diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/Camera3D.xml | 8 | ||||
-rw-r--r-- | doc/classes/ClippedCamera3D.xml | 93 |
2 files changed, 7 insertions, 94 deletions
diff --git a/doc/classes/Camera3D.xml b/doc/classes/Camera3D.xml index cd17a31e23..06e2f83f05 100644 --- a/doc/classes/Camera3D.xml +++ b/doc/classes/Camera3D.xml @@ -26,7 +26,7 @@ <method name="get_camera_transform" qualifiers="const"> <return type="Transform3D" /> <description> - Returns the transform of the camera plus the vertical ([member v_offset]) and horizontal ([member h_offset]) offsets; and any other adjustments made to the position and orientation of the camera by subclassed cameras such as [ClippedCamera3D] and [XRCamera3D]. + Returns the transform of the camera plus the vertical ([member v_offset]) and horizontal ([member h_offset]) offsets; and any other adjustments made to the position and orientation of the camera by subclassed cameras such as [XRCamera3D]. </description> </method> <method name="get_cull_mask_value" qualifiers="const"> @@ -42,6 +42,12 @@ Returns the camera's frustum planes in world space units as an array of [Plane]s in the following order: near, far, left, top, right, bottom. Not to be confused with [member frustum_offset]. </description> </method> + <method name="get_pyramid_shape_rid"> + <return type="RID" /> + <description> + Returns the RID of a pyramid shape encompassing the camera's view frustum, ignoring the camera's near plane. The tip of the pyramid represents the position of the camera. + </description> + </method> <method name="is_position_behind" qualifiers="const"> <return type="bool" /> <argument index="0" name="world_point" type="Vector3" /> diff --git a/doc/classes/ClippedCamera3D.xml b/doc/classes/ClippedCamera3D.xml deleted file mode 100644 index 1a0d3499cd..0000000000 --- a/doc/classes/ClippedCamera3D.xml +++ /dev/null @@ -1,93 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="ClippedCamera3D" inherits="Camera3D" version="4.0"> - <brief_description> - A [Camera3D] that includes collision. - </brief_description> - <description> - This node extends [Camera3D] to add collisions with [Area3D] and/or [PhysicsBody3D] nodes. The camera cannot move through colliding objects. - </description> - <tutorials> - </tutorials> - <methods> - <method name="add_exception"> - <return type="void" /> - <argument index="0" name="node" type="Object" /> - <description> - Adds a collision exception so the camera does not collide with the specified node. - </description> - </method> - <method name="add_exception_rid"> - <return type="void" /> - <argument index="0" name="rid" type="RID" /> - <description> - Adds a collision exception so the camera does not collide with the specified [RID]. - </description> - </method> - <method name="clear_exceptions"> - <return type="void" /> - <description> - Removes all collision exceptions. - </description> - </method> - <method name="get_clip_offset" qualifiers="const"> - <return type="float" /> - <description> - Returns the distance the camera has been offset due to a collision. - </description> - </method> - <method name="get_collision_mask_value" qualifiers="const"> - <return type="bool" /> - <argument index="0" name="layer_number" type="int" /> - <description> - Returns whether or not the specified layer of the [member collision_mask] is enabled, given a [code]layer_number[/code] between 1 and 32. - </description> - </method> - <method name="remove_exception"> - <return type="void" /> - <argument index="0" name="node" type="Object" /> - <description> - Removes a collision exception with the specified node. - </description> - </method> - <method name="remove_exception_rid"> - <return type="void" /> - <argument index="0" name="rid" type="RID" /> - <description> - Removes a collision exception with the specified [RID]. - </description> - </method> - <method name="set_collision_mask_value"> - <return type="void" /> - <argument index="0" name="layer_number" type="int" /> - <argument index="1" name="value" type="bool" /> - <description> - Based on [code]value[/code], enables or disables the specified layer in the [member collision_mask], given a [code]layer_number[/code] between 1 and 32. - </description> - </method> - </methods> - <members> - <member name="clip_to_areas" type="bool" setter="set_clip_to_areas" getter="is_clip_to_areas_enabled" default="false"> - If [code]true[/code], the camera stops on contact with [Area3D]s. - </member> - <member name="clip_to_bodies" type="bool" setter="set_clip_to_bodies" getter="is_clip_to_bodies_enabled" default="true"> - If [code]true[/code], the camera stops on contact with [PhysicsBody3D]s. - </member> - <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> - The camera's collision mask. Only objects in at least one collision layer matching the mask will be detected. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. - </member> - <member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.0"> - The camera's collision margin. The camera can't get closer than this distance to a colliding object. - </member> - <member name="process_callback" type="int" setter="set_process_callback" getter="get_process_callback" enum="ClippedCamera3D.ClipProcessCallback" default="0"> - The camera's process callback. See [enum ClipProcessCallback]. - </member> - </members> - <constants> - <constant name="CLIP_PROCESS_PHYSICS" value="0" enum="ClipProcessCallback"> - The camera updates with the [code]_physics_process[/code] callback. - </constant> - <constant name="CLIP_PROCESS_IDLE" value="1" enum="ClipProcessCallback"> - The camera updates with the [code]_process[/code] callback. - </constant> - </constants> -</class> |