diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/EditorPlugin.xml | 28 | ||||
-rw-r--r-- | doc/classes/EditorSceneFormatImporter.xml (renamed from doc/classes/EditorSceneImporter.xml) | 2 | ||||
-rw-r--r-- | doc/classes/EditorSceneFormatImporterFBX.xml | 32 | ||||
-rw-r--r-- | doc/classes/EditorSceneFormatImporterGLTF.xml | 9 | ||||
-rw-r--r-- | doc/classes/EditorScenePostImportPlugin.xml | 116 |
5 files changed, 179 insertions, 8 deletions
diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml index 4aa6963f57..f2764865df 100644 --- a/doc/classes/EditorPlugin.xml +++ b/doc/classes/EditorPlugin.xml @@ -381,7 +381,7 @@ <argument index="0" name="importer" type="EditorImportPlugin" /> <description> Registers a new [EditorImportPlugin]. Import plugins are used to import custom and unsupported assets as a custom [Resource] type. - [b]Note:[/b] If you want to import custom 3D asset formats use [method add_scene_import_plugin] instead. + [b]Note:[/b] If you want to import custom 3D asset formats use [method add_scene_format_importer_plugin] instead. See [method add_inspector_plugin] for an example of how to register a plugin. </description> </method> @@ -405,11 +405,18 @@ [/codeblocks] </description> </method> - <method name="add_scene_import_plugin"> + <method name="add_scene_format_importer_plugin"> <return type="void" /> - <argument index="0" name="scene_importer" type="EditorSceneImporter" /> + <argument index="0" name="scene_format_importer" type="EditorSceneFormatImporter" /> <description> - Registers a new [EditorSceneImporter]. Scene importers are used to import custom 3D asset formats as scenes. + Registers a new [EditorSceneFormatImporter]. Scene importers are used to import custom 3D asset formats as scenes. + </description> + </method> + <method name="add_scene_post_import_plugin"> + <return type="void" /> + <argument index="0" name="scene_import_plugin" type="EditorScenePostImportPlugin" /> + <description> + Add a [EditorScenePostImportPlugin]. These plugins allow customizing the import process of 3D assets by adding new options to the import dialogs. </description> </method> <method name="add_spatial_gizmo_plugin"> @@ -553,11 +560,18 @@ Removes an inspector plugin registered by [method add_import_plugin] </description> </method> - <method name="remove_scene_import_plugin"> + <method name="remove_scene_format_importer_plugin"> + <return type="void" /> + <argument index="0" name="scene_format_importer" type="EditorSceneFormatImporter" /> + <description> + Removes a scene format importer registered by [method add_scene_format_importer_plugin]. + </description> + </method> + <method name="remove_scene_post_import_plugin"> <return type="void" /> - <argument index="0" name="scene_importer" type="EditorSceneImporter" /> + <argument index="0" name="scene_import_plugin" type="EditorScenePostImportPlugin" /> <description> - Removes a scene importer registered by [method add_scene_import_plugin]. + Remove the [EditorScenePostImportPlugin], added with [method add_scene_post_import_plugin]. </description> </method> <method name="remove_spatial_gizmo_plugin"> diff --git a/doc/classes/EditorSceneImporter.xml b/doc/classes/EditorSceneFormatImporter.xml index a400db551f..d890188092 100644 --- a/doc/classes/EditorSceneImporter.xml +++ b/doc/classes/EditorSceneFormatImporter.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="EditorSceneImporter" inherits="RefCounted" version="4.0"> +<class name="EditorSceneFormatImporter" inherits="RefCounted" version="4.0"> <brief_description> Imports scenes from third-parties' 3D files. </brief_description> diff --git a/doc/classes/EditorSceneFormatImporterFBX.xml b/doc/classes/EditorSceneFormatImporterFBX.xml new file mode 100644 index 0000000000..117030dfd5 --- /dev/null +++ b/doc/classes/EditorSceneFormatImporterFBX.xml @@ -0,0 +1,32 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="EditorSceneFormatImporterFBX" inherits="EditorSceneFormatImporter" version="4.0"> + <brief_description> + FBX 3D asset importer. + </brief_description> + <description> + This is an FBX 3D asset importer with full support for most FBX features. + If exporting a FBX scene from Autodesk Maya, use these FBX export settings: + [codeblock] + - Smoothing Groups + - Smooth Mesh + - Triangluate (for meshes with blend shapes) + - Bake Animation + - Resample All + - Deformed Models + - Skins + - Blend Shapes + - Curve Filters + - Constant Key Reducer + - Auto Tangents Only + - *Do not check* Constraints (as it will break the file) + - Can check Embed Media (embeds textures into the exported FBX file) + - Note that when importing embedded media, the texture and mesh will be a single immutable file. + - You will have to re-export then re-import the FBX if the texture has changed. + - Units: Centimeters + - Up Axis: Y + - Binary format in FBX 2017 + [/codeblock] + </description> + <tutorials> + </tutorials> +</class> diff --git a/doc/classes/EditorSceneFormatImporterGLTF.xml b/doc/classes/EditorSceneFormatImporterGLTF.xml new file mode 100644 index 0000000000..1476a22aef --- /dev/null +++ b/doc/classes/EditorSceneFormatImporterGLTF.xml @@ -0,0 +1,9 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="EditorSceneFormatImporterGLTF" inherits="EditorSceneFormatImporter" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> +</class> diff --git a/doc/classes/EditorScenePostImportPlugin.xml