diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/Light3D.xml | 3 | ||||
-rw-r--r-- | doc/classes/RenderingServer.xml | 8 |
2 files changed, 0 insertions, 11 deletions
diff --git a/doc/classes/Light3D.xml b/doc/classes/Light3D.xml index 0350d09dfd..b7822f1bb0 100644 --- a/doc/classes/Light3D.xml +++ b/doc/classes/Light3D.xml @@ -86,9 +86,6 @@ <member name="shadow_blur" type="float" setter="set_param" getter="get_param" default="1.0"> Blurs the edges of the shadow. Can be used to hide pixel artifacts in low-resolution shadow maps. A high value can impact performance, make shadows appear grainy and can cause other unwanted artifacts. Try to keep as near default as possible. </member> - <member name="shadow_color" type="Color" setter="set_shadow_color" getter="get_shadow_color" default="Color(0, 0, 0, 1)"> - The color of shadows cast by this light. - </member> <member name="shadow_enabled" type="bool" setter="set_shadow" getter="has_shadow" default="false"> If [code]true[/code], the light will cast real-time shadows. This has a significant performance cost. Only enable shadow rendering when it makes a noticeable difference in the scene's appearance, and consider using [member distance_fade_enabled] to hide the light when far away from the [Camera3D]. </member> diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index ba3f5e10f5..50990b5320 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -1709,14 +1709,6 @@ If [code]true[/code], light will cast shadows. Equivalent to [member Light3D.shadow_enabled]. </description> </method> - <method name="light_set_shadow_color"> - <return type="void" /> - <argument index="0" name="light" type="RID" /> - <argument index="1" name="color" type="Color" /> - <description> - Sets the color of the shadow cast by the light. Equivalent to [member Light3D.shadow_color]. - </description> - </method> <method name="lightmap_create"> <return type="RID" /> <description> |