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-rw-r--r--doc/classes/Animation.xml28
-rw-r--r--doc/classes/AnimationPlayer.xml40
-rw-r--r--doc/classes/AnimationTreePlayer.xml90
-rw-r--r--doc/classes/Array.xml10
-rw-r--r--doc/classes/CanvasItem.xml28
-rw-r--r--doc/classes/EditorFileSystem.xml2
-rw-r--r--doc/classes/EditorPlugin.xml22
-rw-r--r--doc/classes/EditorSceneImporter.xml95
-rw-r--r--doc/classes/FileDialog.xml3
-rw-r--r--doc/classes/KinematicBody.xml6
-rw-r--r--doc/classes/Mesh.xml4
-rw-r--r--doc/classes/MeshInstance.xml7
-rw-r--r--doc/classes/PhysicsServer.xml19
-rw-r--r--doc/classes/Rect2.xml6
-rw-r--r--doc/classes/RigidBody.xml15
-rw-r--r--doc/classes/SurfaceTool.xml2
-rw-r--r--doc/classes/TextEdit.xml11
-rw-r--r--doc/classes/Texture.xml10
-rw-r--r--doc/classes/VisualServer.xml284
19 files changed, 571 insertions, 111 deletions
diff --git a/doc/classes/Animation.xml b/doc/classes/Animation.xml
index c3933443a0..93b01a466b 100644
--- a/doc/classes/Animation.xml
+++ b/doc/classes/Animation.xml
@@ -30,6 +30,16 @@
Clear the animation (clear all tracks and reset all).
</description>
</method>
+ <method name="copy_track">
+ <return type="void">
+ </return>
+ <argument index="0" name="track" type="int">
+ </argument>
+ <argument index="1" name="to_animation" type="Animation">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="find_track" qualifiers="const">
<return type="int">
</return>
@@ -244,6 +254,14 @@
Insert a generic key in a given track.
</description>
</method>
+ <method name="track_is_enabled" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="idx" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="track_is_imported" qualifiers="const">
<return type="bool">
</return>
@@ -293,6 +311,16 @@
Remove a key by position (seconds) in a given track.
</description>
</method>
+ <method name="track_set_enabled">
+ <return type="void">
+ </return>
+ <argument index="0" name="idx" type="int">
+ </argument>
+ <argument index="1" name="enabled" type="bool">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="track_set_imported">
<return type="void">
</return>
diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml
index 3b1ce37619..d61211bb6b 100644
--- a/doc/classes/AnimationPlayer.xml
+++ b/doc/classes/AnimationPlayer.xml
@@ -74,20 +74,6 @@
Returns the name of [code]animation[/code] or empty string if not found.
</description>
</method>
- <method name="get_anim_length" qualifiers="const">
- <return type="float">
- </return>
- <description>
- Get the length (in seconds) of the currently playing animation.
- </description>
- </method>
- <method name="get_anim_position" qualifiers="const">
- <return type="float">
- </return>
- <description>
- Get the position (in seconds) of the currently playing animation.
- </description>
- </method>
<method name="get_animation" qualifiers="const">
<return type="Animation">
</return>
@@ -115,11 +101,18 @@
Get the blend time (in seconds) between two animations, referenced by their names.
</description>
</method>
- <method name="get_current_animation" qualifiers="const">
- <return type="String">
+ <method name="get_current_animation_length" qualifiers="const">
+ <return type="float">
</return>
<description>
- Returns the name of the currently playing animation.
+ Get the length (in seconds) of the currently playing animation.
+ </description>
+ </method>
+ <method name="get_current_animation_position" qualifiers="const">
+ <return type="float">
+ </return>
+ <description>
+ Get the position (in seconds) of the currently playing animation.
</description>
</method>
<method name="has_animation" qualifiers="const">
@@ -217,15 +210,6 @@
Specify a blend time (in seconds) between two animations, referenced by their names.
</description>
</method>
- <method name="set_current_animation">
- <return type="void">
- </return>
- <argument index="0" name="anim" type="String">
- </argument>
- <description>
- Set the current animation (even if no playback occurs). Using set_current_animation() and set_active() are similar to calling play().
- </description>
- </method>
<method name="stop">
<return type="void">
</return>
@@ -250,8 +234,10 @@
<member name="autoplay" type="String" setter="set_autoplay" getter="get_autoplay">
The name of the animation to play when the scene loads. Default value: [code]""[/code].
</member>
+ <member name="current_animation" type="String" setter="set_current_animation" getter="get_current_animation">
+ The name of the current animation. Default value: [code]""[/code].
+ </member>
<member name="playback_default_blend_time" type="float" setter="set_default_blend_time" getter="get_default_blend_time">
- The default time in which to blend animations. Ranges from 0 to 4096 with 0.01 precision. Default value: [code]0[/code].
</member>
<member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" enum="AnimationPlayer.AnimationProcessMode">
The process notification in which to update animations. Default value: [enum ANIMATION_PROCESS_IDLE].
diff --git a/doc/classes/AnimationTreePlayer.xml b/doc/classes/AnimationTreePlayer.xml
index 4fb33eb5a3..ecd1f81951 100644
--- a/doc/classes/AnimationTreePlayer.xml
+++ b/doc/classes/AnimationTreePlayer.xml
@@ -4,7 +4,7 @@
Animation Player that uses a node graph for the blending.
</brief_description>
<description>
- Animation Player that uses a node graph for the blending. This kind of player is very useful when animating character or other skeleton based rigs, because it can combine several animations to form a desired pose.
+ A node graph tool for blending multiple animations bound to an [AnimationPlayer]. Especially useful for animating characters or other skeleton-based rigs. It can combine several animations to form a desired pose.
</description>
<tutorials>
</tutorials>
@@ -19,7 +19,7 @@
<argument index="1" name="id" type="String">
</argument>
<description>
- Add a node of a given type in the graph with given id.
+ Adds a [code]type[/code] node to the graph with name [code]id[/code].
</description>
</method>
<method name="advance">
@@ -28,6 +28,7 @@
<argument index="0" name="delta" type="float">
</argument>
<description>
+ Shifts position in the animation timeline. Delta is the time in seconds to shift.
</description>
</method>
<method name="animation_node_get_animation" qualifiers="const">
@@ -36,7 +37,7 @@
<argument index="0" name="id" type="String">
</argument>
<description>
- Returns an animation given its name.
+ Returns the [AnimationPlayer]'s animation bound to the [code]AnimationTreePlayer[/code]'s animation node with name [code]id[/code].
</description>
</method>
<method name="animation_node_get_master_animation" qualifiers="const">
@@ -45,6 +46,7 @@
<argument index="0" name="id" type="String">
</argument>
<description>
+ Returns the name of the [member master_player]'s animation bound to this animation node.
</description>
</method>
<method name="animation_node_set_animation">
@@ -55,7 +57,7 @@
<argument index="1" name="animation" type="Animation">
</argument>
<description>
- Set the animation for an animation node.
+ Binds a new animation from the [member master_player] to the [code]AnimationTreePlayer[/code]'s animation node with name [code]id[/code].
</description>
</method>
<method name="animation_node_set_filter_path">
@@ -68,6 +70,7 @@
<argument index="2" name="enable" type="bool">
</argument>
<description>
+ If [code]enable[/code] is [code]true[/code], the animation node with ID [code]id[/code] turns off the track modifying the property at [code]path[/code]. The modified node's children continue to animate.
</description>
</method>
<method name="animation_node_set_master_animation">
@@ -78,6 +81,7 @@
<argument index="1" name="source" type="String">
</argument>
<description>
+ Binds the animation named [code]source[/code] from [member master_player] to the animation node [code]id[/code]. Recalculates caches.
</description>
</method>
<method name="are_nodes_connected" qualifiers="const">
@@ -123,6 +127,7 @@
<argument index="2" name="enable" type="bool">
</argument>
<description>
+ If [code]enable[/code] is [code]true[/code], the blend2 node with ID [code]id[/code] turns off the track modifying the property at [code]path[/code]. The modified node's children continue to animate.
</description>
</method>
<method name="blend3_node_get_amount" qualifiers="const">
@@ -189,18 +194,6 @@
Disconnects nodes connected to [code]id[/code] at the specified input slot.
</description>
</method>
- <method name="get_base_path" qualifiers="const">
- <return type="NodePath">
- </return>
- <description>
- </description>
- </method>
- <method name="get_master_player" qualifiers="const">
- <return type="NodePath">
- </return>
- <description>
- </description>
- </method>
<method name="get_node_list">
<return type="PoolStringArray">
</return>
@@ -208,13 +201,6 @@
Returns a PoolStringArray containing the name of all nodes.
</description>
</method>
- <method name="is_active" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- Returns whether this AnimationTreePlayer is active.
- </description>
- </method>
<method name="mix_node_get_amount" qualifiers="const">
<return type="float">
</return>
@@ -423,6 +409,7 @@
<argument index="2" name="enable" type="bool">
</argument>
<description>
+ If [code]enable[/code] is [code]true[/code], the oneshot node with ID [code]id[/code] turns off the track modifying the property at [code]path[/code]. The modified node's children continue to animate.
</description>
</method>
<method name="oneshot_node_start">
@@ -440,13 +427,14 @@
<argument index="0" name="id" type="String">
</argument>
<description>
- Stops a OneShot node given its name.
+ Stops the OneShot node with name [code]id[/code].
</description>
</method>
<method name="recompute_caches">
<return type="void">
</return>
<description>
+ Manually recalculates the cache of track information generated from animation nodes. Needed when external sources modify the animation nodes' state.
</description>
</method>
<method name="remove_node">
@@ -455,6 +443,7 @@
<argument index="0" name="id" type="String">
</argument>
<description>
+ Removes the animation node with name [code]id[/code].
</description>
</method>
<method name="reset">
@@ -464,39 +453,13 @@
Resets this AnimationTreePlayer.
</description>
</method>
- <method name="set_active">
- <return type="void">
- </return>
- <argument index="0" name="enabled" type="bool">
- </argument>
- <description>
- Sets whether this AnimationTreePlayer is active. AnimationTreePlayer will start processing if set to active.
- </description>
- </method>
- <method name="set_base_path">
- <return type="void">
- </return>
- <argument index="0" name="path" type="NodePath">
- </argument>
- <description>
- Sets base path of this AnimationTreePlayer.
- </description>
- </method>
- <method name="set_master_player">
- <return type="void">
- </return>
- <argument index="0" name="nodepath" type="NodePath">
- </argument>
- <description>
- </description>
- </method>
<method name="timescale_node_get_scale" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="id" type="String">
</argument>
<description>
- Returns time scale value of a TimeScale node given its name.
+ Returns time scale value of the TimeScale node with name [code]id[/code].
</description>
</method>
<method name="timescale_node_set_scale">
@@ -507,7 +470,7 @@
<argument index="1" name="scale" type="float">
</argument>
<description>
- Sets time scale value of a TimeScale node given its name and value.
+ Sets the time scale of the TimeScale node with name [code]id[/code] to [code]scale[/code].
</description>
</method>
<method name="timeseek_node_seek">
@@ -518,7 +481,7 @@
<argument index="1" name="seconds" type="float">
</argument>
<description>
- Sets time seek value of a TimeSeek node given its name and value.
+ Sets the time seek value of the TimeSeek node with name [code]id[/code] to [code]seconds[/code]
</description>
</method>
<method name="transition_node_delete_input">
@@ -529,6 +492,7 @@
<argument index="1" name="input_idx" type="int">
</argument>
<description>
+ Deletes the input at [code]input_idx[/code] for the transition node with name [code]id[/code].
