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-rw-r--r--doc/classes/Area.xml4
-rw-r--r--doc/classes/Area2D.xml4
-rw-r--r--doc/classes/BitmapFont.xml2
-rw-r--r--doc/classes/CollisionObject.xml2
-rw-r--r--doc/classes/CollisionObject2D.xml2
-rw-r--r--doc/classes/DynamicFont.xml2
-rw-r--r--doc/classes/EditorInterface.xml2
-rw-r--r--doc/classes/EditorScript.xml2
-rw-r--r--doc/classes/PacketPeerUDP.xml2
-rw-r--r--doc/classes/Physics2DDirectSpaceState.xml4
-rw-r--r--doc/classes/Physics2DShapeQueryParameters.xml4
-rw-r--r--doc/classes/RigidBody2D.xml4
-rw-r--r--doc/classes/Thread.xml4
-rw-r--r--doc/classes/TreeItem.xml2
-rw-r--r--doc/classes/Viewport.xml2
15 files changed, 21 insertions, 21 deletions
diff --git a/doc/classes/Area.xml b/doc/classes/Area.xml
index 8797575038..bbab7a5547 100644
--- a/doc/classes/Area.xml
+++ b/doc/classes/Area.xml
@@ -88,14 +88,14 @@
<return type="Array">
</return>
<description>
- Returns a list of intersecting [Area]\ s.
+ Returns a list of intersecting [Area]s.
</description>
</method>
<method name="get_overlapping_bodies" qualifiers="const">
<return type="Array">
</return>
<description>
- Returns a list of intersecting [PhysicsBody]\ s.
+ Returns a list of intersecting [PhysicsBody]s.
</description>
</method>
<method name="get_priority" qualifiers="const">
diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml
index 0cbc079962..883f952a2a 100644
--- a/doc/classes/Area2D.xml
+++ b/doc/classes/Area2D.xml
@@ -88,14 +88,14 @@
<return type="Array">
</return>
<description>
- Returns a list of intersecting [Area2D]\ s.
+ Returns a list of intersecting [Area2D]s.
</description>
</method>
<method name="get_overlapping_bodies" qualifiers="const">
<return type="Array">
</return>
<description>
- Returns a list of intersecting [PhysicsBody2D]\ s.
+ Returns a list of intersecting [PhysicsBody2D]s.
</description>
</method>
<method name="get_priority" qualifiers="const">
diff --git a/doc/classes/BitmapFont.xml b/doc/classes/BitmapFont.xml
index 07027c4b42..48e5798008 100644
--- a/doc/classes/BitmapFont.xml
+++ b/doc/classes/BitmapFont.xml
@@ -168,7 +168,7 @@
The font's kernings as [PoolIntArray].
</member>
<member name="textures" type="Array" setter="_set_textures" getter="_get_textures">
- The font's [Texture]\ s.
+ The font's [Texture]s.
</member>
</members>
<constants>
diff --git a/doc/classes/CollisionObject.xml b/doc/classes/CollisionObject.xml
index 64e9e07925..71b0c5fa7c 100644
--- a/doc/classes/CollisionObject.xml
+++ b/doc/classes/CollisionObject.xml
@@ -4,7 +4,7 @@
Base node for collision objects.
</brief_description>
<description>
- CollisionObject is the base class for physics objects. It can hold any number of collision [Shape]\ s. Each shape must be assigned to a [i]shape owner[/i]. The CollisionObject can have any number of shape owners. Shape owners are not nodes and do not appear in the editor, but are accessible through code using the [code]shape_owner_*[/code] methods.
+ CollisionObject is the base class for physics objects. It can hold any number of collision [Shape]s. Each shape must be assigned to a [i]shape owner[/i]. The CollisionObject can have any number of shape owners. Shape owners are not nodes and do not appear in the editor, but are accessible through code using the [code]shape_owner_*[/code] methods.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/CollisionObject2D.xml b/doc/classes/CollisionObject2D.xml
index 52743bd37d..ec0554d51f 100644
--- a/doc/classes/CollisionObject2D.xml
+++ b/doc/classes/CollisionObject2D.xml
@@ -4,7 +4,7 @@
Base node for 2D collision objects.
</brief_description>
<description>
- CollisionObject2D is the base class for 2D physics objects. It can hold any number of 2D collision [Shape2D]\ s. Each shape must be assigned to a [i]shape owner[/i]. The CollisionObject2D can have any number of shape owners. Shape owners are not nodes and do not appear in the editor, but are accessible through code using the [code]shape_owner_*[/code] methods.
+ CollisionObject2D is the base class for 2D physics objects. It can hold any number of 2D collision [Shape2D]s. Each shape must be assigned to a [i]shape owner[/i]. The CollisionObject2D can have any number of shape owners. Shape owners are not nodes and do not appear in the editor, but are accessible through code using the [code]shape_owner_*[/code] methods.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/DynamicFont.xml b/doc/classes/DynamicFont.xml
index c130add523..d7f08c85a1 100644
--- a/doc/classes/DynamicFont.xml
+++ b/doc/classes/DynamicFont.xml
@@ -4,7 +4,7 @@
DynamicFont renders vector font files at runtime.
