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-rw-r--r--doc/classes/GeometryInstance3D.xml8
-rw-r--r--doc/classes/RenderingServer.xml110
-rw-r--r--doc/classes/Shader.xml14
-rw-r--r--doc/classes/ShaderMaterial.xml4
-rw-r--r--doc/classes/VisualShaderNodeBooleanParameter.xml (renamed from doc/classes/VisualShaderNodeBooleanUniform.xml)4
-rw-r--r--doc/classes/VisualShaderNodeColorParameter.xml (renamed from doc/classes/VisualShaderNodeColorUniform.xml)4
-rw-r--r--doc/classes/VisualShaderNodeCubemapParameter.xml (renamed from doc/classes/VisualShaderNodeCubemapUniform.xml)4
-rw-r--r--doc/classes/VisualShaderNodeFloatParameter.xml (renamed from doc/classes/VisualShaderNodeFloatUniform.xml)6
-rw-r--r--doc/classes/VisualShaderNodeIntParameter.xml33
-rw-r--r--doc/classes/VisualShaderNodeIntUniform.xml45
-rw-r--r--doc/classes/VisualShaderNodeParameter.xml29
-rw-r--r--doc/classes/VisualShaderNodeParameterRef.xml16
-rw-r--r--doc/classes/VisualShaderNodeTexture2DArrayParameter.xml9
-rw-r--r--doc/classes/VisualShaderNodeTexture2DArrayUniform.xml9
-rw-r--r--doc/classes/VisualShaderNodeTexture2DParameter.xml11
-rw-r--r--doc/classes/VisualShaderNodeTexture3DParameter.xml11
-rw-r--r--doc/classes/VisualShaderNodeTexture3DUniform.xml11
-rw-r--r--doc/classes/VisualShaderNodeTextureParameter.xml (renamed from doc/classes/VisualShaderNodeTextureUniform.xml)10
-rw-r--r--doc/classes/VisualShaderNodeTextureParameterTriplanar.xml (renamed from doc/classes/VisualShaderNodeTextureUniformTriplanar.xml)2
-rw-r--r--doc/classes/VisualShaderNodeTransformParameter.xml (renamed from doc/classes/VisualShaderNodeTransformUniform.xml)4
-rw-r--r--doc/classes/VisualShaderNodeUniform.xml29
-rw-r--r--doc/classes/VisualShaderNodeUniformRef.xml16
-rw-r--r--doc/classes/VisualShaderNodeVec2Parameter.xml (renamed from doc/classes/VisualShaderNodeVec2Uniform.xml)4
-rw-r--r--doc/classes/VisualShaderNodeVec3Parameter.xml (renamed from doc/classes/VisualShaderNodeVec3Uniform.xml)4
-rw-r--r--doc/classes/VisualShaderNodeVec4Constant.xml4
-rw-r--r--doc/classes/VisualShaderNodeVec4Parameter.xml (renamed from doc/classes/VisualShaderNodeVec4Uniform.xml)6
26 files changed, 203 insertions, 204 deletions
diff --git a/doc/classes/GeometryInstance3D.xml b/doc/classes/GeometryInstance3D.xml
index 79a60a9e62..4d8ab91718 100644
--- a/doc/classes/GeometryInstance3D.xml
+++ b/doc/classes/GeometryInstance3D.xml
@@ -9,9 +9,9 @@
<tutorials>
</tutorials>
<methods>
- <method name="get_instance_shader_uniform" qualifiers="const">
+ <method name="get_instance_shader_parameter" qualifiers="const">
<return type="Variant" />
- <param index="0" name="uniform" type="StringName" />
+ <param index="0" name="name" type="StringName" />
<description>
</description>
</method>
@@ -22,9 +22,9 @@
Overrides the bounding box of this node with a custom one. To remove it, set an [AABB] with all fields set to zero.
</description>
</method>
- <method name="set_instance_shader_uniform">
+ <method name="set_instance_shader_parameter">
<return type="void" />
- <param index="0" name="uniform" type="StringName" />
+ <param index="0" name="name" type="StringName" />
<param index="1" name="value" type="Variant" />
<description>
</description>
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index bf16284b83..cdfea7de91 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -1272,6 +1272,13 @@
<description>
</description>
</method>
+ <method name="get_shader_parameter_list" qualifiers="const">
+ <return type="Dictionary[]" />
+ <param index="0" name="shader" type="RID" />
+ <description>
+ Returns the parameters of a shader.
+ </description>
+ </method>
<method name="get_test_cube">
<return type="RID" />
<description>
@@ -1325,45 +1332,45 @@
If [param half_resolution] is [code]true[/code], renders [VoxelGI] and SDFGI ([member Environment.sdfgi_enabled]) buffers at halved resolution (e.g. 960×540 when the viewport size is 1920×1080). This improves performance significantly when VoxelGI or SDFGI is enabled, at the cost of artifacts that may be visible on polygon edges. The loss in quality becomes less noticeable as the viewport resolution increases. [LightmapGI] rendering is not affected by this setting. See also [member ProjectSettings.rendering/global_illumination/gi/use_half_resolution].
