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-rw-r--r--doc/classes/@GlobalScope.xml592
-rw-r--r--doc/classes/BaseButton.xml2
-rw-r--r--doc/classes/BoxContainer.xml2
-rw-r--r--doc/classes/CheckBox.xml8
-rw-r--r--doc/classes/ConfigFile.xml6
-rw-r--r--doc/classes/Control.xml2
-rw-r--r--doc/classes/EditorSceneImporter.xml16
-rw-r--r--doc/classes/EditorSceneImporterMesh.xml16
-rw-r--r--doc/classes/EditorScenePostImport.xml7
-rw-r--r--doc/classes/Input.xml8
-rw-r--r--doc/classes/InputEventJoypadButton.xml2
-rw-r--r--doc/classes/InputEventJoypadMotion.xml2
-rw-r--r--doc/classes/InputEventKey.xml4
-rw-r--r--doc/classes/InputEventMouse.xml2
-rw-r--r--doc/classes/InputEventMouseButton.xml2
-rw-r--r--doc/classes/KinematicBody2D.xml5
-rw-r--r--doc/classes/KinematicBody3D.xml5
-rw-r--r--doc/classes/NavigationMesh.xml3
-rw-r--r--doc/classes/OS.xml2
-rw-r--r--doc/classes/OptimizedTranslation.xml (renamed from doc/classes/PHashTranslation.xml)2
-rw-r--r--doc/classes/PhysicsServer3D.xml13
-rw-r--r--doc/classes/ProjectSettings.xml2
-rw-r--r--doc/classes/SoftBody3D.xml14
-rw-r--r--doc/classes/Sprite2D.xml2
-rw-r--r--doc/classes/SurfaceTool.xml22
-rw-r--r--doc/classes/TreeItem.xml6
-rw-r--r--doc/classes/XRController3D.xml2
27 files changed, 400 insertions, 349 deletions
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index 7e9da01275..25f8f22d44 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -1308,730 +1308,730 @@
<constant name="SPKEY" value="16777216">
Keycodes with this bit applied are non-printable.
</constant>
- <constant name="KEY_ESCAPE" value="16777217" enum="KeyList">
+ <constant name="KEY_ESCAPE" value="16777217" enum="Key">
Escape key.
</constant>
- <constant name="KEY_TAB" value="16777218" enum="KeyList">
+ <constant name="KEY_TAB" value="16777218" enum="Key">
Tab key.
</constant>
- <constant name="KEY_BACKTAB" value="16777219" enum="KeyList">
+ <constant name="KEY_BACKTAB" value="16777219" enum="Key">
Shift + Tab key.
</constant>
- <constant name="KEY_BACKSPACE" value="16777220" enum="KeyList">
+ <constant name="KEY_BACKSPACE" value="16777220" enum="Key">
Backspace key.
</constant>
- <constant name="KEY_ENTER" value="16777221" enum="KeyList">
+ <constant name="KEY_ENTER" value="16777221" enum="Key">
Return key (on the main keyboard).
</constant>
- <constant name="KEY_KP_ENTER" value="16777222" enum="KeyList">
+ <constant name="KEY_KP_ENTER" value="16777222" enum="Key">
Enter key on the numeric keypad.
</constant>
- <constant name="KEY_INSERT" value="16777223" enum="KeyList">
+ <constant name="KEY_INSERT" value="16777223" enum="Key">
Insert key.
</constant>
- <constant name="KEY_DELETE" value="16777224" enum="KeyList">
+ <constant name="KEY_DELETE" value="16777224" enum="Key">
Delete key.
</constant>
- <constant name="KEY_PAUSE" value="16777225" enum="KeyList">
+ <constant name="KEY_PAUSE" value="16777225" enum="Key">
Pause key.
</constant>
- <constant name="KEY_PRINT" value="16777226" enum="KeyList">
+ <constant name="KEY_PRINT" value="16777226" enum="Key">
Print Screen key.
</constant>
- <constant name="KEY_SYSREQ" value="16777227" enum="KeyList">
+ <constant name="KEY_SYSREQ" value="16777227" enum="Key">
System Request key.
</constant>
- <constant name="KEY_CLEAR" value="16777228" enum="KeyList">
+ <constant name="KEY_CLEAR" value="16777228" enum="Key">
Clear key.
</constant>
- <constant name="KEY_HOME" value="16777229" enum="KeyList">
+ <constant name="KEY_HOME" value="16777229" enum="Key">
Home key.
</constant>
- <constant name="KEY_END" value="16777230" enum="KeyList">
+ <constant name="KEY_END" value="16777230" enum="Key">
End key.
</constant>
- <constant name="KEY_LEFT" value="16777231" enum="KeyList">
+ <constant name="KEY_LEFT" value="16777231" enum="Key">
Left arrow key.
</constant>
- <constant name="KEY_UP" value="16777232" enum="KeyList">
+ <constant name="KEY_UP" value="16777232" enum="Key">
Up arrow key.
</constant>
- <constant name="KEY_RIGHT" value="16777233" enum="KeyList">
+ <constant name="KEY_RIGHT" value="16777233" enum="Key">
Right arrow key.
</constant>
- <constant name="KEY_DOWN" value="16777234" enum="KeyList">
+ <constant name="KEY_DOWN" value="16777234" enum="Key">
Down arrow key.
</constant>
- <constant name="KEY_PAGEUP" value="16777235" enum="KeyList">
+ <constant name="KEY_PAGEUP" value="16777235" enum="Key">
Page Up key.
</constant>
- <constant name="KEY_PAGEDOWN" value="16777236" enum="KeyList">
+ <constant name="KEY_PAGEDOWN" value="16777236" enum="Key">
Page Down key.
</constant>
- <constant name="KEY_SHIFT" value="16777237" enum="KeyList">
+ <constant name="KEY_SHIFT" value="16777237" enum="Key">
Shift key.
</constant>
- <constant name="KEY_CONTROL" value="16777238" enum="KeyList">
+ <constant name="KEY_CONTROL" value="16777238" enum="Key">
Control key.
</constant>
- <constant name="KEY_META" value="16777239" enum="KeyList">
+ <constant name="KEY_META" value="16777239" enum="Key">
Meta key.
</constant>
- <constant name="KEY_ALT" value="16777240" enum="KeyList">
+ <constant name="KEY_ALT" value="16777240" enum="Key">
Alt key.
</constant>
- <constant name="KEY_CAPSLOCK" value="16777241" enum="KeyList">
+ <constant name="KEY_CAPSLOCK" value="16777241" enum="Key">
Caps Lock key.
</constant>
- <constant name="KEY_NUMLOCK" value="16777242" enum="KeyList">
+ <constant name="KEY_NUMLOCK" value="16777242" enum="Key">
Num Lock key.
</constant>
- <constant name="KEY_SCROLLLOCK" value="16777243" enum="KeyList">
+ <constant name="KEY_SCROLLLOCK" value="16777243" enum="Key">
Scroll Lock key.
</constant>
- <constant name="KEY_F1" value="16777244" enum="KeyList">
+ <constant name="KEY_F1" value="16777244" enum="Key">
F1 key.
</constant>
- <constant name="KEY_F2" value="16777245" enum="KeyList">
+ <constant name="KEY_F2" value="16777245" enum="Key">
F2 key.
</constant>
- <constant name="KEY_F3" value="16777246" enum="KeyList">
+ <constant name="KEY_F3" value="16777246" enum="Key">
F3 key.
</constant>
- <constant name="KEY_F4" value="16777247" enum="KeyList">
+ <constant name="KEY_F4" value="16777247" enum="Key">
F4 key.
</constant>
- <constant name="KEY_F5" value="16777248" enum="KeyList">
+ <constant name="KEY_F5" value="16777248" enum="Key">
F5 key.
</constant>
- <constant name="KEY_F6" value="16777249" enum="KeyList">
+ <constant name="KEY_F6" value="16777249" enum="Key">
F6 key.
</constant>
- <constant name="KEY_F7" value="16777250" enum="KeyList">
+ <constant name="KEY_F7" value="16777250" enum="Key">
F7 key.
</constant>
- <constant name="KEY_F8" value="16777251" enum="KeyList">
+ <constant name="KEY_F8" value="16777251" enum="Key">
F8 key.
</constant>
- <constant name="KEY_F9" value="16777252" enum="KeyList">
+ <constant name="KEY_F9" value="16777252" enum="Key">
F9 key.
</constant>
- <constant name="KEY_F10" value="16777253" enum="KeyList">
+ <constant name="KEY_F10" value="16777253" enum="Key">
F10 key.
</constant>
- <constant name="KEY_F11" value="16777254" enum="KeyList">
+ <constant name="KEY_F11" value="16777254" enum="Key">
F11 key.
</constant>
- <constant name="KEY_F12" value="16777255" enum="KeyList">
+ <constant name="KEY_F12" value="16777255" enum="Key">
F12 key.
</constant>
- <constant name="KEY_F13" value="16777256" enum="KeyList">
+ <constant name="KEY_F13" value="16777256" enum="Key">
F13 key.
</constant>
- <constant name="KEY_F14" value="16777257" enum="KeyList">
+ <constant name="KEY_F14" value="16777257" enum="Key">
F14 key.
</constant>
- <constant name="KEY_F15" value="16777258" enum="KeyList">
+ <constant name="KEY_F15" value="16777258" enum="Key">
F15 key.
</constant>
- <constant name="KEY_F16" value="16777259" enum="KeyList">
+ <constant name="KEY_F16" value="16777259" enum="Key">
F16 key.
</constant>
- <constant name="KEY_KP_MULTIPLY" value="16777345" enum="KeyList">
+ <constant name="KEY_KP_MULTIPLY" value="16777345" enum="Key">
Multiply (*) key on the numeric keypad.
</constant>
- <constant name="KEY_KP_DIVIDE" value="16777346" enum="KeyList">
+ <constant name="KEY_KP_DIVIDE" value="16777346" enum="Key">
Divide (/) key on the numeric keypad.
</constant>
- <constant name="KEY_KP_SUBTRACT" value="16777347" enum="KeyList">
+ <constant name="KEY_KP_SUBTRACT" value="16777347" enum="Key">
Subtract (-) key on the numeric keypad.
</constant>
- <constant name="KEY_KP_PERIOD" value="16777348" enum="KeyList">
+ <constant name="KEY_KP_PERIOD" value="16777348" enum="Key">
Period (.) key on the numeric keypad.
</constant>
- <constant name="KEY_KP_ADD" value="16777349" enum="KeyList">
+ <constant name="KEY_KP_ADD" value="16777349" enum="Key">
Add (+) key on the numeric keypad.
