diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/Camera.xml | 17 | ||||
-rw-r--r-- | doc/classes/DynamicFont.xml | 14 | ||||
-rw-r--r-- | doc/classes/Line2D.xml | 3 | ||||
-rw-r--r-- | doc/classes/Listener.xml | 8 | ||||
-rw-r--r-- | doc/classes/OS.xml | 47 | ||||
-rw-r--r-- | doc/classes/ProjectSettings.xml | 3 | ||||
-rw-r--r-- | doc/classes/VisualServer.xml | 2 |
7 files changed, 80 insertions, 14 deletions
diff --git a/doc/classes/Camera.xml b/doc/classes/Camera.xml index 3b4313b204..aca53d4ed0 100644 --- a/doc/classes/Camera.xml +++ b/doc/classes/Camera.xml @@ -38,12 +38,14 @@ <argument index="0" name="layer" type="int"> </argument> <description> + Returns [code]true[/code] if the given [code]layer[/code] in the [member cull_mask] is enabled, [code]false[/code] otherwise. </description> </method> <method name="get_frustum" qualifiers="const"> <return type="Array"> </return> <description> + Returns the camera's frustum planes in world-space units as an array of [Plane]s in the following order: near, far, left, top, right, bottom. Not to be confused with [member frustum_offset]. </description> </method> <method name="is_position_behind" qualifiers="const"> @@ -109,6 +111,7 @@ <argument index="1" name="enable" type="bool"> </argument> <description> + Enables or disables the given [code]layer[/code] in the [member cull_mask]. </description> </method> <method name="set_frustum"> @@ -123,6 +126,7 @@ <argument index="3" name="z_far" type="float"> </argument> <description> + Sets the camera projection to frustum mode (see [constant PROJECTION_FRUSTUM]), by specifying a [code]size[/code], an [code]offset[/code], and the [code]z_near[/code] and [code]z_far[/code] clip planes in world-space units. </description> </method> <method name="set_orthogonal"> @@ -135,7 +139,7 @@ <argument index="2" name="z_far" type="float"> </argument> <description> - Sets the camera projection to orthogonal mode, by specifying a width and the [code]near[/code] and [code]far[/code] clip planes in worldspace units. (As a hint, 2D games often use this projection, with values specified in pixels) + Sets the camera projection to orthogonal mode (see [constant PROJECTION_ORTHOGONAL]), by specifying a [code]size[/code], and the [code]z_near[/code] and [code]z_far[/code] clip planes in world-space units. (As a hint, 2D games often use this projection, with values specified in pixels.) </description> </method> <method name="set_perspective"> @@ -148,7 +152,7 @@ <argument index="2" name="z_far" type="float"> </argument> <description> - Sets the camera projection to perspective mode, by specifying a [code]fov[/code] angle in degrees (FOV means Field of View), and the [code]near[/code] and [code]far[/code] clip planes in world-space units. + Sets the camera projection to perspective mode (see [constant PROJECTION_PERSPECTIVE]), by specifying a [code]fov[/code] (field of view) angle in degrees, and the [code]z_near[/code] and [code]z_far[/code] clip planes in world-space units. </description> </method> <method name="unproject_position" qualifiers="const"> @@ -169,7 +173,7 @@ If [code]true[/code], the ancestor [Viewport] is currently using this camera. </member> <member name="doppler_tracking" type="int" setter="set_doppler_tracking" getter="get_doppler_tracking" enum="Camera.DopplerTracking" default="0"> - If not [constant DOPPLER_TRACKING_DISABLED], this camera will simulate the Doppler effect for objects changed in particular [code]_process[/code] methods. See [enum DopplerTracking] for possible values. + If not [constant DOPPLER_TRACKING_DISABLED], this camera will simulate the [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/url] for objects changed in particular [code]_process[/code] methods. See [enum DopplerTracking] for possible values. </member> <member name="environment" type="Environment" setter="set_environment" getter="get_environment"> The [Environment] to use for this camera. @@ -181,6 +185,7 @@ The camera's field of view angle (in degrees). Only applicable in perspective mode. Since [member keep_aspect] locks one axis, [code]fov[/code] sets the other axis' field of view angle. </member> <member name="frustum_offset" type="Vector2" setter="set_frustum_offset" getter="get_frustum_offset" default="Vector2( 0, 0 )"> + The camera's frustum offset. This can be changed from the default to create "tilted frustum" effects such as [url=https://zdoom.org/wiki/Y-shearing]Y-shearing[/url]. </member> <member