</description>
</method>
- <method name="global_shader_uniform_add">
+ <method name="global_shader_parameter_add">
<return type="void" />
<param index="0" name="name" type="StringName" />
- <param index="1" name="type" type="int" enum="RenderingServer.GlobalShaderUniformType" />
+ <param index="1" name="type" type="int" enum="RenderingServer.GlobalShaderParameterType" />
<param index="2" name="default_value" type="Variant" />
<description>
</description>
</method>
- <method name="global_shader_uniform_get" qualifiers="const">
+ <method name="global_shader_parameter_get" qualifiers="const">
<return type="Variant" />
<param index="0" name="name" type="StringName" />
<description>
</description>
</method>
- <method name="global_shader_uniform_get_list" qualifiers="const">
+ <method name="global_shader_parameter_get_list" qualifiers="const">
<return type="PackedStringArray" />
<description>
</description>
</method>
- <method name="global_shader_uniform_get_type" qualifiers="const">
- <return type="int" enum="RenderingServer.GlobalShaderUniformType" />
+ <method name="global_shader_parameter_get_type" qualifiers="const">
+ <return type="int" enum="RenderingServer.GlobalShaderParameterType" />
<param index="0" name="name" type="StringName" />
<description>
</description>
</method>
- <method name="global_shader_uniform_remove">
+ <method name="global_shader_parameter_remove">
<return type="void" />
<param index="0" name="name" type="StringName" />
<description>
</description>
</method>
- <method name="global_shader_uniform_set">
+ <method name="global_shader_parameter_set">
<return type="void" />
<param index="0" name="name" type="StringName" />
<param index="1" name="value" type="Variant" />
<description>
</description>
</method>
- <method name="global_shader_uniform_set_override">
+ <method name="global_shader_parameter_set_override">
<return type="void" />
<param index="0" name="name" type="StringName" />
<param index="1" name="value" type="Variant" />
@@ -1423,21 +1430,21 @@
Once finished with your RID, you will want to free the RID using the RenderingServer's [method free_rid] static method.
</description>
</method>
- <method name="instance_geometry_get_shader_uniform" qualifiers="const">
+ <method name="instance_geometry_get_shader_parameter" qualifiers="const">
<return type="Variant" />
<param index="0" name="instance" type="RID" />
<param index="1" name="parameter" type="StringName" />
<description>
</description>
</method>
- <method name="instance_geometry_get_shader_uniform_default_value" qualifiers="const">
+ <method name="instance_geometry_get_shader_parameter_default_value" qualifiers="const">
<return type="Variant" />
<param index="0" name="instance" type="RID" />
<param index="1" name="parameter" type="StringName" />
<description>
</description>
</method>
- <method name="instance_geometry_get_shader_uniform_list" qualifiers="const">
+ <method name="instance_geometry_get_shader_parameter_list" qualifiers="const">
<return type="Dictionary[]" />
<param index="0" name="instance" type="RID" />
<description>
@@ -1492,7 +1499,7 @@
Sets a material that will override the material for all surfaces on the mesh associated with this instance. Equivalent to [member GeometryInstance3D.material_override].
</description>
</method>
- <method name="instance_geometry_set_shader_uniform">
+ <method name="instance_geometry_set_shader_parameter">
<return type="void" />
<param index="0" name="instance" type="RID" />
<param index="1" name="parameter" type="StringName" />
@@ -2764,30 +2771,23 @@
Returns a shader's code.
</description>
</method>
- <method name="shader_get_default_texture_param" qualifiers="const">
+ <method name="shader_get_default_texture_parameter" qualifiers="const">
<return type="RID" />
<param index="0" name="shader" type="RID" />
- <param index="1" name="param" type="StringName" />
+ <param index="1" name="name" type="StringName" />
<param index="2" name="index" type="int" default="0" />
<description>
Returns a default texture from a shader searched by name.
[b]Note:[/b] If the sampler array is used use [param index] to access the specified texture.
</description>
</method>
- <method name="shader_get_param_default" qualifiers="const">
+ <method name="shader_get_parameter_default" qualifiers="const">
<return type="Variant" />
<param index="0" name="shader" type="RID" />
- <param index="1" name="param" type="StringName" />
+ <param index="1" name="name" type="StringName" />
<description>
</description>
</method>
- <method name="shader_get_shader_uniform_list" qualifiers="const">
- <return type="Dictionary[]" />
- <param index="0" name="shader" type="RID" />
- <description>
- Returns the parameters of a shader.
- </description>
- </method>
<method name="shader_set_code">
<return type="void" />
<param index="0" name="shader" type="RID" />
@@ -2795,10 +2795,10 @@
<description>
</description>
</method>
- <method name="shader_set_default_texture_param">
+ <method name="shader_set_default_texture_parameter">
<return type="void" />
<param index="0" name="shader" type="RID" />
- <param index="1" name="param" type="StringName" />
+ <param index="1" name="name" type="StringName" />
<param index="2" name="texture" type="RID" />
<param index="3" name="index" type="int" default="0" />
<description>
@@ -4614,63 +4614,63 @@
<constant name="CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE" value="2" enum="CanvasOccluderPolygonCullMode">
Culling of the canvas occluder is counterclockwise.
