diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/@GDScript.xml | 12 | ||||
-rw-r--r-- | doc/classes/Animation.xml | 3 | ||||
-rw-r--r-- | doc/classes/AnimationPlayer.xml | 3 | ||||
-rw-r--r-- | doc/classes/AnimationTree.xml | 10 | ||||
-rw-r--r-- | doc/classes/Array.xml | 3 | ||||
-rw-r--r-- | doc/classes/ArrayMesh.xml | 22 | ||||
-rw-r--r-- | doc/classes/AudioStream.xml | 1 | ||||
-rw-r--r-- | doc/classes/AudioStreamPlayer.xml | 2 | ||||
-rw-r--r-- | doc/classes/BackBufferCopy.xml | 4 | ||||
-rw-r--r-- | doc/classes/Color.xml | 2 | ||||
-rw-r--r-- | doc/classes/Control.xml | 1 | ||||
-rw-r--r-- | doc/classes/ItemList.xml | 6 | ||||
-rw-r--r-- | doc/classes/Node.xml | 4 | ||||
-rw-r--r-- | doc/classes/Object.xml | 2 | ||||
-rw-r--r-- | doc/classes/SceneTree.xml | 8 | ||||
-rw-r--r-- | doc/classes/String.xml | 9 | ||||
-rw-r--r-- | doc/classes/TileMap.xml | 2 | ||||
-rw-r--r-- | doc/classes/Tree.xml | 4 | ||||
-rw-r--r-- | doc/classes/Tween.xml | 2 |
19 files changed, 77 insertions, 23 deletions
diff --git a/doc/classes/@GDScript.xml b/doc/classes/@GDScript.xml index 3ebe350700..2cfdfafea1 100644 --- a/doc/classes/@GDScript.xml +++ b/doc/classes/@GDScript.xml @@ -514,7 +514,8 @@ <argument index="0" name="var" type="Variant"> </argument> <description> - Returns length of Variant [code]var[/code]. Length is the character count of String, element count of Array, size of Dictionary, etc. Note: Generates a fatal error if Variant can not provide a length. + Returns length of Variant [code]var[/code]. Length is the character count of String, element count of Array, size of Dictionary, etc. + [b]Note:[/b] Generates a fatal error if Variant can not provide a length. [codeblock] a = [1, 2, 3, 4] len(a) # returns 4 @@ -552,7 +553,8 @@ <argument index="0" name="path" type="String"> </argument> <description> - Loads a resource from the filesystem located at [code]path[/code]. Note: resource paths can be obtained by right clicking on a resource in the Assets Panel and choosing "Copy Path". + Loads a resource from the filesystem located at [code]path[/code]. + [b]Note:[/b] Resource paths can be obtained by right clicking on a resource in the Assets Panel and choosing "Copy Path". [codeblock] # load a scene called main located in the root of the project directory var main = load("res://main.tscn") @@ -565,7 +567,8 @@ <argument index="0" name="s" type="float"> </argument> <description> - Natural logarithm. The amount of time needed to reach a certain level of continuous growth. Note: This is not the same as the log function on your calculator which is a base 10 logarithm. + Natural logarithm. The amount of time needed to reach a certain level of continuous growth. + [b]Note:[/b] This is not the same as the log function on your calculator which is a base 10 logarithm. [codeblock] log(10) # returns 2.302585 [/codeblock] @@ -664,7 +667,8 @@ <argument index="0" name="path" type="String"> </argument> <description> - Returns a resource from the filesystem that is loaded during script parsing. Note: resource paths can be obtained by right clicking on a resource in the Assets Panel and choosing "Copy Path". + Returns a resource from the filesystem that is loaded during script parsing. + [b]Note:[/b] Resource paths can be obtained by right clicking on a resource in the Assets Panel and choosing "Copy Path". [codeblock] # load a scene called main located in the root of the project directory var main = preload("res://main.tscn") diff --git a/doc/classes/Animation.xml b/doc/classes/Animation.xml index c6b868c058..74c6796b06 100644 --- a/doc/classes/Animation.xml +++ b/doc/classes/Animation.xml @@ -552,7 +552,8 @@ <argument index="1" name="path" type="NodePath"> </argument> <description> - Set the path of a track. Paths must be valid scene-tree paths to a node, and must be specified starting from the parent node of the node that will reproduce the animation. Tracks that control properties or bones must append their name after the path, separated by ":". Example: "character/skeleton:ankle" or "character/mesh:transform/local" + Set the path of a track. Paths must be valid scene-tree paths to a node, and must be specified starting from the parent node of the node that will reproduce the animation. Tracks that control properties or bones must append their name after the path, separated by ":". + [b]Example:[/b] "character/skeleton:ankle" or "character/mesh:transform/local". </description> </method> <method name="track_swap"> diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml index f93590bb9d..6dc91a234a 