diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/AStar2D.xml | 2 | ||||
-rw-r--r-- | doc/classes/Animation.xml | 2 | ||||
-rw-r--r-- | doc/classes/Bone2D.xml | 13 | ||||
-rw-r--r-- | doc/classes/BoneAttachment3D.xml | 4 | ||||
-rw-r--r-- | doc/classes/BoxMesh.xml | 2 | ||||
-rw-r--r-- | doc/classes/EditorInspectorPlugin.xml | 2 | ||||
-rw-r--r-- | doc/classes/EditorNode3DGizmoPlugin.xml | 4 | ||||
-rw-r--r-- | doc/classes/EditorPlugin.xml | 4 | ||||
-rw-r--r-- | doc/classes/GeometryInstance3D.xml | 4 | ||||
-rw-r--r-- | doc/classes/NavigationLink2D.xml | 2 | ||||
-rw-r--r-- | doc/classes/NavigationLink3D.xml | 2 | ||||
-rw-r--r-- | doc/classes/NavigationPathQueryResult2D.xml | 2 | ||||
-rw-r--r-- | doc/classes/NavigationPathQueryResult3D.xml | 2 |
13 files changed, 16 insertions, 29 deletions
diff --git a/doc/classes/AStar2D.xml b/doc/classes/AStar2D.xml index 2414b068e6..d80d784366 100644 --- a/doc/classes/AStar2D.xml +++ b/doc/classes/AStar2D.xml @@ -175,7 +175,7 @@ <method name="get_point_capacity" qualifiers="const"> <return type="int" /> <description> - Returns the capacity of the structure backing the points, useful in conjunction with [code]reserve_space[/code]. + Returns the capacity of the structure backing the points, useful in conjunction with [method reserve_space]. </description> </method> <method name="get_point_connections"> diff --git a/doc/classes/Animation.xml b/doc/classes/Animation.xml index 74ee13a3d2..9b834f2635 100644 --- a/doc/classes/Animation.xml +++ b/doc/classes/Animation.xml @@ -108,7 +108,7 @@ <return type="bool" /> <param index="0" name="track_idx" type="int" /> <description> - Returns [code]true[/code] if the track at [code]idx[/code] will be blended with other animations. + Returns [code]true[/code] if the track at [param track_idx] will be blended with other animations. </description> </method> <method name="audio_track_set_key_end_offset"> diff --git a/doc/classes/Bone2D.xml b/doc/classes/Bone2D.xml index d452edd1aa..c421fe1543 100644 --- a/doc/classes/Bone2D.xml +++ b/doc/classes/Bone2D.xml @@ -31,12 +31,6 @@ [b]Note:[/b] This is different from the [code]Bone2D[/code]'s rotation. The bone angle is the rotation of the bone shown by the [code]Bone2D[/code] gizmo, and because [code]Bone2D[/code] bones are based on positions, this can vary from the actual rotation of the [code]Bone2D[/code] node. </description> </method> - <method name="get_default_length" qualifiers="const"> - <return type="float" /> - <description> - Deprecated. Please use [code]get_length[/code] instead. - </description> - </method> <method name="get_index_in_skeleton" qualifiers="const"> <return type="int" /> <description> @@ -70,13 +64,6 @@ [b]Note:[/b] This is different from the [code]Bone2D[/code]'s rotation. The bone angle is the rotation of the bone shown by the [code]Bone2D[/code] gizmo, and because [code]Bone2D[/code] bones are based on positions, this can vary from the actual rotation of the [code]Bone2D[/code] node. </description> </method> - <method name="set_default_length"> - <return type="void" /> - <param index="0" name="default_length" type="float" /> - <description> - Deprecated. Please use [code]set_length[/code] instead. - </description> - </method> <method name="set_length"> <return type="void" /> <param index="0" name="length" type="float" /> diff --git a/doc/classes/BoneAttachment3D.xml b/doc/classes/BoneAttachment3D.xml index dd01de3607..850aa4c2f2 100644 --- a/doc/classes/BoneAttachment3D.xml +++ b/doc/classes/BoneAttachment3D.xml @@ -33,14 +33,14 @@ <return type="void" /> <param index="0" name="external_skeleton" type="NodePath" /> <description> - Sets the [NodePath] to the external skeleton that the BoneAttachment3D node should use. The external [Skeleton3D] node is only used when [code]use_external_skeleton[/code] is set to [code]true[/code]. + Sets the [NodePath] to the external skeleton that the BoneAttachment3D node should use. See [method set_use_external_skeleton] to enable the external [Skeleton3D] node. </description> </method> <method name="set_use_external_skeleton"> <return type="void" /> <param index="0" name="use_external_skeleton" type="bool" /> <description> - Sets whether the BoneAttachment3D node will use an extenral [Skeleton3D] node rather than attenpting to use its parent node as the [Skeleton3D]. When set to [code]true[/code], the BoneAttachment3D node will use the external [Skeleton3D] node set in [code]set_external_skeleton[/code]. + Sets whether the BoneAttachment3D node will use an extenral [Skeleton3D] node rather than attenpting to use its parent node as the [Skeleton3D]. When set to [code]true[/code], the BoneAttachment3D node will use the external [Skeleton3D] node set in [method set_external_skeleton]. </description> </method> </methods> diff --git a/doc/classes/BoxMesh.xml b/doc/classes/BoxMesh.xml index 84e6d6f87d..f8cae0fc72 100644 --- a/doc/classes/BoxMesh.xml +++ b/doc/classes/BoxMesh.xml @@ -5,7 +5,7 @@ </brief_description> <description> Generate an axis-aligned box [PrimitiveMesh]. - The box's UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material's UV property to [code]Vector3(3, 2, 1)[/code]. + The box's UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material's UV property to [code]Vector3(3, 2, 1)[/code]. This is equivalent to adding [code]UV *= vec2(3.0, 2.0)[/code] in a vertex shader. [b]Note:[/b] When using a large textured [BoxMesh] (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase [member subdivide_depth], [member subdivide_height] and [member subdivide_width] until you no longer notice UV jittering. </description> <tutorials> diff --git a/doc/classes/EditorInspectorPlugin.xml b/doc/classes/EditorInspectorPlugin.xml index 7ffd7f9426..bbd383edc0 100644 --- a/doc/classes/EditorInspectorPlugin.xml +++ b/doc/classes/EditorInspectorPlugin.xml @@ -18,7 +18,7 @@ <methods> <method name="_can_handle" qualifiers="virtual const"> <return type="bool" /> - <param index="0" name="object" type="Variant" /> + <param index="0" name="object" type="Object" /> <description> Returns [code]true[/code] if this object can be handled by this plugin. </description> diff --git a/doc/classes/EditorNode3DGizmoPlugin.xml b/doc/classes/EditorNode3DGizmoPlugin.xml index 3ab13ec5c0..7c012f8ef6 100644 --- a/doc/classes/EditorNode3DGizmoPlugin.xml +++ b/doc/classes/EditorNode3DGizmoPlugin.xml @@ -138,7 +138,7 @@ <param index="1" name="subgizmo_id" type="int" /> <param index="2" name="transform" type="Transform3D" /> <description> - Override this method to update the node properties during subgizmo editing (see [method _subgizmos_intersect_ray] and [method _subgizmos_intersect_frustum]). The [param transform] is given in the Node3D's local coordinate system. Called for this plugin's active gizmos. + Override this method to update the node properties during subgizmo editing (see [method _subgizmos_intersect_ray] and [method _subgizmos_intersect_frustum]). The [param transform] is given in the Node3D's local coordinate system. Called for this plugin's active gizmos. </description> </method> <method name="_subgizmos_intersect_frustum" qualifiers="virtual const"> @@ -147,7 +147,7 @@ <param index="1" name="camera" type="Camera3D" /> <param index="2" name="frustum_planes" type="Plane[]" /> <description> - Override this method to allow selecting subgizmos using mouse drag box selection. Given a [param camera] and [param frustum_planes], this method should return which subgizmos are contained within the frustums. The [param frustum_planes] argument consists of an [code]Array[/code] with all the [code]Plane[/code]s that make up the selection frustum. The returned value should contain a list of unique subgizmo identifiers, these identifiers can have any non-negative value and will be used in other virtual methods like [method _get_subgizmo_transform] or [method _commit_subgizmos]. Called for this plugin's active gizmos. + Override this method to allow selecting subgizmos using mouse drag box selection. Given a [param camera] and [param frustum_planes], this method should return which subgizmos are contained within the frustums. The [param frustum_planes] argument consists of an [code]Array[/code] with all the [code]Plane[/code]s that make up the selection frustum. The returned value should contain a list of unique subgizmo identifiers, these identifiers can have any non-negative value and will be used in other virtual methods like [method _get_subgizmo_transform] or [method _commit_subgizmos]. Called for this plugin's active gizmos. </description> </method> <method name="_subgizmos_intersect_ray" qualifiers="virtual const"> diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml index f4b912de9e..95c0f8efe1 100644 --- a/doc/classes/EditorPlugin.xml +++ b/doc/classes/EditorPlugin.xml @@ -38,7 +38,7 @@ </method> <method name="_edit" qualifiers="virtual"> <return type="void" /> - <param index="0" name="object" type="Variant" /> + <param index="0" name="object" type="Object" /> <description> This function is used for plugins that edit specific object types (nodes or resources). It requests the editor to edit the given object. [param object] can be [code]null[/code] if the plugin was editing an object, but there is no longer any selected object handled by this plugin. It can be used to cleanup editing state. @@ -295,7 +295,7 @@ </method> <method name="_handles" qualifiers="virtual const"> <return type="bool" /> - <param index="0" name="object" type="Variant" /> + <param index="0" name="object" type="Object" /> <description> Implement this function if your plugin edits a specific type of object (Resource or Node). If you return [code]true[/code], then you will get the functions [method _edit] and [method _make_visible] called when the editor requests