diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/AnimatedTexture.xml | 1060 | ||||
-rw-r--r-- | doc/classes/MultiplayerAPI.xml | 29 | ||||
-rw-r--r-- | doc/classes/Node.xml | 7 | ||||
-rw-r--r-- | doc/classes/ProjectSettings.xml | 4 | ||||
-rw-r--r-- | doc/classes/SceneTree.xml | 2 | ||||
-rw-r--r-- | doc/classes/ShaderMaterial.xml | 16 | ||||
-rw-r--r-- | doc/classes/StreamPeerTCP.xml | 2 | ||||
-rw-r--r-- | doc/classes/Viewport.xml | 7 | ||||
-rw-r--r-- | doc/classes/VisualServer.xml | 10 |
9 files changed, 95 insertions, 1042 deletions
diff --git a/doc/classes/AnimatedTexture.xml b/doc/classes/AnimatedTexture.xml index f874c43ef1..9dc58ed195 100644 --- a/doc/classes/AnimatedTexture.xml +++ b/doc/classes/AnimatedTexture.xml @@ -9,1034 +9,46 @@ <demos> </demos> <methods> + <method name="get_frame_delay" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="frame" type="int"> + </argument> + <description> + </description> + </method> + <method name="get_frame_texture" qualifiers="const"> + <return type="Texture"> + </return> + <argument index="0" name="frame" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_frame_delay"> + <return type="void"> + </return> + <argument index="0" name="frame" type="int"> + </argument> + <argument index="1" name="delay" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_frame_texture"> + <return type="void"> + </return> + <argument index="0" name="frame" type="int"> + </argument> + <argument index="1" name="texture" type="Texture"> + </argument> + <description> + </description> + </method> </methods> <members> <member name="fps" type="float" setter="set_fps" getter="get_fps"> </member> - <member name="frame_0/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_0/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_1/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_1/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_10/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_10/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_100/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_100/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_101/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_101/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_102/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_102/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_103/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_103/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_104/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_104/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_105/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_105/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_106/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_106/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_107/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_107/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_108/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_108/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_109/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_109/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_11/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_11/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_110/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_110/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_111/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_111/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_112/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_112/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_113/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_113/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_114/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_114/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_115/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_115/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_116/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_116/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_117/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_117/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_118/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_118/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_119/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_119/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_12/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_12/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_120/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_120/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_121/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_121/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_122/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_122/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_123/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_123/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_124/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_124/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_125/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_125/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_126/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_126/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_127/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_127/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_128/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_128/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_129/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_129/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_13/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_13/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_130/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_130/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_131/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_131/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_132/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_132/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_133/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_133/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_134/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_134/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_135/