stex file. + A texture that is loaded from a [code].stex[/code] file. </description> <tutorials> </tutorials> <methods> + <method name="load"> + <return type="int" enum="Error"> + </return> + <argument index="0" name="path" type="String"> + </argument> + <description> + </description> + </method> </methods> <members> - <member name="load_path" type="String" setter="load" getter="get_load_path"> - The StreamTexture's filepath to a .stex file. + <member name="load_path" type="String" setter="load" getter="get_load_path" default=""""> + The StreamTexture's file path to a [code].stex[/code] file. </member> </members> <constants> diff --git a/doc/classes/String.xml b/doc/classes/String.xml index a5a8766ca0..e513a44b1d 100644 --- a/doc/classes/String.xml +++ b/doc/classes/String.xml @@ -260,7 +260,7 @@ <return type="String"> </return> <description> - Changes the case of some letters. Replaces underscores with spaces, converts all letters to lowercase, then capitalizes first and every letter following the space character. For [code]capitalize camelCase mixed_with_underscores[/code] it will return [code]Capitalize Camelcase Mixed With Underscores[/code]. + Changes the case of some letters. Replaces underscores with spaces, converts all letters to lowercase, then capitalizes first and every letter following the space character. For [code]capitalize camelCase mixed_with_underscores[/code], it will return [code]Capitalize Camelcase Mixed With Underscores[/code]. </description> </method> <method name="casecmp_to"> @@ -276,7 +276,7 @@ <return type="String"> </return> <description> - Removes indentation from string. + Returns a copy of the string with indentation (leading tabs and spaces) removed. </description> </method> <method name="empty"> @@ -385,7 +385,30 @@ <return type="int"> </return> <description> - Converts a string containing a hexadecimal number into an integer. + Converts a string containing a hexadecimal number into an integer. Hexadecimal strings are expected to be prefixed with "[code]0x[/code]" otherwise [code]0[/code] is returned. + [codeblock] + print("0xff".hex_to_int()) # Print "255" + [/codeblock] + </description> + </method> + <method name="http_escape"> + <return type="String"> + </return> + <description> + Escapes (encodes) a string to URL friendly format. Also referred to as 'URL encode'. + [codeblock] + print("https://example.org/?escaped=" + "Godot Engine:'docs'".http_escape()) + [/codeblock] + </description> + </method> + <method name="http_unescape"> + <return type="String"> + </return> + <description> + Unescapes (decodes) a string in URL encoded format. Also referred to as 'URL decode'. + [codeblock] + print("https://example.org/?escaped=" + "Godot%20Engine%3A%27docs%27".http_unescape()) + [/codeblock] </description> </method> <method name="insert"> @@ -459,7 +482,7 @@ <return type="bool"> </return> <description> - Returns [code]true[/code] if this string contains a valid color in HTML notation. + Returns [code]true[/code] if this string contains a valid color in hexadecimal HTML notation. Other HTML notations such as named colors or [code]hsl()[/code] colors aren't considered valid by this method and will return [code]false[/code]. </description> </method> <method name="is_valid_identifier"> @@ -521,7 +544,7 @@ <argument index="0" name="expr" type="String"> </argument> <description> - Does a simple expression match, where [code]*[/code] matches zero or more arbitrary characters and [code]?[/code] matches any single character except '.'. + Does a simple case-sensitive expression match, where [code]"*"[/code] matches zero or more arbitrary characters and [code]"?"[/code] matches any single character except a period ([code]"."[/code]). </description> </method> <method name="matchn"> @@ -530,7 +553,7 @@ <argument index="0" name="expr" type="String"> </argument> <description> - Does a simple case insensitive expression match, using [code]?[/code] and [code]*[/code] wildcards (see [method match]). + Does a simple case-insensitive expression match, where [code]"*"[/code] matches zero or more arbitrary characters and [code]"?"[/code] matches any single character except a period ([code]"."[/code]). </description> </method> <method name="md5_buffer"> @@ -614,7 +637,7 @@ <argument index="1" name="forwhat" type="String"> </argument> <description> - Replaces occurrences of a substring with the given one inside the string. + Replaces occurrences of a case-sensitive substring with the given one inside the string. </description> </method> <method name="replacen"> @@ -625,7 +648,7 @@ <argument index="1" name="forwhat" type="String"> </argument> <description> - Replaces occurrences of a substring with the given one inside the string. Ignores case. + Replaces occurrences of a case-insensitive substring with the given one inside the string. </description> </method> <method name="rfind"> @@ -636,7 +659,7 @@ <argument index="1" name="from" type="int" default="-1"> </argument> <description> - Performs a search for a substring, but starts from the end of the string instead of the beginning. + Performs a case-sensitive search for a substring, but starts from the end of the string instead of the beginning. </description> </method> <method name="rfindn"> @@ -647,7 +670,7 @@ <argument index="1" name="from" type="int" default="-1"> </argument> <description> - Performs a search for a substring, but starts from the end of the string instead of the beginning. Ignores case. + Performs a case-insensitive search for a substring, but starts from the end of the string instead of the beginning. </description> </method> <method name="right"> @@ -662,16 +685,17 @@ <method name="rsplit"> <return type="PoolStringArray"> </return> - <argument index="0" name="divisor" type="String"> + <argument index="0" name="delimiter" type="String"> </argument> <argument index="1" name="allow_empty" type="bool" default="True"> </argument> <argument index="2" name="maxsplit" type="int" default="0"> </argument> <description> - Splits the string by a [code]divisor[/code] string and returns an array of the substrings, starting from right. - [b]Example:[/b] [code]"One,Two,Three"[/code] will return [code]["One","Two","Three"][/code] if split by [code]","[/code]. - If [code]maxsplit[/code] is specified, then it is number of splits to do, default is 0 which splits all the items. + Splits the string by a [code]delimiter[/code] string and returns an array of the substrings, starting from right. + The splits in the returned array are sorted in the same order as the original string, from left to right. + If [code]maxsplit[/code] is specified, it defines the number of splits to do from the right up to [code]maxsplit[/code]. The default value of 0 means that all items are split, thus giving the same result as [method split]. + For example, [code]"One,Two,Three,Four"[/code] will return [code]["Three","Four"][/code] if split by [code]","[/code] with a [code]maxsplit[/code] value of 2. </description> </method> <method name="rstrip"> @@ -683,6 +707,20 @@ Returns a copy of the string with characters removed from the right. </description> </method> + <method name="sha1_buffer"> + <return type="PoolByteArray"> + </return> + <description> + Returns the SHA-1 hash of the string as an array of bytes. + </description> + </method> + <method name="sha1_text"> + <return type="String"> + </return> + <description> + Returns the SHA-1 hash of the string as a string. + </description> + </method> <method name="sha256_buffer"> <return type="PoolByteArray"> </return> @@ -709,28 +747,28 @@ <method name="split"> <return type="PoolStringArray"> </return> - <argument index="0" name="divisor" type="String"> + <argument index="0" name="delimiter" type="String"> </argument> <argument index="1" name="allow_empty" type="bool" default="True"> </argument> <argument index="2" name="maxsplit" type="int" default="0"> </argument> <description> - Splits the string by a divisor string and returns an array of the substrings. - [b]Example:[/b] [code]"One,Two,Three"[/code] will return [code]["One","Two","Three"][/code] if split by [code]","[/code]. - If [code]maxsplit[/code] is given, at most maxsplit number of splits occur, and the remainder of the string is returned as the final element of the list (thus, the list will have at most maxsplit+1 elements) + Splits the string by a [code]delimiter[/code] string and returns an array of the substrings. + If [code]maxsplit[/code] is specified, it defines the number of splits to do from the left up to [code]maxsplit[/code]. The default value of 0 means that all items are split. + For example, [code]"One,Two,Three"[/code] will return [code]["One","Two"][/code] if split by [code]","[/code] with a [code]maxsplit[/code] value of 2. </description> </method> <method name="split_floats"> <return type="PoolRealArray"> </return> - <argument index="0" name="divisor" type="String"> + <argument index="0" name="delimiter" type="String"> </argument> <argument index="1" name="allow_empty" type="bool" default="True"> </argument> <description> - Splits the string in floats by using a divisor string and returns an array of the substrings. - [b]Example:[/b] [code]"1,2.5,3"[/code] will return [code][1,2.5,3][/code] if split by [code]","[/code]. + Splits the string in floats by using a delimiter string and returns an array of the substrings. + For example, [code]"1,2.5,3"[/code] will return [code][1,2.5,3][/code] if split by [code]","[/code]. </description> </method> <method name="strip_edges"> @@ -756,17 +794,17 @@ </return> <argument index="0" name="from" type="int"> </argument> - <argument index="1" name="len" type="int"> + <argument index="1" name="len" type="int" default="-1"> </argument> <description> - Returns part of the string from the position [code]from[/code] with length [code]len[/code]. + Returns part of the string from the position [code]from[/code] with length [code]len[/code]. Argument [code]len[/code] is optional and using -1 will return remaining characters from given position. </description> </method> <method name="to_ascii"> <return type="PoolByteArray"> </return> <description> - Converts the String (which is a character array) to [PoolByteArray] (which is an array of bytes). The conversion is sped up in comparison to [method to_utf8] with the assumption that all the characters the String contains are only ASCII characters. + Converts the String (which is a character array) to [PoolByteArray] (which is an array of bytes). The conversion is faster compared to [method to_utf8], as this method assumes that all the characters in the String are ASCII characters. </description> </method> <method name="to_float"> diff --git a/doc/classes/StyleBox.xml b/doc/classes/StyleBox.xml index a156f134e7..1d873ef0b1 100644 --- a/doc/classes/StyleBox.xml +++ b/doc/classes/StyleBox.xml @@ -31,13 +31,21 @@ <description> </description> </method> + <method name="get_default_margin" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="margin" type="int" enum="Margin"> + </argument> + <description> + </description> + </method> <method name="get_margin" qualifiers="const"> <return type="float"> </return> <argument index="0" name="margin" type="int" enum="Margin"> </argument> <description> - Returns the content margin offset for the specified margin + Returns the content margin offset for the specified margin. Positive values reduce size inwards, unlike [Control]'s margin values. </description> </method> @@ -52,7 +60,17 @@ <return type="Vector2"> </return> <description> - Returns the "offset" of a stylebox, this is a helper function, like writing [code]Vector2(style.get_margin(MARGIN_LEFT), style.get_margin(MARGIN_TOP))[/code]. + Returns the "offset" of a stylebox. This helper function returns a value equivalent to [code]Vector2(style.get_margin(MARGIN_LEFT), style.get_margin(MARGIN_TOP))[/code]. + </description> + </method> + <method name="set_default_margin"> + <return type="void"> + </return> + <argument index="0" name="margin" type="int" enum="Margin"> + </argument> + <argument index="1" name="offset" type="float"> + </argument> + <description> </description> </method> <method name="test_mask" qualifiers="const"> @@ -68,21 +86,21 @@ </method> </methods> <members> - <member name="content_margin_bottom" type="float" setter="set_default_margin" getter="get_default_margin"> + <member name="content_margin_bottom" type="float" setter="set_default_margin" getter="get_default_margin" default="-1.0"> The bottom margin for the contents of this style box. Increasing this value reduces the space available to the contents from the bottom. If this value is negative, it is ignored and a child-specific margin is used instead. For example for [StyleBoxFlat] the border thickness (if any) is used instead. It is up to the code using this style box to decide what these contents are: for example, a [Button] respects this content margin for the textual contents of the button. [method get_margin] should be used to fetch this value as consumer instead of reading these properties directly. This is because it correctly respects negative values and the fallback mentioned above. </member> - <member name="content_margin_left" type="float" setter="set_default_margin" getter="get_default_margin"> + <member name="content_margin_left" type="float" setter="set_default_margin" getter="get_default_margin" default="-1.0"> The left margin for the contents of this style box. Increasing this value reduces the space available to the contents from the left. Refer to [member content_margin_bottom] for extra considerations. </member> - <member name="content_margin_right" type="float" setter="set_default_margin" getter="get_default_margin"> + <member name="content_margin_right" type="float" setter="set_default_margin" getter="get_default_margin" default="-1.0"> The right margin for the contents of this style box. Increasing this value reduces the space available to the contents from the right. Refer to [member content_margin_bottom] for extra considerations. </member> - <member name="content_margin_top" type="float" setter="set_default_margin" getter="get_default_margin"> + <member name="content_margin_top" type="float" setter="set_default_margin" getter="get_default_margin" default="-1.0"> The top margin for the contents of this style box. Increasing this value reduces the space available to the contents from the top. Refer to [member content_margin_bottom] for extra considerations. </member> diff --git a/doc/classes/StyleBoxFlat.xml b/doc/classes/StyleBoxFlat.xml index ffee7366a3..05ee79eef2 100644 --- a/doc/classes/StyleBoxFlat.xml +++ b/doc/classes/StyleBoxFlat.xml @@ -9,7 +9,7 @@ - Border width (individual width for each border) - Rounded corners (individual radius for each corner) - Shadow - Setting corner radius to high values is allowed. As soon as corners would overlap the stylebox will switch to a relative system. Example: + Setting corner radius to high values is allowed. As soon as corners would overlap, the stylebox will switch to a relative system. Example: [codeblock] height = 30 corner_radius_top_left = 50 @@ -24,12 +24,46 @@ <tutorials> </tutorials> <methods> + <method name="get_border_width" qualifiers="const"> + <return type="int"> + </return> + <argument index="0" name="margin" type="int" enum="Margin"> + </argument> + <description> + </description> + </method> <method name="get_border_width_min" qualifiers="const"> <return type="int"> </return> <description> </description> </method> + <method name="get_corner_radius" qualifiers="const"> + <return type="int"> + </return> + <argument index="0" name="corner" type="int" enum="Corner"> + </argument> + <description> + </description> + </method> + <method name="get_expand_margin" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="margin" type="int" enum="Margin"> + </argument> + <description> + </description> + </method> + <method name="set_border_width"> + <return type="void"> + </return> + <argument index="0" name="margin" type="int" enum="Margin"> + </argument> + <argument index="1" name="width" type="int"> + </argument> + <description> + </description> + </method> <method name="set_border_width_all"> <return type="void"> </return> @@ -38,6 +72,16 @@ <description> </description> </method> + <method name="set_corner_radius"> + <return type="void"> + </return> + <argument index="0" name="corner" type="int" enum="Corner"> + </argument> + <argument index="1" name="radius" type="int"> + </argument> + <description> + </description> + </method> <method name="set_corner_radius_all"> <return type="void"> </return> @@ -60,6 +104,16 @@ <description> </description> </method> + <method name="set_expand_margin"> + <return type="void"> + </return> + <argument index="0" name="margin" type="int" enum="Margin"> + </argument> + <argument index="1" name="size" type="float"> + </argument> + <description> + </description> + </method> <method name="set_expand_margin_all"> <return type="void"> </return> @@ -84,72 +138,71 @@ </method> </methods> <members> - <member name="anti_aliasing" type="bool" setter="set_anti_aliased" getter="is_anti_aliased"> - Anti Aliasing draws a small ring around edges. This ring fades to transparent. As a result edges look much smoother. This is only noticeable when using rounded corners. + <member name="anti_aliasing" type="bool" setter="set_anti_aliased" getter="is_anti_aliased" default="true"> + Antialiasing draws a small ring around the edges, which fades to transparency. As a result, edges look much smoother. This is only noticeable when using rounded corners. </member> - <member name="anti_aliasing_size" type="int" setter="set_aa_size" getter="get_aa_size"> + <member name="anti_aliasing_size" type="int" setter="set_aa_size" getter="get_aa_size" default="1"> This changes the size of the faded ring. Higher values can be used to achieve a "blurry" effect. </member> - <member name="bg_color" type="Color" setter="set_bg_color" getter="get_bg_color"> + <member name="bg_color" type="Color" setter="set_bg_color" getter="get_bg_color" default="Color( 0.6, 0.6, 0.6, 1 )"> The background color of the stylebox. </member> - <member name="border_blend" type="bool" setter="set_border_blend" getter="get_border_blend"> - When set to [code]true[/code], the border will fade into the background color. + <member name="border_blend" type="bool" setter="set_border_blend" getter="get_border_blend" default="false"> + If [code]true[/code], the border will fade into the background color. </member> - <member name="border_color" type="Color" setter="set_border_color" getter="get_border_color"> + <member name="border_color" type="Color" setter="set_border_color" getter="get_border_color" default="Color( 0.8, 0.8, 0.8, 1 )"> Sets the color of the border. </member> - <member name="border_width_bottom" type="int" setter="set_border_width" getter="get_border_width"> + <member name="border_width_bottom" type="int" setter="set_border_width" getter="get_border_width" default="0"> Border width for the bottom border. </member> - <member name="border_width_left" type="int" setter="set_border_width" getter="get_border_width"> + <member name="border_width_left" type="int" setter="set_border_width" getter="get_border_width" default="0"> Border width for the left border. </member> - <member name="border_width_right" type="int" setter="set_border_width" getter="get_border_width"> + <member name="border_width_right" type="int" setter="set_border_width" getter="get_border_width" default="0"> Border width for the right border. </member> - <member name="border_width_top" type="int" setter="set_border_width" getter="get_border_width"> + <member name="border_width_top" type="int" setter="set_border_width" getter="get_border_width" default="0"> Border width for the top border. </member> - <member name="corner_detail" type="int" setter="set_corner_detail" getter="get_corner_detail"> - This sets the amount of vertices used for each corner. Higher values result in rounder corners but take more processing power to compute. When choosing a value you should take the corner radius ([method set_corner_radius_all]) into account. - For corner radius smaller than 10, 4-5 should be enough. - For corner radius smaller than 30, 8-12 should be enough. + <member name="corner_detail" type="int" setter="set_corner_detail" getter="get_corner_detail" default="8"> + This sets the amount of vertices used for each corner. Higher values result in rounder corners but take more processing power to compute. When choosing a value, you should take the corner radius ([method set_corner_radius_all]) into account. + For corner radii smaller than 10, 4-5 should be enough. For corner radii smaller than 30, 8-12 should be enough. </member> - <member name="corner_radius_bottom_left" type="int" setter="set_corner_radius" getter="get_corner_radius"> - The corner radius of the bottom left corner. When set to 0 the corner is not rounded. + <member name="corner_radius_bottom_left" type="int" setter="set_corner_radius" getter="get_corner_radius" default="0"> + The bottom-left corner's radius. If [code]0[/code], the corner is not rounded. </member> - <member name="corner_radius_bottom_right" type="int" setter="set_corner_radius" getter="get_corner_radius"> - The corner radius of the bottom right corner. When set to 0 the corner is not rounded. + <member name="corner_radius_bottom_right" type="int" setter="set_corner_radius" getter="get_corner_radius" default="0"> + The bottom-right corner's radius. If [code]0[/code], the corner is not rounded. </member> - <member name="corner_radius_top_left" type="int" setter="set_corner_radius" getter="get_corner_radius"> - The corner radius of the top left corner. When set to 0 the corner is not rounded. + <member name="corner_radius_top_left" type="int" setter="set_corner_radius" getter="get_corner_radius" default="0"> + The top-left corner's radius. If [code]0[/code], the corner is not rounded. </member> - <member name="corner_radius_top_right" type="int" setter="set_corner_radius" getter="get_corner_radius"> - The corner radius of the top right corner. When set to 0 the corner is not rounded. + <member name="corner_radius_top_right" type="int" setter="set_corner_radius" getter="get_corner_radius" default="0"> + The top-right corner's radius. If [code]0[/code], the corner is not rounded. </member> - <member name="draw_center" type="bool" setter="set_draw_center" getter="is_draw_center_enabled"> - Toggels drawing of the inner part of the stylebox. + <member name="draw_center" type="bool" setter="set_draw_center" getter="is_draw_center_enabled" default="true"> + Toggles drawing of the inner part of the stylebox. </member> - <member name="expand_margin_bottom" type="float" setter="set_expand_margin" getter="get_expand_margin"> - Expands the stylebox outside of the control rect on the bottom edge. Useful in combination with border_width_bottom. To draw a border outside the control rect. + <member name="expand_margin_bottom" type="float" setter="set_expand_margin" getter="get_expand_margin" default="0.0"> + Expands the stylebox outside of the control rect on the bottom edge. Useful in combination with [member border_width_bottom] to draw a border outside the control rect. </member> - <member name="expand_margin_left" type="float" setter="set_expand_margin" getter="get_expand_margin"> - Expands the stylebox outside of the control rect on the left edge. Useful in combination with border_width_left. To draw a border outside the control rect. + <member name="expand_margin_left" type="float" setter="set_expand_margin" getter="get_expand_margin" default="0.0"> + Expands the stylebox outside of the control rect on the left edge. Useful in combination with [member border_width_left] to draw a border outside the control rect. </member> - <member name="expand_margin_right" type="float" setter="set_expand_margin" getter="get_expand_margin"> - Expands the stylebox outside of the control rect on the right edge. Useful in combination with border_width_right. To draw a border outside the control rect. + <member name="expand_margin_right" type="float" setter="set_expand_margin" getter="get_expand_margin" default="0.0"> + Expands the stylebox outside of the control rect on the right edge. Useful in combination with [member border_width_right] to draw a border outside the control rect. </member> - <member name="expand_margin_top" type="float" setter="set_expand_margin" getter="get_expand_margin"> - Expands the stylebox outside of the control rect on the top edge. Useful in combination with border_width_top. To draw a border outside the control rect. + <member name="expand_margin_top" type="float" setter="set_expand_margin" getter="get_expand_margin" default="0.0"> + Expands the stylebox outside of the control rect on the top edge. Useful in combination with [member border_width_top] to draw a border outside the control rect. </member> - <member name="shadow_color" type="Color" setter="set_shadow_color" getter="get_shadow_color"> - The color of the shadow. (This has no effect when shadow_size < 1) + <member name="shadow_color" type="Color" setter="set_shadow_color" getter="get_shadow_color" default="Color( 0, 0, 0, 0.6 )"> + The color of the shadow. This has no effect if [member shadow_size] is lower than 1. </member> - <member name="shadow_offset" type="Vector2" setter="set_shadow_offset" getter="get_shadow_offset"> + <member name="shadow_offset" type="Vector2" setter="set_shadow_offset" getter="get_shadow_offset" default="Vector2( 0, 0 )"> The shadow offset in pixels. Adjusts the position of the shadow relatively to the stylebox. </member> - <member name="shadow_size" type="int" setter="set_shadow_size" getter="get_shadow_size"> + <member name="shadow_size" type="int" setter="set_shadow_size" getter="get_shadow_size" default="0"> The shadow size in pixels. </member> </members> diff --git a/doc/classes/StyleBoxLine.xml b/doc/classes/StyleBoxLine.xml index aa306291c8..c0745c5f39 100644 --- a/doc/classes/StyleBoxLine.xml +++ b/doc/classes/StyleBoxLine.xml @@ -9,15 +9,15 @@ <methods> </methods> <members> - <member name="color" type="Color" setter="set_color" getter="get_color"> + <member name="color" type="Color" setter="set_color" getter="get_color" default="Color( 0, 0, 0, 1 )"> </member> - <member name="grow_begin" type="float" setter="set_grow_begin" getter="get_grow_begin"> + <member name="grow_begin" type="float" setter="set_grow_begin" getter="get_grow_begin" default="1.0"> </member> - <member name="grow_end" type="float" setter="set_grow_end" getter="get_grow_end"> + <member name="grow_end" type="float" setter="set_grow_end" getter="get_grow_end" default="1.0"> </member> - <member name="thickness" type="int" setter="set_thickness" getter="get_thickness"> + <member name="thickness" type="int" setter="set_thickness" getter="get_thickness" default="1"> </member> - <member name="vertical" type="bool" setter="set_vertical" getter="is_vertical"> + <member name="vertical" type="bool" setter="set_vertical" getter="is_vertical" default="false"> </member> </members> <constants> diff --git a/doc/classes/StyleBoxTexture.xml b/doc/classes/StyleBoxTexture.xml index 8e55795053..f68d749d3b 100644 --- a/doc/classes/StyleBoxTexture.xml +++ b/doc/classes/StyleBoxTexture.xml @@ -1,14 +1,30 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="StyleBoxTexture" inherits="StyleBox" category="Core" version="3.2"> <brief_description> - Texture Based 3x3 scale style. + Texture-based nine-patch [StyleBox]. </brief_description> <description> - Texture Based 3x3 scale style. This stylebox performs a 3x3 scaling of a texture, where only the center cell is fully stretched. This allows for the easy creation of bordered styles. + Texture-based nine-patch [StyleBox], in a way similar to [NinePatchRect]. This stylebox performs a 3×3 scaling of a texture, where only the center cell is fully stretched. This makes it possible to design bordered styles regardless of the stylebox's size. </description> <tutorials> </tutorials> <methods> + <method name="get_expand_margin_size" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="margin" type="int" enum="Margin"> + </argument> + <description> + </description> + </method> + <method name="get_margin_size" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="margin" type="int" enum="Margin"> + </argument> + <description> + </description> + </method> <method name="set_expand_margin_all"> <return type="void"> </return> @@ -31,57 +47,77 @@ <description> </description> </method> + <method name="set_expand_margin_size"> + <return type="void"> + </return> + <argument index="0" name="margin" type="int" enum="Margin"> + </argument> + <argument index="1" name="size" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_margin_size"> + <return type="void"> + </return> + <argument index="0" name="margin" type="int" enum="Margin"> + </argument> + <argument index="1" name="size" type="float"> + </argument> + <description> + </description> + </method> </methods> <members> - <member name="axis_stretch_horizontal" type="int" setter="set_h_axis_stretch_mode" getter="get_h_axis_stretch_mode" enum="StyleBoxTexture.AxisStretchMode"> + <member name="axis_stretch_horizontal" type="int" setter="set_h_axis_stretch_mode" getter="get_h_axis_stretch_mode" enum="StyleBoxTexture.AxisStretchMode" default="0"> </member> - <member name="axis_stretch_vertical" type="int" setter="set_v_axis_stretch_mode" getter="get_v_axis_stretch_mode" enum="StyleBoxTexture.AxisStretchMode"> + <member name="axis_stretch_vertical" type="int" setter="set_v_axis_stretch_mode" getter="get_v_axis_stretch_mode" enum="StyleBoxTexture.AxisStretchMode" default="0"> </member> - <member name="draw_center" type="bool" setter="set_draw_center" getter="is_draw_center_enabled"> + <member name="draw_center" type="bool" setter="set_draw_center" getter="is_draw_center_enabled" default="true"> </member> - <member name="expand_margin_bottom" type="float" setter="set_expand_margin_size" getter="get_expand_margin_size"> - Expands the bottom margin of this style box when drawing, causing it be drawn larger than requested. + <member name="expand_margin_bottom" type="float" setter="set_expand_margin_size" getter="get_expand_margin_size" default="0.0"> + Expands the bottom margin of this style box when drawing, causing it to be drawn larger than requested. </member> - <member name="expand_margin_left" type="float" setter="set_expand_margin_size" getter="get_expand_margin_size"> - Expands the left margin of this style box when drawing, causing it be drawn larger than requested. + <member name="expand_margin_left" type="float" setter="set_expand_margin_size" getter="get_expand_margin_size" default="0.0"> + Expands the left margin of this style box when drawing, causing it to be drawn larger than requested. </member> - <member name="expand_margin_right" type="float" setter="set_expand_margin_size" getter="get_expand_margin_size"> - Expands the right margin of this style box when drawing, causing it be drawn larger than requested. + <member name="expand_margin_right" type="float" setter="set_expand_margin_size" getter="get_expand_margin_size" default="0.0"> + Expands the right margin of this style box when drawing, causing it to be drawn larger than requested. </member> - <member name="expand_margin_top" type="float" setter="set_expand_margin_size" getter="get_expand_margin_size"> - Expands the top margin of this style box when drawing, causing it be drawn larger than requested. + <member name="expand_margin_top" type="float" setter="set_expand_margin_size" getter="get_expand_margin_size" default="0.0"> + Expands the top margin of this style box when drawing, causing it to be drawn larger than requested. </member> - <member name="margin_bottom" type="float" setter="set_margin_size" getter="get_margin_size"> - Increases the bottom margin of the 3x3 texture box. - A higher value means more of the source texture is considered to be part of the bottom border of the 3x3 box. + <member name="margin_bottom" type="float" setter="set_margin_size" getter="get_margin_size" default="0.0"> + Increases the bottom margin of the 3×3 texture box. + A higher value means more of the source texture is considered to be part of the bottom border of the 3×3 box. This is also the value used as fallback for [member StyleBox.content_margin_bottom] if it is negative. </member> - <member name="margin_left" type="float" setter="set_margin_size" getter="get_margin_size"> - Increases the left margin of the 3x3 texture box. - A higher value means more of the source texture is considered to be part of the left border of the 3x3 box. + <member name="margin_left" type="float" setter="set_margin_size" getter="get_margin_size" default="0.0"> + Increases the left margin of the 3×3 texture box. + A