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-rw-r--r--doc/classes/RenderingDevice.xml18
-rw-r--r--doc/classes/RenderingServer.xml7
2 files changed, 25 insertions, 0 deletions
diff --git a/doc/classes/RenderingDevice.xml b/doc/classes/RenderingDevice.xml
index 442dcc7d18..a15028b3fc 100644
--- a/doc/classes/RenderingDevice.xml
+++ b/doc/classes/RenderingDevice.xml
@@ -654,6 +654,24 @@
</constant>
<constant name="BARRIER_MASK_NO_BARRIER" value="8">
</constant>
+ <constant name="DEVICE_TYPE_OTHER" value="0" enum="DeviceType">
+ Rendering device type does not match any of the other enum values or is unknown.
+ </constant>
+ <constant name="DEVICE_TYPE_INTEGRATED_GPU" value="1" enum="DeviceType">
+ Rendering device is an integrated GPU, which is typically [i](but not always)[/i] slower than dedicated GPUs ([constant DEVICE_TYPE_DISCRETE_GPU]). On Android and iOS, the rendering device type is always considered to be [constant DEVICE_TYPE_INTEGRATED_GPU].
+ </constant>
+ <constant name="DEVICE_TYPE_DISCRETE_GPU" value="2" enum="DeviceType">
+ Rendering device is a dedicated GPU, which is typically [i](but not always)[/i] faster than integrated GPUs ([constant DEVICE_TYPE_INTEGRATED_GPU]).
+ </constant>
+ <constant name="DEVICE_TYPE_VIRTUAL_GPU" value="3" enum="DeviceType">
+ Rendering device is an emulated GPU in a virtual environment. This is typically much slower than the host GPU, which means the expected performance level on a dedicated GPU will be roughly equivalent to [constant DEVICE_TYPE_INTEGRATED_GPU]. Virtual machine GPU passthrough (such as VFIO) will not report the device type as [constant DEVICE_TYPE_VIRTUAL_GPU]. Instead, the host GPU's device type will be reported as if the GPU was not emulated.
+ </constant>
+ <constant name="DEVICE_TYPE_CPU" value="4" enum="DeviceType">
+ Rendering device is provided by software emulation (such as Lavapipe or [url=https://github.com/google/swiftshader]SwiftShader[/url]). This is the slowest kind of rendering device available; it's typically much slower than [constant DEVICE_TYPE_INTEGRATED_GPU].
+ </constant>
+ <constant name="DEVICE_TYPE_MAX" value="5" enum="DeviceType">
+ Represents the size of the [enum DeviceType] enum.
+ </constant>
<constant name="DRIVER_RESOURCE_VULKAN_DEVICE" value="0" enum="DriverResource">
</constant>
<constant name="DRIVER_RESOURCE_VULKAN_PHYSICAL_DEVICE" value="1" enum="DriverResource">
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index 0700650a91..3dc4f4799b 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -1232,6 +1232,13 @@
[b]Note:[/b] When running a headless or server binary, this function returns an empty string.
</description>
</method>
+ <method name="get_video_adapter_type" qualifiers="const">
+ <return type="int" enum="RenderingDevice.DeviceType" />
+ <description>
+ Returns the type of the video adapter. Since dedicated graphics cards from a given generation will [i]usually[/i] be significantly faster than integrated graphics made in the same generation, the device type can be used as a basis for automatic graphics settings adjustment. However, this is not always true, so make sure to provide users with a way to manually override graphics settings.
+ [b]Note:[/b] When using the OpenGL backend or when running in headless mode, this function always returns [constant RenderingDevice.DEVICE_TYPE_OTHER].
+ </description>
+ </method>
<method name="get_video_adapter_vendor" qualifiers="const">
<return type="String" />
<description>