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-rw-r--r--doc/classes/@GlobalScope.xml8
-rw-r--r--doc/classes/AnimationPlayer.xml2
-rw-r--r--doc/classes/Container.xml4
-rw-r--r--doc/classes/Control.xml2
-rw-r--r--doc/classes/EditorFeatureProfile.xml8
-rw-r--r--doc/classes/EditorInspector.xml2
-rw-r--r--doc/classes/EditorInspectorPlugin.xml2
-rw-r--r--doc/classes/EditorSettings.xml4
-rw-r--r--doc/classes/Node.xml4
-rw-r--r--doc/classes/Object.xml8
-rw-r--r--doc/classes/OccluderInstance3D.xml2
-rw-r--r--doc/classes/VisualShaderNodeFloatParameter.xml2
-rw-r--r--doc/classes/VisualShaderNodeParameter.xml2
-rw-r--r--doc/classes/VoxelGIData.xml2
14 files changed, 26 insertions, 26 deletions
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index 9eeb69d824..b89eb121b6 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -2789,13 +2789,13 @@
The property is serialized and saved in the scene file (default).
</constant>
<constant name="PROPERTY_USAGE_EDITOR" value="4" enum="PropertyUsageFlags">
- The property is shown in the editor Inspector (default).
+ The property is shown in the [EditorInspector] (default).
</constant>
<constant name="PROPERTY_USAGE_CHECKABLE" value="8" enum="PropertyUsageFlags">
- The property can be checked in the editor inspector.
+ The property can be checked in the [EditorInspector].
</constant>
<constant name="PROPERTY_USAGE_CHECKED" value="16" enum="PropertyUsageFlags">
- The property is checked in the editor inspector.
+ The property is checked in the [EditorInspector].
</constant>
<constant name="PROPERTY_USAGE_INTERNATIONALIZED" value="32" enum="PropertyUsageFlags">
The property is a translatable string.
@@ -2853,7 +2853,7 @@
<constant name="PROPERTY_USAGE_EDITOR_BASIC_SETTING" value="134217728" enum="PropertyUsageFlags">
</constant>
<constant name="PROPERTY_USAGE_READ_ONLY" value="268435456" enum="PropertyUsageFlags">
- The property is read-only in the editor Inspector.
+ The property is read-only in the [EditorInspector].
</constant>
<constant name="PROPERTY_USAGE_ARRAY" value="536870912" enum="PropertyUsageFlags">
The property is an array.
diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml
index bf5ac7fa9e..9efd3ac939 100644
--- a/doc/classes/AnimationPlayer.xml
+++ b/doc/classes/AnimationPlayer.xml
@@ -217,7 +217,7 @@
</member>
<member name="current_animation" type="String" setter="set_current_animation" getter="get_current_animation" default="&quot;&quot;">
The key of the currently playing animation. If no animation is playing, the property's value is an empty string. Changing this value does not restart the animation. See [method play] for more information on playing animations.
- [b]Note:[/b] while this property appears in the inspector, it's not meant to be edited, and it's not saved in the scene. This property is mainly used to get the currently playing animation, and internally for animation playback tracks. For more information, see [Animation].
+ [b]Note:[/b] While this property appears in the Inspector, it's not meant to be edited, and it's not saved in the scene. This property is mainly used to get the currently playing animation, and internally for animation playback tracks. For more information, see [Animation].
</member>
<member name="current_animation_length" type="float" setter="" getter="get_current_animation_length">
The length (in seconds) of the currently playing animation.
diff --git a/doc/classes/Container.xml b/doc/classes/Container.xml
index a13e1598b2..0e1ef02573 100644
--- a/doc/classes/Container.xml
+++ b/doc/classes/Container.xml
@@ -14,14 +14,14 @@
<method name="_get_allowed_size_flags_horizontal" qualifiers="virtual const">
<return type="PackedInt32Array" />
<description>
- Implement to return a list of allowed horizontal [enum Control.SizeFlags] for child nodes. This doesn't technically prevent the usages of any other size flags, if your implementation requires that. This only limits the options available to the user in the inspector dock.