</constant>
- <constant name="KEY_KP_0" value="16777350" enum="KeyList">
+ <constant name="KEY_KP_0" value="16777350" enum="Key">
Number 0 on the numeric keypad.
</constant>
- <constant name="KEY_KP_1" value="16777351" enum="KeyList">
+ <constant name="KEY_KP_1" value="16777351" enum="Key">
Number 1 on the numeric keypad.
</constant>
- <constant name="KEY_KP_2" value="16777352" enum="KeyList">
+ <constant name="KEY_KP_2" value="16777352" enum="Key">
Number 2 on the numeric keypad.
</constant>
- <constant name="KEY_KP_3" value="16777353" enum="KeyList">
+ <constant name="KEY_KP_3" value="16777353" enum="Key">
Number 3 on the numeric keypad.
</constant>
- <constant name="KEY_KP_4" value="16777354" enum="KeyList">
+ <constant name="KEY_KP_4" value="16777354" enum="Key">
Number 4 on the numeric keypad.
</constant>
- <constant name="KEY_KP_5" value="16777355" enum="KeyList">
+ <constant name="KEY_KP_5" value="16777355" enum="Key">
Number 5 on the numeric keypad.
</constant>
- <constant name="KEY_KP_6" value="16777356" enum="KeyList">
+ <constant name="KEY_KP_6" value="16777356" enum="Key">
Number 6 on the numeric keypad.
</constant>
- <constant name="KEY_KP_7" value="16777357" enum="KeyList">
+ <constant name="KEY_KP_7" value="16777357" enum="Key">
Number 7 on the numeric keypad.
</constant>
- <constant name="KEY_KP_8" value="16777358" enum="KeyList">
+ <constant name="KEY_KP_8" value="16777358" enum="Key">
Number 8 on the numeric keypad.
</constant>
- <constant name="KEY_KP_9" value="16777359" enum="KeyList">
+ <constant name="KEY_KP_9" value="16777359" enum="Key">
Number 9 on the numeric keypad.
</constant>
- <constant name="KEY_SUPER_L" value="16777260" enum="KeyList">
+ <constant name="KEY_SUPER_L" value="16777260" enum="Key">
Left Super key (Windows key).
</constant>
- <constant name="KEY_SUPER_R" value="16777261" enum="KeyList">
+ <constant name="KEY_SUPER_R" value="16777261" enum="Key">
Right Super key (Windows key).
</constant>
- <constant name="KEY_MENU" value="16777262" enum="KeyList">
+ <constant name="KEY_MENU" value="16777262" enum="Key">
Context menu key.
</constant>
- <constant name="KEY_HYPER_L" value="16777263" enum="KeyList">
+ <constant name="KEY_HYPER_L" value="16777263" enum="Key">
Left Hyper key.
</constant>
- <constant name="KEY_HYPER_R" value="16777264" enum="KeyList">
+ <constant name="KEY_HYPER_R" value="16777264" enum="Key">
Right Hyper key.
</constant>
- <constant name="KEY_HELP" value="16777265" enum="KeyList">
+ <constant name="KEY_HELP" value="16777265" enum="Key">
Help key.
</constant>
- <constant name="KEY_DIRECTION_L" value="16777266" enum="KeyList">
+ <constant name="KEY_DIRECTION_L" value="16777266" enum="Key">
Left Direction key.
</constant>
- <constant name="KEY_DIRECTION_R" value="16777267" enum="KeyList">
+ <constant name="KEY_DIRECTION_R" value="16777267" enum="Key">
Right Direction key.
</constant>
- <constant name="KEY_BACK" value="16777280" enum="KeyList">
+ <constant name="KEY_BACK" value="16777280" enum="Key">
Media back key. Not to be confused with the Back button on an Android device.
</constant>
- <constant name="KEY_FORWARD" value="16777281" enum="KeyList">
+ <constant name="KEY_FORWARD" value="16777281" enum="Key">
Media forward key.
</constant>
- <constant name="KEY_STOP" value="16777282" enum="KeyList">
+ <constant name="KEY_STOP" value="16777282" enum="Key">
Media stop key.
</constant>
- <constant name="KEY_REFRESH" value="16777283" enum="KeyList">
+ <constant name="KEY_REFRESH" value="16777283" enum="Key">
Media refresh key.
</constant>
- <constant name="KEY_VOLUMEDOWN" value="16777284" enum="KeyList">
+ <constant name="KEY_VOLUMEDOWN" value="16777284" enum="Key">
Volume down key.
</constant>
- <constant name="KEY_VOLUMEMUTE" value="16777285" enum="KeyList">
+ <constant name="KEY_VOLUMEMUTE" value="16777285" enum="Key">
Mute volume key.
</constant>
- <constant name="KEY_VOLUMEUP" value="16777286" enum="KeyList">
+ <constant name="KEY_VOLUMEUP" value="16777286" enum="Key">
Volume up key.
</constant>
- <constant name="KEY_BASSBOOST" value="16777287" enum="KeyList">
+ <constant name="KEY_BASSBOOST" value="16777287" enum="Key">
Bass Boost key.
</constant>
- <constant name="KEY_BASSUP" value="16777288" enum="KeyList">
+ <constant name="KEY_BASSUP" value="16777288" enum="Key">
Bass up key.
</constant>
- <constant name="KEY_BASSDOWN" value="16777289" enum="KeyList">
+ <constant name="KEY_BASSDOWN" value="16777289" enum="Key">
Bass down key.
</constant>
- <constant name="KEY_TREBLEUP" value="16777290" enum="KeyList">
+ <constant name="KEY_TREBLEUP" value="16777290" enum="Key">
Treble up key.
</constant>
- <constant name="KEY_TREBLEDOWN" value="16777291" enum="KeyList">
+ <constant name="KEY_TREBLEDOWN" value="16777291" enum="Key">
Treble down key.
</constant>
- <constant name="KEY_MEDIAPLAY" value="16777292" enum="KeyList">
+ <constant name="KEY_MEDIAPLAY" value="16777292" enum="Key">
Media play key.
</constant>
- <constant name="KEY_MEDIASTOP" value="16777293" enum="KeyList">
+ <constant name="KEY_MEDIASTOP" value="16777293" enum="Key">
Media stop key.
</constant>
- <constant name="KEY_MEDIAPREVIOUS" value="16777294" enum="KeyList">
+ <constant name="KEY_MEDIAPREVIOUS" value="16777294" enum="Key">
Previous song key.
</constant>
- <constant name="KEY_MEDIANEXT" value="16777295" enum="KeyList">
+ <constant name="KEY_MEDIANEXT" value="16777295" enum="Key">
Next song key.
</constant>
- <constant name="KEY_MEDIARECORD" value="16777296" enum="KeyList">
+ <constant name="KEY_MEDIARECORD" value="16777296" enum="Key">
Media record key.
</constant>
- <constant name="KEY_HOMEPAGE" value="16777297" enum="KeyList">
+ <constant name="KEY_HOMEPAGE" value="16777297" enum="Key">
Home page key.
</constant>
- <constant name="KEY_FAVORITES" value="16777298" enum="KeyList">
+ <constant name="KEY_FAVORITES" value="16777298" enum="Key">
Favorites key.
</constant>
- <constant name="KEY_SEARCH" value="16777299" enum="KeyList">
+ <constant name="KEY_SEARCH" value="16777299" enum="Key">
Search key.
</constant>
- <constant name="KEY_STANDBY" value="16777300" enum="KeyList">
+ <constant name="KEY_STANDBY" value="16777300" enum="Key">
Standby key.
</constant>
- <constant name="KEY_OPENURL" value="16777301" enum="KeyList">
+ <constant name="KEY_OPENURL" value="16777301" enum="Key">
Open URL / Launch Browser key.
</constant>
- <constant name="KEY_LAUNCHMAIL" value="16777302" enum="KeyList">
+ <constant name="KEY_LAUNCHMAIL" value="16777302" enum="Key">
Launch Mail key.
</constant>
- <constant name="KEY_LAUNCHMEDIA" value="16777303" enum="KeyList">
+ <constant name="KEY_LAUNCHMEDIA" value="16777303" enum="Key">
Launch Media key.
</constant>
- <constant name="KEY_LAUNCH0" value="16777304" enum="KeyList">
+ <constant name="KEY_LAUNCH0" value="16777304" enum="Key">
Launch Shortcut 0 key.
</constant>
- <constant name="KEY_LAUNCH1" value="16777305" enum="KeyList">
+ <constant name="KEY_LAUNCH1" value="16777305" enum="Key">
Launch Shortcut 1 key.
</constant>
- <constant name="KEY_LAUNCH2" value="16777306" enum="KeyList">
+ <constant name="KEY_LAUNCH2" value="16777306" enum="Key">
Launch Shortcut 2 key.
</constant>
- <constant name="KEY_LAUNCH3" value="16777307" enum="KeyList">
+ <constant name="KEY_LAUNCH3" value="16777307" enum="Key">
Launch Shortcut 3 key.
</constant>
- <constant name="KEY_LAUNCH4" value="16777308" enum="KeyList">
+ <constant name="KEY_LAUNCH4" value="16777308" enum="Key">
Launch Shortcut 4 key.
</constant>
- <constant name="KEY_LAUNCH5" value="16777309" enum="KeyList">
+ <constant name="KEY_LAUNCH5" value="16777309" enum="Key">
Launch Shortcut 5 key.
</constant>
- <constant name="KEY_LAUNCH6" value="16777310" enum="KeyList">
+ <constant name="KEY_LAUNCH6" value="16777310" enum="Key">
Launch Shortcut 6 key.
</constant>
- <constant name="KEY_LAUNCH7" value="16777311" enum="KeyList">
+ <constant name="KEY_LAUNCH7" value="16777311" enum="Key">
Launch Shortcut 7 key.
</constant>
- <constant name="KEY_LAUNCH8" value="16777312" enum="KeyList">
+ <constant name="KEY_LAUNCH8" value="16777312" enum="Key">
Launch Shortcut 8 key.
</constant>
- <constant name="KEY_LAUNCH9" value="16777313" enum="KeyList">
+ <constant name="KEY_LAUNCH9" value="16777313" enum="Key">
Launch Shortcut 9 key.
</constant>
- <constant name="KEY_LAUNCHA" value="16777314" enum="KeyList">
+ <constant name="KEY_LAUNCHA" value="16777314" enum="Key">
Launch Shortcut A key.
