diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/AStar.xml | 3 | ||||
-rw-r--r-- | doc/classes/AStar2D.xml | 3 | ||||
-rw-r--r-- | doc/classes/Dictionary.xml | 1 | ||||
-rw-r--r-- | doc/classes/File.xml | 35 | ||||
-rw-r--r-- | doc/classes/FileDialog.xml | 6 | ||||
-rw-r--r-- | doc/classes/RigidBody2D.xml | 7 | ||||
-rw-r--r-- | doc/classes/RigidBody3D.xml | 7 |
7 files changed, 47 insertions, 15 deletions
diff --git a/doc/classes/AStar.xml b/doc/classes/AStar.xml index e930abba87..2695e86f47 100644 --- a/doc/classes/AStar.xml +++ b/doc/classes/AStar.xml @@ -131,7 +131,8 @@ <argument index="1" name="include_disabled" type="bool" default="false"> </argument> <description> - Returns the ID of the closest point to [code]to_position[/code], optionally taking disabled points into account. Returns -1 if there are no points in the points pool. + Returns the ID of the closest point to [code]to_position[/code], optionally taking disabled points into account. Returns [code]-1[/code] if there are no points in the points pool. + [b]Note:[/b] If several points are the closest to [code]to_position[/code], the one with the smallest ID will be returned, ensuring a deterministic result. </description> </method> <method name="get_closest_position_in_segment" qualifiers="const"> diff --git a/doc/classes/AStar2D.xml b/doc/classes/AStar2D.xml index 16fa05041e..622d336ef6 100644 --- a/doc/classes/AStar2D.xml +++ b/doc/classes/AStar2D.xml @@ -114,7 +114,8 @@ <argument index="1" name="include_disabled" type="bool" default="false"> </argument> <description> - Returns the ID of the closest point to [code]to_position[/code], optionally taking disabled points into account. Returns -1 if there are no points in the points pool. + Returns the ID of the closest point to [code]to_position[/code], optionally taking disabled points into account. Returns [code]-1[/code] if there are no points in the points pool. + [b]Note:[/b] If several points are the closest to [code]to_position[/code], the one with the smallest ID will be returned, ensuring a deterministic result. </description> </method> <method name="get_closest_position_in_segment" qualifiers="const"> diff --git a/doc/classes/Dictionary.xml b/doc/classes/Dictionary.xml index 385f4b7e59..4538e5ea4e 100644 --- a/doc/classes/Dictionary.xml +++ b/doc/classes/Dictionary.xml @@ -148,6 +148,7 @@ # The line below prints `true`, whereas it would have printed `false` if both variables were compared directly. print(dict1.hash() == dict2.hash()) [/codeblock] + [b]Note:[/b] Dictionaries with the same keys/values but in a different order will have a different hash. </description> </method> <method name="keys"> diff --git a/doc/classes/File.xml b/doc/classes/File.xml index 17c65731ff..b90039e496 100644 --- a/doc/classes/File.xml +++ b/doc/classes/File.xml @@ -54,28 +54,28 @@ <return type="int"> </return> <description> - Returns the next 16 bits from the file as an integer. + Returns the next 16 bits from the file as an integer. See [method store_16] for details on what values can be stored and retrieved this way. </description> </method> <method name="get_32" qualifiers="const"> <return type="int"> </return> <description> - Returns the next 32 bits from the file as an integer. + Returns the next 32 bits from the file as an integer. See [method store_32] for details on what values can be stored and retrieved this way. </description> </method> <method name="get_64" qualifiers="const"> <return type="int"> </return> <description> - Returns the next 64 bits from the file as an integer. + Returns the next 64 bits from the file as an integer. See [method store_64] for details on what values can be stored and retrieved this way. </description> </method> <method name="get_8" qualifiers="const"> <return type="int"> </return> <description> - Returns the next 8 bits from the file as an integer. + Returns the next 8 bits from the file as an integer. See [method store_8] for details on what values can be stored and retrieved this way. </description> </method> <method name="get_as_text" qualifiers="const"> @@ -297,7 +297,26 @@ </argument> <description> Stores an integer as 16 bits in the file. - [b]Note:[/b] The [code]value[/code] should lie in the interval [code][0, 2^16 - 1][/code]. + [b]Note:[/b] The [code]value[/code] should lie in the interval [code][0, 2^16 - 1][/code]. Any other value will overflow and wrap around. + To store a signed integer, use [method store_64] or store a signed integer from the interval [code][-2^15, 2^15 - 1][/code] (i.e. keeping one bit for the signedness) and compute its sign manually when reading. For example: + [codeblock] + const MAX_15B = 1 << 15 + const MAX_16B = 1 << 16 + + func unsigned16_to_signed(unsigned): + return (unsigned + MAX_15B) % MAX_16B - MAX_15B + + func _ready(): + var f = File.new() + f.open("user://file.dat", File.WRITE_READ) + f.store_16(-42) # This wraps around and stores 65494 (2^16 - 42). + f.store_16(121) # In bounds, will store 121. + f.seek(0) # Go back to start to read the stored value. + var read1 = f.get_16() # 65494 + var read2 = f.get_16() # 121 + var converted1 = unsigned16_to_signed(read1) # -42 + var converted2 = unsigned16_to_signed(read2) # 121 + [/codeblock] </description> </method> <method name="store_32"> @@ -307,7 +326,8 @@ </argument> <description> Stores an integer as 32 bits in the file. - [b]Note:[/b] The [code]value[/code] should lie in the interval [code][0, 2^32 - 1][/code]. + [b]Note:[/b] The [code]value[/code] should lie in the interval [code][0, 2^32 - 1][/code]. Any other value will overflow