diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/AcceptDialog.xml | 2 | ||||
-rw-r--r-- | doc/classes/Array.xml | 8 | ||||
-rw-r--r-- | doc/classes/CanvasItem.xml | 2 | ||||
-rw-r--r-- | doc/classes/DisplayServer.xml | 2 | ||||
-rw-r--r-- | doc/classes/EditorFileSystemImportFormatSupportQuery.xml | 31 | ||||
-rw-r--r-- | doc/classes/EditorSceneFormatImporterFBX.xml | 32 | ||||
-rw-r--r-- | doc/classes/EditorSceneFormatImporterGLTF.xml | 9 | ||||
-rw-r--r-- | doc/classes/Font.xml | 2 | ||||
-rw-r--r-- | doc/classes/Image.xml | 2 | ||||
-rw-r--r-- | doc/classes/InputEventJoypadButton.xml | 2 | ||||
-rw-r--r-- | doc/classes/NavigationAgent2D.xml | 3 | ||||
-rw-r--r-- | doc/classes/NavigationAgent3D.xml | 3 | ||||
-rw-r--r-- | doc/classes/Node.xml | 9 | ||||
-rw-r--r-- | doc/classes/Object.xml | 6 | ||||
-rw-r--r-- | doc/classes/PortableCompressedTexture2D.xml | 79 | ||||
-rw-r--r-- | doc/classes/ProjectSettings.xml | 10 | ||||
-rw-r--r-- | doc/classes/SceneTree.xml | 4 | ||||
-rw-r--r-- | doc/classes/String.xml | 3 | ||||
-rw-r--r-- | doc/classes/TextServerExtension.xml | 2 | ||||
-rw-r--r-- | doc/classes/TreeItem.xml | 2 | ||||
-rw-r--r-- | doc/classes/Tween.xml | 7 |
21 files changed, 161 insertions, 59 deletions
diff --git a/doc/classes/AcceptDialog.xml b/doc/classes/AcceptDialog.xml index 4836f48a57..c1e28ffba3 100644 --- a/doc/classes/AcceptDialog.xml +++ b/doc/classes/AcceptDialog.xml @@ -61,6 +61,8 @@ <member name="dialog_autowrap" type="bool" setter="set_autowrap" getter="has_autowrap" default="false"> Sets autowrapping for the text in the dialog. </member> + <member name="dialog_close_on_escape" type="bool" setter="set_close_on_escape" getter="get_close_on_escape" default="true"> + </member> <member name="dialog_hide_on_ok" type="bool" setter="set_hide_on_ok" getter="get_hide_on_ok" default="true"> If [code]true[/code], the dialog is hidden when the OK button is pressed. You can set it to [code]false[/code] if you want to do e.g. input validation when receiving the [signal confirmed] signal, and handle hiding the dialog in your own logic. [b]Note:[/b] Some nodes derived from this class can have a different default value, and potentially their own built-in logic overriding this setting. For example [FileDialog] defaults to [code]false[/code], and has its own input validation code that is called when you press OK, which eventually hides the dialog if the input is valid. As such, this property can't be used in [FileDialog] to disable hiding the dialog when pressing OK. diff --git a/doc/classes/Array.xml b/doc/classes/Array.xml index 68cb615209..27331d3f96 100644 --- a/doc/classes/Array.xml +++ b/doc/classes/Array.xml @@ -513,48 +513,56 @@ <return type="bool" /> <argument index="0" name="right" type="Array" /> <description> + Compares the left operand [Array] against the [code]right[/code] [Array]. Returns [code]true[/code] if the sizes or contents of the arrays are [i]not[/i] equal, [code]false[/code] otherwise. </description> </operator> <operator name="operator +"> <return type="Array" /> <argument index="0" name="right" type="Array" /> <description> + Concatenates two [Array]s together, with the [code]right[/code] [Array] being added to the end of the [Array] specified in the left operand. For example, [code][1, 2] + [3, 4][/code] results in [code][1, 2, 3, 4][/code]. </description> </operator> <operator name="operator <"> <return type="bool" /> <argument index="0" name="right" type="Array" /> <description> + Performs a comparison for each index between the left operand [Array] and the [code]right[/code] [Array], considering the highest common index of both arrays for this comparison: Returns [code]true[/code] on the first occurrence of an element that is less, or [code]false[/code] if the element is greater. Note that depending on the type of data stored, this function may be recursive. If all elements are equal, it compares the length of both arrays and returns [code]false[/code] if the left operand [Array] has less elements, otherwise it returns [code]true[/code]. </description> </operator> <operator name="operator <="> <return type="bool" /> <argument index="0" name="right" type="Array" /> <description> + Performs a comparison for each index