diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/CPUParticles3D.xml | 2 | ||||
-rw-r--r-- | doc/classes/CodeEdit.xml | 2 | ||||
-rw-r--r-- | doc/classes/DisplayServer.xml | 4 | ||||
-rw-r--r-- | doc/classes/FontVariation.xml | 2 | ||||
-rw-r--r-- | doc/classes/NavigationServer2D.xml | 2 | ||||
-rw-r--r-- | doc/classes/NavigationServer3D.xml | 2 | ||||
-rw-r--r-- | doc/classes/Object.xml | 2 | ||||
-rw-r--r-- | doc/classes/PointLight2D.xml | 2 | ||||
-rw-r--r-- | doc/classes/ProjectSettings.xml | 12 | ||||
-rw-r--r-- | doc/classes/Skeleton3D.xml | 2 | ||||
-rw-r--r-- | doc/classes/TextEdit.xml | 6 | ||||
-rw-r--r-- | doc/classes/TileMap.xml | 4 |
12 files changed, 21 insertions, 21 deletions
diff --git a/doc/classes/CPUParticles3D.xml b/doc/classes/CPUParticles3D.xml index 3a15a117f5..df31fa9621 100644 --- a/doc/classes/CPUParticles3D.xml +++ b/doc/classes/CPUParticles3D.xml @@ -143,7 +143,7 @@ Maximum damping. </member> <member name="damping_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0"> - Minimum damping + Minimum damping. </member> <member name="direction" type="Vector3" setter="set_direction" getter="get_direction" default="Vector3(1, 0, 0)"> Unit vector specifying the particles' emission direction. diff --git a/doc/classes/CodeEdit.xml b/doc/classes/CodeEdit.xml index df40d2a4cf..1bc214aea7 100644 --- a/doc/classes/CodeEdit.xml +++ b/doc/classes/CodeEdit.xml @@ -486,7 +486,7 @@ Sets whether line folding is allowed. </member> <member name="line_length_guidelines" type="int[]" setter="set_line_length_guidelines" getter="get_line_length_guidelines" default="[]"> - Draws vertical lines at the provided columns. The first entry is considered a main hard guideline and is draw more prominently + Draws vertical lines at the provided columns. The first entry is considered a main hard guideline and is draw more prominently. </member> <member name="symbol_lookup_on_click" type="bool" setter="set_symbol_lookup_on_click_enabled" getter="is_symbol_lookup_on_click_enabled" default="false"> Set when a validated word from [signal symbol_validate] is clicked, the [signal symbol_lookup] should be emitted. diff --git a/doc/classes/DisplayServer.xml b/doc/classes/DisplayServer.xml index 55ba1f4f0c..8d2bbc4d29 100644 --- a/doc/classes/DisplayServer.xml +++ b/doc/classes/DisplayServer.xml @@ -651,7 +651,7 @@ <param index="1" name="idx" type="int" /> <param index="2" name="checkable" type="bool" /> <description> - Sets the type of the item at the specified index [param idx] to radio button. If [code]false[/code], sets the type of the item to plain text + Sets the type of the item at the specified index [param idx] to radio button. If [code]false[/code], sets the type of the item to plain text. [b]Note:[/b] This is purely cosmetic; you must add the logic for checking/unchecking items in radio groups. [b]Note:[/b] This method is implemented on macOS. </description> @@ -1615,7 +1615,7 @@ I-beam cursor shape. This is used by default when hovering a control that accepts text input, such as [LineEdit] or [TextEdit]. </constant> <constant name="CURSOR_POINTING_HAND" value="2" enum="CursorShape"> - Pointing hand cursor shape. This is used by default when hovering a [LinkButton] or an URL tag in a [RichTextLabel].⋅ + Pointing hand cursor shape. This is used by default when hovering a [LinkButton] or an URL tag in a [RichTextLabel]. </constant> <constant name="CURSOR_CROSS" value="3" enum="CursorShape"> Crosshair cursor. This is intended to be displayed when the user needs precise aim over an element, such as a rectangle selection tool or a color picker. diff --git a/doc/classes/FontVariation.xml b/doc/classes/FontVariation.xml index 5bc2606adb..11286e46a4 100644 --- a/doc/classes/FontVariation.xml +++ b/doc/classes/FontVariation.xml @@ -49,7 +49,7 @@ Extra spacing at the bottom of the line in pixels. </member> <member name="spacing_glyph" type="int" setter="set_spacing" getter="get_spacing" default="0"> - Extra spacing between graphical glyphs + Extra spacing between graphical glyphs. </member> <member name="spacing_space" type="int" setter="set_spacing" getter="get_spacing" default="0"> Extra width of the space glyphs. diff --git a/doc/classes/NavigationServer2D.xml b/doc/classes/NavigationServer2D.xml index 7270a19b4d..e7a2b99172 100644 --- a/doc/classes/NavigationServer2D.xml +++ b/doc/classes/NavigationServer2D.