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-rw-r--r--doc/classes/CanvasItem.xml1
-rw-r--r--doc/classes/Image.xml1
-rw-r--r--doc/classes/ImageTexture.xml1
-rw-r--r--doc/classes/Node3D.xml1
-rw-r--r--doc/classes/ProceduralSkyMaterial.xml5
5 files changed, 5 insertions, 4 deletions
diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml
index f2ce2a6fb9..38e4453cf2 100644
--- a/doc/classes/CanvasItem.xml
+++ b/doc/classes/CanvasItem.xml
@@ -9,6 +9,7 @@
Canvas items are drawn in tree order. By default, children are on top of their parents so a root [CanvasItem] will be drawn behind everything. This behavior can be changed on a per-item basis.
A [CanvasItem] can also be hidden, which will also hide its children. It provides many ways to change parameters such as modulation (for itself and its children) and self modulation (only for itself), as well as its blend mode.
Ultimately, a transform notification can be requested, which will notify the node that its global position changed in case the parent tree changed.
+ [b]Note:[/b] Unless otherwise specified, all methods that have angle parameters must have angles specified as [i]radians[/i]. To convert degrees to radians, use [method @GDScript.deg2rad].
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html</link>
diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml
index f541b0ae66..8cffe07fc0 100644
--- a/doc/classes/Image.xml
+++ b/doc/classes/Image.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
Native image datatype. Contains image data, which can be converted to a [Texture2D], and several functions to interact with it. The maximum width and height for an [Image] are [constant MAX_WIDTH] and [constant MAX_HEIGHT].
+ [b]Note:[/b] The maximum image size is 16384×16384 pixels due to graphics hardware limitations. Larger images will fail to import.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/ImageTexture.xml b/doc/classes/ImageTexture.xml
index 1578783b8b..d122d74e85 100644
--- a/doc/classes/ImageTexture.xml
+++ b/doc/classes/ImageTexture.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
A [Texture2D] based on an [Image]. Can be created from an [Image] with [method create_from_image].
+ [b]Note:[/b] The maximum image size is 16384×16384 pixels due to graphics hardware limitations. Larger images will fail to import.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml
index ef24f638fb..3e7d4d4c05 100644
--- a/doc/classes/Node3D.xml
+++ b/doc/classes/Node3D.xml
@@ -6,6 +6,7 @@
<description>
Most basic 3D game object, with a 3D [Transform] and visibility settings. All other 3D game objects inherit from Node3D. Use [Node3D] as a parent node to move, scale, rotate and show/hide children in a 3D project.
Affine operations (rotate, scale, translate) happen in parent's local coordinate system, unless the [Node3D] object is set as top-level. Affine operations in this coordinate system correspond to direct affine operations on the [Node3D]'s transform. The word local below refers to this coordinate system. The coordinate system that is attached to the [Node3D] object itself is referred to as object-local coordinate system.
+ [b]Note:[/b] Unless otherwise specified, all methods that have angle parameters must have angles specified as [i]radians[/i]. To convert degrees to radians, use [method @GDScript.deg2rad].
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html</link>
diff --git a/doc/classes/ProceduralSkyMaterial.xml b/doc/classes/ProceduralSkyMaterial.xml
index 70e82d248c..d3e1dbca27 100644
--- a/doc/classes/ProceduralSkyMaterial.xml
+++ b/doc/classes/ProceduralSkyMaterial.xml
@@ -40,11 +40,8 @@
<member name="sun_angle_max" type="float" setter="set_sun_angle_max" getter="get_sun_angle_max" default="100.0">
Distance from center of sun where it fades out completely.
</member>
- <member name="sun_angle_min" type="float" setter="set_sun_angle_min" getter="get_sun_angle_min" default="1.0">
- Distance from sun where it goes from solid to starting to fade.
- </member>
<member name="sun_curve" type="float" setter="set_sun_curve" getter="get_sun_curve" default="0.05">
- How quickly the sun fades away between [member sun_angle_min] and [member sun_angle_max].
+ How quickly the sun fades away between the edge of the sun disk and [member sun_angle_max].
</member>
</members>
<constants>