between the left operand [Array] and the [code]right[/code] [Array], considering the highest common index of both arrays for this comparison: Returns [code]true[/code] on the first occurrence of an element that is less, or [code]false[/code] if the element is greater. Note that depending on the type of data stored, this function may be recursive. If all elements are equal, it compares the length of both arrays and returns [code]true[/code] if the left operand [Array] has less or the same number of elements, otherwise it returns [code]false[/code]. </description> </operator> <operator name="operator =="> <return type="bool" /> <argument index="0" name="right" type="Array" /> <description> + Compares the left operand [Array] against the [code]right[/code] [Array]. Returns [code]true[/code] if the sizes and contents of the arrays are equal, [code]false[/code] otherwise. </description> </operator> <operator name="operator >"> <return type="bool" /> <argument index="0" name="right" type="Array" /> <description> + Performs a comparison for each index between the left operand [Array] and the [code]right[/code] [Array], considering the highest common index of both arrays for this comparison: Returns [code]true[/code] on the first occurrence of an element that is greater, or [code]false[/code] if the element is less. Note that depending on the type of data stored, this function may be recursive. If all elements are equal, it compares the length of both arrays and returns [code]true[/code] if the [code]right[/code] [Array] has more elements, otherwise it returns [code]false[/code]. </description> </operator> <operator name="operator >="> <return type="bool" /> <argument index="0" name="right" type="Array" /> <description> + Performs a comparison for each index between the left operand [Array] and the [code]right[/code] [Array], considering the highest common index of both arrays for this comparison: Returns [code]true[/code] on the first occurrence of an element that is greater, or [code]false[/code] if the element is less. Note that depending on the type of data stored, this function may be recursive. If all elements are equal, it compares the length of both arrays and returns [code]true[/code] if the [code]right[/code] [Array] has more or the same number of elements, otherwise it returns [code]false[/code]. </description> </operator> <operator name="operator []"> <return type="void" /> <argument index="0" name="index" type="int" /> <description> + Returns a reference to the element of type [Variant] at the specified location. Arrays start at index 0. [code]index[/code] can be a zero or positive value to start from the beginning, or a negative value to start from the end. Out-of-bounds array access causes a run-time error, which will result in an error being printed and the project execution pausing if run from the editor. </description> </operator> </operators> diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml index 1fe2f5a756..5205a1db3b 100644 --- a/doc/classes/CanvasItem.xml +++ b/doc/classes/CanvasItem.xml @@ -490,7 +490,7 @@ The texture repeating mode to use on this [CanvasItem]. </member> <member name="top_level" type="bool" setter="set_as_top_level" getter="is_set_as_top_level" default="false"> - If [code]true[/code], the node will not inherit its transform from parent [CanvasItem]s. + If [code]true[/code], this [CanvasItem] will [i]not[/i] inherit its transform from parent [CanvasItem]s. Its draw order will also be changed to make it draw on top of other [CanvasItem]s that do not have [member top_level] set to [code]true[/code]. The [CanvasItem] will effectively act as if it was placed as a child of a bare [Node]. </member> <member name="use_parent_material" type="bool" setter="set_use_parent_material" getter="get_use_parent_material" default="false"> If [code]true[/code], the parent [CanvasItem]'s [member material] property is used as this one's material. diff --git a/doc/classes/DisplayServer.xml b/doc/classes/DisplayServer.xml index 16a2019149..0d99c600d5 100644 --- a/doc/classes/DisplayServer.xml +++ b/doc/classes/DisplayServer.xml @@ -1287,7 +1287,7 @@ Window can't be focused. No-focus window will ignore all input, except mouse clicks. </constant> <constant