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-rw-r--r--doc/classes/ProjectSettings.xml177
1 files changed, 89 insertions, 88 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index e856d1ea9c..d623b0432f 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -619,245 +619,245 @@
<member name="input_devices/pointing/ios/touch_delay" type="float" setter="" getter="" default="0.15">
Default delay for touch events. This only affects iOS devices.
</member>
+ <member name="layer_names/2d_physics/layer_0" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D physics layer 0. If left empty, the layer will display as "Layer 0".
+ </member>
<member name="layer_names/2d_physics/layer_1" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D physics layer 1.
+ Optional name for the 2D physics layer 1. If left empty, the layer will display as "Layer 1".
</member>
<member name="layer_names/2d_physics/layer_10" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D physics layer 10.
+ Optional name for the 2D physics layer 10. If left empty, the layer will display as "Layer 10".
</member>
<member name="layer_names/2d_physics/layer_11" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D physics layer 11.
+ Optional name for the 2D physics layer 11. If left empty, the layer will display as "Layer 11".
</member>
<member name="layer_names/2d_physics/layer_12" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D physics layer 12.
+ Optional name for the 2D physics layer 12. If left empty, the layer will display as "Layer 12".
</member>
<member name="layer_names/2d_physics/layer_13" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D physics layer 13.
+ Optional name for the 2D physics layer 13. If left empty, the layer will display as "Layer 13".
</member>
<member name="layer_names/2d_physics/layer_14" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D physics layer 14.
+ Optional name for the 2D physics layer 14. If left empty, the layer will display as "Layer 14".
</member>
<member name="layer_names/2d_physics/layer_15" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D physics layer 15.
+ Optional name for the 2D physics layer 15. If left empty, the layer will display as "Layer 15".
</member>
<member name="layer_names/2d_physics/layer_16" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D physics layer 16.
+ Optional name for the 2D physics layer 16. If left empty, the layer will display as "Layer 16".
</member>
<member name="layer_names/2d_physics/layer_17" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D physics layer 17.
+ Optional name for the 2D physics layer 17. If left empty, the layer will display as "Layer 17".
</member>
<member name="layer_names/2d_physics/layer_18" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D physics layer 18.
+ Optional name for the 2D physics layer 18. If left empty, the layer will display as "Layer 18".
</member>
<member name="layer_names/2d_physics/layer_19" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D physics layer 19.
+ Optional name for the 2D physics layer 19. If left empty, the layer will display as "Layer 19".
</member>
<member name="layer_names/2d_physics/layer_2" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D physics layer 2.
- </member>
- <member name="layer_names/2d_physics/layer_20" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D physics layer 20.
+ Optional name for the 2D physics layer 2. If left empty, the layer will display as "Layer 2".
</member>
<member name="layer_names/2d_physics/layer_3" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D physics layer 3.
+ Optional name for the 2D physics layer 3. If left empty, the layer will display as "Layer 3".
</member>
<member name="layer_names/2d_physics/layer_4" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D physics layer 4.
+ Optional name for the 2D physics layer 4. If left empty, the layer will display as "Layer 4".
</member>
<member name="layer_names/2d_physics/layer_5" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D physics layer 5.
+ Optional name for the 2D physics layer 5. If left empty, the layer will display as "Layer 5".
</member>
<member name="layer_names/2d_physics/layer_6" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D physics layer 6.
+ Optional name for the 2D physics layer 6. If left empty, the layer will display as "Layer 6".
</member>
<member name="layer_names/2d_physics/layer_7" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D physics layer 7.
+ Optional name for the 2D physics layer 7. If left empty, the layer will display as "Layer 7".
</member>
<member name="layer_names/2d_physics/layer_8" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D physics layer 8.
+ Optional name for the 2D physics layer 8. If left empty, the layer will display as "Layer 8".
</member>
<member name="layer_names/2d_physics/layer_9" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D physics layer 9.
+ Optional name for the 2D physics layer 9. If left empty, the layer will display as "Layer 9".
+ </member>
+ <member name="layer_names/2d_render/layer_0" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D render layer 0. If left empty, the layer will display as "Layer 0".
</member>
<member name="layer_names/2d_render/layer_1" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D render layer 1.
+ Optional name for the 2D render layer 1. If left empty, the layer will display as "Layer 1".
</member>
<member name="layer_names/2d_render/layer_10" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D render layer 10.
+ Optional name for the 2D render layer 10. If left empty, the layer will display as "Layer 10".
</member>
<member name="layer_names/2d_render/layer_11" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D render layer 11.
+ Optional name for the 2D render layer 11. If left empty, the layer will display as "Layer 11".
</member>
<member name="layer_names/2d_render/layer_12" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D render layer 12.
+ Optional name for the 2D render layer 12. If left empty, the layer will display as "Layer 12".
</member>
<member name="layer_names/2d_render/layer_13" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D render layer 13.
+ Optional name for the 2D render layer 13. If left empty, the layer will display as "Layer 13".
</member>
<member name="layer_names/2d_render/layer_14" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D render layer 14.
+ Optional name for the 2D render layer 14. If left empty, the layer will display as "Layer 14".
