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-rw-r--r--doc/classes/CollisionShape2D.xml2
-rw-r--r--doc/classes/EditorExportPlugin.xml12
-rw-r--r--doc/classes/Line2D.xml2
-rw-r--r--doc/classes/RichTextLabel.xml1
4 files changed, 15 insertions, 2 deletions
diff --git a/doc/classes/CollisionShape2D.xml b/doc/classes/CollisionShape2D.xml
index e32ce9c9f9..d2676e55d0 100644
--- a/doc/classes/CollisionShape2D.xml
+++ b/doc/classes/CollisionShape2D.xml
@@ -13,7 +13,7 @@
</methods>
<members>
<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false">
- A disabled collision shape has no effect in the world.
+ A disabled collision shape has no effect in the world. This property should be changed with [method Object.set_deferred].
</member>
<member name="one_way_collision" type="bool" setter="set_one_way_collision" getter="is_one_way_collision_enabled" default="false">
Sets whether this collision shape should only detect collision on one side (top or bottom).
diff --git a/doc/classes/EditorExportPlugin.xml b/doc/classes/EditorExportPlugin.xml
index 8cfd3b63d6..6bcaabc39e 100644
--- a/doc/classes/EditorExportPlugin.xml
+++ b/doc/classes/EditorExportPlugin.xml
@@ -76,6 +76,18 @@
<argument index="0" name="path" type="String">
</argument>
<description>
+ Adds a static library (*.a) or dynamic library (*.dylib, *.framework) to Linking Phase in iOS's Xcode project.
+ </description>
+ </method>
+ <method name="add_ios_embedded_framework">
+ <return type="void">
+ </return>
+ <argument index="0" name="path" type="String">
+ </argument>
+ <description>
+ Adds a dynamic library (*.dylib, *.framework) to Linking Phase in iOS's Xcode project and embeds it into resulting binary.
+ [b]Note:[/b] For static libraries (*.a) works in same way as [code]add_ios_framework[/code].
+ This method should not be used for System libraries as they are already present on the device.
</description>
</method>
<method name="add_ios_linker_flags">
diff --git a/doc/classes/Line2D.xml b/doc/classes/Line2D.xml
index cfd23b28bd..22fe4f6194 100644
--- a/doc/classes/Line2D.xml
+++ b/doc/classes/Line2D.xml
@@ -85,7 +85,7 @@
The style for the points between the start and the end.
</member>
<member name="points" type="PackedVector2Array" setter="set_points" getter="get_points" default="PackedVector2Array( )">
- The points that form the lines. The line is drawn between every point set in this array.
+ The points that form the lines. The line is drawn between every point set in this array. Points are interpreted as local vectors.
</member>
<member name="round_precision" type="int" setter="set_round_precision" getter="get_round_precision" default="8">
The smoothness of the rounded joints and caps. This is only used if a cap or joint is set as round.
diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml
index c44df72878..a1c4fcc53c 100644
--- a/doc/classes/RichTextLabel.xml
+++ b/doc/classes/RichTextLabel.xml
@@ -6,6 +6,7 @@
<description>
Rich text can contain custom text, fonts, images and some basic formatting. The label manages these as an internal tag stack. It also adapts itself to given width/heights.
[b]Note:[/b] Assignments to [member bbcode_text] clear the tag stack and reconstruct it from the property's contents. Any edits made to [member bbcode_text] will erase previous edits made from other manual sources such as [method append_bbcode] and the [code]push_*[/code] / [method pop] methods.
+ [b]Note:[/b] Unlike [Label], RichTextLabel doesn't have a [i]property[/i] to horizontally align text to the center. Instead, enable [member bbcode_enabled] and surround the text in a [code][center][/code] tag as follows: [code][center]Example[/center][/code]. There is currently no built-in way to vertically align text either, but this can be emulated by relying on anchors/containers and the [member fit_content_height] property.
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/gui/bbcode_in_richtextlabel.html</link>