diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/AcceptDialog.xml | 6 | ||||
-rw-r--r-- | doc/classes/Animation.xml | 6 | ||||
-rw-r--r-- | doc/classes/ConfirmationDialog.xml | 2 | ||||
-rw-r--r-- | doc/classes/Control.xml | 20 | ||||
-rw-r--r-- | doc/classes/Generic6DOFJoint3D.xml | 2 | ||||
-rw-r--r-- | doc/classes/ResourceLoader.xml | 4 | ||||
-rw-r--r-- | doc/classes/TextureProgressBar.xml (renamed from doc/classes/TextureProgress.xml) | 4 | ||||
-rw-r--r-- | doc/classes/Vector2.xml | 2 | ||||
-rw-r--r-- | doc/classes/Vector3.xml | 2 |
9 files changed, 23 insertions, 25 deletions
diff --git a/doc/classes/AcceptDialog.xml b/doc/classes/AcceptDialog.xml index e5eb216062..f4cf246713 100644 --- a/doc/classes/AcceptDialog.xml +++ b/doc/classes/AcceptDialog.xml @@ -23,7 +23,7 @@ If [code]true[/code], [code]right[/code] will place the button to the right of any sibling buttons. </description> </method> - <method name="add_cancel"> + <method name="add_cancel_button"> <return type="Button"> </return> <argument index="0" name="name" type="String"> @@ -39,7 +39,7 @@ Returns the label used for built-in text. </description> </method> - <method name="get_ok"> + <method name="get_ok_button"> <return type="Button"> </return> <description> @@ -76,7 +76,7 @@ <signals> <signal name="cancelled"> <description> - Emitted when the dialog is closed or the button created with [method add_cancel] is pressed. + Emitted when the dialog is closed or the button created with [method add_cancel_button] is pressed. </description> </signal> <signal name="confirmed"> diff --git a/doc/classes/Animation.xml b/doc/classes/Animation.xml index d34308501c..3e33a879b3 100644 --- a/doc/classes/Animation.xml +++ b/doc/classes/Animation.xml @@ -514,15 +514,15 @@ Removes a key by index in a given track. </description> </method> - <method name="track_remove_key_at_position"> + <method name="track_remove_key_at_time"> <return type="void"> </return> <argument index="0" name="track_idx" type="int"> </argument> - <argument index="1" name="position" type="float"> + <argument index="1" name="time" type="float"> </argument> <description> - Removes a key by position (seconds) in a given track. + Removes a key at [code]time[/code] in a given track. </description> </method> <method name="track_set_enabled"> diff --git a/doc/classes/ConfirmationDialog.xml b/doc/classes/ConfirmationDialog.xml index a850afdd9f..9d8977cef1 100644 --- a/doc/classes/ConfirmationDialog.xml +++ b/doc/classes/ConfirmationDialog.xml @@ -18,7 +18,7 @@ <tutorials> </tutorials> <methods> - <method name="get_cancel"> + <method name="get_cancel_button"> <return type="Button"> </return> <description> diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index ae1a8d86a7..14d44a2fbe 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -394,13 +394,13 @@ Returns [member margin_right] and [member margin_bottom]. </description> </method> - <method name="get_focus_neighbour" qualifiers="const"> + <method name="get_focus_neighbor" qualifiers="const"> <return type="NodePath"> </return> <argument index="0" name="margin" type="int" enum="Margin"> </argument> <description> - Returns the focus neighbour identified by [code]margin[/code] constant from [enum Margin] enum. A getter method for [member focus_neighbour_bottom], [member focus_neighbour_left], [member focus_neighbour_right] and [member focus_neighbour_top]. + Returns the focus neighbor identified by [code]margin[/code] constant from [enum Margin] enum. A getter method for [member focus_neighbor_bottom], [member focus_neighbor_left], [member focus_neighbor_right] and [member focus_neighbor_top]. </description> </method> <method name="get_focus_owner" qualifiers="const"> @@ -920,15 +920,15 @@ Sets [member margin_right] and [member margin_bottom] at the same time. </description> </method> - <method name="set_focus_neighbour"> + <method name="set_focus_neighbor"> <return type="void"> </return> <argument index="0" name="margin" type="int" enum="Margin"> </argument> - <argument index="1" name="neighbour" type="NodePath"> + <argument index="1" name="neighbor" type="NodePath"> </argument> <description> - Sets the anchor identified by [code]margin[/code] constant from [enum Margin] enum to [Control] at [code]neighbor[/code] node path. A setter method for [member focus_neighbour_bottom], [member focus_neighbour_left], [member