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-rw-r--r--doc/classes/AnimationNodeOneShot.xml15
-rw-r--r--doc/classes/Area2D.xml6
-rw-r--r--doc/classes/Area3D.xml6
-rw-r--r--doc/classes/AudioEffectSpectrumAnalyzer.xml4
-rw-r--r--doc/classes/AudioStreamGenerator.xml2
-rw-r--r--doc/classes/AudioStreamGeneratorPlayback.xml2
-rw-r--r--doc/classes/BaseButton.xml10
-rw-r--r--doc/classes/BitMap.xml13
-rw-r--r--doc/classes/BoxMesh.xml2
-rw-r--r--doc/classes/BoxShape3D.xml2
-rw-r--r--doc/classes/Button.xml8
-rw-r--r--doc/classes/ButtonGroup.xml2
-rw-r--r--doc/classes/CapsuleMesh.xml4
-rw-r--r--doc/classes/CapsuleShape3D.xml4
-rw-r--r--doc/classes/CharacterBody2D.xml8
-rw-r--r--doc/classes/CharacterBody3D.xml4
-rw-r--r--doc/classes/CheckBox.xml8
-rw-r--r--doc/classes/CheckButton.xml8
-rw-r--r--doc/classes/CodeEdit.xml15
-rw-r--r--doc/classes/Control.xml6
-rw-r--r--doc/classes/CurveTexture.xml2
-rw-r--r--doc/classes/CurveXYZTexture.xml2
-rw-r--r--doc/classes/CylinderMesh.xml4
-rw-r--r--doc/classes/CylinderShape3D.xml2
-rw-r--r--doc/classes/DisplayServer.xml45
-rw-r--r--doc/classes/EditorInspector.xml4
-rw-r--r--doc/classes/EditorPlugin.xml4
-rw-r--r--doc/classes/Environment.xml9
-rw-r--r--doc/classes/GPUParticles2D.xml29
-rw-r--r--doc/classes/GPUParticles3D.xml6
-rw-r--r--doc/classes/GeometryInstance3D.xml9
-rw-r--r--doc/classes/GradientTexture1D.xml2
-rw-r--r--doc/classes/GraphNode.xml18
-rw-r--r--doc/classes/HSplitContainer.xml2
-rw-r--r--doc/classes/Input.xml13
-rw-r--r--doc/classes/ItemList.xml2
-rw-r--r--doc/classes/Light3D.xml15
-rw-r--r--doc/classes/LineEdit.xml18
-rw-r--r--doc/classes/LinkButton.xml6
-rw-r--r--doc/classes/MenuButton.xml6
-rw-r--r--doc/classes/Node.xml12
-rw-r--r--doc/classes/OS.xml6
-rw-r--r--doc/classes/Object.xml2
-rw-r--r--doc/classes/OptionButton.xml13
-rw-r--r--doc/classes/PhysicsBody2D.xml12
-rw-r--r--doc/classes/PhysicsBody3D.xml10
-rw-r--r--doc/classes/PopupMenu.xml13
-rw-r--r--doc/classes/ProgressBar.xml2
-rw-r--r--doc/classes/ProjectSettings.xml21
-rw-r--r--doc/classes/RayCast2D.xml8
-rw-r--r--doc/classes/RayCast3D.xml8
-rw-r--r--doc/classes/Rect2.xml5
-rw-r--r--doc/classes/Rect2i.xml7
-rw-r--r--doc/classes/ReflectionProbe.xml1
-rw-r--r--doc/classes/RenderingDevice.xml2
-rw-r--r--doc/classes/RenderingServer.xml28
-rw-r--r--doc/classes/RichTextLabel.xml15
-rw-r--r--doc/classes/ShapeCast2D.xml8
-rw-r--r--doc/classes/SoftDynamicBody3D.xml1
-rw-r--r--doc/classes/StreamPeerBuffer.xml10
-rw-r--r--doc/classes/String.xml9
-rw-r--r--doc/classes/TabBar.xml68
-rw-r--r--doc/classes/TabContainer.xml6
-rw-r--r--doc/classes/TextEdit.xml27
-rw-r--r--doc/classes/TextLine.xml1
-rw-r--r--doc/classes/TextParagraph.xml1
-rw-r--r--doc/classes/TextServer.xml27
-rw-r--r--doc/classes/TextServerExtension.xml44
-rw-r--r--doc/classes/TileMap.xml5
-rw-r--r--doc/classes/TileSetAtlasSource.xml2
-rw-r--r--doc/classes/Transform3D.xml8
-rw-r--r--doc/classes/Tree.xml33
-rw-r--r--doc/classes/TreeItem.xml14
-rw-r--r--doc/classes/Tween.xml2
-rw-r--r--doc/classes/VSplitContainer.xml2
-rw-r--r--doc/classes/Viewport.xml12
-rw-r--r--doc/classes/VisualShaderNode.xml14
-rw-r--r--doc/classes/VisualShaderNodeClamp.xml9
-rw-r--r--doc/classes/VisualShaderNodeCompare.xml13
-rw-r--r--doc/classes/VisualShaderNodeDerivativeFunc.xml45
-rw-r--r--doc/classes/VisualShaderNodeFaceForward.xml2
-rw-r--r--doc/classes/VisualShaderNodeMix.xml18
-rw-r--r--doc/classes/VisualShaderNodeMultiplyAdd.xml11
-rw-r--r--doc/classes/VisualShaderNodeScalarDerivativeFunc.xml30
-rw-r--r--doc/classes/VisualShaderNodeSmoothStep.xml18
-rw-r--r--doc/classes/VisualShaderNodeStep.xml18
-rw-r--r--doc/classes/VisualShaderNodeSwitch.xml13
-rw-r--r--doc/classes/VisualShaderNodeVec2Constant.xml16
-rw-r--r--doc/classes/VisualShaderNodeVec2Uniform.xml19
-rw-r--r--doc/classes/VisualShaderNodeVectorBase.xml26
-rw-r--r--doc/classes/VisualShaderNodeVectorCompose.xml2
-rw-r--r--doc/classes/VisualShaderNodeVectorDecompose.xml2
-rw-r--r--doc/classes/VisualShaderNodeVectorDerivativeFunc.xml30
-rw-r--r--doc/classes/VisualShaderNodeVectorDistance.xml2
-rw-r--r--doc/classes/VisualShaderNodeVectorFunc.xml2
-rw-r--r--doc/classes/VisualShaderNodeVectorLen.xml2
-rw-r--r--doc/classes/VisualShaderNodeVectorOp.xml2
-rw-r--r--doc/classes/VoxelGI.xml4
-rw-r--r--doc/classes/Window.xml11
-rw-r--r--doc/classes/XRInterfaceExtension.xml50
-rw-r--r--doc/classes/XRPose.xml14
-rw-r--r--doc/classes/XRPositionalTracker.xml3
-rw-r--r--doc/classes/XRServer.xml18
103 files changed, 776 insertions, 390 deletions
diff --git a/doc/classes/AnimationNodeOneShot.xml b/doc/classes/AnimationNodeOneShot.xml
index 116b54e39e..71ed82cf46 100644
--- a/doc/classes/AnimationNodeOneShot.xml
+++ b/doc/classes/AnimationNodeOneShot.xml
@@ -10,19 +10,6 @@
<link title="AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
- <methods>
- <method name="get_mix_mode" qualifiers="const">
- <return type="int" enum="AnimationNodeOneShot.MixMode" />
- <description>
- </description>
- </method>
- <method name="set_mix_mode">
- <return type="void" />
- <argument index="0" name="mode" type="int" enum="AnimationNodeOneShot.MixMode" />
- <description>
- </description>
- </method>
- </methods>
<members>
<member name="autorestart" type="bool" setter="set_autorestart" getter="has_autorestart" default="false">
If [code]true[/code], the sub-animation will restart automatically after finishing.
@@ -37,6 +24,8 @@
</member>
<member name="fadeout_time" type="float" setter="set_fadeout_time" getter="get_fadeout_time" default="0.1">
</member>
+ <member name="mix_mode" type="int" setter="set_mix_mode" getter="get_mix_mode" enum="AnimationNodeOneShot.MixMode" default="0">
+ </member>
<member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false">
</member>
</members>
diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml
index 0f7e6799be..5280b7445d 100644
--- a/doc/classes/Area2D.xml
+++ b/doc/classes/Area2D.xml
@@ -31,7 +31,7 @@
<return type="bool" />
<argument index="0" name="area" type="Node" />
<description>
- If [code]true[/code], the given area overlaps the Area2D.
+ Returns [code]true[/code] if the given [Area2D] intersects or overlaps this [Area2D], [code]false[/code] otherwise.
[b]Note:[/b] The result of this test is not immediate after moving objects. For performance, the list of overlaps is updated once per frame and before the physics step. Consider using signals instead.
</description>
</method>
@@ -39,9 +39,9 @@
<return type="bool" />
<argument index="0" name="body" type="Node" />
<description>
- If [code]true[/code], the given physics body overlaps the Area2D.
+ Returns [code]true[/code] if the given physics body intersects or overlaps this [Area2D], [code]false[/code] otherwise.
[b]Note:[/b] The result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead.
- The [code]body[/code] argument can either be a [PhysicsBody2D] or a [TileMap] instance (while TileMaps are not physics bodies themselves, they register their tiles with collision shapes as a virtual physics body).
+ The [code]body[/code] argument can either be a [PhysicsBody2D] or a [TileMap] instance. While TileMaps are not physics bodies themselves, they register their tiles with collision shapes as a virtual physics body.
</description>
</method>
</methods>
diff --git a/doc/classes/Area3D.xml b/doc/classes/Area3D.xml
index 450ed44307..4f456cb56d 100644
--- a/doc/classes/Area3D.xml
+++ b/doc/classes/Area3D.xml
@@ -29,7 +29,7 @@
<return type="bool" />
<argument index="0" name="area" type="Node" />
<description>
- If [code]true[/code], the given area overlaps the Area3D.
+ Returns [code]true[/code] if the given [Area3D] intersects or overlaps this [Area3D], [code]false[/code] otherwise.
[b]Note:[/b] The result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead.
</description>
</method>
@@ -37,9 +37,9 @@
<return type="bool" />
<argument index="0" name="body" type="Node" />
<description>
- If [code]true[/code], the given physics body overlaps the Area3D.
+ Returns [code]true[/code] if the given physics body intersects or overlaps this [Area3D], [code]false[/code] otherwise.
[b]Note:[/b] The result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead.
- The [code]body[/code] argument can either be a [PhysicsBody3D] or a [GridMap] instance (while GridMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body).
+ The [code]body[/code] argument can either be a [PhysicsBody3D] or a [GridMap] instance. While GridMaps are not physics body themselves, they register their tiles with collision shapes as a virtual physics body.
</description>
</method>
</methods>
diff --git a/doc/classes/AudioEffectSpectrumAnalyzer.xml b/doc/classes/AudioEffectSpectrumAnalyzer.xml
index b2f2c55aa2..50e38d5d1e 100644
--- a/doc/classes/AudioEffectSpectrumAnalyzer.xml
+++ b/doc/classes/AudioEffectSpectrumAnalyzer.xml
@@ -8,8 +8,8 @@
See also [AudioStreamGenerator] for procedurally generating sounds.
</description>
<tutorials>
- <link title="https://godotengine.org/asset-library/asset/528">Audio Spectrum Demo</link>
- <link title="https://godotengine.org/article/godot-32-will-get-new-audio-features">Godot 3.2 will get new audio features</link>
+ <link title="Audio Spectrum Demo">https://godotengine.org/asset-library/asset/528</link>
+ <link title="Godot 3.2 will get new audio features">https://godotengine.org/article/godot-32-will-get-new-audio-features</link>
</tutorials>
<members>
<member name="buffer_length" type="float" setter="set_buffer_length" getter="get_buffer_length" default="2.0">
diff --git a/doc/classes/AudioStreamGenerator.xml b/doc/classes/AudioStreamGenerator.xml
index 05406846ce..e54ce27a83 100644
--- a/doc/classes/AudioStreamGenerator.xml
+++ b/doc/classes/AudioStreamGenerator.xml
@@ -10,7 +10,7 @@
</description>
<tutorials>
<link title="Audio Generator Demo">https://godotengine.org/asset-library/asset/526</link>
- <link title="https://godotengine.org/article/godot-32-will-get-new-audio-features">Godot 3.2 will get new audio features</link>
+ <link title="Godot 3.2 will get new audio features">https://godotengine.org/article/godot-32-will-get-new-audio-features</link>
</tutorials>
<members>
<member name="buffer_length" type="float" setter="set_buffer_length" getter="get_buffer_length" default="0.5">
diff --git a/doc/classes/AudioStreamGeneratorPlayback.xml b/doc/classes/AudioStreamGeneratorPlayback.xml
index 7520d5d97a..42caa23763 100644
--- a/doc/classes/AudioStreamGeneratorPlayback.xml
+++ b/doc/classes/AudioStreamGeneratorPlayback.xml
@@ -8,7 +8,7 @@
</description>
<tutorials>
<link title="Audio Generator Demo">https://godotengine.org/asset-library/asset/526</link>
- <link title="https://godotengine.org/article/godot-32-will-get-new-audio-features">Godot 3.2 will get new audio features</link>
+ <link title="Godot 3.2 will get new audio features">https://godotengine.org/article/godot-32-will-get-new-audio-features</link>
</tutorials>
<methods>
<method name="can_push_buffer" qualifiers="const">
diff --git a/doc/classes/BaseButton.xml b/doc/classes/BaseButton.xml
index 1b77a5b4d8..714af426b3 100644
--- a/doc/classes/BaseButton.xml
+++ b/doc/classes/BaseButton.xml
@@ -38,7 +38,7 @@
<return type="void" />
<argument index="0" name="pressed" type="bool" />
<description>
- Changes the [member pressed] state of the button, without emitting [signal toggled]. Use when you just want to change the state of the button without sending the pressed event (e.g. when initializing scene). Only works if [member toggle_mode] is [code]true[/code].
+ Changes the [member button_pressed] state of the button, without emitting [signal toggled]. Use when you just want to change the state of the button without sending the pressed event (e.g. when initializing scene). Only works if [member toggle_mode] is [code]true[/code].
[b]Note:[/b] This method doesn't unpress other buttons in [member button_group].
</description>
</method>
@@ -54,6 +54,10 @@
Binary mask to choose which mouse buttons this button will respond to.
To allow both left-click and right-click, use [code]MOUSE_BUTTON_MASK_LEFT | MOUSE_BUTTON_MASK_RIGHT[/code].
</member>
+ <member name="button_pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
+ If [code]true[/code], the button's state is pressed. Means the button is pressed down or toggled (if [member toggle_mode] is active). Only works if [member toggle_mode] is [code]true[/code].
+ [b]Note:[/b] Setting [member button_pressed] will result in [signal toggled] to be emitted. If you want to change the pressed state without emitting that signal, use [method set_pressed_no_signal].
+ </member>
<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false">
If [code]true[/code], the button is in disabled state and can't be clicked or toggled.
</member>
@@ -62,10 +66,6 @@
If [code]true[/code], the button stays pressed when moving the cursor outside the button while pressing it.
[b]Note:[/b] This property only affects the button's visual appearance. Signals will be emitted at the same moment regardless of this property's value.
</member>
- <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
- If [code]true[/code], the button's state is pressed. Means the button is pressed down or toggled (if [member toggle_mode] is active). Only works if [member toggle_mode] is [code]true[/code].
- [b]Note:[/b] Setting [member pressed] will result in [signal toggled] to be emitted. If you want to change the pressed state without emitting that signal, use [method set_pressed_no_signal].
- </member>
<member name="shortcut" type="Shortcut" setter="set_shortcut" getter="get_shortcut">
[Shortcut] associated to the button.
</member>
diff --git a/doc/classes/BitMap.xml b/doc/classes/BitMap.xml
index dc655ee3b0..ebcdcab75e 100644
--- a/doc/classes/BitMap.xml
+++ b/doc/classes/BitMap.xml
@@ -9,6 +9,12 @@
<tutorials>
</tutorials>
<methods>
+ <method name="convert_to_image" qualifiers="const">
+ <return type="Image" />
+ <description>
+ Returns an image of the same size as the bitmap and with a [enum Image.Format] of type [code]FORMAT_L8[/code]. [code]true[/code] bits of the bitmap are being converted into white pixels, and [code]false[/code] bits into black.
+ </description>
+ </method>
<method name="create">
<return type="void" />
<argument index="0" name="size" type="Vector2" />
@@ -64,6 +70,13 @@
[code]epsilon[/code] is passed to RDP to control how accurately the polygons cover the bitmap: a lower [code]epsilon[/code] corresponds to more points in the polygons.
</description>
</method>
+ <method name="resize">
+ <return type="void" />
+ <argument index="0" name="new_size" type="Vector2" />
+ <description>
+ Resizes the image to [code]new_size[/code].
+ </description>
+ </method>
<method name="set_bit">
<return type="void" />
<argument index="0" name="position" type="Vector2" />
diff --git a/doc/classes/BoxMesh.xml b/doc/classes/BoxMesh.xml
index af3365b6ea..bf499c8971 100644
--- a/doc/classes/BoxMesh.xml
+++ b/doc/classes/BoxMesh.xml
@@ -11,7 +11,7 @@
<tutorials>
</tutorials>
<members>
- <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(2, 2, 2)">
+ <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(1, 1, 1)">
The box's width, height and depth.
</member>
<member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth" default="0">
diff --git a/doc/classes/BoxShape3D.xml b/doc/classes/BoxShape3D.xml
index 3bfded6512..cf2bf2338b 100644
--- a/doc/classes/BoxShape3D.xml
+++ b/doc/classes/BoxShape3D.xml
@@ -12,7 +12,7 @@
<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
</tutorials>
<members>
- <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(2, 2, 2)">
+ <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(1, 1, 1)">
The box's width, height and depth.
</member>
</members>
diff --git a/doc/classes/Button.xml b/doc/classes/Button.xml
index 65b66b2fd5..ef4eba62b2 100644
--- a/doc/classes/Button.xml
+++ b/doc/classes/Button.xml
@@ -94,16 +94,16 @@
</member>
</members>
<theme_items>
- <theme_item name="font_color" data_type="color" type="Color" default="Color(0.88, 0.88, 0.88, 1)">
+ <theme_item name="font_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)">
Default text [Color] of the [Button].
</theme_item>
- <theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(0.9, 0.9, 0.9, 0.2)">
+ <theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 0.5)">
Text [Color] used when the [Button] is disabled.
</theme_item>
- <theme_item name="font_focus_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)">
+ <theme_item name="font_focus_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)">
Text [Color] used when the [Button] is focused. Only replaces the normal text color of the button. Disabled, hovered, and pressed states take precedence over this color.
</theme_item>
- <theme_item name="font_hover_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)">
+ <theme_item name="font_hover_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)">
Text [Color] used when the [Button] is being hovered.
</theme_item>
<theme_item name="font_hover_pressed_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
diff --git a/doc/classes/ButtonGroup.xml b/doc/classes/ButtonGroup.xml
index e3e781ac10..24bdc95baf 100644
--- a/doc/classes/ButtonGroup.xml
+++ b/doc/classes/ButtonGroup.xml
@@ -28,7 +28,7 @@
</members>
<signals>
<signal name="pressed">
- <argument index="0" name="button" type="Object" />
+ <argument index="0" name="button" type="BaseButton" />
<description>
Emitted when one of the buttons of the group is pressed.
</description>
diff --git a/doc/classes/CapsuleMesh.xml b/doc/classes/CapsuleMesh.xml
index 3b4e60ce93..45dd64c174 100644
--- a/doc/classes/CapsuleMesh.xml
+++ b/doc/classes/CapsuleMesh.xml
@@ -9,13 +9,13 @@
<tutorials>
</tutorials>
<members>
- <member name="height" type="float" setter="set_height" getter="get_height" default="3.0">
+ <member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
Total height of the capsule mesh (including the hemispherical ends).
</member>
<member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments" default="64">
Number of radial segments on the capsule mesh.
</member>
- <member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
+ <member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5">
Radius of the capsule mesh.
</member>
<member name="rings" type="int" setter="set_rings" getter="get_rings" default="8">
diff --git a/doc/classes/CapsuleShape3D.xml b/doc/classes/CapsuleShape3D.xml
index 8856ec3779..ba4ead4930 100644
--- a/doc/classes/CapsuleShape3D.xml
+++ b/doc/classes/CapsuleShape3D.xml
@@ -10,10 +10,10 @@
<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
</tutorials>
<members>
- <member name="height" type="float" setter="set_height" getter="get_height" default="3.0">
+ <member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
The capsule's height.
</member>
- <member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
+ <member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5">
The capsule's radius.
</member>
</members>
diff --git a/doc/classes/CharacterBody2D.xml b/doc/classes/CharacterBody2D.xml
index 28a9107db6..1c4475dd70 100644
--- a/doc/classes/CharacterBody2D.xml
+++ b/doc/classes/CharacterBody2D.xml
@@ -165,9 +165,6 @@
If [code]true[/code], the body will not slide on slopes when calling [method move_and_slide] when the body is standing still.
If [code]false[/code], the body will slide on floor's slopes when [member motion_velocity] applies a downward force.
</member>
- <member name="free_mode_min_slide_angle" type="float" setter="set_free_mode_min_slide_angle" getter="get_free_mode_min_slide_angle" default="0.261799">
- Minimum angle (in radians) where the body is allowed to slide when it encounters a slope. The default value equals 15 degrees.
- </member>
<member name="max_slides" type="int" setter="set_max_slides" getter="get_max_slides" default="4">
Maximum number of times the body can change direction before it stops when calling [method move_and_slide].
</member>
@@ -192,12 +189,15 @@
<member name="up_direction" type="Vector2" setter="set_up_direction" getter="get_up_direction" default="Vector2(0, -1)">
Direction vector used to determine what is a wall and what is a floor (or a ceiling), rather than a wall, when calling [method move_and_slide]. Defaults to [code]Vector2.UP[/code]. If set to [code]Vector2(0, 0)[/code], everything is considered a wall. This is useful for topdown games.
