diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/Particles.xml | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/doc/classes/Particles.xml b/doc/classes/Particles.xml index 04177aca25..b03cf6cadb 100644 --- a/doc/classes/Particles.xml +++ b/doc/classes/Particles.xml @@ -22,6 +22,7 @@ <return type="void"> </return> <description> + Restarts the particle emmission, clearing existing particles. </description> </method> </methods> @@ -33,14 +34,19 @@ Particle draw order. Uses [code]DRAW_ORDER_*[/code] values. Default value: [code]DRAW_ORDER_INDEX[/code]. </member> <member name="draw_pass_1" type="Mesh" setter="set_draw_pass_mesh" getter="get_draw_pass_mesh"> + [Mesh] that is drawn for the first draw pass. </member> <member name="draw_pass_2" type="Mesh" setter="set_draw_pass_mesh" getter="get_draw_pass_mesh"> + [Mesh] that is drawn for the second draw pass. </member> <member name="draw_pass_3" type="Mesh" setter="set_draw_pass_mesh" getter="get_draw_pass_mesh"> + [Mesh] that is drawn for the third draw pass. </member> <member name="draw_pass_4" type="Mesh" setter="set_draw_pass_mesh" getter="get_draw_pass_mesh"> + [Mesh] that is drawn for the fourth draw pass. </member> <member name="draw_passes" type="int" setter="set_draw_passes" getter="get_draw_passes"> + The number of draw passes when rendering particles. </member> <member name="emitting" type="bool" setter="set_emitting" getter="is_emitting"> If [code]true[/code] particles are being emitted. Default value: [code]true[/code]. @@ -62,6 +68,7 @@ If [code]true[/code] only [code]amount[/code] particles will be emitted. Default value: [code]false[/code]. </member> <member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time"> + Amount of time to preprocess the particles before animation starts. Lets you start the animation some time after particles have started emitting. </member> <member name="process_material" type="Material" setter="set_process_material" getter="get_process_material"> [Material] for processing particles. Can be a [ParticlesMaterial] or a [ShaderMaterial]. @@ -73,6 +80,7 @@ Speed scaling ratio. Default value: [code]1[/code]. </member> <member name="visibility_aabb" type="AABB" setter="set_visibility_aabb" getter="get_visibility_aabb"> + The [AABB] that determines the area of the world part of which needs to be visible on screen for the particle system to be active. </member> </members> <constants> @@ -86,6 +94,7 @@ Particles are drawn in order of depth. </constant> <constant name="MAX_DRAW_PASSES" value="4"> + Maximum number of draw passes supported. </constant> </constants> </class> |