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-rw-r--r--doc/classes/EditorNode3DGizmo.xml2
-rw-r--r--doc/classes/VisualShaderNodeIntFunc.xml5
-rw-r--r--doc/classes/VisualShaderNodeIntOp.xml17
3 files changed, 21 insertions, 3 deletions
diff --git a/doc/classes/EditorNode3DGizmo.xml b/doc/classes/EditorNode3DGizmo.xml
index c804bb70e0..60c329935a 100644
--- a/doc/classes/EditorNode3DGizmo.xml
+++ b/doc/classes/EditorNode3DGizmo.xml
@@ -135,7 +135,7 @@
</method>
<method name="add_mesh">
<return type="void" />
- <argument index="0" name="mesh" type="ArrayMesh" />
+ <argument index="0" name="mesh" type="Mesh" />
<argument index="1" name="material" type="Material" default="null" />
<argument index="2" name="transform" type="Transform3D" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)" />
<argument index="3" name="skeleton" type="SkinReference" default="null" />
diff --git a/doc/classes/VisualShaderNodeIntFunc.xml b/doc/classes/VisualShaderNodeIntFunc.xml
index d2782efa96..316529a347 100644
--- a/doc/classes/VisualShaderNodeIntFunc.xml
+++ b/doc/classes/VisualShaderNodeIntFunc.xml
@@ -23,7 +23,10 @@
<constant name="FUNC_SIGN" value="2" enum="Function">
Extracts the sign of the parameter. Translates to [code]sign(x)[/code] in the Godot Shader Language.
</constant>
- <constant name="FUNC_MAX" value="3" enum="Function">
+ <constant name="FUNC_BITWISE_NOT" value="3" enum="Function">
+ Returns the result of bitwise [code]NOT[/code] operation on the integer. Translates to [code]~a[/code] in the Godot Shader Language.
+ </constant>
+ <constant name="FUNC_MAX" value="4" enum="Function">
Represents the size of the [enum Function] enum.
</constant>
</constants>
diff --git a/doc/classes/VisualShaderNodeIntOp.xml b/doc/classes/VisualShaderNodeIntOp.xml
index e5fcafca81..c685592fd0 100644
--- a/doc/classes/VisualShaderNodeIntOp.xml
+++ b/doc/classes/VisualShaderNodeIntOp.xml
@@ -35,7 +35,22 @@
<constant name="OP_MIN" value="6" enum="Operator">
Returns the lesser of two numbers. Translates to [code]max(a, b)[/code] in the Godot Shader Language.
</constant>
- <constant name="OP_ENUM_SIZE" value="7" enum="Operator">
+ <constant name="OP_BITWISE_AND" value="7" enum="Operator">
+ Returns the result of bitwise [code]AND[/code] operation on the integer. Translates to [code]a &amp; b[/code] in the Godot Shader Language.
+ </constant>
+ <constant name="OP_BITWISE_OR" value="8" enum="Operator">
+ Returns the result of bitwise [code]OR[/code] operation for two integers. Translates to [code]a | b[/code] in the Godot Shader Language.
+ </constant>
+ <constant name="OP_BITWISE_XOR" value="9" enum="Operator">
+ Returns the result of bitwise [code]XOR[/code] operation for two integers. Translates to [code]a ^ b[/code] in the Godot Shader Language.
+ </constant>
+ <constant name="OP_BITWISE_LEFT_SHIFT" value="10" enum="Operator">
+ Returns the result of bitwise left shift operation on the integer. Translates to [code]a &lt;&lt; b[/code] in the Godot Shader Language.
+ </constant>
+ <constant name="OP_BITWISE_RIGHT_SHIFT" value="11" enum="Operator">
+ Returns the result of bitwise right shift operation on the integer. Translates to [code]a &gt;&gt; b[/code] in the Godot Shader Language.
+ </constant>
+ <constant name="OP_ENUM_SIZE" value="12" enum="Operator">
Represents the size of the [enum Operator] enum.
</constant>
</constants>