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-rw-r--r--doc/classes/@GlobalScope.xml32
-rw-r--r--doc/classes/NavigationRegion2D.xml9
-rw-r--r--doc/classes/NavigationRegion3D.xml4
-rw-r--r--doc/classes/NavigationServer2D.xml31
-rw-r--r--doc/classes/NavigationServer3D.xml35
-rw-r--r--doc/classes/ProjectSettings.xml124
6 files changed, 216 insertions, 19 deletions
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index 380abed083..d57d241b53 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -2409,43 +2409,49 @@
<constant name="PROPERTY_HINT_LAYERS_2D_PHYSICS" value="9" enum="PropertyHint">
Hints that an integer property is a bitmask using the optionally named 2D physics layers.
</constant>
- <constant name="PROPERTY_HINT_LAYERS_3D_RENDER" value="10" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_LAYERS_2D_NAVIGATION" value="10" enum="PropertyHint">
+ Hints that an integer property is a bitmask using the optionally named 2D navigation layers.
+ </constant>
+ <constant name="PROPERTY_HINT_LAYERS_3D_RENDER" value="11" enum="PropertyHint">
Hints that an integer property is a bitmask using the optionally named 3D render layers.
</constant>
- <constant name="PROPERTY_HINT_LAYERS_3D_PHYSICS" value="11" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_LAYERS_3D_PHYSICS" value="12" enum="PropertyHint">
Hints that an integer property is a bitmask using the optionally named 3D physics layers.
</constant>
- <constant name="PROPERTY_HINT_FILE" value="12" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_LAYERS_3D_NAVIGATION" value="13" enum="PropertyHint">
+ Hints that an integer property is a bitmask using the optionally named 2D navigation layers.
+ </constant>
+ <constant name="PROPERTY_HINT_FILE" value="14" enum="PropertyHint">
Hints that a string property is a path to a file. Editing it will show a file dialog for picking the path. The hint string can be a set of filters with wildcards like [code]"*.png,*.jpg"[/code].
</constant>
- <constant name="PROPERTY_HINT_DIR" value="13" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_DIR" value="15" enum="PropertyHint">
Hints that a string property is a path to a directory. Editing it will show a file dialog for picking the path.
</constant>
- <constant name="PROPERTY_HINT_GLOBAL_FILE" value="14" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_GLOBAL_FILE" value="16" enum="PropertyHint">
Hints that a string property is an absolute path to a file outside the project folder. Editing it will show a file dialog for picking the path. The hint string can be a set of filters with wildcards like [code]"*.png,*.jpg"[/code].
</constant>
- <constant name="PROPERTY_HINT_GLOBAL_DIR" value="15" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_GLOBAL_DIR" value="17" enum="PropertyHint">
Hints that a string property is an absolute path to a directory outside the project folder. Editing it will show a file dialog for picking the path.
</constant>
- <constant name="PROPERTY_HINT_RESOURCE_TYPE" value="16" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_RESOURCE_TYPE" value="18" enum="PropertyHint">
Hints that a property is an instance of a [Resource]-derived type, optionally specified via the hint string (e.g. [code]"Texture2D"[/code]). Editing it will show a popup menu of valid resource types to instantiate.
</constant>
- <constant name="PROPERTY_HINT_MULTILINE_TEXT" value="17" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_MULTILINE_TEXT" value="19" enum="PropertyHint">
Hints that a string property is text with line breaks. Editing it will show a text input field where line breaks can be typed.
</constant>
- <constant name="PROPERTY_HINT_PLACEHOLDER_TEXT" value="18" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_PLACEHOLDER_TEXT" value="20" enum="PropertyHint">
Hints that a string property should have a placeholder text visible on its input field, whenever the property is empty. The hint string is the placeholder text to use.
</constant>
- <constant name="PROPERTY_HINT_COLOR_NO_ALPHA" value="19" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_COLOR_NO_ALPHA" value="21" enum="PropertyHint">
Hints that a color property should be edited without changing its alpha component, i.e. only R, G and B channels are edited.
</constant>
- <constant name="PROPERTY_HINT_IMAGE_COMPRESS_LOSSY" value="20" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_IMAGE_COMPRESS_LOSSY" value="22" enum="PropertyHint">
Hints that an image is compressed using lossy compression.