name="WINDOW_FLAG_POPUP" value="5" enum="WindowFlags"> - Window is part of menu or [OptionButton] dropdown. This flag can't be changed when window is visible. An active popup window will exclusivly receive all input, without stealing focus from its parent. Popup windows are automatically closed when uses click outside it, or when an application is switched. Popup window must have [constant WINDOW_FLAG_TRANSPARENT] set. + Window is part of menu or [OptionButton] dropdown. This flag can't be changed when window is visible. An active popup window will exclusively receive all input, without stealing focus from its parent. Popup windows are automatically closed when uses click outside it, or when an application is switched. Popup window must have [constant WINDOW_FLAG_TRANSPARENT] set. </constant> <constant name="WINDOW_FLAG_MAX" value="6" enum="WindowFlags"> </constant> diff --git a/doc/classes/EditorFileSystemImportFormatSupportQuery.xml b/doc/classes/EditorFileSystemImportFormatSupportQuery.xml new file mode 100644 index 0000000000..8431a3a7ef --- /dev/null +++ b/doc/classes/EditorFileSystemImportFormatSupportQuery.xml @@ -0,0 +1,31 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="EditorFileSystemImportFormatSupportQuery" inherits="RefCounted" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> + <brief_description> + Used to query and configure import format support. + </brief_description> + <description> + This class is used to query and configure a certain import format. It is used in conjuntion with asset format import plugins. + </description> + <tutorials> + </tutorials> + <methods> + <method name="_get_file_extensions" qualifiers="virtual const"> + <return type="PackedStringArray" /> + <description> + Return the file extensions supported. + </description> + </method> + <method name="_is_active" qualifiers="virtual const"> + <return type="bool" /> + <description> + Return whether this importer is active. + </description> + </method> + <method name="_query" qualifiers="virtual const"> + <return type="bool" /> + <description> + Query support. Return false if import must not continue. + </description> + </method> + </methods> +</class> diff --git a/doc/classes/EditorSceneFormatImporterFBX.xml b/doc/classes/EditorSceneFormatImporterFBX.xml deleted file mode 100644 index 21aebd4507..0000000000 --- a/doc/classes/EditorSceneFormatImporterFBX.xml +++ /dev/null @@ -1,32 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="EditorSceneFormatImporterFBX" inherits="EditorSceneFormatImporter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> - <brief_description> - FBX 3D asset importer. - </brief_description> - <description> - This is an FBX 3D asset importer with full support for most FBX features. - If exporting a FBX scene from Autodesk Maya, use these FBX export settings: - [codeblock] - - Smoothing Groups - - Smooth Mesh - - Triangluate (for meshes with blend shapes) - - Bake Animation - - Resample All - - Deformed Models - - Skins - - Blend Shapes - - Curve Filters - - Constant Key Reducer - - Auto Tangents Only - - *Do not check* Constraints (as it will break the file) - - Can check Embed Media (embeds textures into the exported FBX file) - - Note that when importing embedded media, the texture and mesh will be a single immutable file. - - You will have to re-export then re-import the FBX if the texture has changed. - - Units: Centimeters - - Up Axis: Y - - Binary format in FBX 2017 - [/codeblock] - </description> - <tutorials> - </tutorials> -</class> diff --git a/doc/classes/EditorSceneFormatImporterGLTF.xml b/doc/classes/EditorSceneFormatImporterGLTF.xml deleted file mode 100644 index 6478e853eb..0000000000 --- a/doc/classes/EditorSceneFormatImporterGLTF.xml +++ /dev/null @@ -1,9 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="EditorSceneFormatImporterGLTF" inherits="EditorSceneFormatImporter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> - <brief_description> - </brief_description> - <description> - </description> - <tutorials> - </tutorials> -</class> diff --git a/doc/classes/Font.xml b/doc/classes/Font.xml index f357cb05b5..dae42ddf34 100644 --- a/doc/classes/Font.xml +++ b/doc/classes/Font.xml @@ -194,7 +194,7 @@ <method