diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/@GlobalScope.xml | 5 | ||||
-rw-r--r-- | doc/classes/Color.xml | 2 | ||||
-rw-r--r-- | doc/classes/PhysicsServer2D.xml | 6 | ||||
-rw-r--r-- | doc/classes/PhysicsServer3D.xml | 6 | ||||
-rw-r--r-- | doc/classes/ProjectSettings.xml | 6 | ||||
-rw-r--r-- | doc/classes/Vector2.xml | 4 | ||||
-rw-r--r-- | doc/classes/Vector3.xml | 4 |
7 files changed, 16 insertions, 17 deletions
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml index 25f8f22d44..95108f1613 100644 --- a/doc/classes/@GlobalScope.xml +++ b/doc/classes/@GlobalScope.xml @@ -804,10 +804,7 @@ <method name="randomize"> <description> Randomizes the seed (or the internal state) of the random number generator. Current implementation reseeds using a number based on time. - [codeblock] - func _ready(): - randomize() - [/codeblock] + [b]Note:[/b] This method is called automatically when the project is run. If you need to fix the seed to have reproducible results, use [method seed] to initialize the random number generator. </description> </method> <method name="range_lerp"> diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml index c33d007735..d645588af2 100644 --- a/doc/classes/Color.xml +++ b/doc/classes/Color.xml @@ -269,7 +269,7 @@ <argument index="1" name="weight" type="float"> </argument> <description> - Returns the linear interpolation with another color. The interpolation factor [code]t[/code] is between 0 and 1. + Returns the linear interpolation with another color. The interpolation factor [code]weight[/code] is between 0 and 1. [codeblocks] [gdscript] var c1 = Color(1.0, 0.0, 0.0) diff --git a/doc/classes/PhysicsServer2D.xml b/doc/classes/PhysicsServer2D.xml index 701a430538..229facd08b 100644 --- a/doc/classes/PhysicsServer2D.xml +++ b/doc/classes/PhysicsServer2D.xml @@ -659,11 +659,9 @@ </return> <argument index="0" name="body" type="RID"> </argument> - <argument index="1" name="receiver" type="Object"> - </argument> - <argument index="2" name="method" type="StringName"> + <argument index="1" name="callable" type="Callable"> </argument> - <argument index="3" name="userdata" type="Variant" default="null"> + <argument index="2" name="userdata" type="Variant" default="null"> </argument> <description> Sets the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force_integration]). diff --git a/doc/classes/PhysicsServer3D.xml b/doc/classes/PhysicsServer3D.xml index c61347ba0b..46de9e5282 100644 --- a/doc/classes/PhysicsServer3D.xml +++ b/doc/classes/PhysicsServer3D.xml @@ -653,11 +653,9 @@ </return> <argument index="0" name="body" type="RID"> </argument> - <argument index="1" name="receiver" type="Object"> - </argument> - <argument index="2" name="method" type="StringName"> + <argument index="1" name="callable" type="Callable"> </argument> - <argument index="3" name="userdata" type="Variant" default="null"> + <argument index="2" name="userdata" type="Variant" default="null"> </argument> <description> Sets the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force_integration]). diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index c8fd0d667b..2bfe7ad48f 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -6,6 +6,7 @@ <description> Contains global variables accessible from everywhere. Use [method get_setting], [method set_setting] or [method has_setting] to access them. Variables stored in [code]project.godot[/code] are also loaded into ProjectSettings, making this object very useful for reading custom game configuration options. When naming a Project Settings property, use the full path to the setting including the category. For example, [code]"application/config/name"[/code] for the project name. Category and property names can be viewed in the Project Settings dialog. + [b]Feature tags:[/b] Project settings can be overriden for specific platforms and configurations (debug, release, ...) using [url=https://docs.godotengine.org/en/latest/tutorials/export/feature_tags.html]feature tags[/url]. [b]Overriding:[/b] Any project setting can be overridden by creating a file named [code]override.cfg[/code] in the project's root directory. This can also be used in exported projects by placing this file in the same directory as the project binary. Overriding will still take the base project settings' [url=https://docs.godotengine.org/en/latest/tutorials/export/feature_tags.html]feature tags[/url] in account. Therefore, make sure to [i]also[/i] override the setting with the desired feature tags if you want them to override base project settings on all platforms and configurations. </description> <tutorials> @@ -746,6 +747,11 @@ <member name="input_devices/pointing/ios/touch_delay" type="float" setter="" getter="" default="0.15"> Default delay for touch events. This only affects iOS devices. </member> + <member name="internationalization/locale/include_text_server_data" type="bool" setter="" getter="" default="false"> + If [code]true[/code], text server break iteration rule sets, dictionaries and other optional data are included in the exported project. + [b]Note:[/b] "ICU / HarfBuzz / Graphite" text server data includes dictionaries for Burmese, Chinese, Japanese, Khmer, Lao and Thai as well as Unicode Standard Annex #29 and Unicode Standard Annex #14 word and line breaking rules. Data is about 4 MB large. + [b]Note:[/b] "Fallback" text server does not use additional data. + </member> <member name="internationalization/locale/fallback" type="String" setter="" getter="" default=""en""> The locale to fall back to if a translation isn't available in a given language. If left empty, [code]en[/code] (English) will be used. </member> diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml index b979425b85..94d4b1a903 100644 --- a/doc/classes/Vector2.xml +++ b/doc/classes/Vector2.xml @@ -229,7 +229,7 @@ <argument index="1" name="weight" type="float"> </argument> <description> - Returns the result of the linear interpolation between this vector and [code]b[/code] by amount [code]t[/code]. [code]t[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation. + Returns the result of the linear interpolation between this vector and [code]to[/code] by amount [code]weight[/code]. [code]weight[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation. </description> </method> <method name="move_toward" qualifiers="const"> @@ -464,7 +464,7 @@ <argument index="1" name="weight" type="float"> </argument> <description> - Returns the result of spherical linear interpolation between this vector and [code]b[/code], by amount [code]t[/code]. [code]t[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation. + Returns the result of spherical linear interpolation between this vector and [code]to[/code], by amount [code]weight[/code]. [code]weight[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation. [b]Note:[/b] Both vectors must be normalized. </description> </method> diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml index bd568e01ec..0a86369506 100644 --- a/doc/classes/Vector3.xml +++ b/doc/classes/Vector3.xml @@ -204,7 +204,7 @@ <argument index="1" name="weight" type="float"> </argument> <description> - Returns the result of the linear interpolation between this vector and [code]b[/code] by amount [code]weight[/code]. [code]weight[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation. + Returns the result of the linear interpolation between this vector and [code]to[/code] by amount [code]weight[/code]. [code]weight[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation. </description> </method> <method name="max_axis" qualifiers="const"> @@ -484,7 +484,7 @@ <argument index="1" name="weight" type="float"> </argument> <description> - Returns the result of spherical linear interpolation between this vector and [code]b[/code], by amount [code]t[/code]. [code]t[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation. + Returns the result of spherical linear interpolation between this vector and [code]to[/code], by amount [code]weight[/code]. [code]weight[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation. [b]Note:[/b] Both vectors must be normalized. </description> </method> |