diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/Transform2D.xml | 22 | ||||
-rw-r--r-- | doc/classes/VisualShader.xml | 14 | ||||
-rw-r--r-- | doc/classes/VisualShaderNode.xml | 17 | ||||
-rw-r--r-- | doc/classes/VisualShaderNodeClamp.xml | 11 | ||||
-rw-r--r-- | doc/classes/VisualShaderNodeCompare.xml | 15 | ||||
-rw-r--r-- | doc/classes/VisualShaderNodeSwitch.xml | 15 | ||||
-rw-r--r-- | doc/classes/VisualShaderNodeUIntConstant.xml | 16 | ||||
-rw-r--r-- | doc/classes/VisualShaderNodeUIntFunc.xml | 27 | ||||
-rw-r--r-- | doc/classes/VisualShaderNodeUIntOp.xml | 57 | ||||
-rw-r--r-- | doc/classes/VisualShaderNodeUIntParameter.xml | 15 |
10 files changed, 158 insertions, 51 deletions
diff --git a/doc/classes/Transform2D.xml b/doc/classes/Transform2D.xml index 23d20a5a75..f3ed90a015 100644 --- a/doc/classes/Transform2D.xml +++ b/doc/classes/Transform2D.xml @@ -183,28 +183,6 @@ This can be seen as transforming with respect to the local frame. </description> </method> - <method name="set_rotation"> - <return type="void" /> - <param index="0" name="rotation" type="float" /> - <description> - Sets the transform's rotation (in radians). - </description> - </method> - <method name="set_scale"> - <return type="void" /> - <param index="0" name="scale" type="Vector2" /> - <description> - Sets the transform's scale. - [b]Note:[/b] Negative X scales in 2D are not decomposable from the transformation matrix. Due to the way scale is represented with transformation matrices in Godot, negative scales on the X axis will be changed to negative scales on the Y axis and a rotation of 180 degrees when decomposed. - </description> - </method> - <method name="set_skew"> - <return type="void" /> - <param index="0" name="skew" type="float" /> - <description> - Sets the transform's skew (in radians). - </description> - </method> <method name="translated" qualifiers="const"> <return type="Transform2D" /> <param index="0" name="offset" type="Vector2" /> diff --git a/doc/classes/VisualShader.xml b/doc/classes/VisualShader.xml index a2089ae2b8..2d59810a5f 100644 --- a/doc/classes/VisualShader.xml +++ b/doc/classes/VisualShader.xml @@ -208,17 +208,19 @@ </constant> <constant name="VARYING_TYPE_INT" value="1" enum="VaryingType"> </constant> - <constant name="VARYING_TYPE_VECTOR_2D" value="2" enum="VaryingType"> + <constant name="VARYING_TYPE_UINT" value="2" enum="VaryingType"> </constant> - <constant name="VARYING_TYPE_VECTOR_3D" value="3" enum="VaryingType"> + <constant name="VARYING_TYPE_VECTOR_2D" value="3" enum="VaryingType"> </constant> - <constant name="VARYING_TYPE_VECTOR_4D" value="4" enum="VaryingType"> + <constant name="VARYING_TYPE_VECTOR_3D" value="4" enum="VaryingType"> </constant> - <constant name="VARYING_TYPE_BOOLEAN" value="5" enum="VaryingType"> + <constant name="VARYING_TYPE_VECTOR_4D" value="5" enum="VaryingType"> </constant> - <constant name="VARYING_TYPE_TRANSFORM" value="6" enum="VaryingType"> + <constant name="VARYING_TYPE_BOOLEAN" value="6" enum="VaryingType"> </constant> - <constant name="VARYING_TYPE_MAX" value="7" enum="VaryingType"> + <constant name="VARYING_TYPE_TRANSFORM" value="7" enum="VaryingType"> + </constant> + <constant name="VARYING_TYPE_MAX" value="8" enum="VaryingType"> </constant> <constant name="NODE_ID_INVALID" value="-1"> </constant> diff --git a/doc/classes/VisualShaderNode.xml b/doc/classes/VisualShaderNode.xml index 1f3397f39c..f95f871e52 100644 --- a/doc/classes/VisualShaderNode.xml +++ b/doc/classes/VisualShaderNode.xml @@ -72,25 +72,28 @@ <constant name="PORT_TYPE_SCALAR_INT" value="1" enum="PortType"> Integer scalar. Translated to [code]int[/code] type in shader code. </constant> - <constant name="PORT_TYPE_VECTOR_2D" value="2" enum="PortType"> + <constant name="PORT_TYPE_SCALAR_UINT" value="2" enum="PortType"> + Unsigned