name="get_rids" qualifiers="const"> <return type="Array" /> <description> - Returns [Array] of valid [FontData] [RID]s, which can be passsed to the [TextServer] methods. + Returns [Array] of valid [FontData] [RID]s, which can be passed to the [TextServer] methods. </description> </method> <method name="get_spacing" qualifiers="const"> diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml index 35868563de..140015babf 100644 --- a/doc/classes/Image.xml +++ b/doc/classes/Image.xml @@ -153,7 +153,7 @@ Returns [constant ALPHA_BLEND] if the image has data for alpha values. Returns [constant ALPHA_BIT] if all the alpha values are stored in a single bit. Returns [constant ALPHA_NONE] if no data for alpha values is found. </description> </method> - <method name="detect_used_channels"> + <method name="detect_used_channels" qualifiers="const"> <return type="int" enum="Image.UsedChannels" /> <argument index="0" name="source" type="int" enum="Image.CompressSource" default="0" /> <description> diff --git a/doc/classes/InputEventJoypadButton.xml b/doc/classes/InputEventJoypadButton.xml index 5066fb29d3..edbc5b1e0b 100644 --- a/doc/classes/InputEventJoypadButton.xml +++ b/doc/classes/InputEventJoypadButton.xml @@ -17,7 +17,7 @@ If [code]true[/code], the button's state is pressed. If [code]false[/code], the button's state is released. </member> <member name="pressure" type="float" setter="set_pressure" getter="get_pressure" default="0.0"> - Represents the pressure the user puts on the button with his finger, if the controller supports it. Ranges from [code]0[/code] to [code]1[/code]. + Represents the pressure the user puts on the button with their finger, if the controller supports it. Ranges from [code]0[/code] to [code]1[/code]. </member> </members> </class> diff --git a/doc/classes/NavigationAgent2D.xml b/doc/classes/NavigationAgent2D.xml index b7b23a1097..baab91569a 100644 --- a/doc/classes/NavigationAgent2D.xml +++ b/doc/classes/NavigationAgent2D.xml @@ -90,6 +90,9 @@ <member name="max_speed" type="float" setter="set_max_speed" getter="get_max_speed" default="200.0"> The maximum speed that an agent can move. </member> + <member name="navigable_layers" type="int" setter="set_navigable_layers" getter="get_navigable_layers" default="1"> + A bitfield determining what layers of navigation regions this agent will use to calculate path. Changing it runtime will clear current navigation path and generate new one, according to new layers. + </member> <member name="neighbor_dist" type="float" setter="set_neighbor_dist" getter="get_neighbor_dist" default="500.0"> The distance to search for other agents. </member> diff --git a/doc/classes/NavigationAgent3D.xml b/doc/classes/NavigationAgent3D.xml index 18886ac33e..04b148c70d 100644 --- a/doc/classes/NavigationAgent3D.xml +++ b/doc/classes/NavigationAgent3D.xml @@ -96,6 +96,9 @@ <member name="max_speed" type="float" setter="set_max_speed" getter="get_max_speed" default="10.0"> The maximum speed that an agent can move. </member> + <member name="navigable_layers" type="int" setter="set_navigable_layers" getter="get_navigable_layers" default="1"> + A bitfield determining what layers of navigation regions this agent will use to calculate path. Changing it runtime will clear current navigation path and generate new one, according to new layers. + </member> <member name="neighbor_dist" type="float" setter="set_neighbor_dist" getter="get_neighbor_dist" default="50.0"> The distance to search for other agents. </member> diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index 28b104e276..b1a6ed7740 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -483,10 +483,11 @@ [b]Note:[/b] Internal children can only be moved within their expected "internal range" (see [code]internal[/code] parameter in [method add_child]). </description> </method> - <method name="print_stray_nodes"> + <method name="print_orphan_nodes"> <return type="void" /> <description> - Prints all stray nodes (nodes outside the [SceneTree]). Used for debugging. Works only in debug builds. + Prints all orphan nodes (nodes outside the [SceneTree]). Used for debugging. + [b]Note:[/b] [method print_orphan_nodes] only works in debug builds. When called in a project exported in