b/doc/classes/EditorScenePostImportPlugin.xml new file mode 100644 index 0000000000..07d8fa28b9 --- /dev/null +++ b/doc/classes/EditorScenePostImportPlugin.xml @@ -0,0 +1,116 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="EditorScenePostImportPlugin" inherits="RefCounted" version="4.0"> + <brief_description> + Plugin to control and modifying the process of importing a scene. + </brief_description> + <description> + This plugin type exists to modify the process of importing scenes, allowing to change the content as well as add importer options at every stage of the process. + </description> + <tutorials> + </tutorials> + <methods> + <method name="_get_import_options" qualifiers="virtual"> + <return type="void" /> + <description> + Override to add general import options. These will appear in the main import dock on the editor. Add options via [method add_import_option] and [method add_import_option_advanced]. + </description> + </method> + <method name="_get_internal_import_options" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="category" type="int" /> + <description> + Override to add internal import options. These will appear in the 3D scene import dialog. Add options via [method add_import_option] and [method add_import_option_advanced]. + </description> + </method> + <method name="_get_internal_option_update_view_required" qualifiers="virtual const"> + <return type="Variant" /> + <argument index="0" name="category" type="int" /> + <argument index="1" name="option" type="String" /> + <description> + Return true whether updating the 3D view of the import dialog needs to be updated if an option has changed. + </description> + </method> + <method name="_get_internal_option_visibility" qualifiers="virtual const"> + <return type="Variant" /> + <argument index="0" name="category" type="int" /> + <argument index="1" name="option" type="String" /> + <description> + Return true or false whether a given option should be visible. Return null to ignore. + </description> + </method> + <method name="_get_option_visibility" qualifiers="virtual const"> + <return type="Variant" /> + <argument index="0" name="option" type="String" /> + <description> + Return true or false whether a given option should be visible. Return null to ignore. + </description> + </method> + <method name="_internal_process" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="category" type="int" /> + <argument index="1" name="base_node" type="Node" /> + <argument index="2" name="node" type="Node" /> + <argument index="3" name="resource" type="Resource" /> + <description> + Process a specific node or resource for a given category. + </description> + </method> + <method name="_post_process" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="scene" type="Node" /> + <description> + Post process the scene. This function is called after the final scene has been configured. + </description> + </method> + <method name="_pre_process" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="scene" type="Node" /> + <description> + Pre Process the scene. This function is called right after the scene format loader loaded the scene and no changes have been made. + </description> + </method> + <method name="add_import_option"> + <return type="void" /> + <argument index="0" name="name" type="String" /> + <argument index="1" name="value" type="Variant" /> + <description> + Add a specific import option (name and default value only). This function can only be called from [method _get_import_options] and [method _get_internal_import_options]. + </description> + </method> + <method name="add_import_option_advanced"> + <return type="void" /> + <argument index="0" name="type" type="int" enum="Variant.Type" /> + <argument index="1" name="name" type="String" /> + <argument index="2" name="default_value" type="Variant" /> + <argument index="3" name="hint" type="int" enum="PropertyHint" default="0" /> + <argument index="4" name="hint_string" type="String" default="""" /> + <argument index="5" name="usage_flags" type="int" default="7" /> + <description> + Add a specific import option. This function can only be called from [method _get_import_options] and [method _get_internal_import_options]. + </description> + </method> + <method name="get_option_value" qualifiers="const"> + <return type="Variant" /> + <argument index="0" name="name" type="StringName" /> + <description> + Query the value of an option. This function can only be called from those querying visibility, or processing. + </description> + </method> + </methods> + <constants> + <constant name="INTERNAL_IMPORT_CATEGORY_NODE" value="0" enum="InternalImportCategory"> + </constant> + <constant name="INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE" value="1" enum="InternalImportCategory"> + </constant> + <constant name="INTERNAL_IMPORT_CATEGORY_MESH" value="2" enum="InternalImportCategory"> + </constant> + <constant name="INTERNAL_IMPORT_CATEGORY_MATERIAL" value="3" enum="InternalImportCategory"> + </constant> + <constant name="INTERNAL_IMPORT_CATEGORY_ANIMATION" value="4" enum="InternalImportCategory"> + </constant> + <constant name="INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE" value="5" enum="InternalImportCategory"> + </constant> + <constant name="INTERNAL_IMPORT_CATEGORY_MAX" value="6" enum="InternalImportCategory"> + </constant> + </constants> +</class> |