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="NavigationServer2D" inherits="Object" is_experimental="true" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> - Server interface for low-level 2D navigation access + Server interface for low-level 2D navigation access. </brief_description> <description> NavigationServer2D is the server responsible for all 2D navigation. It handles several objects, namely maps, regions and agents. diff --git a/doc/classes/NavigationServer3D.xml b/doc/classes/NavigationServer3D.xml index 340821d41e..16b850866a 100644 --- a/doc/classes/NavigationServer3D.xml +++ b/doc/classes/NavigationServer3D.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="NavigationServer3D" inherits="Object" is_experimental="true" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> - Server interface for low-level 3D navigation access + Server interface for low-level 3D navigation access. </brief_description> <description> NavigationServer3D is the server responsible for all 3D navigation. It handles several objects, namely maps, regions and agents. diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml index ab7ae82875..226a1948e1 100644 --- a/doc/classes/Object.xml +++ b/doc/classes/Object.xml @@ -345,7 +345,7 @@ node.Callv(Node3D.MethodName.Rotate, new Godot.Collections.Array { new Vector3(1f, 0f, 0f), 1.571f }); [/csharp] [/codeblocks] - [b]Note:[/b] In C#, [param method] must be in snake_case when referring to built-in Godot methods. Prefer using the names exposed in the [code]MethodName[/code] class to avoid allocating a new [StringName] on each call + [b]Note:[/b] In C#, [param method] must be in snake_case when referring to built-in Godot methods. Prefer using the names exposed in the [code]MethodName[/code] class to avoid allocating a new [StringName] on each call. </description> </method> <method name="can_translate_messages" qualifiers="const"> diff --git a/doc/classes/PointLight2D.xml b/doc/classes/PointLight2D.xml index 0c51a78e49..dd61082876 100644 --- a/doc/classes/PointLight2D.xml +++ b/doc/classes/PointLight2D.xml @@ -4,7 +4,7 @@ Positional 2D light source. </brief_description> <description> - Casts light in a 2D environment. This light's shape is defined by a (usually grayscale) texture + Casts light in a 2D environment. This light's shape is defined by a (usually grayscale) texture. </description> <tutorials> <link title="2D lights and shadows">$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html</link> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 21be5e4bee..0b589b4e57 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -803,7 +803,7 @@ Path to a custom [Font] resource to use as default for all GUI elements of the project. </member> <member name="gui/theme/default_font_antialiasing" type="int" setter="" getter="" default="1"> - Font anti-aliasing mode. See [member FontFile.antialiasing], + Font anti-aliasing mode. See [member FontFile.antialiasing]. </member> <member name="gui/theme/default_font_generate_mipmaps" type="bool" setter="" getter="" default="false"> If set to [code]true[/code], the default font will have mipmaps generated. This prevents text from looking grainy when a [Control] is scaled down, or when a [Label3D] is viewed from a long distance (if [member Label3D.texture_filter] is set to a mode that displays mipmaps). @@ -957,16 +957,16 @@ macOS specific override for the shortcut to delete a word. </member> <member name="input/ui_text_caret_add_above" type="Dictionary" setter="" getter=""> - Default [InputEventAction] to add an additional caret above every caret of a text + Default [InputEventAction] to add an additional caret above every caret of a text. </member> <member name="input/ui_text_caret_add_above.macos" type="Dictionary" setter="" getter=""> - macOS specific override for the shortcut to add a caret above every caret + macOS specific override for the shortcut to add a caret above every caret. </member> <member name="input/ui_text_caret_add_below" type="Dictionary" setter="" getter=""> - Default [InputEventAction] to add an additional caret below every caret of a text + Default [InputEventAction] to add an additional caret below every caret of a text. </member> <member name="input/ui_text_caret_add_below.macos" type="Dictionary" setter="" getter=""> - macOS specific override for the shortcut to add a caret below every caret + macOS specific override for the shortcut to add a caret below every caret. </member> <member