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-rw-r--r--doc/classes/AudioEffectDistortion.xml5
-rw-r--r--doc/classes/AudioEffectFilter.xml3
-rw-r--r--doc/classes/Image.xml2
-rw-r--r--doc/classes/Node.xml2
-rw-r--r--doc/classes/Object.xml5
-rw-r--r--doc/classes/ProjectSettings.xml4
6 files changed, 12 insertions, 9 deletions
diff --git a/doc/classes/AudioEffectDistortion.xml b/doc/classes/AudioEffectDistortion.xml
index 3cfeaadb23..24a145b0f3 100644
--- a/doc/classes/AudioEffectDistortion.xml
+++ b/doc/classes/AudioEffectDistortion.xml
@@ -2,13 +2,14 @@
<class name="AudioEffectDistortion" inherits="AudioEffect" version="4.0">
<brief_description>
Adds a distortion audio effect to an Audio bus.
- Modify the sound to make it dirty.
+ Modify the sound to make it distorted.
</brief_description>
<description>
- Modify the sound and make it dirty. Different types are available: clip, tan, lo-fi (bit crushing), overdrive, or waveshape.
+ Different types are available: clip, tan, lo-fi (bit crushing), overdrive, or waveshape.
By distorting the waveform the frequency content change, which will often make the sound "crunchy" or "abrasive". For games, it can simulate sound coming from some saturated device or speaker very efficiently.
</description>
<tutorials>
+ <link title="Audio buses">https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html</link>
</tutorials>
<methods>
</methods>
diff --git a/doc/classes/AudioEffectFilter.xml b/doc/classes/AudioEffectFilter.xml
index f548fb49cc..293848d204 100644
--- a/doc/classes/AudioEffectFilter.xml
+++ b/doc/classes/AudioEffectFilter.xml
@@ -7,6 +7,7 @@
Allows frequencies other than the [member cutoff_hz] to pass.
</description>
<tutorials>
+ <link title="Audio buses">https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html</link>
</tutorials>
<methods>
</methods>
@@ -20,7 +21,7 @@
Gain amount of the frequencies after the filter.
</member>
<member name="resonance" type="float" setter="set_resonance" getter="get_resonance" default="0.5">
- Amount of boost in the overtones near the cutoff frequency.
+ Amount of boost in the frequency range near the cutoff frequency.
</member>
</members>
<constants>
diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml
index 5aa5de1dae..20be20db34 100644
--- a/doc/classes/Image.xml
+++ b/doc/classes/Image.xml
@@ -233,7 +233,7 @@
<return type="PackedByteArray">
</return>
<description>
- Returns the image's raw data.
+ Returns a copy of the image's raw data.
</description>
</method>
<method name="get_format" qualifiers="const">
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index b342fc0813..1548800901 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -525,7 +525,7 @@
┠╴Menu
┃ ┠╴Label
┃ ┖╴Camera2D
- ┖-SplashScreen
+ ┖╴SplashScreen
┖╴Camera2D
[/codeblock]
</description>
diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml
index 2395ccd211..50d91c7943 100644
--- a/doc/classes/Object.xml
+++ b/doc/classes/Object.xml
@@ -395,7 +395,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
- Removes a given entry from the object's metadata.
+ Removes a given entry from the object's metadata. See also [method set_meta].
</description>
</method>
<method name="set">
@@ -464,7 +464,8 @@
<argument index="1" name="value" type="Variant">
</argument>
<description>
- Adds or changes a given entry in the object's metadata. Metadata are serialized, and can take any [Variant] value.
+ Adds, changes or removes a given entry in the object's metadata. Metadata are serialized and can take any [Variant] value.
+ To remove a given entry from the object's metadata, use [method remove_meta]. Metadata is also removed if its value is set to [code]null[/code]. This means you can also use [code]set_meta("name", null)[/code] to remove metadata for [code]"name"[/code].
</description>
</method>
<method name="set_script">
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 38d65f6338..ed8eddda07 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -873,7 +873,7 @@
Size of the hash table used for the broad-phase 2D hash grid algorithm.
</member>
<member name="physics/2d/cell_size" type="int" setter="" getter="" default="128">
- Cell size used for the broad-phase 2D hash grid algorithm.
+ Cell size used for the broad-phase 2D hash grid algorithm (in pixels).
</member>
<member name="physics/2d/default_angular_damp" type="float" setter="" getter="" default="1.0">
The default angular damp in 2D.
@@ -1199,7 +1199,7 @@
<member name="rendering/vulkan/staging_buffer/texture_upload_region_size_px" type="int" setter="" getter="" default="64">
</member>
<member name="world/2d/cell_size" type="int" setter="" getter="" default="100">
- Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses.
+ Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in pixels).
</member>
</members>
<constants>