diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/ProjectSettings.xml | 22 |
1 files changed, 12 insertions, 10 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 9e2d789076..357186b917 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -487,7 +487,7 @@ </member> <member name="display/window/handheld/orientation" type="int" setter="" getter="" default="0"> The default screen orientation to use on mobile devices. See [enum DisplayServer.ScreenOrientation] for possible values. - [b]Note:[/b] When set to a portrait orientation, this project setting does not flip the project resolution's width and height automatically. Instead, you have to set [member display/window/size/width] and [member display/window/size/height] accordingly. + [b]Note:[/b] When set to a portrait orientation, this project setting does not flip the project resolution's width and height automatically. Instead, you have to set [member display/window/size/viewport_width] and [member display/window/size/viewport_height] accordingly. </member> <member name="display/window/ios/hide_home_indicator" type="bool" setter="" getter="" default="true"> If [code]true[/code], the home indicator is hidden automatically. This only affects iOS devices without a physical home button. @@ -505,21 +505,23 @@ Regardless of the platform, enabling fullscreen will change the window size to match the monitor's size. Therefore, make sure your project supports [url=$DOCS_URL/tutorials/rendering/multiple_resolutions.html]multiple resolutions[/url] when enabling fullscreen mode. [b]Note:[/b] This setting is ignored on iOS, Android, and HTML5. </member> - <member name="display/window/size/height" type="int" setter="" getter="" default="600"> - Sets the game's main viewport height. On desktop platforms, this is the default window size. Stretch mode settings also use this as a reference when enabled. - </member> <member name="display/window/size/resizable" type="bool" setter="" getter="" default="true"> Allows the window to be resizable by default. [b]Note:[/b] This setting is ignored on iOS and Android. </member> - <member name="display/window/size/test_height" type="int" setter="" getter="" default="0"> - If greater than zero, overrides the window height when running the game. Useful for testing stretch modes. + <member name="display/window/size/viewport_height" type="int" setter="" getter="" default="600"> + Sets the game's main viewport height. On desktop platforms, this is also the initial window height. + </member> + <member name="display/window/size/viewport_width" type="int" setter="" getter="" default="1024"> + Sets the game's main viewport width. On desktop platforms, this is also the initial window width. </member> - <member name="display/window/size/test_width" type="int" setter="" getter="" default="0"> - If greater than zero, overrides the window width when running the game. Useful for testing stretch modes. + <member name="display/window/size/window_height_override" type="int" setter="" getter="" default="0"> + On desktop platforms, sets the game's initial window height. + [b]Note:[/b] By default, or when set to 0, the initial window height is the [member display/window/size/viewport_height]. This setting is ignored on iOS, Android, and HTML5. </member> - <member name="display/window/size/width" type="int" setter="" getter="" default="1024"> - Sets the game's main viewport width. On desktop platforms, this is the default window size. Stretch mode settings also use this as a reference when enabled. + <member name="display/window/size/window_width_override" type="int" setter="" getter="" default="0"> + On desktop platforms, sets the game's initial window width. + [b]Note:[/b] By default, or when set to 0, the initial window width is the viewport [member display/window/size/viewport_width]. This setting is ignored on iOS, Android, and HTML5. </member> <member name="display/window/vsync/vsync_mode" type="int" setter="" getter="" default="1"> Sets the VSync mode for the main game window. |