summaryrefslogtreecommitdiff
path: root/doc/classes
diff options
context:
space:
mode:
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/VisualShaderNode.xml16
-rw-r--r--doc/classes/VisualShaderNodeUVFunc.xml28
2 files changed, 44 insertions, 0 deletions
diff --git a/doc/classes/VisualShaderNode.xml b/doc/classes/VisualShaderNode.xml
index 6327ab534f..9a74f2322e 100644
--- a/doc/classes/VisualShaderNode.xml
+++ b/doc/classes/VisualShaderNode.xml
@@ -9,6 +9,13 @@
<link title="VisualShaders">https://docs.godotengine.org/en/latest/tutorials/shading/visual_shaders.html</link>
</tutorials>
<methods>
+ <method name="clear_default_input_values">
+ <return type="void">
+ </return>
+ <description>
+ Clears the default input ports value.
+ </description>
+ </method>
<method name="get_default_input_values" qualifiers="const">
<return type="Array">
</return>
@@ -25,6 +32,15 @@
Returns the default value of the input [code]port[/code].
</description>
</method>
+ <method name="remove_input_port_default_value">
+ <return type="void">
+ </return>
+ <argument index="0" name="port" type="int">
+ </argument>
+ <description>
+ Removes the default value of the input [code]port[/code].
+ </description>
+ </method>
<method name="set_default_input_values">
<return type="void">
</return>
diff --git a/doc/classes/VisualShaderNodeUVFunc.xml b/doc/classes/VisualShaderNodeUVFunc.xml
new file mode 100644
index 0000000000..042644feb0
--- /dev/null
+++ b/doc/classes/VisualShaderNodeUVFunc.xml
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeUVFunc" inherits="VisualShaderNode" version="4.0">
+ <brief_description>
+ Contains functions to modify texture coordinates ([code]uv[/code]) to be used within the visual shader graph.
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeUVFunc.Function" default="0">
+ A function to be applied to the texture coordinates. See [enum Function] for options.
+ </member>
+ </members>
+ <constants>
+ <constant name="FUNC_PANNING" value="0" enum="Function">
+ Translates [code]uv[/code] by using [code]scale[/code] and [code]offset[/code] values using the following formula: [code]uv = uv + offset * scale[/code]. [code]uv[/code] port is connected to [code]UV[/code] built-in by default.
+ </constant>
+ <constant name="FUNC_SCALING" value="1" enum="Function">
+ Scales [code]uv[/uv] by using [code]scale[/code] and [code]pivot[/code] values using the following formula: [code]uv = (uv - pivot) * scale + pivot[/code]. [code]uv[/code] port is connected to [code]UV[/code] built-in by default.
+ </constant>
+ <constant name="FUNC_MAX" value="2" enum="Function">
+ Represents the size of the [enum Function] enum.
+ </constant>
+ </constants>
+</class>