diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/FileDialog.xml | 10 | ||||
-rw-r--r-- | doc/classes/KinematicBody2D.xml | 2 | ||||
-rw-r--r-- | doc/classes/LineEdit.xml | 2 | ||||
-rw-r--r-- | doc/classes/MeshDataTool.xml | 57 | ||||
-rw-r--r-- | doc/classes/NavigationPolygon.xml | 33 | ||||
-rw-r--r-- | doc/classes/ProjectSettings.xml | 4 | ||||
-rw-r--r-- | doc/classes/StreamPeerTCP.xml | 3 | ||||
-rw-r--r-- | doc/classes/String.xml | 1 | ||||
-rw-r--r-- | doc/classes/TabContainer.xml | 6 | ||||
-rw-r--r-- | doc/classes/Tabs.xml | 20 | ||||
-rw-r--r-- | doc/classes/TreeItem.xml | 2 | ||||
-rw-r--r-- | doc/classes/Vector2.xml | 4 | ||||
-rw-r--r-- | doc/classes/Vector3.xml | 6 | ||||
-rw-r--r-- | doc/classes/YSort.xml | 1 |
14 files changed, 139 insertions, 12 deletions
diff --git a/doc/classes/FileDialog.xml b/doc/classes/FileDialog.xml index 247228d265..29aa26b67f 100644 --- a/doc/classes/FileDialog.xml +++ b/doc/classes/FileDialog.xml @@ -17,7 +17,7 @@ <argument index="0" name="filter" type="String"> </argument> <description> - Add a custom filter. Filter format is: "mask ; description", example (C++): dialog->add_filter("*.png ; PNG Images"); + Add a custom filter. Example: [code]add_filter("*.png ; PNG Images")[/code] </description> </method> <method name="clear_filters"> @@ -31,12 +31,14 @@ <return type="void"> </return> <description> + Clear currently selected items in the dialog. </description> </method> <method name="get_line_edit"> <return type="LineEdit"> </return> <description> + Returns the LineEdit for the selected file. </description> </method> <method name="get_vbox"> @@ -56,6 +58,7 @@ </methods> <members> <member name="access" type="int" setter="set_access" getter="get_access" enum="FileDialog.Access"> + The file system access scope. See enum [code]Access[/code] constants. </member> <member name="current_dir" type="String" setter="set_current_dir" getter="get_current_dir"> The current working directory of the file dialog. @@ -67,13 +70,16 @@ The currently selected file path of the file dialog. </member> <member name="filters" type="PoolStringArray" setter="set_filters" getter="get_filters"> + Set file type filters. This example shows only .png and .gd files [code]set_filters(PoolStringArray(["*.png ; PNG Images","*.gd ; GD Script"]))[/code]. </member> <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="FileDialog.Mode"> + Set dialog to open or save mode, changes selection behavior. See enum [code]Mode[/code] constants. </member> <member name="mode_overrides_title" type="bool" setter="set_mode_overrides_title" getter="is_mode_overriding_title"> - If [code]true[/code], changing the [code]mode[/code] property will set the window title accordingly (e. g. setting mode to [code]MODE_OPEN_FILE[/code] will change the window title to "Open a File"). + If [code]true[/code], changing the [code]Mode[/code] property will set the window title accordingly (e. g. setting mode to [code]MODE_OPEN_FILE[/code] will change the window title to "Open a File"). </member> <member name="show_hidden_files" type="bool" setter="set_show_hidden_files" getter="is_showing_hidden_files"> + If [code]true[/code], the dialog will show hidden files. </member> </members> <signals> diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml index e48660a889..6511b2f182 100644 --- a/doc/classes/KinematicBody2D.xml +++ b/doc/classes/KinematicBody2D.xml @@ -116,7 +116,7 @@ </argument> <description> Moves the body while keeping it attached to slopes. Similar to [method move_and_slide]. - As long as the [code]snap[/code] vector is in contact with the ground, the body will remain attached to the surface. This means you must disable snap in order to jump, for example. You can do this by setting[code]snap[/code] to[code](0, 0)[/code] or by using [method move_and_slide] instead. + As long as the [code]snap[/code] vector is in contact with the ground, the body will remain attached to the surface. This means you must disable snap in order to jump, for example. You can do this by setting [code]snap[/code] to [code](0, 0)[/code] or by using [method move_and_slide] instead. </description> </method> <method name="test_move"> diff --git a/doc/classes/LineEdit.xml b/doc/classes/LineEdit.xml index c244b8b7a7..f842dd8311 100644 --- a/doc/classes/LineEdit.xml +++ b/doc/classes/LineEdit.xml @@ -89,6 +89,7 @@ The cursor's position inside the [code]LineEdit[/code]. When set, the text may scroll to accommodate it. </member> <member name="clear_button_enabled" type="bool" setter="set_clear_button_enabled" getter="is_clear_button_enabled"> + If [code]true[/code] the [code]LineEdit[/code] will show a clear button if [code]text[/code] is not empty. </member> <member name="context_menu_enabled" type="bool" setter="set_context_menu_enabled" getter="is_context_menu_enabled"> If [code]true[/code] the context menu will appear when right clicked. @@ -169,6 +170,7 @@ Undoes the previous action. </constant> <constant name="MENU_REDO" value="6" enum="MenuItems"> + Reverse the last undo action. </constant> <constant name="MENU_MAX" value="7" enum="MenuItems"> </constant> diff --git a/doc/classes/MeshDataTool.xml b/doc/classes/MeshDataTool.xml index 43d94004a8..5c3af3e2e1 100644 --- a/doc/classes/MeshDataTool.xml +++ b/doc/classes/MeshDataTool.xml @@ -1,8 +1,22 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="MeshDataTool" inherits="Reference" category="Core" version="3.1"> <brief_description> + Helper tool to access and edit [Mesh] data. </brief_description> <description> + The MeshDataTool provides access to individual vertices in a [Mesh]. It allows users to read and edit vertex data of meshes. It also creates an array of faces and edges. + To use the MeshDataTool, load a mesh with [method create_from_surface]. When you are finished editing the data commit the data to a mesh with [method commit_to_surface]. + Below is an example of how the MeshDataTool may be used. + [codeblock] + var mdt = MeshDataTool.new() + mdt.create_from_surface(mesh, 0) + for i in range(mdt.get_vertex_count()): + var vertex = mdt.get_vertex(i) + ... + mdt.set_vertex(i, vertex) + mesh.surface_remove(0) + mdt.commit_to_surface(mesh) + [/codeblock] </description> <tutorials> </tutorials> @@ -13,6 +27,7 @@ <return type="void"> </return> <description> + Clears all data currently in MeshDataTool. </description> </method> <method name="commit_to_surface"> @@ -21,6 +36,7 @@ <argument index="0" name="mesh" type="ArrayMesh"> </argument> <description> + Adds a new surface to specified [Mesh] with edited data. </description> </method> <method name="create_from_surface"> @@ -31,12 +47,15 @@ <argument index="1" name="surface" type="int"> </argument> <description> + Uses specified surface of given [Mesh] to populate data for MeshDataTool. + Requires [Mesh] with primitive type [code]PRIMITIVE_TRIANGLES[/code]. </description> </method> <method name="get_edge_count" qualifiers="const"> <return type="int"> </return> <description> + Returns the number of edges in this [Mesh]. </description> </method> <method name="get_edge_faces" qualifiers="const"> @@ -45,6 +64,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> + Returns array of faces that touch given edge. </description> </method> <method name="get_edge_meta" qualifiers="const"> @@ -53,6 +73,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> + Returns meta information assigned to given edge. </description> </method> <method name="get_edge_vertex" qualifiers="const"> @@ -63,12 +84,15 @@ <argument index="1" name="vertex" type="int"> </argument> <description> + Returns index of specified vertex connected to given edge. + Vertex argument can only be 0 or 1 because edges are comprised of two vertices. </description> </method> <method name="get_face_count" qualifiers="const"> <return type="int"> </return> <description> + Returns the number of faces in this [Mesh]. </description> </method> <method name="get_face_edge" qualifiers="const"> @@ -79,6 +103,8 @@ <argument index="1" name="edge" type="int"> </argument> <description> + Returns specified edge associated with given face. + Edge argument must 2 or less becuase a face only has three edges. </description> </method> <method name="get_face_meta" qualifiers="const"> @@ -87,6 +113,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> + Returns meta data associated with given face. </description> </method> <method name="get_face_normal" qualifiers="const"> @@ -95,6 +122,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> + Calculates and returns face normal of given face. </description> </method> <method name="get_face_vertex" qualifiers="const"> @@ -105,18 +133,23 @@ <argument index="1" name="vertex" type="int"> </argument> <description> + Returns specified vertex of given face. + Vertex argument must be 2 or