</brief_description>
<description>
- DynamicFont renders vector font files (such as TTF or OTF) dynamically at runtime instead of using a prerendered texture atlas like [BitmapFont]. This trades the faster loading time of [BitmapFont]\ s for the ability to change font parameters like size and spacing during runtime. [DynamicFontData] is used for referencing the font file paths.
+ DynamicFont renders vector font files (such as TTF or OTF) dynamically at runtime instead of using a prerendered texture atlas like [BitmapFont]. This trades the faster loading time of [BitmapFont]s for the ability to change font parameters like size and spacing during runtime. [DynamicFontData] is used for referencing the font file paths.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/EditorInterface.xml b/doc/classes/EditorInterface.xml
index 23a937791c..3a3fd43b15 100644
--- a/doc/classes/EditorInterface.xml
+++ b/doc/classes/EditorInterface.xml
@@ -102,7 +102,7 @@
<argument index="1" name="preview_size" type="int">
</argument>
<description>
- Returns mesh previews rendered at the given size as an [Array] of [Texture]\ s.
+ Returns mesh previews rendered at the given size as an [Array] of [Texture]s.
</description>
</method>
<method name="open_scene_from_path">
diff --git a/doc/classes/EditorScript.xml b/doc/classes/EditorScript.xml
index 39d5ab7254..8856e3362a 100644
--- a/doc/classes/EditorScript.xml
+++ b/doc/classes/EditorScript.xml
@@ -4,7 +4,7 @@
Base script that can be used to add extension functions to the editor.
</brief_description>
<description>
- Scripts extending this class and implementing its [code]_run()[/code] method can be executed from the Script Editor's [code]File -&gt; Run[/code] menu option (or by pressing [code]CTRL+Shift+X[/code]) while the editor is running. This is useful for adding custom in-editor functionality to Godot. For more complex additions, consider using [EditorPlugin]\ s instead. Note that extending scripts need to have [code]tool mode[/code] enabled.
+ Scripts extending this class and implementing its [code]_run()[/code] method can be executed from the Script Editor's [code]File -&gt; Run[/code] menu option (or by pressing [code]CTRL+Shift+X[/code]) while the editor is running. This is useful for adding custom in-editor functionality to Godot. For more complex additions, consider using [EditorPlugin]s instead. Note that extending scripts need to have [code]tool mode[/code] enabled.
Example script:
[codeblock]
tool
diff --git a/doc/classes/PacketPeerUDP.xml b/doc/classes/PacketPeerUDP.xml
index 9bff0c9b5e..0453c16537 100644
--- a/doc/classes/PacketPeerUDP.xml
+++ b/doc/classes/PacketPeerUDP.xml
@@ -4,7 +4,7 @@
UDP packet peer.
</brief_description>
<description>
- UDP packet peer. Can be used to send raw UDP packets as well as [Variant]\ s.
+ UDP packet peer. Can be used to send raw UDP packets as well as [Variant]s.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/Physics2DDirectSpaceState.xml b/doc/classes/Physics2DDirectSpaceState.xml
index 9399227d27..5427ed1573 100644
--- a/doc/classes/Physics2DDirectSpaceState.xml
+++ b/doc/classes/Physics2DDirectSpaceState.xml
@@ -70,7 +70,7 @@
collider_id: Id of the object the point is in.
collider: Object the point is inside of.
rid: [RID] of the object the point is in.
- Additionally, the method can take an array of objects or [RID]\ s that are to be excluded from collisions, a bitmask representing the physics layers to check in, and another bitmask for the types of objects to check (see TYPE_MASK_* constants).
+ Additionally, the method can take an array of objects or [RID]s that are to be excluded from collisions, a bitmask representing the physics layers to check in, and another bitmask for the types of objects to check (see TYPE_MASK_* constants).
</description>
</method>
<method name="intersect_ray">
@@ -96,7 +96,7 @@
collider: Object against which the ray was stopped.
rid: [RID] of the object against which the ray was stopped.
If the ray did not intersect anything, then an empty dictionary (dir.empty()==true) is returned instead.
- Additionally, the method can take an array of objects or [RID]\ s that are to be excluded from collisions, a bitmask representing the physics layers to check in, and another bitmask for the types of objects to check (see TYPE_MASK_* constants).
+ Additionally, the method can take an array of objects or [RID]s that are to be excluded from collisions, a bitmask representing the physics layers to check in, and another bitmask for the types of objects to check (see TYPE_MASK_* constants).