</constant>
- <constant name="PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS" value="21" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS" value="23" enum="PropertyHint">
Hints that an image is compressed using lossless compression.
</constant>
- <constant name="PROPERTY_HINT_TYPE_STRING" value="23" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_TYPE_STRING" value="25" enum="PropertyHint">
Hint that a property represents a particular type. If a property is [constant TYPE_STRING], allows to set a type from the create dialog. If you need to create an [Array] to contain elements of a specific type, the [code]hint_string[/code] must encode nested types using [code]":"[/code] and [code]"/"[/code] for specifying [Resource] types. For instance:
[codeblock]
hint_string = "%s:" % [TYPE_INT] # Array of inteters.
diff --git a/doc/classes/NavigationRegion2D.xml b/doc/classes/NavigationRegion2D.xml
index aef114e1db..33a3f04c3d 100644
--- a/doc/classes/NavigationRegion2D.xml
+++ b/doc/classes/NavigationRegion2D.xml
@@ -1,8 +1,12 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="NavigationRegion2D" inherits="Node2D" version="4.0">
<brief_description>
+ A region of the 2D navigation map.
</brief_description>
<description>
+ A region of the navigation map. It tells the [NavigationServer2D] what can be navigated and what cannot, based on its [NavigationPolygon] resource.
+ Two regions can be connected to each other if they share a similar edge. You can set the minimum distance between two vertices required to connect two edges by using [method NavigationServer2D.map_set_edge_connection_margin].
+ [b]Note:[/b] Overlapping two regions' polygons is not enough for connecting two regions. They must share a similar edge.
</description>
<tutorials>
</tutorials>
@@ -10,8 +14,13 @@
</methods>
<members>
<member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true">
+ Determines if the [NavigationRegion2D] is enabled or disabled.
+ </member>
+ <member name="layers" type="int" setter="set_layers" getter="get_layers" default="1">
+ A bitfield determining all layers the region belongs to. These layers can be checked upon when requesting a path with [method NavigationServer2D.map_get_path].
</member>
<member name="navpoly" type="NavigationPolygon" setter="set_navigation_polygon" getter="get_navigation_polygon">
+ The [NavigationPolygon] resource to use.
</member>
</members>
<constants>
diff --git a/doc/classes/NavigationRegion3D.xml b/doc/classes/NavigationRegion3D.xml
index e48c326ad7..2904ba4200 100644
--- a/doc/classes/NavigationRegion3D.xml
+++ b/doc/classes/NavigationRegion3D.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
A region of the navigation map. It tells the [NavigationServer3D] what can be navigated and what cannot, based on its [NavigationMesh] resource.
+ Two regions can be connected to each other if they share a similar edge. You can set the minimum distance between two vertices required to connect two edges by using [method NavigationServer3D.map_set_edge_connection_margin].
</description>
<tutorials>
</tutorials>
@@ -21,6 +22,9 @@
<member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true">
Determines if the [NavigationRegion3D] is enabled or disabled.
</member>
+ <member name="layers" type="int" setter="set_layers" getter="get_layers" default="1">
+ A bitfield determining all layers the region belongs to. These layers can be checked upon when requesting a path with [method NavigationServer3D.map_get_path].
+ </member>
<member name="navmesh" type="NavigationMesh" setter="set_navigation_mesh" getter="get_navigation_mesh">
The [NavigationMesh] resource to use.
</member>
diff --git a/doc/classes/NavigationServer2D.xml b/doc/classes/NavigationServer2D.xml
index 5f0b04487e..4f34a8a424 100644
--- a/doc/classes/NavigationServer2D.xml
+++ b/doc/classes/NavigationServer2D.xml
@@ -4,7 +4,12 @@
Server interface for low-level 2D navigation access
</brief_description>
<description>
- NavigationServer2D is the server responsible for all 2D navigation. It creates the agents, maps, and regions for navigation to work as expected. This keeps tracks of any call and executes them during the sync phase. This means that you can request any change to the map, using any thread, without worrying.
+ NavigationServer2D is the server responsible for all 2D navigation. It handles several objects, namely maps, regions and agents.
+ Maps are made up of regions, which are made of navigation polygons. Together, they define the navigable areas in the 2D world. For two regions to be connected to each other, they must share a similar edge. An edges is considered connected to another if both of its two vertices are at a distance less than [code]edge_connection_margin[/code] to the respective other edge's vertex.