name="h_offset" type="float" setter="set_h_offset" getter="get_h_offset" default="0.0"> The horizontal (X) offset of the camera viewport. @@ -218,13 +223,13 @@ Preserves the vertical aspect ratio; also known as Hor+ scaling. This is usually the best option for projects running in landscape mode, as wider aspect ratios will automatically benefit from a wider horizontal FOV. </constant> <constant name="DOPPLER_TRACKING_DISABLED" value="0" enum="DopplerTracking"> - Disables Doppler effect simulation (default). + Disables [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/url] simulation (default). </constant> <constant name="DOPPLER_TRACKING_IDLE_STEP" value="1" enum="DopplerTracking"> - Simulate Doppler effect by tracking positions of objects that are changed in [code]_process[/code]. Changes in the relative velocity of this camera compared to those objects affect how Audio is perceived (changing the Audio's [code]pitch shift[/code]). + Simulate [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/url] by tracking positions of objects that are changed in [code]_process[/code]. Changes in the relative velocity of this camera compared to those objects affect how Audio is perceived (changing the Audio's [code]pitch shift[/code]). </constant> <constant name="DOPPLER_TRACKING_PHYSICS_STEP" value="2" enum="DopplerTracking"> - Simulate Doppler effect by tracking positions of objects that are changed in [code]_physics_process[/code]. Changes in the relative velocity of this camera compared to those objects affect how Audio is perceived (changing the Audio's [code]pitch shift[/code]). + Simulate [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/url] by tracking positions of objects that are changed in [code]_physics_process[/code]. Changes in the relative velocity of this camera compared to those objects affect how Audio is perceived (changing the Audio's [code]pitch shift[/code]). </constant> </constants> </class> diff --git a/doc/classes/DynamicFont.xml b/doc/classes/DynamicFont.xml index 0820d4e1b6..ac8595d783 100644 --- a/doc/classes/DynamicFont.xml +++ b/doc/classes/DynamicFont.xml @@ -4,7 +4,8 @@ DynamicFont renders vector font files at runtime. </brief_description> <description> - DynamicFont renders vector font files (such as TTF or OTF) dynamically at runtime instead of using a prerendered texture atlas like [BitmapFont]. This trades the faster loading time of [BitmapFont]s for the ability to change font parameters like size and spacing during runtime. [DynamicFontData] is used for referencing the font file paths. + DynamicFont renders vector font files (such as TTF or OTF) dynamically at runtime instead of using a prerendered texture atlas like [BitmapFont]. This trades the faster loading time of [BitmapFont]s for the ability to change font parameters like size and spacing during runtime. [DynamicFontData] is used for referencing the font file paths. DynamicFont also supports defining one or more fallbacks fonts, which will be used when displaying a character not supported by the main font. + DynamicFont uses the [url=https://www.freetype.org/]FreeType[/url] library for rasterization. [codeblock] var dynamic_font = DynamicFont.new() dynamic_font.font_data = load("res://BarlowCondensed-Bold.ttf") @@ -46,6 +47,7 @@ <argument index="0" name="type" type="int"> </argument> <description> + Returns the spacing for the given [code]type[/code] (see [enum SpacingType]). </description> </method> <method name="remove_fallback"> @@ -76,6 +78,7 @@ <argument index="1" name="value" type="int"> </argument> <description> + Sets the spacing for [code]type[/code] (see [enum SpacingType]) to [code]value[/code] in pixels (not relative to the font size). </description> </method> </methods> @@ -96,17 +99,20 @@ The font data. </member> <member name="outline_color" type="Color" setter="set_outline_color" getter="get_outline_color" default="Color( 1, 1, 1, 1 )"> + The font outline's color. + [b]Note:[/b] It's recommended to leave this at the default value so that you can adjust it in individual controls. For example, if the outline is made black here, it won't be possible to change its color using a Label's font outline modulate theme item. </member> <member name="outline_size" type="int" setter="set_outline_size" getter="get_outline_size" default="0"> + The font outline's thickness in pixels (not relative to the font size). </member> <member name="size" type="int" setter="set_size" getter="get_size" default="16"> - The font size. + The font size in pixels. </member> <member