diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/AnimationPlayer.xml | 2 | ||||
-rw-r--r-- | doc/classes/AnimationTreePlayer.xml | 2 | ||||
-rw-r--r-- | doc/classes/EditorPlugin.xml | 6 | ||||
-rw-r--r-- | doc/classes/Gradient.xml | 2 | ||||
-rw-r--r-- | doc/classes/MeshDataTool.xml | 6 | ||||
-rw-r--r-- | doc/classes/PackedScene.xml | 4 | ||||
-rw-r--r-- | doc/classes/PhysicsBody.xml | 7 | ||||
-rw-r--r-- | doc/classes/PhysicsBody2D.xml | 7 | ||||
-rw-r--r-- | doc/classes/RichTextLabel.xml | 3 | ||||
-rw-r--r-- | doc/classes/SoftBody.xml | 7 | ||||
-rw-r--r-- | doc/classes/Tween.xml | 2 | ||||
-rw-r--r-- | doc/classes/VisualServer.xml | 7 |
12 files changed, 40 insertions, 15 deletions
diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml index 6dc91a234a..a5be8ffc53 100644 --- a/doc/classes/AnimationPlayer.xml +++ b/doc/classes/AnimationPlayer.xml @@ -238,7 +238,7 @@ The default time in which to blend animations. Ranges from 0 to 4096 with 0.01 precision. Default value: [code]0[/code]. </member> <member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" enum="AnimationPlayer.AnimationProcessMode"> - The process notification in which to update animations. Default value: [enum ANIMATION_PROCESS_IDLE]. + The process notification in which to update animations. Default value: [code]ANIMATION_PROCESS_IDLE[/code]. </member> <member name="playback_speed" type="float" setter="set_speed_scale" getter="get_speed_scale"> The speed scaling ratio. For instance, if this value is 1 then the animation plays at normal speed. If it's 0.5 then it plays at half speed. If it's 2 then it plays at double speed. Default value: [code]1[/code]. diff --git a/doc/classes/AnimationTreePlayer.xml b/doc/classes/AnimationTreePlayer.xml index 8c32d5f6a3..a081c64f6d 100644 --- a/doc/classes/AnimationTreePlayer.xml +++ b/doc/classes/AnimationTreePlayer.xml @@ -618,7 +618,7 @@ Once set, Animation nodes can be added to the AnimationTreePlayer. </member> <member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" enum="AnimationTreePlayer.AnimationProcessMode"> - The thread in which to update animations. Default value: [enum ANIMATION_PROCESS_IDLE]. + The thread in which to update animations. Default value: [code]ANIMATION_PROCESS_IDLE[/code]. </member> </members> <constants> diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml index ac139f18c9..0792d556d7 100644 --- a/doc/classes/EditorPlugin.xml +++ b/doc/classes/EditorPlugin.xml @@ -453,7 +453,7 @@ <argument index="0" name="screen_name" type="String"> </argument> <description> - Emitted when user change the workspace (2D, 3D, Script, AssetLib). Also works with custom screens defined by plugins. + Emitted when user changes the workspace (2D, 3D, Script, AssetLib). Also works with custom screens defined by plugins. </description> </signal> <signal name="resource_saved"> @@ -466,14 +466,14 @@ <argument index="0" name="scene_root" type="Node"> </argument> <description> - Emitted when user change scene. The argument is a root node of freshly opened scene. + Emitted when the scene is changed in the editor. The argument will return the root node of the scene that has just become active. If this scene is new and empty, the argument will be null. </description> </signal> <signal name="scene_closed"> <argument index="0" name="filepath" type="String"> </argument> <description> - Emitted when user close scene. The argument is file path to a closed scene. + Emitted when user closes a scene. The argument is file path to a closed scene. </description> </signal> </signals> diff --git a/doc/classes/Gradient.xml b/doc/classes/Gradient.xml index df4a507b65..bf3f125e48 100644 --- a/doc/classes/Gradient.xml +++ b/doc/classes/Gradient.xml @@ -4,7 +4,7 @@ Color interpolator node. </brief_description> <description> - Given a set of colors, this node will interpolate them in order, meaning, that if you have color 1, color 2 and color3, the ramp will interpolate (generate the colors between two