diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/Decal.xml | 4 | ||||
-rw-r--r-- | doc/classes/FileDialog.xml | 3 | ||||
-rw-r--r-- | doc/classes/Node3D.xml | 7 | ||||
-rw-r--r-- | doc/classes/PackedByteArray.xml | 10 | ||||
-rw-r--r-- | doc/classes/ParticlesMaterial.xml | 45 | ||||
-rw-r--r-- | doc/classes/ResourceLoader.xml | 16 | ||||
-rw-r--r-- | doc/classes/ResourceSaver.xml | 16 | ||||
-rw-r--r-- | doc/classes/String.xml | 17 |
8 files changed, 90 insertions, 28 deletions
diff --git a/doc/classes/Decal.xml b/doc/classes/Decal.xml index c0ad61b77e..c38e1d1499 100644 --- a/doc/classes/Decal.xml +++ b/doc/classes/Decal.xml @@ -79,7 +79,7 @@ Sets the size of the [AABB] used by the decal. The AABB goes from [code]-extents[/code] to [code]extents[/code]. </member> <member name="lower_fade" type="float" setter="set_lower_fade" getter="get_lower_fade" default="0.3"> - Sets the curve over which the decal will fade as the surface gets further from the center of the [AABB]. + Sets the curve over which the decal will fade as the surface gets further from the center of the [AABB]. Only positive values are valid (negative values will be clamped to [code]0.0[/code]). </member> <member name="modulate" type="Color" setter="set_modulate" getter="get_modulate" default="Color(1, 1, 1, 1)"> Changes the [Color] of the Decal by multiplying it with this value. @@ -100,7 +100,7 @@ [Texture2D] storing ambient occlusion, roughness, and metallic for the decal. Use this to add extra detail to decals. </member> <member name="upper_fade" type="float" setter="set_upper_fade" getter="get_upper_fade" default="0.3"> - Sets the curve over which the decal will fade as the surface gets further from the center of the [AABB]. + Sets the curve over which the decal will fade as the surface gets further from the center of the [AABB]. Only positive values are valid (negative values will be clamped to [code]0.0[/code]). </member> </members> <constants> diff --git a/doc/classes/FileDialog.xml b/doc/classes/FileDialog.xml index 9d55704604..903f36d0ce 100644 --- a/doc/classes/FileDialog.xml +++ b/doc/classes/FileDialog.xml @@ -75,6 +75,9 @@ <member name="mode_overrides_title" type="bool" setter="set_mode_overrides_title" getter="is_mode_overriding_title" default="true"> If [code]true[/code], changing the [code]Mode[/code] property will set the window title accordingly (e.g. setting mode to [constant FILE_MODE_OPEN_FILE] will change the window title to "Open a File"). </member> + <member name="root_subfolder" type="String" setter="set_root_subfolder" getter="get_root_subfolder" default=""""> + If non-empty, the given sub-folder will be "root" of this [FileDialog], i.e. user won't be able to go to its parent directory. + </member> <member name="show_hidden_files" type="bool" setter="set_show_hidden_files" getter="is_showing_hidden_files" default="false"> If [code]true[/code], the dialog will show hidden files. </member> diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml index ac434af4fa..ff2afd595a 100644 --- a/doc/classes/Node3D.xml +++ b/doc/classes/Node3D.xml @@ -281,6 +281,13 @@ <member name="basis" type="Basis" setter="set_basis" getter="get_basis"> Direct access to the 3x3 basis of the [Transform3D] property. </member> + <member name="global_position" type="Vector3" setter="set_global_position" getter="get_global_position"> + Global position of this node. This is equivalent to [code]global_transform.origin[/code]. + </member> + <member name="global_rotation" type="Vector3" setter="set_global_rotation" getter="get_global_rotation"> + Rotation part of the global transformation in radians, specified in terms of YXZ-Euler angles in the format (X angle, Y angle, Z angle). + [b]Note:[/b] In the mathematical sense, rotation is a matrix and not a vector. The three Euler angles, which are the three independent parameters of the Euler-angle parametrization of the rotation matrix, are stored in a [Vector3] data structure not because the rotation is a vector, but only because [Vector3] exists as a convenient data-structure to store 3 floating-point numbers. Therefore, applying affine operations on the rotation "vector" is not meaningful. + </member> <member name="global_transform" type="Transform3D" setter="set_global_transform" getter="get_global_transform"> World3D space (global) [Transform3D] of this node. </member> diff --git a/doc/classes/PackedByteArray.xml b/doc/classes/PackedByteArray.xml index 5d0861bcf3..3af3bb8697 100644 --- a/doc/classes/PackedByteArray.xml +++ b/doc/classes/PackedByteArray.xml @@ -409,7 +409,7 @@ <return type="PackedFloat32Array" /> <description> Returns a copy of the data converted to a [PackedFloat32Array], where each block of 4 bytes has been converted to a 32-bit float (C++ [code]float[/code]). - The size of the new array will be [code]byte_array.size() / 4[/code]. + The size of the input array must be a multiple of 4 (size of 32-bit float). The size of the new array will be [code]byte_array.size() / 4[/code]. If