</constant>
- <constant name="KEY_LAUNCHB" value="16777315" enum="KeyList">
+ <constant name="KEY_LAUNCHB" value="16777315" enum="Key">
Launch Shortcut B key.
</constant>
- <constant name="KEY_LAUNCHC" value="16777316" enum="KeyList">
+ <constant name="KEY_LAUNCHC" value="16777316" enum="Key">
Launch Shortcut C key.
</constant>
- <constant name="KEY_LAUNCHD" value="16777317" enum="KeyList">
+ <constant name="KEY_LAUNCHD" value="16777317" enum="Key">
Launch Shortcut D key.
</constant>
- <constant name="KEY_LAUNCHE" value="16777318" enum="KeyList">
+ <constant name="KEY_LAUNCHE" value="16777318" enum="Key">
Launch Shortcut E key.
</constant>
- <constant name="KEY_LAUNCHF" value="16777319" enum="KeyList">
+ <constant name="KEY_LAUNCHF" value="16777319" enum="Key">
Launch Shortcut F key.
</constant>
- <constant name="KEY_UNKNOWN" value="33554431" enum="KeyList">
+ <constant name="KEY_UNKNOWN" value="33554431" enum="Key">
Unknown key.
</constant>
- <constant name="KEY_SPACE" value="32" enum="KeyList">
+ <constant name="KEY_SPACE" value="32" enum="Key">
Space key.
</constant>
- <constant name="KEY_EXCLAM" value="33" enum="KeyList">
+ <constant name="KEY_EXCLAM" value="33" enum="Key">
! key.
</constant>
- <constant name="KEY_QUOTEDBL" value="34" enum="KeyList">
+ <constant name="KEY_QUOTEDBL" value="34" enum="Key">
" key.
</constant>
- <constant name="KEY_NUMBERSIGN" value="35" enum="KeyList">
+ <constant name="KEY_NUMBERSIGN" value="35" enum="Key">
# key.
</constant>
- <constant name="KEY_DOLLAR" value="36" enum="KeyList">
+ <constant name="KEY_DOLLAR" value="36" enum="Key">
$ key.
</constant>
- <constant name="KEY_PERCENT" value="37" enum="KeyList">
+ <constant name="KEY_PERCENT" value="37" enum="Key">
% key.
</constant>
- <constant name="KEY_AMPERSAND" value="38" enum="KeyList">
+ <constant name="KEY_AMPERSAND" value="38" enum="Key">
&amp; key.
</constant>
- <constant name="KEY_APOSTROPHE" value="39" enum="KeyList">
+ <constant name="KEY_APOSTROPHE" value="39" enum="Key">
' key.
</constant>
- <constant name="KEY_PARENLEFT" value="40" enum="KeyList">
+ <constant name="KEY_PARENLEFT" value="40" enum="Key">
( key.
</constant>
- <constant name="KEY_PARENRIGHT" value="41" enum="KeyList">
+ <constant name="KEY_PARENRIGHT" value="41" enum="Key">
) key.
</constant>
- <constant name="KEY_ASTERISK" value="42" enum="KeyList">
+ <constant name="KEY_ASTERISK" value="42" enum="Key">
* key.
</constant>
- <constant name="KEY_PLUS" value="43" enum="KeyList">
+ <constant name="KEY_PLUS" value="43" enum="Key">
+ key.
</constant>
- <constant name="KEY_COMMA" value="44" enum="KeyList">
+ <constant name="KEY_COMMA" value="44" enum="Key">
, key.
</constant>
- <constant name="KEY_MINUS" value="45" enum="KeyList">
+ <constant name="KEY_MINUS" value="45" enum="Key">
- key.
</constant>
- <constant name="KEY_PERIOD" value="46" enum="KeyList">
+ <constant name="KEY_PERIOD" value="46" enum="Key">
. key.
</constant>
- <constant name="KEY_SLASH" value="47" enum="KeyList">
+ <constant name="KEY_SLASH" value="47" enum="Key">
/ key.
</constant>
- <constant name="KEY_0" value="48" enum="KeyList">
+ <constant name="KEY_0" value="48" enum="Key">
Number 0.
</constant>
- <constant name="KEY_1" value="49" enum="KeyList">
+ <constant name="KEY_1" value="49" enum="Key">
Number 1.
</constant>
- <constant name="KEY_2" value="50" enum="KeyList">
+ <constant name="KEY_2" value="50" enum="Key">
Number 2.
</constant>
- <constant name="KEY_3" value="51" enum="KeyList">
+ <constant name="KEY_3" value="51" enum="Key">
Number 3.
</constant>
- <constant name="KEY_4" value="52" enum="KeyList">
+ <constant name="KEY_4" value="52" enum="Key">
Number 4.
</constant>
- <constant name="KEY_5" value="53" enum="KeyList">
+ <constant name="KEY_5" value="53" enum="Key">
Number 5.
</constant>
- <constant name="KEY_6" value="54" enum="KeyList">
+ <constant name="KEY_6" value="54" enum="Key">
Number 6.
</constant>
- <constant name="KEY_7" value="55" enum="KeyList">
+ <constant name="KEY_7" value="55" enum="Key">
Number 7.
</constant>
- <constant name="KEY_8" value="56" enum="KeyList">
+ <constant name="KEY_8" value="56" enum="Key">
Number 8.
</constant>
- <constant name="KEY_9" value="57" enum="KeyList">
+ <constant name="KEY_9" value="57" enum="Key">
Number 9.
</constant>
- <constant name="KEY_COLON" value="58" enum="KeyList">
+ <constant name="KEY_COLON" value="58" enum="Key">
: key.
</constant>
- <constant name="KEY_SEMICOLON" value="59" enum="KeyList">
+ <constant name="KEY_SEMICOLON" value="59" enum="Key">
; key.
</constant>
- <constant name="KEY_LESS" value="60" enum="KeyList">
+ <constant name="KEY_LESS" value="60" enum="Key">
&lt; key.
</constant>
- <constant name="KEY_EQUAL" value="61" enum="KeyList">
+ <constant name="KEY_EQUAL" value="61" enum="Key">
= key.
</constant>
- <constant name="KEY_GREATER" value="62" enum="KeyList">
+ <constant name="KEY_GREATER" value="62" enum="Key">
&gt; key.
</constant>
- <constant name="KEY_QUESTION" value="63" enum="KeyList">
+ <constant name="KEY_QUESTION" value="63" enum="Key">
? key.
</constant>
- <constant name="KEY_AT" value="64" enum="KeyList">
+ <constant name="KEY_AT" value="64" enum="Key">
@ key.
</constant>
- <constant name="KEY_A" value="65" enum="KeyList">
+ <constant name="KEY_A" value="65" enum="Key">
A key.
</constant>
- <constant name="KEY_B" value="66" enum="KeyList">
+ <constant name="KEY_B" value="66" enum="Key">
B key.
</constant>
- <constant name="KEY_C" value="67" enum="KeyList">
+ <constant name="KEY_C" value="67" enum="Key">
C key.
</constant>
- <constant name="KEY_D" value="68" enum="KeyList">
+ <constant name="KEY_D" value="68" enum="Key">
D key.
</constant>
- <constant name="KEY_E" value="69" enum="KeyList">
+ <constant name="KEY_E" value="69" enum="Key">
E key.
</constant>
- <constant name="KEY_F" value="70" enum="KeyList">
+ <constant name="KEY_F" value="70" enum="Key">
F key.
</constant>
- <constant name="KEY_G" value="71" enum="KeyList">
+ <constant name="KEY_G" value="71" enum="Key">
G key.
</constant>
- <constant name="KEY_H" value="72" enum="KeyList">
+ <constant name="KEY_H" value="72" enum="Key">
H key.
</constant>
- <constant name="KEY_I" value="73" enum="KeyList">
+ <constant name="KEY_I" value="73" enum="Key">
I key.
</constant>
- <constant name="KEY_J" value="74" enum="KeyList">
+ <constant name="KEY_J" value="74" enum="Key">
J key.
</constant>
- <constant name="KEY_K" value="75" enum="KeyList">
+ <constant name="KEY_K" value="75" enum="Key">
K key.
</constant>
- <constant name="KEY_L" value="76" enum="KeyList">
+ <constant name="KEY_L" value="76" enum="Key">
L key.
</constant>
- <constant name="KEY_M" value="77" enum="KeyList">
+ <constant name="KEY_M" value="77" enum="Key">
M key.
</constant>
- <constant name="KEY_N" value="78" enum="KeyList">
+ <constant name="KEY_N" value="78" enum="Key">
N key.
</constant>
- <constant name="KEY_O" value="79" enum="KeyList">
+ <constant name="KEY_O" value="79" enum="Key">
O key.
</constant>
- <constant name="KEY_P" value="80" enum="KeyList">
+ <constant name="KEY_P" value="80" enum="Key">
P key.
</constant>
- <constant name="KEY_Q" value="81" enum="KeyList">
+ <constant name="KEY_Q" value="81" enum="Key">
Q key.
</constant>
- <constant name="KEY_R" value="82" enum="KeyList">
+ <constant name="KEY_R" value="82" enum="Key">
R key.
</constant>
- <constant name="KEY_S" value="83" enum="KeyList">
+ <constant name="KEY_S" value="83" enum="Key">
S key.
</constant>
- <constant name="KEY_T" value="84" enum="KeyList">
+ <constant name="KEY_T" value="84" enum="Key">
T key.
</constant>
- <constant name="KEY_U" value="85" enum="KeyList">
+ <constant name="KEY_U" value="85" enum="Key">
U key.
</constant>
- <constant name="KEY_V" value="86" enum="KeyList">
+ <constant name="KEY_V" value="86" enum="Key">
V key.
</constant>
- <constant name="KEY_W" value="87" enum="KeyList">
+ <constant name="KEY_W" value="87" enum="Key">
W key.
</constant>
- <constant name="KEY_X" value="88" enum="KeyList">
+ <constant name="KEY_X" value="88" enum="Key">
X key.
</constant>
- <constant name="KEY_Y" value="89" enum="KeyList">
+ <constant name="KEY_Y" value="89" enum="Key">
Y key.
</constant>
- <constant name="KEY_Z" value="90" enum="KeyList">
+ <constant name="KEY_Z" value="90" enum="Key">
Z key.
</constant>
- <constant name="KEY_BRACKETLEFT" value="91" enum="KeyList">
+ <constant name="KEY_BRACKETLEFT" value="91" enum="Key">
[ key.