name="use_filter" type="bool" setter="set_use_filter" getter="get_use_filter" default="false"> - If [code]true[/code], filtering is used. + If [code]true[/code], filtering is used. This makes the font blurry instead of pixelated when scaling it if font oversampling is disabled or ineffective. It's recommended to enable this when using the font in a control whose size changes over time, unless a pixel art aesthetic is desired. </member> <member name="use_mipmaps" type="bool" setter="set_use_mipmaps" getter="get_use_mipmaps" default="false"> - If [code]true[/code], mipmapping is used. + If [code]true[/code], mipmapping is used. This improves the font's appearance when downscaling it if font oversampling is disabled or ineffective. </member> </members> <constants> diff --git a/doc/classes/Line2D.xml b/doc/classes/Line2D.xml index 3cb04b8b89..b11f3e27e5 100644 --- a/doc/classes/Line2D.xml +++ b/doc/classes/Line2D.xml @@ -66,6 +66,9 @@ </method> </methods> <members> + <member name="antialiased" type="bool" setter="set_antialiased" getter="get_antialiased" default="false"> + If [code]true[/code], the line's border will be anti-aliased. + </member> <member name="begin_cap_mode" type="int" setter="set_begin_cap_mode" getter="get_begin_cap_mode" enum="Line2D.LineCapMode" default="0"> Controls the style of the line's first point. Use [code]LINE_CAP_*[/code] constants. </member> diff --git a/doc/classes/Listener.xml b/doc/classes/Listener.xml index 130263a069..ae8c38198f 100644 --- a/doc/classes/Listener.xml +++ b/doc/classes/Listener.xml @@ -1,8 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Listener" inherits="Spatial" category="Core" version="3.2"> <brief_description> + Overrides the location sounds are heard from. </brief_description> <description> + Once added to the scene tree and enabled using [method make_current], this node will override the location sounds are heard from. This can be used to listen from a location different from the [Camera]. + [b]Note:[/b] There is no 2D equivalent for this node yet. </description> <tutorials> </tutorials> @@ -11,24 +14,29 @@ <return type="void"> </return> <description> + Disables the listener to use the current camera's listener instead. </description> </method> <method name="get_listener_transform" qualifiers="const"> <return type="Transform"> </return> <description> + Returns the listener's global orthonormalized [Transform]. </description> </method> <method name="is_current" qualifiers="const"> <return type="bool"> </return> <description> + Returns [code]true[/code] if the listener was made current using [method make_current], [code]false[/code] otherwise. + [b]Note:[/b] There may be more than one Listener marked as "current" in the scene tree, but only the one that was made current last will be used. </description> </method> <method name="make_current"> <return type="void"> </return> <description> + Enables the listener. This will override the current camera's listener. </description> </method> </methods> diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index 6da0547352..54b4f3df64 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -45,6 +45,8 @@ <return type="void"> </return> <description> + Shuts down system MIDI driver. + [b]Note:[/b] This method is implemented on Linux, macOS and Windows. </description> </method> <method name="delay_msec" qualifiers="const"> @@ -119,6 +121,7 @@ [codeblock] OS.execute("CMD.exe", ["/C", "cd %TEMP% && dir"], true, output) [/codeblock] + [b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and Windows. </description> </method> <method name="find_scancode_from_string" qualifiers="const"> @@ -159,6 +162,7 @@ <description> Returns an array of MIDI device names. The returned array will be empty if the system MIDI driver has not previously been initialised with [method open_midi_inputs]. + [b]Note:[/b] This method is implemented on Linux, macOS and Windows. </description> </method> <method name="get_current_video_driver" qualifiers="const"> @@ -224,6 +228,7 @@ </return> <description> With this function you can get the list of dangerous permissions that have been granted to the Android application. + [b]Note:[/b] This method is implemented on Android. </description> </method> <method name="get_ime_selection" qualifiers="const"> @@ -232,6 +237,7 @@ <description> Returns the IME cursor position (the currently-edited portion of the string) relative to the characters in the composition string. [constant MainLoop.NOTIFICATION_OS_IME_UPDATE] is