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-rw-r--r--doc/classes/@GlobalScope.xml156
-rw-r--r--doc/classes/AnimatedSprite2D.xml11
-rw-r--r--doc/classes/AnimatedSprite3D.xml11
-rw-r--r--doc/classes/AnimationNode.xml5
-rw-r--r--doc/classes/AnimationPlayer.xml12
-rw-r--r--doc/classes/Array.xml4
-rw-r--r--doc/classes/ArrayMesh.xml4
-rw-r--r--doc/classes/BaseButton.xml2
-rw-r--r--doc/classes/BaseMaterial3D.xml4
-rw-r--r--doc/classes/Callable.xml19
-rw-r--r--doc/classes/CharacterBody3D.xml8
-rw-r--r--doc/classes/CodeEdit.xml2
-rw-r--r--doc/classes/Control.xml82
-rw-r--r--doc/classes/DisplayServer.xml20
-rw-r--r--doc/classes/EditorPlugin.xml2
-rw-r--r--doc/classes/EditorSpinSlider.xml2
-rw-r--r--doc/classes/GraphNode.xml20
-rw-r--r--doc/classes/Input.xml4
-rw-r--r--doc/classes/InputEventAction.xml1
-rw-r--r--doc/classes/InputEventMouse.xml2
-rw-r--r--doc/classes/InputEventScreenDrag.xml9
-rw-r--r--doc/classes/JavaScriptBridge.xml7
-rw-r--r--doc/classes/Label.xml2
-rw-r--r--doc/classes/Mesh.xml50
-rw-r--r--doc/classes/NavigationAgent2D.xml11
-rw-r--r--doc/classes/NavigationAgent3D.xml1
-rw-r--r--doc/classes/NavigationLink2D.xml1
-rw-r--r--doc/classes/NavigationLink3D.xml1
-rw-r--r--doc/classes/NavigationMesh.xml1
-rw-r--r--doc/classes/NavigationMeshGenerator.xml1
-rw-r--r--doc/classes/NavigationObstacle2D.xml1
-rw-r--r--doc/classes/NavigationObstacle3D.xml1
-rw-r--r--doc/classes/NavigationPathQueryParameters2D.xml1
-rw-r--r--doc/classes/NavigationPathQueryParameters3D.xml1
-rw-r--r--doc/classes/NavigationPathQueryResult2D.xml1
-rw-r--r--doc/classes/NavigationPathQueryResult3D.xml1
-rw-r--r--doc/classes/NavigationPolygon.xml1
-rw-r--r--doc/classes/NavigationRegion2D.xml1
-rw-r--r--doc/classes/NavigationRegion3D.xml1
-rw-r--r--doc/classes/NavigationServer2D.xml69
-rw-r--r--doc/classes/NavigationServer3D.xml111
-rw-r--r--doc/classes/Node.xml15
-rw-r--r--doc/classes/OS.xml62
-rw-r--r--doc/classes/Performance.xml72
-rw-r--r--doc/classes/PhysicsDirectBodyState2D.xml7
-rw-r--r--doc/classes/PhysicsDirectBodyState2DExtension.xml6
-rw-r--r--doc/classes/PhysicsDirectBodyState3D.xml4
-rw-r--r--doc/classes/PhysicsDirectBodyState3DExtension.xml2
-rw-r--r--doc/classes/PhysicsDirectSpaceState2DExtension.xml6
-rw-r--r--doc/classes/PhysicsDirectSpaceState3DExtension.xml6
-rw-r--r--doc/classes/PhysicsServer2D.xml17
-rw-r--r--doc/classes/PhysicsServer2DExtension.xml12
-rw-r--r--doc/classes/PhysicsServer3DExtension.xml12
-rw-r--r--doc/classes/ProjectSettings.xml6
-rw-r--r--doc/classes/Range.xml2
-rw-r--r--doc/classes/RenderingServer.xml60
-rw-r--r--doc/classes/ResourceFormatSaver.xml8
-rw-r--r--doc/classes/SceneTree.xml12
-rw-r--r--doc/classes/SpinBox.xml2
-rw-r--r--doc/classes/SpriteFrames.xml40
-rw-r--r--doc/classes/TabBar.xml6
-rw-r--r--doc/classes/TextureProgressBar.xml2
-rw-r--r--doc/classes/TileMap.xml2
-rw-r--r--doc/classes/Timer.xml2
-rw-r--r--doc/classes/Transform2D.xml22
-rw-r--r--doc/classes/Tree.xml6
-rw-r--r--doc/classes/VScrollBar.xml4
-rw-r--r--doc/classes/VSlider.xml4
-rw-r--r--doc/classes/VisualShader.xml38
-rw-r--r--doc/classes/VisualShaderNode.xml17
-rw-r--r--doc/classes/VisualShaderNodeClamp.xml11
-rw-r--r--doc/classes/VisualShaderNodeCompare.xml15
-rw-r--r--doc/classes/VisualShaderNodeConstant.xml1
-rw-r--r--doc/classes/VisualShaderNodeDistanceFade.xml2
-rw-r--r--doc/classes/VisualShaderNodeIntParameter.xml12
-rw-r--r--doc/classes/VisualShaderNodeLinearSceneDepth.xml2
-rw-r--r--doc/classes/VisualShaderNodeParameter.xml4
-rw-r--r--doc/classes/VisualShaderNodeParticleAccelerator.xml6
-rw-r--r--doc/classes/VisualShaderNodeParticleBoxEmitter.xml2
-rw-r--r--doc/classes/VisualShaderNodeParticleConeVelocity.xml2
-rw-r--r--doc/classes/VisualShaderNodeParticleEmit.xml8
-rw-r--r--doc/classes/VisualShaderNodeParticleEmitter.xml1
-rw-r--r--doc/classes/VisualShaderNodeParticleMeshEmitter.xml5
-rw-r--r--doc/classes/VisualShaderNodeParticleMultiplyByAxisAngle.xml3
-rw-r--r--doc/classes/VisualShaderNodeParticleOutput.xml2
-rw-r--r--doc/classes/VisualShaderNodeParticleRandomness.xml7
-rw-r--r--doc/classes/VisualShaderNodeParticleRingEmitter.xml2
-rw-r--r--doc/classes/VisualShaderNodeParticleSphereEmitter.xml2
-rw-r--r--doc/classes/VisualShaderNodeProximityFade.xml2
-rw-r--r--doc/classes/VisualShaderNodeRandomRange.xml2
-rw-r--r--doc/classes/VisualShaderNodeRemap.xml2
-rw-r--r--doc/classes/VisualShaderNodeSwitch.xml15
-rw-r--r--doc/classes/VisualShaderNodeTexture2DArrayParameter.xml2
-rw-r--r--doc/classes/VisualShaderNodeTextureParameter.xml12
-rw-r--r--doc/classes/VisualShaderNodeUIntConstant.xml16
-rw-r--r--doc/classes/VisualShaderNodeUIntFunc.xml27
-rw-r--r--doc/classes/VisualShaderNodeUIntOp.xml57
-rw-r--r--doc/classes/VisualShaderNodeUIntParameter.xml19
-rw-r--r--doc/classes/VisualShaderNodeUVFunc.xml1
-rw-r--r--doc/classes/VisualShaderNodeUVPolarCoord.xml2
-rw-r--r--doc/classes/VisualShaderNodeVarying.xml4
-rw-r--r--doc/classes/VisualShaderNodeVaryingGetter.xml2
-rw-r--r--doc/classes/VisualShaderNodeVaryingSetter.xml2
-rw-r--r--doc/classes/VisualShaderNodeVectorBase.xml5
-rw-r--r--doc/classes/Window.xml8
105 files changed, 866 insertions, 497 deletions
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index 6b0dccd7fc..41836650cd 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -2319,31 +2319,31 @@
<constant name="KEY_YDIAERESIS" value="255" enum="Key">
ΓΏ key.
</constant>
- <constant name="KEY_CODE_MASK" value="8388607" enum="KeyModifierMask">
+ <constant name="KEY_CODE_MASK" value="8388607" enum="KeyModifierMask" is_bitfield="true">
Key Code mask.
</constant>
- <constant name="KEY_MODIFIER_MASK" value="532676608" enum="KeyModifierMask">
+ <constant name="KEY_MODIFIER_MASK" value="532676608" enum="KeyModifierMask" is_bitfield="true">
Modifier key mask.
</constant>
- <constant name="KEY_MASK_CMD_OR_CTRL" value="16777216" enum="KeyModifierMask">
+ <constant name="KEY_MASK_CMD_OR_CTRL" value="16777216" enum="KeyModifierMask" is_bitfield="true">
Automatically remapped to [constant KEY_META] on macOS and [constant KEY_CTRL] on other platforms, this mask is never set in the actual events, and should be used for key mapping only.
</constant>
- <constant name="KEY_MASK_SHIFT" value="33554432" enum="KeyModifierMask">
+ <constant name="KEY_MASK_SHIFT" value="33554432" enum="KeyModifierMask" is_bitfield="true">
Shift key mask.
</constant>
- <constant name="KEY_MASK_ALT" value="67108864" enum="KeyModifierMask">
+ <constant name="KEY_MASK_ALT" value="67108864" enum="KeyModifierMask" is_bitfield="true">
Alt or Option (on macOS) key mask.
</constant>
- <constant name="KEY_MASK_META" value="134217728" enum="KeyModifierMask">
+ <constant name="KEY_MASK_META" value="134217728" enum="KeyModifierMask" is_bitfield="true">
Command (on macOS) or Meta/Windows key mask.
</constant>
- <constant name="KEY_MASK_CTRL" value="268435456" enum="KeyModifierMask">
+ <constant name="KEY_MASK_CTRL" value="268435456" enum="KeyModifierMask" is_bitfield="true">
Ctrl key mask.
</constant>
- <constant name="KEY_MASK_KPAD" value="536870912" enum="KeyModifierMask">
+ <constant name="KEY_MASK_KPAD" value="536870912" enum="KeyModifierMask" is_bitfield="true">
Keypad key mask.
</constant>
- <constant name="KEY_MASK_GROUP_SWITCH" value="1073741824" enum="KeyModifierMask">
+ <constant name="KEY_MASK_GROUP_SWITCH" value="1073741824" enum="KeyModifierMask" is_bitfield="true">
Group Switch key mask.
</constant>
<constant name="MOUSE_BUTTON_NONE" value="0" enum="MouseButton">
@@ -2376,19 +2376,19 @@
<constant name="MOUSE_BUTTON_XBUTTON2" value="9" enum="MouseButton">
Extra mouse button 2. This is sometimes present, usually to the sides of the mouse.
</constant>
- <constant name="MOUSE_BUTTON_MASK_LEFT" value="1" enum="MouseButton">
+ <constant name="MOUSE_BUTTON_MASK_LEFT" value="1" enum="MouseButtonMask" is_bitfield="true">
Primary mouse button mask, usually for the left button.
</constant>
- <constant name="MOUSE_BUTTON_MASK_RIGHT" value="2" enum="MouseButton">
+ <constant name="MOUSE_BUTTON_MASK_RIGHT" value="2" enum="MouseButtonMask" is_bitfield="true">
Secondary mouse button mask, usually for the right button.
</constant>
- <constant name="MOUSE_BUTTON_MASK_MIDDLE" value="4" enum="MouseButton">
+ <constant name="MOUSE_BUTTON_MASK_MIDDLE" value="4" enum="MouseButtonMask" is_bitfield="true">
Middle mouse button mask.
</constant>
- <constant name="MOUSE_BUTTON_MASK_XBUTTON1" value="128" enum="MouseButton">
+ <constant name="MOUSE_BUTTON_MASK_MB_XBUTTON1" value="128" enum="MouseButtonMask" is_bitfield="true">
Extra mouse button 1 mask.
</constant>
- <constant name="MOUSE_BUTTON_MASK_XBUTTON2" value="256" enum="MouseButton">
+ <constant name="MOUSE_BUTTON_MASK_MB_XBUTTON2" value="256" enum="MouseButtonMask" is_bitfield="true">
Extra mouse button 2 mask.
</constant>
<constant name="JOY_BUTTON_INVALID" value="-1" enum="JoyButton">
@@ -2794,157 +2794,135 @@
</constant>
<constant name="PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE" value="24" enum="PropertyHint">
</constant>
- <constant name="PROPERTY_HINT_METHOD_OF_VARIANT_TYPE" value="25" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_OBJECT_TOO_BIG" value="25" enum="PropertyHint">
</constant>
- <constant name="PROPERTY_HINT_METHOD_OF_BASE_TYPE" value="26" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_NODE_PATH_VALID_TYPES" value="26" enum="PropertyHint">
</constant>
- <constant name="PROPERTY_HINT_METHOD_OF_INSTANCE" value="27" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_SAVE_FILE" value="27" enum="PropertyHint">
</constant>
- <constant name="PROPERTY_HINT_METHOD_OF_SCRIPT" value="28" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_GLOBAL_SAVE_FILE" value="28" enum="PropertyHint">
</constant>
- <constant name="PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE" value="29" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_INT_IS_OBJECTID" value="29" enum="PropertyHint">
</constant>
- <constant name="PROPERTY_HINT_PROPERTY_OF_BASE_TYPE" value="30" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_INT_IS_POINTER" value="30" enum="PropertyHint">
</constant>
- <constant name="PROPERTY_HINT_PROPERTY_OF_INSTANCE" value="31" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_ARRAY_TYPE" value="31" enum="PropertyHint">
</constant>
- <constant name="PROPERTY_HINT_PROPERTY_OF_SCRIPT" value="32" enum="PropertyHint">
- </constant>
- <constant name="PROPERTY_HINT_OBJECT_TOO_BIG" value="33" enum="PropertyHint">
- </constant>
- <constant name="PROPERTY_HINT_NODE_PATH_VALID_TYPES" value="34" enum="PropertyHint">
- </constant>
- <constant name="PROPERTY_HINT_SAVE_FILE" value="35" enum="PropertyHint">
- </constant>
- <constant name="PROPERTY_HINT_GLOBAL_SAVE_FILE" value="36" enum="PropertyHint">
- </constant>
- <constant name="PROPERTY_HINT_INT_IS_OBJECTID" value="37" enum="PropertyHint">
- </constant>
- <constant name="PROPERTY_HINT_INT_IS_POINTER" value="38" enum="PropertyHint">
- </constant>
- <constant name="PROPERTY_HINT_ARRAY_TYPE" value="39" enum="PropertyHint">
- </constant>
- <constant name="PROPERTY_HINT_LOCALE_ID" value="40" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_LOCALE_ID" value="32" enum="PropertyHint">
Hints that a string property is a locale code. Editing it will show a locale dialog for picking language and country.
</constant>
- <constant name="PROPERTY_HINT_LOCALIZABLE_STRING" value="41" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_LOCALIZABLE_STRING" value="33" enum="PropertyHint">
Hints that a dictionary property is string translation map. Dictionary keys are locale codes and, values are translated strings.
</constant>
- <constant name="PROPERTY_HINT_NODE_TYPE" value="42" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_NODE_TYPE" value="34" enum="PropertyHint">
</constant>
- <constant name="PROPERTY_HINT_HIDE_QUATERNION_EDIT" value="43" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_HIDE_QUATERNION_EDIT" value="35" enum="PropertyHint">
Hints that a quaternion property should disable the temporary euler editor.
</constant>
- <constant name="PROPERTY_HINT_PASSWORD" value="44" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_PASSWORD" value="36" enum="PropertyHint">
Hints that a string property is a password, and every character is replaced with the secret character.
</constant>
- <constant name="PROPERTY_HINT_MAX" value="45" enum="PropertyHint">
+ <constant name="PROPERTY_HINT_MAX" value="37" enum="PropertyHint">
</constant>
- <constant name="PROPERTY_USAGE_NONE" value="0" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_NONE" value="0" enum="PropertyUsageFlags" is_bitfield="true">
The property is not stored, and does not display in the editor. This is the default for non-exported properties.
</constant>
- <constant name="PROPERTY_USAGE_STORAGE" value="2" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_STORAGE" value="2" enum="PropertyUsageFlags" is_bitfield="true">
The property is serialized and saved in the scene file (default).
</constant>
- <constant name="PROPERTY_USAGE_EDITOR" value="4" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_EDITOR" value="4" enum="PropertyUsageFlags" is_bitfield="true">
The property is shown in the [EditorInspector] (default).
</constant>
- <constant name="PROPERTY_USAGE_CHECKABLE" value="8" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_INTERNAL" value="8" enum="PropertyUsageFlags" is_bitfield="true">
+ </constant>
+ <constant name="PROPERTY_USAGE_CHECKABLE" value="16" enum="PropertyUsageFlags" is_bitfield="true">
The property can be checked in the [EditorInspector].
</constant>
- <constant name="PROPERTY_USAGE_CHECKED" value="16" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_CHECKED" value="32" enum="PropertyUsageFlags" is_bitfield="true">
The property is checked in the [EditorInspector].
</constant>
- <constant name="PROPERTY_USAGE_INTERNATIONALIZED" value="32" enum="PropertyUsageFlags">
- The property is a translatable string.
- </constant>
- <constant name="PROPERTY_USAGE_GROUP" value="64" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_GROUP" value="64" enum="PropertyUsageFlags" is_bitfield="true">
Used to group properties together in the editor. See [EditorInspector].
</constant>
- <constant name="PROPERTY_USAGE_CATEGORY" value="128" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_CATEGORY" value="128" enum="PropertyUsageFlags" is_bitfield="true">
Used to categorize properties together in the editor.
</constant>
- <constant name="PROPERTY_USAGE_SUBGROUP" value="256" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_SUBGROUP" value="256" enum="PropertyUsageFlags" is_bitfield="true">
Used to group properties together in the editor in a subgroup (under a group). See [EditorInspector].
</constant>
- <constant name="PROPERTY_USAGE_CLASS_IS_BITFIELD" value="512" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_CLASS_IS_BITFIELD" value="512" enum="PropertyUsageFlags" is_bitfield="true">
</constant>
- <constant name="PROPERTY_USAGE_NO_INSTANCE_STATE" value="1024" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_NO_INSTANCE_STATE" value="1024" enum="PropertyUsageFlags" is_bitfield="true">
The property does not save its state in [PackedScene].
</constant>
- <constant name="PROPERTY_USAGE_RESTART_IF_CHANGED" value="2048" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_RESTART_IF_CHANGED" value="2048" enum="PropertyUsageFlags" is_bitfield="true">
Editing the property prompts the user for restarting the editor.
</constant>
- <constant name="PROPERTY_USAGE_SCRIPT_VARIABLE" value="4096" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_SCRIPT_VARIABLE" value="4096" enum="PropertyUsageFlags" is_bitfield="true">
The property is a script variable which should be serialized and saved in the scene file.
</constant>
- <constant name="PROPERTY_USAGE_STORE_IF_NULL" value="8192" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_STORE_IF_NULL" value="8192" enum="PropertyUsageFlags" is_bitfield="true">
</constant>
- <constant name="PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED" value="16384" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED" value="16384" enum="PropertyUsageFlags" is_bitfield="true">
</constant>
- <constant name="PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE" value="32768" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE" value="32768" enum="PropertyUsageFlags" is_bitfield="true">
</constant>
- <constant name="PROPERTY_USAGE_CLASS_IS_ENUM" value="65536" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_CLASS_IS_ENUM" value="65536" enum="PropertyUsageFlags" is_bitfield="true">
</constant>
- <constant name="PROPERTY_USAGE_NIL_IS_VARIANT" value="131072" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_NIL_IS_VARIANT" value="131072" enum="PropertyUsageFlags" is_bitfield="true">
</constant>
- <constant name="PROPERTY_USAGE_INTERNAL" value="262144" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_ARRAY" value="262144" enum="PropertyUsageFlags" is_bitfield="true">
+ The property is an array.
</constant>
- <constant name="PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE" value="524288" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE" value="524288" enum="PropertyUsageFlags" is_bitfield="true">
If the property is a [Resource], a new copy of it is always created when calling [method Node.duplicate] or [method Resource.duplicate].
</constant>
- <constant name="PROPERTY_USAGE_HIGH_END_GFX" value="1048576" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_HIGH_END_GFX" value="1048576" enum="PropertyUsageFlags" is_bitfield="true">
The property is only shown in the editor if modern renderers are supported (GLES3 is excluded).
</constant>
- <constant name="PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT" value="2097152" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT" value="2097152" enum="PropertyUsageFlags" is_bitfield="true">
</constant>
- <constant name="PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT" value="4194304" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT" value="4194304" enum="PropertyUsageFlags" is_bitfield="true">
</constant>
- <constant name="PROPERTY_USAGE_KEYING_INCREMENTS" value="8388608" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_KEYING_INCREMENTS" value="8388608" enum="PropertyUsageFlags" is_bitfield="true">
</constant>
- <constant name="PROPERTY_USAGE_DEFERRED_SET_RESOURCE" value="16777216" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_DEFERRED_SET_RESOURCE" value="16777216" enum="PropertyUsageFlags" is_bitfield="true">
</constant>
- <constant name="PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT" value="33554432" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT" value="33554432" enum="PropertyUsageFlags" is_bitfield="true">
</constant>
- <constant name="PROPERTY_USAGE_EDITOR_BASIC_SETTING" value="67108864" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_EDITOR_BASIC_SETTING" value="67108864" enum="PropertyUsageFlags" is_bitfield="true">
</constant>
- <constant name="PROPERTY_USAGE_READ_ONLY" value="134217728" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_READ_ONLY" value="134217728" enum="PropertyUsageFlags" is_bitfield="true">
The property is read-only in the [EditorInspector].
</constant>
- <constant name="PROPERTY_USAGE_ARRAY" value="268435456" enum="PropertyUsageFlags">
- The property is an array.
- </constant>
- <constant name="PROPERTY_USAGE_DEFAULT" value="6" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_DEFAULT" value="6" enum="PropertyUsageFlags" is_bitfield="true">
Default usage (storage, editor and network).
</constant>
- <constant name="PROPERTY_USAGE_DEFAULT_INTL" value="38" enum="PropertyUsageFlags">
- Default usage for translatable strings (storage, editor, network and internationalized).
- </constant>
- <constant name="PROPERTY_USAGE_NO_EDITOR" value="2" enum="PropertyUsageFlags">
+ <constant name="PROPERTY_USAGE_NO_EDITOR" value="2" enum="PropertyUsageFlags" is_bitfield="true">
Default usage but without showing the property in the editor (storage, network).
</constant>
- <constant name="METHOD_FLAG_NORMAL" value="1" enum="MethodFlags">
+ <constant name="METHOD_FLAG_NORMAL" value="1" enum="MethodFlags" is_bitfield="true">
Flag for a normal method.
</constant>
- <constant name="METHOD_FLAG_EDITOR" value="2" enum="MethodFlags">
+ <constant name="METHOD_FLAG_EDITOR" value="2" enum="MethodFlags" is_bitfield="true">
Flag for an editor method.
</constant>
- <constant name="METHOD_FLAG_CONST" value="4" enum="MethodFlags">
+ <constant name="METHOD_FLAG_CONST" value="4" enum="MethodFlags" is_bitfield="true">
Flag for a constant method.
</constant>
- <constant name="METHOD_FLAG_VIRTUAL" value="8" enum="MethodFlags">
+ <constant name="METHOD_FLAG_VIRTUAL" value="8" enum="MethodFlags" is_bitfield="true">
Flag for a virtual method.
</constant>
- <constant name="METHOD_FLAG_VARARG" value="16" enum="MethodFlags">
+ <constant name="METHOD_FLAG_VARARG" value="16" enum="MethodFlags" is_bitfield="true">
Flag for a method with a variable number of arguments.
</constant>
- <constant name="METHOD_FLAG_STATIC" value="32" enum="MethodFlags">
+ <constant name="METHOD_FLAG_STATIC" value="32" enum="MethodFlags" is_bitfield="true">
Flag for a static method.
</constant>
- <constant name="METHOD_FLAG_OBJECT_CORE" value="64" enum="MethodFlags">
+ <constant name="METHOD_FLAG_OBJECT_CORE" value="64" enum="MethodFlags" is_bitfield="true">
Used internally. Allows to not dump core virtual methods (such as [method Object._notification]) to the JSON API.
</constant>
- <constant name="METHOD_FLAGS_DEFAULT" value="1" enum="MethodFlags">
+ <constant name="METHOD_FLAGS_DEFAULT" value="1" enum="MethodFlags" is_bitfield="true">
Default method flags (normal).
