diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/AudioBusLayout.xml | 2 | ||||
-rw-r--r-- | doc/classes/AudioServer.xml | 37 | ||||
-rw-r--r-- | doc/classes/AudioStreamPlayback.xml | 2 | ||||
-rw-r--r-- | doc/classes/AudioStreamPlayer.xml | 10 | ||||
-rw-r--r-- | doc/classes/AudioStreamPlayer2D.xml | 5 | ||||
-rw-r--r-- | doc/classes/AudioStreamPlayer3D.xml | 5 |
6 files changed, 55 insertions, 6 deletions
diff --git a/doc/classes/AudioBusLayout.xml b/doc/classes/AudioBusLayout.xml index e5b17b8dfb..045c6c2bf9 100644 --- a/doc/classes/AudioBusLayout.xml +++ b/doc/classes/AudioBusLayout.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AudioBusLayout" inherits="Resource" category="Core" version="3.0.alpha.custom_build"> <brief_description> + Stores information about the audiobusses. </brief_description> <description> + Stores position, muting, solo, bypass, effects, effect position, volume, and the connections between busses. See [AudioServer] for usage. </description> <tutorials> </tutorials> diff --git a/doc/classes/AudioServer.xml b/doc/classes/AudioServer.xml index 768987fd0b..0a59da5355 100644 --- a/doc/classes/AudioServer.xml +++ b/doc/classes/AudioServer.xml @@ -17,6 +17,7 @@ <argument index="0" name="at_position" type="int" default="-1"> </argument> <description> + Adds a bus at [code]at_position[/code]. </description> </method> <method name="add_bus_effect"> @@ -29,18 +30,21 @@ <argument index="2" name="at_position" type="int" default="-1"> </argument> <description> + Adds an [AudioEffect] effect to the bus [code]bus_idx[/code] at [code]at_position[/code]. </description> </method> <method name="generate_bus_layout" qualifiers="const"> <return type="AudioBusLayout"> </return> <description> + Generates an [AudioBusLayout] using the available busses and effects. </description> </method> <method name="get_bus_count" qualifiers="const"> <return type="int"> </return> <description> + Returns the number of available busses. </description> </method> <method name="get_bus_effect"> @@ -51,6 +55,7 @@ <argument index="1" name="effect_idx" type="int"> </argument> <description> + Returns the [AudioEffect] at position [code]effect_idx[/code] in bus [code]bus_idx[/code]. </description> </method> <method name="get_bus_effect_count"> @@ -59,6 +64,7 @@ <argument index="0" name="bus_idx" type="int"> </argument> <description> + Returns the number of effects on the bus at [code]bus_idx[/code]. </description> </method> <method name="get_bus_index" qualifiers="const"> @@ -67,6 +73,7 @@ <argument index="0" name="bus_name" type="String"> </argument> <description> + Returns the index of the bus with the name [code]bus_name[/code]. </description> </method> <method name="get_bus_name" qualifiers="const"> @@ -75,6 +82,7 @@ <argument index="0" name="bus_idx" type="int"> </argument> <description> + Returns the name of the bus with the index [code]bus_idx[/code]. </description> </method> <method name="get_bus_peak_volume_left_db" qualifiers="const"> @@ -85,6 +93,7 @@ <argument index="1" name="channel" type="int"> </argument> <description> + Returns the peak volume of the left speaker at bus index [code]bus_idx[/code] and channel index [code]channel[/code]. </description> </method> <method name="get_bus_peak_volume_right_db" qualifiers="const"> @@ -95,6 +104,7 @@ <argument index="1" name="channel" type="int"> </argument> <description> + Returns the peak volume of the right speaker at bus index [code]bus_idx[/code] and channel index [code]channel[/code]. </description> </method> <method name="get_bus_send" qualifiers="const"> @@ -103,6 +113,7 @@ <argument index="0" name="bus_idx" type="int"> </argument> <description> + Returns the name of the bus that the bus at index [code]bus_idx[/code] sends to. </description> </method> <method name="get_bus_volume_db" qualifiers="const"> @@ -111,18 +122,21 @@ <argument index="0" name="bus_idx" type="int"> </argument> <description> + Returns the volume of the bus at index [code]bus_idx[/code] in dB. </description> </method> <method name="get_mix_rate" qualifiers="const"> <return type="float"> </return> <description> + Returns the sample rate at the output of the audioserver. </description> </method> <method name="get_speaker_mode" qualifiers="const"> <return type="int" enum="AudioServer.SpeakerMode"> </return> <description> + Returns the speaker configuration. </description> </method> <method name="is_bus_bypassing_effects" qualifiers="const"> @@ -131,6 +145,7 @@ <argument index="0" name="bus_idx" type="int"> </argument> <description> + If [code]true[/code] the bus at index [code]bus_idx[/code] is bypassing effects. </description> </method> <method name="is_bus_effect_enabled" qualifiers="const"> @@ -141,6 +156,7 @@ <argument index="1" name="effect_idx" type="int"> </argument> <description> + If [code]true[/code] the effect at index [code]effect_idx[/code] on the bus at index [code]bus_idx[/code] is enabled. </description> </method> <method name="is_bus_mute" qualifiers="const"> @@ -149,6 +165,7 @@ <argument index="0" name="bus_idx" type="int"> </argument> <description> + If [code]true[/code] the bus at index [code]bus_idx[/code] is muted. </description> </method> <method name="is_bus_solo" qualifiers="const"> @@ -157,12 +174,14 @@ <argument index="0" name="bus_idx" type="int"> </argument> <description> + If [code]true[/code] the bus at index [code]bus_idx[/code] is in solo mode. </description> </method> <method name="lock"> <return type="void"> </return> <description> + Locks the audio drivers mainloop. Remember to unlock it afterwards. </description> </method> <method name="move_bus"> @@ -173,6 +192,7 @@ <argument index="1" name="to_index" type="int"> </argument> <description> + Moves the bus from index [code]index[/code] to index [code]to_index[/code]. </description> </method> <method name="remove_bus"> @@ -181,6 +201,7 @@ <argument index="0" name="index" type="int"> </argument> <description> + Removes the bus at index [code]index[/code]. </description> </method> <method name="remove_bus_effect"> @@ -191,6 +212,7 @@ <argument index="1" name="effect_idx" type="int"> </argument> <description> + Removes the effect at index [code]effect_idx[/code] from the bus at index [code]bus_idx[/code]. </description> </method> <method name="set_bus_bypass_effects"> @@ -201,6 +223,7 @@ <argument index="1" name="enable" type="bool"> </argument> <description> + If [code]true[/code] the bus at index [code]bus_idx[/code] is bypassing effects. </description> </method> <method name="set_bus_count"> @@ -209,6 +232,7 @@ <argument index="0" name="amount" type="int"> </argument> <description> + Adds and removes busses to make the number of busses match [code]amount[/code]. </description> </method> <method name="set_bus_effect_enabled"> @@ -221,6 +245,7 @@ <argument index="2" name="enabled" type="bool"> </argument> <description> + If [code]true[/code] the effect at index [code]effect_idx[/code] on the bus at index [code]bus_idx[/code] is enabled. </description> </method> <method name="set_bus_layout"> @@ -229,6 +254,7 @@ <argument index="0" name="bus_layout" type="AudioBusLayout"> </argument> <description> + Overwrites the currently used [AudioBusLayout]. </description> </method> <method name="set_bus_mute"> @@ -239,6 +265,7 @@ <argument index="1" name="enable" type="bool"> </argument> <description> + If [code]true[/code] the bus at index [code]bus_idx[/code] is muted. </description> </method> <method name="set_bus_name"> @@ -249,6 +276,7 @@ <argument index="1" name="name" type="String"> </argument> <description> + Sets the name of the bus at index [code]bus_idx[/code] to [code]name[/code]. </description> </method> <method name="set_bus_send"> @@ -259,6 +287,7 @@ <argument index="1" name="send" type="String"> </argument> <description> + Connects the output of the bus at [code]bus_idx[/code] to the bus named [code]send[/send]. </description> </method> <method name="set_bus_solo"> @@ -269,6 +298,7 @@ <argument index="1" name="enable" type="bool"> </argument> <description> + If [code]true[/code] the bus at index [code]bus_idx[/code] is in solo mode. </description> </method> <method name="set_bus_volume_db"> @@ -279,6 +309,7 @@ <argument index="1" name="volume_db" type="float"> </argument> <description> + Sets the volume of the bus at index [code]bus_idx[/code] to [code]volume_db[/code]. </description> </method> <method name="swap_bus_effects"> @@ -291,27 +322,33 @@ <argument index="2" name="by_effect_idx" type="int"> </argument> <description> + Swaps the position of two effects in bus [code]bus_idx[/code]. </description> </method> <method name="unlock"> <return type="void"> </return> <description> + Unlocks the audiodriver's main loop. After locking it always unlock it. </description> </method> </methods> <signals> <signal name="bus_layout_changed"> <description> + Emitted when the [AudioBusLayout] changes. </description> </signal> </signals> <constants> <constant name="SPEAKER_MODE_STEREO" value="0"> + Two or fewer speakers are detected. </constant> <constant name="SPEAKER_SURROUND_51" value="2"> + A 5.1 channel surround setup detected. </constant> <constant name="SPEAKER_SURROUND_71" value="3"> + A 7.1 channel surround setup detected. </constant> </constants> </class> diff --git a/doc/classes/AudioStreamPlayback.xml b/doc/classes/AudioStreamPlayback.xml index 30a9a8f070..f45beec42c 100644 --- a/doc/classes/AudioStreamPlayback.xml +++ b/doc/classes/AudioStreamPlayback.