integer scalar. Translated to [code]uint[/code] type in shader code. + </constant> + <constant name="PORT_TYPE_VECTOR_2D" value="3" enum="PortType"> 2D vector of floating-point values. Translated to [code]vec2[/code] type in shader code. </constant> - <constant name="PORT_TYPE_VECTOR_3D" value="3" enum="PortType"> + <constant name="PORT_TYPE_VECTOR_3D" value="4" enum="PortType"> 3D vector of floating-point values. Translated to [code]vec3[/code] type in shader code. </constant> - <constant name="PORT_TYPE_VECTOR_4D" value="4" enum="PortType"> + <constant name="PORT_TYPE_VECTOR_4D" value="5" enum="PortType"> 4D vector of floating-point values. Translated to [code]vec4[/code] type in shader code. </constant> - <constant name="PORT_TYPE_BOOLEAN" value="5" enum="PortType"> + <constant name="PORT_TYPE_BOOLEAN" value="6" enum="PortType"> Boolean type. Translated to [code]bool[/code] type in shader code. </constant> - <constant name="PORT_TYPE_TRANSFORM" value="6" enum="PortType"> + <constant name="PORT_TYPE_TRANSFORM" value="7" enum="PortType"> Transform type. Translated to [code]mat4[/code] type in shader code. </constant> - <constant name="PORT_TYPE_SAMPLER" value="7" enum="PortType"> + <constant name="PORT_TYPE_SAMPLER" value="8" enum="PortType"> Sampler type. Translated to reference of sampler uniform in shader code. Can only be used for input ports in non-uniform nodes. </constant> - <constant name="PORT_TYPE_MAX" value="8" enum="PortType"> + <constant name="PORT_TYPE_MAX" value="9" enum="PortType"> Represents the size of the [enum PortType] enum. </constant> </constants> diff --git a/doc/classes/VisualShaderNodeClamp.xml b/doc/classes/VisualShaderNodeClamp.xml index 35f50a37c3..642a98ec8c 100644 --- a/doc/classes/VisualShaderNodeClamp.xml +++ b/doc/classes/VisualShaderNodeClamp.xml @@ -20,16 +20,19 @@ <constant name="OP_TYPE_INT" value="1" enum="OpType"> An integer scalar. </constant> - <constant name="OP_TYPE_VECTOR_2D" value="2" enum="OpType"> + <constant name="OP_TYPE_UINT" value="2" enum="OpType"> + An unsigned integer scalar. + </constant> + <constant name="OP_TYPE_VECTOR_2D" value="3" enum="OpType"> A 2D vector type. </constant> - <constant name="OP_TYPE_VECTOR_3D" value="3" enum="OpType"> + <constant name="OP_TYPE_VECTOR_3D" value="4" enum="OpType"> A 3D vector type. </constant> - <constant name="OP_TYPE_VECTOR_4D" value="4" enum="OpType"> + <constant name="OP_TYPE_VECTOR_4D" value="5" enum="OpType"> A 4D vector type. </constant> - <constant name="OP_TYPE_MAX" value="5" enum="OpType"> + <constant name="OP_TYPE_MAX" value="6" enum="OpType"> Represents the size of the [enum OpType] enum. </constant> </constants> diff --git a/doc/classes/VisualShaderNodeCompare.xml b/doc/classes/VisualShaderNodeCompare.xml index 942ced2ebd..19ed42d1c7 100644 --- a/doc/classes/VisualShaderNodeCompare.xml +++ b/doc/classes/VisualShaderNodeCompare.xml @@ -26,22 +26,25 @@ <constant name="CTYPE_SCALAR_INT" value="1" enum="ComparisonType"> An integer scalar. </constant> - <constant name="CTYPE_VECTOR_2D" value="2" enum="ComparisonType"> + <constant name="CTYPE_SCALAR_UINT" value="2" enum="ComparisonType"> + An unsigned integer scalar. + </constant> + <constant name="CTYPE_VECTOR_2D" value="3" enum="ComparisonType"> A 2D vector type. </constant> - <constant name="CTYPE_VECTOR_3D" value="3" enum="ComparisonType"> + <constant name="CTYPE_VECTOR_3D" value="4" enum="ComparisonType"> A 3D vector type. </constant> - <constant name="CTYPE_VECTOR_4D" value="4" enum="ComparisonType"> + <constant name="CTYPE_VECTOR_4D" value="5" enum="ComparisonType"> A 4D vector type. </constant> - <constant name="CTYPE_BOOLEAN" value="5" enum="ComparisonType"> + <constant name="CTYPE_BOOLEAN" value="6" enum="ComparisonType"> A boolean type. </constant> - <constant name="CTYPE_TRANSFORM" value="6" enum="ComparisonType"> + <constant