</constant>
<constant name="TYPE_NIL" value="0" enum="Variant.Type">
diff --git a/doc/classes/AnimatedSprite2D.xml b/doc/classes/AnimatedSprite2D.xml
index afbe34816a..e20fb71c7e 100644
--- a/doc/classes/AnimatedSprite2D.xml
+++ b/doc/classes/AnimatedSprite2D.xml
@@ -6,7 +6,7 @@
<description>
[AnimatedSprite2D] is similar to the [Sprite2D] node, except it carries multiple textures as animation frames. Animations are created using a [SpriteFrames] resource, which allows you to import image files (or a folder containing said files) to provide the animation frames for the sprite. The [SpriteFrames] resource can be configured in the editor via the SpriteFrames bottom panel.
After setting up [member frames], [method play] may be called. It's also possible to select an [member animation] and toggle [member playing], even within the editor.
- To pause the current animation, call [method stop] or set [member playing] to [code]false[/code]. Alternatively, setting [member speed_scale] to [code]0[/code] also preserves the current frame's elapsed time.
+ To pause the current animation, set [member playing] to [code]false[/code]. Alternatively, setting [member speed_scale] to [code]0[/code] also preserves the current frame's elapsed time.
[b]Note:[/b] You can associate a set of normal or specular maps by creating additional [SpriteFrames] resources with a [code]_normal[/code] or [code]_specular[/code] suffix. For example, having 3 [SpriteFrames] resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/code] will make it so the [code]run[/code] animation uses normal and specular maps.
</description>
<tutorials>
@@ -20,13 +20,14 @@
<param index="1" name="backwards" type="bool" default="false" />
<description>
Plays the animation named [param anim]. If no [param anim] is provided, the current animation is played. If [param backwards] is [code]true[/code], the animation is played in reverse.
+ [b]Note:[/b] If [member speed_scale] is negative, the animation direction specified by [param backwards] will be inverted.
</description>
</method>
<method name="stop">
<return type="void" />
<description>
Stops the current [member animation] at the current [member frame].
- [b]Note:[/b] This method resets the current frame's elapsed time. If this behavior is undesired, consider setting [member speed_scale] to [code]0[/code], instead.
+ [b]Note:[/b] This method resets the current frame's elapsed time and removes the [code]backwards[/code] flag from the current [member animation] (if it was previously set by [method play]). If this behavior is undesired, set [member playing] to [code]false[/code] instead.
</description>
</method>
</methods>
@@ -53,7 +54,9 @@
The texture's drawing offset.
</member>
<member name="playing" type="bool" setter="set_playing" getter="is_playing" default="false">
- If [code]true[/code], the [member animation] is currently playing. Setting this property to [code]false[/code] is the equivalent of calling [method stop].
+ If [code]true[/code], the [member animation] is currently playing. Setting this property to [code]false[/code] pauses the current animation. Use [method stop] to stop the animation at the current frame instead.
+ [b]Note:[/b] Unlike [method stop], changing this property to [code]false[/code] preserves the current frame's elapsed time and the [code]backwards[/code] flag of the current [member animation] (if it was previously set by [method play]).
+ [b]Note:[/b] After a non-looping animation finishes, the property still remains [code]true[/code].
</member>
<member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale" default="1.0">
The animation speed is multiplied by this value. If set to a negative value, the animation is played in reverse. If set to [code]0[/code], the animation is paused, preserving the current frame's elapsed time.
@@ -62,7 +65,7 @@
<signals>
<signal name="animation_finished">
<description>
- Emitted when the animation is finished (when it plays the last frame). If the animation is looping, this signal is emitted every time the last frame is drawn.
+ Emitted when the animation reaches the end, or the start if it is played in reverse. If the animation is looping, this signal is emitted at the end of each loop.
</description>
</signal>
<signal name="frame_changed">
diff --git a/doc/classes/AnimatedSprite3D.xml b/doc/classes/AnimatedSprite3D.xml
index 09baf882fb..4837ae715f 100644
--- a/doc/classes/AnimatedSprite3D.xml
+++ b/doc/classes/AnimatedSprite3D.xml
@@ -6,7 +6,7 @@
<description>
[AnimatedSprite3D] is similar to the [Sprite3D] node, except it carries multiple textures as animation [member frames]. Animations are created using a [SpriteFrames] resource, which allows you to import image files (or a folder containing said files) to provide the animation frames for the sprite. The [SpriteFrames] resource can be configured in the editor via the SpriteFrames bottom panel.
After setting up [member frames], [method play] may be called. It's also possible to select an [member animation] and toggle [member playing], even within the editor.
- To pause the current animation, call [method stop] or set [member playing] to [code]false[/code]. Alternatively, setting [member speed_scale] to [code]0[/code] also preserves the current frame's elapsed time.
+ To pause the current animation, set [member playing] to [code]false[/code]. Alternatively, setting [member speed_scale] to [code]0[/code] also preserves the current frame's elapsed time.
</description>
<tutorials>
<link title="2D Sprite animation (also applies to 3D)">$DOCS_URL/tutorials/2d/2d_sprite_animation.html</link>
@@ -18,13 +18,14 @@
<param index="1" name="backwards" type="bool" default="false" />
<description>
Plays the animation named [param anim]. If no [param anim] is provided, the current animation is played. If [param backwards] is [code]true[/code], the animation is played in reverse.
+ [b]Note:[/b] If [member speed_scale] is negative, the animation direction specified by [param backwards] will be inverted.
</description>
</method>
<method name="stop">
<return type="void" />
<description>
Stops the current [member animation] at the current [member frame].
- [b]Note:[/b] This method resets the current frame's elapsed time. If this behavior is undesired, consider setting [member speed_scale] to [code]0[/code], instead.
+ [b]Note:[/b] This method resets the current frame's elapsed time and removes the [code]backwards[/code] flag from the current [member animation] (if it was previously set by [method play]). If this behavior is undesired, set [member playing] to [code]false[/code] instead.
</description>
</method>
</methods>
@@ -39,7 +40,9 @@
The [SpriteFrames] resource containing the animation(s).
</member>
<member name="playing" type="bool" setter="set_playing" getter="is_playing" default="false">
- If [code]true[/code], the [member animation] is currently playing. Setting this property to [code]false[/code] is the equivalent of calling [method stop].
+ If [code]true[/code], the [member animation] is currently playing. Setting this property to [code]false[/code] pauses the current animation. Use [method stop] to stop the animation at the current frame instead.
+ [b]Note:[/b] Unlike [method stop], changing this property to [code]false[/code] preserves the current frame's elapsed time and the [code]backwards[/code] flag of the current [member animation] (if it was previously set by [method play]).
+ [b]Note:[/b] After a non-looping animation finishes, the property still remains [code]true[/code].
</member>
<member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale" default="1.0">
The animation speed is multiplied by this value. If set to a negative value, the animation is played in reverse. If set to [code]0[/code], the animation is paused, preserving the current frame's elapsed time.
@@ -48,7 +51,7 @@
<signals>
<signal name="animation_finished">
<description>
- Emitted when the animation is finished (when it plays the last frame). If the animation is looping, this signal is emitted every time the last frame is drawn.
+ Emitted when the animation reaches the end, or the start if it is played in reverse. If the animation is looping, this signal is emitted at the end of each loop.
</description>
</signal>
<signal name="frame_changed">
diff --git a/doc/classes/AnimationNode.xml b/doc/classes/AnimationNode.xml
index 79deb008d2..a33ec2f6dc 100644
--- a/doc/classes/AnimationNode.xml
+++ b/doc/classes/AnimationNode.xml
@@ -165,11 +165,6 @@
</member>
</members>
<signals>
- <signal name="removed_from_graph">
- <description>
- Emitted when the node was removed from the graph.
- </description>
- </signal>
<signal name="tree_changed">
<description>
Emitted by nodes that inherit from this class and that have an internal tree when one of their nodes changes. The nodes that emit this signal are [AnimationNodeBlendSpace1D], [AnimationNodeBlendSpace2D], [AnimationNodeStateMachine], and [AnimationNodeBlendTree].
diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml
index 9efd3ac939..ca0cbf0ca1 100644
--- a/doc/classes/AnimationPlayer.xml
+++ b/doc/classes/AnimationPlayer.xml
@@ -137,6 +137,13 @@
Returns [code]true[/code] if playing an animation.
</description>
</method>
+ <method name="pause">
+ <return type="void" />
+ <description>
+ Pauses the currently playing animation. The [member current_animation_position] will be kept and calling [method play] or [method play_backwards] without arguments or with the same animation name as [member assigned_animation] will resume the animation.
+ See also [method stop].
+ </description>
+ </method>
<method name="play">
<return type="void" />
<param index="0" name="name" type="StringName" default="&quot;&quot;" />
@@ -201,10 +208,9 @@
</method>
<method name="stop">
<return type="void" />
- <param index="0" name="reset" type="bool" default="true" />
<description>
- Stops or pauses the currently playing animation. If [param reset] is [code]true[/code], the animation position is reset to [code]0[/code] and the playback speed is reset to [code]1.0[/code].
- If [param reset] is [code]false[/code], the [member current_animation_position] will be kept and calling [method play] or [method play_backwards] without arguments or with the same animation name as [member assigned_animation] will resume the animation.
+ Stops the currently playing animation. The animation position is reset to [code]0[/code] and the playback speed is reset to [code]1.0[/code].
+ See also [method pause].
</description>
</method>
</methods>
diff --git a/doc/classes/Array.xml b/doc/classes/Array.xml
index 603974d619..21ccf79fe2 100644
--- a/doc/classes/Array.xml
+++ b/doc/classes/Array.xml
@@ -40,6 +40,7 @@
[/codeblocks]
[b]Note:[/b] Concatenating with the [code]+=[/code] operator will create a new array, which has a cost. If you want to append another array to an existing array, [method append_array] is more efficient.
[b]Note:[/b] Arrays are always passed by reference. To get a copy of an array that can be modified independently of the original array, use [method duplicate].
+ [b]Note:[/b] Erasing elements while iterating over arrays is [b]not[/b] supported and will result in unpredictable behavior.
[b]Note:[/b] When declaring an array with [code]const[/code], the array itself can still be mutated by defining the values at individual indices or pushing/removing elements. Using [code]const[/code] will only prevent assigning the constant with another value after it was initialized.
</description>
<tutorials>
@@ -243,7 +244,7 @@
<param index="0" name="deep" type="bool" default="false" />
<description>
Returns a copy of the array.
- If [param deep] is [code]true[/code], a deep copy is performed: all nested arrays and dictionaries are duplicated and will not be shared with the original array. If [code]false[/code], a shallow copy is made and references to the original nested arrays and dictionaries are kept, so that modifying a sub-array or dictionary in the copy will also impact those referenced in the source array.
+ If [param deep] is [code]true[/code], a deep copy is performed: all nested arrays and dictionaries are duplicated and will not be shared with the original array. If [code]false[/code], a shallow copy is made and references to the original nested arrays and dictionaries are kept, so that modifying a sub-array or dictionary in the copy will also impact those referenced in the source array. Note that any [Object]-derived elements will be shallow copied regardless of the [param deep] setting.
</description>
</method>
<method name="erase">
@@ -253,6 +254,7 @@
Removes the first occurrence of a value from the array. If the value does not exist in the array, nothing happens. To remove an element by index, use [method remove_at] instead.
[b]Note:[/b] This method acts in-place and doesn't return a value.
[b]Note:[/b] On large arrays, this method will be slower if the removed element is close to the beginning of the array (index 0). This is because all elements placed after the removed element have to be reindexed.
+ [b]Note:[/b] Do not erase entries while iterating over the array.
</description>
</method>
<method name="fill">
diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml
index 70ce4ad516..f7764d5e32 100644
--- a/doc/classes/ArrayMesh.xml
+++ b/doc/classes/ArrayMesh.xml
@@ -65,7 +65,7 @@
<param index="1" name="arrays" type="Array" />
<param index="2" name="blend_shapes" type="Array[]" default="[]" />
<param index="3" name="lods" type="Dictionary" default="{}" />
- <param index="4" name="compress_flags" type="int" default="0" />
+ <param index="4" name="compress_flags" type="int" enum="Mesh.ArrayFormat" default="0" />
<description>
Creates a new surface.
Surfaces are created to be rendered using a [param primitive], which may be any of the types defined in [enum Mesh.PrimitiveType]. (As a note, when using indices, it is recommended to only use points, lines, or triangles.) [method Mesh.get_surface_count] will become the [code]surf_idx[/code] for this new surface.
@@ -141,7 +141,7 @@
</description>
</method>
<method name="surface_get_format" qualifiers="const">
- <return type="int" />
+ <return type="int" enum="Mesh.ArrayFormat" />
<param index="0" name="surf_idx" type="int" />
<description>
Returns the format mask of the requested surface (see [method add_surface_from_arrays]).
diff --git a/doc/classes/BaseButton.xml b/doc/classes/BaseButton.xml
index c92e39e08a..aedb8f4420 100644
--- a/doc/classes/BaseButton.xml
+++ b/doc/classes/BaseButton.xml
@@ -50,7 +50,7 @@
<member name="button_group" type="ButtonGroup" setter="set_button_group" getter="get_button_group">
The [ButtonGroup] associated with the button. Not to be confused with node groups.
</member>
- <member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask" enum="MouseButton" default="1">
+ <member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask" enum="MouseButtonMask" default="1">
Binary mask to choose which mouse buttons this button will respond to.
To allow both left-click and right-click, use [code]MOUSE_BUTTON_MASK_LEFT | MOUSE_BUTTON_MASK_RIGHT[/code].
</member>
diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml
index 8a5048de6b..60225275f3 100644
--- a/doc/classes/BaseMaterial3D.xml
+++ b/doc/classes/BaseMaterial3D.xml
@@ -529,13 +529,13 @@
The material will use the texture's alpha values for transparency.
</constant>
<constant name="TRANSPARENCY_ALPHA_SCISSOR" value="2" enum="Transparency">
- The material will cut off all values below a threshold, the rest will remain opaque. The opaque portions will be rendering in the depth prepass.
+ The material will cut off all values below a threshold, the rest will remain opaque. The opaque portions will be rendered in the depth prepass.
</constant>
<constant name="TRANSPARENCY_ALPHA_HASH" value="3" enum="Transparency">
The material will cut off all values below a spatially-deterministic threshold, the rest will remain opaque.
</constant>
<constant name="TRANSPARENCY_ALPHA_DEPTH_PRE_PASS" value="4" enum="Transparency">
- The material will use the texture's alpha value for transparency, but will still be rendered in the depth prepass.
+ The material will use the texture's alpha value for transparency, but will discard fragments with an alpha of less than 0.99 during the depth prepass and fragments with an alpha less than 0.1 during the shadow pass.
</constant>
<constant name="TRANSPARENCY_MAX" value="5" enum="Transparency">
Represents the size of the [enum Transparency] enum.
diff --git a/doc/classes/Callable.xml b/doc/classes/Callable.xml
index 1fb4f91920..d1fdaef29c 100644
--- a/doc/classes/Callable.xml
+++ b/doc/classes/Callable.xml
@@ -77,6 +77,13 @@
Returns a copy of this [Callable] with one or more arguments bound. When called, the bound arguments are passed [i]after[/i] the arguments supplied by [method call].
</description>
</method>
+ <method name="bindv">
+ <return type="Callable" />
+ <param index="0" name="arguments" type="Array" />
+ <description>
+ Returns a copy of this [Callable] with one or more arguments bound, reading them from an array. When called, the bound arguments are passed [i]after[/i] the arguments supplied by [method call].
+ </description>
+ </method>
<method name="call" qualifiers="vararg const">
<return type="Variant" />
<description>
@@ -100,6 +107,18 @@
Calls the method represented by this [Callable]. Unlike [method call], this method expects all arguments to be contained inside the [param arguments] [Array].
</description>
</method>
+ <method name="get_bound_arguments" qualifiers="const">
+ <return type="Array" />
+ <description>
+ Return the bound arguments (as long as [method get_bound_arguments_count] is greater than zero), or empty (if [method get_bound_arguments_count] is less than or equal to zero).
+ </description>
+ </method>
+ <method name="get_bound_arguments_count" qualifiers="const">
+ <return type="int" />
+ <description>
+ Returns the total amount of arguments bound (or unbound) via successive [method bind] or [method unbind] calls. If the amount of arguments unbound is greater than the ones bound, this function returns a value less than zero.
+ </description>
+ </method>
<method name="get_method" qualifiers="const">
<return type="StringName" />
<description>
diff --git a/doc/classes/CharacterBody3D.xml b/doc/classes/CharacterBody3D.xml
index 309e2231a4..821117122c 100644
--- a/doc/classes/CharacterBody3D.xml
+++ b/doc/classes/CharacterBody3D.xml
@@ -41,10 +41,16 @@
Returns a [KinematicCollision3D], which contains information about the latest collision that occurred during the last call to [method move_and_slide].
</description>
</method>
+ <method name="get_platform_angular_velocity" qualifiers="const">
+ <return type="Vector3" />
+ <description>
+ Returns the angular velocity of the platform at the last collision point. Only valid after calling [method move_and_slide].
+ </description>
+ </method>
<method name="get_platform_velocity" qualifiers="const">
<return type="Vector3" />
<description>
- Returns the linear velocity of the floor at the last collision point. Only valid after calling [method move_and_slide] and when [method is_on_floor] returns [code]true[/code].
+ Returns the linear velocity of the platform at the last collision point. Only valid after calling [method move_and_slide].
</description>
</method>
<method name="get_position_delta" qualifiers="const">
diff --git a/doc/classes/CodeEdit.xml b/doc/classes/CodeEdit.xml
index c313e6c875..3ceb8967a0 100644
--- a/doc/classes/CodeEdit.xml
+++ b/doc/classes/CodeEdit.xml
@@ -448,7 +448,7 @@
<member name="code_completion_enabled" type="bool" setter="set_code_completion_enabled" getter="is_code_completion_enabled" default="false">
Sets whether code completion is allowed.
</member>
- <member name="code_completion_prefixes" type="String[]" setter="set_code_completion_prefixes" getter="get_code_comletion_prefixes" default="[]">
+ <member name="code_completion_prefixes" type="String[]" setter="set_code_completion_prefixes" getter="get_code_completion_prefixes" default="[]">
Sets prefixes that will trigger code completion.
</member>
<member name="delimiter_comments" type="String[]" setter="set_comment_delimiters" getter="get_comment_delimiters" default="[]">
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index b0351559ee..08964cf21d 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -780,67 +780,13 @@
</method>
<method name="set_drag_forwarding">
<return type="void" />
- <param index="0" name="target" type="Object" />
+ <param index="0" name="drag_func" type="Callable" />
+ <param index="1" name="can_drop_func" type="Callable" />
+ <param index="2" name="drop_func" type="Callable" />
<description>
- Forwards the handling of this control's drag and drop to [param target] object.
- Forwarding can be implemented in the target object similar to the methods [method _get_drag_data], [method _can_drop_data], and [method _drop_data] but with two differences:
- 1. The function name must be suffixed with [b]_fw[/b]
- 2. The function must take an extra argument that is the control doing the forwarding
- [codeblocks]
- [gdscript]
- # ThisControl.gd
- extends Control
- export(Control) var target_control
-
- func _ready():
- set_drag_forwarding(target_control)
-
- # TargetControl.gd
- extends Control
-
- func _can_drop_data_fw(position, data, from_control):
- return true
-
- func _drop_data_fw(position, data, from_control):
- my_handle_data(data) # Your handler method.
-
- func _get_drag_data_fw(position, from_control):
- set_drag_preview(my_preview)
- return my_data()
- [/gdscript]
- [csharp]
- // ThisControl.cs
- public class ThisControl : Control
- {
- [Export]
- public Control TargetControl { get; set; }
- public override void _Ready()
- {
- SetDragForwarding(TargetControl);
- }
- }
-
- // TargetControl.cs
- public class TargetControl : Control
- {
- public void CanDropDataFw(Vector2 position, object data, Control fromControl)
- {
- return true;
- }
-
- public void DropDataFw(Vector2 position, object data, Control fromControl)
- {
- MyHandleData(data); // Your handler method.
- }
-
- public void GetDragDataFw(Vector2 position, Control fromControl)
- {
- SetDragPreview(MyPreview);
- return MyData();
- }
- }
- [/csharp]
- [/codeblocks]
+ Forwards the handling of this control's [method _get_drag_data], [method _can_drop_data] and [method _drop_data] virtual functions to delegate callables.
+ For each argument, if not empty, the delegate callable is used, otherwise the local (virtual) function is used.
+ The function format for each callable should be exactly the same as the virtual functions described above.
</description>
</method>
<method name="set_drag_preview">
@@ -1064,13 +1010,13 @@
<member name="size" type="Vector2" setter="_set_size" getter="get_size" default="Vector2(0, 0)">
The size of the node's bounding rectangle, in pixels. [Container] nodes update this property automatically.
</member>
- <member name="size_flags_horizontal" type="int" setter="set_h_size_flags" getter="get_h_size_flags" default="1">
+ <member name="size_flags_horizontal" type="int" setter="set_h_size_flags" getter="get_h_size_flags" enum="Control.SizeFlags" default="1">
Tells the parent [Container] nodes how they should resize and place the node on the X axis. Use one of the [enum SizeFlags] constants to change the flags. See the constants to learn what each does.
</member>
<member name="size_flags_stretch_ratio" type="float" setter="set_stretch_ratio" getter="get_stretch_ratio" default="1.0">
If the node and at least one of its neighbors uses the [constant SIZE_EXPAND] size flag, the parent [Container] will let it take more or less space depending on this property. If this node has a stretch ratio of 2 and its neighbor a ratio of 1, this node will take two thirds of the available space.
</member>
- <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" default="1">
+ <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" enum="Control.SizeFlags" default="1">
Tells the parent [Container] nodes how they should resize and place the node on the Y axis. Use one of the [enum SizeFlags] constants to change the flags. See the constants to learn what each does.
</member>
<member name="theme" type="Theme" setter="set_theme" getter="get_theme">
@@ -1315,23 +1261,23 @@
<constant name="PRESET_MODE_KEEP_SIZE" value="3" enum="LayoutPresetMode">
The control's size will not change.
</constant>
- <constant name="SIZE_SHRINK_BEGIN" value="0" enum="SizeFlags">
+ <constant name="SIZE_SHRINK_BEGIN" value="0" enum="SizeFlags" is_bitfield="true">
Tells the parent [Container] to align the node with its start, either the top or the left edge. It is mutually exclusive with [constant SIZE_FILL] and other shrink size flags, but can be used with [constant SIZE_EXPAND] in some containers. Use with [member size_flags_horizontal] and [member size_flags_vertical].
[b]Note:[/b] Setting this flag is equal to not having any size flags.
</constant>
- <constant name="SIZE_FILL" value="1" enum="SizeFlags">
+ <constant name="SIZE_FILL" value="1" enum="SizeFlags" is_bitfield="true">
Tells the parent [Container] to expand the bounds of this node to fill all the available space without pushing any other node. It is mutually exclusive with shrink size flags. Use with [member size_flags_horizontal] and [member size_flags_vertical].
</constant>
- <constant name="SIZE_EXPAND" value="2" enum="SizeFlags">
+ <constant name="SIZE_EXPAND" value="2" enum="SizeFlags" is_bitfield="true">
Tells the parent [Container] to let this node take all the available space on the axis you flag. If multiple neighboring nodes are set to expand, they'll share the space based on their stretch ratio. See [member size_flags_stretch_ratio]. Use with [member size_flags_horizontal] and [member size_flags_vertical].
</constant>
- <constant name="SIZE_EXPAND_FILL" value="3" enum="SizeFlags">
+ <constant name="SIZE_EXPAND_FILL" value="3" enum="SizeFlags" is_bitfield="true">
Sets the node's size flags to both fill and expand. See [constant SIZE_FILL] and [constant SIZE_EXPAND] for more information.
</constant>
- <constant name="SIZE_SHRINK_CENTER" value="4" enum="SizeFlags">
+ <constant name="SIZE_SHRINK_CENTER" value="4" enum="SizeFlags" is_bitfield="true">
Tells the parent [Container] to center the node in the available space. It is mutually exclusive with [constant SIZE_FILL] and other shrink size flags, but can be used with [constant SIZE_EXPAND] in some containers. Use with [member size_flags_horizontal] and [member size_flags_vertical].
</constant>
- <constant name="SIZE_SHRINK_END" value="8" enum="SizeFlags">
+ <constant name="SIZE_SHRINK_END" value="8" enum="SizeFlags" is_bitfield="true">
Tells the parent [Container] to align the node with its end, either the bottom or the right edge. It is mutually exclusive with [constant SIZE_FILL] and other shrink size flags, but can be used with [constant SIZE_EXPAND] in some containers. Use with [member size_flags_horizontal] and [member size_flags_vertical].
