diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/VisibilityEnabler2D.xml | 5 | ||||
-rw-r--r-- | doc/classes/VisibilityEnabler3D.xml | 5 | ||||
-rw-r--r-- | doc/classes/VisibilityNotifier2D.xml | 3 | ||||
-rw-r--r-- | doc/classes/VisibilityNotifier3D.xml | 3 |
4 files changed, 10 insertions, 6 deletions
diff --git a/doc/classes/VisibilityEnabler2D.xml b/doc/classes/VisibilityEnabler2D.xml index 0bdecafbfa..f0e4c999ac 100644 --- a/doc/classes/VisibilityEnabler2D.xml +++ b/doc/classes/VisibilityEnabler2D.xml @@ -1,11 +1,12 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisibilityEnabler2D" inherits="VisibilityNotifier2D" version="4.0"> <brief_description> - Enables certain nodes only when visible. + Enables certain nodes only when approximately visible. </brief_description> <description> The VisibilityEnabler2D will disable [RigidBody2D], [AnimationPlayer], and other nodes when they are not visible. It will only affect nodes with the same root node as the VisibilityEnabler2D, and the root node itself. - Note that VisibilityEnabler2D will not affect nodes added after scene initialization. + [b]Note:[/b] VisibilityEnabler2D uses an approximate heuristic for performance reasons. If you need exact visibility checking, use another method such as adding an [Area2D] node as a child of a [Camera2D] node. + [b]Note:[/b] VisibilityEnabler2D will not affect nodes added after scene initialization. </description> <tutorials> </tutorials> diff --git a/doc/classes/VisibilityEnabler3D.xml b/doc/classes/VisibilityEnabler3D.xml index 9c25c6c7c8..342a37e7a4 100644 --- a/doc/classes/VisibilityEnabler3D.xml +++ b/doc/classes/VisibilityEnabler3D.xml @@ -1,11 +1,12 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisibilityEnabler3D" inherits="VisibilityNotifier3D" version="4.0"> <brief_description> - Enables certain nodes only when visible. + Enables certain nodes only when approximately visible. </brief_description> <description> The VisibilityEnabler3D will disable [RigidBody3D] and [AnimationPlayer] nodes when they are not visible. It will only affect other nodes within the same scene as the VisibilityEnabler3D itself. - Note that VisibilityEnabler3D will not affect nodes added after scene initialization. + [b]Note:[/b] VisibilityEnabler3D uses an approximate heuristic for performance reasons. It doesn't take walls and other occlusion into account. If you need exact visibility checking, use another method such as adding an [Area3D] node as a child of a [Camera3D] node. + [b]Note:[/b] VisibilityEnabler3D will not affect nodes added after scene initialization. </description> <tutorials> </tutorials> diff --git a/doc/classes/VisibilityNotifier2D.xml b/doc/classes/VisibilityNotifier2D.xml index f2a4a59d77..813f74f404 100644 --- a/doc/classes/VisibilityNotifier2D.xml +++ b/doc/classes/VisibilityNotifier2D.xml @@ -1,10 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisibilityNotifier2D" inherits="Node2D" version="4.0"> <brief_description> - Detects when the node is visible on screen. + Detects approximately when the node is visible on screen. </brief_description> <description> The VisibilityNotifier2D detects when it is visible on the screen. It also notifies when its bounding rectangle enters or exits the screen or a viewport. + [b]Note:[/b] VisibilityNotifier2D uses an approximate heuristic for performance reasons. If you need exact visibility checking, use another method such as adding an [Area2D] node as a child of a [Camera2D] node. </description> <tutorials> </tutorials> diff --git a/doc/classes/VisibilityNotifier3D.xml b/doc/classes/VisibilityNotifier3D.xml index d8a605c69c..eb7bb91f26 100644 --- a/doc/classes/VisibilityNotifier3D.xml +++ b/doc/classes/VisibilityNotifier3D.xml @@ -1,10 +1,11 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="VisibilityNotifier3D" inherits="Node3D" version="4.0"> <brief_description> - Detects when the node is visible on screen. + Detects approximately when the node is visible on screen. </brief_description> <description> The VisibilityNotifier3D detects when it is visible on the screen. It also notifies when its bounding rectangle enters or exits the screen or a [Camera3D]'s view. + [b]Note:[/b] VisibilityNotifier3D uses an approximate heuristic for performance reasons. It doesn't take walls and other occlusion into account. If you need exact visibility checking, use another method such as adding an [Area3D] node as a child of a [Camera3D] node. </description> <tutorials> </tutorials> |