the original data can't be converted to 32-bit floats, the resulting data is undefined. </description> </method> @@ -417,7 +417,7 @@ <return type="PackedFloat64Array" /> <description> Returns a copy of the data converted to a [PackedFloat64Array], where each block of 8 bytes has been converted to a 64-bit float (C++ [code]double[/code], Godot [float]). - The size of the new array will be [code]byte_array.size() / 8[/code]. + The size of the input array must be a multiple of 8 (size of 64-bit double). The size of the new array will be [code]byte_array.size() / 8[/code]. If the original data can't be converted to 64-bit floats, the resulting data is undefined. </description> </method> @@ -425,15 +425,15 @@ <return type="PackedInt32Array" /> <description> Returns a copy of the data converted to a [PackedInt32Array], where each block of 4 bytes has been converted to a signed 32-bit integer (C++ [code]int32_t[/code]). - The size of the new array will be [code]byte_array.size() / 4[/code]. + The size of the input array must be a multiple of 4 (size of 32-bit integer). The size of the new array will be [code]byte_array.size() / 4[/code]. If the original data can't be converted to signed 32-bit integers, the resulting data is undefined. </description> </method> <method name="to_int64_array" qualifiers="const"> <return type="PackedInt64Array" /> <description> - Returns a copy of the data converted to a [PackedInt64Array], where each block of 4 bytes has been converted to a signed 64-bit integer (C++ [code]int64_t[/code], Godot [int]). - The size of the new array will be [code]byte_array.size() / 8[/code]. + Returns a copy of the data converted to a [PackedInt64Array], where each block of 8 bytes has been converted to a signed 64-bit integer (C++ [code]int64_t[/code], Godot [int]). + The size of the input array must be a multiple of 8 (size of 64-bit integer). The size of the new array will be [code]byte_array.size() / 8[/code]. If the original data can't be converted to signed 64-bit integers, the resulting data is undefined. </description> </method> diff --git a/doc/classes/ParticlesMaterial.xml b/doc/classes/ParticlesMaterial.xml index 885bedbc04..354fbd462c 100644 --- a/doc/classes/ParticlesMaterial.xml +++ b/doc/classes/ParticlesMaterial.xml @@ -77,28 +77,30 @@ Each particle's rotation will be animated along this [CurveTexture]. </member> <member name="angle_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0"> - Maximum angle. + Maximum initial rotation applied to each particle, in degrees. + Only applied when [member particle_flag_disable_z] or [member particle_flag_rotate_y] are [code]true[/code] or the [BaseMaterial3D] being used to draw the particle is using [constant BaseMaterial3D.BILLBOARD_PARTICLES]. </member> <member name="angle_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0"> - Minimum angle. + Minimum equivalent of [member angle_max]. </member> <member name="angular_velocity_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture"> Each particle's angular velocity (rotation speed) will vary along this [CurveTexture] over its lifetime. </member> <member name="angular_velocity_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0"> Maximum initial angular velocity (rotation speed) applied to each particle in [i]degrees[/i] per second. + Only applied when [member particle_flag_disable_z] or [member particle_flag_rotate_y] are [code]true[/code] or the [BaseMaterial3D] being used to draw the particle is using [constant BaseMaterial3D.BILLBOARD_PARTICLES]. </member> <member name="angular_velocity_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0"> - Minimum initial angular velocity (rotation speed) applied to each particle in [i]degrees[/i] per second. + Minimum equivalent of [member angular_velocity_max]. </member> <member name="anim_offset_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture"> Each particle's animation offset will vary along this [CurveTexture]. </member> <member name="anim_offset_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0"> - Maximum animation offset. + Maximum animation offset that corresponds to frame index in the texture. [code]0[/code] is the first frame, [code]1[/code] is the last one. See [member CanvasItemMaterial.particles_animation]. </member> <member name="anim_offset_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0"> - Minimum animation offset. + Minimum equivalent of [member anim_offset_max]. </member> <member name="anim_speed_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture"> Each particle's animation speed will vary along this [CurveTexture]. @@ -108,7 +110,7 @@ With animation speed greater than [code]1[/code], remember to enable [member CanvasItemMaterial.particles_anim_loop] property if you want the animation to repeat. </member> <member name="anim_speed_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0"> - Minimum particle animation speed. + Minimum equivalent of [member anim_speed_max]. </member> <member