less becuase faces contain three vertices. </description> </method> <method name="get_format" qualifiers="const"> <return type="int"> </return> <description> + Returns format of [Mesh]. Format is an integer made up of [Mesh] format flags combined together. For example, a mesh containing both vertices and normals would return a format of [code]3[/code] becuase [code]ARRAY_FORMAT_VERTEX[/code] is [code]1[/code] and [code]ARRAY_FORMAT_NORMAL[/code] is [code]2[/code]. + For list of format flags see [ArrayMesh]. </description> </method> <method name="get_material" qualifiers="const"> <return type="Material"> </return> <description> + Returns material assigned to the [Mesh]. </description> </method> <method name="get_vertex" qualifiers="const"> @@ -125,6 +158,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> + Returns the vertex at given index. </description> </method> <method name="get_vertex_bones" qualifiers="const"> @@ -133,6 +167,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> + Returns the bones of the given vertex. </description> </method> <method name="get_vertex_color" qualifiers="const"> @@ -141,12 +176,14 @@ <argument index="0" name="idx" type="int"> </argument> <description> + Returns the color of the given vertex. </description> </method> <method name="get_vertex_count" qualifiers="const"> <return type="int"> </return> <description> + Returns the total number of vertices in [Mesh]. </description> </method> <method name="get_vertex_edges" qualifiers="const"> @@ -155,6 +192,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> + Returns array of edges that share given vertex. </description> </method> <method name="get_vertex_faces" qualifiers="const"> @@ -163,6 +201,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> + Returns array of faces that share given vertex. </description> </method> <method name="get_vertex_meta" qualifiers="const"> @@ -171,6 +210,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> + Returns meta data associated with given vertex. </description> </method> <method name="get_vertex_normal" qualifiers="const"> @@ -179,6 +219,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> + Returns normal of given vertex. </description> </method> <method name="get_vertex_tangent" qualifiers="const"> @@ -187,6 +228,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> + Returns tangent of given vertex. </description> </method> <method name="get_vertex_uv" qualifiers="const"> @@ -195,6 +237,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> + Returns UV of given vertex. </description> </method> <method name="get_vertex_uv2" qualifiers="const"> @@ -203,6 +246,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> + Returns UV2 of given vertex. </description> </method> <method name="get_vertex_weights" qualifiers="const"> @@ -211,6 +255,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> + Returns bone weights of given vertex. </description> </method> <method name="set_edge_meta"> @@ -221,6 +266,7 @@ <argument index="1" name="meta" type="Variant"> </argument> <description> + Sets the meta data of given edge. </description> </method> <method name="set_face_meta"> @@ -231,6 +277,7 @@ <argument index="1" name="meta" type="Variant"> </argument> <description> + Sets the meta data of given face. </description> </method> <method name="set_material"> @@ -239,6 +286,7 @@ <argument index="0" name="material" type="Material"> </argument> <description> + Sets the material to be used by newly constructed [Mesh]. </description> </method> <method name="set_vertex"> @@ -249,6 +297,7 @@ <argument index="1" name="vertex" type="Vector3"> </argument> <description> + Sets the position of given vertex. </description> </method> <method name="set_vertex_bones"> @@ -259,6 +308,7 @@ <argument index="1" name="bones" type="PoolIntArray"> </argument> <description> + Sets the bones of given vertex. </description> </method> <method name="set_vertex_color"> @@ -269,6 +319,7 @@ <argument index="1" name="color" type="Color"> </argument> <description> + Sets the color of given vertex. </description> </method> <method name="set_vertex_meta"> @@ -279,6 +330,7 @@ <argument index="1" name="meta" type="Variant"> </argument> <description> + Sets the meta data associated with given vertex. </description> </method> <method name="set_vertex_normal"> @@ -289,6 +341,7 @@ <argument index="1" name="normal" type="Vector3"> </argument> <description> + Sets