diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/TileMap.xml | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index 5530759628..e76c696021 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -41,7 +41,7 @@ <return type="void" /> <param index="0" name="to_position" type="int" /> <description> - Adds a layer at the given position [param to_position] in the array. If [param to_position] is -1, adds it at the end of the array. + Adds a layer at the given position [param to_position] in the array. If [param to_position] is negative, the position is counted from the end, with [code]-1[/code] adding the layer at the end of the array. </description> </method> <method name="clear"> @@ -285,14 +285,16 @@ <param index="1" name="enabled" type="bool" /> <description> Enables or disables the layer [param layer]. A disabled layer is not processed at all (no rendering, no physics, etc...). + If [param layer] is negative, the layers are accessed from the last one. </description> </method> <method name="set_layer_modulate"> <return type="void" /> <param index="0" name="layer" type="int" /> - <param index="1" name="enabled" type="Color" /> + <param index="1" name="modulate" type="Color" /> <description> Sets a layer's color. It will be multiplied by tile's color and TileMap's modulate. + If [code]layer[/code] is negative, the layers are accessed from the last one. </description> </method> <method name="set_layer_name"> @@ -301,6 +303,7 @@ <param index="1" name="name" type="String" /> <description> Sets a layer's name. This is mostly useful in the editor. + If [code]layer[/code] is negative, the layers are accessed from the last one. </description> </method> <method name="set_layer_y_sort_enabled"> @@ -310,6 +313,7 @@ <description> Enables or disables a layer's Y-sorting. If a layer is Y-sorted, the layer will behave as a CanvasItem node where each of its tile gets Y-sorted. Y-sorted layers should usually be on different Z-index values than not Y-sorted layers, otherwise, each of those layer will be Y-sorted as whole with the Y-sorted one. This is usually an undesired behvaior. + If [code]layer[/code] is negative, the layers are accessed from the last one. </description> </method> <method name="set_layer_y_sort_origin"> @@ -319,6 +323,7 @@ <description> Sets a layer's Y-sort origin value. This Y-sort origin value is added to each tile's Y-sort origin value. This allows, for example, to fake a different height level on each layer. This can be useful for top-down view games. + If [code]layer[/code] is negative, the layers are accessed from the last one. </description> </method> <method name="set_layer_z_index"> @@ -327,6 +332,7 @@ <param index="1" name="z_index" type="int" /> <description> Sets a layers Z-index value. This Z-index is added to each tile's Z-index value. + If [code]layer[/code] is negative, the layers are accessed from the last one. </description> </method> <method name="set_pattern"> |