higher value means more of the source texture is considered to be part of the left border of the 3×3 box. This is also the value used as fallback for [member StyleBox.content_margin_left] if it is negative. </member> - <member name="margin_right" type="float" setter="set_margin_size" getter="get_margin_size"> - Increases the right margin of the 3x3 texture box. - A higher value means more of the source texture is considered to be part of the right border of the 3x3 box. + <member name="margin_right" type="float" setter="set_margin_size" getter="get_margin_size" default="0.0"> + Increases the right margin of the 3×3 texture box. + A higher value means more of the source texture is considered to be part of the right border of the 3×3 box. This is also the value used as fallback for [member StyleBox.content_margin_right] if it is negative. </member> - <member name="margin_top" type="float" setter="set_margin_size" getter="get_margin_size"> - Increases the top margin of the 3x3 texture box. - A higher value means more of the source texture is considered to be part of the top border of the 3x3 box. + <member name="margin_top" type="float" setter="set_margin_size" getter="get_margin_size" default="0.0"> + Increases the top margin of the 3×3 texture box. + A higher value means more of the source texture is considered to be part of the top border of the 3×3 box. This is also the value used as fallback for [member StyleBox.content_margin_top] if it is negative. </member> - <member name="modulate_color" type="Color" setter="set_modulate" getter="get_modulate"> + <member name="modulate_color" type="Color" setter="set_modulate" getter="get_modulate" default="Color( 1, 1, 1, 1 )"> Modulates the color of the texture when this style box is drawn. </member> - <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map"> + <member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map" default="null"> The normal map to use when drawing this style box. </member> - <member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect"> + <member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2( 0, 0, 0, 0 )"> Species a sub region of the texture to use. This is equivalent to first wrapping the texture in an [AtlasTexture] with the same region. </member> - <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> + <member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null"> The texture to use when drawing this style box. </member> </members> diff --git a/doc/classes/SurfaceTool.xml b/doc/classes/SurfaceTool.xml index e97f9995ee..153d88f1af 100644 --- a/doc/classes/SurfaceTool.xml +++ b/doc/classes/SurfaceTool.xml @@ -4,7 +4,7 @@ Helper tool to create geometry. </brief_description> <description> - The [SurfaceTool] is used to construct a [Mesh] by specifying vertex attributes individually. It can be used to construct a [Mesh] from script. All properties except index need to be added before a call to [method add_vertex]. For example adding vertex colors and UVs looks like + The [SurfaceTool] is used to construct a [Mesh] by specifying vertex attributes individually. It can be used to construct a [Mesh] from a script. All properties except indices need to be added before calling [method add_vertex]. For example, to add vertex colors and UVs: [codeblock] var st = SurfaceTool.new() st.begin(Mesh.PRIMITIVE_TRIANGLES) @@ -12,9 +12,9 @@ st.add_uv(Vector2(0, 0)) st.add_vertex(Vector3(0, 0, 0)) [/codeblock] - The [SurfaceTool] now contains one vertex of a triangle which has a UV coordinate and a specified [Color]. If another vertex were added without calls to [method add_uv] or [method add_color] then the last values would be used. - It is very important that vertex attributes are passed [b]before[/b] the call to [method add_vertex], failure to do this will result in an error when committing the vertex information to a mesh. - Additionally, the attributes used before the first vertex is added determine the format of the mesh. For example if you only add UVs to the first vertex, you cannot add color to any of the subsequent vertices. + The above [SurfaceTool] now contains one vertex of a triangle which has a UV coordinate and a specified [Color]. If another vertex were added without calling [method add_uv] or [method add_color], then the last values would be used. + Vertex attributes must be passed [b]before[/b] calling [method add_vertex]. Failure to do so will result in an error when committing the vertex information to a mesh. + Additionally, the attributes used before the first vertex is added determine the format of the mesh. For example, if you only add UVs to the first vertex, you cannot add color to any of the subsequent vertices. </description> <tutorials> </tutorials> @@ -25,7 +25,7 @@ <argument index="0" name="bones" type="PoolIntArray"> </argument> <description> - Add an array of bones for the next Vertex to use. Array must contain 4 integers. + Adds an array of bones for the next vertex to use. [code]bones[/code] must contain 4 integers. </description> </method> <method name="add_color"> @@ -34,7 +34,7 @@ <argument index="0" name="color" type="Color"> </argument> <description> - Specify a [Color] for the next Vertex to use. + Specifies a [Color] for the next vertex to use. </description> </method> <method name="add_index"> @@ -43,7 +43,7 @@ <argument index="0" name="index" type="int"> </argument> <description> - Adds an index to index array if you are using indexed Vertices. Does not need to be called before adding Vertex. + Adds an index to index array if you are using indexed vertices. Does not need to be called before adding vertices. </description> </method> <method name="add_normal"> @@ -52,7 +52,7 @@ <argument index="0" name="normal" type="Vector3"> </argument> <description> - Specify a normal for the next Vertex to use. + Specifies a normal for the next vertex to use. </description> </method> <method name="add_smooth_group"> @@ -61,7 +61,7 @@ <argument index="0" name="smooth" type="bool"> </argument> <description> - Specify whether current Vertex (if using only Vertex arrays) or current index (if also using index arrays) should utilize smooth normals for normal calculation. + Specifies whether the current vertex (if using only vertex arrays) or current index (if also using index arrays) should use smooth normals for normal calculation. </description> </method> <method name="add_tangent"> @@ -70,7 +70,7 @@ <argument index="0" name="tangent" type="Plane"> </argument> <description> - Specify a Tangent for the next Vertex to use. + Specifies a tangent for the next vertex to use. </description> </method> <method name="add_triangle_fan"> @@ -89,8 +89,8 @@ <argument index="5" name="tangents" type="Array" default="[ ]"> </argument> <description> - Insert a triangle fan made of array data into [Mesh] being constructed. - Requires primitive type be set to [code]PRIMITIVE_TRIANGLES[/code]. + Inserts a triangle fan made of array data into [Mesh] being constructed. + Requires the primitive type be set to [constant Mesh.PRIMITIVE_TRIANGLES]. </description> </method> <method name="add_uv"> @@ -99,7 +99,7 @@ <argument index="0" name="uv" type="Vector2"> </argument> <description> - Specify UV Coordinate for next Vertex to use. + Specifies a set of UV coordinates to use for the next vertex. </description> </method> <method name="add_uv2"> @@ -108,7 +108,7 @@ <argument index="0" name="uv2" type="Vector2"> </argument> <description> - Specify an optional second set of UV coordinates for next Vertex to use. + Specifies an optional second set of UV coordinates to use for the next vertex. </description> </method> <method name="add_vertex"> @@ -117,7 +117,7 @@ <argument index="0" name="vertex" type="Vector3"> </argument> <description> - Specify position of current Vertex. Should be called after specifying other vertex properties (e.g. Color, UV). + Specifies the position of current vertex. Should be called after specifying other vertex properties (e.g. Color, UV). </description> </method> <method name="add_weights"> @@ -126,7 +126,7 @@ <argument index="0" name="weights" type="PoolRealArray"> </argument> <description> - Specify weight values for next Vertex to use. Array must contain 4 values. + Specifies weight values for next vertex to use. [code]weights[/code] must contain 4 values. </description> </method> <method name="append_from"> @@ -148,7 +148,7 @@ <argument index="0" name="primitive" type="int" enum="Mesh.PrimitiveType"> </argument> <description> - Called before adding any Vertices. Takes the primitive type as an argument (e.g. Mesh.PRIMITIVE_TRIANGLES). + Called before adding any vertices. Takes the primitive type as an argument (e.g. [constant Mesh.PRIMITIVE_TRIANGLES]). </description> </method> <method name="clear"> @@ -202,7 +202,7 @@ <return type="void"> </return> <description> - Removes index array by expanding Vertex array. + Removes the index array by expanding the vertex array. </description> </method> <method name="generate_normals"> @@ -211,24 +211,22 @@ <argument index="0" name="flip" type="bool" default="false"> </argument> <description> - Generates normals from Vertices so you do not have to do it manually. - Setting "flip" [code]true[/code] inverts resulting normals. - Requires primitive type to be set to [code]PRIMITIVE_TRIANGLES[/code]. + Generates normals from vertices so you do not have to do it manually. If [code]flip[/code] is [code]true[/code], the resulting normals will be inverted. + Requires the primitive type to be set to [constant Mesh.PRIMITIVE_TRIANGLES]. </description> </method> <method name="generate_tangents"> <return type="void"> </return> <description> - Generates a tangent vector for each vertex. - Requires that each vertex have UVs and normals set already. + Generates a tangent vector for each vertex. Requires that each vertex have UVs and normals set already. </description> </method> <method name="index"> <return type="void"> </return> <description> - Shrinks Vertex array by creating an index array. Avoids reusing Vertices. + Shrinks the vertex array by creating an index array (avoids reusing vertices). </description> </method> <method name="set_material"> diff --git a/doc/classes/TCP_Server.xml b/doc/classes/TCP_Server.xml index 663d3248e8..cac3a0b082 100644 --- a/doc/classes/TCP_Server.xml +++ b/doc/classes/TCP_Server.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="TCP_Server" inherits="Reference" category="Core" version="3.2"> <brief_description> - TCP Server. + A TCP server. </brief_description> <description> - TCP Server class. Listens to connections on a port and returns a [StreamPeerTCP] when got a connection. + A TCP server. Listens to connections on a port and returns a [StreamPeerTCP] when it gets an incoming connection. </description> <tutorials> </tutorials> @@ -16,6 +16,13 @@ Returns [code]true[/code] if a connection is available for taking. </description> </method> + <method name="is_listening" qualifiers="const"> + <return type="bool"> + </return> + <description> + Returns [code]true[/code] if the server is currently listening for connections. + </description> + </method> <method name="listen"> <return type="int" enum="Error"> </return> @@ -24,24 +31,24 @@ <argument index="1" name="bind_address" type="String" default=""*""> </argument> <description> - Listen on the "port" binding to "bind_address". - If "bind_address" is set as "*" (default), the server will listen on all available addresses (both IPv4 and IPv6). - If "bind_address" is set as "0.0.0.0" (for IPv4) or "::" (for IPv6), the server will listen on all available addresses matching that IP type. - If "bind_address" is set to any valid address (e.g. "192.168.1.101", "::1", etc), the server will only listen on the interface with that addresses (or fail if no interface with the given address exists). + Listen on the [code]port[/code] binding to [code]bind_address[/code]. + If [code]bind_address[/code] is set as [code]"*"[/code] (default), the server will listen on all available addresses (both IPv4 and IPv6). + If [code]bind_address[/code] is set as [code]"0.0.0.0"[/code] (for IPv4) or [code]"::"[/code] (for IPv6), the server will listen on all available addresses matching that IP type. + If [code]bind_address[/code] is set to any valid address (e.g. [code]"192.168.1.101"[/code], [code]"::1"[/code], etc), the server will only listen on the interface with that addresses (or fail if no interface with the given address exists). </description> </method> <method name="stop"> <return type="void"> </return> <description> - Stop listening. + Stops listening. </description> </method> <method name="take_connection"> <return type="StreamPeerTCP"> </return> <description> - If a connection is available, return a StreamPeerTCP with the connection/ + If a connection is available, returns a StreamPeerTCP with the connection. </description> </method> </methods> diff --git a/doc/classes/TabContainer.xml b/doc/classes/TabContainer.xml index 06299d65b6..22b009a15a 100644 --- a/doc/classes/TabContainer.xml +++ b/doc/classes/TabContainer.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="TabContainer" inherits="Container" category="Core" version="3.2"> <brief_description> - Tabbed Container. + Tabbed container. </brief_description> <description> Sets the active tab's [code]visible[/code] property to the value [code]true[/code]. Sets all other children's to [code]false[/code]. @@ -64,7 +64,7 @@ <argument index="0" name="tab_idx" type="int"> </argument> <description> - Returns the [Texture] for the tab at index [code]tab_idx[/code] or null if the tab has no [Texture]. + Returns the [Texture] for the tab at index [code]tab_idx[/code] or [code]null[/code] if the tab has no [Texture]. </description> </method> <method name="get_tab_title" qualifiers="const"> @@ -100,7 +100,8 @@ <argument index="1" name="disabled" type="bool"> </argument> <description> - If [code]disabled[/code] is [code]false[/code], hides the tab at index [code]tab_idx[/code]. Note that its title text will remain, unless also removed with [method set_tab_title]. + If [code]disabled[/code] is [code]false[/code], hides the tab at index [code]tab_idx[/code]. + [b]Note:[/b] Its title text will remain, unless also removed with [method set_tab_title]. </description> </method> <method name="set_tab_icon"> @@ -136,17 +137,17 @@ </method> </methods> <members> - <member name="current_tab" type="int" setter="set_current_tab" getter="get_current_tab"> + <member name="current_tab" type="int" setter="set_current_tab" getter="get_current_tab" default="0"> The current tab index. When set, this index's [Control] node's [code]visible[/code] property is set to [code]true[/code] and all others are set to [code]false[/code]. </member> - <member name="drag_to_rearrange_enabled" type="bool" setter="set_drag_to_rearrange_enabled" getter="get_drag_to_rearrange_enabled"> + <member name="drag_to_rearrange_enabled" type="bool" setter="set_drag_to_rearrange_enabled" getter="get_drag_to_rearrange_enabled" default="false"> If [code]true[/code], tabs can be rearranged with mouse drag. </member> - <member name="tab_align" type="int" setter="set_tab_align" getter="get_tab_align" enum="TabContainer.TabAlign"> + <member name="tab_align" type="int" setter="set_tab_align" getter="get_tab_align" enum="TabContainer.TabAlign" default="1"> The alignment of all tabs in the tab container. See the [code]ALIGN_*[/code] constants for details. </member> - <member name="tabs_visible" type="bool" setter="set_tabs_visible" getter="are_tabs_visible"> - If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content and titles are hidden. Default value: [code]true[/code]. + <member name="tabs_visible" type="bool" setter="set_tabs_visible" getter="are_tabs_visible" default="true"> + If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content and titles are hidden. </member> </members> <signals> @@ -188,21 +189,21 @@ </theme_item> <theme_item name="font" type="Font"> </theme_item> - <theme_item name="font_color_bg" type="Color"> + <theme_item name="font_color_bg" type="Color" default="Color( 0.69, 0.69, 0.69, 1 )"> </theme_item> - <theme_item name="font_color_disabled" type="Color"> + <theme_item name="font_color_disabled" type="Color" default="Color( 0.9, 0.9, 0.9, 0.2 )"> </theme_item> - <theme_item name="font_color_fg" type="Color"> + <theme_item name="font_color_fg" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )"> </theme_item> - <theme_item name="hseparation" type="int"> + <theme_item name="hseparation" type="int" default="4"> </theme_item> <theme_item name="increment" type="Texture"> </theme_item> <theme_item name="increment_highlight" type="Texture"> </theme_item> - <theme_item name="label_valign_bg" type="int"> + <theme_item name="label_valign_bg" type="int" default="2"> </theme_item> - <theme_item name="label_valign_fg" type="int"> + <theme_item name="label_valign_fg" type="int" default="0"> </theme_item> <theme_item name="menu" type="Texture"> </theme_item> @@ -210,7 +211,7 @@ </theme_item> <theme_item name="panel" type="StyleBox"> </theme_item> - <theme_item name="side_margin" type="int"> + <theme_item name="side_margin" type="int" default="8"> </theme_item> <theme_item name="tab_bg" type="StyleBox"> </theme_item> @@ -218,7 +219,7 @@ </theme_item> <theme_item name="tab_fg" type="StyleBox"> </theme_item> - <theme_item name="top_margin" type="int"> + <theme_item name="top_margin" type="int" default="24"> </theme_item> </theme_items> </class> diff --git a/doc/classes/Tabs.xml b/doc/classes/Tabs.xml index 8c7d657b4a..6bd7b8c2c3 100644 --- a/doc/classes/Tabs.xml +++ b/doc/classes/Tabs.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Tabs" inherits="Control" category="Core" version="3.2"> <brief_description> - Tabs Control. + Tabs control. </brief_description> <description> Simple tabs control, similar to [TabContainer] but is only in charge of drawing tabs, not interact with children. @@ -26,7 +26,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Moves the Scroll view to make the tab visible. + Moves the scroll view to make the tab visible. </description> </method> <method name="get_offset_buttons_visible" qualifiers="const"> @@ -64,7 +64,7 @@ <argument index="0" name="tab_idx" type="int"> </argument> <description> - Returns the [Texture] for the tab at index [code]tab_idx[/code] or null if the tab has no [Texture]. + Returns the [Texture] for the tab at index [code]tab_idx[/code] or [code]null[/code] if the tab has no [Texture]. </description> </method> <method name="get_tab_offset" qualifiers="const"> @@ -95,7 +95,7 @@ <return type="int"> </return> <description> - Returns the [Tabs] rearrange group id. + Returns the [Tabs]' rearrange group ID. </description> </method> <method name="move_tab"> @@ -106,7 +106,7 @@ <argument index="1" name="to" type="int"> </argument> <description> - Rearrange tab. + Moves a tab from [code]from[/code] to [code]to[/code]. </description> </method> <method name="remove_tab"> @@ -115,7 +115,7 @@ <argument index="0" name="tab_idx" type="int"> </argument> <description> - Removes tab at index [code]tab_idx[/code] + Removes the tab at index [code]tab_idx[/code]. </description> </method> <method name="set_select_with_rmb"> @@ -124,7 +124,7 @@ <argument index="0" name="enabled" type="bool"> </argument> <description> - If [code]true[/code], enables selecting a tab with right mouse button. + If [code]true[/code], enables selecting a tab with the right mouse button. </description> </method> <method name="set_tab_disabled"> @@ -135,7 +135,8 @@ <argument index="1" name="disabled" type="bool"> </argument> <description> - If [code]disabled[/code] is [code]false[/code], hides the tab at index [code]tab_idx[/code]. Note that its title text will remain, unless also removed with [method set_tab_title]. + If [code]disabled[/code] is [code]false[/code], hides the tab at index [code]tab_idx[/code]. + [b]Note:[/b] Its title text will remain unless it is also removed with [method set_tab_title]. </description> </method> <method name="set_tab_icon"> @@ -146,7 +147,7 @@ <argument index="1" name="icon" type="Texture"> </argument> <description> - Sets an icon for the tab at index [code]tab_idx[/code]. + Sets an [code]icon[/code] for the tab at index [code]tab_idx[/code]. </description> </method> <method name="set_tab_title"> @@ -157,7 +158,7 @@ <argument index="1" name="title" type="String"> </argument> <description> - Sets a title for the tab at index [code]tab_idx[/code]. + Sets a [code]title[/code] for the tab at index [code]tab_idx[/code]. </description> </method> <method name="set_tabs_rearrange_group"> @@ -166,23 +167,23 @@ <argument index="0" name="group_id" type="int"> </argument> <description> - Defines rearrange group id, choose for each [Tabs] the same value to enable tab drag between [Tabs]. Enable drag with [code]set_drag_to_rearrange_enabled(true)[/code]. + Defines the rearrange group ID. Choose for each [Tabs] the same value to dragging tabs between [Tabs]. Enable drag with [code]set_drag_to_rearrange_enabled(true)[/code]. </description> </method> </methods> <members> - <member name="current_tab" type="int" setter="set_current_tab" getter="get_current_tab"> + <member name="current_tab" type="int" setter="set_current_tab" getter="get_current_tab" default="0"> Select tab at index [code]tab_idx[/code]. </member> - <member name="drag_to_rearrange_enabled" type="bool" setter="set_drag_to_rearrange_enabled" getter="get_drag_to_rearrange_enabled"> + <member name="drag_to_rearrange_enabled" type="bool" setter="set_drag_to_rearrange_enabled" getter="get_drag_to_rearrange_enabled" default="false"> If [code]true[/code], tabs can be rearranged with mouse drag. </member> - <member name="scrolling_enabled" type="bool" setter="set_scrolling_enabled" getter="get_scrolling_enabled"> + <member name="scrolling_enabled" type="bool" setter="set_scrolling_enabled" getter="get_scrolling_enabled" default="true"> </member> - <member name="tab_align" type="int" setter="set_tab_align" getter="get_tab_align" enum="Tabs.TabAlign"> + <member name="tab_align" type="int" setter="set_tab_align" getter="get_tab_align" enum="Tabs.TabAlign" default="1"> The alignment of all tabs. See enum [code]TabAlign[/code] constants for details. </member> - <member name="tab_close_display_policy" type="int" setter="set_tab_close_display_policy" getter="get_tab_close_display_policy" enum="Tabs.CloseButtonDisplayPolicy"> + <member name="tab_close_display_policy" type="int" setter="set_tab_close_display_policy" getter="get_tab_close_display_policy" enum="Tabs.CloseButtonDisplayPolicy" default="0"> </member> </members> <signals> @@ -234,6 +235,7 @@ Align the tabs to the right. </constant> <constant name="ALIGN_MAX" value="3" enum="TabAlign"> + Represents the size of the [enum TabAlign] enum. </constant> <constant name="CLOSE_BUTTON_SHOW_NEVER" value="0" enum="CloseButtonDisplayPolicy"> </constant> @@ -242,6 +244,7 @@ <constant name="CLOSE_BUTTON_SHOW_ALWAYS" value="2" enum="CloseButtonDisplayPolicy"> </constant> <constant name="CLOSE_BUTTON_MAX" value="3" enum="CloseButtonDisplayPolicy"> + Represents the size of the [enum CloseButtonDisplayPolicy] enum. </constant> </constants> <theme_items> @@ -257,21 +260,21 @@ </theme_item> <theme_item name="font" type="Font"> </theme_item> - <theme_item name="font_color_bg" type="Color"> + <theme_item name="font_color_bg" type="Color" default="Color( 0.69, 0.69, 0.69, 1 )"> </theme_item> - <theme_item name="font_color_disabled" type="Color"> + <theme_item name="font_color_disabled" type="Color" default="Color( 0.9, 0.9, 0.9, 0.2 )"> </theme_item> - <theme_item name="font_color_fg" type="Color"> + <theme_item name="font_color_fg" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )"> </theme_item> - <theme_item name="hseparation" type="int"> + <theme_item name="hseparation" type="int" default="4"> </theme_item> <theme_item name="increment" type="Texture"> </theme_item> <theme_item name="increment_highlight" type="Texture"> </theme_item> - <theme_item name="label_valign_bg" type="int"> + <theme_item name="label_valign_bg" type="int" default="2"> </theme_item> - <theme_item name="label_valign_fg" type="int"> + <theme_item name="label_valign_fg" type="int" default="0"> </theme_item> <theme_item name="panel" type="StyleBox"> </theme_item> @@ -281,7 +284,7 @@ </theme_item> <theme_item name="tab_fg" type="StyleBox"> </theme_item> - <theme_item name="top_margin" type="int"> + <theme_item name="top_margin" type="int" default="24"> </theme_item> </theme_items> </class> diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml index 62e8a2c34f..22c769330d 100644 --- a/doc/classes/TextEdit.xml +++ b/doc/classes/TextEdit.xml @@ -21,7 +21,7 @@ <argument index="3" name="line_only" type="bool" default="false"> </argument> <description> - Add color region (given the delimiters) and its colors. + Adds color region (given the delimiters) and its colors. </description> </method> <method name="add_keyword_color"> @@ -32,7 +32,7 @@ <argument index="1" name="color" type="Color"> </argument> <description> - Add a keyword and its color. + Adds a [code]keyword[/code] and its [Color]. </description> </method> <method name="can_fold" qualifiers="const"> @@ -44,25 +44,31 @@ Returns if the given line is foldable, that is, it has indented lines right below it. </description> </method> + <method name="center_viewport_to_cursor"> + <return type="void"> + </return> + <description> + </description> + </method> <method name="clear_colors"> <return type="void"> </return> <description> - Clear all the syntax coloring information. + Clears all the syntax coloring information. </description> </method> <method name="clear_undo_history"> <return type="void"> </return> <description> - Clear the undo history. + Clears the undo history. </description> </method> <method name="copy"> <return type="void"> </return> <description> - Copy the current selection. + Copy's the current text selection. </description> </method> <method name="cursor_get_column" qualifiers="const"> @@ -87,6 +93,8 @@ <argument index="1" name="adjust_viewport" type="bool" default="true"> </argument> <description> + Moves the cursor at the specified [code]column[/code] index. + If [code]adjust_viewport[/code] is set to true, the viewport will center at the cursor position after the move occurs. </description> </method> <method name="cursor_set_line"> @@ -101,20 +109,23 @@ <argument index="3" name="wrap_index" type="int" default="0"> </argument> <description> + Moves the cursor at the specified [code]line[/code] index. + If [code]adjust_viewport[/code] is set to true, the viewport will center at the cursor position after the move occurs. + If [code]can_be_hidden[/code] is set to true, the specified [code]line[/code] can be hidden using [method set_line_as_hidden]. </description> </method> <method name="cut"> <return type="void"> </return> <description> - Cut the current selection. + Cut's the current selection. </description> </method> <method name="deselect"> <return type="void"> </return> <description> - Clears the current selection. + Deselects the current selection. </description> </method> <method name="fold_all_lines"> @@ -146,6 +157,7 @@ <argument index="0" name="keyword" type="String"> </argument> <description> + Returns the [Color] of the specified [code]keyword[/code]. </description> </method> <method name="get_line" qualifiers="const"> @@ -210,6 +222,7 @@ <return type="String"> </return> <description> + Returns a [String] text with the word under the mouse cursor location. </description> </method> <method name="has_keyword_color" qualifiers="const"> @@ -218,6 +231,7 @@ <argument index="0" name="keyword" type="String"> </argument> <description> + Returns whether the specified [code]keyword[/code] has a color set to it or not. </description> </method> <method name="insert_text_at_cursor"> @@ -226,7 +240,7 @@ <argument index="0" name="text" type="String"> </argument> <description> - Insert a given text at the cursor position. + Insert the specified text at the cursor position. </description> </method> <method name="is_folded" qualifiers="const"> @@ -235,7 +249,7 @@ <argument index="0" name="line" type="int"> </argument> <description> - Returns if the given line is folded. + Returns whether the line at the specified index is folded or not. </description> </method> <method name="is_line_hidden" qualifiers="const"> @@ -244,6 +258,7 @@ <argument index="0" name="line" type="int"> </argument> <description> + Returns whether the line at the specified index is hidden or not. </description> </method> <method name="is_selection_active" qualifiers="const"> @@ -259,6 +274,7 @@ <argument index="0" name="option" type="int"> </argument> <description> + Triggers a right-click menu action by the specified index. See [enum MenuItems] for a list of available indexes. </description> </method> <method name="paste"> @@ -279,7 +295,7 @@ <return type="void"> </return> <description> - Removes all the breakpoints (without firing "breakpoint_toggled" signal). + Removes all the breakpoints. This will not fire the [signal breakpoint_toggled] signal. </description> </method> <method name="search" qualifiers="const"> @@ -294,7 +310,7 @@ <argument index="3" name="from_column" type="int"> </argument> <description> - Perform a search inside the text. Search flags can be specified in the SEARCH_* enum. + Perform a search inside the text. Search flags can be specified in the[code]SEARCH_*[/code] enum. </description> </method> <method name="select"> @@ -327,6 +343,7 @@ <argument index="1" name="enable" type="bool"> </argument> <description> + If [code]true[/code], hides the line of the specified index. </description> </method> <method name="toggle_fold_line"> @@ -358,65 +375,70 @@ <return type="void"> </return> <description> + Unhide all lines that were previously set to hidden by [method set_line_as_hidden]. </description> </method> </methods> <members> - <member name="breakpoint_gutter" type="bool" setter="set_breakpoint_gutter_enabled" getter="is_breakpoint_gutter_enabled"> + <member name="breakpoint_gutter" type="bool" setter="set_breakpoint_gutter_enabled" getter="is_breakpoint_gutter_enabled" default="false"> If [code]true[/code], the breakpoint gutter is visible. </member> - <member name="caret_blink" type="bool" setter="cursor_set_blink_enabled" getter="cursor_get_blink_enabled"> + <member name="caret_blink" type="bool" setter="cursor_set_blink_enabled" getter="cursor_get_blink_enabled" default="false"> If [code]true[/code], the caret (visual cursor) blinks. </member> - <member name="caret_blink_speed" type="float" setter="cursor_set_blink_speed" getter="cursor_get_blink_speed"> + <member name="caret_blink_speed" type="float" setter="cursor_set_blink_speed" getter="cursor_get_blink_speed" default="0.65"> Duration (in seconds) of a caret's blinking cycle. </member> - <member name="caret_block_mode" type="bool" setter="cursor_set_block_mode" getter="cursor_is_block_mode"> + <member name="caret_block_mode" type="bool" setter="cursor_set_block_mode" getter="cursor_is_block_mode" default="false"> If [code]true[/code], the caret displays as a rectangle. If [code]false[/code], the caret displays as a bar. </member> - <member name="caret_moving_by_right_click" type="bool" setter="set_right_click_moves_caret" getter="is_right_click_moving_caret"> - If [code]true[/code], a right click moves the cursor at the mouse position before displaying the context menu. + <member name="caret_moving_by_right_click" type="bool" setter="set_right_click_moves_caret" getter="is_right_click_moving_caret" default="true"> + If [code]true[/code], a right-click moves the cursor at the mouse position before displaying the context menu. If [code]false[/code], the context menu disregards mouse location. </member> - <member name="context_menu_enabled" type="bool" setter="set_context_menu_enabled" getter="is_context_menu_enabled"> - If [code]true[/code], a right click displays the context menu. + <member name="context_menu_enabled" type="bool" setter="set_context_menu_enabled" getter="is_context_menu_enabled" default="true"> + If [code]true[/code], a right-click displays the context menu. </member> - <member name="draw_spaces" type="bool" setter="set_draw_spaces" getter="is_drawing_spaces"> + <member name="draw_spaces" type="bool" setter="set_draw_spaces" getter="is_drawing_spaces" default="false"> If [code]true[/code], the "space" character will have a visible representation. </member> - <member name="draw_tabs" type="bool" setter="set_draw_tabs" getter="is_drawing_tabs"> + <member name="draw_tabs" type="bool" setter="set_draw_tabs" getter="is_drawing_tabs" default="false"> If [code]true[/code], the "tab" character will have a visible representation. </member> - <member