sent to the application to notify it of changes to the IME cursor position. + [b]Note:[/b] This method is implemented on macOS. </description> </method> <method name="get_ime_text" qualifiers="const"> @@ -240,6 +246,7 @@ <description> Returns the IME intermediate composition string. [constant MainLoop.NOTIFICATION_OS_IME_UPDATE] is sent to the application to notify it of changes to the IME composition string. + [b]Note:[/b] This method is implemented on macOS. </description> </method> <method name="get_latin_keyboard_variant" qualifiers="const"> @@ -248,6 +255,7 @@ <description> Returns the current latin keyboard variant as a String. Possible return values are: [code]"QWERTY"[/code], [code]"AZERTY"[/code], [code]"QZERTY"[/code], [code]"DVORAK"[/code], [code]"NEO"[/code], [code]"COLEMAK"[/code] or [code]"ERROR"[/code]. + [b]Note:[/b] This method is implemented on Linux, macOS and Windows. Returns [code]"QWERTY"[/code] on unsupported platforms. </description> </method> <method name="get_locale" qualifiers="const"> @@ -262,6 +270,7 @@ </return> <description> Returns the model name of the current device. + [b]Note:[/b] This method is implemented on Android and iOS. Returns [code]"GenericDevice"[/code] on unsupported platforms. </description> </method> <method name="get_name" qualifiers="const"> @@ -275,14 +284,16 @@ <return type="int"> </return> <description> - Returns the amount of battery left in the device as a percentage. + Returns the amount of battery left in the device as a percentage. Returns [code]-1[/code] if power state is unknown. + [b]Note:[/b] This method is implemented on Linux, macOS and Windows. </description> </method> <method name="get_power_seconds_left"> <return type="int"> </return> <description> - Returns an estimate of the time left in seconds before the device runs out of battery. + Returns an estimate of the time left in seconds before the device runs out of battery. Returns [code]-1[/code] if power state is unknown. + [b]Note:[/b] This method is implemented on Linux, macOS and Windows. </description> </method> <method name="get_power_state"> @@ -290,6 +301,7 @@ </return> <description> Returns the current state of the device regarding battery and power. See [enum PowerState] constants. + [b]Note:[/b] This method is implemented on Linux, macOS and Windows. </description> </method> <method name="get_process_id" qualifiers="const"> @@ -297,6 +309,7 @@ </return> <description> Returns the project's process ID. + [b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and Windows. </description> </method> <method name="get_processor_count" qualifiers="const"> @@ -345,6 +358,7 @@ xxhdpi - 480 dpi xxxhdpi - 640 dpi [/codeblock] + [b]Note:[/b] This method is implemented on Android, Linux, macOS and Windows. Returns [code]72[/code] on unsupported platforms. </description> </method> <method name="get_screen_position" qualifiers="const"> @@ -393,6 +407,7 @@ </argument> <description> Returns the actual path to commonly used folders across different platforms. Available locations are specified in [enum SystemDir]. + [b]Note:[/b] This method is implemented on Android, Linux, macOS and Windows. </description> </method> <method name="get_system_time_msecs" qualifiers="const"> @@ -519,6 +534,7 @@ </argument> <description> Add a new item with text "label" to global menu. Use "_dock" menu to add item to the macOS dock icon menu. + [b]Note:[/b] This method is implemented on macOS. </description> </method> <method name="global_menu_add_separator"> @@ -528,6 +544,7 @@ </argument> <description> Add a separator between items. Separators also occupy an index. + [b]Note:[/b] This method is implemented on macOS. </description> </method> <method name="global_menu_clear"> @@ -537,6 +554,7 @@ </argument> <description> Clear the global menu, in effect removing all items. + [b]Note:[/b] This method is implemented on macOS. </description> </method> <method name="global_menu_remove_item"> @@ -548,6 +566,7 @@ </argument> <description> Removes the item at index "idx" from the global menu. Note that the indexes of items after the removed item are going to be shifted by one. + [b]Note:[/b] This method is implemented on macOS. </description> </method> <method name="has_environment" qualifiers="const"> @@ -644,6 +663,7 @@ <description> Kill (terminate) the process identified by the given process ID ([code]pid[/code]), e.g. the one returned by [method execute] in non-blocking mode. [b]Note:[/b] This method can also be used to kill