100644 --- a/doc/classes/AnimationPlayer.xml +++ b/doc/classes/AnimationPlayer.xml @@ -283,5 +283,8 @@ <constant name="ANIMATION_PROCESS_IDLE" value="1" enum="AnimationProcessMode"> Process animation during the idle process. </constant> + <constant name="ANIMATION_PROCESS_MANUAL" value="2" enum="AnimationProcessMode"> + Do not process animation. Use the 'advance' method to process the animation manually. + </constant> </constants> </class> diff --git a/doc/classes/AnimationTree.xml b/doc/classes/AnimationTree.xml index a8e3a821b1..9b3679ae93 100644 --- a/doc/classes/AnimationTree.xml +++ b/doc/classes/AnimationTree.xml @@ -9,6 +9,14 @@ <demos> </demos> <methods> + <method name="advance"> + <return type="void"> + </return> + <argument index="0" name="delta" type="float"> + </argument> + <description> + </description> + </method> <method name="get_root_motion_transform" qualifiers="const"> <return type="Transform"> </return> @@ -33,5 +41,7 @@ </constant> <constant name="ANIMATION_PROCESS_IDLE" value="1" enum="AnimationProcessMode"> </constant> + <constant name="ANIMATION_PROCESS_MANUAL" value="2" enum="AnimationProcessMode"> + </constant> </constants> </class> diff --git a/doc/classes/Array.xml b/doc/classes/Array.xml index 7fcb827252..9c5ae8ebd0 100644 --- a/doc/classes/Array.xml +++ b/doc/classes/Array.xml @@ -300,7 +300,8 @@ <argument index="1" name="func" type="String"> </argument> <description> - Sort the array using a custom method. The arguments are an object that holds the method and the name of such method. The custom method receives two arguments (a pair of elements from the array) and must return true if the first argument is less than the second, and return false otherwise. Note: you cannot randomize the return value as the heapsort algorithm expects a deterministic result. Doing so will result in unexpected behavior. + Sort the array using a custom method. The arguments are an object that holds the method and the name of such method. The custom method receives two arguments (a pair of elements from the array) and must return true if the first argument is less than the second, and return false otherwise. + [b]Note:[/b] you cannot randomize the return value as the heapsort algorithm expects a deterministic result. Doing so will result in unexpected behavior. [codeblock] class MyCustomSorter: static func sort(a, b): diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml index d805629b3d..5ccf0b55aa 100644 --- a/doc/classes/ArrayMesh.xml +++ b/doc/classes/ArrayMesh.xml @@ -40,18 +40,21 @@ <return type="void"> </return> <description> + Centers the geometry. </description> </method> <method name="clear_blend_shapes"> <return type="void"> </return> <description> + Remove all blend shapes from this [code]ArrayMesh[/code]. </description> </method> <method name="get_blend_shape_count" qualifiers="const"> <return type="int"> </return> <description> + Returns the number of blend shapes that the [code]ArrayMesh[/code] holds. </description> </method> <method name="get_blend_shape_name" qualifiers="const"> @@ -60,6 +63,7 @@ <argument index="0" name="index" type="int"> </argument> <description> + Returns the name of the blend shape at this index. </description> </method> <method name="get_surface_count" qualifiers="const"> @@ -77,12 +81,23 @@ <argument index="1" name="arg1" type="float"> </argument> <description> + Will perform a UV unwrap on the [code]ArrayMesh[/code] to prepare the mesh for lightmapping. </description> </method> <method name="regen_normalmaps"> <return type="void"> </return> <description> + Will regenerate normal maps for the [code]ArrayMesh[/code]. + </description> + </method> + <method name="surface_find_by_name" qualifiers="const"> + <return type="int"> + </return> + <argument index="0" name="name" type="String"> + </argument> + <description> + Return the index of the first surface with this name held within this [code]ArrayMesh[/code]. If none are found -1 is returned. </description> </method> <method name="surface_get_array_index_len" qualifiers="const"> @@ -109,6 +124,7 @@ <argument index="0" name="surf_idx" type="int"> </argument> <description> + Returns the arrays for the vertices, normals, uvs, etc. that make up the requested surface (see [method add_surface_from_arrays]). </description> </method> <method name="surface_get_blend_shape_arrays" qualifiers="const"> @@ -117,6 +133,7 @@ <argument index="0" name="surf_idx" type="int"> </argument> <description> + Returns the blend shape arrays for the requested surface. </description> </method> <method