release mode, [method print_orphan_nodes] will not print anything. </description> </method> <method name="print_tree"> @@ -586,7 +587,7 @@ </description> </method> <method name="rpc" qualifiers="vararg"> - <return type="Variant" /> + <return type="void" /> <argument index="0" name="method" type="StringName" /> <description> Sends a remote procedure call request for the given [code]method[/code] to peers on the network (and locally), optionally sending all additional arguments as arguments to the method called by the RPC. The call request will only be received by nodes with the same [NodePath], including the exact same node name. Behaviour depends on the RPC configuration for the given method, see [method rpc_config]. Methods are not exposed to RPCs by default. Returns an empty [Variant]. @@ -605,7 +606,7 @@ </description> </method> <method name="rpc_id" qualifiers="vararg"> - <return type="Variant" /> + <return type="void" /> <argument index="0" name="peer_id" type="int" /> <argument index="1" name="method" type="StringName" /> <description> diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml index d09f3a2b0d..f7a3be48cf 100644 --- a/doc/classes/Object.xml +++ b/doc/classes/Object.xml @@ -107,7 +107,7 @@ </description> </method> <method name="call_deferred" qualifiers="vararg"> - <return type="void" /> + <return type="Variant" /> <argument index="0" name="method" type="StringName" /> <description> Calls the [code]method[/code] on the object during idle time. This method supports a variable number of arguments, so parameters are passed as a comma separated list. Example: @@ -301,7 +301,7 @@ </description> </method> <method name="emit_signal" qualifiers="vararg"> - <return type="void" /> + <return type="int" enum="Error" /> <argument index="0" name="signal" type="StringName" /> <description> Emits the given [code]signal[/code]. The signal must exist, so it should be a built-in signal of this class or one of its parent classes, or a user-defined signal. This method supports a variable number of arguments, so parameters are passed as a comma separated list. Example: @@ -366,8 +366,10 @@ <method name="get_meta" qualifiers="const"> <return type="Variant" /> <argument index="0" name="name" type="StringName" /> + <argument index="1" name="default" type="Variant" default="null" /> <description> Returns the object's metadata entry for the given [code]name[/code]. + Throws error if the entry does not exist, unless [code]default[/code] is not [code]null[/code] (in which case the default value will be returned). </description> </method> <method name="get_meta_list" qualifiers="const"> diff --git a/doc/classes/PortableCompressedTexture2D.xml b/doc/classes/PortableCompressedTexture2D.xml new file mode 100644 index 0000000000..aad72bbb48 --- /dev/null +++ b/doc/classes/PortableCompressedTexture2D.xml @@ -0,0 +1,79 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="PortableCompressedTexture2D" inherits="Texture2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> + <brief_description> + Provides a compressed texture for disk and/or VRAM in a way that is portable. + </brief_description> + <description> + This class allows storing compressed textures as self contained (not imported) resources. + For 2D usage (compressed on disk, uncompressed on VRAM), the lossy and lossless modes are recommended. For 3D usage (compressed on VRAM) it depends on the target platform. + If you intend to only use desktop, S3TC or BPTC are recommended. For only mobile, ETC2 is recommended. + For portable, self contained 3D textures that work on both desktop and mobile, Basis Universal is recommended (although it has a small quality cost and longer compression time as a tradeoff). + This resource is intended to be created from code. + </description> + <tutorials> + </tutorials> + <methods> + <method name="create_from_image"> + <return type="void" /> + <argument index="0" name="image" type="Image" /> + <argument index="1" name="compression_mode" type="int" enum="PortableCompressedTexture2D.CompressionMode" /> + <argument index="2" name="normal_map" type="bool" default="false" /> + <argument index="3" name="lossy_quality" type="float" default="0.8" /> + <description> + Initializes the compressed