colors) from color 1 to color 2 and from color 2 to color 3. Initially the ramp will have 2 colors (black and white), one (black) at ramp lower offset offset 0 and the other (white) at the ramp higher offset 1. + Given a set of colors, this node will interpolate them in order, meaning, that if you have color 1, color 2 and color 3, the ramp will interpolate (generate the colors between two colors) from color 1 to color 2 and from color 2 to color 3. Initially the ramp will have 2 colors (black and white), one (black) at ramp lower offset 0 and the other (white) at the ramp higher offset 1. </description> <tutorials> </tutorials> diff --git a/doc/classes/MeshDataTool.xml b/doc/classes/MeshDataTool.xml index 5c3af3e2e1..c90dba1561 100644 --- a/doc/classes/MeshDataTool.xml +++ b/doc/classes/MeshDataTool.xml @@ -104,7 +104,7 @@ </argument> <description> Returns specified edge associated with given face. - Edge argument must 2 or less becuase a face only has three edges. + Edge argument must 2 or less because a face only has three edges. </description> </method> <method name="get_face_meta" qualifiers="const"> @@ -134,14 +134,14 @@ </argument> <description> Returns specified vertex of given face. - Vertex argument must be 2 or less becuase faces contain three vertices. + Vertex argument must be 2 or less because faces contain three vertices. </description> </method> <method name="get_format" qualifiers="const"> <return type="int"> </return> <description> - Returns format of [Mesh]. Format is an integer made up of [Mesh] format flags combined together. For example, a mesh containing both vertices and normals would return a format of [code]3[/code] becuase [code]ARRAY_FORMAT_VERTEX[/code] is [code]1[/code] and [code]ARRAY_FORMAT_NORMAL[/code] is [code]2[/code]. + Returns format of [Mesh]. Format is an integer made up of [Mesh] format flags combined together. For example, a mesh containing both vertices and normals would return a format of [code]3[/code] because [code]ARRAY_FORMAT_VERTEX[/code] is [code]1[/code] and [code]ARRAY_FORMAT_NORMAL[/code] is [code]2[/code]. For list of format flags see [ArrayMesh]. </description> </method> diff --git a/doc/classes/PackedScene.xml b/doc/classes/PackedScene.xml index 19f85fae4c..7dea004b90 100644 --- a/doc/classes/PackedScene.xml +++ b/doc/classes/PackedScene.xml @@ -13,7 +13,7 @@ var rigid = RigidBody2D.new() var collision = CollisionShape2D.new() - # create the object hierachy + # create the object hierarchy rigid.add_child(collision) node.add_child(rigid) @@ -52,7 +52,7 @@ <argument index="0" name="edit_state" type="int" enum="PackedScene.GenEditState" default="0"> </argument> <description> - Instantiates the scene's node hierarchy. Triggers child scene instantiation(s). Triggers the [enum Node.NOTIFICATION_INSTANCED] notification on the root node. + Instantiates the scene's node hierarchy. Triggers child scene instantiation(s). Triggers [Node]'s [code]NOTIFICATION_INSTANCED[/code] notification on the root node. </description> </method> <method name="pack"> diff --git a/doc/classes/PhysicsBody.xml b/doc/classes/PhysicsBody.xml index af00027ed3..fb145f9de9 100644 --- a/doc/classes/PhysicsBody.xml +++ b/doc/classes/PhysicsBody.xml @@ -21,6 +21,13 @@ Adds a body to the list of bodies that this body can't collide with. </description> </method> + <method name="get_collision_exceptions"> + <return type="Array"> + </return> + <description> + Returns an array of nodes that were added as collision exceptions for this body. + </description> + </method> <method name="get_collision_layer_bit" qualifiers="const"> <return type="bool"> </return> diff --git a/doc/classes/PhysicsBody2D.xml b/doc/classes/PhysicsBody2D.xml index 4278979049..440caf61e5 100644 --- a/doc/classes/PhysicsBody2D.xml +++ b/doc/classes/PhysicsBody2D.xml @@ -21,6 +21,13 @@ Adds a body to the list of bodies that this body can't collide with. </description> </method> + <method name="get_collision_exceptions"> + <return