</constant>
- <constant name="GLOBAL_VAR_TYPE_BOOL" value="0" enum="GlobalShaderUniformType">
+ <constant name="GLOBAL_VAR_TYPE_BOOL" value="0" enum="GlobalShaderParameterType">
</constant>
- <constant name="GLOBAL_VAR_TYPE_BVEC2" value="1" enum="GlobalShaderUniformType">
+ <constant name="GLOBAL_VAR_TYPE_BVEC2" value="1" enum="GlobalShaderParameterType">
</constant>
- <constant name="GLOBAL_VAR_TYPE_BVEC3" value="2" enum="GlobalShaderUniformType">
+ <constant name="GLOBAL_VAR_TYPE_BVEC3" value="2" enum="GlobalShaderParameterType">
</constant>
- <constant name="GLOBAL_VAR_TYPE_BVEC4" value="3" enum="GlobalShaderUniformType">
+ <constant name="GLOBAL_VAR_TYPE_BVEC4" value="3" enum="GlobalShaderParameterType">
</constant>
- <constant name="GLOBAL_VAR_TYPE_INT" value="4" enum="GlobalShaderUniformType">
+ <constant name="GLOBAL_VAR_TYPE_INT" value="4" enum="GlobalShaderParameterType">
</constant>
- <constant name="GLOBAL_VAR_TYPE_IVEC2" value="5" enum="GlobalShaderUniformType">
+ <constant name="GLOBAL_VAR_TYPE_IVEC2" value="5" enum="GlobalShaderParameterType">
</constant>
- <constant name="GLOBAL_VAR_TYPE_IVEC3" value="6" enum="GlobalShaderUniformType">
+ <constant name="GLOBAL_VAR_TYPE_IVEC3" value="6" enum="GlobalShaderParameterType">
</constant>
- <constant name="GLOBAL_VAR_TYPE_IVEC4" value="7" enum="GlobalShaderUniformType">
+ <constant name="GLOBAL_VAR_TYPE_IVEC4" value="7" enum="GlobalShaderParameterType">
</constant>
- <constant name="GLOBAL_VAR_TYPE_RECT2I" value="8" enum="GlobalShaderUniformType">
+ <constant name="GLOBAL_VAR_TYPE_RECT2I" value="8" enum="GlobalShaderParameterType">
</constant>
- <constant name="GLOBAL_VAR_TYPE_UINT" value="9" enum="GlobalShaderUniformType">
+ <constant name="GLOBAL_VAR_TYPE_UINT" value="9" enum="GlobalShaderParameterType">
</constant>
- <constant name="GLOBAL_VAR_TYPE_UVEC2" value="10" enum="GlobalShaderUniformType">
+ <constant name="GLOBAL_VAR_TYPE_UVEC2" value="10" enum="GlobalShaderParameterType">
</constant>
- <constant name="GLOBAL_VAR_TYPE_UVEC3" value="11" enum="GlobalShaderUniformType">
+ <constant name="GLOBAL_VAR_TYPE_UVEC3" value="11" enum="GlobalShaderParameterType">
</constant>
- <constant name="GLOBAL_VAR_TYPE_UVEC4" value="12" enum="GlobalShaderUniformType">
+ <constant name="GLOBAL_VAR_TYPE_UVEC4" value="12" enum="GlobalShaderParameterType">
</constant>
- <constant name="GLOBAL_VAR_TYPE_FLOAT" value="13" enum="GlobalShaderUniformType">
+ <constant name="GLOBAL_VAR_TYPE_FLOAT" value="13" enum="GlobalShaderParameterType">
</constant>
- <constant name="GLOBAL_VAR_TYPE_VEC2" value="14" enum="GlobalShaderUniformType">
+ <constant name="GLOBAL_VAR_TYPE_VEC2" value="14" enum="GlobalShaderParameterType">
</constant>
- <constant name="GLOBAL_VAR_TYPE_VEC3" value="15" enum="GlobalShaderUniformType">
+ <constant name="GLOBAL_VAR_TYPE_VEC3" value="15" enum="GlobalShaderParameterType">
</constant>
- <constant name="GLOBAL_VAR_TYPE_VEC4" value="16" enum="GlobalShaderUniformType">
+ <constant name="GLOBAL_VAR_TYPE_VEC4" value="16" enum="GlobalShaderParameterType">
</constant>
- <constant name="GLOBAL_VAR_TYPE_COLOR" value="17" enum="GlobalShaderUniformType">
+ <constant name="GLOBAL_VAR_TYPE_COLOR" value="17" enum="GlobalShaderParameterType">
</constant>
- <constant name="GLOBAL_VAR_TYPE_RECT2" value="18" enum="GlobalShaderUniformType">
+ <constant name="GLOBAL_VAR_TYPE_RECT2" value="18" enum="GlobalShaderParameterType">
</constant>
- <constant name="GLOBAL_VAR_TYPE_MAT2" value="19" enum="GlobalShaderUniformType">
+ <constant name="GLOBAL_VAR_TYPE_MAT2" value="19" enum="GlobalShaderParameterType">
</constant>
- <constant name="GLOBAL_VAR_TYPE_MAT3" value="20" enum="GlobalShaderUniformType">
+ <constant name="GLOBAL_VAR_TYPE_MAT3" value="20" enum="GlobalShaderParameterType">
</constant>
- <constant name="GLOBAL_VAR_TYPE_MAT4" value="21" enum="GlobalShaderUniformType">
+ <constant name="GLOBAL_VAR_TYPE_MAT4" value="21" enum="GlobalShaderParameterType">
</constant>
- <constant name="GLOBAL_VAR_TYPE_TRANSFORM_2D" value="22" enum="GlobalShaderUniformType">
+ <constant name="GLOBAL_VAR_TYPE_TRANSFORM_2D" value="22" enum="GlobalShaderParameterType">
</constant>
- <constant name="GLOBAL_VAR_TYPE_TRANSFORM" value="23" enum="GlobalShaderUniformType">
+ <constant name="GLOBAL_VAR_TYPE_TRANSFORM" value="23" enum="GlobalShaderParameterType">
</constant>
- <constant name="GLOBAL_VAR_TYPE_SAMPLER2D" value="24" enum="GlobalShaderUniformType">
+ <constant name="GLOBAL_VAR_TYPE_SAMPLER2D" value="24" enum="GlobalShaderParameterType">