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_135/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_136/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_136/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_137/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_137/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_138/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_138/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_139/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_139/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_14/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_14/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_140/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_140/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_141/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_141/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_142/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_142/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_143/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_143/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_144/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_144/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_145/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_145/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_146/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_146/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_147/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_147/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_148/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_148/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_149/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_149/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_15/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_15/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_150/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_150/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_151/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_151/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_152/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_152/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_153/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_153/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_154/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_154/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_155/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_155/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_156/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_156/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_157/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_157/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_158/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_158/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_159/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_159/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_16/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_16/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_160/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_160/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_161/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_161/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_162/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_162/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - 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</member> - <member name="frame_167/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_168/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_168/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_169/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_169/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_17/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_17/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_170/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_170/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_171/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_171/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_172/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_172/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_173/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_173/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_174/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_174/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_175/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - 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</member> - <member name="frame_96/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_96/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_97/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_97/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_98/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_98/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> - <member name="frame_99/delay_sec" type="float" setter="set_frame_delay" getter="get_frame_delay"> - </member> - <member name="frame_99/texture" type="Texture" setter="set_frame_texture" getter="get_frame_texture"> - </member> <member name="frames" type="int" setter="set_frames" getter="get_frames"> </member> </members> diff --git a/doc/classes/MultiplayerAPI.xml b/doc/classes/MultiplayerAPI.xml index 10e7f1b172..d8d7d9acfc 100644 --- a/doc/classes/MultiplayerAPI.xml +++ b/doc/classes/MultiplayerAPI.xml @@ -90,7 +90,7 @@ </methods> <members> <member name="network_peer" type="NetworkedMultiplayerPeer" setter="set_network_peer" getter="get_network_peer"> - The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the MultiplayerAPI will become a network server (check with [method is_network_server]) and will set root node's network mode to master (see NETWORK_MODE_* constants in [Node]), or it will become a regular peer with root node set to slave. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to MultiplayerAPI's signals. + The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the MultiplayerAPI will become a network server (check with [method is_network_server]) and will set root node's network mode to master (see NETWORK_MODE_* constants in [Node]), or it will become a regular peer with root node set to puppet. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to MultiplayerAPI's signals. </member> <member name="refuse_new_network_connections" type="bool" setter="set_refuse_new_network_connections" getter="is_refusing_new_network_connections"> If [code]true[/code] the MultiplayerAPI's [member network_peer] refuses new incoming connections. @@ -141,25 +141,28 @@ Used with [method Node.rpc_config] or [method Node.rset_config] to disable a method or property for all RPC calls, making it unavailable. Default for all methods. </constant> <constant name="RPC_MODE_REMOTE" value="1" enum="RPCMode"> - Used with [method Node.rpc_config] or [method Node.rset_config] to set a method to be called or a property to be changed only on the remote end, not locally. Analogous to the [code]remote[/code] keyword. Calls and property changes are accepted from all remote peers, no matter if they are node's master or slaves. + Used with [method Node.rpc_config] or [method Node.rset_config] to set a method to be called or a property to be changed only on the remote end, not locally. Analogous to the [code]remote[/code] keyword. Calls and property changes are accepted from all remote peers, no matter if they are node's master or puppets. </constant> - <constant name="RPC_MODE_SYNC" value="2" enum="RPCMode"> - Behave like [code]RPC_MODE_REMOTE[/code] but also make the call or property change locally. Analogous to the [code]sync[/code] keyword. + <constant name="RPC_MODE_MASTER" value="2" enum="RPCMode"> + Used with [method Node.rpc_config] or [method Node.rset_config] to set a method to be called or a property to be changed only on the network master for this node. Analogous to the [code]master[/code] keyword. Only accepts calls or property changes from the node's network puppets, see [method Node.set_network_master]. </constant> - <constant name="RPC_MODE_MASTER" value="3" enum="RPCMode"> - Used with [method Node.rpc_config] or [method Node.rset_config] to set a method to be called or a property to be changed only on the network master for this node. Analogous to the [code]master[/code] keyword. Only accepts calls or property changes from the node's network slaves, see [method Node.set_network_master]. + <constant name="RPC_MODE_PUPPET" value="3" enum="RPCMode"> + Used with [method Node.rpc_config] or [method Node.rset_config] to set a method to be called or a property to be changed only on puppets for this node. Analogous to the [code]puppet[/code] keyword. Only accepts calls or property changes from the node's network master, see [method Node.set_network_master]. </constant> - <constant name="RPC_MODE_SLAVE" value="4" enum="RPCMode"> - Used with [method Node.rpc_config] or [method Node.rset_config] to set a method to be called or a property to be changed only on slaves for this node. Analogous to the [code]slave[/code] keyword. Only accepts calls or property changes from the node's network master, see [method Node.set_network_master]. + <constant name="RPC_MODE_SLAVE" value="3" enum="RPCMode"> + Deprecated. Use [code]RPC_MODE_PUPPET[/code] instead. Analogous to the [code]slave[/code] keyword. </constant> - <constant name="RPC_MODE_REMOTESYNC" value="5" enum="RPCMode"> - Behave like [code]RPC_MODE_REMOTE[/code] but also make the call or property change locally. Same as [code]RPC_MODE_SYNC[/code] which is only kept for compatibility. Analogous to the [code]remotesync[/code] keyword. + <constant name="RPC_MODE_REMOTESYNC" value="4" enum="RPCMode"> + Behave like [code]RPC_MODE_REMOTE[/code] but also make the call or property change locally. Analogous to the [code]remotesync[/code] keyword. </constant> - <constant name="RPC_MODE_MASTERSYNC" value="6" enum="RPCMode"> + <constant name="RPC_MODE_SYNC" value="4" enum="RPCMode"> + Deprecated. Use [code]RPC_MODE_REMOTESYNC[/code] instead. Analogous to the [code]sync[/code] keyword. + </constant> + <constant name="RPC_MODE_MASTERSYNC" value="5" enum="RPCMode"> Behave like [code]RPC_MODE_MASTER[/code] but also make the call or property change locally. Analogous to the [code]mastersync[/code] keyword. </constant> - <constant name="RPC_MODE_SLAVESYNC" value="7" enum="RPCMode"> - Behave like [code]RPC_MODE_SLAVE[/code] but also make the call or property change locally. Analogous to the [code]slavesync[/code] keyword. + <constant name="RPC_MODE_PUPPETSYNC" value="6" enum="RPCMode"> + Behave like [code]RPC_MODE_PUPPET[/code] but also make the call or property change locally. Analogous to the [code]puppetsync[/code] keyword. </constant> </constants> </class> diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index dd496e79dd..d00652d40c 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -185,6 +185,7 @@ </argument> <description> Returns a child node by its index (see [method get_child_count]). This method is often used for iterating all children of a node. + To access a child node via its name, use [method get_node]. </description> </method> <method name="get_child_count" qualifiers="const"> @@ -581,7 +582,7 @@ <argument index="1" name="mode" type="int" enum="MultiplayerAPI.RPCMode"> </argument> <description> - Changes the RPC mode for the given [code]method[/code] to the given [code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is annotating methods and properties with the corresponding keywords ([code]remote[/code], [code]sync[/code], [code]master[/code], [code]slave[/code]). By default, methods are not exposed to networking (and RPCs). Also see [method rset] and [method rset_config] for properties. + Changes the RPC mode for the given [code]method[/code] to the given [code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is annotating methods and properties with the corresponding keywords ([code]remote[/code], [code]master[/code], [code]puppet[/code], [code]remotesync[/code], [code]mastersync[/code], [code]puppetsync[/code]). By default, methods are not exposed to networking (and RPCs). Also see [method rset] and [method rset_config] for properties. </description> </method> <method name="rpc_id" qualifiers="vararg"> @@ -634,7 +635,7 @@ <argument index="1" name="mode" type="int" enum="MultiplayerAPI.RPCMode"> </argument> <description> - Changes the RPC mode for the given [code]property[/code] to the given [code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is annotating methods and properties with the corresponding keywords ([code]remote[/code], [code]sync[/code], [code]master[/code], [code]slave[/code]). By default, properties are not exposed to networking (and RPCs). Also see [method rpc] and [method rpc_config] for methods. + Changes the RPC mode for the given [code]property[/code] to the given [code]mode[/code]. See [enum MultiplayerAPI.RPCMode]. An alternative is annotating methods and properties with the corresponding keywords ([code]remote[/code], [code]master[/code], [code]puppet[/code], [code]remotesync[/code], [code]mastersync[/code], [code]puppetsync[/code]). By default, properties are not exposed to networking (and RPCs). Also see [method rpc] and [method rpc_config] for methods. </description> </method> <method name="rset_id"> @@ -691,7 +692,7 @@ <argument index="1" name="recursive" type="bool" default="true"> </argument> <description> - Sets the node's network master to the peer with the given peer ID. The network master is the peer that has authority over the node on the network. Useful in conjunction with the [code]master[/code] and [code]slave[/code] keywords. Inherited from the parent node by default, which ultimately defaults to peer ID 1 (the server). If [code]recursive[/code], the given peer is recursively set as the master for all children of this node. + Sets the node's network master to the peer with the given peer ID. The network master is the peer that has authority over the node on the network. Useful in conjunction with the [code]master[/code] and [code]puppet[/code] keywords. Inherited from the parent node by default, which ultimately defaults to peer ID 1 (the server). If [code]recursive[/code], the given peer is recursively set as the master for all children of this node. </description> </method> <method name="set_physics_process"> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index b0d1cf8619..548d60fe35 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -157,6 +157,8 @@ </method> </methods> <members> + <member name="application/boot_splash/bg_color" type="Color" setter="" getter=""> + </member> <member name="application/boot_splash/fullsize" type="bool" setter="" getter=""> Scale the boot splash image to the full window length when engine starts (will leave it as default pixel size otherwise). </member> @@ -226,6 +228,8 @@ </member> <member name="debug/gdscript/warnings/constant_used_as_function" type="bool" setter="" getter=""> </member> + <member name="debug/gdscript/warnings/deprecated_keyword" type="bool" setter="" getter=""> + </member> <member name="debug/gdscript/warnings/enable" type="bool" setter="" getter=""> </member> <member name="debug/gdscript/warnings/function_conflicts_constant" type="bool" setter="" getter=""> diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index a447294fea..1985845552 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -274,7 +274,7 @@ When [code]false[/code] you need to manually call [method MultiplayerAPI.poll] for processing network packets and delivering RPCs/RSETs. This allows to run RPCs/RSETs in a different loop (e.g. physics, thread, specific time step) and for manual [Mutex] protection when accessing the [MultiplayerAPI] from threads. </member> <member name="network_peer" type="NetworkedMultiplayerPeer" setter="set_network_peer" getter="get_network_peer"> - The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the SceneTree will become a network server (check with [method is_network_server()]) and will set root node's network mode to master (see NETWORK_MODE_* constants in [Node]), or it will become a regular peer with root node set to slave. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to SceneTree's signals. + The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the SceneTree will become a network server (check with [method is_network_server()]) and will set root node's network mode to master (see NETWORK_MODE_* constants in [Node]), or it will become a regular peer with root node set to puppet. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to SceneTree's signals. </member> <member name="paused" type="bool" setter="set_pause" getter="is_paused"> If [code]true[/code] the SceneTree is paused. diff --git a/doc/classes/ShaderMaterial.xml b/doc/classes/ShaderMaterial.xml index 5abba9fba9..7491d22479 100644 --- a/doc/classes/ShaderMaterial.xml +++ b/doc/classes/ShaderMaterial.xml @@ -20,6 +20,22 @@ Returns the current value set for this material of a uniform in the shader. </description> </method> + <method name="property_can_revert"> + <return type="bool"> + </return> + <argument index="0" name="name" type="String"> + </argument> + <description> + </description> + </method> + <method name="property_get_revert"> + <return type="Variant"> + </return> + <argument index="0" name="name" type="String"> + </argument> + <description> + </description> + </method> <method name="set_shader_param"> <return type="void"> </return> diff --git a/doc/classes/StreamPeerTCP.xml b/doc/classes/StreamPeerTCP.xml index e1f1dcb8fa..664ffc60c3 100644 --- a/doc/classes/StreamPeerTCP.xml +++ b/doc/classes/StreamPeerTCP.xml @@ -43,7 +43,7 @@ Return the port of this peer. </description> </method> - <method name="get_status" qualifiers="const"> + <method name="get_status"> <return type="int" enum="StreamPeerTCP.Status"> </return> <description> diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index 2f5710da51..9cd501630e 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -46,6 +46,13 @@ Returns the total transform of the viewport. </description> </method> + <method name="get_modal_stack_top" qualifiers="const"> + <return type="Control"> + </return> + <description> + Returns the topmost modal in the stack. + </description> + </method> <method name="get_mouse_position" qualifiers="const"> <return type="Vector2"> </return> diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml index afada05bf7..58b3d33cdb 100644 --- a/doc/classes/VisualServer.xml +++ b/doc/classes/VisualServer.xml @@ -2185,6 +2185,16 @@ Returns the value of a certain material's parameter. </description> </method> + <method name="material_get_param_default" qualifiers="const"> + <return type="Variant"> + </return> + <argument index="0" name="material" type="RID"> + </argument> + <argument index="1" name="parameter" type="String"> + </argument> + <description> + </description> + </method> <method name="material_get_shader" qualifiers="const"> <return type="RID"> </return> |