</member>
+ <member name="wall_min_slide_angle" type="float" setter="set_wall_min_slide_angle" getter="get_wall_min_slide_angle" default="0.261799">
+ Minimum angle (in radians) where the body is allowed to slide when it encounters a slope. The default value equals 15 degrees. This property only affects movement when [member motion_mode] is [constant MOTION_MODE_FLOATING].
+ </member>
</members>
<constants>
<constant name="MOTION_MODE_GROUNDED" value="0" enum="MotionMode">
Apply when notions of walls, ceiling and floor are relevant. In this mode the body motion will react to slopes (acceleration/slowdown). This mode is suitable for sided games like platformers.
</constant>
- <constant name="MOTION_MODE_FREE" value="1" enum="MotionMode">
+ <constant name="MOTION_MODE_FLOATING" value="1" enum="MotionMode">
Apply when there is no notion of floor or ceiling. All collisions will be reported as [code]on_wall[/code]. In this mode, when you slide, the speed will always be constant. This mode is suitable for top-down games.
</constant>
<constant name="PLATFORM_VEL_ON_LEAVE_ALWAYS" value="0" enum="MovingPlatformApplyVelocityOnLeave">
diff --git a/doc/classes/CharacterBody3D.xml b/doc/classes/CharacterBody3D.xml
index 819190fd69..a5df0fd97e 100644
--- a/doc/classes/CharacterBody3D.xml
+++ b/doc/classes/CharacterBody3D.xml
@@ -175,14 +175,14 @@
Direction vector used to determine what is a wall and what is a floor (or a ceiling), rather than a wall, when calling [method move_and_slide]. Defaults to [code]Vector3.UP[/code]. If set to [code]Vector3(0, 0, 0)[/code], everything is considered a wall. This is useful for topdown games.
</member>
<member name="wall_min_slide_angle" type="float" setter="set_wall_min_slide_angle" getter="get_wall_min_slide_angle" default="0.261799">
- Minimum angle (in radians) where the body is allowed to slide when it encounters a slope. The default value equals 15 degrees. In [code]MOTION_MODE_GROUNDED[/code], it works only when [member floor_block_on_wall] is [code]true[/code].
+ Minimum angle (in radians) where the body is allowed to slide when it encounters a slope. The default value equals 15 degrees. When [member motion_mode] is [constant MOTION_MODE_GROUNDED], it only affects movement if [member floor_block_on_wall] is [code]true[/code].
</member>
</members>
<constants>
<constant name="MOTION_MODE_GROUNDED" value="0" enum="MotionMode">
Apply when notions of walls, ceiling and floor are relevant. In this mode the body motion will react to slopes (acceleration/slowdown). This mode is suitable for grounded games like platformers.
</constant>
- <constant name="MOTION_MODE_FREE" value="1" enum="MotionMode">
+ <constant name="MOTION_MODE_FLOATING" value="1" enum="MotionMode">
Apply when there is no notion of floor or ceiling. All collisions will be reported as [code]on_wall[/code]. In this mode, when you slide, the speed will always be constant. This mode is suitable for games without ground like space games.
</constant>
<constant name="PLATFORM_VEL_ON_LEAVE_ALWAYS" value="0" enum="MovingPlatformApplyVelocityOnLeave">
diff --git a/doc/classes/CheckBox.xml b/doc/classes/CheckBox.xml
index 6180f56858..3626420589 100644
--- a/doc/classes/CheckBox.xml
+++ b/doc/classes/CheckBox.xml
@@ -14,16 +14,16 @@
<member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode" overrides="BaseButton" default="true" />
</members>
<theme_items>
- <theme_item name="font_color" data_type="color" type="Color" default="Color(0.88, 0.88, 0.88, 1)">
+ <theme_item name="font_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)">
The [CheckBox] text's font color.
</theme_item>
- <theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(0.9, 0.9, 0.9, 0.2)">
+ <theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 0.5)">
The [CheckBox] text's font color when it's disabled.
</theme_item>
- <theme_item name="font_focus_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)">
+ <theme_item name="font_focus_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)">
The [CheckBox] text's font color when it's focused. Only replaces the normal text color of the checkbox. Disabled, hovered, and pressed states take precedence over this color.
</theme_item>
- <theme_item name="font_hover_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)">
+ <theme_item name="font_hover_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)">
The [CheckBox] text's font color when it's hovered.
</theme_item>
<theme_item name="font_hover_pressed_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
diff --git a/doc/classes/CheckButton.xml b/doc/classes/CheckButton.xml
index 659fb5126f..74d438f24e 100644
--- a/doc/classes/CheckButton.xml
+++ b/doc/classes/CheckButton.xml
@@ -14,16 +14,16 @@
<member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode" overrides="BaseButton" default="true" />
</members>
<theme_items>
- <theme_item name="font_color" data_type="color" type="Color" default="Color(0.88, 0.88, 0.88, 1)">
+ <theme_item name="font_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)">
The [CheckButton] text's font color.
</theme_item>
- <theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(0.9, 0.9, 0.9, 0.2)">
+ <theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 0.5)">
The [CheckButton] text's font color when it's disabled.
</theme_item>
- <theme_item name="font_focus_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)">
+ <theme_item name="font_focus_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)">
The [CheckButton] text's font color when it's focused. Only replaces the normal text color of the button. Disabled, hovered, and pressed states take precedence over this color.
</theme_item>
- <theme_item name="font_hover_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)">
+ <theme_item name="font_hover_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)">
The [CheckButton] text's font color when it's hovered.
</theme_item>
<theme_item name="font_hover_pressed_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
diff --git a/doc/classes/CodeEdit.xml b/doc/classes/CodeEdit.xml
index 4a9d79978c..09696d4d2a 100644
--- a/doc/classes/CodeEdit.xml
+++ b/doc/classes/CodeEdit.xml
@@ -345,7 +345,7 @@
<return type="void" />
<argument index="0" name="force" type="bool" default="false" />
<description>
- Emits [signal request_code_completion], if [code]force[/code] is true will bypass all checks. Otherwise will check that the caret is in a word or in front of a prefix. Will ignore the request if all current options are of type file path, node path or signal.
+ Emits [signal code_completion_requested], if [code]force[/code] is true will bypass all checks. Otherwise will check that the caret is in a word or in front of a prefix. Will ignore the request if all current options are of type file path, node path or signal.
</description>
</method>
<method name="set_code_completion_selected_index">
@@ -506,7 +506,7 @@
Emitted when a breakpoint is added or removed from a line. If the line is moved via backspace a removed is emitted at the old line.
</description>
</signal>
- <signal name="request_code_completion">
+ <signal name="code_completion_requested">
<description>
Emitted when the user requests code completion.
</description>
@@ -574,7 +574,7 @@
<theme_item name="caret_background_color" data_type="color" type="Color" default="Color(0, 0, 0, 1)">
[Color] of the text behind the caret when block caret is enabled.
</theme_item>
- <theme_item name="caret_color" data_type="color" type="Color" default="Color(0.88, 0.88, 0.88, 1)">
+ <theme_item name="caret_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)">
[Color] of the caret.
</theme_item>
<theme_item name="code_folding_color" data_type="color" type="Color" default="Color(0.8, 0.8, 0.8, 0.8)">
@@ -601,13 +601,16 @@
<theme_item name="executing_line_color" data_type="color" type="Color" default="Color(0.98, 0.89, 0.27, 1)">
[Color] of the executing icon for executing lines.
</theme_item>
- <theme_item name="font_color" data_type="color" type="Color" default="Color(0.88, 0.88, 0.88, 1)">
+ <theme_item name="font_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)">
Sets the font [Color].
</theme_item>
<theme_item name="font_outline_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
The tint of text outline of the [CodeEdit].
</theme_item>
- <theme_item name="font_readonly_color" data_type="color" type="Color" default="Color(0.88, 0.88, 0.88, 0.5)">
+ <theme_item name="font_placeholder_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 0.6)">
+ Font color for [member TextEdit.placeholder_text].
+ </theme_item>
+ <theme_item name="font_readonly_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 0.5)">
Sets the font [Color] when [member TextEdit.editable] is disabled.
</theme_item>
<theme_item name="font_selected_color" data_type="color" type="Color" default="Color(0, 0, 0, 1)">
@@ -625,7 +628,7 @@
<theme_item name="search_result_color" data_type="color" type="Color" default="Color(0.3, 0.3, 0.3, 1)">
[Color] behind the text that matches the search query.
</theme_item>
- <theme_item name="selection_color" data_type="color" type="Color" default="Color(0.49, 0.49, 0.49, 1)">
+ <theme_item name="selection_color" data_type="color" type="Color" default="Color(0.5, 0.5, 0.5, 1)">
Sets the highlight [Color] of text selections.
</theme_item>
<theme_item name="word_highlighted_color" data_type="color" type="Color" default="Color(0.8, 0.9, 0.9, 0.15)">
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index d5551e1e04..b6c2dac33c 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -380,12 +380,6 @@
Returns the focus neighbor for the specified [enum Side]. A getter method for [member focus_neighbor_bottom], [member focus_neighbor_left], [member focus_neighbor_right] and [member focus_neighbor_top].
</description>
</method>
- <method name="get_focus_owner" qualifiers="const">
- <return type="Control" />
- <description>
- Returns the control that has the keyboard focus or [code]null[/code] if none.
- </description>
- </method>
<method name="get_global_rect" qualifiers="const">
<return type="Rect2" />
<description>
diff --git a/doc/classes/CurveTexture.xml b/doc/classes/CurveTexture.xml
index fe75f029f0..99b5ef2f4f 100644
--- a/doc/classes/CurveTexture.xml
+++ b/doc/classes/CurveTexture.xml
@@ -14,7 +14,7 @@
</member>
<member name="texture_mode" type="int" setter="set_texture_mode" getter="get_texture_mode" enum="CurveTexture.TextureMode" default="0">
</member>
- <member name="width" type="int" setter="set_width" getter="get_width" default="2048">
+ <member name="width" type="int" setter="set_width" getter="get_width" default="256">
The width of the texture.
</member>
</members>
diff --git a/doc/classes/CurveXYZTexture.xml b/doc/classes/CurveXYZTexture.xml
index 815653e987..b6dd90c7d3 100644
--- a/doc/classes/CurveXYZTexture.xml
+++ b/doc/classes/CurveXYZTexture.xml
@@ -13,7 +13,7 @@
</member>
<member name="curve_z" type="Curve" setter="set_curve_z" getter="get_curve_z">
</member>
- <member name="width" type="int" setter="set_width" getter="get_width" default="2048">
+ <member name="width" type="int" setter="set_width" getter="get_width" default="256">
</member>
</members>
</class>
diff --git a/doc/classes/CylinderMesh.xml b/doc/classes/CylinderMesh.xml
index 077435990b..ce34cc91ad 100644
--- a/doc/classes/CylinderMesh.xml
+++ b/doc/classes/CylinderMesh.xml
@@ -9,7 +9,7 @@
<tutorials>
</tutorials>
<members>
- <member name="bottom_radius" type="float" setter="set_bottom_radius" getter="get_bottom_radius" default="1.0">
+ <member name="bottom_radius" type="float" setter="set_bottom_radius" getter="get_bottom_radius" default="0.5">
Bottom radius of the cylinder. If set to [code]0.0[/code], the bottom faces will not be generated, resulting in a conic shape.
</member>
<member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
@@ -21,7 +21,7 @@
<member name="rings" type="int" setter="set_rings" getter="get_rings" default="4">
Number of edge rings along the height of the cylinder. Changing [member rings] does not have any visual impact unless a shader or procedural mesh tool is used to alter the vertex data. Higher values result in more subdivisions, which can be used to create smoother-looking effects with shaders or procedural mesh tools (at the cost of performance). When not altering the vertex data using a shader or procedural mesh tool, [member rings] should be kept to its default value.
</member>
- <member name="top_radius" type="float" setter="set_top_radius" getter="get_top_radius" default="1.0">
+ <member name="top_radius" type="float" setter="set_top_radius" getter="get_top_radius" default="0.5">
Top radius of the cylinder. If set to [code]0.0[/code], the top faces will not be generated, resulting in a conic shape.
</member>
</members>
diff --git a/doc/classes/CylinderShape3D.xml b/doc/classes/CylinderShape3D.xml
index d40b96710b..6fa6c4d75e 100644
--- a/doc/classes/CylinderShape3D.xml
+++ b/doc/classes/CylinderShape3D.xml
@@ -15,7 +15,7 @@
<member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
The cylinder's height.
</member>
- <member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
+ <member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5">
The cylinder's radius.
</member>
</members>
diff --git a/doc/classes/DisplayServer.xml b/doc/classes/DisplayServer.xml
index c527922cd5..281c218d0d 100644
--- a/doc/classes/DisplayServer.xml
+++ b/doc/classes/DisplayServer.xml
@@ -20,6 +20,12 @@
[b]Note:[/b] This method is only implemented on Linux.
</description>
</method>
+ <method name="clipboard_has" qualifiers="const">
+ <return type="bool" />
+ <description>
+ Returns [code]true[/code] if there is content on the user's clipboard.
+ </description>
+ </method>
<method name="clipboard_set">
<return type="void" />
<argument index="0" name="clipboard" type="String" />
@@ -393,6 +399,14 @@
<description>
</description>
</method>
+ <method name="screen_get_refresh_rate" qualifiers="const">
+ <return type="float" />
+ <argument index="0" name="screen" type="int" default="-1" />
+ <description>
+ Returns the current refresh rate of the specified screen. If [code]screen[/code] is [code]SCREEN_OF_MAIN_WINDOW[/code] (the default value), a screen with the main window will be used.
+ [b]Note:[/b] Returns [code]60.0[/code] if the DisplayServer fails to find the refresh rate for the specified screen. On HTML5, [method screen_get_refresh_rate] will always return [code]60.0[/code] as there is no way to retrieve the refresh rate on that platform.
+ </description>
+ </method>
<method name="screen_get_scale" qualifiers="const">
<return type="float" />
<argument index="0" name="screen" type="int" default="-1" />
@@ -563,6 +577,15 @@
Returns the mode of the given window.
</description>
</method>
+ <method name="window_get_native_handle" qualifiers="const">
+ <return type="int" />
+ <argument index="0" name="handle_type" type="int" enum="DisplayServer.HandleType" />
+ <argument index="1" name="window_id" type="int" default="0" />
+ <description>
+ Returns internal structure pointers for use in plugins.
+ [b]Note:[/b] This method is implemented on Android, Linux, macOS and Windows.
+ </description>
+ </method>
<method name="window_get_position" qualifiers="const">
<return type="Vector2i" />
<argument index="0" name="window_id" type="int" default="0" />
@@ -885,6 +908,11 @@
Fullscreen window mode. Note that this is not [i]exclusive[/i] fullscreen. On Windows and Linux, a borderless window is used to emulate fullscreen. On macOS, a new desktop is used to display the running project.
Regardless of the platform, enabling fullscreen will change the window size to match the monitor's size. Therefore, make sure your project supports [url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple resolutions[/url] when enabling fullscreen mode.
</constant>
+ <constant name="WINDOW_MODE_EXCLUSIVE_FULLSCREEN" value="4" enum="WindowMode">
+ Exclusive fullscreen window mode. This mode is implemented on Windows only. On other platforms, it is equivalent to [constant WINDOW_MODE_FULLSCREEN].
+ Only one window in exclusive fullscreen mode can be visible on a given screen at a time. If multiple windows are in exclusive fullscreen mode for the same screen, the last one being set to this mode takes precedence.
+ Regardless of the platform, enabling fullscreen will change the window size to match the monitor's size. Therefore, make sure your project supports [url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple resolutions[/url] when enabling fullscreen mode.
+ </constant>
<constant name="WINDOW_FLAG_RESIZE_DISABLED" value="0" enum="WindowFlags">
</constant>
<constant name="WINDOW_FLAG_BORDERLESS" value="1" enum="WindowFlags">
@@ -924,5 +952,22 @@
Displays the most recent image in the queue on vertical blanking intervals, while rendering to the other images (no tearing is visible).
Although not guaranteed, the images can be rendered as fast as possible, which may reduce input lag.
</constant>
+ <constant name="DISPLAY_HANDLE" value="0" enum="HandleType">
+ Display handle:
+ - Linux: [code]X11::Display*[/code] for the display.
+ </constant>
+ <constant name="WINDOW_HANDLE" value="1" enum="HandleType">
+ Window handle:
+ - Windows: [code]HWND[/code] for the window.
+ - Linux: [code]X11::Window*[/code] for the window.
+ - MacOS: [code]NSWindow*[/code] for the window.
+ - iOS: [code]UIViewController*[/code] for the view controller.
+ - Android: [code]jObject[/code] for the activity.
+ </constant>
+ <constant name="WINDOW_VIEW" value="2" enum="HandleType">
+ Window view:
+ - MacOS: [code]NSView*[/code] for the window main view.
+ - iOS: [code]UIView*[/code] for the window main view.
+ </constant>
</constants>
</class>
diff --git a/doc/classes/EditorInspector.xml b/doc/classes/EditorInspector.xml
index 27dab3d422..de122cb8bb 100644
--- a/doc/classes/EditorInspector.xml
+++ b/doc/classes/EditorInspector.xml
@@ -59,8 +59,8 @@
</description>
</signal>
<signal name="resource_selected">
- <argument index="0" name="res" type="Object" />
- <argument index="1" name="prop" type="String" />
+ <argument index="0" name="resource" type="Resource" />
+ <argument index="1" name="path" type="String" />
<description>
Emitted when a resource is selected in the inspector.
</description>
diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml
index 7b0a300782..cc1243898f 100644
--- a/doc/classes/EditorPlugin.xml
+++ b/doc/classes/EditorPlugin.xml
@@ -438,9 +438,9 @@
<method name="add_tool_submenu_item">
<return type="void" />
<argument index="0" name="name" type="String" />
- <argument index="1" name="submenu" type="Object" />
+ <argument index="1" name="submenu" type="PopupMenu" />
<description>
- Adds a custom submenu under [b]Project &gt; Tools &gt;[/b] [code]name[/code]. [code]submenu[/code] should be an object of class [PopupMenu]. Use [code]remove_tool_menu_item(name)[/code] on plugin clean up to remove the menu.
+ Adds a custom [PopupMenu] submenu under [b]Project &gt; Tools &gt;[/b] [code]name[/code]. Use [code]remove_tool_menu_item(name)[/code] on plugin clean up to remove the menu.
</description>
</method>
<method name="add_translation_parser_plugin">
diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml
index dab9d7b054..c8c0494378 100644
--- a/doc/classes/Environment.xml
+++ b/doc/classes/Environment.xml
@@ -154,6 +154,13 @@
<member name="glow_levels/7" type="float" setter="set_glow_level" getter="get_glow_level" default="0.0">
The intensity of the 7th level of glow. This is the most "global" level (blurriest).
</member>
+ <member name="glow_map" type="Texture" setter="set_glow_map" getter="get_glow_map">
+ The texture that should be used as a glow map to [i]multiply[/i] the resulting glow color according to [member glow_map_strength]. This can be used to create a "lens dirt" effect. The texture's RGB color channels are used for modulation, but the alpha channel is ignored.
+ [b]Note:[/b] The texture will be stretched to fit the screen. Therefore, it's recommended to use a texture with an aspect ratio that matches your project's base aspect ratio (typically 16:9).
+ </member>
+ <member name="glow_map_strength" type="float" setter="set_glow_map_strength" getter="get_glow_map_strength" default="0.8">
+ How strong of an impact the [member glow_map] should have on the overall glow effect. A strength of [code]0.0[/code] means the glow map has no effect on the overall glow effect. A strength of [code]1.0[/code] means the glow has a full effect on the overall glow effect (and can turn off glow entirely in specific areas of the screen if the glow map has black areas).
+ </member>
<member name="glow_mix" type="float" setter="set_glow_mix" getter="get_glow_mix" default="0.05">
</member>
<member name="glow_normalized" type="bool" setter="set_glow_normalized" getter="is_glow_normalized" default="false">
@@ -172,7 +179,7 @@
The number of cascades to use for SDFGI (between 1 and 8). A higher number of cascades allows displaying SDFGI further away while preserving detail up close, at the cost of performance. When using SDFGI on small-scale levels, [member sdfgi_cascades] can often be decreased between [code]1[/code] and [code]4[/code] to improve performance.
</member>
<member name="sdfgi_enabled" type="bool" setter="set_sdfgi_enabled" getter="is_sdfgi_enabled" default="false">
- If [code]true[/code], enables signed distance field global illumination for meshes that have their [member GeometryInstance3D.gi_mode] set to [constant GeometryInstance3D.GI_MODE_BAKED]. SDFGI is a real-time global illumination technique that works well with procedurally generated and user-built levels, including in situations where geometry is created during gameplay. The signed distance field is automatically generated around the camera as it moves. Dynamic lights are supported, but dynamic occluders and emissive surfaces are not.
+ If [code]true[/code], enables signed distance field global illumination for meshes that have their [member GeometryInstance3D.gi_mode] set to [constant GeometryInstance3D.GI_MODE_STATIC]. SDFGI is a real-time global illumination technique that works well with procedurally generated and user-built levels, including in situations where geometry is created during gameplay. The signed distance field is automatically generated around the camera as it moves. Dynamic lights are supported, but dynamic occluders and emissive surfaces are not.
[b]Performance:[/b] SDFGI is relatively demanding on the GPU and is not suited to low-end hardware such as integrated graphics (consider [LightmapGI] instead). To improve SDFGI performance, enable [member ProjectSettings.rendering/global_illumination/gi/use_half_resolution] in the Project Settings.
[b]Note:[/b] Meshes should have sufficiently thick walls to avoid light leaks (avoid one-sided walls). For interior levels, enclose your level geometry in a sufficiently large box and bridge the loops to close the mesh.