</description>
</method>
<method name="transition_node_get_current" qualifiers="const">
@@ -537,6 +501,7 @@
<argument index="0" name="id" type="String">
</argument>
<description>
+ Returns the index of the currently evaluated input for the transition node with name [code]id[/code].
</description>
</method>
<method name="transition_node_get_input_count" qualifiers="const">
@@ -545,6 +510,7 @@
<argument index="0" name="id" type="String">
</argument>
<description>
+ Returns the number of inputs for the transition node with name [code]id[/code].
</description>
</method>
<method name="transition_node_get_xfade_time" qualifiers="const">
@@ -553,6 +519,7 @@
<argument index="0" name="id" type="String">
</argument>
<description>
+ Returns the cross fade time for the transition node with name [code]id[/code].
</description>
</method>
<method name="transition_node_has_input_auto_advance" qualifiers="const">
@@ -563,6 +530,7 @@
<argument index="1" name="input_idx" type="int">
</argument>
<description>
+ Returns [code]true[/code] if the input at [code]input_idx[/code] on transition node with name [code]id[/code] is set to automatically advance to the next input upon completion.
</description>
</method>
<method name="transition_node_set_current">
@@ -573,6 +541,7 @@
<argument index="1" name="input_idx" type="int">
</argument>
<description>
+ The transition node with name [code]id[/code] sets its current input at [code]input_idx[/code].
</description>
</method>
<method name="transition_node_set_input_auto_advance">
@@ -585,6 +554,7 @@
<argument index="2" name="enable" type="bool">
</argument>
<description>
+ The transition node with name [code]id[/code] advances to its next input automatically when the input at [code]input_idx[/code] completes.
</description>
</method>
<method name="transition_node_set_input_count">
@@ -595,6 +565,7 @@
<argument index="1" name="count" type="int">
</argument>
<description>
+ Resizes the number of inputs available for the transition node with name [code]id[/code].
</description>
</method>
<method name="transition_node_set_xfade_time">
@@ -605,11 +576,22 @@
<argument index="1" name="time_sec" type="float">
</argument>
<description>
+ The transition node with name [code]id[/code] sets its cross fade time to [code]time_sec[/code].
</description>
</method>
</methods>
<members>
+ <member name="active" type="bool" setter="set_active" getter="is_active">
+ If [code]true[/code] the [code]AnimationTreePlayer[/code] is able to play animations. Default value: [code]false[/code].
+ </member>
+ <member name="base_path" type="NodePath" setter="set_base_path" getter="get_base_path">
+ The node from which to relatively access other nodes. Default value: [code]".."[/code].
+ </member>
+ <member name="master_player" type="NodePath" setter="set_master_player" getter="get_master_player">
+ The path to the [AnimationPlayer] from which this [code]AnimationTreePlayer[/code] binds animations to animation nodes.
+ </member>
<member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" enum="AnimationTreePlayer.AnimationProcessMode">
+ The thread in which to update animations. Default value: [enum ANIMATION_PROCESS_IDLE].
</member>
</members>
<constants>
@@ -644,8 +626,10 @@
Transition node.
</constant>
<constant name="ANIMATION_PROCESS_PHYSICS" value="0" enum="AnimationProcessMode">
+ Process animation during the physics process. This is especially useful when animating physics bodies.
</constant>
<constant name="ANIMATION_PROCESS_IDLE" value="1" enum="AnimationProcessMode">
+ Process animation during the idle process.
</constant>
</constants>
</class>
diff --git a/doc/classes/Array.xml b/doc/classes/Array.xml
index a7f9a6e09c..9445a1732e 100644
--- a/doc/classes/Array.xml
+++ b/doc/classes/Array.xml
@@ -284,6 +284,16 @@
</argument>
<description>
Sort the array using a custom method and return reference to the array. The arguments are an object that holds the method and the name of such method. The custom method receives two arguments (a pair of elements from the array) and must return true if the first argument is less than the second, and return false otherwise. Note: you cannot randomize the return value as the heapsort algorithm expects a deterministic result. Doing so will result in unexpected behavior.
+ [codeblock]
+ class MyCustomSorter:
+ static func sort(a, b):
+ if a[0] &lt; b[0]:
+ return true
+ return false
+
+ var my_items = [[5, "Potato"], [9, "Rice"], [4, "Tomato"]]
+ my_items.sort_custom(MyCustomSorter, "sort")
+ [/codeblock]
</description>
</method>
</methods>
diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml
index 4a567981e6..cf0b482b07 100644
--- a/doc/classes/CanvasItem.xml
+++ b/doc/classes/CanvasItem.xml
@@ -88,6 +88,34 @@
Draw a line from a 2D point to another, with a given color and width. It can be optionally antialiased.
</description>
</method>
+ <method name="draw_multiline">
+ <return type="void">
+ </return>
+ <argument index="0" name="points" type="PoolVector2Array">
+ </argument>
+ <argument index="1" name="color" type="Color">
+ </argument>
+ <argument index="2" name="width" type="float" default="1.0">
+ </argument>
+ <argument index="3" name="antialiased" type="bool" default="false">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="draw_multiline_colors">
+ <return type="void">
+ </return>
+ <argument index="0" name="points" type="PoolVector2Array">
+ </argument>
+ <argument index="1" name="colors" type="PoolColorArray">
+ </argument>
+ <argument index="2" name="width" type="float" default="1.0">
+ </argument>
+ <argument index="3" name="antialiased" type="bool" default="false">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="draw_polygon">
<return type="void">
</return>
diff --git a/doc/classes/EditorFileSystem.xml b/doc/classes/EditorFileSystem.xml
index f577a4676f..54b3accb19 100644
--- a/doc/classes/EditorFileSystem.xml
+++ b/doc/classes/EditorFileSystem.xml
@@ -33,6 +33,7 @@
<argument index="0" name="path" type="String">
</argument>
<description>
+ Returns a view into the filesystem at [code]path[/code].
</description>
</method>
<method name="get_scanning_progress" qualifiers="const">
@@ -83,6 +84,7 @@
<argument index="0" name="resources" type="PoolStringArray">
</argument>
<description>
+ Remitted if a resource is reimported.
</description>
</signal>
<signal name="sources_changed">
diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml
index edd1f721b5..ada0ee56a8 100644
--- a/doc/classes/EditorPlugin.xml
+++ b/doc/classes/EditorPlugin.xml
@@ -82,6 +82,14 @@
<description>
</description>
</method>
+ <method name="add_scene_import_plugin">
+ <return type="void">
+ </return>
+ <argument index="0" name="scene_importer" type="EditorSceneImporter">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="add_tool_submenu_item">
<return type="void">
</return>
@@ -176,6 +184,12 @@
<description>
</description>
</method>
+ <method name="get_plugin_icon" qualifiers="virtual">
+ <return type="Object">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="get_plugin_name" qualifiers="virtual">
<return type="String">
</return>
@@ -295,6 +309,14 @@
<description>
</description>
</method>
+ <method name="remove_scene_import_plugin">
+ <return type="void">
+ </return>
+ <argument index="0" name="scene_importer" type="EditorSceneImporter">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="save_external_data" qualifiers="virtual">
<return type="void">
</return>
diff --git a/doc/classes/EditorSceneImporter.xml b/doc/classes/EditorSceneImporter.xml
new file mode 100644
index 0000000000..69fe4050f4
--- /dev/null
+++ b/doc/classes/EditorSceneImporter.xml
@@ -0,0 +1,95 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="EditorSceneImporter" inherits="Reference" category="Core" version="3.0-beta">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="_get_extensions" qualifiers="virtual">
+ <return type="Array">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="_get_import_flags" qualifiers="virtual">
+ <return type="int">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="_import_animation" qualifiers="virtual">
+ <return type="Animation">
+ </return>
+ <argument index="0" name="path" type="String">
+ </argument>
+ <argument index="1" name="flags" type="int">
+ </argument>
+ <argument index="2" name="bake_fps" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="_import_scene" qualifiers="virtual">
+ <return type="Node">
+ </return>
+ <argument index="0" name="path" type="String">
+ </argument>
+ <argument index="1" name="flags" type="int">
+ </argument>
+ <argument index="2" name="bake_fps" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="import_animation_from_other_importer">
+ <return type="Animation">
+ </return>
+ <argument index="0" name="path" type="String">
+ </argument>
+ <argument index="1" name="flags" type="int">
+ </argument>
+ <argument index="2" name="bake_fps" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="import_scene_from_other_importer">
+ <return type="Node">
+ </return>
+ <argument index="0" name="path" type="String">
+ </argument>
+ <argument index="1" name="flags" type="int">
+ </argument>
+ <argument index="2" name="bake_fps" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ </methods>
+ <constants>
+ <constant name="IMPORT_SCENE" value="1">
+ </constant>
+ <constant name="IMPORT_ANIMATION" value="2">
+ </constant>
+ <constant name="IMPORT_ANIMATION_DETECT_LOOP" value="4">
+ </constant>
+ <constant name="IMPORT_ANIMATION_OPTIMIZE" value="8">
+ </constant>
+ <constant name="IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS" value="16">
+ </constant>
+ <constant name="IMPORT_ANIMATION_KEEP_VALUE_TRACKS" value="32">
+ </constant>
+ <constant name="IMPORT_GENERATE_TANGENT_ARRAYS" value="256">
+ </constant>
+ <constant name="IMPORT_FAIL_ON_MISSING_DEPENDENCIES" value="512">
+ </constant>
+ <constant name="IMPORT_MATERIALS_IN_INSTANCES" value="1024">
+ </constant>
+ <constant name="IMPORT_USE_COMPRESSION" value="2048">
+ </constant>
+ </constants>
+</class>
diff --git a/doc/classes/FileDialog.xml b/doc/classes/FileDialog.xml
index 8057e95d44..3387b4a2ed 100644
--- a/doc/classes/FileDialog.xml
+++ b/doc/classes/FileDialog.xml
@@ -103,6 +103,9 @@
</member>
<member name="mode" type="int" setter="set_mode" getter="get_mode" enum="FileDialog.Mode">
</member>
+ <member name="mode_overrides_title" type="bool" setter="set_mode_overrides_title" getter="is_mode_overriding_title">
+ If [code]true[/code], changing the [code]mode[/code] property will set the window title accordingly (e. g. setting mode to [code]MODE_OPEN_FILE[/code] will change the window title to "Open a File").
+ </member>
<member name="show_hidden_files" type="bool" setter="set_show_hidden_files" getter="is_showing_hidden_files">
</member>
</members>
diff --git a/doc/classes/KinematicBody.xml b/doc/classes/KinematicBody.xml
index c5204fd0bf..43db8ed43a 100644
--- a/doc/classes/KinematicBody.xml
+++ b/doc/classes/KinematicBody.xml
@@ -102,6 +102,12 @@
</method>
</methods>
<members>
+ <member name="axis_lock_x" type="bool" setter="set_axis_lock_x" getter="get_axis_lock_x">
+ </member>
+ <member name="axis_lock_y" type="bool" setter="set_axis_lock_y" getter="get_axis_lock_y">
+ </member>
+ <member name="axis_lock_z" type="bool" setter="set_axis_lock_z" getter="get_axis_lock_z">
+ </member>
<member name="collision/safe_margin" type="float" setter="set_safe_margin" getter="get_safe_margin">
If the body is at least this close to another body, this body will consider them to be colliding.