+ Implement to return a list of allowed horizontal [enum Control.SizeFlags] for child nodes. This doesn't technically prevent the usages of any other size flags, if your implementation requires that. This only limits the options available to the user in the Inspector dock.
[b]Note:[/b] Having no size flags is equal to having [constant Control.SIZE_SHRINK_BEGIN]. As such, this value is always implicitly allowed.
</description>
</method>
<method name="_get_allowed_size_flags_vertical" qualifiers="virtual const">
<return type="PackedInt32Array" />
<description>
- Implement to return a list of allowed vertical [enum Control.SizeFlags] for child nodes. This doesn't technically prevent the usages of any other size flags, if your implementation requires that. This only limits the options available to the user in the inspector dock.
+ Implement to return a list of allowed vertical [enum Control.SizeFlags] for child nodes. This doesn't technically prevent the usages of any other size flags, if your implementation requires that. This only limits the options available to the user in the Inspector dock.
[b]Note:[/b] Having no size flags is equal to having [constant Control.SIZE_SHRINK_BEGIN]. As such, this value is always implicitly allowed.
</description>
</method>
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index 91e9b65a8a..c1fa1a2bf1 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -12,7 +12,7 @@
Call [method accept_event] so no other node receives the event. Once you accept an input, it becomes handled so [method Node._unhandled_input] will not process it.
Only one [Control] node can be in focus. Only the node in focus will receive events. To get the focus, call [method grab_focus]. [Control] nodes lose focus when another node grabs it, or if you hide the node in focus.
Sets [member mouse_filter] to [constant MOUSE_FILTER_IGNORE] to tell a [Control] node to ignore mouse or touch events. You'll need it if you place an icon on top of a button.
- [Theme] resources change the Control's appearance. If you change the [Theme] on a [Control] node, it affects all of its children. To override some of the theme's parameters, call one of the [code]add_theme_*_override[/code] methods, like [method add_theme_font_override]. You can override the theme with the inspector.
+ [Theme] resources change the Control's appearance. If you change the [Theme] on a [Control] node, it affects all of its children. To override some of the theme's parameters, call one of the [code]add_theme_*_override[/code] methods, like [method add_theme_font_override]. You can override the theme with the Inspector.
[b]Note:[/b] Theme items are [i]not[/i] [Object] properties. This means you can't access their values using [method Object.get] and [method Object.set]. Instead, use the [code]get_theme_*[/code] and [code]add_theme_*_override[/code] methods provided by this class.
</description>
<tutorials>
diff --git a/doc/classes/EditorFeatureProfile.xml b/doc/classes/EditorFeatureProfile.xml
index e216059364..99e97fc25f 100644
--- a/doc/classes/EditorFeatureProfile.xml
+++ b/doc/classes/EditorFeatureProfile.xml
@@ -28,7 +28,7 @@
<return type="bool" />
<param index="0" name="class_name" type="StringName" />
<description>
- Returns [code]true[/code] if editing for the class specified by [param class_name] is disabled. When disabled, the class will still appear in the Create New Node dialog but the inspector will be read-only when selecting a node that extends the class.
+ Returns [code]true[/code] if editing for the class specified by [param class_name] is disabled. When disabled, the class will still appear in the Create New Node dialog but the Inspector will be read-only when selecting a node that extends the class.
</description>
</method>
<method name="is_class_property_disabled" qualifiers="const">
@@ -36,7 +36,7 @@
<param index="0" name="class_name" type="StringName" />
<param index="1" name="property" type="StringName" />
<description>
- Returns [code]true[/code] if [param property] is disabled in the class specified by [param class_name]. When a property is disabled, it won't appear in the inspector when selecting a node that extends the class specified by [param class_name].
+ Returns [code]true[/code] if [param property] is disabled in the class specified by [param class_name]. When a property is disabled, it won't appear in the Inspector when selecting a node that extends the class specified by [param class_name].