the normal of given vertex. </description> </method> <method name="set_vertex_tangent"> @@ -299,6 +352,7 @@ <argument index="1" name="tangent" type="Plane"> </argument> <description> + Sets the tangent of given vertex. </description> </method> <method name="set_vertex_uv"> @@ -309,6 +363,7 @@ <argument index="1" name="uv" type="Vector2"> </argument> <description> + Sets the UV of given vertex. </description> </method> <method name="set_vertex_uv2"> @@ -319,6 +374,7 @@ <argument index="1" name="uv2" type="Vector2"> </argument> <description> + Sets the UV2 of given vertex. </description> </method> <method name="set_vertex_weights"> @@ -329,6 +385,7 @@ <argument index="1" name="weights" type="PoolRealArray"> </argument> <description> + Sets the bone weights of given vertex. </description> </method> </methods> diff --git a/doc/classes/NavigationPolygon.xml b/doc/classes/NavigationPolygon.xml index b29e19e5d8..4ede80b98c 100644 --- a/doc/classes/NavigationPolygon.xml +++ b/doc/classes/NavigationPolygon.xml @@ -1,8 +1,27 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="NavigationPolygon" inherits="Resource" category="Core" version="3.1"> <brief_description> + A node that has methods to draw outlines or use indices of vertices to create navigation polygons. </brief_description> <description> + There are two ways to create polygons. Either by using the [method add_outline] method or using the [method add_polygon] method. + Using [method add_outline]: + [code] + var polygon = NavigationPolygon.new() + var outline = PoolVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, 50), Vector2(50, 0)]) + polygon.add_outline(outline) + polygon.make_polygons_from_outlines() + $NavigationPolygonInstance.navpoly = polygon + [/code] + Using [method add_polygon] and indices of the vertices array. + [code] + var polygon = NavigationPolygon.new() + var vertices = PoolVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, 50), Vector2(50, 0)]) + polygon.set_vertices(vertices) + var indices = PoolIntArray(0, 3, 1) + polygon.add_polygon(indices) + $NavigationPolygonInstance.navpoly = polygon + [/code] </description> <tutorials> </tutorials> @@ -15,6 +34,7 @@ <argument index="0" name="outline" type="PoolVector2Array"> </argument> <description> + Appends a [PoolVector2Array] that contains the vertices of an outline to the internal array that contains all the outlines. You have to call [method make_polygons_from_outlines] in order for this array to be converted to polygons that the engine will use. </description> </method> <method name="add_outline_at_index"> @@ -25,6 +45,7 @@ <argument index="1" name="index" type="int"> </argument> <description> + Adds a [PoolVector2Array] that contains the vertices of an outline to the internal array that contains all the outlines at a fixed position. You have to call [method make_polygons_from_outlines] in order for this array to be converted to polygons that the engine will use. </description> </method> <method name="add_polygon"> @@ -33,18 +54,21 @@ <argument index="0" name="polygon" type="PoolIntArray"> </argument> <description> + Adds a polygon using the indices of the vertices you get when calling [method get_vertices]. </description> </method> <method name="clear_outlines"> <return type="void"> </return> <description> + Clears the array of the outlines, but it doesn't clear the vertices and the polygons that were created by them. </description> </method> <method name="clear_polygons"> <return type="void"> </return> <description> + Clears the array of polygons, but it doesn't clear the array of outlines and vertices. </description> </method> <method name="get_outline" qualifiers="const"> @@ -53,12 +77,14 @@ <argument index="0" name="idx" type="int"> </argument> <description> + Returns a [PoolVector2Array] containing the vertices of an outline that was created in the editor or by script. </description> </method> <method name="get_outline_count" qualifiers="const"> <return type="int"> </return> <description> + Returns the number of outlines that were created in the editor or by script. </description> </method> <method name="get_polygon"> @@ -67,24 +93,28 @@ <argument index="0" name="idx" type="int"> </argument> <description> + Returns a [PoolIntArray] containing the indices of the vertices of a created polygon. </description> </method> <method name="get_polygon_count" qualifiers="const"> <return