</constant>
<constant name="MOUSE_FILTER_STOP" value="0" enum="MouseFilter">
diff --git a/doc/classes/DisplayServer.xml b/doc/classes/DisplayServer.xml
index 29135376c5..5da6cf8102 100644
--- a/doc/classes/DisplayServer.xml
+++ b/doc/classes/DisplayServer.xml
@@ -130,12 +130,25 @@
The names of built-in display servers are [code]Windows[/code], [code]macOS[/code], [code]X11[/code] (Linux), [code]Android[/code], [code]iOS[/code], [code]web[/code] (HTML5) and [code]headless[/code] (when started with the [code]--headless[/code] [url=$DOCS_URL/tutorials/editor/command_line_tutorial.html]command line argument[/url]).
</description>
</method>
+ <method name="get_primary_screen" qualifiers="const">
+ <return type="int" />
+ <description>
+ Returns index of the primary screen.
+ </description>
+ </method>
<method name="get_screen_count" qualifiers="const">
<return type="int" />
<description>
Returns the number of displays available.
</description>
</method>
+ <method name="get_screen_from_rect" qualifiers="const">
+ <return type="int" />
+ <param index="0" name="rect" type="Rect2" />
+ <description>
+ Returns index of the screen which contains specified rectangle.
+ </description>
+ </method>
<method name="get_swap_cancel_ok">
<return type="bool" />
<description>
@@ -772,7 +785,7 @@
</description>
</method>
<method name="mouse_get_button_state" qualifiers="const">
- <return type="int" enum="MouseButton" />
+ <return type="int" enum="MouseButtonMask" />
<description>
Returns the current state of mouse buttons (whether each button is pressed) as a bitmask. If multiple mouse buttons are pressed at the same time, the bits are added together. Equivalent to [method Input.get_mouse_button_mask].
</description>
@@ -1512,7 +1525,7 @@
Makes the mouse cursor hidden if it is visible.
</constant>
<constant name="MOUSE_MODE_CAPTURED" value="2" enum="MouseMode">
- Captures the mouse. The mouse will be hidden and its position locked at the center of the screen.
+ Captures the mouse. The mouse will be hidden and its position locked at the center of the window manager's window.
[b]Note:[/b] If you want to process the mouse's movement in this mode, you need to use [member InputEventMouseMotion.relative].
</constant>
<constant name="MOUSE_MODE_CONFINED" value="3" enum="MouseMode">
@@ -1521,6 +1534,9 @@
<constant name="MOUSE_MODE_CONFINED_HIDDEN" value="4" enum="MouseMode">
Confines the mouse cursor to the game window, and make it hidden.
</constant>
+ <constant name="SCREEN_PRIMARY" value="-2">
+ Represents the primary screen.
+ </constant>
<constant name="SCREEN_OF_MAIN_WINDOW" value="-1">
Represents the screen where the main window is located. This is usually the default value in functions that allow specifying one of several screens.
</constant>
diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml
index adcc87d062..b44c1d7ffa 100644
--- a/doc/classes/EditorPlugin.xml
+++ b/doc/classes/EditorPlugin.xml
@@ -664,7 +664,7 @@
<return type="void" />
<param index="0" name="callable" type="Callable" />
<description>
- Removes a callback previsously added by [method add_undo_redo_inspector_hook_callback].
+ Removes a callback previously added by [method add_undo_redo_inspector_hook_callback].
</description>
</method>
<method name="set_force_draw_over_forwarding_enabled">
diff --git a/doc/classes/EditorSpinSlider.xml b/doc/classes/EditorSpinSlider.xml
index d270d32df7..1aef79f6e5 100644
--- a/doc/classes/EditorSpinSlider.xml
+++ b/doc/classes/EditorSpinSlider.xml
@@ -22,7 +22,7 @@
<member name="read_only" type="bool" setter="set_read_only" getter="is_read_only" default="false">
If [code]true[/code], the slider can't be interacted with.
</member>
- <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" overrides="Control" default="1" />
+ <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" overrides="Control" enum="Control.SizeFlags" default="1" />
<member name="step" type="float" setter="set_step" getter="get_step" overrides="Range" default="1.0" />
<member name="suffix" type="String" setter="set_suffix" getter="get_suffix" default="&quot;&quot;">
The suffix to display after the value (in a faded color). This should generally be a plural word. You may have to use an abbreviation if the suffix is too long to be displayed.
diff --git a/doc/classes/GraphNode.xml b/doc/classes/GraphNode.xml
index 16386ff81b..3f0080ac15 100644
--- a/doc/classes/GraphNode.xml
+++ b/doc/classes/GraphNode.xml
@@ -280,11 +280,6 @@
Emitted when the GraphNode is requested to be closed. Happens on clicking the close button (see [member show_close]).
</description>
</signal>
- <signal name="deselected">
- <description>
- Emitted when the GraphNode is deselected.
- </description>
- </signal>
<signal name="dragged">
<param index="0" name="from" type="Vector2" />
<param index="1" name="to" type="Vector2" />
@@ -292,6 +287,16 @@
Emitted when the GraphNode is dragged.
</description>
</signal>
+ <signal name="node_deselected">
+ <description>
+ Emitted when the GraphNode is deselected.
+ </description>
+ </signal>
+ <signal name="node_selected">
+ <description>
+ Emitted when the GraphNode is selected.
+ </description>
+ </signal>
<signal name="position_offset_changed">
<description>
Emitted when the GraphNode is moved.
@@ -308,11 +313,6 @@
Emitted when the GraphNode is requested to be resized. Happens on dragging the resizer handle (see [member resizable]).
</description>
</signal>
- <signal name="selected">
- <description>
- Emitted when the GraphNode is selected.
- </description>
- </signal>
<signal name="slot_updated">
<param index="0" name="idx" type="int" />
<description>
diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml
index be8c8ff83f..a0d2d93a7d 100644
--- a/doc/classes/Input.xml
+++ b/doc/classes/Input.xml
@@ -155,7 +155,7 @@
</description>
</method>
<method name="get_mouse_button_mask" qualifiers="const">
- <return type="int" enum="MouseButton" />
+ <return type="int" enum="MouseButtonMask" />
<description>
Returns mouse buttons as a bitmask. If multiple mouse buttons are pressed at the same time, the bits are added together. Equivalent to [method DisplayServer.mouse_get_button_state].
</description>
@@ -397,7 +397,7 @@
Makes the mouse cursor hidden if it is visible.
</constant>
<constant name="MOUSE_MODE_CAPTURED" value="2" enum="MouseMode">
- Captures the mouse. The mouse will be hidden and its position locked at the center of the screen.
+ Captures the mouse. The mouse will be hidden and its position locked at the center of the window manager's window.
[b]Note:[/b] If you want to process the mouse's movement in this mode, you need to use [member InputEventMouseMotion.relative].
</constant>
<constant name="MOUSE_MODE_CONFINED" value="3" enum="MouseMode">
diff --git a/doc/classes/InputEventAction.xml b/doc/classes/InputEventAction.xml
index 87e2b8ea20..3816847804 100644
--- a/doc/classes/InputEventAction.xml
+++ b/doc/classes/InputEventAction.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
Contains a generic action which can be targeted from several types of inputs. Actions can be created from the [b]Input Map[/b] tab in the [b]Project &gt; Project Settings[/b] menu. See [method Node._input].
+ [b]Note:[/b] Unlike the other [InputEvent] subclasses which map to unique physical events, this virtual one is not emitted by the engine. This class is useful to emit actions manually with [method Input.parse_input_event], which are then received in [method Node._input]. To check if a physical event matches an action from the Input Map, use [method InputEvent.is_action] and [method InputEvent.is_action_pressed].
</description>
<tutorials>
<link title="InputEvent: Actions">$DOCS_URL/tutorials/inputs/inputevent.html#actions</link>
diff --git a/doc/classes/InputEventMouse.xml b/doc/classes/InputEventMouse.xml
index 889329d97e..0a1f3d2c1a 100644
--- a/doc/classes/InputEventMouse.xml
+++ b/doc/classes/InputEventMouse.xml
@@ -10,7 +10,7 @@
<link title="InputEvent">$DOCS_URL/tutorials/inputs/inputevent.html</link>
</tutorials>
<members>
- <member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask" enum="MouseButton" default="0">
+ <member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask" enum="MouseButtonMask" default="0">
The mouse button mask identifier, one of or a bitwise combination of the [enum MouseButton] button masks.
</member>
<member name="global_position" type="Vector2" setter="set_global_position" getter="get_global_position" default="Vector2(0, 0)">
diff --git a/doc/classes/InputEventScreenDrag.xml b/doc/classes/InputEventScreenDrag.xml
index e5cc522b21..c1d126ca4a 100644
--- a/doc/classes/InputEventScreenDrag.xml
+++ b/doc/classes/InputEventScreenDrag.xml
@@ -13,12 +13,21 @@
<member name="index" type="int" setter="set_index" getter="get_index" default="0">
The drag event index in the case of a multi-drag event.
</member>
+ <member name="pen_inverted" type="bool" setter="set_pen_inverted" getter="get_pen_inverted" default="false">
+ Returns [code]true[/code] when using the eraser end of a stylus pen.
+ </member>
<member name="position" type="Vector2" setter="set_position" getter="get_position" default="Vector2(0, 0)">
The drag position.
</member>
+ <member name="pressure" type="float" setter="set_pressure" getter="get_pressure" default="0.0">
+ Represents the pressure the user puts on the pen. Ranges from [code]0.0[/code] to [code]1.0[/code].
+ </member>
<member name="relative" type="Vector2" setter="set_relative" getter="get_relative" default="Vector2(0, 0)">
The drag position relative to the previous position (position at the last frame).
</member>
+ <member name="tilt" type="Vector2" setter="set_tilt" getter="get_tilt" default="Vector2(0, 0)">
+ Represents the angles of tilt of the pen. Positive X-coordinate value indicates a tilt to the right. Positive Y-coordinate value indicates a tilt toward the user. Ranges from [code]-1.0[/code] to [code]1.0[/code] for both axes.
+ </member>
<member name="velocity" type="Vector2" setter="set_velocity" getter="get_velocity" default="Vector2(0, 0)">
The drag velocity.
</member>
diff --git a/doc/classes/JavaScriptBridge.xml b/doc/classes/JavaScriptBridge.xml
index 5e36b5cc80..340c296eef 100644
--- a/doc/classes/JavaScriptBridge.xml
+++ b/doc/classes/JavaScriptBridge.xml
@@ -46,6 +46,13 @@
If [param use_global_execution_context] is [code]true[/code], the code will be evaluated in the global execution context. Otherwise, it is evaluated in the execution context of a function within the engine's runtime environment.
</description>
</method>
+ <method name="force_fs_sync">
+ <return type="void" />
+ <description>
+ Force synchronization of the persistent file system (when enabled).
+ [b]Note:[/b] This is only useful for modules or extensions that can't use [FileAccess] to write files.
+ </description>
+ </method>
<method name="get_interface">
<return type="JavaScriptObject" />
<param index="0" name="interface" type="String" />
diff --git a/doc/classes/Label.xml b/doc/classes/Label.xml
index 1a8cbf0584..a14856b9b2 100644
--- a/doc/classes/Label.xml
+++ b/doc/classes/Label.xml
@@ -62,7 +62,7 @@
Limits the lines of text the node shows on screen.
</member>
<member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" overrides="Control" enum="Control.MouseFilter" default="2" />
- <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" overrides="Control" default="4" />
+ <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" overrides="Control" enum="Control.SizeFlags" default="4" />
<member name="structured_text_bidi_override" type="int" setter="set_structured_text_bidi_override" getter="get_structured_text_bidi_override" enum="TextServer.StructuredTextParser" default="0">
Set BiDi algorithm override for the structured text.
</member>
diff --git a/doc/classes/Mesh.xml b/doc/classes/Mesh.xml
index 4d3fb7ed5c..94e80ffb2b 100644
--- a/doc/classes/Mesh.xml
+++ b/doc/classes/Mesh.xml
@@ -266,79 +266,79 @@
<constant name="ARRAY_CUSTOM_MAX" value="8" enum="ArrayCustomFormat">
Represents the size of the [enum ArrayCustomFormat] enum.
</constant>
- <constant name="ARRAY_FORMAT_VERTEX" value="1" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_VERTEX" value="1" enum="ArrayFormat" is_bitfield="true">
Mesh array contains vertices. All meshes require a vertex array so this should always be present.
</constant>
- <constant name="ARRAY_FORMAT_NORMAL" value="2" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_NORMAL" value="2" enum="ArrayFormat" is_bitfield="true">
Mesh array contains normals.
</constant>
- <constant name="ARRAY_FORMAT_TANGENT" value="4" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_TANGENT" value="4" enum="ArrayFormat" is_bitfield="true">
Mesh array contains tangents.
</constant>
- <constant name="ARRAY_FORMAT_COLOR" value="8" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_COLOR" value="8" enum="ArrayFormat" is_bitfield="true">
Mesh array contains colors.
</constant>
- <constant name="ARRAY_FORMAT_TEX_UV" value="16" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_TEX_UV" value="16" enum="ArrayFormat" is_bitfield="true">
Mesh array contains UVs.
</constant>
- <constant name="ARRAY_FORMAT_TEX_UV2" value="32" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_TEX_UV2" value="32" enum="ArrayFormat" is_bitfield="true">
Mesh array contains second UV.
</constant>
- <constant name="ARRAY_FORMAT_CUSTOM0" value="64" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_CUSTOM0" value="64" enum="ArrayFormat" is_bitfield="true">
Mesh array contains custom channel index 0.
</constant>
- <constant name="ARRAY_FORMAT_CUSTOM1" value="128" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_CUSTOM1" value="128" enum="ArrayFormat" is_bitfield="true">
Mesh array contains custom channel index 1.
</constant>
- <constant name="ARRAY_FORMAT_CUSTOM2" value="256" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_CUSTOM2" value="256" enum="ArrayFormat" is_bitfield="true">
Mesh array contains custom channel index 2.
</constant>
- <constant name="ARRAY_FORMAT_CUSTOM3" value="512" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_CUSTOM3" value="512" enum="ArrayFormat" is_bitfield="true">
Mesh array contains custom channel index 3.
</constant>
- <constant name="ARRAY_FORMAT_BONES" value="1024" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_BONES" value="1024" enum="ArrayFormat" is_bitfield="true">
Mesh array contains bones.
</constant>
- <constant name="ARRAY_FORMAT_WEIGHTS" value="2048" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_WEIGHTS" value="2048" enum="ArrayFormat" is_bitfield="true">
Mesh array contains bone weights.
</constant>
- <constant name="ARRAY_FORMAT_INDEX" value="4096" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_INDEX" value="4096" enum="ArrayFormat" is_bitfield="true">
Mesh array uses indices.
</constant>
- <constant name="ARRAY_FORMAT_BLEND_SHAPE_MASK" value="7" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_BLEND_SHAPE_MASK" value="7" enum="ArrayFormat" is_bitfield="true">
Mask of mesh channels permitted in blend shapes.
</constant>
- <constant name="ARRAY_FORMAT_CUSTOM_BASE" value="13" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_CUSTOM_BASE" value="13" enum="ArrayFormat" is_bitfield="true">
Shift of first custom channel.
</constant>
- <constant name="ARRAY_FORMAT_CUSTOM_BITS" value="3" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_CUSTOM_BITS" value="3" enum="ArrayFormat" is_bitfield="true">
Number of format bits per custom channel. See [enum ArrayCustomFormat].
</constant>
- <constant name="ARRAY_FORMAT_CUSTOM0_SHIFT" value="13" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_CUSTOM0_SHIFT" value="13" enum="ArrayFormat" is_bitfield="true">
Amount to shift [enum ArrayCustomFormat] for custom channel index 0.
</constant>
- <constant name="ARRAY_FORMAT_CUSTOM1_SHIFT" value="16" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_CUSTOM1_SHIFT" value="16" enum="ArrayFormat" is_bitfield="true">
Amount to shift [enum ArrayCustomFormat] for custom channel index 1.
</constant>
- <constant name="ARRAY_FORMAT_CUSTOM2_SHIFT" value="19" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_CUSTOM2_SHIFT" value="19" enum="ArrayFormat" is_bitfield="true">
Amount to shift [enum ArrayCustomFormat] for custom channel index 2.
</constant>
- <constant name="ARRAY_FORMAT_CUSTOM3_SHIFT" value="22" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_CUSTOM3_SHIFT" value="22" enum="ArrayFormat" is_bitfield="true">
Amount to shift [enum ArrayCustomFormat] for custom channel index 3.
</constant>
- <constant name="ARRAY_FORMAT_CUSTOM_MASK" value="7" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_CUSTOM_MASK" value="7" enum="ArrayFormat" is_bitfield="true">
Mask of custom format bits per custom channel. Must be shifted by one of the SHIFT constants. See [enum ArrayCustomFormat].
</constant>
- <constant name="ARRAY_COMPRESS_FLAGS_BASE" value="25" enum="ArrayFormat">
+ <constant name="ARRAY_COMPRESS_FLAGS_BASE" value="25" enum="ArrayFormat" is_bitfield="true">
Shift of first compress flag. Compress flags should be passed to [method ArrayMesh.add_surface_from_arrays] and [method SurfaceTool.commit].
</constant>
- <constant name="ARRAY_FLAG_USE_2D_VERTICES" value="33554432" enum="ArrayFormat">
+ <constant name="ARRAY_FLAG_USE_2D_VERTICES" value="33554432" enum="ArrayFormat" is_bitfield="true">
Flag used to mark that the array contains 2D vertices.
</constant>
- <constant name="ARRAY_FLAG_USE_DYNAMIC_UPDATE" value="67108864" enum="ArrayFormat">
+ <constant name="ARRAY_FLAG_USE_DYNAMIC_UPDATE" value="67108864" enum="ArrayFormat" is_bitfield="true">
Flag indices that the mesh data will use [code]GL_DYNAMIC_DRAW[/code] on GLES. Unused on Vulkan.
</constant>
- <constant name="ARRAY_FLAG_USE_8_BONE_WEIGHTS" value="134217728" enum="ArrayFormat">
+ <constant name="ARRAY_FLAG_USE_8_BONE_WEIGHTS" value="134217728" enum="ArrayFormat" is_bitfield="true">
Flag used to mark that the mesh contains up to 8 bone influences per vertex. This flag indicates that [constant ARRAY_BONES] and [constant ARRAY_WEIGHTS] elements will have double length.
</constant>
<constant name="BLEND_SHAPE_MODE_NORMALIZED" value="0" enum="BlendShapeMode">
diff --git a/doc/classes/NavigationAgent2D.xml b/doc/classes/NavigationAgent2D.xml
index 31d347d76c..b561748b30 100644
--- a/doc/classes/NavigationAgent2D.xml
+++ b/doc/classes/NavigationAgent2D.xml
@@ -8,6 +8,7 @@
[b]Note:[/b] After setting [member target_location] it is required to use the [method get_next_location] function once every physics frame to update the internal path logic of the NavigationAgent. The returned vector position from this function should be used as the next movement position for the agent's parent Node.
</description>
<tutorials>
+ <link title="Using NavigationAgents">$DOCS_URL/tutorials/navigation/navigation_using_navigationagents.html</link>
</tutorials>
<methods>
<method name="distance_to_target" qualifiers="const">
@@ -113,7 +114,7 @@
<member name="max_neighbors" type="int" setter="set_max_neighbors" getter="get_max_neighbors" default="10">
The maximum number of neighbors for the agent to consider.
</member>
- <member name="max_speed" type="float" setter="set_max_speed" getter="get_max_speed" default="200.0">
+ <member name="max_speed" type="float" setter="set_max_speed" getter="get_max_speed" default="100.0">
The maximum speed that an agent can move.
</member>
<member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1">
@@ -122,10 +123,10 @@
<member name="neighbor_distance" type="float" setter="set_neighbor_distance" getter="get_neighbor_distance" default="500.0">
The distance to search for other agents.
</member>
- <member name="path_desired_distance" type="float" setter="set_path_desired_distance" getter="get_path_desired_distance" default="1.0">
+ <member name="path_desired_distance" type="float" setter="set_path_desired_distance" getter="get_path_desired_distance" default="20.0">
The distance threshold before a path point is considered to be reached. This will allow an agent to not have to hit a path point on the path exactly, but in the area. If this value is set to high the NavigationAgent will skip points on the path which can lead to leaving the navigation mesh. If this value is set to low the NavigationAgent will be stuck in a repath loop cause it will constantly overshoot or undershoot the distance to the next point on each physics frame update.
</member>
- <member name="path_max_distance" type="float" setter="set_path_max_distance" getter="get_path_max_distance" default="3.0">
+ <member name="path_max_distance" type="float" setter="set_path_max_distance" getter="get_path_max_distance" default="100.0">
The maximum distance the agent is allowed away from the ideal path to the final location. This can happen due to trying to avoid collisions. When the maximum distance is exceeded, it recalculates the ideal path.
</member>
<member name="path_metadata_flags" type="int" setter="set_path_metadata_flags" getter="get_path_metadata_flags" enum="NavigationPathQueryParameters2D.PathMetadataFlags" default="7">
@@ -135,13 +136,13 @@
The radius of the avoidance agent. This is the "body" of the avoidance agent and not the avoidance maneuver starting radius (which is controlled by [member neighbor_distance]).
Does not affect normal pathfinding. To change an actor's pathfinding radius bake [NavigationMesh] resources with a different [member NavigationMesh.agent_radius] property and use different navigation maps for each actor size.
</member>
- <member name="target_desired_distance" type="float" setter="set_target_desired_distance" getter="get_target_desired_distance" default="1.0">
+ <member name="target_desired_distance" type="float" setter="set_target_desired_distance" getter="get_target_desired_distance" default="10.0">
The distance threshold before the final target point is considered to be reached. This will allow an agent to not have to hit the point of the final target exactly, but only the area. If this value is set to low the NavigationAgent will be stuck in a repath loop cause it will constantly overshoot or undershoot the distance to the final target point on each physics frame update.
</member>
<member name="target_location" type="Vector2" setter="set_target_location" getter="get_target_location" default="Vector2(0, 0)">
The user-defined target location. Setting this property will clear the current navigation path.
</member>
- <member name="time_horizon" type="float" setter="set_time_horizon" getter="get_time_horizon" default="20.0">
+ <member name="time_horizon" type="float" setter="set_time_horizon" getter="get_time_horizon" default="1.0">
The minimal amount of time for which this agent's velocities, that are computed with the collision avoidance algorithm, are safe with respect to other agents. The larger the number, the sooner the agent will respond to other agents, but less freedom in choosing its velocities. Must be positive.
</member>
</members>
diff --git a/doc/classes/NavigationAgent3D.xml b/doc/classes/NavigationAgent3D.xml
index c3f4809b5e..a1b007ee56 100644
--- a/doc/classes/NavigationAgent3D.xml
+++ b/doc/classes/NavigationAgent3D.xml
@@ -8,6 +8,7 @@
[b]Note:[/b] After setting [member target_location] it is required to use the [method get_next_location] function once every physics frame to update the internal path logic of the NavigationAgent. The returned vector position from this function should be used as the next movement position for the agent's parent Node.
</description>
<tutorials>
+ <link title="Using NavigationAgents">$DOCS_URL/tutorials/navigation/navigation_using_navigationagents.html</link>
</tutorials>
<methods>
<method name="distance_to_target" qualifiers="const">
diff --git a/doc/classes/NavigationLink2D.xml b/doc/classes/NavigationLink2D.xml
index 9d75694360..44d2110a7c 100644
--- a/doc/classes/NavigationLink2D.xml
+++ b/doc/classes/NavigationLink2D.xml
@@ -7,6 +7,7 @@
Creates a link between two locations that [NavigationServer2D] can route agents through. Links can be used to express navigation methods that aren't just traveling along the surface of the navigation mesh, like zip-lines, teleporters, or jumping across gaps.
</description>
<tutorials>
+ <link title="Using NavigationLinks">$DOCS_URL/tutorials/navigation/navigation_using_navigationlinks.html</link>
</tutorials>
<methods>
<method name="get_navigation_layer_value" qualifiers="const">
diff --git a/doc/classes/NavigationLink3D.xml b/doc/classes/NavigationLink3D.xml
index 730c43c5a8..4aa5801afb 100644
--- a/doc/classes/NavigationLink3D.xml
+++ b/doc/classes/NavigationLink3D.xml
@@ -7,6 +7,7 @@
Creates a link between two locations that [NavigationServer3D] can route agents through. Links can be used to express navigation methods that aren't just traveling along the surface of the navigation mesh, like zip-lines, teleporters, or jumping across gaps.