</constant>
- <constant name="KEY_BACKSLASH" value="92" enum="KeyList">
+ <constant name="KEY_BACKSLASH" value="92" enum="Key">
\ key.
</constant>
- <constant name="KEY_BRACKETRIGHT" value="93" enum="KeyList">
+ <constant name="KEY_BRACKETRIGHT" value="93" enum="Key">
] key.
</constant>
- <constant name="KEY_ASCIICIRCUM" value="94" enum="KeyList">
+ <constant name="KEY_ASCIICIRCUM" value="94" enum="Key">
^ key.
</constant>
- <constant name="KEY_UNDERSCORE" value="95" enum="KeyList">
+ <constant name="KEY_UNDERSCORE" value="95" enum="Key">
_ key.
</constant>
- <constant name="KEY_QUOTELEFT" value="96" enum="KeyList">
+ <constant name="KEY_QUOTELEFT" value="96" enum="Key">
` key.
</constant>
- <constant name="KEY_BRACELEFT" value="123" enum="KeyList">
+ <constant name="KEY_BRACELEFT" value="123" enum="Key">
{ key.
</constant>
- <constant name="KEY_BAR" value="124" enum="KeyList">
+ <constant name="KEY_BAR" value="124" enum="Key">
| key.
</constant>
- <constant name="KEY_BRACERIGHT" value="125" enum="KeyList">
+ <constant name="KEY_BRACERIGHT" value="125" enum="Key">
} key.
</constant>
- <constant name="KEY_ASCIITILDE" value="126" enum="KeyList">
+ <constant name="KEY_ASCIITILDE" value="126" enum="Key">
~ key.
</constant>
- <constant name="KEY_NOBREAKSPACE" value="160" enum="KeyList">
+ <constant name="KEY_NOBREAKSPACE" value="160" enum="Key">
Non-breakable space key.
</constant>
- <constant name="KEY_EXCLAMDOWN" value="161" enum="KeyList">
+ <constant name="KEY_EXCLAMDOWN" value="161" enum="Key">
¡ key.
</constant>
- <constant name="KEY_CENT" value="162" enum="KeyList">
+ <constant name="KEY_CENT" value="162" enum="Key">
¢ key.
</constant>
- <constant name="KEY_STERLING" value="163" enum="KeyList">
+ <constant name="KEY_STERLING" value="163" enum="Key">
£ key.
</constant>
- <constant name="KEY_CURRENCY" value="164" enum="KeyList">
+ <constant name="KEY_CURRENCY" value="164" enum="Key">
¤ key.
</constant>
- <constant name="KEY_YEN" value="165" enum="KeyList">
+ <constant name="KEY_YEN" value="165" enum="Key">
¥ key.
</constant>
- <constant name="KEY_BROKENBAR" value="166" enum="KeyList">
+ <constant name="KEY_BROKENBAR" value="166" enum="Key">
¦ key.
</constant>
- <constant name="KEY_SECTION" value="167" enum="KeyList">
+ <constant name="KEY_SECTION" value="167" enum="Key">
§ key.
</constant>
- <constant name="KEY_DIAERESIS" value="168" enum="KeyList">
+ <constant name="KEY_DIAERESIS" value="168" enum="Key">
¨ key.
</constant>
- <constant name="KEY_COPYRIGHT" value="169" enum="KeyList">
+ <constant name="KEY_COPYRIGHT" value="169" enum="Key">
© key.
</constant>
- <constant name="KEY_ORDFEMININE" value="170" enum="KeyList">
+ <constant name="KEY_ORDFEMININE" value="170" enum="Key">
ª key.
</constant>
- <constant name="KEY_GUILLEMOTLEFT" value="171" enum="KeyList">
+ <constant name="KEY_GUILLEMOTLEFT" value="171" enum="Key">
« key.
</constant>
- <constant name="KEY_NOTSIGN" value="172" enum="KeyList">
+ <constant name="KEY_NOTSIGN" value="172" enum="Key">
¬ key.
</constant>
- <constant name="KEY_HYPHEN" value="173" enum="KeyList">
+ <constant name="KEY_HYPHEN" value="173" enum="Key">
Soft hyphen key.
</constant>
- <constant name="KEY_REGISTERED" value="174" enum="KeyList">
+ <constant name="KEY_REGISTERED" value="174" enum="Key">
® key.
</constant>
- <constant name="KEY_MACRON" value="175" enum="KeyList">
+ <constant name="KEY_MACRON" value="175" enum="Key">
¯ key.
</constant>
- <constant name="KEY_DEGREE" value="176" enum="KeyList">
+ <constant name="KEY_DEGREE" value="176" enum="Key">
° key.
</constant>
- <constant name="KEY_PLUSMINUS" value="177" enum="KeyList">
+ <constant name="KEY_PLUSMINUS" value="177" enum="Key">
± key.
</constant>
- <constant name="KEY_TWOSUPERIOR" value="178" enum="KeyList">
+ <constant name="KEY_TWOSUPERIOR" value="178" enum="Key">
² key.
</constant>
- <constant name="KEY_THREESUPERIOR" value="179" enum="KeyList">
+ <constant name="KEY_THREESUPERIOR" value="179" enum="Key">
³ key.
</constant>
- <constant name="KEY_ACUTE" value="180" enum="KeyList">
+ <constant name="KEY_ACUTE" value="180" enum="Key">
´ key.
</constant>
- <constant name="KEY_MU" value="181" enum="KeyList">
+ <constant name="KEY_MU" value="181" enum="Key">
µ key.
</constant>
- <constant name="KEY_PARAGRAPH" value="182" enum="KeyList">
+ <constant name="KEY_PARAGRAPH" value="182" enum="Key">
¶ key.
</constant>
- <constant name="KEY_PERIODCENTERED" value="183" enum="KeyList">
+ <constant name="KEY_PERIODCENTERED" value="183" enum="Key">
· key.
</constant>
- <constant name="KEY_CEDILLA" value="184" enum="KeyList">
+ <constant name="KEY_CEDILLA" value="184" enum="Key">
¸ key.
</constant>
- <constant name="KEY_ONESUPERIOR" value="185" enum="KeyList">
+ <constant name="KEY_ONESUPERIOR" value="185" enum="Key">
¹ key.
</constant>
- <constant name="KEY_MASCULINE" value="186" enum="KeyList">
+ <constant name="KEY_MASCULINE" value="186" enum="Key">
º key.
</constant>
- <constant name="KEY_GUILLEMOTRIGHT" value="187" enum="KeyList">
+ <constant name="KEY_GUILLEMOTRIGHT" value="187" enum="Key">
» key.
</constant>
- <constant name="KEY_ONEQUARTER" value="188" enum="KeyList">
+ <constant name="KEY_ONEQUARTER" value="188" enum="Key">
¼ key.
</constant>
- <constant name="KEY_ONEHALF" value="189" enum="KeyList">
+ <constant name="KEY_ONEHALF" value="189" enum="Key">
½ key.
</constant>
- <constant name="KEY_THREEQUARTERS" value="190" enum="KeyList">
+ <constant name="KEY_THREEQUARTERS" value="190" enum="Key">
¾ key.
</constant>
- <constant name="KEY_QUESTIONDOWN" value="191" enum="KeyList">
+ <constant name="KEY_QUESTIONDOWN" value="191" enum="Key">
¿ key.
</constant>
- <constant name="KEY_AGRAVE" value="192" enum="KeyList">
+ <constant name="KEY_AGRAVE" value="192" enum="Key">
À key.
</constant>
- <constant name="KEY_AACUTE" value="193" enum="KeyList">
+ <constant name="KEY_AACUTE" value="193" enum="Key">
Á key.
</constant>
- <constant name="KEY_ACIRCUMFLEX" value="194" enum="KeyList">
+ <constant name="KEY_ACIRCUMFLEX" value="194" enum="Key">
 key.
</constant>
- <constant name="KEY_ATILDE" value="195" enum="KeyList">
+ <constant name="KEY_ATILDE" value="195" enum="Key">
à key.
</constant>
- <constant name="KEY_ADIAERESIS" value="196" enum="KeyList">
+ <constant name="KEY_ADIAERESIS" value="196" enum="Key">
Ä key.
</constant>
- <constant name="KEY_ARING" value="197" enum="KeyList">
+ <constant name="KEY_ARING" value="197" enum="Key">
Å key.
</constant>
- <constant name="KEY_AE" value="198" enum="KeyList">
+ <constant name="KEY_AE" value="198" enum="Key">
Æ key.
</constant>
- <constant name="KEY_CCEDILLA" value="199" enum="KeyList">
+ <constant name="KEY_CCEDILLA" value="199" enum="Key">
Ç key.
</constant>
- <constant name="KEY_EGRAVE" value="200" enum="KeyList">
+ <constant name="KEY_EGRAVE" value="200" enum="Key">
È key.
</constant>
- <constant name="KEY_EACUTE" value="201" enum="KeyList">
+ <constant name="KEY_EACUTE" value="201" enum="Key">
É key.
</constant>
- <constant name="KEY_ECIRCUMFLEX" value="202" enum="KeyList">
+ <constant name="KEY_ECIRCUMFLEX" value="202" enum="Key">
Ê key.
</constant>
- <constant name="KEY_EDIAERESIS" value="203" enum="KeyList">
+ <constant name="KEY_EDIAERESIS" value="203" enum="Key">
Ë key.
</constant>
- <constant name="KEY_IGRAVE" value="204" enum="KeyList">
+ <constant name="KEY_IGRAVE" value="204" enum="Key">
Ì key.
</constant>
- <constant name="KEY_IACUTE" value="205" enum="KeyList">
+ <constant name="KEY_IACUTE" value="205" enum="Key">
Í key.
</constant>
- <constant name="KEY_ICIRCUMFLEX" value="206" enum="KeyList">
+ <constant name="KEY_ICIRCUMFLEX" value="206" enum="Key">
Î key.
</constant>
- <constant name="KEY_IDIAERESIS" value="207" enum="KeyList">
+ <constant name="KEY_IDIAERESIS" value="207" enum="Key">
Ï key.
</constant>
- <constant name="KEY_ETH" value="208" enum="KeyList">
+ <constant name="KEY_ETH" value="208" enum="Key">
Ð key.
</constant>
- <constant name="KEY_NTILDE" value="209" enum="KeyList">
+ <constant name="KEY_NTILDE" value="209" enum="Key">
Ñ key.
</constant>
- <constant name="KEY_OGRAVE" value="210" enum="KeyList">
+ <constant name="KEY_OGRAVE" value="210" enum="Key">
Ò key.