</member>
diff --git a/doc/classes/Mesh.xml b/doc/classes/Mesh.xml
index c681886546..465b68171e 100644
--- a/doc/classes/Mesh.xml
+++ b/doc/classes/Mesh.xml
@@ -49,6 +49,10 @@
</description>
</method>
</methods>
+ <members>
+ <member name="lightmap_size_hint" type="Vector2" setter="set_lightmap_size_hint" getter="get_lightmap_size_hint">
+ </member>
+ </members>
<constants>
<constant name="PRIMITIVE_POINTS" value="0" enum="PrimitiveType">
Render array as points (one vertex equals one point).
diff --git a/doc/classes/MeshInstance.xml b/doc/classes/MeshInstance.xml
index f754341fef..9273e87430 100644
--- a/doc/classes/MeshInstance.xml
+++ b/doc/classes/MeshInstance.xml
@@ -4,7 +4,7 @@
Node that instances meshes into a scenario.
</brief_description>
<description>
- MeshInstance is a [Node] that takes a [Mesh] resource and adds it to the current scenario by creating an instance of it. This is the class most often used to get 3D geometry rendered and can be used to instance a single [Mesh] in many places. This allows to reuse geometry and save on resources. When a [Mesh] has to be instanced more than thousands of times at close proximity, consider using a [MultiMesh] in a [MultiMeshInstance] instead.
+ MeshInstance is a node that takes a [Mesh] resource and adds it to the current scenario by creating an instance of it. This is the class most often used to get 3D geometry rendered and can be used to instance a single [Mesh] in many places. This allows to reuse geometry and save on resources. When a [Mesh] has to be instanced more than thousands of times at close proximity, consider using a [MultiMesh] in a [MultiMeshInstance] instead.
</description>
<tutorials>
</tutorials>
@@ -15,20 +15,21 @@
<return type="void">
</return>
<description>
- This helper creates a [StaticBody] child [Node] with a [ConvexPolygonShape] [CollisionShape] calculated from the mesh geometry. It's mainly used for testing.
+ This helper creates a [StaticBody] child node with a [ConvexPolygonShape] collision shape calculated from the mesh geometry. It's mainly used for testing.
</description>
</method>
<method name="create_debug_tangents">
<return type="void">
</return>
<description>
+ This helper creates a [MeshInstance] child node with gizmos at every vertex calculated from the mesh geometry. It's mainly used for testing.
</description>
</method>
<method name="create_trimesh_collision">
<return type="void">
</return>
<description>
- This helper creates a [StaticBody] child [Node] with a [ConcavePolygonShape] [CollisionShape] calculated from the mesh geometry. It's mainly used for testing.
+ This helper creates a [StaticBody] child node with a [ConcavePolygonShape] collision shape calculated from the mesh geometry. It's mainly used for testing.
</description>
</method>
<method name="get_surface_material" qualifiers="const">
diff --git a/doc/classes/PhysicsServer.xml b/doc/classes/PhysicsServer.xml
index eb7c735277..8f3d77d841 100644
--- a/doc/classes/PhysicsServer.xml
+++ b/doc/classes/PhysicsServer.xml
@@ -352,7 +352,7 @@
</description>
</method>
<method name="body_get_axis_lock" qualifiers="const">
- <return type="int" enum="PhysicsServer.BodyAxisLock">
+ <return type="bool">
</return>
<argument index="0" name="body" type="RID">
</argument>
@@ -540,10 +540,11 @@
</return>
<argument index="0" name="body" type="RID">
</argument>
- <argument index="1" name="axis" type="int" enum="PhysicsServer.BodyAxisLock">
+ <argument index="1" name="axis" type="int">
+ </argument>
+ <argument index="2" name="lock" type="bool">
</argument>
<description>
- Locks velocity along one axis to 0 and only allows rotation along this axis, can also be set to disabled which disables this functionality.
</description>
</method>
<method name="body_set_axis_velocity">
@@ -1519,17 +1520,5 @@
<constant name="SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS" value="7" enum="SpaceParameter">
Constant to set/get the default solver bias for all physics constraints. A solver bias is a factor controlling how much two objects "rebound", after violating a constraint, to avoid leaving them in that state because of numerical imprecision.
</constant>
- <constant name="BODY_AXIS_LOCK_DISABLED" value="0" enum="BodyAxisLock">
- The [Body] can rotate and move freely.
- </constant>
- <constant name="BODY_AXIS_LOCK_X" value="1" enum="BodyAxisLock">
- The [Body] cannot move across x axis can only rotate across x axis.
- </constant>
- <constant name="BODY_AXIS_LOCK_Y" value="2" enum="BodyAxisLock">
- The [Body] cannot move across y axis can only rotate across y axis.
- </constant>
- <constant name="BODY_AXIS_LOCK_Z" value="3" enum="BodyAxisLock">
- The [Body] cannot move across z axis can only rotate across z axis.
- </constant>
</constants>
</class>
diff --git a/doc/classes/Rect2.xml b/doc/classes/Rect2.xml
index 1bd2e812e6..4fc9e5bd71 100644
--- a/doc/classes/Rect2.xml
+++ b/doc/classes/Rect2.xml
@@ -37,6 +37,12 @@
Constructs a [code]Rect2[/code] by x, y, width, and height.
</description>
</method>
+ <method name="abs">
+ <return type="Rect2">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="clip">
<return type="Rect2">
</return>
diff --git a/doc/classes/RigidBody.xml b/doc/classes/RigidBody.xml
index cfcd0258e7..77e27cefcc 100644
--- a/doc/classes/RigidBody.xml
+++ b/doc/classes/RigidBody.xml
@@ -59,8 +59,11 @@
<member name="angular_velocity" type="Vector3" setter="set_angular_velocity" getter="get_angular_velocity">
RigidBody's rotational velocity.
</member>
- <member name="axis_lock" type="int" setter="set_axis_lock" getter="get_axis_lock" enum="RigidBody.AxisLock">
- Locks the rotational forces to a particular axis, preventing rotations on other axes.
+ <member name="axis_lock_x" type="bool" setter="set_axis_lock_x" getter="get_axis_lock_x">
+ </member>
+ <member name="axis_lock_y" type="bool" setter="set_axis_lock_y" getter="get_axis_lock_y">
+ </member>
+ <member name="axis_lock_z" type="bool" setter="set_axis_lock_z" getter="get_axis_lock_z">
</member>
<member name="bounce" type="float" setter="set_bounce" getter="get_bounce">
RigidBody's bounciness.
@@ -168,13 +171,5 @@
<constant name="MODE_KINEMATIC" value="3" enum="Mode">
Kinematic body. The body behaves like a [KinematicBody], and can only move by user code.
</constant>
- <constant name="AXIS_LOCK_DISABLED" value="0" enum="AxisLock">
- </constant>
- <constant name="AXIS_LOCK_X" value="1" enum="AxisLock">
- </constant>
- <constant name="AXIS_LOCK_Y" value="2" enum="AxisLock">
- </constant>
- <constant name="AXIS_LOCK_Z" value="3" enum="AxisLock">
- </constant>
</constants>
</class>
diff --git a/doc/classes/SurfaceTool.xml b/doc/classes/SurfaceTool.xml
index 22099a930c..0916d0b928 100644
--- a/doc/classes/SurfaceTool.xml
+++ b/doc/classes/SurfaceTool.xml
@@ -170,6 +170,8 @@
</return>
<argument index="0" name="existing" type="ArrayMesh" default="null">
</argument>
+ <argument index="1" name="flags" type="int" default="97792">
+ </argument>
<description>
Returns a constructed [ArrayMesh] from current information passed in. If an existing [ArrayMesh] is passed in as an argument, will add an extra surface to the existing [ArrayMesh].
</description>
diff --git a/doc/classes/TextEdit.xml b/doc/classes/TextEdit.xml
index df48ba3e23..da30c4c7bd 100644
--- a/doc/classes/TextEdit.xml
+++ b/doc/classes/TextEdit.xml
@@ -305,6 +305,15 @@
Enable text wrapping when it goes beyond he edge of what is visible.
</description>
</method>
+ <method name="toggle_fold_line">
+ <return type="void">
+ </return>
+ <argument index="0" name="line" type="int">
+ </argument>
+ <description>
+ Toggle the folding of the code block at the given line.
+ </description>
+ </method>
<method name="undo">
<return type="void">
</return>
@@ -428,6 +437,8 @@
</theme_item>
<theme_item name="caret_color" type="Color">
</theme_item>
+ <theme_item name="code_folding_color" type="Color">
+ </theme_item>
<theme_item name="completion" type="StyleBox">
</theme_item>
<theme_item name="completion_background_color" type="Color">
diff --git a/doc/classes/Texture.xml b/doc/classes/Texture.xml
index 855a8f12de..bf27bc4768 100644
--- a/doc/classes/Texture.xml
+++ b/doc/classes/Texture.xml
@@ -117,22 +117,26 @@
</methods>
<constants>
<constant name="FLAG_MIPMAPS" value="1" enum="Flags">
- Generate mipmaps, to enable smooth zooming out of the texture.
+ Generate mipmaps, which are smaller versions of the same texture to use when zoomed out, keeping the aspect ratio.
</constant>
<constant name="FLAG_REPEAT" value="2" enum="Flags">
- Repeat (instead of clamp to edge).
+ Repeats texture (instead of clamp to edge).
</constant>
<constant name="FLAG_FILTER" value="4" enum="Flags">
- Turn on magnifying filter, to enable smooth zooming in of the texture.
+ Magnifying filter, to enable smooth zooming in of the texture.
</constant>
<constant name="FLAGS_DEFAULT" value="7" enum="Flags">
Default flags. Generate mipmaps, repeat, and filter are enabled.
</constant>
<constant name="FLAG_ANISOTROPIC_FILTER" value="8" enum="Flags">
+ Anisotropic mipmap filtering. Generates smaller versions of the same texture with different aspect ratios.
+ More effective on planes often shown going to the horrizon as those textures (Walls or Ground for example) get squashed in the viewport to different aspect ratios and regular mipmaps keep the aspect ratio so they don't optimize storage that well in those cases.
</constant>
<constant name="FLAG_CONVERT_TO_LINEAR" value="16" enum="Flags">
+ Converts texture to SRGB color space.
</constant>
<constant name="FLAG_MIRRORED_REPEAT" value="32" enum="Flags">
+ Repeats texture with alternate sections mirrored.
</constant>
<constant name="FLAG_VIDEO_SURFACE" value="4096" enum="Flags">
Texture is a video surface.
diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml
index 479c0606f2..1a9dc3a669 100644
--- a/doc/classes/VisualServer.xml
+++ b/doc/classes/VisualServer.xml
@@ -24,6 +24,7 @@
<argument index="3" name="bottom" type="RID">
</argument>
<description>
+ Sets images to be rendered in the window margin.
</description>
</method>
<method name="black_bars_set_margins">
@@ -38,12 +39,14 @@
<argument index="3" name="bottom" type="int">
</argument>
<description>
+ Sets margin size, where black bars (or images, if [method black_bars_set_images] was used) are rendered.
</description>
</method>
<method name="canvas_create">
<return type="RID">
</return>
<description>
+ Creates a canvas and returns the assigned [RID].
</description>
</method>
<method name="canvas_item_add_circle">
@@ -58,6 +61,7 @@
<argument index="3" name="color" type="Color">
</argument>
<description>
+ Adds a circle command to the [CanvasItem]'s draw commands.