</description>
<tutorials>
+ <link title="Using NavigationLinks">$DOCS_URL/tutorials/navigation/navigation_using_navigationlinks.html</link>
</tutorials>
<methods>
<method name="get_navigation_layer_value" qualifiers="const">
diff --git a/doc/classes/NavigationMesh.xml b/doc/classes/NavigationMesh.xml
index ff898551d4..85af44a13e 100644
--- a/doc/classes/NavigationMesh.xml
+++ b/doc/classes/NavigationMesh.xml
@@ -8,6 +8,7 @@
</description>
<tutorials>
<link title="3D Navmesh Demo">https://godotengine.org/asset-library/asset/124</link>
+ <link title="Using NavigationMeshes">$DOCS_URL/tutorials/navigation/navigation_using_navigationmeshes.html</link>
</tutorials>
<methods>
<method name="add_polygon">
diff --git a/doc/classes/NavigationMeshGenerator.xml b/doc/classes/NavigationMeshGenerator.xml
index 15d149a229..0d4c083eb0 100644
--- a/doc/classes/NavigationMeshGenerator.xml
+++ b/doc/classes/NavigationMeshGenerator.xml
@@ -11,6 +11,7 @@
[b]Note:[/b] Using meshes to not only define walkable surfaces but also obstruct navigation baking does not always work. The navigation baking has no concept of what is a geometry "inside" when dealing with mesh source geometry and this is intentional. Depending on current baking parameters, as soon as the obstructing mesh is large enough to fit a navigation mesh area inside, the baking will generate navigation mesh areas that are inside the obstructing source geometry mesh.
</description>
<tutorials>
+ <link title="Using NavigationMeshes">$DOCS_URL/tutorials/navigation/navigation_using_navigationmeshes.html</link>
</tutorials>
<methods>
<method name="bake">
diff --git a/doc/classes/NavigationObstacle2D.xml b/doc/classes/NavigationObstacle2D.xml
index ce0f05ad28..7d391bfa99 100644
--- a/doc/classes/NavigationObstacle2D.xml
+++ b/doc/classes/NavigationObstacle2D.xml
@@ -8,6 +8,7 @@
Obstacles [b]don't[/b] change the resulting path from the pathfinding, they only affect the navigation agent movement in a radius. Therefore, using obstacles for the static walls in your level won't work because those walls don't exist in the pathfinding. The navigation agent will be pushed in a semi-random direction away while moving inside that radius. Obstacles are intended as a last resort option for constantly moving objects that cannot be (re)baked to a navigation mesh efficiently.
</description>
<tutorials>
+ <link title="Using NavigationObstacles">$DOCS_URL/tutorials/navigation/navigation_using_navigationobstacles.html</link>
</tutorials>
<methods>
<method name="get_navigation_map" qualifiers="const">
diff --git a/doc/classes/NavigationObstacle3D.xml b/doc/classes/NavigationObstacle3D.xml
index 78bbb788d9..ce24d2bb0e 100644
--- a/doc/classes/NavigationObstacle3D.xml
+++ b/doc/classes/NavigationObstacle3D.xml
@@ -8,6 +8,7 @@
Obstacles [b]don't[/b] change the resulting path from the pathfinding, they only affect the navigation agent movement in a radius. Therefore, using obstacles for the static walls in your level won't work because those walls don't exist in the pathfinding. The navigation agent will be pushed in a semi-random direction away while moving inside that radius. Obstacles are intended as a last resort option for constantly moving objects that cannot be (re)baked to a navigation mesh efficiently.
</description>
<tutorials>
+ <link title="Using NavigationObstacles">$DOCS_URL/tutorials/navigation/navigation_using_navigationobstacles.html</link>
</tutorials>
<methods>
<method name="get_navigation_map" qualifiers="const">
diff --git a/doc/classes/NavigationPathQueryParameters2D.xml b/doc/classes/NavigationPathQueryParameters2D.xml
index 511b2e7a8c..05d7e9f918 100644
--- a/doc/classes/NavigationPathQueryParameters2D.xml
+++ b/doc/classes/NavigationPathQueryParameters2D.xml
@@ -7,6 +7,7 @@
This class contains the start and target position and other parameters to be used with [method NavigationServer2D.query_path].
</description>
<tutorials>
+ <link title="Using NavigationPathQueryObjects">$DOCS_URL/tutorials/navigation/navigation_using_navigationpathqueryobjects.html</link>
</tutorials>
<members>
<member name="map" type="RID" setter="set_map" getter="get_map">
diff --git a/doc/classes/NavigationPathQueryParameters3D.xml b/doc/classes/NavigationPathQueryParameters3D.xml
index b5031f60f2..690d74ab70 100644
--- a/doc/classes/NavigationPathQueryParameters3D.xml
+++ b/doc/classes/NavigationPathQueryParameters3D.xml
@@ -7,6 +7,7 @@
This class contains the start and target position and other parameters to be used with [method NavigationServer3D.query_path].
</description>
<tutorials>
+ <link title="Using NavigationPathQueryObjects">$DOCS_URL/tutorials/navigation/navigation_using_navigationpathqueryobjects.html</link>
</tutorials>
<members>
<member name="map" type="RID" setter="set_map" getter="get_map">
diff --git a/doc/classes/NavigationPathQueryResult2D.xml b/doc/classes/NavigationPathQueryResult2D.xml
index 75f7cc47aa..7bc588619d 100644
--- a/doc/classes/NavigationPathQueryResult2D.xml
+++ b/doc/classes/NavigationPathQueryResult2D.xml
@@ -7,6 +7,7 @@
This class contains the result of a navigation path query from [method NavigationServer2D.query_path].
</description>
<tutorials>
+ <link title="Using NavigationPathQueryObjects">$DOCS_URL/tutorials/navigation/navigation_using_navigationpathqueryobjects.html</link>
</tutorials>
<methods>
<method name="reset">
diff --git a/doc/classes/NavigationPathQueryResult3D.xml b/doc/classes/NavigationPathQueryResult3D.xml
index 03d41cb230..118a597b6c 100644
--- a/doc/classes/NavigationPathQueryResult3D.xml
+++ b/doc/classes/NavigationPathQueryResult3D.xml
@@ -7,6 +7,7 @@
This class contains the result of a navigation path query from [method NavigationServer3D.query_path].
</description>
<tutorials>
+ <link title="Using NavigationPathQueryObjects">$DOCS_URL/tutorials/navigation/navigation_using_navigationpathqueryobjects.html</link>
</tutorials>
<methods>
<method name="reset">
diff --git a/doc/classes/NavigationPolygon.xml b/doc/classes/NavigationPolygon.xml
index b30dd2703a..c223f88d6d 100644
--- a/doc/classes/NavigationPolygon.xml
+++ b/doc/classes/NavigationPolygon.xml
@@ -44,6 +44,7 @@
</description>
<tutorials>
<link title="2D Navigation Demo">https://godotengine.org/asset-library/asset/117</link>
+ <link title="Using NavigationMeshes">$DOCS_URL/tutorials/navigation/navigation_using_navigationmeshes.html</link>
</tutorials>
<methods>
<method name="add_outline">
diff --git a/doc/classes/NavigationRegion2D.xml b/doc/classes/NavigationRegion2D.xml
index 8b8793b3b4..5d0fe9dae4 100644
--- a/doc/classes/NavigationRegion2D.xml
+++ b/doc/classes/NavigationRegion2D.xml
@@ -13,6 +13,7 @@
[b]Note:[/b] This node caches changes to its properties, so if you make changes to the underlying region [RID] in [NavigationServer2D], they will not be reflected in this node's properties.
</description>
<tutorials>
+ <link title="Using NavigationRegions">$DOCS_URL/tutorials/navigation/navigation_using_navigationregions.html</link>
</tutorials>
<methods>
<method name="get_navigation_layer_value" qualifiers="const">
diff --git a/doc/classes/NavigationRegion3D.xml b/doc/classes/NavigationRegion3D.xml
index 10662db869..c3e554e7d6 100644
--- a/doc/classes/NavigationRegion3D.xml
+++ b/doc/classes/NavigationRegion3D.xml
@@ -13,6 +13,7 @@
[b]Note:[/b] This node caches changes to its properties, so if you make changes to the underlying region [RID] in [NavigationServer3D], they will not be reflected in this node's properties.
</description>
<tutorials>
+ <link title="Using NavigationRegions">$DOCS_URL/tutorials/navigation/navigation_using_navigationregions.html</link>
</tutorials>
<methods>
<method name="bake_navigation_mesh">
diff --git a/doc/classes/NavigationServer2D.xml b/doc/classes/NavigationServer2D.xml
index 32e48cde54..1ba949b294 100644
--- a/doc/classes/NavigationServer2D.xml
+++ b/doc/classes/NavigationServer2D.xml
@@ -15,9 +15,10 @@
</description>
<tutorials>
<link title="2D Navigation Demo">https://godotengine.org/asset-library/asset/117</link>
+ <link title="Using NavigationServer">$DOCS_URL/tutorials/navigation/navigation_using_navigationservers.html</link>
</tutorials>
<methods>
- <method name="agent_create" qualifiers="const">
+ <method name="agent_create">
<return type="RID" />
<description>
Creates the agent.
@@ -37,7 +38,7 @@
Returns true if the map got changed the previous frame.
</description>
</method>
- <method name="agent_set_callback" qualifiers="const">
+ <method name="agent_set_callback">
<return type="void" />
<param index="0" name="agent" type="RID" />
<param index="1" name="object_id" type="int" />
@@ -48,7 +49,7 @@
[b]Note:[/b] Created callbacks are always processed independently of the SceneTree state as long as the agent is on a navigation map and not freed. To disable the dispatch of a callback from an agent use [method agent_set_callback] again with a [code]0[/code] ObjectID as the [param object_id].
</description>
</method>
- <method name="agent_set_map" qualifiers="const">
+ <method name="agent_set_map">
<return type="void" />
<param index="0" name="agent" type="RID" />
<param index="1" name="map" type="RID" />
@@ -56,7 +57,7 @@
Puts the agent in the map.
</description>
</method>
- <method name="agent_set_max_neighbors" qualifiers="const">
+ <method name="agent_set_max_neighbors">
<return type="void" />
<param index="0" name="agent" type="RID" />
<param index="1" name="count" type="int" />
@@ -64,7 +65,7 @@
Sets the maximum number of other agents the agent takes into account in the navigation. The larger this number, the longer the running time of the simulation. If the number is too low, the simulation will not be safe.
</description>
</method>
- <method name="agent_set_max_speed" qualifiers="const">
+ <method name="agent_set_max_speed">
<return type="void" />
<param index="0" name="agent" type="RID" />
<param index="1" name="max_speed" type="float" />
@@ -72,7 +73,7 @@
Sets the maximum speed of the agent. Must be positive.
</description>
</method>
- <method name="agent_set_neighbor_distance" qualifiers="const">
+ <method name="agent_set_neighbor_distance">
<return type="void" />
<param index="0" name="agent" type="RID" />
<param index="1" name="distance" type="float" />
@@ -80,7 +81,7 @@
Sets the maximum distance to other agents this agent takes into account in the navigation. The larger this number, the longer the running time of the simulation. If the number is too low, the simulation will not be safe.
</description>
</method>
- <method name="agent_set_position" qualifiers="const">
+ <method name="agent_set_position">
<return type="void" />
<param index="0" name="agent" type="RID" />
<param index="1" name="position" type="Vector2" />
@@ -88,7 +89,7 @@
Sets the position of the agent in world space.
</description>
</method>
- <method name="agent_set_radius" qualifiers="const">
+ <method name="agent_set_radius">
<return type="void" />
<param index="0" name="agent" type="RID" />
<param index="1" name="radius" type="float" />
@@ -96,7 +97,7 @@
Sets the radius of the agent.
</description>
</method>
- <method name="agent_set_target_velocity" qualifiers="const">
+ <method name="agent_set_target_velocity">
<return type="void" />
<param index="0" name="agent" type="RID" />
<param index="1" name="target_velocity" type="Vector2" />
@@ -104,7 +105,7 @@
Sets the new target velocity.
</description>
</method>
- <method name="agent_set_time_horizon" qualifiers="const">
+ <method name="agent_set_time_horizon">
<return type="void" />
<param index="0" name="agent" type="RID" />
<param index="1" name="time" type="float" />
@@ -112,7 +113,7 @@
The minimal amount of time for which the agent's velocities that are computed by the simulation are safe with respect to other agents. The larger this number, the sooner this agent will respond to the presence of other agents, but the less freedom this agent has in choosing its velocities. Must be positive.
</description>
</method>
- <method name="agent_set_velocity" qualifiers="const">
+ <method name="agent_set_velocity">
<return type="void" />
<param index="0" name="agent" type="RID" />
<param index="1" name="velocity" type="Vector2" />
@@ -120,7 +121,7 @@
Sets the current velocity of the agent.
</description>
</method>
- <method name="free_rid" qualifiers="const">
+ <method name="free_rid">
<return type="void" />
<param index="0" name="rid" type="RID" />
<description>
@@ -133,7 +134,7 @@
Returns all created navigation map [RID]s on the NavigationServer. This returns both 2D and 3D created navigation maps as there is technically no distinction between them.
</description>
</method>
- <method name="link_create" qualifiers="const">
+ <method name="link_create">
<return type="RID" />
<description>
Create a new link between two locations on a map.
@@ -195,7 +196,7 @@
Returns whether this [code]link[/code] can be travelled in both directions.
</description>
</method>
- <method name="link_set_bidirectional" qualifiers="const">
+ <method name="link_set_bidirectional">
<return type="void" />
<param index="0" name="link" type="RID" />
<param index="1" name="bidirectional" type="bool" />
@@ -203,7 +204,7 @@
Sets whether this [code]link[/code] can be travelled in both directions.
</description>
</method>
- <method name="link_set_end_location" qualifiers="const">
+ <method name="link_set_end_location">
<return type="void" />
<param index="0" name="link" type="RID" />
<param index="1" name="location" type="Vector2" />
@@ -211,7 +212,7 @@
Sets the exit location for the [code]link[/code].
</description>
</method>
- <method name="link_set_enter_cost" qualifiers="const">
+ <method name="link_set_enter_cost">
<return type="void" />
<param index="0" name="link" type="RID" />
<param index="1" name="enter_cost" type="float" />
@@ -219,7 +220,7 @@
Sets the [code]enter_cost[/code] for this [code]link[/code].
</description>
</method>
- <method name="link_set_map" qualifiers="const">
+ <method name="link_set_map">
<return type="void" />
<param index="0" name="link" type="RID" />
<param index="1" name="map" type="RID" />
@@ -227,7 +228,7 @@
Sets the navigation map [RID] for the link.
</description>
</method>
- <method name="link_set_navigation_layers" qualifiers="const">
+ <method name="link_set_navigation_layers">
<return type="void" />
<param index="0" name="link" type="RID" />
<param index="1" name="navigation_layers" type="int" />
@@ -235,7 +236,7 @@
Set the links's navigation layers. This allows selecting links from a path request (when using [method NavigationServer2D.map_get_path]).
</description>
</method>
- <method name="link_set_owner_id" qualifiers="const">
+ <method name="link_set_owner_id">
<return type="void" />
<param index="0" name="link" type="RID" />
<param index="1" name="owner_id" type="int" />
@@ -243,7 +244,7 @@
Set the [code]ObjectID[/code] of the object which manages this link.
</description>
</method>
- <method name="link_set_start_location" qualifiers="const">
+ <method name="link_set_start_location">
<return type="void" />
<param index="0" name="link" type="RID" />
<param index="1" name="location" type="Vector2" />
@@ -251,7 +252,7 @@
Sets the entry location for this [code]link[/code].
</description>
</method>
- <method name="link_set_travel_cost" qualifiers="const">
+ <method name="link_set_travel_cost">
<return type="void" />
<param index="0" name="link" type="RID" />
<param index="1" name="travel_cost" type="float" />
@@ -259,7 +260,7 @@
Sets the [code]travel_cost[/code] for this [code]link[/code].
</description>
</method>
- <method name="map_create" qualifiers="const">
+ <method name="map_create">
<return type="RID" />
<description>
Create a new map.
@@ -351,7 +352,7 @@
Returns true if the map is active.
</description>
</method>
- <method name="map_set_active" qualifiers="const">
+ <method name="map_set_active">
<return type="void" />
<param index="0" name="map" type="RID" />
<param index="1" name="active" type="bool" />
@@ -359,7 +360,7 @@
Sets the map active.
</description>
</method>
- <method name="map_set_cell_size" qualifiers="const">
+ <method name="map_set_cell_size">
<return type="void" />
<param index="0" name="map" type="RID" />
<param index="1" name="cell_size" type="float" />
@@ -367,7 +368,7 @@
Set the map cell size used to weld the navigation mesh polygons.
</description>
</method>
- <method name="map_set_edge_connection_margin" qualifiers="const">
+ <method name="map_set_edge_connection_margin">
<return type="void" />
<param index="0" name="map" type="RID" />
<param index="1" name="margin" type="float" />
@@ -375,7 +376,7 @@
Set the map edge connection margin used to weld the compatible region edges.
</description>
</method>
- <method name="map_set_link_connection_radius" qualifiers="const">
+ <method name="map_set_link_connection_radius">
<return type="void" />
<param index="0" name="map" type="RID" />
<param index="1" name="radius" type="float" />
@@ -391,7 +392,7 @@
Queries a path in a given navigation map. Start and target position and other parameters are defined through [NavigationPathQueryParameters2D]. Updates the provided [NavigationPathQueryResult2D] result object with the path among other results requested by the query.
</description>
</method>
- <method name="region_create" qualifiers="const">
+ <method name="region_create">
<return type="RID" />
<description>
Creates a new region.
@@ -465,7 +466,7 @@
[b]Note:[/b] If navigation meshes from different navigation regions overlap (which should be avoided in general) the result might not be what is expected.
</description>
</method>
- <method name="region_set_enter_cost" qualifiers="const">
+ <method name="region_set_enter_cost">
<return type="void" />
<param index="0" name="region" type="RID" />
<param index="1" name="enter_cost" type="float" />
@@ -473,7 +474,7 @@
Sets the [param enter_cost] for this [param region].
</description>
</method>
- <method name="region_set_map" qualifiers="const">
+ <method name="region_set_map">
<return type="void" />
<param index="0" name="region" type="RID" />
<param index="1" name="map" type="RID" />
@@ -481,7 +482,7 @@
Sets the map for the region.
</description>
</method>
- <method name="region_set_navigation_layers" qualifiers="const">
+ <method name="region_set_navigation_layers">
<return type="void" />
<param index="0" name="region" type="RID" />
<param index="1" name="navigation_layers" type="int" />
@@ -489,7 +490,7 @@
Set the region's navigation layers. This allows selecting regions from a path request (when using [method NavigationServer2D.map_get_path]).
</description>
</method>
- <method name="region_set_navigation_polygon" qualifiers="const">
+ <method name="region_set_navigation_polygon">
<return type="void" />
<param index="0" name="region" type="RID" />
<param index="1" name="navigation_polygon" type="NavigationPolygon" />
@@ -497,7 +498,7 @@
Sets the [param navigation_polygon] for the region.
</description>
</method>
- <method name="region_set_owner_id" qualifiers="const">
+ <method name="region_set_owner_id">
<return type="void" />
<param index="0" name="region" type="RID" />
<param index="1" name="owner_id" type="int" />
@@ -505,7 +506,7 @@
Set the [code]ObjectID[/code] of the object which manages this region.
</description>
</method>
- <method name="region_set_transform" qualifiers="const">
+ <method name="region_set_transform">
<return type="void" />
<param index="0" name="region" type="RID" />
<param index="1" name="transform" type="Transform2D" />
@@ -513,7 +514,7 @@
Sets the global transformation for the region.
</description>
</method>
- <method name="region_set_travel_cost" qualifiers="const">
+ <method name="region_set_travel_cost">
<return type="void" />
<param index="0" name="region" type="RID" />
<param index="1" name="travel_cost" type="float" />
diff --git a/doc/classes/NavigationServer3D.xml b/doc/classes/NavigationServer3D.xml
index c156dfac16..e007c71342 100644
--- a/doc/classes/NavigationServer3D.xml
+++ b/doc/classes/NavigationServer3D.xml
@@ -15,9 +15,10 @@
</description>
<tutorials>
<link title="3D Navmesh Demo">https://godotengine.org/asset-library/asset/124</link>
+ <link title="Using NavigationServer">$DOCS_URL/tutorials/navigation/navigation_using_navigationservers.html</link>
</tutorials>
<methods>
- <method name="agent_create" qualifiers="const">
+ <method name="agent_create">
<return type="RID" />
<description>
Creates the agent.
@@ -37,7 +38,7 @@
Returns true if the map got changed the previous frame.
</description>
</method>
- <method name="agent_set_callback" qualifiers="const">
+ <method name="agent_set_callback">
<return type="void" />
<param index="0" name="agent" type="RID" />
<param index="1" name="object_id" type="int" />
@@ -48,7 +49,7 @@
[b]Note:[/b] Created callbacks are always processed independently of the SceneTree state as long as the agent is on a navigation map and not freed. To disable the dispatch of a callback from an agent use [method agent_set_callback] again with a [code]0[/code] ObjectID as the [param object_id].
</description>
</method>
- <method name="agent_set_map" qualifiers="const">
+ <method name="agent_set_map">
<return type="void" />
<param index="0" name="agent" type="RID" />
<param index="1" name="map" type="RID" />
@@ -56,7 +57,7 @@
Puts the agent in the map.
</description>
</method>
- <method name="agent_set_max_neighbors" qualifiers="const">
+ <method name="agent_set_max_neighbors">
<return type="void" />
<param index="0" name="agent" type="RID" />
<param index="1" name="count" type="int" />
@@ -64,7 +65,7 @@
Sets the maximum number of other agents the agent takes into account in the navigation. The larger this number, the longer the running time of the simulation. If the number is too low, the simulation will not be safe.
</description>
</method>
- <method name="agent_set_max_speed" qualifiers="const">
+ <method name="agent_set_max_speed">
<return type="void" />
<param index="0" name="agent" type="RID" />
<param index="1" name="max_speed" type="float" />
@@ -72,7 +73,7 @@
Sets the maximum speed of the agent. Must be positive.
</description>
</method>
- <method name="agent_set_neighbor_distance" qualifiers="const">
+ <method name="agent_set_neighbor_distance">
<return type="void" />
<param index="0" name="agent" type="RID" />
<param index="1" name="distance" type="float" />
@@ -80,7 +81,7 @@
Sets the maximum distance to other agents this agent takes into account in the navigation. The larger this number, the longer the running time of the simulation. If the number is too low, the simulation will not be safe.
</description>
</method>
- <method name="agent_set_position" qualifiers="const">
+ <method name="agent_set_position">
<return type="void" />
<param index="0" name="agent" type="RID" />
<param index="1" name="position" type="Vector3" />
@@ -88,7 +89,7 @@
Sets the position of the agent in world space.
</description>
</method>
- <method name="agent_set_radius" qualifiers="const">
+ <method name="agent_set_radius">
<return type="void" />
<param index="0" name="agent" type="RID" />
<param index="1" name="radius" type="float" />
@@ -96,7 +97,7 @@
Sets the radius of the agent.
</description>
</method>
- <method name="agent_set_target_velocity" qualifiers="const">
+ <method name="agent_set_target_velocity">
<return type="void" />
<param index="0" name="agent" type="RID" />
<param index="1" name="target_velocity" type="Vector3" />
@@ -104,7 +105,7 @@
Sets the new target velocity.
</description>
</method>
- <method name="agent_set_time_horizon" qualifiers="const">
+ <method name="agent_set_time_horizon">
<return type="void" />
<param index="0" name="agent" type="RID" />
<param index="1" name="time" type="float" />
@@ -112,7 +113,7 @@
The minimal amount of time for which the agent's velocities that are computed by the simulation are safe with respect to other agents. The larger this number, the sooner this agent will respond to the presence of other agents, but the less freedom this agent has in choosing its velocities. Must be positive.
</description>
</method>
- <method name="agent_set_velocity" qualifiers="const">
+ <method name="agent_set_velocity">
<return type="void" />
<param index="0" name="agent" type="RID" />
<param index="1" name="velocity" type="Vector3" />
@@ -120,7 +121,7 @@
Sets the current velocity of the agent.
</description>
</method>
- <method name="free_rid" qualifiers="const">
+ <method name="free_rid">
<return type="void" />
<param index="0" name="rid" type="RID" />
<description>
@@ -133,7 +134,14 @@
Returns all created navigation map [RID]s on the NavigationServer. This returns both 2D and 3D created navigation maps as there is technically no distinction between them.
</description>
</method>
- <method name="link_create" qualifiers="const">
+ <method name="get_process_info" qualifiers="const">
+ <return type="int" />
+ <param index="0" name="process_info" type="int" enum="NavigationServer3D.ProcessInfo" />
+ <description>
+ Returns information about the current state of the NavigationServer. See [enum ProcessInfo] for a list of available states.