</constant>
- <constant name="GLOBAL_VAR_TYPE_SAMPLER2DARRAY" value="25" enum="GlobalShaderUniformType">
+ <constant name="GLOBAL_VAR_TYPE_SAMPLER2DARRAY" value="25" enum="GlobalShaderParameterType">
</constant>
- <constant name="GLOBAL_VAR_TYPE_SAMPLER3D" value="26" enum="GlobalShaderUniformType">
+ <constant name="GLOBAL_VAR_TYPE_SAMPLER3D" value="26" enum="GlobalShaderParameterType">
</constant>
- <constant name="GLOBAL_VAR_TYPE_SAMPLERCUBE" value="27" enum="GlobalShaderUniformType">
+ <constant name="GLOBAL_VAR_TYPE_SAMPLERCUBE" value="27" enum="GlobalShaderParameterType">
</constant>
- <constant name="GLOBAL_VAR_TYPE_MAX" value="28" enum="GlobalShaderUniformType">
+ <constant name="GLOBAL_VAR_TYPE_MAX" value="28" enum="GlobalShaderParameterType">
</constant>
<constant name="RENDERING_INFO_TOTAL_OBJECTS_IN_FRAME" value="0" enum="RenderingInfo">
</constant>
diff --git a/doc/classes/Shader.xml b/doc/classes/Shader.xml
index b7e6d80ccb..75f835260a 100644
--- a/doc/classes/Shader.xml
+++ b/doc/classes/Shader.xml
@@ -10,13 +10,13 @@
<link title="Shaders documentation index">$DOCS_URL/tutorials/shaders/index.html</link>
</tutorials>
<methods>
- <method name="get_default_texture_param" qualifiers="const">
+ <method name="get_default_texture_parameter" qualifiers="const">
<return type="Texture2D" />
- <param index="0" name="param" type="StringName" />
+ <param index="0" name="name" type="StringName" />
<param index="1" name="index" type="int" default="0" />
<description>
Returns the texture that is set as default for the specified parameter.
- [b]Note:[/b] [param param] must match the name of the uniform in the code exactly.
+ [b]Note:[/b] [param name] must match the name of the uniform in the code exactly.
[b]Note:[/b] If the sampler array is used use [param index] to access the specified texture.
</description>
</method>
@@ -26,7 +26,7 @@
Returns the shader mode for the shader, either [constant MODE_CANVAS_ITEM], [constant MODE_SPATIAL] or [constant MODE_PARTICLES].
</description>
</method>
- <method name="has_uniform" qualifiers="const">
+ <method name="has_parameter" qualifiers="const">
<return type="bool" />
<param index="0" name="name" type="StringName" />
<description>
@@ -34,14 +34,14 @@
[b]Note:[/b] [param name] must match the name of the uniform in the code exactly.
</description>
</method>
- <method name="set_default_texture_param">
+ <method name="set_default_texture_parameter">
<return type="void" />
- <param index="0" name="param" type="StringName" />
+ <param index="0" name="name" type="StringName" />
<param index="1" name="texture" type="Texture2D" />
<param index="2" name="index" type="int" default="0" />
<description>
Sets the default texture to be used with a texture uniform. The default is used if a texture is not set in the [ShaderMaterial].
- [b]Note:[/b] [param param] must match the name of the uniform in the code exactly.
+ [b]Note:[/b] [param name] must match the name of the uniform in the code exactly.
[b]Note:[/b] If the sampler array is used use [param index] to access the specified texture.
</description>
</method>
diff --git a/doc/classes/ShaderMaterial.xml b/doc/classes/ShaderMaterial.xml
index 8d4df87b39..1af7ac4fc5 100644
--- a/doc/classes/ShaderMaterial.xml
+++ b/doc/classes/ShaderMaterial.xml
@@ -10,14 +10,14 @@
<link title="Shaders documentation index">$DOCS_URL/tutorials/shaders/index.html</link>
</tutorials>
<methods>
- <method name="get_shader_uniform" qualifiers="const">
+ <method name="get_shader_parameter" qualifiers="const">
<return type="Variant" />
<param index="0" name="param" type="StringName" />
<description>
Returns the current value set for this material of a uniform in the shader.
</description>
</method>
- <method name="set_shader_uniform">
+ <method name="set_shader_parameter">
<return type="void" />
<param index="0" name="param" type="StringName" />
<param index="1" name="value" type="Variant" />
diff --git a/doc/classes/VisualShaderNodeBooleanUniform.xml b/doc/classes/VisualShaderNodeBooleanParameter.xml
index 59b331aed2..47dae17dba 100644
--- a/doc/classes/VisualShaderNodeBooleanUniform.xml
+++ b/doc/classes/VisualShaderNodeBooleanParameter.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeBooleanUniform" inherits="VisualShaderNodeUniform" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+<class name="VisualShaderNodeBooleanParameter" inherits="VisualShaderNodeParameter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
- A boolean uniform to be used within the visual shader graph.