</description>
</method>
<method name="intersect_shape">
diff --git a/doc/classes/Physics2DShapeQueryParameters.xml b/doc/classes/Physics2DShapeQueryParameters.xml
index d838ff2317..04fe12cc07 100644
--- a/doc/classes/Physics2DShapeQueryParameters.xml
+++ b/doc/classes/Physics2DShapeQueryParameters.xml
@@ -22,7 +22,7 @@
<return type="Array">
</return>
<description>
- Return the list of objects, or object [RID]\ s, that will be excluded from collisions.
+ Return the list of objects, or object [RID]s, that will be excluded from collisions.
</description>
</method>
<method name="get_margin" qualifiers="const">
@@ -75,7 +75,7 @@
<argument index="0" name="exclude" type="Array">
</argument>
<description>
- Set the list of objects, or object [RID]\ s, that will be excluded from collisions.
+ Set the list of objects, or object [RID]s, that will be excluded from collisions.
</description>
</method>
<method name="set_margin">
diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml
index 3c684e065f..2bc3fd726b 100644
--- a/doc/classes/RigidBody2D.xml
+++ b/doc/classes/RigidBody2D.xml
@@ -116,7 +116,7 @@
<return type="float">
</return>
<description>
- Returns the body's moment of inertia, which is computed automatically from the body's mass and assigned [Shape2D]\ s during the physics frame. Note that it will not yet have a value in the [code]_ready()[/code] function.
+ Returns the body's moment of inertia, which is computed automatically from the body's mass and assigned [Shape2D]s during the physics frame. Note that it will not yet have a value in the [code]_ready()[/code] function.
</description>
</method>
<method name="get_linear_damp" qualifiers="const">
@@ -415,7 +415,7 @@
The body's friction. Values range from [code]0[/code] (frictionless) to [code]1[/code] (maximum friction). Default value: [code]1[/code].
</member>
<member name="gravity_scale" type="float" setter="set_gravity_scale" getter="get_gravity_scale">
- Multiplies the gravity applied to the body. The body's gravity is calculated from the "Default Gravity" value in "Project &gt; Project Settings &gt; Physics &gt; 2d" and/or any additional gravity vector applied by [Area2D]\s. Default value: [code]1[/code].
+ Multiplies the gravity applied to the body. The body's gravity is calculated from the "Default Gravity" value in "Project &gt; Project Settings &gt; Physics &gt; 2d" and/or any additional gravity vector applied by [Area2D]s. Default value: [code]1[/code].
</member>
<member name="linear_damp" type="float" setter="set_linear_damp" getter="get_linear_damp">
Damps the body's [member linear_velocity]. If [code]-1[/code] the body will use the "Default Linear Damp" in "Project &gt; Project Settings &gt; Physics &gt; 2d". Default value: [code]-1[/code].
diff --git a/doc/classes/Thread.xml b/doc/classes/Thread.xml
index 2156d04614..b2467bca7f 100644
--- a/doc/classes/Thread.xml
+++ b/doc/classes/Thread.xml
@@ -4,7 +4,7 @@
A unit of execution in a process.
</brief_description>
<description>
- A unit of execution in a process. Can run methods on [Object]\ s simultaneously. The use of synchronization via [Mutex], [Semaphore] is advised if working with shared objects.
+ A unit of execution in a process. Can run methods on [Object]s simultaneously. The use of synchronization via [Mutex], [Semaphore] is advised if working with shared objects.
</description>
<tutorials>
</tutorials>
@@ -15,7 +15,7 @@
<return type="String">
</return>
<description>
- Returns the current [Thread]\ s id, uniquely identifying it among all threads.
+ Returns the current [Thread]s id, uniquely identifying it among all threads.
</description>
</method>
<method name="is_active" qualifiers="const">
diff --git a/doc/classes/TreeItem.xml b/doc/classes/TreeItem.xml
index 3cf56bbf11..47292ec200 100644
--- a/doc/classes/TreeItem.xml
+++ b/doc/classes/TreeItem.xml
@@ -4,7 +4,7 @@
Control for a single item inside a [Tree].
</brief_description>
<description>
- Control for a single item inside a [Tree]. May have child [TreeItem]\ s and be styled as well as contain buttons.
+ Control for a single item inside a [Tree]. May have child [TreeItem]s and be styled as well as contain buttons.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml
index 58626356bf..28a7cb7c8e 100644
--- a/doc/classes/Viewport.xml
+++ b/doc/classes/Viewport.xml
@@ -303,7 +303,7 @@
<argument index="0" name="xform" type="Transform2D">
</argument>
<description>
- Set the canvas transform of the viewport, useful for changing the on-screen positions of all child [CanvasItem]\ s. This is relative to the global canvas transform of the viewport.
+ Set the canvas transform of the viewport, useful for changing the on-screen positions of all child [CanvasItem]s. This is relative to the global canvas transform of the viewport.
</description>
</method>
<method name="set_clear_mode">