+ </description>
+ </method>
+ <method name="link_create">
<return type="RID" />
<description>
Create a new link between two locations on a map.
@@ -195,7 +203,7 @@
Returns whether this [code]link[/code] can be travelled in both directions.
</description>
</method>
- <method name="link_set_bidirectional" qualifiers="const">
+ <method name="link_set_bidirectional">
<return type="void" />
<param index="0" name="link" type="RID" />
<param index="1" name="bidirectional" type="bool" />
@@ -203,7 +211,7 @@
Sets whether this [code]link[/code] can be travelled in both directions.
</description>
</method>
- <method name="link_set_end_location" qualifiers="const">
+ <method name="link_set_end_location">
<return type="void" />
<param index="0" name="link" type="RID" />
<param index="1" name="location" type="Vector3" />
@@ -211,7 +219,7 @@
Sets the exit location for the [code]link[/code].
</description>
</method>
- <method name="link_set_enter_cost" qualifiers="const">
+ <method name="link_set_enter_cost">
<return type="void" />
<param index="0" name="link" type="RID" />
<param index="1" name="enter_cost" type="float" />
@@ -219,7 +227,7 @@
Sets the [code]enter_cost[/code] for this [code]link[/code].
</description>
</method>
- <method name="link_set_map" qualifiers="const">
+ <method name="link_set_map">
<return type="void" />
<param index="0" name="link" type="RID" />
<param index="1" name="map" type="RID" />
@@ -227,7 +235,7 @@
Sets the navigation map [RID] for the link.
</description>
</method>
- <method name="link_set_navigation_layers" qualifiers="const">
+ <method name="link_set_navigation_layers">
<return type="void" />
<param index="0" name="link" type="RID" />
<param index="1" name="navigation_layers" type="int" />
@@ -235,7 +243,7 @@
Set the links's navigation layers. This allows selecting links from a path request (when using [method NavigationServer3D.map_get_path]).
</description>
</method>
- <method name="link_set_owner_id" qualifiers="const">
+ <method name="link_set_owner_id">
<return type="void" />
<param index="0" name="link" type="RID" />
<param index="1" name="owner_id" type="int" />
@@ -243,7 +251,7 @@
Set the [code]ObjectID[/code] of the object which manages this link.
</description>
</method>
- <method name="link_set_start_location" qualifiers="const">
+ <method name="link_set_start_location">
<return type="void" />
<param index="0" name="link" type="RID" />
<param index="1" name="location" type="Vector3" />
@@ -251,7 +259,7 @@
Sets the entry location for this [code]link[/code].
</description>
</method>
- <method name="link_set_travel_cost" qualifiers="const">
+ <method name="link_set_travel_cost">
<return type="void" />
<param index="0" name="link" type="RID" />
<param index="1" name="travel_cost" type="float" />
@@ -259,7 +267,7 @@
Sets the [code]travel_cost[/code] for this [code]link[/code].
</description>
</method>
- <method name="map_create" qualifiers="const">
+ <method name="map_create">
<return type="RID" />
<description>
Create a new map.
@@ -376,7 +384,7 @@
Returns true if the map is active.
</description>
</method>
- <method name="map_set_active" qualifiers="const">
+ <method name="map_set_active">
<return type="void" />
<param index="0" name="map" type="RID" />
<param index="1" name="active" type="bool" />
@@ -384,7 +392,7 @@
Sets the map active.
</description>
</method>
- <method name="map_set_cell_size" qualifiers="const">
+ <method name="map_set_cell_size">
<return type="void" />
<param index="0" name="map" type="RID" />
<param index="1" name="cell_size" type="float" />
@@ -392,7 +400,7 @@
Set the map cell size used to weld the navigation mesh polygons.
</description>
</method>
- <method name="map_set_edge_connection_margin" qualifiers="const">
+ <method name="map_set_edge_connection_margin">
<return type="void" />
<param index="0" name="map" type="RID" />
<param index="1" name="margin" type="float" />
@@ -400,7 +408,7 @@
Set the map edge connection margin used to weld the compatible region edges.
</description>
</method>
- <method name="map_set_link_connection_radius" qualifiers="const">
+ <method name="map_set_link_connection_radius">
<return type="void" />
<param index="0" name="map" type="RID" />
<param index="1" name="radius" type="float" />
@@ -408,7 +416,7 @@
Set the map's link connection radius used to connect links to navigation polygons.
</description>
</method>
- <method name="map_set_up" qualifiers="const">
+ <method name="map_set_up">
<return type="void" />
<param index="0" name="map" type="RID" />
<param index="1" name="up" type="Vector3" />
@@ -433,7 +441,7 @@
Queries a path in a given navigation map. Start and target position and other parameters are defined through [NavigationPathQueryParameters3D]. Updates the provided [NavigationPathQueryResult3D] result object with the path among other results requested by the query.
</description>
</method>
- <method name="region_bake_navigation_mesh" qualifiers="const">
+ <method name="region_bake_navigation_mesh">
<return type="void" />
<param index="0" name="navigation_mesh" type="NavigationMesh" />
<param index="1" name="root_node" type="Node" />
@@ -441,7 +449,7 @@
Bakes the [param navigation_mesh] with bake source geometry collected starting from the [param root_node].
</description>
</method>
- <method name="region_create" qualifiers="const">
+ <method name="region_create">
<return type="RID" />
<description>
Creates a new region.
@@ -515,7 +523,7 @@
[b]Note:[/b] If navigation meshes from different navigation regions overlap (which should be avoided in general) the result might not be what is expected.
</description>
</method>
- <method name="region_set_enter_cost" qualifiers="const">
+ <method name="region_set_enter_cost">
<return type="void" />
<param index="0" name="region" type="RID" />
<param index="1" name="enter_cost" type="float" />
@@ -523,7 +531,7 @@
Sets the [param enter_cost] for this [param region].
</description>
</method>
- <method name="region_set_map" qualifiers="const">
+ <method name="region_set_map">
<return type="void" />
<param index="0" name="region" type="RID" />
<param index="1" name="map" type="RID" />
@@ -531,7 +539,7 @@
Sets the map for the region.
</description>
</method>
- <method name="region_set_navigation_layers" qualifiers="const">
+ <method name="region_set_navigation_layers">
<return type="void" />
<param index="0" name="region" type="RID" />
<param index="1" name="navigation_layers" type="int" />
@@ -539,7 +547,7 @@
Set the region's navigation layers. This allows selecting regions from a path request (when using [method NavigationServer3D.map_get_path]).
</description>
</method>
- <method name="region_set_navigation_mesh" qualifiers="const">
+ <method name="region_set_navigation_mesh">
<return type="void" />
<param index="0" name="region" type="RID" />
<param index="1" name="navigation_mesh" type="NavigationMesh" />
@@ -547,7 +555,7 @@
Sets the navigation mesh for the region.
</description>
</method>
- <method name="region_set_owner_id" qualifiers="const">
+ <method name="region_set_owner_id">
<return type="void" />
<param index="0" name="region" type="RID" />
<param index="1" name="owner_id" type="int" />
@@ -555,7 +563,7 @@
Set the [code]ObjectID[/code] of the object which manages this region.
</description>
</method>
- <method name="region_set_transform" qualifiers="const">
+ <method name="region_set_transform">
<return type="void" />
<param index="0" name="region" type="RID" />
<param index="1" name="transform" type="Transform3D" />
@@ -563,7 +571,7 @@
Sets the global transformation for the region.
</description>
</method>
- <method name="region_set_travel_cost" qualifiers="const">
+ <method name="region_set_travel_cost">
<return type="void" />
<param index="0" name="region" type="RID" />
<param index="1" name="travel_cost" type="float" />
@@ -571,7 +579,7 @@
Sets the [param travel_cost] for this [param region].
</description>
</method>
- <method name="set_active" qualifiers="const">
+ <method name="set_active">
<return type="void" />
<param index="0" name="active" type="bool" />
<description>
@@ -592,4 +600,33 @@
</description>
</signal>
</signals>
+ <constants>
+ <constant name="INFO_ACTIVE_MAPS" value="0" enum="ProcessInfo">
+ Constant to get the number of active navigation maps.
+ </constant>
+ <constant name="INFO_REGION_COUNT" value="1" enum="ProcessInfo">
+ Constant to get the number of active navigation regions.
+ </constant>
+ <constant name="INFO_AGENT_COUNT" value="2" enum="ProcessInfo">
+ Constant to get the number of active navigation agents processing avoidance.
+ </constant>
+ <constant name="INFO_LINK_COUNT" value="3" enum="ProcessInfo">
+ Constant to get the number of active navigation links.
+ </constant>
+ <constant name="INFO_POLYGON_COUNT" value="4" enum="ProcessInfo">
+ Constant to get the number of navigation mesh polygons.
+ </constant>
+ <constant name="INFO_EDGE_COUNT" value="5" enum="ProcessInfo">
+ Constant to get the number of navigation mesh polygon edges.
+ </constant>
+ <constant name="INFO_EDGE_MERGE_COUNT" value="6" enum="ProcessInfo">
+ Constant to get the number of navigation mesh polygon edges that were merged due to edge key overlap.
+ </constant>
+ <constant name="INFO_EDGE_CONNECTION_COUNT" value="7" enum="ProcessInfo">
+ Constant to get the number of navigation mesh polygon edges that are considered connected by edge proximity.
+ </constant>
+ <constant name="INFO_EDGE_FREE_COUNT" value="8" enum="ProcessInfo">
+ Constant to get the number of navigation mesh polygon edges that could not be merged but may be still connected by edge proximity or with links.
+ </constant>
+ </constants>
</class>
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index 24df5977f9..02fd6dae30 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -421,6 +421,12 @@
Returns the node's [Viewport].
</description>
</method>
+ <method name="get_window" qualifiers="const">
+ <return type="Window" />
+ <description>
+ Returns the [Window] that contains this node. If the node is in the main window, this is equivalent to getting the root node ([code]get_tree().get_root()[/code]).
+ </description>
+ </method>
<method name="has_node" qualifiers="const">
<return type="bool" />
<param index="0" name="path" type="NodePath" />
@@ -612,6 +618,15 @@
Removes a node from the [param group]. Does nothing if the node is not in the [param group]. See notes in the description, and the group methods in [SceneTree].
</description>
</method>
+ <method name="reparent">
+ <return type="void" />
+ <param index="0" name="new_parent" type="Node" />
+ <param index="1" name="keep_global_transform" type="bool" default="true" />
+ <description>
+ Changes the parent of this [Node] to the [param new_parent]. The node needs to already have a parent.
+ If [param keep_global_transform] is [code]true[/code], the node's global transform will be preserved if supported. [Node2D], [Node3D] and [Control] support this argument (but [Control] keeps only position).
+ </description>
+ </method>
<method name="replace_by">
<return type="void" />
<param index="0" name="node" type="Node" />
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index 0efc6ab399..6dab7b4ebe 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -572,10 +572,9 @@
</method>
<method name="read_string_from_stdin">
<return type="String" />
- <param index="0" name="block" type="bool" default="true" />
<description>
- Reads a user input string from the standard input (usually the terminal).
- [b]Note:[/b] This method is implemented on Linux, macOS and Windows. Non-blocking reads are not currently supported on any platform.
+ Reads a user input string from the standard input (usually the terminal). This operation is [i]blocking[/i], which causes the window to freeze if [method read_string_from_stdin] is called on the main thread. The thread calling [method read_string_from_stdin] will block until the program receives a line break in standard input (usually by the user pressing [kbd]Enter[/kbd]).
+ [b]Note:[/b] This method is implemented on Linux, macOS and Windows.
</description>
</method>
<method name="request_permission">
@@ -654,63 +653,6 @@
<constant name="RENDERING_DRIVER_OPENGL3" value="1" enum="RenderingDriver">
The OpenGL 3 rendering driver. It uses OpenGL 3.3 Core Profile on desktop platforms, OpenGL ES 3.0 on mobile devices, and WebGL 2.0 on Web.
</constant>
- <constant name="DAY_SUNDAY" value="0" enum="Weekday">
- Sunday.
- </constant>
- <constant name="DAY_MONDAY" value="1" enum="Weekday">
- Monday.
- </constant>
- <constant name="DAY_TUESDAY" value="2" enum="Weekday">
- Tuesday.
- </constant>
- <constant name="DAY_WEDNESDAY" value="3" enum="Weekday">
- Wednesday.
- </constant>
- <constant name="DAY_THURSDAY" value="4" enum="Weekday">
- Thursday.
- </constant>
- <constant name="DAY_FRIDAY" value="5" enum="Weekday">
- Friday.
- </constant>
- <constant name="DAY_SATURDAY" value="6" enum="Weekday">
- Saturday.
- </constant>
- <constant name="MONTH_JANUARY" value="1" enum="Month">
- January.
- </constant>
- <constant name="MONTH_FEBRUARY" value="2" enum="Month">
- February.
- </constant>
- <constant name="MONTH_MARCH" value="3" enum="Month">
- March.
- </constant>
- <constant name="MONTH_APRIL" value="4" enum="Month">
- April.
- </constant>
- <constant name="MONTH_MAY" value="5" enum="Month">
- May.
- </constant>
- <constant name="MONTH_JUNE" value="6" enum="Month">
- June.
- </constant>
- <constant name="MONTH_JULY" value="7" enum="Month">
- July.
- </constant>
- <constant name="MONTH_AUGUST" value="8" enum="Month">
- August.
- </constant>
- <constant name="MONTH_SEPTEMBER" value="9" enum="Month">
- September.
- </constant>
- <constant name="MONTH_OCTOBER" value="10" enum="Month">
- October.
- </constant>
- <constant name="MONTH_NOVEMBER" value="11" enum="Month">
- November.
- </constant>
- <constant name="MONTH_DECEMBER" value="12" enum="Month">
- December.
- </constant>
<constant name="SYSTEM_DIR_DESKTOP" value="0" enum="SystemDir">
Desktop directory path.
</constant>
diff --git a/doc/classes/Performance.xml b/doc/classes/Performance.xml
index 381fa3e9ef..6b7daa534e 100644
--- a/doc/classes/Performance.xml
+++ b/doc/classes/Performance.xml
@@ -131,67 +131,97 @@
<constant name="TIME_PHYSICS_PROCESS" value="2" enum="Monitor">
Time it took to complete one physics frame, in seconds. [i]Lower is better.[/i]
</constant>
- <constant name="MEMORY_STATIC" value="3" enum="Monitor">
+ <constant name="TIME_NAVIGATION_PROCESS" value="3" enum="Monitor">
+ Time it took to complete one navigation step, in seconds. This includes navigation map updates as well as agent avoidance calculations. [i]Lower is better.[/i]
+ </constant>
+ <constant name="MEMORY_STATIC" value="4" enum="Monitor">
Static memory currently used, in bytes. Not available in release builds. [i]Lower is better.[/i]
</constant>
- <constant name="MEMORY_STATIC_MAX" value="4" enum="Monitor">
+ <constant name="MEMORY_STATIC_MAX" value="5" enum="Monitor">
Available static memory. Not available in release builds. [i]Lower is better.[/i]
</constant>
- <constant name="MEMORY_MESSAGE_BUFFER_MAX" value="5" enum="Monitor">
+ <constant name="MEMORY_MESSAGE_BUFFER_MAX" value="6" enum="Monitor">
Largest amount of memory the message queue buffer has used, in bytes. The message queue is used for deferred functions calls and notifications. [i]Lower is better.[/i]
</constant>
- <constant name="OBJECT_COUNT" value="6" enum="Monitor">
+ <constant name="OBJECT_COUNT" value="7" enum="Monitor">
Number of objects currently instantiated (including nodes). [i]Lower is better.[/i]
</constant>
- <constant name="OBJECT_RESOURCE_COUNT" value="7" enum="Monitor">
+ <constant name="OBJECT_RESOURCE_COUNT" value="8" enum="Monitor">
Number of resources currently used. [i]Lower is better.[/i]
</constant>
- <constant name="OBJECT_NODE_COUNT" value="8" enum="Monitor">
+ <constant name="OBJECT_NODE_COUNT" value="9" enum="Monitor">
Number of nodes currently instantiated in the scene tree. This also includes the root node. [i]Lower is better.[/i]
</constant>
- <constant name="OBJECT_ORPHAN_NODE_COUNT" value="9" enum="Monitor">
+ <constant name="OBJECT_ORPHAN_NODE_COUNT" value="10" enum="Monitor">
Number of orphan nodes, i.e. nodes which are not parented to a node of the scene tree. [i]Lower is better.[/i]
</constant>
- <constant name="RENDER_TOTAL_OBJECTS_IN_FRAME" value="10" enum="Monitor">
+ <constant name="RENDER_TOTAL_OBJECTS_IN_FRAME" value="11" enum="Monitor">
The total number of objects in the last rendered frame. This metric doesn't include culled objects (either via hiding nodes, frustum culling or occlusion culling). [i]Lower is better.[/i]
</constant>
- <constant name="RENDER_TOTAL_PRIMITIVES_IN_FRAME" value="11" enum="Monitor">
+ <constant name="RENDER_TOTAL_PRIMITIVES_IN_FRAME" value="12" enum="Monitor">
The total number of vertices or indices rendered in the last rendered frame. This metric doesn't include primitives from culled objects (either via hiding nodes, frustum culling or occlusion culling). Due to the depth prepass and shadow passes, the number of primitives is always higher than the actual number of vertices in the scene (typically double or triple the original vertex count). [i]Lower is better.[/i]
</constant>
- <constant name="RENDER_TOTAL_DRAW_CALLS_IN_FRAME" value="12" enum="Monitor">
+ <constant name="RENDER_TOTAL_DRAW_CALLS_IN_FRAME" value="13" enum="Monitor">
The total number of draw calls performed in the last rendered frame. This metric doesn't include culled objects (either via hiding nodes, frustum culling or occlusion culling), since they do not result in draw calls. [i]Lower is better.[/i]
</constant>
- <constant name="RENDER_VIDEO_MEM_USED" value="13" enum="Monitor">
+ <constant name="RENDER_VIDEO_MEM_USED" value="14" enum="Monitor">
The amount of video memory used (texture and vertex memory combined, in bytes). Since this metric also includes miscellaneous allocations, this value is always greater than the sum of [constant RENDER_TEXTURE_MEM_USED] and [constant RENDER_BUFFER_MEM_USED]. [i]Lower is better.[/i]
</constant>
- <constant name="RENDER_TEXTURE_MEM_USED" value="14" enum="Monitor">
+ <constant name="RENDER_TEXTURE_MEM_USED" value="15" enum="Monitor">
The amount of texture memory used (in bytes). [i]Lower is better.[/i]
</constant>
- <constant name="RENDER_BUFFER_MEM_USED" value="15" enum="Monitor">
+ <constant name="RENDER_BUFFER_MEM_USED" value="16" enum="Monitor">
The amount of render buffer memory used (in bytes). [i]Lower is better.[/i]
</constant>
- <constant name="PHYSICS_2D_ACTIVE_OBJECTS" value="16" enum="Monitor">
+ <constant name="PHYSICS_2D_ACTIVE_OBJECTS" value="17" enum="Monitor">
Number of active [RigidBody2D] nodes in the game. [i]Lower is better.[/i]
</constant>
- <constant name="PHYSICS_2D_COLLISION_PAIRS" value="17" enum="Monitor">
+ <constant name="PHYSICS_2D_COLLISION_PAIRS" value="18" enum="Monitor">
Number of collision pairs in the 2D physics engine. [i]Lower is better.[/i]
</constant>
- <constant name="PHYSICS_2D_ISLAND_COUNT" value="18" enum="Monitor">
+ <constant name="PHYSICS_2D_ISLAND_COUNT" value="19" enum="Monitor">
Number of islands in the 2D physics engine. [i]Lower is better.[/i]
</constant>
- <constant name="PHYSICS_3D_ACTIVE_OBJECTS" value="19" enum="Monitor">
+ <constant name="PHYSICS_3D_ACTIVE_OBJECTS" value="20" enum="Monitor">
Number of active [RigidBody3D] and [VehicleBody3D] nodes in the game. [i]Lower is better.[/i]
</constant>
- <constant name="PHYSICS_3D_COLLISION_PAIRS" value="20" enum="Monitor">
+ <constant name="PHYSICS_3D_COLLISION_PAIRS" value="21" enum="Monitor">
Number of collision pairs in the 3D physics engine. [i]Lower is better.[/i]
</constant>
- <constant name="PHYSICS_3D_ISLAND_COUNT" value="21" enum="Monitor">
+ <constant name="PHYSICS_3D_ISLAND_COUNT" value="22" enum="Monitor">
Number of islands in the 3D physics engine. [i]Lower is better.[/i]
</constant>
- <constant name="AUDIO_OUTPUT_LATENCY" value="22" enum="Monitor">
+ <constant name="AUDIO_OUTPUT_LATENCY" value="23" enum="Monitor">
Output latency of the [AudioServer]. [i]Lower is better.[/i]
</constant>
- <constant name="MONITOR_MAX" value="23" enum="Monitor">
+ <constant name="NAVIGATION_ACTIVE_MAPS" value="24" enum="Monitor">
+ Number of active navigation maps in the [NavigationServer3D]. This also includes the two empty default navigation maps created by World2D and World3D.
+ </constant>
+ <constant name="NAVIGATION_REGION_COUNT" value="25" enum="Monitor">
+ Number of active navigation regions in the [NavigationServer3D].
+ </constant>
+ <constant name="NAVIGATION_AGENT_COUNT" value="26" enum="Monitor">
+ Number of active navigation agents processing avoidance in the [NavigationServer3D].
+ </constant>
+ <constant name="NAVIGATION_LINK_COUNT" value="27" enum="Monitor">
+ Number of active navigation links in the [NavigationServer3D].
+ </constant>
+ <constant name="NAVIGATION_POLYGON_COUNT" value="28" enum="Monitor">
+ Number of navigation mesh polygons in the [NavigationServer3D].
+ </constant>
+ <constant name="NAVIGATION_EDGE_COUNT" value="29" enum="Monitor">
+ Number of navigation mesh polygon edges in the [NavigationServer3D].
+ </constant>
+ <constant name="NAVIGATION_EDGE_MERGE_COUNT" value="30" enum="Monitor">
+ Number of navigation mesh polygon edges that were merged due to edge key overlap in the [NavigationServer3D].
+ </constant>
+ <constant name="NAVIGATION_EDGE_CONNECTION_COUNT" value="31" enum="Monitor">
+ Number of polygon edges that are considered connected by edge proximity [NavigationServer3D].
+ </constant>
+ <constant name="NAVIGATION_EDGE_FREE_COUNT" value="32" enum="Monitor">
+ Number of navigation mesh polygon edges that could not be merged in the [NavigationServer3D]. The edges still may be connected by edge proximity or with links.
+ </constant>
+ <constant name="MONITOR_MAX" value="33" enum="Monitor">
Represents the size of the [enum Monitor] enum.
</constant>
</constants>
diff --git a/doc/classes/PhysicsDirectBodyState2D.xml b/doc/classes/PhysicsDirectBodyState2D.xml
index eca6a1cbc7..a46de4c189 100644
--- a/doc/classes/PhysicsDirectBodyState2D.xml
+++ b/doc/classes/PhysicsDirectBodyState2D.xml
@@ -151,6 +151,13 @@
[b]Note:[/b] By default, this returns 0 unless bodies are configured to monitor contacts. See [member RigidBody2D.contact_monitor].
</description>
</method>
+ <method name="get_contact_impulse" qualifiers="const">
+ <return type="Vector2" />
+ <param index="0" name="contact_idx" type="int" />
+ <description>
+ Returns the impulse created by the contact.
+ </description>
+ </method>
<method name="get_contact_local_normal" qualifiers="const">
<return type="Vector2" />
<param index="0" name="contact_idx" type="int" />
diff --git a/doc/classes/PhysicsDirectBodyState2DExtension.xml b/doc/classes/PhysicsDirectBodyState2DExtension.xml
index 8fd34c1243..496cbf9136 100644
--- a/doc/classes/PhysicsDirectBodyState2DExtension.xml
+++ b/doc/classes/PhysicsDirectBodyState2DExtension.xml
@@ -130,6 +130,12 @@
<description>
</description>
</method>
+ <method name="_get_contact_impulse" qualifiers="virtual const">
+ <return type="Vector2" />
+ <param index="0" name="contact_idx" type="int" />
+ <description>
+ </description>
+ </method>
<method name="_get_contact_local_normal" qualifiers="virtual const">
<return type="Vector2" />
<param index="0" name="contact_idx" type="int" />
diff --git a/doc/classes/PhysicsDirectBodyState3D.xml b/doc/classes/PhysicsDirectBodyState3D.xml
index a809384642..edd219e66e 100644
--- a/doc/classes/PhysicsDirectBodyState3D.xml
+++ b/doc/classes/PhysicsDirectBodyState3D.xml
@@ -152,10 +152,10 @@
</description>
</method>
<method name="get_contact_impulse" qualifiers="const">
- <return type="float" />
+ <return type="Vector3" />
<param index="0" name="contact_idx" type="int" />
<description>
- Impulse created by the contact. Only implemented for Bullet physics.