</member>
diff --git a/doc/classes/GPUParticles2D.xml b/doc/classes/GPUParticles2D.xml
index 72adc49742..f97198658e 100644
--- a/doc/classes/GPUParticles2D.xml
+++ b/doc/classes/GPUParticles2D.xml
@@ -18,6 +18,17 @@
Returns a rectangle containing the positions of all existing particles.
</description>
</method>
+ <method name="emit_particle">
+ <return type="void" />
+ <argument index="0" name="xform" type="Transform2D" />
+ <argument index="1" name="velocity" type="Vector2" />
+ <argument index="2" name="color" type="Color" />
+ <argument index="3" name="custom" type="Color" />
+ <argument index="4" name="flags" type="int" />
+ <description>
+ Emits a single particle. Whether [code]xform[/code], [code]velocity[/code], [code]color[/code] and [code]custom[/code] are applied depends on the value of [code]flags[/code]. See [enum EmitFlags].
+ </description>
+ </method>
<method name="restart">
<return type="void" />
<description>
@@ -67,6 +78,9 @@
<member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale" default="1.0">
Particle system's running speed scaling ratio. A value of [code]0[/code] can be used to pause the particles.
</member>
+ <member name="sub_emitter" type="NodePath" setter="set_sub_emitter" getter="get_sub_emitter" default="NodePath(&quot;&quot;)">
+ The [NodePath] to the [GPUParticles2D] used for sub-emissions.
+ </member>
<member name="texture" type="Texture2D" setter="set_texture" getter="get_texture">
Particle texture. If [code]null[/code], particles will be squares.
</member>
@@ -92,5 +106,20 @@
</constant>
<constant name="DRAW_ORDER_REVERSE_LIFETIME" value="2" enum="DrawOrder">
</constant>
+ <constant name="EMIT_FLAG_POSITION" value="1" enum="EmitFlags">
+ Particle starts at the specified position.
+ </constant>
+ <constant name="EMIT_FLAG_ROTATION_SCALE" value="2" enum="EmitFlags">
+ Particle starts with specified rotation and scale.
+ </constant>
+ <constant name="EMIT_FLAG_VELOCITY" value="4" enum="EmitFlags">
+ Particle starts with the specified velocity vector, which defines the emission direction and speed.
+ </constant>
+ <constant name="EMIT_FLAG_COLOR" value="8" enum="EmitFlags">
+ Particle starts with specified color.
+ </constant>
+ <constant name="EMIT_FLAG_CUSTOM" value="16" enum="EmitFlags">
+ Particle starts with specificed [code]CUSTOM[/code] data.
+ </constant>
</constants>
</class>
diff --git a/doc/classes/GPUParticles3D.xml b/doc/classes/GPUParticles3D.xml
index 771056cb93..62ac846077 100644
--- a/doc/classes/GPUParticles3D.xml
+++ b/doc/classes/GPUParticles3D.xml
@@ -26,6 +26,7 @@
<argument index="3" name="custom" type="Color" />
<argument index="4" name="flags" type="int" />
<description>
+ Emits a single particle. Whether [code]xform[/code], [code]velocity[/code], [code]color[/code] and [code]custom[/code] are applied depends on the value of [code]flags[/code]. See [enum EmitFlags].
</description>
</method>
<method name="get_draw_pass_mesh" qualifiers="const">
@@ -137,14 +138,19 @@
Particles are drawn in order of depth.
</constant>
<constant name="EMIT_FLAG_POSITION" value="1" enum="EmitFlags">
+ Particle starts at the specified position.
</constant>
<constant name="EMIT_FLAG_ROTATION_SCALE" value="2" enum="EmitFlags">
+ Particle starts with specified rotation and scale.
</constant>
<constant name="EMIT_FLAG_VELOCITY" value="4" enum="EmitFlags">
+ Particle starts with the specified velocity vector, which defines the emission direction and speed.
</constant>
<constant name="EMIT_FLAG_COLOR" value="8" enum="EmitFlags">
+ Particle starts with specified color.
</constant>
<constant name="EMIT_FLAG_CUSTOM" value="16" enum="EmitFlags">
+ Particle starts with specificed [code]CUSTOM[/code] data.
</constant>
<constant name="MAX_DRAW_PASSES" value="4">
Maximum number of draw passes supported.
diff --git a/doc/classes/GeometryInstance3D.xml b/doc/classes/GeometryInstance3D.xml
index cecd1e518f..c03a2b8b7c 100644
--- a/doc/classes/GeometryInstance3D.xml
+++ b/doc/classes/GeometryInstance3D.xml
@@ -41,7 +41,8 @@
The texel density to use for lightmapping in [LightmapGI]. Greater scale values provide higher resolution in the lightmap, which can result in sharper shadows for lights that have both direct and indirect light baked. However, greater scale values will also increase the space taken by the mesh in the lightmap texture, which increases the memory, storage, and bake time requirements. When using a single mesh at different scales, consider adjusting this value to keep the lightmap texel density consistent across meshes.
</member>
<member name="gi_mode" type="int" setter="set_gi_mode" getter="get_gi_mode" enum="GeometryInstance3D.GIMode" default="0">
- The global illumination mode to use for the whole geometry. Use a mode that matches the purpose
+ The global illumination mode to use for the whole geometry. To avoid inconsistent results, use a mode that matches the purpose of the mesh during gameplay (static/dynamic).
+ [b]Note:[/b] Lights' bake mode will also affect the global illumination rendering. See [member Light3D.light_bake_mode].
</member>
<member name="ignore_occlusion_culling" type="bool" setter="set_ignore_occlusion_culling" getter="is_ignoring_occlusion_culling" default="false">
</member>
@@ -93,13 +94,13 @@
In other words, the actual mesh will not be visible, only the shadows casted from the mesh will be.
</constant>
<constant name="GI_MODE_DISABLED" value="0" enum="GIMode">
- Disabled global illumination mode. Use for dynamic objects that do not contribute to global illumination (such as characters). When using [VoxelGI] and SDFGI, the geometry will [i]receive[/i] indirect lighting and reflections but will not be considered in GI baking. When using [LightmapGI], the object will receive indirect lighting using lightmap probes instead of using the lightmap texture.
+ Disabled global illumination mode. Use for dynamic objects that do not contribute to global illumination (such as characters). When using [VoxelGI] and SDFGI, the geometry will [i]receive[/i] indirect lighting and reflections but the geometry will not be considered in GI baking. When using [LightmapGI], the object will receive indirect lighting using lightmap probes instead of using the baked lightmap texture.
</constant>
- <constant name="GI_MODE_BAKED" value="1" enum="GIMode">
+ <constant name="GI_MODE_STATIC" value="1" enum="GIMode">
Baked global illumination mode. Use for static objects that contribute to global illumination (such as level geometry). This GI mode is effective when using [VoxelGI], SDFGI and [LightmapGI].
</constant>
<constant name="GI_MODE_DYNAMIC" value="2" enum="GIMode">
- Dynamic global illumination mode. Use for dynamic objects that contribute to global illumination. This GI mode is only effective when using [VoxelGI], but it has a higher performance impact than [constant GI_MODE_BAKED].
+ Dynamic global illumination mode. Use for dynamic objects that contribute to global illumination. This GI mode is only effective when using [VoxelGI], but it has a higher performance impact than [constant GI_MODE_STATIC]. When using other GI methods, this will act the same as [constant GI_MODE_DISABLED].
</constant>
<constant name="LIGHTMAP_SCALE_1X" value="0" enum="LightmapScale">
The standard texel density for lightmapping with [LightmapGI].
diff --git a/doc/classes/GradientTexture1D.xml b/doc/classes/GradientTexture1D.xml
index 223439956c..4730410ea9 100644
--- a/doc/classes/GradientTexture1D.xml
+++ b/doc/classes/GradientTexture1D.xml
@@ -15,7 +15,7 @@
<member name="use_hdr" type="bool" setter="set_use_hdr" getter="is_using_hdr" default="false">
If [code]true[/code], the generated texture will support high dynamic range ([constant Image.FORMAT_RGBAF] format). This allows for glow effects to work if [member Environment.glow_enabled] is [code]true[/code]. If [code]false[/code], the generated texture will use low dynamic range; overbright colors will be clamped ([constant Image.FORMAT_RGBA8] format).
</member>
- <member name="width" type="int" setter="set_width" getter="get_width" default="2048">
+ <member name="width" type="int" setter="set_width" getter="get_width" default="256">
The number of color samples that will be obtained from the [Gradient].
</member>
</members>
diff --git a/doc/classes/GraphNode.xml b/doc/classes/GraphNode.xml
index d5780dce2d..c8606cf67f 100644
--- a/doc/classes/GraphNode.xml
+++ b/doc/classes/GraphNode.xml
@@ -292,25 +292,25 @@
</constant>
</constants>
<theme_items>
- <theme_item name="close_color" data_type="color" type="Color" default="Color(0, 0, 0, 1)">
+ <theme_item name="close_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)">
The color modulation applied to the close button icon.
</theme_item>
- <theme_item name="resizer_color" data_type="color" type="Color" default="Color(0, 0, 0, 1)">
+ <theme_item name="resizer_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)">
The color modulation applied to the resizer icon.
</theme_item>
- <theme_item name="title_color" data_type="color" type="Color" default="Color(0, 0, 0, 1)">
+ <theme_item name="title_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)">
Color of the title text.
</theme_item>
- <theme_item name="close_offset" data_type="constant" type="int" default="18">
+ <theme_item name="close_offset" data_type="constant" type="int" default="22">
The vertical offset of the close button.
</theme_item>
- <theme_item name="port_offset" data_type="constant" type="int" default="3">
+ <theme_item name="port_offset" data_type="constant" type="int" default="0">
Horizontal offset for the ports.
</theme_item>
- <theme_item name="separation" data_type="constant" type="int" default="1">
+ <theme_item name="separation" data_type="constant" type="int" default="2">
The vertical distance between ports.
</theme_item>
- <theme_item name="title_offset" data_type="constant" type="int" default="20">
+ <theme_item name="title_offset" data_type="constant" type="int" default="26">
Vertical offset of the title text.
</theme_item>
<theme_item name="title_font" data_type="font" type="Font">
@@ -334,10 +334,6 @@
<theme_item name="commentfocus" data_type="style" type="StyleBox">
The [StyleBox] used when [member comment] is enabled and the [GraphNode] is focused.
</theme_item>
- <theme_item name="defaultfocus" data_type="style" type="StyleBox">
- </theme_item>
- <theme_item name="defaultframe" data_type="style" type="StyleBox">
- </theme_item>
<theme_item name="frame" data_type="style" type="StyleBox">
The default background for [GraphNode].
</theme_item>
diff --git a/doc/classes/HSplitContainer.xml b/doc/classes/HSplitContainer.xml
index f2c505b1bc..6ba079bc66 100644
--- a/doc/classes/HSplitContainer.xml
+++ b/doc/classes/HSplitContainer.xml
@@ -18,7 +18,5 @@
<theme_item name="grabber" data_type="icon" type="Texture2D">
The icon used for the grabber drawn in the middle area.
</theme_item>
- <theme_item name="bg" data_type="style" type="StyleBox">
- </theme_item>
</theme_items>
</class>
diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml
index 45b15331d2..b5468755c1 100644
--- a/doc/classes/Input.xml
+++ b/doc/classes/Input.xml
@@ -141,10 +141,10 @@
Returns the strength of the joypad vibration: x is the strength of the weak motor, and y is the strength of the strong motor.
</description>
</method>
- <method name="get_last_mouse_velocity" qualifiers="const">
+ <method name="get_last_mouse_velocity">
<return type="Vector2" />
<description>
- Returns the mouse velocity for the last time the cursor was moved, and this until the next frame where the mouse moves. This means that even if the mouse is not moving, this function will still return the value of the last motion.
+ Returns the last mouse velocity. To provide a precise and jitter-free velocity, mouse velocity is only calculated every 0.1s. Therefore, mouse velocity will lag mouse movements.
</description>
</method>
<method name="get_magnetometer" qualifiers="const">
@@ -209,6 +209,12 @@
[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return [code]false[/code] even if one of the action's keys is pressed. See [url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input examples[/url] in the documentation for more information.
</description>
</method>
+ <method name="is_anything_pressed" qualifiers="const">
+ <return type="bool" />
+ <description>
+ Returns [code]true[/code] if any action, key, joypad button, or mouse button is being pressed. This will also return [code]true[/code] if any action is simulated via code by calling [method action_press].
+ </description>
+ </method>
<method name="is_joy_button_pressed" qualifiers="const">
<return type="bool" />
<argument index="0" name="device" type="int" />
@@ -377,7 +383,8 @@
<return type="void" />
<argument index="0" name="to" type="Vector2" />
<description>
- Sets the mouse position to the specified vector.
+ Sets the mouse position to the specified vector, provided in pixels and relative to an origin at the upper left corner of the game window.
+ Mouse position is clipped to the limits of the screen resolution, or to the limits of the game window if [enum MouseMode] is set to [code]MOUSE_MODE_CONFINED[/code] or [code]MOUSE_MODE_CONFINED_HIDDEN[/code].
</description>
</method>
</methods>
diff --git a/doc/classes/ItemList.xml b/doc/classes/ItemList.xml
index 593d0c9523..c87c5d2868 100644
--- a/doc/classes/ItemList.xml
+++ b/doc/classes/ItemList.xml
@@ -463,7 +463,7 @@
</constant>
</constants>
<theme_items>
- <theme_item name="font_color" data_type="color" type="Color" default="Color(0.63, 0.63, 0.63, 1)">
+ <theme_item name="font_color" data_type="color" type="Color" default="Color(0.65, 0.65, 0.65, 1)">
Default text [Color] of the item.
</theme_item>
<theme_item name="font_outline_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
diff --git a/doc/classes/Light3D.xml b/doc/classes/Light3D.xml
index 009ad1f609..b8d46755c7 100644
--- a/doc/classes/Light3D.xml
+++ b/doc/classes/Light3D.xml
@@ -34,8 +34,9 @@
<member name="light_angular_distance" type="float" setter="set_param" getter="get_param" default="0.0">
The light's angular size in degrees. Increasing this will make shadows softer at greater distances. Only available for [DirectionalLight3D]s. For reference, the Sun from the Earth is approximately [code]0.5[/code].
</member>
- <member name="light_bake_mode" type="int" setter="set_bake_mode" getter="get_bake_mode" enum="Light3D.BakeMode" default="1">
- The light's bake mode. See [enum BakeMode].
+ <member name="light_bake_mode" type="int" setter="set_bake_mode" getter="get_bake_mode" enum="Light3D.BakeMode" default="2">
+ The light's bake mode. This will affect the global illumination techniques that have an effect on the light's rendering. See [enum BakeMode].
+ [b]Note:[/b] Meshes' global illumination mode will also affect the global illumination rendering. See [member GeometryInstance3D.gi_mode].
</member>
<member name="light_color" type="Color" setter="set_color" getter="get_color" default="Color(1, 1, 1, 1)">
The light's color. An [i]overbright[/i] color can be used to achieve a result equivalent to increasing the light's [member light_energy].
@@ -146,12 +147,14 @@
Represents the size of the [enum Param] enum.
</constant>
<constant name="BAKE_DISABLED" value="0" enum="BakeMode">
- Light is ignored when baking.
- [b]Note:[/b] Hiding a light does [i]not[/i] affect baking.
+ Light is ignored when baking. This is the fastest mode, but the light will be taken into account when baking global illumination. This mode should generally be used for dynamic lights that change quickly, as the effect of global illumination is less noticeable on those lights.
+ [b]Note:[/b] Hiding a light does [i]not[/i] affect baking [LightmapGI]. Hiding a light will still affect baking [VoxelGI] and SDFGI (see [member Environment.sdfgi_enabled).
</constant>
- <constant name="BAKE_DYNAMIC" value="1" enum="BakeMode">
+ <constant name="BAKE_STATIC" value="1" enum="BakeMode">
+ Light is taken into account in static baking ([VoxelGI], [LightmapGI], SDFGI ([member Environment.sdfgi_enabled])). The light can be moved around or modified, but its global illumination will not update in real-time. This is suitable for subtle changes (such as flickering torches), but generally not large changes such as toggling a light on and off.
</constant>
- <constant name="BAKE_STATIC" value="2" enum="BakeMode">
+ <constant name="BAKE_DYNAMIC" value="2" enum="BakeMode">
+ Light is taken into account in dynamic baking ([VoxelGI] and SDFGI ([member Environment.sdfgi_enabled]) only). The light can be moved around or modified with global illumination updating in real-time. The light's global illumination appearance will be slightly different compared to [constant BAKE_STATIC]. This has a greater performance cost compared to [constant BAKE_STATIC].
</constant>
</constants>
</class>
diff --git a/doc/classes/LineEdit.xml b/doc/classes/LineEdit.xml
index ff01ad72fd..0b97865770 100644
--- a/doc/classes/LineEdit.xml
+++ b/doc/classes/LineEdit.xml
@@ -233,9 +233,6 @@
[b]Note:[/b] This method is only implemented on Linux.
</member>
<member name="mouse_default_cursor_shape" type="int" setter="set_default_cursor_shape" getter="get_default_cursor_shape" overrides="Control" enum="Control.CursorShape" default="1" />
- <member name="placeholder_alpha" type="float" setter="set_placeholder_alpha" getter="get_placeholder_alpha" default="0.6">
- Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/code].
- </member>
<member name="placeholder_text" type="String" setter="set_placeholder" getter="get_placeholder" default="&quot;&quot;">
Text shown when the [LineEdit] is empty. It is [b]not[/b] the [LineEdit]'s default value (see [member text]).
</member>
@@ -382,28 +379,31 @@
</constant>
</constants>
<theme_items>
- <theme_item name="caret_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)">
+ <theme_item name="caret_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)">
Color of the [LineEdit]'s caret (text cursor). This can be set to a fully transparent color to hide the caret entirely.
</theme_item>
- <theme_item name="clear_button_color" data_type="color" type="Color" default="Color(0.88, 0.88, 0.88, 1)">
+ <theme_item name="clear_button_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)">
Color used as default tint for the clear button.
</theme_item>
<theme_item name="clear_button_color_pressed" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
Color used for the clear button when it's pressed.
</theme_item>
- <theme_item name="font_color" data_type="color" type="Color" default="Color(0.88, 0.88, 0.88, 1)">
+ <theme_item name="font_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)">
Default font color.
</theme_item>
<theme_item name="font_outline_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
The tint of text outline of the [LineEdit].
</theme_item>
- <theme_item name="font_selected_color" data_type="color" type="Color" default="Color(0, 0, 0, 1)">
+ <theme_item name="font_placeholder_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 0.6)">
+ Font color for [member placeholder_text].
+ </theme_item>
+ <theme_item name="font_selected_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
Font color for selected text (inside the selection rectangle).
</theme_item>
- <theme_item name="font_uneditable_color" data_type="color" type="Color" default="Color(0.88, 0.88, 0.88, 0.5)">
+ <theme_item name="font_uneditable_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 0.5)">
Font color when editing is disabled.
</theme_item>
- <theme_item name="selection_color" data_type="color" type="Color" default="Color(0.49, 0.49, 0.49, 1)">
+ <theme_item name="selection_color" data_type="color" type="Color" default="Color(0.5, 0.5, 0.5, 1)">
Color of the selection rectangle.
</theme_item>
<theme_item name="caret_width" data_type="constant" type="int" default="1">
diff --git a/doc/classes/LinkButton.xml b/doc/classes/LinkButton.xml
index a20db4d7e9..4377fc1036 100644
--- a/doc/classes/LinkButton.xml
+++ b/doc/classes/LinkButton.xml
@@ -66,13 +66,13 @@
</constant>
</constants>
<theme_items>
- <theme_item name="font_color" data_type="color" type="Color" default="Color(0.88, 0.88, 0.88, 1)">
+ <theme_item name="font_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)">
Default text [Color] of the [LinkButton].
</theme_item>
- <theme_item name="font_focus_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)">
+ <theme_item name="font_focus_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)">
Text [Color] used when the [LinkButton] is focused. Only replaces the normal text color of the button. Disabled, hovered, and pressed states take precedence over this color.
</theme_item>
- <theme_item name="font_hover_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)">
+ <theme_item name="font_hover_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)">
Text [Color] used when the [LinkButton] is being hovered.
</theme_item>
<theme_item name="font_outline_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
diff --git a/doc/classes/MenuButton.xml b/doc/classes/MenuButton.xml
index 632b22c1de..79d1c05be4 100644
--- a/doc/classes/MenuButton.xml
+++ b/doc/classes/MenuButton.xml
@@ -46,16 +46,16 @@
</signal>
</signals>
<theme_items>
- <theme_item name="font_color" data_type="color" type="Color" default="Color(0.88, 0.88, 0.88, 1)">
+ <theme_item name="font_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)">
Default text [Color] of the [MenuButton].
</theme_item>
<theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(1, 1, 1, 0.3)">
Text [Color] used when the [MenuButton] is disabled.
</theme_item>
- <theme_item name="font_focus_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)">
+ <theme_item name="font_focus_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)">
Text [Color] used when the [MenuButton] is focused. Only replaces the normal text color of the button. Disabled, hovered, and pressed states take precedence over this color.
</theme_item>
- <theme_item name="font_hover_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)">
+ <theme_item name="font_hover_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)">
Text [Color] used when the [MenuButton] is being hovered.
</theme_item>
<theme_item name="font_outline_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index d714fbc0d5..47be5695a0 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -726,6 +726,18 @@
</member>
</members>
<signals>
+ <signal name="child_entered_tree">
+ <argument index="0" name="node" type="Node" />
+ <description>
+ Emitted when a child node enters the scene tree, either because it entered on its own or because this node entered with it.