type="int"> </return> <description> + Returns the count of all polygons. </description> </method> <method name="get_vertices" qualifiers="const"> <return type="PoolVector2Array"> </return> <description> + Returns a [PoolVector2Array] containing all the vertices being used to create the polygons. </description> </method> <method name="make_polygons_from_outlines"> <return type="void"> </return> <description> + Creates polygons from the outlines added in the editor or by script. </description> </method> <method name="remove_outline"> @@ -93,6 +123,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> + Removes an outline created in the editor or by script. You have to call [method make_polygons_from_outlines] for the polygons to update. </description> </method> <method name="set_outline"> @@ -103,6 +134,7 @@ <argument index="1" name="outline" type="PoolVector2Array"> </argument> <description> + Changes an outline created in the editor or by script. You have to call [method make_polygons_from_outlines] for the polygons to update. </description> </method> <method name="set_vertices"> @@ -111,6 +143,7 @@ <argument index="0" name="vertices" type="PoolVector2Array"> </argument> <description> + Sets the vertices that can be then indexed to create polygons with the [method add_polygon] method. </description> </method> </methods> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 4516fc522a..9efc05dfd5 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -691,7 +691,7 @@ <member name="rendering/quality/reflections/high_quality_ggx.mobile" type="bool" setter="" getter=""> </member> <member name="rendering/quality/reflections/texture_array_reflections" type="bool" setter="" getter=""> - For reflection probes and panorama backgrounds (sky), use a texure array instead of mipmaps. This reduces jitter noise on reflections, but costs more performance and memory. + For reflection probes and panorama backgrounds (sky), use a texture array instead of mipmaps. This reduces jitter noise on reflections, but costs more performance and memory. </member> <member name="rendering/quality/reflections/texture_array_reflections.mobile" type="bool" setter="" getter=""> </member> @@ -704,7 +704,7 @@ <member name="rendering/quality/shading/force_lambert_over_burley.mobile" type="bool" setter="" getter=""> </member> <member name="rendering/quality/shading/force_vertex_shading" type="bool" setter="" getter=""> - Force vertex shading for all rendering. This can increase performance a lot, but also reduces quality inmensely. Can work to optimize on very low end mobile. + Force vertex shading for all rendering. This can increase performance a lot, but also reduces quality immensely. Can work to optimize on very low end mobile. </member> <member name="rendering/quality/shading/force_vertex_shading.mobile" type="bool" setter="" getter=""> </member> diff --git a/doc/classes/StreamPeerTCP.xml b/doc/classes/StreamPeerTCP.xml index 664ffc60c3..9a0fceddab 100644 --- a/doc/classes/StreamPeerTCP.xml +++ b/doc/classes/StreamPeerTCP.xml @@ -4,7 +4,7 @@ TCP Stream peer. </brief_description> <description> - TCP Stream peer. This object can be used to connect to TCP servers, or also is returned by a tcp server. + TCP Stream peer. This object can be used to connect to TCP servers, or also is returned by a TCP server. </description> <tutorials> </tutorials> @@ -54,6 +54,7 @@ <return type="bool"> </return> <description> + Returns [code]true[/code] if this peer is currently connected to a host, [code]false[code] otherwise. </description> </method> <method name="set_no_delay"> diff --git a/doc/classes/String.xml b/doc/classes/String.xml index d404c32b38..536165487d 100644 --- a/doc/classes/String.xml +++ b/doc/classes/String.xml @@ -671,6 +671,7 @@ <return type="PoolByteArray"> </return> <description> + Returns the SHA-256 hash of the string as an array of bytes. </description> </method> <method name="sha256_text"> diff --git a/doc/classes/TabContainer.xml b/doc/classes/TabContainer.xml index 5acfd6194e..f17c10b31e 100644 --- a/doc/classes/TabContainer.xml +++ b/doc/classes/TabContainer.xml @@ -82,6 +82,7 @@ <return type="int"> </return> <description> + Returns the [code]TabContainer[/code] rearrange group id. </description> </method> <method name="set_popup"> @@ -132,6 +133,7 @@ <argument index="0" name="group_id" type="int"> </argument> <description> + Defines