texture from a base image. The compression mode must be provided. + If this image will be used as a normal map, the "normal map" flag is recommended, to ensure optimum quality. + If lossy compression is requested, the quality setting can optionally be provided. This maps to Lossy WEBP compression quality. + </description> + </method> + <method name="get_compression_mode" qualifiers="const"> + <return type="int" enum="PortableCompressedTexture2D.CompressionMode" /> + <description> + Return the compression mode used (valid after initialized). + </description> + </method> + <method name="get_format" qualifiers="const"> + <return type="int" enum="Image.Format" /> + <description> + Return the image format used (valid after initialized). + </description> + </method> + <method name="is_keeping_all_compressed_buffers" qualifiers="static"> + <return type="bool" /> + <description> + Return whether the flag is overridden for all textures of this type. + </description> + </method> + <method name="set_keep_all_compressed_buffers" qualifiers="static"> + <return type="void" /> + <argument index="0" name="keep" type="bool" /> + <description> + Overrides the flag globally for all textures of this type. This is used primarily by the editor. + </description> + </method> + </methods> + <members> + <member name="_data" type="PackedByteArray" setter="_set_data" getter="_get_data" default="PackedByteArray()"> + </member> + <member name="keep_compressed_buffer" type="bool" setter="set_keep_compressed_buffer" getter="is_keeping_compressed_buffer" default="false"> + When running on the editor, this class will keep the source compressed data in memory. Otherwise, the source compressed data is lost after loading and the resource can't be re saved. + This flag allows to keep the compressed data in memory if you intend it to persist after loading. + </member> + <member name="size_override" type="Vector2" setter="set_size_override" getter="get_size_override" default="Vector2(0, 0)"> + Allow overriding the texture size (for 2D only). + </member> + </members> + <constants> + <constant name="COMPRESSION_MODE_LOSSLESS" value="0" enum="CompressionMode"> + </constant> + <constant name="COMPRESSION_MODE_LOSSY" value="1" enum="CompressionMode"> + </constant> + <constant name="COMPRESSION_MODE_BASIS_UNIVERSAL" value="2" enum="CompressionMode"> + </constant> + <constant name="COMPRESSION_MODE_S3TC" value="3" enum="CompressionMode"> + </constant> + <constant name="COMPRESSION_MODE_ETC2" value="4" enum="CompressionMode"> + </constant> + <constant name="COMPRESSION_MODE_BPTC" value="5" enum="CompressionMode"> + </constant> + </constants> +</class> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index a8b4129061..5e43c4a4cf 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -553,6 +553,14 @@ <member name="editor/script/templates_search_path" type="String" setter="" getter="" default=""res://script_templates""> Search path for project-specific script templates. Godot will search for script templates both in the editor-specific path and in this project-specific path. </member> + <member name="filesystem/import/blender/enabled" type="bool" setter="" getter="" default="true"> + If [code]true[/code], Blender 3D scene files with the [code].blend[/code] extension will be imported by converting them to glTF 2.0. + This requires configuring a path to a Blender executable in the editor settings at [code]filesystem/import/blender/blender3_path[/code]. Blender 3.0 or later is required. + </member> + <member name="filesystem/import/fbx/enabled" type="bool" setter="" getter="" default="true"> + If [code]true[/code], Autodesk FBX 3D scene files with the [code].fbx[/code] extension will be imported by converting them to glTF 2.0. + This requires configuring a path to a FBX2glTF executable in the editor settings at [code]filesystem/import/fbx/fbx2gltf_path[/code]. + </member> <member name="gui/common/default_scroll_deadzone" type="int" setter="" getter="" default="0"> Default value for [member ScrollContainer.scroll_deadzone], which will be used for all [ScrollContainer]s unless overridden. </member> @@ -1928,7 +1936,7 @@ Specify the default reference space. </member> <member