+ </description>
+ </signal>
+ <signal name="child_exited_tree">
+ <argument index="0" name="node" type="Node" />
+ <description>
+ Emitted when a child node exits the scene tree, either because it exited on its own or because this node exited.
+ </description>
+ </signal>
<signal name="ready">
<description>
Emitted when the node is ready. Comes after [method _ready] callback and follows the same rules.
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index 1c44967aba..c752291588 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -54,7 +54,7 @@
<argument index="2" name="open_console" type="bool" default="false" />
<description>
Creates a new process that runs independently of Godot. It will not terminate if Godot terminates. The path specified in [code]path[/code] must exist and be executable file or macOS .app bundle. Platform path resolution will be used. The [code]arguments[/code] are used in the given order and separated by a space.
- On Windows, if [code]open_console[/code] is [code]true[/code] and process is console app, new terminal window will be opened, it's ignored on other platforms.
+ On Windows, if [code]open_console[/code] is [code]true[/code] and the process is a console app, a new terminal window will be opened. This is ignored on other platforms.
If the process creation succeeds, the method will return the new process ID, which you can use to monitor the process (and potentially terminate it with [method kill]). If the process creation fails, the method will return [code]-1[/code].
For example, running another instance of the project:
[codeblocks]
@@ -114,7 +114,7 @@
<argument index="4" name="open_console" type="bool" default="false" />
<description>
Executes a command. The file specified in [code]path[/code] must exist and be executable. Platform path resolution will be used. The [code]arguments[/code] are used in the given order and separated by a space. If an [code]output[/code] [Array] is provided, the complete shell output of the process will be appended as a single [String] element in [code]output[/code]. If [code]read_stderr[/code] is [code]true[/code], the output to the standard error stream will be included too.
- On Windows, if [code]open_console[/code] is [code]true[/code] and process is console app, new terminal window will be opened, it's ignored on other platforms.
+ On Windows, if [code]open_console[/code] is [code]true[/code] and the process is a console app, a new terminal window will be opened. This is ignored on other platforms.
If the command is successfully executed, the method will return the exit code of the command, or [code]-1[/code] if it fails.
[b]Note:[/b] The Godot thread will pause its execution until the executed command terminates. Use [Thread] to create a separate thread that will not pause the Godot thread, or use [method create_process] to create a completely independent process.
For example, to retrieve a list of the working directory's contents:
@@ -128,7 +128,7 @@
int exitCode = OS.Execute("ls", new string[] {"-l", "/tmp"}, output);
[/csharp]
[/codeblocks]
- If you wish to access a shell built-in or perform a composite command, a platform-specific shell can be invoked. For example:
+ If you wish to access a shell built-in or execute a composite command, a platform-specific shell can be invoked. For example:
[codeblocks]
[gdscript]
var output = []
diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml
index f5f6ba8b6d..bdc3a09322 100644
--- a/doc/classes/Object.xml
+++ b/doc/classes/Object.xml
@@ -490,7 +490,7 @@
<argument index="0" name="property" type="String" />
<argument index="1" name="value" type="Variant" />
<description>
- Assigns a new value to the given property. If the [code]property[/code] does not exist, nothing will happen.
+ Assigns a new value to the given property. If the [code]property[/code] does not exist or the given value's type doesn't match, nothing will happen.
[b]Note:[/b] In C#, the property name must be specified as snake_case if it is defined by a built-in Godot node. This doesn't apply to user-defined properties where you should use the same convention as in the C# source (typically PascalCase).
</description>
</method>
diff --git a/doc/classes/OptionButton.xml b/doc/classes/OptionButton.xml
index 87561917f3..02226df46b 100644
--- a/doc/classes/OptionButton.xml
+++ b/doc/classes/OptionButton.xml
@@ -84,7 +84,7 @@
<method name="get_selected_id" qualifiers="const">
<return type="int" />
<description>
- Returns the ID of the selected item, or [code]0[/code] if no item is selected.
+ Returns the ID of the selected item, or [code]-1[/code] if no item is selected.
</description>
</method>
<method name="get_selected_metadata" qualifiers="const">
@@ -112,6 +112,7 @@
<argument index="0" name="idx" type="int" />
<description>
Selects an item by index and makes it the current item. This will work even if the item is disabled.
+ Passing [code]-1[/code] as the index deselects any currently selected item.
</description>
</method>
<method name="set_item_disabled">
@@ -182,16 +183,16 @@
</signal>
</signals>
<theme_items>
- <theme_item name="font_color" data_type="color" type="Color" default="Color(0.88, 0.88, 0.88, 1)">
+ <theme_item name="font_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)">
Default text [Color] of the [OptionButton].
</theme_item>
- <theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(0.9, 0.9, 0.9, 0.2)">
+ <theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 0.5)">
Text [Color] used when the [OptionButton] is disabled.
</theme_item>
- <theme_item name="font_focus_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)">
+ <theme_item name="font_focus_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)">
Text [Color] used when the [OptionButton] is focused. Only replaces the normal text color of the button. Disabled, hovered, and pressed states take precedence over this color.
</theme_item>
- <theme_item name="font_hover_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)">
+ <theme_item name="font_hover_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)">
Text [Color] used when the [OptionButton] is being hovered.
</theme_item>
<theme_item name="font_outline_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
@@ -200,7 +201,7 @@
<theme_item name="font_pressed_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
Text [Color] used when the [OptionButton] is being pressed.
</theme_item>
- <theme_item name="arrow_margin" data_type="constant" type="int" default="2">
+ <theme_item name="arrow_margin" data_type="constant" type="int" default="4">
The horizontal space between the arrow icon and the right edge of the button.
</theme_item>
<theme_item name="hseparation" data_type="constant" type="int" default="2">
diff --git a/doc/classes/PhysicsBody2D.xml b/doc/classes/PhysicsBody2D.xml
index 43e27ea437..68f7b94551 100644
--- a/doc/classes/PhysicsBody2D.xml
+++ b/doc/classes/PhysicsBody2D.xml
@@ -25,12 +25,12 @@
</method>
<method name="move_and_collide">
<return type="KinematicCollision2D" />
- <argument index="0" name="linear_velocity" type="Vector2" />
+ <argument index="0" name="distance" type="Vector2" />
<argument index="1" name="test_only" type="bool" default="false" />
<argument index="2" name="safe_margin" type="float" default="0.08" />
<description>
- Moves the body along the vector [code]linear_velocity[/code]. This method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's [code]delta[/code] value automatically in calculations. Otherwise, the simulation will run at an incorrect speed.
- The body will stop if it collides. Returns a [KinematicCollision2D], which contains information about the collision when stopped, or when touching another body along the motion.
+ Moves the body along the vector [code]distance[/code]. In order to be frame rate independent in [method Node._physics_process] or [method Node._process], [code]distance[/code] should be computed using [code]delta[/code].
+ Returns a [KinematicCollision2D], which contains information about the collision when stopped, or when touching another body along the motion.
If [code]test_only[/code] is [code]true[/code], the body does not move but the would-be collision information is given.
[code]safe_margin[/code] is the extra margin used for collision recovery (see [member CharacterBody2D.collision/safe_margin] for more details).
</description>
@@ -45,12 +45,12 @@
<method name="test_move">
<return type="bool" />
<argument index="0" name="from" type="Transform2D" />
- <argument index="1" name="linear_velocity" type="Vector2" />
+ <argument index="1" name="distance" type="Vector2" />
<argument index="2" name="collision" type="KinematicCollision2D" default="null" />
<argument index="3" name="safe_margin" type="float" default="0.08" />
<description>
- Checks for collisions without moving the body. This method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's [code]delta[/code] value automatically in calculations. Otherwise, the simulation will run at an incorrect speed.
- Virtually sets the node's position, scale and rotation to that of the given [Transform2D], then tries to move the body along the vector [code]linear_velocity[/code]. Returns [code]true[/code] if a collision would stop the body from moving along the whole path.
+ Checks for collisions without moving the body. In order to be frame rate independent in [method Node._physics_process] or [method Node._process], [code]distance[/code] should be computed using [code]delta[/code].
+ Virtually sets the node's position, scale and rotation to that of the given [Transform2D], then tries to move the body along the vector [code]distance[/code]. Returns [code]true[/code] if a collision would stop the body from moving along the whole path.
[code]collision[/code] is an optional object of type [KinematicCollision2D], which contains additional information about the collision when stopped, or when touching another body along the motion.
[code]safe_margin[/code] is the extra margin used for collision recovery (see [member CharacterBody2D.collision/safe_margin] for more details).
</description>
diff --git a/doc/classes/PhysicsBody3D.xml b/doc/classes/PhysicsBody3D.xml
index 3c52850eec..4ea93d9f54 100644
--- a/doc/classes/PhysicsBody3D.xml
+++ b/doc/classes/PhysicsBody3D.xml
@@ -32,12 +32,12 @@
</method>
<method name="move_and_collide">
<return type="KinematicCollision3D" />
- <argument index="0" name="linear_velocity" type="Vector3" />
+ <argument index="0" name="distance" type="Vector3" />
<argument index="1" name="test_only" type="bool" default="false" />
<argument index="2" name="safe_margin" type="float" default="0.001" />
<argument index="3" name="max_collisions" type="int" default="1" />
<description>
- Moves the body along the vector [code]linear_velocity[/code]. This method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's [code]delta[/code] value automatically in calculations. Otherwise, the simulation will run at an incorrect speed.
+ Moves the body along the vector [code]distance[/code]. In order to be frame rate independent in [method Node._physics_process] or [method Node._process], [code]distance[/code] should be computed using [code]delta[/code].
The body will stop if it collides. Returns a [KinematicCollision3D], which contains information about the collision when stopped, or when touching another body along the motion.
If [code]test_only[/code] is [code]true[/code], the body does not move but the would-be collision information is given.
[code]safe_margin[/code] is the extra margin used for collision recovery (see [member CharacterBody3D.collision/safe_margin] for more details).
@@ -62,13 +62,13 @@
<method name="test_move">
<return type="bool" />
<argument index="0" name="from" type="Transform3D" />
- <argument index="1" name="linear_velocity" type="Vector3" />
+ <argument index="1" name="distance" type="Vector3" />
<argument index="2" name="collision" type="KinematicCollision3D" default="null" />
<argument index="3" name="safe_margin" type="float" default="0.001" />
<argument index="4" name="max_collisions" type="int" default="1" />
<description>
- Checks for collisions without moving the body. This method should be used in [method Node._physics_process] (or in a method called by [method Node._physics_process]), as it uses the physics step's [code]delta[/code] value automatically in calculations. Otherwise, the simulation will run at an incorrect speed.
- Virtually sets the node's position, scale and rotation to that of the given [Transform3D], then tries to move the body along the vector [code]linear_velocity[/code]. Returns [code]true[/code] if a collision would stop the body from moving along the whole path.
+ Checks for collisions without moving the body. In order to be frame rate independent in [method Node._physics_process] or [method Node._process], [code]distance[/code] should be computed using [code]delta[/code].
+ Virtually sets the node's position, scale and rotation to that of the given [Transform3D], then tries to move the body along the vector [code]distance[/code]. Returns [code]true[/code] if a collision would stop the body from moving along the whole path.
[code]collision[/code] is an optional object of type [KinematicCollision3D], which contains additional information about the collision when stopped, or when touching another body along the motion.
[code]safe_margin[/code] is the extra margin used for collision recovery (see [member CharacterBody3D.collision/safe_margin] for more details).
[code]max_collisions[/code] allows to retrieve more than one collision result.
diff --git a/doc/classes/PopupMenu.xml b/doc/classes/PopupMenu.xml
index b45f62394d..eb1b0aada7 100644
--- a/doc/classes/PopupMenu.xml
+++ b/doc/classes/PopupMenu.xml
@@ -331,6 +331,13 @@
[b]Note:[/b] The indices of items after the removed item will be shifted by one.
</description>
</method>
+ <method name="set_current_index">
+ <return type="void" />
+ <argument index="0" name="index" type="int" />
+ <description>
+ Sets the currently focused item as the given [code]index[/code].
+ </description>
+ </method>
<method name="set_item_accelerator">
<return type="void" />
<argument index="0" name="index" type="int" />
@@ -538,19 +545,19 @@
<theme_item name="font_accelerator_color" data_type="color" type="Color" default="Color(0.7, 0.7, 0.7, 0.8)">
The text [Color] used for shortcuts and accelerators that show next to the menu item name when defined. See [method get_item_accelerator] for more info on accelerators.
</theme_item>
- <theme_item name="font_color" data_type="color" type="Color" default="Color(0.88, 0.88, 0.88, 1)">
+ <theme_item name="font_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)">
The default text [Color] for menu items' names.
</theme_item>
<theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(0.4, 0.4, 0.4, 0.8)">
[Color] used for disabled menu items' text.
</theme_item>
- <theme_item name="font_hover_color" data_type="color" type="Color" default="Color(0.88, 0.88, 0.88, 1)">
+ <theme_item name="font_hover_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)">
[Color] used for the hovered text.
</theme_item>
<theme_item name="font_outline_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
The tint of text outline of the menu item.
</theme_item>
- <theme_item name="font_separator_color" data_type="color" type="Color" default="Color(0.88, 0.88, 0.88, 1)">
+ <theme_item name="font_separator_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)">
[Color] used for labeled separators' text. See [method add_separator].
</theme_item>
<theme_item name="hseparation" data_type="constant" type="int" default="4">
diff --git a/doc/classes/ProgressBar.xml b/doc/classes/ProgressBar.xml
index 24cc490ce7..923ce0c53e 100644
--- a/doc/classes/ProgressBar.xml
+++ b/doc/classes/ProgressBar.xml
@@ -16,7 +16,7 @@
<member name="step" type="float" setter="set_step" getter="get_step" overrides="Range" default="0.01" />
</members>
<theme_items>
- <theme_item name="font_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)">
+ <theme_item name="font_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)">
The color of the text.
</theme_item>
<theme_item name="font_outline_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 25106c3154..ed124d1d15 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -196,6 +196,9 @@
<member name="application/boot_splash/bg_color" type="Color" setter="" getter="" default="Color(0.14, 0.14, 0.14, 1)">
Background color for the boot splash.
</member>
+ <member name="application/boot_splash/fullsize" type="bool" setter="" getter="" default="true">
+ If [code]true[/code], scale the boot splash image to the full window size (preserving the aspect ratio) when the engine starts. If [code]false[/code], the engine will leave it at the default pixel size.
+ </member>
<member name="application/boot_splash/image" type="String" setter="" getter="" default="&quot;&quot;">
Path to an image used as the boot splash. If left empty, the default Godot Engine splash will be displayed instead.
[b]Note:[/b] Only effective if [member application/boot_splash/show_image] is [code]true[/code].
@@ -203,9 +206,6 @@
<member name="application/boot_splash/show_image" type="bool" setter="" getter="" default="true">
If [code]true[/code], displays the image specified in [member application/boot_splash/image] when the engine starts. If [code]false[/code], only displays the plain color specified in [member application/boot_splash/bg_color].
</member>
- <member name="application/boot_splash/stretch_mode" type="int" setter="" getter="" default="1">
- Specifies how the splash image will be stretched. See [enum RenderingServer.SplashStretchMode] constants for more information.
- </member>
<member name="application/boot_splash/use_filter" type="bool" setter="" getter="" default="true">
If [code]true[/code], applies linear filtering when scaling the image (recommended for high-resolution artwork). If [code]false[/code], uses nearest-neighbor interpolation (recommended for pixel art).
</member>
@@ -564,8 +564,7 @@
<member name="gui/theme/custom_font" type="String" setter="" getter="" default="&quot;&quot;">
Path to a custom [Font] resource to use as default for all GUI elements of the project.
</member>
- <member name="gui/theme/use_hidpi" type="bool" setter="" getter="" default="false">
- If [code]true[/code], makes sure the theme used works with HiDPI.
+ <member name="gui/theme/default_theme_scale" type="float" setter="" getter="" default="1.0">
</member>
<member name="gui/timers/incremental_search_max_interval_msec" type="int" setter="" getter="" default="2000">
Timer setting for incremental search in [Tree], [ItemList], etc. controls (in milliseconds).
@@ -1332,10 +1331,10 @@
The policy to use for unhandled Mono (C#) exceptions. The default "Terminate Application" exits the project as soon as an unhandled exception is thrown. "Log Error" logs an error message to the console instead, and will not interrupt the project execution when an unhandled exception is thrown.
[b]Note:[/b] The unhandled exception policy is always set to "Log Error" in the editor, which also includes C# [code]tool[/code] scripts running within the editor as well as editor plugin code.
</member>
- <member name="navigation/2d/default_cell_size" type="int" setter="" getter="" default="10">
+ <member name="navigation/2d/default_cell_size" type="int" setter="" getter="" default="1">
Default cell size for 2D navigation maps. See [method NavigationServer2D.map_set_cell_size].
</member>
- <member name="navigation/2d/default_edge_connection_margin" type="int" setter="" getter="" default="5">
+ <member name="navigation/2d/default_edge_connection_margin" type="int" setter="" getter="" default="1">
Default edge connection margin for 2D navigation maps. See [method NavigationServer2D.map_set_edge_connection_margin].
</member>
<member name="navigation/3d/default_cell_size" type="float" setter="" getter="" default="0.3">
@@ -1415,8 +1414,8 @@
Sets which physics engine to use for 2D physics.
"DEFAULT" and "GodotPhysics2D" are the same, as there is currently no alternative 2D physics server implemented.
</member>
- <member name="physics/2d/run_on_thread" type="bool" setter="" getter="" default="false">
- Sets whether 2D physics is run on the main thread or a separate one. Running the server on a thread increases performance, but restricts API access to only physics process.
+ <member name="physics/2d/run_on_separate_thread" type="bool" setter="" getter="" default="false">
+ If [code]true[/code], the 2D physics server runs on a separate thread, making better use of multi-core CPUs. If [code]false[/code], the 2D physics server runs on the main thread. Running the physics server on a separate thread can increase performance, but restricts API access to only physics process.
</member>
<member name="physics/2d/sleep_threshold_angular" type="float" setter="" getter="" default="0.139626">
Threshold angular velocity under which a 2D physics body will be considered inactive. See [constant PhysicsServer2D.SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD].
@@ -1487,8 +1486,8 @@
Sets which physics engine to use for 3D physics.
"DEFAULT" is currently the [url=https://bulletphysics.org]Bullet[/url] physics engine. The "GodotPhysics3D" engine is still supported as an alternative.
</member>
- <member name="physics/3d/run_on_thread" type="bool" setter="" getter="" default="false">
- Sets whether 3D physics is run on the main thread or a separate one. Running the server on a thread increases performance, but restricts API access to only physics process.
+ <member name="physics/3d/run_on_separate_thread" type="bool" setter="" getter="" default="false">
+ If [code]true[/code], the 3D physics server runs on a separate thread, making better use of multi-core CPUs. If [code]false[/code], the 3D physics server runs on the main thread. Running the physics server on a separate thread can increase performance, but restricts API access to only physics process.
</member>
<member name="physics/3d/sleep_threshold_angular" type="float" setter="" getter="" default="0.139626">
Threshold angular velocity under which a 3D physics body will be considered inactive. See [constant PhysicsServer3D.SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD].
diff --git a/doc/classes/RayCast2D.xml b/doc/classes/RayCast2D.xml
index fe2885378a..27e02d0ee5 100644
--- a/doc/classes/RayCast2D.xml
+++ b/doc/classes/RayCast2D.xml
@@ -16,9 +16,9 @@
<methods>
<method name="add_exception">
<return type="void" />
- <argument index="0" name="node" type="Object" />
+ <argument index="0" name="node" type="CollisionObject2D" />
<description>
- Adds a collision exception so the ray does not report collisions with the specified node.
+ Adds a collision exception so the ray does not report collisions with the specified [CollisionObject2D] node.
</description>
</method>
<method name="add_exception_rid">
@@ -81,9 +81,9 @@
</method>
<method name="remove_exception">
<return type="void" />
- <argument index="0" name="node" type="Object" />
+ <argument index="0" name="node" type="CollisionObject2D" />
<description>
- Removes a collision exception so the ray does report collisions with the specified node.
+ Removes a collision exception so the ray does report collisions with the specified [CollisionObject2D] node.
</description>
</method>
<method name="remove_exception_rid">
diff --git a/doc/classes/RayCast3D.xml b/doc/classes/RayCast3D.xml
index 8973857ace..6be5861b84 100644
--- a/doc/classes/RayCast3D.xml
+++ b/doc/classes/RayCast3D.xml
@@ -17,9 +17,9 @@
<methods>
<method name="add_exception">
<return type="void" />
- <argument index="0" name="node" type="Object" />
+ <argument index="0" name="node" type="CollisionObject3D" />
<description>
- Adds a collision exception so the ray does not report collisions with the specified node.
+ Adds a collision exception so the ray does not report collisions with the specified [CollisionObject3D] node.
</description>
</method>
<method name="add_exception_rid">
@@ -82,9 +82,9 @@
</method>
<method name="remove_exception">
<return type="void" />
- <argument index="0" name="node" type="Object" />
+ <argument index="0" name="node" type="CollisionObject3D" />
<description>
- Removes a collision exception so the ray does report collisions with the specified node.
+ Removes a collision exception so the ray does report collisions with the specified [CollisionObject3D] node.
</description>
</method>
<method name="remove_exception_rid">
diff --git a/doc/classes/Rect2.xml b/doc/classes/Rect2.xml
index 65d1654c21..6285b1d155 100644
--- a/doc/classes/Rect2.xml
+++ b/doc/classes/Rect2.xml
@@ -93,7 +93,7 @@
<method name="get_area" qualifiers="const">
<return type="float" />
<description>
- Returns the area of the [Rect2].
+ Returns the area of the [Rect2]. See also [method has_no_area].
</description>
</method>
<method name="get_center" qualifiers="const">
@@ -130,7 +130,8 @@
<method name="has_no_area" qualifiers="const">
<return type="bool" />
<description>
- Returns [code]true[/code] if the [Rect2] is flat or empty.