</constant>
- <constant name="KEY_OACUTE" value="211" enum="KeyList">
+ <constant name="KEY_OACUTE" value="211" enum="Key">
Ó key.
</constant>
- <constant name="KEY_OCIRCUMFLEX" value="212" enum="KeyList">
+ <constant name="KEY_OCIRCUMFLEX" value="212" enum="Key">
Ô key.
</constant>
- <constant name="KEY_OTILDE" value="213" enum="KeyList">
+ <constant name="KEY_OTILDE" value="213" enum="Key">
Õ key.
</constant>
- <constant name="KEY_ODIAERESIS" value="214" enum="KeyList">
+ <constant name="KEY_ODIAERESIS" value="214" enum="Key">
Ö key.
</constant>
- <constant name="KEY_MULTIPLY" value="215" enum="KeyList">
+ <constant name="KEY_MULTIPLY" value="215" enum="Key">
× key.
</constant>
- <constant name="KEY_OOBLIQUE" value="216" enum="KeyList">
+ <constant name="KEY_OOBLIQUE" value="216" enum="Key">
Ø key.
</constant>
- <constant name="KEY_UGRAVE" value="217" enum="KeyList">
+ <constant name="KEY_UGRAVE" value="217" enum="Key">
Ù key.
</constant>
- <constant name="KEY_UACUTE" value="218" enum="KeyList">
+ <constant name="KEY_UACUTE" value="218" enum="Key">
Ú key.
</constant>
- <constant name="KEY_UCIRCUMFLEX" value="219" enum="KeyList">
+ <constant name="KEY_UCIRCUMFLEX" value="219" enum="Key">
Û key.
</constant>
- <constant name="KEY_UDIAERESIS" value="220" enum="KeyList">
+ <constant name="KEY_UDIAERESIS" value="220" enum="Key">
Ü key.
</constant>
- <constant name="KEY_YACUTE" value="221" enum="KeyList">
+ <constant name="KEY_YACUTE" value="221" enum="Key">
Ý key.
</constant>
- <constant name="KEY_THORN" value="222" enum="KeyList">
+ <constant name="KEY_THORN" value="222" enum="Key">
Þ key.
</constant>
- <constant name="KEY_SSHARP" value="223" enum="KeyList">
+ <constant name="KEY_SSHARP" value="223" enum="Key">
ß key.
</constant>
- <constant name="KEY_DIVISION" value="247" enum="KeyList">
+ <constant name="KEY_DIVISION" value="247" enum="Key">
÷ key.
</constant>
- <constant name="KEY_YDIAERESIS" value="255" enum="KeyList">
+ <constant name="KEY_YDIAERESIS" value="255" enum="Key">
ÿ key.
</constant>
<constant name="KEY_CODE_MASK" value="33554431" enum="KeyModifierMask">
@@ -2061,166 +2061,166 @@
<constant name="KEY_MASK_GROUP_SWITCH" value="1073741824" enum="KeyModifierMask">
Group Switch key mask.
</constant>
- <constant name="BUTTON_LEFT" value="1" enum="ButtonList">
+ <constant name="MOUSE_BUTTON_LEFT" value="1" enum="MouseButton">
Left mouse button.
</constant>
- <constant name="BUTTON_RIGHT" value="2" enum="ButtonList">
+ <constant name="MOUSE_BUTTON_RIGHT" value="2" enum="MouseButton">
Right mouse button.
</constant>
- <constant name="BUTTON_MIDDLE" value="3" enum="ButtonList">
+ <constant name="MOUSE_BUTTON_MIDDLE" value="3" enum="MouseButton">
Middle mouse button.
</constant>
- <constant name="BUTTON_XBUTTON1" value="8" enum="ButtonList">
+ <constant name="MOUSE_BUTTON_XBUTTON1" value="8" enum="MouseButton">
Extra mouse button 1 (only present on some mice).
</constant>
- <constant name="BUTTON_XBUTTON2" value="9" enum="ButtonList">
+ <constant name="MOUSE_BUTTON_XBUTTON2" value="9" enum="MouseButton">
Extra mouse button 2 (only present on some mice).
</constant>
- <constant name="BUTTON_WHEEL_UP" value="4" enum="ButtonList">
+ <constant name="MOUSE_BUTTON_WHEEL_UP" value="4" enum="MouseButton">
Mouse wheel up.
</constant>
- <constant name="BUTTON_WHEEL_DOWN" value="5" enum="ButtonList">
+ <constant name="MOUSE_BUTTON_WHEEL_DOWN" value="5" enum="MouseButton">
Mouse wheel down.
</constant>
- <constant name="BUTTON_WHEEL_LEFT" value="6" enum="ButtonList">
+ <constant name="MOUSE_BUTTON_WHEEL_LEFT" value="6" enum="MouseButton">
Mouse wheel left button (only present on some mice).
</constant>
- <constant name="BUTTON_WHEEL_RIGHT" value="7" enum="ButtonList">
+ <constant name="MOUSE_BUTTON_WHEEL_RIGHT" value="7" enum="MouseButton">
Mouse wheel right button (only present on some mice).
</constant>
- <constant name="BUTTON_MASK_LEFT" value="1" enum="ButtonList">
+ <constant name="MOUSE_BUTTON_MASK_LEFT" value="1" enum="MouseButton">
Left mouse button mask.
</constant>
- <constant name="BUTTON_MASK_RIGHT" value="2" enum="ButtonList">
+ <constant name="MOUSE_BUTTON_MASK_RIGHT" value="2" enum="MouseButton">
Right mouse button mask.
</constant>
- <constant name="BUTTON_MASK_MIDDLE" value="4" enum="ButtonList">
+ <constant name="MOUSE_BUTTON_MASK_MIDDLE" value="4" enum="MouseButton">
Middle mouse button mask.
</constant>
- <constant name="BUTTON_MASK_XBUTTON1" value="128" enum="ButtonList">
+ <constant name="MOUSE_BUTTON_MASK_XBUTTON1" value="128" enum="MouseButton">
Extra mouse button 1 mask.
</constant>
- <constant name="BUTTON_MASK_XBUTTON2" value="256" enum="ButtonList">
+ <constant name="MOUSE_BUTTON_MASK_XBUTTON2" value="256" enum="MouseButton">
Extra mouse button 2 mask.
</constant>
- <constant name="JOY_BUTTON_INVALID" value="-1" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_INVALID" value="-1" enum="JoyButton">
An invalid game controller button.
</constant>
- <constant name="JOY_BUTTON_A" value="0" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_A" value="0" enum="JoyButton">
Game controller SDL button A. Corresponds to the bottom action button: Sony Cross, Xbox A, Nintendo B.
</constant>
- <constant name="JOY_BUTTON_B" value="1" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_B" value="1" enum="JoyButton">
Game controller SDL button B. Corresponds to the right action button: Sony Circle, Xbox B, Nintendo A.
</constant>
- <constant name="JOY_BUTTON_X" value="2" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_X" value="2" enum="JoyButton">
Game controller SDL button X. Corresponds to the left action button: Sony Square, Xbox X, Nintendo Y.
</constant>
- <constant name="JOY_BUTTON_Y" value="3" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_Y" value="3" enum="JoyButton">
Game controller SDL button Y. Corresponds to the top action button: Sony Triangle, Xbox Y, Nintendo X.
</constant>
- <constant name="JOY_BUTTON_BACK" value="4" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_BACK" value="4" enum="JoyButton">
Game controller SDL back button. Corresponds to the Sony Select, Xbox Back, Nintendo - button.
</constant>
- <constant name="JOY_BUTTON_GUIDE" value="5" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_GUIDE" value="5" enum="JoyButton">
Game controller SDL guide button. Corresponds to the Sony PS, Xbox Home button.
</constant>
- <constant name="JOY_BUTTON_START" value="6" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_START" value="6" enum="JoyButton">
Game controller SDL start button. Corresponds to the Nintendo + button.
</constant>
- <constant name="JOY_BUTTON_LEFT_STICK" value="7" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_LEFT_STICK" value="7" enum="JoyButton">
Game controller SDL left stick button. Corresponds to the Sony L3, Xbox L/LS button.
</constant>
- <constant name="JOY_BUTTON_RIGHT_STICK" value="8" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_RIGHT_STICK" value="8" enum="JoyButton">
Game controller SDL right stick button. Corresponds to the Sony R3, Xbox R/RS button.
</constant>
- <constant name="JOY_BUTTON_LEFT_SHOULDER" value="9" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_LEFT_SHOULDER" value="9" enum="JoyButton">
Game controller SDL left shoulder button. Corresponds to the Sony L1, Xbox LB button.
</constant>
- <constant name="JOY_BUTTON_RIGHT_SHOULDER" value="10" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_RIGHT_SHOULDER" value="10" enum="JoyButton">
Game controller SDL right shoulder button. Corresponds to the Sony R1, Xbox RB button.
</constant>
- <constant name="JOY_BUTTON_DPAD_UP" value="11" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_DPAD_UP" value="11" enum="JoyButton">
Game controller D-pad up button.
</constant>
- <constant name="JOY_BUTTON_DPAD_DOWN" value="12" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_DPAD_DOWN" value="12" enum="JoyButton">
Game controller D-pad down button.
</constant>
- <constant name="JOY_BUTTON_DPAD_LEFT" value="13" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_DPAD_LEFT" value="13" enum="JoyButton">
Game controller D-pad left button.
</constant>
- <constant name="JOY_BUTTON_DPAD_RIGHT" value="14" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_DPAD_RIGHT" value="14" enum="JoyButton">
Game controller D-pad right button.
</constant>
- <constant name="JOY_BUTTON_MISC1" value="15" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_MISC1" value="15" enum="JoyButton">
Game controller SDL miscellaneous button. Corresponds to Xbox share button, PS5 microphone button, Nintendo capture button.
</constant>
- <constant name="JOY_BUTTON_PADDLE1" value="16" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_PADDLE1" value="16" enum="JoyButton">
Game controller SDL paddle 1 button.
</constant>
- <constant name="JOY_BUTTON_PADDLE2" value="17" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_PADDLE2" value="17" enum="JoyButton">
Game controller SDL paddle 2 button.
</constant>
- <constant name="JOY_BUTTON_PADDLE3" value="18" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_PADDLE3" value="18" enum="JoyButton">
Game controller SDL paddle 3 button.
</constant>
- <constant name="JOY_BUTTON_PADDLE4" value="19" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_PADDLE4" value="19" enum="JoyButton">
Game controller SDL paddle 4 button.
