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-rw-r--r--doc/classes/Basis.xml8
-rw-r--r--doc/classes/Transform2D.xml4
-rw-r--r--doc/classes/Transform3D.xml4
-rw-r--r--doc/classes/Vector2.xml4
-rw-r--r--doc/classes/Vector3.xml6
5 files changed, 13 insertions, 13 deletions
diff --git a/doc/classes/Basis.xml b/doc/classes/Basis.xml
index 3b703884a5..0af482d654 100644
--- a/doc/classes/Basis.xml
+++ b/doc/classes/Basis.xml
@@ -35,9 +35,9 @@
<constructor name="Basis">
<return type="Basis" />
<argument index="0" name="axis" type="Vector3" />
- <argument index="1" name="phi" type="float" />
+ <argument index="1" name="angle" type="float" />
<description>
- Constructs a pure rotation basis matrix, rotated around the given [code]axis[/code] by [code]phi[/code], in radians. The axis must be a normalized vector.
+ Constructs a pure rotation basis matrix, rotated around the given [code]axis[/code] by [code]angle[/code] (in radians). The axis must be a normalized vector.
</description>
</constructor>
<constructor name="Basis">
@@ -136,9 +136,9 @@
<method name="rotated" qualifiers="const">
<return type="Basis" />
<argument index="0" name="axis" type="Vector3" />
- <argument index="1" name="phi" type="float" />
+ <argument index="1" name="angle" type="float" />
<description>
- Introduce an additional rotation around the given axis by phi (radians). The axis must be a normalized vector.
+ Introduce an additional rotation around the given axis by [code]angle[/code] (in radians). The axis must be a normalized vector.
</description>
</method>
<method name="scaled" qualifiers="const">
diff --git a/doc/classes/Transform2D.xml b/doc/classes/Transform2D.xml
index 7d289b2ef5..8c2a5aa6d9 100644
--- a/doc/classes/Transform2D.xml
+++ b/doc/classes/Transform2D.xml
@@ -139,9 +139,9 @@
</method>
<method name="rotated" qualifiers="const">
<return type="Transform2D" />
- <argument index="0" name="phi" type="float" />
+ <argument index="0" name="angle" type="float" />
<description>
- Returns a copy of the transform rotated by the given [code]phi[/code] angle (in radians), using matrix multiplication.
+ Returns a copy of the transform rotated by the given [code]angle[/code] (in radians), using matrix multiplication.
</description>
</method>
<method name="scaled" qualifiers="const">
diff --git a/doc/classes/Transform3D.xml b/doc/classes/Transform3D.xml
index 4a08ab3bc7..afd11b6c77 100644
--- a/doc/classes/Transform3D.xml
+++ b/doc/classes/Transform3D.xml
@@ -94,9 +94,9 @@
<method name="rotated" qualifiers="const">
<return type="Transform3D" />
<argument index="0" name="axis" type="Vector3" />
- <argument index="1" name="phi" type="float" />
+ <argument index="1" name="angle" type="float" />
<description>
- Returns a copy of the transform rotated around the given [code]axis[/code] by the given [code]phi[/code] angle (in radians), using matrix multiplication. The [code]axis[/code] must be a normalized vector.
+ Returns a copy of the transform rotated around the given [code]axis[/code] by the given [code]angle[/code] (in radians), using matrix multiplication. The [code]axis[/code] must be a normalized vector.
</description>
</method>
<method name="scaled" qualifiers="const">
diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml
index f9ef126658..6ccc0fc6a6 100644
--- a/doc/classes/Vector2.xml
+++ b/doc/classes/Vector2.xml
@@ -278,9 +278,9 @@
</method>
<method name="rotated" qualifiers="const">
<return type="Vector2" />
- <argument index="0" name="phi" type="float" />
+ <argument index="0" name="angle" type="float" />
<description>
- Returns the vector rotated by [code]phi[/code] radians. See also [method @GlobalScope.deg2rad].
+ Returns the vector rotated by [code]angle[/code] (in radians). See also [method @GlobalScope.deg2rad].
</description>
</method>
<method name="round" qualifiers="const">
diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml
index 18204943fd..d907ceb52b 100644
--- a/doc/classes/Vector3.xml
+++ b/doc/classes/Vector3.xml
@@ -258,10 +258,10 @@
</method>
<method name="rotated" qualifiers="const">
<return type="Vector3" />
- <argument index="0" name="by_axis" type="Vector3" />
- <argument index="1" name="phi" type="float" />
+ <argument index="0" name="axis" type="Vector3" />
+ <argument index="1" name="angle" type="float" />
<description>
- Rotates this vector around a given axis by [code]phi[/code] radians. The axis must be a normalized vector.
+ Rotates this vector around a given axis by [code]angle[/code] (in radians). The axis must be a normalized vector.
</description>
</method>
<method name="round" qualifiers="const">