+ You may assign navigation layers to regions with [method NavigationServer2D.region_set_layers], which then can be checked upon when requesting a path with [method NavigationServer2D.map_get_path]. This allows allowing or forbidding some areas to 2D objects.
+ To use the collision avoidance system, you may use agents. You can set an agent's target velocity, then the servers will emit a callback with a modified velocity.
+ [b]Note:[/b] the collision avoidance system ignores regions. Using the modified velocity as-is might lead to pushing and agent outside of a navigable area. This is a limitation of the collision avoidance system, any more complex situation may require the use of the physics engine.
+ This server keeps tracks of any call and executes them during the sync phase. This means that you can request any change to the map, using any thread, without worrying.
</description>
<tutorials>
<link title="2D Navigation Demo">https://godotengine.org/asset-library/asset/117</link>
@@ -207,8 +212,10 @@
</argument>
<argument index="3" name="optimize" type="bool">
</argument>
+ <argument index="4" name="layers" type="int" default="1">
+ </argument>
<description>
- Returns the navigation path to reach the destination from the origin, while avoiding static obstacles.
+ Returns the navigation path to reach the destination from the origin. [code]layers[/code] is a bitmask of all region layers that are allowed to be in the path.
</description>
</method>
<method name="map_is_active" qualifiers="const">
@@ -260,6 +267,26 @@
Creates a new region.
</description>
</method>
+ <method name="region_get_layers" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="region" type="RID">
+ </argument>
+ <description>
+ Returns the region's layers.
+ </description>
+ </method>
+ <method name="region_set_layers" qualifiers="const">
+ <return type="void">
+ </return>
+ <argument index="0" name="region" type="RID">
+ </argument>
+ <argument index="1" name="layers" type="int">
+ </argument>
+ <description>
+ Set the region's layers. This allows selecting regions from a path request (when using [method NavigationServer2D.map_get_path]).
+ </description>
+ </method>
<method name="region_set_map" qualifiers="const">
<return type="void">
</return>
diff --git a/doc/classes/NavigationServer3D.xml b/doc/classes/NavigationServer3D.xml
index 95890c4b4c..0653c0d27d 100644
--- a/doc/classes/NavigationServer3D.xml
+++ b/doc/classes/NavigationServer3D.xml
@@ -4,7 +4,12 @@
Server interface for low-level 3D navigation access
</brief_description>
<description>
- NavigationServer3D is the server responsible for all 3D navigation. It creates the agents, maps, and regions for navigation to work as expected. This keeps tracks of any call and executes them during the sync phase. This means that you can request any change to the map, using any thread, without worrying.
+ NavigationServer3D is the server responsible for all 3D navigation. It handles several objects, namely maps, regions and agents.
+ Maps are made up of regions, which are made of navigation meshes. Together, they define the navigable areas in the 3D world. For two regions to be connected to each other, they must share a similar edge. An edges is considered connected to another if both of its two vertices are at a distance less than [code]edge_connection_margin[/code] to the respective other edge's vertex.
+ You may assign navigation layers to regions with [method NavigationServer3D.region_set_layers], which then can be checked upon when requesting a path with [method NavigationServer3D.map_get_path]. This allows allowing or forbidding some areas to 3D objects.
+ To use the collision avoidance system, you may use agents. You can set an agent's target velocity, then the servers will emit a callback with a modified velocity.
+ [b]Note:[/b] the collision avoidance system ignores regions. Using the modified velocity as-is might lead to pushing and agent outside of a navigable area. This is a limitation of the collision avoidance system, any more complex situation may require the use of the physics engine.
+ This server keeps tracks of any call and executes them during the sync phase. This means that you can request any change to the map, using any thread, without worrying.
</description>
<tutorials>
<link title="3D Navmesh Demo">https://godotengine.org/asset-library/asset/124</link>
@@ -219,7 +224,7 @@
<argument index="0" name="map" type="RID">
</argument>
<description>
- Returns the edge connection margin of the map.
+ Returns the edge connection margin of the map. This distance is the minimum vertex distance needed to connect two edges from different regions.
</description>
</method>
<method name="map_get_path" qualifiers="const">
@@ -233,8 +238,10 @@
</argument>
<argument index="3" name="optimize" type="bool">
</argument>
+ <argument index="4" name="layers" type="int" default="1">
+ </argument>
<description>
- Returns the navigation path to reach the destination from the origin.