them. If you have declared the methods [method _forward_canvas_gui_input] and [method _forward_3d_gui_input] these will be called too. </description> diff --git a/doc/classes/GeometryInstance3D.xml b/doc/classes/GeometryInstance3D.xml index 127c5daf95..2bb55a1f40 100644 --- a/doc/classes/GeometryInstance3D.xml +++ b/doc/classes/GeometryInstance3D.xml @@ -46,10 +46,10 @@ [b]Note:[/b] Lights' bake mode will also affect the global illumination rendering. See [member Light3D.light_bake_mode]. </member> <member name="ignore_occlusion_culling" type="bool" setter="set_ignore_occlusion_culling" getter="is_ignoring_occlusion_culling" default="false"> - If [code]true[/code], disables occlusion culling for this instance. Useful for gizmos that must be rendered even when occlusion culling is in use. + If [code]true[/code], disables occlusion culling for this instance. Useful for gizmos that must be rendered even when occlusion culling is in use. </member> <member name="lod_bias" type="float" setter="set_lod_bias" getter="get_lod_bias" default="1.0"> - Changes how quickly the mesh transitions to a lower level of detail. A value of 0 will force the mesh to its lowest level of detail, a value of 1 will use the default settings, and larger values will keep the mesh in a higher level of detail at farther distances. + Changes how quickly the mesh transitions to a lower level of detail. A value of 0 will force the mesh to its lowest level of detail, a value of 1 will use the default settings, and larger values will keep the mesh in a higher level of detail at farther distances. Useful for testing level of detail transitions in the editor. </member> <member name="material_overlay" type="Material" setter="set_material_overlay" getter="get_material_overlay"> diff --git a/doc/classes/NavigationLink2D.xml b/doc/classes/NavigationLink2D.xml index 3f5b1fb184..b3768c357c 100644 --- a/doc/classes/NavigationLink2D.xml +++ b/doc/classes/NavigationLink2D.xml @@ -4,7 +4,7 @@ Creates a link between two positions that [NavigationServer2D] can route agents through. </brief_description> <description> - Creates a link between two positions that [NavigationServer2D] can route agents through. Links can be used to express navigation methods that aren't just traveling along the surface of the navigation mesh, like zip-lines, teleporters, or jumping across gaps. + Creates a link between two positions that [NavigationServer2D] can route agents through. Links can be used to express navigation methods that aren't just traveling along the surface of the navigation mesh, like zip-lines, teleporters, or jumping across gaps. </description> <tutorials> <link title="Using NavigationLinks">$DOCS_URL/tutorials/navigation/navigation_using_navigationlinks.html</link> diff --git a/doc/classes/NavigationLink3D.xml b/doc/classes/NavigationLink3D.xml index 4081426dcd..63abecf631 100644 --- a/doc/classes/NavigationLink3D.xml +++ b/doc/classes/NavigationLink3D.xml @@ -4,7 +4,7 @@ Creates a link between two positions that [NavigationServer3D] can route agents through. </brief_description> <description> - Creates a link between two positions that [NavigationServer3D] can route agents through. Links can be used to express navigation methods that aren't just traveling along the surface of the navigation mesh, like zip-lines, teleporters, or jumping across gaps. + Creates a link between two positions that [NavigationServer3D] can route agents through. Links can be used to express navigation methods that aren't just traveling along the surface of the navigation mesh, like zip-lines, teleporters, or jumping across gaps. </description> <tutorials> <link title="Using NavigationLinks">$DOCS_URL/tutorials/navigation/navigation_using_navigationlinks.html</link> diff --git a/doc/classes/NavigationPathQueryResult2D.xml b/doc/classes/NavigationPathQueryResult2D.xml index 7bc588619d..2bf7961b35 100644 --- a/doc/classes/NavigationPathQueryResult2D.xml +++ b/doc/classes/NavigationPathQueryResult2D.xml @@ -13,7 +13,7 @@ <method name="reset"> <return type="void" /> <description> - Reset the result object to its initial state. This is useful to reuse the object across multiple queries. + Reset the result object to its initial state. This is useful to reuse the object across multiple queries. </description> </method> </methods> diff --git a/doc/classes/NavigationPathQueryResult3D.xml b/doc/classes/NavigationPathQueryResult3D.xml index 118a597b6c..a49eb14b67 100644 --- a/doc/classes/NavigationPathQueryResult3D.xml +++ b/doc/classes/NavigationPathQueryResult3D.xml @@ -13,7 +13,7 @@ <method name="reset"> <return type="void" /> <description> - Reset the result object to its initial state. This is useful to reuse the object across multiple queries. + Reset the result object to its initial state. This is useful to reuse the object across multiple queries. </description> </method> </methods> |