+ A boolean parameter to be used within the visual shader graph.
</brief_description>
<description>
Translated to [code]uniform bool[/code] in the shader language.
diff --git a/doc/classes/VisualShaderNodeColorUniform.xml b/doc/classes/VisualShaderNodeColorParameter.xml
index 5ca96dc285..0cc2285ed4 100644
--- a/doc/classes/VisualShaderNodeColorUniform.xml
+++ b/doc/classes/VisualShaderNodeColorParameter.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeColorUniform" inherits="VisualShaderNodeUniform" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+<class name="VisualShaderNodeColorParameter" inherits="VisualShaderNodeParameter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
- A [Color] uniform to be used within the visual shader graph.
+ A [Color] parameter to be used within the visual shader graph.
</brief_description>
<description>
Translated to [code]uniform vec4[/code] in the shader language.
diff --git a/doc/classes/VisualShaderNodeCubemapUniform.xml b/doc/classes/VisualShaderNodeCubemapParameter.xml
index 3f6addd16a..d0d3c79d03 100644
--- a/doc/classes/VisualShaderNodeCubemapUniform.xml
+++ b/doc/classes/VisualShaderNodeCubemapParameter.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeCubemapUniform" inherits="VisualShaderNodeTextureUniform" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+<class name="VisualShaderNodeCubemapParameter" inherits="VisualShaderNodeTextureParameter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
- A [Cubemap] uniform node to be used within the visual shader graph.
+ A [Cubemap] parameter node to be used within the visual shader graph.
</brief_description>
<description>
Translated to [code]uniform samplerCube[/code] in the shader language. The output value can be used as port for [VisualShaderNodeCubemap].
diff --git a/doc/classes/VisualShaderNodeFloatUniform.xml b/doc/classes/VisualShaderNodeFloatParameter.xml
index 1616964edb..c0fd88294a 100644
--- a/doc/classes/VisualShaderNodeFloatUniform.xml
+++ b/doc/classes/VisualShaderNodeFloatParameter.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeFloatUniform" inherits="VisualShaderNodeUniform" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+<class name="VisualShaderNodeFloatParameter" inherits="VisualShaderNodeParameter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
- A scalar float uniform to be used within the visual shader graph.
+ A scalar float parameter to be used within the visual shader graph.
</brief_description>
<description>
Translated to [code]uniform float[/code] in the shader language.
@@ -15,7 +15,7 @@
<member name="default_value_enabled" type="bool" setter="set_default_value_enabled" getter="is_default_value_enabled" default="false">
Enables usage of the [member default_value].
</member>
- <member name="hint" type="int" setter="set_hint" getter="get_hint" enum="VisualShaderNodeFloatUniform.Hint" default="0">
+ <member name="hint" type="int" setter="set_hint" getter="get_hint" enum="VisualShaderNodeFloatParameter.Hint" default="0">
A hint applied to the uniform, which controls the values it can take when set through the inspector.
</member>
<member name="max" type="float" setter="set_max" getter="get_max" default="1.0">
diff --git a/doc/classes/VisualShaderNodeIntParameter.xml b/doc/classes/VisualShaderNodeIntParameter.xml
new file mode 100644
index 0000000000..70335b0c77
--- /dev/null
+++ b/doc/classes/VisualShaderNodeIntParameter.xml
@@ -0,0 +1,33 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeIntParameter" inherits="VisualShaderNodeParameter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <members>
+ <member name="default_value" type="int" setter="set_default_value" getter="get_default_value" default="0">
+ </member>
+ <member name="default_value_enabled" type="bool" setter="set_default_value_enabled" getter="is_default_value_enabled" default="false">
+ </member>
+ <member name="hint" type="int" setter="set_hint" getter="get_hint" enum="VisualShaderNodeIntParameter.Hint" default="0">
+ </member>
+ <member name="max" type="int" setter="set_max" getter="get_max" default="100">
+ </member>
+ <member name="min" type="int" setter="set_min" getter="get_min" default="0">
+ </member>
+ <member name="step" type="int" setter="set_step" getter="get_step" default="1">
+ </member>
+ </members>
+ <constants>
+ <constant name="HINT_NONE" value="0" enum="Hint">
+ </constant>
+ <constant name="HINT_RANGE" value="1" enum="Hint">
+ </constant>
+ <constant name="HINT_RANGE_STEP" value="2" enum="Hint">
+ </constant>
+ <constant name="HINT_MAX" value="3" enum="Hint">
+ </constant>
+ </constants>
+</class>
diff --git a/doc/classes/VisualShaderNodeIntUniform.xml b/doc/classes/VisualShaderNodeIntUniform.xml
deleted file mode 100644
index c83bdb5ad6..0000000000
--- a/doc/classes/VisualShaderNodeIntUniform.xml
+++ /dev/null
@@ -1,45 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeIntUniform" inherits="VisualShaderNodeUniform" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- A scalar integer uniform to be used within the visual shader graph.
- </brief_description>
- <description>
- Translated to [code]uniform int[/code] in the shader language.
- </description>
- <tutorials>
- </tutorials>
- <members>
- <member name="default_value" type="int" setter="set_default_value" getter="get_default_value" default="0">
- A default value to be assigned within the shader.
- </member>
- <member name="default_value_enabled" type="bool" setter="set_default_value_enabled" getter="is_default_value_enabled" default="false">
- Enables usage of the [member default_value].
