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-rw-r--r--doc/classes/BitMap.xml1
-rw-r--r--doc/classes/Node.xml3
2 files changed, 4 insertions, 0 deletions
diff --git a/doc/classes/BitMap.xml b/doc/classes/BitMap.xml
index f0ac7d1160..27ead07e6f 100644
--- a/doc/classes/BitMap.xml
+++ b/doc/classes/BitMap.xml
@@ -60,6 +60,7 @@
<argument index="1" name="rect" type="Rect2">
</argument>
<description>
+ Applies morphological dilation to the bitmap. The first argument is the dilation amount, Rect2 is the area where the dilation will be applied.
</description>
</method>
<method name="opaque_to_polygons" qualifiers="const">
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index e921cbd58a..8f66c9df38 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -918,6 +918,9 @@
<constant name="NOTIFICATION_INTERNAL_PHYSICS_PROCESS" value="26">
Notification received every frame when the internal physics process flag is set (see [method set_physics_process_internal]).
</constant>
+ <constant name="NOTIFICATION_POST_ENTER_TREE" value="27">
+ Notification received when the node is ready, just before [constant NOTIFICATION_READY] is received. Unlike the latter, it's sent every time the node enters tree, instead of only once.
+ </constant>
<constant name="NOTIFICATION_WM_MOUSE_ENTER" value="1002">
Notification received from the OS when the mouse enters the game window.
Implemented on desktop and web platforms.