name="CTYPE_TRANSFORM" value="7" enum="ComparisonType"> A transform ([code]mat4[/code]) type. </constant> - <constant name="CTYPE_MAX" value="7" enum="ComparisonType"> + <constant name="CTYPE_MAX" value="8" enum="ComparisonType"> Represents the size of the [enum ComparisonType] enum. </constant> <constant name="FUNC_EQUAL" value="0" enum="Function"> diff --git a/doc/classes/VisualShaderNodeSwitch.xml b/doc/classes/VisualShaderNodeSwitch.xml index e74ff6e162..3fda4eb2b8 100644 --- a/doc/classes/VisualShaderNodeSwitch.xml +++ b/doc/classes/VisualShaderNodeSwitch.xml @@ -20,22 +20,25 @@ <constant name="OP_TYPE_INT" value="1" enum="OpType"> An integer scalar. </constant> - <constant name="OP_TYPE_VECTOR_2D" value="2" enum="OpType"> + <constant name="OP_TYPE_UINT" value="2" enum="OpType"> + An unsigned integer scalar. + </constant> + <constant name="OP_TYPE_VECTOR_2D" value="3" enum="OpType"> A 2D vector type. </constant> - <constant name="OP_TYPE_VECTOR_3D" value="3" enum="OpType"> + <constant name="OP_TYPE_VECTOR_3D" value="4" enum="OpType"> A 3D vector type. </constant> - <constant name="OP_TYPE_VECTOR_4D" value="4" enum="OpType"> + <constant name="OP_TYPE_VECTOR_4D" value="5" enum="OpType"> A 4D vector type. </constant> - <constant name="OP_TYPE_BOOLEAN" value="5" enum="OpType"> + <constant name="OP_TYPE_BOOLEAN" value="6" enum="OpType"> A boolean type. </constant> - <constant name="OP_TYPE_TRANSFORM" value="6" enum="OpType"> + <constant name="OP_TYPE_TRANSFORM" value="7" enum="OpType"> A transform type. </constant> - <constant name="OP_TYPE_MAX" value="7" enum="OpType"> + <constant name="OP_TYPE_MAX" value="8" enum="OpType"> Represents the size of the [enum OpType] enum. </constant> </constants> diff --git a/doc/classes/VisualShaderNodeUIntConstant.xml b/doc/classes/VisualShaderNodeUIntConstant.xml new file mode 100644 index 0000000000..926e4e11d2 --- /dev/null +++ b/doc/classes/VisualShaderNodeUIntConstant.xml @@ -0,0 +1,16 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeUIntConstant" inherits="VisualShaderNodeConstant" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> + <brief_description> + An unsigned scalar integer constant to be used within the visual shader graph. + </brief_description> + <description> + Translated to [code]uint[/code] in the shader language. + </description> + <tutorials> + </tutorials> + <members> + <member name="constant" type="int" setter="set_constant" getter="get_constant" default="0"> + An unsigned integer constant which represents a state of this node. + </member> + </members> +</class> diff --git a/doc/classes/VisualShaderNodeUIntFunc.xml b/doc/classes/VisualShaderNodeUIntFunc.xml new file mode 100644 index 0000000000..c0c591304a --- /dev/null +++ b/doc/classes/VisualShaderNodeUIntFunc.xml @@ -0,0 +1,27 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeUIntFunc" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> + <brief_description> + An unsigned scalar integer function to be used within the visual shader graph. + </brief_description> + <description> + Accept an unsigned integer scalar ([code]x[/code]) to the input port and transform it according to [member function]. + </description> + <tutorials> + </tutorials> + <members> + <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeUIntFunc.Function" default="0"> + A function to be applied to the scalar. See [enum Function] for options. + </member> + </members> + <constants> + <constant name="FUNC_NEGATE" value="0" enum="Function"> + Negates the [code]x[/code] using [code]-(x)[/code]. + </constant> + <constant name="FUNC_BITWISE_NOT" value="1" enum="Function"> + Returns the result of bitwise [code]NOT[/code] operation on the integer. Translates to [code]~a[/code] in the Godot Shader Language. + </constant> + <constant