name="xr/openxr/view_configuration" type="int" setter="" getter="" default=""1""> - Specify the view configuration with which to configure OpenXR settting up either Mono or Stereo rendering. + Specify the view configuration with which to configure OpenXR setting up either Mono or Stereo rendering. </member> <member name="xr/shaders/enabled" type="bool" setter="" getter="" default="false"> If [code]true[/code], Godot will compile shaders required for XR. diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index f3dfc727b0..77023d2126 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -14,7 +14,7 @@ </tutorials> <methods> <method name="call_group" qualifiers="vararg"> - <return type="Variant" /> + <return type="void" /> <argument index="0" name="group" type="StringName" /> <argument index="1" name="method" type="StringName" /> <description> @@ -24,7 +24,7 @@ </description> </method> <method name="call_group_flags" qualifiers="vararg"> - <return type="Variant" /> + <return type="void" /> <argument index="0" name="flags" type="int" /> <argument index="1" name="group" type="StringName" /> <argument index="2" name="method" type="StringName" /> diff --git a/doc/classes/String.xml b/doc/classes/String.xml index 8108c5eb46..1f3d5596aa 100644 --- a/doc/classes/String.xml +++ b/doc/classes/String.xml @@ -341,7 +341,6 @@ print("1.7".is_valid_float()) # Prints "true" print("24".is_valid_float()) # Prints "true" print("7e3".is_valid_float()) # Prints "true" - print("24".is_valid_float()) # Prints "true" print("Hello".is_valid_float()) # Prints "false" [/codeblock] </description> @@ -678,7 +677,7 @@ <return type="float" /> <argument index="0" name="text" type="String" /> <description> - Returns the similarity index ([url=https://en.wikipedia.org/wiki/S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this string compared to another. 1.0 means totally similar and 0.0 means totally dissimilar. + Returns the similarity index ([url=https://en.wikipedia.org/wiki/S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) of this string compared to another. A result of 1.0 means totally similar, while 0.0 means totally dissimilar. [codeblock] print("ABC123".similarity("ABC123")) # Prints "1" print("ABC123".similarity("XYZ456")) # Prints "0" diff --git a/doc/classes/TextServerExtension.xml b/doc/classes/TextServerExtension.xml index 25647e2668..e7c5edd266 100644 --- a/doc/classes/TextServerExtension.xml +++ b/doc/classes/TextServerExtension.xml @@ -373,7 +373,7 @@ <return type="Transform2D" /> <argument index="0" name="font_rid" type="RID" /> <description> - Retruns 2D transform applied to the font outlines. + Returns 2D transform applied to the font outlines. </description> </method> <method name="font_get_underline_position" qualifiers="virtual const"> diff --git a/doc/classes/TreeItem.xml b/doc/classes/TreeItem.xml index c909a35ab5..396be2d9f8 100644 --- a/doc/classes/TreeItem.xml +++ b/doc/classes/TreeItem.xml @@ -22,7 +22,7 @@ </description> </method> <method name="call_recursive" qualifiers="vararg"> - <return type="Variant" /> + <return type="void" /> <argument index="0" name="method" type="StringName" /> <description> Calls the [code]method[/code] on the actual TreeItem and its children recursively. Pass parameters as a comma separated list. diff --git a/doc/classes/Tween.xml b/doc/classes/Tween.xml index 2c152410ce..72f32f39c2 100644 --- a/doc/classes/Tween.xml +++ b/doc/classes/Tween.xml @@ -72,6 +72,13 @@ [b]Note:[/b] The [Tween] will become invalid after finished, but you can call [method stop] after the step, to keep it and reset. </description> </method> + <method name="get_total_elapsed_time" qualifiers="const"> + <return type="float" /> + <description> + Returns the total time in seconds the [Tween] has been animating (i.e. time since it started, not counting pauses etc.). The time is affected by [method set_speed_scale] and [method stop] will reset it to [code]0[/code]. + [b]Note:[/code] As it results from accumulating frame deltas, the time returned after the [Tween] has finished animating will be slightly greater than the actual [Tween] duration. + </description> + </method> <method name="interpolate_value"> <return type="Variant" /> <argument index="0" name="initial_value" type="Variant" /> |