+ Returns [code]true[/code] if the [Rect2] is flat or empty, [code]false[/code] otherwise. See also [method get_area].
+ [b]Note:[/b] If the [Rect2] has a negative size and is not flat or empty, [method has_no_area] will return [code]true[/code].
</description>
</method>
<method name="has_point" qualifiers="const">
diff --git a/doc/classes/Rect2i.xml b/doc/classes/Rect2i.xml
index 5909784135..a542bad82b 100644
--- a/doc/classes/Rect2i.xml
+++ b/doc/classes/Rect2i.xml
@@ -70,7 +70,7 @@
<return type="Rect2i" />
<argument index="0" name="to" type="Vector2i" />
<description>
- Returns a copy of this [Rect2i] expanded to include a given point.
+ Returns a copy of this [Rect2i] expanded so that the borders align with the given point.
[codeblocks]
[gdscript]
# position (-3, 2), size (1, 1)
@@ -90,7 +90,7 @@
<method name="get_area" qualifiers="const">
<return type="int" />
<description>
- Returns the area of the [Rect2i].
+ Returns the area of the [Rect2i]. See also [method has_no_area].
</description>
</method>
<method name="get_center" qualifiers="const">
@@ -128,7 +128,8 @@
<method name="has_no_area" qualifiers="const">
<return type="bool" />
<description>
- Returns [code]true[/code] if the [Rect2i] is flat or empty.
+ Returns [code]true[/code] if the [Rect2i] is flat or empty, [code]false[/code] otherwise. See also [method get_area].
+ [b]Note:[/b] If the [Rect2i] has a negative size and is not flat or empty, [method has_no_area] will return [code]true[/code].
</description>
</method>
<method name="has_point" qualifiers="const">
diff --git a/doc/classes/ReflectionProbe.xml b/doc/classes/ReflectionProbe.xml
index 5d207c0db7..63f436fa03 100644
--- a/doc/classes/ReflectionProbe.xml
+++ b/doc/classes/ReflectionProbe.xml
@@ -43,6 +43,7 @@
</member>
<member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance" default="0.0">
The maximum distance away from the [ReflectionProbe] an object can be before it is culled. Decrease this to improve performance, especially when using the [constant UPDATE_ALWAYS] [member update_mode].
+ [b]Note:[/b] The maximum reflection distance is always at least equal to the [member extents]. This means that decreasing [member max_distance] will not always cull objects from reflections, especially if the reflection probe's [member extents] are already large.
</member>
<member name="mesh_lod_threshold" type="float" setter="set_mesh_lod_threshold" getter="get_mesh_lod_threshold" default="1.0">
The automatic LOD bias to use for meshes rendered within the [ReflectionProbe] (this is analog to [member Viewport.mesh_lod_threshold]). Higher values will use less detailed versions of meshes that have LOD variations generated. If set to [code]0.0[/code], automatic LOD is disabled. Increase [member mesh_lod_threshold] to improve performance at the cost of geometry detail, especially when using the [constant UPDATE_ALWAYS] [member update_mode].
diff --git a/doc/classes/RenderingDevice.xml b/doc/classes/RenderingDevice.xml
index 909a8337cc..d6510993d8 100644
--- a/doc/classes/RenderingDevice.xml
+++ b/doc/classes/RenderingDevice.xml
@@ -305,7 +305,7 @@
<description>
</description>
</method>
- <method name="free">
+ <method name="free_rid">
<return type="void" />
<argument index="0" name="rid" type="RID" />
<description>
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index 9c41b7472b..446db40dd8 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -994,6 +994,8 @@
<argument index="8" name="hdr_bleed_threshold" type="float" />
<argument index="9" name="hdr_bleed_scale" type="float" />
<argument index="10" name="hdr_luminance_cap" type="float" />
+ <argument index="11" name="glow_map_strength" type="float" />
+ <argument index="12" name="glow_map" type="RID" />
<description>
</description>
</method>
@@ -2657,10 +2659,10 @@
<return type="void" />
<argument index="0" name="image" type="Image" />
<argument index="1" name="color" type="Color" />
- <argument index="2" name="stretch_mode" type="int" enum="RenderingServer.SplashStretchMode" />
+ <argument index="2" name="scale" type="bool" />
<argument index="3" name="use_filter" type="bool" default="true" />
<description>
- Sets a boot image. The color defines the background color. The value of [code]stretch_mode[/code] indicates how the image will be stretched (see [enum SplashStretchMode] for possible values). If [code]use_filter[/code] is [code]true[/code], the image will be scaled with linear interpolation. If [code]use_filter[/code] is [code]false[/code], the image will be scaled with nearest-neighbor interpolation.
+ Sets a boot image. The color defines the background color. If [code]scale[/code] is [code]true[/code], the image will be scaled to fit the screen size. If [code]use_filter[/code] is [code]true[/code], the image will be scaled with linear interpolation. If [code]use_filter[/code] is [code]false[/code], the image will be scaled with nearest-neighbor interpolation.
</description>
</method>
<method name="set_debug_generate_wireframes">
@@ -3757,9 +3759,9 @@
</constant>
<constant name="LIGHT_BAKE_DISABLED" value="0" enum="LightBakeMode">
</constant>
- <constant name="LIGHT_BAKE_DYNAMIC" value="1" enum="LightBakeMode">
+ <constant name="LIGHT_BAKE_STATIC" value="1" enum="LightBakeMode">
</constant>
- <constant name="LIGHT_BAKE_STATIC" value="2" enum="LightBakeMode">
+ <constant name="LIGHT_BAKE_DYNAMIC" value="2" enum="LightBakeMode">
</constant>
<constant name="LIGHT_OMNI_SHADOW_DUAL_PARABOLOID" value="0" enum="LightOmniShadowMode">
Use a dual paraboloid shadow map for omni lights.
@@ -4504,24 +4506,6 @@
</constant>
<constant name="RENDERING_INFO_VIDEO_MEM_USED" value="5" enum="RenderingInfo">
</constant>
- <constant name="SPLASH_STRETCH_MODE_DISABLED" value="0" enum="SplashStretchMode">
- The splash image uses its default pixel size.
- </constant>
- <constant name="SPLASH_STRETCH_MODE_KEEP" value="1" enum="SplashStretchMode">
- If the window width is greater than its height, the splash image will be stretched to have the same height as the window. Otherwise, the image will be stretched to have the same width as the window. Both cases keep the original image's aspect ratio.
- </constant>
- <constant name="SPLASH_STRETCH_MODE_KEEP_WIDTH" value="2" enum="SplashStretchMode">
- The splash image is stretched to have the same width as the window. It keeps the image's aspect ratio.
- </constant>
- <constant name="SPLASH_STRETCH_MODE_KEEP_HEIGHT" value="3" enum="SplashStretchMode">
- The splash image is stretched to have the same height as the window. It keeps the image's aspect ratio.
- </constant>
- <constant name="SPLASH_STRETCH_MODE_COVER" value="4" enum="SplashStretchMode">
- The splash image covers the window while keeping the aspect ratio.
- </constant>
- <constant name="SPLASH_STRETCH_MODE_EXPAND" value="5" enum="SplashStretchMode">
- The splash image covers the window without keeping the aspect ratio.
- </constant>
<constant name="FEATURE_SHADERS" value="0" enum="Features">
Hardware supports shaders. This enum is currently unused in Godot 3.x.
</constant>
diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml
index 6f5135459f..95dffd3e28 100644
--- a/doc/classes/RichTextLabel.xml
+++ b/doc/classes/RichTextLabel.xml
@@ -372,6 +372,9 @@
</method>
</methods>
<members>
+ <member name="autowrap_mode" type="int" setter="set_autowrap_mode" getter="get_autowrap_mode" enum="RichTextLabel.AutowrapMode" default="3">
+ If set to something other than [constant AUTOWRAP_OFF], the text gets wrapped inside the node's bounding rectangle. To see how each mode behaves, see [enum AutowrapMode].
+ </member>
<member name="bbcode_enabled" type="bool" setter="set_use_bbcode" getter="is_using_bbcode" default="false">
If [code]true[/code], the label uses BBCode formatting.
</member>
@@ -454,6 +457,18 @@
</signal>
</signals>
<constants>
+ <constant name="AUTOWRAP_OFF" value="0" enum="AutowrapMode">
+ Autowrap is disabled.
+ </constant>
+ <constant name="AUTOWRAP_ARBITRARY" value="1" enum="AutowrapMode">
+ Wraps the text inside the node's bounding rectangle by allowing to break lines at arbitrary positions, which is useful when very limited space is available.
+ </constant>
+ <constant name="AUTOWRAP_WORD" value="2" enum="AutowrapMode">
+ Wraps the text inside the node's bounding rectangle by soft-breaking between words.
+ </constant>
+ <constant name="AUTOWRAP_WORD_SMART" value="3" enum="AutowrapMode">
+ Behaves similarly to [constant AUTOWRAP_WORD], but force-breaks a word if that single word does not fit in one line.
+ </constant>
<constant name="LIST_NUMBERS" value="0" enum="ListType">
Each list item has a number marker.
</constant>
diff --git a/doc/classes/ShapeCast2D.xml b/doc/classes/ShapeCast2D.xml
index 74ebafe069..7229d6f72a 100644
--- a/doc/classes/ShapeCast2D.xml
+++ b/doc/classes/ShapeCast2D.xml
@@ -14,9 +14,9 @@
<methods>
<method name="add_exception">
<return type="void" />
- <argument index="0" name="node" type="Object" />
+ <argument index="0" name="node" type="CollisionObject2D" />
<description>
- Adds a collision exception so the shape does not report collisions with the specified node.
+ Adds a collision exception so the shape does not report collisions with the specified [CollisionObject2D] node.
</description>
</method>
<method name="add_exception_rid">
@@ -101,9 +101,9 @@
</method>
<method name="remove_exception">
<return type="void" />
- <argument index="0" name="node" type="Object" />
+ <argument index="0" name="node" type="CollisionObject2D" />
<description>
- Removes a collision exception so the shape does report collisions with the specified node.
+ Removes a collision exception so the shape does report collisions with the specified [CollisionObject2D] node.
</description>
</method>
<method name="remove_exception_rid">
diff --git a/doc/classes/SoftDynamicBody3D.xml b/doc/classes/SoftDynamicBody3D.xml
index fceebddf35..801b25f1b0 100644
--- a/doc/classes/SoftDynamicBody3D.xml
+++ b/doc/classes/SoftDynamicBody3D.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
A deformable physics body. Used to create elastic or deformable objects such as cloth, rubber, or other flexible materials.
+ [b]Note:[/b] There are many known bugs in [SoftDynamicBody3D]. Therefore, it's not recommended to use them for things that can affect gameplay (such as a player character made entirely out of soft bodies).
</description>
<tutorials>
<link title="SoftBody">$DOCS_URL/tutorials/physics/soft_body.html</link>
diff --git a/doc/classes/StreamPeerBuffer.xml b/doc/classes/StreamPeerBuffer.xml
index 989864760f..e335987ff5 100644
--- a/doc/classes/StreamPeerBuffer.xml
+++ b/doc/classes/StreamPeerBuffer.xml
@@ -1,8 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="StreamPeerBuffer" inherits="StreamPeer" version="4.0">
<brief_description>
+ Data buffer stream peer.
</brief_description>
<description>
+ Data buffer stream peer that uses a byte array as the stream. This object can be used to handle binary data from network sessions. To handle binary data stored in files, [File] can be used directly.
+ A [StreamPeerBuffer] object keeps an internal cursor which is the offset in bytes to the start of the buffer. Get and put operations are performed at the cursor position and will move the cursor accordingly.
</description>
<tutorials>
</tutorials>
@@ -10,38 +13,45 @@
<method name="clear">
<return type="void" />
<description>
+ Clears the [member data_array] and resets the cursor.
</description>
</method>
<method name="duplicate" qualifiers="const">
<return type="StreamPeerBuffer" />
<description>
+ Returns a new [StreamPeerBuffer] with the same [member data_array] content.
</description>
</method>
<method name="get_position" qualifiers="const">
<return type="int" />
<description>
+ Returns the current cursor position.
</description>
</method>
<method name="get_size" qualifiers="const">
<return type="int" />
<description>
+ Returns the size of [member data_array].
</description>
</method>
<method name="resize">
<return type="void" />
<argument index="0" name="size" type="int" />
<description>
+ Resizes the [member data_array]. This [i]doesn't[/i] update the cursor.
</description>
</method>
<method name="seek">
<return type="void" />
<argument index="0" name="position" type="int" />
<description>
+ Moves the cursor to the specified position. [code]position[/code] must be a valid index of [member data_array].
</description>
</method>
</methods>
<members>
<member name="data_array" type="PackedByteArray" setter="set_data_array" getter="get_data_array" default="PackedByteArray()">
+ The underlying data buffer. Setting this value resets the cursor.
</member>
</members>
</class>
diff --git a/doc/classes/String.xml b/doc/classes/String.xml
index c8e835f0f1..eeb17c24c0 100644
--- a/doc/classes/String.xml
+++ b/doc/classes/String.xml
@@ -103,6 +103,13 @@
<description>
</description>
</method>
+ <method name="contains" qualifiers="const">
+ <return type="bool" />
+ <argument index="0" name="what" type="String" />
+ <description>
+ Returns [code]true[/code] if the string contains the given string.
+ </description>
+ </method>
<method name="count" qualifiers="const">
<return type="int" />
<argument index="0" name="what" type="String" />
@@ -285,7 +292,7 @@
Returns [code]true[/code] if this string is a subsequence of the given string.
</description>
</method>
- <method name="is_subsequence_ofi" qualifiers="const">
+ <method name="is_subsequence_ofn" qualifiers="const">
<return type="bool" />
<argument index="0" name="text" type="String" />
<description>
diff --git a/doc/classes/TabBar.xml b/doc/classes/TabBar.xml
index 71df40a693..c286629395 100644
--- a/doc/classes/TabBar.xml
+++ b/doc/classes/TabBar.xml
@@ -43,10 +43,11 @@
Returns the previously active tab index.
</description>
</method>
- <method name="get_select_with_rmb" qualifiers="const">
- <return type="bool" />
+ <method name="get_tab_button_icon" qualifiers="const">
+ <return type="Texture2D" />
+ <argument index="0" name="tab_idx" type="int" />
<description>
- Returns [code]true[/code] if select with right mouse button is enabled.
+ Returns the [Texture2D] for the right button of the tab at index [code]tab_idx[/code] or [code]null[/code] if the button has no [Texture2D].
</description>
</method>
<method name="get_tab_icon" qualifiers="const">
@@ -111,6 +112,13 @@
Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is disabled.
</description>
</method>
+ <method name="is_tab_hidden" qualifiers="const">
+ <return type="bool" />
+ <argument index="0" name="tab_idx" type="int" />
+ <description>
+ Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is hidden.
+ </description>
+ </method>
<method name="move_tab">
<return type="void" />
<argument index="0" name="from" type="int" />
@@ -126,11 +134,12 @@
Removes the tab at index [code]tab_idx[/code].
</description>
</method>
- <method name="set_select_with_rmb">
+ <method name="set_tab_button_icon">
<return type="void" />
- <argument index="0" name="enabled" type="bool" />
+ <argument index="0" name="tab_idx" type="int" />
+ <argument index="1" name="icon" type="Texture2D" />
<description>
- If [code]true[/code], enables selecting a tab with the right mouse button.
+ Sets an [code]icon[/code] for the button of the tab at index [code]tab_idx[/code] (located to the right, before the close button), making it visible and clickable (See [signal tab_button_pressed]). Giving it a [code]null[/code] value will hide the button.
</description>
</method>
<method name="set_tab_disabled">
@@ -141,6 +150,14 @@
If [code]disabled[/code] is [code]true[/code], disables the tab at index [code]tab_idx[/code], making it non-interactable.
</description>
</method>
+ <method name="set_tab_hidden">
+ <return type="void" />
+ <argument index="0" name="tab_idx" type="int" />
+ <argument index="1" name="hidden" type="bool" />
+ <description>
+ If [code]hidden[/code] is [code]true[/code], hides the tab at index [code]tab_idx[/code], making it disappear from the tab area.
+ </description>
+ </method>
<method name="set_tab_icon">
<return type="void" />
<argument index="0" name="tab_idx" type="int" />
@@ -200,10 +217,17 @@
<member name="drag_to_rearrange_enabled" type="bool" setter="set_drag_to_rearrange_enabled" getter="get_drag_to_rearrange_enabled" default="false">
If [code]true[/code], tabs can be rearranged with mouse drag.
</member>
+ <member name="scroll_to_selected" type="bool" setter="set_scroll_to_selected" getter="get_scroll_to_selected" default="true">
+ If [code]true[/code], the tab offset will be changed to keep the the currently selected tab visible.
+ </member>
<member name="scrolling_enabled" type="bool" setter="set_scrolling_enabled" getter="get_scrolling_enabled" default="true">
if [code]true[/code], the mouse's scroll wheel can be used to navigate the scroll view.
</member>
+ <member name="select_with_rmb" type="bool" setter="set_select_with_rmb" getter="get_select_with_rmb" default="false">
+ If [code]true[/code], enables selecting a tab with the right mouse button.
+ </member>
<member name="tab_alignment" type="int" setter="set_tab_alignment" getter="get_tab_alignment" enum="TabBar.AlignmentMode" default="1">
+ Sets the position at which tabs will be placed. See [enum AlignmentMode] for details.
</member>
<member name="tab_close_display_policy" type="int" setter="set_tab_close_display_policy" getter="get_tab_close_display_policy" enum="TabBar.CloseButtonDisplayPolicy" default="0">
Sets when the close button will appear on the tabs. See [enum CloseButtonDisplayPolicy] for details.
@@ -219,6 +243,12 @@
Emitted when the active tab is rearranged via mouse drag. See [member drag_to_rearrange_enabled].
</description>
</signal>
+ <signal name="tab_button_pressed">
+ <argument index="0" name="tab" type="int" />
+ <description>
+ Emitted when a tab's right button is pressed. See [method set_tab_button_icon].
+ </description>
+ </signal>
<signal name="tab_changed">
<argument index="0" name="tab" type="int" />
<description>
@@ -255,18 +285,28 @@
<signal name="tab_rmb_clicked">
<argument index="0" name="tab" type="int" />
<description>
- Emitted when a tab is right-clicked.
+ Emitted when a tab is right-clicked. [member select_with_rmb] must be enabled.
+ </description>
+ </signal>
+ <signal name="tab_selected">
+ <argument index="0" name="tab" type="int" />
+ <description>
+ Emitted when a tab is selected via click or script, even if it is the current tab.
</description>
</signal>
</signals>
<constants>
<constant name="ALIGNMENT_LEFT" value="0" enum="AlignmentMode">
+ Places tabs to the left.
</constant>
<constant name="ALIGNMENT_CENTER" value="1" enum="AlignmentMode">
+ Places tabs in the middle.
</constant>
<constant name="ALIGNMENT_RIGHT" value="2" enum="AlignmentMode">
+ Places tabs to the right.
</constant>
<constant name="ALIGNMENT_MAX" value="3" enum="AlignmentMode">
+ Represents the size of the [enum AlignmentMode] enum.
</constant>
<constant name="CLOSE_BUTTON_SHOW_NEVER" value="0" enum="CloseButtonDisplayPolicy">
Never show the close buttons.
@@ -282,16 +322,16 @@
</constant>
</constants>
<theme_items>
- <theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(0.9, 0.9, 0.9, 0.2)">
+ <theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 0.5)">
Font color of disabled tabs.
</theme_item>
<theme_item name="font_outline_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
The tint of text outline of the tab name.
</theme_item>
- <theme_item name="font_selected_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)">
+ <theme_item name="font_selected_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)">
Font color of the currently selected tab.
</theme_item>
- <theme_item name="font_unselected_color" data_type="color" type="Color" default="Color(0.69, 0.69, 0.69, 1)">
+ <theme_item name="font_unselected_color" data_type="color" type="Color" default="Color(0.7, 0.7, 0.7, 1)">
Font color of the other, unselected tabs.
</theme_item>
<theme_item name="hseparation" data_type="constant" type="int" default="4">
@@ -321,11 +361,11 @@
<theme_item name="increment_highlight" data_type="icon" type="Texture2D">
Icon for the right arrow button that appears when there are too many tabs to fit in the container width. Used when the button is being hovered with the cursor.
</theme_item>
- <theme_item name="close_bg_highlight" data_type="style" type="StyleBox">
- Background of the close button when it's being hovered with the cursor.
+ <theme_item name="button_highlight" data_type="style" type="StyleBox">
+ Background of the tab and close buttons when they're being hovered with the cursor.
</theme_item>
- <theme_item name="close_bg_pressed" data_type="style" type="StyleBox">
- Background of the close button when it's being pressed.
+ <theme_item name="button_pressed" data_type="style" type="StyleBox">
+ Background of the tab and close buttons when it's being pressed.
</theme_item>
<theme_item name="tab_disabled" data_type="style" type="StyleBox">
The style of disabled tabs.
diff --git a/doc/classes/TabContainer.xml b/doc/classes/TabContainer.xml
index d6e1e13505..3b814b6177 100644
--- a/doc/classes/TabContainer.xml
+++ b/doc/classes/TabContainer.xml
@@ -178,16 +178,16 @@
</constant>
</constants>
<theme_items>
- <theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(0.9, 0.9, 0.9, 0.2)">
+ <theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 0.5)">
Font color of disabled tabs.
</theme_item>
<theme_item name="font_outline_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
The tint of text outline of the tab name.
</theme_item>
- <theme_item name="font_selected_color" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)">
+ <theme_item name="font_selected_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)">
Font color of the currently selected tab.
</theme_item>
- <theme_item name="font_unselected_color" data_type="color" type="Color" default="Color(0.69, 0.69, 0.69, 1)">
+ <theme_item name="font_unselected_color" data_type="color" type="Color" default="Color(0.7, 0.7, 0.7, 1)">
Font color of the other, unselected tabs.