focus_neighbour_right] and [member focus_neighbour_top]. + Sets the anchor identified by [code]margin[/code] constant from [enum Margin] enum to [Control] at [code]neighbor[/code] node path. A setter method for [member focus_neighbor_bottom], [member focus_neighbor_left], [member focus_neighbor_right] and [member focus_neighbor_top]. </description> </method> <method name="set_global_position"> @@ -1028,16 +1028,16 @@ <member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" enum="Control.FocusMode" default="0"> The focus access mode for the control (None, Click or All). Only one Control can be focused at the same time, and it will receive keyboard signals. </member> - <member name="focus_neighbour_bottom" type="NodePath" setter="set_focus_neighbour" getter="get_focus_neighbour" default="NodePath("")"> + <member name="focus_neighbor_bottom" type="NodePath" setter="set_focus_neighbor" getter="get_focus_neighbor" default="NodePath("")"> Tells Godot which node it should give keyboard focus to if the user presses the down arrow on the keyboard or down on a gamepad by default. You can change the key by editing the [code]ui_down[/code] input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the bottom of this one. </member> - <member name="focus_neighbour_left" type="NodePath" setter="set_focus_neighbour" getter="get_focus_neighbour" default="NodePath("")"> + <member name="focus_neighbor_left" type="NodePath" setter="set_focus_neighbor" getter="get_focus_neighbor" default="NodePath("")"> Tells Godot which node it should give keyboard focus to if the user presses the left arrow on the keyboard or left on a gamepad by default. You can change the key by editing the [code]ui_left[/code] input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the left of this one. </member> - <member name="focus_neighbour_right" type="NodePath" setter="set_focus_neighbour" getter="get_focus_neighbour" default="NodePath("")"> + <member name="focus_neighbor_right" type="NodePath" setter="set_focus_neighbor" getter="get_focus_neighbor" default="NodePath("")"> Tells Godot which node it should give keyboard focus to if the user presses the right arrow on the keyboard or right on a gamepad by default. You can change the key by editing the [code]ui_right[/code] input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the bottom of this one. </member> - <member name="focus_neighbour_top" type="NodePath" setter="set_focus_neighbour" getter="get_focus_neighbour" default="NodePath("")"> + <member name="focus_neighbor_top" type="NodePath" setter="set_focus_neighbor" getter="get_focus_neighbor" default="NodePath("")"> Tells Godot which node it should give keyboard focus to if the user presses the top arrow on the keyboard or top on a gamepad by default. You can change the key by editing the [code]ui_top[/code] input action. The node must be a [Control]. If this property is not set, Godot will give focus to the closest [Control] to the bottom of this one. </member> <member name="focus_next" type="NodePath" setter="set_focus_next" getter="get_focus_next" default="NodePath("")"> @@ -1132,7 +1132,7 @@ Tells the parent [Container] nodes how they should resize and place the node on the X axis. Use one of the [enum SizeFlags] constants to change the flags. See the constants to learn what each does. </member> <member name="size_flags_stretch_ratio" type="float" setter="set_stretch_ratio" getter="get_stretch_ratio" default="1.0"> - If the node and at least one of its neighbours uses the [constant SIZE_EXPAND] size flag, the parent [Container] will let it take more or less space depending on this property. If this node has a stretch ratio of 2 and its neighbour a ratio of 1, this node will take two thirds of the available space. + If the node and at least one of its neighbors uses the [constant SIZE_EXPAND] size flag, the parent [Container] will let it take more or less space depending on this property. If this node has a stretch ratio of 2 and its neighbor a ratio of 1, this node will take two thirds of the available space. </member> <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" default="1"> Tells the parent [Container] nodes how they should resize and place the node on the Y axis. Use one of the [enum SizeFlags] constants to change the flags. See the constants to learn what each does. diff --git