name="attractor_interaction_enabled" type="bool" setter="set_attractor_interaction_enabled" getter="is_attractor_interaction_enabled" default="true"> True if the interaction with particle attractors is enabled. @@ -138,8 +140,10 @@ Damping will vary along this [CurveTexture]. </member> <member name="damping_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0"> + The maximum rate at which particles lose velocity. For example value of [code]100[/code] means that the particle will go from [code]100[/code] velocity to [code]0[/code] in [code]1[/code] second. </member> <member name="damping_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0"> + Minimum equivalent of [member damping_max]. </member> <member name="direction" type="Vector3" setter="set_direction" getter="get_direction" default="Vector3(1, 0, 0)"> Unit vector specifying the particles' emission direction. @@ -187,16 +191,16 @@ Each particle's hue will vary along this [CurveTexture]. </member> <member name="hue_variation_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0"> - Maximum hue variation. + Maximum initial hue variation applied to each particle. It will shift the particle color's hue. </member> <member name="hue_variation_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0"> - Minimum hue variation. + Minimum equivalent of [member hue_variation_max]. </member> <member name="initial_velocity_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0"> - Maximum initial velocity. + Maximum initial velocity magnitude for each particle. Direction comes from [member direction] and [member spread]. </member> <member name="initial_velocity_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0"> - Minimum initial velocity. + Minimum equivalent of [member initial_velocity_max]. </member> <member name="lifetime_randomness" type="float" setter="set_lifetime_randomness" getter="get_lifetime_randomness" default="0.0"> Particle lifetime randomness ratio. The lifetime will be multiplied by a value interpolated between [code]1.0[/code] and a random number less than one. For example a random ratio of [code]0.4[/code] would scale the original lifetime between [code]0.4-1.0[/code] of its original value. @@ -205,19 +209,20 @@ Each particle's linear acceleration will vary along this [CurveTexture]. </member> <member name="linear_accel_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0"> - Maximum linear acceleration. + Maximum linear acceleration applied to each particle in the direction of motion. </member> <member name="linear_accel_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0"> - Minimum linear acceleration. + Minimum equivalent of [member linear_accel_min]. </member> <member name="orbit_velocity_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture"> Each particle's orbital velocity will vary along this [CurveTexture]. </member> <member name="orbit_velocity_max" type="float" setter="set_param_max" getter="get_param_max"> - Maximum orbit velocity. + Maximum orbital velocity applied to each particle. Makes the particles circle around origin. Specified in number of full rotations around origin per second. + Only available when [member particle_flag_disable_z] is [code]true[/code]. </member> <member name="orbit_velocity_min" type="float" setter="set_param_min" getter="get_param_min"> - Minimum orbit velocity. + Minimum equivalent of [member orbit_velocity_max]. </member> <member name="particle_flag_align_y" type="bool" setter="set_particle_flag" getter="get_particle_flag" default="false"> Align Y axis of particle with the direction of its velocity. @@ -232,19 +237,19 @@ Each particle's radial acceleration will vary along this [CurveTexture]. </member> <member name="radial_accel_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0"> - Maximum radial acceleration. + Maximum radial acceleration applied to each particle. Makes particle accelerate away from the origin or towards it if negative. </member> <member name="radial_accel_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0"> - Minimum radial acceleration. + Minimum equivalent of [member radial_accel_max]. </member> <member name="scale_curve" type="Texture2D" setter="set_param_texture" getter="get_param_texture"> Each particle's scale will vary along this [CurveTexture]. If a [CurveXYZTexture] is supplied instead, the scale will be separated per-axis. </member> <member name="scale_max" type="float" setter="set_param_max" getter="get_param_max" default="1.0"> - Maximum scale. + Maximum initial scale applied to each particle. </member> <member name="scale_min" type="float" setter="set_param_min" getter="get_param_min" default="1.0"> - Minimum scale. + Minimum equivalent of [member scale_max]. </member> <member name="spread" type="float" setter="set_spread" getter="get_spread" default="45.0"> Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees. @@ -261,10 +266,10 @@ Each particle's tangential acceleration will vary along this [CurveTexture]. </member> <member