</theme_item>
<theme_item name="icon_separation" data_type="constant" type="int" default="4">
diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml
index 3197e59248..6b9eb6efc3 100644
--- a/doc/classes/TextEdit.xml
+++ b/doc/classes/TextEdit.xml
@@ -729,8 +729,7 @@
<method name="set_gutter_custom_draw">
<return type="void" />
<argument index="0" name="column" type="int" />
- <argument index="1" name="object" type="Object" />
- <argument index="2" name="callback" type="StringName" />
+ <argument index="1" name="draw_callback" type="Callable" />
<description>
Set a custom draw method for the gutter. The callback method must take the following args: [code]line: int, gutter: int, Area: Rect2[/code].
</description>
@@ -907,11 +906,9 @@
</method>
<method name="set_tooltip_request_func">
<return type="void" />
- <argument index="0" name="object" type="Object" />
- <argument index="1" name="callback" type="StringName" />
- <argument index="2" name="data" type="Variant" />
+ <argument index="0" name="callback" type="Callable" />
<description>
- Provide custom tooltip text. The callback method must take the following args: [code]hovered_word: String, data: Variant[/code]
+ Provide custom tooltip text. The callback method must take the following args: [code]hovered_word: String[/code]
</description>
</method>
<method name="swap_lines">
@@ -995,6 +992,9 @@
<member name="override_selected_font_color" type="bool" setter="set_override_selected_font_color" getter="is_overriding_selected_font_color" default="false">
If [code]true[/code], custom [code]font_selected_color[/code] will be used for selected text.
</member>
+ <member name="placeholder_text" type="String" setter="set_placeholder" getter="get_placeholder" default="&quot;&quot;">
+ Text shown when the [TextEdit] is empty. It is [b]not[/b] the [TextEdit]'s default value (see [member text]).
+ </member>
<member name="scroll_horizontal" type="int" setter="set_h_scroll" getter="get_h_scroll" default="0">
If there is a horizontal scrollbar, this determines the current horizontal scroll value in pixels.
</member>
@@ -1222,22 +1222,25 @@
<theme_item name="caret_background_color" data_type="color" type="Color" default="Color(0, 0, 0, 1)">
[Color] of the text behind the caret when using a block caret.
</theme_item>
- <theme_item name="caret_color" data_type="color" type="Color" default="Color(0.88, 0.88, 0.88, 1)">
+ <theme_item name="caret_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)">
[Color] of the caret. This can be set to a fully transparent color to hide the caret entirely.
</theme_item>
<theme_item name="current_line_color" data_type="color" type="Color" default="Color(0.25, 0.25, 0.26, 0.8)">
Background [Color] of the line containing the caret.
</theme_item>
- <theme_item name="font_color" data_type="color" type="Color" default="Color(0.88, 0.88, 0.88, 1)">
+ <theme_item name="font_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)">
Sets the font [Color].
</theme_item>
<theme_item name="font_outline_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
The tint of text outline of the [TextEdit].
</theme_item>
- <theme_item name="font_readonly_color" data_type="color" type="Color" default="Color(0.88, 0.88, 0.88, 0.5)">
+ <theme_item name="font_placeholder_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 0.6)">
+ Font color for [member placeholder_text].
+ </theme_item>
+ <theme_item name="font_readonly_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 0.5)">
Sets the font [Color] when [member editable] is disabled.
</theme_item>
- <theme_item name="font_selected_color" data_type="color" type="Color" default="Color(0, 0, 0, 1)">
+ <theme_item name="font_selected_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
Sets the [Color] of the selected text. [member override_selected_font_color] has to be enabled.
</theme_item>
<theme_item name="search_result_border_color" data_type="color" type="Color" default="Color(0.3, 0.3, 0.3, 0.4)">
@@ -1246,10 +1249,10 @@
<theme_item name="search_result_color" data_type="color" type="Color" default="Color(0.3, 0.3, 0.3, 1)">
[Color] behind the text that matches the search query.
</theme_item>
- <theme_item name="selection_color" data_type="color" type="Color" default="Color(0.49, 0.49, 0.49, 1)">
+ <theme_item name="selection_color" data_type="color" type="Color" default="Color(0.5, 0.5, 0.5, 1)">
Sets the highlight [Color] of text selections.
</theme_item>
- <theme_item name="word_highlighted_color" data_type="color" type="Color" default="Color(0.8, 0.9, 0.9, 0.15)">
+ <theme_item name="word_highlighted_color" data_type="color" type="Color" default="Color(0.5, 0.5, 0.5, 0.25)">
Sets the highlight [Color] of multiple occurrences. [member highlight_all_occurrences] has to be enabled.
</theme_item>
<theme_item name="caret_width" data_type="constant" type="int" default="1">
diff --git a/doc/classes/TextLine.xml b/doc/classes/TextLine.xml
index bf1abf86ae..7bfc7eed7e 100644
--- a/doc/classes/TextLine.xml
+++ b/doc/classes/TextLine.xml
@@ -26,6 +26,7 @@
<argument index="2" name="size" type="int" />
<argument index="3" name="opentype_features" type="Dictionary" default="{}" />
<argument index="4" name="language" type="String" default="&quot;&quot;" />
+ <argument index="5" name="meta" type="Variant" default="null" />
<description>
Adds text span and font to draw it.
</description>
diff --git a/doc/classes/TextParagraph.xml b/doc/classes/TextParagraph.xml
index 3d3c0dd6ff..acf3dcd43b 100644
--- a/doc/classes/TextParagraph.xml
+++ b/doc/classes/TextParagraph.xml
@@ -26,6 +26,7 @@
<argument index="2" name="size" type="int" />
<argument index="3" name="opentype_features" type="Dictionary" default="{}" />
<argument index="4" name="language" type="String" default="&quot;&quot;" />
+ <argument index="5" name="meta" type="Variant" default="null" />
<description>
Adds text span and font to draw it.
</description>
diff --git a/doc/classes/TextServer.xml b/doc/classes/TextServer.xml
index 61024ef0c8..9025e4ff2a 100644
--- a/doc/classes/TextServer.xml
+++ b/doc/classes/TextServer.xml
@@ -896,6 +896,32 @@
[b]Note:[/b] This function is used by during project export, to include TextServer database.
</description>
</method>
+ <method name="shaped_get_span_count" qualifiers="const">
+ <return type="int" />
+ <argument index="0" name="shaped" type="RID" />
+ <description>
+ Returns number of text spans added using [method shaped_text_add_string] or [method shaped_text_add_object].
+ </description>
+ </method>
+ <method name="shaped_get_span_meta" qualifiers="const">
+ <return type="Variant" />
+ <argument index="0" name="shaped" type="RID" />
+ <argument index="1" name="index" type="int" />
+ <description>
+ Returns text span metadata.
+ </description>
+ </method>
+ <method name="shaped_set_span_update_font">
+ <return type="void" />
+ <argument index="0" name="shaped" type="RID" />
+ <argument index="1" name="index" type="int" />
+ <argument index="2" name="fonts" type="Array" />
+ <argument index="3" name="size" type="int" />
+ <argument index="4" name="opentype_features" type="Dictionary" default="{}" />
+ <description>
+ Changes text span font, font size and OpenType features, without changing the text.
+ </description>
+ </method>
<method name="shaped_text_add_object">
<return type="bool" />
<argument index="0" name="shaped" type="RID" />
@@ -915,6 +941,7 @@
<argument index="3" name="size" type="int" />
<argument index="4" name="opentype_features" type="Dictionary" default="{}" />
<argument index="5" name="language" type="String" default="&quot;&quot;" />
+ <argument index="6" name="meta" type="Variant" default="null" />
<description>
Adds text span and font to draw it to the text buffer.
</description>
diff --git a/doc/classes/TextServerExtension.xml b/doc/classes/TextServerExtension.xml
index 8b4825026d..b500bd5658 100644
--- a/doc/classes/TextServerExtension.xml
+++ b/doc/classes/TextServerExtension.xml
@@ -202,7 +202,7 @@
</description>
</method>
<method name="_font_get_hinting" qualifiers="virtual const">
- <return type="int" />
+ <return type="int" enum="TextServer.Hinting" />
<argument index="0" name="font_rid" type="RID" />
<description>
Returns the font hinting mode. Used by dynamic fonts only.
@@ -904,6 +904,32 @@
[b]Note:[/b] This function is used by during project export, to include TextServer database.
</description>
</method>
+ <method name="_shaped_get_span_count" qualifiers="virtual const">
+ <return type="int" />
+ <argument index="0" name="shaped" type="RID" />
+ <description>
+ Returns number of text spans added using [method _shaped_text_add_string] or [method _shaped_text_add_object].
+ </description>
+ </method>
+ <method name="_shaped_get_span_meta" qualifiers="virtual const">
+ <return type="Variant" />
+ <argument index="0" name="shaped" type="RID" />
+ <argument index="1" name="index" type="int" />
+ <description>
+ Returns text span metadata.
+ </description>
+ </method>
+ <method name="_shaped_set_span_update_font" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="shaped" type="RID" />
+ <argument index="1" name="index" type="int" />
+ <argument index="2" name="fonts" type="Array" />
+ <argument index="3" name="size" type="int" />
+ <argument index="4" name="opentype_features" type="Dictionary" />
+ <description>
+ Changes text span font, font size and OpenType features, without changing the text.
+ </description>
+ </method>
<method name="_shaped_text_add_object" qualifiers="virtual">
<return type="bool" />
<argument index="0" name="shaped" type="RID" />
@@ -923,6 +949,7 @@
<argument index="3" name="size" type="int" />
<argument index="4" name="opentype_features" type="Dictionary" />
<argument index="5" name="language" type="String" />
+ <argument index="6" name="meta" type="Variant" />
<description>
Adds text span and font to draw it to the text buffer.
</description>
@@ -1001,7 +1028,7 @@
</description>
</method>
<method name="_shaped_text_get_direction" qualifiers="virtual const">
- <return type="int" />
+ <return type="int" enum="TextServer.Direction" />
<argument index="0" name="shaped" type="RID" />
<description>
Returns direction of the text.
@@ -1024,9 +1051,8 @@
</description>
</method>
<method name="_shaped_text_get_ellipsis_glyphs" qualifiers="virtual const">
- <return type="void" />
+ <return type="Glyph*" />
<argument index="0" name="shaped" type="RID" />
- <argument index="1" name="r_glyphs" type="void*" />
<description>
Returns array of the glyphs in the ellipsis.
</description>
@@ -1046,9 +1072,8 @@
</description>
</method>
<method name="_shaped_text_get_glyphs" qualifiers="virtual const">
- <return type="void" />
+ <return type="Glyph*" />
<argument index="0" name="shaped" type="RID" />
- <argument index="1" name="r_glyphs" type="void*" />
<description>
Copies text glyphs in the visual order, into preallocated array of the size returned by [method _shaped_text_get_glyph_count].
</description>
@@ -1062,7 +1087,7 @@
</description>
</method>
<method name="_shaped_text_get_inferred_direction" qualifiers="virtual const">
- <return type="int" />
+ <return type="int" enum="TextServer.Direction" />
<argument index="0" name="shaped" type="RID" />
<description>
Returns direction of the text, inferred by the BiDi algorithm.
@@ -1105,7 +1130,7 @@
</description>
</method>
<method name="_shaped_text_get_orientation" qualifiers="virtual const">
- <return type="int" />
+ <return type="int" enum="TextServer.Orientation" />
<argument index="0" name="shaped" type="RID" />
<description>
Returns text orientation.
@@ -1310,9 +1335,8 @@
</description>
</method>
<method name="_shaped_text_sort_logical" qualifiers="virtual">
- <return type="void" />
+ <return type="Glyph*" />
<argument index="0" name="shaped" type="RID" />
- <argument index="1" name="r_glyphs" type="void*" />
<description>
Copies text glyphs in the logical order, into preallocated array of the size returned by [method _shaped_text_get_glyph_count].
</description>
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index e37031f3fd..80a6458cec 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -202,7 +202,8 @@
<return type="Vector2" />
<argument index="0" name="map_position" type="Vector2i" />
<description>
- Returns the local position corresponding to the given tilemap (grid-based) coordinates.
+ Returns a local position of the center of the cell at the given tilemap (grid-based) coordinates.
+ [b]Note:[/b] This doesn't correspond to the visual position of the tile, i.e. it ignores the [member TileData.texture_offset] property of individual tiles.
</description>
</method>
<method name="move_layer">
@@ -217,7 +218,7 @@
<return type="void" />
<argument index="0" name="layer" type="int" />
<description>
- Moves the layer at index [code]layer_index[/code] to the given position [code]to_position[/code] in the array.
+ Removes the layer at index [code]layer[/code].
</description>
</method>
<method name="set_cell">
diff --git a/doc/classes/TileSetAtlasSource.xml b/doc/classes/TileSetAtlasSource.xml
index 6580c6bd4c..f984d33098 100644
--- a/doc/classes/TileSetAtlasSource.xml
+++ b/doc/classes/TileSetAtlasSource.xml
@@ -111,7 +111,7 @@
</description>
</method>
<method name="get_tile_data" qualifiers="const">
- <return type="Object" />
+ <return type="TileData" />
<argument index="0" name="atlas_coords" type="Vector2i" />
<argument index="1" name="alternative_tile" type="int" />
<description>
diff --git a/doc/classes/Transform3D.xml b/doc/classes/Transform3D.xml
index e679a8cfeb..ccecaaa6ac 100644
--- a/doc/classes/Transform3D.xml
+++ b/doc/classes/Transform3D.xml
@@ -106,6 +106,14 @@
Scales basis and origin of the transform by the given scale factor, using matrix multiplication.
</description>
</method>
+ <method name="sphere_interpolate_with" qualifiers="const">
+ <return type="Transform3D" />
+ <argument index="0" name="xform" type="Transform3D" />
+ <argument index="1" name="weight" type="float" />
+ <description>
+ Returns a transform spherically interpolated between this transform and another by a given [code]weight[/code] (on the range of 0.0 to 1.0).
+ </description>
+ </method>
<method name="translated" qualifiers="const">
<return type="Transform3D" />
<argument index="0" name="offset" type="Vector3" />
diff --git a/doc/classes/Tree.xml b/doc/classes/Tree.xml
index 10bbdc0301..766c740a2c 100644
--- a/doc/classes/Tree.xml
+++ b/doc/classes/Tree.xml
@@ -50,10 +50,10 @@
</method>
<method name="create_item">
<return type="TreeItem" />
- <argument index="0" name="parent" type="Object" default="null" />
+ <argument index="0" name="parent" type="TreeItem" default="null" />
<argument index="1" name="idx" type="int" default="-1" />
<description>
- Creates an item in the tree and adds it as a child of [code]parent[/code].
+ Creates an item in the tree and adds it as a child of [code]parent[/code], which can be either a valid [TreeItem] or [code]null[/code].
If [code]parent[/code] is [code]null[/code], the root item will be the parent, or the new item will be the root itself if the tree is empty.
The new item will be the [code]idx[/code]th child of parent, or it will be the last child if there are not enough siblings.
</description>
@@ -170,10 +170,10 @@
</method>
<method name="get_item_area_rect" qualifiers="const">
<return type="Rect2" />
- <argument index="0" name="item" type="Object" />
+ <argument index="0" name="item" type="TreeItem" />
<argument index="1" name="column" type="int" default="-1" />
<description>
- Returns the rectangle area for the specified item. If [code]column[/code] is specified, only get the position and size of that column, otherwise get the rectangle containing all columns.
+ Returns the rectangle area for the specified [TreeItem]. If [code]column[/code] is specified, only get the position and size of that column, otherwise get the rectangle containing all columns.
</description>
</method>
<method name="get_item_at_position" qualifiers="const">
@@ -185,9 +185,9 @@
</method>
<method name="get_next_selected">
<return type="TreeItem" />
- <argument index="0" name="from" type="Object" />
+ <argument index="0" name="from" type="TreeItem" />
<description>
- Returns the next selected item after the given one, or [code]null[/code] if the end is reached.
+ Returns the next selected [TreeItem] after the given one, or [code]null[/code] if the end is reached.
If [code]from[/code] is [code]null[/code], this returns the first selected item.
</description>
</method>
@@ -239,9 +239,9 @@
</method>
<method name="scroll_to_item">
<return type="void" />
- <argument index="0" name="item" type="Object" />
+ <argument index="0" name="item" type="TreeItem" />
<description>
- Causes the [Tree] to jump to the specified item.
+ Causes the [Tree] to jump to the specified [TreeItem].
</description>
</method>
<method name="set_column_clip_content">
@@ -357,6 +357,13 @@
Emitted when a cell is selected.
</description>
</signal>
+ <signal name="check_propagated_to_item">
+ <argument index="0" name="item" type="TreeItem" />
+ <argument index="1" name="column" type="int" />
+ <description>
+ Emitted when [method TreeItem.propagate_check] is called. Connect to this signal to process the items that are affected when [method TreeItem.propagate_check] is invoked. The order that the items affected will be processed is as follows: the item that invoked the method, children of that item, and finally parents of that item.
+ </description>
+ </signal>
<signal name="column_title_pressed">
<argument index="0" name="column" type="int" />
<description>
@@ -467,13 +474,13 @@
<theme_item name="children_hl_line_color" data_type="color" type="Color" default="Color(0.27, 0.27, 0.27, 1)">
The [Color] of the relationship lines between the selected [TreeItem] and its children.
</theme_item>
- <theme_item name="custom_button_font_highlight" data_type="color" type="Color" default="Color(0.94, 0.94, 0.94, 1)">
+ <theme_item name="custom_button_font_highlight" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)">
Text [Color] for a [constant TreeItem.CELL_MODE_CUSTOM] mode cell when it's hovered.
</theme_item>
<theme_item name="drop_position_color" data_type="color" type="Color" default="Color(1, 0.3, 0.2, 1)">
[Color] used to draw possible drop locations. See [enum DropModeFlags] constants for further description of drop locations.
</theme_item>
- <theme_item name="font_color" data_type="color" type="Color" default="Color(0.69, 0.69, 0.69, 1)">
+ <theme_item name="font_color" data_type="color" type="Color" default="Color(0.7, 0.7, 0.7, 1)">
Default text [Color] of the item.
</theme_item>
<theme_item name="font_outline_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
@@ -482,7 +489,7 @@
<theme_item name="font_selected_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
Text [Color] used when the item is selected.
</theme_item>
- <theme_item name="guide_color" data_type="color" type="Color" default="Color(0, 0, 0, 0.1)">
+ <theme_item name="guide_color" data_type="color" type="Color" default="Color(0.7, 0.7, 0.7, 0.25)">
[Color] of the guideline.
</theme_item>
<theme_item name="parent_hl_line_color" data_type="color" type="Color" default="Color(0.27, 0.27, 0.27, 1)">
@@ -491,7 +498,7 @@
<theme_item name="relationship_line_color" data_type="color" type="Color" default="Color(0.27, 0.27, 0.27, 1)">
The default [Color] of the relationship lines.
</theme_item>
- <theme_item name="title_button_color" data_type="color" type="Color" default="Color(0.88, 0.88, 0.88, 1)">
+ <theme_item name="title_button_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)">
Default text [Color] of the title button.
</theme_item>
<theme_item name="button_margin" data_type="constant" type="int" default="4">
@@ -509,7 +516,7 @@
<theme_item name="hseparation" data_type="constant" type="int" default="4">
The horizontal space between item cells. This is also used as the margin at the start of an item when folding is disabled.
</theme_item>
- <theme_item name="item_margin" data_type="constant" type="int" default="12">
+ <theme_item name="item_margin" data_type="constant" type="int" default="16">
The horizontal margin at the start of an item. This is used when folding is enabled for the item.
</theme_item>
<theme_item name="outline_size" data_type="constant" type="int" default="0">
diff --git a/doc/classes/TreeItem.xml b/doc/classes/TreeItem.xml
index 7da98788bb..12c91cdd10 100644
--- a/doc/classes/TreeItem.xml
+++ b/doc/classes/TreeItem.xml
@@ -371,7 +371,7 @@
</method>
<method name="move_after">
<return type="void" />
- <argument index="0" name="item" type="Object" />
+ <argument index="0" name="item" type="TreeItem" />
<description>
Moves this TreeItem right after the given [code]item[/code].
[b]Note:[/b] You can't move to the root or move the root.
@@ -379,15 +379,23 @@
</method>
<method name="move_before">
<return type="void" />
- <argument index="0" name="item" type="Object" />
+ <argument index="0" name="item" type="TreeItem" />
<description>
Moves this TreeItem right before the given [code]item[/code].
[b]Note:[/b] You can't move to the root or move the root.
</description>
</method>
+ <method name="propagate_check">
+ <return type="void" />
+ <argument index="0" name="column" type="int" />
+ <argument index="1" name="emit_signal" type="bool" default="true" />
+ <description>
+ Propagates this item's checked status to its children and parents for the given [code]column[/code]. It is possible to process the items affected by this method call by connecting to [signal Tree.check_propagated_to_item]. The order that the items affected will be processed is as follows: the item invoking this method, children of that item, and finally parents of that item. If [code]emit_signal[/code] is [code]false[/code], then [signal Tree.check_propagated_to_item] will not be emitted.
+ </description>
+ </method>
<method name="remove_child">
<return type="void" />
- <argument index="0" name="child" type="Object" />
+ <argument index="0" name="child" type="TreeItem" />
<description>
Removes the given child [TreeItem] and all its children from the [Tree]. Note that it doesn't free the item from memory, so it can be reused later. To completely remove a [TreeItem] use [method Object.free].
</description>
diff --git a/doc/classes/Tween.xml b/doc/classes/Tween.xml
index 1cba995366..a1b53346d8 100644
--- a/doc/classes/Tween.xml
+++ b/doc/classes/Tween.xml
@@ -146,7 +146,7 @@
<description>
Sets the number of times the tweening sequence will be repeated, i.e. [code]set_loops(2)[/code] will run the animation twice.
