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-rw-r--r--doc/classes/Camera3D.xml7
1 files changed, 6 insertions, 1 deletions
diff --git a/doc/classes/Camera3D.xml b/doc/classes/Camera3D.xml
index bfba23c7ee..6ff4875364 100644
--- a/doc/classes/Camera3D.xml
+++ b/doc/classes/Camera3D.xml
@@ -183,8 +183,13 @@
<member name="far" type="float" setter="set_zfar" getter="get_zfar" default="100.0">
The distance to the far culling boundary for this camera relative to its local Z axis.
</member>
- <member name="fov" type="float" setter="set_fov" getter="get_fov" default="70.0">
+ <member name="fov" type="float" setter="set_fov" getter="get_fov" default="75.0">
The camera's field of view angle (in degrees). Only applicable in perspective mode. Since [member keep_aspect] locks one axis, [code]fov[/code] sets the other axis' field of view angle.
+ For reference, the default vertical field of view value ([code]75.0[/code]) is equivalent to an horizontal FOV of:
+ - ~91.31 degrees in a 4:3 viewport
+ - ~101.67 degrees in a 16:10 viewport
+ - ~107.51 degrees in a 16:9 viewport
+ - ~121.63 degrees in a 21:9 viewport
</member>
<member name="frustum_offset" type="Vector2" setter="set_frustum_offset" getter="get_frustum_offset" default="Vector2( 0, 0 )">
The camera's frustum offset. This can be changed from the default to create "tilted frustum" effects such as [url=https://zdoom.org/wiki/Y-shearing]Y-shearing[/url].