diff options
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/Animation.xml | 4 | ||||
-rw-r--r-- | doc/classes/AnimationTree.xml | 4 | ||||
-rw-r--r-- | doc/classes/Node3D.xml | 6 | ||||
-rw-r--r-- | doc/classes/ProjectSettings.xml | 2 |
4 files changed, 8 insertions, 8 deletions
diff --git a/doc/classes/Animation.xml b/doc/classes/Animation.xml index 7ceb21d22e..7f99d06357 100644 --- a/doc/classes/Animation.xml +++ b/doc/classes/Animation.xml @@ -727,8 +727,8 @@ <constant name="TYPE_VALUE" value="0" enum="TrackType"> Value tracks set values in node properties, but only those which can be Interpolated. </constant> - <constant name="TYPE_TRANSFORM" value="1" enum="TrackType"> - Transform tracks are used to change node local transforms or skeleton pose bones. Transitions are interpolated. + <constant name="TYPE_TRANSFORM3D" value="1" enum="TrackType"> + Transform3D tracks are used to change node local transforms or skeleton pose bones of 3D nodes. Transitions are interpolated. </constant> <constant name="TYPE_METHOD" value="2" enum="TrackType"> Method tracks call functions with given arguments per key. diff --git a/doc/classes/AnimationTree.xml b/doc/classes/AnimationTree.xml index 07ce30db5d..af7d8d73e8 100644 --- a/doc/classes/AnimationTree.xml +++ b/doc/classes/AnimationTree.xml @@ -24,7 +24,7 @@ <return type="Transform3D"> </return> <description> - Retrieve the motion of the [member root_motion_track] as a [Transform3D] that can be used elsewhere. If [member root_motion_track] is not a path to a track of type [constant Animation.TYPE_TRANSFORM], returns an identity transformation. + Retrieve the motion of the [member root_motion_track] as a [Transform3D] that can be used elsewhere. If [member root_motion_track] is not a path to a track of type [constant Animation.TYPE_TRANSFORM3D], returns an identity transformation. </description> </method> <method name="rename_parameter"> @@ -50,7 +50,7 @@ </member> <member name="root_motion_track" type="NodePath" setter="set_root_motion_track" getter="get_root_motion_track" default="NodePath("")"> The path to the Animation track used for root motion. Paths must be valid scene-tree paths to a node, and must be specified starting from the parent node of the node that will reproduce the animation. To specify a track that controls properties or bones, append its name after the path, separated by [code]":"[/code]. For example, [code]"character/skeleton:ankle"[/code] or [code]"character/mesh:transform/local"[/code]. - If the track has type [constant Animation.TYPE_TRANSFORM], the transformation will be cancelled visually, and the animation will appear to stay in place. + If the track has type [constant Animation.TYPE_TRANSFORM3D], the transformation will be cancelled visually, and the animation will appear to stay in place. </member> <member name="tree_root" type="AnimationNode" setter="set_tree_root" getter="get_tree_root"> The root animation node of this [AnimationTree]. See [AnimationNode]. diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml index 6cc5bf61e9..a6237708c6 100644 --- a/doc/classes/Node3D.xml +++ b/doc/classes/Node3D.xml @@ -291,6 +291,9 @@ <member name="global_transform" type="Transform3D" setter="set_global_transform" getter="get_global_transform"> World3D space (global) [Transform3D] of this node. </member> + <member name="position" type="Vector3" setter="set_position" getter="get_position" default="Vector3( 0, 0, 0 )"> + Local position or translation of this node relative to the parent. This is equivalent to [code]transform.origin[/code]. + </member> <member name="rotation" type="Vector3" setter="set_rotation" getter="get_rotation"> Rotation part of the local transformation in radians, specified in terms of YXZ-Euler angles in the format (X angle, Y angle, Z angle). [b]Note:[/b] In the mathematical sense, rotation is a matrix and not a vector. The three Euler angles, which are the three independent parameters of the Euler-angle parametrization of the rotation matrix, are stored in a [Vector3] data structure not because the rotation is a vector, but only because [Vector3] exists as a convenient data-structure to store 3 floating-point numbers. Therefore, applying affine operations on the rotation "vector" is not meaningful. @@ -307,9 +310,6 @@ <member name="transform" type="Transform3D" setter="set_transform" getter="get_transform" default="Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )"> Local space [Transform3D] of this node, with respect to the parent node. </member> - <member name="translation" type="Vector3" setter="set_translation" getter="get_translation" default="Vector3( 0, 0, 0 )"> - Local translation of this node. - </member> <member name="visible" type="bool" setter="set_visible" getter="is_visible" default="true"> If [code]true[/code], this node is drawn. The node is only visible if all of its antecedents are visible as well (in other words, [method is_visible_in_tree] must return [code]true[/code]). </member> diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index a200858a3c..7d7d744c1b 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -551,7 +551,7 @@ prime-run %command% [/codeblock] </member> - <member name="editor/script/search_in_file_extensions" type="PackedStringArray" setter="" getter="" default="PackedStringArray( "gd", "shader" )"> + <member name="editor/script/search_in_file_extensions" type="PackedStringArray" setter="" getter="" default="PackedStringArray( "gd", "gdshader" )"> Text-based file extensions to include in the script editor's "Find in Files" feature. You can add e.g. [code]tscn[/code] if you wish to also parse your scene files, especially if you use built-in scripts which are serialized in the scene files. </member> <member name="editor/script/templates_search_path" type="String" setter="" getter="" default=""res://script_templates""> |