</description>
</method>
<method name="canvas_item_add_clip_ignore">
@@ -68,6 +72,7 @@
<argument index="1" name="ignore" type="bool">
</argument>
<description>
+ If ignore is [code]true[/code], the VisualServer does not perform clipping.
</description>
</method>
<method name="canvas_item_add_line">
@@ -86,6 +91,7 @@
<argument index="5" name="antialiased" type="bool" default="false">
</argument>
<description>
+ Adds a line command to the [CanvasItem]'s draw commands.
</description>
</method>
<method name="canvas_item_add_mesh">
@@ -98,6 +104,7 @@
<argument index="2" name="skeleton" type="RID">
</argument>
<description>
+ Adds a [Mesh] to the [CanvasItem]'s draw commands. Only affects its aabb at the moment.
</description>
</method>
<method name="canvas_item_add_multimesh">
@@ -110,6 +117,7 @@
<argument index="2" name="skeleton" type="RID">
</argument>
<description>
+ Adds a [MultiMesh] to the [CanvasItem]'s draw commands. Only affects its aabb at the moment.
</description>
</method>
<method name="canvas_item_add_nine_patch">
@@ -138,6 +146,8 @@
<argument index="10" name="normal_map" type="RID">
</argument>
<description>
+ Adds a nine patch image to the [CanvasItem]'s draw commands.
+ See [NinePatchRect] for more explanation.
</description>
</method>
<method name="canvas_item_add_particles">
@@ -156,6 +166,7 @@
<argument index="5" name="v_frames" type="int">
</argument>
<description>
+ Adds a particles system to the [CanvasItem]'s draw commands.
</description>
</method>
<method name="canvas_item_add_polygon">
@@ -176,6 +187,7 @@
<argument index="6" name="antialiased" type="bool" default="false">
</argument>
<description>
+ Adds a polygon to the [CanvasItem]'s draw commands.
</description>
</method>
<method name="canvas_item_add_polyline">
@@ -192,6 +204,7 @@
<argument index="4" name="antialiased" type="bool" default="false">
</argument>
<description>
+ Adds a polyline, which is a line from mutliple points with a width, to the [CanvasItem]'s draw commands.
</description>
</method>
<method name="canvas_item_add_primitive">
@@ -212,6 +225,7 @@
<argument index="6" name="normal_map" type="RID">
</argument>
<description>
+ Adds a primitive to the [CanvasItem]'s draw commands.
</description>
</method>
<method name="canvas_item_add_rect">
@@ -224,6 +238,7 @@
<argument index="2" name="color" type="Color">
</argument>
<description>
+ Adds a rectangle to the [CanvasItem]'s draw commands.
</description>
</method>
<method name="canvas_item_add_set_transform">
@@ -234,6 +249,8 @@
<argument index="1" name="transform" type="Transform2D">
</argument>
<description>
+ Adds a [Transform2D] command to the [CanvasItem]'s draw commands.
+ This sets the extra_matrix uniform when executed. This affects the later command's of the canvas item.
</description>
</method>
<method name="canvas_item_add_texture_rect">
@@ -254,6 +271,7 @@
<argument index="6" name="normal_map" type="RID">
</argument>
<description>
+ Adds a textured rect to the [CanvasItem]'s draw commands.
</description>
</method>
<method name="canvas_item_add_texture_rect_region">
@@ -276,6 +294,7 @@
<argument index="7" name="clip_uv" type="bool" default="true">
</argument>
<description>
+ Adds a texture rect with region setting to the [CanvasItem]'s draw commands.
</description>
</method>
<method name="canvas_item_add_triangle_array">
@@ -298,6 +317,7 @@
<argument index="7" name="normal_map" type="RID">
</argument>
<description>
+ Adds a triangle array to the [CanvasItem]'s draw commands.
</description>
</method>
<method name="canvas_item_clear">
@@ -306,12 +326,14 @@
<argument index="0" name="item" type="RID">
</argument>
<description>
+ Clears the [CanvasItem] and removes all commands in it.
</description>
</method>
<method name="canvas_item_create">
<return type="RID">
</return>
<description>
+ Creates a new [CanvasItem] and returns its [RID].
</description>
</method>
<method name="canvas_item_set_clip">
@@ -322,6 +344,7 @@
<argument index="1" name="clip" type="bool">
</argument>
<description>
+ Sets clipping for the [CanvasItem].
</description>
</method>
<method name="canvas_item_set_copy_to_backbuffer">
@@ -334,6 +357,7 @@
<argument index="2" name="rect" type="Rect2">
</argument>
<description>
+ Sets the [CanvasItem] to copy a rect to the backbuffer.
</description>
</method>
<method name="canvas_item_set_custom_rect">
@@ -346,6 +370,7 @@
<argument index="2" name="rect" type="Rect2" default="Rect2( 0, 0, 0, 0 )">
</argument>
<description>
+ Defines a custom drawing rectangle for the [CanvasItem].
</description>
</method>
<method name="canvas_item_set_distance_field_mode">
@@ -366,6 +391,7 @@
<argument index="1" name="enabled" type="bool">
</argument>
<description>
+ Sets [CanvasItem] to be drawn behind its parent.
</description>
</method>
<method name="canvas_item_set_draw_index">
@@ -376,6 +402,7 @@
<argument index="1" name="index" type="int">
</argument>
<description>
+ Sets the index for the [CanvasItem].
</description>
</method>
<method name="canvas_item_set_light_mask">
@@ -386,6 +413,7 @@
<argument index="1" name="mask" type="int">
</argument>
<description>
+ The light mask. See [LightOccluder2D] for more information on light masks.
</description>
</method>
<method name="canvas_item_set_material">
@@ -396,6 +424,7 @@
<argument index="1" name="material" type="RID">
</argument>
<description>
+ Sets a new material to the [CanvasItem].
</description>
</method>
<method name="canvas_item_set_modulate">
@@ -406,6 +435,7 @@
<argument index="1" name="color" type="Color">
</argument>
<description>
+ Sets the color that modulates the [CanvasItem] and its children.
</description>
</method>
<method name="canvas_item_set_parent">
@@ -416,6 +446,7 @@
<argument index="1" name="parent" type="RID">
</argument>
<description>
+ Sets the parent for the [CanvasItem].
</description>
</method>
<method name="canvas_item_set_self_modulate">
@@ -426,6 +457,7 @@
<argument index="1" name="color" type="Color">
</argument>
<description>
+ Sets the color that modulates the [CanvasItem] without children.
</description>
</method>
<method name="canvas_item_set_sort_children_by_y">
@@ -436,6 +468,7 @@
<argument index="1" name="enabled" type="bool">
</argument>
<description>
+ Sets if [CanvasItem]'s children should be sorted by y-position.
</description>
</method>
<method name="canvas_item_set_transform">
@@ -446,6 +479,7 @@
<argument index="1" name="transform" type="Transform2D">
</argument>
<description>
+ Sets the [CanvasItem]'s [Transform2D].
</description>
</method>
<method name="canvas_item_set_use_parent_material">
@@ -456,6 +490,7 @@
<argument index="1" name="enabled" type="bool">
</argument>
<description>
+ Sets if the [CanvasItem] uses its parent's material.
</description>
</method>
<method name="canvas_item_set_visible">
@@ -466,6 +501,7 @@
<argument index="1" name="visible" type="bool">
</argument>
<description>
+ Sets if the canvas item (including its children) is visible.
</description>
</method>
<method name="canvas_item_set_z">
@@ -476,6 +512,7 @@
<argument index="1" name="z" type="int">
</argument>
<description>
+ Sets the [CanvasItem]'s z order position.
</description>
</method>
<method name="canvas_item_set_z_as_relative_to_parent">
@@ -486,6 +523,7 @@
<argument index="1" name="enabled" type="bool">
</argument>
<description>
+ If this is enabled, the z-position of the parent will be added to the childrens z-position.
</description>
</method>
<method name="canvas_light_attach_to_canvas">
@@ -496,12 +534,14 @@
<argument index="1" name="canvas" type="RID">
</argument>
<description>
+ Attaches the canvas light to the canvas. Removes it from its previous canvas.
</description>
</method>
<method name="canvas_light_create">
<return type="RID">
</return>
<description>
+ Creates a canvas light.
</description>
</method>
<method name="canvas_light_occluder_attach_to_canvas">
@@ -512,12 +552,14 @@
<argument index="1" name="canvas" type="RID">
</argument>
<description>
+ Attaches a light occluder to the canvas. Removes it from its previous canvas.
</description>
</method>
<method name="canvas_light_occluder_create">
<return type="RID">
</return>
<description>
+ Creates a light occluder.
</description>
</method>
<method name="canvas_light_occluder_set_enabled">
@@ -528,6 +570,7 @@
<argument index="1" name="enabled" type="bool">
</argument>
<description>
+ Enables or disables light occluder.
</description>
</method>
<method name="canvas_light_occluder_set_light_mask">
@@ -538,6 +581,7 @@
<argument index="1" name="mask" type="int">
</argument>
<description>
+ The light mask. See [LightOccluder2D] for more information on light masks
</description>
</method>
<method name="canvas_light_occluder_set_polygon">
@@ -548,6 +592,7 @@
<argument index="1" name="polygon" type="RID">
</argument>
<description>
+ Sets a light occluder's polygon.
</description>
</method>
<method name="canvas_light_occluder_set_transform">
@@ -558,6 +603,7 @@
<argument index="1" name="transform" type="Transform2D">
</argument>
<description>
+ Sets a light occluder's [Transform2D].
</description>
</method>
<method name="canvas_light_set_color">
@@ -568,6 +614,7 @@
<argument index="1" name="color" type="Color">
</argument>
<description>
+ Sets the color for a light.
</description>
</method>
<method name="canvas_light_set_enabled">
@@ -578,6 +625,7 @@
<argument index="1" name="enabled" type="bool">
</argument>
<description>
+ Enables or disables a canvas light.
</description>
</method>
<method name="canvas_light_set_energy">
@@ -588,6 +636,7 @@
<argument index="1" name="energy" type="float">
</argument>
<description>
+ Sets a canvas light's energy.
</description>
</method>
<method name="canvas_light_set_height">
@@ -598,6 +647,7 @@
<argument index="1" name="height" type="float">
</argument>
<description>
+ Sets a canvas light's height.
</description>
</method>
<method name="canvas_light_set_item_cull_mask">
@@ -608,6 +658,7 @@
<argument index="1" name="mask" type="int">
</argument>
<description>
+ The light mask. See [LightOccluder2D] for more information on light masks
</description>
</method>
<method name="canvas_light_set_item_shadow_cull_mask">
@@ -618,6 +669,7 @@
<argument index="1" name="mask" type="int">
</argument>
<description>
+ The shadow mask. binary about wich layers this canvas light affects wich canvas item's shadows. See [LightOccluder2D] for more information on light masks.
</description>
</method>
<method name="canvas_light_set_layer_range">
@@ -630,6 +682,7 @@
<argument index="2" name="max_layer" type="int">
</argument>
<description>
+ The layer range that gets rendered with this light.
</description>
</method>
<method name="canvas_light_set_mode">
@@ -640,6 +693,7 @@
<argument index="1" name="mode" type="int" enum="VisualServer.CanvasLightMode">
</argument>
<description>
+ The mode of the light, see CANVAS_LIGHT_MODE_* constants.
</description>
</method>
<method name="canvas_light_set_scale">
@@ -660,6 +714,7 @@
<argument index="1" name="size" type="int">
</argument>
<description>
+ Sets the width of the shadow buffer, size gets scaled to the next power of two for this.