+ Returns the navigation path to reach the destination from the origin. [code]layers[/code] is a bitmask of all region layers that are allowed to be in the path.
</description>
</method>
<method name="map_get_up" qualifiers="const">
@@ -285,7 +292,7 @@
<argument index="1" name="margin" type="float">
</argument>
<description>
- Set the map edge connection margein used to weld the compatible region edges.
+ Set the map edge connection margin used to weld the compatible region edges.
</description>
</method>
<method name="map_set_up" qualifiers="const">
@@ -328,6 +335,26 @@
Creates a new region.
</description>
</method>
+ <method name="region_get_layers" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="region" type="RID">
+ </argument>
+ <description>
+ Returns the region's layers.
+ </description>
+ </method>
+ <method name="region_set_layers" qualifiers="const">
+ <return type="void">
+ </return>
+ <argument index="0" name="region" type="RID">
+ </argument>
+ <argument index="1" name="layers" type="int">
+ </argument>
+ <description>
+ Set the region's layers. This allows selecting regions from a path request (when using [method NavigationServer3D.map_get_path]).
+ </description>
+ </method>
<method name="region_set_map" qualifiers="const">
<return type="void">
</return>
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index f551022437..ac63c5da79 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -758,6 +758,66 @@
<member name="internationalization/rendering/text_driver" type="String" setter="" getter="" default="&quot;&quot;">
Specifies the [TextServer] to use. If left empty, the default will be used.
</member>
+ <member name="layer_names/2d_navigation/layer_0" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 0. If left empty, the layer will display as "Layer 0".
+ </member>
+ <member name="layer_names/2d_navigation/layer_1" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 1. If left empty, the layer will display as "Layer 1".
+ </member>
+ <member name="layer_names/2d_navigation/layer_10" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 10. If left empty, the layer will display as "Layer 10".
+ </member>
+ <member name="layer_names/2d_navigation/layer_11" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 11. If left empty, the layer will display as "Layer 11".
+ </member>
+ <member name="layer_names/2d_navigation/layer_12" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 12. If left empty, the layer will display as "Layer 12".
+ </member>
+ <member name="layer_names/2d_navigation/layer_13" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 13. If left empty, the layer will display as "Layer 13".
+ </member>
+ <member name="layer_names/2d_navigation/layer_14" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 14. If left empty, the layer will display as "Layer 14".
+ </member>
+ <member name="layer_names/2d_navigation/layer_15" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 15. If left empty, the layer will display as "Layer 15".
+ </member>
+ <member name="layer_names/2d_navigation/layer_16" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 16. If left empty, the layer will display as "Layer 16".
+ </member>
+ <member name="layer_names/2d_navigation/layer_17" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 17. If left empty, the layer will display as "Layer 17".
+ </member>
+ <member name="layer_names/2d_navigation/layer_18" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 18. If left empty, the layer will display as "Layer 18".
+ </member>
+ <member name="layer_names/2d_navigation/layer_19" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 19. If left empty, the layer will display as "Layer 19".
+ </member>
+ <member name="layer_names/2d_navigation/layer_2" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 2. If left empty, the layer will display as "Layer 2".
+ </member>
+ <member name="layer_names/2d_navigation/layer_3" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 3. If left empty, the layer will display as "Layer 3".
+ </member>
+ <member name="layer_names/2d_navigation/layer_4" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 4. If left empty, the layer will display as "Layer 4".
+ </member>
+ <member name="layer_names/2d_navigation/layer_5" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 5. If left empty, the layer will display as "Layer 5".
+ </member>
+ <member name="layer_names/2d_navigation/layer_6" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 6. If left empty, the layer will display as "Layer 6".
+ </member>
+ <member name="layer_names/2d_navigation/layer_7" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 7. If left empty, the layer will display as "Layer 7".
+ </member>
+ <member name="layer_names/2d_navigation/layer_8" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 8. If left empty, the layer will display as "Layer 8".
+ </member>
+ <member name="layer_names/2d_navigation/layer_9" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D navigation layer 9. If left empty, the layer will display as "Layer 9".
+ </member>
<member name="layer_names/2d_physics/layer_0" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 2D physics layer 0. If left empty, the layer will display as "Layer 0".