name="FUNC_MAX" value="2" enum="Function"> + Represents the size of the [enum Function] enum. + </constant> + </constants> +</class> diff --git a/doc/classes/VisualShaderNodeUIntOp.xml b/doc/classes/VisualShaderNodeUIntOp.xml new file mode 100644 index 0000000000..44f71286e3 --- /dev/null +++ b/doc/classes/VisualShaderNodeUIntOp.xml @@ -0,0 +1,57 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeUIntOp" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> + <brief_description> + An unsigned integer scalar operator to be used within the visual shader graph. + </brief_description> + <description> + Applies [member operator] to two unsigned integer inputs: [code]a[/code] and [code]b[/code]. + </description> + <tutorials> + </tutorials> + <members> + <member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeUIntOp.Operator" default="0"> + An operator to be applied to the inputs. See [enum Operator] for options. + </member> + </members> + <constants> + <constant name="OP_ADD" value="0" enum="Operator"> + Sums two numbers using [code]a + b[/code]. + </constant> + <constant name="OP_SUB" value="1" enum="Operator"> + Subtracts two numbers using [code]a - b[/code]. + </constant> + <constant name="OP_MUL" value="2" enum="Operator"> + Multiplies two numbers using [code]a * b[/code]. + </constant> + <constant name="OP_DIV" value="3" enum="Operator"> + Divides two numbers using [code]a / b[/code]. + </constant> + <constant name="OP_MOD" value="4" enum="Operator"> + Calculates the remainder of two numbers using [code]a % b[/code]. + </constant> + <constant name="OP_MAX" value="5" enum="Operator"> + Returns the greater of two numbers. Translates to [code]max(a, b)[/code] in the Godot Shader Language. + </constant> + <constant name="OP_MIN" value="6" enum="Operator"> + Returns the lesser of two numbers. Translates to [code]max(a, b)[/code] in the Godot Shader Language. + </constant> + <constant name="OP_BITWISE_AND" value="7" enum="Operator"> + Returns the result of bitwise [code]AND[/code] operation on the integer. Translates to [code]a & b[/code] in the Godot Shader Language. + </constant> + <constant name="OP_BITWISE_OR" value="8" enum="Operator"> + Returns the result of bitwise [code]OR[/code] operation for two integers. Translates to [code]a | b[/code] in the Godot Shader Language. + </constant> + <constant name="OP_BITWISE_XOR" value="9" enum="Operator"> + Returns the result of bitwise [code]XOR[/code] operation for two integers. Translates to [code]a ^ b[/code] in the Godot Shader Language. + </constant> + <constant name="OP_BITWISE_LEFT_SHIFT" value="10" enum="Operator"> + Returns the result of bitwise left shift operation on the integer. Translates to [code]a << b[/code] in the Godot Shader Language. + </constant> + <constant name="OP_BITWISE_RIGHT_SHIFT" value="11" enum="Operator"> + Returns the result of bitwise right shift operation on the integer. Translates to [code]a >> b[/code] in the Godot Shader Language. + </constant> + <constant name="OP_ENUM_SIZE" value="12" enum="Operator"> + Represents the size of the [enum Operator] enum. + </constant> + </constants> +</class> diff --git a/doc/classes/VisualShaderNodeUIntParameter.xml b/doc/classes/VisualShaderNodeUIntParameter.xml new file mode 100644 index 0000000000..3b549c84f7 --- /dev/null +++ b/doc/classes/VisualShaderNodeUIntParameter.xml @@ -0,0 +1,15 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeUIntParameter" inherits="VisualShaderNodeParameter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <members> + <member name="default_value" type="int" setter="set_default_value" getter="get_default_value" default="0"> + </member> + <member name="default_value_enabled" type="bool" setter="set_default_value_enabled" getter="is_default_value_enabled" default="false"> + </member> + </members> +</class> |