diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/DisplayServer.xml | 2 | ||||
-rw-r--r-- | doc/classes/Node.xml | 24 |
2 files changed, 26 insertions, 0 deletions
diff --git a/doc/classes/DisplayServer.xml b/doc/classes/DisplayServer.xml index abb715b34e..4f495eaec9 100644 --- a/doc/classes/DisplayServer.xml +++ b/doc/classes/DisplayServer.xml @@ -649,6 +649,8 @@ <argument index="0" name="min_size" type="Vector2i" /> <argument index="1" name="window_id" type="int" default="0" /> <description> + Sets the minimum size for the given window to [code]min_size[/code] (in pixels). + [b]Note:[/b] By default, the main window has a minimum size of [code]Vector2i(64, 64)[/code]. This prevents issues that can arise when the window is resized to a near-zero size. </description> </method> <method name="window_set_mode"> diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index 096fbbf2c0..c35734b5df 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -322,18 +322,42 @@ Returns the relative [NodePath] from this node to the specified [code]node[/code]. Both nodes must be in the same scene or the function will fail. </description> </method> + <method name="get_physics_process_cumulative_time" qualifiers="const"> + <return type="float" /> + <description> + Returns the cumulative physics-bound frame time elapsed (in seconds) since this node has been active and running (i.e. not paused) in the current scene tree. + </description> + </method> <method name="get_physics_process_delta_time" qualifiers="const"> <return type="float" /> <description> Returns the time elapsed (in seconds) since the last physics-bound frame (see [method _physics_process]). This is always a constant value in physics processing unless the frames per second is changed via [member Engine.physics_ticks_per_second]. </description> </method> + <method name="get_physics_process_total_time" qualifiers="const"> + <return type="float" /> + <description> + Returns the total time elapsed (in seconds) since this node has been part of the current scene tree regardless of the pause state. + </description> + </method> + <method name="get_process_cumulative_time" qualifiers="const"> + <return type="float" /> + <description> + Returns the cumulative time elapsed (in seconds) since this node has been active and running (i.e. not paused) in the current tree. + </description> + </method> <method name="get_process_delta_time" qualifiers="const"> <return type="float" /> <description> Returns the time elapsed (in seconds) since the last process callback. This value may vary from frame to frame. </description> </method> + <method name="get_process_total_time" qualifiers="const"> + <return type="float" /> + <description> + Returns the total time elapsed (in seconds) since this node has been part of the current scene tree regardless of the pause state. + </description> + </method> <method name="get_scene_instance_load_placeholder" qualifiers="const"> <return type="bool" /> <description> |