</member>
@@ -878,6 +938,66 @@
<member name="layer_names/2d_render/layer_9" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 2D render layer 9. If left empty, the layer will display as "Layer 9".
</member>
+ <member name="layer_names/3d_navigation/layer_0" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 0. If left empty, the layer will display as "Layer 0".
+ </member>
+ <member name="layer_names/3d_navigation/layer_1" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 1. If left empty, the layer will display as "Layer 1".
+ </member>
+ <member name="layer_names/3d_navigation/layer_10" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 10. If left empty, the layer will display as "Layer 10".
+ </member>
+ <member name="layer_names/3d_navigation/layer_11" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 11. If left empty, the layer will display as "Layer 11".
+ </member>
+ <member name="layer_names/3d_navigation/layer_12" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 12. If left empty, the layer will display as "Layer 12".
+ </member>
+ <member name="layer_names/3d_navigation/layer_13" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 13. If left empty, the layer will display as "Layer 13".
+ </member>
+ <member name="layer_names/3d_navigation/layer_14" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 14. If left empty, the layer will display as "Layer 14".
+ </member>
+ <member name="layer_names/3d_navigation/layer_15" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 15. If left empty, the layer will display as "Layer 15".
+ </member>
+ <member name="layer_names/3d_navigation/layer_16" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 16. If left empty, the layer will display as "Layer 16".
+ </member>
+ <member name="layer_names/3d_navigation/layer_17" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 17. If left empty, the layer will display as "Layer 17".
+ </member>
+ <member name="layer_names/3d_navigation/layer_18" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 18. If left empty, the layer will display as "Layer 18".
+ </member>
+ <member name="layer_names/3d_navigation/layer_19" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 19. If left empty, the layer will display as "Layer 19".
+ </member>
+ <member name="layer_names/3d_navigation/layer_2" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 2. If left empty, the layer will display as "Layer 2".
+ </member>
+ <member name="layer_names/3d_navigation/layer_3" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 3. If left empty, the layer will display as "Layer 3".
+ </member>
+ <member name="layer_names/3d_navigation/layer_4" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 4. If left empty, the layer will display as "Layer 4".
+ </member>
+ <member name="layer_names/3d_navigation/layer_5" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 5. If left empty, the layer will display as "Layer 5".
+ </member>
+ <member name="layer_names/3d_navigation/layer_6" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 6. If left empty, the layer will display as "Layer 6".
+ </member>
+ <member name="layer_names/3d_navigation/layer_7" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 7. If left empty, the layer will display as "Layer 7".
+ </member>
+ <member name="layer_names/3d_navigation/layer_8" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 8. If left empty, the layer will display as "Layer 8".
+ </member>
+ <member name="layer_names/3d_navigation/layer_9" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D navigation layer 9. If left empty, the layer will display as "Layer 9".
+ </member>
<member name="layer_names/3d_physics/layer_0" type="String" setter="" getter="" default="&quot;&quot;">
Optional name for the 3D physics layer 0. If left empty, the layer will display as "Layer 0".
</member>
@@ -1021,12 +1141,16 @@
<member name="mono/unhandled_exception_policy" type="int" setter="" getter="" default="0">
</member>
<member name="navigation/2d/default_cell_size" type="int" setter="" getter="" default="10">
+ Default cell size for 2D navigation maps. See [method NavigationServer2D.map_set_cell_size].
</member>
<member name="navigation/2d/default_edge_connection_margin" type="int" setter="" getter="" default="100">
+ Default edge connection margin for 2D navigation maps. See [method NavigationServer2D.map_set_edge_connection_margin].
</member>
<member name="navigation/3d/default_cell_size" type="float" setter="" getter="" default="0.3">
+ Default cell size for 3D navigation maps. See [method NavigationServer3D.map_set_cell_size].
</member>
<member name="navigation/3d/default_edge_connection_margin" type="float" setter="" getter="" default="5.0">
+ Default edge connection margin for 3D navigation maps. See [method NavigationServer3D.map_set_edge_connection_margin].
</member>
<member name="network/limits/debugger/max_chars_per_second" type="int" setter="" getter="" default="32768">
Maximum amount of characters allowed to send as output from the debugger. Over this value, content is dropped. This helps not to stall the debugger connection.