</constant>
- <constant name="JOY_BUTTON_TOUCHPAD" value="20" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_TOUCHPAD" value="20" enum="JoyButton">
Game controller SDL touchpad button.
</constant>
- <constant name="JOY_BUTTON_SDL_MAX" value="21" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_SDL_MAX" value="21" enum="JoyButton">
The number of SDL game controller buttons.
</constant>
- <constant name="JOY_BUTTON_MAX" value="36" enum="JoyButtonList">
+ <constant name="JOY_BUTTON_MAX" value="36" enum="JoyButton">
The maximum number of game controller buttons: Android supports up to 36 buttons.
</constant>
- <constant name="JOY_AXIS_INVALID" value="-1" enum="JoyAxisList">
+ <constant name="JOY_AXIS_INVALID" value="-1" enum="JoyAxis">
An invalid game controller axis.
</constant>
- <constant name="JOY_AXIS_LEFT_X" value="0" enum="JoyAxisList">
+ <constant name="JOY_AXIS_LEFT_X" value="0" enum="JoyAxis">
Game controller left joystick x-axis.
</constant>
- <constant name="JOY_AXIS_LEFT_Y" value="1" enum="JoyAxisList">
+ <constant name="JOY_AXIS_LEFT_Y" value="1" enum="JoyAxis">
Game controller left joystick y-axis.
</constant>
- <constant name="JOY_AXIS_RIGHT_X" value="2" enum="JoyAxisList">
+ <constant name="JOY_AXIS_RIGHT_X" value="2" enum="JoyAxis">
Game controller right joystick x-axis.
</constant>
- <constant name="JOY_AXIS_RIGHT_Y" value="3" enum="JoyAxisList">
+ <constant name="JOY_AXIS_RIGHT_Y" value="3" enum="JoyAxis">
Game controller right joystick y-axis.
</constant>
- <constant name="JOY_AXIS_TRIGGER_LEFT" value="4" enum="JoyAxisList">
+ <constant name="JOY_AXIS_TRIGGER_LEFT" value="4" enum="JoyAxis">
Game controller left trigger axis.
</constant>
- <constant name="JOY_AXIS_TRIGGER_RIGHT" value="5" enum="JoyAxisList">
+ <constant name="JOY_AXIS_TRIGGER_RIGHT" value="5" enum="JoyAxis">
Game controller right trigger axis.
</constant>
- <constant name="JOY_AXIS_SDL_MAX" value="6" enum="JoyAxisList">
+ <constant name="JOY_AXIS_SDL_MAX" value="6" enum="JoyAxis">
The number of SDL game controller axes.
</constant>
- <constant name="JOY_AXIS_MAX" value="10" enum="JoyAxisList">
+ <constant name="JOY_AXIS_MAX" value="10" enum="JoyAxis">
The maximum number of game controller axes: OpenVR supports up to 5 Joysticks making a total of 10 axes.
</constant>
- <constant name="MIDI_MESSAGE_NOTE_OFF" value="8" enum="MidiMessageList">
+ <constant name="MIDI_MESSAGE_NOTE_OFF" value="8" enum="MIDIMessage">
MIDI note OFF message.
</constant>
- <constant name="MIDI_MESSAGE_NOTE_ON" value="9" enum="MidiMessageList">
+ <constant name="MIDI_MESSAGE_NOTE_ON" value="9" enum="MIDIMessage">
MIDI note ON message.
</constant>
- <constant name="MIDI_MESSAGE_AFTERTOUCH" value="10" enum="MidiMessageList">
+ <constant name="MIDI_MESSAGE_AFTERTOUCH" value="10" enum="MIDIMessage">
MIDI aftertouch message.
</constant>
- <constant name="MIDI_MESSAGE_CONTROL_CHANGE" value="11" enum="MidiMessageList">
+ <constant name="MIDI_MESSAGE_CONTROL_CHANGE" value="11" enum="MIDIMessage">
MIDI control change message.
</constant>
- <constant name="MIDI_MESSAGE_PROGRAM_CHANGE" value="12" enum="MidiMessageList">
+ <constant name="MIDI_MESSAGE_PROGRAM_CHANGE" value="12" enum="MIDIMessage">
MIDI program change message.
</constant>
- <constant name="MIDI_MESSAGE_CHANNEL_PRESSURE" value="13" enum="MidiMessageList">
+ <constant name="MIDI_MESSAGE_CHANNEL_PRESSURE" value="13" enum="MIDIMessage">
MIDI channel pressure message.
</constant>
- <constant name="MIDI_MESSAGE_PITCH_BEND" value="14" enum="MidiMessageList">
+ <constant name="MIDI_MESSAGE_PITCH_BEND" value="14" enum="MIDIMessage">
MIDI pitch bend message.
</constant>
<constant name="OK" value="0" enum="Error">
diff --git a/doc/classes/BaseButton.xml b/doc/classes/BaseButton.xml
index 45ef4cb14c..f7e31f5f9c 100644
--- a/doc/classes/BaseButton.xml
+++ b/doc/classes/BaseButton.xml
@@ -49,7 +49,7 @@
</member>
<member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask" default="1">
Binary mask to choose which mouse buttons this button will respond to.
- To allow both left-click and right-click, use [code]BUTTON_MASK_LEFT | BUTTON_MASK_RIGHT[/code].
+ To allow both left-click and right-click, use [code]MOUSE_BUTTON_MASK_LEFT | MOUSE_BUTTON_MASK_RIGHT[/code].
</member>
<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false">
If [code]true[/code], the button is in disabled state and can't be clicked or toggled.
diff --git a/doc/classes/BoxContainer.xml b/doc/classes/BoxContainer.xml
index 0d8233e6ff..ffa7c9066a 100644
--- a/doc/classes/BoxContainer.xml
+++ b/doc/classes/BoxContainer.xml
@@ -10,7 +10,7 @@
</tutorials>
<methods>
<method name="add_spacer">
- <return type="void">
+ <return type="Control">
</return>
<argument index="0" name="begin" type="bool">
</argument>
diff --git a/doc/classes/CheckBox.xml b/doc/classes/CheckBox.xml
index 80febfbfe7..05e412e9da 100644
--- a/doc/classes/CheckBox.xml
+++ b/doc/classes/CheckBox.xml
@@ -24,6 +24,8 @@
<theme_item name="checked" type="Texture2D">
The check icon to display when the [CheckBox] is checked.
</theme_item>
+ <theme_item name="checked_disabled" type="Texture2D">
+ </theme_item>
<theme_item name="disabled" type="StyleBox">
The [StyleBox] to display as a background when the [CheckBox] is disabled.
</theme_item>
@@ -75,11 +77,17 @@
<theme_item name="radio_checked" type="Texture2D">
If the [CheckBox] is configured as a radio button, the icon to display when the [CheckBox] is checked.
</theme_item>
+ <theme_item name="radio_checked_disabled" type="Texture2D">
+ </theme_item>
<theme_item name="radio_unchecked" type="Texture2D">
If the [CheckBox] is configured as a radio button, the icon to display when the [CheckBox] is unchecked.
</theme_item>
+ <theme_item name="radio_unchecked_disabled" type="Texture2D">
+ </theme_item>
<theme_item name="unchecked" type="Texture2D">
The check icon to display when the [CheckBox] is unchecked.
</theme_item>
+ <theme_item name="unchecked_disabled" type="Texture2D">
+ </theme_item>
</theme_items>
</class>
diff --git a/doc/classes/ConfigFile.xml b/doc/classes/ConfigFile.xml
index 2cac424f2e..38948a2d6e 100644
--- a/doc/classes/ConfigFile.xml
+++ b/doc/classes/ConfigFile.xml
@@ -49,6 +49,12 @@
<tutorials>
</tutorials>
<methods>
+ <method name="clear">
+ <return type="void">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="erase_section">
<return type="void">
</return>
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index c5e820e9fe..b22878e56a 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -50,7 +50,7 @@
[gdscript]
func _gui_input(event):
if event is InputEventMouseButton:
- if event.button_index == BUTTON_LEFT and event.pressed:
+ if event.button_index == MOUSE_BUTTON_LEFT and event.pressed:
print("I've been clicked D:")
[/gdscript]
[csharp]
diff --git a/doc/classes/EditorSceneImporter.xml b/doc/classes/EditorSceneImporter.xml
index db85b859e5..aa55a1653d 100644
--- a/doc/classes/EditorSceneImporter.xml
+++ b/doc/classes/EditorSceneImporter.xml
@@ -74,21 +74,11 @@
</constant>
<constant name="IMPORT_ANIMATION" value="2">
</constant>
- <constant name="IMPORT_ANIMATION_DETECT_LOOP" value="4">
+ <constant name="IMPORT_FAIL_ON_MISSING_DEPENDENCIES" value="4">
</constant>
- <constant name="IMPORT_ANIMATION_OPTIMIZE" value="8">
+ <constant name="IMPORT_GENERATE_TANGENT_ARRAYS" value="8">
</constant>
- <constant name="IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS" value="16">
- </constant>
- <constant name="IMPORT_ANIMATION_KEEP_VALUE_TRACKS" value="32">
- </constant>
- <constant name="IMPORT_GENERATE_TANGENT_ARRAYS" value="256">
- </constant>
- <constant name="IMPORT_FAIL_ON_MISSING_DEPENDENCIES" value="512">
- </constant>
- <constant name="IMPORT_MATERIALS_IN_INSTANCES" value="1024">
- </constant>
- <constant name="IMPORT_USE_COMPRESSION" value="2048">
+ <constant name="IMPORT_USE_NAMED_SKIN_BINDS" value="16">
</constant>
</constants>
</class>
diff --git a/doc/classes/EditorSceneImporterMesh.xml b/doc/classes/EditorSceneImporterMesh.xml
index 58b7104667..9daa3f16bc 100644
--- a/doc/classes/EditorSceneImporterMesh.xml
+++ b/doc/classes/EditorSceneImporterMesh.xml
@@ -60,9 +60,17 @@
<description>
</description>
</method>
+ <method name="get_lightmap_size_hint" qualifiers="const">
+ <return type="Vector2i">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="get_mesh">
<return type="ArrayMesh">
</return>
+ <argument index="0" name="arg0" type="Mesh">
+ </argument>
<description>
</description>
</method>
@@ -150,6 +158,14 @@
<description>
</description>
</method>
+ <method name="set_lightmap_size_hint">
+ <return type="void">
+ </return>
+ <argument index="0" name="size" type="Vector2i">
+ </argument>
+ <description>
+ </description>
+ </method>
</methods>
<members>
<member name="_data" type="Dictionary" setter="_set_data" getter="_get_data" default="{&quot;surfaces&quot;: [ ]}">
diff --git a/doc/classes/EditorScenePostImport.xml b/doc/classes/EditorScenePostImport.xml
index 5cddecffa8..d1cdc4e43e 100644
--- a/doc/classes/EditorScenePostImport.xml
+++ b/doc/classes/EditorScenePostImport.xml
@@ -62,13 +62,6 @@
Returns the source file path which got imported (e.g. [code]res://scene.dae[/code]).
