diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/BakedLightmap.xml | 7 | ||||
-rw-r--r-- | doc/classes/TextureLayered.xml | 16 |
2 files changed, 21 insertions, 2 deletions
diff --git a/doc/classes/BakedLightmap.xml b/doc/classes/BakedLightmap.xml index a76aea510a..587ff7f304 100644 --- a/doc/classes/BakedLightmap.xml +++ b/doc/classes/BakedLightmap.xml @@ -18,7 +18,7 @@ <argument index="1" name="create_visual_debug" type="bool" default="false"> </argument> <description> - Bakes the lightmaps within the currently edited scene. + Bakes the lightmaps within the currently edited scene. Returns a [enum BakeError] to signify if the bake was successful, or if unsuccessful, how the bake failed. </description> </method> <method name="debug_bake"> @@ -81,14 +81,19 @@ More precise bake mode but can take considerably longer to bake. </constant> <constant name="BAKE_ERROR_OK" value="0" enum="BakeError"> + Baking was successful. </constant> <constant name="BAKE_ERROR_NO_SAVE_PATH" value="1" enum="BakeError"> + Returns if no viable save path is found. This can happen where an [member image_path] is not specified or when the save location is invalid. </constant> <constant name="BAKE_ERROR_NO_MESHES" value="2" enum="BakeError"> + Currently unused. </constant> <constant name="BAKE_ERROR_CANT_CREATE_IMAGE" value="3" enum="BakeError"> + Returns when the baker cannot save per-mesh textures to file. </constant> <constant name="BAKE_ERROR_USER_ABORTED" value="4" enum="BakeError"> + Returns if user cancels baking. </constant> </constants> </class> diff --git a/doc/classes/TextureLayered.xml b/doc/classes/TextureLayered.xml index d9a806bcc2..f20f46b6c4 100644 --- a/doc/classes/TextureLayered.xml +++ b/doc/classes/TextureLayered.xml @@ -4,7 +4,7 @@ Base class for 3D texture types. </brief_description> <description> - Base class for [Texture3D] and [TextureArray]. Cannot be used directly. + Base class for [Texture3D] and [TextureArray]. Cannot be used directly, but contains all the functions necessary for accessing and using [Texture3D] and [TextureArray]. Data is set on a per-layer basis. For [Texture3D]s, the layer sepcifies the depth or Z-index, they can be treated as a bunch of 2D slices. Similarly, for [TextureArray]s, the layer specifies the array layer. </description> <tutorials> </tutorials> @@ -23,24 +23,28 @@ <argument index="4" name="flags" type="int" default="4"> </argument> <description> + Creates the [Texture3D] or [TextureArray] with specified [code]width[/code], [code]height[/code], and [code]depth[/code]. See [enum Image.Format] for [code]format[/code] options. See [enum Flags] enumerator for [code]flags[/code] options. </description> </method> <method name="get_depth" qualifiers="const"> <return type="int"> </return> <description> + Returns the depth of the texture. Depth is the 3rd dimension (typically Z-axis). </description> </method> <method name="get_format" qualifiers="const"> <return type="int" enum="Image.Format"> </return> <description> + Returns the current format being used by this texture. See [enum Image.Format] for details. </description> </method> <method name="get_height" qualifiers="const"> <return type="int"> </return> <description> + Returns the height of the texture. Height is typically represented by the Y-axis. </description> </method> <method name="get_layer_data" qualifiers="const"> @@ -49,12 +53,14 @@ <argument index="0" name="layer" type="int"> </argument> <description> + Returns an [Image] resource with the data from specified [code]layer[/code]. </description> </method> <method name="get_width" qualifiers="const"> <return type="int"> </return> <description> + Returns the width of the texture. Width is typically represented by the X-axis. </description> </method> <method name="set_data_partial"> @@ -71,6 +77,7 @@ <argument index="4" name="mipmap" type="int" default="0"> </argument> <description> + Partially sets the data for a specified [code]layer[/code] by overwriting using the data of the specified [code]image[/code]. [code]x_offset[/code] and [code]y_offset[/code] determine where the [Image] is "stamped" over the texture. The [code]image[/code] must fit within the texture. </description> </method> <method name="set_layer_data"> @@ -81,23 +88,30 @@ <argument index="1" name="layer" type="int"> </argument> <description> + Sets the data for the specified layer. Data takes the form of a 2-dimensional [Image] resource. </description> </method> </methods> <members> <member name="data" type="Dictionary" setter="_set_data" getter="_get_data" default="{"depth": 0,"flags": 4,"format": 37,"height": 0,"layers": [ ],"width": 0}"> + Returns a dictionary with all the data used by this texture. </member> <member name="flags" type="int" setter="set_flags" getter="get_flags" default="4"> + Specifies which [enum Flags] apply to this texture. </member> </members> <constants> <constant name="FLAG_MIPMAPS" value="1" enum="Flags"> + Texture will generate mipmaps on creation. </constant> <constant name="FLAG_REPEAT" value="2" enum="Flags"> + Texture will repeat when UV used is outside the 0-1 range. </constant> <constant name="FLAG_FILTER" value="4" enum="Flags"> + Use filtering when reading from texture. Filtering smooths out pixels. Turning filtering off is slightly faster and more appropriate when you need access to individual pixels. </constant> <constant name="FLAGS_DEFAULT" value="4" enum="Flags"> + Equivalent to [constant FLAG_FILTER]. </constant> </constants> </class> |