name="input/ui_text_caret_document_end" type="Dictionary" setter="" getter=""> Default [InputEventAction] to move the text cursor the the end of the text. @@ -1663,7 +1663,7 @@ Optional name for the 3D render layer 13. If left empty, the layer will display as "Layer 13". </member> <member name="layer_names/3d_render/layer_14" type="String" setter="" getter="" default=""""> - Optional name for the 3D render layer 14. If left empty, the layer will display as "Layer 14" + Optional name for the 3D render layer 14. If left empty, the layer will display as "Layer 14". </member> <member name="layer_names/3d_render/layer_15" type="String" setter="" getter="" default=""""> Optional name for the 3D render layer 15. If left empty, the layer will display as "Layer 15". diff --git a/doc/classes/Skeleton3D.xml b/doc/classes/Skeleton3D.xml index 70986ba06a..bdd3495798 100644 --- a/doc/classes/Skeleton3D.xml +++ b/doc/classes/Skeleton3D.xml @@ -240,7 +240,7 @@ <description> Sets the global pose transform, [param pose], for the bone at [param bone_idx]. [param amount] is the interpolation strength that will be used when applying the pose, and [param persistent] determines if the applied pose will remain. - [b]Note:[/b] The pose transform needs to be a global pose! To convert a world transform from a [Node3D] to a global bone pose, multiply the [method Transform3D.affine_inverse] of the node's [member Node3D.global_transform] by the desired world transform + [b]Note:[/b] The pose transform needs to be a global pose! To convert a world transform from a [Node3D] to a global bone pose, multiply the [method Transform3D.affine_inverse] of the node's [member Node3D.global_transform] by the desired world transform. </description> </method> <method name="set_bone_name"> diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml index c309026aaa..be8c4c2485 100644 --- a/doc/classes/TextEdit.xml +++ b/doc/classes/TextEdit.xml @@ -436,7 +436,7 @@ <return type="int" /> <param index="0" name="position" type="Vector2i" /> <description> - Returns the equivalent minimap line at [param position] + Returns the equivalent minimap line at [param position]. </description> </method> <method name="get_minimap_visible_lines" qualifiers="const"> @@ -483,7 +483,7 @@ <method name="get_saved_version" qualifiers="const"> <return type="int" /> <description> - Returns the last tagged saved version from [method tag_saved_version] + Returns the last tagged saved version from [method tag_saved_version]. </description> </method> <method name="get_scroll_pos_for_line" qualifiers="const"> @@ -1054,7 +1054,7 @@ <return type="void" /> <param index="0" name="callback" type="Callable" /> <description> - Provide custom tooltip text. The callback method must take the following args: [code]hovered_word: String[/code] + Provide custom tooltip text. The callback method must take the following args: [code]hovered_word: String[/code]. </description> </method> <method name="start_action"> diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index 5dedea50d0..685aa16055 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -188,7 +188,7 @@ <return type="Vector2i[]" /> <param index="0" name="coords" type="Vector2i" /> <description> - Returns the list of all neighbourings cells to the one at [param coords] + Returns the list of all neighbourings cells to the one at [param coords]. </description> </method> <method name="get_used_cells" qualifiers="const"> @@ -243,7 +243,7 @@ <param index="1" name="coords_in_pattern" type="Vector2i" /> <param index="2" name="pattern" type="TileMapPattern" /> <description> - Returns for the given coordinate [param coords_in_pattern] in a [TileMapPattern] the corresponding cell coordinates if the pattern was pasted at the [param position_in_tilemap] coordinates (see [method set_pattern]). This mapping is required as in half-offset tile shapes, the mapping might not work by calculating [code]position_in_tile_map + coords_in_pattern[/code] + Returns for the given coordinate [param coords_in_pattern] in a [TileMapPattern] the corresponding cell coordinates if the pattern was pasted at the [param position_in_tilemap] coordinates (see [method set_pattern]). This mapping is required as in half-offset tile shapes, the mapping might not work by calculating [code]position_in_tile_map + coords_in_pattern[/code]. </description> </method> <method name="map_to_local" qualifiers="const"> |