</description>
</method>
- <method name="get_source_folder" qualifiers="const">
- <return type="String">
- </return>
- <description>
- Returns the resource folder the imported scene file is located in.
- </description>
- </method>
<method name="post_import" qualifiers="virtual">
<return type="Object">
</return>
diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml
index 659d791ccf..d7408cd0ff 100644
--- a/doc/classes/Input.xml
+++ b/doc/classes/Input.xml
@@ -126,7 +126,7 @@
<argument index="1" name="axis" type="int">
</argument>
<description>
- Returns the current value of the joypad axis at given index (see [enum JoyAxisList]).
+ Returns the current value of the joypad axis at given index (see [enum JoyAxis]).
</description>
</method>
<method name="get_joy_guid" qualifiers="const">
@@ -255,7 +255,7 @@
<argument index="1" name="button" type="int">
</argument>
<description>
- Returns [code]true[/code] if you are pressing the joypad button (see [enum JoyButtonList]).
+ Returns [code]true[/code] if you are pressing the joypad button (see [enum JoyButton]).
</description>
</method>
<method name="is_joy_known">
@@ -273,7 +273,7 @@
<argument index="0" name="keycode" type="int">
</argument>
<description>
- Returns [code]true[/code] if you are pressing the key in the current keyboard layout. You can pass a [enum KeyList] constant.
+ Returns [code]true[/code] if you are pressing the key in the current keyboard layout. You can pass a [enum Key] constant.
</description>
</method>
<method name="is_mouse_button_pressed" qualifiers="const">
@@ -282,7 +282,7 @@
<argument index="0" name="button" type="int">
</argument>
<description>
- Returns [code]true[/code] if you are pressing the mouse button specified with [enum ButtonList].
+ Returns [code]true[/code] if you are pressing the mouse button specified with [enum MouseButton].
</description>
</method>
<method name="joy_connection_changed">
diff --git a/doc/classes/InputEventJoypadButton.xml b/doc/classes/InputEventJoypadButton.xml
index 6ab4942f85..b1f4836f6e 100644
--- a/doc/classes/InputEventJoypadButton.xml
+++ b/doc/classes/InputEventJoypadButton.xml
@@ -13,7 +13,7 @@
</methods>
<members>
<member name="button_index" type="int" setter="set_button_index" getter="get_button_index" default="0">
- Button identifier. One of the [enum JoyButtonList] button constants.
+ Button identifier. One of the [enum JoyButton] button constants.
</member>
<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
If [code]true[/code], the button's state is pressed. If [code]false[/code], the button's state is released.
diff --git a/doc/classes/InputEventJoypadMotion.xml b/doc/classes/InputEventJoypadMotion.xml
index 2d7787b568..39fdb14016 100644
--- a/doc/classes/InputEventJoypadMotion.xml
+++ b/doc/classes/InputEventJoypadMotion.xml
@@ -13,7 +13,7 @@
</methods>
<members>
<member name="axis" type="int" setter="set_axis" getter="get_axis" default="0">
- Axis identifier. Use one of the [enum JoyAxisList] axis constants.
+ Axis identifier. Use one of the [enum JoyAxis] axis constants.
</member>
<member name="axis_value" type="float" setter="set_axis_value" getter="get_axis_value" default="0.0">
Current position of the joystick on the given axis. The value ranges from [code]-1.0[/code] to [code]1.0[/code]. A value of [code]0[/code] means the axis is in its resting position.
diff --git a/doc/classes/InputEventKey.xml b/doc/classes/InputEventKey.xml
index fe91b9c13e..9f2b829823 100644
--- a/doc/classes/InputEventKey.xml
+++ b/doc/classes/InputEventKey.xml
@@ -32,11 +32,11 @@
If [code]true[/code], the key was already pressed before this event. It means the user is holding the key down.
</member>
<member name="keycode" type="int" setter="set_keycode" getter="get_keycode" default="0">
- The key keycode, which corresponds to one of the [enum KeyList] constants. Represent key in the current keyboard layout.
+ The key keycode, which corresponds to one of the [enum Key] constants. Represent key in the current keyboard layout.
To get a human-readable representation of the [InputEventKey], use [code]OS.get_keycode_string(event.keycode)[/code] where [code]event[/code] is the [InputEventKey].
</member>
<member name="physical_keycode" type="int" setter="set_physical_keycode" getter="get_physical_keycode" default="0">
- Key physical keycode, which corresponds to one of the [enum KeyList] constants. Represent the physical location of a key on the 101/102-key US QWERTY keyboard.
+ Key physical keycode, which corresponds to one of the [enum Key] constants. Represent the physical location of a key on the 101/102-key US QWERTY keyboard.
To get a human-readable representation of the [InputEventKey], use [code]OS.get_keycode_string(event.keycode)[/code] where [code]event[/code] is the [InputEventKey].
</member>
<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
diff --git a/doc/classes/InputEventMouse.xml b/doc/classes/InputEventMouse.xml
index 31e82bbaed..e54c3224da 100644
--- a/doc/classes/InputEventMouse.xml
+++ b/doc/classes/InputEventMouse.xml
@@ -13,7 +13,7 @@
</methods>
<members>
<member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask" default="0">
- The mouse button mask identifier, one of or a bitwise combination of the [enum ButtonList] button masks.
+ The mouse button mask identifier, one of or a bitwise combination of the [enum MouseButton] button masks.
</member>
<member name="global_position" type="Vector2" setter="set_global_position" getter="get_global_position" default="Vector2( 0, 0 )">
The global mouse position relative to the current [Viewport] when used in [method Control._gui_input], otherwise is at 0,0.
diff --git a/doc/classes/InputEventMouseButton.xml b/doc/classes/InputEventMouseButton.xml
index d7b64a9a2d..d7e92f8bca 100644
--- a/doc/classes/InputEventMouseButton.xml
+++ b/doc/classes/InputEventMouseButton.xml
@@ -13,7 +13,7 @@
</methods>
<members>
<member name="button_index" type="int" setter="set_button_index" getter="get_button_index" default="0">
- The mouse button identifier, one of the [enum ButtonList] button or button wheel constants.
+ The mouse button identifier, one of the [enum MouseButton] button or button wheel constants.
</member>
<member name="doubleclick" type="bool" setter="set_doubleclick" getter="is_doubleclick" default="false">
If [code]true[/code], the mouse button's state is a double-click.
diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml
index 476b64a336..fdd4db6115 100644
--- a/doc/classes/KinematicBody2D.xml
+++ b/doc/classes/KinematicBody2D.xml
@@ -162,7 +162,10 @@
</methods>
<members>
<member name="collision/safe_margin" type="float" setter="set_safe_margin" getter="get_safe_margin" default="0.08">
- If the body is at least this close to another body, this body will consider them to be colliding.
+ Extra margin used for collision recovery in motion functions (see [method move_and_collide], [method move_and_slide], [method move_and_slide_with_snap]).
+ If the body is at least this close to another body, it will consider them to be colliding and will be pushed away before performing the actual motion.
+ A higher value means it's more flexible for detecting collision, which helps with consistently detecting walls and floors.
+ A lower value forces the collision algorithm to use more exact detection, so it can be used in cases that specifically require precision, e.g at very low scale to avoid visible jittering, or for stability with a stack of kinematic bodies.
</member>
<member name="motion/sync_to_physics" type="bool" setter="set_sync_to_physics" getter="is_sync_to_physics_enabled" default="false">
If [code]true[/code], the body's movement will be synchronized to the physics frame. This is useful when animating movement via [AnimationPlayer], for example on moving platforms. Do [b]not[/b] use together with [method move_and_slide] or [method move_and_collide] functions.
diff --git a/doc/classes/KinematicBody3D.xml b/doc/classes/KinematicBody3D.xml
index a21496de54..efd3f58f88 100644
--- a/doc/classes/KinematicBody3D.xml
+++ b/doc/classes/KinematicBody3D.xml
@@ -177,7 +177,10 @@
Lock the body's Z axis movement.
</member>
<member name="collision/safe_margin" type="float" setter="set_safe_margin" getter="get_safe_margin" default="0.001">
- If the body is at least this close to another body, this body will consider them to be colliding.
+ Extra margin used for collision recovery in motion functions (see [method move_and_collide], [method move_and_slide], [method move_and_slide_with_snap]).
+ If the body is at least this close to another body, it will consider them to be colliding and will be pushed away before performing the actual motion.
+ A higher value means it's more flexible for detecting collision, which helps with consistently detecting walls and floors.
+ A lower value forces the collision algorithm to use more exact detection, so it can be used in cases that specifically require precision, e.g at very low scale to avoid visible jittering, or for stability with a stack of kinematic bodies.
</member>
</members>
<constants>
diff --git a/doc/classes/NavigationMesh.xml b/doc/classes/NavigationMesh.xml
index 1f6e582731..871c92798a 100644
--- a/doc/classes/NavigationMesh.xml
+++ b/doc/classes/NavigationMesh.xml
@@ -79,6 +79,7 @@
</methods>
<members>
<member name="agent/height" type="float" setter="set_agent_height" getter="get_agent_height" default="2.0">
+ The minimum Y space needed for navigation to be generated.
</member>
<member name="agent/max_climb" type="float" setter="set_agent_max_climb" getter="get_agent_max_climb" default="0.9">
The maximum height difference between two areas for navigation to be generated between them.
@@ -87,8 +88,10 @@
The maximum angle a slope can be at for navigation to be generated on it.
</member>
<member name="agent/radius" type="float" setter="set_agent_radius" getter="get_agent_radius" default="0.6">
+ Determines where the edge of a navigation mesh is. This way an agent will not overlap with another mesh or stand over nothing.
</member>
<member name="cell/height" type="float" setter="set_cell_height" getter="get_cell_height" default="0.2">
+ The height of a cell.
</member>
<member name="cell/size" type="float" setter="set_cell_size" getter="get_cell_size" default="0.3">
The size of cells in the [NavigationMesh].