</member>
<member name="layer_names/2d_render/layer_15" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D render layer 15.
+ Optional name for the 2D render layer 15. If left empty, the layer will display as "Layer 15".
</member>
<member name="layer_names/2d_render/layer_16" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D render layer 16.
+ Optional name for the 2D render layer 16. If left empty, the layer will display as "Layer 16".
</member>
<member name="layer_names/2d_render/layer_17" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D render layer 17.
+ Optional name for the 2D render layer 17. If left empty, the layer will display as "Layer 17".
</member>
<member name="layer_names/2d_render/layer_18" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D render layer 18.
+ Optional name for the 2D render layer 18. If left empty, the layer will display as "Layer 18".
</member>
<member name="layer_names/2d_render/layer_19" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D render layer 19.
+ Optional name for the 2D render layer 19. If left empty, the layer will display as "Layer 19".
</member>
<member name="layer_names/2d_render/layer_2" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D render layer 2.
- </member>
- <member name="layer_names/2d_render/layer_20" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D render layer 20.
+ Optional name for the 2D render layer 2. If left empty, the layer will display as "Layer 2".
</member>
<member name="layer_names/2d_render/layer_3" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D render layer 3.
+ Optional name for the 2D render layer 3. If left empty, the layer will display as "Layer 3".
</member>
<member name="layer_names/2d_render/layer_4" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D render layer 4.
+ Optional name for the 2D render layer 4. If left empty, the layer will display as "Layer 4".
</member>
<member name="layer_names/2d_render/layer_5" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D render layer 5.
+ Optional name for the 2D render layer 5. If left empty, the layer will display as "Layer 5".
</member>
<member name="layer_names/2d_render/layer_6" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D render layer 6.
+ Optional name for the 2D render layer 6. If left empty, the layer will display as "Layer 6".
</member>
<member name="layer_names/2d_render/layer_7" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D render layer 7.
+ Optional name for the 2D render layer 7. If left empty, the layer will display as "Layer 7".
</member>
<member name="layer_names/2d_render/layer_8" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D render layer 8.
+ Optional name for the 2D render layer 8. If left empty, the layer will display as "Layer 8".
</member>
<member name="layer_names/2d_render/layer_9" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 2D render layer 9.
+ Optional name for the 2D render layer 9. If left empty, the layer will display as "Layer 9".
+ </member>
+ <member name="layer_names/3d_physics/layer_0" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 3D physics layer 0. If left empty, the layer will display as "Layer 0".
</member>
<member name="layer_names/3d_physics/layer_1" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D physics layer 1.
+ Optional name for the 3D physics layer 1. If left empty, the layer will display as "Layer 1".
</member>
<member name="layer_names/3d_physics/layer_10" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D physics layer 10.
+ Optional name for the 3D physics layer 10. If left empty, the layer will display as "Layer 10".
</member>
<member name="layer_names/3d_physics/layer_11" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D physics layer 11.
+ Optional name for the 3D physics layer 11. If left empty, the layer will display as "Layer 11".
</member>
<member name="layer_names/3d_physics/layer_12" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D physics layer 12.
+ Optional name for the 3D physics layer 12. If left empty, the layer will display as "Layer 12".
</member>
<member name="layer_names/3d_physics/layer_13" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D physics layer 13.
+ Optional name for the 3D physics layer 13. If left empty, the layer will display as "Layer 13".
</member>
<member name="layer_names/3d_physics/layer_14" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D physics layer 14.
+ Optional name for the 3D physics layer 14. If left empty, the layer will display as "Layer 14".
</member>
<member name="layer_names/3d_physics/layer_15" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D physics layer 15.
+ Optional name for the 3D physics layer 15. If left empty, the layer will display as "Layer 15".
</member>
<member name="layer_names/3d_physics/layer_16" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D physics layer 16.
+ Optional name for the 3D physics layer 16. If left empty, the layer will display as "Layer 16".
</member>
<member name="layer_names/3d_physics/layer_17" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D physics layer 17.
+ Optional name for the 3D physics layer 17. If left empty, the layer will display as "Layer 17".
</member>
<member name="layer_names/3d_physics/layer_18" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D physics layer 18.
+ Optional name for the 3D physics layer 18. If left empty, the layer will display as "Layer 18".
</member>
<member name="layer_names/3d_physics/layer_19" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D physics layer 19.
+ Optional name for the 3D physics layer 19. If left empty, the layer will display as "Layer 19".
</member>
<member name="layer_names/3d_physics/layer_2" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D physics layer 2.
- </member>
- <member name="layer_names/3d_physics/layer_20" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D physics layer 20.
+ Optional name for the 3D physics layer 2. If left empty, the layer will display as "Layer 2".
</member>
<member name="layer_names/3d_physics/layer_3" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D physics layer 3.
+ Optional name for the 3D physics layer 3. If left empty, the layer will display as "Layer 3".
</member>
<member name="layer_names/3d_physics/layer_4" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D physics layer 4.
+ Optional name for the 3D physics layer 4. If left empty, the layer will display as "Layer 4".
</member>
<member name="layer_names/3d_physics/layer_5" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D physics layer 5.