name="fold_gutter" type="bool" setter="set_draw_fold_gutter" getter="is_drawing_fold_gutter"> + <member name="fold_gutter" type="bool" setter="set_draw_fold_gutter" getter="is_drawing_fold_gutter" default="false"> If [code]true[/code], the fold gutter is visible. This enables folding groups of indented lines. </member> - <member name="hiding_enabled" type="int" setter="set_hiding_enabled" getter="is_hiding_enabled"> + <member name="hiding_enabled" type="bool" setter="set_hiding_enabled" getter="is_hiding_enabled" default="false"> + If [code]true[/code], all lines that have been set to hidden by [method set_line_as_hidden], will not be visible. </member> - <member name="highlight_all_occurrences" type="bool" setter="set_highlight_all_occurrences" getter="is_highlight_all_occurrences_enabled"> + <member name="highlight_all_occurrences" type="bool" setter="set_highlight_all_occurrences" getter="is_highlight_all_occurrences_enabled" default="false"> + If [code]true[/code], all occurrences of the selected text will be highlighted. </member> - <member name="highlight_current_line" type="bool" setter="set_highlight_current_line" getter="is_highlight_current_line_enabled"> + <member name="highlight_current_line" type="bool" setter="set_highlight_current_line" getter="is_highlight_current_line_enabled" default="false"> If [code]true[/code], the line containing the cursor is highlighted. </member> - <member name="override_selected_font_color" type="bool" setter="set_override_selected_font_color" getter="is_overriding_selected_font_color"> + <member name="override_selected_font_color" type="bool" setter="set_override_selected_font_color" getter="is_overriding_selected_font_color" default="false"> </member> - <member name="readonly" type="bool" setter="set_readonly" getter="is_readonly"> + <member name="readonly" type="bool" setter="set_readonly" getter="is_readonly" default="false"> If [code]true[/code], read-only mode is enabled. Existing text cannot be modified and new text cannot be added. </member> - <member name="show_line_numbers" type="bool" setter="set_show_line_numbers" getter="is_show_line_numbers_enabled"> + <member name="show_line_numbers" type="bool" setter="set_show_line_numbers" getter="is_show_line_numbers_enabled" default="false"> If [code]true[/code], line numbers are displayed to the left of the text. </member> - <member name="smooth_scrolling" type="bool" setter="set_smooth_scroll_enable" getter="is_smooth_scroll_enabled"> + <member name="smooth_scrolling" type="bool" setter="set_smooth_scroll_enable" getter="is_smooth_scroll_enabled" default="false"> + If [code]true[/code], sets the [code]step[/code] of the scrollbars to [code]0.25[/code] which results in smoother scrolling. </member> - <member name="syntax_highlighting" type="bool" setter="set_syntax_coloring" getter="is_syntax_coloring_enabled"> + <member name="syntax_highlighting" type="bool" setter="set_syntax_coloring" getter="is_syntax_coloring_enabled" default="false"> + If [code]true[/code], any custom color properties that have been set for this [TextEdit] will be visible. </member> - <member name="text" type="String" setter="set_text" getter="get_text"> + <member name="text" type="String" setter="set_text" getter="get_text" default=""""> String value of the [TextEdit]. </member> - <member name="v_scroll_speed" type="float" setter="set_v_scroll_speed" getter="get_v_scroll_speed"> + <member name="v_scroll_speed" type="float" setter="set_v_scroll_speed" getter="get_v_scroll_speed" default="80.0"> Vertical scroll sensitivity. </member> - <member name="wrap_enabled" type="bool" setter="set_wrap_enabled" getter="is_wrap_enabled"> + <member name="wrap_enabled" type="bool" setter="set_wrap_enabled" getter="is_wrap_enabled" default="false"> If [code]true[/code], enables text wrapping when it goes beyond the edge of what is visible. </member> </members> @@ -439,6 +461,7 @@ <argument index="1" name="info" type="String"> </argument> <description> + Emitted when the info icon is clicked. </description> </signal> <signal name="request_completion"> @@ -490,46 +513,52 @@ Undoes the previous action. </constant> <constant name="MENU_REDO" value="6" enum="MenuItems"> + Redoes the previous action. </constant> <constant name="MENU_MAX" value="7" enum="MenuItems"> + Represents the size of the [enum MenuItems] enum. </constant> </constants> <theme_items> - <theme_item name="background_color" type="Color"> + <theme_item name="background_color" type="Color" default="Color( 0, 0, 0, 1 )"> + Sets the background [Color] of this [TextEdit]. [member syntax_highlighting] has to be enabled. </theme_item> - <theme_item name="bookmark_color" type="Color"> + <theme_item name="bookmark_color" type="Color" default="Color( 0.08, 0.49, 0.98, 1 )"> + Sets the [Color] of the bookmark marker. [member syntax_highlighting] has to be enabled. </theme_item> - <theme_item name="brace_mismatch_color" type="Color"> + <theme_item name="brace_mismatch_color" type="Color" default="Color( 1, 0.2, 0.2, 1 )"> </theme_item> - <theme_item name="breakpoint_color" type="Color"> + <theme_item name="breakpoint_color" type="Color" default="Color( 0.8, 0.8, 0.4, 0.2 )"> + Sets the [Color] of the breakpoints. [member breakpoint_gutter] has to be enabled. </theme_item> - <theme_item name="caret_background_color" type="Color"> + <theme_item name="caret_background_color" type="Color" default="Color( 0, 0, 0, 1 )"> </theme_item> - <theme_item name="caret_color" type="Color"> + <theme_item name="caret_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )"> </theme_item> - <theme_item name="code_folding_color" type="Color"> + <theme_item name="code_folding_color" type="Color" default="Color( 0.8, 0.8, 0.8, 0.8 )"> </theme_item> <theme_item name="completion" type="StyleBox"> </theme_item> - <theme_item name="completion_background_color" type="Color"> + <theme_item name="completion_background_color" type="Color" default="Color( 0.17, 0.16, 0.2, 1 )"> </theme_item> - <theme_item name="completion_existing_color" type="Color"> + <theme_item name="completion_existing_color" type="Color" default="Color( 0.87, 0.87, 0.87, 0.13 )"> </theme_item> - <theme_item name="completion_font_color" type="Color"> + <theme_item name="completion_font_color" type="Color" default="Color( 0.67, 0.67, 0.67, 1 )"> </theme_item> - <theme_item name="completion_lines" type="int"> + <theme_item name="completion_lines" type="int" default="7"> </theme_item> - <theme_item name="completion_max_width" type="int"> + <theme_item name="completion_max_width" type="int" default="50"> </theme_item> - <theme_item name="completion_scroll_color" type="Color"> + <theme_item name="completion_scroll_color" type="Color" default="Color( 1, 1, 1, 1 )"> </theme_item> - <theme_item name="completion_scroll_width" type="int"> + <theme_item name="completion_scroll_width" type="int" default="3"> </theme_item> - <theme_item name="completion_selected_color" type="Color"> + <theme_item name="completion_selected_color" type="Color" default="Color( 0.26, 0.26, 0.27, 1 )"> </theme_item> - <theme_item name="current_line_color" type="Color"> + <theme_item name="current_line_color" type="Color" default="Color( 0.25, 0.25, 0.26, 0.8 )"> + Sets the [Color] of the breakpoints. [member breakpoint_gutter] has to be enabled. </theme_item> - <theme_item name="executing_line_color" type="Color"> + <theme_item name="executing_line_color" type="Color" default="Color( 0.2, 0.8, 0.2, 0.4 )"> </theme_item> <theme_item name="focus" type="StyleBox"> </theme_item> @@ -538,38 +567,50 @@ <theme_item name="folded" type="Texture"> </theme_item> <theme_item name="font" type="Font"> + Sets the default [Font]. + </theme_item> + <theme_item name="font_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )"> + Sets the font [Color]. </theme_item> - <theme_item name="font_color" type="Color"> + <theme_item name="font_color_readonly" type="Color" default="Color( 0.88, 0.88, 0.88, 0.5 )"> </theme_item> - <theme_item name="font_color_selected" type="Color"> + <theme_item name="font_color_selected" type="Color" default="Color( 0, 0, 0, 1 )"> </theme_item> - <theme_item name="function_color" type="Color"> + <theme_item name="function_color" type="Color" default="Color( 0.4, 0.64, 0.81, 1 )"> </theme_item> - <theme_item name="line_number_color" type="Color"> + <theme_item name="line_number_color" type="Color" default="Color( 0.67, 0.67, 0.67, 0.4 )"> + Sets the [Color] of the line numbers. [member show_line_numbers] has to be enabled. </theme_item> - <theme_item name="line_spacing" type="int"> + <theme_item name="line_spacing" type="int" default="4"> + Sets the spacing between the lines. </theme_item> - <theme_item name="mark_color" type="Color"> + <theme_item name="mark_color" type="Color" default="Color( 1, 0.4, 0.4, 0.4 )"> + Sets the [Color] of marked text. </theme_item> - <theme_item name="member_variable_color" type="Color"> + <theme_item name="member_variable_color" type="Color" default="Color( 0.9, 0.31, 0.35, 1 )"> </theme_item> <theme_item name="normal" type="StyleBox"> + Sets the [StyleBox] of this [TextEdit]. </theme_item> - <theme_item name="number_color" type="Color"> + <theme_item name="number_color" type="Color" default="Color( 0.92, 0.58, 0.2, 1 )"> </theme_item> <theme_item name="read_only" type="StyleBox"> + Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled. </theme_item> - <theme_item name="safe_line_number_color" type="Color"> + <theme_item name="safe_line_number_color" type="Color" default="Color( 0.67, 0.78, 0.67, 0.6 )"> </theme_item> - <theme_item name="selection_color" type="Color"> + <theme_item name="selection_color" type="Color" default="Color( 0.49, 0.49, 0.49, 1 )"> + Sets the highlight [Color] of text selections. </theme_item> <theme_item name="space" type="Texture"> </theme_item> - <theme_item name="symbol_color" type="Color"> + <theme_item name="symbol_color" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )"> </theme_item> <theme_item name="tab" type="Texture"> + Sets a custom [Texture] for tab text characters. </theme_item> - <theme_item name="word_highlighted_color" type="Color"> + <theme_item name="word_highlighted_color" type="Color" default="Color( 0.8, 0.9, 0.9, 0.15 )"> + Sets the highlight [Color] of multiple occurrences. [member highlight_all_occurrences] has to be enabled. </theme_item> </theme_items> </class> diff --git a/doc/classes/Texture.xml b/doc/classes/Texture.xml index 4418a6ce8f..238d6929ba 100644 --- a/doc/classes/Texture.xml +++ b/doc/classes/Texture.xml @@ -99,32 +99,32 @@ </method> </methods> <members> - <member name="flags" type="int" setter="set_flags" getter="get_flags"> + <member name="flags" type="int" setter="set_flags" getter="get_flags" default="4"> The texture's flags. </member> </members> <constants> <constant name="FLAGS_DEFAULT" value="7" enum="Flags"> - Default flags. Generate mipmaps, repeat, and filter are enabled. + Default flags. [constant FLAG_MIPMAPS], [constant FLAG_REPEAT] and [constant FLAG_FILTER] are enabled. </constant> <constant name="FLAG_MIPMAPS" value="1" enum="Flags"> - Generate mipmaps, which are smaller versions of the same texture to use when zoomed out, keeping the aspect ratio. + Generates mipmaps, which are smaller versions of the same texture to use when zoomed out, keeping the aspect ratio. </constant> <constant name="FLAG_REPEAT" value="2" enum="Flags"> - Repeats texture (instead of clamp to edge). + Repeats the texture (instead of clamp to edge). </constant> <constant name="FLAG_FILTER" value="4" enum="Flags"> - Magnifying filter, to enable smooth zooming in of the texture. + Uses a magnifying filter, to enable smooth zooming in of the texture. </constant> <constant name="FLAG_ANISOTROPIC_FILTER" value="8" enum="Flags"> - Anisotropic mipmap filtering. Generates smaller versions of the same texture with different aspect ratios. - More effective on planes often shown going to the horrizon as those textures (Walls or Ground for example) get squashed in the viewport to different aspect ratios and regular mipmaps keep the aspect ratio so they don't optimize storage that well in those cases. + Uses anisotropic mipmap filtering. Generates smaller versions of the same texture with different aspect ratios. + This results in better-looking textures when viewed from oblique angles. </constant> <constant name="FLAG_CONVERT_TO_LINEAR" value="16" enum="Flags"> - Converts texture to SRGB color space. + Converts the texture to the sRGB color space. </constant> <constant name="FLAG_MIRRORED_REPEAT" value="32" enum="Flags"> - Repeats texture with alternate sections mirrored. + Repeats the texture with alternate sections mirrored. </constant> <constant name="FLAG_VIDEO_SURFACE" value="2048" enum="Flags"> Texture is a video surface. diff --git a/doc/classes/TextureButton.xml b/doc/classes/TextureButton.xml index 7b436fcf2b..e3396a10c2 100644 --- a/doc/classes/TextureButton.xml +++ b/doc/classes/TextureButton.xml @@ -4,37 +4,37 @@ Texture-based button. Supports Pressed, Hover, Disabled and Focused states. </brief_description> <description> - [TextureButton] has the same functionality as [Button], except it uses sprites instead of Godot's [Theme] resource. It is faster to create, but it doesn't support localization like more complex Controls. - The Normal state's texture is required. Others are optional. + [TextureButton] has the same functionality as [Button], except it uses sprites instead of Godot's [Theme] resource. It is faster to create, but it doesn't support localization like more complex [Control]s. + The "normal" state must contain a texture ([member texture_normal]); other textures are optional. </description> <tutorials> </tutorials> <methods> </methods> <members> - <member name="expand" type="bool" setter="set_expand" getter="get_expand"> - If [code]true[/code], the texture stretches to the edges of the node's bounding rectangle using the [member stretch_mode]. If [code]false[/code], the texture will not scale with the node. Default value: [code]false[/code]. + <member name="expand" type="bool" setter="set_expand" getter="get_expand" default="false"> + If [code]true[/code], the texture stretches to the edges of the node's bounding rectangle using the [member stretch_mode]. If [code]false[/code], the texture will not scale with the node. </member> - <member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" enum="TextureButton.StretchMode"> + <member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" enum="TextureButton.StretchMode" default="0"> Controls the texture's behavior when you resize the node's bounding rectangle, [b]only if[/b] [member expand] is [code]true[/code]. Set it to one of the [code]STRETCH_*[/code] constants. See the constants to learn more. </member> - <member name="texture_click_mask" type="BitMap" setter="set_click_mask" getter="get_click_mask"> + <member name="texture_click_mask" type="BitMap" setter="set_click_mask" getter="get_click_mask" default="null"> Pure black and white [BitMap] image to use for click detection. On the mask, white pixels represent the button's clickable area. Use it to create buttons with curved shapes. </member> - <member name="texture_disabled" type="Texture" setter="set_disabled_texture" getter="get_disabled_texture"> + <member name="texture_disabled" type="Texture" setter="set_disabled_texture" getter="get_disabled_texture" default="null"> Texture to display when the node is disabled. See [member BaseButton.disabled]. </member> - <member name="texture_focused" type="Texture" setter="set_focused_texture" getter="get_focused_texture"> + <member name="texture_focused" type="Texture" setter="set_focused_texture" getter="get_focused_texture" default="null"> Texture to display when the node has mouse or keyboard focus. </member> - <member name="texture_hover" type="Texture" setter="set_hover_texture" getter="get_hover_texture"> + <member name="texture_hover" type="Texture" setter="set_hover_texture" getter="get_hover_texture" default="null"> Texture to display when the mouse hovers the node. </member> - <member name="texture_normal" type="Texture" setter="set_normal_texture" getter="get_normal_texture"> + <member name="texture_normal" type="Texture" setter="set_normal_texture" getter="get_normal_texture" default="null"> Texture to display by default, when the node is [b]not[/b] in the disabled, focused, hover or pressed state. </member> - <member name="texture_pressed" type="Texture" setter="set_pressed_texture" getter="get_pressed_texture"> - Texture to display on mouse down over the node, if the node has keyboard focus and the player presses the enter key or if the player presses the [member BaseButton.shortcut] key. + <member name="texture_pressed" type="Texture" setter="set_pressed_texture" getter="get_pressed_texture" default="null"> + Texture to display on mouse down over the node, if the node has keyboard focus and the player presses the Enter key or if the player presses the [member BaseButton.shortcut] key. </member> </members> <constants> diff --git a/doc/classes/TextureLayered.xml b/doc/classes/TextureLayered.xml index 7c77bd43a3..a9ad5c251d 100644 --- a/doc/classes/TextureLayered.xml +++ b/doc/classes/TextureLayered.xml @@ -83,9 +83,16 @@ </method> </methods> <members> - <member name="data" type="Dictionary" setter="_set_data" getter="_get_data"> + <member name="data" type="Dictionary" setter="_set_data" getter="_get_data" default="{ +"depth": 0, +"flags": 4, +"format": 37, +"height": 0, +"layers": [ ], +"width": 0 +}"> </member> - <member name="flags" type="int" setter="set_flags" getter="get_flags"> + <member name="flags" type="int" setter="set_flags" getter="get_flags" default="4"> </member> </members> <constants> diff --git a/doc/classes/TextureProgress.xml b/doc/classes/TextureProgress.xml index ae306c6862..3900b8bf45 100644 --- a/doc/classes/TextureProgress.xml +++ b/doc/classes/TextureProgress.xml @@ -4,58 +4,76 @@ Texture-based progress bar. Useful for loading screens and life or stamina bars. </brief_description> <description> - TextureProgress works like [ProgressBar] but it uses up to 3 textures instead of Godot's [Theme] resource. Works horizontally, vertically, and radially. + TextureProgress works like [ProgressBar], but uses up to 3 textures instead of Godot's [Theme] resource. It can be used to create horizontal, vertical and radial progress bars. </description> <tutorials> </tutorials> <methods> + <method name="get_stretch_margin" qualifiers="const"> + <return type="int"> + </return> + <argument index="0" name="margin" type="int" enum="Margin"> + </argument> + <description> + </description> + </method> + <method name="set_stretch_margin"> + <return type="void"> + </return> + <argument index="0" name="margin" type="int" enum="Margin"> + </argument> + <argument index="1" name="value" type="int"> + </argument> + <description> + </description> + </method> </methods> <members> - <member name="fill_mode" type="int" setter="set_fill_mode" getter="get_fill_mode"> - The fill direction. Uses FILL_* constants. + <member name="fill_mode" type="int" setter="set_fill_mode" getter="get_fill_mode" default="0"> + The fill direction. See [enum FillMode] for possible values. </member> - <member name="nine_patch_stretch" type="bool" setter="set_nine_patch_stretch" getter="get_nine_patch_stretch"> - If [code]true[/code], Godot treats the bar's textures like [NinePatchRect]. Use [code]stretch_margin_*[/code], like [member stretch_margin_bottom], to set up the nine patch's 3x3 grid. Default value: [code]false[/code]. + <member name="nine_patch_stretch" type="bool" setter="set_nine_patch_stretch" getter="get_nine_patch_stretch" default="false"> + If [code]true[/code], Godot treats the bar's textures like in [NinePatchRect]. Use the [code]stretch_margin_*[/code] properties like [member stretch_margin_bottom] to set up the nine patch's 3×3 grid. </member> - <member name="radial_center_offset" type="Vector2" setter="set_radial_center_offset" getter="get_radial_center_offset"> - Offsets [member texture_progress] if [member fill_mode] is [code]FILL_CLOCKWISE[/code] or [code]FILL_COUNTER_CLOCKWISE[/code]. + <member name="radial_center_offset" type="Vector2" setter="set_radial_center_offset" getter="get_radial_center_offset" default="Vector2( 0, 0 )"> + Offsets [member texture_progress] if [member fill_mode] is [constant FILL_CLOCKWISE] or [constant FILL_COUNTER_CLOCKWISE]. </member> - <member name="radial_fill_degrees" type="float" setter="set_fill_degrees" getter="get_fill_degrees"> - Upper limit for the fill of [member texture_progress] if [member fill_mode] is [code]FILL_CLOCKWISE[/code] or [code]FILL_COUNTER_CLOCKWISE[/code]. When the node's [code]value[/code] is equal to its [code]max_value[/code], the texture fills up to this angle. + <member name="radial_fill_degrees" type="float" setter="set_fill_degrees" getter="get_fill_degrees" default="360.0"> + Upper limit for the fill of [member texture_progress] if [member fill_mode] is [constant FILL_CLOCKWISE] or [constant FILL_COUNTER_CLOCKWISE]. When the node's [code]value[/code] is equal to its [code]max_value[/code], the texture fills up to this angle. See [member Range.value], [member Range.max_value]. </member> - <member name="radial_initial_angle" type="float" setter="set_radial_initial_angle" getter="get_radial_initial_angle"> - Starting angle for the fill of [member texture_progress] if [member fill_mode] is [code]FILL_CLOCKWISE[/code] or [code]FILL_COUNTER_CLOCKWISE[/code]. When the node's [code]value[/code] is equal to its [code]min_value[/code], the texture doesn't show up at all. When the [code]value[/code] increases, the texture fills and tends towards [member radial_fill_degrees]. + <member name="radial_initial_angle" type="float" setter="set_radial_initial_angle" getter="get_radial_initial_angle" default="0.0"> + Starting angle for the fill of [member texture_progress] if [member fill_mode] is [constant FILL_CLOCKWISE] or [constant FILL_COUNTER_CLOCKWISE]. When the node's [code]value[/code] is equal to its [code]min_value[/code], the texture doesn't show up at all. When the [code]value[/code] increases, the texture fills and tends towards [member radial_fill_degrees]. </member> - <member name="stretch_margin_bottom" type="int" setter="set_stretch_margin" getter="get_stretch_margin"> + <member name="stretch_margin_bottom" type="int" setter="set_stretch_margin" getter="get_stretch_margin" default="0"> The height of the 9-patch's bottom row. A margin of 16 means the 9-slice's bottom corners and side will have a height of 16 pixels. You can set all 4 margin values individually to create panels with non-uniform borders. </member> - <member name="stretch_margin_left" type="int" setter="set_stretch_margin" getter="get_stretch_margin"> + <member name="stretch_margin_left" type="int" setter="set_stretch_margin" getter="get_stretch_margin" default="0"> The width of the 9-patch's left column. </member> - <member name="stretch_margin_right" type="int" setter="set_stretch_margin" getter="get_stretch_margin"> + <member name="stretch_margin_right" type="int" setter="set_stretch_margin" getter="get_stretch_margin" default="0"> The width of the 9-patch's right column. </member> - <member name="stretch_margin_top" type="int" setter="set_stretch_margin" getter="get_stretch_margin"> + <member name="stretch_margin_top" type="int" setter="set_stretch_margin" getter="get_stretch_margin" default="0"> The height of the 9-patch's top row. </member> - <member name="texture_over" type="Texture" setter="set_over_texture" getter="get_over_texture"> + <member name="texture_over" type="Texture" setter="set_over_texture" getter="get_over_texture" default="null"> [Texture] that draws over the progress bar. Use it to add highlights or an upper-frame that hides part of [member texture_progress]. </member> - <member name="texture_progress" type="Texture" setter="set_progress_texture" getter="get_progress_texture"> + <member name="texture_progress" type="Texture" setter="set_progress_texture" getter="get_progress_texture" default="null"> [Texture] that clips based on the node's [code]value[/code] and [member fill_mode]. As [code]value[/code] increased, the texture fills up. It shows entirely when [code]value[/code] reaches [code]max_value[/code]. It doesn't show at all if [code]value[/code] is equal to [code]min_value[/code]. The [code]value[/code] property comes from [Range]. See [member Range.value], [member Range.min_value], [member Range.max_value]. </member> - <member name="texture_under" type="Texture" setter="set_under_texture" getter="get_under_texture"> + <member name="texture_under" type="Texture" setter="set_under_texture" getter="get_under_texture" default="null"> [Texture] that draws under the progress bar. The bar's background. </member> - <member name="tint_over" type="Color" setter="set_tint_over" getter="get_tint_over"> + <member name="tint_over" type="Color" setter="set_tint_over" getter="get_tint_over" default="Color( 1, 1, 1, 1 )"> Multiplies the color of the bar's [code]texture_over[/code] texture. The effect is similar to [member CanvasItem.modulate], except it only affects this specific texture instead of the entire node. </member> - <member name="tint_progress" type="Color" setter="set_tint_progress" getter="get_tint_progress"> + <member name="tint_progress" type="Color" setter="set_tint_progress" getter="get_tint_progress" default="Color( 1, 1, 1, 1 )"> Multiplies the color of the bar's [code]texture_progress[/code] texture. </member> - <member name="tint_under" type="Color" setter="set_tint_under" getter="get_tint_under"> + <member name="tint_under" type="Color" setter="set_tint_under" getter="get_tint_under" default="Color( 1, 1, 1, 1 )"> Multiplies the color of the bar's [code]texture_under[/code] texture. </member> </members> @@ -76,7 +94,7 @@ Turns the node into a radial bar. The [member texture_progress] fills clockwise. See [member radial_center_offset], [member radial_initial_angle] and [member radial_fill_degrees] to control the way the bar fills up. </constant> <constant name="FILL_COUNTER_CLOCKWISE" value="5" enum="FillMode"> - Turns the node into a radial bar. The [member texture_progress] fills counter-clockwise. See [member radial_center_offset], [member radial_initial_angle] and [member radial_fill_degrees] to control the way the bar fills up. + Turns the node into a radial bar. The [member texture_progress] fills counterclockwise. See [member radial_center_offset], [member radial_initial_angle] and [member radial_fill_degrees] to control the way the bar fills up. </constant> <constant name="FILL_BILINEAR_LEFT_AND_RIGHT" value="6" enum="FillMode"> The [member texture_progress] fills from the center, expanding both towards the left and the right. @@ -85,7 +103,7 @@ The [member texture_progress] fills from the center, expanding both towards the top and the bottom. </constant> <constant name="FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE" value="8" enum="FillMode"> - Turns the node into a radial bar. The [member texture_progress] fills radially from the center, expanding both clockwise and counter-clockwise. See [member radial_center_offset], [member radial_initial_angle] and [member radial_fill_degrees] to control the way the bar fills up. + Turns the node into a radial bar. The [member texture_progress] fills radially from the center, expanding both clockwise and counterclockwise. See [member radial_center_offset], [member radial_initial_angle] and [member radial_fill_degrees] to control the way the bar fills up. </constant> </constants> </class> diff --git a/doc/classes/TextureRect.xml b/doc/classes/TextureRect.xml index 829105d561..8320d535ea 100644 --- a/doc/classes/TextureRect.xml +++ b/doc/classes/TextureRect.xml @@ -11,25 +11,25 @@ <methods> </methods> <members> - <member name="expand" type="bool" setter="set_expand" getter="has_expand"> - If [code]true[/code], the texture scales to fit its bounding rectangle. Default value: [code]false[/code]. + <member name="expand" type="bool" setter="set_expand" getter="has_expand" default="false"> + If [code]true[/code], the texture scales to fit its bounding rectangle. </member> - <member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h"> - If [code]true[/code], texture is flipped horizontally. Default value: [code]false[/code]. + <member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h" default="false"> + If [code]true[/code], texture is flipped horizontally. </member> - <member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v"> - If [code]true[/code], texture is flipped vertically. Default value: [code]false[/code]. + <member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v" default="false"> + If [code]true[/code], texture is flipped vertically. </member> - <member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" enum="TextureRect.StretchMode"> + <member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" enum="TextureRect.StretchMode" default="0"> Controls the texture's behavior when resizing the node's bounding rectangle. See [enum StretchMode]. </member> - <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> + <member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null"> The node's [Texture] resource. </member> </members> <constants> <constant name="STRETCH_SCALE_ON_EXPAND" value="0" enum="StretchMode"> - Scale to fit the node's bounding rectangle, only if [code]expand[/code] is [code]true[/code]. Default [code]stretch_mode[/code], for backwards compatibility. Until you set [code]expand[/code] to [code]true[/code], the texture will behave like [code]STRETCH_KEEP[/code]. + Scale to fit the node's bounding rectangle, only if [code]expand[/code] is [code]true[/code]. Default [code]stretch_mode[/code], for backwards compatibility. Until you set [code]expand[/code] to [code]true[/code], the texture will behave like [constant STRETCH_KEEP]. </constant> <constant name="STRETCH_SCALE" value="1" enum="StretchMode"> Scale to fit the node's bounding rectangle. diff --git a/doc/classes/Theme.xml b/doc/classes/Theme.xml index 8fdef5540b..9c2676a55a 100644 --- a/doc/classes/Theme.xml +++ b/doc/classes/Theme.xml @@ -4,8 +4,8 @@ Theme for controls. </brief_description> <description> - Theme for skinning controls. Controls can be skinned individually, but for complex applications it's more efficient to just create a global theme that defines everything. This theme can be applied to any [Control], and it and its children will automatically use it. - Theme resources can be alternatively loaded by writing them in a .theme file, see docs for more info. + A theme for skinning controls. Controls can be skinned individually, but for complex applications, it's more practical to just create a global theme that defines everything. This theme can be applied to any [Control]; the Control and its children will automatically use it. + Theme resources can alternatively be loaded by writing them in a [code].theme[/code] file, see the documentation for more information. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/gui/gui_skinning.html</link> @@ -25,7 +25,7 @@ <argument index="1" name="type" type="String"> </argument> <description> - Clears theme [Color] at [code]name[/code] if Theme has [code]type[/code]. + Clears the [Color] at [code]name[/code] if the Theme has [code]type[/code]. </description> </method> <method name="clear_constant"> @@ -36,7 +36,7 @@ <argument index="1" name="type" type="String"> </argument> <description> - Clears theme constant at [code]name[/code] if Theme has [code]type[/code]. + Clears the constant at [code]name[/code] if the Theme has [code]type[/code]. </description> </method> <method name="clear_font"> @@ -47,7 +47,7 @@ <argument index="1" name="type" type="String"> </argument> <description> - Clears [Font] at [code]name[/code] if Theme has [code]type[/code]. + Clears the [Font] at [code]name[/code] if the Theme has [code]type[/code]. </description> </method> <method name="clear_icon"> @@ -58,7 +58,7 @@ <argument index="1" name="type" type="String"> </argument> <description> - Clears icon at [code]name[/code] if Theme has [code]type[/code]. + Clears the icon at [code]name[/code] if the Theme has [code]type[/code]. </description> </method> <method name="clear_stylebox"> @@ -69,14 +69,14 @@ <argument index="1" name="type" type="String"> </argument> <description> - Clears [StyleBox] at [code]name[/code] if Theme has [code]type[/code]. + Clears [StyleBox] at [code]name[/code] if the Theme has [code]type[/code]. </description> </method> <method name="copy_default_theme"> <return type="void"> </return> <description> - Sets theme values to a copy of the default theme values. + Sets the Theme's values to a copy of the default theme values. </description> </method> <method name="copy_theme"> @@ -95,7 +95,7 @@ <argument index="1" name="type" type="String"> </argument> <description> - Returns the [Color] at [code]name[/code] if Theme has [code]type[/code]. + Returns the [Color] at [code]name[/code] if the Theme has [code]type[/code]. </description> </method> <method name="get_color_list" qualifiers="const"> @@ -104,7 +104,7 @@ <argument index="0" name="type" type="String"> </argument> <description> - Returns all of the [Color]s as a [PoolStringArray] filled with each [Color]'s name, for use in [method get_color], if Theme has [code]type[/code]. + Returns all the [Color]s as a [PoolStringArray] filled with each [Color]'s name, for use in [method get_color], if the Theme has [code]type[/code]. </description> </method> <method name="get_constant" qualifiers="const"> @@ -115,7 +115,7 @@ <argument index="1" name="type" type="String"> </argument> <description> - Returns the constant at [code]name[/code] if Theme has [code]type[/code]. + Returns the constant at [code]name[/code] if the Theme has [code]type[/code]. </description> </method> <method name="get_constant_list" qualifiers="const"> @@ -124,7 +124,7 @@ <argument index="0" name="type" type="String"> </argument> <description> - Returns all of the constants as a [PoolStringArray] filled with each constant's name, for use in [method get_constant], if Theme has [code]type[/code]. + Returns all the constants as a [PoolStringArray] filled with each constant's name, for use in [method get_constant], if the Theme has [code]type[/code]. </description> </method> <method name="get_font" qualifiers="const"> @@ -135,7 +135,7 @@ <argument index="1" name="type" type="String"> </argument> <description> - Returns the [Font] at [code]name[/code] if Theme has [code]type[/code]. + Returns the [Font] at [code]name[/code] if the Theme has [code]type[/code]. </description> </method> <method name="get_font_list" qualifiers="const"> @@ -144,7 +144,7 @@ <argument index="0" name="type" type="String"> </argument> <description> - Returns all of the [Font]s as a [PoolStringArray] filled with each [Font]'s name, for use in [method get_font], if Theme has [code]type[/code]. + Returns all the [Font]s as a [PoolStringArray] filled with each [Font]'s name, for use in [method get_font], if the Theme has [code]type[/code]. </description> </method> <method name="get_icon" qualifiers="const"> @@ -155,7 +155,7 @@ <argument index="1" name="type" type="String"> </argument> <description> - Returns the icon [Texture] at [code]name[/code] if Theme has [code]type[/code]. + Returns the icon [Texture] at [code]name[/code] if the Theme has [code]type[/code]. </description> </method> <method name="get_icon_list" qualifiers="const"> @@ -164,7 +164,7 @@ <argument index="0" name="type" type="String"> </argument> <description> - Returns all of the icons as a [PoolStringArray] filled with each [Texture]'s name, for use in [method get_icon], if Theme has [code]type[/code]. + Returns all the icons as a [PoolStringArray] filled with each [Texture]'s name, for use in [method get_icon], if the Theme has [code]type[/code]. </description> </method> <method name="get_stylebox" qualifiers="const"> @@ -175,7 +175,7 @@ <argument index="1" name="type" type="String"> </argument> <description> - Returns the icon [StyleBox] at [code]name[/code] if Theme has [code]type[/code]. + Returns the icon [StyleBox] at [code]name[/code] if the Theme has [code]type[/code]. </description> </method> <method name="get_stylebox_list" qualifiers="const"> @@ -184,14 +184,14 @@ <argument index="0" name="type" type="String"> </argument> <description> - Returns all of the [StyleBox]s as a [PoolStringArray] filled with each [StyleBox]'s name, for use in [method get_stylebox], if Theme has [code]type[/code]. + Returns all the [StyleBox]s as a [PoolStringArray] filled with each [StyleBox]'s name, for use in [method get_stylebox], if the Theme has [code]type[/code]. </description> </method> <method name="get_stylebox_types" qualifiers="const"> <return type="PoolStringArray"> </return> <description> - Returns all of the [StyleBox] types as a [PoolStringArray] filled with each [StyleBox]'s type, for use in [method get_stylebox] and/or [method get_stylebox_list], if Theme has [code]type[/code]. + Returns all the [StyleBox] types as a [PoolStringArray] filled with each [StyleBox]'s type, for use in [method get_stylebox] and/or [method get_stylebox_list], if the Theme has [code]type[/code]. </description> </method> <method name="get_type_list" qualifiers="const"> @@ -200,7 +200,7 @@ <argument index="0" name="type" type="String"> </argument> <description> - Returns all of the types in [code]type[/code] as a [PoolStringArray] for use in any of the get_* functions, if Theme has [code]type[/code]. + Returns all the types in [code]type[/code] as a [PoolStringArray] for use in any of the get_* functions, if the Theme has [code]type[/code]. </description> </method> <method name="has_color" qualifiers="const"> @@ -212,7 +212,7 @@ </argument> <description> Returns [code]true[/code] if [Color] with [code]name[/code] is in [code]type[/code]. - Returns [code]false[/code] if Theme does not have [code]type[/code]. + Returns [code]false[/code] if the Theme does not have [code]type[/code]. </description> </method> <method name="has_constant" qualifiers="const"> @@ -224,7 +224,7 @@ </argument> <description> Returns [code]true[/code] if constant with [code]name[/code] is in [code]type[/code]. - Returns [code]false[/code] if Theme does not have [code]type[/code]. + Returns [code]false[/code] if the Theme does not have [code]type[/code]. </description> </method> <method name="has_font" qualifiers="const"> @@ -236,7 +236,7 @@ </argument> <description> Returns [code]true[/code] if [Font] with [code]name[/code] is in [code]type[/code]. - Returns [code]false[/code] if Theme does not have [code]type[/code]. + Returns [code]false[/code] if the Theme does not have [code]type[/code]. </description> </method> <method name="has_icon" qualifiers="const"> @@ -248,7 +248,7 @@ </argument> <description> Returns [code]true[/code] if icon [Texture] with [code]name[/code] is in [code]type[/code]. - Returns [code]false[/code] if Theme does not have [code]type[/code]. + Returns [code]false[/code] if the Theme does not have [code]type[/code]. </description> </method> <method name="has_stylebox" qualifiers="const"> @@ -260,7 +260,7 @@ </argument> <description> Returns [code]true[/code] if [StyleBox] with [code]name[/code] is in [code]type[/code]. - Returns [code]false[/code] if Theme does not have [code]type[/code]. + Returns [code]false[/code] if the Theme does not have [code]type[/code]. </description> </method> <method name="set_color"> @@ -273,8 +273,8 @@ <argument index="2" name="color" type="Color"> </argument> <description> - Sets Theme's [Color] to [code]color[/code] at [code]name[/code] in [code]type[/code]. - Does nothing if Theme does not have [code]type[/code]. + Sets the Theme's [Color] to [code]color[/code] at [code]name[/code] in [code]type[/code]. + Does nothing if the Theme does not have [code]type[/code]. </description> </method> <method name="set_constant"> @@ -287,8 +287,8 @@ <argument index="2" name="constant" type="int"> </argument> <description> - Sets Theme's constant to [code]constant[/code] at [code]name[/code] in [code]type[/code]. - Does nothing if Theme does not have [code]type[/code]. + Sets the Theme's constant to [code]constant[/code] at [code]name[/code] in [code]type[/code]. + Does nothing if the Theme does not have [code]type[/code]. </description> </method> <method name="set_font"> @@ -301,8 +301,8 @@ <argument index="2" name="font" type="Font"> </argument> <description> - Sets Theme's [Font] to [code]font[/code] at [code]name[/code] in [code]type[/code]. - Does nothing if Theme does not have [code]type[/code]. + Sets the Theme's [Font] to [code]font[/code] at [code]name[/code] in [code]type[/code]. + Does nothing if the Theme does not have [code]type[/code]. </description> </method> <method name="set_icon"> @@ -315,8 +315,8 @@ <argument index="2" name="texture" type="Texture"> </argument> <description> - Sets Theme's icon [Texture] to [code]texture[/code] at [code]name[/code] in [code]type[/code]. - Does nothing if Theme does not have [code]type[/code]. + Sets the Theme's icon [Texture] to [code]texture[/code] at [code]name[/code] in [code]type[/code]. + Does nothing if the Theme does not have [code]type[/code]. </description> </method> <method name="set_stylebox"> @@ -330,12 +330,12 @@ </argument> <description> Sets Theme's [StyleBox] to [code]stylebox[/code] at [code]name[/code] in [code]type[/code]. - Does nothing if Theme does not have [code]type[/code]. + Does nothing if the Theme does not have [code]type[/code]. </description> </method> </methods> <members> - <member name="default_font" type="Font" setter="set_default_font" getter="get_default_font"> + <member name="default_font" type="Font" setter="set_default_font" getter="get_default_font" default="null"> The theme's default font. </member> </members> diff --git a/doc/classes/Thread.xml b/doc/classes/Thread.xml index ff8221fed3..8f96ab0aed 100644 --- a/doc/classes/Thread.xml +++ b/doc/classes/Thread.xml @@ -4,7 +4,7 @@ A unit of execution in a process. </brief_description> <description> - A unit of execution in a process. Can run methods on [Object]s simultaneously. The use of synchronization via [Mutex], [Semaphore] is advised if working with shared objects. + A unit of execution in a process. Can run methods on [Object]s simultaneously. The use of synchronization via [Mutex] or [Semaphore] is advised if working with shared objects. </description> <tutorials> </tutorials> @@ -13,7 +13,7 @@ <return type="String"> </return> <description> - Returns the current [Thread]s id, uniquely identifying it among all threads. + Returns the current [Thread]'s ID, uniquely identifying it among all threads. </description> </method> <method name="is_active" qualifiers="const"> @@ -35,8 +35,8 @@ <argument index="3" name="priority" type="int" enum="Thread.Priority" default="1"> </argument> <description> - Starts a new [Thread] that runs "method" on object "instance" with "userdata" passed as an argument. The "priority" of the [Thread] can be changed by passing a PRIORITY_* enum. - Returns OK on success, or ERR_CANT_CREATE on failure. + Starts a new [Thread] that runs [code]method[/code] on object [code]instance[/code] with [code]userdata[/code] passed as an argument. The [code]priority[/code] of the [Thread] can be changed by passing a value from the [enum Priority] enum. + Returns [constant OK] on success, or [constant ERR_CANT_CREATE] on failure. </description> </method> <method name="wait_to_finish"> diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index ed4f914136..3f9c2e8647 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -85,7 +85,7 @@ <argument index="0" name="id" type="int"> </argument> <description> - Returns an array of all cells with the given tile id. + Returns an array of all cells with the given tile [code]id[/code]. </description> </method> <method name="get_used_rect"> @@ -103,7 +103,7 @@ <argument index="1" name="y" type="int"> </argument> <description> - Returns [code]true[/code] if the given cell is transposed, i.e. the x and y axes are swapped. + Returns [code]true[/code] if the given cell is transposed, i.e. the X and Y axes are swapped. </description> </method> <method name="is_cell_x_flipped" qualifiers="const"> @@ -114,7 +114,7 @@ <argument index="1" name="y" type="int"> </argument> <description> - Returns [code]true[/code] if the given cell is flipped in the x axis. + Returns [code]true[/code] if the given cell is flipped in the X axis. </description> </method> <method name="is_cell_y_flipped" qualifiers="const"> @@ -125,7 +125,7 @@ <argument index="1" name="y" type="int"> </argument> <description> - Returns [code]true[/code] if the given cell is flipped in the y axis. + Returns [code]true[/code] if the given cell is flipped in the Y axis. </description> </method> <method name="map_to_world" qualifiers="const"> @@ -161,7 +161,7 @@ Sets the tile index for the cell given by a Vector2. An index of [code]-1[/code] clears the cell. Optionally, the tile can also be flipped, transposed, or given autotile coordinates. - Note that data such as navigation polygons and collision shapes are not immediately updated for performance reasons. + [b]Note:[/b] Data such as navigation polygons and collision shapes are not immediately updated for performance reasons. If you need these to be immediately updated, you can call [method update_dirty_quadrants]. Overriding this method also overrides it internally, allowing custom logic to be implemented when tiles are placed/removed: [codeblock] @@ -189,7 +189,7 @@ Sets the tile index for the given cell. An index of [code]-1[/code] clears the cell. Optionally, the tile can also be flipped or transposed. - Note that data such as navigation polygons and collision shapes are not immediately updated for performance reasons. + [b]Note:[/b] Data such as navigation polygons and collision shapes are not immediately updated for performance reasons. If you need these to be immediately updated, you can call [method update_dirty_quadrants]. </description> </method> @@ -221,7 +221,7 @@ <argument index="0" name="position" type="Vector2"> </argument> <description> - Applies autotiling rules to the cell (and its adjacent cells) referenced by its grid-based x and y coordinates. + Applies autotiling rules to the cell (and its adjacent cells) referenced by its grid-based X and Y coordinates. </description> </method> <method name="update_bitmask_region"> @@ -232,7 +232,7 @@ <argument index="1" name="end" type="Vector2" default="Vector2( 0, 0 )"> </argument> <description> - Applies autotiling rules to the cells in the given region (specified by grid-based x and y coordinates). + Applies autotiling rules to the cells in the given region (specified by grid-based X and Y coordinates). Calling with invalid (or missing) parameters applies autotiling rules for the entire tilemap. </description> </method> @@ -254,48 +254,59 @@ </method> </methods> <members> - <member name="cell_clip_uv" type="bool" setter="set_clip_uv" getter="get_clip_uv"> + <member name="cell_clip_uv" type="bool" setter="set_clip_uv" getter="get_clip_uv" default="false"> </member> - <member name="cell_custom_transform" type="Transform2D" setter="set_custom_transform" getter="get_custom_transform"> + <member name="cell_custom_transform" type="Transform2D" setter="set_custom_transform" getter="get_custom_transform" default="Transform2D( 1, 0, 0, 1, 0, 0 )"> The custom [Transform2D] to be applied to the TileMap's cells. </member> - <member name="cell_half_offset" type="int" setter="set_half_offset" getter="get_half_offset" enum="TileMap.HalfOffset"> - Amount to offset alternating tiles. Uses HALF_OFFSET_* constants. Default value: HALF_OFFSET_DISABLED. + <member name="cell_half_offset" type="int" setter="set_half_offset" getter="get_half_offset" enum="TileMap.HalfOffset" default="2"> + Amount to offset alternating tiles. See [enum HalfOffset] for possible values. </member> - <member name="cell_quadrant_size" type="int" setter="set_quadrant_size" getter="get_quadrant_size"> - The TileMap's quadrant size. Optimizes drawing by batching, using chunks of this size. Default value: 16. + <member name="cell_quadrant_size" type="int" setter="set_quadrant_size" getter="get_quadrant_size" default="16"> + The TileMap's quadrant size. Optimizes drawing by batching, using chunks of this size. </member> - <member name="cell_size" type="Vector2" setter="set_cell_size" getter="get_cell_size"> + <member name="cell_size" type="Vector2" setter="set_cell_size" getter="get_cell_size" default="Vector2( 64, 64 )"> The TileMap's cell size. </member> - <member name="cell_tile_origin" type="int" setter="set_tile_origin" getter="get_tile_origin" enum="TileMap.TileOrigin"> - Position for tile origin. Uses TILE_ORIGIN_* constants. Default value: TILE_ORIGIN_TOP_LEFT. + <member name="cell_tile_origin" type="int" setter="set_tile_origin" getter="get_tile_origin" enum="TileMap.TileOrigin" default="0"> + Position for tile origin. See [enum TileOrigin] for possible values. </member> - <member name="cell_y_sort" type="bool" setter="set_y_sort_mode" getter="is_y_sort_mode_enabled"> - If [code]true[/code], the TileMap's children will be drawn in order of their Y coordinate. Default value: [code]false[/code]. + <member name="cell_y_sort" type="bool" setter="set_y_sort_mode" getter="is_y_sort_mode_enabled" default="false"> + If [code]true[/code], the TileMap's children will be drawn in order of their Y coordinate. </member> - <member name="collision_bounce" type="float" setter="set_collision_bounce" getter="get_collision_bounce"> - Bounce value for static body collisions (see [code]collision_use_kinematic[/code]). Default value: 0. + <member name="centered_textures" type="bool" setter="set_centered_textures" getter="is_centered_textures_enabled" default="false"> + If [code]true[/code], the textures will be centered in the middle of each tile. This is useful for certain isometric or top-down modes when textures are made larger or smaller than the tiles (e.g. to avoid flickering on tile edges). The offset is still applied, but from the center of the tile. If used, [member compatibility_mode] is ignored. + If [code]false[/code], the texture position start in the top-left corner unless [member compatibility_mode] is enabled. </member> - <member name="collision_friction" type="float" setter="set_collision_friction" getter="get_collision_friction"> - Friction value for static body collisions (see [code]collision_use_kinematic[/code]). Default value: 1. + <member name="collision_bounce" type="float" setter="set_collision_bounce" getter="get_collision_bounce" default="0.0"> + Bounce value for static body collisions (see [code]collision_use_kinematic[/code]). </member> - <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer"> + <member name="collision_friction" type="float" setter="set_collision_friction" getter="get_collision_friction" default="1.0"> + Friction value for static body collisions (see [code]collision_use_kinematic[/code]). + </member> + <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1"> The collision layer(s) for all colliders in the TileMap. </member> - <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask"> + <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> The collision mask(s) for all colliders in the TileMap. </member> - <member name="collision_use_kinematic" type="bool" setter="set_collision_use_kinematic" getter="get_collision_use_kinematic"> - If [code]true[/code], TileMap collisions will be handled as a kinematic body. If [code]false[/code], collisions will be handled as static body. Default value: [code]false[/code]. + <member name="collision_use_kinematic" type="bool" setter="set_collision_use_kinematic" getter="get_collision_use_kinematic" default="false"> + If [code]true[/code], TileMap collisions will be handled as a kinematic body. If [code]false[/code], collisions will be handled as static body. + </member> + <member name="collision_use_parent" type="bool" setter="set_collision_use_parent" getter="get_collision_use_parent" default="false"> + </member> + <member name="compatibility_mode" type="bool" setter="set_compatibility_mode" getter="is_compatibility_mode_enabled" default="false"> + If [code]true[/code], the compatibility with the tilemaps made in Godot 3.1 or earlier is maintained (textures move when the tile origin changes and rotate if the texture size is not homogeneous). This mode presents problems when doing [code]flip_h[/code], [code]flip_v[/code] and [code]transpose[/code] tile operations on non-homogeneous isometric tiles (e.g. 2:1), in which the texture could not coincide with the collision, thus it is not recommended for isometric or non-square tiles. + If [code]false[/code], the textures do not move when doing [code]flip_h[/code], [code]flip_v[/code] operations if no offset is used, nor when changing the tile origin. + The compatibility mode doesn't work with the [member centered_textures] option, because displacing textures with the [member cell_tile_origin] option or in irregular tiles is not relevant when centering those textures. </member> - <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="TileMap.Mode"> - The TileMap orientation mode. Uses MODE_* constants. Default value: MODE_SQUARE. + <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="TileMap.Mode" default="0"> + The TileMap orientation mode. See [enum Mode] for possible values. </member> - <member name="occluder_light_mask" type="int" setter="set_occluder_light_mask" getter="get_occluder_light_mask"> + <member name="occluder_light_mask" type="int" setter="set_occluder_light_mask" getter="get_occluder_light_mask" default="1"> The light mask assigned to all light occluders in the TileMap. The TileSet's light occluders will cast shadows only from Light2D(s) that have the same light mask(s). </member> - <member name="tile_set" type="TileSet" setter="set_tileset" getter="get_tileset"> + <member name="tile_set" type="TileSet" setter="set_tileset" getter="get_tileset" default="null"> The assigned [TileSet]. </member> </members> diff --git a/doc/classes/TileSet.xml b/doc/classes/TileSet.xml index f29a7990ed..8ad62f0fcb 100644 --- a/doc/classes/TileSet.xml +++ b/doc/classes/TileSet.xml @@ -52,7 +52,7 @@ <argument index="0" name="id" type="int"> </argument> <description> - Clears all bitmask info of the autotile. + Clears all bitmask information of the autotile. </description> </method> <method name="autotile_get_bitmask"> @@ -64,7 +64,7 @@ </argument> <description> Returns the bitmask of the subtile from an autotile given its coordinates. - The value is the sum of the values in [enum TileSet.AutotileBindings] present in the subtile (e.g. a value of 5 means the bitmask has bindings in both the top left and top right). + The value is the sum of the values in [enum AutotileBindings] present in the subtile (e.g. a value of 5 means the bitmask has bindings in both the top left and top right). </description> </method> <method name="autotile_get_bitmask_mode" qualifiers="const"> @@ -73,7 +73,7 @@ <argument index="0" name="id" type="int"> </argument> <description> - Returns the [enum TileSet.BitmaskMode] of the autotile. + Returns the [enum BitmaskMode] of the autotile. </description> </method> <method name="autotile_get_icon_coordinate" qualifiers="const"> @@ -83,7 +83,7 @@ </argument> <description> Returns the subtile that's being used as an icon in an atlas/autotile given its coordinates. - The subtile defined as the icon will be used as a fallback when the atlas/autotile's bitmask info is incomplete. It will also be used to represent it in the TileSet editor. + The subtile defined as the icon will be used as a fallback when the atlas/autotile's bitmask information is incomplete. It will also be used to represent it in the TileSet editor. </description> </method> <method name="autotile_get_light_occluder" qualifiers="const"> @@ -160,7 +160,7 @@ </argument> <description> Sets the bitmask of the subtile from an autotile given its coordinates. - The value is the sum of the values in [enum TileSet.AutotileBindings] present in the subtile (e.g. a value of 5 means the bitmask has bindings in both the top left and top right). + The value is the sum of the values in [enum AutotileBindings] present in the subtile (e.g. a value of 5 means the bitmask has bindings in both the top left and top right). </description> </method> <method name="autotile_set_bitmask_mode"> @@ -171,7 +171,7 @@ <argument index="1" name="mode" type="int" enum="TileSet.BitmaskMode"> </argument> <description> - Sets the [enum TileSet.BitmaskMode] of the autotile. + Sets the [enum BitmaskMode] of the autotile. </description> </method> <method name="autotile_set_icon_coordinate"> @@ -183,7 +183,7 @@ </argument> <description> Sets the subtile that will be used as an icon in an atlas/autotile given its coordinates. - The subtile defined as the icon will be used as a fallback when the atlas/autotile's bitmask info is incomplete. It will also be used to represent it in the TileSet editor. + The subtile defined as the icon will be used as a fallback when the atlas/autotile's bitmask information is incomplete. It will also be used to represent it in the TileSet editor. </description> </method> <method name="autotile_set_light_occluder"> @@ -503,7 +503,7 @@ <argument index="0" name="id" type="int"> </argument> <description> - Returns the tile's [enum TileSet.TileMode]. + Returns the tile's [enum TileMode]. </description> </method> <method name="tile_get_z_index" qualifiers="const"> @@ -512,7 +512,7 @@ <argument index="0" name="id" type="int"> </argument> <description> - Returns the tile's z-index (drawing layer). + Returns the tile's Z index (drawing layer). </description> </method> <method name="tile_set_light_occluder"> @@ -719,7 +719,7 @@ <argument index="1" name="tilemode" type="int" enum="TileSet.TileMode"> </argument> <description> - Sets the tile's [enum TileSet.TileMode]. + Sets the tile's [enum TileMode]. </description> </method> <method name="tile_set_z_index"> diff --git a/doc/classes/Timer.xml b/doc/classes/Timer.xml index 74bd86b34b..4f455fb377 100644 --- a/doc/classes/Timer.xml +++ b/doc/classes/Timer.xml @@ -4,7 +4,7 @@ A countdown timer. </brief_description> <description> - Counts down a specified interval and emits a signal on reaching 0. Can be set to repeat or "one shot" mode. + Counts down a specified interval and emits a signal on reaching 0. Can be set to repeat or "one-shot" mode. </description> <tutorials> </tutorials> @@ -23,7 +23,7 @@ </argument> <description> Starts the timer. Sets [code]wait_time[/code] to [code]time_sec[/code] if [code]time_sec > 0[/code]. This also resets the remaining time to [code]wait_time[/code]. - Note: this method will not resume a paused timer. See [member paused]. + [b]Note:[/b] this method will not resume a paused timer. See [member paused]. </description> </method> <method name="stop"> @@ -35,23 +35,23 @@ </method> </methods> <members> - <member name="autostart" type="bool" setter="set_autostart" getter="has_autostart"> - If [code]true[/code], the timer will automatically start when entering the scene tree. Default value: [code]false[/code]. + <member name="autostart" type="bool" setter="set_autostart" getter="has_autostart" default="false"> + If [code]true[/code], the timer will automatically start when entering the scene tree. </member> - <member name="one_shot" type="bool" setter="set_one_shot" getter="is_one_shot"> - If [code]true[/code], the timer will stop when reaching 0. If [code]false[/code], it will restart. Default value: [code]false[/code]. + <member name="one_shot" type="bool" setter="set_one_shot" getter="is_one_shot" default="false"> + If [code]true[/code], the timer will stop when reaching 0. If [code]false[/code], it will restart. </member> <member name="paused" type="bool" setter="set_paused" getter="is_paused"> If [code]true[/code], the timer is paused and will not process until it is unpaused again, even if [method start] is called. </member> - <member name="process_mode" type="int" setter="set_timer_process_mode" getter="get_timer_process_mode" enum="Timer.TimerProcessMode"> + <member name="process_mode" type="int" setter="set_timer_process_mode" getter="get_timer_process_mode" enum="Timer.TimerProcessMode" default="1"> Processing mode. See [enum TimerProcessMode]. </member> <member name="time_left" type="float" setter="" getter="get_time_left"> The timer's remaining time in seconds. Returns 0 if the timer is inactive. - Note: You cannot set this value. To change the timer's remaining time, use [member wait_time]. + [b]Note:[/b] You cannot set this value. To change the timer's remaining time, use [member wait_time]. </member> - <member name="wait_time" type="float" setter="set_wait_time" getter="get_wait_time"> + <member name="wait_time" type="float" setter="set_wait_time" getter="get_wait_time" default="1.0"> Wait time in seconds. </member> </members> diff --git a/doc/classes/ToolButton.xml b/doc/classes/ToolButton.xml index b48ab75fd0..f617c2a94f 100644 --- a/doc/classes/ToolButton.xml +++ b/doc/classes/ToolButton.xml @@ -23,17 +23,17 @@ </theme_item> <theme_item name="font" type="Font"> </theme_item> - <theme_item name="font_color" type="Color"> + <theme_item name="font_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )"> </theme_item> - <theme_item name="font_color_disabled" type="Color"> + <theme_item name="font_color_disabled" type="Color" default="Color( 0.9, 0.95, 1, 0.3 )"> </theme_item> - <theme_item name="font_color_hover" type="Color"> + <theme_item name="font_color_hover" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )"> </theme_item> - <theme_item name="font_color_pressed" type="Color"> + <theme_item name="font_color_pressed" type="Color" default="Color( 1, 1, 1, 1 )"> </theme_item> <theme_item name="hover" type="StyleBox"> </theme_item> - <theme_item name="hseparation" type="int"> + <theme_item name="hseparation" type="int" default="3"> </theme_item> <theme_item name="normal" type="StyleBox"> </theme_item> diff --git a/doc/classes/TouchScreenButton.xml b/doc/classes/TouchScreenButton.xml index 4b5a832b05..fd9f96a41e 100644 --- a/doc/classes/TouchScreenButton.xml +++ b/doc/classes/TouchScreenButton.xml @@ -18,32 +18,32 @@ </method> </methods> <members> - <member name="action" type="String" setter="set_action" getter="get_action"> + <member name="action" type="String" setter="set_action" getter="get_action" default=""""> The button's action. Actions can be handled with [InputEventAction]. </member> - <member name="bitmask" type="BitMap" setter="set_bitmask" getter="get_bitmask"> + <member name="bitmask" type="BitMap" setter="set_bitmask" getter="get_bitmask" default="null"> The button's bitmask. </member> - <member name="normal" type="Texture" setter="set_texture" getter="get_texture"> + <member name="normal" type="Texture" setter="set_texture" getter="get_texture" default="null"> The button's texture for the normal state. </member> - <member name="passby_press" type="bool" setter="set_passby_press" getter="is_passby_press_enabled"> - If [code]true[/code], passby presses are enabled. + <member name="passby_press" type="bool" setter="set_passby_press" getter="is_passby_press_enabled" default="false"> + If [code]true[/code], pass-by presses are enabled. </member> - <member name="pressed" type="Texture" setter="set_texture_pressed" getter="get_texture_pressed"> + <member name="pressed" type="Texture" setter="set_texture_pressed" getter="get_texture_pressed" default="null"> The button's texture for the pressed state. </member> - <member name="shape" type="Shape2D" setter="set_shape" getter="get_shape"> + <member name="shape" type="Shape2D" setter="set_shape" getter="get_shape" default="null"> The button's shape. </member> - <member name="shape_centered" type="bool" setter="set_shape_centered" getter="is_shape_centered"> + <member name="shape_centered" type="bool" setter="set_shape_centered" getter="is_shape_centered" default="true"> If [code]true[/code], the button's shape is centered. </member> - <member name="shape_visible" type="bool" setter="set_shape_visible" getter="is_shape_visible"> + <member name="shape_visible" type="bool" setter="set_shape_visible" getter="is_shape_visible" default="true"> If [code]true[/code], the button's shape is visible. </member> - <member name="visibility_mode" type="int" setter="set_visibility_mode" getter="get_visibility_mode" enum="TouchScreenButton.VisibilityMode"> - The button's visibility mode. See [code]VISIBILITY_*[/code] constants. + <member name="visibility_mode" type="int" setter="set_visibility_mode" getter="get_visibility_mode" enum="TouchScreenButton.VisibilityMode" default="0"> + The button's visibility mode. See [enum VisibilityMode] for possible values. </member> </members> <signals> diff --git a/doc/classes/Transform.xml b/doc/classes/Transform.xml index dfbb93acfc..9916d25af5 100644 --- a/doc/classes/Transform.xml +++ b/doc/classes/Transform.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Transform" category="Built-In Types" version="3.2"> <brief_description> - 3D Transformation. 3x4 matrix. + 3D transformation (3×4 matrix). </brief_description> <description> - Represents one or many transformations in 3D space such as translation, rotation, or scaling. It consists of a [Basis] "basis" and an [Vector3] "origin". It is similar to a 3x4 matrix. + Represents one or many transformations in 3D space such as translation, rotation, or scaling. It consists of a [member basis] and an [member origin]. It is similar to a 3×4 matrix. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> @@ -158,21 +158,25 @@ </method> </methods> <members> - <member name="basis" type="Basis" setter="" getter=""> + <member name="basis" type="Basis" setter="" getter="" default="Basis( 1, 0, 0, 0, 1, 0, 0, 0, 1 )"> The basis is a matrix containing 3 [Vector3] as its columns: X axis, Y axis, and Z axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object. </member> - <member name="origin" type="Vector3" setter="" getter=""> + <member name="origin" type="Vector3" setter="" getter="" default="Vector3( 0, 0, 0 )"> The translation offset of the transform. </member> </members> <constants> <constant name="IDENTITY" value="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )"> + [Transform] with no translation, rotation or scaling applied. When applied to other data structures, [constant IDENTITY] performs no transformation. </constant> <constant name="FLIP_X" value="Transform( -1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )"> + [Transform] with mirroring applied perpendicular to the YZ plane. </constant> <constant name="FLIP_Y" value="Transform( 1, 0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0 )"> + [Transform] with mirroring applied perpendicular to the XZ plane. </constant> <constant name="FLIP_Z" value="Transform( 1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0 )"> + [Transform] with mirroring applied perpendicular to the XY plane. </constant> </constants> </class> diff --git a/doc/classes/Transform2D.xml b/doc/classes/Transform2D.xml index bc003284ad..f6fce1aaa1 100644 --- a/doc/classes/Transform2D.xml +++ b/doc/classes/Transform2D.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Transform2D" category="Built-In Types" version="3.2"> <brief_description> - 2D Transformation. 3x2 matrix. + 2D transformation (3×2 matrix). </brief_description> <description> - Represents one or many transformations in 2D space such as translation, rotation, or scaling. It consists of a two [Vector2] x, y and [Vector2] "origin". It is similar to a 3x2 matrix. + Represents one or many transformations in 2D space such as translation, rotation, or scaling. It consists of two [member x] and [member y] [Vector2]s and an [member origin]. It is similar to a 3×2 matrix. </description> <tutorials> </tutorials> @@ -160,22 +160,25 @@ </method> </methods> <members> - <member name="origin" type="Vector2" setter="" getter=""> + <member name="origin" type="Vector2" setter="" getter="" default="Vector2( 0, 0 )"> The transform's translation offset. </member> - <member name="x" type="Vector2" setter="" getter=""> - The X axis of 2x2 basis matrix containing 2 [Vector2]s as its columns: X axis and Y axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object. + <member name="x" type="Vector2" setter="" getter="" default="Vector2( 1, 0 )"> + The X axis of 2×2 basis matrix containing 2 [Vector2]s as its columns: X axis and Y axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object. </member> - <member name="y" type="Vector2" setter="" getter=""> - The Y axis of 2x2 basis matrix containing 2 [Vector2]s as its columns: X axis and Y axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object. + <member name="y" type="Vector2" setter="" getter="" default="Vector2( 0, 1 )"> + The Y axis of 2×2 basis matrix containing 2 [Vector2]s as its columns: X axis and Y axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object. </member> </members> <constants> <constant name="IDENTITY" value="Transform2D( 1, 0, 0, 1, 0, 0 )"> + [Transform2D] with no translation, rotation or scaling applied. When applied to other data structures, [constant IDENTITY] performs no transformation. </constant> <constant name="FLIP_X" value="Transform2D( -1, 0, 0, 1, 0, 0 )"> + [Transform2D] with mirroring applied parallel to the X axis. </constant> <constant name="FLIP_Y" value="Transform2D( 1, 0, 0, -1, 0, 0 )"> + [Transform2D] with mirroring applied parallel to the Y axis. </constant> </constants> </class> diff --git a/doc/classes/Translation.xml b/doc/classes/Translation.xml index eea4f8ed03..e2599b9695 100644 --- a/doc/classes/Translation.xml +++ b/doc/classes/Translation.xml @@ -4,7 +4,7 @@ Language Translation. </brief_description> <description> - Translations are resources that can be loaded/unloaded on demand. They map a string to another string. + Translations are resources that can be loaded and unloaded on demand. They map a string to another string. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/i18n/internationalizing_games.html</link> @@ -56,7 +56,7 @@ </method> </methods> <members> - <member name="locale" type="String" setter="set_locale" getter="get_locale"> + <member name="locale" type="String" setter="set_locale" getter="get_locale" default=""en""> The locale of the translation. </member> </members> diff --git a/doc/classes/TranslationLoaderPO.xml b/doc/classes/TranslationLoaderPO.xml deleted file mode 100644 index d9896e1807..0000000000 --- a/doc/classes/TranslationLoaderPO.xml +++ /dev/null @@ -1,13 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="TranslationLoaderPO" inherits="ResourceFormatLoader" category="Core" version="3.2"> - <brief_description> - </brief_description> - <description> - </description> - <tutorials> - </tutorials> - <methods> - </methods> - <constants> - </constants> -</class> diff --git a/doc/classes/TranslationServer.xml b/doc/classes/TranslationServer.xml index 400a6e31d5..f43d3bb24e 100644 --- a/doc/classes/TranslationServer.xml +++ b/doc/classes/TranslationServer.xml @@ -31,6 +31,7 @@ <return type="Array"> </return> <description> + Returns an Array of all loaded locales of the game. </description> </method> <method name="get_locale" qualifiers="const"> @@ -46,7 +47,7 @@ <argument index="0" name="locale" type="String"> </argument> <description> - Returns a locale's language and its variant (e.g. "en_US" would return "English (United States)"). + Returns a locale's language and its variant (e.g. [code]"en_US"[/code] would return [code]"English (United States)"[/code]). </description> </method> <method name="remove_translation"> diff --git a/doc/classes/Tree.xml b/doc/classes/Tree.xml index 0272efeecb..22c74d4ca5 100644 --- a/doc/classes/Tree.xml +++ b/doc/classes/Tree.xml @@ -42,7 +42,7 @@ <argument index="1" name="idx" type="int" default="-1"> </argument> <description> - Create an item in the tree and add it as the last child of [code]parent[/code]. If parent is not given, it will be added as the root's last child, or it'll the be the root itself if the tree is empty. + Create an item in the tree and add it as the last child of [code]parent[/code]. If [code]parent[/code] is [code]null[/code], it will be added as the root's last child, or it'll be the the root itself if the tree is empty. </description> </method> <method name="ensure_cursor_is_visible"> @@ -92,8 +92,8 @@ <argument index="0" name="position" type="Vector2"> </argument> <description> - If [member drop_mode_flags] includes [code]DROP_MODE_INBETWEEN[/code], returns -1 if [code]position[/code] is the upper part of a tree item at that position, 1 for the lower part, and additionally 0 for the middle part if [member drop_mode_flags] includes [code]DROP_MODE_ON_ITEM[/code]. - Otherwise, returns 0. If there are no tree item at [code]position[/code], returns -100. + If [member drop_mode_flags] includes [constant DROP_MODE_INBETWEEN], returns -1 if [code]position[/code] is the upper part of a tree item at that position, 1 for the lower part, and additionally 0 for the middle part if [member drop_mode_flags] includes [constant DROP_MODE_ON_ITEM]. + Otherwise, returns 0. If there are no tree items at [code]position[/code], returns -100. </description> </method> <method name="get_edited" qualifiers="const"> @@ -193,7 +193,7 @@ <argument index="1" name="min_width" type="int"> </argument> <description> - Set the minimum width of a column. + Sets the minimum width of a column. </description> </method> <method name="set_column_title"> @@ -204,7 +204,7 @@ <argument index="1" name="title" type="String"> </argument> <description> - Set the title of a column. + Sets the title of a column. </description> </method> <method name="set_column_titles_visible"> @@ -218,26 +218,26 @@ </method> </methods> <members> - <member name="allow_reselect" type="bool" setter="set_allow_reselect" getter="get_allow_reselect"> + <member name="allow_reselect" type="bool" setter="set_allow_reselect" getter="get_allow_reselect" default="false"> If [code]true[/code], the currently selected cell may be selected again. </member> - <member name="allow_rmb_select" type="bool" setter="set_allow_rmb_select" getter="get_allow_rmb_select"> + <member name="allow_rmb_select" type="bool" setter="set_allow_rmb_select" getter="get_allow_rmb_select" default="false"> If [code]true[/code], a right mouse button click can select items. </member> - <member name="columns" type="int" setter="set_columns" getter="get_columns"> - The amount of columns. + <member name="columns" type="int" setter="set_columns" getter="get_columns" default="1"> + The number of columns. </member> - <member name="drop_mode_flags" type="int" setter="set_drop_mode_flags" getter="get_drop_mode_flags"> - The drop mode as an OR combination of flags. See [code]DROP_MODE_*[/code] constants. Once dropping is done, reverts to [code]DROP_MODE_DISABLED[/code]. Setting this during [method Control.can_drop_data] is recommended. + <member name="drop_mode_flags" type="int" setter="set_drop_mode_flags" getter="get_drop_mode_flags" default="0"> + The drop mode as an OR combination of flags. See [code]DROP_MODE_*[/code] constants. Once dropping is done, reverts to [constant DROP_MODE_DISABLED]. Setting this during [method Control.can_drop_data] is recommended. </member> - <member name="hide_folding" type="bool" setter="set_hide_folding" getter="is_folding_hidden"> + <member name="hide_folding" type="bool" setter="set_hide_folding" getter="is_folding_hidden" default="false"> If [code]true[/code], the folding arrow is hidden. </member> - <member name="hide_root" type="bool" setter="set_hide_root" getter="is_root_hidden"> + <member name="hide_root" type="bool" setter="set_hide_root" getter="is_root_hidden" default="false"> If [code]true[/code], the tree's root is hidden. </member> - <member name="select_mode" type="int" setter="set_select_mode" getter="get_select_mode" enum="Tree.SelectMode"> - Allow single or multiple selection. See the [code]SELECT_*[/code] constants. + <member name="select_mode" type="int" setter="set_select_mode" getter="get_select_mode" enum="Tree.SelectMode" default="0"> + Allows single or multiple selection. See the [code]SELECT_*[/code] constants. </member> </members> <signals> @@ -268,7 +268,7 @@ <argument index="0" name="arrow_clicked" type="bool"> </argument> <description> - Emitted when a cell with the [code]CELL_MODE_CUSTOM[/code] is clicked to be edited. + Emitted when a cell with the [constant TreeItem.CELL_MODE_CUSTOM] is clicked to be edited. </description> </signal> <signal name="empty_rmb"> @@ -281,7 +281,7 @@ <argument index="0" name="position" type="Vector2"> </argument> <description> - Emitted when the right mouse button is pressed if RMB selection is active and the tree is empty. + Emitted when the right mouse button is pressed if right mouse button selection is active and the tree is empty. </description> </signal> <signal name="item_activated"> @@ -335,7 +335,7 @@ <argument index="2" name="selected" type="bool"> </argument> <description> - Emitted instead of [code]item_selected[/code] when [code]select_mode[/code] is [code]SELECT_MULTI[/code]. + Emitted instead of [code]item_selected[/code] if [code]select_mode[/code] is [constant SELECT_MULTI]. </description> </signal> <signal name="nothing_selected"> @@ -345,12 +345,12 @@ </signals> <constants> <constant name="SELECT_SINGLE" value="0" enum="SelectMode"> - Allow selection of a single item at a time. + Allows selection of a single item at a time. </constant> <constant name="SELECT_ROW" value="1" enum="SelectMode"> </constant> <constant name="SELECT_MULTI" value="2" enum="SelectMode"> - Allow selection of multiple items at the same time. + Allows selection of multiple items at the same time. </constant> <constant name="DROP_MODE_DISABLED" value="0" enum="DropModeFlags"> </constant> @@ -368,7 +368,7 @@ </theme_item> <theme_item name="bg_focus" type="StyleBox"> </theme_item> - <theme_item name="button_margin" type="int"> + <theme_item name="button_margin" type="int" default="4"> </theme_item> <theme_item name="button_pressed" type="StyleBox"> </theme_item> @@ -376,43 +376,43 @@ </theme_item> <theme_item name="cursor" type="StyleBox"> </theme_item> - <theme_item name="cursor_color" type="Color"> + <theme_item name="cursor_color" type="Color" default="Color( 0, 0, 0, 1 )"> </theme_item> <theme_item name="cursor_unfocused" type="StyleBox"> </theme_item> <theme_item name="custom_button" type="StyleBox"> </theme_item> - <theme_item name="custom_button_font_highlight" type="Color"> + <theme_item name="custom_button_font_highlight" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )"> </theme_item> <theme_item name="custom_button_hover" type="StyleBox"> </theme_item> <theme_item name="custom_button_pressed" type="StyleBox"> </theme_item> - <theme_item name="draw_guides" type="int"> + <theme_item name="draw_guides" type="int" default="1"> </theme_item> - <theme_item name="draw_relationship_lines" type="int"> + <theme_item name="draw_relationship_lines" type="int" default="0"> </theme_item> - <theme_item name="drop_position_color" type="Color"> + <theme_item name="drop_position_color" type="Color" default="Color( 1, 0.3, 0.2, 1 )"> </theme_item> <theme_item name="font" type="Font"> </theme_item> - <theme_item name="font_color" type="Color"> + <theme_item name="font_color" type="Color" default="Color( 0.69, 0.69, 0.69, 1 )"> </theme_item> - <theme_item name="font_color_selected" type="Color"> + <theme_item name="font_color_selected" type="Color" default="Color( 1, 1, 1, 1 )"> </theme_item> - <theme_item name="guide_color" type="Color"> + <theme_item name="guide_color" type="Color" default="Color( 0, 0, 0, 0.1 )"> </theme_item> - <theme_item name="guide_width" type="int"> + <theme_item name="guide_width" type="int" default="2"> </theme_item> - <theme_item name="hseparation" type="int"> + <theme_item name="hseparation" type="int" default="4"> </theme_item> - <theme_item name="item_margin" type="int"> + <theme_item name="item_margin" type="int" default="12"> </theme_item> - <theme_item name="relationship_line_color" type="Color"> + <theme_item name="relationship_line_color" type="Color" default="Color( 0.27, 0.27, 0.27, 1 )"> </theme_item> - <theme_item name="scroll_border" type="int"> + <theme_item name="scroll_border" type="int" default="4"> </theme_item> - <theme_item name="scroll_speed" type="int"> + <theme_item name="scroll_speed" type="int" default="12"> </theme_item> <theme_item name="select_arrow" type="Texture"> </theme_item> @@ -420,9 +420,9 @@ </theme_item> <theme_item name="selected_focus" type="StyleBox"> </theme_item> - <theme_item name="selection_color" type="Color"> + <theme_item name="selection_color" type="Color" default="Color( 0.1, 0.1, 1, 0.8 )"> </theme_item> - <theme_item name="title_button_color" type="Color"> + <theme_item name="title_button_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )"> </theme_item> <theme_item name="title_button_font" type="Font"> </theme_item> @@ -436,7 +436,7 @@ </theme_item> <theme_item name="updown" type="Texture"> </theme_item> - <theme_item name="vseparation" type="int"> + <theme_item name="vseparation" type="int" default="4"> </theme_item> </theme_items> </class> diff --git a/doc/classes/TreeItem.xml b/doc/classes/TreeItem.xml index f7887a87c8..3a4acb351d 100644 --- a/doc/classes/TreeItem.xml +++ b/doc/classes/TreeItem.xml @@ -90,7 +90,7 @@ <argument index="0" name="column" type="int"> </argument> <description> - Returns the column's cell mode. See [code]CELL_MODE_*[/code] constants. + Returns the column's cell mode. </description> </method> <method name="get_children"> @@ -337,6 +337,18 @@ Sets the given column's button [Texture] at index [code]button_idx[/code] to [code]button[/code]. </description> </method> + <method name="set_button_disabled"> + <return type="void"> + </return> + <argument index="0" name="column" type="int"> + </argument> + <argument index="1" name="button_idx" type="int"> + </argument> + <argument index="2" name="disabled" type="bool"> + </argument> + <description> + </description> + </method> <method name="set_cell_mode"> <return type="void"> </return> @@ -527,7 +539,7 @@ <argument index="1" name="text_align" type="int" enum="TreeItem.TextAlign"> </argument> <description> - Sets the given column's text alignment. See [code]ALIGN_*[/code] constants. + Sets the given column's text alignment. See [enum TextAlign] for possible values. </description> </method> <method name="set_tooltip"> diff --git a/doc/classes/TriangleMesh.xml b/doc/classes/TriangleMesh.xml index 9600a1d196..2125aa5e17 100644 --- a/doc/classes/TriangleMesh.xml +++ b/doc/classes/TriangleMesh.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="TriangleMesh" inherits="Reference" category="Core" version="3.2"> <brief_description> + Internal mesh type. </brief_description> <description> + Mesh type used internally for collision calculations. </description> <tutorials> </tutorials> diff --git a/doc/classes/Tween.xml b/doc/classes/Tween.xml index d121fdc125..0f7a93e8d5 100644 --- a/doc/classes/Tween.xml +++ b/doc/classes/Tween.xml @@ -4,7 +4,7 @@ Smoothly animates a node's properties over time. </brief_description> <description> - Tweens are useful for animations requiring a numerical property to be interpolated over a range of values. The name *tween* comes from *in-betweening*, an animation technique where you specify *keyframes* and the computer interpolates the frames that appear between them. + Tweens are useful for animations requiring a numerical property to be interpolated over a range of values. The name [i]tween[/i] comes from [i]in-betweening[/i], an animation technique where you specify [i]keyframes[/i] and the computer interpolates the frames that appear between them. Here is a brief usage example that causes a 2D node to move smoothly between two positions: [codeblock] var tween = get_node("Tween") @@ -13,8 +13,8 @@ Tween.TRANS_LINEAR, Tween.EASE_IN_OUT) tween.start() [/codeblock] - Many methods require a property name, such as "position" above. You can find the correct property name by hovering over the property in the Inspector. You can also provide the components of a property directly by using "property:component" (eg. [code]position:x[/code]), where it would only apply to that particular component. - Many of the methods accept [code]trans_type[/code] and [code]ease_type[/code]. The first accepts an [enum TransitionType] constant, and refers to the way the timing of the animation is handled (see [code]http://easings.net/[/code] for some examples). The second accepts an [enum EaseType] constant, and controls the where [code]trans_type[/code] is applied to the interpolation (in the beginning, the end, or both). If you don't know which transition and easing to pick, you can try different [enum TransitionType] constants with [code]EASE_IN_OUT[/code], and use the one that looks best. + Many methods require a property name, such as [code]"position"[/code] above. You can find the correct property name by hovering over the property in the Inspector. You can also provide the components of a property directly by using [code]"property:component"[/code] (eg. [code]position:x[/code]), where it would only apply to that particular component. + Many of the methods accept [code]trans_type[/code] and [code]ease_type[/code]. The first accepts an [enum TransitionType] constant, and refers to the way the timing of the animation is handled (see [code]http://easings.net/[/code] for some examples). The second accepts an [enum EaseType] constant, and controls the where [code]trans_type[/code] is applied to the interpolation (in the beginning, the end, or both). If you don't know which transition and easing to pick, you can try different [enum TransitionType] constants with [constant EASE_IN_OUT], and use the one that looks best. </description> <tutorials> </tutorials> @@ -42,7 +42,7 @@ </argument> <description> Follows [code]method[/code] of [code]object[/code] and applies the returned value on [code]target_method[/code] of [code]target[/code], beginning from [code]initial_val[/code] for [code]duration[/code] seconds, [code]delay[/code] later. Methods are called with consecutive values. - Use [enum TransitionType] for [code]trans_type[/code] and [enum EaseType] for [code]ease_type[/code] parameters. These values control the timing and direction of the interpolation. See the class description for more information + Use [enum TransitionType] for [code]trans_type[/code] and [enum EaseType] for [code]ease_type[/code] parameters. These values control the timing and direction of the interpolation. See the class description for more information. </description> </method> <method name="follow_property"> @@ -68,7 +68,7 @@ </argument> <description> Follows [code]property[/code] of [code]object[/code] and applies it on [code]target_property[/code] of [code]target[/code], beginning from [code]initial_val[/code] for [code]duration[/code] seconds, [code]delay[/code] seconds later. - Use [enum TransitionType] for [code]trans_type[/code] and [enum EaseType] for [code]ease_type[/code] parameters. These values control the timing and direction of the interpolation. See the class description for more information + Use [enum TransitionType] for [code]trans_type[/code] and [enum EaseType] for [code]ease_type[/code] parameters. These values control the timing and direction of the interpolation. See the class description for more information. </description> </method> <method name="get_runtime" qualifiers="const"> @@ -145,7 +145,7 @@ </argument> <description> Animates [code]method[/code] of [code]object[/code] from [code]initial_val[/code] to [code]final_val[/code] for [code]duration[/code] seconds, [code]delay[/code] seconds later. Methods are called with consecutive values. - Use [enum TransitionType] for [code]trans_type[/code] and [enum EaseType] for [code]ease_type[/code] parameters. These values control the timing and direction of the interpolation. See the class description for more information + Use [enum TransitionType] for [code]trans_type[/code] and [enum EaseType] for [code]ease_type[/code] parameters. These values control the timing and direction of the interpolation. See the class description for more information. </description> </method> <method name="interpolate_property"> @@ -169,14 +169,15 @@ </argument> <description> Animates [code]property[/code] of [code]object[/code] from [code]initial_val[/code] to [code]final_val[/code] for [code]duration[/code] seconds, [code]delay[/code] seconds later. Setting the initial value to [code]null[/code] uses the current value of the property. - Use [enum TransitionType] for [code]trans_type[/code] and [enum EaseType] for [code]ease_type[/code] parameters. These values control the timing and direction of the interpolation. See the class description for more information + Use [enum TransitionType] for [code]trans_type[/code] and [enum EaseType] for [code]ease_type[/code] parameters. These values control the timing and direction of the interpolation. See the class description for more information. </description> </method> <method name="is_active" qualifiers="const"> <return type="bool"> </return> <description> - Returns [code]true[/code] if any tweens are currently running. Note that this method doesn't consider tweens that have ended. + Returns [code]true[/code] if any tweens are currently running. + [b]Note:[/b] This method doesn't consider tweens that have ended. </description> </method> <method name="remove"> @@ -299,7 +300,7 @@ </argument> <description> Animates [code]method[/code] of [code]object[/code] from the value returned by [code]initial_method[/code] to [code]final_val[/code] for [code]duration[/code] seconds, [code]delay[/code] seconds later. Methods are animated by calling them with consecutive values. - Use [enum TransitionType] for [code]trans_type[/code] and [enum EaseType] for [code]ease_type[/code] parameters. These values control the timing and direction of the interpolation. See the class description for more information + Use [enum TransitionType] for [code]trans_type[/code] and [enum EaseType] for [code]ease_type[/code] parameters. These values control the timing and direction of the interpolation. See the class description for more information. </description> </method> <method name="targeting_property"> @@ -325,7 +326,7 @@ </argument> <description> Animates [code]property[/code] of [code]object[/code] from the current value of the [code]initial_val[/code] property of [code]initial[/code] to [code]final_val[/code] for [code]duration[/code] seconds, [code]delay[/code] seconds later. - Use [enum TransitionType] for [code]trans_type[/code] and [enum EaseType] for [code]ease_type[/code] parameters. These values control the timing and direction of the interpolation. See the class description for more information + Use [enum TransitionType] for [code]trans_type[/code] and [enum EaseType] for [code]ease_type[/code] parameters. These values control the timing and direction of the interpolation. See the class description for more information. </description> </method> <method name="tell" qualifiers="const"> @@ -337,13 +338,13 @@ </method> </methods> <members> - <member name="playback_process_mode" type="int" setter="set_tween_process_mode" getter="get_tween_process_mode" enum="Tween.TweenProcessMode"> - The tween's animation process thread. See [enum TweenProcessMode]. Default value: [constant TWEEN_PROCESS_IDLE]. + <member name="playback_process_mode" type="int" setter="set_tween_process_mode" getter="get_tween_process_mode" enum="Tween.TweenProcessMode" default="1"> + The tween's animation process thread. See [enum TweenProcessMode]. </member> - <member name="playback_speed" type="float" setter="set_speed_scale" getter="get_speed_scale"> + <member name="playback_speed" type="float" setter="set_speed_scale" getter="get_speed_scale" default="1.0"> The tween's speed multiplier. For example, set it to [code]1.0[/code] for normal speed, [code]2.0[/code] for two times normal speed, or [code]0.5[/code] for half of the normal speed. A value of [code]0[/code] pauses the animation, but see also [method set_active] or [method stop_all] for this. </member> - <member name="repeat" type="bool" setter="set_repeat" getter="is_repeat"> + <member name="repeat" type="bool" setter="set_repeat" getter="is_repeat" default="false"> If [code]true[/code], the tween loops. </member> </members> diff --git a/doc/classes/UndoRedo.xml b/doc/classes/UndoRedo.xml index c0b73cd8e3..7834719af6 100644 --- a/doc/classes/UndoRedo.xml +++ b/doc/classes/UndoRedo.xml @@ -1,12 +1,12 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="UndoRedo" inherits="Object" category="Core" version="3.2"> <brief_description> - Helper to manage UndoRedo in the editor or custom tools. + Helper to manage undo/redo operations in the editor or custom tools. </brief_description> <description> - Helper to manage UndoRedo in the editor or custom tools. It works by registering methods and property changes inside 'actions'. + Helper to manage undo/redo operations in the editor or custom tools. It works by registering methods and property changes inside "actions". Common behavior is to create an action, then add do/undo calls to functions or property changes, then committing the action. - Here's an example on how to add an action to Godot editor's own 'undoredo': + Here's an example on how to add an action to the Godot editor's own [UndoRedo], from a plugin: [codeblock] var undo_redo = get_undo_redo() # Method of EditorPlugin. @@ -26,7 +26,7 @@ undo_redo.commit_action() [/codeblock] [method create_action], [method add_do_method], [method add_undo_method], [method add_do_property], [method add_undo_property], and [method commit_action] should be called one after the other, like in the example. Not doing so could lead to crashes. - If you don't need to register a method you can leave [method add_do_method] and [method add_undo_method] out, and so it goes for properties. You can register more than one method/property. + If you don't need to register a method, you can leave [method add_do_method] and [method add_undo_method] out; the same goes for properties. You can also register more than one method/property. </description> <tutorials> </tutorials> @@ -52,7 +52,7 @@ <argument index="2" name="value" type="Variant"> </argument> <description> - Register a property value change for 'do'. + Register a property value change for "do". </description> </method> <method name="add_do_reference"> @@ -61,7 +61,7 @@ <argument index="0" name="object" type="Object"> </argument> <description> - Register a reference for 'do' that will be erased if the 'do' history is lost. This is useful mostly for new nodes created for the 'do' call. Do not use for resources. + Register a reference for "do" that will be erased if the "do" history is lost. This is useful mostly for new nodes created for the "do" call. Do not use for resources. </description> </method> <method name="add_undo_method" qualifiers="vararg"> @@ -85,7 +85,7 @@ <argument index="2" name="value" type="Variant"> </argument> <description> - Register a property value change for 'undo'. + Register a property value change for "undo". </description> </method> <method name="add_undo_reference"> @@ -94,7 +94,7 @@ <argument index="0" name="object" type="Object"> </argument> <description> - Register a reference for 'undo' that will be erased if the 'undo' history is lost. This is useful mostly for nodes removed with the 'do' call (not the 'undo' call!). + Register a reference for "undo" that will be erased if the "undo" history is lost. This is useful mostly for nodes removed with the "do" call (not the "undo" call!). </description> </method> <method name="clear_history"> @@ -111,7 +111,7 @@ <return type="void"> </return> <description> - Commit the action. All 'do' methods/properties are called/set when this function is called. + Commit the action. All "do" methods/properties are called/set when this function is called. </description> </method> <method name="create_action"> @@ -130,44 +130,66 @@ <return type="String"> </return> <description> - Get the name of the current action. + Gets the name of the current action. </description> </method> <method name="get_version" qualifiers="const"> <return type="int"> </return> <description> - Get the version, each time a new action is committed, the version number of the UndoRedo is increased automatically. + Gets the version. Every time a new action is committed, the [UndoRedo]'s version number is increased automatically. This is useful mostly to check if something changed from a saved version. </description> </method> + <method name="has_redo"> + <return type="bool"> + </return> + <description> + Returns [code]true[/code] if a "redo" action is available. + </description> + </method> + <method name="has_undo"> + <return type="bool"> + </return> + <description> + Returns [code]true[/code] if an "undo" action is available. + </description> + </method> <method name="is_commiting_action" qualifiers="const"> <return type="bool"> </return> <description> + Returns [code]true[/code] if the [UndoRedo] is currently committing the action, i.e. running its "do" method or property change (see [method commit_action]). </description> </method> <method name="redo"> <return type="bool"> </return> <description> - Redo last action. + Redo the last action. </description> </method> <method name="undo"> <return type="bool"> </return> <description> - Undo last action. + Undo the last action. </description> </method> </methods> + <signals> + <signal name="version_changed"> + <description> + Called when [method undo] or [method redo] was called. + </description> + </signal> + </signals> <constants> <constant name="MERGE_DISABLE" value="0" enum="MergeMode"> - Makes [code]do[/code]/[code]undo[/code] operations stay in separate actions. + Makes "do"/"undo" operations stay in separate actions. </constant> <constant name="MERGE_ENDS" value="1" enum="MergeMode"> - Makes so that the action's [code]do[/code] operation is from the first action created and the [code]undo[/code] operation is from the last subsequent action with the same name. + Makes so that the action's "do" operation is from the first action created and the "undo" operation is from the last subsequent action with the same name. </constant> <constant name="MERGE_ALL" value="2" enum="MergeMode"> Makes subsequent actions with the same name be merged into one. diff --git a/doc/classes/VBoxContainer.xml b/doc/classes/VBoxContainer.xml index 1b4a6a6b62..4709772615 100644 --- a/doc/classes/VBoxContainer.xml +++ b/doc/classes/VBoxContainer.xml @@ -13,7 +13,7 @@ <constants> </constants> <theme_items> - <theme_item name="separation" type="int"> + <theme_item name="separation" type="int" default="4"> </theme_item> </theme_items> </class> diff --git a/doc/classes/VSeparator.xml b/doc/classes/VSeparator.xml index ab33c24bb6..e618c2b84b 100644 --- a/doc/classes/VSeparator.xml +++ b/doc/classes/VSeparator.xml @@ -4,7 +4,7 @@ Vertical version of [Separator]. </brief_description> <description> - Vertical version of [Separator]. It is used to separate objects horizontally, though (but it looks vertical!). + Vertical version of [Separator]. Even though it looks vertical, it is used to separate objects horizontally. </description> <tutorials> </tutorials> @@ -13,7 +13,7 @@ <constants> </constants> <theme_items> - <theme_item name="separation" type="int"> + <theme_item name="separation" type="int" default="4"> </theme_item> <theme_item name="separator" type="StyleBox"> </theme_item> diff --git a/doc/classes/VSplitContainer.xml b/doc/classes/VSplitContainer.xml index 594b662fea..da2a54dca0 100644 --- a/doc/classes/VSplitContainer.xml +++ b/doc/classes/VSplitContainer.xml @@ -13,13 +13,13 @@ <constants> </constants> <theme_items> - <theme_item name="autohide" type="int"> + <theme_item name="autohide" type="int" default="1"> </theme_item> <theme_item name="bg" type="StyleBox"> </theme_item> <theme_item name="grabber" type="Texture"> </theme_item> - <theme_item name="separation" type="int"> + <theme_item name="separation" type="int" default="12"> </theme_item> </theme_items> </class> diff --git a/doc/classes/Variant.xml b/doc/classes/Variant.xml index ee598c39f8..eb07c70cc6 100644 --- a/doc/classes/Variant.xml +++ b/doc/classes/Variant.xml @@ -4,7 +4,7 @@ The most important data type in Godot. </brief_description> <description> - A Variant takes up only 20 bytes and can store almost any engine datatype inside of it. Variants are rarely used to hold information for long periods of time, instead they are used mainly for communication, editing, serialization and moving data around. + A Variant takes up only 20 bytes and can store almost any engine datatype inside of it. Variants are rarely used to hold information for long periods of time. Instead, they are used mainly for communication, editing, serialization and moving data around. </description> <tutorials> </tutorials> diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml index 243dbceced..0c96c50c58 100644 --- a/doc/classes/Vector2.xml +++ b/doc/classes/Vector2.xml @@ -18,7 +18,7 @@ <argument index="1" name="y" type="float"> </argument> <description> - Constructs a new Vector2 from the given x and y. + Constructs a new Vector2 from the given [code]x[/code] and [code]y[/code]. </description> </method> <method name="abs"> @@ -32,8 +32,8 @@ <return type="float"> </return> <description> - Returns the vector's angle in radians with respect to the x-axis, or [code](1, 0)[/code] vector. - Equivalent to the result of atan2 when called with the vector's x and y as parameters: [code]atan2(x, y)[/code]. + Returns the vector's angle in radians with respect to the X axis, or [code](1, 0)[/code] vector. + Equivalent to the result of [method @GDScript.atan2] when called with the vector's [member x] and [member y] as parameters: [code]atan2(x, y)[/code]. </description> </method> <method name="angle_to"> @@ -51,14 +51,14 @@ <argument index="0" name="to" type="Vector2"> </argument> <description> - Returns the angle in radians between the line connecting the two points and the x coordinate. + Returns the angle in radians between the line connecting the two points and the X coordinate. </description> </method> <method name="aspect"> <return type="float"> </return> <description> - Returns the ratio of x to y. + Returns the ratio of [member x] to [member y]. </description> </method> <method name="bounce"> @@ -92,7 +92,7 @@ <argument index="0" name="with" type="Vector2"> </argument> <description> - Returns the 2 dimensional analog of the cross product with the given vector. + Returns the 2-dimensional analog of the cross product with the given vector. </description> </method> <method name="cubic_interpolate"> @@ -107,7 +107,7 @@ <argument index="3" name="t" type="float"> </argument> <description> - Cubicly interpolates between this vector and [code]b[/code] using [code]pre_a[/code] and [code]post_b[/code] as handles, and returns the result at position [code]t[/code]. [code]t[/code] is in the range of [code]0.0 - 1.0[/code], representing the amount of interpolation. + Cubically interpolates between this vector and [code]b[/code] using [code]pre_a[/code] and [code]post_b[/code] as handles, and returns the result at position [code]t[/code]. [code]t[/code] is in the range of [code]0.0 - 1.0[/code], representing the amount of interpolation. </description> </method> <method name="direction_to"> @@ -245,8 +245,8 @@ <argument index="1" name="t" type="float"> </argument> <description> - Returns the result of SLERP between this vector and [code]b[/code], by amount [code]t[/code]. [code]t[/code] is in the range of [code]0.0 - 1.0[/code], representing the amount of interpolation. - Both vectors need to be normalized. + Returns the result of spherical linear interpolation between this vector and [code]b[/code], by amount [code]t[/code]. [code]t[/code] is in the range of [code]0.0 - 1.0[/code], representing the amount of interpolation. + [b]Note:[/b] Both vectors must be normalized. </description> </method> <method name="slide"> @@ -276,11 +276,11 @@ </method> </methods> <members> - <member name="x" type="float" setter="" getter=""> - The vector's x component. Also accessible by using the index position [code][0][/code]. + <member name="x" type="float" setter="" getter="" default="0.0"> + The vector's X component. Also accessible by using the index position [code][0][/code]. </member> - <member name="y" type="float" setter="" getter=""> - The vector's y component. Also accessible by using the index position [code][1][/code]. + <member name="y" type="float" setter="" getter="" default="0.0"> + The vector's Y component. Also accessible by using the index position [code][1][/code]. </member> </members> <constants> diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml index 99bf3d2610..3e1083ab69 100644 --- a/doc/classes/Vector3.xml +++ b/doc/classes/Vector3.xml @@ -246,8 +246,8 @@ <argument index="1" name="t" type="float"> </argument> <description> - Returns the result of SLERP between this vector and [code]b[/code], by amount [code]t[/code]. [code]t[/code] is in the range of [code]0.0 - 1.0[/code], representing the amount of interpolation. - Both vectors need to be normalized. + Returns the result of spherical linear interpolation between this vector and [code]b[/code], by amount [code]t[/code]. [code]t[/code] is in the range of [code]0.0 - 1.0[/code], representing the amount of interpolation. + [b]Note:[/b] Both vectors must be normalized. </description> </method> <method name="slide"> @@ -265,7 +265,7 @@ <argument index="0" name="by" type="Vector3"> </argument> <description> - Returns a copy of the vector, snapped to the lowest neared multiple. + Returns a copy of the vector snapped to the lowest neared multiple. </description> </method> <method name="to_diagonal_matrix"> @@ -277,14 +277,14 @@ </method> </methods> <members> - <member name="x" type="float" setter="" getter=""> - The vector's x component. Also accessible by using the index position [code][0][/code]. + <member name="x" type="float" setter="" getter="" default="0.0"> + The vector's X component. Also accessible by using the index position [code][0][/code]. </member> - <member name="y" type="float" setter="" getter=""> - The vector's y component. Also accessible by using the index position [code][1][/code]. + <member name="y" type="float" setter="" getter="" default="0.0"> + The vector's Y component. Also accessible by using the index position [code][1][/code]. </member> - <member name="z" type="float" setter="" getter=""> - The vector's z component. Also accessible by using the index position [code][2][/code]. + <member name="z" type="float" setter="" getter="" default="0.0"> + The vector's Z component. Also accessible by using the index position [code][2][/code]. </member> </members> <constants> diff --git a/doc/classes/VehicleBody.xml b/doc/classes/VehicleBody.xml index ab821aafdc..956144b54c 100644 --- a/doc/classes/VehicleBody.xml +++ b/doc/classes/VehicleBody.xml @@ -1,25 +1,26 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VehicleBody" inherits="RigidBody" category="Core" version="3.2"> <brief_description> - Physics body that simulates the behaviour of a car. + Physics body that simulates the behavior of a car. </brief_description> <description> - This nodes implements all the physics logic needed to simulate a car. It is based on the raycast vehicle system commonly found in physics engines. You will need to add a [CollisionShape] for the main body of your vehicle and add [VehicleWheel] nodes for the wheels. You should also add a [MeshInstance] to this node for the 3D model of your car but this model should not include meshes for the wheels. You should control the vehicle by using the [member brake], [member engine_force], and [member steering] properties and not change the position or orientation of this node directly. - Note that the origin point of your VehicleBody will determine the center of gravity of your vehicle so it is better to keep this low and move the [CollisionShape] and [MeshInstance] upwards. + This node implements all the physics logic needed to simulate a car. It is based on the raycast vehicle system commonly found in physics engines. You will need to add a [CollisionShape] for the main body of your vehicle and add [VehicleWheel] nodes for the wheels. You should also add a [MeshInstance] to this node for the 3D model of your car but this model should not include meshes for the wheels. You should control the vehicle by using the [member brake], [member engine_force], and [member steering] properties and not change the position or orientation of this node directly. + [b]Note:[/b] The origin point of your VehicleBody will determine the center of gravity of your vehicle so it is better to keep this low and move the [CollisionShape] and [MeshInstance] upwards. </description> <tutorials> </tutorials> <methods> </methods> <members> - <member name="brake" type="float" setter="set_brake" getter="get_brake"> + <member name="brake" type="float" setter="set_brake" getter="get_brake" default="0.0"> Slows down the vehicle by applying a braking force. The vehicle is only slowed down if the wheels are in contact with a surface. The force you need to apply to adequately slow down your vehicle depends on the [member RigidBody.mass] of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 30 range for hard braking. </member> - <member name="engine_force" type="float" setter="set_engine_force" getter="get_engine_force"> - Accelerates the vehicle by applying an engine force. The vehicle is only speed up if the wheels that have [member VehicleWheel.use_as_traction] set to [code]true[/code] and are in contact with a surface. The [member RigidBody.mass] of the vehicle has an effect on the acceleration of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 50 range for acceleration. Note that the simulation does not take the effect of gears into account, you will need to add logic for this if you wish to simulate gears. + <member name="engine_force" type="float" setter="set_engine_force" getter="get_engine_force" default="0.0"> + Accelerates the vehicle by applying an engine force. The vehicle is only speed up if the wheels that have [member VehicleWheel.use_as_traction] set to [code]true[/code] and are in contact with a surface. The [member RigidBody.mass] of the vehicle has an effect on the acceleration of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 50 range for acceleration. + [b]Note:[/b] The simulation does not take the effect of gears into account, you will need to add logic for this if you wish to simulate gears. A negative value will result in the vehicle reversing. </member> - <member name="steering" type="float" setter="set_steering" getter="get_steering"> + <member name="steering" type="float" setter="set_steering" getter="get_steering" default="0.0"> The steering angle for the vehicle. Setting this to a non-zero value will result in the vehicle turning when it's moving. Wheels that have [member VehicleWheel.use_as_steering] set to [code]true[/code] will automatically be rotated. </member> </members> diff --git a/doc/classes/VehicleWheel.xml b/doc/classes/VehicleWheel.xml index c3b668c170..6de6429531 100644 --- a/doc/classes/VehicleWheel.xml +++ b/doc/classes/VehicleWheel.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VehicleWheel" inherits="Spatial" category="Core" version="3.2"> <brief_description> - Physics object that simulates the behaviour of a wheel. + Physics object that simulates the behavior of a wheel. </brief_description> <description> - This node needs to be used as a child node of [VehicleBody] and simulates the behaviour of one of its wheels. This node also acts as a collider to detect if the wheel is touching a surface. + This node needs to be used as a child node of [VehicleBody] and simulates the behavior of one of its wheels. This node also acts as a collider to detect if the wheel is touching a surface. </description> <tutorials> </tutorials> @@ -19,7 +19,7 @@ <return type="float"> </return> <description> - Returns a value between 0.0 and 1.0 that indicates whether this wheel is skidding. 0.0 is not skidding, 1.0 means the wheel has lost grip. + Returns a value between 0.0 and 1.0 that indicates whether this wheel is skidding. 0.0 is skidding (the wheel has lost grip, e.g. icy terrain), 1.0 means not skidding (the wheel has full grip, e.g. dry asphalt road). </description> </method> <method name="is_in_contact" qualifiers="const"> @@ -31,39 +31,39 @@ </method> </methods> <members> - <member name="damping_compression" type="float" setter="set_damping_compression" getter="get_damping_compression"> + <member name="damping_compression" type="float" setter="set_damping_compression" getter="get_damping_compression" default="0.83"> The damping applied to the spring when the spring is being compressed. This value should be between 0.0 (no damping) and 1.0. A value of 0.0 means the car will keep bouncing as the spring keeps its energy. A good value for this is around 0.3 for a normal car, 0.5 for a race car. </member> - <member name="damping_relaxation" type="float" setter="set_damping_relaxation" getter="get_damping_relaxation"> - The damping applied to the spring when relaxing. This value should be between 0.0 (no damping) and 1.0. This value should always be slightly higher than the [member damping_compression] property. For a [member damping_compression] value of 0.3, try a relaxation value of 0.5 + <member name="damping_relaxation" type="float" setter="set_damping_relaxation" getter="get_damping_relaxation" default="0.88"> + The damping applied to the spring when relaxing. This value should be between 0.0 (no damping) and 1.0. This value should always be slightly higher than the [member damping_compression] property. For a [member damping_compression] value of 0.3, try a relaxation value of 0.5. </member> - <member name="suspension_max_force" type="float" setter="set_suspension_max_force" getter="get_suspension_max_force"> - The maximum force the spring can resist. This value should be higher than a quarter of the [member RigidBody.mass] of the [VehicleBody] or the spring will not carry the weight of the vehicle. Good results are often obtained by a value that is about 3x to 4x this number. + <member name="suspension_max_force" type="float" setter="set_suspension_max_force" getter="get_suspension_max_force" default="6000.0"> + The maximum force the spring can resist. This value should be higher than a quarter of the [member RigidBody.mass] of the [VehicleBody] or the spring will not carry the weight of the vehicle. Good results are often obtained by a value that is about 3× to 4× this number. </member> - <member name="suspension_stiffness" type="float" setter="set_suspension_stiffness" getter="get_suspension_stiffness"> + <member name="suspension_stiffness" type="float" setter="set_suspension_stiffness" getter="get_suspension_stiffness" default="5.88"> This value defines the stiffness of the suspension. Use a value lower than 50 for an off-road car, a value between 50 and 100 for a race car and try something around 200 for something like a Formula 1 car. </member> - <member name="suspension_travel" type="float" setter="set_suspension_travel" getter="get_suspension_travel"> - This is the distance the suspension can travel. As Godot measures are in meters keep this setting relatively low. Try a value between 0.1 and 0.3 depending on the type of car . + <member name="suspension_travel" type="float" setter="set_suspension_travel" getter="get_suspension_travel" default="5.0"> + This is the distance the suspension can travel. As Godot units are equivalent to meters, keep this setting relatively low. Try a value between 0.1 and 0.3 depending on the type of car. </member> - <member name="use_as_steering" type="bool" setter="set_use_as_steering" getter="is_used_as_steering"> - If [code]true[/code] this wheel will be turned when the car steers. + <member name="use_as_steering" type="bool" setter="set_use_as_steering" getter="is_used_as_steering" default="false"> + If [code]true[/code], this wheel will be turned when the car steers. </member> - <member name="use_as_traction" type="bool" setter="set_use_as_traction" getter="is_used_as_traction"> - If [code]true[/code] this wheel transfers engine force to the ground to propel the vehicle forward. + <member name="use_as_traction" type="bool" setter="set_use_as_traction" getter="is_used_as_traction" default="false"> + If [code]true[/code], this wheel transfers engine force to the ground to propel the vehicle forward. </member> - <member name="wheel_friction_slip" type="float" setter="set_friction_slip" getter="get_friction_slip"> + <member name="wheel_friction_slip" type="float" setter="set_friction_slip" getter="get_friction_slip" default="10.5"> This determines how much grip this wheel has. It is combined with the friction setting of the surface the wheel is in contact with. 0.0 means no grip, 1.0 is normal grip. For a drift car setup, try setting the grip of the rear wheels slightly lower than the front wheels, or use a lower value to simulate tire wear. It's best to set this to 1.0 when starting out. </member> - <member name="wheel_radius" type="float" setter="set_radius" getter="get_radius"> + <member name="wheel_radius" type="float" setter="set_radius" getter="get_radius" default="0.5"> The radius of the wheel in meters. </member> - <member name="wheel_rest_length" type="float" setter="set_suspension_rest_length" getter="get_suspension_rest_length"> + <member name="wheel_rest_length" type="float" setter="set_suspension_rest_length" getter="get_suspension_rest_length" default="0.15"> This is the distance in meters the wheel is lowered from its origin point. Don't set this to 0.0 and move the wheel into position, instead move the origin point of your wheel (the gizmo in Godot) to the position the wheel will take when bottoming out, then use the rest length to move the wheel down to the position it should be in when the car is in rest. </member> - <member name="wheel_roll_influence" type="float" setter="set_roll_influence" getter="get_roll_influence"> - This value effects the roll of your vehicle. If set to 0.0 for all wheels your vehicle will be prone to rolling over while a value of 1.0 will resist body roll. + <member name="wheel_roll_influence" type="float" setter="set_roll_influence" getter="get_roll_influence" default="0.1"> + This value affects the roll of your vehicle. If set to 0.0 for all wheels, your vehicle will be prone to rolling over, while a value of 1.0 will resist body roll. </member> </members> <constants> diff --git a/doc/classes/VideoPlayer.xml b/doc/classes/VideoPlayer.xml index 15d1dfcf19..45341cee74 100644 --- a/doc/classes/VideoPlayer.xml +++ b/doc/classes/VideoPlayer.xml @@ -4,7 +4,7 @@ Control for playing video streams. </brief_description> <description> - Control node for playing video streams. Supported formats are WebM and OGV Theora. + Control node for playing video streams. Supported formats are [url=https://www.webmproject.org/]WebM[/url] and [url=https://www.theora.org/]Ogg Theora[/url]. </description> <tutorials> </tutorials> @@ -46,25 +46,25 @@ </method> </methods> <members> - <member name="audio_track" type="int" setter="set_audio_track" getter="get_audio_track"> + <member name="audio_track" type="int" setter="set_audio_track" getter="get_audio_track" default="0"> The embedded audio track to play. </member> - <member name="autoplay" type="bool" setter="set_autoplay" getter="has_autoplay"> - If [code]true[/code], playback starts when the scene loads. Default value: [code]false[/code]. + <member name="autoplay" type="bool" setter="set_autoplay" getter="has_autoplay" default="false"> + If [code]true[/code], playback starts when the scene loads. </member> - <member name="buffering_msec" type="int" setter="set_buffering_msec" getter="get_buffering_msec"> + <member name="buffering_msec" type="int" setter="set_buffering_msec" getter="get_buffering_msec" default="500"> Amount of time in milliseconds to store in buffer while playing. </member> - <member name="bus" type="String" setter="set_bus" getter="get_bus"> + <member name="bus" type="String" setter="set_bus" getter="get_bus" default=""Master""> Audio bus to use for sound playback. </member> - <member name="expand" type="bool" setter="set_expand" getter="has_expand"> - If [code]true[/code], the video scales to the control size. Default value: [code]true[/code]. + <member name="expand" type="bool" setter="set_expand" getter="has_expand" default="true"> + If [code]true[/code], the video scales to the control size. </member> - <member name="paused" type="bool" setter="set_paused" getter="is_paused"> + <member name="paused" type="bool" setter="set_paused" getter="is_paused" default="false"> If [code]true[/code], the video is paused. </member> - <member name="stream" type="VideoStream" setter="set_stream" getter="get_stream"> + <member name="stream" type="VideoStream" setter="set_stream" getter="get_stream" default="null"> </member> <member name="stream_position" type="float" setter="set_stream_position" getter="get_stream_position"> The current position of the stream, in seconds. @@ -72,7 +72,7 @@ <member name="volume" type="float" setter="set_volume" getter="get_volume"> Audio volume as a linear value. </member> - <member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db"> + <member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db" default="0.0"> Audio volume in dB. </member> </members> diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index 53e66cee74..9b24aa1a86 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -67,6 +67,14 @@ Returns information about the viewport from the rendering pipeline. </description> </method> + <method name="get_shadow_atlas_quadrant_subdiv" qualifiers="const"> + <return type="int" enum="Viewport.ShadowAtlasQuadrantSubdiv"> + </return> + <argument index="0" name="quadrant" type="int"> + </argument> + <description> + </description> + </method> <method name="get_size_override" qualifiers="const"> <return type="Vector2"> </return> @@ -78,7 +86,8 @@ <return type="ViewportTexture"> </return> <description> - Returns the viewport's texture. Note that due to the way OpenGL works, the resulting [ViewportTexture] is flipped vertically. You can use [method Image.flip_y] on the result of [method Texture.get_data] to flip it back, for example: + Returns the viewport's texture. + [b]Note:[/b] Due to the way OpenGL works, the resulting [ViewportTexture] is flipped vertically. You can use [method Image.flip_y] on the result of [method Texture.get_data] to flip it back, for example: [codeblock] var img = get_viewport().get_texture().get_data() img.flip_y() @@ -140,13 +149,6 @@ Returns [code]true[/code] if the size override is enabled. See [method set_size_override]. </description> </method> - <method name="is_size_override_stretch_enabled" qualifiers="const"> - <return type="bool"> - </return> - <description> - Returns [code]true[/code] if the size stretch override is enabled. See [method set_size_override_stretch]. - </description> - </method> <method name="set_attach_to_screen_rect"> <return type="void"> </return> @@ -161,26 +163,27 @@ <description> </description> </method> - <method name="set_size_override"> + <method name="set_shadow_atlas_quadrant_subdiv"> <return type="void"> </return> - <argument index="0" name="enable" type="bool"> + <argument index="0" name="quadrant" type="int"> </argument> - <argument index="1" name="size" type="Vector2" default="Vector2( -1, -1 )"> - </argument> - <argument index="2" name="margin" type="Vector2" default="Vector2( 0, 0 )"> + <argument index="1" name="subdiv" type="int" enum="Viewport.ShadowAtlasQuadrantSubdiv"> </argument> <description> - Sets the size override of the viewport. If the [code]enable[/code] parameter is [code]true[/code] the override is used, otherwise it uses the default size. If the size parameter is [code](-1, -1)[/code], it won't update the size. </description> </method> - <method name="set_size_override_stretch"> + <method name="set_size_override"> <return type="void"> </return> - <argument index="0" name="enabled" type="bool"> + <argument index="0" name="enable" type="bool"> + </argument> + <argument index="1" name="size" type="Vector2" default="Vector2( -1, -1 )"> + </argument> + <argument index="2" name="margin" type="Vector2" default="Vector2( 0, 0 )"> </argument> <description> - If [code]true[/code], the size override affects stretch as well. + Sets the size override of the viewport. If the [code]enable[/code] parameter is [code]true[/code] the override is used, otherwise it uses the default size. If the size parameter is [code](-1, -1)[/code], it won't update the size. </description> </method> <method name="unhandled_input"> @@ -209,87 +212,90 @@ </method> </methods> <members> - <member name="arvr" type="bool" setter="set_use_arvr" getter="use_arvr"> - If [code]true[/code], the viewport will be used in AR/VR process. Default value: [code]false[/code]. + <member name="arvr" type="bool" setter="set_use_arvr" getter="use_arvr" default="false"> + If [code]true[/code], the viewport will be used in AR/VR process. </member> - <member name="audio_listener_enable_2d" type="bool" setter="set_as_audio_listener_2d" getter="is_audio_listener_2d"> - If [code]true[/code], the viewport will process 2D audio streams. Default value: [code]false[/code]. + <member name="audio_listener_enable_2d" type="bool" setter="set_as_audio_listener_2d" getter="is_audio_listener_2d" default="false"> + If [code]true[/code], the viewport will process 2D audio streams. </member> - <member name="audio_listener_enable_3d" type="bool" setter="set_as_audio_listener" getter="is_audio_listener"> - If [code]true[/code], the viewport will process 3D audio streams. Default value: [code]false[/code]. + <member name="audio_listener_enable_3d" type="bool" setter="set_as_audio_listener" getter="is_audio_listener" default="false"> + If [code]true[/code], the viewport will process 3D audio streams. </member> <member name="canvas_transform" type="Transform2D" setter="set_canvas_transform" getter="get_canvas_transform"> The canvas transform of the viewport, useful for changing the on-screen positions of all child [CanvasItem]s. This is relative to the global canvas transform of the viewport. </member> - <member name="debug_draw" type="int" setter="set_debug_draw" getter="get_debug_draw" enum="Viewport.DebugDraw"> - The overlay mode for test rendered geometry in debug purposes. Default value: [code]DEBUG_DRAW_DISABLED[/code]. + <member name="debug_draw" type="int" setter="set_debug_draw" getter="get_debug_draw" enum="Viewport.DebugDraw" default="0"> + The overlay mode for test rendered geometry in debug purposes. </member> - <member name="disable_3d" type="bool" setter="set_disable_3d" getter="is_3d_disabled"> - If [code]true[/code], the viewport will disable 3D rendering. For actual disabling use [code]usage[/code]. Default value: [code]false[/code]. + <member name="disable_3d" type="bool" setter="set_disable_3d" getter="is_3d_disabled" default="false"> + If [code]true[/code], the viewport will disable 3D rendering. For actual disabling use [code]usage[/code]. </member> <member name="global_canvas_transform" type="Transform2D" setter="set_global_canvas_transform" getter="get_global_canvas_transform"> The global canvas transform of the viewport. The canvas transform is relative to this. </member> - <member name="gui_disable_input" type="bool" setter="set_disable_input" getter="is_input_disabled"> - If [code]true[/code], the viewport will not receive input event. Default value: [code]false[/code]. + <member name="gui_disable_input" type="bool" setter="set_disable_input" getter="is_input_disabled" default="false"> + If [code]true[/code], the viewport will not receive input event. </member> - <member name="gui_snap_controls_to_pixels" type="bool" setter="set_snap_controls_to_pixels" getter="is_snap_controls_to_pixels_enabled"> - If [code]true[/code], the GUI controls on the viewport will lay pixel perfectly. Default value: [code]true[/code]. + <member name="gui_snap_controls_to_pixels" type="bool" setter="set_snap_controls_to_pixels" getter="is_snap_controls_to_pixels_enabled" default="true"> + If [code]true[/code], the GUI controls on the viewport will lay pixel perfectly. </member> - <member name="handle_input_locally" type="bool" setter="set_handle_input_locally" getter="is_handling_input_locally"> + <member name="handle_input_locally" type="bool" setter="set_handle_input_locally" getter="is_handling_input_locally" default="true"> </member> - <member name="hdr" type="bool" setter="set_hdr" getter="get_hdr"> - If [code]true[/code], the viewport rendering will receive benefits from High Dynamic Range algorithm. Default value: [code]true[/code]. + <member name="hdr" type="bool" setter="set_hdr" getter="get_hdr" default="true"> + If [code]true[/code], the viewport rendering will receive benefits from High Dynamic Range algorithm. </member> - <member name="keep_3d_linear" type="bool" setter="set_keep_3d_linear" getter="get_keep_3d_linear"> + <member name="keep_3d_linear" type="bool" setter="set_keep_3d_linear" getter="get_keep_3d_linear" default="false"> If [code]true[/code], the result after 3D rendering will not have a linear to sRGB color conversion applied. This is important when the viewport is used as a render target where the result is used as a texture on a 3D object rendered in another viewport. It is also important if the viewport is used to create data that is not color based (noise, heightmaps, pickmaps, etc.). Do not enable this when the viewport is used as a texture on a 2D object or if the viewport is your final output. </member> - <member name="msaa" type="int" setter="set_msaa" getter="get_msaa" enum="Viewport.MSAA"> - The multisample anti-aliasing mode. Default value: [code]MSAA_DISABLED[/code]. + <member name="msaa" type="int" setter="set_msaa" getter="get_msaa" enum="Viewport.MSAA" default="0"> + The multisample anti-aliasing mode. </member> - <member name="own_world" type="bool" setter="set_use_own_world" getter="is_using_own_world"> - If [code]true[/code], the viewport will use [World] defined in [code]world[/code] property. Default value: [code]false[/code]. + <member name="own_world" type="bool" setter="set_use_own_world" getter="is_using_own_world" default="false"> + If [code]true[/code], the viewport will use [World] defined in [code]world[/code] property. </member> - <member name="physics_object_picking" type="bool" setter="set_physics_object_picking" getter="get_physics_object_picking"> - If [code]true[/code], the objects rendered by viewport become subjects of mouse picking process. Default value: [code]false[/code]. + <member name="physics_object_picking" type="bool" setter="set_physics_object_picking" getter="get_physics_object_picking" default="false"> + If [code]true[/code], the objects rendered by viewport become subjects of mouse picking process. </member> - <member name="render_direct_to_screen" type="bool" setter="set_use_render_direct_to_screen" getter="is_using_render_direct_to_screen"> - If [code]true[/code], renders the Viewport directly to the screen instead of to the root viewport. Only available in GLES2. This is a low-level optimization and should not be used in most cases. If used, reading from the Viewport or from [code]SCREEN_TEXTURE[/code] becomes unavailable. For more information see [method VisualServer.viewport_set_render_direct_to_screen]. Default value: [code]false[/code]. + <member name="render_direct_to_screen" type="bool" setter="set_use_render_direct_to_screen" getter="is_using_render_direct_to_screen" default="false"> + If [code]true[/code], renders the Viewport directly to the screen instead of to the root viewport. Only available in GLES2. This is a low-level optimization and should not be used in most cases. If used, reading from the Viewport or from [code]SCREEN_TEXTURE[/code] becomes unavailable. For more information see [method VisualServer.viewport_set_render_direct_to_screen]. </member> - <member name="render_target_clear_mode" type="int" setter="set_clear_mode" getter="get_clear_mode" enum="Viewport.ClearMode"> - The clear mode when viewport used as a render target. Default value: [code]CLEAR_MODE_ALWAYS[/code]. + <member name="render_target_clear_mode" type="int" setter="set_clear_mode" getter="get_clear_mode" enum="Viewport.ClearMode" default="0"> + The clear mode when viewport used as a render target. </member> - <member name="render_target_update_mode" type="int" setter="set_update_mode" getter="get_update_mode" enum="Viewport.UpdateMode"> - The update mode when viewport used as a render target. Default value: [code]UPDATE_WHEN_VISIBLE[/code]. + <member name="render_target_update_mode" type="int" setter="set_update_mode" getter="get_update_mode" enum="Viewport.UpdateMode" default="2"> + The update mode when viewport used as a render target. </member> - <member name="render_target_v_flip" type="bool" setter="set_vflip" getter="get_vflip"> - If [code]true[/code], the result of rendering will be flipped vertically. Default value: [code]false[/code]. + <member name="render_target_v_flip" type="bool" setter="set_vflip" getter="get_vflip" default="false"> + If [code]true[/code], the result of rendering will be flipped vertically. </member> - <member name="shadow_atlas_quad_0" type="int" setter="set_shadow_atlas_quadrant_subdiv" getter="get_shadow_atlas_quadrant_subdiv" enum="Viewport.ShadowAtlasQuadrantSubdiv"> - The subdivision amount of first quadrant on shadow atlas. Default value: [code]SHADOW_ATLAS_QUADRANT_SUBDIV_4[/code]. + <member name="shadow_atlas_quad_0" type="int" setter="set_shadow_atlas_quadrant_subdiv" getter="get_shadow_atlas_quadrant_subdiv" enum="Viewport.ShadowAtlasQuadrantSubdiv" default="2"> + The subdivision amount of first quadrant on shadow atlas. </member> - <member name="shadow_atlas_quad_1" type="int" setter="set_shadow_atlas_quadrant_subdiv" getter="get_shadow_atlas_quadrant_subdiv" enum="Viewport.ShadowAtlasQuadrantSubdiv"> - The subdivision amount of second quadrant on shadow atlas. Default value: [code]SHADOW_ATLAS_QUADRANT_SUBDIV_4[/code]. + <member name="shadow_atlas_quad_1" type="int" setter="set_shadow_atlas_quadrant_subdiv" getter="get_shadow_atlas_quadrant_subdiv" enum="Viewport.ShadowAtlasQuadrantSubdiv" default="2"> + The subdivision amount of second quadrant on shadow atlas. </member> - <member name="shadow_atlas_quad_2" type="int" setter="set_shadow_atlas_quadrant_subdiv" getter="get_shadow_atlas_quadrant_subdiv" enum="Viewport.ShadowAtlasQuadrantSubdiv"> - The subdivision amount of third quadrant on shadow atlas. Default value: [code]SHADOW_ATLAS_QUADRANT_SUBDIV_16[/code]. + <member name="shadow_atlas_quad_2" type="int" setter="set_shadow_atlas_quadrant_subdiv" getter="get_shadow_atlas_quadrant_subdiv" enum="Viewport.ShadowAtlasQuadrantSubdiv" default="3"> + The subdivision amount of third quadrant on shadow atlas. </member> - <member name="shadow_atlas_quad_3" type="int" setter="set_shadow_atlas_quadrant_subdiv" getter="get_shadow_atlas_quadrant_subdiv" enum="Viewport.ShadowAtlasQuadrantSubdiv"> - The subdivision amount of fourth quadrant on shadow atlas. Default value: [code]SHADOW_ATLAS_QUADRANT_SUBDIV_64[/code]. + <member name="shadow_atlas_quad_3" type="int" setter="set_shadow_atlas_quadrant_subdiv" getter="get_shadow_atlas_quadrant_subdiv" enum="Viewport.ShadowAtlasQuadrantSubdiv" default="4"> + The subdivision amount of fourth quadrant on shadow atlas. </member> - <member name="shadow_atlas_size" type="int" setter="set_shadow_atlas_size" getter="get_shadow_atlas_size"> + <member name="shadow_atlas_size" type="int" setter="set_shadow_atlas_size" getter="get_shadow_atlas_size" default="0"> The resolution of shadow atlas. Both width and height is equal to one value. </member> - <member name="size" type="Vector2" setter="set_size" getter="get_size"> + <member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2( 0, 0 )"> The width and height of viewport. </member> - <member name="transparent_bg" type="bool" setter="set_transparent_background" getter="has_transparent_background"> - If [code]true[/code], the viewport should render its background as transparent. Default value: [code]false[/code]. + <member name="size_override_stretch" type="bool" setter="set_size_override_stretch" getter="is_size_override_stretch_enabled" default="false"> + If [code]true[/code], the size override affects stretch as well. + </member> + <member name="transparent_bg" type="bool" setter="set_transparent_background" getter="has_transparent_background" default="false"> + If [code]true[/code], the viewport should render its background as transparent. </member> - <member name="usage" type="int" setter="set_usage" getter="get_usage" enum="Viewport.Usage"> - The rendering mode of viewport. Default value: [code]USAGE_3D[/code]. + <member name="usage" type="int" setter="set_usage" getter="get_usage" enum="Viewport.Usage" default="2"> + The rendering mode of viewport. </member> - <member name="world" type="World" setter="set_world" getter="get_world"> + <member name="world" type="World" setter="set_world" getter="get_world" default="null"> The custom [World] which can be used as 3D environment source. </member> <member name="world_2d" type="World2D" setter="set_world_2d" getter="get_world_2d"> @@ -308,7 +314,7 @@ Do not update the render target. </constant> <constant name="UPDATE_ONCE" value="1" enum="UpdateMode"> - Update the render target once, then switch to [code]UPDATE_DISABLED[/code]. + Update the render target once, then switch to [constant UPDATE_DISABLED]. </constant> <constant name="UPDATE_WHEN_VISIBLE" value="2" enum="UpdateMode"> Update the render target only when it is visible. This is the default value. @@ -331,7 +337,7 @@ <constant name="SHADOW_ATLAS_QUADRANT_SUBDIV_1024" value="6" enum="ShadowAtlasQuadrantSubdiv"> </constant> <constant name="SHADOW_ATLAS_QUADRANT_SUBDIV_MAX" value="7" enum="ShadowAtlasQuadrantSubdiv"> - Enum limiter. Do not use it directly. + Represents the size of the [enum ShadowAtlasQuadrantSubdiv] enum. </constant> <constant name="RENDER_INFO_OBJECTS_IN_FRAME" value="0" enum="RenderInfo"> Amount of objects in frame. @@ -352,7 +358,7 @@ Amount of draw calls in frame. </constant> <constant name="RENDER_INFO_MAX" value="6" enum="RenderInfo"> - Enum limiter. Do not use it directly. + Represents the size of the [enum RenderInfo] enum. </constant> <constant name="DEBUG_DRAW_DISABLED" value="0" enum="DebugDraw"> Objects are displayed normally. @@ -392,7 +398,7 @@ Never clear the render target. </constant> <constant name="CLEAR_MODE_ONLY_NEXT_FRAME" value="2" enum="ClearMode"> - Clear the render target next frame, then switch to [code]CLEAR_MODE_NEVER[/code]. + Clear the render target next frame, then switch to [constant CLEAR_MODE_NEVER]. </constant> </constants> </class> diff --git a/doc/classes/ViewportContainer.xml b/doc/classes/ViewportContainer.xml index 1642f7e85f..e4c6091909 100644 --- a/doc/classes/ViewportContainer.xml +++ b/doc/classes/ViewportContainer.xml @@ -11,10 +11,10 @@ <methods> </methods> <members> - <member name="stretch" type="bool" setter="set_stretch" getter="is_stretch_enabled"> - If [code]true[/code], the viewport will be scaled to the control's size. Default value:[code]false[/code]. + <member name="stretch" type="bool" setter="set_stretch" getter="is_stretch_enabled" default="false"> + If [code]true[/code], the viewport will be scaled to the control's size. </member> - <member name="stretch_shrink" type="int" setter="set_stretch_shrink" getter="get_stretch_shrink"> + <member name="stretch_shrink" type="int" setter="set_stretch_shrink" getter="get_stretch_shrink" default="1"> </member> </members> <constants> diff --git a/doc/classes/ViewportTexture.xml b/doc/classes/ViewportTexture.xml index ab3c2696aa..5b9eb6a8cb 100644 --- a/doc/classes/ViewportTexture.xml +++ b/doc/classes/ViewportTexture.xml @@ -12,7 +12,7 @@ <methods> </methods> <members> - <member name="viewport_path" type="NodePath" setter="set_viewport_path_in_scene" getter="get_viewport_path_in_scene"> + <member name="viewport_path" type="NodePath" setter="set_viewport_path_in_scene" getter="get_viewport_path_in_scene" default="NodePath("")"> The path to the [Viewport] node to display. This is relative to the scene root, not to the node which uses the texture. </member> </members> diff --git a/doc/classes/VisibilityEnabler.xml b/doc/classes/VisibilityEnabler.xml index 910ca033d1..e3c7d05fce 100644 --- a/doc/classes/VisibilityEnabler.xml +++ b/doc/classes/VisibilityEnabler.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisibilityEnabler" inherits="VisibilityNotifier" category="Core" version="3.2"> <brief_description> - Enable certain nodes only when visible. + Enables certain nodes only when visible. </brief_description> <description> The VisibilityEnabler will disable [RigidBody] and [AnimationPlayer] nodes when they are not visible. It will only affect other nodes within the same scene as the VisibilityEnabler itself. @@ -9,12 +9,30 @@ <tutorials> </tutorials> <methods> + <method name="is_enabler_enabled" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="enabler" type="int" enum="VisibilityEnabler.Enabler"> + </argument> + <description> + </description> + </method> + <method name="set_enabler"> + <return type="void"> + </return> + <argument index="0" name="enabler" type="int" enum="VisibilityEnabler.Enabler"> + </argument> + <argument index="1" name="enabled" type="bool"> + </argument> + <description> + </description> + </method> </methods> <members> - <member name="freeze_bodies" type="bool" setter="set_enabler" getter="is_enabler_enabled"> + <member name="freeze_bodies" type="bool" setter="set_enabler" getter="is_enabler_enabled" default="true"> If [code]true[/code], [RigidBody] nodes will be paused. </member> - <member name="pause_animations" type="bool" setter="set_enabler" getter="is_enabler_enabled"> + <member name="pause_animations" type="bool" setter="set_enabler" getter="is_enabler_enabled" default="true"> If [code]true[/code], [AnimationPlayer] nodes will be paused. </member> </members> @@ -26,6 +44,7 @@ This enabler will freeze [RigidBody] nodes. </constant> <constant name="ENABLER_MAX" value="2" enum="Enabler"> + Represents the size of the [enum Enabler] enum. </constant> </constants> </class> diff --git a/doc/classes/VisibilityEnabler2D.xml b/doc/classes/VisibilityEnabler2D.xml index 3943eca7f5..0f25c00489 100644 --- a/doc/classes/VisibilityEnabler2D.xml +++ b/doc/classes/VisibilityEnabler2D.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisibilityEnabler2D" inherits="VisibilityNotifier2D" category="Core" version="3.2"> <brief_description> - Enable certain nodes only when visible. + Enables certain nodes only when visible. </brief_description> <description> The VisibilityEnabler2D will disable [RigidBody2D], [AnimationPlayer], and other nodes when they are not visible. It will only affect other nodes within the same scene as the VisibilityEnabler2D itself. @@ -9,24 +9,42 @@ <tutorials> </tutorials> <methods> + <method name="is_enabler_enabled" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="enabler" type="int" enum="VisibilityEnabler2D.Enabler"> + </argument> + <description> + </description> + </method> + <method name="set_enabler"> + <return type="void"> + </return> + <argument index="0" name="enabler" type="int" enum="VisibilityEnabler2D.Enabler"> + </argument> + <argument index="1" name="enabled" type="bool"> + </argument> + <description> + </description> + </method> </methods> <members> - <member name="freeze_bodies" type="bool" setter="set_enabler" getter="is_enabler_enabled"> + <member name="freeze_bodies" type="bool" setter="set_enabler" getter="is_enabler_enabled" default="true"> If [code]true[/code], [RigidBody2D] nodes will be paused. </member> - <member name="pause_animated_sprites" type="bool" setter="set_enabler" getter="is_enabler_enabled"> + <member name="pause_animated_sprites" type="bool" setter="set_enabler" getter="is_enabler_enabled" default="true"> If [code]true[/code], [AnimatedSprite] nodes will be paused. </member> - <member name="pause_animations" type="bool" setter="set_enabler" getter="is_enabler_enabled"> + <member name="pause_animations" type="bool" setter="set_enabler" getter="is_enabler_enabled" default="true"> If [code]true[/code], [AnimationPlayer] nodes will be paused. </member> - <member name="pause_particles" type="bool" setter="set_enabler" getter="is_enabler_enabled"> + <member name="pause_particles" type="bool" setter="set_enabler" getter="is_enabler_enabled" default="true"> If [code]true[/code], [Particles2D] nodes will be paused. </member> - <member name="physics_process_parent" type="bool" setter="set_enabler" getter="is_enabler_enabled"> + <member name="physics_process_parent" type="bool" setter="set_enabler" getter="is_enabler_enabled" default="false"> If [code]true[/code], the parent's [method Node._physics_process] will be stopped. </member> - <member name="process_parent" type="bool" setter="set_enabler" getter="is_enabler_enabled"> + <member name="process_parent" type="bool" setter="set_enabler" getter="is_enabler_enabled" default="false"> If [code]true[/code], the parent's [method Node._process] will be stopped. </member> </members> @@ -49,6 +67,7 @@ <constant name="ENABLER_PAUSE_ANIMATED_SPRITES" value="5" enum="Enabler"> </constant> <constant name="ENABLER_MAX" value="6" enum="Enabler"> + Represents the size of the [enum Enabler] enum. </constant> </constants> </class> diff --git a/doc/classes/VisibilityNotifier.xml b/doc/classes/VisibilityNotifier.xml index 986d6b8b13..4cbfa7ba76 100644 --- a/doc/classes/VisibilityNotifier.xml +++ b/doc/classes/VisibilityNotifier.xml @@ -14,12 +14,12 @@ </return> <description> If [code]true[/code], the bounding box is on the screen. - Note: It takes one frame for the node's visibility to be assessed once added to the scene tree, so this method will return [code]false[/code] right after it is instantiated, even if it will be on screen in the draw pass. + [b]Note:[/b] It takes one frame for the node's visibility to be assessed once added to the scene tree, so this method will return [code]false[/code] right after it is instantiated, even if it will be on screen in the draw pass. </description> </method> </methods> <members> - <member name="aabb" type="AABB" setter="set_aabb" getter="get_aabb"> + <member name="aabb" type="AABB" setter="set_aabb" getter="get_aabb" default="AABB( -1, -1, -1, 2, 2, 2 )"> The VisibilityNotifier's bounding box. </member> </members> diff --git a/doc/classes/VisibilityNotifier2D.xml b/doc/classes/VisibilityNotifier2D.xml index 787a33d752..7e1d933c44 100644 --- a/doc/classes/VisibilityNotifier2D.xml +++ b/doc/classes/VisibilityNotifier2D.xml @@ -14,12 +14,12 @@ </return> <description> If [code]true[/code], the bounding rectangle is on the screen. - Note: It takes one frame for the node's visibility to be assessed once added to the scene tree, so this method will return [code]false[/code] right after it is instantiated, even if it will be on screen in the draw pass. + [b]Note:[/b] It takes one frame for the node's visibility to be assessed once added to the scene tree, so this method will return [code]false[/code] right after it is instantiated, even if it will be on screen in the draw pass. </description> </method> </methods> <members> - <member name="rect" type="Rect2" setter="set_rect" getter="get_rect"> + <member name="rect" type="Rect2" setter="set_rect" getter="get_rect" default="Rect2( -10, -10, 20, 20 )"> The VisibilityNotifier2D's bounding rectangle. </member> </members> diff --git a/doc/classes/VisualInstance.xml b/doc/classes/VisualInstance.xml index 59f0a531dd..7576bf7ad8 100644 --- a/doc/classes/VisualInstance.xml +++ b/doc/classes/VisualInstance.xml @@ -49,7 +49,7 @@ </argument> <description> Sets the base of the VisualInstance, which changes how the engine handles the VisualInstance under the hood. - It is recommended to only use set_base if you know what you're doing. + It is recommended to only use [method set_base] if you know what you're doing. </description> </method> <method name="set_layer_mask_bit"> @@ -64,7 +64,7 @@ </method> </methods> <members> - <member name="layers" type="int" setter="set_layer_mask" getter="get_layer_mask"> + <member name="layers" type="int" setter="set_layer_mask" getter="get_layer_mask" default="1"> The render layer(s) this VisualInstance is drawn on. This object will only be visible for [Camera]s whose cull mask includes the render object this VisualInstance is set to. </member> diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml index 3997798cca..5e054ce7ce 100644 --- a/doc/classes/VisualServer.xml +++ b/doc/classes/VisualServer.xml @@ -257,7 +257,7 @@ <argument index="3" name="normal_map" type="RID"> </argument> <description> - Adds a particles system to the [CanvasItem]'s draw commands. + Adds a particle system to the [CanvasItem]'s draw commands. </description> </method> <method name="canvas_item_add_polygon"> @@ -606,7 +606,7 @@ <argument index="1" name="enabled" type="bool"> </argument> <description> - If this is enabled, the z-index of the parent will be added to the children's z-index. + If this is enabled, the Z index of the parent will be added to the children's Z index. </description> </method> <method name="canvas_item_set_z_index"> @@ -617,7 +617,7 @@ <argument index="1" name="z_index" type="int"> </argument> <description> - Sets the [CanvasItem]'s z-index, i.e. its draw order (lower indexes are drawn first). + Sets the [CanvasItem]'s Z index, i.e. its draw order (lower indexes are drawn first). </description> </method> <method name="canvas_light_attach_to_canvas"> @@ -675,7 +675,7 @@ <argument index="1" name="mask" type="int"> </argument> <description> - The light mask. See [LightOccluder2D] for more information on light masks + The light mask. See [LightOccluder2D] for more information on light masks. </description> </method> <method name="canvas_light_occluder_set_polygon"> @@ -752,7 +752,7 @@ <argument index="1" name="mask" type="int"> </argument> <description> - The light mask. See [LightOccluder2D] for more information on light masks + The light mask. See [LightOccluder2D] for more information on light masks. </description> </method> <method name="canvas_light_set_item_shadow_cull_mask"> @@ -763,7 +763,7 @@ <argument index="1" name="mask" type="int"> </argument> <description> - The shadow mask. binary about which layers this canvas light affects which canvas item's shadows. See [LightOccluder2D] for more information on light masks. + The binary mask used to determine which layers this canvas light's shadows affects. See [LightOccluder2D] for more information on light masks. </description> </method> <method name="canvas_light_set_layer_range"> @@ -787,7 +787,7 @@ <argument index="1" name="mode" type="int" enum="VisualServer.CanvasLightMode"> </argument> <description> - The mode of the light, see CANVAS_LIGHT_MODE_* constants. + The mode of the light, see [code]CANVAS_LIGHT_MODE_*[/code] constants. </description> </method> <method name="canvas_light_set_scale"> @@ -841,7 +841,7 @@ <argument index="1" name="filter" type="int" enum="VisualServer.CanvasLightShadowFilter"> </argument> <description> - Sets the canvas light's shadow's filter, see CANVAS_LIGHT_SHADOW_FILTER_* constants. + Sets the canvas light's shadow's filter, see [code]CANVAS_LIGHT_SHADOW_FILTER_*[/code] constants. </description> </method> <method name="canvas_light_set_shadow_gradient_length"> @@ -863,7 +863,7 @@ <argument index="1" name="smooth" type="float"> </argument> <description> - Smoothens the shadow. The lower, the more smooth. + Smoothens the shadow. The lower, the smoother. </description> </method> <method name="canvas_light_set_texture"> @@ -924,7 +924,7 @@ <argument index="1" name="mode" type="int" enum="VisualServer.CanvasOccluderPolygonCullMode"> </argument> <description> - Sets an occluder polygons cull mode. See CANVAS_OCCLUDER_POLYGON_CULL_MODE_* constants. + Sets an occluder polygons cull mode. See [code]CANVAS_OCCLUDER_POLYGON_CULL_MODE_*[/code] constants. </description> </method> <method name="canvas_occluder_polygon_set_shape"> @@ -1330,7 +1330,7 @@ <argument index="0" name="info" type="int" enum="VisualServer.RenderInfo"> </argument> <description> - Returns a certain information, see RENDER_INFO_* for options. + Returns a certain information, see [code]RENDER_INFO_*[/code] for options. </description> </method> <method name="get_test_cube"> @@ -1951,6 +1951,8 @@ <argument index="2" name="scenario" type="RID"> </argument> <description> + Returns an array of object IDs intersecting with the provided 3D ray. Only visual 3D nodes are considered, such as [MeshInstance] or [DirectionalLight]. Use [method @GDScript.instance_from_id] to obtain the actual nodes. A scenario RID must be provided, which is available in the [World] you want to query. + [b]Warning:[/b] This function is primarily intended for editor usage. For in-game use cases, prefer physics collision. </description> </method> <method name="light_directional_set_blend_splits"> @@ -2250,7 +2252,7 @@ <argument index="1" name="width" type="float"> </argument> <description> - Sets a materials line width. + Sets a material's line width. </description> </method> <method name="material_set_next_pass"> @@ -2261,7 +2263,7 @@ <argument index="1" name="next_material" type="RID"> </argument> <description> - Sets an objects next material. + Sets an object's next material. </description> </method> <method name="material_set_param"> @@ -2274,7 +2276,7 @@ <argument index="2" name="value" type="Variant"> </argument> <description> - Sets a materials parameter. + Sets a material's parameter. </description> </method> <method name="material_set_render_priority"> @@ -2313,7 +2315,7 @@ <argument index="4" name="compress_format" type="int" default="97280"> </argument> <description> - Adds a surface generated from the Arrays to a mesh. See PRIMITIVE_TYPE_* constants for types. + Adds a surface generated from the Arrays to a mesh. See [code]PRIMITIVE_TYPE_*[/code] constants for types. </description> </method> <method name="mesh_clear"> @@ -2475,7 +2477,7 @@ <argument index="1" name="surface" type="int"> </argument> <description> - Returns a mesh's surface's arrays for blend shapes + Returns a mesh's surface's arrays for blend shapes. </description> </method> <method name="mesh_surface_get_format" qualifiers="const"> @@ -3096,8 +3098,8 @@ <argument index="2" name="userdata" type="Variant"> </argument> <description> - Schedules a callback to the corresponding named 'method' on 'where' after a frame has been drawn. - The callback method must use only 1 argument which will be called with 'userdata'. + Schedules a callback to the corresponding named [code]method[/code] on [code]where[/code] after a frame has been drawn. + The callback method must use only 1 argument which will be called with [code]userdata[/code]. </description> </method> <method name="scenario_create"> @@ -3157,8 +3159,10 @@ </argument> <argument index="2" name="scale" type="bool"> </argument> + <argument index="3" name="use_filter" type="bool" default="true"> + </argument> <description> - Sets a boot image. The color defines the background color and if scale is [code]true[/code] the image will be scaled to fit the screen size. + Sets a boot image. The color defines the background color. If [code]scale[/code] is [code]true[/code], the image will be scaled to fit the screen size. If [code]use_filter[/code] is [code]true[/code], the image will be scaled with linear interpolation. If [code]use_filter[/code] is [code]false[/code], the image will be scaled with nearest-neighbor interpolation. </description> </method> <method name="set_debug_generate_wireframes"> @@ -3359,6 +3363,17 @@ <description> </description> </method> + <method name="texture_bind"> + <return type="void"> + </return> + <argument index="0" name="texture" type="RID"> + </argument> + <argument index="1" name="number" type="int"> + </argument> + <description> + Binds the texture to a texture slot. + </description> + </method> <method name="texture_create"> <return type="RID"> </return> @@ -3512,7 +3527,7 @@ <argument index="1" name="flags" type="int"> </argument> <description> - Sets the texture's flags. See [enum TextureFlags] for options + Sets the texture's flags. See [enum TextureFlags] for options. </description> </method> <method name="texture_set_path"> @@ -3624,7 +3639,7 @@ <argument index="1" name="info" type="int" enum="VisualServer.ViewportRenderInfo"> </argument> <description> - Returns a viewport's render info. for options see VIEWPORT_RENDER_INFO* constants. + Returns a viewport's render information. For options, see the [code]VIEWPORT_RENDER_INFO*[/code] constants. </description> </method> <method name="viewport_get_texture" qualifiers="const"> @@ -3695,7 +3710,7 @@ <argument index="1" name="clear_mode" type="int" enum="VisualServer.ViewportClearMode"> </argument> <description> - Sets the clear mode of a viewport. See [enum VisualServer.ViewportClearMode] for options. + Sets the clear mode of a viewport. See [enum ViewportClearMode] for options. </description> </method> <method name="viewport_set_debug_draw"> @@ -3706,7 +3721,7 @@ <argument index="1" name="draw" type="int" enum="VisualServer.ViewportDebugDraw"> </argument> <description> - Sets the debug draw mode of a viewport. See [enum VisualServer.ViewportDebugDraw] for options. + Sets the debug draw mode of a viewport. See [enum ViewportDebugDraw] for options. </description> </method> <method name="viewport_set_disable_3d"> @@ -3782,7 +3797,7 @@ <argument index="1" name="msaa" type="int" enum="VisualServer.ViewportMSAA"> </argument> <description> - Sets the anti-aliasing mode. see [enum ViewportMSAA] for options. + Sets the anti-aliasing mode. See [enum ViewportMSAA] for options. </description> </method> <method name="viewport_set_parent_viewport"> @@ -3971,29 +3986,29 @@ <constant name="TEXTURE_TYPE_3D" value="3" enum="TextureType"> </constant> <constant name="TEXTURE_FLAG_MIPMAPS" value="1" enum="TextureFlags"> - Generate mipmaps, which are smaller versions of the same texture to use when zoomed out, keeping the aspect ratio. + Generates mipmaps, which are smaller versions of the same texture to use when zoomed out, keeping the aspect ratio. </constant> <constant name="TEXTURE_FLAG_REPEAT" value="2" enum="TextureFlags"> - Repeat (instead of clamp to edge). + Repeats the texture (instead of clamp to edge). </constant> <constant name="TEXTURE_FLAG_FILTER" value="4" enum="TextureFlags"> - Turn on magnifying filter, to enable smooth zooming in of the texture. + Uses a magnifying filter, to enable smooth zooming in of the texture. </constant> <constant name="TEXTURE_FLAG_ANISOTROPIC_FILTER" value="8" enum="TextureFlags"> - Anisotropic mipmap filtering. Generates smaller versions of the same texture with different aspect ratios. - More effective on planes often shown going to the horrizon as those textures (Walls or Ground for example) get squashed in the viewport to different aspect ratios and regular mipmaps keep the aspect ratio so they don't optimize storage that well in those cases. + Uses anisotropic mipmap filtering. Generates smaller versions of the same texture with different aspect ratios. + This results in better-looking textures when viewed from oblique angles. </constant> <constant name="TEXTURE_FLAG_CONVERT_TO_LINEAR" value="16" enum="TextureFlags"> - Converts texture to SRGB color space. + Converts the texture to the sRGB color space. </constant> <constant name="TEXTURE_FLAG_MIRRORED_REPEAT" value="32" enum="TextureFlags"> - Repeat texture with alternate sections mirrored. + Repeats the texture with alternate sections mirrored. </constant> <constant name="TEXTURE_FLAG_USED_FOR_STREAMING" value="2048" enum="TextureFlags"> Texture is a video surface. </constant> <constant name="TEXTURE_FLAGS_DEFAULT" value="7" enum="TextureFlags"> - Default flags. Generate mipmaps, repeat, and filter are enabled. + Default flags. [constant TEXTURE_FLAG_MIPMAPS], [constant TEXTURE_FLAG_REPEAT] and [constant TEXTURE_FLAG_FILTER] are enabled. </constant> <constant name="SHADER_SPATIAL" value="0" enum="ShaderMode"> Shader is a 3D shader. @@ -4005,7 +4020,7 @@ Shader is a particle shader. </constant> <constant name="SHADER_MAX" value="3" enum="ShaderMode"> - Marks maximum of the shader types array. used internally. + Represents the size of the [enum ShaderMode] enum. </constant> <constant name="ARRAY_VERTEX" value="0" enum="ArrayType"> Array is a vertex array. @@ -4020,10 +4035,10 @@ Array is a color array. </constant> <constant name="ARRAY_TEX_UV" value="4" enum="ArrayType"> - Array is a uv coordinates array. + Array is an UV coordinates array. </constant> <constant name="ARRAY_TEX_UV2" value="5" enum="ArrayType"> - Array is a uv coordinates array for the second uv coordinates. + Array is an UV coordinates array for the second UV coordinates. </constant> <constant name="ARRAY_BONES" value="6" enum="ArrayType"> Array contains bone information. @@ -4035,7 +4050,7 @@ Array is index array. </constant> <constant name="ARRAY_MAX" value="9" enum="ArrayType"> - Marks the maximum of the array types. Used internally. + Represents the size of the [enum ArrayType] enum. </constant> <constant name="ARRAY_FORMAT_VERTEX" value="1" enum="ArrayFormat"> Flag used to mark a vertex array. @@ -4050,10 +4065,10 @@ Flag used to mark a color array. </constant> <constant name="ARRAY_FORMAT_TEX_UV" value="16" enum="ArrayFormat"> - Flag used to mark a uv coordinates array. + Flag used to mark an UV coordinates array. </constant> <constant name="ARRAY_FORMAT_TEX_UV2" value="32" enum="ArrayFormat"> - Flag used to mark a uv coordinates array for the second uv coordinates. + Flag used to mark an UV coordinates array for the second UV coordinates. </constant> <constant name="ARRAY_FORMAT_BONES" value="64" enum="ArrayFormat"> Flag used to mark a bone information array. @@ -4062,7 +4077,7 @@ Flag used to mark a weights array. </constant> <constant name="ARRAY_FORMAT_INDEX" value="256" enum="ArrayFormat"> - Flag used to mark a index array. + Flag used to mark an index array. </constant> <constant name="ARRAY_COMPRESS_VERTEX" value="512" enum="ArrayFormat"> Flag used to mark a compressed (half float) vertex array. @@ -4077,10 +4092,10 @@ Flag used to mark a compressed (half float) color array. </constant> <constant name="ARRAY_COMPRESS_TEX_UV" value="8192" enum="ArrayFormat"> - Flag used to mark a compressed (half float) uv coordinates array. + Flag used to mark a compressed (half float) UV coordinates array. </constant> <constant name="ARRAY_COMPRESS_TEX_UV2" value="16384" enum="ArrayFormat"> - Flag used to mark a compressed (half float) uv coordinates array for the second uv coordinates. + Flag used to mark a compressed (half float) UV coordinates array for the second UV coordinates. </constant> <constant name="ARRAY_COMPRESS_BONES" value="32768" enum="ArrayFormat"> </constant> @@ -4093,10 +4108,10 @@ Flag used to mark that the array contains 2D vertices. </constant> <constant name="ARRAY_FLAG_USE_16_BIT_BONES" value="524288" enum="ArrayFormat"> - Flag used to mark that the array uses 16 bit bones instead of 8 bit. + Flag used to mark that the array uses 16-bit bones instead of 8-bit. </constant> <constant name="ARRAY_COMPRESS_DEFAULT" value="97280" enum="ArrayFormat"> - Used to set flags ARRAY_COMPRESS_VERTEX, ARRAY_COMPRESS_NORMAL, ARRAY_COMPRESS_TANGENT, ARRAY_COMPRESS_COLOR, ARRAY_COMPRESS_TEX_UV, ARRAY_COMPRESS_TEX_UV2 