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="AudioStreamPlayback" inherits="Reference" category="Core" version="3.0.alpha.custom_build"> <brief_description> + Meta class for playing back audio. </brief_description> <description> + Can play, loop, pause a scroll through Audio. See [AudioStream] and [AudioStreamOGGVorbis] for usage. </description> <tutorials> </tutorials> diff --git a/doc/classes/AudioStreamPlayer.xml b/doc/classes/AudioStreamPlayer.xml index 9b104fe757..1a9ad85565 100644 --- a/doc/classes/AudioStreamPlayer.xml +++ b/doc/classes/AudioStreamPlayer.xml @@ -7,6 +7,7 @@ Plays background audio. </description> <tutorials> + http://docs.godotengine.org/en/latest/learning/features/audio/index.html </tutorials> <demos> </demos> @@ -27,6 +28,7 @@ <return type="float"> </return> <description> + Returns the position in the [AudioStream]. </description> </method> <method name="get_stream" qualifiers="const"> @@ -121,15 +123,16 @@ </methods> <members> <member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled"> - If [code]true[/code], audio plays when added to scene tree. Default value: [code]false[/code]. + If [code]true[/code] audio plays when added to scene tree. Default value: [code]false[/code]. </member> <member name="bus" type="String" setter="set_bus" getter="get_bus"> Bus on which this audio is playing. </member> <member name="mix_target" type="int" setter="set_mix_target" getter="get_mix_target" enum="AudioStreamPlayer.MixTarget"> + If the audio configuration has more than two speakers, this sets the target channels. See [code]MIX_TARGET_*[/code] constants. </member> <member name="playing" type="bool" setter="_set_playing" getter="is_playing"> - If [code]true[/code], audio is playing. + If [code]true[/code] audio is playing. </member> <member name="stream" type="AudioStream" setter="set_stream" getter="get_stream"> The [AudioStream] object to be played. @@ -147,10 +150,13 @@ </signals> <constants> <constant name="MIX_TARGET_STEREO" value="0"> + The audio will be played only on the first channel. </constant> <constant name="MIX_TARGET_SURROUND" value="1"> + The audio will be played on all surround channels. </constant> <constant name="MIX_TARGET_CENTER" value="2"> + The audio will be played on the second channel, which is usually the center. </constant> </constants> </class> diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml index 600e0858dd..c6fd8ff54f 100644 --- a/doc/classes/AudioStreamPlayer2D.xml +++ b/doc/classes/AudioStreamPlayer2D.xml @@ -40,6 +40,7 @@ <return type="float"> </return> <description> + Returns the position in the [AudioStream]. </description> </method> <method name="get_stream" qualifiers="const"> @@ -156,7 +157,7 @@ Dampens audio over distance with this as an exponent. </member> <member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled"> - If [code]true[/code], audio plays when added to scene tree. Default value: [code]false[/code]. + If [code]true[/code] audio plays when added to scene tree. Default value: [code]false[/code]. </member> <member name="bus" type="String" setter="set_bus" getter="get_bus"> Bus on which this audio is playing. @@ -165,7 +166,7 @@ Maximum distance from which audio is still hearable. </member> <member name="playing" type="bool" setter="_set_playing" getter="is_playing"> - If [code]true[/code], audio is playing. + If [code]true[/code] audio is playing. </member> <member name="stream" type="AudioStream" setter="set_stream" getter="get_stream"> The [AudioStream] object to be played. diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml index 886b2b975a..2085b35e2e 100644 --- a/doc/classes/AudioStreamPlayer3D.xml +++ b/doc/classes/AudioStreamPlayer3D.xml @@ -82,6 +82,7 @@ <return type="float"> </return> <description> + Returns the position in the [AudioStream]. </description> </method> <method name="get_stream" qualifiers="const"> @@ -288,7 +289,7 @@ Decides if audio should get quieter with distance linearly, quadratically or logarithmically. </member> <member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled"> - If [code]true[/code], audio plays audio plays when added to scene tree. Default value: [code]false[/code]. + If [code]true[/code] audio plays when added to scene tree. Default value: [code]false[/code]. </member> <member name="bus" type="String" setter="set_bus" getter="get_bus"> Bus on which this audio is playing. @@ -300,7 +301,7 @@ The angle in which the audio reaches cameras undampened. </member> <member name="emission_angle_enabled" type="bool" setter="set_emission_angle_enabled" getter="is_emission_angle_enabled"> - If [code]true[/code], the audio should be dampened according to the direction of the sound. + If [code]true[/code] the audio should be dampened according to the direction of the sound. </member> <member name="emission_angle_filter_attenuation_db" type="float" setter="set_emission_angle_filter_attenuation_db" getter="get_emission_angle_filter_attenuation_db"> dampens audio if camera is outside of 'emission_angle_degrees' and 'emission_angle_enabled' is set by this factor, in dB. |