</description>
</method>
<method name="canvas_light_set_shadow_color">
@@ -670,6 +725,7 @@
<argument index="1" name="color" type="Color">
</argument>
<description>
+ Sets the color of the canvas light's shadow.
</description>
</method>
<method name="canvas_light_set_shadow_enabled">
@@ -680,6 +736,7 @@
<argument index="1" name="enabled" type="bool">
</argument>
<description>
+ Enables or disables the canvas light's shadow.
</description>
</method>
<method name="canvas_light_set_shadow_filter">
@@ -690,6 +747,7 @@
<argument index="1" name="filter" type="int" enum="VisualServer.CanvasLightShadowFilter">
</argument>
<description>
+ Sets the canvas light's shadow's filter, see CANVAS_LIGHT_SHADOW_FILTER_* constants.
</description>
</method>
<method name="canvas_light_set_shadow_gradient_length">
@@ -700,6 +758,7 @@
<argument index="1" name="length" type="float">
</argument>
<description>
+ Sets the length of the shadow's gradient.
</description>
</method>
<method name="canvas_light_set_shadow_smooth">
@@ -710,6 +769,7 @@
<argument index="1" name="smooth" type="float">
</argument>
<description>
+ Smoothens the shadow. The lower, the more smooth.
</description>
</method>
<method name="canvas_light_set_texture">
@@ -740,6 +800,7 @@
<argument index="1" name="transform" type="Transform2D">
</argument>
<description>
+ Sets the canvas light's [Transform2D].
</description>
</method>
<method name="canvas_light_set_z_range">
@@ -758,6 +819,7 @@
<return type="RID">
</return>
<description>
+ Creates a new light occluder polygon.
</description>
</method>
<method name="canvas_occluder_polygon_set_cull_mode">
@@ -768,6 +830,7 @@
<argument index="1" name="mode" type="int" enum="VisualServer.CanvasOccluderPolygonCullMode">
</argument>
<description>
+ Sets an occluder polygons cull mode. See CANVAS_OCCLUDER_POLYGON_CULL_MODE_* constants.
</description>
</method>
<method name="canvas_occluder_polygon_set_shape">
@@ -780,6 +843,7 @@
<argument index="2" name="closed" type="bool">
</argument>
<description>
+ Sets the shape of the occluder polygon.
</description>
</method>
<method name="canvas_occluder_polygon_set_shape_as_lines">
@@ -790,6 +854,7 @@
<argument index="1" name="shape" type="PoolVector2Array">
</argument>
<description>
+ Sets the shape of the occluder polygon as lines.
</description>
</method>
<method name="canvas_set_item_mirroring">
@@ -802,6 +867,7 @@
<argument index="2" name="mirroring" type="Vector2">
</argument>
<description>
+ A copy of the canvas item will be drawn with a local offset of the mirroring [Vector2].
</description>
</method>
<method name="canvas_set_modulate">
@@ -812,6 +878,7 @@
<argument index="1" name="color" type="Color">
</argument>
<description>
+ Modulates all colors in the given canvas.
</description>
</method>
<method name="draw">
@@ -820,12 +887,14 @@
<argument index="0" name="swap_buffers" type="bool" default="true">
</argument>
<description>
+ Draws a frame.
</description>
</method>
<method name="finish">
<return type="void">
</return>
<description>
+ Removes buffers and clears testcubes.
</description>
</method>
<method name="force_draw">
@@ -834,12 +903,14 @@
<argument index="0" name="swap_buffers" type="bool" default="true">
</argument>
<description>
+ Draws a frame. Same as [method draw].
</description>
</method>
<method name="force_sync">
<return type="void">
</return>
<description>
+ Syncronizes threads.
</description>
</method>
<method name="free">
@@ -848,6 +919,7 @@
<argument index="0" name="rid" type="RID">
</argument>
<description>
+ Tries to free an object in the VisualServer.
</description>
</method>
<method name="get_render_info">
@@ -856,30 +928,35 @@
<argument index="0" name="info" type="int" enum="VisualServer.RenderInfo">
</argument>
<description>
+ Returns a certain information, see RENDER_INFO_* for options.
</description>
</method>
<method name="get_test_cube">
<return type="RID">
</return>
<description>
+ Returns the id of the test cube. Creates one if none exists.
</description>
</method>
<method name="get_test_texture">
<return type="RID">
</return>
<description>
+ Returns the id of the test texture. Creates one if none exists.
</description>
</method>
<method name="get_white_texture">
<return type="RID">
</return>
<description>
+ Returns the id of a white texture. Creates one if none exists.
</description>
</method>
<method name="has_changed" qualifiers="const">
<return type="bool">
</return>
<description>
+ Returns [code]true[/code] if changes have been made to the VisualServer's data. [method draw] is usually called if this happens.
</description>
</method>
<method name="has_feature" qualifiers="const">
@@ -896,12 +973,14 @@
<argument index="0" name="feature" type="String">
</argument>
<description>
+ Returns true, if the OS supports a certain feature. Features might be s3tc, etc, etc2 and pvrtc,
</description>
</method>
<method name="init">
<return type="void">
</return>
<description>
+ Initializes the visual server.
</description>
</method>
<method name="make_sphere_mesh">
@@ -914,12 +993,14 @@
<argument index="2" name="radius" type="float">
</argument>
<description>
+ Returns a mesh of a sphere with the given amount of horizontal and vertical subdivisions.
</description>
</method>
<method name="material_create">
<return type="RID">
</return>
<description>
+ Returns an empty material.
</description>
</method>
<method name="material_get_param" qualifiers="const">
@@ -930,6 +1011,7 @@
<argument index="1" name="parameter" type="String">
</argument>
<description>
+ Returns the value of a certain material's parameter.
</description>
</method>
<method name="material_get_shader" qualifiers="const">
@@ -938,6 +1020,7 @@
<argument index="0" name="shader_material" type="RID">
</argument>
<description>
+ Returns the shader of a certain material's shader. Returns an empty RID if the material doesn't have a shader.
</description>
</method>
<method name="material_set_line_width">
@@ -948,6 +1031,7 @@
<argument index="1" name="width" type="float">
</argument>
<description>
+ Sets a materials line width.
</description>
</method>
<method name="material_set_next_pass">
@@ -958,6 +1042,7 @@
<argument index="1" name="next_material" type="RID">
</argument>
<description>
+ Sets an objects next material.
</description>
</method>
<method name="material_set_param">
@@ -970,6 +1055,7 @@
<argument index="2" name="value" type="Variant">
</argument>
<description>
+ Sets a materials parameter.
</description>
</method>
<method name="material_set_render_priority">
@@ -980,6 +1066,7 @@
<argument index="1" name="priority" type="int">
</argument>
<description>
+ Sets a material's render priority.
</description>
</method>
<method name="material_set_shader">
@@ -990,6 +1077,7 @@
<argument index="1" name="shader" type="RID">
</argument>
<description>
+ Sets a shader material's shader.
</description>
</method>
<method name="mesh_add_surface_from_arrays">
@@ -1006,6 +1094,7 @@
<argument index="4" name="compress_format" type="int" default="97792">
</argument>
<description>
+ Adds a surface generated from the Arrays to a mesh. See PRIMITIVE_TYPE_* constants for types.
</description>
</method>
<method name="mesh_clear">
@@ -1014,12 +1103,14 @@
<argument index="0" name="mesh" type="RID">
</argument>
<description>
+ Removes all surfaces from a mesh.
</description>
</method>
<method name="mesh_create">
<return type="RID">
</return>
<description>
+ Creates a new mesh.
</description>
</method>
<method name="mesh_get_blend_shape_count" qualifiers="const">
@@ -1028,6 +1119,7 @@
<argument index="0" name="mesh" type="RID">
</argument>
<description>
+ Returns a mesh's blend shape count.
</description>
</method>
<method name="mesh_get_blend_shape_mode" qualifiers="const">
@@ -1036,6 +1128,7 @@
<argument index="0" name="mesh" type="RID">
</argument>
<description>
+ Returns a mesh's blend shape mode.
</description>
</method>
<method name="mesh_get_custom_aabb" qualifiers="const">
@@ -1044,6 +1137,7 @@
<argument index="0" name="mesh" type="RID">
</argument>
<description>
+ Returns a mesh's custom aabb.
</description>
</method>
<method name="mesh_get_surface_count" qualifiers="const">
@@ -1052,6 +1146,7 @@
<argument index="0" name="mesh" type="RID">
</argument>
<description>
+ Returns a mesh's number of surfaces.
</description>
</method>
<method name="mesh_remove_surface">
@@ -1062,6 +1157,7 @@
<argument index="1" name="index" type="int">
</argument>
<description>
+ Removes a mesh's surface.
</description>
</method>
<method name="mesh_set_blend_shape_count">
@@ -1072,6 +1168,7 @@
<argument index="1" name="amount" type="int">
</argument>
<description>
+ Sets a mesh's blend shape count.
</description>
</method>
<method name="mesh_set_blend_shape_mode">
@@ -1082,6 +1179,7 @@
<argument index="1" name="mode" type="int" enum="VisualServer.BlendShapeMode">
</argument>
<description>
+ Sets a mesh's blend shape mode.
</description>
</method>
<method name="mesh_set_custom_aabb">
@@ -1092,6 +1190,7 @@
<argument index="1" name="aabb" type="AABB">
</argument>
<description>
+ Sets a mesh's custom aabb.
</description>
</method>
<method name="mesh_surface_get_aabb" qualifiers="const">
@@ -1102,6 +1201,7 @@
<argument index="1" name="surface" type="int">
</argument>
<description>
+ Returns a mesh's surface's aabb.
</description>
</method>
<method name="mesh_surface_get_array" qualifiers="const">
@@ -1112,6 +1212,7 @@
<argument index="1" name="surface" type="int">
</argument>
<description>
+ Returns a mesh's surface's vertex buffer.
</description>
</method>
<method name="mesh_surface_get_array_index_len" qualifiers="const">
@@ -1122,6 +1223,7 @@
<argument index="1" name="surface" type="int">
</argument>
<description>
+ Returns a mesh's surface's amount of indices.
</description>
</method>
<method name="mesh_surface_get_array_len" qualifiers="const">
@@ -1132,6 +1234,7 @@
<argument index="1" name="surface" type="int">
</argument>
<description>
+ Returns a mesh's surface's amount of vertices.
</description>
</method>
<method name="mesh_surface_get_arrays" qualifiers="const">
@@ -1142,6 +1245,7 @@
<argument index="1" name="surface" type="int">
</argument>
<description>
+ Returns a mesh's surface's buffer arrays.
</description>
</method>
<method name="mesh_surface_get_blend_shape_arrays" qualifiers="const">
@@ -1152,6 +1256,7 @@
<argument index="1" name="surface" type="int">
</argument>
<description>
+ Returns a mesh's surface's arrays for blend shapes
</description>
</method>
<method name="mesh_surface_get_format" qualifiers="const">
@@ -1162,6 +1267,7 @@
<argument index="1" name="surface" type="int">
</argument>
<description>
+ Returns the format of a mesh's surface.
</description>
</method>
<method name="mesh_surface_get_index_array" qualifiers="const">
@@ -1172,6 +1278,7 @@
<argument index="1" name="surface" type="int">
</argument>
<description>
+ Returns a mesh's surface's index buffer.
</description>
</method>
<method name="mesh_surface_get_material" qualifiers="const">
@@ -1182,6 +1289,7 @@
<argument index="1" name="surface" type="int">
</argument>
<description>
+ Returns a mesh's surface's material.