type="Array"> + </return> + <description> + Returns an array of nodes that were added as collision exceptions for this body. + </description> + </method> <method name="get_collision_layer_bit" qualifiers="const"> <return type="bool"> </return> diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml index 357d2e7a15..3371e4d66f 100644 --- a/doc/classes/RichTextLabel.xml +++ b/doc/classes/RichTextLabel.xml @@ -111,7 +111,7 @@ <argument index="0" name="align" type="int" enum="RichTextLabel.Align"> </argument> <description> - Adds a [code][right][/code] tag to the tag stack. + Adds an alignment tag based on the given [code]align[/code] value. See [enum Align] for possible values. </description> </method> <method name="push_cell"> @@ -170,6 +170,7 @@ <return type="void"> </return> <description> + Adds a [code][s][/code] tag to the tag stack. </description> </method> <method name="push_table"> diff --git a/doc/classes/SoftBody.xml b/doc/classes/SoftBody.xml index 196d29fc60..6c3929d65b 100644 --- a/doc/classes/SoftBody.xml +++ b/doc/classes/SoftBody.xml @@ -20,6 +20,13 @@ Adds a body to the list of bodies that this body can't collide with. </description> </method> + <method name="get_collision_exceptions"> + <return type="Array"> + </return> + <description> + Returns an array of nodes that were added as collision exceptions for this body. + </description> + </method> <method name="get_collision_layer_bit" qualifiers="const"> <return type="bool"> </return> diff --git a/doc/classes/Tween.xml b/doc/classes/Tween.xml index 1dc03ed314..e792835605 100644 --- a/doc/classes/Tween.xml +++ b/doc/classes/Tween.xml @@ -14,7 +14,7 @@ tween.start() [/codeblock] Many methods require a property name, such as "position" above. You can find the correct property name by hovering over the property in the Inspector. - Many of the methods accept [code]trans_type[/code] and [code]ease_type[/code]. The first accepts an [enum TransitionType] constant, and refers to the way the timing of the animation is handled (see [code]http://easings.net/[/code] for some examples). The second accepts an [enum EaseType] constant, and controls the where [code]trans_type[/code] is applied to the interpolation (in the beginning, the end, or both). If you don't know which transition and easing to pick, you can try different [enum TransitionType] constants with [enum EASE_IN_OUT], and use the one that looks best. + Many of the methods accept [code]trans_type[/code] and [code]ease_type[/code]. The first accepts an [enum TransitionType] constant, and refers to the way the timing of the animation is handled (see [code]http://easings.net/[/code] for some examples). The second accepts an [enum EaseType] constant, and controls the where [code]trans_type[/code] is applied to the interpolation (in the beginning, the end, or both). If you don't know which transition and easing to pick, you can try different [enum TransitionType] constants with [code]EASE_IN_OUT[/code], and use the one that looks best. </description> <tutorials> </tutorials> diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml index 225a1f2bba..ed6fdacec7 100644 --- a/doc/classes/VisualServer.xml +++ b/doc/classes/VisualServer.xml @@ -3613,7 +3613,7 @@ If [code]true[/code] sets the viewport active, else sets it inactive. </description> </method> - <method name="viewport_set_canvas_layer"> + <method name="viewport_set_canvas_stacking"> <return type="void"> </return> <argument index="0" name="viewport" type="RID"> @@ -3622,8 +3622,11 @@ </argument> <argument index="2" name="layer" type="int"> </argument> + <argument index="3" name="sublayer" type="int"> + </argument> <description> - Sets the renderlayer for a viewport's canvas. + Sets the stacking order for a viewport's canvas. + [code]layer[/code] is the actual canvas layer, while [code]sublayer[/code] specifies the stacking order of the canvas among those in the same layer. </description> </method> <method name="viewport_set_canvas_transform"> |