+ Impulse created by the contact.
</description>
</method>
<method name="get_contact_local_normal" qualifiers="const">
diff --git a/doc/classes/PhysicsDirectBodyState3DExtension.xml b/doc/classes/PhysicsDirectBodyState3DExtension.xml
index 4432f89b9d..35cf4d4dd5 100644
--- a/doc/classes/PhysicsDirectBodyState3DExtension.xml
+++ b/doc/classes/PhysicsDirectBodyState3DExtension.xml
@@ -131,7 +131,7 @@
</description>
</method>
<method name="_get_contact_impulse" qualifiers="virtual const">
- <return type="float" />
+ <return type="Vector3" />
<param index="0" name="contact_idx" type="int" />
<description>
</description>
diff --git a/doc/classes/PhysicsDirectSpaceState2DExtension.xml b/doc/classes/PhysicsDirectSpaceState2DExtension.xml
index 3235793853..fbbb98a959 100644
--- a/doc/classes/PhysicsDirectSpaceState2DExtension.xml
+++ b/doc/classes/PhysicsDirectSpaceState2DExtension.xml
@@ -87,5 +87,11 @@
<description>
</description>
</method>
+ <method name="is_body_excluded_from_query" qualifiers="const">
+ <return type="bool" />
+ <param index="0" name="body" type="RID" />
+ <description>
+ </description>
+ </method>
</methods>
</class>
diff --git a/doc/classes/PhysicsDirectSpaceState3DExtension.xml b/doc/classes/PhysicsDirectSpaceState3DExtension.xml
index 98593012db..4297846e53 100644
--- a/doc/classes/PhysicsDirectSpaceState3DExtension.xml
+++ b/doc/classes/PhysicsDirectSpaceState3DExtension.xml
@@ -95,5 +95,11 @@
<description>
</description>
</method>
+ <method name="is_body_excluded_from_query" qualifiers="const">
+ <return type="bool" />
+ <param index="0" name="body" type="RID" />
+ <description>
+ </description>
+ </method>
</methods>
</class>
diff --git a/doc/classes/PhysicsServer2D.xml b/doc/classes/PhysicsServer2D.xml
index 2d25965180..f1316fa991 100644
--- a/doc/classes/PhysicsServer2D.xml
+++ b/doc/classes/PhysicsServer2D.xml
@@ -805,6 +805,23 @@
Sets a joint parameter. See [enum JointParam] for a list of available parameters.
</description>
</method>
+ <method name="pin_joint_get_param" qualifiers="const">
+ <return type="float" />
+ <param index="0" name="joint" type="RID" />
+ <param index="1" name="param" type="int" enum="PhysicsServer2D.PinJointParam" />
+ <description>
+ Returns the value of a pin joint parameter. See [enum PinJointParam] for a list of available parameters.
+ </description>
+ </method>
+ <method name="pin_joint_set_param">
+ <return type="void" />
+ <param index="0" name="joint" type="RID" />
+ <param index="1" name="param" type="int" enum="PhysicsServer2D.PinJointParam" />
+ <param index="2" name="value" type="float" />
+ <description>
+ Sets a pin joint parameter. See [enum PinJointParam] for a list of available parameters.
+ </description>
+ </method>
<method name="rectangle_shape_create">
<return type="RID" />
<description>
diff --git a/doc/classes/PhysicsServer2DExtension.xml b/doc/classes/PhysicsServer2DExtension.xml
index 9bb11e0d89..7ae27c3f32 100644
--- a/doc/classes/PhysicsServer2DExtension.xml
+++ b/doc/classes/PhysicsServer2DExtension.xml
@@ -933,5 +933,17 @@
<description>
</description>
</method>
+ <method name="body_test_motion_is_excluding_body" qualifiers="const">
+ <return type="bool" />
+ <param index="0" name="body" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="body_test_motion_is_excluding_object" qualifiers="const">
+ <return type="bool" />
+ <param index="0" name="object" type="int" />
+ <description>
+ </description>
+ </method>
</methods>
</class>
diff --git a/doc/classes/PhysicsServer3DExtension.xml b/doc/classes/PhysicsServer3DExtension.xml
index d45cb17510..5fe616b948 100644
--- a/doc/classes/PhysicsServer3DExtension.xml
+++ b/doc/classes/PhysicsServer3DExtension.xml
@@ -1284,5 +1284,17 @@
<description>
</description>
</method>
+ <method name="body_test_motion_is_excluding_body" qualifiers="const">
+ <return type="bool" />
+ <param index="0" name="body" type="RID" />
+ <description>
+ </description>
+ </method>
+ <method name="body_test_motion_is_excluding_object" qualifiers="const">
+ <return type="bool" />
+ <param index="0" name="object" type="int" />
+ <description>
+ </description>
+ </method>
</methods>
</class>
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 67b692a7a0..cfcfca9880 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -464,9 +464,6 @@
<member name="debug/gdscript/warnings/unused_variable" type="int" setter="" getter="" default="1">
When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when a local variable is unused.
</member>
- <member name="debug/gdscript/warnings/void_assignment" type="int" setter="" getter="" default="1">
- When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when assigning the result of a function that returns [code]void[/code] to a variable.
- </member>
<member name="debug/settings/crash_handler/message" type="String" setter="" getter="" default="&quot;Please include this when reporting the bug to the project developer.&quot;">
Message to be displayed before the backtrace when the engine crashes. By default, this message is only used in exported projects due to the editor-only override applied to this setting.
</member>
@@ -599,6 +596,9 @@
Main window content is expanded to the full size of the window. Unlike a borderless window, the frame is left intact and can be used to resize the window, and the title bar is transparent, but has minimize/maximize/close buttons.
[b]Note:[/b] This setting is implemented only on macOS.
</member>
+ <member name="display/window/size/initial_screen" type="int" setter="" getter="" default="-2">
+ Main window initial screen.
+ </member>
<member name="display/window/size/mode" type="int" setter="" getter="" default="0">
Main window mode. See [enum DisplayServer.WindowMode] for possible values and how each mode behaves.
</member>
diff --git a/doc/classes/Range.xml b/doc/classes/Range.xml
index 2dcfc90955..4803ea9bfb 100644
--- a/doc/classes/Range.xml
+++ b/doc/classes/Range.xml
@@ -62,7 +62,7 @@
<member name="rounded" type="bool" setter="set_use_rounded_values" getter="is_using_rounded_values" default="false">
If [code]true[/code], [code]value[/code] will always be rounded to the nearest integer.
</member>
- <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" overrides="Control" default="0" />
+ <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" overrides="Control" enum="Control.SizeFlags" default="0" />
<member name="step" type="float" setter="set_step" getter="get_step" default="0.01">
If greater than 0, [code]value[/code] will always be rounded to a multiple of [code]step[/code]. If [code]rounded[/code] is also [code]true[/code], [code]value[/code] will first be rounded to a multiple of [code]step[/code] then rounded to the nearest integer.
</member>
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index 87e569ba20..937d36d422 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -1930,7 +1930,7 @@
<param index="2" name="arrays" type="Array" />
<param index="3" name="blend_shapes" type="Array" default="[]" />
<param index="4" name="lods" type="Dictionary" default="{}" />
- <param index="5" name="compress_format" type="int" default="0" />
+ <param index="5" name="compress_format" type="int" enum="RenderingServer.ArrayFormat" default="0" />
<description>
</description>
</method>
@@ -2032,14 +2032,14 @@
</method>
<method name="mesh_surface_get_format_attribute_stride" qualifiers="const">
<return type="int" />
- <param index="0" name="format" type="int" />
+ <param index="0" name="format" type="int" enum="RenderingServer.ArrayFormat" />
<param index="1" name="vertex_count" type="int" />
<description>
</description>
</method>
<method name="mesh_surface_get_format_offset" qualifiers="const">
<return type="int" />
- <param index="0" name="format" type="int" />
+ <param index="0" name="format" type="int" enum="RenderingServer.ArrayFormat" />
<param index="1" name="vertex_count" type="int" />
<param index="2" name="array_index" type="int" />
<description>
@@ -2047,14 +2047,14 @@
</method>
<method name="mesh_surface_get_format_skin_stride" qualifiers="const">
<return type="int" />
- <param index="0" name="format" type="int" />
+ <param index="0" name="format" type="int" enum="RenderingServer.ArrayFormat" />
<param index="1" name="vertex_count" type="int" />
<description>
</description>
</method>
<method name="mesh_surface_get_format_vertex_stride" qualifiers="const">
<return type="int" />
- <param index="0" name="format" type="int" />
+ <param index="0" name="format" type="int" enum="RenderingServer.ArrayFormat" />
<param index="1" name="vertex_count" type="int" />
<description>
</description>
@@ -3745,65 +3745,65 @@
</constant>
<constant name="ARRAY_CUSTOM_MAX" value="8" enum="ArrayCustomFormat">
</constant>
- <constant name="ARRAY_FORMAT_VERTEX" value="1" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_VERTEX" value="1" enum="ArrayFormat" is_bitfield="true">
Flag used to mark a vertex array.
</constant>
- <constant name="ARRAY_FORMAT_NORMAL" value="2" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_NORMAL" value="2" enum="ArrayFormat" is_bitfield="true">
Flag used to mark a normal array.
</constant>
- <constant name="ARRAY_FORMAT_TANGENT" value="4" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_TANGENT" value="4" enum="ArrayFormat" is_bitfield="true">
Flag used to mark a tangent array.
</constant>
- <constant name="ARRAY_FORMAT_COLOR" value="8" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_COLOR" value="8" enum="ArrayFormat" is_bitfield="true">
Flag used to mark a color array.
</constant>
- <constant name="ARRAY_FORMAT_TEX_UV" value="16" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_TEX_UV" value="16" enum="ArrayFormat" is_bitfield="true">
Flag used to mark an UV coordinates array.
</constant>
- <constant name="ARRAY_FORMAT_TEX_UV2" value="32" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_TEX_UV2" value="32" enum="ArrayFormat" is_bitfield="true">
Flag used to mark an UV coordinates array for the second UV coordinates.
</constant>
- <constant name="ARRAY_FORMAT_CUSTOM0" value="64" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_CUSTOM0" value="64" enum="ArrayFormat" is_bitfield="true">
</constant>
- <constant name="ARRAY_FORMAT_CUSTOM1" value="128" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_CUSTOM1" value="128" enum="ArrayFormat" is_bitfield="true">
</constant>
- <constant name="ARRAY_FORMAT_CUSTOM2" value="256" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_CUSTOM2" value="256" enum="ArrayFormat" is_bitfield="true">
</constant>
- <constant name="ARRAY_FORMAT_CUSTOM3" value="512" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_CUSTOM3" value="512" enum="ArrayFormat" is_bitfield="true">
</constant>
- <constant name="ARRAY_FORMAT_BONES" value="1024" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_BONES" value="1024" enum="ArrayFormat" is_bitfield="true">
Flag used to mark a bone information array.
</constant>
- <constant name="ARRAY_FORMAT_WEIGHTS" value="2048" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_WEIGHTS" value="2048" enum="ArrayFormat" is_bitfield="true">
Flag used to mark a weights array.
</constant>
- <constant name="ARRAY_FORMAT_INDEX" value="4096" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_INDEX" value="4096" enum="ArrayFormat" is_bitfield="true">
Flag used to mark an index array.
</constant>
- <constant name="ARRAY_FORMAT_BLEND_SHAPE_MASK" value="7" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_BLEND_SHAPE_MASK" value="7" enum="ArrayFormat" is_bitfield="true">
</constant>
- <constant name="ARRAY_FORMAT_CUSTOM_BASE" value="13" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_CUSTOM_BASE" value="13" enum="ArrayFormat" is_bitfield="true">
</constant>
- <constant name="ARRAY_FORMAT_CUSTOM_BITS" value="3" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_CUSTOM_BITS" value="3" enum="ArrayFormat" is_bitfield="true">
</constant>
- <constant name="ARRAY_FORMAT_CUSTOM0_SHIFT" value="13" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_CUSTOM0_SHIFT" value="13" enum="ArrayFormat" is_bitfield="true">
</constant>
- <constant name="ARRAY_FORMAT_CUSTOM1_SHIFT" value="16" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_CUSTOM1_SHIFT" value="16" enum="ArrayFormat" is_bitfield="true">
</constant>
- <constant name="ARRAY_FORMAT_CUSTOM2_SHIFT" value="19" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_CUSTOM2_SHIFT" value="19" enum="ArrayFormat" is_bitfield="true">
</constant>
- <constant name="ARRAY_FORMAT_CUSTOM3_SHIFT" value="22" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_CUSTOM3_SHIFT" value="22" enum="ArrayFormat" is_bitfield="true">
</constant>
- <constant name="ARRAY_FORMAT_CUSTOM_MASK" value="7" enum="ArrayFormat">
+ <constant name="ARRAY_FORMAT_CUSTOM_MASK" value="7" enum="ArrayFormat" is_bitfield="true">
</constant>
- <constant name="ARRAY_COMPRESS_FLAGS_BASE" value="25" enum="ArrayFormat">
+ <constant name="ARRAY_COMPRESS_FLAGS_BASE" value="25" enum="ArrayFormat" is_bitfield="true">
</constant>
- <constant name="ARRAY_FLAG_USE_2D_VERTICES" value="33554432" enum="ArrayFormat">
+ <constant name="ARRAY_FLAG_USE_2D_VERTICES" value="33554432" enum="ArrayFormat" is_bitfield="true">
Flag used to mark that the array contains 2D vertices.
</constant>
- <constant name="ARRAY_FLAG_USE_DYNAMIC_UPDATE" value="67108864" enum="ArrayFormat">
+ <constant name="ARRAY_FLAG_USE_DYNAMIC_UPDATE" value="67108864" enum="ArrayFormat" is_bitfield="true">
</constant>
- <constant name="ARRAY_FLAG_USE_8_BONE_WEIGHTS" value="134217728" enum="ArrayFormat">
+ <constant name="ARRAY_FLAG_USE_8_BONE_WEIGHTS" value="134217728" enum="ArrayFormat" is_bitfield="true">
</constant>
<constant name="PRIMITIVE_POINTS" value="0" enum="PrimitiveType">
Primitive to draw consists of points.
diff --git a/doc/classes/ResourceFormatSaver.xml b/doc/classes/ResourceFormatSaver.xml
index 1f2af6d157..b0c57bc7cb 100644
--- a/doc/classes/ResourceFormatSaver.xml
+++ b/doc/classes/ResourceFormatSaver.xml
@@ -43,5 +43,13 @@
Returns [constant OK] on success, or an [enum Error] constant in case of failure.
</description>
</method>
+ <method name="_set_uid" qualifiers="virtual">
+ <return type="int" enum="Error" />
+ <param index="0" name="path" type="String" />
+ <param index="1" name="uid" type="int" />
+ <description>
+ Sets a new UID for the resource at the given [param path]. Returns [constant OK] on success, or an [enum Error] constant in case of failure.
+ </description>
+ </method>
</methods>
</class>
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml
index bd5b656e1a..bf19ebc23a 100644
--- a/doc/classes/SceneTree.xml
+++ b/doc/classes/SceneTree.xml
@@ -42,15 +42,15 @@
<description>
Changes the running scene to the one at the given [param path], after loading it into a [PackedScene] and creating a new instance.
Returns [constant OK] on success, [constant ERR_CANT_OPEN] if the [param path] cannot be loaded into a [PackedScene], or [constant ERR_CANT_CREATE] if that scene cannot be instantiated.
- [b]Note:[/b] The scene change is deferred, which means that the new scene node is added on the next idle frame. You won't be able to access it immediately after the [method change_scene_to_file] call.
+ [b]Note:[/b] The scene change is deferred, which means that the new scene node is added on the next idle frame. This ensures that both scenes are never loaded at the same time, which can exhaust system resources if the scenes are too large or if running in a memory constrained environment. As such, you won't be able to access the loaded scene immediately after the [method change_scene_to_file] call.
</description>
</method>
<method name="change_scene_to_packed">
<return type="int" enum="Error" />
<param index="0" name="packed_scene" type="PackedScene" />
<description>
- Changes the running scene to a new instance of the given [PackedScene].
- Returns [constant OK] on success or [constant ERR_CANT_CREATE] if the scene cannot be instantiated.
+ Changes the running scene to a new instance of the given [PackedScene] (which must be valid).
+ Returns [constant OK] on success, [constant ERR_CANT_CREATE] if the scene cannot be instantiated, or [constant ERR_INVALID_PARAMETER] if the scene is invalid.
[b]Note:[/b] The scene change is deferred, which means that the new scene node is added on the next idle frame. You won't be able to access it immediately after the [method change_scene_to_packed] call.
</description>
</method>
@@ -209,6 +209,12 @@
Sets a custom [MultiplayerAPI] with the given [param root_path] (controlling also the relative subpaths), or override the default one if [param root_path] is empty.
</description>
</method>
+ <method name="unload_current_scene">
+ <return type="void" />
+ <description>
+ If a current scene is loaded, calling this method will unload it.
+ </description>
+ </method>
</methods>
<members>
<member name="auto_accept_quit" type="bool" setter="set_auto_accept_quit" getter="is_auto_accept_quit" default="true">
diff --git a/doc/classes/SpinBox.xml b/doc/classes/SpinBox.xml
index 7d63747bd2..e2db2166ed 100644
--- a/doc/classes/SpinBox.xml
+++ b/doc/classes/SpinBox.xml
@@ -60,7 +60,7 @@
<member name="select_all_on_focus" type="bool" setter="set_select_all_on_focus" getter="is_select_all_on_focus" default="false">
If [code]true[/code], the [SpinBox] will select the whole text when the [LineEdit] gains focus. Clicking the up and down arrows won't trigger this behavior.
</member>
- <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" overrides="Control" default="1" />
+ <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" overrides="Control" enum="Control.SizeFlags" default="1" />
<member name="step" type="float" setter="set_step" getter="get_step" overrides="Range" default="1.0" />
<member name="suffix" type="String" setter="set_suffix" getter="get_suffix" default="&quot;&quot;">
Adds the specified [code]suffix[/code] string after the numerical value of the [SpinBox].
diff --git a/doc/classes/SpriteFrames.xml b/doc/classes/SpriteFrames.xml
index e9721495dd..87b823bd2a 100644
--- a/doc/classes/SpriteFrames.xml
+++ b/doc/classes/SpriteFrames.xml
@@ -20,8 +20,9 @@
<method name="add_frame">
<return type="void" />
<param index="0" name="anim" type="StringName" />
- <param index="1" name="frame" type="Texture2D" />
- <param index="2" name="at_position" type="int" default="-1" />
+ <param index="1" name="texture" type="Texture2D" />
+ <param index="2" name="duration" type="float" default="1.0" />
+ <param index="3" name="at_position" type="int" default="-1" />
<description>
Adds a frame to the given animation.
</description>
@@ -56,22 +57,34 @@
<return type="float" />
<param index="0" name="anim" type="StringName" />
<description>
- The animation's speed in frames per second.
+ Returns the speed in frames per second for the [param anim] animation.
</description>
</method>
- <method name="get_frame" qualifiers="const">
- <return type="Texture2D" />
+ <method name="get_frame_count" qualifiers="const">
+ <return type="int" />
+ <param index="0" name="anim" type="StringName" />
+ <description>
+ Returns the number of frames for the [param anim] animation.
+ </description>
+ </method>
+ <method name="get_frame_duration" qualifiers="const">
+ <return type="float" />
<param index="0" name="anim" type="StringName" />
<param index="1" name="idx" type="int" />
<description>
- Returns the animation's selected frame.
+ Returns a relative duration of the frame [param idx] in the [param anim] animation (defaults to [code]1.0[/code]). For example, a frame with a duration of [code]2.0[/code] is displayed twice as long as a frame with a duration of [code]1.0[/code]. You can calculate the absolute duration (in seconds) of a frame using the following formula:
+ [codeblock]
+ absolute_duration = relative_duration / (animation_fps * abs(speed_scale))
+ [/codeblock]
+ In this example, [code]speed_scale[/code] refers to either [member AnimatedSprite2D.speed_scale] or [member AnimatedSprite3D.speed_scale].
</description>
</method>
- <method name="get_frame_count" qualifiers="const">
- <return type="int" />
+ <method name="get_frame_texture" qualifiers="const">
+ <return type="Texture2D" />
<param index="0" name="anim" type="StringName" />
+ <param index="1" name="idx" type="int" />
<description>
- Returns the number of frames in the animation.
+ Returns the texture of the frame [param idx] in the [param anim] animation.
</description>
</method>
<method name="has_animation" qualifiers="const">
@@ -115,18 +128,19 @@
<method name="set_animation_speed">
<return type="void" />
<param index="0" name="anim" type="StringName" />
- <param index="1" name="speed" type="float" />
+ <param index="1" name="fps" type="float" />
<description>
- The animation's speed in frames per second.
+ Sets the speed for the [param anim] animation in frames per second.
</description>
</method>
<method name="set_frame">
<return type="void" />
<param index="0" name="anim" type="StringName" />
<param index="1" name="idx" type="int" />
- <param index="2" name="txt" type="Texture2D" />
+ <param index="2" name="texture" type="Texture2D" />
+ <param index="3" name="duration" type="float" default="1.0" />
<description>
- Sets the texture of the given frame.
+ Sets the texture and the duration of the frame [param idx] in the [param anim] animation.
</description>
</method>
</methods>
diff --git a/doc/classes/TabBar.xml b/doc/classes/TabBar.xml
index 8d56cbda13..3c7191392a 100644
--- a/doc/classes/TabBar.xml
+++ b/doc/classes/TabBar.xml
@@ -17,6 +17,12 @@
Adds a new tab.
</description>
</method>
+ <method name="clear_tabs">
+ <return type="void" />
+ <description>
+ Clears all tabs.
+ </description>
+ </method>
<method name="ensure_tab_visible">
<return type="void" />
<param index="0" name="idx" type="int" />
diff --git a/doc/classes/TextureProgressBar.xml b/doc/classes/TextureProgressBar.xml
index d7a9d06a15..f381ee771e 100644
--- a/doc/classes/TextureProgressBar.xml
+++ b/doc/classes/TextureProgressBar.xml
@@ -43,7 +43,7 @@
<member name="radial_initial_angle" type="float" setter="set_radial_initial_angle" getter="get_radial_initial_angle" default="0.0">
Starting angle for the fill of [member texture_progress] if [member fill_mode] is [constant FILL_CLOCKWISE] or [constant FILL_COUNTER_CLOCKWISE]. When the node's [code]value[/code] is equal to its [code]min_value[/code], the texture doesn't show up at all. When the [code]value[/code] increases, the texture fills and tends towards [member radial_fill_degrees].
</member>
- <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" overrides="Control" default="1" />
+ <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" overrides="Control" enum="Control.SizeFlags" default="1" />
<member name="step" type="float" setter="set_step" getter="get_step" overrides="Range" default="1.0" />
<member name="stretch_margin_bottom" type="int" setter="set_stretch_margin" getter="get_stretch_margin" default="0">
The height of the 9-patch's bottom row. A margin of 16 means the 9-slice's bottom corners and side will have a height of 16 pixels. You can set all 4 margin values individually to create panels with non-uniform borders.
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index 8b537545bc..8176901ff7 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -321,7 +321,7 @@
<param index="1" name="y_sort_enabled" type="bool" />
<description>
Enables or disables a layer's Y-sorting. If a layer is Y-sorted, the layer will behave as a CanvasItem node where each of its tile gets Y-sorted.
- Y-sorted layers should usually be on different Z-index values than not Y-sorted layers, otherwise, each of those layer will be Y-sorted as whole with the Y-sorted one. This is usually an undesired behvaior.
+ Y-sorted layers should usually be on different Z-index values than not Y-sorted layers, otherwise, each of those layer will be Y-sorted as whole with the Y-sorted one. This is usually an undesired behavior.
If [code]layer[/code] is negative, the layers are accessed from the last one.
</description>
</method>
diff --git a/doc/classes/Timer.xml b/doc/classes/Timer.xml
index d171797e80..1b6c05284e 100644
--- a/doc/classes/Timer.xml
+++ b/doc/classes/Timer.xml
@@ -48,7 +48,7 @@
</member>
<member name="time_left" type="float" setter="" getter="get_time_left">
The timer's remaining time in seconds. Returns 0 if the timer is inactive.