Calling this method without arguments will make the [Tween] run infinitely, until it is either killed by [method kill] or by freeing bound node, or all the animated objects have been freed (which makes further animation impossible).
- [b]Warning:[/b] Make sure to always add some duration/delay when using infinite loops. 0-duration looped animations (e.g. single [CallbackTweener] with no delay) are equivalent to infinite [code]while[/code] loops and will freeze your game.
+ [b]Warning:[/b] Make sure to always add some duration/delay when using infinite loops. 0-duration looped animations (e.g. single [CallbackTweener] with no delay or [PropertyTweener] with invalid node) are equivalent to infinite [code]while[/code] loops and will freeze your game. If a [Tween]'s lifetime depends on some node, always use [method bind_node].
</description>
</method>
<method name="set_parallel">
diff --git a/doc/classes/VSplitContainer.xml b/doc/classes/VSplitContainer.xml
index 6316068e9d..33470ac7be 100644
--- a/doc/classes/VSplitContainer.xml
+++ b/doc/classes/VSplitContainer.xml
@@ -18,7 +18,5 @@
<theme_item name="grabber" data_type="icon" type="Texture2D">
The icon used for the grabber drawn in the middle area.
</theme_item>
- <theme_item name="bg" data_type="style" type="StyleBox">
- </theme_item>
</theme_items>
</class>
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml
index 4a11fbb489..1b37cab68e 100644
--- a/doc/classes/Viewport.xml
+++ b/doc/classes/Viewport.xml
@@ -107,6 +107,12 @@
Returns the drag data from the GUI, that was previously returned by [method Control._get_drag_data].
</description>
</method>
+ <method name="gui_get_focus_owner">
+ <return type="Control" />
+ <description>
+ Returns the [Control] having the focus within this viewport. If no [Control] has the focus, returns null.
+ </description>
+ </method>
<method name="gui_is_drag_successful" qualifiers="const">
<return type="bool" />
<description>
@@ -119,6 +125,12 @@
Returns [code]true[/code] if the viewport is currently performing a drag operation.
</description>
</method>
+ <method name="gui_release_focus">
+ <return type="void" />
+ <description>
+ Removes the focus from the currently focussed [Control] within this viewport. If no [Control] has the focus, does nothing.
+ </description>
+ </method>
<method name="is_embedding_subwindows" qualifiers="const">
<return type="bool" />
<description>
diff --git a/doc/classes/VisualShaderNode.xml b/doc/classes/VisualShaderNode.xml
index cebe7f215f..0067240820 100644
--- a/doc/classes/VisualShaderNode.xml
+++ b/doc/classes/VisualShaderNode.xml
@@ -47,6 +47,7 @@
<return type="void" />
<argument index="0" name="port" type="int" />
<argument index="1" name="value" type="Variant" />
+ <argument index="2" name="prev_value" type="Variant" default="null" />
<description>
Sets the default value for the selected input [code]port[/code].
</description>
@@ -71,19 +72,22 @@
<constant name="PORT_TYPE_SCALAR_INT" value="1" enum="PortType">
Integer scalar. Translated to [code]int[/code] type in shader code.
</constant>
- <constant name="PORT_TYPE_VECTOR" value="2" enum="PortType">
+ <constant name="PORT_TYPE_VECTOR_2D" value="2" enum="PortType">
+ 2D vector of floating-point values. Translated to [code]vec2[/code] type in shader code.
+ </constant>
+ <constant name="PORT_TYPE_VECTOR" value="3" enum="PortType">
3D vector of floating-point values. Translated to [code]vec3[/code] type in shader code.
</constant>
- <constant name="PORT_TYPE_BOOLEAN" value="3" enum="PortType">
+ <constant name="PORT_TYPE_BOOLEAN" value="4" enum="PortType">
Boolean type. Translated to [code]bool[/code] type in shader code.
</constant>
- <constant name="PORT_TYPE_TRANSFORM" value="4" enum="PortType">
+ <constant name="PORT_TYPE_TRANSFORM" value="5" enum="PortType">
Transform type. Translated to [code]mat4[/code] type in shader code.
</constant>
- <constant name="PORT_TYPE_SAMPLER" value="5" enum="PortType">
+ <constant name="PORT_TYPE_SAMPLER" value="6" enum="PortType">
Sampler type. Translated to reference of sampler uniform in shader code. Can only be used for input ports in non-uniform nodes.
</constant>
- <constant name="PORT_TYPE_MAX" value="6" enum="PortType">
+ <constant name="PORT_TYPE_MAX" value="7" enum="PortType">
Represents the size of the [enum PortType] enum.
</constant>
</constants>
diff --git a/doc/classes/VisualShaderNodeClamp.xml b/doc/classes/VisualShaderNodeClamp.xml
index a68cbbec49..7219ba14b7 100644
--- a/doc/classes/VisualShaderNodeClamp.xml
+++ b/doc/classes/VisualShaderNodeClamp.xml
@@ -20,10 +20,13 @@
<constant name="OP_TYPE_INT" value="1" enum="OpType">
An integer scalar.
</constant>
- <constant name="OP_TYPE_VECTOR" value="2" enum="OpType">
- A vector type.
+ <constant name="OP_TYPE_VECTOR_2D" value="2" enum="OpType">
+ A 2D vector type.
</constant>
- <constant name="OP_TYPE_MAX" value="3" enum="OpType">
+ <constant name="OP_TYPE_VECTOR_3D" value="3" enum="OpType">
+ A 3D vector type.
+ </constant>
+ <constant name="OP_TYPE_MAX" value="4" enum="OpType">
Represents the size of the [enum OpType] enum.
</constant>
</constants>
diff --git a/doc/classes/VisualShaderNodeCompare.xml b/doc/classes/VisualShaderNodeCompare.xml
index 49bf952b31..ddd7f87cb8 100644
--- a/doc/classes/VisualShaderNodeCompare.xml
+++ b/doc/classes/VisualShaderNodeCompare.xml
@@ -10,7 +10,7 @@
</tutorials>
<members>
<member name="condition" type="int" setter="set_condition" getter="get_condition" enum="VisualShaderNodeCompare.Condition" default="0">
- Extra condition which is applied if [member type] is set to [constant CTYPE_VECTOR].
+ Extra condition which is applied if [member type] is set to [constant CTYPE_VECTOR_3D].
</member>
<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeCompare.Function" default="0">
A comparison function. See [enum Function] for options.
@@ -26,16 +26,19 @@
<constant name="CTYPE_SCALAR_INT" value="1" enum="ComparisonType">
An integer scalar.
</constant>
- <constant name="CTYPE_VECTOR" value="2" enum="ComparisonType">
+ <constant name="CTYPE_VECTOR_2D" value="2" enum="ComparisonType">
+ A 2D vector type.
+ </constant>
+ <constant name="CTYPE_VECTOR_3D" value="3" enum="ComparisonType">
A 3D vector type.
</constant>
- <constant name="CTYPE_BOOLEAN" value="3" enum="ComparisonType">
+ <constant name="CTYPE_BOOLEAN" value="4" enum="ComparisonType">
A boolean type.
</constant>
- <constant name="CTYPE_TRANSFORM" value="4" enum="ComparisonType">
+ <constant name="CTYPE_TRANSFORM" value="5" enum="ComparisonType">
A transform ([code]mat4[/code]) type.
</constant>
- <constant name="CTYPE_MAX" value="5" enum="ComparisonType">
+ <constant name="CTYPE_MAX" value="6" enum="ComparisonType">
Represents the size of the [enum ComparisonType] enum.
</constant>
<constant name="FUNC_EQUAL" value="0" enum="Function">
diff --git a/doc/classes/VisualShaderNodeDerivativeFunc.xml b/doc/classes/VisualShaderNodeDerivativeFunc.xml
new file mode 100644
index 0000000000..704af44d04
--- /dev/null
+++ b/doc/classes/VisualShaderNodeDerivativeFunc.xml
@@ -0,0 +1,45 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeDerivativeFunc" inherits="VisualShaderNode" version="4.0">
+ <brief_description>
+ Calculates a derivative within the visual shader graph.
+ </brief_description>
+ <description>
+ This node is only available in [code]Fragment[/code] and [code]Light[/code] visual shaders.
+ </description>
+ <tutorials>
+ </tutorials>
+ <members>
+ <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeDerivativeFunc.Function" default="0">
+ A derivative function type. See [enum Function] for options.
+ </member>
+ <member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeDerivativeFunc.OpType" default="0">
+ A type of operands and returned value. See [enum OpType] for options.
+ </member>
+ </members>
+ <constants>
+ <constant name="OP_TYPE_SCALAR" value="0" enum="OpType">
+ A floating-point scalar.
+ </constant>
+ <constant name="OP_TYPE_VECTOR_2D" value="1" enum="OpType">
+ A 2D vector type.
+ </constant>
+ <constant name="OP_TYPE_VECTOR_3D" value="2" enum="OpType">
+ A 3D vector type.
+ </constant>
+ <constant name="OP_TYPE_MAX" value="3" enum="OpType">
+ Represents the size of the [enum OpType] enum.
+ </constant>
+ <constant name="FUNC_SUM" value="0" enum="Function">
+ Sum of absolute derivative in [code]x[/code] and [code]y[/code].
+ </constant>
+ <constant name="FUNC_X" value="1" enum="Function">
+ Derivative in [code]x[/code] using local differencing.
+ </constant>
+ <constant name="FUNC_Y" value="2" enum="Function">
+ Derivative in [code]y[/code] using local differencing.
+ </constant>
+ <constant name="FUNC_MAX" value="3" enum="Function">
+ Represents the size of the [enum Function] enum.
+ </constant>
+ </constants>
+</class>
diff --git a/doc/classes/VisualShaderNodeFaceForward.xml b/doc/classes/VisualShaderNodeFaceForward.xml
index 80cb8aea4e..cd2b3972b7 100644
--- a/doc/classes/VisualShaderNodeFaceForward.xml
+++ b/doc/classes/VisualShaderNodeFaceForward.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeFaceForward" inherits="VisualShaderNode" version="4.0">
+<class name="VisualShaderNodeFaceForward" inherits="VisualShaderNodeVectorBase" version="4.0">
<brief_description>
Returns the vector that points in the same direction as a reference vector within the visual shader graph.
</brief_description>
diff --git a/doc/classes/VisualShaderNodeMix.xml b/doc/classes/VisualShaderNodeMix.xml
index 1ef580a983..8a2f289a11 100644
--- a/doc/classes/VisualShaderNodeMix.xml
+++ b/doc/classes/VisualShaderNodeMix.xml
@@ -15,15 +15,21 @@
</members>
<constants>
<constant name="OP_TYPE_SCALAR" value="0" enum="OpType">
- A scalar type.
+ A floating-point scalar.
</constant>
- <constant name="OP_TYPE_VECTOR" value="1" enum="OpType">
- A vector type.
+ <constant name="OP_TYPE_VECTOR_2D" value="1" enum="OpType">
+ A 2D vector type.
</constant>
- <constant name="OP_TYPE_VECTOR_SCALAR" value="2" enum="OpType">
- A vector type. [code]weight[/code] port is using a scalar type.
+ <constant name="OP_TYPE_VECTOR_2D_SCALAR" value="2" enum="OpType">
+ The [code]a[/code] and [code]b[/code] ports use a 2D vector type. The [code]weight[/code] port uses a scalar type.
</constant>
- <constant name="OP_TYPE_MAX" value="3" enum="OpType">
+ <constant name="OP_TYPE_VECTOR_3D" value="3" enum="OpType">
+ A 3D vector type.
+ </constant>
+ <constant name="OP_TYPE_VECTOR_3D_SCALAR" value="4" enum="OpType">
+ The [code]a[/code] and [code]b[/code] ports use a 3D vector type. The [code]weight[/code] port uses a scalar type.
+ </constant>
+ <constant name="OP_TYPE_MAX" value="5" enum="OpType">
Represents the size of the [enum OpType] enum.
</constant>
</constants>
diff --git a/doc/classes/VisualShaderNodeMultiplyAdd.xml b/doc/classes/VisualShaderNodeMultiplyAdd.xml
index a0e9aef703..a6168e4df1 100644
--- a/doc/classes/VisualShaderNodeMultiplyAdd.xml
+++ b/doc/classes/VisualShaderNodeMultiplyAdd.xml
@@ -15,12 +15,15 @@
</members>
<constants>
<constant name="OP_TYPE_SCALAR" value="0" enum="OpType">
- A scalar type.
+ A floating-point scalar type.
</constant>
- <constant name="OP_TYPE_VECTOR" value="1" enum="OpType">
- A vector type.
+ <constant name="OP_TYPE_VECTOR_2D" value="1" enum="OpType">
+ A 2D vector type.
</constant>
- <constant name="OP_TYPE_MAX" value="2" enum="OpType">
+ <constant name="OP_TYPE_VECTOR_3D" value="2" enum="OpType">
+ A 3D vector type.
+ </constant>
+ <constant name="OP_TYPE_MAX" value="3" enum="OpType">
Represents the size of the [enum OpType] enum.
</constant>
</constants>
diff --git a/doc/classes/VisualShaderNodeScalarDerivativeFunc.xml b/doc/classes/VisualShaderNodeScalarDerivativeFunc.xml
deleted file mode 100644
index 8d108a5d28..0000000000
--- a/doc/classes/VisualShaderNodeScalarDerivativeFunc.xml
+++ /dev/null
@@ -1,30 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeScalarDerivativeFunc" inherits="VisualShaderNode" version="4.0">
- <brief_description>
- Calculates a scalar derivative within the visual shader graph.
- </brief_description>
- <description>
- This node is only available in [code]Fragment[/code] and [code]Light[/code] visual shaders.
- </description>
- <tutorials>
- </tutorials>
- <members>
- <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeScalarDerivativeFunc.Function" default="0">
- The derivative type. See [enum Function] for options.
- </member>
- </members>
- <constants>
- <constant name="FUNC_SUM" value="0" enum="Function">
- Sum of absolute derivative in [code]x[/code] and [code]y[/code].
- </constant>
- <constant name="FUNC_X" value="1" enum="Function">
- Derivative in [code]x[/code] using local differencing.
- </constant>
- <constant name="FUNC_Y" value="2" enum="Function">
- Derivative in [code]y[/code] using local differencing.
- </constant>
- <constant name="FUNC_MAX" value="3" enum="Function">
- Represents the size of the [enum Function] enum.
- </constant>
- </constants>
-</class>
diff --git a/doc/classes/VisualShaderNodeSmoothStep.xml b/doc/classes/VisualShaderNodeSmoothStep.xml
index 2f8c7e0f33..714b9d8267 100644
--- a/doc/classes/VisualShaderNodeSmoothStep.xml
+++ b/doc/classes/VisualShaderNodeSmoothStep.xml
@@ -16,15 +16,21 @@
</members>
<constants>
<constant name="OP_TYPE_SCALAR" value="0" enum="OpType">
- A scalar type.
+ A floating-point scalar type.
</constant>
- <constant name="OP_TYPE_VECTOR" value="1" enum="OpType">
- A vector type.
+ <constant name="OP_TYPE_VECTOR_2D" value="1" enum="OpType">
+ A 2D vector type.
</constant>
- <constant name="OP_TYPE_VECTOR_SCALAR" value="2" enum="OpType">
- A vector type. [code]edge0[/code] and [code]edge1[/code] are using a scalar type.
+ <constant name="OP_TYPE_VECTOR_2D_SCALAR" value="2" enum="OpType">
+ The [code]x[/code] port uses a 2D vector type. The first two ports use a floating-point scalar type.
</constant>
- <constant name="OP_TYPE_MAX" value="3" enum="OpType">
+ <constant name="OP_TYPE_VECTOR_3D" value="3" enum="OpType">
+ A 3D vector type.
+ </constant>
+ <constant name="OP_TYPE_VECTOR_3D_SCALAR" value="4" enum="OpType">
+ The [code]x[/code] port uses a 3D vector type. The first two ports use a floating-point scalar type.
+ </constant>
+ <constant name="OP_TYPE_MAX" value="5" enum="OpType">
Represents the size of the [enum OpType] enum.
</constant>
</constants>
diff --git a/doc/classes/VisualShaderNodeStep.xml b/doc/classes/VisualShaderNodeStep.xml
index 5d8b464814..f65c95ea9e 100644
--- a/doc/classes/VisualShaderNodeStep.xml
+++ b/doc/classes/VisualShaderNodeStep.xml
@@ -16,15 +16,21 @@
</members>
<constants>
<constant name="OP_TYPE_SCALAR" value="0" enum="OpType">
- A scalar type.
+ A floating-point scalar type.
</constant>
- <constant name="OP_TYPE_VECTOR" value="1" enum="OpType">
- A vector type.
+ <constant name="OP_TYPE_VECTOR_2D" value="1" enum="OpType">
+ A 2D vector type.
</constant>
- <constant name="OP_TYPE_VECTOR_SCALAR" value="2" enum="OpType">
- A vector type. [code]edge[/code] port is using a scalar type.
+ <constant name="OP_TYPE_VECTOR_2D_SCALAR" value="2" enum="OpType">
+ The [code]x[/code] port uses a 2D vector type, while the [code]edge[/code] port uses a floating-point scalar type.
</constant>
- <constant name="OP_TYPE_MAX" value="3" enum="OpType">
+ <constant name="OP_TYPE_VECTOR_3D" value="3" enum="OpType">
+ A 3D vector type.
+ </constant>
+ <constant name="OP_TYPE_VECTOR_3D_SCALAR" value="4" enum="OpType">
+ The [code]x[/code] port uses a 3D vector type, while the [code]edge[/code] port uses a floating-point scalar type.
+ </constant>
+ <constant name="OP_TYPE_MAX" value="5" enum="OpType">
Represents the size of the [enum OpType] enum.
</constant>
</constants>
diff --git a/doc/classes/VisualShaderNodeSwitch.xml b/doc/classes/VisualShaderNodeSwitch.xml
index 921092cd07..71888ec2c3 100644
--- a/doc/classes/VisualShaderNodeSwitch.xml
+++ b/doc/classes/VisualShaderNodeSwitch.xml
@@ -20,16 +20,19 @@
<constant name="OP_TYPE_INT" value="1" enum="OpType">
An integer scalar.
</constant>
- <constant name="OP_TYPE_VECTOR" value="2" enum="OpType">
- A vector type.
+ <constant name="OP_TYPE_VECTOR_2D" value="2" enum="OpType">
+ A 2D vector type.
</constant>
- <constant name="OP_TYPE_BOOLEAN" value="3" enum="OpType">
+ <constant name="OP_TYPE_VECTOR_3D" value="3" enum="OpType">
+ A 3D vector type.
+ </constant>
+ <constant name="OP_TYPE_BOOLEAN" value="4" enum="OpType">
A boolean type.
</constant>
- <constant name="OP_TYPE_TRANSFORM" value="4" enum="OpType">
+ <constant name="OP_TYPE_TRANSFORM" value="5" enum="OpType">
A transform type.
</constant>
- <constant name="OP_TYPE_MAX" value="5" enum="OpType">
+ <constant name="OP_TYPE_MAX" value="6" enum="OpType">
Represents the size of the [enum OpType] enum.
</constant>
</constants>
diff --git a/doc/classes/VisualShaderNodeVec2Constant.xml b/doc/classes/VisualShaderNodeVec2Constant.xml
new file mode 100644
index 0000000000..f897ab4091
--- /dev/null
+++ b/doc/classes/VisualShaderNodeVec2Constant.xml
@@ -0,0 +1,16 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeVec2Constant" inherits="VisualShaderNodeConstant" version="4.0">
+ <brief_description>
+ A [Vector2] constant to be used within the visual shader graph.
+ </brief_description>
+ <description>
+ A constant [Vector2], which can be used as an input node.
+ </description>
+ <tutorials>
+ </tutorials>
+ <members>
+ <member name="constant" type="Vector2" setter="set_constant" getter="get_constant" default="Vector2(0, 0)">
+ A [Vector2] constant which represents the state of this node.
+ </member>
+ </members>
+</class>
diff --git a/doc/classes/VisualShaderNodeVec2Uniform.xml b/doc/classes/VisualShaderNodeVec2Uniform.xml
new file mode 100644
index 0000000000..d5cf7e57c8
--- /dev/null
+++ b/doc/classes/VisualShaderNodeVec2Uniform.xml
@@ -0,0 +1,19 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeVec2Uniform" inherits="VisualShaderNodeUniform" version="4.0">
+ <brief_description>
+ A [Vector2] uniform to be used within the visual shader graph.
+ </brief_description>
+ <description>
+ Translated to [code]uniform vec2[/code] in the shader language.
+ </description>
+ <tutorials>
+ </tutorials>
+ <members>
+ <member name="default_value" type="Vector2" setter="set_default_value" getter="get_default_value" default="Vector2(0, 0)">
+ A default value to be assigned within the shader.
+ </member>
+ <member name="default_value_enabled" type="bool" setter="set_default_value_enabled" getter="is_default_value_enabled" default="false">
+ Enables usage of the [member default_value].
+ </member>
+ </members>
+</class>
diff --git a/doc/classes/VisualShaderNodeVectorBase.xml b/doc/classes/VisualShaderNodeVectorBase.xml
new file mode 100644
index 0000000000..8a560c1951
--- /dev/null
+++ b/doc/classes/VisualShaderNodeVectorBase.xml
@@ -0,0 +1,26 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualShaderNodeVectorBase" inherits="VisualShaderNode" version="4.0">
+ <brief_description>
+ A base type for the nodes using different vector types within the visual shader graph.
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <members>
+ <member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeVectorBase.OpType" default="1">
+ A base type.
+ </member>
+ </members>
+ <constants>
+ <constant name="OP_TYPE_VECTOR_2D" value="0" enum="OpType">
+ A 2D vector type.
+ </constant>
+ <constant name="OP_TYPE_VECTOR_3D" value="1" enum="OpType">
+ A 3D vector type.