name="surface_get_format" qualifiers="const"> @@ -143,6 +160,7 @@ <argument index="0" name="surf_idx" type="int"> </argument> <description> + Get the name assigned to this surface. </description> </method> <method name="surface_get_primitive_type" qualifiers="const"> @@ -171,6 +189,7 @@ <argument index="1" name="material" type="Material"> </argument> <description> + Set a [Material] for a given surface. Surface will be rendered using this material. </description> </method> <method name="surface_set_name"> @@ -181,7 +200,7 @@ <argument index="1" name="name" type="String"> </argument> <description> - Set a [Material] for a given surface. Surface will be rendered using this material. + Set a name for a given surface. </description> </method> <method name="surface_update_region"> @@ -201,6 +220,7 @@ <member name="blend_shape_mode" type="int" setter="set_blend_shape_mode" getter="get_blend_shape_mode" enum="Mesh.BlendShapeMode"> </member> <member name="custom_aabb" type="AABB" setter="set_custom_aabb" getter="get_custom_aabb"> + An overriding bounding box for this mesh. </member> </members> <constants> diff --git a/doc/classes/AudioStream.xml b/doc/classes/AudioStream.xml index 15bbb1625c..753a506058 100644 --- a/doc/classes/AudioStream.xml +++ b/doc/classes/AudioStream.xml @@ -16,6 +16,7 @@ <return type="float"> </return> <description> + Returns the length of the audio stream in seconds. </description> </method> </methods> diff --git a/doc/classes/AudioStreamPlayer.xml b/doc/classes/AudioStreamPlayer.xml index d6e75f8377..26d0b1a83d 100644 --- a/doc/classes/AudioStreamPlayer.xml +++ b/doc/classes/AudioStreamPlayer.xml @@ -17,7 +17,7 @@ <return type="float"> </return> <description> - Returns the position in the [AudioStream]. + Returns the position in the [AudioStream] in seconds. </description> </method> <method name="play"> diff --git a/doc/classes/BackBufferCopy.xml b/doc/classes/BackBufferCopy.xml index 7070fdec4c..62c97feaf9 100644 --- a/doc/classes/BackBufferCopy.xml +++ b/doc/classes/BackBufferCopy.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="BackBufferCopy" inherits="Node2D" category="Core" version="3.1"> <brief_description> - Copies a region of the screen (or the whole screen) to a buffer so it can be accessed with the texscreen() shader instruction. + Copies a region of the screen (or the whole screen) to a buffer so it can be accessed with [code]SCREEN_TEXTURE[/code] in the [code]texture()[/code] function. </brief_description> <description> - Node for back-buffering the currently displayed screen. The region defined in the BackBufferCopy node is bufferized with the content of the screen it covers, or the entire screen according to the copy mode set. Accessing this buffer is done with the texscreen() shader instruction. + Node for back-buffering the currently displayed screen. The region defined in the BackBufferCopy node is bufferized with the content of the screen it covers, or the entire screen according to the copy mode set. Use [code]SCREEN_TEXTURE[/code] in the [code]texture()[/code] function to access the buffer. </description> <tutorials> </tutorials> diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml index 3d74bd7ab0..c675bbe994 100644 --- a/doc/classes/Color.xml +++ b/doc/classes/Color.xml @@ -5,7 +5,7 @@ </brief_description> <description> A color is represented as red, green and blue (r,g,b) components. Additionally, "a" represents the alpha component, often used for transparency. Values are in floating point and usually range from 0 to 1. Some methods (such as set_modulate(color)) may accept values > 1. - You can also create a color from standardised color names with [method @GDScript.ColorN]. + You can also create a color from standardised color names with Color.ColorN (e.g. Color.green) or [method @GDScript.ColorN]. </description> <tutorials> </tutorials> diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index 8c65f44259..d11b369e68 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -661,6 +661,7 @@ </member> <member name="mouse_default_cursor_shape" type="int" setter="set_default_cursor_shape" getter="get_default_cursor_shape" enum="Control.CursorShape"> The default cursor shape for this control. Useful for Godot plugins and applications or games that use the system's mouse cursors. + [b]Note:[/b] On Linux, shapes may vary depending on the cursor theme of the system. </member> <member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" enum="Control.MouseFilter"> Controls whether the control will be able to receive mouse button input