</description>
</method>
<method name="mesh_surface_get_primitive_type" qualifiers="const">
@@ -1192,6 +1300,7 @@
<argument index="1" name="surface" type="int">
</argument>
<description>
+ Returns the primitive type of a mesh's surface.
</description>
</method>
<method name="mesh_surface_get_skeleton_aabb" qualifiers="const">
@@ -1202,6 +1311,7 @@
<argument index="1" name="surface" type="int">
</argument>
<description>
+ Returns the aabb of a mesh's surface's skeleton.
</description>
</method>
<method name="mesh_surface_set_material">
@@ -1214,6 +1324,7 @@
<argument index="2" name="material" type="RID">
</argument>
<description>
+ Sets a mesh's surface's material.
</description>
</method>
<method name="request_frame_drawn_callback">
@@ -1240,6 +1351,7 @@
<argument index="2" name="scale" type="bool">
</argument>
<description>
+ Sets a boot image. The color defines the background color and if scale is [code]true[/code], the image will be scaled to fit the screen size.
</description>
</method>
<method name="set_debug_generate_wireframes">
@@ -1262,6 +1374,7 @@
<return type="RID">
</return>
<description>
+ Creates an empty shader.
</description>
</method>
<method name="shader_get_code" qualifiers="const">
@@ -1270,6 +1383,7 @@
<argument index="0" name="shader" type="RID">
</argument>
<description>
+ Returns a shader's code.
</description>
</method>
<method name="shader_get_default_texture_param" qualifiers="const">
@@ -1280,6 +1394,7 @@
<argument index="1" name="name" type="String">
</argument>
<description>
+ Returns a default texture from a shader searched by name.
</description>
</method>
<method name="shader_get_param_list" qualifiers="const">
@@ -1288,6 +1403,7 @@
<argument index="0" name="shader" type="RID">
</argument>
<description>
+ Returns the parameters of a shader.
</description>
</method>
<method name="shader_set_code">
@@ -1298,6 +1414,7 @@
<argument index="1" name="code" type="String">
</argument>
<description>
+ Sets a shader's code.
</description>
</method>
<method name="shader_set_default_texture_param">
@@ -1310,12 +1427,14 @@
<argument index="2" name="texture" type="RID">
</argument>
<description>
+ Sets a shader's default texture. Overwrites the texture given by name.
</description>
</method>
<method name="sky_create">
<return type="RID">
</return>
<description>
+ Creates an empty sky.
</description>
</method>
<method name="sky_set_texture">
@@ -1328,6 +1447,7 @@
<argument index="2" name="radiance_size" type="int">
</argument>
<description>
+ Sets a sky's texture.
</description>
</method>
<method name="sync">
@@ -1350,12 +1470,14 @@
<argument index="4" name="flags" type="int" default="7">
</argument>
<description>
+ Allocates space for a texture's image or video.
</description>
</method>
<method name="texture_create">
<return type="RID">
</return>
<description>
+ Creates an empty texture.
</description>
</method>
<method name="texture_create_from_image">
@@ -1366,12 +1488,14 @@
<argument index="1" name="flags" type="int" default="7">
</argument>
<description>
+ Creates a texture, allocates the space for an image, and fills in the image.
</description>
</method>
<method name="texture_debug_usage">
<return type="Array">
</return>
<description>
+ Returns a list of all the textures and their information.
</description>
</method>
<method name="texture_get_data" qualifiers="const">
@@ -1382,6 +1506,7 @@
<argument index="1" name="cube_side" type="int" enum="VisualServer.CubeMapSide" default="0">
</argument>
<description>
+ Returns a copy of a texture's image unless it's a CubeMap, in wich case it returns the [RID] of the image at one of the cubes sides.
</description>
</method>
<method name="texture_get_flags" qualifiers="const">
@@ -1390,6 +1515,7 @@
<argument index="0" name="texture" type="RID">
</argument>
<description>
+ Returns the flags of a texture.
</description>
</method>
<method name="texture_get_format" qualifiers="const">
@@ -1398,6 +1524,7 @@
<argument index="0" name="texture" type="RID">
</argument>
<description>
+ Returns the format of the texture's image.
</description>
</method>
<method name="texture_get_height" qualifiers="const">
@@ -1406,6 +1533,7 @@
<argument index="0" name="texture" type="RID">
</argument>
<description>
+ Returns the texture's height.
</description>
</method>
<method name="texture_get_path" qualifiers="const">
@@ -1414,6 +1542,7 @@
<argument index="0" name="texture" type="RID">
</argument>
<description>
+ Returns the texture's path.
</description>
</method>
<method name="texture_get_texid" qualifiers="const">
@@ -1422,6 +1551,7 @@
<argument index="0" name="texture" type="RID">
</argument>
<description>
+ Returns the opengl id of the texture's image.
</description>
</method>
<method name="texture_get_width" qualifiers="const">
@@ -1430,6 +1560,7 @@
<argument index="0" name="texture" type="RID">
</argument>
<description>
+ Returns the texture's width.
</description>
</method>
<method name="texture_set_data">
@@ -1442,6 +1573,7 @@
<argument index="2" name="cube_side" type="int" enum="VisualServer.CubeMapSide" default="0">
</argument>
<description>
+ Sets the texture's image data. If it's a CubeMap, it sets the image data at a cube side.
</description>
</method>
<method name="texture_set_flags">
@@ -1452,6 +1584,7 @@
<argument index="1" name="flags" type="int">
</argument>
<description>
+ Sets the texture's flags. See [enum TextureFlags] for options
</description>
</method>
<method name="texture_set_path">
@@ -1462,6 +1595,7 @@
<argument index="1" name="path" type="String">
</argument>
<description>
+ Sets the texture's path.
</description>
</method>
<method name="texture_set_shrink_all_x2_on_set_data">
@@ -1470,6 +1604,7 @@
<argument index="0" name="shrink" type="bool">
</argument>
<description>
+ If [code]true[/code], sets internal processes to shrink all image data to half the size.
</description>
</method>
<method name="texture_set_size_override">
@@ -1482,6 +1617,7 @@
<argument index="2" name="height" type="int">
</argument>
<description>
+ Overwrites the texture's width and height.
</description>
</method>
<method name="textures_keep_original">
@@ -1490,6 +1626,7 @@
<argument index="0" name="enable" type="bool">
</argument>
<description>
+ If [code]true[/code], the image will be stored in the texture's images array if overwritten.
</description>
</method>
<method name="viewport_attach_camera">
@@ -1500,6 +1637,7 @@
<argument index="1" name="camera" type="RID">
</argument>
<description>
+ Sets a viewport's camera.
</description>
</method>
<method name="viewport_attach_canvas">
@@ -1510,6 +1648,7 @@
<argument index="1" name="canvas" type="RID">
</argument>
<description>
+ Sets a viewport's canvas.
</description>
</method>
<method name="viewport_attach_to_screen">
@@ -1522,12 +1661,14 @@
<argument index="2" name="screen" type="int" default="0">
</argument>
<description>
+ Attaches a viewport to a screen.
</description>
</method>
<method name="viewport_create">
<return type="RID">
</return>
<description>
+ Creates an empty viewport.
</description>
</method>
<method name="viewport_detach">
@@ -1536,6 +1677,7 @@
<argument index="0" name="viewport" type="RID">
</argument>
<description>
+ Detaches the viewport from the screen.
</description>
</method>
<method name="viewport_get_render_info">
@@ -1546,6 +1688,7 @@
<argument index="1" name="info" type="int" enum="VisualServer.ViewportRenderInfo">
</argument>
<description>
+ Returns a viewport's render info. for options see VIEWPORT_RENDER_INFO* constants.
</description>
</method>
<method name="viewport_get_texture" qualifiers="const">
@@ -1554,6 +1697,7 @@
<argument index="0" name="viewport" type="RID">
</argument>
<description>
+ Returns the viewport's last rendered frame.
</description>
</method>
<method name="viewport_remove_canvas">
@@ -1564,6 +1708,7 @@
<argument index="1" name="canvas" type="RID">
</argument>
<description>
+ Detaches a viewport from a canvas and vice versa.
</description>
</method>
<method name="viewport_set_active">
@@ -1574,6 +1719,7 @@
<argument index="1" name="active" type="bool">
</argument>
<description>
+ If [code]true[/code], sets the viewport active, else sets it inactive.
</description>
</method>
<method name="viewport_set_canvas_layer">
@@ -1586,6 +1732,7 @@
<argument index="2" name="layer" type="int">
</argument>
<description>
+ Sets the renderlayer for a viewport's canvas.
</description>
</method>
<method name="viewport_set_canvas_transform">
@@ -1598,6 +1745,7 @@
<argument index="2" name="offset" type="Transform2D">
</argument>
<description>
+ Sets the transformation of a viewport's canvas.
</description>
</method>
<method name="viewport_set_clear_mode">
@@ -1608,6 +1756,7 @@
<argument index="1" name="clear_mode" type="int" enum="VisualServer.ViewportClearMode">
</argument>
<description>
+ Sets the clear mode of a viewport. See VIEWPORT_CLEAR_MODE_* constants for options.
</description>
</method>
<method name="viewport_set_debug_draw">
@@ -1618,6 +1767,7 @@
<argument index="1" name="draw" type="int" enum="VisualServer.ViewportDebugDraw">
</argument>
<description>
+ Sets the debug draw mode of a viewport. See VIEWPORT_DEBUG_DRAW_* constants for options.
</description>
</method>
<method name="viewport_set_disable_3d">
@@ -1628,6 +1778,7 @@
<argument index="1" name="disabled" type="bool">
</argument>
<description>
+ If [code]true[/code] a viewport's 3D rendering should be disabled.
</description>
</method>
<method name="viewport_set_disable_environment">
@@ -1638,6 +1789,7 @@
<argument index="1" name="disabled" type="bool">
</argument>
<description>
+ If [code]true[/code] rendering of a viewport's environment should be disabled.
</description>
</method>
<method name="viewport_set_global_canvas_transform">
@@ -1648,6 +1800,7 @@
<argument index="1" name="transform" type="Transform2D">
</argument>
<description>
+ Sets the viewport's global transformation matrix.
</description>
</method>
<method name="viewport_set_hdr">
@@ -1658,6 +1811,7 @@
<argument index="1" name="enabled" type="bool">
</argument>
<description>
+ If [code]true[/code] the viewport should render to hdr.
</description>
</method>
<method name="viewport_set_hide_canvas">
@@ -1668,6 +1822,7 @@
<argument index="1" name="hidden" type="bool">
</argument>
<description>
+ If [code]true[/code] the viewport's canvas should not be rendered.
</description>
</method>
<method name="viewport_set_hide_scenario">
@@ -1688,6 +1843,7 @@
<argument index="1" name="msaa" type="int" enum="VisualServer.ViewportMSAA">
</argument>
<description>
+ Sets the anti-aliasing mode. see [enum ViewportMSAA] for options.
</description>
</method>
<method name="viewport_set_parent_viewport">
@@ -1698,6 +1854,7 @@
<argument index="1" name="parent_viewport" type="RID">
</argument>
<description>
+ Sets the viewport's parent to another viewport.
</description>
</method>
<method name="viewport_set_scenario">
@@ -1708,6 +1865,8 @@
<argument index="1" name="scenario" type="RID">
</argument>
<description>
+ Sets a viewport's scenario.
+ The scenario contains information about the [enum ScenarioDebugMode], environment information, reflection atlas etc.
