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-rw-r--r--doc/classes/Input.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml
index 1f872db6c6..50a675e8db 100644
--- a/doc/classes/Input.xml
+++ b/doc/classes/Input.xml
@@ -51,7 +51,7 @@
<description>
Returns the acceleration of the device's accelerometer sensor, if the device has one. Otherwise, the method returns [constant Vector3.ZERO].
Note this method returns an empty [Vector3] when running from the editor even when your device has an accelerometer. You must export your project to a supported device to read values from the accelerometer.
- [b]Note:[/b] This method only works on iOS, Android, and UWP. On other platforms, it always returns [constant Vector3.ZERO].
+ [b]Note:[/b] This method only works on iOS, Android, and UWP. On other platforms, it always returns [constant Vector3.ZERO]. On Android the unit of measurement for each axis is m/s² while on iOS and UWP it's a multiple of the Earth's gravitational acceleration [code]g[/code] (~9.81 m/s²).
</description>
</method>
<method name="get_action_raw_strength" qualifiers="const">
@@ -107,7 +107,7 @@
</return>
<description>
Returns the gravity of the device's accelerometer sensor, if the device has one. Otherwise, the method returns [constant Vector3.ZERO].
- [b]Note:[/b] This method only works on Android and iOS. On other platforms, it always returns [constant Vector3.ZERO].
+ [b]Note:[/b] This method only works on Android and iOS. On other platforms, it always returns [constant Vector3.ZERO]. On Android the unit of measurement for each axis is m/s² while on iOS it's a multiple of the Earth's gravitational acceleration [code]g[/code] (~9.81 m/s²).
</description>
</method>
<method name="get_gyroscope" qualifiers="const">