- </member>
- <member name="hint" type="int" setter="set_hint" getter="get_hint" enum="VisualShaderNodeIntUniform.Hint" default="0">
- A hint applied to the uniform, which controls the values it can take when set through the inspector.
- </member>
- <member name="max" type="int" setter="set_max" getter="get_max" default="100">
- Minimum value for range hints. Used if [member hint] is set to [constant HINT_RANGE] or [constant HINT_RANGE_STEP].
- </member>
- <member name="min" type="int" setter="set_min" getter="get_min" default="0">
- Maximum value for range hints. Used if [member hint] is set to [constant HINT_RANGE] or [constant HINT_RANGE_STEP].
- </member>
- <member name="step" type="int" setter="set_step" getter="get_step" default="1">
- Step (increment) value for the range hint with step. Used if [member hint] is set to [constant HINT_RANGE_STEP].
- </member>
- </members>
- <constants>
- <constant name="HINT_NONE" value="0" enum="Hint">
- No hint used.
- </constant>
- <constant name="HINT_RANGE" value="1" enum="Hint">
- A range hint for scalar value, which limits possible input values between [member min] and [member max]. Translated to [code]hint_range(min, max)[/code] in shader code.
- </constant>
- <constant name="HINT_RANGE_STEP" value="2" enum="Hint">
- A range hint for scalar value with step, which limits possible input values between [member min] and [member max], with a step (increment) of [member step]). Translated to [code]hint_range(min, max, step)[/code] in shader code.
- </constant>
- <constant name="HINT_MAX" value="3" enum="Hint">
- Represents the size of the [enum Hint] enum.
- </constant>
- </constants>
-</class>
diff --git a/doc/classes/VisualShaderNodeParameter.xml b/doc/classes/VisualShaderNodeParameter.xml
new file mode 100644
index 0000000000..c66022f77d
--- /dev/null
+++ b/doc/classes/VisualShaderNodeParameter.xml
@@ -0,0 +1,29 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeParameter" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+ <brief_description>
+ A base type for the parameters within the visual shader graph.
+ </brief_description>
+ <description>
+ A parameter represents a variable in the shader which is set externally, i.e. from the [ShaderMaterial]. Parameters are exposed as properties in the [ShaderMaterial] and can be assigned from the inspector or from a script.
+ </description>
+ <tutorials>
+ </tutorials>
+ <members>
+ <member name="parameter_name" type="String" setter="set_parameter_name" getter="get_parameter_name" default="&quot;&quot;">
+ Name of the parameter, by which it can be accessed through the [ShaderMaterial] properties.
+ </member>
+ <member name="qualifier" type="int" setter="set_qualifier" getter="get_qualifier" enum="VisualShaderNodeParameter.Qualifier" default="0">
+ </member>
+ </members>
+ <constants>
+ <constant name="QUAL_NONE" value="0" enum="Qualifier">
+ </constant>
+ <constant name="QUAL_GLOBAL" value="1" enum="Qualifier">
+ </constant>
+ <constant name="QUAL_INSTANCE" value="2" enum="Qualifier">
+ </constant>
+ <constant name="QUAL_MAX" value="3" enum="Qualifier">
+ Represents the size of the [enum Qualifier] enum.
+ </constant>
+ </constants>
+</class>
diff --git a/doc/classes/VisualShaderNodeParameterRef.xml b/doc/classes/VisualShaderNodeParameterRef.xml
new file mode 100644
index 0000000000..b2801183ed
--- /dev/null
+++ b/doc/classes/VisualShaderNodeParameterRef.xml
@@ -0,0 +1,16 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeParameterRef" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+ <brief_description>
+ A reference to an existing [VisualShaderNodeParameter].
+ </brief_description>
+ <description>
+ Creating a reference to a [VisualShaderNodeParameter] allows you to reuse this parameter in different shaders or shader stages easily.
+ </description>
+ <tutorials>
+ </tutorials>
+ <members>
+ <member name="parameter_name" type="String" setter="set_parameter_name" getter="get_parameter_name" default="&quot;[None]&quot;">
+ The name of the parameter which this reference points to.
+ </member>
+ </members>
+</class>
diff --git a/doc/classes/VisualShaderNodeTexture2DArrayParameter.xml b/doc/classes/VisualShaderNodeTexture2DArrayParameter.xml
new file mode 100644
index 0000000000..2afaa8e219
--- /dev/null
+++ b/doc/classes/VisualShaderNodeTexture2DArrayParameter.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeTexture2DArrayParameter" inherits="VisualShaderNodeTextureParameter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+</class>
diff --git a/doc/classes/VisualShaderNodeTexture2DArrayUniform.xml b/doc/classes/VisualShaderNodeTexture2DArrayUniform.xml
deleted file mode 100644
index f8ba796c2e..0000000000
--- a/doc/classes/VisualShaderNodeTexture2DArrayUniform.xml
+++ /dev/null
@@ -1,9 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeTexture2DArrayUniform" inherits="VisualShaderNodeTextureUniform" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- </brief_description>
- <description>
- </description>
- <tutorials>
- </tutorials>
-</class>
diff --git a/doc/classes/VisualShaderNodeTexture2DParameter.xml b/doc/classes/VisualShaderNodeTexture2DParameter.xml
new file mode 100644
index 0000000000..5049a63a0e
--- /dev/null
+++ b/doc/classes/VisualShaderNodeTexture2DParameter.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeTexture2DParameter" inherits="VisualShaderNodeTextureParameter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+ <brief_description>
+ Provides a 2D texture parameter within the visual shader graph.