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index a76ea5868c..8c90108aef 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -355,7 +355,7 @@
<return type="float">
</return>
<description>
- Returns the current UNIX epoch timestamp.
+ Returns the current UNIX epoch timestamp in seconds.
[b]Important:[/b] This is the system clock that the user can manully set. [b]Never use[/b] this method for precise time calculation since its results are also subject to automatic adjustments by the operating system. [b]Always use[/b] [method get_ticks_usec] or [method get_ticks_msec] for precise time calculation instead, since they are guaranteed to be monotonic (i.e. never decrease).
</description>
</method>
diff --git a/doc/classes/PHashTranslation.xml b/doc/classes/OptimizedTranslation.xml
index 30194e9495..a5ca93c7ff 100644
--- a/doc/classes/PHashTranslation.xml
+++ b/doc/classes/OptimizedTranslation.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PHashTranslation" inherits="Translation" version="4.0">
+<class name="OptimizedTranslation" inherits="Translation" version="4.0">
<brief_description>
Optimized translation.
</brief_description>
diff --git a/doc/classes/PhysicsServer3D.xml b/doc/classes/PhysicsServer3D.xml
index 9a7926e937..c61347ba0b 100644
--- a/doc/classes/PhysicsServer3D.xml
+++ b/doc/classes/PhysicsServer3D.xml
@@ -1241,6 +1241,14 @@
Gets a slider_joint parameter (see [enum SliderJointParam] constants).
</description>
</method>
+ <method name="soft_body_get_bounds" qualifiers="const">
+ <return type="AABB">
+ </return>
+ <argument index="0" name="body" type="RID">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="space_create">
<return type="RID">
</return>
@@ -1543,7 +1551,10 @@
<constant name="SHAPE_HEIGHTMAP" value="8" enum="ShapeType">
The [Shape3D] is a [HeightMapShape3D].
</constant>
- <constant name="SHAPE_CUSTOM" value="9" enum="ShapeType">
+ <constant name="SHAPE_SOFT_BODY" value="9" enum="ShapeType">
+ The [Shape3D] is a [SoftBody3D].
+ </constant>
+ <constant name="SHAPE_CUSTOM" value="10" enum="ShapeType">
This constant is used internally by the engine. Any attempt to create this kind of shape results in an error.
</constant>
<constant name="AREA_PARAM_GRAVITY" value="0" enum="AreaParameter">
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index d7ccb03d04..5b9150ab04 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -734,7 +734,7 @@
<member name="input_devices/pen_tablet/driver" type="String" setter="" getter="">
Specifies the tablet driver to use. If left empty, the default driver will be used.
</member>
- <member name="input_devices/pen_tablet/driver.windows" type="String" setter="" getter="">
+ <member name="input_devices/pen_tablet/driver.Windows" type="String" setter="" getter="">
Override for [member input_devices/pen_tablet/driver] on Windows.
</member>
<member name="input_devices/pointing/emulate_mouse_from_touch" type="bool" setter="" getter="" default="true">
diff --git a/doc/classes/SoftBody3D.xml b/doc/classes/SoftBody3D.xml
index 29f8ecd432..7999ad774d 100644
--- a/doc/classes/SoftBody3D.xml
+++ b/doc/classes/SoftBody3D.xml
@@ -44,6 +44,12 @@
Returns an individual bit on the collision mask.
</description>
</method>
+ <method name="get_physics_rid" qualifiers="const">
+ <return type="RID">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="remove_collision_exception_with">
<return type="void">
</return>
@@ -85,11 +91,11 @@
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
The physics layers this SoftBody3D scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
</member>
- <member name="damping_coefficient" type="float" setter="set_damping_coefficient" getter="get_damping_coefficient" default="0.0">
+ <member name="damping_coefficient" type="float" setter="set_damping_coefficient" getter="get_damping_coefficient" default="0.01">
</member>
<member name="drag_coefficient" type="float" setter="set_drag_coefficient" getter="get_drag_coefficient" default="0.0">
</member>
- <member name="linear_stiffness" type="float" setter="set_linear_stiffness" getter="get_linear_stiffness" default="0.0">
+ <member name="linear_stiffness" type="float" setter="set_linear_stiffness" getter="get_linear_stiffness" default="0.5">
</member>
<member name="parent_collision_ignore" type="NodePath" setter="set_parent_collision_ignore" getter="get_parent_collision_ignore" default="NodePath(&quot;&quot;)">
[NodePath] to a [CollisionObject3D] this SoftBody3D should avoid clipping.
@@ -99,10 +105,10 @@
<member name="ray_pickable" type="bool" setter="set_ray_pickable" getter="is_ray_pickable" default="true">
If [code]true[/code], the [SoftBody3D] will respond to [RayCast3D]s.
</member>
- <member name="simulation_precision" type="int" setter="set_simulation_precision" getter="get_simulation_precision" default="0">
+ <member name="simulation_precision" type="int" setter="set_simulation_precision" getter="get_simulation_precision" default="5">
Increasing this value will improve the resulting simulation, but can affect performance. Use with care.
</member>
- <member name="total_mass" type="float" setter="set_total_mass" getter="get_total_mass" default="0.0">
+ <member name="total_mass" type="float" setter="set_total_mass" getter="get_total_mass" default="1.0">
The SoftBody3D's mass.
</member>
</members>
diff --git a/doc/classes/Sprite2D.xml b/doc/classes/Sprite2D.xml
index 7a949d26e0..617ad3a371 100644
--- a/doc/classes/Sprite2D.xml
+++ b/doc/classes/Sprite2D.xml
@@ -18,7 +18,7 @@
[codeblocks]
[gdscript]
func _input(event):
- if event is InputEventMouseButton and event.pressed and event.button_index == BUTTON_LEFT:
+ if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
if get_rect().has_point(to_local(event.position)):
print("A click!")
[/gdscript]
diff --git a/doc/classes/SurfaceTool.xml b/doc/classes/SurfaceTool.xml
index d145b4ce97..1195e4aa2b 100644
--- a/doc/classes/SurfaceTool.xml
+++ b/doc/classes/SurfaceTool.xml
@@ -189,6 +189,12 @@
<description>
</description>
</method>
+ <method name="get_primitive" qualifiers="const">
+ <return type="int" enum="Mesh.PrimitiveType">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="get_skin_weight_count" qualifiers="const">
<return type="int" enum="SurfaceTool.SkinWeightCount">
</return>
@@ -199,7 +205,7 @@
<return type="void">
</return>
<description>
- Shrinks the vertex array by creating an index array (avoids reusing vertices).
+ Shrinks the vertex array by creating an index array. This can improve performance by avoiding vertex reuse.
</description>
</method>
<method name="optimize_indices_for_cache">
@@ -214,7 +220,7 @@
<argument index="0" name="bones" type="PackedInt32Array">
</argument>
<description>
- Specifies an array of bones for the next vertex to use. [code]bones[/code] must contain 4 integers.
+ Specifies an array of bones to use for the [i]next[/i] vertex. [code]bones[/code] must contain 4 integers.
</description>
</method>
<method name="set_color">
@@ -223,7 +229,7 @@
<argument index="0" name="color" type="Color">
</argument>
<description>
- Specifies a [Color] for the next vertex to use.
+ Specifies a [Color] to use for the [i]next[/i] vertex. If every vertex needs to have this information set and you fail to submit it for the first vertex, this information may not be used at all.
[b]Note:[/b] The material must have [member BaseMaterial3D.vertex_color_use_as_albedo] enabled for the vertex color to be visible.
</description>
</method>
@@ -262,7 +268,7 @@
<argument index="0" name="normal" type="Vector3">
</argument>
<description>
- Specifies a normal for the next vertex to use.
+ Specifies a normal to use for the [i]next[/i] vertex. If every vertex needs to have this information set and you fail to submit it for the first vertex, this information may not be used at all.
</description>
</method>
<method name="set_skin_weight_count">
@@ -288,7 +294,7 @@
<argument index="0" name="tangent" type="Plane">
</argument>
<description>
- Specifies a tangent for the next vertex to use.
+ Specifies a tangent to use for the [i]next[/i] vertex. If every vertex needs to have this information set and you fail to submit it for the first vertex, this information may not be used at all.
</description>
</method>
<method name="set_uv">
@@ -297,7 +303,7 @@
<argument index="0" name="uv" type="Vector2">
</argument>
<description>
- Specifies a set of UV coordinates to use for the next vertex.
+ Specifies a set of UV coordinates to use for the [i]next[/i] vertex. If every vertex needs to have this information set and you fail to submit it for the first vertex, this information may not be used at all.
</description>
</method>
<method name="set_uv2">
@@ -306,7 +312,7 @@
<argument index="0" name="uv2" type="Vector2">
</argument>
<description>
- Specifies an optional second set of UV coordinates to use for the next vertex.
+ Specifies an optional second set of UV coordinates to use for the [i]next[/i] vertex. If every vertex needs to have this information set and you fail to submit it for the first vertex, this information may not be used at all.
</description>
</method>
<method name="set_weights">
@@ -315,7 +321,7 @@
<argument index="0" name="weights" type="PackedFloat32Array">
</argument>
<description>
- Specifies weight values for next vertex to use. [code]weights[/code] must contain 4 values.
+ Specifies weight values to use for the [i]next[/i] vertex. [code]weights[/code] must contain 4 values. If every vertex needs to have this information set and you fail to submit it for the first vertex, this information may not be used at all.
</description>
</method>
</methods>
diff --git a/doc/classes/TreeItem.xml b/doc/classes/TreeItem.xml
index fd157e5eb9..add23c2ce6 100644
--- a/doc/classes/TreeItem.xml
+++ b/doc/classes/TreeItem.xml
@@ -741,6 +741,12 @@
Sets the given column's tooltip text.
</description>
</method>
+ <method name="uncollapse_tree">
+ <return type="void">
+ </return>
+ <description>
+ </description>
+ </method>
</methods>
<members>
<member name="collapsed" type="bool" setter="set_collapsed" getter="is_collapsed">
diff --git a/doc/classes/XRController3D.xml b/doc/classes/XRController3D.xml
index a4a86cc22a..5d8c23bd6f 100644
--- a/doc/classes/XRController3D.xml
+++ b/doc/classes/XRController3D.xml
@@ -62,7 +62,7 @@
<argument index="0" name="button" type="int">
</argument>
<description>
- Returns [code]true[/code] if the button at index [code]button[/code] is pressed. See [enum JoyButtonList].
+ Returns [code]true[/code] if the button at index [code]button[/code] is pressed. See [enum JoyButton].
</description>
</method>
</methods>