diff options
Diffstat (limited to 'doc/classes')
| -rw-r--r-- | doc/classes/Array.xml | 53 | ||||
| -rw-r--r-- | doc/classes/ButtonGroup.xml | 9 | ||||
| -rw-r--r-- | doc/classes/IP.xml | 2 | ||||
| -rw-r--r-- | doc/classes/OS.xml | 2 | ||||
| -rw-r--r-- | doc/classes/ProjectSettings.xml | 8 | ||||
| -rw-r--r-- | doc/classes/TCPServer.xml (renamed from doc/classes/TCP_Server.xml) | 2 |
6 files changed, 73 insertions, 3 deletions
diff --git a/doc/classes/Array.xml b/doc/classes/Array.xml index 38b74cb436..404528db9a 100644 --- a/doc/classes/Array.xml +++ b/doc/classes/Array.xml @@ -258,6 +258,23 @@ [/codeblocks] </description> </method> + <method name="filter" qualifiers="const"> + <return type="Array"> + </return> + <argument index="0" name="method" type="Callable"> + </argument> + <description> + Calls the provided [Callable] for each element in array and removes all elements for which the method returned [code]false[/code]. + [codeblock] + func _ready(): + print([1, 2, 3].filter(remove_1)) # Prints [2, 3]. + print([1, 2, 3].filter(func(number): return number != 1)) # Same as above, but using lambda function. + + func remove_1(number): + return number != 1 + [/codeblock] + </description> + </method> <method name="find" qualifiers="const"> <return type="int"> </return> @@ -356,6 +373,23 @@ Returns [code]true[/code] if the array is empty. </description> </method> + <method name="map" qualifiers="const"> + <return type="Array"> + </return> + <argument index="0" name="method" type="Callable"> + </argument> + <description> + Calls the provided [Callable] for each element in array and replaces them with return value of the method. + [codeblock] + func _ready(): + print([1, 2, 3].map(negate)) # Prints [-1, -2, -3]. + print([1, 2, 3].map(func(number): return -number)) # Same as above, but using lambda function. + + func negate(number): + return -number + [/codeblock] + </description> + </method> <method name="max" qualifiers="const"> <return type="Variant"> </return> @@ -468,6 +502,25 @@ [b]Note:[/b] On large arrays, this method is much slower than [method push_back] as it will reindex all the array's elements every time it's called. The larger the array, the slower [method push_front] will be. </description> </method> + <method name="reduce" qualifiers="const"> + <return type="Variant"> + </return> + <argument index="0" name="method" type="Callable"> + </argument> + <argument index="1" name="accum" type="Variant" default="null"> + </argument> + <description> + Calls the provided [Callable] for each element in array and accumulates the result in [code]accum[/code]. The method for [Callable] takse two arguments: current value of [code]accum[/code] and the current array element. If [code]accum[/code] is [code]null[/code] (default value), the method will use first element from the array as initial value. + [codeblock] + func _ready(): + print([1, 2, 3].reduce(factorial, 1)) # Prints 6. + print([1, 2, 3].reduce(func(accum, number): return accum * number)) # Same as above, but using lambda function. + + func factorial(accum, number): + return accum * number + [/codeblock] + </description> + </method> <method name="remove"> <return type="void"> </return> diff --git a/doc/classes/ButtonGroup.xml b/doc/classes/ButtonGroup.xml index 5aa2d699a8..0b31352611 100644 --- a/doc/classes/ButtonGroup.xml +++ b/doc/classes/ButtonGroup.xml @@ -28,6 +28,15 @@ <members> <member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" override="true" default="true" /> </members> + <signals> + <signal name="pressed"> + <argument index="0" name="button" type="Object"> + </argument> + <description> + Emitted when one of the buttons of the group is pressed. + </description> + </signal> + </signals> <constants> </constants> </class> diff --git a/doc/classes/IP.xml b/doc/classes/IP.xml index 849f036bbd..44da913492 100644 --- a/doc/classes/IP.xml +++ b/doc/classes/IP.xml @@ -4,7 +4,7 @@ Internet protocol (IP) support functions such as DNS resolution. </brief_description> <description> - IP contains support functions for the Internet Protocol (IP). TCP/IP support is in different classes (see [StreamPeerTCP] and [TCP_Server]). IP provides DNS hostname resolution support, both blocking and threaded. + IP contains support functions for the Internet Protocol (IP). TCP/IP support is in different classes (see [StreamPeerTCP] and [TCPServer]). IP provides DNS hostname resolution support, both blocking and threaded. </description> <tutorials> </tutorials> diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index 8c90108aef..d997073849 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -143,7 +143,7 @@ Returns the command-line arguments passed to the engine. Command-line arguments can be written in any form, including both [code]--key value[/code] and [code]--key=value[/code] forms so they can be properly parsed, as long as custom command-line arguments do not conflict with engine arguments. You can also incorporate environment variables using the [method get_environment] method. - You can set [code]editor/main_run_args[/code] in the Project Settings to define command-line arguments to be passed by the editor when running the project. + You can set [member ProjectSettings.editor/run/main_run_args] to define command-line arguments to be passed by the editor when running the project. Here's a minimal example on how to parse command-line arguments into a dictionary using the [code]--key=value[/code] form for arguments: [codeblocks] [gdscript] diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 005873c2ff..3200f789b8 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -542,6 +542,14 @@ <member name="editor/node_naming/name_num_separator" type="int" setter="" getter="" default="0"> What to use to separate node name from number. This is mostly an editor setting. </member> + <member name="editor/run/main_run_args" type="String" setter="" getter="" default=""""> + The command-line arguments to append to Godot's own command line when running the project. This doesn't affect the editor itself. + It is possible to make another executable run Godot by using the [code]%command%[/code] placeholder. The placeholder will be replaced with Godot's own command line. Program-specific arguments should be placed [i]before[/i] the placeholder, whereas Godot-specific arguments should be placed [i]after[/i] the placeholder. + For example, this can be used to force the project to run on the dedicated GPU in a NVIDIA Optimus system on Linux: + [codeblock] + prime-run %command% + [/codeblock] + </member> <member name="editor/script/search_in_file_extensions" type="PackedStringArray" setter="" getter="" default="PackedStringArray( "gd", "shader" )"> Text-based file extensions to include in the script editor's "Find in Files" feature. You can add e.g. [code]tscn[/code] if you wish to also parse your scene files, especially if you use built-in scripts which are serialized in the scene files. </member> diff --git a/doc/classes/TCP_Server.xml b/doc/classes/TCPServer.xml index ec91d75d47..28f06ad3ae 100644 --- a/doc/classes/TCP_Server.xml +++ b/doc/classes/TCPServer.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="TCP_Server" inherits="Reference" version="4.0"> +<class name="TCPServer" inherits="Reference" version="4.0"> <brief_description> A TCP server. </brief_description> |