rearrange group id, choose for each [code]TabContainer[/code] the same value to enable tab drag between [code]TabContainer[/code]. Enable drag with [code]set_drag_to_rearrange_enabled(true)[/code]. </description> </method> </methods> @@ -140,6 +142,7 @@ The current tab index. When set, this index's [Control] node's [code]visible[/code] property is set to [code]true[/code] and all others are set to [code]false[/code]. </member> <member name="drag_to_rearrange_enabled" type="bool" setter="set_drag_to_rearrange_enabled" getter="get_drag_to_rearrange_enabled"> + If [code]true[/code], tabs can be rearranged with mouse drag. </member> <member name="tab_align" type="int" setter="set_tab_align" getter="get_tab_align" enum="TabContainer.TabAlign"> The alignment of all tabs in the tab container. See the [code]ALIGN_*[/code] constants for details. @@ -171,10 +174,13 @@ </signals> <constants> <constant name="ALIGN_LEFT" value="0" enum="TabAlign"> + Align the tabs to the left. </constant> <constant name="ALIGN_CENTER" value="1" enum="TabAlign"> + Align the tabs to the center. </constant> <constant name="ALIGN_RIGHT" value="2" enum="TabAlign"> + Align the tabs to the right. </constant> </constants> <theme_items> diff --git a/doc/classes/Tabs.xml b/doc/classes/Tabs.xml index fc1d0476ed..350b49513d 100644 --- a/doc/classes/Tabs.xml +++ b/doc/classes/Tabs.xml @@ -19,6 +19,7 @@ <argument index="1" name="icon" type="Texture" default="null"> </argument> <description> + Adds a new tab. </description> </method> <method name="ensure_tab_visible"> @@ -27,6 +28,7 @@ <argument index="0" name="idx" type="int"> </argument> <description> + Moves the Scroll view to make the tab visible. </description> </method> <method name="get_offset_buttons_visible" qualifiers="const"> @@ -39,12 +41,14 @@ <return type="bool"> </return> <description> + Returns [code]true[/code] if select with right mouse button is enabled. </description> </method> <method name="get_tab_count" qualifiers="const"> <return type="int"> </return> <description> + Returns the number of tabs. </description> </method> <method name="get_tab_disabled" qualifiers="const"> @@ -53,6 +57,7 @@ <argument index="0" name="tab_idx" type="int"> </argument> <description> + Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is disabled. </description> </method> <method name="get_tab_icon" qualifiers="const"> @@ -61,6 +66,7 @@ <argument index="0" name="tab_idx" type="int"> </argument> <description> + Returns the [Texture] for the tab at index [code]tab_idx[/code] or null if the tab has no [Texture]. </description> </method> <method name="get_tab_offset" qualifiers="const"> @@ -84,12 +90,14 @@ <argument index="0" name="tab_idx" type="int"> </argument> <description> + Returns the title of the tab at index [code]tab_idx[/code]. Tab titles default to the name of the indexed child node, but this can be overridden with [method set_tab_title]. </description> </method> <method name="get_tabs_rearrange_group" qualifiers="const"> <return type="int"> </return> <description> + Returns the [code]Tabs[/code] rearrange group id. </description> </method> <method name="move_tab"> @@ -109,6 +117,7 @@ <argument index="0" name="tab_idx" type="int"> </argument> <description> + Removes tab at index [code]tab_idx[/code] </description> </method> <method name="set_select_with_rmb"> @@ -117,6 +126,7 @@ <argument index="0" name="enabled" type="bool"> </argument> <description> + If [code]true[/code] enables selecting a tab with right mouse button. </description> </method> <method name="set_tab_disabled"> @@ -127,6 +137,7 @@ <argument index="1" name="disabled" type="bool"> </argument> <description> + If [code]disabled[/code] is false, hides the tab at index [code]tab_idx[/code]. Note that its title text will remain, unless also removed with [method set_tab_title]. </description> </method> <method name="set_tab_icon"> @@ -137,6 +148,7 @@ <argument index="1" name="icon" type="Texture"> </argument> <description> + Sets an icon for the tab at index [code]tab_idx[/code]. </description> </method> <method name="set_tab_title"> @@ -147,6 +159,7 @@ <argument index="1" name="title" type="String"> </argument> <description> + Sets a title for the tab at index [code]tab_idx[/code]. </description> </method> <method name="set_tabs_rearrange_group"> @@ -155,17 +168,21 @@ <argument index="0" name="group_id" type="int"> </argument> <description> + Defines