- [b]Note:[/b] You cannot set this value. To change the timer's remaining time, use [method start].
+ [b]Note:[/b] This value is read-only and cannot be set. It is based on [member wait_time], which can be set using [method start].
</member>
<member name="wait_time" type="float" setter="set_wait_time" getter="get_wait_time" default="1.0">
The wait time in seconds.
diff --git a/doc/classes/Transform2D.xml b/doc/classes/Transform2D.xml
index 23d20a5a75..f3ed90a015 100644
--- a/doc/classes/Transform2D.xml
+++ b/doc/classes/Transform2D.xml
@@ -183,28 +183,6 @@
This can be seen as transforming with respect to the local frame.
</description>
</method>
- <method name="set_rotation">
- <return type="void" />
- <param index="0" name="rotation" type="float" />
- <description>
- Sets the transform's rotation (in radians).
- </description>
- </method>
- <method name="set_scale">
- <return type="void" />
- <param index="0" name="scale" type="Vector2" />
- <description>
- Sets the transform's scale.
- [b]Note:[/b] Negative X scales in 2D are not decomposable from the transformation matrix. Due to the way scale is represented with transformation matrices in Godot, negative scales on the X axis will be changed to negative scales on the Y axis and a rotation of 180 degrees when decomposed.
- </description>
- </method>
- <method name="set_skew">
- <return type="void" />
- <param index="0" name="skew" type="float" />
- <description>
- Sets the transform's skew (in radians).
- </description>
- </method>
<method name="translated" qualifiers="const">
<return type="Transform2D" />
<param index="0" name="offset" type="Vector2" />
diff --git a/doc/classes/Tree.xml b/doc/classes/Tree.xml
index 584a2a2a7b..bfabd2d97d 100644
--- a/doc/classes/Tree.xml
+++ b/doc/classes/Tree.xml
@@ -52,6 +52,12 @@
The new item will be the [param idx]th child of parent, or it will be the last child if there are not enough siblings.
</description>
</method>
+ <method name="deselect_all">
+ <return type="void" />
+ <description>
+ Deselects all tree items (rows and columns). In [constant SELECT_MULTI] mode also removes selection cursor.
+ </description>
+ </method>
<method name="edit_selected">
<return type="bool" />
<description>
diff --git a/doc/classes/VScrollBar.xml b/doc/classes/VScrollBar.xml
index f9baf194b7..41a87ba886 100644
--- a/doc/classes/VScrollBar.xml
+++ b/doc/classes/VScrollBar.xml
@@ -9,8 +9,8 @@
<tutorials>
</tutorials>
<members>
- <member name="size_flags_horizontal" type="int" setter="set_h_size_flags" getter="get_h_size_flags" overrides="Control" default="0" />
- <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" overrides="Control" default="1" />
+ <member name="size_flags_horizontal" type="int" setter="set_h_size_flags" getter="get_h_size_flags" overrides="Control" enum="Control.SizeFlags" default="0" />
+ <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" overrides="Control" enum="Control.SizeFlags" default="1" />
</members>
<theme_items>
<theme_item name="decrement" data_type="icon" type="Texture2D">
diff --git a/doc/classes/VSlider.xml b/doc/classes/VSlider.xml
index 4bc98dea6f..2a5b5c1e0a 100644
--- a/doc/classes/VSlider.xml
+++ b/doc/classes/VSlider.xml
@@ -10,8 +10,8 @@
<tutorials>
</tutorials>
<members>
- <member name="size_flags_horizontal" type="int" setter="set_h_size_flags" getter="get_h_size_flags" overrides="Control" default="0" />
- <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" overrides="Control" default="1" />
+ <member name="size_flags_horizontal" type="int" setter="set_h_size_flags" getter="get_h_size_flags" overrides="Control" enum="Control.SizeFlags" default="0" />
+ <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" overrides="Control" enum="Control.SizeFlags" default="1" />
</members>
<theme_items>
<theme_item name="grabber_offset" data_type="constant" type="int" default="0">
diff --git a/doc/classes/VisualShader.xml b/doc/classes/VisualShader.xml
index a2089ae2b8..6bffcdef36 100644
--- a/doc/classes/VisualShader.xml
+++ b/doc/classes/VisualShader.xml
@@ -26,6 +26,7 @@
<param index="1" name="mode" type="int" enum="VisualShader.VaryingMode" />
<param index="2" name="type" type="int" enum="VisualShader.VaryingType" />
<description>
+ Adds a new varying value node to the shader.
</description>
</method>
<method name="can_connect_nodes" qualifiers="const">
@@ -106,12 +107,14 @@
<return type="int" />
<param index="0" name="type" type="int" enum="VisualShader.Type" />
<description>
+ Returns next valid node ID that can be added to the shader graph.
</description>
</method>
<method name="has_varying" qualifiers="const">
<return type="bool" />
<param index="0" name="name" type="String" />
<description>
+ Returns [code]true[/code] if the shader has a varying with the given [param name].
</description>
</method>
<method name="is_node_connection" qualifiers="const">
@@ -137,6 +140,7 @@
<return type="void" />
<param index="0" name="name" type="String" />
<description>
+ Removes a varying value node with the given [param name]. Prints an error if a node with this name is not found.
</description>
</method>
<method name="replace_node">
@@ -181,16 +185,22 @@
A shader for light calculations.
</constant>
<constant name="TYPE_START" value="3" enum="Type">
+ A function for the "start" stage of particle shader.
</constant>
<constant name="TYPE_PROCESS" value="4" enum="Type">
+ A function for the "process" stage of particle shader.
</constant>
<constant name="TYPE_COLLIDE" value="5" enum="Type">
+ A function for the "collide" stage (particle collision handler) of particle shader.
</constant>
<constant name="TYPE_START_CUSTOM" value="6" enum="Type">
+ A function for the "start" stage of particle shader, with customized output.
</constant>
<constant name="TYPE_PROCESS_CUSTOM" value="7" enum="Type">
+ A function for the "process" stage of particle shader, with customized output.
</constant>
<constant name="TYPE_SKY" value="8" enum="Type">
+ A shader for 3D environment's sky.
</constant>
<constant name="TYPE_FOG" value="9" enum="Type">
A compute shader that runs for each froxel of the volumetric fog map.
@@ -199,30 +209,46 @@
Represents the size of the [enum Type] enum.
</constant>
<constant name="VARYING_MODE_VERTEX_TO_FRAG_LIGHT" value="0" enum="VaryingMode">
+ Varying is passed from [code]Vertex[/code] function to [code]Fragment[/code] and [code]Light[/code] functions.
</constant>
<constant name="VARYING_MODE_FRAG_TO_LIGHT" value="1" enum="VaryingMode">
+ Varying is passed from [code]Fragment[/code] function to [code]Light[/code] function.
</constant>
<constant name="VARYING_MODE_MAX" value="2" enum="VaryingMode">
+ Represents the size of the [enum VaryingMode] enum.
</constant>
<constant name="VARYING_TYPE_FLOAT" value="0" enum="VaryingType">
+ Varying is of type [float].
</constant>
<constant name="VARYING_TYPE_INT" value="1" enum="VaryingType">
+ Varying is of type [int].
</constant>
- <constant name="VARYING_TYPE_VECTOR_2D" value="2" enum="VaryingType">
+ <constant name="VARYING_TYPE_UINT" value="2" enum="VaryingType">
+ Varying is of type unsigned [int].
</constant>
- <constant name="VARYING_TYPE_VECTOR_3D" value="3" enum="VaryingType">
+ <constant name="VARYING_TYPE_VECTOR_2D" value="3" enum="VaryingType">
+ Varying is of type [Vector2].
</constant>
- <constant name="VARYING_TYPE_VECTOR_4D" value="4" enum="VaryingType">
+ <constant name="VARYING_TYPE_VECTOR_3D" value="4" enum="VaryingType">
+ Varying is of type [Vector3].
</constant>
- <constant name="VARYING_TYPE_BOOLEAN" value="5" enum="VaryingType">
+ <constant name="VARYING_TYPE_VECTOR_4D" value="5" enum="VaryingType">
+ Varying is of type [Vector4].
</constant>
- <constant name="VARYING_TYPE_TRANSFORM" value="6" enum="VaryingType">
+ <constant name="VARYING_TYPE_BOOLEAN" value="6" enum="VaryingType">
+ Varying is of type [bool].
</constant>
- <constant name="VARYING_TYPE_MAX" value="7" enum="VaryingType">
+ <constant name="VARYING_TYPE_TRANSFORM" value="7" enum="VaryingType">
+ Varying is of type [Transform3D].
+ </constant>
+ <constant name="VARYING_TYPE_MAX" value="8" enum="VaryingType">
+ Represents the size of the [enum VaryingType] enum.
</constant>
<constant name="NODE_ID_INVALID" value="-1">
+ Denotes invalid [VisualShader] node.
</constant>
<constant name="NODE_ID_OUTPUT" value="0">
+ Denotes output node of [VisualShader].
</constant>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNode.xml b/doc/classes/VisualShaderNode.xml
index 1f3397f39c..f95f871e52 100644
--- a/doc/classes/VisualShaderNode.xml
+++ b/doc/classes/VisualShaderNode.xml
@@ -72,25 +72,28 @@
<constant name="PORT_TYPE_SCALAR_INT" value="1" enum="PortType">
Integer scalar. Translated to [code]int[/code] type in shader code.
</constant>
- <constant name="PORT_TYPE_VECTOR_2D" value="2" enum="PortType">
+ <constant name="PORT_TYPE_SCALAR_UINT" value="2" enum="PortType">
+ Unsigned integer scalar. Translated to [code]uint[/code] type in shader code.
+ </constant>
+ <constant name="PORT_TYPE_VECTOR_2D" value="3" enum="PortType">
2D vector of floating-point values. Translated to [code]vec2[/code] type in shader code.
</constant>
- <constant name="PORT_TYPE_VECTOR_3D" value="3" enum="PortType">
+ <constant name="PORT_TYPE_VECTOR_3D" value="4" enum="PortType">
3D vector of floating-point values. Translated to [code]vec3[/code] type in shader code.
</constant>
- <constant name="PORT_TYPE_VECTOR_4D" value="4" enum="PortType">
+ <constant name="PORT_TYPE_VECTOR_4D" value="5" enum="PortType">
4D vector of floating-point values. Translated to [code]vec4[/code] type in shader code.
</constant>
- <constant name="PORT_TYPE_BOOLEAN" value="5" enum="PortType">
+ <constant name="PORT_TYPE_BOOLEAN" value="6" enum="PortType">
Boolean type. Translated to [code]bool[/code] type in shader code.
</constant>
- <constant name="PORT_TYPE_TRANSFORM" value="6" enum="PortType">
+ <constant name="PORT_TYPE_TRANSFORM" value="7" enum="PortType">
Transform type. Translated to [code]mat4[/code] type in shader code.
</constant>
- <constant name="PORT_TYPE_SAMPLER" value="7" enum="PortType">
+ <constant name="PORT_TYPE_SAMPLER" value="8" enum="PortType">
Sampler type. Translated to reference of sampler uniform in shader code. Can only be used for input ports in non-uniform nodes.
</constant>
- <constant name="PORT_TYPE_MAX" value="8" enum="PortType">
+ <constant name="PORT_TYPE_MAX" value="9" enum="PortType">
Represents the size of the [enum PortType] enum.
</constant>
</constants>
diff --git a/doc/classes/VisualShaderNodeClamp.xml b/doc/classes/VisualShaderNodeClamp.xml
index 35f50a37c3..642a98ec8c 100644
--- a/doc/classes/VisualShaderNodeClamp.xml
+++ b/doc/classes/VisualShaderNodeClamp.xml
@@ -20,16 +20,19 @@
<constant name="OP_TYPE_INT" value="1" enum="OpType">
An integer scalar.
</constant>
- <constant name="OP_TYPE_VECTOR_2D" value="2" enum="OpType">
+ <constant name="OP_TYPE_UINT" value="2" enum="OpType">
+ An unsigned integer scalar.
+ </constant>
+ <constant name="OP_TYPE_VECTOR_2D" value="3" enum="OpType">
A 2D vector type.
</constant>
- <constant name="OP_TYPE_VECTOR_3D" value="3" enum="OpType">
+ <constant name="OP_TYPE_VECTOR_3D" value="4" enum="OpType">
A 3D vector type.
</constant>
- <constant name="OP_TYPE_VECTOR_4D" value="4" enum="OpType">
+ <constant name="OP_TYPE_VECTOR_4D" value="5" enum="OpType">
A 4D vector type.
</constant>
- <constant name="OP_TYPE_MAX" value="5" enum="OpType">
+ <constant name="OP_TYPE_MAX" value="6" enum="OpType">
Represents the size of the [enum OpType] enum.
</constant>
</constants>
diff --git a/doc/classes/VisualShaderNodeCompare.xml b/doc/classes/VisualShaderNodeCompare.xml
index 942ced2ebd..19ed42d1c7 100644
--- a/doc/classes/VisualShaderNodeCompare.xml
+++ b/doc/classes/VisualShaderNodeCompare.xml
@@ -26,22 +26,25 @@
<constant name="CTYPE_SCALAR_INT" value="1" enum="ComparisonType">
An integer scalar.
</constant>
- <constant name="CTYPE_VECTOR_2D" value="2" enum="ComparisonType">
+ <constant name="CTYPE_SCALAR_UINT" value="2" enum="ComparisonType">
+ An unsigned integer scalar.
+ </constant>
+ <constant name="CTYPE_VECTOR_2D" value="3" enum="ComparisonType">
A 2D vector type.
</constant>
- <constant name="CTYPE_VECTOR_3D" value="3" enum="ComparisonType">
+ <constant name="CTYPE_VECTOR_3D" value="4" enum="ComparisonType">
A 3D vector type.
</constant>
- <constant name="CTYPE_VECTOR_4D" value="4" enum="ComparisonType">
+ <constant name="CTYPE_VECTOR_4D" value="5" enum="ComparisonType">
A 4D vector type.
</constant>
- <constant name="CTYPE_BOOLEAN" value="5" enum="ComparisonType">
+ <constant name="CTYPE_BOOLEAN" value="6" enum="ComparisonType">
A boolean type.
</constant>
- <constant name="CTYPE_TRANSFORM" value="6" enum="ComparisonType">
+ <constant name="CTYPE_TRANSFORM" value="7" enum="ComparisonType">
A transform ([code]mat4[/code]) type.
</constant>
- <constant name="CTYPE_MAX" value="7" enum="ComparisonType">
+ <constant name="CTYPE_MAX" value="8" enum="ComparisonType">
Represents the size of the [enum ComparisonType] enum.
</constant>
<constant name="FUNC_EQUAL" value="0" enum="Function">
diff --git a/doc/classes/VisualShaderNodeConstant.xml b/doc/classes/VisualShaderNodeConstant.xml
index 213ab664ad..23b97a78c7 100644
--- a/doc/classes/VisualShaderNodeConstant.xml
+++ b/doc/classes/VisualShaderNodeConstant.xml
@@ -4,6 +4,7 @@
A base type for the constants within the visual shader graph.
</brief_description>
<description>
+ This is an abstract class. See the derived types for descriptions of the possible values.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeDistanceFade.xml b/doc/classes/VisualShaderNodeDistanceFade.xml
index 8ea0857776..c707035253 100644
--- a/doc/classes/VisualShaderNodeDistanceFade.xml
+++ b/doc/classes/VisualShaderNodeDistanceFade.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeDistanceFade" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ A visual shader node representing distance fade effect.
</brief_description>
<description>
+ The distance fade effect fades out each pixel based on its distance to another object.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeIntParameter.xml b/doc/classes/VisualShaderNodeIntParameter.xml
index 70335b0c77..1ee7e3f217 100644
--- a/doc/classes/VisualShaderNodeIntParameter.xml
+++ b/doc/classes/VisualShaderNodeIntParameter.xml
@@ -1,33 +1,45 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeIntParameter" inherits="VisualShaderNodeParameter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ A visual shader node for shader parameter (uniform) of type [int].
</brief_description>
<description>
+ A [VisualShaderNodeParameter] of type [int]. Offers additional customization for range of accepted values.
</description>
<tutorials>
</tutorials>
<members>
<member name="default_value" type="int" setter="set_default_value" getter="get_default_value" default="0">
+ Default value of this parameter, which will be used if not set externally. [member default_value_enabled] must be enabled; defaults to [code]0[/code] otherwise.
</member>
<member name="default_value_enabled" type="bool" setter="set_default_value_enabled" getter="is_default_value_enabled" default="false">
+ If [code]true[/code], the node will have a custom default value.
</member>
<member name="hint" type="int" setter="set_hint" getter="get_hint" enum="VisualShaderNodeIntParameter.Hint" default="0">
+ Range hint of this node. Use it to customize valid parameter range.
</member>
<member name="max" type="int" setter="set_max" getter="get_max" default="100">
+ The maximum value this parameter can take. [member hint] must be either [constant HINT_RANGE] or [constant HINT_RANGE_STEP] for this to take effect.
</member>
<member name="min" type="int" setter="set_min" getter="get_min" default="0">
+ The minimum value this parameter can take. [member hint] must be either [constant HINT_RANGE] or [constant HINT_RANGE_STEP] for this to take effect.
</member>
<member name="step" type="int" setter="set_step" getter="get_step" default="1">
+ The step between parameter's values. Forces the parameter to be a multiple of the given value. [member hint] must be [constant HINT_RANGE_STEP] for this to take effect.
</member>
</members>
<constants>
<constant name="HINT_NONE" value="0" enum="Hint">
+ The parameter will not constrain its value.
</constant>
<constant name="HINT_RANGE" value="1" enum="Hint">
+ The parameter's value must be within the specified [member min]/[member max] range.
</constant>
<constant name="HINT_RANGE_STEP" value="2" enum="Hint">
+ The parameter's value must be within the specified range, with the given [member step] between values.
</constant>
<constant name="HINT_MAX" value="3" enum="Hint">
+ Represents the size of the [enum Hint] enum.
</constant>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeLinearSceneDepth.xml b/doc/classes/VisualShaderNodeLinearSceneDepth.xml
index fa8c01ac0a..0dff2d780d 100644
--- a/doc/classes/VisualShaderNodeLinearSceneDepth.xml
+++ b/doc/classes/VisualShaderNodeLinearSceneDepth.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeLinearSceneDepth" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ A visual shader node that returns the depth value of the DEPTH_TEXTURE node in a linear space.
</brief_description>
<description>
+ This node can be used in fragment shaders.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeParameter.xml b/doc/classes/VisualShaderNodeParameter.xml
index 55b10ac810..acc180a7ca 100644
--- a/doc/classes/VisualShaderNodeParameter.xml
+++ b/doc/classes/VisualShaderNodeParameter.xml
@@ -13,14 +13,18 @@
Name of the parameter, by which it can be accessed through the [ShaderMaterial] properties.
</member>
<member name="qualifier" type="int" setter="set_qualifier" getter="get_qualifier" enum="VisualShaderNodeParameter.Qualifier" default="0">
+ Defines the scope of the parameter.
</member>
</members>
<constants>
<constant name="QUAL_NONE" value="0" enum="Qualifier">
+ The parameter will be tied to the [ShaderMaterial] using this shader.
</constant>
<constant name="QUAL_GLOBAL" value="1" enum="Qualifier">
+ The parameter will use a global value, defined in Project Settings.
</constant>
<constant name="QUAL_INSTANCE" value="2" enum="Qualifier">
+ The parameter will be tied to the node with attached [ShaderMaterial] using this shader.
</constant>
<constant name="QUAL_MAX" value="3" enum="Qualifier">
Represents the size of the [enum Qualifier] enum.
diff --git a/doc/classes/VisualShaderNodeParticleAccelerator.xml b/doc/classes/VisualShaderNodeParticleAccelerator.xml
index f26362b336..7a197dd8cb 100644
--- a/doc/classes/VisualShaderNodeParticleAccelerator.xml
+++ b/doc/classes/VisualShaderNodeParticleAccelerator.xml
@@ -1,21 +1,27 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeParticleAccelerator" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ A visual shader node that accelerates particles.
</brief_description>
<description>
+ Particle accelerator can be used in "process" step of particle shader. It will accelerate the particles. Connect it to the Velocity output port.
</description>
<tutorials>
</tutorials>
<members>
<member name="mode" type="int" setter="set_mode" getter="get_mode" enum="VisualShaderNodeParticleAccelerator.Mode" default="0">
+ Defines in what manner the particles will be accelerated.
</member>
</members>
<constants>
<constant name="MODE_LINEAR" value="0" enum="Mode">
+ The particles will be accelerated based on their velocity.
</constant>
<constant name="MODE_RADIAL" value="1" enum="Mode">
+ The particles will be accelerated towards or away from the center.
</constant>
<constant name="MODE_TANGENTIAL" value="2" enum="Mode">
+ The particles will be accelerated tangentially to the radius vector from center to their position.
</constant>
<constant name="MODE_MAX" value="3" enum="Mode">
Represents the size of the [enum Mode] enum.
diff --git a/doc/classes/VisualShaderNodeParticleBoxEmitter.xml b/doc/classes/VisualShaderNodeParticleBoxEmitter.xml
index dbef4b806d..1bdb9d15bc 100644
--- a/doc/classes/VisualShaderNodeParticleBoxEmitter.xml
+++ b/doc/classes/VisualShaderNodeParticleBoxEmitter.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeParticleBoxEmitter" inherits="VisualShaderNodeParticleEmitter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ A visual shader node that makes particles emitted in a box shape.
</brief_description>
<description>
+ [VisualShaderNodeParticleEmitter] that makes the particles emitted in box shape with the specified extents.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeParticleConeVelocity.xml b/doc/classes/VisualShaderNodeParticleConeVelocity.xml
index c3b3621fbc..48da5b874b 100644
--- a/doc/classes/VisualShaderNodeParticleConeVelocity.xml
+++ b/doc/classes/VisualShaderNodeParticleConeVelocity.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeParticleConeVelocity" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ A visual shader node that makes particles move in a cone shape.
</brief_description>
<description>
+ This node can be used in "start" step of particle shader. It defines the initial velocity of the particles, making them move in cone shape starting from the center, with a given spread.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeParticleEmit.xml b/doc/classes/VisualShaderNodeParticleEmit.xml
index c5e9d25ca1..3e52a74aed 100644
--- a/doc/classes/VisualShaderNodeParticleEmit.xml
+++ b/doc/classes/VisualShaderNodeParticleEmit.xml
@@ -1,25 +1,33 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeParticleEmit" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ A visual shader node that forces to emit a particle from a sub-emitter.
</brief_description>
<description>
+ This node internally calls [code]emit_subparticle[/code] shader method. It will emit a particle from the configured sub-emitter and also allows to customize how its emitted. Requires a sub-emitter assigned to the particles node with this shader.
</description>
<tutorials>
</tutorials>
<members>
<member name="flags" type="int" setter="set_flags" getter="get_flags" enum="VisualShaderNodeParticleEmit.EmitFlags" default="31">
+ Flags used to override the properties defined in the sub-emitter's process material.
</member>
</members>
<constants>
<constant name="EMIT_FLAG_POSITION" value="1" enum="EmitFlags">
+ If enabled, the particle starts with the position defined by this node.
</constant>
<constant name="EMIT_FLAG_ROT_SCALE" value="2" enum="EmitFlags">
+ If enabled, the particle starts with the rotation and scale defined by this node.
</constant>
<constant name="EMIT_FLAG_VELOCITY" value="4" enum="EmitFlags">
+ If enabled,the particle starts with the velocity defined by this node.
</constant>
<constant name="EMIT_FLAG_COLOR" value="8" enum="EmitFlags">
+ If enabled, the particle starts with the color defined by this node.
</constant>
<constant name="EMIT_FLAG_CUSTOM" value="16" enum="EmitFlags">
+ If enabled, the particle starts with the [code]CUSTOM[/code] data defined by this node.
</constant>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeParticleEmitter.xml b/doc/classes/VisualShaderNodeParticleEmitter.xml
index ddfd410708..abb5528d5f 100644
--- a/doc/classes/VisualShaderNodeParticleEmitter.xml
+++ b/doc/classes/VisualShaderNodeParticleEmitter.xml
@@ -4,6 +4,7 @@
A base class for particle emitters.
</brief_description>
<description>
+ Particle emitter nodes can be used in "start" step of particle shaders and they define the starting position of the particles. Connect them to the Position output port.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeParticleMeshEmitter.xml b/doc/classes/VisualShaderNodeParticleMeshEmitter.xml
index 25dd925112..59dc74690e 100644
--- a/doc/classes/VisualShaderNodeParticleMeshEmitter.xml
+++ b/doc/classes/VisualShaderNodeParticleMeshEmitter.xml
@@ -1,17 +1,22 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeParticleMeshEmitter" inherits="VisualShaderNodeParticleEmitter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ A visual shader node that makes particles emitted in a shape defined by a [Mesh].
