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-rw-r--r--doc/classes/EditorInterface.xml44
1 files changed, 44 insertions, 0 deletions
diff --git a/doc/classes/EditorInterface.xml b/doc/classes/EditorInterface.xml
index c2c73a8b83..1d877e632e 100644
--- a/doc/classes/EditorInterface.xml
+++ b/doc/classes/EditorInterface.xml
@@ -72,6 +72,13 @@
Returns an [Array] with the file paths of the currently opened scenes.
</description>
</method>
+ <method name="get_playing_scene" qualifiers="const">
+ <return type="String">
+ </return>
+ <description>
+ Returns the name of the scene that is being played. If no scene is currently being played, returns an empty string.
+ </description>
+ </method>
<method name="get_resource_filesystem">
<return type="EditorFileSystem">
</return>
@@ -117,6 +124,13 @@
Shows the given property on the given [code]object[/code] in the Editor's Inspector dock.
</description>
</method>
+ <method name="is_playing_scene" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ Returns [code]true[/code], if a scene is currently being played; [code]false[/code] otherwise. Paused scenes are considered as being played.
+ </description>
+ </method>
<method name="is_plugin_enabled" qualifiers="const">
<return type="bool">
</return>
@@ -146,6 +160,29 @@
Opens the scene at the given path.
</description>
</method>
+ <method name="play_current_scene">
+ <return type="void">
+ </return>
+ <description>
+ Plays the currently active scene.
+ </description>
+ </method>
+ <method name="play_custom_scene">
+ <return type="void">
+ </return>
+ <argument index="0" name="scene_filepath" type="String">
+ </argument>
+ <description>
+ Plays the scene specified by its filepath.
+ </description>
+ </method>
+ <method name="play_main_scene">
+ <return type="void">
+ </return>
+ <description>
+ Plays the main scene.
+ </description>
+ </method>
<method name="reload_scene_from_path">
<return type="void">
</return>
@@ -201,6 +238,13 @@
Sets the enabled status of a plugin. The plugin name is the same as its directory name.
</description>
</method>
+ <method name="stop_playing_scene">
+ <return type="void">
+ </return>
+ <description>
+ Stops the scene that is currently playing.
+ </description>
+ </method>
</methods>
<members>
<member name="distraction_free_mode" type="bool" setter="set_distraction_free_mode" getter="is_distraction_free_mode_enabled">