</description>
</method>
<method name="is_feature_disabled" qualifiers="const">
@@ -73,7 +73,7 @@
<param index="0" name="class_name" type="StringName" />
<param index="1" name="disable" type="bool" />
<description>
- If [param disable] is [code]true[/code], disables editing for the class specified by [param class_name]. When disabled, the class will still appear in the Create New Node dialog but the inspector will be read-only when selecting a node that extends the class.
+ If [param disable] is [code]true[/code], disables editing for the class specified by [param class_name]. When disabled, the class will still appear in the Create New Node dialog but the Inspector will be read-only when selecting a node that extends the class.
</description>
</method>
<method name="set_disable_class_property">
@@ -82,7 +82,7 @@
<param index="1" name="property" type="StringName" />
<param index="2" name="disable" type="bool" />
<description>
- If [param disable] is [code]true[/code], disables editing for [param property] in the class specified by [param class_name]. When a property is disabled, it won't appear in the inspector when selecting a node that extends the class specified by [param class_name].
+ If [param disable] is [code]true[/code], disables editing for [param property] in the class specified by [param class_name]. When a property is disabled, it won't appear in the Inspector when selecting a node that extends the class specified by [param class_name].
</description>
</method>
<method name="set_disable_feature">
diff --git a/doc/classes/EditorInspector.xml b/doc/classes/EditorInspector.xml
index a1a43dd5bf..108c670f59 100644
--- a/doc/classes/EditorInspector.xml
+++ b/doc/classes/EditorInspector.xml
@@ -33,7 +33,7 @@
<signal name="object_id_selected">
<param index="0" name="id" type="int" />
<description>
- Emitted when the Edit button of an [Object] has been pressed in the inspector. This is mainly used in the remote scene tree inspector.
+ Emitted when the Edit button of an [Object] has been pressed in the inspector. This is mainly used in the remote scene tree Inspector.
</description>
</signal>
<signal name="property_deleted">
diff --git a/doc/classes/EditorInspectorPlugin.xml b/doc/classes/EditorInspectorPlugin.xml
index c8a499260e..ba2f7b24bf 100644
--- a/doc/classes/EditorInspectorPlugin.xml
+++ b/doc/classes/EditorInspectorPlugin.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorInspectorPlugin" inherits="RefCounted" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
- Plugin for adding custom property editors on inspector.
+ Plugin for adding custom property editors on the inspector.
</brief_description>
<description>
[EditorInspectorPlugin] allows adding custom property editors to [EditorInspector].
diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml
index 818dda59bc..799bd45cee 100644
--- a/doc/classes/EditorSettings.xml
+++ b/doc/classes/EditorSettings.xml
@@ -196,10 +196,10 @@
The thumbnail size to use in the FileSystem dock (in pixels). See also [member filesystem/file_dialog/thumbnail_size].
</member>
<member name="docks/property_editor/auto_refresh_interval" type="float" setter="" getter="">
- The refresh interval to use for the inspector dock's properties. The effect of this setting is mainly noticeable when adjusting gizmos in the 2D/3D editor and looking at the inspector at the same time. Lower values make the inspector more often, but take up more CPU time.
+ The refresh interval to use for the Inspector dock's properties. The effect of this setting is mainly noticeable when adjusting gizmos in the 2D/3D editor and looking at the inspector at the same time. Lower values make the inspector more often, but take up more CPU time.
</member>
<member name="docks/property_editor/subresource_hue_tint" type="float" setter="" getter="">
- The tint intensity to use for the subresources background in the inspector dock. The tint is used to distinguish between different subresources in the inspector. Higher values result in a more noticeable background color difference.
+ The tint intensity to use for the subresources background in the Inspector dock. The tint is used to distinguish between different subresources in the inspector. Higher values result in a more noticeable background color difference.
</member>
<member name="docks/scene_tree/auto_expand_to_selected" type="bool" setter="" getter="">
If [code]true[/code], the scene tree dock will automatically unfold nodes when a node that has folded parents is selected.