rearrange group id, choose for each [code]Tabs[/code] the same value to enable tab drag between [code]Tabs[/code]. Enable drag with [code]set_drag_to_rearrange_enabled(true)[/code]. </description> </method> </methods> <members> <member name="current_tab" type="int" setter="set_current_tab" getter="get_current_tab"> + Select tab at index [code]tab_idx[/code]. </member> <member name="drag_to_rearrange_enabled" type="bool" setter="set_drag_to_rearrange_enabled" getter="get_drag_to_rearrange_enabled"> + If [code]true[/code], tabs can be rearranged with mouse drag. </member> <member name="scrolling_enabled" type="bool" setter="set_scrolling_enabled" getter="get_scrolling_enabled"> </member> <member name="tab_align" type="int" setter="set_tab_align" getter="get_tab_align" enum="Tabs.TabAlign"> + The alignment of all tabs. See enum [code]TabAlign[/code] constants for details. </member> <member name="tab_close_display_policy" type="int" setter="set_tab_close_display_policy" getter="get_tab_close_display_policy" enum="Tabs.CloseButtonDisplayPolicy"> </member> @@ -210,10 +227,13 @@ </signals> <constants> <constant name="ALIGN_LEFT" value="0" enum="TabAlign"> + Align the tabs to the left. </constant> <constant name="ALIGN_CENTER" value="1" enum="TabAlign"> + Align the tabs to the center. </constant> <constant name="ALIGN_RIGHT" value="2" enum="TabAlign"> + Align the tabs to the right. </constant> <constant name="ALIGN_MAX" value="3" enum="TabAlign"> </constant> diff --git a/doc/classes/TreeItem.xml b/doc/classes/TreeItem.xml index a7c5c3f28c..b4227b34be 100644 --- a/doc/classes/TreeItem.xml +++ b/doc/classes/TreeItem.xml @@ -25,7 +25,7 @@ <argument index="4" name="tooltip" type="String" default=""""> </argument> <description> - Adds a button with [Texture] [code]button[/code] at column [code]column[/code]. The [code]button_idx[/code] index is used to identify the button when calling other methods. If not specified, the next available index is used, which may be retrieved by calling [code]get_buton_count()[/code] immediately after this method. Optionally, the button can be [code]disabled[/code] and have a [code]tooltip[/code]. + Adds a button with [Texture] [code]button[/code] at column [code]column[/code]. The [code]button_idx[/code] index is used to identify the button when calling other methods. If not specified, the next available index is used, which may be retrieved by calling [method get_button_count] immediately after this method. Optionally, the button can be [code]disabled[/code] and have a [code]tooltip[/code]. </description> </method> <method name="clear_custom_bg_color"> diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml index c323cf6992..1f8eb47044 100644 --- a/doc/classes/Vector2.xml +++ b/doc/classes/Vector2.xml @@ -259,10 +259,10 @@ </methods> <members> <member name="x" type="float" setter="" getter=""> - The vector's x component. + The vector's x component. Also accessible by using the index position [code][0][/code]. </member> <member name="y" type="float" setter="" getter=""> - The vector's y component. + The vector's y component. Also accessible by using the index position [code][1][/code]. </member> </members> <constants> diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml index 8c4e08778d..2499ba75ff 100644 --- a/doc/classes/Vector3.xml +++ b/doc/classes/Vector3.xml @@ -260,13 +260,13 @@ </methods> <members> <member name="x" type="float" setter="" getter=""> - The vector's x component. + The vector's x component. Also accessible by using the index position [code][0][/code]. </member> <member name="y" type="float" setter="" getter=""> - The vector's y component. + The vector's y component. Also accessible by using the index position [code][1][/code]. </member> <member name="z" type="float" setter="" getter=""> - The vector's z component. + The vector's z component. Also accessible by using the index position [code][2][/code]. </member> </members> <constants> diff --git a/doc/classes/YSort.xml b/doc/classes/YSort.xml index 12b9cb623f..45ae8645b1 100644 --- a/doc/classes/YSort.xml +++ b/doc/classes/YSort.xml @@ -14,6 +14,7 @@ </methods> <members> <member name="sort_enabled" type="bool" setter="set_sort_enabled" getter="is_sort_enabled"> + If [code]true[/code] child nodes are sorted, otherwise sorting is disabled. Default: [code]true[/code]. </member> </members> <constants> |