</brief_description>
<description>
+ [VisualShaderNodeParticleEmitter] that makes the particles emitted in a shape of the assigned [member mesh]. It will emit from the mesh's surfaces, either all or only the specified one.
</description>
<tutorials>
</tutorials>
<members>
<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
+ The [Mesh] that defines emission shape.
</member>
<member name="surface_index" type="int" setter="set_surface_index" getter="get_surface_index" default="0">
+ Index of the surface that emits particles. [member use_all_surfaces] must be [code]false[/code] for this to take effect.
</member>
<member name="use_all_surfaces" type="bool" setter="set_use_all_surfaces" getter="is_use_all_surfaces" default="true">
+ If [code]true[/code], the particles will emit from all surfaces of the mesh.
</member>
</members>
</class>
diff --git a/doc/classes/VisualShaderNodeParticleMultiplyByAxisAngle.xml b/doc/classes/VisualShaderNodeParticleMultiplyByAxisAngle.xml
index a911dbf3b4..95d031807b 100644
--- a/doc/classes/VisualShaderNodeParticleMultiplyByAxisAngle.xml
+++ b/doc/classes/VisualShaderNodeParticleMultiplyByAxisAngle.xml
@@ -1,13 +1,16 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeParticleMultiplyByAxisAngle" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ A visual shader helper node for multiplying position and rotation of particles.
</brief_description>
<description>
+ This node helps to multiply a position input vector by rotation using specific axis. Intended to work with emitters.
</description>
<tutorials>
</tutorials>
<members>
<member name="degrees_mode" type="bool" setter="set_degrees_mode" getter="is_degrees_mode" default="true">
+ If [code]true[/code], the angle will be interpreted in degrees instead of radians.
</member>
</members>
</class>
diff --git a/doc/classes/VisualShaderNodeParticleOutput.xml b/doc/classes/VisualShaderNodeParticleOutput.xml
index 7542272e61..4a1e61b879 100644
--- a/doc/classes/VisualShaderNodeParticleOutput.xml
+++ b/doc/classes/VisualShaderNodeParticleOutput.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeParticleOutput" inherits="VisualShaderNodeOutput" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ Visual shader node that defines output values for particle emitting.
</brief_description>
<description>
+ This node defines how particles are emitted. It allows to customize e.g. position and velocity. Available ports are different depending on which function this node is inside (start, process, collision) and whether custom data is enabled.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeParticleRandomness.xml b/doc/classes/VisualShaderNodeParticleRandomness.xml
index a1f9ce040a..233e072246 100644
--- a/doc/classes/VisualShaderNodeParticleRandomness.xml
+++ b/doc/classes/VisualShaderNodeParticleRandomness.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeParticleRandomness" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ Visual shader node for randomizing particle values.
</brief_description>
<description>
+ Randomness node will output pseudo-random values of the given type based on the specified minimum and maximum values.
</description>
<tutorials>
</tutorials>
@@ -21,7 +23,10 @@
<constant name="OP_TYPE_VECTOR_3D" value="2" enum="OpType">
A 3D vector type.
</constant>
- <constant name="OP_TYPE_MAX" value="3" enum="OpType">
+ <constant name="OP_TYPE_VECTOR_4D" value="3" enum="OpType">
+ A 4D vector type.
+ </constant>
+ <constant name="OP_TYPE_MAX" value="4" enum="OpType">
Represents the size of the [enum OpType] enum.
</constant>
</constants>
diff --git a/doc/classes/VisualShaderNodeParticleRingEmitter.xml b/doc/classes/VisualShaderNodeParticleRingEmitter.xml
index bebce51d6b..e2ff44ed55 100644
--- a/doc/classes/VisualShaderNodeParticleRingEmitter.xml
+++ b/doc/classes/VisualShaderNodeParticleRingEmitter.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeParticleRingEmitter" inherits="VisualShaderNodeParticleEmitter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ A visual shader node that makes particles emitted in a ring shape.
</brief_description>
<description>
+ [VisualShaderNodeParticleEmitter] that makes the particles emitted in ring shape with the specified inner and outer radii and height.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeParticleSphereEmitter.xml b/doc/classes/VisualShaderNodeParticleSphereEmitter.xml
index ffbd384f1e..3d1e332c97 100644
--- a/doc/classes/VisualShaderNodeParticleSphereEmitter.xml
+++ b/doc/classes/VisualShaderNodeParticleSphereEmitter.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeParticleSphereEmitter" inherits="VisualShaderNodeParticleEmitter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ A visual shader node that makes particles emitted in a sphere shape.
</brief_description>
<description>
+ [VisualShaderNodeParticleEmitter] that makes the particles emitted in sphere shape with the specified inner and outer radii.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeProximityFade.xml b/doc/classes/VisualShaderNodeProximityFade.xml
index 25051eed71..8405fcef36 100644
--- a/doc/classes/VisualShaderNodeProximityFade.xml
+++ b/doc/classes/VisualShaderNodeProximityFade.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeProximityFade" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ A visual shader node representing proximity fade effect.
</brief_description>
<description>
+ The proximity fade effect fades out each pixel based on its distance to another object.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeRandomRange.xml b/doc/classes/VisualShaderNodeRandomRange.xml
index adc83d808c..e1a5e0b266 100644
--- a/doc/classes/VisualShaderNodeRandomRange.xml
+++ b/doc/classes/VisualShaderNodeRandomRange.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeRandomRange" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ A visual shader node that generates a pseudo-random scalar.
</brief_description>
<description>
+ Random range node will output a pseudo-random scalar value in the specified range, based on the seed. The value is always the same for the given seed and range, so you should provide a changing input, e.g. by using time.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeRemap.xml b/doc/classes/VisualShaderNodeRemap.xml
index 5a73a76e7f..73512bcb99 100644
--- a/doc/classes/VisualShaderNodeRemap.xml
+++ b/doc/classes/VisualShaderNodeRemap.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeRemap" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ A visual shader node for remap function.
</brief_description>
<description>
+ Remap will transform the input range into output range, e.g. you can change a [code]0..1[/code] value to [code]-2..2[/code] etc. See [method @GlobalScope.remap] for more details.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeSwitch.xml b/doc/classes/VisualShaderNodeSwitch.xml
index e74ff6e162..3fda4eb2b8 100644
--- a/doc/classes/VisualShaderNodeSwitch.xml
+++ b/doc/classes/VisualShaderNodeSwitch.xml
@@ -20,22 +20,25 @@
<constant name="OP_TYPE_INT" value="1" enum="OpType">
An integer scalar.
</constant>
- <constant name="OP_TYPE_VECTOR_2D" value="2" enum="OpType">
+ <constant name="OP_TYPE_UINT" value="2" enum="OpType">
+ An unsigned integer scalar.
+ </constant>
+ <constant name="OP_TYPE_VECTOR_2D" value="3" enum="OpType">
A 2D vector type.
</constant>
- <constant name="OP_TYPE_VECTOR_3D" value="3" enum="OpType">
+ <constant name="OP_TYPE_VECTOR_3D" value="4" enum="OpType">
A 3D vector type.
</constant>
- <constant name="OP_TYPE_VECTOR_4D" value="4" enum="OpType">
+ <constant name="OP_TYPE_VECTOR_4D" value="5" enum="OpType">
A 4D vector type.
</constant>
- <constant name="OP_TYPE_BOOLEAN" value="5" enum="OpType">
+ <constant name="OP_TYPE_BOOLEAN" value="6" enum="OpType">
A boolean type.
</constant>
- <constant name="OP_TYPE_TRANSFORM" value="6" enum="OpType">
+ <constant name="OP_TYPE_TRANSFORM" value="7" enum="OpType">
A transform type.
</constant>
- <constant name="OP_TYPE_MAX" value="7" enum="OpType">
+ <constant name="OP_TYPE_MAX" value="8" enum="OpType">
Represents the size of the [enum OpType] enum.
</constant>
</constants>
diff --git a/doc/classes/VisualShaderNodeTexture2DArrayParameter.xml b/doc/classes/VisualShaderNodeTexture2DArrayParameter.xml
index 2afaa8e219..885325bc6c 100644
--- a/doc/classes/VisualShaderNodeTexture2DArrayParameter.xml
+++ b/doc/classes/VisualShaderNodeTexture2DArrayParameter.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeTexture2DArrayParameter" inherits="VisualShaderNodeTextureParameter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ A visual shader node for shader parameter (uniform) of type [Texture2DArray].
</brief_description>
<description>
+ This parameter allows to provide a collection of textures for the shader. You can use [VisualShaderNodeTexture2DArray] to extract the textures from array.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeTextureParameter.xml b/doc/classes/VisualShaderNodeTextureParameter.xml
index ad21c4e990..333226dc58 100644
--- a/doc/classes/VisualShaderNodeTextureParameter.xml
+++ b/doc/classes/VisualShaderNodeTextureParameter.xml
@@ -51,27 +51,39 @@
Represents the size of the [enum ColorDefault] enum.
</constant>
<constant name="FILTER_DEFAULT" value="0" enum="TextureFilter">
+ Sample the texture using the filter determined by the node this shader is attached to.
</constant>
<constant name="FILTER_NEAREST" value="1" enum="TextureFilter">
+ The texture filter reads from the nearest pixel only. The simplest and fastest method of filtering, but the texture will look pixelized.
</constant>
<constant name="FILTER_LINEAR" value="2" enum="TextureFilter">
+ The texture filter blends between the nearest four pixels. Use this for most cases where you want to avoid a pixelated style.
</constant>
<constant name="FILTER_NEAREST_MIPMAP" value="3" enum="TextureFilter">
+ The texture filter reads from the nearest pixel in the nearest mipmap. This is the fastest way to read from textures with mipmaps.
</constant>
<constant name="FILTER_LINEAR_MIPMAP" value="4" enum="TextureFilter">
+ The texture filter blends between the nearest 4 pixels and between the nearest 2 mipmaps. Use this for non-pixel art textures that may be viewed at a low scale (e.g. due to [Camera2D] zoom), as mipmaps are important to smooth out pixels that are smaller than on-screen pixels.
</constant>
<constant name="FILTER_NEAREST_MIPMAP_ANISOTROPIC" value="5" enum="TextureFilter">
+ The texture filter reads from the nearest pixel, but selects a mipmap based on the angle between the surface and the camera view. This reduces artifacts on surfaces that are almost in line with the camera. The anisotropic filtering level can be changed by adjusting [member ProjectSettings.rendering/textures/default_filters/anisotropic_filtering_level].
+ [b]Note:[/b] This texture filter is rarely useful in 2D projects. [constant FILTER_LINEAR_MIPMAP] is usually more appropriate.
</constant>
<constant name="FILTER_LINEAR_MIPMAP_ANISOTROPIC" value="6" enum="TextureFilter">
+ The texture filter blends between the nearest 4 pixels and selects a mipmap based on the angle between the surface and the camera view. This reduces artifacts on surfaces that are almost in line with the camera. This is the slowest of the filtering options, but results in the highest quality texturing. The anisotropic filtering level can be changed by adjusting [member ProjectSettings.rendering/textures/default_filters/anisotropic_filtering_level].
+ [b]Note:[/b] This texture filter is rarely useful in 2D projects. [constant FILTER_LINEAR_MIPMAP] is usually more appropriate.
</constant>
<constant name="FILTER_MAX" value="7" enum="TextureFilter">
Represents the size of the [enum TextureFilter] enum.
</constant>
<constant name="REPEAT_DEFAULT" value="0" enum="TextureRepeat">
+ Sample the texture using the repeat mode determined by the node this shader is attached to.
</constant>
<constant name="REPEAT_ENABLED" value="1" enum="TextureRepeat">
+ Texture will repeat normally.
</constant>
<constant name="REPEAT_DISABLED" value="2" enum="TextureRepeat">
+ Texture will not repeat.
</constant>
<constant name="REPEAT_MAX" value="3" enum="TextureRepeat">
Represents the size of the [enum TextureRepeat] enum.
diff --git a/doc/classes/VisualShaderNodeUIntConstant.xml b/doc/classes/VisualShaderNodeUIntConstant.xml
new file mode 100644
index 0000000000..926e4e11d2
--- /dev/null
+++ b/doc/classes/VisualShaderNodeUIntConstant.xml
@@ -0,0 +1,16 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeUIntConstant" inherits="VisualShaderNodeConstant" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+ <brief_description>
+ An unsigned scalar integer constant to be used within the visual shader graph.
+ </brief_description>
+ <description>
+ Translated to [code]uint[/code] in the shader language.
+ </description>
+ <tutorials>
+ </tutorials>
+ <members>
+ <member name="constant" type="int" setter="set_constant" getter="get_constant" default="0">
+ An unsigned integer constant which represents a state of this node.
+ </member>
+ </members>
+</class>
diff --git a/doc/classes/VisualShaderNodeUIntFunc.xml b/doc/classes/VisualShaderNodeUIntFunc.xml
new file mode 100644
index 0000000000..c0c591304a
--- /dev/null
+++ b/doc/classes/VisualShaderNodeUIntFunc.xml
@@ -0,0 +1,27 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeUIntFunc" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+ <brief_description>
+ An unsigned scalar integer function to be used within the visual shader graph.
+ </brief_description>
+ <description>
+ Accept an unsigned integer scalar ([code]x[/code]) to the input port and transform it according to [member function].
+ </description>
+ <tutorials>
+ </tutorials>
+ <members>
+ <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeUIntFunc.Function" default="0">
+ A function to be applied to the scalar. See [enum Function] for options.
+ </member>
+ </members>
+ <constants>
+ <constant name="FUNC_NEGATE" value="0" enum="Function">
+ Negates the [code]x[/code] using [code]-(x)[/code].
+ </constant>
+ <constant name="FUNC_BITWISE_NOT" value="1" enum="Function">
+ Returns the result of bitwise [code]NOT[/code] operation on the integer. Translates to [code]~a[/code] in the Godot Shader Language.
+ </constant>
+ <constant name="FUNC_MAX" value="2" enum="Function">
+ Represents the size of the [enum Function] enum.
+ </constant>
+ </constants>
+</class>
diff --git a/doc/classes/VisualShaderNodeUIntOp.xml b/doc/classes/VisualShaderNodeUIntOp.xml
new file mode 100644
index 0000000000..44f71286e3
--- /dev/null
+++ b/doc/classes/VisualShaderNodeUIntOp.xml
@@ -0,0 +1,57 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeUIntOp" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+ <brief_description>
+ An unsigned integer scalar operator to be used within the visual shader graph.
+ </brief_description>
+ <description>
+ Applies [member operator] to two unsigned integer inputs: [code]a[/code] and [code]b[/code].
+ </description>
+ <tutorials>
+ </tutorials>
+ <members>
+ <member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeUIntOp.Operator" default="0">
+ An operator to be applied to the inputs. See [enum Operator] for options.
+ </member>
+ </members>
+ <constants>
+ <constant name="OP_ADD" value="0" enum="Operator">
+ Sums two numbers using [code]a + b[/code].
+ </constant>
+ <constant name="OP_SUB" value="1" enum="Operator">
+ Subtracts two numbers using [code]a - b[/code].
+ </constant>
+ <constant name="OP_MUL" value="2" enum="Operator">
+ Multiplies two numbers using [code]a * b[/code].
+ </constant>
+ <constant name="OP_DIV" value="3" enum="Operator">
+ Divides two numbers using [code]a / b[/code].
+ </constant>
+ <constant name="OP_MOD" value="4" enum="Operator">
+ Calculates the remainder of two numbers using [code]a % b[/code].
+ </constant>
+ <constant name="OP_MAX" value="5" enum="Operator">
+ Returns the greater of two numbers. Translates to [code]max(a, b)[/code] in the Godot Shader Language.
+ </constant>
+ <constant name="OP_MIN" value="6" enum="Operator">
+ Returns the lesser of two numbers. Translates to [code]max(a, b)[/code] in the Godot Shader Language.
+ </constant>
+ <constant name="OP_BITWISE_AND" value="7" enum="Operator">
+ Returns the result of bitwise [code]AND[/code] operation on the integer. Translates to [code]a &amp; b[/code] in the Godot Shader Language.
+ </constant>
+ <constant name="OP_BITWISE_OR" value="8" enum="Operator">
+ Returns the result of bitwise [code]OR[/code] operation for two integers. Translates to [code]a | b[/code] in the Godot Shader Language.
+ </constant>
+ <constant name="OP_BITWISE_XOR" value="9" enum="Operator">
+ Returns the result of bitwise [code]XOR[/code] operation for two integers. Translates to [code]a ^ b[/code] in the Godot Shader Language.
+ </constant>
+ <constant name="OP_BITWISE_LEFT_SHIFT" value="10" enum="Operator">
+ Returns the result of bitwise left shift operation on the integer. Translates to [code]a &lt;&lt; b[/code] in the Godot Shader Language.
+ </constant>
+ <constant name="OP_BITWISE_RIGHT_SHIFT" value="11" enum="Operator">
+ Returns the result of bitwise right shift operation on the integer. Translates to [code]a &gt;&gt; b[/code] in the Godot Shader Language.
+ </constant>
+ <constant name="OP_ENUM_SIZE" value="12" enum="Operator">
+ Represents the size of the [enum Operator] enum.
+ </constant>
+ </constants>
+</class>
diff --git a/doc/classes/VisualShaderNodeUIntParameter.xml b/doc/classes/VisualShaderNodeUIntParameter.xml
new file mode 100644
index 0000000000..4c95e58962
--- /dev/null
+++ b/doc/classes/VisualShaderNodeUIntParameter.xml
@@ -0,0 +1,19 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeUIntParameter" inherits="VisualShaderNodeParameter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
+ <brief_description>
+ A visual shader node for shader parameter (uniform) of type unsigned [int].
+ </brief_description>
+ <description>
+ A [VisualShaderNodeParameter] of type unsigned [int]. Offers additional customization for range of accepted values.
+ </description>
+ <tutorials>
+ </tutorials>
+ <members>
+ <member name="default_value" type="int" setter="set_default_value" getter="get_default_value" default="0">
+ Default value of this parameter, which will be used if not set externally. [member default_value_enabled] must be enabled; defaults to [code]0[/code] otherwise.
+ </member>
+ <member name="default_value_enabled" type="bool" setter="set_default_value_enabled" getter="is_default_value_enabled" default="false">
+ If [code]true[/code], the node will have a custom default value.
+ </member>
+ </members>
+</class>
diff --git a/doc/classes/VisualShaderNodeUVFunc.xml b/doc/classes/VisualShaderNodeUVFunc.xml
index 541991b790..b5143b647c 100644
--- a/doc/classes/VisualShaderNodeUVFunc.xml
+++ b/doc/classes/VisualShaderNodeUVFunc.xml
@@ -4,6 +4,7 @@
Contains functions to modify texture coordinates ([code]uv[/code]) to be used within the visual shader graph.
</brief_description>
<description>
+ UV functions are similar to [Vector2] functions, but the input port of this node uses the shader's UV value by default.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeUVPolarCoord.xml b/doc/classes/VisualShaderNodeUVPolarCoord.xml
index 8582939db3..49f7f52bc1 100644
--- a/doc/classes/VisualShaderNodeUVPolarCoord.xml
+++ b/doc/classes/VisualShaderNodeUVPolarCoord.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeUVPolarCoord" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ A visual shader node that modifies the texture UV using polar coordinates.
</brief_description>
<description>
+ UV polar coord node will transform UV values into polar coordinates, with specified scale, zoom strength and repeat parameters. It can be used to create various swirl distortions.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeVarying.xml b/doc/classes/VisualShaderNodeVarying.xml
index 0dbbd61f3a..0a5c5a70af 100644
--- a/doc/classes/VisualShaderNodeVarying.xml
+++ b/doc/classes/VisualShaderNodeVarying.xml
@@ -1,15 +1,19 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeVarying" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ A visual shader node that represents a "varying" shader value.
</brief_description>
<description>
+ Varying values are shader variables that can be passed between shader functions, e.g. from Vertex shader to Fragment shader.
</description>
<tutorials>
</tutorials>
<members>
<member name="varying_name" type="String" setter="set_varying_name" getter="get_varying_name" default="&quot;[None]&quot;">
+ Name of the variable. Must be unique.
</member>
<member name="varying_type" type="int" setter="set_varying_type" getter="get_varying_type" enum="VisualShader.VaryingType" default="0">
+ Type of the variable. Determines where the variable can be accessed.
</member>
</members>
</class>
diff --git a/doc/classes/VisualShaderNodeVaryingGetter.xml b/doc/classes/VisualShaderNodeVaryingGetter.xml
index de30b18d67..dea47ed3c1 100644
--- a/doc/classes/VisualShaderNodeVaryingGetter.xml
+++ b/doc/classes/VisualShaderNodeVaryingGetter.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeVaryingGetter" inherits="VisualShaderNodeVarying" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ A visual shader node that gets a value of a varying.
</brief_description>
<description>
+ Outputs a value of a varying defined in the shader. You need to first create a varying that can be used in the given function, e.g. varying getter in Fragment shader requires a varying with mode set to [constant VisualShader.VARYING_MODE_VERTEX_TO_FRAG_LIGHT].
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeVaryingSetter.xml b/doc/classes/VisualShaderNodeVaryingSetter.xml
index 57ead3d82b..b305fdd3ef 100644
--- a/doc/classes/VisualShaderNodeVaryingSetter.xml
+++ b/doc/classes/VisualShaderNodeVaryingSetter.xml
@@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeVaryingSetter" inherits="VisualShaderNodeVarying" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ A visual shader node that sets a value of a varying.
</brief_description>
<description>
+ Inputs a value to a varying defined in the shader. You need to first create a varying that can be used in the given function, e.g. varying setter in Fragment shader requires a varying with mode set to [constant VisualShader.VARYING_MODE_FRAG_TO_LIGHT].
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/VisualShaderNodeVectorBase.xml b/doc/classes/VisualShaderNodeVectorBase.xml
index d9c9f2d79c..68cf00e819 100644
--- a/doc/classes/VisualShaderNodeVectorBase.xml
+++ b/doc/classes/VisualShaderNodeVectorBase.xml
@@ -1,15 +1,16 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeVectorBase" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
- A base type for the nodes using different vector types within the visual shader graph.
+ A base type for the nodes that perform vector operations within the visual shader graph.
</brief_description>
<description>
+ This is an abstract class. See the derived types for descriptions of the possible operations.
</description>
<tutorials>
</tutorials>
<members>
<member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeVectorBase.OpType" default="1">
- A base type.
+ A vector type that this operation is performed on.
</member>
</members>
<constants>
diff --git a/doc/classes/Window.xml b/doc/classes/Window.xml
index 16ca486e4a..4cd6cf41da 100644
--- a/doc/classes/Window.xml
+++ b/doc/classes/Window.xml
@@ -503,7 +503,7 @@
<member name="content_scale_size" type="Vector2i" setter="set_content_scale_size" getter="get_content_scale_size" default="Vector2i(0, 0)">
Base size of the content (i.e. nodes that are drawn inside the window). If non-zero, [Window]'s content will be scaled when the window is resized to a different size.
</member>
- <member name="current_screen" type="int" setter="set_current_screen" getter="get_current_screen" default="0">
+ <member name="current_screen" type="int" setter="set_current_screen" getter="get_current_screen">
The screen the window is currently on.
</member>
<member name="exclusive" type="bool" setter="set_exclusive" getter="is_exclusive" default="false">
@@ -513,6 +513,8 @@
<member name="extend_to_title" type="bool" setter="set_flag" getter="get_flag" default="false">
If [code]true[/code], the [Window] contents is expanded to the full size of the window, window title bar is transparent.
</member>
+ <member name="initial_position" type="int" setter="set_initial_position" getter="get_initial_position" enum="Window.WindowInitialPosition" default="0">
+ </member>
<member name="max_size" type="Vector2i" setter="set_max_size" getter="get_max_size" default="Vector2i(0, 0)">
If non-zero, the [Window] can't be resized to be bigger than this size.
[b]Note:[/b] This property will be ignored if the value is lower than [member min_size].
@@ -732,6 +734,10 @@
<constant name="LAYOUT_DIRECTION_RTL" value="3" enum="LayoutDirection">
Right-to-left layout direction.
</constant>
+ <constant name="WINDOW_INITIAL_POSITION_ABSOLUTE" value="0" enum="WindowInitialPosition">
+ </constant>
+ <constant name="WINDOW_INITIAL_POSITION_CENTER_SCREEN" value="1" enum="WindowInitialPosition">
+ </constant>
</constants>
<theme_items>
<theme_item name="title_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)">