diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/GraphEdit.xml | 2 | ||||
-rw-r--r-- | doc/classes/Input.xml | 4 | ||||
-rw-r--r-- | doc/classes/InputEventMouseMotion.xml | 8 | ||||
-rw-r--r-- | doc/classes/InputEventScreenDrag.xml | 4 | ||||
-rw-r--r-- | doc/classes/Vector2.xml | 4 |
5 files changed, 12 insertions, 10 deletions
diff --git a/doc/classes/GraphEdit.xml b/doc/classes/GraphEdit.xml index 46960d7cc4..9d16f64f3a 100644 --- a/doc/classes/GraphEdit.xml +++ b/doc/classes/GraphEdit.xml @@ -367,7 +367,7 @@ <theme_item name="port_grab_distance_horizontal" data_type="constant" type="int" default="24"> The horizontal range within which a port can be grabbed (on both sides). </theme_item> - <theme_item name="port_grab_distance_vertical" data_type="constant" type="int" default="6"> + <theme_item name="port_grab_distance_vertical" data_type="constant" type="int" default="26"> The vertical range within which a port can be grabbed (on both sides). </theme_item> <theme_item name="layout" data_type="icon" type="Texture2D"> diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml index 4939e48e97..45b15331d2 100644 --- a/doc/classes/Input.xml +++ b/doc/classes/Input.xml @@ -141,10 +141,10 @@ Returns the strength of the joypad vibration: x is the strength of the weak motor, and y is the strength of the strong motor. </description> </method> - <method name="get_last_mouse_speed" qualifiers="const"> + <method name="get_last_mouse_velocity" qualifiers="const"> <return type="Vector2" /> <description> - Returns the mouse speed for the last time the cursor was moved, and this until the next frame where the mouse moves. This means that even if the mouse is not moving, this function will still return the value of the last motion. + Returns the mouse velocity for the last time the cursor was moved, and this until the next frame where the mouse moves. This means that even if the mouse is not moving, this function will still return the value of the last motion. </description> </method> <method name="get_magnetometer" qualifiers="const"> diff --git a/doc/classes/InputEventMouseMotion.xml b/doc/classes/InputEventMouseMotion.xml index bd1ae367c2..ae573f70f4 100644 --- a/doc/classes/InputEventMouseMotion.xml +++ b/doc/classes/InputEventMouseMotion.xml @@ -4,7 +4,7 @@ Input event type for mouse motion events. </brief_description> <description> - Contains mouse and pen motion information. Supports relative, absolute positions and speed. See [method Node._input]. + Contains mouse and pen motion information. Supports relative, absolute positions and velocity. See [method Node._input]. [b]Note:[/b] By default, this event is only emitted once per frame rendered at most. If you need more precise input reporting, call [method Input.set_use_accumulated_input] with [code]false[/code] to make events emitted as often as possible. If you use InputEventMouseMotion to draw lines, consider implementing [url=https://en.wikipedia.org/wiki/Bresenham%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid visible gaps in lines if the user is moving the mouse quickly. </description> <tutorials> @@ -19,11 +19,11 @@ The mouse position relative to the previous position (position at the last frame). [b]Note:[/b] Since [InputEventMouseMotion] is only emitted when the mouse moves, the last event won't have a relative position of [code]Vector2(0, 0)[/code] when the user stops moving the mouse. </member> - <member name="speed" type="Vector2" setter="set_speed" getter="get_speed" default="Vector2(0, 0)"> - The mouse speed in pixels per second. - </member> <member name="tilt" type="Vector2" setter="set_tilt" getter="get_tilt" default="Vector2(0, 0)"> Represents the angles of tilt of the pen. Positive X-coordinate value indicates a tilt to the right. Positive Y-coordinate value indicates a tilt toward the user. Ranges from [code]-1.0[/code] to [code]1.0[/code] for both axes. </member> + <member name="velocity" type="Vector2" setter="set_velocity" getter="get_velocity" default="Vector2(0, 0)"> + The mouse velocity in pixels per second. + </member> </members> </class> diff --git a/doc/classes/InputEventScreenDrag.xml b/doc/classes/InputEventScreenDrag.xml index 19c26e3a98..0b0550fbdd 100644 --- a/doc/classes/InputEventScreenDrag.xml +++ b/doc/classes/InputEventScreenDrag.xml @@ -19,8 +19,8 @@ <member name="relative" type="Vector2" setter="set_relative" getter="get_relative" default="Vector2(0, 0)"> The drag position relative to the previous position (position at the last frame). </member> - <member name="speed" type="Vector2" setter="set_speed" getter="get_speed" default="Vector2(0, 0)"> - The drag speed. + <member name="velocity" type="Vector2" setter="set_velocity" getter="get_velocity" default="Vector2(0, 0)"> + The drag velocity. </member> </members> </class> diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml index 6c39efd2f9..f593134557 100644 --- a/doc/classes/Vector2.xml +++ b/doc/classes/Vector2.xml @@ -110,7 +110,9 @@ <return type="float" /> <argument index="0" name="with" type="Vector2" /> <description> - Returns the cross product of this vector and [code]with[/code]. + Returns the 2D analog of the cross product for this vector and [code]with[/code]. + This is the signed area of the parallelogram formed by the two vectors. If the second vector is clockwise from the first vector, then the cross product is the positive area. If counter-clockwise, the cross product is the negative area. + [b]Note:[/b] Cross product is not defined in 2D mathematically. This method embeds the 2D vectors in the XY plane of 3D space and uses their cross product's Z component as the analog. </description> </method> <method name="cubic_interpolate" qualifiers="const"> |