+ </constant>
+ <constant name="OP_TYPE_MAX" value="2" enum="OpType">
+ Represents the size of the [enum OpType] enum.
+ </constant>
+ </constants>
+</class>
diff --git a/doc/classes/VisualShaderNodeVectorCompose.xml b/doc/classes/VisualShaderNodeVectorCompose.xml
index ebc30d03f4..b8caf154f9 100644
--- a/doc/classes/VisualShaderNodeVectorCompose.xml
+++ b/doc/classes/VisualShaderNodeVectorCompose.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeVectorCompose" inherits="VisualShaderNode" version="4.0">
+<class name="VisualShaderNodeVectorCompose" inherits="VisualShaderNodeVectorBase" version="4.0">
<brief_description>
Composes a [Vector3] from three scalars within the visual shader graph.
</brief_description>
diff --git a/doc/classes/VisualShaderNodeVectorDecompose.xml b/doc/classes/VisualShaderNodeVectorDecompose.xml
index 09986bf969..9ef9db0cfb 100644
--- a/doc/classes/VisualShaderNodeVectorDecompose.xml
+++ b/doc/classes/VisualShaderNodeVectorDecompose.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeVectorDecompose" inherits="VisualShaderNode" version="4.0">
+<class name="VisualShaderNodeVectorDecompose" inherits="VisualShaderNodeVectorBase" version="4.0">
<brief_description>
Decomposes a [Vector3] into three scalars within the visual shader graph.
</brief_description>
diff --git a/doc/classes/VisualShaderNodeVectorDerivativeFunc.xml b/doc/classes/VisualShaderNodeVectorDerivativeFunc.xml
deleted file mode 100644
index e0c7c8618c..0000000000
--- a/doc/classes/VisualShaderNodeVectorDerivativeFunc.xml
+++ /dev/null
@@ -1,30 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeVectorDerivativeFunc" inherits="VisualShaderNode" version="4.0">
- <brief_description>
- Calculates a vector derivative within the visual shader graph.
- </brief_description>
- <description>
- This node is only available in [code]Fragment[/code] and [code]Light[/code] visual shaders.
- </description>
- <tutorials>
- </tutorials>
- <members>
- <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeVectorDerivativeFunc.Function" default="0">
- A derivative type. See [enum Function] for options.
- </member>
- </members>
- <constants>
- <constant name="FUNC_SUM" value="0" enum="Function">
- Sum of absolute derivative in [code]x[/code] and [code]y[/code].
- </constant>
- <constant name="FUNC_X" value="1" enum="Function">
- Derivative in [code]x[/code] using local differencing.
- </constant>
- <constant name="FUNC_Y" value="2" enum="Function">
- Derivative in [code]y[/code] using local differencing.
- </constant>
- <constant name="FUNC_MAX" value="3" enum="Function">
- Represents the size of the [enum Function] enum.
- </constant>
- </constants>
-</class>
diff --git a/doc/classes/VisualShaderNodeVectorDistance.xml b/doc/classes/VisualShaderNodeVectorDistance.xml
index 098787e583..c0d8ffe943 100644
--- a/doc/classes/VisualShaderNodeVectorDistance.xml
+++ b/doc/classes/VisualShaderNodeVectorDistance.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeVectorDistance" inherits="VisualShaderNode" version="4.0">
+<class name="VisualShaderNodeVectorDistance" inherits="VisualShaderNodeVectorBase" version="4.0">
<brief_description>
Returns the distance between two points. To be used within the visual shader graph.
</brief_description>
diff --git a/doc/classes/VisualShaderNodeVectorFunc.xml b/doc/classes/VisualShaderNodeVectorFunc.xml
index 27ae82e11b..17a6418b94 100644
--- a/doc/classes/VisualShaderNodeVectorFunc.xml
+++ b/doc/classes/VisualShaderNodeVectorFunc.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeVectorFunc" inherits="VisualShaderNode" version="4.0">
+<class name="VisualShaderNodeVectorFunc" inherits="VisualShaderNodeVectorBase" version="4.0">
<brief_description>
A vector function to be used within the visual shader graph.
</brief_description>
diff --git a/doc/classes/VisualShaderNodeVectorLen.xml b/doc/classes/VisualShaderNodeVectorLen.xml
index 165455e622..f1b6919bdc 100644
--- a/doc/classes/VisualShaderNodeVectorLen.xml
+++ b/doc/classes/VisualShaderNodeVectorLen.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeVectorLen" inherits="VisualShaderNode" version="4.0">
+<class name="VisualShaderNodeVectorLen" inherits="VisualShaderNodeVectorBase" version="4.0">
<brief_description>
Returns the length of a [Vector3] within the visual shader graph.
</brief_description>
diff --git a/doc/classes/VisualShaderNodeVectorOp.xml b/doc/classes/VisualShaderNodeVectorOp.xml
index 5e8f0abda3..6a579abb9a 100644
--- a/doc/classes/VisualShaderNodeVectorOp.xml
+++ b/doc/classes/VisualShaderNodeVectorOp.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VisualShaderNodeVectorOp" inherits="VisualShaderNode" version="4.0">
+<class name="VisualShaderNodeVectorOp" inherits="VisualShaderNodeVectorBase" version="4.0">
<brief_description>
A vector operator to be used within the visual shader graph.
</brief_description>
diff --git a/doc/classes/VoxelGI.xml b/doc/classes/VoxelGI.xml
index 2c3605aa1c..ac6f026a37 100644
--- a/doc/classes/VoxelGI.xml
+++ b/doc/classes/VoxelGI.xml
@@ -7,7 +7,7 @@
[VoxelGI]s are used to provide high-quality real-time indirect light and reflections to scenes. They precompute the effect of objects that emit light and the effect of static geometry to simulate the behavior of complex light in real-time. [VoxelGI]s need to be baked before having a visible effect. However, once baked, dynamic objects will receive light from them. Furthermore, lights can be fully dynamic or baked.
[b]Procedural generation:[/b] [VoxelGI] can be baked in an exported project, which makes it suitable for procedurally generated or user-built levels as long as all the geometry is generated in advance. For games where geometry is generated at any time during gameplay, SDFGI is more suitable (see [member Environment.sdfgi_enabled]).
[b]Performance:[/b] [VoxelGI] is relatively demanding on the GPU and is not suited to low-end hardware such as integrated graphics (consider [LightmapGI] instead). To improve performance, adjust [member ProjectSettings.rendering/global_illumination/voxel_gi/quality] and enable [member ProjectSettings.rendering/global_illumination/gi/use_half_resolution] in the Project Settings. To provide a fallback for low-end hardware, consider adding an option to disable [VoxelGI] in your project's options menus. A [VoxelGI] node can be disabled by hiding it.
- [b]Note:[/b] Meshes should have sufficiently thick walls to avoid light leaks (avoid one-sided walls). For interior levels, enclose your level geometry in a sufficiently large box and bridge the loops to close the mesh. To further prevent light leaks, you can also strategically place temporary [MeshInstance3D] nodes with their [member GeometryInstance3D.gi_mode] set to [constant GeometryInstance3D.GI_MODE_BAKED]. These temporary nodes can then be hidden after baking the [VoxelGI] node.
+ [b]Note:[/b] Meshes should have sufficiently thick walls to avoid light leaks (avoid one-sided walls). For interior levels, enclose your level geometry in a sufficiently large box and bridge the loops to close the mesh. To further prevent light leaks, you can also strategically place temporary [MeshInstance3D] nodes with their [member GeometryInstance3D.gi_mode] set to [constant GeometryInstance3D.GI_MODE_STATIC]. These temporary nodes can then be hidden after baking the [VoxelGI] node.
</description>
<tutorials>
<link title="GI probes">$DOCS_URL/tutorials/3d/gi_probes.html</link>
@@ -19,7 +19,7 @@
<argument index="0" name="from_node" type="Node" default="null" />
<argument index="1" name="create_visual_debug" type="bool" default="false" />
<description>
- Bakes the effect from all [GeometryInstance3D]s marked with [constant GeometryInstance3D.GI_MODE_BAKED] and [Light3D]s marked with either [constant Light3D.BAKE_DYNAMIC] or [constant Light3D.BAKE_STATIC]. If [code]create_visual_debug[/code] is [code]true[/code], after baking the light, this will generate a [MultiMesh] that has a cube representing each solid cell with each cube colored to the cell's albedo color. This can be used to visualize the [VoxelGI]'s data and debug any issues that may be occurring.
+ Bakes the effect from all [GeometryInstance3D]s marked with [constant GeometryInstance3D.GI_MODE_STATIC] and [Light3D]s marked with either [constant Light3D.BAKE_STATIC] or [constant Light3D.BAKE_DYNAMIC]. If [code]create_visual_debug[/code] is [code]true[/code], after baking the light, this will generate a [MultiMesh] that has a cube representing each solid cell with each cube colored to the cell's albedo color. This can be used to visualize the [VoxelGI]'s data and debug any issues that may be occurring.
[b]Note:[/b] [method bake] works from the editor and in exported projects. This makes it suitable for procedurally generated or user-built levels. Baking a [VoxelGI] node generally takes from 5 to 20 seconds in most scenes. Reducing [member subdiv] can speed up baking.
</description>
</method>
diff --git a/doc/classes/Window.xml b/doc/classes/Window.xml
index 0e4e3a65f8..ab8f51ced5 100644
--- a/doc/classes/Window.xml
+++ b/doc/classes/Window.xml
@@ -398,6 +398,11 @@
Fullscreen window mode. Note that this is not [i]exclusive[/i] fullscreen. On Windows and Linux, a borderless window is used to emulate fullscreen. On macOS, a new desktop is used to display the running project.
Regardless of the platform, enabling fullscreen will change the window size to match the monitor's size. Therefore, make sure your project supports [url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple resolutions[/url] when enabling fullscreen mode.
</constant>
+ <constant name="MODE_EXCLUSIVE_FULLSCREEN" value="4" enum="Mode">
+ Exclusive fullscreen window mode. This mode is implemented on Windows only. On other platforms, it is equivalent to [constant MODE_FULLSCREEN].
+ Only one window in exclusive fullscreen mode can be visible on a given screen at a time. If multiple windows are in exclusive fullscreen mode for the same screen, the last one being set to this mode takes precedence.
+ Regardless of the platform, enabling fullscreen will change the window size to match the monitor's size. Therefore, make sure your project supports [url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple resolutions[/url] when enabling fullscreen mode.
+ </constant>
<constant name="FLAG_RESIZE_DISABLED" value="0" enum="Flags">
The window's ability to be resized.
</constant>
@@ -443,20 +448,20 @@
</constant>
</constants>
<theme_items>
- <theme_item name="title_color" data_type="color" type="Color" default="Color(0, 0, 0, 1)">
+ <theme_item name="title_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 1)">
</theme_item>
<theme_item name="title_outline_modulate" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
The color of the title outline.
</theme_item>
<theme_item name="close_h_ofs" data_type="constant" type="int" default="18">
</theme_item>
- <theme_item name="close_v_ofs" data_type="constant" type="int" default="18">
+ <theme_item name="close_v_ofs" data_type="constant" type="int" default="24">
</theme_item>
<theme_item name="resize_margin" data_type="constant" type="int" default="4">
</theme_item>
<theme_item name="scaleborder_size" data_type="constant" type="int" default="4">
</theme_item>
- <theme_item name="title_height" data_type="constant" type="int" default="20">
+ <theme_item name="title_height" data_type="constant" type="int" default="36">
</theme_item>
<theme_item name="title_outline_size" data_type="constant" type="int" default="0">
The size of the title outline.
diff --git a/doc/classes/XRInterfaceExtension.xml b/doc/classes/XRInterfaceExtension.xml
index d2bb6aa59a..cd09f83335 100644
--- a/doc/classes/XRInterfaceExtension.xml
+++ b/doc/classes/XRInterfaceExtension.xml
@@ -9,46 +9,52 @@
<tutorials>
</tutorials>
<methods>
- <method name="_commit_views" qualifiers="virtual">
+ <method name="_end_frame" qualifiers="virtual">
<return type="void" />
- <argument index="0" name="render_target" type="RID" />
- <argument index="1" name="screen_rect" type="Rect2" />
<description>
+ Called if interface is active and queues have been submitted.
</description>
</method>
<method name="_get_anchor_detection_is_enabled" qualifiers="virtual const">
<return type="bool" />
<description>
+ Return [code]true[/code] if anchor detection is enabled for this interface.
</description>
</method>
<method name="_get_camera_feed_id" qualifiers="virtual const">
<return type="int" />
<description>
+ Returns the camera feed id for the [CameraFeed] registered with the [CameraServer] that should be presented as the background on an AR capable device (if applicable).
</description>
</method>
<method name="_get_camera_transform" qualifiers="virtual">
<return type="Transform3D" />
<description>
+ Returns the [Transform3D] that positions the [XRCamera3D] in the world.
</description>
</method>
<method name="_get_capabilities" qualifiers="virtual const">
<return type="int" />
<description>
+ Returns the capabilities of this interface.
</description>
</method>
<method name="_get_name" qualifiers="virtual const">
<return type="StringName" />
<description>
+ Returns the name of this interface.
</description>
</method>
<method name="_get_play_area" qualifiers="virtual const">
<return type="PackedVector3Array" />
<description>
+ Returns an [PackedVector3Array] that denotes the play areas boundaries (if applicable).
</description>
</method>
<method name="_get_play_area_mode" qualifiers="virtual const">
<return type="int" />
<description>
+ Returns the [enum XRInterface.PlayAreaMode] that sets up our play area.
</description>
</method>
<method name="_get_projection_for_view" qualifiers="virtual">
@@ -58,27 +64,32 @@
<argument index="2" name="z_near" type="float" />
<argument index="3" name="z_far" type="float" />
<description>
+ Returns the projection matrix for the given view as a [PackedFloat64Array].
</description>
</method>
<method name="_get_render_target_size" qualifiers="virtual">
<return type="Vector2" />
<description>
+ Returns the size of our render target for this interface, this overrides the size of the [Viewport] marked as the xr viewport.
</description>
</method>
<method name="_get_suggested_pose_names" qualifiers="virtual const">
<return type="PackedStringArray" />
<argument index="0" name="tracker_name" type="StringName" />
<description>
+ Returns a [PackedStringArray] with pose names configured by this interface. Note that user configuration can override this list.
</description>
</method>
<method name="_get_suggested_tracker_names" qualifiers="virtual const">
<return type="PackedStringArray" />
<description>
+ Returns a [PackedStringArray] with tracker names configured by this interface. Note that user configuration can override this list.
</description>
</method>
<method name="_get_tracking_status" qualifiers="virtual const">
<return type="int" />
<description>
+ Returns a [enum XRInterface.TrackingStatus] specifying the current status of our tracking.
</description>
</method>
<method name="_get_transform_for_view" qualifiers="virtual">
@@ -86,50 +97,80 @@
<argument index="0" name="view" type="int" />
<argument index="1" name="cam_transform" type="Transform3D" />
<description>
+ Returns a [Transform3D] for a given view.
</description>
</method>
<method name="_get_view_count" qualifiers="virtual">
<return type="int" />
<description>
+ Returns the number of views this interface requires, 1 for mono, 2 for stereoscopic.
</description>
</method>
<method name="_initialize" qualifiers="virtual">
<return type="bool" />
<description>
+ Initializes the interface, returns [code]true[/code] on success.
</description>
</method>
<method name="_is_initialized" qualifiers="virtual const">
<return type="bool" />
<description>
+ Returns [code]true[/code] if this interface has been initialised.
</description>
</method>
<method name="_notification" qualifiers="virtual">
<return type="void" />
<argument index="0" name="what" type="int" />
<description>
+ Informs the interface of an applicable system notification.
+ </description>
+ </method>
+ <method name="_post_draw_viewport" qualifiers="virtual">
+ <return type="void" />
+ <argument index="0" name="render_target" type="RID" />
+ <argument index="1" name="screen_rect" type="Rect2" />
+ <description>
+ Called after the XR [Viewport] draw logic has completed.
+ </description>
+ </method>
+ <method name="_pre_draw_viewport" qualifiers="virtual">
+ <return type="bool" />
+ <argument index="0" name="render_target" type="RID" />
+ <description>
+ Called if this is our primary [XRInterfaceExtension] before we start processing a [Viewport] for every active XR [Viewport], returns [code]true[/code] if that viewport should be rendered. An XR interface may return [code]false[/code] if the user has taken off their headset and we can pause rendering.
+ </description>
+ </method>
+ <method name="_pre_render" qualifiers="virtual">
+ <return type="void" />
+ <description>
+ Called if this [XRInterfaceExtension] is active before rendering starts, most XR interfaces will sync tracking at this point in time.
</description>
</method>
<method name="_process" qualifiers="virtual">
<return type="void" />
<description>
+ Called if this [XRInterfaceExtension] is active before our physics and game process is called. most XR interfaces will update its [XRPositionalTracker]s at this point in time.
</description>
</method>
<method name="_set_anchor_detection_is_enabled" qualifiers="virtual">
<return type="void" />
<argument index="0" name="enabled" type="bool" />
<description>
+ Enables anchor detection on this interface if supported.
</description>
</method>
<method name="_set_play_area_mode" qualifiers="virtual const">
<return type="bool" />
<argument index="0" name="mode" type="int" />
<description>
+ Set the play area mode for this interface.
</description>
</method>
<method name="_supports_play_area_mode" qualifiers="virtual const">
<return type="bool" />
<argument index="0" name="mode" type="int" enum="XRInterface.PlayAreaMode" />
<description>
+ Returns [code]true[/code] if this interface supports this play area mode.
</description>
</method>
<method name="_trigger_haptic_pulse" qualifiers="virtual">
@@ -141,11 +182,13 @@
<argument index="4" name="duration_sec" type="float" />
<argument index="5" name="delay_sec" type="float" />
<description>
+ Triggers a haptic pulse to be emitted on the specified tracker.
</description>
</method>
<method name="_uninitialize" qualifiers="virtual">
<return type="void" />
<description>
+ Uninitialize the interface.
</description>
</method>
<method name="add_blit">
@@ -169,6 +212,7 @@
<return type="RID" />
<argument index="0" name="render_target" type="RID" />
<description>
+ Returns a valid [RID] for a texture to which we should render the current frame if supported by the interface.
</description>
</method>
</methods>
diff --git a/doc/classes/XRPose.xml b/doc/classes/XRPose.xml
index 0de2bc9e48..4a09122b40 100644
--- a/doc/classes/XRPose.xml
+++ b/doc/classes/XRPose.xml
@@ -34,8 +34,22 @@
- [code]grip[/code] defines the location where the user grips the controller
- [code]skeleton[/code] defines the root location a hand mesh should be placed when using hand tracking and the animated skeleton supplied by the XR runtime.
</member>
+ <member name="tracking_confidence" type="int" setter="set_tracking_confidence" getter="get_tracking_confidence" enum="XRPose.TrackingConfidence" default="0">
+ The tracking confidence for this pose, provides insight on how accurate the spatial positioning of this record is.
+ </member>
<member name="transform" type="Transform3D" setter="set_transform" getter="get_transform" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)">
The transform containing the original and transform as reported by the XR runtime.
</member>
</members>
+ <constants>
+ <constant name="XR_TRACKING_CONFIDENCE_NONE" value="0" enum="TrackingConfidence">
+ No tracking information is available for this pose.
+ </constant>
+ <constant name="XR_TRACKING_CONFIDENCE_LOW" value="1" enum="TrackingConfidence">
+ Tracking information may be inaccurate or estimated. For instance with inside out tracking this would indicate a controller may be (partially) obscured.
+ </constant>
+ <constant name="XR_TRACKING_CONFIDENCE_HIGH" value="2" enum="TrackingConfidence">
+ Tracking information is deemed accurate and up to date.
+ </constant>
+ </constants>
</class>
diff --git a/doc/classes/XRPositionalTracker.xml b/doc/classes/XRPositionalTracker.xml
index 439bcfc382..c39a4aa7a7 100644
--- a/doc/classes/XRPositionalTracker.xml
+++ b/doc/classes/XRPositionalTracker.xml
@@ -54,8 +54,9 @@
<argument index="1" name="transform" type="Transform3D" />
<argument index="2" name="linear_velocity" type="Vector3" />
<argument index="3" name="angular_velocity" type="Vector3" />
+ <argument index="4" name="tracking_confidence" type="int" enum="XRPose.TrackingConfidence" />
<description>
- Sets the transform, linear velocity and angular velocity for the given pose. This method is called by a [XRInterface] implementation and should not be used directly.
+ Sets the transform, linear velocity, angular velocity and tracking confidence for the given pose. This method is called by a [XRInterface] implementation and should not be used directly.
</description>
</method>
</methods>
diff --git a/doc/classes/XRServer.xml b/doc/classes/XRServer.xml
index 3a7fdea8d0..335ca4c35f 100644
--- a/doc/classes/XRServer.xml
+++ b/doc/classes/XRServer.xml
@@ -69,24 +69,6 @@
Returns a list of available interfaces the ID and name of each interface.
</description>
</method>
- <method name="get_last_commit_usec">
- <return type="int" />
- <description>
- Returns the absolute timestamp (in μs) of the last [XRServer] commit of the AR/VR eyes to [RenderingServer]. The value comes from an internal call to [method Time.get_ticks_usec].
- </description>
- </method>
- <method name="get_last_frame_usec">
- <return type="int" />
- <description>
- Returns the duration (in μs) of the last frame. This is computed as the difference between [method get_last_commit_usec] and [method get_last_process_usec] when committing.
- </description>
- </method>
- <method name="get_last_process_usec">
- <return type="int" />
- <description>
- Returns the absolute timestamp (in μs) of the last [XRServer] process callback. The value comes from an internal call to [method Time.get_ticks_usec].
- </description>
- </method>
<method name="get_reference_frame" qualifiers="const">
<return type="Transform3D" />
<description>