</description>
</method>
<method name="viewport_set_shadow_atlas_quadrant_subdivision">
@@ -1720,6 +1879,7 @@
<argument index="2" name="subdivision" type="int">
</argument>
<description>
+ Sets the shadow atlas quadrant's subdivision.
</description>
</method>
<method name="viewport_set_shadow_atlas_size">
@@ -1730,6 +1890,7 @@
<argument index="1" name="size" type="int">
</argument>
<description>
+ Sets the size of the shadow atlas's images.
</description>
</method>
<method name="viewport_set_size">
@@ -1742,6 +1903,7 @@
<argument index="2" name="height" type="int">
</argument>
<description>
+ Sets the viewport's width and height.
</description>
</method>
<method name="viewport_set_transparent_background">
@@ -1752,6 +1914,7 @@
<argument index="1" name="enabled" type="bool">
</argument>
<description>
+ If [code]true[/code] the viewport should render its background as transparent.
</description>
</method>
<method name="viewport_set_update_mode">
@@ -1762,6 +1925,7 @@
<argument index="1" name="update_mode" type="int" enum="VisualServer.ViewportUpdateMode">
</argument>
<description>
+ Sets when the viewport should be updated. See VIEWPORT_UPDATE_MODE_* constants for options.
</description>
</method>
<method name="viewport_set_usage">
@@ -1772,6 +1936,7 @@
<argument index="1" name="usage" type="int" enum="VisualServer.ViewportUsage">
</argument>
<description>
+ Sets what should be rendered in the viewport. See VIEWPORT_USAGE_* constants for options.
</description>
</method>
<method name="viewport_set_use_arvr">
@@ -1782,6 +1947,7 @@
<argument index="1" name="use_arvr" type="bool">
</argument>
<description>
+ If [code]true[/code] the viewport should use augmented or virtual reality technologies. See [ARVRInterface].
</description>
</method>
<method name="viewport_set_vflip">
@@ -1792,6 +1958,7 @@
<argument index="1" name="enabled" type="bool">
</argument>
<description>
+ If [code]true[/code] the viewport's rendering should be flipped vertically.
</description>
</method>
</methods>
@@ -1803,160 +1970,232 @@
</signals>
<constants>
<constant name="NO_INDEX_ARRAY" value="-1">
+ Marks an error that shows that the index array is empty.
</constant>
<constant name="ARRAY_WEIGHTS_SIZE" value="4">
</constant>
<constant name="CANVAS_ITEM_Z_MIN" value="-4096">
+ The minimum Z-layer for canvas items.
</constant>
<constant name="CANVAS_ITEM_Z_MAX" value="4096">
+ The maximum Z-layer for canvas items.
</constant>
<constant name="MAX_GLOW_LEVELS" value="7">
</constant>
<constant name="MAX_CURSORS" value="8">
</constant>
<constant name="MATERIAL_RENDER_PRIORITY_MIN" value="-128">
+ The minimum renderpriority of all materials.
</constant>
<constant name="MATERIAL_RENDER_PRIORITY_MAX" value="127">
+ The maximum renderpriority of all materials.
</constant>
<constant name="CUBEMAP_LEFT" value="0" enum="CubeMapSide">
+ Marks the left side of a cubemap.
</constant>
<constant name="CUBEMAP_RIGHT" value="1" enum="CubeMapSide">
+ Marks the right side of a cubemap.
</constant>
<constant name="CUBEMAP_BOTTOM" value="2" enum="CubeMapSide">
+ Marks the bottom side of a cubemap.
</constant>
<constant name="CUBEMAP_TOP" value="3" enum="CubeMapSide">
+ Marks the top side of a cubemap.
</constant>
<constant name="CUBEMAP_FRONT" value="4" enum="CubeMapSide">
+ Marks the front side of a cubemap.
</constant>
<constant name="CUBEMAP_BACK" value="5" enum="CubeMapSide">
+ Marks the back side of a cubemap.
</constant>
<constant name="TEXTURE_FLAG_MIPMAPS" value="1" enum="TextureFlags">
+ Generate mipmaps, which are smaller versions of the same texture to use when zoomed out, keeping the aspect ratio.
</constant>
<constant name="TEXTURE_FLAG_REPEAT" value="2" enum="TextureFlags">
+ Repeat (instead of clamp to edge).
</constant>
<constant name="TEXTURE_FLAG_FILTER" value="4" enum="TextureFlags">
+ Turn on magnifying filter, to enable smooth zooming in of the texture.
</constant>
<constant name="TEXTURE_FLAG_ANISOTROPIC_FILTER" value="8" enum="TextureFlags">
+ Anisotropic mipmap filtering. Generates smaller versions of the same texture with different aspect ratios.
+ More effective on planes often shown going to the horrizon as those textures (Walls or Ground for example) get squashed in the viewport to different aspect ratios and regular mipmaps keep the aspect ratio so they don't optimize storage that well in those cases.
</constant>
<constant name="TEXTURE_FLAG_CONVERT_TO_LINEAR" value="16" enum="TextureFlags">
+ Converts texture to SRGB color space.
</constant>
<constant name="TEXTURE_FLAG_MIRRORED_REPEAT" value="32" enum="TextureFlags">
+ Repeat texture with alternate sections mirrored.
</constant>
<constant name="TEXTURE_FLAG_CUBEMAP" value="2048" enum="TextureFlags">
+ Texture is a cubemap.
</constant>
<constant name="TEXTURE_FLAG_USED_FOR_STREAMING" value="4096" enum="TextureFlags">
+ Texture is a video surface.
</constant>
<constant name="TEXTURE_FLAGS_DEFAULT" value="7" enum="TextureFlags">
+ Default flags. Generate mipmaps, repeat, and filter are enabled.
</constant>
<constant name="SHADER_SPATIAL" value="0" enum="ShaderMode">
+ Shader is a 3D shader.
</constant>
<constant name="SHADER_CANVAS_ITEM" value="1" enum="ShaderMode">
+ Shader is a 2D shader.
</constant>
<constant name="SHADER_PARTICLES" value="2" enum="ShaderMode">
+ Shader is a particle shader.
</constant>
<constant name="SHADER_MAX" value="3" enum="ShaderMode">
+ Marks maximum of the shader types array. used internally.
</constant>
<constant name="ARRAY_VERTEX" value="0" enum="ArrayType">
+ Array is a vertex array.
</constant>
<constant name="ARRAY_NORMAL" value="1" enum="ArrayType">
+ Array is a normal array.
</constant>
<constant name="ARRAY_TANGENT" value="2" enum="ArrayType">
+ Array is a tangent array.
</constant>
<constant name="ARRAY_COLOR" value="3" enum="ArrayType">
+ Array is a color array.
</constant>
<constant name="ARRAY_TEX_UV" value="4" enum="ArrayType">
+ Array is a uv coordinates array.
</constant>
<constant name="ARRAY_TEX_UV2" value="5" enum="ArrayType">
+ Array is a uv coordinates array for the second uv coordinates.
</constant>
<constant name="ARRAY_BONES" value="6" enum="ArrayType">
+ Array contains bone information.
</constant>
<constant name="ARRAY_WEIGHTS" value="7" enum="ArrayType">
+ Array is weight information.
</constant>
<constant name="ARRAY_INDEX" value="8" enum="ArrayType">
+ Array is index array.
</constant>
<constant name="ARRAY_MAX" value="9" enum="ArrayType">
+ Marks the maximum of the array types. Used internally.
</constant>
<constant name="ARRAY_FORMAT_VERTEX" value="1" enum="ArrayFormat">
+ Flag used to mark a vertex array.
</constant>
<constant name="ARRAY_FORMAT_NORMAL" value="2" enum="ArrayFormat">
+ Flag used to mark a normal array.
</constant>
<constant name="ARRAY_FORMAT_TANGENT" value="4" enum="ArrayFormat">
+ Flag used to mark a tangent array.
</constant>
<constant name="ARRAY_FORMAT_COLOR" value="8" enum="ArrayFormat">
+ Flag used to mark a color array.
</constant>
<constant name="ARRAY_FORMAT_TEX_UV" value="16" enum="ArrayFormat">
+ Flag used to mark a uv coordinates array.
</constant>
<constant name="ARRAY_FORMAT_TEX_UV2" value="32" enum="ArrayFormat">
+ Flag used to mark a uv coordinates array for the second uv coordinates.
</constant>
<constant name="ARRAY_FORMAT_BONES" value="64" enum="ArrayFormat">
+ Flag used to mark a bone information array.
</constant>
<constant name="ARRAY_FORMAT_WEIGHTS" value="128" enum="ArrayFormat">
+ Flag used to mark a weights array.
</constant>
<constant name="ARRAY_FORMAT_INDEX" value="256" enum="ArrayFormat">
+ Flag used to mark a index array.
</constant>
<constant name="ARRAY_COMPRESS_VERTEX" value="512" enum="ArrayFormat">
+ Flag used to mark a compressed (half float) vertex array.
</constant>
<constant name="ARRAY_COMPRESS_NORMAL" value="1024" enum="ArrayFormat">
+ Flag used to mark a compressed (half float) normal array.
</constant>
<constant name="ARRAY_COMPRESS_TANGENT" value="2048" enum="ArrayFormat">
+ Flag used to mark a compressed (half float) tangent array.
</constant>
<constant name="ARRAY_COMPRESS_COLOR" value="4096" enum="ArrayFormat">
+ Flag used to mark a compressed (half float) color array.
</constant>
<constant name="ARRAY_COMPRESS_TEX_UV" value="8192" enum="ArrayFormat">
+ Flag used to mark a compressed (half float) uv coordinates array.
</constant>
<constant name="ARRAY_COMPRESS_TEX_UV2" value="16384" enum="ArrayFormat">
+ Flag used to mark a compressed (half float) uv coordinates array for the second uv coordinates.
</constant>
<constant name="ARRAY_COMPRESS_BONES" value="32768" enum="ArrayFormat">
</constant>
<constant name="ARRAY_COMPRESS_WEIGHTS" value="65536" enum="ArrayFormat">
+ Flag used to mark a compressed (half float) weight array.
</constant>
<constant name="ARRAY_COMPRESS_INDEX" value="131072" enum="ArrayFormat">
</constant>
<constant name="ARRAY_FLAG_USE_2D_VERTICES" value="262144" enum="ArrayFormat">
+ Flag used to mark that the array contains 2D vertices.
</constant>
<constant name="ARRAY_FLAG_USE_16_BIT_BONES" value="524288" enum="ArrayFormat">
+ Flag used to mark that the array uses 16 bit bones instead of 8 bit.
</constant>
<constant name="ARRAY_COMPRESS_DEFAULT" value="97792" enum="ArrayFormat">
+ Used to set flags ARRAY_COMPRESS_VERTEX, ARRAY_COMPRESS_NORMAL, ARRAY_COMPRESS_TANGENT, ARRAY_COMPRESS_COLOR, ARRAY_COMPRESS_TEX_UV, ARRAY_COMPRESS_TEX_UV2 and ARRAY_COMPRESS_WEIGHTS quickly.
</constant>
<constant name="PRIMITIVE_POINTS" value="0" enum="PrimitiveType">
+ Primitive to draw consists of points.
</constant>
<constant name="PRIMITIVE_LINES" value="1" enum="PrimitiveType">
+ Primitive to draw consists of lines.
</constant>
<constant name="PRIMITIVE_LINE_STRIP" value="2" enum="PrimitiveType">
+ Primitive to draw consists of a line strip from start to end.
