diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/Environment.xml | 7 | ||||
-rw-r--r-- | doc/classes/Mutex.xml | 1 | ||||
-rw-r--r-- | doc/classes/Semaphore.xml | 1 | ||||
-rw-r--r-- | doc/classes/Thread.xml | 1 |
4 files changed, 7 insertions, 3 deletions
diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml index 9a943aba51..2b44eb81b1 100644 --- a/doc/classes/Environment.xml +++ b/doc/classes/Environment.xml @@ -177,6 +177,7 @@ Enables fog's light transmission. If enabled, lets reflections light to be transmitted by the fog. </member> <member name="glow_bicubic_upscale" type="bool" setter="set_glow_bicubic_upscale" getter="is_glow_bicubic_upscale_enabled" default="false"> + Smooths out blockiness created by sampling higher levels. </member> <member name="glow_blend_mode" type="int" setter="set_glow_blend_mode" getter="get_glow_blend_mode" enum="Environment.GlowBlendMode" default="2"> Glow blending mode. @@ -193,10 +194,10 @@ Bleed scale of the HDR glow. </member> <member name="glow_hdr_threshold" type="float" setter="set_glow_hdr_bleed_threshold" getter="get_glow_hdr_bleed_threshold" default="1.0"> - Bleed threshold of the HDR glow. + Bleed threshold of the HDR glow. In GLES2, this needs to be below 1.0 in order for glow to be visible, a default value of 0.9 works well. </member> <member name="glow_intensity" type="float" setter="set_glow_intensity" getter="get_glow_intensity" default="0.8"> - Glow intensity. + Glow intensity. In GLES2, this should be increased to 1.5 by default to compensate for not using HDR. </member> <member name="glow_levels/1" type="bool" setter="set_glow_level" getter="is_glow_level_enabled" default="false"> First level of glow (most local). @@ -220,7 +221,7 @@ Seventh level of glow (most global). </member> <member name="glow_strength" type="float" setter="set_glow_strength" getter="get_glow_strength" default="1.0"> - Glow strength. + Glow strength. In GLES2, this should be increased to 1.3 by default to compensate for not using HDR. </member> <member name="ss_reflections_depth_tolerance" type="float" setter="set_ssr_depth_tolerance" getter="get_ssr_depth_tolerance" default="0.2"> </member> diff --git a/doc/classes/Mutex.xml b/doc/classes/Mutex.xml index 793696321b..8a294425e6 100644 --- a/doc/classes/Mutex.xml +++ b/doc/classes/Mutex.xml @@ -7,6 +7,7 @@ A synchronization mutex (mutual exclusion). This is used to synchronize multiple [Thread]s, and is equivalent to a binary [Semaphore]. It guarantees that only one thread can ever acquire the lock at a time. A mutex can be used to protect a critical section; however, be careful to avoid deadlocks. </description> <tutorials> + <link>https://docs.godotengine.org/en/latest/tutorials/threads/using_multiple_threads.html</link> </tutorials> <methods> <method name="lock"> diff --git a/doc/classes/Semaphore.xml b/doc/classes/Semaphore.xml index 7aee5c2951..74970be8b4 100644 --- a/doc/classes/Semaphore.xml +++ b/doc/classes/Semaphore.xml @@ -7,6 +7,7 @@ A synchronization semaphore which can be used to synchronize multiple [Thread]s. Initialized to zero on creation. Be careful to avoid deadlocks. For a binary version, see [Mutex]. </description> <tutorials> + <link>https://docs.godotengine.org/en/latest/tutorials/threads/using_multiple_threads.html</link> </tutorials> <methods> <method name="post"> diff --git a/doc/classes/Thread.xml b/doc/classes/Thread.xml index 8f96ab0aed..25e40d4c1f 100644 --- a/doc/classes/Thread.xml +++ b/doc/classes/Thread.xml @@ -7,6 +7,7 @@ A unit of execution in a process. Can run methods on [Object]s simultaneously. The use of synchronization via [Mutex] or [Semaphore] is advised if working with shared objects. </description> <tutorials> + <link>https://docs.godotengine.org/en/latest/tutorials/threads/using_multiple_threads.html</link> </tutorials> <methods> <method name="get_id" qualifiers="const"> |