processes that were not spawned by the game. + [b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and Windows. </description> </method> <method name="move_window_to_foreground"> @@ -651,6 +671,7 @@ </return> <description> Moves the window to the front. + [b]Note:[/b] This method is implemented on Linux, macOS and Windows. </description> </method> <method name="native_video_is_playing"> @@ -658,6 +679,7 @@ </return> <description> Returns [code]true[/code] if native video is playing. + [b]Note:[/b] This method is implemented on Android and iOS. </description> </method> <method name="native_video_pause"> @@ -665,6 +687,7 @@ </return> <description> Pauses native video playback. + [b]Note:[/b] This method is implemented on Android and iOS. </description> </method> <method name="native_video_play"> @@ -680,7 +703,7 @@ </argument> <description> Plays native video from the specified path, at the given volume and with audio and subtitle tracks. - [b]Note:[/b] This method is only implemented on Android and iOS, and the current Android implementation does not support the [code]volume[/code], [code]audio_track[/code] and [code]subtitle_track[/code] options. + [b]Note:[/b] This method is implemented on Android and iOS, and the current Android implementation does not support the [code]volume[/code], [code]audio_track[/code] and [code]subtitle_track[/code] options. </description> </method> <method name="native_video_stop"> @@ -688,6 +711,7 @@ </return> <description> Stops native video playback. + [b]Note:[/b] This method is implemented on Android and iOS. </description> </method> <method name="native_video_unpause"> @@ -695,6 +719,7 @@ </return> <description> Resumes native video playback. + [b]Note:[/b] This method is implemented on Android and iOS. </description> </method> <method name="open_midi_inputs"> @@ -702,6 +727,7 @@ </return> <description> Initialises the singleton for the system MIDI driver. + [b]Note:[/b] This method is implemented on Linux, macOS and Windows. </description> </method> <method name="print_all_resources"> @@ -743,6 +769,7 @@ </return> <description> Request the user attention to the window. It'll flash the taskbar button on Windows or bounce the dock icon on OSX. + [b]Note:[/b] This method is implemented on Linux, macOS and Windows. </description> </method> <method name="request_permission"> @@ -759,6 +786,7 @@ </return> <description> With this function you can request dangerous permissions since normal permissions are automatically granted at install time in Android application. + [b]Note:[/b] This method is implemented on Android. </description> </method> <method name="set_icon"> @@ -769,6 +797,7 @@ <description> Sets the game's icon using an [Image] resource. The same image is used for window caption, taskbar/dock and window selection dialog. Image is scaled as needed. + [b]Note:[/b] This method is implemented on HTML5, Linux, macOS and Windows. </description> </method> <method name="set_ime_active"> @@ -781,6 +810,7 @@ If active IME handles key events before the application and creates an composition string and suggestion list. Application can retrieve the composition status by using [method get_ime_selection] and [method get_ime_text] functions. Completed composition string is committed when input is finished. + [b]Note:[/b] This method is implemented on Linux, macOS and Windows. </description> </method> <method name="set_ime_position"> @@ -790,6 +820,7 @@ </argument> <description> Sets position of IME suggestion list popup (in window coordinates). + [b]Note:[/b] This method is implemented on Linux, macOS and Windows. </description> </method> <method name="set_native_icon"> @@ -800,7 +831,7 @@ <description> Sets the game's icon using a multi-size platform-specific icon file ([code]*.ico[/code] on Windows and [code]*.icns[/code] on macOS). Appropriate size sub-icons are used for window caption, taskbar/dock and window selection dialog. - [b]Note:[/b] This method is only implemented on macOS and Windows. + [b]Note:[/b] This method is implemented on macOS and Windows. </description> </method> <method name="set_thread_name"> @@ -828,6 +859,7 @@ </argument> <description> Sets whether the window should always be on top. + [b]Note:[/b] This method is implemented on Linux, macOS and Windows. </description> </method> <method name="set_window_title"> @@ -838,6 +870,7 @@ <description> Sets the window title to the specified string. [b]Note:[/b] This should be used sporadically. Don't set this every frame, as