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-rw-r--r--doc/classes/AudioStreamSample.xml3
-rw-r--r--doc/classes/Plane.xml2
-rw-r--r--doc/classes/Shader.xml5
-rw-r--r--doc/classes/ShaderMaterial.xml5
4 files changed, 12 insertions, 3 deletions
diff --git a/doc/classes/AudioStreamSample.xml b/doc/classes/AudioStreamSample.xml
index 8b6651abe7..b6abda1a6f 100644
--- a/doc/classes/AudioStreamSample.xml
+++ b/doc/classes/AudioStreamSample.xml
@@ -13,6 +13,9 @@
<methods>
</methods>
<members>
+ <member name="data" type="PoolByteArray" setter="set_data" getter="get_data">
+ Contains the audio data in bytes.
+ </member>
<member name="format" type="int" setter="set_format" getter="get_format" enum="AudioStreamSample.Format">
Audio format. See FORMAT_* constants for values.
</member>
diff --git a/doc/classes/Plane.xml b/doc/classes/Plane.xml
index 157bf42239..ca035ad383 100644
--- a/doc/classes/Plane.xml
+++ b/doc/classes/Plane.xml
@@ -24,7 +24,7 @@
<argument index="3" name="d" type="float">
</argument>
<description>
- Creates a plane from the three parameters "a", "b", "c" and "d".
+ Creates a plane from the four parameters "a", "b", "c" and "d".
</description>
</method>
<method name="Plane">
diff --git a/doc/classes/Shader.xml b/doc/classes/Shader.xml
index 732881c777..7c07778a05 100644
--- a/doc/classes/Shader.xml
+++ b/doc/classes/Shader.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Shader" inherits="Resource" category="Core" version="3.1">
<brief_description>
- To be changed, ignore.
+ A custom shader program.
</brief_description>
<description>
- To be changed, ignore.
+ This class allows you to define a custom shader program that can be used for various materials to render objects.
</description>
<tutorials>
http://docs.godotengine.org/en/3.0/tutorials/shading/index.html
@@ -24,6 +24,7 @@
<return type="int" enum="Shader.Mode">
</return>
<description>
+ Returns the shader mode for the shader, eiter [code]MODE_CANVAS_ITEM[/code], [code]MODE_SPATIAL[/code] or [code]MODE_PARTICLES[/code]
</description>
</method>
<method name="has_param" qualifiers="const">
diff --git a/doc/classes/ShaderMaterial.xml b/doc/classes/ShaderMaterial.xml
index 4767686a8f..058e00e46c 100644
--- a/doc/classes/ShaderMaterial.xml
+++ b/doc/classes/ShaderMaterial.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="ShaderMaterial" inherits="Material" category="Core" version="3.1">
<brief_description>
+ A material that uses a custom [Shader] program
</brief_description>
<description>
+ A material that uses a custom [Shader] program to render either items to screen or process particles. You can create multiple materials for the same shader but configure different values for the uniforms defined in the shader.
</description>
<tutorials>
</tutorials>
@@ -15,6 +17,7 @@
<argument index="0" name="param" type="String">
</argument>
<description>
+ Returns the current value set for this material of a uniform in the shader
</description>
</method>
<method name="set_shader_param">
@@ -25,11 +28,13 @@
<argument index="1" name="value" type="Variant">
</argument>
<description>
+ Changes the value set for this material of a uniform in the shader
</description>
</method>
</methods>
<members>
<member name="shader" type="Shader" setter="set_shader" getter="get_shader">
+ The [Shader] program used to render this material
</member>
</members>
<constants>