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-rw-r--r--doc/classes/Array.xml53
-rw-r--r--doc/classes/ButtonGroup.xml9
-rw-r--r--doc/classes/IP.xml2
-rw-r--r--doc/classes/OS.xml2
-rw-r--r--doc/classes/ProjectSettings.xml8
-rw-r--r--doc/classes/TCPServer.xml (renamed from doc/classes/TCP_Server.xml)2
6 files changed, 73 insertions, 3 deletions
diff --git a/doc/classes/Array.xml b/doc/classes/Array.xml
index 38b74cb436..404528db9a 100644
--- a/doc/classes/Array.xml
+++ b/doc/classes/Array.xml
@@ -258,6 +258,23 @@
[/codeblocks]
</description>
</method>
+ <method name="filter" qualifiers="const">
+ <return type="Array">
+ </return>
+ <argument index="0" name="method" type="Callable">
+ </argument>
+ <description>
+ Calls the provided [Callable] for each element in array and removes all elements for which the method returned [code]false[/code].
+ [codeblock]
+ func _ready():
+ print([1, 2, 3].filter(remove_1)) # Prints [2, 3].
+ print([1, 2, 3].filter(func(number): return number != 1)) # Same as above, but using lambda function.
+
+ func remove_1(number):
+ return number != 1
+ [/codeblock]
+ </description>
+ </method>
<method name="find" qualifiers="const">
<return type="int">
</return>
@@ -356,6 +373,23 @@
Returns [code]true[/code] if the array is empty.
</description>
</method>
+ <method name="map" qualifiers="const">
+ <return type="Array">
+ </return>
+ <argument index="0" name="method" type="Callable">
+ </argument>
+ <description>
+ Calls the provided [Callable] for each element in array and replaces them with return value of the method.
+ [codeblock]
+ func _ready():
+ print([1, 2, 3].map(negate)) # Prints [-1, -2, -3].
+ print([1, 2, 3].map(func(number): return -number)) # Same as above, but using lambda function.
+
+ func negate(number):
+ return -number
+ [/codeblock]
+ </description>
+ </method>
<method name="max" qualifiers="const">
<return type="Variant">
</return>
@@ -468,6 +502,25 @@
[b]Note:[/b] On large arrays, this method is much slower than [method push_back] as it will reindex all the array's elements every time it's called. The larger the array, the slower [method push_front] will be.
</description>
</method>
+ <method name="reduce" qualifiers="const">
+ <return type="Variant">
+ </return>
+ <argument index="0" name="method" type="Callable">
+ </argument>
+ <argument index="1" name="accum" type="Variant" default="null">
+ </argument>
+ <description>
+ Calls the provided [Callable] for each element in array and accumulates the result in [code]accum[/code]. The method for [Callable] takse two arguments: current value of [code]accum[/code] and the current array element. If [code]accum[/code] is [code]null[/code] (default value), the method will use first element from the array as initial value.
+ [codeblock]
+ func _ready():
+ print([1, 2, 3].reduce(factorial, 1)) # Prints 6.
+ print([1, 2, 3].reduce(func(accum, number): return accum * number)) # Same as above, but using lambda function.
+
+ func factorial(accum, number):
+ return accum * number
+ [/codeblock]
+ </description>
+ </method>
<method name="remove">
<return type="void">
</return>
diff --git a/doc/classes/ButtonGroup.xml b/doc/classes/ButtonGroup.xml
index 5aa2d699a8..0b31352611 100644
--- a/doc/classes/ButtonGroup.xml
+++ b/doc/classes/ButtonGroup.xml
@@ -28,6 +28,15 @@
<members>
<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" override="true" default="true" />
</members>
+ <signals>
+ <signal name="pressed">
+ <argument index="0" name="button" type="Object">
+ </argument>
+ <description>
+ Emitted when one of the buttons of the group is pressed.
+ </description>
+ </signal>
+ </signals>
<constants>
</constants>
</class>
diff --git a/doc/classes/IP.xml b/doc/classes/IP.xml
index 849f036bbd..44da913492 100644
--- a/doc/classes/IP.xml
+++ b/doc/classes/IP.xml
@@ -4,7 +4,7 @@
Internet protocol (IP) support functions such as DNS resolution.
</brief_description>
<description>
- IP contains support functions for the Internet Protocol (IP). TCP/IP support is in different classes (see [StreamPeerTCP] and [TCP_Server]). IP provides DNS hostname resolution support, both blocking and threaded.
+ IP contains support functions for the Internet Protocol (IP). TCP/IP support is in different classes (see [StreamPeerTCP] and [TCPServer]). IP provides DNS hostname resolution support, both blocking and threaded.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index 8c90108aef..d997073849 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -143,7 +143,7 @@
Returns the command-line arguments passed to the engine.
Command-line arguments can be written in any form, including both [code]--key value[/code] and [code]--key=value[/code] forms so they can be properly parsed, as long as custom command-line arguments do not conflict with engine arguments.
You can also incorporate environment variables using the [method get_environment] method.
- You can set [code]editor/main_run_args[/code] in the Project Settings to define command-line arguments to be passed by the editor when running the project.
+ You can set [member ProjectSettings.editor/run/main_run_args] to define command-line arguments to be passed by the editor when running the project.
Here's a minimal example on how to parse command-line arguments into a dictionary using the [code]--key=value[/code] form for arguments:
[codeblocks]
[gdscript]
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 005873c2ff..3200f789b8 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -542,6 +542,14 @@
<member name="editor/node_naming/name_num_separator" type="int" setter="" getter="" default="0">
What to use to separate node name from number. This is mostly an editor setting.
</member>
+ <member name="editor/run/main_run_args" type="String" setter="" getter="" default="&quot;&quot;">
+ The command-line arguments to append to Godot's own command line when running the project. This doesn't affect the editor itself.
+ It is possible to make another executable run Godot by using the [code]%command%[/code] placeholder. The placeholder will be replaced with Godot's own command line. Program-specific arguments should be placed [i]before[/i] the placeholder, whereas Godot-specific arguments should be placed [i]after[/i] the placeholder.
+ For example, this can be used to force the project to run on the dedicated GPU in a NVIDIA Optimus system on Linux:
+ [codeblock]
+ prime-run %command%
+ [/codeblock]
+ </member>
<member name="editor/script/search_in_file_extensions" type="PackedStringArray" setter="" getter="" default="PackedStringArray( &quot;gd&quot;, &quot;shader&quot; )">
Text-based file extensions to include in the script editor's "Find in Files" feature. You can add e.g. [code]tscn[/code] if you wish to also parse your scene files, especially if you use built-in scripts which are serialized in the scene files.
</member>
diff --git a/doc/classes/TCP_Server.xml b/doc/classes/TCPServer.xml
index ec91d75d47..28f06ad3ae 100644
--- a/doc/classes/TCP_Server.xml
+++ b/doc/classes/TCPServer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="TCP_Server" inherits="Reference" version="4.0">
+<class name="TCPServer" inherits="Reference" version="4.0">
<brief_description>
A TCP server.
</brief_description>