a/doc/classes/Generic6DOFJoint3D.xml b/doc/classes/Generic6DOFJoint3D.xml index ae86ab7365..79b861dfb8 100644 --- a/doc/classes/Generic6DOFJoint3D.xml +++ b/doc/classes/Generic6DOFJoint3D.xml @@ -348,8 +348,6 @@ </member> <member name="linear_spring_z/stiffness" type="float" setter="set_param_z" getter="get_param_z" default="0.01"> </member> - <member name="precision" type="int" setter="set_precision" getter="get_precision" default="1"> - </member> </members> <constants> <constant name="PARAM_LINEAR_LOWER_LIMIT" value="0" enum="Param"> diff --git a/doc/classes/ResourceLoader.xml b/doc/classes/ResourceLoader.xml index 049613fa5d..c55a51c7ae 100644 --- a/doc/classes/ResourceLoader.xml +++ b/doc/classes/ResourceLoader.xml @@ -20,7 +20,7 @@ </argument> <description> Returns whether a recognized resource exists for the given [code]path[/code]. - An optional [code]type_hint[/code] can be used to further specify the [Resource] type that should be handled by the [ResourceFormatLoader]. + An optional [code]type_hint[/code] can be used to further specify the [Resource] type that should be handled by the [ResourceFormatLoader]. Anything that inherits from [Resource] can be used as a type hint, for example [Image]. </description> </method> <method name="get_dependencies"> @@ -63,7 +63,7 @@ <description> Loads a resource at the given [code]path[/code], caching the result for further access. The registered [ResourceFormatLoader]s are queried sequentially to find the first one which can handle the file's extension, and then attempt loading. If loading fails, the remaining ResourceFormatLoaders are also attempted. - An optional [code]type_hint[/code] can be used to further specify the [Resource] type that should be handled by the [ResourceFormatLoader]. + An optional [code]type_hint[/code] can be used to further specify the [Resource] type that should be handled by the [ResourceFormatLoader]. Anything that inherits from [Resource] can be used as a type hint, for example [Image]. If [code]no_cache[/code] is [code]true[/code], the resource cache will be bypassed and the resource will be loaded anew. Otherwise, the cached resource will be returned if it exists. Returns an empty resource if no [ResourceFormatLoader] could handle the file. GDScript has a simplified [method @GDScript.load] built-in method which can be used in most situations, leaving the use of [ResourceLoader] for more advanced scenarios. diff --git a/doc/classes/TextureProgress.xml b/doc/classes/TextureProgressBar.xml index 4937121ebf..56a7365855 100644 --- a/doc/classes/TextureProgress.xml +++ b/doc/classes/TextureProgressBar.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="TextureProgress" inherits="Range" version="4.0"> +<class name="TextureProgressBar" inherits="Range" version="4.0"> <brief_description> Texture-based progress bar. Useful for loading screens and life or stamina bars. </brief_description> <description> - TextureProgress works like [ProgressBar], but uses up to 3 textures instead of Godot's [Theme] resource. It can be used to create horizontal, vertical and radial progress bars. + TextureProgressBar works like [ProgressBar], but uses up to 3 textures instead of Godot's [Theme] resource. It can be used to create horizontal, vertical and radial progress bars. </description> <tutorials> </tutorials> diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml index 4e79560f3e..05194337db 100644 --- a/doc/classes/Vector2.xml +++ b/doc/classes/Vector2.xml @@ -149,7 +149,7 @@ <argument index="0" name="b" type="Vector2"> </argument> <description> - Returns the normalized vector pointing from this vector to [code]b[/code]. + Returns the normalized vector pointing from this vector to [code]b[/code]. This is equivalent to using [code](b - a).normalized()[/code]. </description> </method> <method name="distance_squared_to"> diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml index 2c2b30a644..14a829d7a5 100644 --- a/doc/classes/Vector3.xml +++ b/doc/classes/Vector3.xml @@ -117,7 +117,7 @@ <argument index="0" name="b" type="Vector3"> </argument> <description> - Returns the normalized vector pointing from this vector to [code]b[/code]. + Returns the normalized vector pointing from this vector to [code]b[/code]. This is equivalent to using [code](b - a).normalized()[/code]. </description> </method> <method name="distance_squared_to"> |