</constant>
<constant name="PRIMITIVE_LINE_LOOP" value="3" enum="PrimitiveType">
+ Primitive to draw consists of a line loop (a line strip with a line between the last and the first vertex).
</constant>
<constant name="PRIMITIVE_TRIANGLES" value="4" enum="PrimitiveType">
+ Primitive to draw consists of triangles.
</constant>
<constant name="PRIMITIVE_TRIANGLE_STRIP" value="5" enum="PrimitiveType">
+ Primitive to draw consists of a triangle strip (the last 3 verticies are always combined to make a triangle).
</constant>
<constant name="PRIMITIVE_TRIANGLE_FAN" value="6" enum="PrimitiveType">
+ Primitive to draw consists of a triangle strip (the last 2 verticies are always combined with the first to make a triangle).
</constant>
<constant name="PRIMITIVE_MAX" value="7" enum="PrimitiveType">
+ Marks the primitive types endpoint. used internally.
</constant>
<constant name="BLEND_SHAPE_MODE_NORMALIZED" value="0" enum="BlendShapeMode">
</constant>
<constant name="BLEND_SHAPE_MODE_RELATIVE" value="1" enum="BlendShapeMode">
</constant>
<constant name="LIGHT_DIRECTIONAL" value="0" enum="LightType">
+ Is a directional (sun) light.
</constant>
<constant name="LIGHT_OMNI" value="1" enum="LightType">
+ is an omni light.
</constant>
<constant name="LIGHT_SPOT" value="2" enum="LightType">
+ is an spot light.
</constant>
<constant name="LIGHT_PARAM_ENERGY" value="0" enum="LightParam">
+ The light's energy.
</constant>
<constant name="LIGHT_PARAM_SPECULAR" value="2" enum="LightParam">
+ The light's influence on specularity.
</constant>
<constant name="LIGHT_PARAM_RANGE" value="3" enum="LightParam">
+ The light's range.
</constant>
<constant name="LIGHT_PARAM_ATTENUATION" value="4" enum="LightParam">
+ The light's attenuation.
</constant>
<constant name="LIGHT_PARAM_SPOT_ANGLE" value="5" enum="LightParam">
+ The spotlight's angle.
</constant>
<constant name="LIGHT_PARAM_SPOT_ATTENUATION" value="6" enum="LightParam">
+ The spotlight's attenuation.
</constant>
<constant name="LIGHT_PARAM_CONTACT_SHADOW_SIZE" value="7" enum="LightParam">
+ Scales the shadow color.
</constant>
<constant name="LIGHT_PARAM_SHADOW_MAX_DISTANCE" value="8" enum="LightParam">
</constant>
@@ -1973,6 +2212,7 @@
<constant name="LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE" value="14" enum="LightParam">
</constant>
<constant name="LIGHT_PARAM_MAX" value="15" enum="LightParam">
+ The light parameters endpoint. Used internally.
</constant>
<constant name="VIEWPORT_UPDATE_DISABLED" value="0" enum="ViewportUpdateMode">
</constant>
@@ -1983,28 +2223,40 @@
<constant name="VIEWPORT_UPDATE_ALWAYS" value="3" enum="ViewportUpdateMode">
</constant>
<constant name="VIEWPORT_CLEAR_ALWAYS" value="0" enum="ViewportClearMode">
+ The viewport is always cleared before drawing.
</constant>
<constant name="VIEWPORT_CLEAR_NEVER" value="1" enum="ViewportClearMode">
+ The viewport is never cleared before drawing.
</constant>
<constant name="VIEWPORT_CLEAR_ONLY_NEXT_FRAME" value="2" enum="ViewportClearMode">
+ The viewport is cleared once, then the clear mode is set to [VIEWPORT_CLEAR_NEVER].
</constant>
<constant name="VIEWPORT_MSAA_DISABLED" value="0" enum="ViewportMSAA">
+ Multisample antialiasing is disabled.
</constant>
<constant name="VIEWPORT_MSAA_2X" value="1" enum="ViewportMSAA">
+ Multisample antialiasing is set to 2X.
</constant>
<constant name="VIEWPORT_MSAA_4X" value="2" enum="ViewportMSAA">
+ Multisample antialiasing is set to 4X.
</constant>
<constant name="VIEWPORT_MSAA_8X" value="3" enum="ViewportMSAA">
+ Multisample antialiasing is set to 8X.
</constant>
<constant name="VIEWPORT_MSAA_16X" value="4" enum="ViewportMSAA">
+ Multisample antialiasing is set to 16X.
</constant>
<constant name="VIEWPORT_USAGE_2D" value="0" enum="ViewportUsage">
+ The Viewport does not render 3D but samples.
</constant>
<constant name="VIEWPORT_USAGE_2D_NO_SAMPLING" value="1" enum="ViewportUsage">
+ The Viewport does not render 3D and does not sample.
</constant>
<constant name="VIEWPORT_USAGE_3D" value="2" enum="ViewportUsage">
+ The Viewport renders 3D with effects.
</constant>
<constant name="VIEWPORT_USAGE_3D_NO_EFFECTS" value="3" enum="ViewportUsage">
+ The Viewport renders 3D but without effects.
</constant>
<constant name="VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME" value="0" enum="ViewportRenderInfo">
</constant>
@@ -2019,14 +2271,19 @@
<constant name="VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME" value="5" enum="ViewportRenderInfo">
</constant>
<constant name="VIEWPORT_RENDER_INFO_MAX" value="6" enum="ViewportRenderInfo">
+ Marks end of VIEWPORT_RENDER_INFO* constants. Used internally.
</constant>
<constant name="VIEWPORT_DEBUG_DRAW_DISABLED" value="0" enum="ViewportDebugDraw">
+ Debug draw is disabled. Default setting.
</constant>
<constant name="VIEWPORT_DEBUG_DRAW_UNSHADED" value="1" enum="ViewportDebugDraw">
+ Debug draw sets objects to unshaded.
</constant>
<constant name="VIEWPORT_DEBUG_DRAW_OVERDRAW" value="2" enum="ViewportDebugDraw">
+ Overwrites clear color to [code](0,0,0,0)[/code].
</constant>
<constant name="VIEWPORT_DEBUG_DRAW_WIREFRAME" value="3" enum="ViewportDebugDraw">
+ Debug draw draws objects in wireframe.
</constant>
<constant name="SCENARIO_DEBUG_DISABLED" value="0" enum="ScenarioDebugMode">
</constant>
@@ -2037,38 +2294,53 @@
<constant name="SCENARIO_DEBUG_SHADELESS" value="3" enum="ScenarioDebugMode">
</constant>
<constant name="INSTANCE_NONE" value="0" enum="InstanceType">
+ The instance does not have a type.
</constant>
<constant name="INSTANCE_MESH" value="1" enum="InstanceType">
+ The instance is a mesh.
</constant>
<constant name="INSTANCE_MULTIMESH" value="2" enum="InstanceType">
+ The instance is a multimesh.
</constant>
<constant name="INSTANCE_IMMEDIATE" value="3" enum="InstanceType">
+ The instance is an immediate geometry.
</constant>
<constant name="INSTANCE_PARTICLES" value="4" enum="InstanceType">
+ The instance is a particle emitter.
</constant>
<constant name="INSTANCE_LIGHT" value="5" enum="InstanceType">
+ The instance is a light.
</constant>
<constant name="INSTANCE_REFLECTION_PROBE" value="6" enum="InstanceType">
</constant>
<constant name="INSTANCE_GI_PROBE" value="7" enum="InstanceType">
</constant>
<constant name="INSTANCE_MAX" value="8" enum="InstanceType">
+ The max value for INSTANCE_* constants, used internally.
</constant>
<constant name="INSTANCE_GEOMETRY_MASK" value="30" enum="InstanceType">
+ A combination of the flags of geometry instances (mesh, multimesh, immediate and particles).
</constant>
<constant name="NINE_PATCH_STRETCH" value="0" enum="NinePatchAxisMode">
+ The nine patch gets stretched where needed.
</constant>
<constant name="NINE_PATCH_TILE" value="1" enum="NinePatchAxisMode">
+ The nine patch gets filled with tiles where needed.
</constant>
<constant name="NINE_PATCH_TILE_FIT" value="2" enum="NinePatchAxisMode">
+ The nine patch gets filled with tiles where needed and stretches them a bit if needed.
</constant>
<constant name="CANVAS_LIGHT_MODE_ADD" value="0" enum="CanvasLightMode">
+ Adds light color additive to the canvas.
</constant>
<constant name="CANVAS_LIGHT_MODE_SUB" value="1" enum="CanvasLightMode">
+ Adds light color subtractive to the canvas.
</constant>
<constant name="CANVAS_LIGHT_MODE_MIX" value="2" enum="CanvasLightMode">
+ The light adds color depending on transparency.
</constant>
<constant name="CANVAS_LIGHT_MODE_MASK" value="3" enum="CanvasLightMode">
+ The light adds color depending on mask.
</constant>
<constant name="CANVAS_LIGHT_FILTER_NONE" value="0" enum="CanvasLightShadowFilter">
</constant>
@@ -2083,30 +2355,42 @@
<constant name="CANVAS_LIGHT_FILTER_PCF13" value="5" enum="CanvasLightShadowFilter">
</constant>
<constant name="CANVAS_OCCLUDER_POLYGON_CULL_DISABLED" value="0" enum="CanvasOccluderPolygonCullMode">
+ Culling of the canvas occluder is disabled.
</constant>
<constant name="CANVAS_OCCLUDER_POLYGON_CULL_CLOCKWISE" value="1" enum="CanvasOccluderPolygonCullMode">
+ Culling of the canvas occluder is clockwise.
</constant>
<constant name="CANVAS_OCCLUDER_POLYGON_CULL_COUNTER_CLOCKWISE" value="2" enum="CanvasOccluderPolygonCullMode">
+ Culling of the canvas occluder is counterclockwise.
</constant>
<constant name="INFO_OBJECTS_IN_FRAME" value="0" enum="RenderInfo">
+ The amount of objects in the frame.
</constant>
<constant name="INFO_VERTICES_IN_FRAME" value="1" enum="RenderInfo">
+ The amount of vertices in the frame.
</constant>
<constant name="INFO_MATERIAL_CHANGES_IN_FRAME" value="2" enum="RenderInfo">
+ The amount of modified materials in the frame.
</constant>
<constant name="INFO_SHADER_CHANGES_IN_FRAME" value="3" enum="RenderInfo">
+ The amount of shader rebinds in the frame.
</constant>
<constant name="INFO_SURFACE_CHANGES_IN_FRAME" value="4" enum="RenderInfo">
+ The amount of surface changes in the frame.
</constant>
<constant name="INFO_DRAW_CALLS_IN_FRAME" value="5" enum="RenderInfo">
+ The amount of draw calls in frame.
</constant>
<constant name="INFO_USAGE_VIDEO_MEM_TOTAL" value="6" enum="RenderInfo">
</constant>
<constant name="INFO_VIDEO_MEM_USED" value="7" enum="RenderInfo">
+ The amount of vertex memory and texture memory used.
</constant>
<constant name="INFO_TEXTURE_MEM_USED" value="8" enum="RenderInfo">
+ The amount of texture memory used.
</constant>
<constant name="INFO_VERTEX_MEM_USED" value="9" enum="RenderInfo">
+ The amount of vertex memory used.
</constant>
<constant name="FEATURE_SHADERS" value="0" enum="Features">
</constant>