and ARRAY_COMPRESS_WEIGHTS quickly. + Used to set flags [constant ARRAY_COMPRESS_VERTEX], [constant ARRAY_COMPRESS_NORMAL], [constant ARRAY_COMPRESS_TANGENT], [constant ARRAY_COMPRESS_COLOR], [constant ARRAY_COMPRESS_TEX_UV], [constant ARRAY_COMPRESS_TEX_UV2] and [constant ARRAY_COMPRESS_WEIGHTS] quickly. </constant> <constant name="PRIMITIVE_POINTS" value="0" enum="PrimitiveType"> Primitive to draw consists of points. @@ -4120,7 +4135,7 @@ Primitive to draw consists of a triangle strip (the last 2 vertices are always combined with the first to make a triangle). </constant> <constant name="PRIMITIVE_MAX" value="7" enum="PrimitiveType"> - Marks the primitive types endpoint. used internally. + Represents the size of the [enum PrimitiveType] enum. </constant> <constant name="BLEND_SHAPE_MODE_NORMALIZED" value="0" enum="BlendShapeMode"> </constant> @@ -4130,10 +4145,10 @@ Is a directional (sun) light. </constant> <constant name="LIGHT_OMNI" value="1" enum="LightType"> - is an omni light. + Is an omni light. </constant> <constant name="LIGHT_SPOT" value="2" enum="LightType"> - is an spot light. + Is a spot light. </constant> <constant name="LIGHT_PARAM_ENERGY" value="0" enum="LightParam"> The light's energy. @@ -4171,7 +4186,7 @@ <constant name="LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE" value="14" enum="LightParam"> </constant> <constant name="LIGHT_PARAM_MAX" value="15" enum="LightParam"> - The light parameters endpoint. Used internally. + Represents the size of the [enum LightParam] enum. </constant> <constant name="LIGHT_OMNI_SHADOW_DUAL_PARABOLOID" value="0" enum="LightOmniShadowMode"> </constant> @@ -4206,22 +4221,22 @@ The viewport is never cleared before drawing. </constant> <constant name="VIEWPORT_CLEAR_ONLY_NEXT_FRAME" value="2" enum="ViewportClearMode"> - The viewport is cleared once, then the clear mode is set to [code]VIEWPORT_CLEAR_NEVER[/code]. + The viewport is cleared once, then the clear mode is set to [constant VIEWPORT_CLEAR_NEVER]. </constant> <constant name="VIEWPORT_MSAA_DISABLED" value="0" enum="ViewportMSAA"> Multisample antialiasing is disabled. </constant> <constant name="VIEWPORT_MSAA_2X" value="1" enum="ViewportMSAA"> - Multisample antialiasing is set to 2X. + Multisample antialiasing is set to 2×. </constant> <constant name="VIEWPORT_MSAA_4X" value="2" enum="ViewportMSAA"> - Multisample antialiasing is set to 4X. + Multisample antialiasing is set to 4×. </constant> <constant name="VIEWPORT_MSAA_8X" value="3" enum="ViewportMSAA"> - Multisample antialiasing is set to 8X. + Multisample antialiasing is set to 8×. </constant> <constant name="VIEWPORT_MSAA_16X" value="4" enum="ViewportMSAA"> - Multisample antialiasing is set to 16X. + Multisample antialiasing is set to 16×. </constant> <constant name="VIEWPORT_USAGE_2D" value="0" enum="ViewportUsage"> The Viewport does not render 3D but samples. @@ -4248,7 +4263,7 @@ <constant name="VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME" value="5" enum="ViewportRenderInfo"> </constant> <constant name="VIEWPORT_RENDER_INFO_MAX" value="6" enum="ViewportRenderInfo"> - Marks end of VIEWPORT_RENDER_INFO* constants. Used internally. + Represents the size of the [enum ViewportRenderInfo] enum. </constant> <constant name="VIEWPORT_DEBUG_DRAW_DISABLED" value="0" enum="ViewportDebugDraw"> Debug draw is disabled. Default setting. @@ -4295,7 +4310,7 @@ <constant name="INSTANCE_LIGHTMAP_CAPTURE" value="8" enum="InstanceType"> </constant> <constant name="INSTANCE_MAX" value="9" enum="InstanceType"> - The max value for INSTANCE_* constants, used internally. + Represents the size of the [enum InstanceType] enum. </constant> <constant name="INSTANCE_GEOMETRY_MASK" value="30" enum="InstanceType"> A combination of the flags of geometry instances (mesh, multimesh, immediate and particles). @@ -4305,6 +4320,7 @@ <constant name="INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE" value="1" enum="InstanceFlags"> </constant> <constant name="INSTANCE_FLAG_MAX" value="2" enum="InstanceFlags"> + Represents the size of the [enum InstanceFlags] enum. </constant> <constant name="SHADOW_CASTING_SETTING_OFF" value="0" enum="ShadowCastingSetting"> </constant> @@ -4375,9 +4391,10 @@ The amount of draw calls in frame. </constant> <constant name="INFO_USAGE_VIDEO_MEM_TOTAL" value="6" enum="RenderInfo"> + Unimplemented in the GLES2 and GLES3 rendering backends, always returns 0. </constant> <constant name="INFO_VIDEO_MEM_USED" value="7" enum="RenderInfo"> - The amount of vertex memory and texture memory used. + The amount of video memory used, i.e. texture and vertex memory combined. </constant> <constant name="INFO_TEXTURE_MEM_USED" value="8" enum="RenderInfo"> The amount of texture memory used. @@ -4427,7 +4444,8 @@ </constant> <constant name="ENV_BG_KEEP" value="5" enum="EnvironmentBG"> </constant> - <constant name="ENV_BG_MAX" value="6" enum="EnvironmentBG"> + <constant name="ENV_BG_MAX" value="7" enum="EnvironmentBG"> + Represents the size of the [enum EnvironmentBG] enum. </constant> <constant name="ENV_DOF_BLUR_QUALITY_LOW" value="0" enum="EnvironmentDOFBlurQuality"> </constant> diff --git a/doc/classes/VisualShader.xml b/doc/classes/VisualShader.xml index 6d5f53d992..4bd3de4fc8 100644 --- a/doc/classes/VisualShader.xml +++ b/doc/classes/VisualShader.xml @@ -183,7 +183,7 @@ </method> </methods> <members> - <member name="graph_offset" type="Vector2" setter="set_graph_offset" getter="get_graph_offset"> + <member name="graph_offset" type="Vector2" setter="set_graph_offset" getter="get_graph_offset" default="Vector2( 0, 0 )"> </member> </members> <constants> @@ -194,6 +194,7 @@ <constant name="TYPE_LIGHT" value="2" enum="Type"> </constant> <constant name="TYPE_MAX" value="3" enum="Type"> + Represents the size of the [enum Type] enum. </constant> <constant name="NODE_ID_INVALID" value="-1"> </constant> diff --git a/doc/classes/VisualShaderNode.xml b/doc/classes/VisualShaderNode.xml index 4fa80d8c82..19495a8859 100644 --- a/doc/classes/VisualShaderNode.xml +++ b/doc/classes/VisualShaderNode.xml @@ -27,9 +27,9 @@ </method> </methods> <members> - <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values"> + <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" default="[ 0, Vector3( 0, 0, 0 ) ]"> </member> - <member name="output_port_for_preview" type="int" setter="set_output_port_for_preview" getter="get_output_port_for_preview"> + <member name="output_port_for_preview" type="int" setter="set_output_port_for_preview" getter="get_output_port_for_preview" default="-1"> </member> </members> <signals> diff --git a/doc/classes/VisualShaderNodeBooleanConstant.xml b/doc/classes/VisualShaderNodeBooleanConstant.xml index fd406db053..b46905cfea 100644 --- a/doc/classes/VisualShaderNodeBooleanConstant.xml +++ b/doc/classes/VisualShaderNodeBooleanConstant.xml @@ -9,7 +9,7 @@ <methods> </methods> <members> - <member name="constant" type="bool" setter="set_constant" getter="get_constant"> + <member name="constant" type="bool" setter="set_constant" getter="get_constant" default="false"> </member> </members> <constants> diff --git a/doc/classes/VisualShaderNodeColorConstant.xml b/doc/classes/VisualShaderNodeColorConstant.xml index d9a927e75d..282966a9ca 100644 --- a/doc/classes/VisualShaderNodeColorConstant.xml +++ b/doc/classes/VisualShaderNodeColorConstant.xml @@ -9,7 +9,7 @@ <methods> </methods> <members> - <member name="constant" type="Color" setter="set_constant" getter="get_constant"> + <member name="constant" type="Color" setter="set_constant" getter="get_constant" default="Color( 1, 1, 1, 1 )"> </member> </members> <constants> diff --git a/doc/classes/VisualShaderNodeColorFunc.xml b/doc/classes/VisualShaderNodeColorFunc.xml index 23223587a5..b37a669ee9 100644 --- a/doc/classes/VisualShaderNodeColorFunc.xml +++ b/doc/classes/VisualShaderNodeColorFunc.xml @@ -9,7 +9,7 @@ <methods> </methods> <members> - <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeColorFunc.Function"> + <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeColorFunc.Function" default="0"> </member> </members> <constants> diff --git a/doc/classes/VisualShaderNodeColorOp.xml b/doc/classes/VisualShaderNodeColorOp.xml index b78efa2adc..77c5361f4d 100644 --- a/doc/classes/VisualShaderNodeColorOp.xml +++ b/doc/classes/VisualShaderNodeColorOp.xml @@ -9,7 +9,7 @@ <methods> </methods> <members> - <member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeColorOp.Operator"> + <member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeColorOp.Operator" default="0"> </member> </members> <constants> diff --git a/doc/classes/VisualShaderNodeCubeMap.xml b/doc/classes/VisualShaderNodeCubeMap.xml index 09f68a0e9a..9a4cb5b17c 100644 --- a/doc/classes/VisualShaderNodeCubeMap.xml +++ b/doc/classes/VisualShaderNodeCubeMap.xml @@ -9,9 +9,9 @@ <methods> </methods> <members> - <member name="cube_map" type="CubeMap" setter="set_cube_map" getter="get_cube_map"> + <member name="cube_map" type="CubeMap" setter="set_cube_map" getter="get_cube_map" default="null"> </member> - <member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeCubeMap.TextureType"> + <member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeCubeMap.TextureType" default="0"> </member> </members> <constants> diff --git a/doc/classes/VisualShaderNodeExpression.xml b/doc/classes/VisualShaderNodeExpression.xml index 8a5477280f..ddb85d7e43 100644 --- a/doc/classes/VisualShaderNodeExpression.xml +++ b/doc/classes/VisualShaderNodeExpression.xml @@ -15,7 +15,7 @@ </method> </methods> <members> - <member name="expression" type="String" setter="set_expression" getter="get_expression"> + <member name="expression" type="String" setter="set_expression" getter="get_expression" default=""""> </member> </members> <constants> diff --git a/doc/classes/VisualShaderNodeGroupBase.xml b/doc/classes/VisualShaderNodeGroupBase.xml index 37d48956f6..c2e9b9503b 100644 --- a/doc/classes/VisualShaderNodeGroupBase.xml +++ b/doc/classes/VisualShaderNodeGroupBase.xml @@ -109,6 +109,14 @@ <description> </description> </method> + <method name="is_valid_port_name" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="name" type="String"> + </argument> + <description> + </description> + </method> <method name="remove_input_port"> <return type="void"> </return> diff --git a/doc/classes/VisualShaderNodeInput.xml b/doc/classes/VisualShaderNodeInput.xml index 32398b8545..25fd2ec8d8 100644 --- a/doc/classes/VisualShaderNodeInput.xml +++ b/doc/classes/VisualShaderNodeInput.xml @@ -9,7 +9,7 @@ <methods> </methods> <members> - <member name="input_name" type="String" setter="set_input_name" getter="get_input_name"> + <member name="input_name" type="String" setter="set_input_name" getter="get_input_name" default=""[None]""> </member> </members> <signals> diff --git a/doc/classes/VisualShaderNodeScalarConstant.xml b/doc/classes/VisualShaderNodeScalarConstant.xml index b18ac46fbd..0af09e74e3 100644 --- a/doc/classes/VisualShaderNodeScalarConstant.xml +++ b/doc/classes/VisualShaderNodeScalarConstant.xml @@ -9,7 +9,7 @@ <methods> </methods> <members> - <member name="constant" type="float" setter="set_constant" getter="get_constant"> + <member name="constant" type="float" setter="set_constant" getter="get_constant" default="0.0"> </member> </members> <constants> diff --git a/doc/classes/VisualShaderNodeScalarDerivativeFunc.xml b/doc/classes/VisualShaderNodeScalarDerivativeFunc.xml index 6c3eb95b6f..09e2d2fa72 100644 --- a/doc/classes/VisualShaderNodeScalarDerivativeFunc.xml +++ b/doc/classes/VisualShaderNodeScalarDerivativeFunc.xml @@ -9,7 +9,7 @@ <methods> </methods> <members> - <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeScalarDerivativeFunc.Function"> + <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeScalarDerivativeFunc.Function" default="0"> </member> </members> <constants> diff --git a/doc/classes/VisualShaderNodeScalarFunc.xml b/doc/classes/VisualShaderNodeScalarFunc.xml index b0ee422bbd..ef52086d6e 100644 --- a/doc/classes/VisualShaderNodeScalarFunc.xml +++ b/doc/classes/VisualShaderNodeScalarFunc.xml @@ -9,7 +9,7 @@ <methods> </methods> <members> - <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeScalarFunc.Function"> + <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeScalarFunc.Function" default="13"> </member> </members> <constants> diff --git a/doc/classes/VisualShaderNodeScalarOp.xml b/doc/classes/VisualShaderNodeScalarOp.xml index b2939a55ee..0aa692c228 100644 --- a/doc/classes/VisualShaderNodeScalarOp.xml +++ b/doc/classes/VisualShaderNodeScalarOp.xml @@ -9,7 +9,7 @@ <methods> </methods> <members> - <member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeScalarOp.Operator"> + <member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeScalarOp.Operator" default="0"> </member> </members> <constants> diff --git a/doc/classes/VisualShaderNodeTexture.xml b/doc/classes/VisualShaderNodeTexture.xml index 7a73868c2b..b3b89eb29b 100644 --- a/doc/classes/VisualShaderNodeTexture.xml +++ b/doc/classes/VisualShaderNodeTexture.xml @@ -9,11 +9,11 @@ <methods> </methods> <members> - <member name="source" type="int" setter="set_source" getter="get_source" enum="VisualShaderNodeTexture.Source"> + <member name="source" type="int" setter="set_source" getter="get_source" enum="VisualShaderNodeTexture.Source" default="0"> </member> - <member name="texture" type="Texture" setter="set_texture" getter="get_texture"> + <member name="texture" type="Texture" setter="set_texture" getter="get_texture" default="null"> </member> - <member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeTexture.TextureType"> + <member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeTexture.TextureType" default="0"> </member> </members> <constants> @@ -25,6 +25,8 @@ </constant> <constant name="SOURCE_2D_NORMAL" value="3" enum="Source"> </constant> + <constant name="SOURCE_DEPTH" value="4" enum="Source"> + </constant> <constant name="TYPE_DATA" value="0" enum="TextureType"> </constant> <constant name="TYPE_COLOR" value="1" enum="TextureType"> diff --git a/doc/classes/VisualShaderNodeTextureUniform.xml b/doc/classes/VisualShaderNodeTextureUniform.xml index 9312c24fe7..3d58ec88c5 100644 --- a/doc/classes/VisualShaderNodeTextureUniform.xml +++ b/doc/classes/VisualShaderNodeTextureUniform.xml @@ -9,9 +9,9 @@ <methods> </methods> <members> - <member name="color_default" type="int" setter="set_color_default" getter="get_color_default" enum="VisualShaderNodeTextureUniform.ColorDefault"> + <member name="color_default" type="int" setter="set_color_default" getter="get_color_default" enum="VisualShaderNodeTextureUniform.ColorDefault" default="0"> </member> - <member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeTextureUniform.TextureType"> + <member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeTextureUniform.TextureType" default="0"> </member> </members> <constants> diff --git a/doc/classes/VisualShaderNodeTransformConstant.xml b/doc/classes/VisualShaderNodeTransformConstant.xml index 5b4c046ce1..b184a3d337 100644 --- a/doc/classes/VisualShaderNodeTransformConstant.xml +++ b/doc/classes/VisualShaderNodeTransformConstant.xml @@ -9,7 +9,7 @@ <methods> </methods> <members> - <member name="constant" type="Transform" setter="set_constant" getter="get_constant"> + <member name="constant" type="Transform" setter="set_constant" getter="get_constant" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )"> </member> </members> <constants> diff --git a/doc/classes/VisualShaderNodeTransformFunc.xml b/doc/classes/VisualShaderNodeTransformFunc.xml index e74f449212..7fb17b1a79 100644 --- a/doc/classes/VisualShaderNodeTransformFunc.xml +++ b/doc/classes/VisualShaderNodeTransformFunc.xml @@ -9,7 +9,7 @@ <methods> </methods> <members> - <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeTransformFunc.Function"> + <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeTransformFunc.Function" default="0"> </member> </members> <constants> diff --git a/doc/classes/VisualShaderNodeTransformMult.xml b/doc/classes/VisualShaderNodeTransformMult.xml index 6082434beb..0406050025 100644 --- a/doc/classes/VisualShaderNodeTransformMult.xml +++ b/doc/classes/VisualShaderNodeTransformMult.xml @@ -9,7 +9,7 @@ <methods> </methods> <members> - <member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeTransformMult.Operator"> + <member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeTransformMult.Operator" default="0"> </member> </members> <constants> diff --git a/doc/classes/VisualShaderNodeTransformVecMult.xml b/doc/classes/VisualShaderNodeTransformVecMult.xml index 46d3be2ded..881d0cf3cf 100644 --- a/doc/classes/VisualShaderNodeTransformVecMult.xml +++ b/doc/classes/VisualShaderNodeTransformVecMult.xml @@ -9,7 +9,7 @@ <methods> </methods> <members> - <member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeTransformVecMult.Operator"> + <member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeTransformVecMult.Operator" default="0"> </member> </members> <constants> diff --git a/doc/classes/VisualShaderNodeUniform.xml b/doc/classes/VisualShaderNodeUniform.xml index 09371f91de..6835a30baa 100644 --- a/doc/classes/VisualShaderNodeUniform.xml +++ b/doc/classes/VisualShaderNodeUniform.xml @@ -9,7 +9,7 @@ <methods> </methods> <members> - <member name="uniform_name" type="String" setter="set_uniform_name" getter="get_uniform_name"> + <member name="uniform_name" type="String" setter="set_uniform_name" getter="get_uniform_name" default=""""> </member> </members> <constants> diff --git a/doc/classes/VisualShaderNodeVec3Constant.xml b/doc/classes/VisualShaderNodeVec3Constant.xml index 1ea7e8115e..b17f56e1f8 100644 --- a/doc/classes/VisualShaderNodeVec3Constant.xml +++ b/doc/classes/VisualShaderNodeVec3Constant.xml @@ -9,7 +9,7 @@ <methods> </methods> <members> - <member name="constant" type="Vector3" setter="set_constant" getter="get_constant"> + <member name="constant" type="Vector3" setter="set_constant" getter="get_constant" default="Vector3( 0, 0, 0 )"> </member> </members> <constants> diff --git a/doc/classes/VisualShaderNodeVectorDerivativeFunc.xml b/doc/classes/VisualShaderNodeVectorDerivativeFunc.xml index 678df0fe3b..56f89ffc38 100644 --- a/doc/classes/VisualShaderNodeVectorDerivativeFunc.xml +++ b/doc/classes/VisualShaderNodeVectorDerivativeFunc.xml @@ -9,7 +9,7 @@ <methods> </methods> <members> - <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeVectorDerivativeFunc.Function"> + <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeVectorDerivativeFunc.Function" default="0"> </member> </members> <constants> diff --git a/doc/classes/VisualShaderNodeVectorFunc.xml b/doc/classes/VisualShaderNodeVectorFunc.xml index e67cb2e07f..3725a43395 100644 --- a/doc/classes/VisualShaderNodeVectorFunc.xml +++ b/doc/classes/VisualShaderNodeVectorFunc.xml @@ -9,7 +9,7 @@ <methods> </methods> <members> - <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeVectorFunc.Function"> + <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeVectorFunc.Function" default="0"> </member> </members> <constants> diff --git a/doc/classes/VisualShaderNodeVectorOp.xml b/doc/classes/VisualShaderNodeVectorOp.xml index cfcd16bbff..0ec49a3845 100644 --- a/doc/classes/VisualShaderNodeVectorOp.xml +++ b/doc/classes/VisualShaderNodeVectorOp.xml @@ -9,7 +9,7 @@ <methods> </methods> <members> - <member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeVectorOp.Operator"> + <member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeVectorOp.Operator" default="0"> </member> </members> <constants> diff --git a/doc/classes/WindowDialog.xml b/doc/classes/WindowDialog.xml index c5d66af984..595aaeecee 100644 --- a/doc/classes/WindowDialog.xml +++ b/doc/classes/WindowDialog.xml @@ -18,10 +18,10 @@ </method> </methods> <members> - <member name="resizable" type="bool" setter="set_resizable" getter="get_resizable"> - If [code]true[/code], the user can resize the window. Default value: [code]false[/code]. + <member name="resizable" type="bool" setter="set_resizable" getter="get_resizable" default="false"> + If [code]true[/code], the user can resize the window. </member> - <member name="window_title" type="String" setter="set_title" getter="get_title"> + <member name="window_title" type="String" setter="set_title" getter="get_title" default=""""> The text displayed in the window's title bar. </member> </members> @@ -30,21 +30,21 @@ <theme_items> <theme_item name="close" type="Texture"> </theme_item> - <theme_item name="close_h_ofs" type="int"> + <theme_item name="close_h_ofs" type="int" default="18"> </theme_item> <theme_item name="close_highlight" type="Texture"> </theme_item> - <theme_item name="close_v_ofs" type="int"> + <theme_item name="close_v_ofs" type="int" default="18"> </theme_item> <theme_item name="panel" type="StyleBox"> </theme_item> - <theme_item name="scaleborder_size" type="int"> + <theme_item name="scaleborder_size" type="int" default="4"> </theme_item> - <theme_item name="title_color" type="Color"> + <theme_item name="title_color" type="Color" default="Color( 0, 0, 0, 1 )"> </theme_item> <theme_item name="title_font" type="Font"> </theme_item> - <theme_item name="title_height" type="int"> + <theme_item name="title_height" type="int" default="20"> </theme_item> </theme_items> </class> diff --git a/doc/classes/World.xml b/doc/classes/World.xml index c8e6944b83..adb3286c51 100644 --- a/doc/classes/World.xml +++ b/doc/classes/World.xml @@ -15,10 +15,10 @@ <member name="direct_space_state" type="PhysicsDirectSpaceState" setter="" getter="get_direct_space_state"> The World's physics direct space state, used for making various queries. Might be used only during [code]_physics_process[/code]. </member> - <member name="environment" type="Environment" setter="set_environment" getter="get_environment"> + <member name="environment" type="Environment" setter="set_environment" getter="get_environment" default="null"> The World's [Environment]. </member> - <member name="fallback_environment" type="Environment" setter="set_fallback_environment" getter="get_fallback_environment"> + <member name="fallback_environment" type="Environment" setter="set_fallback_environment" getter="get_fallback_environment" default="null"> The World's fallback_environment will be used if the World's [Environment] fails or is missing. </member> <member name="scenario" type="RID" setter="" getter="get_scenario"> diff --git a/doc/classes/WorldEnvironment.xml b/doc/classes/WorldEnvironment.xml index b4524bfea0..a2a454d1b3 100644 --- a/doc/classes/WorldEnvironment.xml +++ b/doc/classes/WorldEnvironment.xml @@ -14,7 +14,7 @@ <methods> </methods> <members> - <member name="environment" type="Environment" setter="set_environment" getter="get_environment"> + <member name="environment" type="Environment" setter="set_environment" getter="get_environment" default="null"> The [Environment] resource used by this [WorldEnvironment], defining the default properties. </member> </members> diff --git a/doc/classes/XMLParser.xml b/doc/classes/XMLParser.xml index a11e95db79..6989246e24 100644 --- a/doc/classes/XMLParser.xml +++ b/doc/classes/XMLParser.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="XMLParser" inherits="Reference" category="Core" version="3.2"> <brief_description> - Low-level class for creating parsers for XML files. + Low-level class for creating parsers for [url=https://en.wikipedia.org/wiki/XML]XML[/url] files. </brief_description> <description> - This class can serve as base to make custom XML parsers. Since XML is a very flexible standard, this interface is low level so it can be applied to any possible schema. + This class can serve as base to make custom XML parsers. Since XML is a very flexible standard, this interface is low-level so it can be applied to any possible schema. </description> <tutorials> </tutorials> @@ -13,7 +13,7 @@ <return type="int"> </return> <description> - Get the amount of attributes in the current element. + Gets the amount of attributes in the current element. </description> </method> <method name="get_attribute_name" qualifiers="const"> @@ -22,7 +22,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Get the name of the attribute specified by the index in [code]idx[/code] argument. + Gets the name of the attribute specified by the index in [code]idx[/code] argument. </description> </method> <method name="get_attribute_value" qualifiers="const"> @@ -31,14 +31,14 @@ <argument index="0" name="idx" type="int"> </argument> <description> - Get the value of the attribute specified by the index in [code]idx[/code] argument. + Gets the value of the attribute specified by the index in [code]idx[/code] argument. </description> </method> <method name="get_current_line" qualifiers="const"> <return type="int"> </return> <description> - Get the current line in the parsed file (currently not implemented). + Gets the current line in the parsed file (currently not implemented). </description> </method> <method name="get_named_attribute_value" qualifiers="const"> @@ -47,7 +47,7 @@ <argument index="0" name="name" type="String"> </argument> <description> - Get the value of a certain attribute of the current element by name. This will raise an error if the element has no such attribute. + Gets the value of a certain attribute of the current element by name. This will raise an error if the element has no such attribute. </description> </method> <method name="get_named_attribute_value_safe" qualifiers="const"> @@ -56,35 +56,35 @@ <argument index="0" name="name" type="String"> </argument> <description> - Get the value of a certain attribute of the current element by name. This will return an empty [String] if the attribute is not found. + Gets the value of a certain attribute of the current element by name. This will return an empty [String] if the attribute is not found. </description> </method> <method name="get_node_data" qualifiers="const"> <return type="String"> </return> <description> - Get the contents of a text node. This will raise an error in any other type of node. + Gets the contents of a text node. This will raise an error in any other type of node. </description> </method> <method name="get_node_name" qualifiers="const"> <return type="String"> </return> <description> - Get the name of the current element node. This will raise an error if the current node type is not [code]NODE_ELEMENT[/code] nor [code]NODE_ELEMENT_END[/code] + Gets the name of the current element node. This will raise an error if the current node type is neither [constant NODE_ELEMENT] nor [constant NODE_ELEMENT_END]. </description> </method> <method name="get_node_offset" qualifiers="const"> <return type="int"> </return> <description> - Get the byte offset of the current node since the beginning of the file or buffer. + Gets the byte offset of the current node since the beginning of the file or buffer. </description> </method> <method name="get_node_type"> <return type="int" enum="XMLParser.NodeType"> </return> <description> - Get the type of the current node. Compare with [code]NODE_*[/code] constants. + Gets the type of the current node. Compare with [code]NODE_*[/code] constants. </description> </method> <method name="has_attribute" qualifiers="const"> @@ -93,14 +93,14 @@ <argument index="0" name="name" type="String"> </argument> <description> - Check whether or not the current element has a certain attribute. + Check whether the current element has a certain attribute. </description> </method> <method name="is_empty" qualifiers="const"> <return type="bool"> </return> <description> - Check whether the current element is empty (this only works for completely empty tags, e.g. <element \>). + Check whether the current element is empty (this only works for completely empty tags, e.g. [code]<element \>[/code]). </description> </method> <method name="open"> @@ -109,7 +109,7 @@ <argument index="0" name="file" type="String"> </argument> <description> - Open a XML file for parsing. This returns an error code. + Opens an XML file for parsing. This returns an error code. </description> </method> <method name="open_buffer"> @@ -118,14 +118,14 @@ <argument index="0" name="buffer" type="PoolByteArray"> </argument> <description> - Open a XML raw buffer for parsing. This returns an error code. + Opens an XML raw buffer for parsing. This returns an error code. </description> </method> <method name="read"> <return type="int" enum="Error"> </return> <description> - Read the next node of the file. This returns an error code. + Reads the next node of the file. This returns an error code. </description> </method> <method name="seek"> @@ -134,7 +134,7 @@ <argument index="0" name="position" type="int"> </argument> <description> - Move the buffer cursor to a certain offset (since the beginning) and read the next node there. This returns an error code. + Moves the buffer cursor to a certain offset (since the beginning) and read the next node there. This returns an error code. </description> </method> <method name="skip_section"> diff --git a/doc/classes/YSort.xml b/doc/classes/YSort.xml index b9f3fa914b..6045a5713c 100644 --- a/doc/classes/YSort.xml +++ b/doc/classes/YSort.xml @@ -12,8 +12,8 @@ <methods> </methods> <members> - <member name="sort_enabled" type="bool" setter="set_sort_enabled" getter="is_sort_enabled"> - If [code]true[/code], child nodes are sorted, otherwise sorting is disabled. Default: [code]true[/code]. + <member name="sort_enabled" type="bool" setter="set_sort_enabled" getter="is_sort_enabled" default="true"> + If [code]true[/code], child nodes are sorted, otherwise sorting is disabled. </member> </members> <constants> diff --git a/doc/classes/bool.xml b/doc/classes/bool.xml index 9ed029a500..533963b460 100644 --- a/doc/classes/bool.xml +++ b/doc/classes/bool.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="bool" category="Built-In Types" version="3.2"> <brief_description> - Boolean built-in type + Boolean built-in type. </brief_description> <description> Boolean built-in type. @@ -24,7 +24,7 @@ <argument index="0" name="from" type="float"> </argument> <description> - Cast a [float] value to a boolean value, this method will return [code]true[/code] if called with a floating point value different to 0 and [code]false[/code] in other case. + Cast a [float] value to a boolean value, this method will return [code]true[/code] if called with a floating-point value different to 0 and [code]false[/code] in other case. </description> </method> <method name="bool"> @@ -33,7 +33,7 @@ <argument index="0" name="from" type="String"> </argument> <description> - Cast a [String] value to a boolean value, this method will return [code]true[/code] if called with a non empty string and [code]false[/code] in other case. Examples: [code]bool('False')[/code] returns [code]true[/code], [code]bool('')[/code] returns [code]false[/code]. + Cast a [String] value to a boolean value, this method will return [code]true[/code] if called with a non-empty string and [code]false[/code] in other case. Examples: [code]bool("False")[/code] returns [code]true[/code], [code]bool("")[/code] returns [code]false[/code]. </description> </method> </methods> diff --git a/doc/classes/float.xml b/doc/classes/float.xml index 506fb643e1..4c4ea83157 100644 --- a/doc/classes/float.xml +++ b/doc/classes/float.xml @@ -15,7 +15,7 @@ <argument index="0" name="from" type="bool"> </argument> <description> - Cast a [bool] value to a floating point value, [code]float(true)[/code] will be equal to 1.0 and [code]float(false)[/code] will be equal to 0.0. + Cast a [bool] value to a floating-point value, [code]float(true)[/code] will be equal to 1.0 and [code]float(false)[/code] will be equal to 0.0. </description> </method> <method name="float"> @@ -24,7 +24,7 @@ <argument index="0" name="from" type="int"> </argument> <description> - Cast an [int] value to a floating point value, [code]float(1)[/code] will be equal to 1.0. + Cast an [int] value to a floating-point value, [code]float(1)[/code] will be equal to 1.0. </description> </method> <method name="float"> @@ -33,7 +33,7 @@ <argument index="0" name="from" type="String"> </argument> <description> - Cast a [String] value to a floating point value. This method accepts float value strings like [code]"1.23"[/code] and exponential notation strings for its parameter so calling [code]float("1e3")[/code] will return 1000.0 and calling [code]float("1e-3")[/code] will return 0.001. + Cast a [String] value to a floating-point value. This method accepts float value strings like [code]"1.23"[/code] and exponential notation strings for its parameter so calling [code]float("1e3")[/code] will return 1000.0 and calling [code]float("1e-3")[/code] will return 0.001. </description> </method> </methods> |