and wrap around. + To store a signed integer, use [method store_64], or convert it manually (see [method store_16] for an example). </description> </method> <method name="store_64"> @@ -327,7 +347,8 @@ </argument> <description> Stores an integer as 8 bits in the file. - [b]Note:[/b] The [code]value[/code] should lie in the interval [code][0, 255][/code]. + [b]Note:[/b] The [code]value[/code] should lie in the interval [code][0, 255][/code]. Any other value will overflow and wrap around. + To store a signed integer, use [method store_64], or convert it manually (see [method store_16] for an example). </description> </method> <method name="store_buffer"> diff --git a/doc/classes/FileDialog.xml b/doc/classes/FileDialog.xml index 99563ee367..f4868df6a4 100644 --- a/doc/classes/FileDialog.xml +++ b/doc/classes/FileDialog.xml @@ -132,6 +132,12 @@ </constant> </constants> <theme_items> + <theme_item name="file" type="Texture2D"> + Custom icon for files. + </theme_item> + <theme_item name="file_icon_modulate" type="Color" default="Color( 1, 1, 1, 1 )"> + The color modulation applied to the file icon. + </theme_item> <theme_item name="files_disabled" type="Color" default="Color( 0, 0, 0, 0.7 )"> The color tint for disabled files (when the [FileDialog] is used in open folder mode). </theme_item> diff --git a/doc/classes/RigidBody2D.xml b/doc/classes/RigidBody2D.xml index 8379fc5b58..a3fd2e81fd 100644 --- a/doc/classes/RigidBody2D.xml +++ b/doc/classes/RigidBody2D.xml @@ -127,7 +127,7 @@ The body's total applied torque. </member> <member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true"> - If [code]true[/code], the body will not calculate forces and will act as a static body if there is no movement. The body will wake up when other forces are applied via collisions or by using [method apply_impulse] or [method add_force]. + If [code]true[/code], the body can enter sleep mode when there is no movement. See [member sleeping]. </member> <member name="contact_monitor" type="bool" setter="set_contact_monitor" getter="is_contact_monitor_enabled" default="false"> If [code]true[/code], the body will emit signals when it collides with another RigidBody2D. See also [member contacts_reported]. @@ -165,7 +165,7 @@ If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one. </member> <member name="sleeping" type="bool" setter="set_sleeping" getter="is_sleeping" default="false"> - If [code]true[/code], the body is sleeping and will not calculate forces until woken up by a collision or by using [method apply_impulse] or [method add_force]. + If [code]true[/code], the body will not move and will not calculate forces until woken up by another body through, for example, a collision, or by using the [method apply_impulse] or [method add_force] methods. </member> <member name="weight" type="float" setter="set_weight" getter="get_weight" default="9.8"> The body's weight based on its mass and the [b]Default Gravity[/b] value in [b]Project > Project Settings > Physics > 2d[/b]. @@ -214,7 +214,8 @@ </signal> <signal name="sleeping_state_changed"> <description> - Emitted when [member sleeping] changes. + Emitted when the physics engine changes the body's sleeping state. + [b]Note:[/b] Changing the value [member sleeping] will not trigger this signal. It is only emitted if the sleeping state is changed by the physics engine or [code]emit_signal("sleeping_state_changed")[/code] is used. </description> </signal> </signals> diff --git a/doc/classes/RigidBody3D.xml b/doc/classes/RigidBody3D.xml index 1db818d6af..063cc3ca59 100644 --- a/doc/classes/RigidBody3D.xml +++ b/doc/classes/RigidBody3D.xml @@ -147,7 +147,7 @@ Lock the body's movement in the Z axis. </member> <member name="can_sleep" type="bool" setter="set_can_sleep" getter="is_able_to_sleep" default="true"> - If [code]true[/code], the body is deactivated when there is no movement, so it will not take part in the simulation until it is awaken by an external force. + If [code]true[/code], the body can enter sleep mode when there is no movement. See [member sleeping]. </member> <member name="contact_monitor" type="bool" setter="set_contact_monitor" getter="is_contact_monitor_enabled" default="false"> If [code]true[/code], the RigidBody3D will emit signals when it collides with another RigidBody3D. @@ -182,7 +182,7 @@ If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one. </member> <member name="sleeping" type="bool" setter="set_sleeping" getter="is_sleeping" default="false"> - If [code]true[/code], the body is sleeping and will not calculate forces until woken up by a collision or the [code]apply_impulse[/code] method. + If [code]true[/code], the body will not move and will not calculate forces until woken up by another body through, for example, a collision, or by using the [method apply_impulse] or [method add_force] methods. </member> <member name="weight" type="float" setter="set_weight" getter="get_weight" default="9.8"> The body's weight based on its mass and the global 3D gravity. Global values are set in [b]Project > Project Settings > Physics > 3d[/b]. @@ -233,7 +233,8 @@ </signal> <signal name="sleeping_state_changed"> <description> - Emitted when the body changes its sleeping state. Either by sleeping or waking up. + Emitted when the physics engine changes the body's sleeping state. + [b]Note:[/b] Changing the value [member sleeping] will not trigger this signal. It is only emitted if the sleeping state is changed by the physics engine or [code]emit_signal("sleeping_state_changed")[/code] is used. </description> </signal> </signals> |