name="tangential_accel_max" type="float" setter="set_param_max" getter="get_param_max" default="0.0"> - Maximum tangential acceleration. + Maximum tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion. </member> <member name="tangential_accel_min" type="float" setter="set_param_min" getter="get_param_min" default="0.0"> - Minimum tangential acceleration. + Minimum equivalent of [member tangential_accel_max]. </member> </members> <constants> diff --git a/doc/classes/ResourceLoader.xml b/doc/classes/ResourceLoader.xml index 1ffb0dba5c..d6e9a233b0 100644 --- a/doc/classes/ResourceLoader.xml +++ b/doc/classes/ResourceLoader.xml @@ -11,6 +11,15 @@ <link title="OS Test Demo">https://godotengine.org/asset-library/asset/677</link> </tutorials> <methods> + <method name="add_resource_format_loader"> + <return type="void" /> + <argument index="0" name="format_loader" type="ResourceFormatLoader" /> + <argument index="1" name="at_front" type="bool" default="false" /> + <description> + Registers a new [ResourceFormatLoader]. The ResourceLoader will use the ResourceFormatLoader as described in [method load]. + This method is performed implictly for ResourceFormatLoaders written in GDScript (see [ResourceFormatLoader] for more information). + </description> + </method> <method name="exists"> <return type="bool" /> <argument index="0" name="path" type="String" /> @@ -89,6 +98,13 @@ Loads the resource using threads. If [code]use_sub_threads[/code] is [code]true[/code], multiple threads will be used to load the resource, which makes loading faster, but may affect the main thread (and thus cause game slowdowns). </description> </method> + <method name="remove_resource_format_loader"> + <return type="void" /> + <argument index="0" name="format_loader" type="ResourceFormatLoader" /> + <description> + Unregisters the given [ResourceFormatLoader]. + </description> + </method> <method name="set_abort_on_missing_resources"> <return type="void" /> <argument index="0" name="abort" type="bool" /> diff --git a/doc/classes/ResourceSaver.xml b/doc/classes/ResourceSaver.xml index a029fb9acf..815c7e8813 100644 --- a/doc/classes/ResourceSaver.xml +++ b/doc/classes/ResourceSaver.xml @@ -10,6 +10,15 @@ <tutorials> </tutorials> <methods> + <method name="add_resource_format_saver"> + <return type="void" /> + <argument index="0" name="format_saver" type="ResourceFormatSaver" /> + <argument index="1" name="at_front" type="bool" default="false" /> + <description> + Registers a new [ResourceFormatSaver]. The ResourceSaver will use the ResourceFormatSaver as described in [method save]. + This method is performed implictly for ResourceFormatSavers written in GDScript (see [ResourceFormatSaver] for more information). + </description> + </method> <method name="get_recognized_extensions"> <return type="PackedStringArray" /> <argument index="0" name="type" type="Resource" /> @@ -17,6 +26,13 @@ Returns the list of extensions available for saving a resource of a given type. </description> </method> + <method name="remove_resource_format_saver"> + <return type="void" /> + <argument index="0" name="format_saver" type="ResourceFormatSaver" /> + <description> + Unregisters the given [ResourceFormatSaver]. + </description> + </method> <method name="save"> <return type="int" enum="Error" /> <argument index="0" name="path" type="String" /> diff --git a/doc/classes/String.xml b/doc/classes/String.xml index f4d453700c..9f197dae02 100644 --- a/doc/classes/String.xml +++ b/doc/classes/String.xml @@ -180,7 +180,22 @@ <argument index="0" name="values" type="Variant" /> <argument index="1" name="placeholder" type="String" default=""{_}"" /> <description> - Formats the string by replacing all occurrences of [code]placeholder[/code] with [code]values[/code]. + Formats the string by replacing all occurrences of [code]placeholder[/code] with the elements of [code]values[/code]. + [code]values[/code] can be a [Dictionary] or an [Array]. Any underscores in [code]placeholder[/code] will be replaced with the corresponding keys in advance. Array elements use their index as keys. + [codeblock] + # Prints: Waiting for Godot is a play by Samuel Beckett, and Godot Engine is named after it. + var use_array_values = "Waiting for {0} is a play by {1}, and {0} Engine is named after it." + print(use_array_values.format(["Godot", "Samuel Beckett"])) + + # Prints: User 42 is Godot. + print("User {id} is {name}.".format({"id": 42, "name": "Godot"})) + [/codeblock] + Some additional handling is performed when [code]values[/code] is an array. If [code]placeholder[/code] does not contain an underscore, the elements of the array will be used to replace one occurrence of the placeholder in turn; If an array element is another 2-element array, it'll be interpreted as a key-value pair. + [codeblock] + # Prints: User 42 is Godot. + print("User {} is {}.".format([42, "Godot"], "{}")) + print("User {id} is {name}.".format([["id", 42], ["name", "Godot"]])) + [/codeblock] </description> </method> <method name="get_base_dir" qualifiers="const"> |