events through [method _gui_input] and how these events should be handled. Use one of the [code]MOUSE_FILTER_*[/code] constants. See the constants to learn what each does. diff --git a/doc/classes/ItemList.xml b/doc/classes/ItemList.xml index bd1d6be4f5..48ca0ddc01 100644 --- a/doc/classes/ItemList.xml +++ b/doc/classes/ItemList.xml @@ -4,10 +4,8 @@ Control that provides a list of selectable items (and/or icons) in a single column, or optionally in multiple columns. </brief_description> <description> - This control provides a selectable list of items that may be in a single (or multiple columns) with option of text, icons, - or both text and icon. Tooltips are supported and may be different for every item in the list. Selectable items in the list - may be selected or deselected and multiple selection may be enabled. Selection with right mouse button may also be enabled - to allow use of popup context menus. Items may also be 'activated' with a double click (or Enter key). + This control provides a selectable list of items that may be in a single (or multiple columns) with option of text, icons, or both text and icon. Tooltips are supported and may be different for every item in the list. + Selectable items in the list may be selected or deselected and multiple selection may be enabled. Selection with right mouse button may also be enabled to allow use of popup context menus. Items may also be 'activated' with a double click (or Enter key). </description> <tutorials> </tutorials> diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index 7f8a43fda2..bfef3c8588 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -223,8 +223,8 @@ </argument> <description> Fetches a node. The [NodePath] can be either a relative path (from the current node) or an absolute path (in the scene tree) to a node. If the path does not exist, a [code]null instance[/code] is returned and attempts to access it will result in an "Attempt to call <method> on a null instance." error. - Note: fetching absolute paths only works when the node is inside the scene tree (see [method is_inside_tree]). - [i]Example:[/i] Assume your current node is Character and the following tree: + [b]Note:[/b] Fetching absolute paths only works when the node is inside the scene tree (see [method is_inside_tree]). + [b]Example:[/b] Assume your current node is Character and the following tree: [codeblock] /root /root/Character diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml index ab49bc468c..a830468042 100644 --- a/doc/classes/Object.xml +++ b/doc/classes/Object.xml @@ -184,6 +184,8 @@ <argument index="0" name="property" type="NodePath"> </argument> <description> + Get indexed object property by String. + Property indices get accessed with colon seperation, for example: [code]position:x[/code] </description> </method> <method name="get_instance_id" qualifiers="const"> diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index f5a19ede0c..c85bee9b84 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -384,20 +384,28 @@ Call a group only once even if the call is executed many times. </constant> <constant name="STRETCH_MODE_DISABLED" value="0" enum="StretchMode"> + No stretching. </constant> <constant name="STRETCH_MODE_2D" value="1" enum="StretchMode"> + Render stretching in higher resolution (interpolated). </constant> <constant name="STRETCH_MODE_VIEWPORT" value="2" enum="StretchMode"> + Keep the specified display resolution. No interpolation. Content may appear pixelated. </constant> <constant name="STRETCH_ASPECT_IGNORE" value="0" enum="StretchAspect"> + Fill the window with the content stretched to cover excessive space. Content may appear elongated. </constant> <constant name="STRETCH_ASPECT_KEEP" value="1" enum="StretchAspect"> + Retain the same aspect ratio by padding with black bars in either axes. No expansion of content. </constant> <constant name="STRETCH_ASPECT_KEEP_WIDTH" value="2" enum="StretchAspect"> + Expand vertically. Left/right black bars may appear if the window is too wide. </constant> <constant name="STRETCH_ASPECT_KEEP_HEIGHT" value="3" enum="StretchAspect"> + Expand horizontally. Top/bottom black bars may appear if the window is too tall. </constant> <constant name="STRETCH_ASPECT_EXPAND" value="4" enum="StretchAspect"> + Expand in both directions, retaining the same aspect ratio. No black bars. </constant> </constants> </class> diff --git a/doc/classes/String.xml b/doc/classes/String.xml index 0ba1066dfd..a42f508b59 100644 --- a/doc/classes/String.xml +++ b/doc/classes/String.xml @@ -653,7 +653,8 @@ <argument index="2" name="maxsplit" type="int" default="0"> </argument> <description> - Splits the string by a [code]divisor[/code] string and returns an array of the substrings, starting from right. Example "One,Two,Three" will return ["One","Two","Three"] if split by ",". + Splits the string by a [code]divisor[/code] string and returns an array of the substrings, starting from right. + [b]Example:[/b] "One,Two,Three" will return ["One","Two","Three"] if split by ",". If [code]maxsplit[/code] is specified, then it is number of splits to do, default is 0 which splits all the items. </description> </method> @@ -698,7 +699,8 @@ <argument index="2" name="maxsplit" type="int" default="0"> </argument> <description> - Splits the string by a divisor string and returns an array of the substrings. Example "One,Two,Three" will return ["One","Two","Three"] if split by ",". + Splits the string by a divisor string and returns an array of the substrings. + [b]Example:[/b] "One,Two,Three" will return ["One","Two","Three"] if split by ",". If [code]maxsplit[/code] is given, at most maxsplit number of splits occur, and the remainder of the string is returned as the final element of the list (thus, the list will have at most maxsplit+1 elements) </description> </method> @@ -710,7 +712,8 @@ <argument index="1" name="allow_empty" type="bool" default="True"> </argument> <description> - Splits the string in floats by using a divisor string and returns an array of the substrings. Example "1,2.5,3" will return [1,2.5,3] if split by ",". + Splits the string in floats by using a divisor string and returns an array of the substrings. + [b]Example:[/b] "1,2.5,3" will return [1,2.5,3] if split by ",". </description> </method> <method name="strip_edges"> diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index 2990906f7c..73d60e49b7 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -68,7 +68,7 @@ <return type="Array"> </return> <description> - Returns an array of all cells containing a tile from the tileset (i.e. a tile index different from [code]-1[/code]). + Returns a [Vector2] array with the positions of all cells containing a tile from the tileset (i.e. a tile index different from [code]-1[/code]). </description> </method> <method name="get_used_cells_by_id" qualifiers="const"> diff --git a/doc/classes/Tree.xml b/doc/classes/Tree.xml index 25426ee72c..533df57564 100644 --- a/doc/classes/Tree.xml +++ b/doc/classes/Tree.xml @@ -94,6 +94,8 @@ <argument index="0" name="position" type="Vector2"> </argument> <description> + If [member drop_mode_flags] includes [code]DROP_MODE_INBETWEEN[/code], returns -1 if [code]position[/code] is the upper part of a tree item at that position, 1 for the lower part, and additionally 0 for the middle part if [member drop_mode_flags] includes [code]DROP_MODE_ON_ITEM[/code]. + Otherwise, returns 0. If there are no tree item at [code]position[/code], returns -100. </description> </method> <method name="get_edited" qualifiers="const"> @@ -228,7 +230,7 @@ The amount of columns. </member> <member name="drop_mode_flags" type="int" setter="set_drop_mode_flags" getter="get_drop_mode_flags"> - The drop mode as an OR combination of flags. See [code]DROP_MODE_*[/code] constants. + The drop mode as an OR combination of flags. See [code]DROP_MODE_*[/code] constants. Once dropping is done, reverts to [code]DROP_MODE_DISABLED[/code]. Setting this during [method can_drop_data] is recommended. </member> <member name="hide_folding" type="bool" setter="set_hide_folding" getter="is_folding_hidden"> If [code]true[/code] the folding arrow is hidden. diff --git a/doc/classes/Tween.xml b/doc/classes/Tween.xml index 2332c1a7aa..123226183a 100644 --- a/doc/classes/Tween.xml +++ b/doc/classes/Tween.xml @@ -170,7 +170,7 @@ <argument index="7" name="delay" type="float" default="0"> </argument> <description> - Animates [code]property[/code] of [code]object[/code] from [code]initial_val[/code] to [code]final_val[/code] for [code]duration[/code] seconds, [code]delay[/code] seconds later. + Animates [code]property[/code] of [code]object[/code] from [code]initial_val[/code] to [code]final_val[/code] for [code]duration[/code] seconds, [code]delay[/code] seconds later. Setting the initial value to [code]null[/code] uses the current value of the property. Use [enum TransitionType] for [code]trans_type[/code] and [enum EaseType] for [code]ease_type[/code] parameters. These values control the timing and direction of the interpolation. See the class description for more information </description> </method> |