+ </brief_description>
+ <description>
+ Translated to [code]uniform sampler2D[/code] in the shader language.
+ </description>
+ <tutorials>
+ </tutorials>
+</class>
diff --git a/doc/classes/VisualShaderNodeTexture3DParameter.xml b/doc/classes/VisualShaderNodeTexture3DParameter.xml
new file mode 100644
index 0000000000..8ad4de9a22
--- /dev/null
+++ b/doc/classes/VisualShaderNodeTexture3DParameter.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeTexture3DParameter" inherits="VisualShaderNodeTextureParameter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+ <brief_description>
+ Provides a 3D texture parameter within the visual shader graph.
+ </brief_description>
+ <description>
+ Translated to [code]uniform sampler3D[/code] in the shader language.
+ </description>
+ <tutorials>
+ </tutorials>
+</class>
diff --git a/doc/classes/VisualShaderNodeTexture3DUniform.xml b/doc/classes/VisualShaderNodeTexture3DUniform.xml
deleted file mode 100644
index 365c7db02e..0000000000
--- a/doc/classes/VisualShaderNodeTexture3DUniform.xml
+++ /dev/null
@@ -1,11 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeTexture3DUniform" inherits="VisualShaderNodeTextureUniform" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- Provides a 3D texture uniform within the visual shader graph.
- </brief_description>
- <description>
- Translated to [code]uniform sampler3D[/code] in the shader language.
- </description>
- <tutorials>
- </tutorials>
-</class>
diff --git a/doc/classes/VisualShaderNodeTextureUniform.xml b/doc/classes/VisualShaderNodeTextureParameter.xml
index 9014f79f54..ad21c4e990 100644
--- a/doc/classes/VisualShaderNodeTextureUniform.xml
+++ b/doc/classes/VisualShaderNodeTextureParameter.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeTextureUniform" inherits="VisualShaderNodeUniform" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+<class name="VisualShaderNodeTextureParameter" inherits="VisualShaderNodeParameter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Performs a uniform texture lookup within the visual shader graph.
</brief_description>
@@ -9,16 +9,16 @@
<tutorials>
</tutorials>
<members>
- <member name="color_default" type="int" setter="set_color_default" getter="get_color_default" enum="VisualShaderNodeTextureUniform.ColorDefault" default="0">
+ <member name="color_default" type="int" setter="set_color_default" getter="get_color_default" enum="VisualShaderNodeTextureParameter.ColorDefault" default="0">
Sets the default color if no texture is assigned to the uniform.
</member>
- <member name="texture_filter" type="int" setter="set_texture_filter" getter="get_texture_filter" enum="VisualShaderNodeTextureUniform.TextureFilter" default="0">
+ <member name="texture_filter" type="int" setter="set_texture_filter" getter="get_texture_filter" enum="VisualShaderNodeTextureParameter.TextureFilter" default="0">
Sets the texture filtering mode. See [enum TextureFilter] for options.
</member>
- <member name="texture_repeat" type="int" setter="set_texture_repeat" getter="get_texture_repeat" enum="VisualShaderNodeTextureUniform.TextureRepeat" default="0">
+ <member name="texture_repeat" type="int" setter="set_texture_repeat" getter="get_texture_repeat" enum="VisualShaderNodeTextureParameter.TextureRepeat" default="0">
Sets the texture repeating mode. See [enum TextureRepeat] for options.
</member>
- <member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeTextureUniform.TextureType" default="0">
+ <member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeTextureParameter.TextureType" default="0">
Defines the type of data provided by the source texture. See [enum TextureType] for options.
</member>
</members>
diff --git a/doc/classes/VisualShaderNodeTextureUniformTriplanar.xml b/doc/classes/VisualShaderNodeTextureParameterTriplanar.xml
index 72082ef04d..2b019e08d5 100644
--- a/doc/classes/VisualShaderNodeTextureUniformTriplanar.xml
+++ b/doc/classes/VisualShaderNodeTextureParameterTriplanar.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeTextureUniformTriplanar" inherits="VisualShaderNodeTextureUniform" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+<class name="VisualShaderNodeTextureParameterTriplanar" inherits="VisualShaderNodeTextureParameter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Performs a uniform texture lookup with triplanar within the visual shader graph.
</brief_description>
diff --git a/doc/classes/VisualShaderNodeTransformUniform.xml b/doc/classes/VisualShaderNodeTransformParameter.xml
index 60678c09e5..92aadc4d7c 100644
--- a/doc/classes/VisualShaderNodeTransformUniform.xml
+++ b/doc/classes/VisualShaderNodeTransformParameter.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeTransformUniform" inherits="VisualShaderNodeUniform" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+<class name="VisualShaderNodeTransformParameter" inherits="VisualShaderNodeParameter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
- A [Transform3D] uniform for use within the visual shader graph.
+ A [Transform3D] parameter for use within the visual shader graph.
</brief_description>
<description>
Translated to [code]uniform mat4[/code] in the shader language.
diff --git a/doc/classes/VisualShaderNodeUniform.xml b/doc/classes/VisualShaderNodeUniform.xml
deleted file mode 100644
index 58d194e9d4..0000000000
--- a/doc/classes/VisualShaderNodeUniform.xml
+++ /dev/null
@@ -1,29 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeUniform" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- A base type for the uniforms within the visual shader graph.
