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-rw-r--r--doc/classes/InputEventAction.xml3
-rw-r--r--doc/classes/Position2D.xml2
2 files changed, 4 insertions, 1 deletions
diff --git a/doc/classes/InputEventAction.xml b/doc/classes/InputEventAction.xml
index 25e9073ec7..9df7bbca74 100644
--- a/doc/classes/InputEventAction.xml
+++ b/doc/classes/InputEventAction.xml
@@ -18,6 +18,9 @@
<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
If [code]true[/code], the action's state is pressed. If [code]false[/code], the action's state is released.
</member>
+ <member name="strength" type="float" setter="set_strength" getter="get_strength">
+ The action's strength between 0 and 1. This value is consired as equal to 0 if pressed is [code]false[/code]. The event strength allows faking analog joypad motion events, by precising how strongly is the joypad axis bent or pressed.
+ </member>
</members>
<constants>
</constants>
diff --git a/doc/classes/Position2D.xml b/doc/classes/Position2D.xml
index 034e35d9d7..916bd99131 100644
--- a/doc/classes/Position2D.xml
+++ b/doc/classes/Position2D.xml
@@ -4,7 +4,7 @@
Generic 2D Position hint for editing.
</brief_description>
<description>
- Generic 2D Position hint for editing. It's just like a plain [Node2D] but displays as a cross in the 2D-Editor at all times.
+ Generic 2D Position hint for editing. It's just like a plain [Node2D] but displays as a cross in the 2D-Editor at all times. You can set visual size of the cross by changing Gizmo Extents in the inspector.
</description>
<tutorials>
</tutorials>