that will negatively affect performance on some window managers. + [b]Note:[/b] This method is implemented on HTML5, Linux, macOS and Windows. </description> </method> <method name="shell_open"> @@ -850,6 +883,7 @@ - [code]OS.shell_open("C:\\Users\name\Downloads")[/code] on Windows opens the file explorer at the user's Downloads folder. - [code]OS.shell_open("https://godotengine.org")[/code] opens the default web browser on the official Godot website. - [code]OS.shell_open("mailto:example@example.com")[/code] opens the default email client with the "To" field set to [code]example@example.com[/code]. See [url=https://blog.escapecreative.com/customizing-mailto-links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields that can be added. + [b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS and Windows. </description> </method> <method name="show_virtual_keyboard"> @@ -859,6 +893,7 @@ </argument> <description> Shows the virtual keyboard if the platform has one. The [code]existing_text[/code] parameter is useful for implementing your own LineEdit, as it tells the virtual keyboard what text has already been typed (the virtual keyboard uses it for auto-correct and predictions). + [b]Note:[/b] This method is implemented on Android, iOS and UWP. </description> </method> </methods> @@ -893,6 +928,9 @@ <member name="vsync_enabled" type="bool" setter="set_use_vsync" getter="is_vsync_enabled" default="true"> If [code]true[/code], vertical synchronization (Vsync) is enabled. </member> + <member name="vsync_via_compositor" type="bool" setter="set_vsync_via_compositor" getter="is_vsync_via_compositor_enabled" default="false"> + If [code]true[/code] and [code]vsync_enabled[/code] is true, the operating system's window compositor will be used for vsync when the compositor is enabled and the game is in windowed mode. + </member> <member name="window_borderless" type="bool" setter="set_borderless_window" getter="get_borderless_window" default="false"> If [code]true[/code], removes the window frame. [b]Note:[/b] Setting [code]window_borderless[/code] to [code]false[/code] disables per-pixel transparency. @@ -910,6 +948,7 @@ If [code]true[/code], the window background is transparent and window frame is removed. Use [code]get_tree().get_root().set_transparent_background(true)[/code] to disable main viewport background rendering. [b]Note:[/b] This property has no effect if [b]Project > Project Settings > Display > Window > Per-pixel transparency > Allowed[/b] setting is disabled. + [b]Note:[/b] This property is implemented on Linux, macOS and Windows. </member> <member name="window_position" type="Vector2" setter="set_window_position" getter="get_window_position" default="Vector2( 0, 0 )"> The window position relative to the screen, the origin is the top left corner, +Y axis goes to the bottom and +X axis goes to the right. diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 772c2f5073..97af3ec77a 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -431,6 +431,9 @@ <member name="display/window/vsync/use_vsync" type="bool" setter="" getter="" default="true"> If [code]true[/code], enables vertical synchronization. This eliminates tearing that may appear in moving scenes, at the cost of higher input latency and stuttering at lower framerates. If [code]false[/code], vertical synchronization will be disabled, however, many platforms will enforce it regardless (such as mobile platforms and HTML5). </member> + <member name="display/window/vsync/vsync_via_compositor" type="bool" setter="" getter="" default="false"> + If [code]Use Vsync[/code] is enabled and this setting is [code]true[/code], enables vertical synchronization via the operating system's window compositor when in windowed mode and the compositor is enabled. This will prevent stutter in certain situations. (Windows only.) + </member> <member name="editor/script_templates_search_path" type="String" setter="" getter="" default=""res://script_templates""> </member> <member name="editor/search_in_file_extensions" type="PoolStringArray" setter="" getter="" default="PoolStringArray( "gd", "shader" )"> diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml index 537348683f..3f3996e570 100644 --- a/doc/classes/VisualServer.xml +++ b/doc/classes/VisualServer.xml @@ -411,6 +411,8 @@ </argument> <argument index="9" name="normal_map" type="RID"> </argument> + <argument index="10" name="antialiased" type="bool" default="false"> + </argument> <description> </description> </method> |