- </brief_description>
- <description>
- A uniform represents a variable in the shader which is set externally, i.e. from the [ShaderMaterial]. Uniforms are exposed as properties in the [ShaderMaterial] and can be assigned from the inspector or from a script.
- </description>
- <tutorials>
- </tutorials>
- <members>
- <member name="qualifier" type="int" setter="set_qualifier" getter="get_qualifier" enum="VisualShaderNodeUniform.Qualifier" default="0">
- </member>
- <member name="uniform_name" type="String" setter="set_uniform_name" getter="get_uniform_name" default="&quot;&quot;">
- Name of the uniform, by which it can be accessed through the [ShaderMaterial] properties.
- </member>
- </members>
- <constants>
- <constant name="QUAL_NONE" value="0" enum="Qualifier">
- </constant>
- <constant name="QUAL_GLOBAL" value="1" enum="Qualifier">
- </constant>
- <constant name="QUAL_INSTANCE" value="2" enum="Qualifier">
- </constant>
- <constant name="QUAL_MAX" value="3" enum="Qualifier">
- Represents the size of the [enum Qualifier] enum.
- </constant>
- </constants>
-</class>
diff --git a/doc/classes/VisualShaderNodeUniformRef.xml b/doc/classes/VisualShaderNodeUniformRef.xml
deleted file mode 100644
index 4b12c6e649..0000000000
--- a/doc/classes/VisualShaderNodeUniformRef.xml
+++ /dev/null
@@ -1,16 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeUniformRef" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- A reference to an existing [VisualShaderNodeUniform].
- </brief_description>
- <description>
- Creating a reference to a [VisualShaderNodeUniform] allows you to reuse this uniform in different shaders or shader stages easily.
- </description>
- <tutorials>
- </tutorials>
- <members>
- <member name="uniform_name" type="String" setter="set_uniform_name" getter="get_uniform_name" default="&quot;[None]&quot;">
- The name of the uniform which this reference points to.
- </member>
- </members>
-</class>
diff --git a/doc/classes/VisualShaderNodeVec2Uniform.xml b/doc/classes/VisualShaderNodeVec2Parameter.xml
index 4ad6279475..19cf1baa86 100644
--- a/doc/classes/VisualShaderNodeVec2Uniform.xml
+++ b/doc/classes/VisualShaderNodeVec2Parameter.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeVec2Uniform" inherits="VisualShaderNodeUniform" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+<class name="VisualShaderNodeVec2Parameter" inherits="VisualShaderNodeParameter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
- A [Vector2] uniform to be used within the visual shader graph.
+ A [Vector2] parameter to be used within the visual shader graph.
</brief_description>
<description>
Translated to [code]uniform vec2[/code] in the shader language.
diff --git a/doc/classes/VisualShaderNodeVec3Uniform.xml b/doc/classes/VisualShaderNodeVec3Parameter.xml
index f712c89463..17d4b31d1a 100644
--- a/doc/classes/VisualShaderNodeVec3Uniform.xml
+++ b/doc/classes/VisualShaderNodeVec3Parameter.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeVec3Uniform" inherits="VisualShaderNodeUniform" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+<class name="VisualShaderNodeVec3Parameter" inherits="VisualShaderNodeParameter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
- A [Vector3] uniform to be used within the visual shader graph.
+ A [Vector3] parameter to be used within the visual shader graph.
</brief_description>
<description>
Translated to [code]uniform vec3[/code] in the shader language.
diff --git a/doc/classes/VisualShaderNodeVec4Constant.xml b/doc/classes/VisualShaderNodeVec4Constant.xml
index ed3d8a673d..ddd2f38fb9 100644
--- a/doc/classes/VisualShaderNodeVec4Constant.xml
+++ b/doc/classes/VisualShaderNodeVec4Constant.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeVec4Constant" inherits="VisualShaderNodeConstant" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
- A 4D vector (represented as a [Quaternion]) constant to be used within the visual shader graph.
+ A 4D vector constant to be used within the visual shader graph.
</brief_description>
<description>
- A constant 4D vector (represented as a [Quaternion]), which can be used as an input node.
+ A constant 4D vector, which can be used as an input node.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeVec4Uniform.xml b/doc/classes/VisualShaderNodeVec4Parameter.xml
index 5bd13a440b..0e9e7c6b6f 100644
--- a/doc/classes/VisualShaderNodeVec4Uniform.xml
+++ b/doc/classes/VisualShaderNodeVec4Parameter.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeVec4Uniform" inherits="VisualShaderNodeUniform" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+<class name="VisualShaderNodeVec4Parameter" inherits="VisualShaderNodeParameter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
- A 4D vector (represented as a [Quaternion]) uniform to be used within the visual shader graph.
+ A 4D vector parameter to be used within the visual shader graph.
</brief_description>
<description>
Translated to [code]uniform vec4[/code] in the shader language.
@@ -9,7 +9,7 @@
<tutorials>
</tutorials>
<members>
- <member name="default_value" type="Quaternion" setter="set_default_value" getter="get_default_value" default="Quaternion(0, 0, 0, 1)">
+ <member name="default_value" type="Vector4" setter="set_default_value" getter="get_default_value" default="Vector4(0, 0, 0, 0)">
A default value to be assigned within the shader.
</member>
<member name="default_value_enabled" type="bool" setter="set_default_value_enabled" getter="is_default_value_enabled" default="false">