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index 620895d8d8..bf52c55d67 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -39,7 +39,7 @@
<method name="_get_configuration_warnings" qualifiers="virtual const">
<return type="PackedStringArray" />
<description>
- The elements in the array returned from this method are displayed as warnings in the Scene Dock if the script that overrides it is a [code]tool[/code] script.
+ The elements in the array returned from this method are displayed as warnings in the Scene dock if the script that overrides it is a [code]tool[/code] script.
Returning an empty array produces no warnings.
Call [method update_configuration_warnings] when the warnings need to be updated for this node.
</description>
@@ -560,7 +560,7 @@
<method name="print_tree_pretty">
<return type="void" />
<description>
- Similar to [method print_tree], this prints the tree to stdout. This version displays a more graphical representation similar to what is displayed in the scene inspector. It is useful for inspecting larger trees.
+ Similar to [method print_tree], this prints the tree to stdout. This version displays a more graphical representation similar to what is displayed in the Scene Dock. It is useful for inspecting larger trees.
[b]Example output:[/b]
[codeblock]
┖╴TheGame
diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml
index e663f47ddf..34cf259f63 100644
--- a/doc/classes/Object.xml
+++ b/doc/classes/Object.xml
@@ -384,7 +384,7 @@
<description>
Returns the object's metadata entry for the given [param name].
Throws error if the entry does not exist, unless [param default] is not [code]null[/code] (in which case the default value will be returned). See also [method has_meta], [method set_meta] and [method remove_meta].
- [b]Note:[/b] Metadata that has a [param name] starting with an underscore ([code]_[/code]) is considered editor-only. Editor-only metadata is not displayed in the inspector and should not be edited.
+ [b]Note:[/b] Metadata that has a [param name] starting with an underscore ([code]_[/code]) is considered editor-only. Editor-only metadata is not displayed in the Inspector and should not be edited.
</description>
</method>
<method name="get_meta_list" qualifiers="const">
@@ -430,7 +430,7 @@
<param index="0" name="name" type="StringName" />
<description>
Returns [code]true[/code] if a metadata entry is found with the given [param name]. See also [method get_meta], [method set_meta] and [method remove_meta].
- [b]Note:[/b] Metadata that has a [param name] starting with an underscore ([code]_[/code]) is considered editor-only. Editor-only metadata is not displayed in the inspector and should not be edited.
+ [b]Note:[/b] Metadata that has a [param name] starting with an underscore ([code]_[/code]) is considered editor-only. Editor-only metadata is not displayed in the Inspector and should not be edited.
</description>
</method>
<method name="has_method" qualifiers="const">
@@ -502,7 +502,7 @@
<param index="0" name="name" type="StringName" />
<description>
Removes a given entry from the object's metadata. See also [method has_meta], [method get_meta] and [method set_meta].
- [b]Note:[/b] Metadata that has a [param name] starting with an underscore ([code]_[/code]) is considered editor-only. Editor-only metadata is not displayed in the inspector and should not be edited.
+ [b]Note:[/b] Metadata that has a [param name] starting with an underscore ([code]_[/code]) is considered editor-only. Editor-only metadata is not displayed in the Inspector and should not be edited.
</description>
</method>
<method name="set">
@@ -566,7 +566,7 @@
<description>
Adds, changes or removes a given entry in the object's metadata. Metadata are serialized and can take any [Variant] value.
To remove a given entry from the object's metadata, use [method remove_meta]. Metadata is also removed if its value is set to [code]null[/code]. This means you can also use [code]set_meta("name", null)[/code] to remove metadata for [code]"name"[/code]. See also [method has_meta] and [method get_meta].
- [b]Note:[/b] Metadata that has a [param name] starting with an underscore ([code]_[/code]) is considered editor-only. Editor-only metadata is not displayed in the inspector and should not be edited.
+ [b]Note:[/b] Metadata that has a [param name] starting with an underscore ([code]_[/code]) is considered editor-only. Editor-only metadata is not displayed in the Inspector and should not be edited.