+ Optional name for the 3D physics layer 5. If left empty, the layer will display as "Layer 5".
</member>
<member name="layer_names/3d_physics/layer_6" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D physics layer 6.
+ Optional name for the 3D physics layer 6. If left empty, the layer will display as "Layer 6".
</member>
<member name="layer_names/3d_physics/layer_7" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D physics layer 7.
+ Optional name for the 3D physics layer 7. If left empty, the layer will display as "Layer 7".
</member>
<member name="layer_names/3d_physics/layer_8" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D physics layer 8.
+ Optional name for the 3D physics layer 8. If left empty, the layer will display as "Layer 8".
</member>
<member name="layer_names/3d_physics/layer_9" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D physics layer 9.
+ Optional name for the 3D physics layer 9. If left empty, the layer will display as "Layer 9".
+ </member>
+ <member name="layer_names/3d_render/layer_0" type="String" setter="" getter="" default="&quot;&quot;">
+ Optional name for the 2D render layer 0. If left empty, the layer will display as "Layer 0".
</member>
<member name="layer_names/3d_render/layer_1" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D render layer 1.
+ Optional name for the 3D render layer 1. If left empty, the layer will display as "Layer 1".
</member>
<member name="layer_names/3d_render/layer_10" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D render layer 10.
+ Optional name for the 3D render layer 10. If left empty, the layer will display as "Layer 10".
</member>
<member name="layer_names/3d_render/layer_11" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D render layer 11.
+ Optional name for the 3D render layer 11. If left empty, the layer will display as "Layer 11".
</member>
<member name="layer_names/3d_render/layer_12" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D render layer 12.
+ Optional name for the 3D render layer 12. If left empty, the layer will display as "Layer 12".
</member>
<member name="layer_names/3d_render/layer_13" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D render layer 13.
+ Optional name for the 3D render layer 13. If left empty, the layer will display as "Layer 13".
</member>
<member name="layer_names/3d_render/layer_14" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D render layer 14
+ Optional name for the 3D render layer 14. If left empty, the layer will display as "Layer 14"
</member>
<member name="layer_names/3d_render/layer_15" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D render layer 15.
+ Optional name for the 3D render layer 15. If left empty, the layer will display as "Layer 15".
</member>
<member name="layer_names/3d_render/layer_16" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D render layer 16.
+ Optional name for the 3D render layer 16. If left empty, the layer will display as "Layer 16".
</member>
<member name="layer_names/3d_render/layer_17" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D render layer 17.
+ Optional name for the 3D render layer 17. If left empty, the layer will display as "Layer 17".
</member>
<member name="layer_names/3d_render/layer_18" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D render layer 18.
+ Optional name for the 3D render layer 18. If left empty, the layer will display as "Layer 18".
</member>
<member name="layer_names/3d_render/layer_19" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D render layer 19.
+ Optional name for the 3D render layer 19. If left empty, the layer will display as "Layer 19".
</member>
<member name="layer_names/3d_render/layer_2" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D render layer 2.
- </member>
- <member name="layer_names/3d_render/layer_20" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D render layer 20.
+ Optional name for the 3D render layer 2. If left empty, the layer will display as "Layer 2".
</member>
<member name="layer_names/3d_render/layer_3" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D render layer 3.
+ Optional name for the 3D render layer 3. If left empty, the layer will display as "Layer 3".
</member>
<member name="layer_names/3d_render/layer_4" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D render layer 4.
+ Optional name for the 3D render layer 4. If left empty, the layer will display as "Layer 4".
</member>
<member name="layer_names/3d_render/layer_5" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D render layer 5.
+ Optional name for the 3D render layer 5. If left empty, the layer will display as "Layer 5".
</member>
<member name="layer_names/3d_render/layer_6" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D render layer 6.
+ Optional name for the 3D render layer 6. If left empty, the layer will display as "Layer 6".
</member>
<member name="layer_names/3d_render/layer_7" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D render layer 7.
+ Optional name for the 3D render layer 7. If left empty, the layer will display as "Layer 7".
</member>
<member name="layer_names/3d_render/layer_8" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D render layer 8.
+ Optional name for the 3D render layer 8. If left empty, the layer will display as "Layer 8".
</member>
<member name="layer_names/3d_render/layer_9" type="String" setter="" getter="" default="&quot;&quot;">
- Optional name for the 3D render layer 9.
+ Optional name for the 3D render layer 9. If left empty, the layer will display as "Layer 9".
</member>
<member name="locale/fallback" type="String" setter="" getter="" default="&quot;en&quot;">
The locale to fall back to if a translation isn't available in a given language. If left empty, [code]en[/code] (English) will be used.
@@ -869,6 +869,7 @@
If [code]true[/code], logs all output to files.
</member>
<member name="logging/file_logging/enable_file_logging.pc" type="bool" setter="" getter="" default="true">
+ Desktop override for [member logging/file_logging/enable_file_logging], as log files are not readily accessible on mobile/Web platforms.
</member>
<member name="logging/file_logging/log_path" type="String" setter="" getter="" default="&quot;user://logs/godot.log&quot;">
Path to logs within the project. Using an [code]user://[/code] path is recommended.