</description>
</method>
<method name="set_script">
diff --git a/doc/classes/OccluderInstance3D.xml b/doc/classes/OccluderInstance3D.xml
index 0bebc7ea43..bc16fba500 100644
--- a/doc/classes/OccluderInstance3D.xml
+++ b/doc/classes/OccluderInstance3D.xml
@@ -42,7 +42,7 @@
</member>
<member name="occluder" type="Occluder3D" setter="set_occluder" getter="get_occluder">
The occluder resource for this [OccluderInstance3D]. You can generate an occluder resource by selecting an [OccluderInstance3D] node then using the [b]Bake Occluders[/b] button at the top of the editor.
- You can also draw your own 2D occluder polygon by adding a new [PolygonOccluder3D] resource to the [member occluder] property in the inspector.
+ You can also draw your own 2D occluder polygon by adding a new [PolygonOccluder3D] resource to the [member occluder] property in the Inspector.
Alternatively, you can select a primitive occluder to use: [QuadOccluder3D], [BoxOccluder3D] or [SphereOccluder3D].
</member>
</members>
diff --git a/doc/classes/VisualShaderNodeFloatParameter.xml b/doc/classes/VisualShaderNodeFloatParameter.xml
index c0fd88294a..3b5bf57b4d 100644
--- a/doc/classes/VisualShaderNodeFloatParameter.xml
+++ b/doc/classes/VisualShaderNodeFloatParameter.xml
@@ -16,7 +16,7 @@
Enables usage of the [member default_value].
</member>
<member name="hint" type="int" setter="set_hint" getter="get_hint" enum="VisualShaderNodeFloatParameter.Hint" default="0">
- A hint applied to the uniform, which controls the values it can take when set through the inspector.
+ A hint applied to the uniform, which controls the values it can take when set through the Inspector.
</member>
<member name="max" type="float" setter="set_max" getter="get_max" default="1.0">
Minimum value for range hints. Used if [member hint] is set to [constant HINT_RANGE] or [constant HINT_RANGE_STEP].
diff --git a/doc/classes/VisualShaderNodeParameter.xml b/doc/classes/VisualShaderNodeParameter.xml
index c66022f77d..55b10ac810 100644
--- a/doc/classes/VisualShaderNodeParameter.xml
+++ b/doc/classes/VisualShaderNodeParameter.xml
@@ -4,7 +4,7 @@
A base type for the parameters within the visual shader graph.
</brief_description>
<description>
- A parameter represents a variable in the shader which is set externally, i.e. from the [ShaderMaterial]. Parameters are exposed as properties in the [ShaderMaterial] and can be assigned from the inspector or from a script.
+ A parameter represents a variable in the shader which is set externally, i.e. from the [ShaderMaterial]. Parameters are exposed as properties in the [ShaderMaterial] and can be assigned from the Inspector or from a script.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VoxelGIData.xml b/doc/classes/VoxelGIData.xml
index 92b2e66e5a..bd9df18394 100644
--- a/doc/classes/VoxelGIData.xml
+++ b/doc/classes/VoxelGIData.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
[VoxelGIData] contains baked voxel global illumination for use in a [VoxelGI] node. [VoxelGIData] also offers several properties to adjust the final appearance of the global illumination. These properties can be adjusted at run-time without having to bake the [VoxelGI] node again.
- [b]Note:[/b] To prevent text-based scene files ([code].tscn[/code]) from growing too much and becoming slow to load and save, always save [VoxelGIData] to an external binary resource file ([code].res[/code]) instead of embedding it within the scene. This can be done by clicking the dropdown arrow next to the [VoxelGIData] resource, choosing [b]Edit[/b], clicking the floppy disk icon at the top of the inspector then choosing [b]Save As...[/b].
+ [b]Note:[/b] To prevent text-based scene files ([code].tscn[/code]) from growing too much and becoming slow to load and save, always save [VoxelGIData] to an external binary resource file ([code].res[/code]) instead of embedding it within the scene. This can be done by clicking the dropdown arrow next to the [VoxelGIData] resource, choosing [b]Edit[/b], clicking the floppy disk icon at the top of the Inspector then choosing [b]Save As...[/b].
</description>
<tutorials>
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>